@zephyr3d/scene 0.9.1 → 0.9.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (522) hide show
  1. package/dist/animation/animationset.js +2 -0
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/cloth/gpu_cloth_system.js +9 -1
  4. package/dist/animation/cloth/gpu_cloth_system.js.map +1 -1
  5. package/dist/animation/fixed_geometry_cache_track.js +5 -1
  6. package/dist/animation/fixed_geometry_cache_track.js.map +1 -1
  7. package/dist/animation/geometry_cache_utils.js +20 -4
  8. package/dist/animation/geometry_cache_utils.js.map +1 -1
  9. package/dist/animation/ik/ik_angle_constraint.js +2 -6
  10. package/dist/animation/ik/ik_angle_constraint.js.map +1 -1
  11. package/dist/animation/ik/ik_chain_builder.js +68 -0
  12. package/dist/animation/ik/ik_chain_builder.js.map +1 -0
  13. package/dist/animation/ik/ik_pole_constraint.js +2 -7
  14. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  15. package/dist/animation/ik/two_bone_ik_solver.js +2 -6
  16. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  17. package/dist/animation/joint_dynamics/collision.js +60 -12
  18. package/dist/animation/joint_dynamics/collision.js.map +1 -1
  19. package/dist/animation/joint_dynamics/constraints.js +20 -4
  20. package/dist/animation/joint_dynamics/constraints.js.map +1 -1
  21. package/dist/animation/joint_dynamics/controller.js +94 -46
  22. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  23. package/dist/animation/joint_dynamics/math.js +16 -0
  24. package/dist/animation/joint_dynamics/math.js.map +1 -0
  25. package/dist/animation/joint_dynamics/solver.js +21 -11
  26. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  27. package/dist/animation/joint_dynamics/types.js +15 -3
  28. package/dist/animation/joint_dynamics/types.js.map +1 -1
  29. package/dist/animation/pca_geometry_cache_track.js +5 -1
  30. package/dist/animation/pca_geometry_cache_track.js.map +1 -1
  31. package/dist/animation/skeleton.js +2 -2
  32. package/dist/animation/skeleton.js.map +1 -1
  33. package/dist/animation/skeleton_modifier.js +2 -6
  34. package/dist/animation/skeleton_modifier.js.map +1 -1
  35. package/dist/animation/spring/spring_particle.js +4 -4
  36. package/dist/animation/spring/spring_particle.js.map +1 -1
  37. package/dist/animation/spring/spring_system.js +13 -40
  38. package/dist/animation/spring/spring_system.js.map +1 -1
  39. package/dist/animation/spring2/constraints.js.map +1 -1
  40. package/dist/animation/spring2/controller.js +64 -64
  41. package/dist/animation/spring2/controller.js.map +1 -1
  42. package/dist/animation/spring2/math.js.map +1 -1
  43. package/dist/animation/spring2/spring_system.js +8 -8
  44. package/dist/animation/spring2/spring_system.js.map +1 -1
  45. package/dist/app/app.js.map +1 -1
  46. package/dist/app/engine.js +1 -1
  47. package/dist/app/engine.js.map +1 -1
  48. package/dist/app/screen.js +4 -4
  49. package/dist/app/screen.js.map +1 -1
  50. package/dist/app/scriptingsystem.js +24 -1
  51. package/dist/app/scriptingsystem.js.map +1 -1
  52. package/dist/app/scriptregistry.js +22 -1
  53. package/dist/app/scriptregistry.js.map +1 -1
  54. package/dist/asset/assetmanager.js +2 -2
  55. package/dist/asset/assetmanager.js.map +1 -1
  56. package/dist/asset/model.js +60 -60
  57. package/dist/asset/model.js.map +1 -1
  58. package/dist/camera/camera.js +1 -1
  59. package/dist/camera/camera.js.map +1 -1
  60. package/dist/camera/orbit.js.map +1 -1
  61. package/dist/index.d.ts +795 -266
  62. package/dist/index.js +3 -2
  63. package/dist/index.js.map +1 -1
  64. package/dist/material/material.js +3 -1
  65. package/dist/material/material.js.map +1 -1
  66. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  67. package/dist/material/shader/helper.js +281 -278
  68. package/dist/material/shader/helper.js.map +1 -1
  69. package/dist/material/sprite.js +6 -6
  70. package/dist/material/sprite.js.map +1 -1
  71. package/dist/material/terrain-cm.js +2 -2
  72. package/dist/material/terrain-cm.js.map +1 -1
  73. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  74. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  75. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  76. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  77. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  78. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  79. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  80. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  81. package/dist/posteffect/taa.js +31 -39
  82. package/dist/posteffect/taa.js.map +1 -1
  83. package/dist/render/cluster_light.js +3 -4
  84. package/dist/render/cluster_light.js.map +1 -1
  85. package/dist/render/drawable.js +5 -1
  86. package/dist/render/drawable.js.map +1 -1
  87. package/dist/render/rendergraph/device_pool_allocator.js +29 -3
  88. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  89. package/dist/render/rendergraph/executor.js +283 -33
  90. package/dist/render/rendergraph/executor.js.map +1 -1
  91. package/dist/render/rendergraph/forward_plus_builder.js +338 -108
  92. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  93. package/dist/render/rendergraph/history_resource_manager.js +195 -115
  94. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  95. package/dist/render/rendergraph/history_resources.js +10 -0
  96. package/dist/render/rendergraph/history_resources.js.map +1 -0
  97. package/dist/render/rendergraph/rendergraph.js +162 -35
  98. package/dist/render/rendergraph/rendergraph.js.map +1 -1
  99. package/dist/render/rendergraph/types.js +25 -5
  100. package/dist/render/rendergraph/types.js.map +1 -1
  101. package/dist/render/rendertarget.js +5 -1
  102. package/dist/render/rendertarget.js.map +1 -1
  103. package/dist/render/screenrendertarget.js +5 -1
  104. package/dist/render/screenrendertarget.js.map +1 -1
  105. package/dist/render/sky.js +4 -4
  106. package/dist/render/sky.js.map +1 -1
  107. package/dist/scene/basesprite.js +2 -2
  108. package/dist/scene/basesprite.js.map +1 -1
  109. package/dist/scene/graph_node.js +1 -1
  110. package/dist/scene/graph_node.js.map +1 -1
  111. package/dist/scene/mesh.js +81 -97
  112. package/dist/scene/mesh.js.map +1 -1
  113. package/dist/scene/particlesys.js +1 -1
  114. package/dist/scene/particlesys.js.map +1 -1
  115. package/dist/scene/scene_node.js +228 -228
  116. package/dist/scene/scene_node.js.map +1 -1
  117. package/dist/scene/script_attachment.js +15 -3
  118. package/dist/scene/script_attachment.js.map +1 -1
  119. package/dist/scene/terrain-cm/terrain-cm.js +3 -3
  120. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  121. package/dist/shadow/shadowmapper.js.map +1 -1
  122. package/dist/shapes/box.js +1 -1
  123. package/dist/shapes/box.js.map +1 -1
  124. package/dist/shapes/capsule.js +0 -3
  125. package/dist/shapes/capsule.js.map +1 -1
  126. package/dist/shapes/cylinder.js +0 -3
  127. package/dist/shapes/cylinder.js.map +1 -1
  128. package/dist/shapes/plane.js +0 -3
  129. package/dist/shapes/plane.js.map +1 -1
  130. package/dist/shapes/tetrahedron.js +3 -9
  131. package/dist/shapes/tetrahedron.js.map +1 -1
  132. package/dist/shapes/torus.js +94 -66
  133. package/dist/shapes/torus.js.map +1 -1
  134. package/dist/src/animation/animation.js +127 -0
  135. package/dist/src/animation/animation.js.map +1 -0
  136. package/dist/src/animation/animationset.js +255 -0
  137. package/dist/src/animation/animationset.js.map +1 -0
  138. package/dist/src/animation/animationtrack.js +34 -0
  139. package/dist/src/animation/animationtrack.js.map +1 -0
  140. package/dist/src/animation/eulerrotationtrack.js +52 -0
  141. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  142. package/dist/src/animation/morphtarget.js +93 -0
  143. package/dist/src/animation/morphtarget.js.map +1 -0
  144. package/dist/src/animation/morphtrack.js +70 -0
  145. package/dist/src/animation/morphtrack.js.map +1 -0
  146. package/dist/src/animation/proptrack.js +161 -0
  147. package/dist/src/animation/proptrack.js.map +1 -0
  148. package/dist/src/animation/rotationtrack.js +51 -0
  149. package/dist/src/animation/rotationtrack.js.map +1 -0
  150. package/dist/src/animation/scaletrack.js +50 -0
  151. package/dist/src/animation/scaletrack.js.map +1 -0
  152. package/dist/src/animation/skeleton.js +204 -0
  153. package/dist/src/animation/skeleton.js.map +1 -0
  154. package/dist/src/animation/translationtrack.js +50 -0
  155. package/dist/src/animation/translationtrack.js.map +1 -0
  156. package/dist/src/app/app.js +129 -0
  157. package/dist/src/app/app.js.map +1 -0
  158. package/dist/src/app/inputmgr.js +267 -0
  159. package/dist/src/app/inputmgr.js.map +1 -0
  160. package/dist/src/asset/assetmanager.js +404 -0
  161. package/dist/src/asset/assetmanager.js.map +1 -0
  162. package/dist/src/asset/builtin.js +337 -0
  163. package/dist/src/asset/builtin.js.map +1 -0
  164. package/dist/src/asset/loaders/dds/dds.js +470 -0
  165. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  166. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  167. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  168. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  169. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  170. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  171. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  172. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  173. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  174. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  175. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  176. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  177. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  178. package/dist/src/asset/loaders/loader.js +45 -0
  179. package/dist/src/asset/loaders/loader.js.map +1 -0
  180. package/dist/src/asset/model.js +414 -0
  181. package/dist/src/asset/model.js.map +1 -0
  182. package/dist/src/blitter/bilateralblur.js +221 -0
  183. package/dist/src/blitter/bilateralblur.js.map +1 -0
  184. package/dist/src/blitter/blitter.js +390 -0
  185. package/dist/src/blitter/blitter.js.map +1 -0
  186. package/dist/src/blitter/box.js +118 -0
  187. package/dist/src/blitter/box.js.map +1 -0
  188. package/dist/src/blitter/copy.js +22 -0
  189. package/dist/src/blitter/copy.js.map +1 -0
  190. package/dist/src/blitter/gaussianblur.js +228 -0
  191. package/dist/src/blitter/gaussianblur.js.map +1 -0
  192. package/dist/src/camera/base.js +92 -0
  193. package/dist/src/camera/base.js.map +1 -0
  194. package/dist/src/camera/camera.js +1005 -0
  195. package/dist/src/camera/camera.js.map +1 -0
  196. package/dist/src/camera/fps.js +238 -0
  197. package/dist/src/camera/fps.js.map +1 -0
  198. package/dist/src/camera/orbit.js +245 -0
  199. package/dist/src/camera/orbit.js.map +1 -0
  200. package/dist/src/camera/orthocamera.js +167 -0
  201. package/dist/src/camera/orthocamera.js.map +1 -0
  202. package/dist/src/camera/perspectivecamera.js +141 -0
  203. package/dist/src/camera/perspectivecamera.js.map +1 -0
  204. package/dist/src/index.js +120 -0
  205. package/dist/src/index.js.map +1 -0
  206. package/dist/src/material/blinn.js +81 -0
  207. package/dist/src/material/blinn.js.map +1 -0
  208. package/dist/src/material/grassmaterial.js +113 -0
  209. package/dist/src/material/grassmaterial.js.map +1 -0
  210. package/dist/src/material/lambert.js +92 -0
  211. package/dist/src/material/lambert.js.map +1 -0
  212. package/dist/src/material/material.js +301 -0
  213. package/dist/src/material/material.js.map +1 -0
  214. package/dist/src/material/meshmaterial.js +704 -0
  215. package/dist/src/material/meshmaterial.js.map +1 -0
  216. package/dist/src/material/mixins/albedocolor.js +76 -0
  217. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  218. package/dist/src/material/mixins/foliage.js +47 -0
  219. package/dist/src/material/mixins/foliage.js.map +1 -0
  220. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  221. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  222. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  223. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  224. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  225. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  226. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  227. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  228. package/dist/src/material/mixins/lit.js +476 -0
  229. package/dist/src/material/mixins/lit.js.map +1 -0
  230. package/dist/src/material/mixins/pbr/common.js +918 -0
  231. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  232. package/dist/src/material/mixins/texture.js +172 -0
  233. package/dist/src/material/mixins/texture.js.map +1 -0
  234. package/dist/src/material/mixins/vertexcolor.js +56 -0
  235. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  236. package/dist/src/material/particle.js +178 -0
  237. package/dist/src/material/particle.js.map +1 -0
  238. package/dist/src/material/pbrmr.js +97 -0
  239. package/dist/src/material/pbrmr.js.map +1 -0
  240. package/dist/src/material/pbrsg.js +97 -0
  241. package/dist/src/material/pbrsg.js.map +1 -0
  242. package/dist/src/material/shader/helper.js +1209 -0
  243. package/dist/src/material/shader/helper.js.map +1 -0
  244. package/dist/src/material/terrain-cm.js +606 -0
  245. package/dist/src/material/terrain-cm.js.map +1 -0
  246. package/dist/src/material/terrainmaterial.js +375 -0
  247. package/dist/src/material/terrainmaterial.js.map +1 -0
  248. package/dist/src/material/unlit.js +41 -0
  249. package/dist/src/material/unlit.js.map +1 -0
  250. package/dist/src/material/water.js +417 -0
  251. package/dist/src/material/water.js.map +1 -0
  252. package/dist/src/posteffect/bloom.js +361 -0
  253. package/dist/src/posteffect/bloom.js.map +1 -0
  254. package/dist/src/posteffect/compositor.js +226 -0
  255. package/dist/src/posteffect/compositor.js.map +1 -0
  256. package/dist/src/posteffect/fxaa.js +273 -0
  257. package/dist/src/posteffect/fxaa.js.map +1 -0
  258. package/dist/src/posteffect/grayscale.js +69 -0
  259. package/dist/src/posteffect/grayscale.js.map +1 -0
  260. package/dist/src/posteffect/motionblur.js +96 -0
  261. package/dist/src/posteffect/motionblur.js.map +1 -0
  262. package/dist/src/posteffect/posteffect.js +126 -0
  263. package/dist/src/posteffect/posteffect.js.map +1 -0
  264. package/dist/src/posteffect/sao.js +324 -0
  265. package/dist/src/posteffect/sao.js.map +1 -0
  266. package/dist/src/posteffect/ssr.js +489 -0
  267. package/dist/src/posteffect/ssr.js.map +1 -0
  268. package/dist/src/posteffect/taa.js +172 -0
  269. package/dist/src/posteffect/taa.js.map +1 -0
  270. package/dist/src/posteffect/tonemap.js +94 -0
  271. package/dist/src/posteffect/tonemap.js.map +1 -0
  272. package/dist/src/render/abuffer_oit.js +361 -0
  273. package/dist/src/render/abuffer_oit.js.map +1 -0
  274. package/dist/src/render/clipmap.js +851 -0
  275. package/dist/src/render/clipmap.js.map +1 -0
  276. package/dist/src/render/cluster_light.js +333 -0
  277. package/dist/src/render/cluster_light.js.map +1 -0
  278. package/dist/src/render/cull_visitor.js +187 -0
  279. package/dist/src/render/cull_visitor.js.map +1 -0
  280. package/dist/src/render/depthpass.js +68 -0
  281. package/dist/src/render/depthpass.js.map +1 -0
  282. package/dist/src/render/drawable_mixin.js +227 -0
  283. package/dist/src/render/drawable_mixin.js.map +1 -0
  284. package/dist/src/render/envlight.js +463 -0
  285. package/dist/src/render/envlight.js.map +1 -0
  286. package/dist/src/render/fbm_wavegenerator.js +251 -0
  287. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  288. package/dist/src/render/fft_wavegenerator.js +1006 -0
  289. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  290. package/dist/src/render/fullscreenquad.js +38 -0
  291. package/dist/src/render/fullscreenquad.js.map +1 -0
  292. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  293. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  294. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  295. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  296. package/dist/src/render/hzb.js +273 -0
  297. package/dist/src/render/hzb.js.map +1 -0
  298. package/dist/src/render/lightpass.js +172 -0
  299. package/dist/src/render/lightpass.js.map +1 -0
  300. package/dist/src/render/objectcolorpass.js +51 -0
  301. package/dist/src/render/objectcolorpass.js.map +1 -0
  302. package/dist/src/render/primitive.js +364 -0
  303. package/dist/src/render/primitive.js.map +1 -0
  304. package/dist/src/render/render_queue.js +467 -0
  305. package/dist/src/render/render_queue.js.map +1 -0
  306. package/dist/src/render/renderbundle_wrapper.js +152 -0
  307. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  308. package/dist/src/render/renderer.js +455 -0
  309. package/dist/src/render/renderer.js.map +1 -0
  310. package/dist/src/render/renderpass.js +200 -0
  311. package/dist/src/render/renderpass.js.map +1 -0
  312. package/dist/src/render/shadowmap_pass.js +56 -0
  313. package/dist/src/render/shadowmap_pass.js.map +1 -0
  314. package/dist/src/render/sky.js +1103 -0
  315. package/dist/src/render/sky.js.map +1 -0
  316. package/dist/src/render/weightedblended_oit.js +168 -0
  317. package/dist/src/render/weightedblended_oit.js.map +1 -0
  318. package/dist/src/scene/batchgroup.js +162 -0
  319. package/dist/src/scene/batchgroup.js.map +1 -0
  320. package/dist/src/scene/environment.js +209 -0
  321. package/dist/src/scene/environment.js.map +1 -0
  322. package/dist/src/scene/graph_node.js +72 -0
  323. package/dist/src/scene/graph_node.js.map +1 -0
  324. package/dist/src/scene/light.js +416 -0
  325. package/dist/src/scene/light.js.map +1 -0
  326. package/dist/src/scene/mesh.js +341 -0
  327. package/dist/src/scene/mesh.js.map +1 -0
  328. package/dist/src/scene/octree.js +649 -0
  329. package/dist/src/scene/octree.js.map +1 -0
  330. package/dist/src/scene/particlesys.js +738 -0
  331. package/dist/src/scene/particlesys.js.map +1 -0
  332. package/dist/src/scene/raycast_visitor.js +103 -0
  333. package/dist/src/scene/raycast_visitor.js.map +1 -0
  334. package/dist/src/scene/scene.js +284 -0
  335. package/dist/src/scene/scene.js.map +1 -0
  336. package/dist/src/scene/scene_node.js +732 -0
  337. package/dist/src/scene/scene_node.js.map +1 -0
  338. package/dist/src/scene/terrain/grass.js +278 -0
  339. package/dist/src/scene/terrain/grass.js.map +1 -0
  340. package/dist/src/scene/terrain/heightfield.js +475 -0
  341. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  342. package/dist/src/scene/terrain/patch.js +530 -0
  343. package/dist/src/scene/terrain/patch.js.map +1 -0
  344. package/dist/src/scene/terrain/quadtree.js +461 -0
  345. package/dist/src/scene/terrain/quadtree.js.map +1 -0
  346. package/dist/src/scene/terrain/terrain.js +246 -0
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@@ -0,0 +1,152 @@
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+ import { Application } from '../app/app.js';
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+
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+ class RenderBundleWrapper {
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+ _renderBundles;
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+ _disposed;
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+ static _drawableContainer = new WeakMap();
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+ static _materialContainer = new WeakMap();
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+ static _primitiveContainer = new WeakMap();
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+ /** @internal */ static addDrawable(drawable, material, primitive, wrapper, hash) {
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+ let renderBundles = this._drawableContainer.get(drawable);
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+ if (!renderBundles) {
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+ renderBundles = [];
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+ this._drawableContainer.set(drawable, renderBundles);
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+ }
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+ const index = renderBundles.findIndex((rb)=>rb.wrapper === wrapper);
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+ if (index < 0) {
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+ renderBundles.push({
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+ wrapper: wrapper,
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+ hashes: [
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+ hash
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+ ]
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+ });
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+ } else {
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+ if (!renderBundles[index].hashes.includes(hash)) {
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+ renderBundles[index].hashes.push(hash);
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+ }
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+ }
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+ if (material) {
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+ let ownDrawables = this._materialContainer.get(material);
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+ if (!ownDrawables) {
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+ ownDrawables = new Set();
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+ this._materialContainer.set(material, ownDrawables);
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+ }
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+ ownDrawables.add(drawable);
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+ }
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+ if (primitive) {
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+ let ownDrawables = this._primitiveContainer.get(primitive);
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+ if (!ownDrawables) {
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+ ownDrawables = new Set();
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+ this._primitiveContainer.set(primitive, ownDrawables);
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+ }
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+ ownDrawables.add(drawable);
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+ }
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+ }
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+ /** @internal */ static drawableChanged(drawable) {
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+ const renderBundles = this._drawableContainer.get(drawable);
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+ if (renderBundles) {
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+ for(let i = renderBundles.length - 1; i >= 0; i--){
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+ const renderBundle = renderBundles[i].wrapper;
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+ if (renderBundle.disposed) {
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+ renderBundles.splice(i, 1);
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+ } else {
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+ for (const hash of renderBundles[i].hashes){
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+ renderBundles[i].wrapper.invalidate(hash);
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+ }
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+ }
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+ }
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+ }
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+ }
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+ /** @internal */ static primitiveChanged(primitive) {
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+ const ownDrawables = this._primitiveContainer.get(primitive);
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+ if (ownDrawables) {
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+ for (const drawable of ownDrawables){
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+ this.drawableChanged(drawable);
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+ }
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+ }
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+ }
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+ /** @internal */ static primitiveAttached(primitive, drawable) {
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+ if (this._drawableContainer.has(drawable)) {
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+ const ownDrawables = this._primitiveContainer.get(primitive);
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+ if (!ownDrawables) {
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+ this._primitiveContainer.set(primitive, new Set([
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+ drawable
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+ ]));
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+ } else {
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+ ownDrawables.add(drawable);
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+ }
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+ this.drawableChanged(drawable);
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+ }
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+ }
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+ /** @internal */ static primitiveDetached(primitive, drawable) {
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+ const ownDrawables = this._primitiveContainer.get(primitive);
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+ if (ownDrawables && ownDrawables.has(drawable)) {
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+ ownDrawables.delete(drawable);
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+ this.drawableChanged(drawable);
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+ }
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+ }
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+ /** @internal */ static materialChanged(material) {
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+ const ownDrawables = this._materialContainer.get(material);
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+ if (ownDrawables) {
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+ for (const drawable of ownDrawables){
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+ this.drawableChanged(drawable);
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+ }
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+ }
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+ }
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+ /** @internal */ static materialUniformsChanged(material) {
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+ const ownDrawables = this._materialContainer.get(material);
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+ if (ownDrawables) {
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+ for (const drawable of ownDrawables){
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+ if (drawable.isBatchable()) {
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+ drawable.applyMaterialUniformsAll();
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+ }
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+ }
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+ }
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+ }
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+ /** @internal */ static materialAttached(material, drawable) {
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+ if (this._drawableContainer.has(drawable)) {
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+ const ownDrawables = this._materialContainer.get(material);
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+ if (!ownDrawables) {
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+ this._materialContainer.set(material, new Set([
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+ drawable
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+ ]));
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+ } else {
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+ ownDrawables.add(drawable);
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+ }
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+ this.drawableChanged(drawable);
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+ }
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+ }
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+ /** @internal */ static materialDetached(material, drawable) {
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+ const ownDrawables = this._materialContainer.get(material);
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+ if (ownDrawables && ownDrawables.has(drawable)) {
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+ ownDrawables.delete(drawable);
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+ this.drawableChanged(drawable);
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+ }
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+ }
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+ constructor(){
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+ this._renderBundles = {};
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+ this._disposed = false;
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+ }
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+ get disposed() {
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+ return this._disposed;
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+ }
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+ getRenderBundle(hash) {
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+ return this._renderBundles[hash] ?? null;
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+ }
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+ beginRenderBundle() {
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+ Application.instance.device.beginCapture();
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+ }
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+ endRenderBundle(hash) {
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+ this._renderBundles[hash] = Application.instance.device.endCapture();
141
+ }
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+ invalidate(hash) {
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+ this._renderBundles[hash] = undefined;
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+ }
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+ dispose() {
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+ this._renderBundles = {};
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+ this._disposed = true;
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+ }
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+ }
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+
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+ export { RenderBundleWrapper };
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+ //# sourceMappingURL=renderbundle_wrapper.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"renderbundle_wrapper.js","sources":["../../../src/render/renderbundle_wrapper.ts"],"sourcesContent":["import type { RenderBundle } from '@zephyr3d/device';\r\nimport { Application } from '../app';\r\nimport type { Material } from '../material';\r\nimport type { Drawable } from './drawable';\r\nimport type { Primitive } from './primitive';\r\n\r\nexport class RenderBundleWrapper {\r\n private _renderBundles: Record<string, RenderBundle>;\r\n private _disposed: boolean;\r\n private static readonly _drawableContainer: WeakMap<\r\n Drawable,\r\n { wrapper: RenderBundleWrapper; hashes: string[] }[]\r\n > = new WeakMap();\r\n private static readonly _materialContainer: WeakMap<Material, Set<Drawable>> = new WeakMap();\r\n private static readonly _primitiveContainer: WeakMap<Primitive, Set<Drawable>> = new WeakMap();\r\n /** @internal */\r\n static addDrawable(\r\n drawable: Drawable,\r\n material: Material,\r\n primitive: Primitive,\r\n wrapper: RenderBundleWrapper,\r\n hash: string\r\n ) {\r\n let renderBundles = this._drawableContainer.get(drawable);\r\n if (!renderBundles) {\r\n renderBundles = [];\r\n this._drawableContainer.set(drawable, renderBundles);\r\n }\r\n const index = renderBundles.findIndex((rb) => rb.wrapper === wrapper);\r\n if (index < 0) {\r\n renderBundles.push({ wrapper: wrapper, hashes: [hash] });\r\n } else {\r\n if (!renderBundles[index].hashes.includes(hash)) {\r\n renderBundles[index].hashes.push(hash);\r\n }\r\n }\r\n if (material) {\r\n let ownDrawables = this._materialContainer.get(material);\r\n if (!ownDrawables) {\r\n ownDrawables = new Set();\r\n this._materialContainer.set(material, ownDrawables);\r\n }\r\n ownDrawables.add(drawable);\r\n }\r\n if (primitive) {\r\n let ownDrawables = this._primitiveContainer.get(primitive);\r\n if (!ownDrawables) {\r\n ownDrawables = new Set();\r\n this._primitiveContainer.set(primitive, ownDrawables);\r\n }\r\n ownDrawables.add(drawable);\r\n }\r\n }\r\n /** @internal */\r\n static drawableChanged(drawable: Drawable) {\r\n const renderBundles = this._drawableContainer.get(drawable);\r\n if (renderBundles) {\r\n for (let i = renderBundles.length - 1; i >= 0; i--) {\r\n const renderBundle = renderBundles[i].wrapper;\r\n if (renderBundle.disposed) {\r\n renderBundles.splice(i, 1);\r\n } else {\r\n for (const hash of renderBundles[i].hashes) {\r\n renderBundles[i].wrapper.invalidate(hash);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n /** @internal */\r\n static primitiveChanged(primitive: Primitive) {\r\n const ownDrawables = this._primitiveContainer.get(primitive);\r\n if (ownDrawables) {\r\n for (const drawable of ownDrawables) {\r\n this.drawableChanged(drawable);\r\n }\r\n }\r\n }\r\n /** @internal */\r\n static primitiveAttached(primitive: Primitive, drawable: Drawable) {\r\n if (this._drawableContainer.has(drawable)) {\r\n const ownDrawables = this._primitiveContainer.get(primitive);\r\n if (!ownDrawables) {\r\n this._primitiveContainer.set(primitive, new Set([drawable]));\r\n } else {\r\n ownDrawables.add(drawable);\r\n }\r\n this.drawableChanged(drawable);\r\n }\r\n }\r\n /** @internal */\r\n static primitiveDetached(primitive: Primitive, drawable: Drawable) {\r\n const ownDrawables = this._primitiveContainer.get(primitive);\r\n if (ownDrawables && ownDrawables.has(drawable)) {\r\n ownDrawables.delete(drawable);\r\n this.drawableChanged(drawable);\r\n }\r\n }\r\n /** @internal */\r\n static materialChanged(material: Material) {\r\n const ownDrawables = this._materialContainer.get(material);\r\n if (ownDrawables) {\r\n for (const drawable of ownDrawables) {\r\n this.drawableChanged(drawable);\r\n }\r\n }\r\n }\r\n /** @internal */\r\n static materialUniformsChanged(material: Material) {\r\n const ownDrawables = this._materialContainer.get(material);\r\n if (ownDrawables) {\r\n for (const drawable of ownDrawables) {\r\n if (drawable.isBatchable()) {\r\n drawable.applyMaterialUniformsAll();\r\n }\r\n }\r\n }\r\n }\r\n /** @internal */\r\n static materialAttached(material: Material, drawable: Drawable) {\r\n if (this._drawableContainer.has(drawable)) {\r\n const ownDrawables = this._materialContainer.get(material);\r\n if (!ownDrawables) {\r\n this._materialContainer.set(material, new Set([drawable]));\r\n } else {\r\n ownDrawables.add(drawable);\r\n }\r\n this.drawableChanged(drawable);\r\n }\r\n }\r\n /** @internal */\r\n static materialDetached(material: Material, drawable: Drawable) {\r\n const ownDrawables = this._materialContainer.get(material);\r\n if (ownDrawables && ownDrawables.has(drawable)) {\r\n ownDrawables.delete(drawable);\r\n this.drawableChanged(drawable);\r\n }\r\n }\r\n constructor() {\r\n this._renderBundles = {};\r\n this._disposed = false;\r\n }\r\n get disposed() {\r\n return this._disposed;\r\n }\r\n getRenderBundle(hash: string) {\r\n return this._renderBundles[hash] ?? null;\r\n }\r\n beginRenderBundle() {\r\n Application.instance.device.beginCapture();\r\n }\r\n endRenderBundle(hash: string) {\r\n this._renderBundles[hash] = Application.instance.device.endCapture();\r\n }\r\n invalidate(hash: string) {\r\n this._renderBundles[hash] = undefined;\r\n }\r\n dispose() {\r\n this._renderBundles = {};\r\n this._disposed = true;\r\n 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@@ -0,0 +1,455 @@
1
+ import { LightPass } from './lightpass.js';
2
+ import { ShadowMapPass } from './shadowmap_pass.js';
3
+ import { DepthPass } from './depthpass.js';
4
+ import { Vector4, isPowerOf2, nextPowerOf2, Matrix4x4, Vector3 } from '@zephyr3d/base';
5
+ import { Application } from '../app/app.js';
6
+ import '@zephyr3d/device';
7
+ import { CopyBlitter } from '../blitter/copy.js';
8
+ import { Camera } from '../camera/camera.js';
9
+ import { PostEffectLayer, AbstractPostEffect } from '../posteffect/posteffect.js';
10
+ import { ClusteredLight } from './cluster_light.js';
11
+ import { GlobalBindGroupAllocator } from './globalbindgroup_allocator.js';
12
+ import { ObjectColorPass } from './objectcolorpass.js';
13
+ import { buildHiZ } from './hzb.js';
14
+ import { MaterialVaryingFlags } from '../values.js';
15
+ import { fetchSampler } from '../utility/misc.js';
16
+ import { BoxShape } from '../shapes/box.js';
17
+ import '../shapes/cylinder.js';
18
+ import '../shapes/torus.js';
19
+ import '../shapes/plane.js';
20
+ import '../shapes/sphere.js';
21
+ import '../shapes/tetrahedron.js';
22
+
23
+ /**
24
+ * Forward render scheme
25
+ * @internal
26
+ */ class SceneRenderer {
27
+ /** @internal */ static _skyMotionVectorProgram = null;
28
+ /** @internal */ static _skyMotionVectorBindGroup = null;
29
+ static _box = null;
30
+ /** @internal */ static _pickCamera = new Camera(null);
31
+ /** @internal */ static _scenePass = new LightPass();
32
+ /** @internal */ static _depthPass = new DepthPass();
33
+ /** @internal */ static _shadowMapPass = new ShadowMapPass();
34
+ /** @internal */ static _objectColorPass = new ObjectColorPass();
35
+ /** @internal */ static _frontDepthColorState = null;
36
+ /** @internal */ static _backDepthColorState = null;
37
+ /** @internal */ static _clusters = [];
38
+ /** lighting render pass */ static get sceneRenderPass() {
39
+ return this._scenePass;
40
+ }
41
+ /** depth render pass */ static get depthRenderPass() {
42
+ return this._depthPass;
43
+ }
44
+ /** shadow map render pass */ static get shadowMapRenderPass() {
45
+ return this._shadowMapPass;
46
+ }
47
+ /** @internal */ static getClusteredLight() {
48
+ if (this._clusters.length > 0) {
49
+ return this._clusters.pop();
50
+ }
51
+ return new ClusteredLight();
52
+ }
53
+ /** @internal */ static freeClusteredLight(clusteredLight) {
54
+ this._clusters.push(clusteredLight);
55
+ }
56
+ /**
57
+ * Renders a scene by given camera
58
+ * @param scene - The scene tondered
59
+ * @param camera - The camera that will be used to render the scene
60
+ * @param compositor - The compositor that will be used to apply postprocess effects
61
+ */ static renderScene(scene, camera) {
62
+ const device = Application.instance.device;
63
+ const colorFormat = device.getDeviceCaps().textureCaps.supportHalfFloatColorBuffer ? 'rgba16f' : 'rgba8unorm';
64
+ const depthFormat = device.getDeviceCaps().framebufferCaps.supportDepth32floatStencil8 ? 'd32fs8' : 'd24s8';
65
+ const globalBindGroupAllocator = GlobalBindGroupAllocator.get();
66
+ scene.frameUpdate();
67
+ scene.frameUpdatePerCamera(camera);
68
+ if (camera && !device.isContextLost()) {
69
+ const defaultViewport = !camera.viewport && !camera.scissor;
70
+ const renderX = camera.viewport ? device.screenToDevice(camera.viewport[0]) : 0;
71
+ const renderY = camera.viewport ? device.screenToDevice(camera.viewport[1]) : 0;
72
+ const renderWidth = camera.viewport ? device.screenToDevice(camera.viewport[2]) : device.getDrawingBufferWidth();
73
+ const renderHeight = camera.viewport ? device.screenToDevice(camera.viewport[3]) : device.getDrawingBufferHeight();
74
+ if (renderWidth <= 0 || renderHeight <= 0) {
75
+ camera.getPickResultResolveFunc()?.(null);
76
+ return;
77
+ }
78
+ const tmpFramebuffer = defaultViewport ? null : device.pool.fetchTemporalFramebuffer(false, renderWidth, renderHeight, colorFormat, depthFormat);
79
+ const originFramebuffer = device.getFramebuffer();
80
+ if (tmpFramebuffer) {
81
+ device.pushDeviceStates();
82
+ device.setFramebuffer(tmpFramebuffer);
83
+ }
84
+ const SSR = camera.SSR && scene.env.light.envLight && scene.env.light.envLight.hasRadiance();
85
+ const ctx = {
86
+ device,
87
+ scene,
88
+ renderWidth,
89
+ renderHeight,
90
+ primaryCamera: camera,
91
+ picking: false,
92
+ oit: null,
93
+ motionVectors: device.type !== 'webgl' && (camera.TAA || camera.motionBlur),
94
+ HiZ: camera.HiZ && device.type !== 'webgl',
95
+ HiZTexture: null,
96
+ globalBindGroupAllocator,
97
+ camera,
98
+ compositor: camera.compositor,
99
+ timestamp: device.frameInfo.frameTimestamp,
100
+ queue: 0,
101
+ lightBlending: false,
102
+ renderPass: null,
103
+ renderPassHash: null,
104
+ fogFlags: 0,
105
+ flip: false,
106
+ depthFormat,
107
+ colorFormat,
108
+ drawEnvLight: false,
109
+ env: null,
110
+ materialFlags: 0,
111
+ TAA: camera.TAA,
112
+ SSR,
113
+ SSRCalcThickness: SSR && camera.ssrCalcThickness,
114
+ SSRRoughnessTexture: device.pool.fetchTemporalTexture2D(true, 'rgba8unorm', renderWidth, renderHeight),
115
+ SSRNormalTexture: device.pool.fetchTemporalTexture2D(true, 'rgba8unorm', renderWidth, renderHeight),
116
+ finalFramebuffer: device.getFramebuffer(),
117
+ intermediateFramebuffer: null
118
+ };
119
+ this._renderScene(ctx);
120
+ if (tmpFramebuffer) {
121
+ device.popDeviceStates();
122
+ const oversizedViewport = renderX < 0 || renderY < 0 || renderX + renderWidth > device.getDrawingBufferWidth() || renderY + renderHeight > device.getDrawingBufferHeight();
123
+ const blitter = new CopyBlitter();
124
+ if (oversizedViewport) {
125
+ blitter.destRect = [
126
+ renderX,
127
+ renderY,
128
+ renderWidth,
129
+ renderHeight
130
+ ];
131
+ } else {
132
+ blitter.viewport = camera.viewport;
133
+ }
134
+ blitter.scissor = camera.scissor;
135
+ blitter.blit(tmpFramebuffer.getColorAttachments()[0], originFramebuffer ?? null, fetchSampler('clamp_nearest_nomip'));
136
+ device.pool.releaseFrameBuffer(tmpFramebuffer);
137
+ }
138
+ }
139
+ GlobalBindGroupAllocator.release(globalBindGroupAllocator);
140
+ }
141
+ static renderSceneDepth(ctx, renderQueue, depthFramebuffer) {
142
+ const transmission = !!depthFramebuffer;
143
+ if (!depthFramebuffer) {
144
+ const format = ctx.device.type === 'webgl' ? ctx.SSRCalcThickness ? 'rgba16f' : 'rgba8unorm' : ctx.SSRCalcThickness ? 'rg32f' : 'r32f';
145
+ const mvFormat = ctx.device.type === 'webgl' ? 'rgba16f' : 'rgba16f';
146
+ if (!ctx.finalFramebuffer) {
147
+ depthFramebuffer = ctx.device.pool.fetchTemporalFramebuffer(true, ctx.renderWidth, ctx.renderHeight, ctx.motionVectors ? [
148
+ format,
149
+ mvFormat
150
+ ] : format, ctx.depthFormat, false);
151
+ } else {
152
+ const originDepth = ctx.finalFramebuffer?.getDepthAttachment();
153
+ depthFramebuffer = originDepth?.isTexture2D() ? ctx.device.pool.fetchTemporalFramebuffer(true, originDepth.width, originDepth.height, ctx.motionVectors ? [
154
+ format,
155
+ mvFormat
156
+ ] : format, originDepth, false) : ctx.device.pool.fetchTemporalFramebuffer(true, ctx.renderWidth, ctx.renderHeight, ctx.motionVectors ? [
157
+ format,
158
+ mvFormat
159
+ ] : format, ctx.depthFormat, false);
160
+ }
161
+ }
162
+ ctx.device.pushDeviceStates();
163
+ ctx.device.setFramebuffer(depthFramebuffer);
164
+ this._depthPass.encodeDepth = depthFramebuffer.getColorAttachments()[0].format === 'rgba8unorm';
165
+ this._depthPass.clearColor = transmission ? null : this._depthPass.encodeDepth ? new Vector4(0, 0, 0, 1) : new Vector4(1, 1, 1, 1);
166
+ this._depthPass.clearDepth = transmission ? null : 1;
167
+ this._depthPass.clearStencil = null;
168
+ this._depthPass.transmission = transmission;
169
+ if (ctx.SSRCalcThickness && !transmission) {
170
+ if (!this._backDepthColorState) {
171
+ this._backDepthColorState = ctx.device.createColorState().setColorMask(false, true, false, false);
172
+ }
173
+ if (!this._frontDepthColorState) {
174
+ this._frontDepthColorState = ctx.device.createColorState().setColorMask(true, false, false, false);
175
+ }
176
+ ctx.forceColorState = this._backDepthColorState;
177
+ ctx.forceCullMode = 'front';
178
+ this._depthPass.renderBackface = true;
179
+ this._depthPass.transmission = false;
180
+ this._depthPass.render(ctx, null, renderQueue);
181
+ this._depthPass.clearColor = null;
182
+ this._depthPass.renderBackface = false;
183
+ ctx.forceColorState = this._frontDepthColorState;
184
+ ctx.forceCullMode = null;
185
+ }
186
+ this._depthPass.render(ctx, null, renderQueue);
187
+ ctx.forceColorState = null;
188
+ ctx.device.popDeviceStates();
189
+ if (!transmission) {
190
+ ctx.motionVectorTexture = ctx.motionVectors ? depthFramebuffer.getColorAttachments()[1] : null;
191
+ ctx.linearDepthTexture = depthFramebuffer.getColorAttachments()[0];
192
+ ctx.depthTexture = depthFramebuffer.getDepthAttachment();
193
+ if (ctx.motionVectorTexture) {
194
+ this.renderSkyMotionVectors(ctx);
195
+ }
196
+ if (ctx.HiZ) {
197
+ let w = isPowerOf2(ctx.linearDepthTexture.width) ? ctx.linearDepthTexture.width : nextPowerOf2(ctx.linearDepthTexture.width);
198
+ let h = isPowerOf2(ctx.linearDepthTexture.height) ? ctx.linearDepthTexture.height : nextPowerOf2(ctx.linearDepthTexture.height);
199
+ w = Math.max(1, w >> 1);
200
+ h = Math.max(1, h >> 1);
201
+ w = ctx.linearDepthTexture.width;
202
+ h = ctx.linearDepthTexture.height;
203
+ const HiZFrameBuffer = ctx.device.pool.fetchTemporalFramebuffer(true, w, h, ctx.linearDepthTexture.format, null, true);
204
+ buildHiZ(ctx.depthTexture, HiZFrameBuffer);
205
+ ctx.HiZTexture = HiZFrameBuffer.getColorAttachments()[0];
206
+ }
207
+ }
208
+ return depthFramebuffer;
209
+ }
210
+ /** @internal */ static _renderScene(ctx) {
211
+ const device = ctx.device;
212
+ // Cull scene
213
+ const renderQueue = this._scenePass.cullScene(ctx, ctx.camera);
214
+ // Update sky
215
+ const sunLightColor = ctx.scene.env.sky.update(ctx);
216
+ // Gather lights
217
+ ctx.clusteredLight = this.getClusteredLight();
218
+ ctx.clusteredLight.calculateLightIndex(ctx.camera, renderQueue);
219
+ // Do GPU ray picking if required
220
+ const pickResolveFunc = ctx.camera.getPickResultResolveFunc();
221
+ if (pickResolveFunc) {
222
+ this.renderObjectColors(ctx, pickResolveFunc, renderQueue);
223
+ }
224
+ // Render shadow maps
225
+ this.renderShadowMaps(ctx, renderQueue.shadowedLights);
226
+ // Render scene depth first
227
+ const depthFramebuffer = this.renderSceneDepth(ctx, renderQueue, null);
228
+ if (ctx.depthTexture === ctx.finalFramebuffer?.getDepthAttachment()) {
229
+ ctx.intermediateFramebuffer = ctx.finalFramebuffer;
230
+ } else {
231
+ // TODO: fetch resizable framebuffer if ctx.defaultViewport is true
232
+ ctx.intermediateFramebuffer = device.pool.fetchTemporalFramebuffer(false, ctx.depthTexture.width, ctx.depthTexture.height, ctx.colorFormat, ctx.depthTexture);
233
+ }
234
+ if (ctx.intermediateFramebuffer && ctx.intermediateFramebuffer !== ctx.finalFramebuffer) {
235
+ device.pushDeviceStates();
236
+ device.setFramebuffer(ctx.intermediateFramebuffer);
237
+ } else {
238
+ device.setViewport(null);
239
+ device.setScissor(null);
240
+ }
241
+ this._scenePass.transmission = false; // transmission
242
+ this._scenePass.clearDepth = ctx.depthTexture ? null : 1;
243
+ this._scenePass.clearStencil = ctx.depthTexture ? null : 0;
244
+ if (ctx.SSR && !renderQueue.needSceneColor()) {
245
+ ctx.materialFlags |= MaterialVaryingFlags.SSR_STORE_ROUGHNESS;
246
+ }
247
+ ctx.compositor?.begin(ctx);
248
+ if (renderQueue.needSceneColor()) {
249
+ const compositor = ctx.compositor;
250
+ ctx.compositor = null;
251
+ const sceneColorFramebuffer = device.pool.fetchTemporalFramebuffer(true, ctx.depthTexture.width, ctx.depthTexture.height, ctx.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS ? [
252
+ ctx.colorFormat,
253
+ device.getFramebuffer().getColorAttachments()[1],
254
+ device.getFramebuffer().getColorAttachments()[2]
255
+ ] : ctx.colorFormat, ctx.depthTexture, false);
256
+ device.pushDeviceStates();
257
+ device.setFramebuffer(sceneColorFramebuffer);
258
+ this._scenePass.transmission = false;
259
+ this._scenePass.render(ctx, null, renderQueue);
260
+ device.popDeviceStates();
261
+ ctx.sceneColorTexture = sceneColorFramebuffer.getColorAttachments()[0];
262
+ new CopyBlitter().blit(ctx.sceneColorTexture, device.getFramebuffer() ?? null, fetchSampler('clamp_nearest_nomip'));
263
+ this._scenePass.transmission = true;
264
+ this._scenePass.clearColor = null;
265
+ this._scenePass.clearDepth = null;
266
+ this._scenePass.clearStencil = null;
267
+ ctx.compositor = compositor;
268
+ }
269
+ this._scenePass.render(ctx, null, renderQueue);
270
+ if (renderQueue.needSceneColor()) {
271
+ this.renderSceneDepth(ctx, renderQueue, depthFramebuffer);
272
+ }
273
+ ctx.compositor?.drawPostEffects(ctx, PostEffectLayer.end, ctx.linearDepthTexture);
274
+ ctx.compositor?.end(ctx);
275
+ renderQueue.dispose();
276
+ ctx.materialFlags &= ~MaterialVaryingFlags.SSR_STORE_ROUGHNESS;
277
+ if (ctx.intermediateFramebuffer && ctx.intermediateFramebuffer !== ctx.finalFramebuffer) {
278
+ const blitter = new CopyBlitter();
279
+ blitter.srgbOut = !ctx.finalFramebuffer;
280
+ const srcTex = ctx.intermediateFramebuffer.getColorAttachments()[0];
281
+ blitter.blit(srcTex, ctx.finalFramebuffer ?? null, fetchSampler('clamp_nearest_nomip'));
282
+ device.popDeviceStates();
283
+ device.pool.releaseFrameBuffer(ctx.intermediateFramebuffer);
284
+ }
285
+ //ShadowMapper.releaseTemporalResources(ctx);
286
+ this.freeClusteredLight(ctx.clusteredLight);
287
+ // Restore sun color
288
+ if (sunLightColor) {
289
+ ctx.sunLight.color = sunLightColor;
290
+ }
291
+ }
292
+ static _getSkyMotionVectorProgram(ctx) {
293
+ if (!this._skyMotionVectorProgram) {
294
+ this._skyMotionVectorProgram = ctx.device.buildRenderProgram({
295
+ vertex (pb) {
296
+ this.$inputs.pos = pb.vec3().attrib('position');
297
+ this.VPMatrix = pb.mat4().uniform(0);
298
+ this.prevVPMatrix = pb.mat4().uniform(0);
299
+ this.cameraPos = pb.vec3().uniform(0);
300
+ this.prevCameraPos = pb.vec3().uniform(0);
301
+ pb.main(function() {
302
+ this.$l.worldPos = pb.add(this.$inputs.pos, this.cameraPos);
303
+ this.$l.prevWorldPos = pb.add(this.$inputs.pos, this.prevCameraPos);
304
+ this.$l.clipPos = pb.mul(this.VPMatrix, pb.vec4(this.worldPos, 1));
305
+ this.$l.prevClipPos = pb.mul(this.prevVPMatrix, pb.vec4(this.prevWorldPos, 1));
306
+ this.clipPos.z = this.clipPos.w;
307
+ this.$builtins.position = this.clipPos;
308
+ this.$outputs.currentPos = this.clipPos;
309
+ this.$outputs.prevPos = this.prevClipPos;
310
+ });
311
+ },
312
+ fragment (pb) {
313
+ this.$outputs.color = pb.vec4();
314
+ pb.main(function() {
315
+ this.$l.motionVector = pb.mul(pb.sub(pb.div(this.$inputs.currentPos.xy, this.$inputs.currentPos.w), pb.div(this.$inputs.prevPos.xy, this.$inputs.prevPos.w)), 0.5);
316
+ this.$outputs.color = pb.vec4(this.motionVector, 0, 1);
317
+ });
318
+ }
319
+ });
320
+ }
321
+ return this._skyMotionVectorProgram;
322
+ }
323
+ static _getBox(_ctx) {
324
+ if (!this._box) {
325
+ this._box = new BoxShape({
326
+ size: 2,
327
+ needNormal: false,
328
+ needUV: false
329
+ });
330
+ }
331
+ return this._box;
332
+ }
333
+ /** @internal */ static renderSkyMotionVectors(ctx) {
334
+ if (!ctx.motionVectorTexture) {
335
+ return;
336
+ }
337
+ const fb = ctx.device.pool.fetchTemporalFramebuffer(false, 0, 0, ctx.motionVectorTexture, ctx.depthTexture);
338
+ const program = this._getSkyMotionVectorProgram(ctx);
339
+ if (!this._skyMotionVectorBindGroup) {
340
+ this._skyMotionVectorBindGroup = ctx.device.createBindGroup(program.bindGroupLayouts[0]);
341
+ }
342
+ const box = this._getBox(ctx);
343
+ this._skyMotionVectorBindGroup.setValue('VPMatrix', ctx.camera.viewProjectionMatrix);
344
+ this._skyMotionVectorBindGroup.setValue('prevVPMatrix', ctx.camera.prevVPMatrix);
345
+ this._skyMotionVectorBindGroup.setValue('cameraPos', ctx.camera.getWorldPosition());
346
+ this._skyMotionVectorBindGroup.setValue('prevCameraPos', ctx.camera.prevPosition);
347
+ ctx.device.pushDeviceStates();
348
+ ctx.device.setProgram(program);
349
+ ctx.device.setBindGroup(0, this._skyMotionVectorBindGroup);
350
+ ctx.device.setRenderStates(AbstractPostEffect.getDefaultRenderState(ctx, 'le'));
351
+ ctx.device.setFramebuffer(fb);
352
+ box.draw();
353
+ ctx.device.popDeviceStates();
354
+ ctx.device.pool.releaseFrameBuffer(fb);
355
+ }
356
+ /** @internal */ static renderShadowMaps(ctx, lights) {
357
+ ctx.renderPass = this._shadowMapPass;
358
+ ctx.device.pushDeviceStates();
359
+ for (const light of lights){
360
+ light.shadow.render(ctx, this._shadowMapPass);
361
+ }
362
+ ctx.device.popDeviceStates();
363
+ }
364
+ /** @internal */ static decodeNormalizedFloat(rgba) {
365
+ const a = rgba[0] / 255;
366
+ const b = rgba[1] / 255;
367
+ const c = rgba[2] / 255;
368
+ const d = rgba[3] / 255;
369
+ return a / (256 * 256 * 256) + b / (256 * 256) + c / 256 + d;
370
+ }
371
+ /** @internal */ static renderObjectColors(ctx, pickResolveFunc, renderQueue) {
372
+ const camera = ctx.camera;
373
+ const isWebGL1 = ctx.device.type === 'webgl';
374
+ ctx.renderPass = this._objectColorPass;
375
+ ctx.device.pushDeviceStates();
376
+ const fb = ctx.device.pool.fetchTemporalFramebuffer(false, 1, 1, isWebGL1 ? [
377
+ 'rgba8unorm',
378
+ 'rgba8unorm'
379
+ ] : [
380
+ 'rgba8unorm',
381
+ 'rgba32f'
382
+ ], ctx.depthFormat, false);
383
+ ctx.device.setViewport(camera.viewport);
384
+ const vp = ctx.device.getViewport();
385
+ const windowX = camera.getPickPosX() / vp.width;
386
+ const windowY = (vp.height - camera.getPickPosY() - 1) / vp.height;
387
+ const windowW = 1 / vp.width;
388
+ const windowH = 1 / vp.height;
389
+ camera.worldMatrix.decompose(this._pickCamera.scale, this._pickCamera.rotation, this._pickCamera.position);
390
+ let left = camera.getProjectionMatrix().getLeftPlane();
391
+ let right = camera.getProjectionMatrix().getRightPlane();
392
+ let bottom = camera.getProjectionMatrix().getBottomPlane();
393
+ let top = camera.getProjectionMatrix().getTopPlane();
394
+ const near = camera.getProjectionMatrix().getNearPlane();
395
+ const far = camera.getProjectionMatrix().getFarPlane();
396
+ const width = right - left;
397
+ const height = top - bottom;
398
+ left += width * windowX;
399
+ bottom += height * windowY;
400
+ right = left + width * windowW;
401
+ top = bottom + height * windowH;
402
+ this._pickCamera.setProjectionMatrix(camera.isPerspective() ? Matrix4x4.frustum(left, right, bottom, top, near, far) : Matrix4x4.ortho(left, right, bottom, top, near, far));
403
+ const cameraPos = isWebGL1 ? new Vector3(this._pickCamera.position) : null;
404
+ const ray = isWebGL1 ? camera.constructRay(camera.getPickPosX(), camera.getPickPosY()) : null;
405
+ ctx.device.setFramebuffer(fb);
406
+ this._objectColorPass.clearColor = Vector4.zero();
407
+ this._objectColorPass.clearDepth = 1;
408
+ const rq = this._objectColorPass.cullScene(ctx, this._pickCamera);
409
+ ctx.camera = this._pickCamera;
410
+ this._objectColorPass.render(ctx, null, rq);
411
+ ctx.camera = camera;
412
+ ctx.device.popDeviceStates();
413
+ const colorTex = fb.getColorAttachments()[0];
414
+ const distanceTex = fb.getColorAttachments()[1];
415
+ const colorPixels = new Uint8Array(4);
416
+ const distancePixels = isWebGL1 ? new Uint8Array(4) : new Float32Array(4);
417
+ const device = ctx.device;
418
+ let fence;
419
+ if (ctx.device.type === 'webgl') {
420
+ fence = Promise.all([
421
+ ctx.device.runNextFrameAsync(()=>colorTex.readPixels(0, 0, 1, 1, 0, 0, colorPixels)),
422
+ ctx.device.runNextFrameAsync(()=>distanceTex.readPixels(0, 0, 1, 1, 0, 0, distancePixels))
423
+ ]);
424
+ } else {
425
+ fence = Promise.all([
426
+ colorTex.readPixels(0, 0, 1, 1, 0, 0, colorPixels),
427
+ distanceTex.readPixels(0, 0, 1, 1, 0, 0, distancePixels)
428
+ ]);
429
+ }
430
+ fence.then(()=>{
431
+ const drawable = renderQueue.getDrawableByColor(colorPixels);
432
+ let d = isWebGL1 ? this.decodeNormalizedFloat(distancePixels) * far : distancePixels[0];
433
+ const intersectedPoint = new Vector3(distancePixels[0], distancePixels[1], distancePixels[2]);
434
+ if (isWebGL1) {
435
+ intersectedPoint.x = cameraPos.x + ray.direction.x * d;
436
+ intersectedPoint.y = cameraPos.y + ray.direction.y * d;
437
+ intersectedPoint.z = cameraPos.z + ray.direction.z * d;
438
+ d = Vector3.distance(intersectedPoint, cameraPos);
439
+ }
440
+ pickResolveFunc(drawable ? {
441
+ distance: d,
442
+ intersectedPoint,
443
+ drawable,
444
+ target: drawable.getPickTarget()
445
+ } : null);
446
+ device.pool.releaseFrameBuffer(fb);
447
+ }).catch((_err)=>{
448
+ camera.getPickResultResolveFunc()?.(null);
449
+ device.pool.releaseFrameBuffer(fb);
450
+ });
451
+ }
452
+ }
453
+
454
+ export { SceneRenderer };
455
+ //# sourceMappingURL=renderer.js.map