@zephyr3d/scene 0.9.1 → 0.9.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (522) hide show
  1. package/dist/animation/animationset.js +2 -0
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/cloth/gpu_cloth_system.js +9 -1
  4. package/dist/animation/cloth/gpu_cloth_system.js.map +1 -1
  5. package/dist/animation/fixed_geometry_cache_track.js +5 -1
  6. package/dist/animation/fixed_geometry_cache_track.js.map +1 -1
  7. package/dist/animation/geometry_cache_utils.js +20 -4
  8. package/dist/animation/geometry_cache_utils.js.map +1 -1
  9. package/dist/animation/ik/ik_angle_constraint.js +2 -6
  10. package/dist/animation/ik/ik_angle_constraint.js.map +1 -1
  11. package/dist/animation/ik/ik_chain_builder.js +68 -0
  12. package/dist/animation/ik/ik_chain_builder.js.map +1 -0
  13. package/dist/animation/ik/ik_pole_constraint.js +2 -7
  14. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  15. package/dist/animation/ik/two_bone_ik_solver.js +2 -6
  16. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  17. package/dist/animation/joint_dynamics/collision.js +60 -12
  18. package/dist/animation/joint_dynamics/collision.js.map +1 -1
  19. package/dist/animation/joint_dynamics/constraints.js +20 -4
  20. package/dist/animation/joint_dynamics/constraints.js.map +1 -1
  21. package/dist/animation/joint_dynamics/controller.js +94 -46
  22. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  23. package/dist/animation/joint_dynamics/math.js +16 -0
  24. package/dist/animation/joint_dynamics/math.js.map +1 -0
  25. package/dist/animation/joint_dynamics/solver.js +21 -11
  26. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  27. package/dist/animation/joint_dynamics/types.js +15 -3
  28. package/dist/animation/joint_dynamics/types.js.map +1 -1
  29. package/dist/animation/pca_geometry_cache_track.js +5 -1
  30. package/dist/animation/pca_geometry_cache_track.js.map +1 -1
  31. package/dist/animation/skeleton.js +2 -2
  32. package/dist/animation/skeleton.js.map +1 -1
  33. package/dist/animation/skeleton_modifier.js +2 -6
  34. package/dist/animation/skeleton_modifier.js.map +1 -1
  35. package/dist/animation/spring/spring_particle.js +4 -4
  36. package/dist/animation/spring/spring_particle.js.map +1 -1
  37. package/dist/animation/spring/spring_system.js +13 -40
  38. package/dist/animation/spring/spring_system.js.map +1 -1
  39. package/dist/animation/spring2/constraints.js.map +1 -1
  40. package/dist/animation/spring2/controller.js +64 -64
  41. package/dist/animation/spring2/controller.js.map +1 -1
  42. package/dist/animation/spring2/math.js.map +1 -1
  43. package/dist/animation/spring2/spring_system.js +8 -8
  44. package/dist/animation/spring2/spring_system.js.map +1 -1
  45. package/dist/app/app.js.map +1 -1
  46. package/dist/app/engine.js +1 -1
  47. package/dist/app/engine.js.map +1 -1
  48. package/dist/app/screen.js +4 -4
  49. package/dist/app/screen.js.map +1 -1
  50. package/dist/app/scriptingsystem.js +24 -1
  51. package/dist/app/scriptingsystem.js.map +1 -1
  52. package/dist/app/scriptregistry.js +22 -1
  53. package/dist/app/scriptregistry.js.map +1 -1
  54. package/dist/asset/assetmanager.js +2 -2
  55. package/dist/asset/assetmanager.js.map +1 -1
  56. package/dist/asset/model.js +60 -60
  57. package/dist/asset/model.js.map +1 -1
  58. package/dist/camera/camera.js +1 -1
  59. package/dist/camera/camera.js.map +1 -1
  60. package/dist/camera/orbit.js.map +1 -1
  61. package/dist/index.d.ts +795 -266
  62. package/dist/index.js +3 -2
  63. package/dist/index.js.map +1 -1
  64. package/dist/material/material.js +3 -1
  65. package/dist/material/material.js.map +1 -1
  66. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  67. package/dist/material/shader/helper.js +281 -278
  68. package/dist/material/shader/helper.js.map +1 -1
  69. package/dist/material/sprite.js +6 -6
  70. package/dist/material/sprite.js.map +1 -1
  71. package/dist/material/terrain-cm.js +2 -2
  72. package/dist/material/terrain-cm.js.map +1 -1
  73. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  74. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  75. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  76. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  77. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  78. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  79. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  80. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  81. package/dist/posteffect/taa.js +31 -39
  82. package/dist/posteffect/taa.js.map +1 -1
  83. package/dist/render/cluster_light.js +3 -4
  84. package/dist/render/cluster_light.js.map +1 -1
  85. package/dist/render/drawable.js +5 -1
  86. package/dist/render/drawable.js.map +1 -1
  87. package/dist/render/rendergraph/device_pool_allocator.js +29 -3
  88. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  89. package/dist/render/rendergraph/executor.js +283 -33
  90. package/dist/render/rendergraph/executor.js.map +1 -1
  91. package/dist/render/rendergraph/forward_plus_builder.js +338 -108
  92. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  93. package/dist/render/rendergraph/history_resource_manager.js +195 -115
  94. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  95. package/dist/render/rendergraph/history_resources.js +10 -0
  96. package/dist/render/rendergraph/history_resources.js.map +1 -0
  97. package/dist/render/rendergraph/rendergraph.js +162 -35
  98. package/dist/render/rendergraph/rendergraph.js.map +1 -1
  99. package/dist/render/rendergraph/types.js +25 -5
  100. package/dist/render/rendergraph/types.js.map +1 -1
  101. package/dist/render/rendertarget.js +5 -1
  102. package/dist/render/rendertarget.js.map +1 -1
  103. package/dist/render/screenrendertarget.js +5 -1
  104. package/dist/render/screenrendertarget.js.map +1 -1
  105. package/dist/render/sky.js +4 -4
  106. package/dist/render/sky.js.map +1 -1
  107. package/dist/scene/basesprite.js +2 -2
  108. package/dist/scene/basesprite.js.map +1 -1
  109. package/dist/scene/graph_node.js +1 -1
  110. package/dist/scene/graph_node.js.map +1 -1
  111. package/dist/scene/mesh.js +81 -97
  112. package/dist/scene/mesh.js.map +1 -1
  113. package/dist/scene/particlesys.js +1 -1
  114. package/dist/scene/particlesys.js.map +1 -1
  115. package/dist/scene/scene_node.js +228 -228
  116. package/dist/scene/scene_node.js.map +1 -1
  117. package/dist/scene/script_attachment.js +15 -3
  118. package/dist/scene/script_attachment.js.map +1 -1
  119. package/dist/scene/terrain-cm/terrain-cm.js +3 -3
  120. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  121. package/dist/shadow/shadowmapper.js.map +1 -1
  122. package/dist/shapes/box.js +1 -1
  123. package/dist/shapes/box.js.map +1 -1
  124. package/dist/shapes/capsule.js +0 -3
  125. package/dist/shapes/capsule.js.map +1 -1
  126. package/dist/shapes/cylinder.js +0 -3
  127. package/dist/shapes/cylinder.js.map +1 -1
  128. package/dist/shapes/plane.js +0 -3
  129. package/dist/shapes/plane.js.map +1 -1
  130. package/dist/shapes/tetrahedron.js +3 -9
  131. package/dist/shapes/tetrahedron.js.map +1 -1
  132. package/dist/shapes/torus.js +94 -66
  133. package/dist/shapes/torus.js.map +1 -1
  134. package/dist/src/animation/animation.js +127 -0
  135. package/dist/src/animation/animation.js.map +1 -0
  136. package/dist/src/animation/animationset.js +255 -0
  137. package/dist/src/animation/animationset.js.map +1 -0
  138. package/dist/src/animation/animationtrack.js +34 -0
  139. package/dist/src/animation/animationtrack.js.map +1 -0
  140. package/dist/src/animation/eulerrotationtrack.js +52 -0
  141. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  142. package/dist/src/animation/morphtarget.js +93 -0
  143. package/dist/src/animation/morphtarget.js.map +1 -0
  144. package/dist/src/animation/morphtrack.js +70 -0
  145. package/dist/src/animation/morphtrack.js.map +1 -0
  146. package/dist/src/animation/proptrack.js +161 -0
  147. package/dist/src/animation/proptrack.js.map +1 -0
  148. package/dist/src/animation/rotationtrack.js +51 -0
  149. package/dist/src/animation/rotationtrack.js.map +1 -0
  150. package/dist/src/animation/scaletrack.js +50 -0
  151. package/dist/src/animation/scaletrack.js.map +1 -0
  152. package/dist/src/animation/skeleton.js +204 -0
  153. package/dist/src/animation/skeleton.js.map +1 -0
  154. package/dist/src/animation/translationtrack.js +50 -0
  155. package/dist/src/animation/translationtrack.js.map +1 -0
  156. package/dist/src/app/app.js +129 -0
  157. package/dist/src/app/app.js.map +1 -0
  158. package/dist/src/app/inputmgr.js +267 -0
  159. package/dist/src/app/inputmgr.js.map +1 -0
  160. package/dist/src/asset/assetmanager.js +404 -0
  161. package/dist/src/asset/assetmanager.js.map +1 -0
  162. package/dist/src/asset/builtin.js +337 -0
  163. package/dist/src/asset/builtin.js.map +1 -0
  164. package/dist/src/asset/loaders/dds/dds.js +470 -0
  165. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  166. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  167. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  168. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  169. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  170. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  171. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  172. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  173. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  174. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  175. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  176. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  177. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  178. package/dist/src/asset/loaders/loader.js +45 -0
  179. package/dist/src/asset/loaders/loader.js.map +1 -0
  180. package/dist/src/asset/model.js +414 -0
  181. package/dist/src/asset/model.js.map +1 -0
  182. package/dist/src/blitter/bilateralblur.js +221 -0
  183. package/dist/src/blitter/bilateralblur.js.map +1 -0
  184. package/dist/src/blitter/blitter.js +390 -0
  185. package/dist/src/blitter/blitter.js.map +1 -0
  186. package/dist/src/blitter/box.js +118 -0
  187. package/dist/src/blitter/box.js.map +1 -0
  188. package/dist/src/blitter/copy.js +22 -0
  189. package/dist/src/blitter/copy.js.map +1 -0
  190. package/dist/src/blitter/gaussianblur.js +228 -0
  191. package/dist/src/blitter/gaussianblur.js.map +1 -0
  192. package/dist/src/camera/base.js +92 -0
  193. package/dist/src/camera/base.js.map +1 -0
  194. package/dist/src/camera/camera.js +1005 -0
  195. package/dist/src/camera/camera.js.map +1 -0
  196. package/dist/src/camera/fps.js +238 -0
  197. package/dist/src/camera/fps.js.map +1 -0
  198. package/dist/src/camera/orbit.js +245 -0
  199. package/dist/src/camera/orbit.js.map +1 -0
  200. package/dist/src/camera/orthocamera.js +167 -0
  201. package/dist/src/camera/orthocamera.js.map +1 -0
  202. package/dist/src/camera/perspectivecamera.js +141 -0
  203. package/dist/src/camera/perspectivecamera.js.map +1 -0
  204. package/dist/src/index.js +120 -0
  205. package/dist/src/index.js.map +1 -0
  206. package/dist/src/material/blinn.js +81 -0
  207. package/dist/src/material/blinn.js.map +1 -0
  208. package/dist/src/material/grassmaterial.js +113 -0
  209. package/dist/src/material/grassmaterial.js.map +1 -0
  210. package/dist/src/material/lambert.js +92 -0
  211. package/dist/src/material/lambert.js.map +1 -0
  212. package/dist/src/material/material.js +301 -0
  213. package/dist/src/material/material.js.map +1 -0
  214. package/dist/src/material/meshmaterial.js +704 -0
  215. package/dist/src/material/meshmaterial.js.map +1 -0
  216. package/dist/src/material/mixins/albedocolor.js +76 -0
  217. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  218. package/dist/src/material/mixins/foliage.js +47 -0
  219. package/dist/src/material/mixins/foliage.js.map +1 -0
  220. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  221. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  222. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  223. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  224. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  225. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  226. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  227. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  228. package/dist/src/material/mixins/lit.js +476 -0
  229. package/dist/src/material/mixins/lit.js.map +1 -0
  230. package/dist/src/material/mixins/pbr/common.js +918 -0
  231. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  232. package/dist/src/material/mixins/texture.js +172 -0
  233. package/dist/src/material/mixins/texture.js.map +1 -0
  234. package/dist/src/material/mixins/vertexcolor.js +56 -0
  235. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  236. package/dist/src/material/particle.js +178 -0
  237. package/dist/src/material/particle.js.map +1 -0
  238. package/dist/src/material/pbrmr.js +97 -0
  239. package/dist/src/material/pbrmr.js.map +1 -0
  240. package/dist/src/material/pbrsg.js +97 -0
  241. package/dist/src/material/pbrsg.js.map +1 -0
  242. package/dist/src/material/shader/helper.js +1209 -0
  243. package/dist/src/material/shader/helper.js.map +1 -0
  244. package/dist/src/material/terrain-cm.js +606 -0
  245. package/dist/src/material/terrain-cm.js.map +1 -0
  246. package/dist/src/material/terrainmaterial.js +375 -0
  247. package/dist/src/material/terrainmaterial.js.map +1 -0
  248. package/dist/src/material/unlit.js +41 -0
  249. package/dist/src/material/unlit.js.map +1 -0
  250. package/dist/src/material/water.js +417 -0
  251. package/dist/src/material/water.js.map +1 -0
  252. package/dist/src/posteffect/bloom.js +361 -0
  253. package/dist/src/posteffect/bloom.js.map +1 -0
  254. package/dist/src/posteffect/compositor.js +226 -0
  255. package/dist/src/posteffect/compositor.js.map +1 -0
  256. package/dist/src/posteffect/fxaa.js +273 -0
  257. package/dist/src/posteffect/fxaa.js.map +1 -0
  258. package/dist/src/posteffect/grayscale.js +69 -0
  259. package/dist/src/posteffect/grayscale.js.map +1 -0
  260. package/dist/src/posteffect/motionblur.js +96 -0
  261. package/dist/src/posteffect/motionblur.js.map +1 -0
  262. package/dist/src/posteffect/posteffect.js +126 -0
  263. package/dist/src/posteffect/posteffect.js.map +1 -0
  264. package/dist/src/posteffect/sao.js +324 -0
  265. package/dist/src/posteffect/sao.js.map +1 -0
  266. package/dist/src/posteffect/ssr.js +489 -0
  267. package/dist/src/posteffect/ssr.js.map +1 -0
  268. package/dist/src/posteffect/taa.js +172 -0
  269. package/dist/src/posteffect/taa.js.map +1 -0
  270. package/dist/src/posteffect/tonemap.js +94 -0
  271. package/dist/src/posteffect/tonemap.js.map +1 -0
  272. package/dist/src/render/abuffer_oit.js +361 -0
  273. package/dist/src/render/abuffer_oit.js.map +1 -0
  274. package/dist/src/render/clipmap.js +851 -0
  275. package/dist/src/render/clipmap.js.map +1 -0
  276. package/dist/src/render/cluster_light.js +333 -0
  277. package/dist/src/render/cluster_light.js.map +1 -0
  278. package/dist/src/render/cull_visitor.js +187 -0
  279. package/dist/src/render/cull_visitor.js.map +1 -0
  280. package/dist/src/render/depthpass.js +68 -0
  281. package/dist/src/render/depthpass.js.map +1 -0
  282. package/dist/src/render/drawable_mixin.js +227 -0
  283. package/dist/src/render/drawable_mixin.js.map +1 -0
  284. package/dist/src/render/envlight.js +463 -0
  285. package/dist/src/render/envlight.js.map +1 -0
  286. package/dist/src/render/fbm_wavegenerator.js +251 -0
  287. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  288. package/dist/src/render/fft_wavegenerator.js +1006 -0
  289. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  290. package/dist/src/render/fullscreenquad.js +38 -0
  291. package/dist/src/render/fullscreenquad.js.map +1 -0
  292. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  293. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  294. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  295. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  296. package/dist/src/render/hzb.js +273 -0
  297. package/dist/src/render/hzb.js.map +1 -0
  298. package/dist/src/render/lightpass.js +172 -0
  299. package/dist/src/render/lightpass.js.map +1 -0
  300. package/dist/src/render/objectcolorpass.js +51 -0
  301. package/dist/src/render/objectcolorpass.js.map +1 -0
  302. package/dist/src/render/primitive.js +364 -0
  303. package/dist/src/render/primitive.js.map +1 -0
  304. package/dist/src/render/render_queue.js +467 -0
  305. package/dist/src/render/render_queue.js.map +1 -0
  306. package/dist/src/render/renderbundle_wrapper.js +152 -0
  307. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  308. package/dist/src/render/renderer.js +455 -0
  309. package/dist/src/render/renderer.js.map +1 -0
  310. package/dist/src/render/renderpass.js +200 -0
  311. package/dist/src/render/renderpass.js.map +1 -0
  312. package/dist/src/render/shadowmap_pass.js +56 -0
  313. package/dist/src/render/shadowmap_pass.js.map +1 -0
  314. package/dist/src/render/sky.js +1103 -0
  315. package/dist/src/render/sky.js.map +1 -0
  316. package/dist/src/render/weightedblended_oit.js +168 -0
  317. package/dist/src/render/weightedblended_oit.js.map +1 -0
  318. package/dist/src/scene/batchgroup.js +162 -0
  319. package/dist/src/scene/batchgroup.js.map +1 -0
  320. package/dist/src/scene/environment.js +209 -0
  321. package/dist/src/scene/environment.js.map +1 -0
  322. package/dist/src/scene/graph_node.js +72 -0
  323. package/dist/src/scene/graph_node.js.map +1 -0
  324. package/dist/src/scene/light.js +416 -0
  325. package/dist/src/scene/light.js.map +1 -0
  326. package/dist/src/scene/mesh.js +341 -0
  327. package/dist/src/scene/mesh.js.map +1 -0
  328. package/dist/src/scene/octree.js +649 -0
  329. package/dist/src/scene/octree.js.map +1 -0
  330. package/dist/src/scene/particlesys.js +738 -0
  331. package/dist/src/scene/particlesys.js.map +1 -0
  332. package/dist/src/scene/raycast_visitor.js +103 -0
  333. package/dist/src/scene/raycast_visitor.js.map +1 -0
  334. package/dist/src/scene/scene.js +284 -0
  335. package/dist/src/scene/scene.js.map +1 -0
  336. package/dist/src/scene/scene_node.js +732 -0
  337. package/dist/src/scene/scene_node.js.map +1 -0
  338. package/dist/src/scene/terrain/grass.js +278 -0
  339. package/dist/src/scene/terrain/grass.js.map +1 -0
  340. package/dist/src/scene/terrain/heightfield.js +475 -0
  341. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  342. package/dist/src/scene/terrain/patch.js +530 -0
  343. package/dist/src/scene/terrain/patch.js.map +1 -0
  344. package/dist/src/scene/terrain/quadtree.js +461 -0
  345. package/dist/src/scene/terrain/quadtree.js.map +1 -0
  346. package/dist/src/scene/terrain/terrain.js +246 -0
  347. package/dist/src/scene/terrain/terrain.js.map +1 -0
  348. package/dist/src/scene/terrain-cm/grass.js +594 -0
  349. package/dist/src/scene/terrain-cm/grass.js.map +1 -0
  350. package/dist/src/scene/terrain-cm/grassmaterial.js +159 -0
  351. package/dist/src/scene/terrain-cm/grassmaterial.js.map +1 -0
  352. package/dist/src/scene/terrain-cm/terrain-cm.js +538 -0
  353. package/dist/src/scene/terrain-cm/terrain-cm.js.map +1 -0
  354. package/dist/src/scene/water.js +374 -0
  355. package/dist/src/scene/water.js.map +1 -0
  356. package/dist/src/shaders/atmosphere.js +957 -0
  357. package/dist/src/shaders/atmosphere.js.map +1 -0
  358. package/dist/src/shaders/fog.js +112 -0
  359. package/dist/src/shaders/fog.js.map +1 -0
  360. package/dist/src/shaders/misc.js +266 -0
  361. package/dist/src/shaders/misc.js.map +1 -0
  362. package/dist/src/shaders/noise.js +222 -0
  363. package/dist/src/shaders/noise.js.map +1 -0
  364. package/dist/src/shaders/pbr.js +51 -0
  365. package/dist/src/shaders/pbr.js.map +1 -0
  366. package/dist/src/shaders/shadow.js +636 -0
  367. package/dist/src/shaders/shadow.js.map +1 -0
  368. package/dist/src/shaders/ssr.js +490 -0
  369. package/dist/src/shaders/ssr.js.map +1 -0
  370. package/dist/src/shaders/temporal.js +215 -0
  371. package/dist/src/shaders/temporal.js.map +1 -0
  372. package/dist/src/shaders/water.js +756 -0
  373. package/dist/src/shaders/water.js.map +1 -0
  374. package/dist/src/shadow/esm.js +237 -0
  375. package/dist/src/shadow/esm.js.map +1 -0
  376. package/dist/src/shadow/pcf_opt.js +181 -0
  377. package/dist/src/shadow/pcf_opt.js.map +1 -0
  378. package/dist/src/shadow/pcf_pd.js +189 -0
  379. package/dist/src/shadow/pcf_pd.js.map +1 -0
  380. package/dist/src/shadow/shader.js +37 -0
  381. package/dist/src/shadow/shader.js.map +1 -0
  382. package/dist/src/shadow/shadow_impl.js +15 -0
  383. package/dist/src/shadow/shadow_impl.js.map +1 -0
  384. package/dist/src/shadow/shadowmapper.js +790 -0
  385. package/dist/src/shadow/shadowmapper.js.map +1 -0
  386. package/dist/src/shadow/ssm.js +159 -0
  387. package/dist/src/shadow/ssm.js.map +1 -0
  388. package/dist/src/shadow/vsm.js +297 -0
  389. package/dist/src/shadow/vsm.js.map +1 -0
  390. package/dist/src/shapes/box.js +386 -0
  391. package/dist/src/shapes/box.js.map +1 -0
  392. package/dist/src/shapes/cylinder.js +125 -0
  393. package/dist/src/shapes/cylinder.js.map +1 -0
  394. package/dist/src/shapes/plane.js +88 -0
  395. package/dist/src/shapes/plane.js.map +1 -0
  396. package/dist/src/shapes/shape.js +87 -0
  397. package/dist/src/shapes/shape.js.map +1 -0
  398. package/dist/src/shapes/sphere.js +114 -0
  399. package/dist/src/shapes/sphere.js.map +1 -0
  400. package/dist/src/shapes/tetrahedron.js +188 -0
  401. package/dist/src/shapes/tetrahedron.js.map +1 -0
  402. package/dist/src/shapes/torus.js +111 -0
  403. package/dist/src/shapes/torus.js.map +1 -0
  404. package/dist/src/utility/aabbtree.js +400 -0
  405. package/dist/src/utility/aabbtree.js.map +1 -0
  406. package/dist/src/utility/bounding_volume.js +29 -0
  407. package/dist/src/utility/bounding_volume.js.map +1 -0
  408. package/dist/src/utility/debug.js +28 -0
  409. package/dist/src/utility/debug.js.map +1 -0
  410. package/dist/src/utility/draco/decoder.js +116 -0
  411. package/dist/src/utility/draco/decoder.js.map +1 -0
  412. package/dist/src/utility/misc.js +105 -0
  413. package/dist/src/utility/misc.js.map +1 -0
  414. package/dist/src/utility/panorama.js +163 -0
  415. package/dist/src/utility/panorama.js.map +1 -0
  416. package/dist/src/utility/pmrem.js +354 -0
  417. package/dist/src/utility/pmrem.js.map +1 -0
  418. package/dist/src/utility/rendermipmap.js +115 -0
  419. package/dist/src/utility/rendermipmap.js.map +1 -0
  420. package/dist/src/utility/serialization/json.js +402 -0
  421. package/dist/src/utility/serialization/json.js.map +1 -0
  422. package/dist/src/utility/serialization/manager.js +623 -0
  423. package/dist/src/utility/serialization/manager.js.map +1 -0
  424. package/dist/src/utility/serialization/scene/animation.js +248 -0
  425. package/dist/src/utility/serialization/scene/animation.js.map +1 -0
  426. package/dist/src/utility/serialization/scene/batch.js +59 -0
  427. package/dist/src/utility/serialization/scene/batch.js.map +1 -0
  428. package/dist/src/utility/serialization/scene/camera.js +790 -0
  429. package/dist/src/utility/serialization/scene/camera.js.map +1 -0
  430. package/dist/src/utility/serialization/scene/common.js +222 -0
  431. package/dist/src/utility/serialization/scene/common.js.map +1 -0
  432. package/dist/src/utility/serialization/scene/light.js +575 -0
  433. package/dist/src/utility/serialization/scene/light.js.map +1 -0
  434. package/dist/src/utility/serialization/scene/material.js +1111 -0
  435. package/dist/src/utility/serialization/scene/material.js.map +1 -0
  436. package/dist/src/utility/serialization/scene/mesh.js +148 -0
  437. package/dist/src/utility/serialization/scene/mesh.js.map +1 -0
  438. package/dist/src/utility/serialization/scene/misc.js +39 -0
  439. package/dist/src/utility/serialization/scene/misc.js.map +1 -0
  440. package/dist/src/utility/serialization/scene/node.js +451 -0
  441. package/dist/src/utility/serialization/scene/node.js.map +1 -0
  442. package/dist/src/utility/serialization/scene/particle.js +425 -0
  443. package/dist/src/utility/serialization/scene/particle.js.map +1 -0
  444. package/dist/src/utility/serialization/scene/primitive.js +692 -0
  445. package/dist/src/utility/serialization/scene/primitive.js.map +1 -0
  446. package/dist/src/utility/serialization/scene/scene.js +704 -0
  447. package/dist/src/utility/serialization/scene/scene.js.map +1 -0
  448. package/dist/src/utility/serialization/scene/terrain.js +488 -0
  449. package/dist/src/utility/serialization/scene/terrain.js.map +1 -0
  450. package/dist/src/utility/serialization/scene/water.js +465 -0
  451. package/dist/src/utility/serialization/scene/water.js.map +1 -0
  452. package/dist/src/utility/shprojector.js +297 -0
  453. package/dist/src/utility/shprojector.js.map +1 -0
  454. package/dist/src/utility/textures/ggxlut.js +213 -0
  455. package/dist/src/utility/textures/ggxlut.js.map +1 -0
  456. package/dist/src/utility/textures/gradientnoise.js +62 -0
  457. package/dist/src/utility/textures/gradientnoise.js.map +1 -0
  458. package/dist/src/utility/textures/randomnoise.js +41 -0
  459. package/dist/src/utility/textures/randomnoise.js.map +1 -0
  460. package/dist/src/values.js +162 -0
  461. package/dist/src/values.js.map +1 -0
  462. package/dist/utility/blueprint/material/common.js +7 -0
  463. package/dist/utility/blueprint/material/common.js.map +1 -0
  464. package/dist/utility/blueprint/material/inputs.js +3 -3
  465. package/dist/utility/blueprint/material/inputs.js.map +1 -1
  466. package/dist/utility/blueprint/material/ir.js +4 -4
  467. package/dist/utility/blueprint/material/ir.js.map +1 -1
  468. package/dist/utility/serialization/blueprint/constants.js +255 -0
  469. package/dist/utility/serialization/blueprint/constants.js.map +1 -0
  470. package/dist/utility/serialization/blueprint/material/constants.js +203 -0
  471. package/dist/utility/serialization/blueprint/material/constants.js.map +1 -0
  472. package/dist/utility/serialization/blueprint/material/texture.js +165 -0
  473. package/dist/utility/serialization/blueprint/material/texture.js.map +1 -0
  474. package/dist/utility/serialization/manager.js +299 -268
  475. package/dist/utility/serialization/manager.js.map +1 -1
  476. package/dist/utility/serialization/scene/animation.js +45 -0
  477. package/dist/utility/serialization/scene/animation.js.map +1 -1
  478. package/dist/utility/serialization/scene/camera.js +53 -0
  479. package/dist/utility/serialization/scene/camera.js.map +1 -1
  480. package/dist/utility/serialization/scene/common.js +10 -0
  481. package/dist/utility/serialization/scene/common.js.map +1 -1
  482. package/dist/utility/serialization/scene/light.js +30 -0
  483. package/dist/utility/serialization/scene/light.js.map +1 -1
  484. package/dist/utility/serialization/scene/material.js +63 -0
  485. package/dist/utility/serialization/scene/material.js.map +1 -1
  486. package/dist/utility/serialization/scene/mesh.js +11 -0
  487. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  488. package/dist/utility/serialization/scene/misc.js +2 -0
  489. package/dist/utility/serialization/scene/misc.js.map +1 -1
  490. package/dist/utility/serialization/scene/node.js +19 -0
  491. package/dist/utility/serialization/scene/node.js.map +1 -1
  492. package/dist/utility/serialization/scene/particle.js +22 -0
  493. package/dist/utility/serialization/scene/particle.js.map +1 -1
  494. package/dist/utility/serialization/scene/primitive.js +33 -0
  495. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  496. package/dist/utility/serialization/scene/scene.js +39 -0
  497. package/dist/utility/serialization/scene/scene.js.map +1 -1
  498. package/dist/utility/serialization/scene/script.js +2 -0
  499. package/dist/utility/serialization/scene/script.js.map +1 -1
  500. package/dist/utility/serialization/scene/sprite.js +6 -0
  501. package/dist/utility/serialization/scene/sprite.js.map +1 -1
  502. package/dist/utility/serialization/scene/terrain.js +9 -0
  503. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  504. package/dist/utility/serialization/scene/water.js +21 -0
  505. package/dist/utility/serialization/scene/water.js.map +1 -1
  506. package/dist/utility/serialization/types.js +5 -1
  507. package/dist/utility/serialization/types.js.map +1 -1
  508. package/dist/values.js +49 -53
  509. package/dist/values.js.map +1 -1
  510. package/package.json +2 -2
  511. package/dist/animation/joint_dynamics/vrm_spring_bone.js +0 -46
  512. package/dist/animation/joint_dynamics/vrm_spring_bone.js.map +0 -1
  513. package/dist/animation/spring/spring_bone.js +0 -240
  514. package/dist/animation/spring/spring_bone.js.map +0 -1
  515. package/dist/animation/spring/spring_bone_collider.js +0 -198
  516. package/dist/animation/spring/spring_bone_collider.js.map +0 -1
  517. package/dist/animation/spring/spring_bone_constraint.js +0 -170
  518. package/dist/animation/spring/spring_bone_constraint.js.map +0 -1
  519. package/dist/animation/spring/spring_bone_system.js +0 -328
  520. package/dist/animation/spring/spring_bone_system.js.map +0 -1
  521. package/dist/render/sky_motion_vector.js +0 -85
  522. package/dist/render/sky_motion_vector.js.map +0 -1
@@ -1,3 +1,5 @@
1
+ import { RGHandle } from './types.js';
2
+
1
3
  /**
2
4
  * Executes a compiled render graph with automatic resource lifecycle management.
3
5
  *
@@ -19,6 +21,10 @@
19
21
  /** @internal */ _backbufferHeight;
20
22
  /** @internal */ _importedTextures = new Map();
21
23
  /** @internal */ _allocatedTextures = new Map();
24
+ /** @internal */ _allocatedFramebuffers = new Map();
25
+ /** @internal */ _importedTextureAliases = new Map();
26
+ /** @internal */ _resolvedImportedTextures = new Map();
27
+ /** @internal */ _cleanupCallbacks = [];
22
28
  constructor(allocator, backbufferWidth, backbufferHeight){
23
29
  this._allocator = allocator;
24
30
  this._backbufferWidth = backbufferWidth;
@@ -48,9 +54,13 @@
48
54
  *
49
55
  * @param compiled - The compiled graph from {@link RenderGraph.compile}.
50
56
  */ execute(compiled) {
57
+ this._cleanupCallbacks.length = 0;
58
+ this._resolveImportedTextureAliases(compiled);
51
59
  // Build per-pass allocation and release schedules
52
- const allocateAt = new Map(); // passIndex -> resourceIds to allocate
53
- const releaseAt = new Map(); // passIndex -> resourceIds to release
60
+ const allocateAt = new Map(); // passIndex -> transient texture resourceIds to allocate
61
+ const releaseAt = new Map(); // passIndex -> transient texture resourceIds to release
62
+ const allocateFramebufferAt = new Map(); // passIndex -> framebuffer resourceIds to allocate
63
+ const releaseFramebufferAt = new Map(); // passIndex -> framebuffer resourceIds to release
54
64
  for (const [resId, lifetime] of compiled.lifetimes){
55
65
  if (lifetime.resource.kind === 'transient') {
56
66
  if (!allocateAt.has(lifetime.firstUse)) {
@@ -61,39 +71,125 @@
61
71
  releaseAt.set(lifetime.lastUse, []);
62
72
  }
63
73
  releaseAt.get(lifetime.lastUse).push(resId);
74
+ } else if (lifetime.resource.kind === 'framebuffer') {
75
+ if (!allocateFramebufferAt.has(lifetime.firstUse)) {
76
+ allocateFramebufferAt.set(lifetime.firstUse, []);
77
+ }
78
+ allocateFramebufferAt.get(lifetime.firstUse).push(resId);
79
+ if (!releaseFramebufferAt.has(lifetime.lastUse)) {
80
+ releaseFramebufferAt.set(lifetime.lastUse, []);
81
+ }
82
+ releaseFramebufferAt.get(lifetime.lastUse).push(resId);
64
83
  }
65
84
  }
66
- const ctx = this._createContext();
67
- for(let i = 0; i < compiled.orderedPasses.length; i++){
68
- const pass = compiled.orderedPasses[i];
69
- // Allocate resources that start at this pass
70
- const toAllocate = allocateAt.get(i);
71
- if (toAllocate) {
72
- for (const resId of toAllocate){
73
- const lifetime = compiled.lifetimes.get(resId);
74
- const desc = lifetime.resource.desc;
75
- const size = this._resolveSize(desc);
76
- const texture = this._allocator.allocate(desc, size);
77
- this._allocatedTextures.set(resId, texture);
85
+ let completed = false;
86
+ let executionError = null;
87
+ try {
88
+ for(let i = 0; i < compiled.orderedPasses.length; i++){
89
+ const pass = compiled.orderedPasses[i];
90
+ // Allocate resources that start at this pass
91
+ const toAllocate = allocateAt.get(i);
92
+ if (toAllocate) {
93
+ for (const resId of toAllocate){
94
+ const lifetime = compiled.lifetimes.get(resId);
95
+ const desc = lifetime.resource.desc;
96
+ const size = this._resolveSize(desc);
97
+ const texture = this._allocator.allocate(desc, size);
98
+ this._allocatedTextures.set(resId, texture);
99
+ }
78
100
  }
79
- }
80
- // Execute the pass with exception safety for resource cleanup
81
- try {
82
- if (pass.executeFn) {
83
- pass.executeFn(ctx, pass.data);
101
+ // Allocate framebuffer views after their texture attachments are available.
102
+ const framebuffersToAllocate = allocateFramebufferAt.get(i);
103
+ if (framebuffersToAllocate) {
104
+ for (const resId of framebuffersToAllocate){
105
+ const lifetime = compiled.lifetimes.get(resId);
106
+ const desc = lifetime.resource.desc;
107
+ const framebuffer = this._createFramebuffer(this._resolveFramebufferDesc(desc), false);
108
+ this._allocatedFramebuffers.set(resId, framebuffer);
109
+ }
110
+ }
111
+ // Execute the pass with exception safety for resource cleanup.
112
+ // Release errors must not hide the original pass execution error.
113
+ let passError = null;
114
+ try {
115
+ if (pass.subpasses.length > 0) {
116
+ const accessScope = this._createAccessScope(pass);
117
+ const ctx = this._createContext(accessScope);
118
+ for (const subpass of pass.subpasses){
119
+ try {
120
+ subpass.executeFn(ctx, pass.data);
121
+ } catch (e) {
122
+ throw this._wrapSubpassError(pass.name, subpass.name, e);
123
+ }
124
+ }
125
+ } else if (pass.executeFn) {
126
+ const accessScope = this._createAccessScope(pass);
127
+ const ctx = this._createContext(accessScope);
128
+ pass.executeFn(ctx, pass.data);
129
+ }
130
+ } catch (e) {
131
+ passError = e;
132
+ }
133
+ let releaseError = null;
134
+ const framebuffersToRelease = releaseFramebufferAt.get(i);
135
+ if (framebuffersToRelease) {
136
+ for (const resId of framebuffersToRelease){
137
+ const framebuffer = this._allocatedFramebuffers.get(resId);
138
+ if (framebuffer !== undefined) {
139
+ try {
140
+ this._releaseFramebuffer(framebuffer);
141
+ this._allocatedFramebuffers.delete(resId);
142
+ } catch (e) {
143
+ releaseError ??= e;
144
+ }
145
+ }
146
+ }
84
147
  }
85
- } finally{
86
148
  // Release resources that end at this pass (always runs even if pass throws)
87
149
  const toRelease = releaseAt.get(i);
88
150
  if (toRelease) {
89
151
  for (const resId of toRelease){
90
152
  const texture = this._allocatedTextures.get(resId);
91
153
  if (texture !== undefined) {
92
- this._allocator.release(texture);
93
- this._allocatedTextures.delete(resId);
154
+ try {
155
+ this._allocator.release(texture);
156
+ this._allocatedTextures.delete(resId);
157
+ } catch (e) {
158
+ releaseError ??= e;
159
+ }
94
160
  }
95
161
  }
96
162
  }
163
+ if (passError) {
164
+ throw passError;
165
+ }
166
+ if (releaseError) {
167
+ throw releaseError;
168
+ }
169
+ }
170
+ completed = true;
171
+ } catch (e) {
172
+ executionError = e;
173
+ } finally{
174
+ let cleanupError = null;
175
+ try {
176
+ this._runCleanupCallbacks();
177
+ } catch (e) {
178
+ cleanupError = e;
179
+ } finally{
180
+ if (!completed) {
181
+ try {
182
+ this.reset();
183
+ } catch (e) {
184
+ cleanupError ??= e;
185
+ }
186
+ }
187
+ }
188
+ if (executionError) {
189
+ throw executionError;
190
+ }
191
+ if (cleanupError) {
192
+ throw cleanupError;
97
193
  }
98
194
  }
99
195
  }
@@ -101,12 +197,19 @@
101
197
  * Clear imported texture registrations and any leftover allocated textures.
102
198
  * Call this after execution or when resetting for a new frame.
103
199
  */ reset() {
200
+ this._runCleanupCallbacks();
104
201
  // Release any textures that weren't released (shouldn't happen in normal flow)
202
+ for (const framebuffer of this._allocatedFramebuffers.values()){
203
+ this._releaseFramebuffer(framebuffer);
204
+ }
205
+ this._allocatedFramebuffers.clear();
105
206
  for (const texture of this._allocatedTextures.values()){
106
207
  this._allocator.release(texture);
107
208
  }
108
209
  this._allocatedTextures.clear();
109
210
  this._importedTextures.clear();
211
+ this._importedTextureAliases.clear();
212
+ this._resolvedImportedTextures.clear();
110
213
  }
111
214
  // ─── Private ────────────────────────────────────────────────────────
112
215
  /** @internal */ _resolveSize(desc) {
@@ -125,21 +228,168 @@
125
228
  height: Math.max(1, Math.floor(this._backbufferHeight * scaleY))
126
229
  };
127
230
  }
128
- /** @internal */ _createContext() {
231
+ /** @internal */ _resolveImportedTextureAliases(compiled) {
232
+ this._importedTextureAliases.clear();
233
+ this._resolvedImportedTextures.clear();
234
+ const physicalToTexture = new Map();
235
+ for (const lifetime of compiled.lifetimes.values()){
236
+ const resource = lifetime.resource;
237
+ if (resource.kind !== 'imported') {
238
+ continue;
239
+ }
240
+ const texture = this._importedTextures.get(resource.id) ?? this._importedTextures.get(resource.physicalId);
241
+ if (texture !== undefined) {
242
+ physicalToTexture.set(resource.physicalId, texture);
243
+ }
244
+ }
245
+ for (const lifetime of compiled.lifetimes.values()){
246
+ const resource = lifetime.resource;
247
+ if (resource.kind !== 'imported') {
248
+ continue;
249
+ }
250
+ this._importedTextureAliases.set(resource.id, resource.physicalId);
251
+ const texture = physicalToTexture.get(resource.physicalId);
252
+ if (texture !== undefined) {
253
+ this._resolvedImportedTextures.set(resource.id, texture);
254
+ this._resolvedImportedTextures.set(resource.physicalId, texture);
255
+ }
256
+ }
257
+ }
258
+ /** @internal */ _runCleanupCallbacks() {
259
+ let error = null;
260
+ while(this._cleanupCallbacks.length > 0){
261
+ const callback = this._cleanupCallbacks.pop();
262
+ try {
263
+ callback();
264
+ } catch (e) {
265
+ error ??= e;
266
+ }
267
+ }
268
+ if (error) {
269
+ throw error;
270
+ }
271
+ }
272
+ /** @internal */ _createFramebuffer(desc, autoCleanup = true) {
273
+ if (!this._allocator.allocateFramebuffer || !this._allocator.releaseFramebuffer) {
274
+ throw new Error('RenderGraphExecutor: framebuffer allocation is not supported by this allocator.');
275
+ }
276
+ const framebuffer = this._allocator.allocateFramebuffer(desc);
277
+ if (autoCleanup) {
278
+ this._cleanupCallbacks.push(()=>{
279
+ this._allocator.releaseFramebuffer(framebuffer);
280
+ });
281
+ }
282
+ return framebuffer;
283
+ }
284
+ /** @internal */ _releaseFramebuffer(framebuffer) {
285
+ if (!this._allocator.releaseFramebuffer) {
286
+ throw new Error('RenderGraphExecutor: framebuffer release is not supported by this allocator.');
287
+ }
288
+ this._allocator.releaseFramebuffer(framebuffer);
289
+ }
290
+ /** @internal */ _resolveFramebufferDesc(desc, accessScope) {
291
+ const resolveAttachment = (attachment)=>{
292
+ if (attachment instanceof RGHandle) {
293
+ if (accessScope) {
294
+ this._assertDeclaredAccess(accessScope, attachment, 'texture');
295
+ }
296
+ return this._resolveResource(attachment);
297
+ }
298
+ return attachment;
299
+ };
300
+ const colors = Array.isArray(desc.colorAttachments) ? desc.colorAttachments.map(resolveAttachment) : desc.colorAttachments ? resolveAttachment(desc.colorAttachments) : null;
301
+ return {
302
+ ...desc,
303
+ colorAttachments: colors,
304
+ depthAttachment: resolveAttachment(desc.depthAttachment)
305
+ };
306
+ }
307
+ /** @internal */ _resolveResource(handle) {
308
+ const imported = this._importedTextures.get(handle._id);
309
+ if (imported !== undefined) {
310
+ return imported;
311
+ }
312
+ const resolvedImported = this._resolvedImportedTextures.get(handle._id);
313
+ if (resolvedImported !== undefined) {
314
+ return resolvedImported;
315
+ }
316
+ const importedAlias = this._importedTextureAliases.get(handle._id);
317
+ if (importedAlias !== undefined) {
318
+ const aliased = this._importedTextures.get(importedAlias) ?? this._resolvedImportedTextures.get(importedAlias);
319
+ if (aliased !== undefined) {
320
+ return aliased;
321
+ }
322
+ }
323
+ const allocated = this._allocatedTextures.get(handle._id);
324
+ if (allocated !== undefined) {
325
+ return allocated;
326
+ }
327
+ throw new Error(`RenderGraphExecutor: cannot resolve resource "${handle.name}" (id=${handle._id}). ` + `It may not have been allocated yet or was already released.`);
328
+ }
329
+ /** @internal */ _createAccessScope(pass) {
330
+ const accessibleIds = new Set();
331
+ const textureIds = new Set();
332
+ const framebufferIds = new Set();
333
+ for (const resource of pass.reads){
334
+ accessibleIds.add(resource.id);
335
+ if (resource.kind === 'transient' || resource.kind === 'imported') {
336
+ textureIds.add(resource.id);
337
+ } else if (resource.kind === 'framebuffer') {
338
+ framebufferIds.add(resource.id);
339
+ }
340
+ }
341
+ for (const resource of pass.writes){
342
+ accessibleIds.add(resource.id);
343
+ if (resource.kind === 'transient' || resource.kind === 'imported') {
344
+ textureIds.add(resource.id);
345
+ } else if (resource.kind === 'framebuffer') {
346
+ framebufferIds.add(resource.id);
347
+ }
348
+ }
349
+ return {
350
+ passName: pass.name,
351
+ accessibleIds,
352
+ textureIds,
353
+ framebufferIds
354
+ };
355
+ }
356
+ /** @internal */ _assertDeclaredAccess(accessScope, handle, access) {
357
+ if (!accessScope.accessibleIds.has(handle._id)) {
358
+ throw new Error(`RenderGraphExecutor: pass "${accessScope.passName}" tried to access ${access} "${handle.name}" ` + `without declaring a read/write dependency.`);
359
+ }
360
+ if (access === 'texture' && !accessScope.textureIds.has(handle._id)) {
361
+ throw new Error(`RenderGraphExecutor: pass "${accessScope.passName}" tried to access "${handle.name}" as a texture, ` + `but it is not a texture resource.`);
362
+ }
363
+ if (access === 'framebuffer' && !accessScope.framebufferIds.has(handle._id)) {
364
+ throw new Error(`RenderGraphExecutor: pass "${accessScope.passName}" tried to access "${handle.name}" as a framebuffer, ` + `but it is not a framebuffer resource.`);
365
+ }
366
+ }
367
+ /** @internal */ _wrapSubpassError(passName, subpassName, error) {
368
+ const message = error instanceof Error ? error.message : String(error);
369
+ const wrapped = new Error(`RenderGraphExecutor: pass "${passName}" subpass "${subpassName}" failed: ${message}`);
370
+ wrapped.cause = error;
371
+ return wrapped;
372
+ }
373
+ /** @internal */ _createContext(accessScope) {
129
374
  const self = this;
130
375
  return {
131
376
  getTexture (handle) {
132
- // Check imported first
133
- const imported = self._importedTextures.get(handle._id);
134
- if (imported !== undefined) {
135
- return imported;
136
- }
137
- // Check allocated transient
138
- const allocated = self._allocatedTextures.get(handle._id);
139
- if (allocated !== undefined) {
140
- return allocated;
377
+ self._assertDeclaredAccess(accessScope, handle, 'texture');
378
+ return self._resolveResource(handle);
379
+ },
380
+ getFramebuffer (handle) {
381
+ self._assertDeclaredAccess(accessScope, handle, 'framebuffer');
382
+ const framebuffer = self._allocatedFramebuffers.get(handle._id);
383
+ if (framebuffer !== undefined) {
384
+ return framebuffer;
141
385
  }
142
- throw new Error(`RenderGraphExecutor: cannot resolve resource "${handle.name}" (id=${handle._id}). ` + `It may not have been allocated yet or was already released.`);
386
+ throw new Error(`RenderGraphExecutor: cannot resolve framebuffer "${handle.name}" (id=${handle._id}). ` + `It may not have been allocated yet or was already released.`);
387
+ },
388
+ createFramebuffer (desc) {
389
+ return self._createFramebuffer(self._resolveFramebufferDesc(desc, accessScope));
390
+ },
391
+ deferCleanup (callback) {
392
+ self._cleanupCallbacks.push(callback);
143
393
  }
144
394
  };
145
395
  }
@@ -1 +1 @@
1
- {"version":3,"file":"executor.js","sources":["../../../src/render/rendergraph/executor.ts"],"sourcesContent":["import type {\r\n CompiledRenderGraph,\r\n RGTextureAllocator,\r\n RGTextureDesc,\r\n RGResolvedSize,\r\n RGExecuteContext,\r\n RGExecuteFn\r\n} from './types';\r\nimport type { RGHandle } from './types';\r\n\r\n/**\r\n * Executes a compiled render graph with automatic resource lifecycle management.\r\n *\r\n * The executor allocates transient textures before their first use and releases\r\n * them after their last use, using the provided {@link RGTextureAllocator}.\r\n *\r\n * Usage:\r\n * ```ts\r\n * const executor = new RenderGraphExecutor(myAllocator, backbufferWidth, backbufferHeight);\r\n * executor.setImportedTexture(backbufferHandle, actualBackbufferTexture);\r\n * executor.execute(compiledGraph);\r\n * ```\r\n *\r\n * @typeParam TTexture - The concrete texture type (e.g. `Texture2D`).\r\n * @public\r\n */\r\nexport class RenderGraphExecutor<TTexture = unknown> {\r\n /** @internal */\r\n private _allocator: RGTextureAllocator<TTexture>;\r\n /** @internal */\r\n private _backbufferWidth: number;\r\n /** @internal */\r\n private _backbufferHeight: number;\r\n /** @internal */\r\n private _importedTextures: Map<number, TTexture> = new Map();\r\n /** @internal */\r\n private _allocatedTextures: Map<number, TTexture> = new Map();\r\n\r\n constructor(allocator: RGTextureAllocator<TTexture>, backbufferWidth: number, backbufferHeight: number) {\r\n this._allocator = allocator;\r\n this._backbufferWidth = backbufferWidth;\r\n this._backbufferHeight = backbufferHeight;\r\n }\r\n\r\n /**\r\n * Update the backbuffer dimensions used for 'backbuffer-relative' sizing.\r\n */\r\n setBackbufferSize(width: number, height: number): void {\r\n this._backbufferWidth = width;\r\n this._backbufferHeight = height;\r\n }\r\n\r\n /**\r\n * Register an imported (external) texture so it can be resolved during execution.\r\n *\r\n * @param handle - The handle returned from {@link RenderGraph.importTexture}.\r\n * @param texture - The actual GPU texture object.\r\n */\r\n setImportedTexture(handle: RGHandle, texture: TTexture): void {\r\n this._importedTextures.set(handle._id, texture);\r\n }\r\n\r\n /**\r\n * Execute the compiled graph with full resource lifecycle management.\r\n *\r\n * For each pass in topological order:\r\n * 1. Allocate any transient resources whose lifetime begins at this pass\r\n * 2. Invoke the pass's execute callback with a context that resolves handles\r\n * 3. Release any transient resources whose lifetime ends at this pass\r\n *\r\n * @param compiled - The compiled graph from {@link RenderGraph.compile}.\r\n */\r\n execute(compiled: CompiledRenderGraph): void {\r\n // Build per-pass allocation and release schedules\r\n const allocateAt = new Map<number, number[]>(); // passIndex -> resourceIds to allocate\r\n const releaseAt = new Map<number, number[]>(); // passIndex -> resourceIds to release\r\n\r\n for (const [resId, lifetime] of compiled.lifetimes) {\r\n if (lifetime.resource.kind === 'transient') {\r\n if (!allocateAt.has(lifetime.firstUse)) {\r\n allocateAt.set(lifetime.firstUse, []);\r\n }\r\n allocateAt.get(lifetime.firstUse)!.push(resId);\r\n\r\n if (!releaseAt.has(lifetime.lastUse)) {\r\n releaseAt.set(lifetime.lastUse, []);\r\n }\r\n releaseAt.get(lifetime.lastUse)!.push(resId);\r\n }\r\n }\r\n\r\n const ctx = this._createContext();\r\n\r\n for (let i = 0; i < compiled.orderedPasses.length; i++) {\r\n const pass = compiled.orderedPasses[i];\r\n\r\n // Allocate resources that start at this pass\r\n const toAllocate = allocateAt.get(i);\r\n if (toAllocate) {\r\n for (const resId of toAllocate) {\r\n const lifetime = compiled.lifetimes.get(resId)!;\r\n const desc = lifetime.resource.desc!;\r\n const size = this._resolveSize(desc);\r\n const texture = this._allocator.allocate(desc, size);\r\n this._allocatedTextures.set(resId, texture);\r\n }\r\n }\r\n\r\n // Execute the pass with exception safety for resource cleanup\r\n try {\r\n if (pass.executeFn) {\r\n (pass.executeFn as RGExecuteFn<unknown>)(ctx, pass.data);\r\n }\r\n } finally {\r\n // Release resources that end at this pass (always runs even if pass throws)\r\n const toRelease = releaseAt.get(i);\r\n if (toRelease) {\r\n for (const resId of toRelease) {\r\n const texture = this._allocatedTextures.get(resId);\r\n if (texture !== undefined) {\r\n this._allocator.release(texture);\r\n this._allocatedTextures.delete(resId);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Clear imported texture registrations and any leftover allocated textures.\r\n * Call this after execution or when resetting for a new frame.\r\n */\r\n reset(): void {\r\n // Release any textures that weren't released (shouldn't happen in normal flow)\r\n for (const texture of this._allocatedTextures.values()) {\r\n this._allocator.release(texture);\r\n }\r\n this._allocatedTextures.clear();\r\n this._importedTextures.clear();\r\n }\r\n\r\n // ─── Private ────────────────────────────────────────────────────────\r\n\r\n /** @internal */\r\n private _resolveSize(desc: RGTextureDesc): RGResolvedSize {\r\n const mode = desc.sizeMode ?? 'backbuffer-relative';\r\n if (mode === 'absolute') {\r\n return {\r\n width: desc.width ?? 1,\r\n height: desc.height ?? 1\r\n };\r\n }\r\n // backbuffer-relative: width/height are scale factors (default 1.0)\r\n const scaleX = desc.width ?? 1.0;\r\n const scaleY = desc.height ?? 1.0;\r\n return {\r\n width: Math.max(1, Math.floor(this._backbufferWidth * scaleX)),\r\n height: Math.max(1, Math.floor(this._backbufferHeight * scaleY))\r\n };\r\n }\r\n\r\n /** @internal */\r\n private _createContext(): RGExecuteContext {\r\n const self = this;\r\n return {\r\n getTexture<T>(handle: RGHandle): T {\r\n // Check imported first\r\n const imported = self._importedTextures.get(handle._id);\r\n if (imported !== undefined) {\r\n return imported as unknown as T;\r\n }\r\n // Check allocated transient\r\n const allocated = self._allocatedTextures.get(handle._id);\r\n if (allocated !== undefined) {\r\n return allocated as unknown as T;\r\n }\r\n throw new Error(\r\n `RenderGraphExecutor: cannot resolve resource \"${handle.name}\" (id=${handle._id}). ` +\r\n `It may not have been allocated yet or was already released.`\r\n );\r\n }\r\n };\r\n }\r\n}\r\n"],"names":["RenderGraphExecutor","_importedTextures","Map","_allocatedTextures","allocator","backbufferWidth","backbufferHeight","_allocator","_backbufferWidth","_backbufferHeight","setBackbufferSize","width","height","setImportedTexture","handle","texture","set","_id","execute","compiled","allocateAt","releaseAt","resId","lifetime","lifetimes","resource","kind","has","firstUse","get","push","lastUse","ctx","_createContext","i","orderedPasses","length","pass","toAllocate","desc","size","_resolveSize","allocate","executeFn","data","toRelease","undefined","release","delete","reset","values","clear","mode","sizeMode","scaleX","scaleY","Math","max","floor","self","getTexture","imported","allocated","Error","name"],"mappings":"AAUA;;;;;;;;;;;;;;;AAeC,IACM,MAAMA,mBAAAA,CAAAA;qBAEX,UAAiD;qBAEjD,gBAAiC;qBAEjC,iBAAkC;AAClC,qBACQC,iBAA2C,GAAA,IAAIC,GAAM,EAAA;AAC7D,qBACQC,kBAA4C,GAAA,IAAID,GAAM,EAAA;AAE9D,IAAA,WAAA,CAAYE,SAAuC,EAAEC,eAAuB,EAAEC,gBAAwB,CAAE;QACtG,IAAI,CAACC,UAAU,GAAGH,SAAAA;QAClB,IAAI,CAACI,gBAAgB,GAAGH,eAAAA;QACxB,IAAI,CAACI,iBAAiB,GAAGH,gBAAAA;AAC3B;AAEA;;AAEC,MACDI,iBAAkBC,CAAAA,KAAa,EAAEC,MAAc,EAAQ;QACrD,IAAI,CAACJ,gBAAgB,GAAGG,KAAAA;QACxB,IAAI,CAACF,iBAAiB,GAAGG,MAAAA;AAC3B;AAEA;;;;;AAKC,MACDC,kBAAmBC,CAAAA,MAAgB,EAAEC,OAAiB,EAAQ;AAC5D,QAAA,IAAI,CAACd,iBAAiB,CAACe,GAAG,CAACF,MAAAA,CAAOG,GAAG,EAAEF,OAAAA,CAAAA;AACzC;AAEA;;;;;;;;;MAUAG,OAAAA,CAAQC,QAA6B,EAAQ;;QAE3C,MAAMC,UAAAA,GAAa,IAAIlB,GAAAA,EAAAA,CAAAA;QACvB,MAAMmB,SAAAA,GAAY,IAAInB,GAAAA,EAAAA,CAAAA;AAEtB,QAAA,KAAK,MAAM,CAACoB,KAAAA,EAAOC,SAAS,IAAIJ,QAAAA,CAASK,SAAS,CAAE;AAClD,YAAA,IAAID,QAASE,CAAAA,QAAQ,CAACC,IAAI,KAAK,WAAa,EAAA;AAC1C,gBAAA,IAAI,CAACN,UAAWO,CAAAA,GAAG,CAACJ,QAAAA,CAASK,QAAQ,CAAG,EAAA;AACtCR,oBAAAA,UAAAA,CAAWJ,GAAG,CAACO,QAASK,CAAAA,QAAQ,EAAE,EAAE,CAAA;AACtC;AACAR,gBAAAA,UAAAA,CAAWS,GAAG,CAACN,QAAAA,CAASK,QAAQ,CAAA,CAAGE,IAAI,CAACR,KAAAA,CAAAA;AAExC,gBAAA,IAAI,CAACD,SAAUM,CAAAA,GAAG,CAACJ,QAAAA,CAASQ,OAAO,CAAG,EAAA;AACpCV,oBAAAA,SAAAA,CAAUL,GAAG,CAACO,QAASQ,CAAAA,OAAO,EAAE,EAAE,CAAA;AACpC;AACAV,gBAAAA,SAAAA,CAAUQ,GAAG,CAACN,QAAAA,CAASQ,OAAO,CAAA,CAAGD,IAAI,CAACR,KAAAA,CAAAA;AACxC;AACF;QAEA,MAAMU,GAAAA,GAAM,IAAI,CAACC,cAAc,EAAA;QAE/B,IAAK,IAAIC,IAAI,CAAGA,EAAAA,CAAAA,GAAIf,SAASgB,aAAa,CAACC,MAAM,EAAEF,CAAK,EAAA,CAAA;AACtD,YAAA,MAAMG,IAAOlB,GAAAA,QAAAA,CAASgB,aAAa,CAACD,CAAE,CAAA;;YAGtC,MAAMI,UAAAA,GAAalB,UAAWS,CAAAA,GAAG,CAACK,CAAAA,CAAAA;AAClC,YAAA,IAAII,UAAY,EAAA;gBACd,KAAK,MAAMhB,SAASgB,UAAY,CAAA;AAC9B,oBAAA,MAAMf,QAAWJ,GAAAA,QAAAA,CAASK,SAAS,CAACK,GAAG,CAACP,KAAAA,CAAAA;AACxC,oBAAA,MAAMiB,IAAOhB,GAAAA,QAAAA,CAASE,QAAQ,CAACc,IAAI;AACnC,oBAAA,MAAMC,IAAO,GAAA,IAAI,CAACC,YAAY,CAACF,IAAAA,CAAAA;AAC/B,oBAAA,MAAMxB,UAAU,IAAI,CAACR,UAAU,CAACmC,QAAQ,CAACH,IAAMC,EAAAA,IAAAA,CAAAA;AAC/C,oBAAA,IAAI,CAACrC,kBAAkB,CAACa,GAAG,CAACM,KAAOP,EAAAA,OAAAA,CAAAA;AACrC;AACF;;YAGA,IAAI;gBACF,IAAIsB,IAAAA,CAAKM,SAAS,EAAE;AACjBN,oBAAAA,IAAAA,CAAKM,SAAS,CAA0BX,GAAKK,EAAAA,IAAAA,CAAKO,IAAI,CAAA;AACzD;aACQ,QAAA;;gBAER,MAAMC,SAAAA,GAAYxB,SAAUQ,CAAAA,GAAG,CAACK,CAAAA,CAAAA;AAChC,gBAAA,IAAIW,SAAW,EAAA;oBACb,KAAK,MAAMvB,SAASuB,SAAW,CAAA;AAC7B,wBAAA,MAAM9B,UAAU,IAAI,CAACZ,kBAAkB,CAAC0B,GAAG,CAACP,KAAAA,CAAAA;AAC5C,wBAAA,IAAIP,YAAY+B,SAAW,EAAA;AACzB,4BAAA,IAAI,CAACvC,UAAU,CAACwC,OAAO,CAAChC,OAAAA,CAAAA;AACxB,4BAAA,IAAI,CAACZ,kBAAkB,CAAC6C,MAAM,CAAC1B,KAAAA,CAAAA;AACjC;AACF;AACF;AACF;AACF;AACF;AAEA;;;AAGC,MACD2B,KAAc,GAAA;;AAEZ,QAAA,KAAK,MAAMlC,OAAW,IAAA,IAAI,CAACZ,kBAAkB,CAAC+C,MAAM,EAAI,CAAA;AACtD,YAAA,IAAI,CAAC3C,UAAU,CAACwC,OAAO,CAAChC,OAAAA,CAAAA;AAC1B;QACA,IAAI,CAACZ,kBAAkB,CAACgD,KAAK,EAAA;QAC7B,IAAI,CAAClD,iBAAiB,CAACkD,KAAK,EAAA;AAC9B;;AAIA,qBACQV,YAAaF,CAAAA,IAAmB,EAAkB;QACxD,MAAMa,IAAAA,GAAOb,IAAKc,CAAAA,QAAQ,IAAI,qBAAA;AAC9B,QAAA,IAAID,SAAS,UAAY,EAAA;YACvB,OAAO;gBACLzC,KAAO4B,EAAAA,IAAAA,CAAK5B,KAAK,IAAI,CAAA;gBACrBC,MAAQ2B,EAAAA,IAAAA,CAAK3B,MAAM,IAAI;AACzB,aAAA;AACF;;QAEA,MAAM0C,MAAAA,GAASf,IAAK5B,CAAAA,KAAK,IAAI,GAAA;QAC7B,MAAM4C,MAAAA,GAAShB,IAAK3B,CAAAA,MAAM,IAAI,GAAA;QAC9B,OAAO;YACLD,KAAO6C,EAAAA,IAAAA,CAAKC,GAAG,CAAC,CAAGD,EAAAA,IAAAA,CAAKE,KAAK,CAAC,IAAI,CAAClD,gBAAgB,GAAG8C,MAAAA,CAAAA,CAAAA;YACtD1C,MAAQ4C,EAAAA,IAAAA,CAAKC,GAAG,CAAC,CAAGD,EAAAA,IAAAA,CAAKE,KAAK,CAAC,IAAI,CAACjD,iBAAiB,GAAG8C,MAAAA,CAAAA;AAC1D,SAAA;AACF;qBAGA,cAA2C,GAAA;AACzC,QAAA,MAAMI,OAAO,IAAI;QACjB,OAAO;AACLC,YAAAA,UAAAA,CAAAA,CAAc9C,MAAgB,EAAA;;AAE5B,gBAAA,MAAM+C,WAAWF,IAAK1D,CAAAA,iBAAiB,CAAC4B,GAAG,CAACf,OAAOG,GAAG,CAAA;AACtD,gBAAA,IAAI4C,aAAaf,SAAW,EAAA;oBAC1B,OAAOe,QAAAA;AACT;;AAEA,gBAAA,MAAMC,YAAYH,IAAKxD,CAAAA,kBAAkB,CAAC0B,GAAG,CAACf,OAAOG,GAAG,CAAA;AACxD,gBAAA,IAAI6C,cAAchB,SAAW,EAAA;oBAC3B,OAAOgB,SAAAA;AACT;AACA,gBAAA,MAAM,IAAIC,KACR,CAAA,CAAC,8CAA8C,EAAEjD,MAAAA,CAAOkD,IAAI,CAAC,MAAM,EAAElD,MAAAA,CAAOG,GAAG,CAAC,GAAG,CAAC,GAClF,CAAC,2DAA2D,CAAC,CAAA;AAEnE;AACF,SAAA;AACF;AACF;;;;"}
1
+ {"version":3,"file":"executor.js","sources":["../../../src/render/rendergraph/executor.ts"],"sourcesContent":["import type {\r\n CompiledRenderGraph,\r\n RGTextureAllocator,\r\n RGTextureDesc,\r\n RGFramebufferDesc,\r\n RGResolvedSize,\r\n RGExecuteContext,\r\n RGExecuteFn,\r\n RGPass\r\n} from './types';\r\nimport { RGHandle } from './types';\r\n\r\ninterface RGPassAccessScope {\r\n passName: string;\r\n accessibleIds: Set<number>;\r\n textureIds: Set<number>;\r\n framebufferIds: Set<number>;\r\n}\r\n\r\n/**\r\n * Executes a compiled render graph with automatic resource lifecycle management.\r\n *\r\n * The executor allocates transient textures before their first use and releases\r\n * them after their last use, using the provided {@link RGTextureAllocator}.\r\n *\r\n * Usage:\r\n * ```ts\r\n * const executor = new RenderGraphExecutor(myAllocator, backbufferWidth, backbufferHeight);\r\n * executor.setImportedTexture(backbufferHandle, actualBackbufferTexture);\r\n * executor.execute(compiledGraph);\r\n * ```\r\n *\r\n * @typeParam TTexture - The concrete texture type (e.g. `Texture2D`).\r\n * @public\r\n */\r\nexport class RenderGraphExecutor<TTexture = unknown, TFramebuffer = unknown> {\r\n /** @internal */\r\n private _allocator: RGTextureAllocator<TTexture, TFramebuffer>;\r\n /** @internal */\r\n private _backbufferWidth: number;\r\n /** @internal */\r\n private _backbufferHeight: number;\r\n /** @internal */\r\n private _importedTextures: Map<number, TTexture> = new Map();\r\n /** @internal */\r\n private _allocatedTextures: Map<number, TTexture> = new Map();\r\n /** @internal */\r\n private _allocatedFramebuffers: Map<number, TFramebuffer> = new Map();\r\n /** @internal */\r\n private _importedTextureAliases: Map<number, number> = new Map();\r\n /** @internal */\r\n private _resolvedImportedTextures: Map<number, TTexture> = new Map();\r\n /** @internal */\r\n private _cleanupCallbacks: Array<() => void> = [];\r\n\r\n constructor(\r\n allocator: RGTextureAllocator<TTexture, TFramebuffer>,\r\n backbufferWidth: number,\r\n backbufferHeight: number\r\n ) {\r\n this._allocator = allocator;\r\n this._backbufferWidth = backbufferWidth;\r\n this._backbufferHeight = backbufferHeight;\r\n }\r\n\r\n /**\r\n * Update the backbuffer dimensions used for 'backbuffer-relative' sizing.\r\n */\r\n setBackbufferSize(width: number, height: number): void {\r\n this._backbufferWidth = width;\r\n this._backbufferHeight = height;\r\n }\r\n\r\n /**\r\n * Register an imported (external) texture so it can be resolved during execution.\r\n *\r\n * @param handle - The handle returned from {@link RenderGraph.importTexture}.\r\n * @param texture - The actual GPU texture object.\r\n */\r\n setImportedTexture(handle: RGHandle, texture: TTexture): void {\r\n this._importedTextures.set(handle._id, texture);\r\n }\r\n\r\n /**\r\n * Execute the compiled graph with full resource lifecycle management.\r\n *\r\n * For each pass in topological order:\r\n * 1. Allocate any transient resources whose lifetime begins at this pass\r\n * 2. Invoke the pass's execute callback with a context that resolves handles\r\n * 3. Release any transient resources whose lifetime ends at this pass\r\n *\r\n * @param compiled - The compiled graph from {@link RenderGraph.compile}.\r\n */\r\n execute(compiled: CompiledRenderGraph): void {\r\n this._cleanupCallbacks.length = 0;\r\n this._resolveImportedTextureAliases(compiled);\r\n\r\n // Build per-pass allocation and release schedules\r\n const allocateAt = new Map<number, number[]>(); // passIndex -> transient texture resourceIds to allocate\r\n const releaseAt = new Map<number, number[]>(); // passIndex -> transient texture resourceIds to release\r\n const allocateFramebufferAt = new Map<number, number[]>(); // passIndex -> framebuffer resourceIds to allocate\r\n const releaseFramebufferAt = new Map<number, number[]>(); // passIndex -> framebuffer resourceIds to release\r\n\r\n for (const [resId, lifetime] of compiled.lifetimes) {\r\n if (lifetime.resource.kind === 'transient') {\r\n if (!allocateAt.has(lifetime.firstUse)) {\r\n allocateAt.set(lifetime.firstUse, []);\r\n }\r\n allocateAt.get(lifetime.firstUse)!.push(resId);\r\n\r\n if (!releaseAt.has(lifetime.lastUse)) {\r\n releaseAt.set(lifetime.lastUse, []);\r\n }\r\n releaseAt.get(lifetime.lastUse)!.push(resId);\r\n } else if (lifetime.resource.kind === 'framebuffer') {\r\n if (!allocateFramebufferAt.has(lifetime.firstUse)) {\r\n allocateFramebufferAt.set(lifetime.firstUse, []);\r\n }\r\n allocateFramebufferAt.get(lifetime.firstUse)!.push(resId);\r\n\r\n if (!releaseFramebufferAt.has(lifetime.lastUse)) {\r\n releaseFramebufferAt.set(lifetime.lastUse, []);\r\n }\r\n releaseFramebufferAt.get(lifetime.lastUse)!.push(resId);\r\n }\r\n }\r\n\r\n let completed = false;\r\n let executionError: unknown = null;\r\n try {\r\n for (let i = 0; i < compiled.orderedPasses.length; i++) {\r\n const pass = compiled.orderedPasses[i];\r\n\r\n // Allocate resources that start at this pass\r\n const toAllocate = allocateAt.get(i);\r\n if (toAllocate) {\r\n for (const resId of toAllocate) {\r\n const lifetime = compiled.lifetimes.get(resId)!;\r\n const desc = lifetime.resource.desc as RGTextureDesc;\r\n const size = this._resolveSize(desc);\r\n const texture = this._allocator.allocate(desc, size);\r\n this._allocatedTextures.set(resId, texture);\r\n }\r\n }\r\n\r\n // Allocate framebuffer views after their texture attachments are available.\r\n const framebuffersToAllocate = allocateFramebufferAt.get(i);\r\n if (framebuffersToAllocate) {\r\n for (const resId of framebuffersToAllocate) {\r\n const lifetime = compiled.lifetimes.get(resId)!;\r\n const desc = lifetime.resource.desc as RGFramebufferDesc;\r\n const framebuffer = this._createFramebuffer(this._resolveFramebufferDesc(desc), false);\r\n this._allocatedFramebuffers.set(resId, framebuffer);\r\n }\r\n }\r\n\r\n // Execute the pass with exception safety for resource cleanup.\r\n // Release errors must not hide the original pass execution error.\r\n let passError: unknown = null;\r\n try {\r\n if (pass.subpasses.length > 0) {\r\n const accessScope = this._createAccessScope(pass);\r\n const ctx = this._createContext(accessScope);\r\n for (const subpass of pass.subpasses) {\r\n try {\r\n (subpass.executeFn as RGExecuteFn<unknown>)(ctx, pass.data);\r\n } catch (e) {\r\n throw this._wrapSubpassError(pass.name, subpass.name, e);\r\n }\r\n }\r\n } else if (pass.executeFn) {\r\n const accessScope = this._createAccessScope(pass);\r\n const ctx = this._createContext(accessScope);\r\n (pass.executeFn as RGExecuteFn<unknown>)(ctx, pass.data);\r\n }\r\n } catch (e) {\r\n passError = e;\r\n }\r\n\r\n let releaseError: unknown = null;\r\n const framebuffersToRelease = releaseFramebufferAt.get(i);\r\n if (framebuffersToRelease) {\r\n for (const resId of framebuffersToRelease) {\r\n const framebuffer = this._allocatedFramebuffers.get(resId);\r\n if (framebuffer !== undefined) {\r\n try {\r\n this._releaseFramebuffer(framebuffer);\r\n this._allocatedFramebuffers.delete(resId);\r\n } catch (e) {\r\n releaseError ??= e;\r\n }\r\n }\r\n }\r\n }\r\n // Release resources that end at this pass (always runs even if pass throws)\r\n const toRelease = releaseAt.get(i);\r\n if (toRelease) {\r\n for (const resId of toRelease) {\r\n const texture = this._allocatedTextures.get(resId);\r\n if (texture !== undefined) {\r\n try {\r\n this._allocator.release(texture);\r\n this._allocatedTextures.delete(resId);\r\n } catch (e) {\r\n releaseError ??= e;\r\n }\r\n }\r\n }\r\n }\r\n if (passError) {\r\n throw passError;\r\n }\r\n if (releaseError) {\r\n throw releaseError;\r\n }\r\n }\r\n completed = true;\r\n } catch (e) {\r\n executionError = e;\r\n } finally {\r\n let cleanupError: unknown = null;\r\n try {\r\n this._runCleanupCallbacks();\r\n } catch (e) {\r\n cleanupError = e;\r\n } finally {\r\n if (!completed) {\r\n try {\r\n this.reset();\r\n } catch (e) {\r\n cleanupError ??= e;\r\n }\r\n }\r\n }\r\n if (executionError) {\r\n throw executionError;\r\n }\r\n if (cleanupError) {\r\n throw cleanupError;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Clear imported texture registrations and any leftover allocated textures.\r\n * Call this after execution or when resetting for a new frame.\r\n */\r\n reset(): void {\r\n this._runCleanupCallbacks();\r\n // Release any textures that weren't released (shouldn't happen in normal flow)\r\n for (const framebuffer of this._allocatedFramebuffers.values()) {\r\n this._releaseFramebuffer(framebuffer);\r\n }\r\n this._allocatedFramebuffers.clear();\r\n for (const texture of this._allocatedTextures.values()) {\r\n this._allocator.release(texture);\r\n }\r\n this._allocatedTextures.clear();\r\n this._importedTextures.clear();\r\n this._importedTextureAliases.clear();\r\n this._resolvedImportedTextures.clear();\r\n }\r\n\r\n // ─── Private ────────────────────────────────────────────────────────\r\n\r\n /** @internal */\r\n private _resolveSize(desc: RGTextureDesc): RGResolvedSize {\r\n const mode = desc.sizeMode ?? 'backbuffer-relative';\r\n if (mode === 'absolute') {\r\n return {\r\n width: desc.width ?? 1,\r\n height: desc.height ?? 1\r\n };\r\n }\r\n // backbuffer-relative: width/height are scale factors (default 1.0)\r\n const scaleX = desc.width ?? 1.0;\r\n const scaleY = desc.height ?? 1.0;\r\n return {\r\n width: Math.max(1, Math.floor(this._backbufferWidth * scaleX)),\r\n height: Math.max(1, Math.floor(this._backbufferHeight * scaleY))\r\n };\r\n }\r\n\r\n /** @internal */\r\n private _resolveImportedTextureAliases(compiled: CompiledRenderGraph): void {\r\n this._importedTextureAliases.clear();\r\n this._resolvedImportedTextures.clear();\r\n const physicalToTexture = new Map<number, TTexture>();\r\n for (const lifetime of compiled.lifetimes.values()) {\r\n const resource = lifetime.resource;\r\n if (resource.kind !== 'imported') {\r\n continue;\r\n }\r\n const texture =\r\n this._importedTextures.get(resource.id) ?? this._importedTextures.get(resource.physicalId);\r\n if (texture !== undefined) {\r\n physicalToTexture.set(resource.physicalId, texture);\r\n }\r\n }\r\n for (const lifetime of compiled.lifetimes.values()) {\r\n const resource = lifetime.resource;\r\n if (resource.kind !== 'imported') {\r\n continue;\r\n }\r\n this._importedTextureAliases.set(resource.id, resource.physicalId);\r\n const texture = physicalToTexture.get(resource.physicalId);\r\n if (texture !== undefined) {\r\n this._resolvedImportedTextures.set(resource.id, texture);\r\n this._resolvedImportedTextures.set(resource.physicalId, texture);\r\n }\r\n }\r\n }\r\n\r\n /** @internal */\r\n private _runCleanupCallbacks(): void {\r\n let error: unknown = null;\r\n while (this._cleanupCallbacks.length > 0) {\r\n const callback = this._cleanupCallbacks.pop()!;\r\n try {\r\n callback();\r\n } catch (e) {\r\n error ??= e;\r\n }\r\n }\r\n if (error) {\r\n throw error;\r\n }\r\n }\r\n\r\n /** @internal */\r\n private _createFramebuffer(desc: RGFramebufferDesc, autoCleanup = true): TFramebuffer {\r\n if (!this._allocator.allocateFramebuffer || !this._allocator.releaseFramebuffer) {\r\n throw new Error('RenderGraphExecutor: framebuffer allocation is not supported by this allocator.');\r\n }\r\n const framebuffer = this._allocator.allocateFramebuffer(desc);\r\n if (autoCleanup) {\r\n this._cleanupCallbacks.push(() => {\r\n this._allocator.releaseFramebuffer!(framebuffer);\r\n });\r\n }\r\n return framebuffer;\r\n }\r\n\r\n /** @internal */\r\n private _releaseFramebuffer(framebuffer: TFramebuffer): void {\r\n if (!this._allocator.releaseFramebuffer) {\r\n throw new Error('RenderGraphExecutor: framebuffer release is not supported by this allocator.');\r\n }\r\n this._allocator.releaseFramebuffer(framebuffer);\r\n }\r\n\r\n /** @internal */\r\n private _resolveFramebufferDesc(\r\n desc: RGFramebufferDesc,\r\n accessScope?: RGPassAccessScope\r\n ): RGFramebufferDesc {\r\n const resolveAttachment = (attachment: unknown): unknown => {\r\n if (attachment instanceof RGHandle) {\r\n if (accessScope) {\r\n this._assertDeclaredAccess(accessScope, attachment, 'texture');\r\n }\r\n return this._resolveResource(attachment);\r\n }\r\n return attachment;\r\n };\r\n const colors = Array.isArray(desc.colorAttachments)\r\n ? desc.colorAttachments.map(resolveAttachment)\r\n : desc.colorAttachments\r\n ? resolveAttachment(desc.colorAttachments)\r\n : null;\r\n return {\r\n ...desc,\r\n colorAttachments: colors,\r\n depthAttachment: resolveAttachment(desc.depthAttachment)\r\n };\r\n }\r\n\r\n /** @internal */\r\n private _resolveResource(handle: RGHandle): TTexture {\r\n const imported = this._importedTextures.get(handle._id);\r\n if (imported !== undefined) {\r\n return imported;\r\n }\r\n const resolvedImported = this._resolvedImportedTextures.get(handle._id);\r\n if (resolvedImported !== undefined) {\r\n return resolvedImported;\r\n }\r\n const importedAlias = this._importedTextureAliases.get(handle._id);\r\n if (importedAlias !== undefined) {\r\n const aliased =\r\n this._importedTextures.get(importedAlias) ?? this._resolvedImportedTextures.get(importedAlias);\r\n if (aliased !== undefined) {\r\n return aliased;\r\n }\r\n }\r\n const allocated = this._allocatedTextures.get(handle._id);\r\n if (allocated !== undefined) {\r\n return allocated;\r\n }\r\n throw new Error(\r\n `RenderGraphExecutor: cannot resolve resource \"${handle.name}\" (id=${handle._id}). ` +\r\n `It may not have been allocated yet or was already released.`\r\n );\r\n }\r\n\r\n /** @internal */\r\n private _createAccessScope(pass: RGPass): RGPassAccessScope {\r\n const accessibleIds = new Set<number>();\r\n const textureIds = new Set<number>();\r\n const framebufferIds = new Set<number>();\r\n for (const resource of pass.reads) {\r\n accessibleIds.add(resource.id);\r\n if (resource.kind === 'transient' || resource.kind === 'imported') {\r\n textureIds.add(resource.id);\r\n } else if (resource.kind === 'framebuffer') {\r\n framebufferIds.add(resource.id);\r\n }\r\n }\r\n for (const resource of pass.writes) {\r\n accessibleIds.add(resource.id);\r\n if (resource.kind === 'transient' || resource.kind === 'imported') {\r\n textureIds.add(resource.id);\r\n } else if (resource.kind === 'framebuffer') {\r\n framebufferIds.add(resource.id);\r\n }\r\n }\r\n return {\r\n passName: pass.name,\r\n accessibleIds,\r\n textureIds,\r\n framebufferIds\r\n };\r\n }\r\n\r\n /** @internal */\r\n private _assertDeclaredAccess(\r\n accessScope: RGPassAccessScope,\r\n handle: RGHandle,\r\n access: 'texture' | 'framebuffer'\r\n ): void {\r\n if (!accessScope.accessibleIds.has(handle._id)) {\r\n throw new Error(\r\n `RenderGraphExecutor: pass \"${accessScope.passName}\" tried to access ${access} \"${handle.name}\" ` +\r\n `without declaring a read/write dependency.`\r\n );\r\n }\r\n if (access === 'texture' && !accessScope.textureIds.has(handle._id)) {\r\n throw new Error(\r\n `RenderGraphExecutor: pass \"${accessScope.passName}\" tried to access \"${handle.name}\" as a texture, ` +\r\n `but it is not a texture resource.`\r\n );\r\n }\r\n if (access === 'framebuffer' && !accessScope.framebufferIds.has(handle._id)) {\r\n throw new Error(\r\n `RenderGraphExecutor: pass \"${accessScope.passName}\" tried to access \"${handle.name}\" as a framebuffer, ` +\r\n `but it is not a framebuffer resource.`\r\n );\r\n }\r\n }\r\n\r\n /** @internal */\r\n private _wrapSubpassError(passName: string, subpassName: string, error: unknown): Error {\r\n const message = error instanceof Error ? error.message : String(error);\r\n const wrapped = new Error(\r\n `RenderGraphExecutor: pass \"${passName}\" subpass \"${subpassName}\" failed: ${message}`\r\n );\r\n (wrapped as Error & { cause?: unknown }).cause = error;\r\n return wrapped;\r\n }\r\n\r\n /** @internal */\r\n private _createContext(accessScope: RGPassAccessScope): RGExecuteContext {\r\n const self = this;\r\n return {\r\n getTexture<T>(handle: RGHandle): T {\r\n self._assertDeclaredAccess(accessScope, handle, 'texture');\r\n return self._resolveResource(handle) as unknown as T;\r\n },\r\n getFramebuffer<TFramebuffer = unknown>(handle: RGHandle): TFramebuffer {\r\n self._assertDeclaredAccess(accessScope, handle, 'framebuffer');\r\n const framebuffer = self._allocatedFramebuffers.get(handle._id);\r\n if (framebuffer !== undefined) {\r\n return framebuffer as unknown as TFramebuffer;\r\n }\r\n throw new Error(\r\n `RenderGraphExecutor: cannot resolve framebuffer \"${handle.name}\" (id=${handle._id}). ` +\r\n `It may not have been allocated yet or was already released.`\r\n );\r\n },\r\n createFramebuffer<TFramebuffer = unknown>(desc: RGFramebufferDesc): TFramebuffer {\r\n return self._createFramebuffer(\r\n self._resolveFramebufferDesc(desc, accessScope)\r\n ) as unknown as TFramebuffer;\r\n },\r\n deferCleanup(callback: () => void): void {\r\n self._cleanupCallbacks.push(callback);\r\n }\r\n };\r\n }\r\n}\r\n"],"names":["RenderGraphExecutor","_importedTextures","Map","_allocatedTextures","_allocatedFramebuffers","_importedTextureAliases","_resolvedImportedTextures","_cleanupCallbacks","allocator","backbufferWidth","backbufferHeight","_allocator","_backbufferWidth","_backbufferHeight","setBackbufferSize","width","height","setImportedTexture","handle","texture","set","_id","execute","compiled","length","_resolveImportedTextureAliases","allocateAt","releaseAt","allocateFramebufferAt","releaseFramebufferAt","resId","lifetime","lifetimes","resource","kind","has","firstUse","get","push","lastUse","completed","executionError","i","orderedPasses","pass","toAllocate","desc","size","_resolveSize","allocate","framebuffersToAllocate","framebuffer","_createFramebuffer","_resolveFramebufferDesc","passError","subpasses","accessScope","_createAccessScope","ctx","_createContext","subpass","executeFn","data","e","_wrapSubpassError","name","releaseError","framebuffersToRelease","undefined","_releaseFramebuffer","delete","toRelease","release","cleanupError","_runCleanupCallbacks","reset","values","clear","mode","sizeMode","scaleX","scaleY","Math","max","floor","physicalToTexture","id","physicalId","error","callback","pop","autoCleanup","allocateFramebuffer","releaseFramebuffer","Error","resolveAttachment","attachment","RGHandle","_assertDeclaredAccess","_resolveResource","colors","Array","isArray","colorAttachments","map","depthAttachment","imported","resolvedImported","importedAlias","aliased","allocated","accessibleIds","Set","textureIds","framebufferIds","reads","add","writes","passName","access","subpassName","message","String","wrapped","cause","self","getTexture","getFramebuffer","createFramebuffer","deferCleanup"],"mappings":";;AAmBA;;;;;;;;;;;;;;;AAeC,IACM,MAAMA,mBAAAA,CAAAA;qBAEX,UAA+D;qBAE/D,gBAAiC;qBAEjC,iBAAkC;AAClC,qBACQC,iBAA2C,GAAA,IAAIC,GAAM,EAAA;AAC7D,qBACQC,kBAA4C,GAAA,IAAID,GAAM,EAAA;AAC9D,qBACQE,sBAAoD,GAAA,IAAIF,GAAM,EAAA;AACtE,qBACQG,uBAA+C,GAAA,IAAIH,GAAM,EAAA;AACjE,qBACQI,yBAAmD,GAAA,IAAIJ,GAAM,EAAA;AACrE,qBACQK,iBAAuC,GAAA,EAAE;AAEjD,IAAA,WAAA,CACEC,SAAqD,EACrDC,eAAuB,EACvBC,gBAAwB,CACxB;QACA,IAAI,CAACC,UAAU,GAAGH,SAAAA;QAClB,IAAI,CAACI,gBAAgB,GAAGH,eAAAA;QACxB,IAAI,CAACI,iBAAiB,GAAGH,gBAAAA;AAC3B;AAEA;;AAEC,MACDI,iBAAkBC,CAAAA,KAAa,EAAEC,MAAc,EAAQ;QACrD,IAAI,CAACJ,gBAAgB,GAAGG,KAAAA;QACxB,IAAI,CAACF,iBAAiB,GAAGG,MAAAA;AAC3B;AAEA;;;;;AAKC,MACDC,kBAAmBC,CAAAA,MAAgB,EAAEC,OAAiB,EAAQ;AAC5D,QAAA,IAAI,CAAClB,iBAAiB,CAACmB,GAAG,CAACF,MAAAA,CAAOG,GAAG,EAAEF,OAAAA,CAAAA;AACzC;AAEA;;;;;;;;;MAUAG,OAAAA,CAAQC,QAA6B,EAAQ;AAC3C,QAAA,IAAI,CAAChB,iBAAiB,CAACiB,MAAM,GAAG,CAAA;QAChC,IAAI,CAACC,8BAA8B,CAACF,QAAAA,CAAAA;;QAGpC,MAAMG,UAAAA,GAAa,IAAIxB,GAAAA,EAAAA,CAAAA;QACvB,MAAMyB,SAAAA,GAAY,IAAIzB,GAAAA,EAAAA,CAAAA;QACtB,MAAM0B,qBAAAA,GAAwB,IAAI1B,GAAAA,EAAAA,CAAAA;QAClC,MAAM2B,oBAAAA,GAAuB,IAAI3B,GAAAA,EAAAA,CAAAA;AAEjC,QAAA,KAAK,MAAM,CAAC4B,KAAAA,EAAOC,SAAS,IAAIR,QAAAA,CAASS,SAAS,CAAE;AAClD,YAAA,IAAID,QAASE,CAAAA,QAAQ,CAACC,IAAI,KAAK,WAAa,EAAA;AAC1C,gBAAA,IAAI,CAACR,UAAWS,CAAAA,GAAG,CAACJ,QAAAA,CAASK,QAAQ,CAAG,EAAA;AACtCV,oBAAAA,UAAAA,CAAWN,GAAG,CAACW,QAASK,CAAAA,QAAQ,EAAE,EAAE,CAAA;AACtC;AACAV,gBAAAA,UAAAA,CAAWW,GAAG,CAACN,QAAAA,CAASK,QAAQ,CAAA,CAAGE,IAAI,CAACR,KAAAA,CAAAA;AAExC,gBAAA,IAAI,CAACH,SAAUQ,CAAAA,GAAG,CAACJ,QAAAA,CAASQ,OAAO,CAAG,EAAA;AACpCZ,oBAAAA,SAAAA,CAAUP,GAAG,CAACW,QAASQ,CAAAA,OAAO,EAAE,EAAE,CAAA;AACpC;AACAZ,gBAAAA,SAAAA,CAAUU,GAAG,CAACN,QAAAA,CAASQ,OAAO,CAAA,CAAGD,IAAI,CAACR,KAAAA,CAAAA;AACxC,aAAA,MAAO,IAAIC,QAASE,CAAAA,QAAQ,CAACC,IAAI,KAAK,aAAe,EAAA;AACnD,gBAAA,IAAI,CAACN,qBAAsBO,CAAAA,GAAG,CAACJ,QAAAA,CAASK,QAAQ,CAAG,EAAA;AACjDR,oBAAAA,qBAAAA,CAAsBR,GAAG,CAACW,QAASK,CAAAA,QAAQ,EAAE,EAAE,CAAA;AACjD;AACAR,gBAAAA,qBAAAA,CAAsBS,GAAG,CAACN,QAAAA,CAASK,QAAQ,CAAA,CAAGE,IAAI,CAACR,KAAAA,CAAAA;AAEnD,gBAAA,IAAI,CAACD,oBAAqBM,CAAAA,GAAG,CAACJ,QAAAA,CAASQ,OAAO,CAAG,EAAA;AAC/CV,oBAAAA,oBAAAA,CAAqBT,GAAG,CAACW,QAASQ,CAAAA,OAAO,EAAE,EAAE,CAAA;AAC/C;AACAV,gBAAAA,oBAAAA,CAAqBQ,GAAG,CAACN,QAAAA,CAASQ,OAAO,CAAA,CAAGD,IAAI,CAACR,KAAAA,CAAAA;AACnD;AACF;AAEA,QAAA,IAAIU,SAAY,GAAA,KAAA;AAChB,QAAA,IAAIC,cAA0B,GAAA,IAAA;QAC9B,IAAI;YACF,IAAK,IAAIC,IAAI,CAAGA,EAAAA,CAAAA,GAAInB,SAASoB,aAAa,CAACnB,MAAM,EAAEkB,CAAK,EAAA,CAAA;AACtD,gBAAA,MAAME,IAAOrB,GAAAA,QAAAA,CAASoB,aAAa,CAACD,CAAE,CAAA;;gBAGtC,MAAMG,UAAAA,GAAanB,UAAWW,CAAAA,GAAG,CAACK,CAAAA,CAAAA;AAClC,gBAAA,IAAIG,UAAY,EAAA;oBACd,KAAK,MAAMf,SAASe,UAAY,CAAA;AAC9B,wBAAA,MAAMd,QAAWR,GAAAA,QAAAA,CAASS,SAAS,CAACK,GAAG,CAACP,KAAAA,CAAAA;AACxC,wBAAA,MAAMgB,IAAOf,GAAAA,QAAAA,CAASE,QAAQ,CAACa,IAAI;AACnC,wBAAA,MAAMC,IAAO,GAAA,IAAI,CAACC,YAAY,CAACF,IAAAA,CAAAA;AAC/B,wBAAA,MAAM3B,UAAU,IAAI,CAACR,UAAU,CAACsC,QAAQ,CAACH,IAAMC,EAAAA,IAAAA,CAAAA;AAC/C,wBAAA,IAAI,CAAC5C,kBAAkB,CAACiB,GAAG,CAACU,KAAOX,EAAAA,OAAAA,CAAAA;AACrC;AACF;;gBAGA,MAAM+B,sBAAAA,GAAyBtB,qBAAsBS,CAAAA,GAAG,CAACK,CAAAA,CAAAA;AACzD,gBAAA,IAAIQ,sBAAwB,EAAA;oBAC1B,KAAK,MAAMpB,SAASoB,sBAAwB,CAAA;AAC1C,wBAAA,MAAMnB,QAAWR,GAAAA,QAAAA,CAASS,SAAS,CAACK,GAAG,CAACP,KAAAA,CAAAA;AACxC,wBAAA,MAAMgB,IAAOf,GAAAA,QAAAA,CAASE,QAAQ,CAACa,IAAI;wBACnC,MAAMK,WAAAA,GAAc,IAAI,CAACC,kBAAkB,CAAC,IAAI,CAACC,uBAAuB,CAACP,IAAO,CAAA,EAAA,KAAA,CAAA;AAChF,wBAAA,IAAI,CAAC1C,sBAAsB,CAACgB,GAAG,CAACU,KAAOqB,EAAAA,WAAAA,CAAAA;AACzC;AACF;;;AAIA,gBAAA,IAAIG,SAAqB,GAAA,IAAA;gBACzB,IAAI;AACF,oBAAA,IAAIV,IAAKW,CAAAA,SAAS,CAAC/B,MAAM,GAAG,CAAG,EAAA;AAC7B,wBAAA,MAAMgC,WAAc,GAAA,IAAI,CAACC,kBAAkB,CAACb,IAAAA,CAAAA;AAC5C,wBAAA,MAAMc,GAAM,GAAA,IAAI,CAACC,cAAc,CAACH,WAAAA,CAAAA;AAChC,wBAAA,KAAK,MAAMI,OAAAA,IAAWhB,IAAKW,CAAAA,SAAS,CAAE;4BACpC,IAAI;AACDK,gCAAAA,OAAAA,CAAQC,SAAS,CAA0BH,GAAKd,EAAAA,IAAAA,CAAKkB,IAAI,CAAA;AAC5D,6BAAA,CAAE,OAAOC,CAAG,EAAA;gCACV,MAAM,IAAI,CAACC,iBAAiB,CAACpB,KAAKqB,IAAI,EAAEL,OAAQK,CAAAA,IAAI,EAAEF,CAAAA,CAAAA;AACxD;AACF;qBACK,MAAA,IAAInB,IAAKiB,CAAAA,SAAS,EAAE;AACzB,wBAAA,MAAML,WAAc,GAAA,IAAI,CAACC,kBAAkB,CAACb,IAAAA,CAAAA;AAC5C,wBAAA,MAAMc,GAAM,GAAA,IAAI,CAACC,cAAc,CAACH,WAAAA,CAAAA;AAC/BZ,wBAAAA,IAAAA,CAAKiB,SAAS,CAA0BH,GAAKd,EAAAA,IAAAA,CAAKkB,IAAI,CAAA;AACzD;AACF,iBAAA,CAAE,OAAOC,CAAG,EAAA;oBACVT,SAAYS,GAAAA,CAAAA;AACd;AAEA,gBAAA,IAAIG,YAAwB,GAAA,IAAA;gBAC5B,MAAMC,qBAAAA,GAAwBtC,oBAAqBQ,CAAAA,GAAG,CAACK,CAAAA,CAAAA;AACvD,gBAAA,IAAIyB,qBAAuB,EAAA;oBACzB,KAAK,MAAMrC,SAASqC,qBAAuB,CAAA;AACzC,wBAAA,MAAMhB,cAAc,IAAI,CAAC/C,sBAAsB,CAACiC,GAAG,CAACP,KAAAA,CAAAA;AACpD,wBAAA,IAAIqB,gBAAgBiB,SAAW,EAAA;4BAC7B,IAAI;gCACF,IAAI,CAACC,mBAAmB,CAAClB,WAAAA,CAAAA;AACzB,gCAAA,IAAI,CAAC/C,sBAAsB,CAACkE,MAAM,CAACxC,KAAAA,CAAAA;AACrC,6BAAA,CAAE,OAAOiC,CAAG,EAAA;gCACVG,YAAiBH,KAAAA,CAAAA;AACnB;AACF;AACF;AACF;;gBAEA,MAAMQ,SAAAA,GAAY5C,SAAUU,CAAAA,GAAG,CAACK,CAAAA,CAAAA;AAChC,gBAAA,IAAI6B,SAAW,EAAA;oBACb,KAAK,MAAMzC,SAASyC,SAAW,CAAA;AAC7B,wBAAA,MAAMpD,UAAU,IAAI,CAAChB,kBAAkB,CAACkC,GAAG,CAACP,KAAAA,CAAAA;AAC5C,wBAAA,IAAIX,YAAYiD,SAAW,EAAA;4BACzB,IAAI;AACF,gCAAA,IAAI,CAACzD,UAAU,CAAC6D,OAAO,CAACrD,OAAAA,CAAAA;AACxB,gCAAA,IAAI,CAAChB,kBAAkB,CAACmE,MAAM,CAACxC,KAAAA,CAAAA;AACjC,6BAAA,CAAE,OAAOiC,CAAG,EAAA;gCACVG,YAAiBH,KAAAA,CAAAA;AACnB;AACF;AACF;AACF;AACA,gBAAA,IAAIT,SAAW,EAAA;oBACb,MAAMA,SAAAA;AACR;AACA,gBAAA,IAAIY,YAAc,EAAA;oBAChB,MAAMA,YAAAA;AACR;AACF;YACA1B,SAAY,GAAA,IAAA;AACd,SAAA,CAAE,OAAOuB,CAAG,EAAA;YACVtB,cAAiBsB,GAAAA,CAAAA;SACT,QAAA;AACR,YAAA,IAAIU,YAAwB,GAAA,IAAA;YAC5B,IAAI;AACF,gBAAA,IAAI,CAACC,oBAAoB,EAAA;AAC3B,aAAA,CAAE,OAAOX,CAAG,EAAA;gBACVU,YAAeV,GAAAA,CAAAA;aACP,QAAA;AACR,gBAAA,IAAI,CAACvB,SAAW,EAAA;oBACd,IAAI;AACF,wBAAA,IAAI,CAACmC,KAAK,EAAA;AACZ,qBAAA,CAAE,OAAOZ,CAAG,EAAA;wBACVU,YAAiBV,KAAAA,CAAAA;AACnB;AACF;AACF;AACA,YAAA,IAAItB,cAAgB,EAAA;gBAClB,MAAMA,cAAAA;AACR;AACA,YAAA,IAAIgC,YAAc,EAAA;gBAChB,MAAMA,YAAAA;AACR;AACF;AACF;AAEA;;;AAGC,MACDE,KAAc,GAAA;AACZ,QAAA,IAAI,CAACD,oBAAoB,EAAA;;AAEzB,QAAA,KAAK,MAAMvB,WAAe,IAAA,IAAI,CAAC/C,sBAAsB,CAACwE,MAAM,EAAI,CAAA;YAC9D,IAAI,CAACP,mBAAmB,CAAClB,WAAAA,CAAAA;AAC3B;QACA,IAAI,CAAC/C,sBAAsB,CAACyE,KAAK,EAAA;AACjC,QAAA,KAAK,MAAM1D,OAAW,IAAA,IAAI,CAAChB,kBAAkB,CAACyE,MAAM,EAAI,CAAA;AACtD,YAAA,IAAI,CAACjE,UAAU,CAAC6D,OAAO,CAACrD,OAAAA,CAAAA;AAC1B;QACA,IAAI,CAAChB,kBAAkB,CAAC0E,KAAK,EAAA;QAC7B,IAAI,CAAC5E,iBAAiB,CAAC4E,KAAK,EAAA;QAC5B,IAAI,CAACxE,uBAAuB,CAACwE,KAAK,EAAA;QAClC,IAAI,CAACvE,yBAAyB,CAACuE,KAAK,EAAA;AACtC;;AAIA,qBACQ7B,YAAaF,CAAAA,IAAmB,EAAkB;QACxD,MAAMgC,IAAAA,GAAOhC,IAAKiC,CAAAA,QAAQ,IAAI,qBAAA;AAC9B,QAAA,IAAID,SAAS,UAAY,EAAA;YACvB,OAAO;gBACL/D,KAAO+B,EAAAA,IAAAA,CAAK/B,KAAK,IAAI,CAAA;gBACrBC,MAAQ8B,EAAAA,IAAAA,CAAK9B,MAAM,IAAI;AACzB,aAAA;AACF;;QAEA,MAAMgE,MAAAA,GAASlC,IAAK/B,CAAAA,KAAK,IAAI,GAAA;QAC7B,MAAMkE,MAAAA,GAASnC,IAAK9B,CAAAA,MAAM,IAAI,GAAA;QAC9B,OAAO;YACLD,KAAOmE,EAAAA,IAAAA,CAAKC,GAAG,CAAC,CAAGD,EAAAA,IAAAA,CAAKE,KAAK,CAAC,IAAI,CAACxE,gBAAgB,GAAGoE,MAAAA,CAAAA,CAAAA;YACtDhE,MAAQkE,EAAAA,IAAAA,CAAKC,GAAG,CAAC,CAAGD,EAAAA,IAAAA,CAAKE,KAAK,CAAC,IAAI,CAACvE,iBAAiB,GAAGoE,MAAAA,CAAAA;AAC1D,SAAA;AACF;AAEA,qBACQxD,8BAA+BF,CAAAA,QAA6B,EAAQ;QAC1E,IAAI,CAAClB,uBAAuB,CAACwE,KAAK,EAAA;QAClC,IAAI,CAACvE,yBAAyB,CAACuE,KAAK,EAAA;AACpC,QAAA,MAAMQ,oBAAoB,IAAInF,GAAAA,EAAAA;AAC9B,QAAA,KAAK,MAAM6B,QAAYR,IAAAA,QAAAA,CAASS,SAAS,CAAC4C,MAAM,EAAI,CAAA;YAClD,MAAM3C,QAAAA,GAAWF,SAASE,QAAQ;YAClC,IAAIA,QAAAA,CAASC,IAAI,KAAK,UAAY,EAAA;AAChC,gBAAA;AACF;AACA,YAAA,MAAMf,UACJ,IAAI,CAAClB,iBAAiB,CAACoC,GAAG,CAACJ,QAAAA,CAASqD,EAAE,CAAA,IAAK,IAAI,CAACrF,iBAAiB,CAACoC,GAAG,CAACJ,SAASsD,UAAU,CAAA;AAC3F,YAAA,IAAIpE,YAAYiD,SAAW,EAAA;AACzBiB,gBAAAA,iBAAAA,CAAkBjE,GAAG,CAACa,QAASsD,CAAAA,UAAU,EAAEpE,OAAAA,CAAAA;AAC7C;AACF;AACA,QAAA,KAAK,MAAMY,QAAYR,IAAAA,QAAAA,CAASS,SAAS,CAAC4C,MAAM,EAAI,CAAA;YAClD,MAAM3C,QAAAA,GAAWF,SAASE,QAAQ;YAClC,IAAIA,QAAAA,CAASC,IAAI,KAAK,UAAY,EAAA;AAChC,gBAAA;AACF;YACA,IAAI,CAAC7B,uBAAuB,CAACe,GAAG,CAACa,QAASqD,CAAAA,EAAE,EAAErD,QAAAA,CAASsD,UAAU,CAAA;AACjE,YAAA,MAAMpE,OAAUkE,GAAAA,iBAAAA,CAAkBhD,GAAG,CAACJ,SAASsD,UAAU,CAAA;AACzD,YAAA,IAAIpE,YAAYiD,SAAW,EAAA;AACzB,gBAAA,IAAI,CAAC9D,yBAAyB,CAACc,GAAG,CAACa,QAAAA,CAASqD,EAAE,EAAEnE,OAAAA,CAAAA;AAChD,gBAAA,IAAI,CAACb,yBAAyB,CAACc,GAAG,CAACa,QAAAA,CAASsD,UAAU,EAAEpE,OAAAA,CAAAA;AAC1D;AACF;AACF;qBAGA,oBAAqC,GAAA;AACnC,QAAA,IAAIqE,KAAiB,GAAA,IAAA;AACrB,QAAA,MAAO,IAAI,CAACjF,iBAAiB,CAACiB,MAAM,GAAG,CAAG,CAAA;AACxC,YAAA,MAAMiE,QAAW,GAAA,IAAI,CAAClF,iBAAiB,CAACmF,GAAG,EAAA;YAC3C,IAAI;AACFD,gBAAAA,QAAAA,EAAAA;AACF,aAAA,CAAE,OAAO1B,CAAG,EAAA;gBACVyB,KAAUzB,KAAAA,CAAAA;AACZ;AACF;AACA,QAAA,IAAIyB,KAAO,EAAA;YACT,MAAMA,KAAAA;AACR;AACF;AAEA,qBACA,kBAAQpC,CAAmBN,IAAuB,EAAE6C,WAAAA,GAAc,IAAI,EAAgB;AACpF,QAAA,IAAI,CAAC,IAAI,CAAChF,UAAU,CAACiF,mBAAmB,IAAI,CAAC,IAAI,CAACjF,UAAU,CAACkF,kBAAkB,EAAE;AAC/E,YAAA,MAAM,IAAIC,KAAM,CAAA,iFAAA,CAAA;AAClB;AACA,QAAA,MAAM3C,cAAc,IAAI,CAACxC,UAAU,CAACiF,mBAAmB,CAAC9C,IAAAA,CAAAA;AACxD,QAAA,IAAI6C,WAAa,EAAA;AACf,YAAA,IAAI,CAACpF,iBAAiB,CAAC+B,IAAI,CAAC,IAAA;AAC1B,gBAAA,IAAI,CAAC3B,UAAU,CAACkF,kBAAkB,CAAE1C,WAAAA,CAAAA;AACtC,aAAA,CAAA;AACF;QACA,OAAOA,WAAAA;AACT;AAEA,qBACQkB,mBAAoBlB,CAAAA,WAAyB,EAAQ;AAC3D,QAAA,IAAI,CAAC,IAAI,CAACxC,UAAU,CAACkF,kBAAkB,EAAE;AACvC,YAAA,MAAM,IAAIC,KAAM,CAAA,8EAAA,CAAA;AAClB;AACA,QAAA,IAAI,CAACnF,UAAU,CAACkF,kBAAkB,CAAC1C,WAAAA,CAAAA;AACrC;AAEA,qBACA,uBAAQE,CACNP,IAAuB,EACvBU,WAA+B,EACZ;AACnB,QAAA,MAAMuC,oBAAoB,CAACC,UAAAA,GAAAA;AACzB,YAAA,IAAIA,sBAAsBC,QAAU,EAAA;AAClC,gBAAA,IAAIzC,WAAa,EAAA;AACf,oBAAA,IAAI,CAAC0C,qBAAqB,CAAC1C,WAAAA,EAAawC,UAAY,EAAA,SAAA,CAAA;AACtD;gBACA,OAAO,IAAI,CAACG,gBAAgB,CAACH,UAAAA,CAAAA;AAC/B;YACA,OAAOA,UAAAA;AACT,SAAA;AACA,QAAA,MAAMI,SAASC,KAAMC,CAAAA,OAAO,CAACxD,IAAKyD,CAAAA,gBAAgB,IAC9CzD,IAAKyD,CAAAA,gBAAgB,CAACC,GAAG,CAACT,qBAC1BjD,IAAKyD,CAAAA,gBAAgB,GACnBR,iBAAkBjD,CAAAA,IAAAA,CAAKyD,gBAAgB,CACvC,GAAA,IAAA;QACN,OAAO;AACL,YAAA,GAAGzD,IAAI;YACPyD,gBAAkBH,EAAAA,MAAAA;YAClBK,eAAiBV,EAAAA,iBAAAA,CAAkBjD,KAAK2D,eAAe;AACzD,SAAA;AACF;AAEA,qBACQN,gBAAiBjF,CAAAA,MAAgB,EAAY;QACnD,MAAMwF,QAAAA,GAAW,IAAI,CAACzG,iBAAiB,CAACoC,GAAG,CAACnB,OAAOG,GAAG,CAAA;AACtD,QAAA,IAAIqF,aAAatC,SAAW,EAAA;YAC1B,OAAOsC,QAAAA;AACT;QACA,MAAMC,gBAAAA,GAAmB,IAAI,CAACrG,yBAAyB,CAAC+B,GAAG,CAACnB,OAAOG,GAAG,CAAA;AACtE,QAAA,IAAIsF,qBAAqBvC,SAAW,EAAA;YAClC,OAAOuC,gBAAAA;AACT;QACA,MAAMC,aAAAA,GAAgB,IAAI,CAACvG,uBAAuB,CAACgC,GAAG,CAACnB,OAAOG,GAAG,CAAA;AACjE,QAAA,IAAIuF,kBAAkBxC,SAAW,EAAA;AAC/B,YAAA,MAAMyC,OACJ,GAAA,IAAI,CAAC5G,iBAAiB,CAACoC,GAAG,CAACuE,aAAAA,CAAAA,IAAkB,IAAI,CAACtG,yBAAyB,CAAC+B,GAAG,CAACuE,aAAAA,CAAAA;AAClF,YAAA,IAAIC,YAAYzC,SAAW,EAAA;gBACzB,OAAOyC,OAAAA;AACT;AACF;QACA,MAAMC,SAAAA,GAAY,IAAI,CAAC3G,kBAAkB,CAACkC,GAAG,CAACnB,OAAOG,GAAG,CAAA;AACxD,QAAA,IAAIyF,cAAc1C,SAAW,EAAA;YAC3B,OAAO0C,SAAAA;AACT;AACA,QAAA,MAAM,IAAIhB,KACR,CAAA,CAAC,8CAA8C,EAAE5E,MAAAA,CAAO+C,IAAI,CAAC,MAAM,EAAE/C,MAAAA,CAAOG,GAAG,CAAC,GAAG,CAAC,GAClF,CAAC,2DAA2D,CAAC,CAAA;AAEnE;AAEA,qBACQoC,kBAAmBb,CAAAA,IAAY,EAAqB;AAC1D,QAAA,MAAMmE,gBAAgB,IAAIC,GAAAA,EAAAA;AAC1B,QAAA,MAAMC,aAAa,IAAID,GAAAA,EAAAA;AACvB,QAAA,MAAME,iBAAiB,IAAIF,GAAAA,EAAAA;AAC3B,QAAA,KAAK,MAAM/E,QAAAA,IAAYW,IAAKuE,CAAAA,KAAK,CAAE;YACjCJ,aAAcK,CAAAA,GAAG,CAACnF,QAAAA,CAASqD,EAAE,CAAA;AAC7B,YAAA,IAAIrD,SAASC,IAAI,KAAK,eAAeD,QAASC,CAAAA,IAAI,KAAK,UAAY,EAAA;gBACjE+E,UAAWG,CAAAA,GAAG,CAACnF,QAAAA,CAASqD,EAAE,CAAA;AAC5B,aAAA,MAAO,IAAIrD,QAAAA,CAASC,IAAI,KAAK,aAAe,EAAA;gBAC1CgF,cAAeE,CAAAA,GAAG,CAACnF,QAAAA,CAASqD,EAAE,CAAA;AAChC;AACF;AACA,QAAA,KAAK,MAAMrD,QAAAA,IAAYW,IAAKyE,CAAAA,MAAM,CAAE;YAClCN,aAAcK,CAAAA,GAAG,CAACnF,QAAAA,CAASqD,EAAE,CAAA;AAC7B,YAAA,IAAIrD,SAASC,IAAI,KAAK,eAAeD,QAASC,CAAAA,IAAI,KAAK,UAAY,EAAA;gBACjE+E,UAAWG,CAAAA,GAAG,CAACnF,QAAAA,CAASqD,EAAE,CAAA;AAC5B,aAAA,MAAO,IAAIrD,QAAAA,CAASC,IAAI,KAAK,aAAe,EAAA;gBAC1CgF,cAAeE,CAAAA,GAAG,CAACnF,QAAAA,CAASqD,EAAE,CAAA;AAChC;AACF;QACA,OAAO;AACLgC,YAAAA,QAAAA,EAAU1E,KAAKqB,IAAI;AACnB8C,YAAAA,aAAAA;AACAE,YAAAA,UAAAA;AACAC,YAAAA;AACF,SAAA;AACF;qBAGA,qBACE1D,CAAAA,WAA8B,EAC9BtC,MAAgB,EAChBqG,MAAiC,EAC3B;QACN,IAAI,CAAC/D,YAAYuD,aAAa,CAAC5E,GAAG,CAACjB,MAAAA,CAAOG,GAAG,CAAG,EAAA;YAC9C,MAAM,IAAIyE,MACR,CAAC,2BAA2B,EAAEtC,WAAY8D,CAAAA,QAAQ,CAAC,kBAAkB,EAAEC,OAAO,EAAE,EAAErG,OAAO+C,IAAI,CAAC,EAAE,CAAC,GAC/F,CAAC,0CAA0C,CAAC,CAAA;AAElD;QACA,IAAIsD,MAAAA,KAAW,SAAa,IAAA,CAAC/D,WAAYyD,CAAAA,UAAU,CAAC9E,GAAG,CAACjB,MAAOG,CAAAA,GAAG,CAAG,EAAA;AACnE,YAAA,MAAM,IAAIyE,KACR,CAAA,CAAC,2BAA2B,EAAEtC,WAAAA,CAAY8D,QAAQ,CAAC,mBAAmB,EAAEpG,MAAAA,CAAO+C,IAAI,CAAC,gBAAgB,CAAC,GACnG,CAAC,iCAAiC,CAAC,CAAA;AAEzC;QACA,IAAIsD,MAAAA,KAAW,aAAiB,IAAA,CAAC/D,WAAY0D,CAAAA,cAAc,CAAC/E,GAAG,CAACjB,MAAOG,CAAAA,GAAG,CAAG,EAAA;AAC3E,YAAA,MAAM,IAAIyE,KACR,CAAA,CAAC,2BAA2B,EAAEtC,WAAAA,CAAY8D,QAAQ,CAAC,mBAAmB,EAAEpG,MAAAA,CAAO+C,IAAI,CAAC,oBAAoB,CAAC,GACvG,CAAC,qCAAqC,CAAC,CAAA;AAE7C;AACF;qBAGA,iBAA0BqD,CAAAA,QAAgB,EAAEE,WAAmB,EAAEhC,KAAc,EAAS;AACtF,QAAA,MAAMiC,UAAUjC,KAAiBM,YAAAA,KAAAA,GAAQN,KAAMiC,CAAAA,OAAO,GAAGC,MAAOlC,CAAAA,KAAAA,CAAAA;AAChE,QAAA,MAAMmC,OAAU,GAAA,IAAI7B,KAClB,CAAA,CAAC,2BAA2B,EAAEwB,QAAS,CAAA,WAAW,EAAEE,WAAAA,CAAY,UAAU,EAAEC,OAAS,CAAA,CAAA,CAAA;AAEtFE,QAAAA,OAAAA,CAAwCC,KAAK,GAAGpC,KAAAA;QACjD,OAAOmC,OAAAA;AACT;AAEA,qBACQhE,cAAeH,CAAAA,WAA8B,EAAoB;AACvE,QAAA,MAAMqE,OAAO,IAAI;QACjB,OAAO;AACLC,YAAAA,UAAAA,CAAAA,CAAc5G,MAAgB,EAAA;gBAC5B2G,IAAK3B,CAAAA,qBAAqB,CAAC1C,WAAAA,EAAatC,MAAQ,EAAA,SAAA,CAAA;gBAChD,OAAO2G,IAAAA,CAAK1B,gBAAgB,CAACjF,MAAAA,CAAAA;AAC/B,aAAA;AACA6G,YAAAA,cAAAA,CAAAA,CAAuC7G,MAAgB,EAAA;gBACrD2G,IAAK3B,CAAAA,qBAAqB,CAAC1C,WAAAA,EAAatC,MAAQ,EAAA,aAAA,CAAA;AAChD,gBAAA,MAAMiC,cAAc0E,IAAKzH,CAAAA,sBAAsB,CAACiC,GAAG,CAACnB,OAAOG,GAAG,CAAA;AAC9D,gBAAA,IAAI8B,gBAAgBiB,SAAW,EAAA;oBAC7B,OAAOjB,WAAAA;AACT;AACA,gBAAA,MAAM,IAAI2C,KACR,CAAA,CAAC,iDAAiD,EAAE5E,MAAAA,CAAO+C,IAAI,CAAC,MAAM,EAAE/C,MAAAA,CAAOG,GAAG,CAAC,GAAG,CAAC,GACrF,CAAC,2DAA2D,CAAC,CAAA;AAEnE,aAAA;AACA2G,YAAAA,iBAAAA,CAAAA,CAA0ClF,IAAuB,EAAA;AAC/D,gBAAA,OAAO+E,KAAKzE,kBAAkB,CAC5ByE,IAAKxE,CAAAA,uBAAuB,CAACP,IAAMU,EAAAA,WAAAA,CAAAA,CAAAA;AAEvC,aAAA;AACAyE,YAAAA,YAAAA,CAAAA,CAAaxC,QAAoB,EAAA;gBAC/BoC,IAAKtH,CAAAA,iBAAiB,CAAC+B,IAAI,CAACmD,QAAAA,CAAAA;AAC9B;AACF,SAAA;AACF;AACF;;;;"}