@zephyr3d/scene 0.9.1 → 0.9.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (522) hide show
  1. package/dist/animation/animationset.js +2 -0
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/cloth/gpu_cloth_system.js +9 -1
  4. package/dist/animation/cloth/gpu_cloth_system.js.map +1 -1
  5. package/dist/animation/fixed_geometry_cache_track.js +5 -1
  6. package/dist/animation/fixed_geometry_cache_track.js.map +1 -1
  7. package/dist/animation/geometry_cache_utils.js +20 -4
  8. package/dist/animation/geometry_cache_utils.js.map +1 -1
  9. package/dist/animation/ik/ik_angle_constraint.js +2 -6
  10. package/dist/animation/ik/ik_angle_constraint.js.map +1 -1
  11. package/dist/animation/ik/ik_chain_builder.js +68 -0
  12. package/dist/animation/ik/ik_chain_builder.js.map +1 -0
  13. package/dist/animation/ik/ik_pole_constraint.js +2 -7
  14. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  15. package/dist/animation/ik/two_bone_ik_solver.js +2 -6
  16. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  17. package/dist/animation/joint_dynamics/collision.js +60 -12
  18. package/dist/animation/joint_dynamics/collision.js.map +1 -1
  19. package/dist/animation/joint_dynamics/constraints.js +20 -4
  20. package/dist/animation/joint_dynamics/constraints.js.map +1 -1
  21. package/dist/animation/joint_dynamics/controller.js +94 -46
  22. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  23. package/dist/animation/joint_dynamics/math.js +16 -0
  24. package/dist/animation/joint_dynamics/math.js.map +1 -0
  25. package/dist/animation/joint_dynamics/solver.js +21 -11
  26. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  27. package/dist/animation/joint_dynamics/types.js +15 -3
  28. package/dist/animation/joint_dynamics/types.js.map +1 -1
  29. package/dist/animation/pca_geometry_cache_track.js +5 -1
  30. package/dist/animation/pca_geometry_cache_track.js.map +1 -1
  31. package/dist/animation/skeleton.js +2 -2
  32. package/dist/animation/skeleton.js.map +1 -1
  33. package/dist/animation/skeleton_modifier.js +2 -6
  34. package/dist/animation/skeleton_modifier.js.map +1 -1
  35. package/dist/animation/spring/spring_particle.js +4 -4
  36. package/dist/animation/spring/spring_particle.js.map +1 -1
  37. package/dist/animation/spring/spring_system.js +13 -40
  38. package/dist/animation/spring/spring_system.js.map +1 -1
  39. package/dist/animation/spring2/constraints.js.map +1 -1
  40. package/dist/animation/spring2/controller.js +64 -64
  41. package/dist/animation/spring2/controller.js.map +1 -1
  42. package/dist/animation/spring2/math.js.map +1 -1
  43. package/dist/animation/spring2/spring_system.js +8 -8
  44. package/dist/animation/spring2/spring_system.js.map +1 -1
  45. package/dist/app/app.js.map +1 -1
  46. package/dist/app/engine.js +1 -1
  47. package/dist/app/engine.js.map +1 -1
  48. package/dist/app/screen.js +4 -4
  49. package/dist/app/screen.js.map +1 -1
  50. package/dist/app/scriptingsystem.js +24 -1
  51. package/dist/app/scriptingsystem.js.map +1 -1
  52. package/dist/app/scriptregistry.js +22 -1
  53. package/dist/app/scriptregistry.js.map +1 -1
  54. package/dist/asset/assetmanager.js +2 -2
  55. package/dist/asset/assetmanager.js.map +1 -1
  56. package/dist/asset/model.js +60 -60
  57. package/dist/asset/model.js.map +1 -1
  58. package/dist/camera/camera.js +1 -1
  59. package/dist/camera/camera.js.map +1 -1
  60. package/dist/camera/orbit.js.map +1 -1
  61. package/dist/index.d.ts +795 -266
  62. package/dist/index.js +3 -2
  63. package/dist/index.js.map +1 -1
  64. package/dist/material/material.js +3 -1
  65. package/dist/material/material.js.map +1 -1
  66. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  67. package/dist/material/shader/helper.js +281 -278
  68. package/dist/material/shader/helper.js.map +1 -1
  69. package/dist/material/sprite.js +6 -6
  70. package/dist/material/sprite.js.map +1 -1
  71. package/dist/material/terrain-cm.js +2 -2
  72. package/dist/material/terrain-cm.js.map +1 -1
  73. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  74. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  75. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  76. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  77. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  78. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  79. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  80. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  81. package/dist/posteffect/taa.js +31 -39
  82. package/dist/posteffect/taa.js.map +1 -1
  83. package/dist/render/cluster_light.js +3 -4
  84. package/dist/render/cluster_light.js.map +1 -1
  85. package/dist/render/drawable.js +5 -1
  86. package/dist/render/drawable.js.map +1 -1
  87. package/dist/render/rendergraph/device_pool_allocator.js +29 -3
  88. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  89. package/dist/render/rendergraph/executor.js +283 -33
  90. package/dist/render/rendergraph/executor.js.map +1 -1
  91. package/dist/render/rendergraph/forward_plus_builder.js +338 -108
  92. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  93. package/dist/render/rendergraph/history_resource_manager.js +195 -115
  94. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  95. package/dist/render/rendergraph/history_resources.js +10 -0
  96. package/dist/render/rendergraph/history_resources.js.map +1 -0
  97. package/dist/render/rendergraph/rendergraph.js +162 -35
  98. package/dist/render/rendergraph/rendergraph.js.map +1 -1
  99. package/dist/render/rendergraph/types.js +25 -5
  100. package/dist/render/rendergraph/types.js.map +1 -1
  101. package/dist/render/rendertarget.js +5 -1
  102. package/dist/render/rendertarget.js.map +1 -1
  103. package/dist/render/screenrendertarget.js +5 -1
  104. package/dist/render/screenrendertarget.js.map +1 -1
  105. package/dist/render/sky.js +4 -4
  106. package/dist/render/sky.js.map +1 -1
  107. package/dist/scene/basesprite.js +2 -2
  108. package/dist/scene/basesprite.js.map +1 -1
  109. package/dist/scene/graph_node.js +1 -1
  110. package/dist/scene/graph_node.js.map +1 -1
  111. package/dist/scene/mesh.js +81 -97
  112. package/dist/scene/mesh.js.map +1 -1
  113. package/dist/scene/particlesys.js +1 -1
  114. package/dist/scene/particlesys.js.map +1 -1
  115. package/dist/scene/scene_node.js +228 -228
  116. package/dist/scene/scene_node.js.map +1 -1
  117. package/dist/scene/script_attachment.js +15 -3
  118. package/dist/scene/script_attachment.js.map +1 -1
  119. package/dist/scene/terrain-cm/terrain-cm.js +3 -3
  120. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  121. package/dist/shadow/shadowmapper.js.map +1 -1
  122. package/dist/shapes/box.js +1 -1
  123. package/dist/shapes/box.js.map +1 -1
  124. package/dist/shapes/capsule.js +0 -3
  125. package/dist/shapes/capsule.js.map +1 -1
  126. package/dist/shapes/cylinder.js +0 -3
  127. package/dist/shapes/cylinder.js.map +1 -1
  128. package/dist/shapes/plane.js +0 -3
  129. package/dist/shapes/plane.js.map +1 -1
  130. package/dist/shapes/tetrahedron.js +3 -9
  131. package/dist/shapes/tetrahedron.js.map +1 -1
  132. package/dist/shapes/torus.js +94 -66
  133. package/dist/shapes/torus.js.map +1 -1
  134. package/dist/src/animation/animation.js +127 -0
  135. package/dist/src/animation/animation.js.map +1 -0
  136. package/dist/src/animation/animationset.js +255 -0
  137. package/dist/src/animation/animationset.js.map +1 -0
  138. package/dist/src/animation/animationtrack.js +34 -0
  139. package/dist/src/animation/animationtrack.js.map +1 -0
  140. package/dist/src/animation/eulerrotationtrack.js +52 -0
  141. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  142. package/dist/src/animation/morphtarget.js +93 -0
  143. package/dist/src/animation/morphtarget.js.map +1 -0
  144. package/dist/src/animation/morphtrack.js +70 -0
  145. package/dist/src/animation/morphtrack.js.map +1 -0
  146. package/dist/src/animation/proptrack.js +161 -0
  147. package/dist/src/animation/proptrack.js.map +1 -0
  148. package/dist/src/animation/rotationtrack.js +51 -0
  149. package/dist/src/animation/rotationtrack.js.map +1 -0
  150. package/dist/src/animation/scaletrack.js +50 -0
  151. package/dist/src/animation/scaletrack.js.map +1 -0
  152. package/dist/src/animation/skeleton.js +204 -0
  153. package/dist/src/animation/skeleton.js.map +1 -0
  154. package/dist/src/animation/translationtrack.js +50 -0
  155. package/dist/src/animation/translationtrack.js.map +1 -0
  156. package/dist/src/app/app.js +129 -0
  157. package/dist/src/app/app.js.map +1 -0
  158. package/dist/src/app/inputmgr.js +267 -0
  159. package/dist/src/app/inputmgr.js.map +1 -0
  160. package/dist/src/asset/assetmanager.js +404 -0
  161. package/dist/src/asset/assetmanager.js.map +1 -0
  162. package/dist/src/asset/builtin.js +337 -0
  163. package/dist/src/asset/builtin.js.map +1 -0
  164. package/dist/src/asset/loaders/dds/dds.js +470 -0
  165. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  166. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  167. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  168. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  169. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  170. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  171. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  172. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  173. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  174. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  175. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  176. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  177. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  178. package/dist/src/asset/loaders/loader.js +45 -0
  179. package/dist/src/asset/loaders/loader.js.map +1 -0
  180. package/dist/src/asset/model.js +414 -0
  181. package/dist/src/asset/model.js.map +1 -0
  182. package/dist/src/blitter/bilateralblur.js +221 -0
  183. package/dist/src/blitter/bilateralblur.js.map +1 -0
  184. package/dist/src/blitter/blitter.js +390 -0
  185. package/dist/src/blitter/blitter.js.map +1 -0
  186. package/dist/src/blitter/box.js +118 -0
  187. package/dist/src/blitter/box.js.map +1 -0
  188. package/dist/src/blitter/copy.js +22 -0
  189. package/dist/src/blitter/copy.js.map +1 -0
  190. package/dist/src/blitter/gaussianblur.js +228 -0
  191. package/dist/src/blitter/gaussianblur.js.map +1 -0
  192. package/dist/src/camera/base.js +92 -0
  193. package/dist/src/camera/base.js.map +1 -0
  194. package/dist/src/camera/camera.js +1005 -0
  195. package/dist/src/camera/camera.js.map +1 -0
  196. package/dist/src/camera/fps.js +238 -0
  197. package/dist/src/camera/fps.js.map +1 -0
  198. package/dist/src/camera/orbit.js +245 -0
  199. package/dist/src/camera/orbit.js.map +1 -0
  200. package/dist/src/camera/orthocamera.js +167 -0
  201. package/dist/src/camera/orthocamera.js.map +1 -0
  202. package/dist/src/camera/perspectivecamera.js +141 -0
  203. package/dist/src/camera/perspectivecamera.js.map +1 -0
  204. package/dist/src/index.js +120 -0
  205. package/dist/src/index.js.map +1 -0
  206. package/dist/src/material/blinn.js +81 -0
  207. package/dist/src/material/blinn.js.map +1 -0
  208. package/dist/src/material/grassmaterial.js +113 -0
  209. package/dist/src/material/grassmaterial.js.map +1 -0
  210. package/dist/src/material/lambert.js +92 -0
  211. package/dist/src/material/lambert.js.map +1 -0
  212. package/dist/src/material/material.js +301 -0
  213. package/dist/src/material/material.js.map +1 -0
  214. package/dist/src/material/meshmaterial.js +704 -0
  215. package/dist/src/material/meshmaterial.js.map +1 -0
  216. package/dist/src/material/mixins/albedocolor.js +76 -0
  217. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  218. package/dist/src/material/mixins/foliage.js +47 -0
  219. package/dist/src/material/mixins/foliage.js.map +1 -0
  220. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  221. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  222. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  223. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  224. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  225. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  226. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  227. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  228. package/dist/src/material/mixins/lit.js +476 -0
  229. package/dist/src/material/mixins/lit.js.map +1 -0
  230. package/dist/src/material/mixins/pbr/common.js +918 -0
  231. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  232. package/dist/src/material/mixins/texture.js +172 -0
  233. package/dist/src/material/mixins/texture.js.map +1 -0
  234. package/dist/src/material/mixins/vertexcolor.js +56 -0
  235. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  236. package/dist/src/material/particle.js +178 -0
  237. package/dist/src/material/particle.js.map +1 -0
  238. package/dist/src/material/pbrmr.js +97 -0
  239. package/dist/src/material/pbrmr.js.map +1 -0
  240. package/dist/src/material/pbrsg.js +97 -0
  241. package/dist/src/material/pbrsg.js.map +1 -0
  242. package/dist/src/material/shader/helper.js +1209 -0
  243. package/dist/src/material/shader/helper.js.map +1 -0
  244. package/dist/src/material/terrain-cm.js +606 -0
  245. package/dist/src/material/terrain-cm.js.map +1 -0
  246. package/dist/src/material/terrainmaterial.js +375 -0
  247. package/dist/src/material/terrainmaterial.js.map +1 -0
  248. package/dist/src/material/unlit.js +41 -0
  249. package/dist/src/material/unlit.js.map +1 -0
  250. package/dist/src/material/water.js +417 -0
  251. package/dist/src/material/water.js.map +1 -0
  252. package/dist/src/posteffect/bloom.js +361 -0
  253. package/dist/src/posteffect/bloom.js.map +1 -0
  254. package/dist/src/posteffect/compositor.js +226 -0
  255. package/dist/src/posteffect/compositor.js.map +1 -0
  256. package/dist/src/posteffect/fxaa.js +273 -0
  257. package/dist/src/posteffect/fxaa.js.map +1 -0
  258. package/dist/src/posteffect/grayscale.js +69 -0
  259. package/dist/src/posteffect/grayscale.js.map +1 -0
  260. package/dist/src/posteffect/motionblur.js +96 -0
  261. package/dist/src/posteffect/motionblur.js.map +1 -0
  262. package/dist/src/posteffect/posteffect.js +126 -0
  263. package/dist/src/posteffect/posteffect.js.map +1 -0
  264. package/dist/src/posteffect/sao.js +324 -0
  265. package/dist/src/posteffect/sao.js.map +1 -0
  266. package/dist/src/posteffect/ssr.js +489 -0
  267. package/dist/src/posteffect/ssr.js.map +1 -0
  268. package/dist/src/posteffect/taa.js +172 -0
  269. package/dist/src/posteffect/taa.js.map +1 -0
  270. package/dist/src/posteffect/tonemap.js +94 -0
  271. package/dist/src/posteffect/tonemap.js.map +1 -0
  272. package/dist/src/render/abuffer_oit.js +361 -0
  273. package/dist/src/render/abuffer_oit.js.map +1 -0
  274. package/dist/src/render/clipmap.js +851 -0
  275. package/dist/src/render/clipmap.js.map +1 -0
  276. package/dist/src/render/cluster_light.js +333 -0
  277. package/dist/src/render/cluster_light.js.map +1 -0
  278. package/dist/src/render/cull_visitor.js +187 -0
  279. package/dist/src/render/cull_visitor.js.map +1 -0
  280. package/dist/src/render/depthpass.js +68 -0
  281. package/dist/src/render/depthpass.js.map +1 -0
  282. package/dist/src/render/drawable_mixin.js +227 -0
  283. package/dist/src/render/drawable_mixin.js.map +1 -0
  284. package/dist/src/render/envlight.js +463 -0
  285. package/dist/src/render/envlight.js.map +1 -0
  286. package/dist/src/render/fbm_wavegenerator.js +251 -0
  287. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  288. package/dist/src/render/fft_wavegenerator.js +1006 -0
  289. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  290. package/dist/src/render/fullscreenquad.js +38 -0
  291. package/dist/src/render/fullscreenquad.js.map +1 -0
  292. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  293. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  294. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  295. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  296. package/dist/src/render/hzb.js +273 -0
  297. package/dist/src/render/hzb.js.map +1 -0
  298. package/dist/src/render/lightpass.js +172 -0
  299. package/dist/src/render/lightpass.js.map +1 -0
  300. package/dist/src/render/objectcolorpass.js +51 -0
  301. package/dist/src/render/objectcolorpass.js.map +1 -0
  302. package/dist/src/render/primitive.js +364 -0
  303. package/dist/src/render/primitive.js.map +1 -0
  304. package/dist/src/render/render_queue.js +467 -0
  305. package/dist/src/render/render_queue.js.map +1 -0
  306. package/dist/src/render/renderbundle_wrapper.js +152 -0
  307. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  308. package/dist/src/render/renderer.js +455 -0
  309. package/dist/src/render/renderer.js.map +1 -0
  310. package/dist/src/render/renderpass.js +200 -0
  311. package/dist/src/render/renderpass.js.map +1 -0
  312. package/dist/src/render/shadowmap_pass.js +56 -0
  313. package/dist/src/render/shadowmap_pass.js.map +1 -0
  314. package/dist/src/render/sky.js +1103 -0
  315. package/dist/src/render/sky.js.map +1 -0
  316. package/dist/src/render/weightedblended_oit.js +168 -0
  317. package/dist/src/render/weightedblended_oit.js.map +1 -0
  318. package/dist/src/scene/batchgroup.js +162 -0
  319. package/dist/src/scene/batchgroup.js.map +1 -0
  320. package/dist/src/scene/environment.js +209 -0
  321. package/dist/src/scene/environment.js.map +1 -0
  322. package/dist/src/scene/graph_node.js +72 -0
  323. package/dist/src/scene/graph_node.js.map +1 -0
  324. package/dist/src/scene/light.js +416 -0
  325. package/dist/src/scene/light.js.map +1 -0
  326. package/dist/src/scene/mesh.js +341 -0
  327. package/dist/src/scene/mesh.js.map +1 -0
  328. package/dist/src/scene/octree.js +649 -0
  329. package/dist/src/scene/octree.js.map +1 -0
  330. package/dist/src/scene/particlesys.js +738 -0
  331. package/dist/src/scene/particlesys.js.map +1 -0
  332. package/dist/src/scene/raycast_visitor.js +103 -0
  333. package/dist/src/scene/raycast_visitor.js.map +1 -0
  334. package/dist/src/scene/scene.js +284 -0
  335. package/dist/src/scene/scene.js.map +1 -0
  336. package/dist/src/scene/scene_node.js +732 -0
  337. package/dist/src/scene/scene_node.js.map +1 -0
  338. package/dist/src/scene/terrain/grass.js +278 -0
  339. package/dist/src/scene/terrain/grass.js.map +1 -0
  340. package/dist/src/scene/terrain/heightfield.js +475 -0
  341. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  342. package/dist/src/scene/terrain/patch.js +530 -0
  343. package/dist/src/scene/terrain/patch.js.map +1 -0
  344. package/dist/src/scene/terrain/quadtree.js +461 -0
  345. package/dist/src/scene/terrain/quadtree.js.map +1 -0
  346. package/dist/src/scene/terrain/terrain.js +246 -0
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@@ -0,0 +1,461 @@
1
+ import { Disposable, DRef, isPowerOf2, nextPowerOf2, Vector3, Frustum, Matrix4x4, ClipState } from '@zephyr3d/base';
2
+ import { BoundingBox } from '../../utility/bounding_volume.js';
3
+ import { TerrainPatch } from './patch.js';
4
+ import { HeightField } from './heightfield.js';
5
+ import { Application } from '../../app/app.js';
6
+ import { RENDER_PASS_TYPE_SHADOWMAP } from '../../values.js';
7
+
8
+ /** @internal */ class QuadtreeNode {
9
+ _patch;
10
+ _grassClusters;
11
+ _parent;
12
+ _children;
13
+ constructor(){
14
+ this._patch = null;
15
+ this._grassClusters = [];
16
+ this._parent = null;
17
+ this._children = null;
18
+ }
19
+ get grassClusters() {
20
+ return this._grassClusters;
21
+ }
22
+ addGrassCluster(grassCluster) {
23
+ this._grassClusters.push(grassCluster);
24
+ }
25
+ initialize(quadtree, parent, rowIndex, colIndex, baseVertices, normals, heightScale, elevations) {
26
+ this._parent = parent;
27
+ this._children = [];
28
+ this._patch = new TerrainPatch(quadtree.terrain);
29
+ //const rowIndex = position === PatchPosition.LeftBottom || position === PatchPosition.LeftTop ? 0 : 1;
30
+ //const colIndex = position === PatchPosition.LeftTop || position === PatchPosition.RightTop ? 0 : 1;
31
+ if (!this._patch.initialize(quadtree, this._parent?._patch || null, rowIndex, colIndex, baseVertices, normals, heightScale, elevations)) {
32
+ return false;
33
+ }
34
+ if (this._patch.getStep() > 1) {
35
+ let bbox = null;
36
+ const size = (quadtree.getPatchSize() - 1) * (this._patch.getStep() >> 1);
37
+ const offsetX = this._patch.getOffsetX();
38
+ const offsetZ = this._patch.getOffsetZ();
39
+ const offsets = [
40
+ [
41
+ offsetX,
42
+ offsetZ
43
+ ],
44
+ [
45
+ offsetX + size,
46
+ offsetZ
47
+ ],
48
+ [
49
+ offsetX,
50
+ offsetZ + size
51
+ ],
52
+ [
53
+ offsetX + size,
54
+ offsetZ + size
55
+ ]
56
+ ];
57
+ const rootSizeX = quadtree.getRootSizeX() - 1;
58
+ const rootSizeZ = quadtree.getRootSizeZ() - 1;
59
+ for(let i = 0; i < 4; ++i){
60
+ if (offsets[i][0] >= rootSizeX || offsets[i][1] >= rootSizeZ) {
61
+ this._children[i] = null;
62
+ } else {
63
+ this._children[i] = new QuadtreeNode();
64
+ if (!this._children[i].initialize(quadtree, this, i & 1, i >> 1, baseVertices, normals, heightScale, elevations)) {
65
+ return false;
66
+ }
67
+ const childBBox = this._children[i]._patch.getBoundingBox();
68
+ if (childBBox) {
69
+ if (!bbox) {
70
+ bbox = new BoundingBox();
71
+ bbox.beginExtend();
72
+ }
73
+ bbox.extend(childBBox.minPoint);
74
+ bbox.extend(childBBox.maxPoint);
75
+ }
76
+ }
77
+ }
78
+ this._patch.setBoundingBox(bbox);
79
+ }
80
+ return true;
81
+ }
82
+ setupCamera(viewportH, tanHalfFovy, maxPixelError) {
83
+ if (this._patch && !this._patch.isDummy()) {
84
+ this._patch.setupCamera(viewportH, tanHalfFovy, maxPixelError);
85
+ }
86
+ for(let i = 0; i < 4; ++i){
87
+ if (this._children[i]) {
88
+ this._children[i].setupCamera(viewportH, tanHalfFovy, maxPixelError);
89
+ }
90
+ }
91
+ }
92
+ getBoundingbox() {
93
+ return this._patch.getBoundingBox();
94
+ }
95
+ getPatch() {
96
+ return this._patch;
97
+ }
98
+ getParent() {
99
+ return this._parent;
100
+ }
101
+ getChild(index) {
102
+ return this._children[index];
103
+ }
104
+ dispose() {
105
+ this._patch?.dispose();
106
+ }
107
+ }
108
+ /** @internal */ class Quadtree extends Disposable {
109
+ _baseVertices;
110
+ _indices;
111
+ _indicesWireframe;
112
+ _normalMap;
113
+ _scaleX;
114
+ _scaleZ;
115
+ _patchSize;
116
+ _rootSizeX;
117
+ _rootSizeZ;
118
+ _rootSize;
119
+ _primitiveCount;
120
+ _primitiveType;
121
+ _rootNode;
122
+ _terrain;
123
+ _heightField;
124
+ constructor(terrain){
125
+ super();
126
+ this._terrain = terrain;
127
+ this._baseVertices = null;
128
+ this._indices = new DRef();
129
+ this._indicesWireframe = new DRef();
130
+ this._normalMap = new DRef();
131
+ this._scaleX = 1;
132
+ this._scaleZ = 1;
133
+ this._patchSize = 0;
134
+ this._rootSizeX = 0;
135
+ this._rootSizeZ = 0;
136
+ this._rootSize = 0;
137
+ this._heightField = null;
138
+ this._rootNode = null;
139
+ this._primitiveCount = 0;
140
+ this._primitiveType = 'triangle-strip';
141
+ }
142
+ get normalMap() {
143
+ return this._normalMap.get();
144
+ }
145
+ get rootNode() {
146
+ return this._rootNode;
147
+ }
148
+ get terrain() {
149
+ return this._terrain;
150
+ }
151
+ build(patchSize, rootSizeX, rootSizeZ, elevations, scale, vertexCacheSize) {
152
+ if (!isPowerOf2(patchSize - 1) || !!((rootSizeX - 1) % (patchSize - 1)) || !!((rootSizeZ - 1) % (patchSize - 1)) || !elevations) {
153
+ return false;
154
+ }
155
+ this._heightField = new HeightField();
156
+ if (!this._heightField.init(rootSizeX, rootSizeZ, scale, elevations)) {
157
+ this._heightField = null;
158
+ return false;
159
+ }
160
+ const device = Application.instance.device;
161
+ this._patchSize = patchSize;
162
+ this._rootSizeX = rootSizeX;
163
+ this._rootSizeZ = rootSizeZ;
164
+ this._rootSize = nextPowerOf2(Math.max(rootSizeX - 1, rootSizeZ - 1)) + 1;
165
+ this._scaleX = scale.x;
166
+ this._scaleZ = scale.z;
167
+ // Create base vertex buffer
168
+ const dimension = patchSize + 2; // with "skirts"
169
+ const vertices = new Float32Array(dimension * dimension * 3);
170
+ let offset = 0;
171
+ // top skirt
172
+ vertices[0] = 0;
173
+ vertices[1] = 0;
174
+ vertices[2] = 0;
175
+ for(let i = 1; i < dimension - 1; ++i){
176
+ vertices[3 * i + 0] = i - 1;
177
+ vertices[3 * i + 1] = 0;
178
+ vertices[3 * i + 2] = 0;
179
+ }
180
+ vertices[3 * (dimension - 1) + 0] = dimension - 3;
181
+ vertices[3 * (dimension - 1) + 1] = 0;
182
+ vertices[3 * (dimension - 1) + 2] = 0;
183
+ offset += dimension * 3;
184
+ for(let i = 1; i < dimension - 1; ++i, offset += dimension * 3){
185
+ // left skirt
186
+ vertices[offset + 0] = 0;
187
+ vertices[offset + 1] = 0;
188
+ vertices[offset + 2] = i - 1;
189
+ // height
190
+ for(let j = 1; j < dimension - 1; ++j){
191
+ vertices[offset + 3 * j + 0] = j - 1;
192
+ vertices[offset + 3 * j + 1] = 0;
193
+ vertices[offset + 3 * j + 2] = i - 1;
194
+ }
195
+ // right skirt
196
+ vertices[offset + (dimension - 1) * 3 + 0] = dimension - 3;
197
+ vertices[offset + (dimension - 1) * 3 + 1] = 0;
198
+ vertices[offset + (dimension - 1) * 3 + 2] = i - 1;
199
+ }
200
+ // bottom skirt
201
+ vertices[offset + 0] = 0;
202
+ vertices[offset + 1] = 0;
203
+ vertices[offset + 2] = dimension - 3;
204
+ for(let i = 1; i < dimension - 1; ++i){
205
+ vertices[offset + 3 * i + 0] = i - 1;
206
+ vertices[offset + 3 * i + 1] = 0;
207
+ vertices[offset + 3 * i + 2] = dimension - 3;
208
+ }
209
+ vertices[offset + (dimension - 1) * 3 + 0] = dimension - 3;
210
+ vertices[offset + (dimension - 1) * 3 + 1] = 0;
211
+ vertices[offset + (dimension - 1) * 3 + 2] = dimension - 3;
212
+ this._baseVertices = vertices;
213
+ // Create base index buffer
214
+ const indices = this.strip(vertexCacheSize);
215
+ this._indices.set(device.createIndexBuffer(indices, {
216
+ managed: true
217
+ }));
218
+ const lineIndices = this.line(indices);
219
+ this._indicesWireframe.set(device.createIndexBuffer(lineIndices, {
220
+ managed: true
221
+ }));
222
+ this._primitiveCount = indices.length - 2;
223
+ this._primitiveType = 'triangle-strip';
224
+ this._rootNode = new QuadtreeNode();
225
+ const normals = this._heightField.normals;
226
+ const normalMapBytes = new Uint8Array(normals.length * 4);
227
+ for(let i = 0; i < normals.length; i++){
228
+ const normal = normals[i];
229
+ normalMapBytes[i * 4 + 0] = Math.floor((normal.x * 0.5 + 0.5) * 255);
230
+ normalMapBytes[i * 4 + 1] = Math.floor((normal.y * 0.5 + 0.5) * 255);
231
+ normalMapBytes[i * 4 + 2] = Math.floor((normal.z * 0.5 + 0.5) * 255);
232
+ normalMapBytes[i * 4 + 3] = 255;
233
+ }
234
+ this._normalMap.set(device.createTexture2D('rgba8unorm', rootSizeX, rootSizeZ, {
235
+ samplerOptions: {
236
+ mipFilter: 'none'
237
+ }
238
+ }));
239
+ this._normalMap.get().name = `TerrainNormalMap-${this._normalMap.get().uid}`;
240
+ this._normalMap.get().update(normalMapBytes, 0, 0, this._normalMap.get().width, this._normalMap.get().height);
241
+ return this._rootNode.initialize(this, null, 0, 0, this._baseVertices, normals, scale.y, elevations);
242
+ }
243
+ strip(vertexCacheSize) {
244
+ const dimension = this._patchSize + 2;
245
+ const step = (vertexCacheSize >> 1) - 1;
246
+ const indices = [];
247
+ for(let i = 0; i < dimension - 1; i += step){
248
+ const start = i;
249
+ const end = i + step > dimension - 1 ? dimension - 1 : i + step;
250
+ for(let j = 0; j < dimension - 1; ++j){
251
+ for(let k = start; k <= end; ++k){
252
+ indices.push((dimension - 1 - k) * dimension + j);
253
+ indices.push((dimension - 1 - k) * dimension + j + 1);
254
+ }
255
+ indices.push((dimension - 1 - end) * dimension + j + 1);
256
+ indices.push(j == dimension - 2 ? (dimension - 1 - end) * dimension : (dimension - 1 - start) * dimension + j + 1);
257
+ }
258
+ }
259
+ indices.length = indices.length - 2;
260
+ return new Uint16Array(indices);
261
+ }
262
+ line(strip) {
263
+ const numTris = strip.length - 2;
264
+ const lineIndices = [];
265
+ let lastSkipped = true;
266
+ let a, b, c;
267
+ for(let i = 0; i < numTris; i++){
268
+ if (i % 2 === 0) {
269
+ a = strip[i];
270
+ b = strip[i + 1];
271
+ c = strip[i + 2];
272
+ } else {
273
+ a = strip[i + 1];
274
+ b = strip[i];
275
+ c = strip[i + 2];
276
+ }
277
+ const thisSkipped = a === b || a === c || b === c;
278
+ if (!thisSkipped) {
279
+ if (lastSkipped) {
280
+ lineIndices.push(a, b);
281
+ }
282
+ lineIndices.push(b, c, c, a);
283
+ }
284
+ lastSkipped = thisSkipped;
285
+ }
286
+ return new Uint16Array(lineIndices);
287
+ }
288
+ setupCamera(viewportH, tanHalfFovy, maxPixelError) {
289
+ this._rootNode?.setupCamera(viewportH, tanHalfFovy, maxPixelError);
290
+ }
291
+ getBoundingBox(bbox) {
292
+ if (this._heightField) {
293
+ bbox.minPoint = this._heightField.getBoundingbox().minPoint;
294
+ bbox.maxPoint = this._heightField.getBoundingbox().maxPoint;
295
+ } else {
296
+ bbox.minPoint = Vector3.zero();
297
+ bbox.maxPoint = Vector3.zero();
298
+ }
299
+ }
300
+ getPatchSize() {
301
+ return this._patchSize;
302
+ }
303
+ getRootSize() {
304
+ return this._rootSize;
305
+ }
306
+ getRootSizeX() {
307
+ return this._rootSizeX;
308
+ }
309
+ getRootSizeZ() {
310
+ return this._rootSizeZ;
311
+ }
312
+ getTerrain() {
313
+ return this._terrain;
314
+ }
315
+ getElevations() {
316
+ return this._heightField?.getHeights() || null;
317
+ }
318
+ getScaleX() {
319
+ return this._scaleX;
320
+ }
321
+ getScaleZ() {
322
+ return this._scaleZ;
323
+ }
324
+ getIndices() {
325
+ return this._indices.get();
326
+ }
327
+ getIndicesWireframe() {
328
+ return this._indicesWireframe.get();
329
+ }
330
+ getPrimitiveCount() {
331
+ return this._primitiveCount;
332
+ }
333
+ getPrimitiveType() {
334
+ return this._primitiveType;
335
+ }
336
+ getHeightField() {
337
+ return this._heightField;
338
+ }
339
+ /** @internal */ cull(visitor, viewPoint, worldMatrix) {
340
+ if (this._rootNode && this._terrain) {
341
+ const frustum = new Frustum(Matrix4x4.multiply(visitor.camera.viewProjectionMatrix, worldMatrix));
342
+ return this.cull_r(visitor, this._rootNode, viewPoint, worldMatrix, frustum, visitor.frustumCulling, false);
343
+ }
344
+ return 0;
345
+ }
346
+ /** @internal */ cull_r(visitor, node, viewPoint, worldMatrix, frustum, cliptest, ignorePatch) {
347
+ const camera = visitor.camera;
348
+ const bbox = node.getBoundingbox();
349
+ let ret = 0;
350
+ let clipState;
351
+ if (cliptest) {
352
+ clipState = camera.clipMask ? bbox.getClipStateWithFrustumMask(frustum, camera.clipMask) : bbox.getClipStateWithFrustum(frustum);
353
+ if (clipState === ClipState.NOT_CLIPPED) {
354
+ return ret;
355
+ } else if (clipState === ClipState.A_INSIDE_B) {
356
+ cliptest = false;
357
+ }
358
+ } else {
359
+ clipState = ClipState.A_INSIDE_B;
360
+ }
361
+ if (!ignorePatch) {
362
+ const ld = node.getPatch().isDummy() ? -1 : node.getPatch().getLODDistance();
363
+ const lodDistance = ld >= 0 ? ld * ld : Number.MAX_VALUE;
364
+ const eyeDistSq = ld >= 0 ? node.getPatch().sqrDistanceToPoint(viewPoint) : 0;
365
+ if (eyeDistSq >= lodDistance || !node.getChild(0)) {
366
+ if (!node.getPatch().isDummy()) {
367
+ visitor.push(camera, node.getPatch());
368
+ ignorePatch = true;
369
+ ret = 1;
370
+ }
371
+ }
372
+ }
373
+ if (node.grassClusters.length > 0 && visitor.renderPass.type !== RENDER_PASS_TYPE_SHADOWMAP) {
374
+ for (const grass of node.grassClusters){
375
+ visitor.push(camera, grass);
376
+ }
377
+ }
378
+ for(let i = 0; i < 4; i++){
379
+ const child = node.getChild(i);
380
+ if (child) {
381
+ ret += this.cull_r(visitor, child, viewPoint, worldMatrix, frustum, cliptest, ignorePatch);
382
+ }
383
+ }
384
+ /*
385
+ if (eyeDistSq < lodDistance && node.getChild(0)) {
386
+ for (let i = 0; i < 4; i++) {
387
+ const child = node.getChild(i);
388
+ if (child) {
389
+ ret += this.cull_r(visitor, child, viewPoint, worldMatrix, frustum, cliptest, ignorePatch);
390
+ }
391
+ }
392
+ } else if (!node.getPatch().isDummy()) {
393
+ visitor.push(camera, node.getPatch(), this._terrain.renderOrder, this._terrain.castShadow, clipState, bbox);
394
+ return 1;
395
+ }
396
+ */ /*
397
+ if ((!node.getChild(0) || eyeDistSq >= lodDistance) && !node.getPatch().isDummy()) {
398
+ visitor.push(camera, node.getPatch(), this._terrain.renderOrder, this._terrain.castShadow, clipState, bbox);
399
+ ret = 1;
400
+ ignorePatch = true;
401
+ }
402
+ if (node.grassCluster) {
403
+ visitor.push(camera, node.grassCluster, this._terrain.renderOrder, this._terrain.castShadow, clipState, bbox);
404
+ } else if (!ignorePatch) {
405
+ for (let i = 0; i < 4; i++) {
406
+ const child = node.getChild(i);
407
+ if (child) {
408
+ ret += this.cull_r(visitor, child, viewPoint, worldMatrix, frustum, cliptest, ignorePatch);
409
+ }
410
+ }
411
+ }
412
+ */ /*
413
+ const drawPatch = !(eyeDistSq < lodDistance && node.getChild(0))
414
+ if (
415
+ eyeDistSq < lodDistance
416
+ && node.getChild(0)
417
+ && (lodLevel === 0 || node.getPatch().getMipLevel() < lodLevel)
418
+ ) {
419
+ for (let i = 0; i < 4; i++) {
420
+ const child = node.getChild(i);
421
+ if (child) {
422
+ ret += this.cull_r(visitor, child, viewPoint, worldMatrix, frustum, cliptest);
423
+ }
424
+ }
425
+ } else if (!node.getPatch().isDummy()) {
426
+ visitor.push(camera, node.getPatch(), this._terrain.renderOrder, this._terrain.castShadow, clipState, bbox);
427
+ return 1;
428
+ }
429
+ */ return ret;
430
+ }
431
+ onDispose() {
432
+ super.onDispose();
433
+ if (this._rootNode) {
434
+ const nodes = [
435
+ this._rootNode
436
+ ];
437
+ while(nodes.length > 0){
438
+ const node = nodes.shift();
439
+ if (node) {
440
+ for(let i = 0; i < 4; i++){
441
+ const child = node.getChild(i);
442
+ if (child) {
443
+ nodes.push(child);
444
+ }
445
+ }
446
+ node.dispose();
447
+ }
448
+ }
449
+ this._rootNode = null;
450
+ }
451
+ this._indices?.dispose();
452
+ this._indices = null;
453
+ this._indicesWireframe?.dispose();
454
+ this._indicesWireframe = null;
455
+ this._normalMap?.dispose();
456
+ this._normalMap = null;
457
+ }
458
+ }
459
+
460
+ export { Quadtree, QuadtreeNode };
461
+ //# sourceMappingURL=quadtree.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"quadtree.js","sources":["../../../../src/scene/terrain/quadtree.ts"],"sourcesContent":["import {\r\n DRef,\r\n ClipState,\r\n Frustum,\r\n Matrix4x4,\r\n Vector3,\r\n isPowerOf2,\r\n nextPowerOf2,\r\n Disposable\r\n} from '@zephyr3d/base';\r\nimport type { IndexBuffer, PrimitiveType, Texture2D } from '@zephyr3d/device';\r\nimport { BoundingBox } from '../../utility/bounding_volume';\r\nimport { TerrainPatch } from './patch';\r\nimport { HeightField } from './heightfield';\r\nimport { Application } from '../../app';\r\nimport type { CullVisitor } from '../../render/cull_visitor';\r\nimport { RENDER_PASS_TYPE_SHADOWMAP } from '../../values';\r\nimport type { Terrain } from './terrain';\r\nimport type { GrassCluster } from './grass';\r\n\r\n/** @internal */\r\nexport class QuadtreeNode {\r\n private _patch: TerrainPatch;\r\n private readonly _grassClusters: GrassCluster[];\r\n private _parent: QuadtreeNode;\r\n private _children: QuadtreeNode[];\r\n constructor() {\r\n this._patch = null;\r\n this._grassClusters = [];\r\n this._parent = null;\r\n this._children = null;\r\n }\r\n get grassClusters(): GrassCluster[] {\r\n return this._grassClusters;\r\n }\r\n addGrassCluster(grassCluster: GrassCluster) {\r\n this._grassClusters.push(grassCluster);\r\n }\r\n initialize(\r\n quadtree: Quadtree,\r\n parent: QuadtreeNode,\r\n rowIndex: number,\r\n colIndex: number,\r\n baseVertices: Float32Array,\r\n normals: Vector3[],\r\n heightScale: number,\r\n elevations: Float32Array\r\n ): boolean {\r\n this._parent = parent;\r\n this._children = [];\r\n this._patch = new TerrainPatch(quadtree.terrain);\r\n //const rowIndex = position === PatchPosition.LeftBottom || position === PatchPosition.LeftTop ? 0 : 1;\r\n //const colIndex = position === PatchPosition.LeftTop || position === PatchPosition.RightTop ? 0 : 1;\r\n if (\r\n !this._patch.initialize(\r\n quadtree,\r\n this._parent?._patch || null,\r\n rowIndex,\r\n colIndex,\r\n baseVertices,\r\n normals,\r\n heightScale,\r\n elevations\r\n )\r\n ) {\r\n return false;\r\n }\r\n if (this._patch.getStep() > 1) {\r\n let bbox: BoundingBox = null;\r\n const size = (quadtree.getPatchSize() - 1) * (this._patch.getStep() >> 1);\r\n const offsetX = this._patch.getOffsetX();\r\n const offsetZ = this._patch.getOffsetZ();\r\n const offsets = [\r\n [offsetX, offsetZ],\r\n [offsetX + size, offsetZ],\r\n [offsetX, offsetZ + size],\r\n [offsetX + size, offsetZ + size]\r\n ];\r\n const rootSizeX = quadtree.getRootSizeX() - 1;\r\n const rootSizeZ = quadtree.getRootSizeZ() - 1;\r\n for (let i = 0; i < 4; ++i) {\r\n if (offsets[i][0] >= rootSizeX || offsets[i][1] >= rootSizeZ) {\r\n this._children[i] = null;\r\n } else {\r\n this._children[i] = new QuadtreeNode();\r\n if (\r\n !this._children[i].initialize(\r\n quadtree,\r\n this,\r\n i & 1,\r\n i >> 1,\r\n baseVertices,\r\n normals,\r\n heightScale,\r\n elevations\r\n )\r\n ) {\r\n return false;\r\n }\r\n const childBBox = this._children[i]._patch.getBoundingBox();\r\n if (childBBox) {\r\n if (!bbox) {\r\n bbox = new BoundingBox();\r\n bbox.beginExtend();\r\n }\r\n bbox.extend(childBBox.minPoint);\r\n bbox.extend(childBBox.maxPoint);\r\n }\r\n }\r\n }\r\n this._patch.setBoundingBox(bbox);\r\n }\r\n return true;\r\n }\r\n setupCamera(viewportH: number, tanHalfFovy: number, maxPixelError: number): void {\r\n if (this._patch && !this._patch.isDummy()) {\r\n this._patch.setupCamera(viewportH, tanHalfFovy, maxPixelError);\r\n }\r\n for (let i = 0; i < 4; ++i) {\r\n if (this._children[i]) {\r\n this._children[i].setupCamera(viewportH, tanHalfFovy, maxPixelError);\r\n }\r\n }\r\n }\r\n getBoundingbox(): BoundingBox {\r\n return this._patch.getBoundingBox();\r\n }\r\n getPatch(): TerrainPatch {\r\n return this._patch;\r\n }\r\n getParent(): QuadtreeNode {\r\n return this._parent;\r\n }\r\n getChild(index: number): QuadtreeNode {\r\n return this._children[index];\r\n }\r\n dispose() {\r\n this._patch?.dispose();\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class Quadtree extends Disposable {\r\n private _baseVertices: Float32Array;\r\n private _indices: DRef<IndexBuffer>;\r\n private _indicesWireframe: DRef<IndexBuffer>;\r\n private _normalMap: DRef<Texture2D>;\r\n private _scaleX: number;\r\n private _scaleZ: number;\r\n private _patchSize: number;\r\n private _rootSizeX: number;\r\n private _rootSizeZ: number;\r\n private _rootSize: number;\r\n private _primitiveCount: number;\r\n private _primitiveType: PrimitiveType;\r\n private _rootNode: QuadtreeNode;\r\n private readonly _terrain: Terrain;\r\n private _heightField: HeightField;\r\n constructor(terrain: Terrain) {\r\n super();\r\n this._terrain = terrain;\r\n this._baseVertices = null;\r\n this._indices = new DRef();\r\n this._indicesWireframe = new DRef();\r\n this._normalMap = new DRef();\r\n this._scaleX = 1;\r\n this._scaleZ = 1;\r\n this._patchSize = 0;\r\n this._rootSizeX = 0;\r\n this._rootSizeZ = 0;\r\n this._rootSize = 0;\r\n this._heightField = null;\r\n this._rootNode = null;\r\n this._primitiveCount = 0;\r\n this._primitiveType = 'triangle-strip';\r\n }\r\n get normalMap(): Texture2D {\r\n return this._normalMap.get();\r\n }\r\n get rootNode(): QuadtreeNode {\r\n return this._rootNode;\r\n }\r\n get terrain(): Terrain {\r\n return this._terrain;\r\n }\r\n build(\r\n patchSize: number,\r\n rootSizeX: number,\r\n rootSizeZ: number,\r\n elevations: Float32Array,\r\n scale: Vector3,\r\n vertexCacheSize: number\r\n ): boolean {\r\n if (\r\n !isPowerOf2(patchSize - 1) ||\r\n !!((rootSizeX - 1) % (patchSize - 1)) ||\r\n !!((rootSizeZ - 1) % (patchSize - 1)) ||\r\n !elevations\r\n ) {\r\n return false;\r\n }\r\n this._heightField = new HeightField();\r\n if (!this._heightField.init(rootSizeX, rootSizeZ, scale, elevations)) {\r\n this._heightField = null;\r\n return false;\r\n }\r\n const device = Application.instance.device;\r\n this._patchSize = patchSize;\r\n this._rootSizeX = rootSizeX;\r\n this._rootSizeZ = rootSizeZ;\r\n this._rootSize = nextPowerOf2(Math.max(rootSizeX - 1, rootSizeZ - 1)) + 1;\r\n this._scaleX = scale.x;\r\n this._scaleZ = scale.z;\r\n // Create base vertex buffer\r\n const dimension = patchSize + 2; // with \"skirts\"\r\n const vertices = new Float32Array(dimension * dimension * 3);\r\n let offset = 0;\r\n // top skirt\r\n vertices[0] = 0;\r\n vertices[1] = 0;\r\n vertices[2] = 0;\r\n for (let i = 1; i < dimension - 1; ++i) {\r\n vertices[3 * i + 0] = i - 1;\r\n vertices[3 * i + 1] = 0;\r\n vertices[3 * i + 2] = 0;\r\n }\r\n vertices[3 * (dimension - 1) + 0] = dimension - 3;\r\n vertices[3 * (dimension - 1) + 1] = 0;\r\n vertices[3 * (dimension - 1) + 2] = 0;\r\n offset += dimension * 3;\r\n for (let i = 1; i < dimension - 1; ++i, offset += dimension * 3) {\r\n // left skirt\r\n vertices[offset + 0] = 0;\r\n vertices[offset + 1] = 0;\r\n vertices[offset + 2] = i - 1;\r\n // height\r\n for (let j = 1; j < dimension - 1; ++j) {\r\n vertices[offset + 3 * j + 0] = j - 1;\r\n vertices[offset + 3 * j + 1] = 0;\r\n vertices[offset + 3 * j + 2] = i - 1;\r\n }\r\n // right skirt\r\n vertices[offset + (dimension - 1) * 3 + 0] = dimension - 3;\r\n vertices[offset + (dimension - 1) * 3 + 1] = 0;\r\n vertices[offset + (dimension - 1) * 3 + 2] = i - 1;\r\n }\r\n // bottom skirt\r\n vertices[offset + 0] = 0;\r\n vertices[offset + 1] = 0;\r\n vertices[offset + 2] = dimension - 3;\r\n for (let i = 1; i < dimension - 1; ++i) {\r\n vertices[offset + 3 * i + 0] = i - 1;\r\n vertices[offset + 3 * i + 1] = 0;\r\n vertices[offset + 3 * i + 2] = dimension - 3;\r\n }\r\n vertices[offset + (dimension - 1) * 3 + 0] = dimension - 3;\r\n vertices[offset + (dimension - 1) * 3 + 1] = 0;\r\n vertices[offset + (dimension - 1) * 3 + 2] = dimension - 3;\r\n this._baseVertices = vertices;\r\n // Create base index buffer\r\n const indices = this.strip(vertexCacheSize);\r\n this._indices.set(device.createIndexBuffer(indices, { managed: true }));\r\n const lineIndices = this.line(indices);\r\n this._indicesWireframe.set(device.createIndexBuffer(lineIndices, { managed: true }));\r\n this._primitiveCount = indices.length - 2;\r\n this._primitiveType = 'triangle-strip';\r\n this._rootNode = new QuadtreeNode();\r\n const normals = this._heightField.normals;\r\n const normalMapBytes = new Uint8Array(normals.length * 4);\r\n for (let i = 0; i < normals.length; i++) {\r\n const normal = normals[i];\r\n normalMapBytes[i * 4 + 0] = Math.floor((normal.x * 0.5 + 0.5) * 255);\r\n normalMapBytes[i * 4 + 1] = Math.floor((normal.y * 0.5 + 0.5) * 255);\r\n normalMapBytes[i * 4 + 2] = Math.floor((normal.z * 0.5 + 0.5) * 255);\r\n normalMapBytes[i * 4 + 3] = 255;\r\n }\r\n this._normalMap.set(\r\n device.createTexture2D('rgba8unorm', rootSizeX, rootSizeZ, {\r\n samplerOptions: { mipFilter: 'none' }\r\n })\r\n );\r\n this._normalMap.get().name = `TerrainNormalMap-${this._normalMap.get().uid}`;\r\n this._normalMap\r\n .get()\r\n .update(normalMapBytes, 0, 0, this._normalMap.get().width, this._normalMap.get().height);\r\n return this._rootNode.initialize(this, null, 0, 0, this._baseVertices, normals, scale.y, elevations);\r\n }\r\n strip(vertexCacheSize: number): Uint16Array<ArrayBuffer> {\r\n const dimension = this._patchSize + 2;\r\n const step = (vertexCacheSize >> 1) - 1;\r\n const indices: number[] = [];\r\n for (let i = 0; i < dimension - 1; i += step) {\r\n const start = i;\r\n const end = i + step > dimension - 1 ? dimension - 1 : i + step;\r\n for (let j = 0; j < dimension - 1; ++j) {\r\n for (let k = start; k <= end; ++k) {\r\n indices.push((dimension - 1 - k) * dimension + j);\r\n indices.push((dimension - 1 - k) * dimension + j + 1);\r\n }\r\n indices.push((dimension - 1 - end) * dimension + j + 1);\r\n indices.push(\r\n j == dimension - 2 ? (dimension - 1 - end) * dimension : (dimension - 1 - start) * dimension + j + 1\r\n );\r\n }\r\n }\r\n indices.length = indices.length - 2;\r\n return new Uint16Array(indices);\r\n }\r\n line(strip: Uint16Array<ArrayBuffer>): Uint16Array<ArrayBuffer> {\r\n const numTris = strip.length - 2;\r\n const lineIndices: number[] = [];\r\n let lastSkipped = true;\r\n let a: number, b: number, c: number;\r\n for (let i = 0; i < numTris; i++) {\r\n if (i % 2 === 0) {\r\n a = strip[i];\r\n b = strip[i + 1];\r\n c = strip[i + 2];\r\n } else {\r\n a = strip[i + 1];\r\n b = strip[i];\r\n c = strip[i + 2];\r\n }\r\n const thisSkipped = a === b || a === c || b === c;\r\n if (!thisSkipped) {\r\n if (lastSkipped) {\r\n lineIndices.push(a, b);\r\n }\r\n lineIndices.push(b, c, c, a);\r\n }\r\n lastSkipped = thisSkipped;\r\n }\r\n return new Uint16Array(lineIndices);\r\n }\r\n setupCamera(viewportH: number, tanHalfFovy: number, maxPixelError: number): void {\r\n this._rootNode?.setupCamera(viewportH, tanHalfFovy, maxPixelError);\r\n }\r\n getBoundingBox(bbox: BoundingBox): void {\r\n if (this._heightField) {\r\n bbox.minPoint = this._heightField.getBoundingbox().minPoint;\r\n bbox.maxPoint = this._heightField.getBoundingbox().maxPoint;\r\n } else {\r\n bbox.minPoint = Vector3.zero();\r\n bbox.maxPoint = Vector3.zero();\r\n }\r\n }\r\n getPatchSize(): number {\r\n return this._patchSize;\r\n }\r\n getRootSize(): number {\r\n return this._rootSize;\r\n }\r\n getRootSizeX(): number {\r\n return this._rootSizeX;\r\n }\r\n getRootSizeZ(): number {\r\n return this._rootSizeZ;\r\n }\r\n getTerrain(): Terrain {\r\n return this._terrain;\r\n }\r\n getElevations(): Float32Array {\r\n return this._heightField?.getHeights() || null;\r\n }\r\n getScaleX(): number {\r\n return this._scaleX;\r\n }\r\n getScaleZ(): number {\r\n return this._scaleZ;\r\n }\r\n getIndices(): IndexBuffer {\r\n return this._indices.get();\r\n }\r\n getIndicesWireframe(): IndexBuffer {\r\n return this._indicesWireframe.get();\r\n }\r\n getPrimitiveCount(): number {\r\n return this._primitiveCount;\r\n }\r\n getPrimitiveType(): PrimitiveType {\r\n return this._primitiveType;\r\n }\r\n getHeightField(): HeightField {\r\n return this._heightField;\r\n }\r\n /** @internal */\r\n cull(visitor: CullVisitor, viewPoint: Vector3, worldMatrix: Matrix4x4): number {\r\n if (this._rootNode && this._terrain) {\r\n const frustum = new Frustum(Matrix4x4.multiply(visitor.camera.viewProjectionMatrix, worldMatrix));\r\n return this.cull_r(\r\n visitor,\r\n this._rootNode,\r\n viewPoint,\r\n worldMatrix,\r\n frustum,\r\n visitor.frustumCulling,\r\n false\r\n );\r\n }\r\n return 0;\r\n }\r\n /** @internal */\r\n cull_r(\r\n visitor: CullVisitor,\r\n node: QuadtreeNode,\r\n viewPoint: Vector3,\r\n worldMatrix: Matrix4x4,\r\n frustum: Frustum,\r\n cliptest: boolean,\r\n ignorePatch: boolean\r\n ): number {\r\n const camera = visitor.camera;\r\n const bbox = node.getBoundingbox();\r\n let ret = 0;\r\n 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