@zephyr3d/scene 0.9.1 → 0.9.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (522) hide show
  1. package/dist/animation/animationset.js +2 -0
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/cloth/gpu_cloth_system.js +9 -1
  4. package/dist/animation/cloth/gpu_cloth_system.js.map +1 -1
  5. package/dist/animation/fixed_geometry_cache_track.js +5 -1
  6. package/dist/animation/fixed_geometry_cache_track.js.map +1 -1
  7. package/dist/animation/geometry_cache_utils.js +20 -4
  8. package/dist/animation/geometry_cache_utils.js.map +1 -1
  9. package/dist/animation/ik/ik_angle_constraint.js +2 -6
  10. package/dist/animation/ik/ik_angle_constraint.js.map +1 -1
  11. package/dist/animation/ik/ik_chain_builder.js +68 -0
  12. package/dist/animation/ik/ik_chain_builder.js.map +1 -0
  13. package/dist/animation/ik/ik_pole_constraint.js +2 -7
  14. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  15. package/dist/animation/ik/two_bone_ik_solver.js +2 -6
  16. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  17. package/dist/animation/joint_dynamics/collision.js +60 -12
  18. package/dist/animation/joint_dynamics/collision.js.map +1 -1
  19. package/dist/animation/joint_dynamics/constraints.js +20 -4
  20. package/dist/animation/joint_dynamics/constraints.js.map +1 -1
  21. package/dist/animation/joint_dynamics/controller.js +94 -46
  22. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  23. package/dist/animation/joint_dynamics/math.js +16 -0
  24. package/dist/animation/joint_dynamics/math.js.map +1 -0
  25. package/dist/animation/joint_dynamics/solver.js +21 -11
  26. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  27. package/dist/animation/joint_dynamics/types.js +15 -3
  28. package/dist/animation/joint_dynamics/types.js.map +1 -1
  29. package/dist/animation/pca_geometry_cache_track.js +5 -1
  30. package/dist/animation/pca_geometry_cache_track.js.map +1 -1
  31. package/dist/animation/skeleton.js +2 -2
  32. package/dist/animation/skeleton.js.map +1 -1
  33. package/dist/animation/skeleton_modifier.js +2 -6
  34. package/dist/animation/skeleton_modifier.js.map +1 -1
  35. package/dist/animation/spring/spring_particle.js +4 -4
  36. package/dist/animation/spring/spring_particle.js.map +1 -1
  37. package/dist/animation/spring/spring_system.js +13 -40
  38. package/dist/animation/spring/spring_system.js.map +1 -1
  39. package/dist/animation/spring2/constraints.js.map +1 -1
  40. package/dist/animation/spring2/controller.js +64 -64
  41. package/dist/animation/spring2/controller.js.map +1 -1
  42. package/dist/animation/spring2/math.js.map +1 -1
  43. package/dist/animation/spring2/spring_system.js +8 -8
  44. package/dist/animation/spring2/spring_system.js.map +1 -1
  45. package/dist/app/app.js.map +1 -1
  46. package/dist/app/engine.js +1 -1
  47. package/dist/app/engine.js.map +1 -1
  48. package/dist/app/screen.js +4 -4
  49. package/dist/app/screen.js.map +1 -1
  50. package/dist/app/scriptingsystem.js +24 -1
  51. package/dist/app/scriptingsystem.js.map +1 -1
  52. package/dist/app/scriptregistry.js +22 -1
  53. package/dist/app/scriptregistry.js.map +1 -1
  54. package/dist/asset/assetmanager.js +2 -2
  55. package/dist/asset/assetmanager.js.map +1 -1
  56. package/dist/asset/model.js +60 -60
  57. package/dist/asset/model.js.map +1 -1
  58. package/dist/camera/camera.js +1 -1
  59. package/dist/camera/camera.js.map +1 -1
  60. package/dist/camera/orbit.js.map +1 -1
  61. package/dist/index.d.ts +795 -266
  62. package/dist/index.js +3 -2
  63. package/dist/index.js.map +1 -1
  64. package/dist/material/material.js +3 -1
  65. package/dist/material/material.js.map +1 -1
  66. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  67. package/dist/material/shader/helper.js +281 -278
  68. package/dist/material/shader/helper.js.map +1 -1
  69. package/dist/material/sprite.js +6 -6
  70. package/dist/material/sprite.js.map +1 -1
  71. package/dist/material/terrain-cm.js +2 -2
  72. package/dist/material/terrain-cm.js.map +1 -1
  73. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  74. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  75. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  76. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  77. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  78. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  79. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  80. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  81. package/dist/posteffect/taa.js +31 -39
  82. package/dist/posteffect/taa.js.map +1 -1
  83. package/dist/render/cluster_light.js +3 -4
  84. package/dist/render/cluster_light.js.map +1 -1
  85. package/dist/render/drawable.js +5 -1
  86. package/dist/render/drawable.js.map +1 -1
  87. package/dist/render/rendergraph/device_pool_allocator.js +29 -3
  88. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  89. package/dist/render/rendergraph/executor.js +283 -33
  90. package/dist/render/rendergraph/executor.js.map +1 -1
  91. package/dist/render/rendergraph/forward_plus_builder.js +338 -108
  92. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  93. package/dist/render/rendergraph/history_resource_manager.js +195 -115
  94. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  95. package/dist/render/rendergraph/history_resources.js +10 -0
  96. package/dist/render/rendergraph/history_resources.js.map +1 -0
  97. package/dist/render/rendergraph/rendergraph.js +162 -35
  98. package/dist/render/rendergraph/rendergraph.js.map +1 -1
  99. package/dist/render/rendergraph/types.js +25 -5
  100. package/dist/render/rendergraph/types.js.map +1 -1
  101. package/dist/render/rendertarget.js +5 -1
  102. package/dist/render/rendertarget.js.map +1 -1
  103. package/dist/render/screenrendertarget.js +5 -1
  104. package/dist/render/screenrendertarget.js.map +1 -1
  105. package/dist/render/sky.js +4 -4
  106. package/dist/render/sky.js.map +1 -1
  107. package/dist/scene/basesprite.js +2 -2
  108. package/dist/scene/basesprite.js.map +1 -1
  109. package/dist/scene/graph_node.js +1 -1
  110. package/dist/scene/graph_node.js.map +1 -1
  111. package/dist/scene/mesh.js +81 -97
  112. package/dist/scene/mesh.js.map +1 -1
  113. package/dist/scene/particlesys.js +1 -1
  114. package/dist/scene/particlesys.js.map +1 -1
  115. package/dist/scene/scene_node.js +228 -228
  116. package/dist/scene/scene_node.js.map +1 -1
  117. package/dist/scene/script_attachment.js +15 -3
  118. package/dist/scene/script_attachment.js.map +1 -1
  119. package/dist/scene/terrain-cm/terrain-cm.js +3 -3
  120. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  121. package/dist/shadow/shadowmapper.js.map +1 -1
  122. package/dist/shapes/box.js +1 -1
  123. package/dist/shapes/box.js.map +1 -1
  124. package/dist/shapes/capsule.js +0 -3
  125. package/dist/shapes/capsule.js.map +1 -1
  126. package/dist/shapes/cylinder.js +0 -3
  127. package/dist/shapes/cylinder.js.map +1 -1
  128. package/dist/shapes/plane.js +0 -3
  129. package/dist/shapes/plane.js.map +1 -1
  130. package/dist/shapes/tetrahedron.js +3 -9
  131. package/dist/shapes/tetrahedron.js.map +1 -1
  132. package/dist/shapes/torus.js +94 -66
  133. package/dist/shapes/torus.js.map +1 -1
  134. package/dist/src/animation/animation.js +127 -0
  135. package/dist/src/animation/animation.js.map +1 -0
  136. package/dist/src/animation/animationset.js +255 -0
  137. package/dist/src/animation/animationset.js.map +1 -0
  138. package/dist/src/animation/animationtrack.js +34 -0
  139. package/dist/src/animation/animationtrack.js.map +1 -0
  140. package/dist/src/animation/eulerrotationtrack.js +52 -0
  141. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  142. package/dist/src/animation/morphtarget.js +93 -0
  143. package/dist/src/animation/morphtarget.js.map +1 -0
  144. package/dist/src/animation/morphtrack.js +70 -0
  145. package/dist/src/animation/morphtrack.js.map +1 -0
  146. package/dist/src/animation/proptrack.js +161 -0
  147. package/dist/src/animation/proptrack.js.map +1 -0
  148. package/dist/src/animation/rotationtrack.js +51 -0
  149. package/dist/src/animation/rotationtrack.js.map +1 -0
  150. package/dist/src/animation/scaletrack.js +50 -0
  151. package/dist/src/animation/scaletrack.js.map +1 -0
  152. package/dist/src/animation/skeleton.js +204 -0
  153. package/dist/src/animation/skeleton.js.map +1 -0
  154. package/dist/src/animation/translationtrack.js +50 -0
  155. package/dist/src/animation/translationtrack.js.map +1 -0
  156. package/dist/src/app/app.js +129 -0
  157. package/dist/src/app/app.js.map +1 -0
  158. package/dist/src/app/inputmgr.js +267 -0
  159. package/dist/src/app/inputmgr.js.map +1 -0
  160. package/dist/src/asset/assetmanager.js +404 -0
  161. package/dist/src/asset/assetmanager.js.map +1 -0
  162. package/dist/src/asset/builtin.js +337 -0
  163. package/dist/src/asset/builtin.js.map +1 -0
  164. package/dist/src/asset/loaders/dds/dds.js +470 -0
  165. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  166. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  167. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  168. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  169. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  170. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  171. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  172. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  173. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  174. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  175. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  176. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  177. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  178. package/dist/src/asset/loaders/loader.js +45 -0
  179. package/dist/src/asset/loaders/loader.js.map +1 -0
  180. package/dist/src/asset/model.js +414 -0
  181. package/dist/src/asset/model.js.map +1 -0
  182. package/dist/src/blitter/bilateralblur.js +221 -0
  183. package/dist/src/blitter/bilateralblur.js.map +1 -0
  184. package/dist/src/blitter/blitter.js +390 -0
  185. package/dist/src/blitter/blitter.js.map +1 -0
  186. package/dist/src/blitter/box.js +118 -0
  187. package/dist/src/blitter/box.js.map +1 -0
  188. package/dist/src/blitter/copy.js +22 -0
  189. package/dist/src/blitter/copy.js.map +1 -0
  190. package/dist/src/blitter/gaussianblur.js +228 -0
  191. package/dist/src/blitter/gaussianblur.js.map +1 -0
  192. package/dist/src/camera/base.js +92 -0
  193. package/dist/src/camera/base.js.map +1 -0
  194. package/dist/src/camera/camera.js +1005 -0
  195. package/dist/src/camera/camera.js.map +1 -0
  196. package/dist/src/camera/fps.js +238 -0
  197. package/dist/src/camera/fps.js.map +1 -0
  198. package/dist/src/camera/orbit.js +245 -0
  199. package/dist/src/camera/orbit.js.map +1 -0
  200. package/dist/src/camera/orthocamera.js +167 -0
  201. package/dist/src/camera/orthocamera.js.map +1 -0
  202. package/dist/src/camera/perspectivecamera.js +141 -0
  203. package/dist/src/camera/perspectivecamera.js.map +1 -0
  204. package/dist/src/index.js +120 -0
  205. package/dist/src/index.js.map +1 -0
  206. package/dist/src/material/blinn.js +81 -0
  207. package/dist/src/material/blinn.js.map +1 -0
  208. package/dist/src/material/grassmaterial.js +113 -0
  209. package/dist/src/material/grassmaterial.js.map +1 -0
  210. package/dist/src/material/lambert.js +92 -0
  211. package/dist/src/material/lambert.js.map +1 -0
  212. package/dist/src/material/material.js +301 -0
  213. package/dist/src/material/material.js.map +1 -0
  214. package/dist/src/material/meshmaterial.js +704 -0
  215. package/dist/src/material/meshmaterial.js.map +1 -0
  216. package/dist/src/material/mixins/albedocolor.js +76 -0
  217. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  218. package/dist/src/material/mixins/foliage.js +47 -0
  219. package/dist/src/material/mixins/foliage.js.map +1 -0
  220. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  221. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  222. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  223. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  224. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  225. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  226. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  227. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  228. package/dist/src/material/mixins/lit.js +476 -0
  229. package/dist/src/material/mixins/lit.js.map +1 -0
  230. package/dist/src/material/mixins/pbr/common.js +918 -0
  231. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  232. package/dist/src/material/mixins/texture.js +172 -0
  233. package/dist/src/material/mixins/texture.js.map +1 -0
  234. package/dist/src/material/mixins/vertexcolor.js +56 -0
  235. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  236. package/dist/src/material/particle.js +178 -0
  237. package/dist/src/material/particle.js.map +1 -0
  238. package/dist/src/material/pbrmr.js +97 -0
  239. package/dist/src/material/pbrmr.js.map +1 -0
  240. package/dist/src/material/pbrsg.js +97 -0
  241. package/dist/src/material/pbrsg.js.map +1 -0
  242. package/dist/src/material/shader/helper.js +1209 -0
  243. package/dist/src/material/shader/helper.js.map +1 -0
  244. package/dist/src/material/terrain-cm.js +606 -0
  245. package/dist/src/material/terrain-cm.js.map +1 -0
  246. package/dist/src/material/terrainmaterial.js +375 -0
  247. package/dist/src/material/terrainmaterial.js.map +1 -0
  248. package/dist/src/material/unlit.js +41 -0
  249. package/dist/src/material/unlit.js.map +1 -0
  250. package/dist/src/material/water.js +417 -0
  251. package/dist/src/material/water.js.map +1 -0
  252. package/dist/src/posteffect/bloom.js +361 -0
  253. package/dist/src/posteffect/bloom.js.map +1 -0
  254. package/dist/src/posteffect/compositor.js +226 -0
  255. package/dist/src/posteffect/compositor.js.map +1 -0
  256. package/dist/src/posteffect/fxaa.js +273 -0
  257. package/dist/src/posteffect/fxaa.js.map +1 -0
  258. package/dist/src/posteffect/grayscale.js +69 -0
  259. package/dist/src/posteffect/grayscale.js.map +1 -0
  260. package/dist/src/posteffect/motionblur.js +96 -0
  261. package/dist/src/posteffect/motionblur.js.map +1 -0
  262. package/dist/src/posteffect/posteffect.js +126 -0
  263. package/dist/src/posteffect/posteffect.js.map +1 -0
  264. package/dist/src/posteffect/sao.js +324 -0
  265. package/dist/src/posteffect/sao.js.map +1 -0
  266. package/dist/src/posteffect/ssr.js +489 -0
  267. package/dist/src/posteffect/ssr.js.map +1 -0
  268. package/dist/src/posteffect/taa.js +172 -0
  269. package/dist/src/posteffect/taa.js.map +1 -0
  270. package/dist/src/posteffect/tonemap.js +94 -0
  271. package/dist/src/posteffect/tonemap.js.map +1 -0
  272. package/dist/src/render/abuffer_oit.js +361 -0
  273. package/dist/src/render/abuffer_oit.js.map +1 -0
  274. package/dist/src/render/clipmap.js +851 -0
  275. package/dist/src/render/clipmap.js.map +1 -0
  276. package/dist/src/render/cluster_light.js +333 -0
  277. package/dist/src/render/cluster_light.js.map +1 -0
  278. package/dist/src/render/cull_visitor.js +187 -0
  279. package/dist/src/render/cull_visitor.js.map +1 -0
  280. package/dist/src/render/depthpass.js +68 -0
  281. package/dist/src/render/depthpass.js.map +1 -0
  282. package/dist/src/render/drawable_mixin.js +227 -0
  283. package/dist/src/render/drawable_mixin.js.map +1 -0
  284. package/dist/src/render/envlight.js +463 -0
  285. package/dist/src/render/envlight.js.map +1 -0
  286. package/dist/src/render/fbm_wavegenerator.js +251 -0
  287. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  288. package/dist/src/render/fft_wavegenerator.js +1006 -0
  289. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  290. package/dist/src/render/fullscreenquad.js +38 -0
  291. package/dist/src/render/fullscreenquad.js.map +1 -0
  292. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  293. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  294. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  295. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  296. package/dist/src/render/hzb.js +273 -0
  297. package/dist/src/render/hzb.js.map +1 -0
  298. package/dist/src/render/lightpass.js +172 -0
  299. package/dist/src/render/lightpass.js.map +1 -0
  300. package/dist/src/render/objectcolorpass.js +51 -0
  301. package/dist/src/render/objectcolorpass.js.map +1 -0
  302. package/dist/src/render/primitive.js +364 -0
  303. package/dist/src/render/primitive.js.map +1 -0
  304. package/dist/src/render/render_queue.js +467 -0
  305. package/dist/src/render/render_queue.js.map +1 -0
  306. package/dist/src/render/renderbundle_wrapper.js +152 -0
  307. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  308. package/dist/src/render/renderer.js +455 -0
  309. package/dist/src/render/renderer.js.map +1 -0
  310. package/dist/src/render/renderpass.js +200 -0
  311. package/dist/src/render/renderpass.js.map +1 -0
  312. package/dist/src/render/shadowmap_pass.js +56 -0
  313. package/dist/src/render/shadowmap_pass.js.map +1 -0
  314. package/dist/src/render/sky.js +1103 -0
  315. package/dist/src/render/sky.js.map +1 -0
  316. package/dist/src/render/weightedblended_oit.js +168 -0
  317. package/dist/src/render/weightedblended_oit.js.map +1 -0
  318. package/dist/src/scene/batchgroup.js +162 -0
  319. package/dist/src/scene/batchgroup.js.map +1 -0
  320. package/dist/src/scene/environment.js +209 -0
  321. package/dist/src/scene/environment.js.map +1 -0
  322. package/dist/src/scene/graph_node.js +72 -0
  323. package/dist/src/scene/graph_node.js.map +1 -0
  324. package/dist/src/scene/light.js +416 -0
  325. package/dist/src/scene/light.js.map +1 -0
  326. package/dist/src/scene/mesh.js +341 -0
  327. package/dist/src/scene/mesh.js.map +1 -0
  328. package/dist/src/scene/octree.js +649 -0
  329. package/dist/src/scene/octree.js.map +1 -0
  330. package/dist/src/scene/particlesys.js +738 -0
  331. package/dist/src/scene/particlesys.js.map +1 -0
  332. package/dist/src/scene/raycast_visitor.js +103 -0
  333. package/dist/src/scene/raycast_visitor.js.map +1 -0
  334. package/dist/src/scene/scene.js +284 -0
  335. package/dist/src/scene/scene.js.map +1 -0
  336. package/dist/src/scene/scene_node.js +732 -0
  337. package/dist/src/scene/scene_node.js.map +1 -0
  338. package/dist/src/scene/terrain/grass.js +278 -0
  339. package/dist/src/scene/terrain/grass.js.map +1 -0
  340. package/dist/src/scene/terrain/heightfield.js +475 -0
  341. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  342. package/dist/src/scene/terrain/patch.js +530 -0
  343. package/dist/src/scene/terrain/patch.js.map +1 -0
  344. package/dist/src/scene/terrain/quadtree.js +461 -0
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+ {"version":3,"file":"terrainmaterial.js","sources":["../../../src/material/terrainmaterial.ts"],"sourcesContent":["import { MeshMaterial, applyMaterialMixins } from './meshmaterial';\r\nimport type {\r\n BindGroup,\r\n GPUProgram,\r\n PBFunctionScope,\r\n PBInsideFunctionScope,\r\n PBShaderExp,\r\n RenderStateSet,\r\n Texture2D,\r\n Texture2DArray\r\n} from '@zephyr3d/device';\r\nimport type { DrawContext } from '../render';\r\nimport { mixinPBRMetallicRoughness } from './mixins/lightmodel/pbrmetallicroughness';\r\nimport { mixinLight } from './mixins/lit';\r\nimport { Application } from '../app';\r\nimport type { Clonable } from '@zephyr3d/base';\r\nimport { retainObject, Vector4 } from '@zephyr3d/base';\r\nimport { drawFullscreenQuad } from '../render/fullscreenquad';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport { RENDER_PASS_TYPE_SHADOWMAP } from '../values';\r\n\r\n/**\r\n * Terrain detail map information\r\n * @public\r\n */\r\nexport type TerrainDetailMapInfo = {\r\n albedoTextures: Texture2DArray | Texture2D[];\r\n uvScale: number[];\r\n metallic?: number[];\r\n roughness?: number[];\r\n normalScale?: number[];\r\n normalTextures?: Texture2DArray | Texture2D[];\r\n albedoTexCoordIndex?: number | number[];\r\n normalTexCoordIndex?: number | number[];\r\n grass?: {\r\n texture?: Texture2D;\r\n bladeWidth?: number;\r\n bladeHeigh?: number;\r\n density?: number;\r\n offset?: number;\r\n }[][];\r\n};\r\n\r\n/**\r\n * Terrain material options\r\n * @public\r\n */\r\nexport type TerrainMaterialOptions = {\r\n splatMap?: Texture2D;\r\n splatMapTexCoordIndex?: number;\r\n detailMaps?: TerrainDetailMapInfo;\r\n};\r\n\r\n/**\r\n * Terrain material class\r\n * @public\r\n */\r\nexport class TerrainMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinLight, mixinPBRMetallicRoughness)\r\n implements Clonable<TerrainMaterial>\r\n{\r\n private static _metallicRoughnessGenerationProgram: GPUProgram = null;\r\n private static _metallicRoughnessGenerationBindGroup: BindGroup = null;\r\n private readonly _options: TerrainMaterialOptions;\r\n private readonly _uvScales: Float32Array<ArrayBuffer>;\r\n private readonly _numDetailMaps: number;\r\n private _terrainInfo: Vector4;\r\n constructor(options?: TerrainMaterialOptions) {\r\n super();\r\n this.normalMapMode = 'object-space';\r\n this._options = null;\r\n this._numDetailMaps = 0;\r\n this._uvScales = null;\r\n this._terrainInfo = null;\r\n if (options && options.splatMap && options.detailMaps && options.detailMaps.albedoTextures) {\r\n this._options = Object.assign({}, options);\r\n retainObject(this._options.splatMap);\r\n const albedoTextures = this._options.detailMaps.albedoTextures;\r\n if (Array.isArray(albedoTextures)) {\r\n for (const tex of albedoTextures) {\r\n if (!tex) {\r\n throw new Error(`TerrainMaterial(): Invalid detail albedo texture`);\r\n }\r\n retainObject(tex);\r\n tex.samplerOptions = {\r\n addressU: 'repeat',\r\n addressV: 'repeat'\r\n };\r\n }\r\n this._numDetailMaps = albedoTextures.length;\r\n } else {\r\n albedoTextures.samplerOptions = {\r\n addressU: 'repeat',\r\n addressV: 'repeat'\r\n };\r\n retainObject(albedoTextures);\r\n this._numDetailMaps = albedoTextures.depth;\r\n }\r\n if (!this._numDetailMaps) {\r\n throw new Error(`TerrainMaterial(): Invalid detail textures`);\r\n }\r\n if (this._numDetailMaps > 4) {\r\n throw new Error(`TerrainMaterial(): The maximum detail levels is 4`);\r\n }\r\n if (\r\n !this._options.detailMaps.uvScale ||\r\n this._options.detailMaps.uvScale.length !== this._numDetailMaps\r\n ) {\r\n throw new Error(`TerrainMaterial(): Invalid uv scale`);\r\n }\r\n this._uvScales = new Float32Array(this._numDetailMaps * 4);\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n this._uvScales[i * 4] = this._options.detailMaps.uvScale[i];\r\n this._uvScales[i * 4 + 1] = 1;\r\n this._uvScales[i * 4 + 2] = 0.01;\r\n this._uvScales[i * 4 + 3] = 0.99;\r\n }\r\n if (this._options.detailMaps.metallic) {\r\n if (this._options.detailMaps.metallic.length !== this._numDetailMaps) {\r\n throw new Error(`TerrainMaterial(): Invalid metallic values`);\r\n }\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n this._uvScales[i * 4 + 2] = this._options.detailMaps.metallic[i];\r\n }\r\n }\r\n if (this._options.detailMaps.roughness) {\r\n if (this._options.detailMaps.roughness.length !== this._numDetailMaps) {\r\n throw new Error(`TerrainMaterial(): Invalid roughness values`);\r\n }\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n this._uvScales[i * 4 + 3] = this._options.detailMaps.roughness[i];\r\n }\r\n }\r\n const normalTextures = options.detailMaps.normalTextures;\r\n if (normalTextures) {\r\n let m: number;\r\n if (Array.isArray(normalTextures)) {\r\n for (const tex of normalTextures) {\r\n if (!tex) {\r\n throw new Error(`TerrainMaterial(): Invalid detail normal texture`);\r\n }\r\n retainObject(tex);\r\n tex.samplerOptions = {\r\n addressU: 'repeat',\r\n addressV: 'repeat'\r\n };\r\n }\r\n m = normalTextures.length;\r\n } else {\r\n normalTextures.samplerOptions = {\r\n addressU: 'repeat',\r\n addressV: 'repeat'\r\n };\r\n retainObject(normalTextures);\r\n m = normalTextures.depth;\r\n }\r\n if (m !== this._numDetailMaps) {\r\n throw new Error(\r\n `TerrainMaterial(): The number of normal textures not match the number of albedo textures`\r\n );\r\n }\r\n if (options.detailMaps.normalScale) {\r\n if (options.detailMaps.normalScale.length !== this._numDetailMaps) {\r\n throw new Error(`TerrainMaterial(): Invalid normal scale`);\r\n }\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n this._uvScales[i * 4 + 1] = options.detailMaps.normalScale[i];\r\n }\r\n }\r\n }\r\n }\r\n this.metallicRoughnessTexture = this.generateMetallicRoughnessMap();\r\n this.metallicRoughnessTexCoordIndex = -1;\r\n this.albedoTexCoordIndex = -1;\r\n this.normalTexCoordIndex = -1;\r\n }\r\n clone(): TerrainMaterial {\r\n const other = new TerrainMaterial(this._options);\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n get terrainInfo(): Vector4 {\r\n return this._terrainInfo;\r\n }\r\n set terrainInfo(val: Vector4) {\r\n this._terrainInfo = val;\r\n this.uniformChanged();\r\n }\r\n /**\r\n * {@inheritDoc MeshMaterial.isTransparentPass}\r\n * @override\r\n */\r\n isTransparentPass(_pass: number): boolean {\r\n return false;\r\n }\r\n /**\r\n * {@inheritDoc Material.supportLighting}\r\n * @override\r\n */\r\n supportLighting(): boolean {\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc Material.supportInstancing}\r\n * @override\r\n */\r\n supportInstancing(): boolean {\r\n return false;\r\n }\r\n /**\r\n * {@inheritDoc Material.isBatchable}\r\n * @override\r\n */\r\n isBatchable(): boolean {\r\n return false;\r\n }\r\n applyUniformValues(bindGroup: BindGroup, ctx: DrawContext, pass: number): void {\r\n super.applyUniformValues(bindGroup, ctx, pass);\r\n if (this.needFragmentColor(ctx)) {\r\n bindGroup.setValue('terrainInfo', this._terrainInfo);\r\n if (this._options) {\r\n bindGroup.setValue('detailScales', this._uvScales);\r\n bindGroup.setTexture('splatMap', this._options.splatMap);\r\n if (Array.isArray(this._options.detailMaps.albedoTextures)) {\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n bindGroup.setTexture(`detailAlbedoMap${i}`, this._options.detailMaps.albedoTextures[i]);\r\n }\r\n } else {\r\n bindGroup.setTexture('detailAlbedoMap', this._options.detailMaps.albedoTextures);\r\n }\r\n if (Array.isArray(this._options.detailMaps.normalTextures)) {\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n bindGroup.setTexture(`detailNormalMap${i}`, this._options.detailMaps.normalTextures[i]);\r\n }\r\n } else {\r\n bindGroup.setTexture('detailNormalMap', this._options.detailMaps.normalTextures);\r\n }\r\n }\r\n }\r\n }\r\n getMetallicRoughnessTexCoord: (scope: PBInsideFunctionScope) => PBShaderExp = function (scope) {\r\n return scope.$inputs.mapUV;\r\n };\r\n getNormalTexCoord: (scope: PBInsideFunctionScope) => PBShaderExp = function (scope) {\r\n return scope.$inputs.mapUV;\r\n };\r\n getAlbedoTexCoord: (scope: PBInsideFunctionScope) => PBShaderExp = function (scope) {\r\n return scope.$inputs.mapUV;\r\n };\r\n calculateAlbedoColor(scope: PBInsideFunctionScope): PBShaderExp {\r\n if (!this._options) {\r\n return super.calculateAlbedoColor(scope);\r\n }\r\n const that = this;\r\n const pb = scope.$builder;\r\n const funcName = 'getTerrainAlbedo';\r\n pb.func(funcName, [], function () {\r\n this.$l.mask = pb.textureSample(this.splatMap, this.$inputs.mapUV);\r\n this.$l.color = pb.vec3(0);\r\n const useTextureArray = !Array.isArray(that._options.detailMaps.albedoTextures);\r\n for (let i = 0; i < that._numDetailMaps; i++) {\r\n const uv = pb.mul(this.$inputs.mapUV, this.detailScales.at(i).x);\r\n const sample = useTextureArray\r\n ? pb.textureArraySample(this.detailAlbedoMap, uv, i).rgb\r\n : pb.textureSample(this[`detailAlbedoMap${i}`], uv).rgb;\r\n this.color = pb.add(this.color, pb.mul(sample, this.mask[i]));\r\n }\r\n this.$return(pb.vec4(this.color, 1));\r\n });\r\n return pb.getGlobalScope()[funcName]();\r\n }\r\n sampleDetailNormalMap(\r\n scope: PBInsideFunctionScope,\r\n tex: PBShaderExp,\r\n texCoord: PBShaderExp,\r\n normalScale: PBShaderExp,\r\n TBN: PBShaderExp\r\n ): PBShaderExp {\r\n const pb = scope.$builder;\r\n const pixel = pb.sub(pb.mul(pb.textureSample(tex, texCoord).rgb, 2), pb.vec3(1));\r\n const normalTex = pb.mul(pixel, pb.vec3(pb.vec3(normalScale).xx, 1));\r\n return pb.normalize(pb.mul(TBN, normalTex));\r\n }\r\n vertexShader(scope: PBFunctionScope): void {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);\r\n scope.$outputs.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.oPos, 1)).xyz;\r\n ShaderHelper.setClipSpacePosition(\r\n scope,\r\n pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1))\r\n );\r\n if (this.needFragmentColor()) {\r\n scope.terrainInfo = pb.vec4().uniform(2);\r\n scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);\r\n scope.$outputs.worldNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;\r\n scope.$outputs.mapUV = pb.div(scope.oPos.xz, scope.terrainInfo.xy);\r\n }\r\n }\r\n fragmentShader(scope: PBFunctionScope): void {\r\n super.fragmentShader(scope);\r\n const pb = scope.$builder;\r\n const that = this;\r\n if (this.needFragmentColor()) {\r\n if (this._options) {\r\n scope.detailScales = pb.vec4[this._numDetailMaps]().uniform(2);\r\n scope.splatMap = pb.tex2D().uniform(2);\r\n const useAlbedoTextureArray = !Array.isArray(that._options.detailMaps.albedoTextures);\r\n if (useAlbedoTextureArray) {\r\n scope.detailAlbedoMap = pb.tex2DArray().uniform(2);\r\n } else {\r\n for (let i = 0; i < that._numDetailMaps; i++) {\r\n scope[`detailAlbedoMap${i}`] = pb.tex2D().uniform(2);\r\n }\r\n }\r\n const useNormalTextureArray = !Array.isArray(that._options.detailMaps.normalTextures);\r\n if (useNormalTextureArray) {\r\n scope.detailNormalMap = pb.tex2DArray().uniform(2);\r\n } else {\r\n for (let i = 0; i < that._numDetailMaps; i++) {\r\n scope[`detailNormalMap${i}`] = pb.tex2D().uniform(2);\r\n }\r\n }\r\n }\r\n scope.$l.albedo = this.calculateAlbedoColor(scope);\r\n scope.$l.normalInfo = this.calculateNormalAndTBN(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.$inputs.worldNorm\r\n );\r\n let calcNormal = false;\r\n if (this._options && this._options.detailMaps.normalTextures) {\r\n scope.$l.detailMask = pb.textureSample(scope.splatMap, scope.$inputs.mapUV);\r\n if (Array.isArray(this._options.detailMaps.normalTextures)) {\r\n for (let i = 0; i < this._options.detailMaps.normalTextures.length; i++) {\r\n const tex = scope[`detailNormalMap${i}`];\r\n const scale = scope.detailScales.at(i).y;\r\n const texCoord = pb.mul(scope.$inputs.mapUV, scope.detailScales.at(i).x);\r\n scope.normalInfo.normal = pb.add(\r\n scope.normalInfo.normal,\r\n pb.mul(\r\n this.sampleDetailNormalMap(scope, tex, texCoord, scale, scope.normalInfo.TBN),\r\n scope.detailMask[i]\r\n )\r\n );\r\n calcNormal = true;\r\n }\r\n } else {\r\n const tex = scope.detailNormalMap;\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n const scale = scope.detailScales.at(i).y;\r\n const texCoord = pb.mul(scope.$inputs.mapUV, scope.detailScales.at(i).x);\r\n const pixel = pb.sub(pb.mul(pb.textureArraySample(tex, texCoord, i).rgb, 2), pb.vec3(1));\r\n const normalTex = pb.mul(pixel, pb.vec3(pb.vec3(scale).xx, 1));\r\n const detailNormal = pb.normalize(pb.mul(scope.normalInfo.TBN, normalTex));\r\n scope.normalInfo.normal = pb.add(\r\n scope.normalInfo.normal,\r\n pb.mul(detailNormal, scope.detailMask[i])\r\n );\r\n calcNormal = true;\r\n }\r\n }\r\n }\r\n if (calcNormal) {\r\n scope.normalInfo.normal = pb.normalize(scope.normalInfo.normal);\r\n }\r\n scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);\r\n scope.$l.litColor = this.PBRLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normalInfo.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.normalInfo.TBN\r\n );\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n generateMetallicRoughnessMap(): Texture2D {\r\n const device = Application.instance.device;\r\n if (!this._options) {\r\n const tex = device.createTexture2D('rgba8unorm', 1, 1, {\r\n samplerOptions: { mipFilter: 'none' }\r\n });\r\n tex.update(new Uint8Array([0, 1, 0, 0]), 0, 0, 1, 1);\r\n tex.name = 'TerrainMetallicRoughnessMap';\r\n return tex;\r\n }\r\n if (!TerrainMaterial._metallicRoughnessGenerationProgram) {\r\n TerrainMaterial._metallicRoughnessGenerationProgram = 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device.createBindGroup(\r\n TerrainMaterial._metallicRoughnessGenerationProgram.bindGroupLayouts[0]\r\n );\r\n }\r\n const roughnessValues = Vector4.one();\r\n const metallicValues = Vector4.zero();\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n metallicValues[i] = this._uvScales[i * 4 + 2];\r\n roughnessValues[i] = this._uvScales[i * 4 + 3];\r\n }\r\n const tex = device.createTexture2D(\r\n 'rgba8unorm',\r\n this._options.splatMap.width,\r\n this._options.splatMap.height\r\n );\r\n tex.name = 'TerrainMetallicRoughnessMap';\r\n const program = TerrainMaterial._metallicRoughnessGenerationProgram;\r\n const bindgroup = TerrainMaterial._metallicRoughnessGenerationBindGroup;\r\n bindgroup.setValue('roughness', roughnessValues);\r\n bindgroup.setValue('metallic', metallicValues);\r\n bindgroup.setTexture('splatMap', this._options.splatMap);\r\n const fb = device.createFrameBuffer([tex], null);\r\n device.pushDeviceStates();\r\n device.setFramebuffer(fb);\r\n 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@@ -0,0 +1,41 @@
1
+ import { applyMaterialMixins, MeshMaterial } from './meshmaterial.js';
2
+ import { mixinAlbedoColor } from './mixins/albedocolor.js';
3
+ import { mixinVertexColor } from './mixins/vertexcolor.js';
4
+ import { ShaderHelper } from './shader/helper.js';
5
+
6
+ /**
7
+ * Unlit material
8
+ * @public
9
+ */ class UnlitMaterial extends applyMaterialMixins(MeshMaterial, mixinVertexColor, mixinAlbedoColor) {
10
+ static FEATURE_VERTEX_COLOR = 'um_vertexcolor';
11
+ constructor(){
12
+ super();
13
+ }
14
+ clone() {
15
+ const other = new UnlitMaterial();
16
+ other.copyFrom(this);
17
+ return other;
18
+ }
19
+ vertexShader(scope) {
20
+ super.vertexShader(scope);
21
+ const pb = scope.$builder;
22
+ scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);
23
+ scope.$outputs.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.oPos, 1)).xyz;
24
+ ShaderHelper.setClipSpacePosition(scope, pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1)));
25
+ }
26
+ fragmentShader(scope) {
27
+ super.fragmentShader(scope);
28
+ if (this.needFragmentColor()) {
29
+ let color = this.calculateAlbedoColor(scope);
30
+ if (this.vertexColor) {
31
+ color = scope.$builder.mul(color, this.getVertexColor(scope));
32
+ }
33
+ this.outputFragmentColor(scope, scope.$inputs.worldPos, color);
34
+ } else {
35
+ this.outputFragmentColor(scope, scope.$inputs.worldPos, null);
36
+ }
37
+ }
38
+ }
39
+
40
+ export { UnlitMaterial };
41
+ //# sourceMappingURL=unlit.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"unlit.js","sources":["../../../src/material/unlit.ts"],"sourcesContent":["import { MeshMaterial, applyMaterialMixins } from './meshmaterial';\r\nimport { mixinAlbedoColor } from './mixins/albedocolor';\r\nimport { mixinVertexColor } from './mixins/vertexcolor';\r\nimport type { PBFunctionScope } from '@zephyr3d/device';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport type { Clonable } from '@zephyr3d/base';\r\n\r\n/**\r\n * Unlit material\r\n * @public\r\n */\r\nexport class UnlitMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinVertexColor, mixinAlbedoColor)\r\n implements Clonable<UnlitMaterial>\r\n{\r\n static readonly FEATURE_VERTEX_COLOR = 'um_vertexcolor';\r\n constructor() {\r\n super();\r\n }\r\n clone(): UnlitMaterial {\r\n const other = new UnlitMaterial();\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n vertexShader(scope: PBFunctionScope) {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);\r\n scope.$outputs.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.oPos, 1)).xyz;\r\n ShaderHelper.setClipSpacePosition(\r\n scope,\r\n pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1))\r\n );\r\n }\r\n fragmentShader(scope: PBFunctionScope) {\r\n super.fragmentShader(scope);\r\n if (this.needFragmentColor()) {\r\n let color = this.calculateAlbedoColor(scope);\r\n if (this.vertexColor) {\r\n color = scope.$builder.mul(color, this.getVertexColor(scope));\r\n }\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, color);\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n}\r\n"],"names":["UnlitMaterial","applyMaterialMixins","MeshMaterial","mixinVertexColor","mixinAlbedoColor","FEATURE_VERTEX_COLOR","clone","other","copyFrom","vertexShader","scope","pb","$builder","$l","oPos","ShaderHelper","resolveVertexPosition","$outputs","worldPos","mul","getWorldMatrix","vec4","xyz","setClipSpacePosition","getViewProjectionMatrix","fragmentShader","needFragmentColor","color","calculateAlbedoColor","vertexColor","getVertexColor","outputFragmentColor","$inputs"],"mappings":";;;;;AAOA;;;AAGC,IACM,MAAMA,aACHC,SAAAA,mBAAAA,CAAoBC,cAAcC,gBAAkBC,EAAAA,gBAAAA,CAAAA,CAAAA;AAG5D,IAAA,OAAgBC,uBAAuB,gBAAiB;IACxD,WAAc,EAAA;QACZ,KAAK,EAAA;AACP;IACAC,KAAuB,GAAA;AACrB,QAAA,MAAMC,QAAQ,IAAIP,aAAAA,EAAAA;QAClBO,KAAMC,CAAAA,QAAQ,CAAC,IAAI,CAAA;QACnB,OAAOD,KAAAA;AACT;AACAE,IAAAA,YAAAA,CAAaC,KAAsB,EAAE;AACnC,QAAA,KAAK,CAACD,YAAaC,CAAAA,KAAAA,CAAAA;QACnB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;AACzBF,QAAAA,KAAAA,CAAMG,EAAE,CAACC,IAAI,GAAGC,YAAAA,CAAaC,qBAAqB,CAACN,KAAAA,CAAAA;AACnDA,QAAAA,KAAAA,CAAMO,QAAQ,CAACC,QAAQ,GAAGP,EAAGQ,CAAAA,GAAG,CAACJ,YAAaK,CAAAA,cAAc,CAACV,KAAAA,CAAAA,EAAQC,GAAGU,IAAI,CAACX,MAAMI,IAAI,EAAE,IAAIQ,GAAG;AAChGP,QAAAA,YAAAA,CAAaQ,oBAAoB,CAC/Bb,KAAAA,EACAC,EAAGQ,CAAAA,GAAG,CAACJ,YAAaS,CAAAA,uBAAuB,CAACd,KAAAA,CAAAA,EAAQC,GAAGU,IAAI,CAACX,MAAMO,QAAQ,CAACC,QAAQ,EAAE,CAAA,CAAA,CAAA,CAAA;AAEzF;AACAO,IAAAA,cAAAA,CAAef,KAAsB,EAAE;AACrC,QAAA,KAAK,CAACe,cAAef,CAAAA,KAAAA,CAAAA;QACrB,IAAI,IAAI,CAACgB,iBAAiB,EAAI,EAAA;AAC5B,YAAA,IAAIC,KAAQ,GAAA,IAAI,CAACC,oBAAoB,CAAClB,KAAAA,CAAAA;YACtC,IAAI,IAAI,CAACmB,WAAW,EAAE;gBACpBF,KAAQjB,GAAAA,KAAAA,CAAME,QAAQ,CAACO,GAAG,CAACQ,KAAO,EAAA,IAAI,CAACG,cAAc,CAACpB,KAAAA,CAAAA,CAAAA;AACxD;YACA,IAAI,CAACqB,mBAAmB,CAACrB,KAAAA,EAAOA,MAAMsB,OAAO,CAACd,QAAQ,EAAES,KAAAA,CAAAA;SACnD,MAAA;YACL,IAAI,CAACI,mBAAmB,CAACrB,KAAAA,EAAOA,MAAMsB,OAAO,CAACd,QAAQ,EAAE,IAAA,CAAA;AAC1D;AACF;AACF;;;;"}
@@ -0,0 +1,417 @@
1
+ import { applyMaterialMixins, MeshMaterial } from './meshmaterial.js';
2
+ import { MaterialVaryingFlags } from '../values.js';
3
+ import { ShaderHelper } from './shader/helper.js';
4
+ import { Interpolator, DWeakRef, Vector4, DRef, Vector3 } from '@zephyr3d/base';
5
+ import { Application } from '../app/app.js';
6
+ import { screenSpaceRayTracing_HiZ, screenSpaceRayTracing_Linear2D } from '../shaders/ssr.js';
7
+ import { fetchSampler } from '../utility/misc.js';
8
+ import { mixinLight } from './mixins/lit.js';
9
+ import { fresnelSchlick, distributionGGX, visGGX } from '../shaders/pbr.js';
10
+
11
+ class WaterMaterial extends applyMaterialMixins(MeshMaterial, mixinLight) {
12
+ static _absorptionGrad = new Interpolator('linear', 'vec3', new Float32Array([
13
+ 0,
14
+ 0.082,
15
+ 0.318,
16
+ 0.665,
17
+ 1
18
+ ]), new Float32Array([
19
+ 1,
20
+ 1,
21
+ 1,
22
+ 0.22,
23
+ 0.87,
24
+ 0.87,
25
+ 0,
26
+ 0.47,
27
+ 0.49,
28
+ 0,
29
+ 0.275,
30
+ 0.44,
31
+ 0,
32
+ 0,
33
+ 0
34
+ ]));
35
+ static _scatterGrad = new Interpolator('linear', 'vec3', new Float32Array([
36
+ 0,
37
+ 0.15,
38
+ 0.42,
39
+ 1
40
+ ]), new Float32Array([
41
+ 0,
42
+ 0,
43
+ 0,
44
+ 0.08,
45
+ 0.41,
46
+ 0.34,
47
+ 0.13,
48
+ 0.4,
49
+ 0.45,
50
+ 0.21,
51
+ 0.5,
52
+ 0.6
53
+ ]));
54
+ static _defaultScatterRampTexture = new DWeakRef();
55
+ static _defaultAbsorptionRampTexture = new DWeakRef();
56
+ static _waveUpdateState = new WeakMap();
57
+ _region;
58
+ _displace;
59
+ _depthMulti;
60
+ _refractionStrength;
61
+ _scatterRampTexture;
62
+ _absorptionRampTexture;
63
+ _waveGenerator;
64
+ _waveVersion;
65
+ _clipmapInfo;
66
+ _clipmapGridInfo;
67
+ _ssrParams;
68
+ constructor(){
69
+ super();
70
+ this._region = new Vector4(-99999, -99999, 99999, 99999);
71
+ this._clipmapInfo = new Vector4();
72
+ this._clipmapGridInfo = new Vector4();
73
+ this._waveGenerator = new DRef();
74
+ this._waveVersion = -1;
75
+ this._ssrParams = new Vector4(1000, 160, 0.5, 2);
76
+ this._scatterRampTexture = new DRef();
77
+ this._absorptionRampTexture = new DRef();
78
+ this._displace = 16;
79
+ this._depthMulti = 0.1;
80
+ this._refractionStrength = 0;
81
+ this.cullMode = 'none';
82
+ //this.TAADisabled = true;
83
+ }
84
+ dispose() {
85
+ super.dispose();
86
+ this._waveGenerator.dispose();
87
+ this._scatterRampTexture.dispose();
88
+ this._absorptionRampTexture.dispose();
89
+ }
90
+ /** @internal */ get region() {
91
+ return this._region;
92
+ }
93
+ /** @internal */ set region(val) {
94
+ if (!val.equalsTo(this._region)) {
95
+ this._region.set(val);
96
+ this.uniformChanged();
97
+ }
98
+ }
99
+ get waveGenerator() {
100
+ return this._waveGenerator.get();
101
+ }
102
+ set waveGenerator(waveGenerator) {
103
+ if (this._waveGenerator.get() !== waveGenerator) {
104
+ this._waveGenerator.set(waveGenerator);
105
+ this._waveVersion = -1;
106
+ this.optionChanged(true);
107
+ }
108
+ }
109
+ get scatterRampTexture() {
110
+ const tex = this._getScatterRampTexture(Application.instance.device);
111
+ return tex === WaterMaterial._defaultScatterRampTexture.get() ? null : tex;
112
+ }
113
+ set scatterRampTexture(tex) {
114
+ if (tex !== this.scatterRampTexture) {
115
+ this._scatterRampTexture.set(tex);
116
+ this.uniformChanged();
117
+ }
118
+ }
119
+ get absorptionRampTexture() {
120
+ const tex = this._getAbsorptionRampTexture(Application.instance.device);
121
+ return tex === WaterMaterial._defaultAbsorptionRampTexture.get() ? null : tex;
122
+ }
123
+ set absorptionRampTexture(tex) {
124
+ if (tex !== this.absorptionRampTexture) {
125
+ this._absorptionRampTexture.set(tex);
126
+ this.uniformChanged();
127
+ }
128
+ }
129
+ get depthMulti() {
130
+ return this._depthMulti;
131
+ }
132
+ set depthMulti(val) {
133
+ if (val !== this._depthMulti) {
134
+ this._depthMulti = val;
135
+ this.uniformChanged();
136
+ }
137
+ }
138
+ get displace() {
139
+ return this._displace;
140
+ }
141
+ set displace(val) {
142
+ if (val !== this._displace) {
143
+ this._displace = val;
144
+ this.uniformChanged();
145
+ }
146
+ }
147
+ get refractionStrength() {
148
+ return this._refractionStrength;
149
+ }
150
+ set refractionStrength(val) {
151
+ if (val !== this._refractionStrength) {
152
+ this._refractionStrength = val;
153
+ this.uniformChanged();
154
+ }
155
+ }
156
+ needSceneColor() {
157
+ return true;
158
+ }
159
+ needSceneDepth() {
160
+ return true;
161
+ }
162
+ _createHash() {
163
+ return `${super._createHash()}:${this.waveGenerator?.getHash() ?? ''}`;
164
+ }
165
+ setClipmapInfo(rotation, scale, offsetX, offsetY) {
166
+ this._clipmapInfo.setXYZW(rotation, scale, offsetX, offsetY);
167
+ this.uniformChanged();
168
+ }
169
+ setClipmapGridInfo(gridScale, gridOffsetX, gridOffsetY) {
170
+ if (this._clipmapGridInfo.x !== gridScale || this._clipmapGridInfo.y !== gridOffsetX || this._clipmapGridInfo.z !== gridOffsetY) {
171
+ this._clipmapGridInfo.setXYZW(gridScale, gridOffsetX, gridOffsetY, 0);
172
+ this.uniformChanged();
173
+ }
174
+ }
175
+ supportInstancing() {
176
+ return false;
177
+ }
178
+ supportLighting() {
179
+ return true;
180
+ }
181
+ vertexShader(scope) {
182
+ super.vertexShader(scope);
183
+ const pb = scope.$builder;
184
+ this.waveGenerator?.setupUniforms(scope, 2);
185
+ scope.$inputs.position = pb.vec3().attrib('position');
186
+ scope.$inputs.clipmapInfo = pb.vec4().attrib('texCoord0');
187
+ scope.clipmapGridInfo = pb.vec4().uniform(2);
188
+ scope.$l.s = pb.sin(scope.$inputs.clipmapInfo.x);
189
+ scope.$l.c = pb.cos(scope.$inputs.clipmapInfo.x);
190
+ scope.$l.scale2 = pb.mul(scope.$inputs.clipmapInfo.y, scope.clipmapGridInfo.x);
191
+ scope.$l.clipmapMatrix = pb.mat4(pb.mul(scope.c, scope.scale2), pb.mul(scope.s, scope.scale2), 0, 0, pb.neg(pb.mul(scope.s, scope.scale2)), pb.mul(scope.c, scope.scale2), 0, 0, 0, 0, 1, 0, pb.sub(pb.mul(scope.$inputs.clipmapInfo.z, scope.clipmapGridInfo.x), scope.clipmapGridInfo.y), pb.sub(pb.mul(scope.$inputs.clipmapInfo.w, scope.clipmapGridInfo.x), scope.clipmapGridInfo.z), 0, 1);
192
+ scope.$l.clipmapPos = pb.mul(scope.clipmapMatrix, pb.vec4(scope.$inputs.position, 1)).xy;
193
+ //scope.$l.level = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(0, 0, 0, 1)).y;
194
+ scope.clipmapWorldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.clipmapPos.x, 0, scope.clipmapPos.y, 1)).xyz; // pb.vec3(scope.clipmapPos.x, scope.level, scope.clipmapPos.y);
195
+ scope.worldNormal = pb.vec3(0, 1, 0);
196
+ scope.worldPos = scope.clipmapWorldPos;
197
+ this.waveGenerator?.calcVertexPositionAndNormal(scope, scope.clipmapWorldPos, scope.worldPos, scope.worldNormal);
198
+ scope.$outputs.worldPos = scope.worldPos;
199
+ scope.$outputs.clipmapPos = scope.clipmapWorldPos;
200
+ scope.$outputs.worldNormal = scope.worldNormal;
201
+ ShaderHelper.setClipSpacePosition(scope, pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1)));
202
+ ShaderHelper.resolveMotionVector(scope, scope.$outputs.worldPos, scope.$outputs.worldPos);
203
+ }
204
+ fragmentShader(scope) {
205
+ super.fragmentShader(scope);
206
+ const pb = scope.$builder;
207
+ this.waveGenerator?.setupUniforms(scope, 2);
208
+ scope.region = pb.vec4().uniform(2);
209
+ if (this.needFragmentColor()) {
210
+ scope.displace = pb.float().uniform(2);
211
+ scope.depthMulti = pb.float().uniform(2);
212
+ scope.refractionStrength = pb.float().uniform(2);
213
+ scope.ssrParams = pb.vec4().uniform(2);
214
+ scope.scatterRampTex = pb.tex2D().uniform(2);
215
+ scope.absorptionRampTex = pb.tex2D().uniform(2);
216
+ }
217
+ scope.$l.discardable = pb.or(pb.any(pb.lessThan(scope.$inputs.worldPos.xz, scope.region.xy)), pb.any(pb.greaterThan(scope.$inputs.worldPos.xz, scope.region.zw)));
218
+ scope.$if(scope.discardable, function() {
219
+ pb.discard();
220
+ });
221
+ if (this.needFragmentColor()) {
222
+ scope.$l.normal = this.waveGenerator ? this.waveGenerator.calcFragmentNormalAndFoam(scope, scope.$inputs.clipmapPos.xz, scope.$inputs.worldNormal) : pb.vec4(scope.$inputs.worldNormal, 0);
223
+ scope.$l.outColor = pb.vec4(this.waterShading(scope, scope.$inputs.worldPos, scope.normal.xyz, scope.normal.w), 1);
224
+ if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {
225
+ scope.$l.outRoughness = pb.vec4(1, 1, 1, 0);
226
+ this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(1), scope.outRoughness, scope.outColor);
227
+ } else {
228
+ this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.outColor);
229
+ }
230
+ } else {
231
+ this.outputFragmentColor(scope, scope.$inputs.worldPos, null);
232
+ }
233
+ }
234
+ waterShading(scope, worldPos, worldNormal, foamFactor) {
235
+ const pb = scope.$builder;
236
+ const that = this;
237
+ pb.func('getAbsorption', [
238
+ pb.float('depth')
239
+ ], function() {
240
+ this.$l.c = pb.textureSampleLevel(this.absorptionRampTex, pb.vec2(pb.mul(this.depth, this.depthMulti), 0.5), 0).rgb;
241
+ this.$return(pb.mul(this.c, this.c));
242
+ });
243
+ pb.func('getScattering', [
244
+ pb.float('depth')
245
+ ], function() {
246
+ this.$l.c = pb.textureSampleLevel(this.scatterRampTex, pb.vec2(pb.mul(this.depth, this.depthMulti), 0.5), 0).rgb;
247
+ this.$return(pb.mul(this.c, this.c));
248
+ });
249
+ pb.func('fresnel', [
250
+ pb.vec3('normal'),
251
+ pb.vec3('eyeVec')
252
+ ], function() {
253
+ this.$return(pb.clamp(pb.sub(pb.pow(pb.sub(1, pb.dot(this.normal, this.eyeVec)), 5), this.refractionStrength), 0, 1));
254
+ });
255
+ pb.func('lightSpecular', [
256
+ pb.vec3('lightDir'),
257
+ pb.vec3('eyeVecNorm'),
258
+ pb.vec3('normal'),
259
+ pb.vec3('lightColor')
260
+ ], function() {
261
+ this.$l.roughness = pb.float(0.04);
262
+ this.$l.f0 = pb.vec3(0.02);
263
+ this.$l.f90 = pb.vec3(1);
264
+ this.$l.L = this.lightDir;
265
+ this.$l.V = pb.neg(this.eyeVecNorm);
266
+ this.$l.halfVec = pb.normalize(pb.add(this.L, this.V));
267
+ this.$l.NoH = pb.clamp(pb.dot(this.normal, this.halfVec), 0, 1);
268
+ this.$l.NoL = pb.clamp(pb.dot(this.normal, this.L), 0, 1);
269
+ this.$l.specular = pb.vec3(0);
270
+ this.$if(pb.greaterThan(this.NoL, 0), function() {
271
+ this.$l.VoH = pb.clamp(pb.dot(this.V, this.halfVec), 0, 1);
272
+ this.$l.NoV = pb.clamp(pb.dot(this.normal, this.V), 0, 1);
273
+ this.$l.F = fresnelSchlick(this, this.VoH, this.f0, this.f90);
274
+ this.$l.alphaRoughness = pb.mul(this.roughness, this.roughness);
275
+ this.$l.D = distributionGGX(this, this.NoH, this.alphaRoughness);
276
+ this.$l.VIS = visGGX(this, this.NoV, this.NoL, this.alphaRoughness);
277
+ this.specular = pb.mul(this.D, this.VIS, this.F, this.lightColor);
278
+ });
279
+ this.$return(this.specular);
280
+ });
281
+ pb.func('waterShading', [
282
+ pb.vec3('worldPos'),
283
+ pb.vec3('worldNormal'),
284
+ pb.float('foamFactor')
285
+ ], function() {
286
+ this.$l.screenUV = pb.div(pb.vec2(this.$builtins.fragCoord.xy), ShaderHelper.getRenderSize(this));
287
+ this.$l.dist = pb.length(pb.sub(this.worldPos, ShaderHelper.getCameraPosition(this)));
288
+ this.$l.normalScale = pb.clamp(pb.div(100, this.dist), 0, 1);
289
+ this.$l.normal = pb.normalize(pb.mul(this.worldNormal, pb.vec3(this.normalScale, 1, this.normalScale)));
290
+ this.$l.displacedTexCoord = pb.add(this.screenUV, pb.mul(this.normal.xz, this.displace));
291
+ this.$l.wPos = ShaderHelper.samplePositionFromDepth(this, ShaderHelper.getLinearDepthTexture(this), this.screenUV, ShaderHelper.getInvViewProjectionMatrix(this), ShaderHelper.getCameraParams(this).xy);
292
+ this.$l.eyeVec = pb.sub(this.worldPos.xyz, ShaderHelper.getCameraPosition(this));
293
+ this.$l.eyeVecNorm = pb.normalize(this.eyeVec);
294
+ this.$l.depth = pb.length(pb.sub(this.wPos.xyz, this.worldPos));
295
+ this.$l.viewPos = pb.mul(ShaderHelper.getViewMatrix(this), pb.vec4(this.worldPos, 1)).xyz;
296
+ this.incidentVec = pb.normalize(pb.sub(this.worldPos, ShaderHelper.getCameraPosition(this)));
297
+ this.reflectVecW = pb.reflect(this.incidentVec, this.normal);
298
+ this.$l.reflectance = pb.vec3();
299
+ this.$l.hitInfo = pb.vec4(0);
300
+ this.$if(pb.greaterThan(this.reflectVecW.y, 0), function() {
301
+ this.reflectVec = pb.mul(ShaderHelper.getViewMatrix(this), pb.vec4(this.reflectVecW, 0)).xyz;
302
+ this.hitInfo = ShaderHelper.getHiZDepthTexture(this) ? screenSpaceRayTracing_HiZ(this, this.viewPos, this.reflectVec, ShaderHelper.getViewMatrix(this), ShaderHelper.getProjectionMatrix(this), ShaderHelper.getInvProjectionMatrix(this), ShaderHelper.getCameraParams(this).xy, pb.int(ShaderHelper.getHiZDepthTextureMipLevelCount(this)), this.ssrParams.y, this.ssrParams.z, pb.vec4(ShaderHelper.getRenderSize(this), ShaderHelper.getHiZDepthTextureSize(this)), ShaderHelper.getHiZDepthTexture(this)) : screenSpaceRayTracing_Linear2D(this, this.viewPos, this.reflectVec, ShaderHelper.getViewMatrix(this), ShaderHelper.getProjectionMatrix(this), ShaderHelper.getInvProjectionMatrix(this), ShaderHelper.getCameraParams(this).xy, this.ssrParams.x, this.ssrParams.y, this.ssrParams.z, this.ssrParams.w, pb.vec4(ShaderHelper.getRenderSize(this), ShaderHelper.getLinearDepthTextureSize(this)), ShaderHelper.getLinearDepthTexture(this));
303
+ });
304
+ this.$l.refl = pb.reflect(pb.normalize(pb.sub(this.worldPos, ShaderHelper.getCameraPosition(this))), this.normal);
305
+ this.refl.y = pb.max(this.refl.y, 0.1);
306
+ this.reflectance = pb.mix(pb.textureSampleLevel(ShaderHelper.getBakedSkyTexture(this), this.refl, 0).rgb, pb.textureSampleLevel(ShaderHelper.getSceneColorTexture(this), this.hitInfo.xy, 0).rgb, this.hitInfo.w);
307
+ this.$l.refractUV = this.displacedTexCoord;
308
+ this.$l.displacedPos = ShaderHelper.samplePositionFromDepth(this, ShaderHelper.getLinearDepthTexture(this), this.refractUV, ShaderHelper.getInvProjectionMatrix(this), ShaderHelper.getCameraParams(this).xy);
309
+ this.$if(pb.or(pb.greaterThanEqual(this.displacedPos.w, 0.99999), pb.greaterThan(this.displacedPos.z, this.viewPos.z)), function() {
310
+ this.refractUV = this.screenUV;
311
+ }).$else(function() {
312
+ this.depth = pb.length(pb.sub(this.displacedPos.xyz, this.viewPos));
313
+ });
314
+ this.$l.refraction = pb.textureSampleLevel(ShaderHelper.getSceneColorTexture(this), this.refractUV, 0).rgb;
315
+ this.refraction = pb.mul(this.refraction, this.getAbsorption(this.depth));
316
+ this.$l.fresnelTerm = this.fresnel(this.normal, pb.neg(this.eyeVecNorm));
317
+ this.$l.finalColor = pb.mix(pb.mix(this.refraction, this.reflectance, this.fresnelTerm), pb.vec3(1), this.foamFactor);
318
+ that.forEachLight(this, function(type, posRange, dirCutoff, colorIntensity, shadow) {
319
+ this.$l.lightAtten = that.calculateLightAttenuation(this, type, this.worldPos, posRange, dirCutoff);
320
+ this.$l.lightDir = that.calculateLightDirection(this, type, this.worldPos, posRange, dirCutoff);
321
+ this.$l.NoL = pb.clamp(pb.dot(this.normal, this.lightDir), 0, 1);
322
+ this.$l.lightContrib = this.lightSpecular(this.lightDir, this.eyeVecNorm, this.normal, pb.mul(colorIntensity.rgb, colorIntensity.a, this.lightAtten));
323
+ if (shadow) {
324
+ this.$l.shadow = pb.vec3(that.calculateShadow(this, this.worldPos, this.NoL));
325
+ this.lightContrib = pb.mul(this.lightContrib, this.shadow);
326
+ }
327
+ this.finalColor = pb.add(this.finalColor, this.lightContrib);
328
+ });
329
+ if (that.needCalculateEnvLight()) {
330
+ this.$l.irradiance = that.getEnvLightIrradiance(this, this.normal);
331
+ this.$l.sss = pb.mul(this.getScattering(this.depth), this.irradiance);
332
+ this.finalColor = pb.add(this.finalColor, this.sss);
333
+ }
334
+ this.$return(this.finalColor);
335
+ });
336
+ return scope.waterShading(worldPos, worldNormal, foamFactor);
337
+ }
338
+ applyUniforms(bindGroup, ctx, needUpdate, pass) {
339
+ super.applyUniforms(bindGroup, ctx, needUpdate, pass);
340
+ const waveGenerator = this._waveGenerator.get();
341
+ if (waveGenerator && this._waveVersion !== waveGenerator.version) {
342
+ waveGenerator.applyWaterBindGroup(bindGroup);
343
+ this._waveVersion = waveGenerator.version;
344
+ }
345
+ }
346
+ applyUniformValues(bindGroup, ctx, pass) {
347
+ super.applyUniformValues(bindGroup, ctx, pass);
348
+ bindGroup.setValue('clipmapGridInfo', this._clipmapGridInfo);
349
+ bindGroup.setValue('region', this._region);
350
+ if (this.needFragmentColor(ctx)) {
351
+ bindGroup.setValue('displace', this._displace / ctx.renderWidth);
352
+ bindGroup.setValue('depthMulti', this._depthMulti);
353
+ bindGroup.setValue('refractionStrength', this._refractionStrength);
354
+ bindGroup.setValue('ssrParams', this._ssrParams);
355
+ bindGroup.setTexture('scatterRampTex', this._getScatterRampTexture(ctx.device), fetchSampler('clamp_linear_nomip'));
356
+ bindGroup.setTexture('absorptionRampTex', this._getAbsorptionRampTexture(ctx.device), fetchSampler('clamp_linear_nomip'));
357
+ }
358
+ if (this.waveGenerator) {
359
+ this.waveGenerator.applyWaterBindGroup(bindGroup);
360
+ }
361
+ }
362
+ needUpdate() {
363
+ return !!this._waveGenerator.get()?.needUpdate();
364
+ }
365
+ update(frameId, elapsed) {
366
+ const waveGenerator = this._waveGenerator.get();
367
+ if (waveGenerator) {
368
+ const updateFrameId = WaterMaterial._waveUpdateState.get(waveGenerator);
369
+ if (updateFrameId !== frameId) {
370
+ waveGenerator.update(elapsed);
371
+ WaterMaterial._waveUpdateState.set(waveGenerator, frameId);
372
+ }
373
+ }
374
+ }
375
+ _getRampTexture(device, grad) {
376
+ const width = 128;
377
+ const height = 1;
378
+ const texture = device.createTexture2D('rgba8unorm', width, height, {
379
+ samplerOptions: {
380
+ mipFilter: 'none'
381
+ }
382
+ });
383
+ const numTexels = width * height;
384
+ const data = new Uint8Array(numTexels * 4);
385
+ const tmpcolor = new Vector3();
386
+ for(let i = 0; i < numTexels; i++){
387
+ grad.interpolate(i % width / width, tmpcolor);
388
+ data[i * 4 + 0] = tmpcolor.x * 255 >> 0;
389
+ data[i * 4 + 1] = tmpcolor.y * 255 >> 0;
390
+ data[i * 4 + 2] = tmpcolor.z * 255 >> 0;
391
+ data[i * 4 + 3] = 255;
392
+ }
393
+ texture.update(data, 0, 0, width, height);
394
+ return texture;
395
+ }
396
+ _getScatterRampTexture(device) {
397
+ if (!this._scatterRampTexture.get()) {
398
+ if (!WaterMaterial._defaultScatterRampTexture.get()) {
399
+ WaterMaterial._defaultScatterRampTexture.set(this._getRampTexture(device, WaterMaterial._scatterGrad));
400
+ }
401
+ this._scatterRampTexture.set(WaterMaterial._defaultScatterRampTexture.get());
402
+ }
403
+ return this._scatterRampTexture.get();
404
+ }
405
+ _getAbsorptionRampTexture(device) {
406
+ if (!this._absorptionRampTexture.get()) {
407
+ if (!WaterMaterial._defaultAbsorptionRampTexture.get()) {
408
+ WaterMaterial._defaultAbsorptionRampTexture.set(this._getRampTexture(device, WaterMaterial._absorptionGrad));
409
+ }
410
+ this._absorptionRampTexture.set(WaterMaterial._defaultAbsorptionRampTexture.get());
411
+ }
412
+ return this._absorptionRampTexture.get();
413
+ }
414
+ }
415
+
416
+ export { WaterMaterial };
417
+ //# sourceMappingURL=water.js.map