@zephyr3d/scene 0.9.1 → 0.9.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (522) hide show
  1. package/dist/animation/animationset.js +2 -0
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/cloth/gpu_cloth_system.js +9 -1
  4. package/dist/animation/cloth/gpu_cloth_system.js.map +1 -1
  5. package/dist/animation/fixed_geometry_cache_track.js +5 -1
  6. package/dist/animation/fixed_geometry_cache_track.js.map +1 -1
  7. package/dist/animation/geometry_cache_utils.js +20 -4
  8. package/dist/animation/geometry_cache_utils.js.map +1 -1
  9. package/dist/animation/ik/ik_angle_constraint.js +2 -6
  10. package/dist/animation/ik/ik_angle_constraint.js.map +1 -1
  11. package/dist/animation/ik/ik_chain_builder.js +68 -0
  12. package/dist/animation/ik/ik_chain_builder.js.map +1 -0
  13. package/dist/animation/ik/ik_pole_constraint.js +2 -7
  14. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  15. package/dist/animation/ik/two_bone_ik_solver.js +2 -6
  16. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  17. package/dist/animation/joint_dynamics/collision.js +60 -12
  18. package/dist/animation/joint_dynamics/collision.js.map +1 -1
  19. package/dist/animation/joint_dynamics/constraints.js +20 -4
  20. package/dist/animation/joint_dynamics/constraints.js.map +1 -1
  21. package/dist/animation/joint_dynamics/controller.js +94 -46
  22. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  23. package/dist/animation/joint_dynamics/math.js +16 -0
  24. package/dist/animation/joint_dynamics/math.js.map +1 -0
  25. package/dist/animation/joint_dynamics/solver.js +21 -11
  26. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  27. package/dist/animation/joint_dynamics/types.js +15 -3
  28. package/dist/animation/joint_dynamics/types.js.map +1 -1
  29. package/dist/animation/pca_geometry_cache_track.js +5 -1
  30. package/dist/animation/pca_geometry_cache_track.js.map +1 -1
  31. package/dist/animation/skeleton.js +2 -2
  32. package/dist/animation/skeleton.js.map +1 -1
  33. package/dist/animation/skeleton_modifier.js +2 -6
  34. package/dist/animation/skeleton_modifier.js.map +1 -1
  35. package/dist/animation/spring/spring_particle.js +4 -4
  36. package/dist/animation/spring/spring_particle.js.map +1 -1
  37. package/dist/animation/spring/spring_system.js +13 -40
  38. package/dist/animation/spring/spring_system.js.map +1 -1
  39. package/dist/animation/spring2/constraints.js.map +1 -1
  40. package/dist/animation/spring2/controller.js +64 -64
  41. package/dist/animation/spring2/controller.js.map +1 -1
  42. package/dist/animation/spring2/math.js.map +1 -1
  43. package/dist/animation/spring2/spring_system.js +8 -8
  44. package/dist/animation/spring2/spring_system.js.map +1 -1
  45. package/dist/app/app.js.map +1 -1
  46. package/dist/app/engine.js +1 -1
  47. package/dist/app/engine.js.map +1 -1
  48. package/dist/app/screen.js +4 -4
  49. package/dist/app/screen.js.map +1 -1
  50. package/dist/app/scriptingsystem.js +24 -1
  51. package/dist/app/scriptingsystem.js.map +1 -1
  52. package/dist/app/scriptregistry.js +22 -1
  53. package/dist/app/scriptregistry.js.map +1 -1
  54. package/dist/asset/assetmanager.js +2 -2
  55. package/dist/asset/assetmanager.js.map +1 -1
  56. package/dist/asset/model.js +60 -60
  57. package/dist/asset/model.js.map +1 -1
  58. package/dist/camera/camera.js +1 -1
  59. package/dist/camera/camera.js.map +1 -1
  60. package/dist/camera/orbit.js.map +1 -1
  61. package/dist/index.d.ts +795 -266
  62. package/dist/index.js +3 -2
  63. package/dist/index.js.map +1 -1
  64. package/dist/material/material.js +3 -1
  65. package/dist/material/material.js.map +1 -1
  66. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  67. package/dist/material/shader/helper.js +281 -278
  68. package/dist/material/shader/helper.js.map +1 -1
  69. package/dist/material/sprite.js +6 -6
  70. package/dist/material/sprite.js.map +1 -1
  71. package/dist/material/terrain-cm.js +2 -2
  72. package/dist/material/terrain-cm.js.map +1 -1
  73. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  74. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  75. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  76. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  77. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  78. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  79. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  80. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  81. package/dist/posteffect/taa.js +31 -39
  82. package/dist/posteffect/taa.js.map +1 -1
  83. package/dist/render/cluster_light.js +3 -4
  84. package/dist/render/cluster_light.js.map +1 -1
  85. package/dist/render/drawable.js +5 -1
  86. package/dist/render/drawable.js.map +1 -1
  87. package/dist/render/rendergraph/device_pool_allocator.js +29 -3
  88. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  89. package/dist/render/rendergraph/executor.js +283 -33
  90. package/dist/render/rendergraph/executor.js.map +1 -1
  91. package/dist/render/rendergraph/forward_plus_builder.js +338 -108
  92. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  93. package/dist/render/rendergraph/history_resource_manager.js +195 -115
  94. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  95. package/dist/render/rendergraph/history_resources.js +10 -0
  96. package/dist/render/rendergraph/history_resources.js.map +1 -0
  97. package/dist/render/rendergraph/rendergraph.js +162 -35
  98. package/dist/render/rendergraph/rendergraph.js.map +1 -1
  99. package/dist/render/rendergraph/types.js +25 -5
  100. package/dist/render/rendergraph/types.js.map +1 -1
  101. package/dist/render/rendertarget.js +5 -1
  102. package/dist/render/rendertarget.js.map +1 -1
  103. package/dist/render/screenrendertarget.js +5 -1
  104. package/dist/render/screenrendertarget.js.map +1 -1
  105. package/dist/render/sky.js +4 -4
  106. package/dist/render/sky.js.map +1 -1
  107. package/dist/scene/basesprite.js +2 -2
  108. package/dist/scene/basesprite.js.map +1 -1
  109. package/dist/scene/graph_node.js +1 -1
  110. package/dist/scene/graph_node.js.map +1 -1
  111. package/dist/scene/mesh.js +81 -97
  112. package/dist/scene/mesh.js.map +1 -1
  113. package/dist/scene/particlesys.js +1 -1
  114. package/dist/scene/particlesys.js.map +1 -1
  115. package/dist/scene/scene_node.js +228 -228
  116. package/dist/scene/scene_node.js.map +1 -1
  117. package/dist/scene/script_attachment.js +15 -3
  118. package/dist/scene/script_attachment.js.map +1 -1
  119. package/dist/scene/terrain-cm/terrain-cm.js +3 -3
  120. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  121. package/dist/shadow/shadowmapper.js.map +1 -1
  122. package/dist/shapes/box.js +1 -1
  123. package/dist/shapes/box.js.map +1 -1
  124. package/dist/shapes/capsule.js +0 -3
  125. package/dist/shapes/capsule.js.map +1 -1
  126. package/dist/shapes/cylinder.js +0 -3
  127. package/dist/shapes/cylinder.js.map +1 -1
  128. package/dist/shapes/plane.js +0 -3
  129. package/dist/shapes/plane.js.map +1 -1
  130. package/dist/shapes/tetrahedron.js +3 -9
  131. package/dist/shapes/tetrahedron.js.map +1 -1
  132. package/dist/shapes/torus.js +94 -66
  133. package/dist/shapes/torus.js.map +1 -1
  134. package/dist/src/animation/animation.js +127 -0
  135. package/dist/src/animation/animation.js.map +1 -0
  136. package/dist/src/animation/animationset.js +255 -0
  137. package/dist/src/animation/animationset.js.map +1 -0
  138. package/dist/src/animation/animationtrack.js +34 -0
  139. package/dist/src/animation/animationtrack.js.map +1 -0
  140. package/dist/src/animation/eulerrotationtrack.js +52 -0
  141. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  142. package/dist/src/animation/morphtarget.js +93 -0
  143. package/dist/src/animation/morphtarget.js.map +1 -0
  144. package/dist/src/animation/morphtrack.js +70 -0
  145. package/dist/src/animation/morphtrack.js.map +1 -0
  146. package/dist/src/animation/proptrack.js +161 -0
  147. package/dist/src/animation/proptrack.js.map +1 -0
  148. package/dist/src/animation/rotationtrack.js +51 -0
  149. package/dist/src/animation/rotationtrack.js.map +1 -0
  150. package/dist/src/animation/scaletrack.js +50 -0
  151. package/dist/src/animation/scaletrack.js.map +1 -0
  152. package/dist/src/animation/skeleton.js +204 -0
  153. package/dist/src/animation/skeleton.js.map +1 -0
  154. package/dist/src/animation/translationtrack.js +50 -0
  155. package/dist/src/animation/translationtrack.js.map +1 -0
  156. package/dist/src/app/app.js +129 -0
  157. package/dist/src/app/app.js.map +1 -0
  158. package/dist/src/app/inputmgr.js +267 -0
  159. package/dist/src/app/inputmgr.js.map +1 -0
  160. package/dist/src/asset/assetmanager.js +404 -0
  161. package/dist/src/asset/assetmanager.js.map +1 -0
  162. package/dist/src/asset/builtin.js +337 -0
  163. package/dist/src/asset/builtin.js.map +1 -0
  164. package/dist/src/asset/loaders/dds/dds.js +470 -0
  165. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  166. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  167. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  168. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  169. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  170. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  171. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  172. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  173. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  174. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  175. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  176. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  177. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  178. package/dist/src/asset/loaders/loader.js +45 -0
  179. package/dist/src/asset/loaders/loader.js.map +1 -0
  180. package/dist/src/asset/model.js +414 -0
  181. package/dist/src/asset/model.js.map +1 -0
  182. package/dist/src/blitter/bilateralblur.js +221 -0
  183. package/dist/src/blitter/bilateralblur.js.map +1 -0
  184. package/dist/src/blitter/blitter.js +390 -0
  185. package/dist/src/blitter/blitter.js.map +1 -0
  186. package/dist/src/blitter/box.js +118 -0
  187. package/dist/src/blitter/box.js.map +1 -0
  188. package/dist/src/blitter/copy.js +22 -0
  189. package/dist/src/blitter/copy.js.map +1 -0
  190. package/dist/src/blitter/gaussianblur.js +228 -0
  191. package/dist/src/blitter/gaussianblur.js.map +1 -0
  192. package/dist/src/camera/base.js +92 -0
  193. package/dist/src/camera/base.js.map +1 -0
  194. package/dist/src/camera/camera.js +1005 -0
  195. package/dist/src/camera/camera.js.map +1 -0
  196. package/dist/src/camera/fps.js +238 -0
  197. package/dist/src/camera/fps.js.map +1 -0
  198. package/dist/src/camera/orbit.js +245 -0
  199. package/dist/src/camera/orbit.js.map +1 -0
  200. package/dist/src/camera/orthocamera.js +167 -0
  201. package/dist/src/camera/orthocamera.js.map +1 -0
  202. package/dist/src/camera/perspectivecamera.js +141 -0
  203. package/dist/src/camera/perspectivecamera.js.map +1 -0
  204. package/dist/src/index.js +120 -0
  205. package/dist/src/index.js.map +1 -0
  206. package/dist/src/material/blinn.js +81 -0
  207. package/dist/src/material/blinn.js.map +1 -0
  208. package/dist/src/material/grassmaterial.js +113 -0
  209. package/dist/src/material/grassmaterial.js.map +1 -0
  210. package/dist/src/material/lambert.js +92 -0
  211. package/dist/src/material/lambert.js.map +1 -0
  212. package/dist/src/material/material.js +301 -0
  213. package/dist/src/material/material.js.map +1 -0
  214. package/dist/src/material/meshmaterial.js +704 -0
  215. package/dist/src/material/meshmaterial.js.map +1 -0
  216. package/dist/src/material/mixins/albedocolor.js +76 -0
  217. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  218. package/dist/src/material/mixins/foliage.js +47 -0
  219. package/dist/src/material/mixins/foliage.js.map +1 -0
  220. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  221. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  222. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  223. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  224. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  225. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  226. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  227. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  228. package/dist/src/material/mixins/lit.js +476 -0
  229. package/dist/src/material/mixins/lit.js.map +1 -0
  230. package/dist/src/material/mixins/pbr/common.js +918 -0
  231. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  232. package/dist/src/material/mixins/texture.js +172 -0
  233. package/dist/src/material/mixins/texture.js.map +1 -0
  234. package/dist/src/material/mixins/vertexcolor.js +56 -0
  235. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  236. package/dist/src/material/particle.js +178 -0
  237. package/dist/src/material/particle.js.map +1 -0
  238. package/dist/src/material/pbrmr.js +97 -0
  239. package/dist/src/material/pbrmr.js.map +1 -0
  240. package/dist/src/material/pbrsg.js +97 -0
  241. package/dist/src/material/pbrsg.js.map +1 -0
  242. package/dist/src/material/shader/helper.js +1209 -0
  243. package/dist/src/material/shader/helper.js.map +1 -0
  244. package/dist/src/material/terrain-cm.js +606 -0
  245. package/dist/src/material/terrain-cm.js.map +1 -0
  246. package/dist/src/material/terrainmaterial.js +375 -0
  247. package/dist/src/material/terrainmaterial.js.map +1 -0
  248. package/dist/src/material/unlit.js +41 -0
  249. package/dist/src/material/unlit.js.map +1 -0
  250. package/dist/src/material/water.js +417 -0
  251. package/dist/src/material/water.js.map +1 -0
  252. package/dist/src/posteffect/bloom.js +361 -0
  253. package/dist/src/posteffect/bloom.js.map +1 -0
  254. package/dist/src/posteffect/compositor.js +226 -0
  255. package/dist/src/posteffect/compositor.js.map +1 -0
  256. package/dist/src/posteffect/fxaa.js +273 -0
  257. package/dist/src/posteffect/fxaa.js.map +1 -0
  258. package/dist/src/posteffect/grayscale.js +69 -0
  259. package/dist/src/posteffect/grayscale.js.map +1 -0
  260. package/dist/src/posteffect/motionblur.js +96 -0
  261. package/dist/src/posteffect/motionblur.js.map +1 -0
  262. package/dist/src/posteffect/posteffect.js +126 -0
  263. package/dist/src/posteffect/posteffect.js.map +1 -0
  264. package/dist/src/posteffect/sao.js +324 -0
  265. package/dist/src/posteffect/sao.js.map +1 -0
  266. package/dist/src/posteffect/ssr.js +489 -0
  267. package/dist/src/posteffect/ssr.js.map +1 -0
  268. package/dist/src/posteffect/taa.js +172 -0
  269. package/dist/src/posteffect/taa.js.map +1 -0
  270. package/dist/src/posteffect/tonemap.js +94 -0
  271. package/dist/src/posteffect/tonemap.js.map +1 -0
  272. package/dist/src/render/abuffer_oit.js +361 -0
  273. package/dist/src/render/abuffer_oit.js.map +1 -0
  274. package/dist/src/render/clipmap.js +851 -0
  275. package/dist/src/render/clipmap.js.map +1 -0
  276. package/dist/src/render/cluster_light.js +333 -0
  277. package/dist/src/render/cluster_light.js.map +1 -0
  278. package/dist/src/render/cull_visitor.js +187 -0
  279. package/dist/src/render/cull_visitor.js.map +1 -0
  280. package/dist/src/render/depthpass.js +68 -0
  281. package/dist/src/render/depthpass.js.map +1 -0
  282. package/dist/src/render/drawable_mixin.js +227 -0
  283. package/dist/src/render/drawable_mixin.js.map +1 -0
  284. package/dist/src/render/envlight.js +463 -0
  285. package/dist/src/render/envlight.js.map +1 -0
  286. package/dist/src/render/fbm_wavegenerator.js +251 -0
  287. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  288. package/dist/src/render/fft_wavegenerator.js +1006 -0
  289. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  290. package/dist/src/render/fullscreenquad.js +38 -0
  291. package/dist/src/render/fullscreenquad.js.map +1 -0
  292. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  293. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  294. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  295. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  296. package/dist/src/render/hzb.js +273 -0
  297. package/dist/src/render/hzb.js.map +1 -0
  298. package/dist/src/render/lightpass.js +172 -0
  299. package/dist/src/render/lightpass.js.map +1 -0
  300. package/dist/src/render/objectcolorpass.js +51 -0
  301. package/dist/src/render/objectcolorpass.js.map +1 -0
  302. package/dist/src/render/primitive.js +364 -0
  303. package/dist/src/render/primitive.js.map +1 -0
  304. package/dist/src/render/render_queue.js +467 -0
  305. package/dist/src/render/render_queue.js.map +1 -0
  306. package/dist/src/render/renderbundle_wrapper.js +152 -0
  307. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  308. package/dist/src/render/renderer.js +455 -0
  309. package/dist/src/render/renderer.js.map +1 -0
  310. package/dist/src/render/renderpass.js +200 -0
  311. package/dist/src/render/renderpass.js.map +1 -0
  312. package/dist/src/render/shadowmap_pass.js +56 -0
  313. package/dist/src/render/shadowmap_pass.js.map +1 -0
  314. package/dist/src/render/sky.js +1103 -0
  315. package/dist/src/render/sky.js.map +1 -0
  316. package/dist/src/render/weightedblended_oit.js +168 -0
  317. package/dist/src/render/weightedblended_oit.js.map +1 -0
  318. package/dist/src/scene/batchgroup.js +162 -0
  319. package/dist/src/scene/batchgroup.js.map +1 -0
  320. package/dist/src/scene/environment.js +209 -0
  321. package/dist/src/scene/environment.js.map +1 -0
  322. package/dist/src/scene/graph_node.js +72 -0
  323. package/dist/src/scene/graph_node.js.map +1 -0
  324. package/dist/src/scene/light.js +416 -0
  325. package/dist/src/scene/light.js.map +1 -0
  326. package/dist/src/scene/mesh.js +341 -0
  327. package/dist/src/scene/mesh.js.map +1 -0
  328. package/dist/src/scene/octree.js +649 -0
  329. package/dist/src/scene/octree.js.map +1 -0
  330. package/dist/src/scene/particlesys.js +738 -0
  331. package/dist/src/scene/particlesys.js.map +1 -0
  332. package/dist/src/scene/raycast_visitor.js +103 -0
  333. package/dist/src/scene/raycast_visitor.js.map +1 -0
  334. package/dist/src/scene/scene.js +284 -0
  335. package/dist/src/scene/scene.js.map +1 -0
  336. package/dist/src/scene/scene_node.js +732 -0
  337. package/dist/src/scene/scene_node.js.map +1 -0
  338. package/dist/src/scene/terrain/grass.js +278 -0
  339. package/dist/src/scene/terrain/grass.js.map +1 -0
  340. package/dist/src/scene/terrain/heightfield.js +475 -0
  341. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  342. package/dist/src/scene/terrain/patch.js +530 -0
  343. package/dist/src/scene/terrain/patch.js.map +1 -0
  344. package/dist/src/scene/terrain/quadtree.js +461 -0
  345. package/dist/src/scene/terrain/quadtree.js.map +1 -0
  346. package/dist/src/scene/terrain/terrain.js +246 -0
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@@ -0,0 +1,314 @@
1
+ import { Disposable } from '@zephyr3d/base';
2
+ import { ShaderHelper } from '../material/shader/helper.js';
3
+ import '../material/lambert.js';
4
+ import '../material/blinn.js';
5
+ import '../material/unlit.js';
6
+ import '../material/particle.js';
7
+ import '@zephyr3d/device';
8
+ import { MAX_GERSTNER_WAVE_COUNT } from '../values.js';
9
+ import '../material/meshmaterial.js';
10
+ import '../material/grassmaterial.js';
11
+ import '../material/terrainmaterial.js';
12
+ import '../material/terrain-cm.js';
13
+ import '../material/pbrmr.js';
14
+ import '../material/pbrsg.js';
15
+
16
+ /**
17
+ * Gerstner wave generator.
18
+ * @public
19
+ */ class GerstnerWaveGenerator extends Disposable {
20
+ _version;
21
+ _waveParams;
22
+ _numWaves;
23
+ /**
24
+ * Creates a new Gerstner wave generator.
25
+ */ constructor(){
26
+ super();
27
+ this._waveParams = new Float32Array(8 * MAX_GERSTNER_WAVE_COUNT);
28
+ this.randomWave(0);
29
+ this.randomWave(1);
30
+ this.randomWave(2);
31
+ this.randomWave(3);
32
+ this._numWaves = 4;
33
+ this._version = 0;
34
+ }
35
+ /** @internal */ static randomWaveData(array, offset) {
36
+ array[offset + 0] = Math.random() * Math.PI * 2;
37
+ array[offset + 1] = Math.random() * 0.5 + 0.5;
38
+ array[offset + 2] = Math.random() * 0.1;
39
+ array[offset + 3] = Math.random() * 10;
40
+ array[offset + 4] = Math.random() * 100 - 50;
41
+ array[offset + 5] = 0;
42
+ array[offset + 6] = Math.random() * 100 - 50;
43
+ array[offset + 7] = 0;
44
+ }
45
+ /** @internal */ setRaw(data, index) {
46
+ this._waveParams.set(data, index * 8);
47
+ }
48
+ clone() {
49
+ const other = new GerstnerWaveGenerator();
50
+ other.numWaves = this.numWaves;
51
+ other._waveParams.set(this._waveParams);
52
+ return other;
53
+ }
54
+ get version() {
55
+ return this._version;
56
+ }
57
+ /** Gets the number of waves. */ get numWaves() {
58
+ return this._numWaves;
59
+ }
60
+ set numWaves(val) {
61
+ if (!Number.isInteger(val) || val <= 0 || val > MAX_GERSTNER_WAVE_COUNT) {
62
+ console.error(`Invalid wave number: ${val}`);
63
+ return;
64
+ }
65
+ if (val !== this._numWaves) {
66
+ for(let i = this._numWaves; i < val; i++){
67
+ this.randomWave(i);
68
+ }
69
+ this._numWaves = val;
70
+ this._version++;
71
+ }
72
+ }
73
+ /** Delete wave at index */ deleteWave(index) {
74
+ for(let i = index; i < this._numWaves - 1; i++){
75
+ for(let j = 0; j < 8; j++){
76
+ this._waveParams[i * 8 + j] = this._waveParams[(i + 1) * 8 + j];
77
+ }
78
+ }
79
+ this._numWaves--;
80
+ }
81
+ /** Delete wave at index */ insertWave(index) {
82
+ for(let i = index; i < this._numWaves - 1; i++){
83
+ for(let j = 0; j < 8; j++){
84
+ this._waveParams[(i + 1) * 8 + j] = this._waveParams[i * 8 + j];
85
+ }
86
+ }
87
+ this._numWaves++;
88
+ }
89
+ /**
90
+ * Sets the angle of the wave direction in radians.
91
+ * @param waveIndex - index of the wave to set.
92
+ * @param angle - angle of the wave direction in radians.
93
+ */ setWaveDirection(waveIndex, angle) {
94
+ if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {
95
+ this._waveParams[waveIndex * 8 + 0] = angle;
96
+ this._version++;
97
+ }
98
+ }
99
+ /**
100
+ * Gets the angle of the wave direction in radians.
101
+ * @param waveIndex - index of the wave to get.
102
+ * @returns Angle of the wave direction in radians.
103
+ */ getWaveDirection(waveIndex) {
104
+ return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 0] : 0;
105
+ }
106
+ /**
107
+ * Sets the steepness of the wave.
108
+ * @param waveIndex - index of the wave to set.
109
+ * @param steepness - Steepness of the wave.
110
+ */ setWaveSteepness(waveIndex, steepness) {
111
+ if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {
112
+ this._waveParams[waveIndex * 8 + 1] = steepness;
113
+ this._version++;
114
+ }
115
+ }
116
+ /**
117
+ * Gets the steepness of the wave.
118
+ * @param waveIndex - index of the wave to set.
119
+ * @returns Steepness of the wave.
120
+ */ getWaveSteepness(waveIndex) {
121
+ return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 1] : 0;
122
+ }
123
+ /**
124
+ * Sets the amplitude of the wave.
125
+ * @param waveIndex - index of the wave to set.
126
+ * @param val - Amplitude of the wave.
127
+ */ setWaveAmplitude(waveIndex, val) {
128
+ if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {
129
+ this._waveParams[waveIndex * 8 + 2] = val;
130
+ this._version++;
131
+ }
132
+ }
133
+ /**
134
+ * Gets the amplitude of the wave.
135
+ * @param waveIndex - index of the wave to set.
136
+ * @returns Amplitude of the wave.
137
+ */ getWaveAmplitude(waveIndex) {
138
+ return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 2] : 0;
139
+ }
140
+ /**
141
+ * Sets the length of the wave.
142
+ * @param waveIndex - index of the wave to set.
143
+ * @param val - Length of the wave.
144
+ */ setWaveLength(waveIndex, val) {
145
+ if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {
146
+ this._waveParams[waveIndex * 8 + 3] = val;
147
+ this._version++;
148
+ }
149
+ }
150
+ /**
151
+ * Gets the length of the wave.
152
+ * @param waveIndex - index of the wave to set.
153
+ * @returns Length of the wave.
154
+ */ getWaveLength(waveIndex) {
155
+ return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 3] : 0;
156
+ }
157
+ /**
158
+ * Query if the wave is an omni-directional wave.
159
+ * @param waveIndex - index of the wave to set.
160
+ * @returns true if the wave is an omni-directional wave, false otherwise.
161
+ */ isOmniWave(waveIndex) {
162
+ return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 7] !== 0 : false;
163
+ }
164
+ /**
165
+ * Sets whether the wave is an omni-directional wave.
166
+ * @param waveIndex - index of the wave to set.
167
+ * @param isOmni - true if the wave is an omni-directional wave, false otherwise.
168
+ */ setOmniWave(waveIndex, isOmni) {
169
+ if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {
170
+ this._waveParams[waveIndex * 8 + 7] = isOmni ? 1 : 0;
171
+ this._version++;
172
+ }
173
+ }
174
+ /**
175
+ * Gets the X coordinate of the wave origin if it is an omni-directional wave.
176
+ * @param waveIndex - index of the wave to set.
177
+ * @returns X coordinate of the wave origin if it is an omni-directional wave, 0 otherwise.
178
+ */ getOriginX(waveIndex) {
179
+ return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 4] : 0;
180
+ }
181
+ /**
182
+ * Gets the Z coordinate of the wave origin if it is an omni-directional wave.
183
+ * @param waveIndex - index of the wave to set.
184
+ * @returns Z coordinate of the wave origin if it is an omni-directional wave, 0 otherwise.
185
+ */ getOriginZ(waveIndex) {
186
+ return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 6] : 0;
187
+ }
188
+ /**
189
+ * Sets the X and Z coordinates of the wave origin if it is an omni-directional wave.
190
+ * @param waveIndex - index of the wave to set.
191
+ * @param x - X coordinate of the wave origin
192
+ * @param z - Z coordinate of the wave origin
193
+ */ setOrigin(waveIndex, x, z) {
194
+ if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {
195
+ this._waveParams[waveIndex * 8 + 4] = x;
196
+ this._waveParams[waveIndex * 8 + 6] = z;
197
+ this._version++;
198
+ }
199
+ }
200
+ /** @internal */ randomWave(i) {
201
+ GerstnerWaveGenerator.randomWaveData(this._waveParams, i * 8);
202
+ }
203
+ /** {@inheritDoc WaveGenerator.update} */ update() {}
204
+ /** {@inheritDoc WaveGenerator.needUpdate} */ needUpdate() {
205
+ return false;
206
+ }
207
+ /** {@inheritDoc WaveGenerator.calcClipmapTileAABB} */ calcClipmapTileAABB(minX, maxX, minZ, maxZ, y, outAABB) {
208
+ let maxHeight = 0;
209
+ for(let i = 0; i < this._numWaves; i++){
210
+ const h = this._waveParams[i * 8 + 2];
211
+ if (h > maxHeight) {
212
+ maxHeight = h;
213
+ }
214
+ }
215
+ outAABB.minPoint.setXYZ(minX, y, minZ);
216
+ outAABB.maxPoint.setXYZ(maxX, y + maxHeight, maxZ);
217
+ }
218
+ /** {@inheritDoc WaveGenerator.calcFragmentNormal} */ calcFragmentNormal(scope, xz) {
219
+ const pb = scope.$builder;
220
+ const that = this;
221
+ pb.func('calcFragmentNormal', [
222
+ pb.vec2('xz')
223
+ ], function() {
224
+ this.$l.inPos = pb.vec3(this.xz.x, 0, this.xz.y);
225
+ this.$l.outPos = pb.vec3();
226
+ this.$l.outNormal = pb.vec3();
227
+ that.calcNormalAndPos(this, this.inPos, this.outPos, this.outNormal);
228
+ this.$return(this.outNormal);
229
+ });
230
+ return scope.calcFragmentNormal(xz);
231
+ }
232
+ /** {@inheritDoc WaveGenerator.calcFragmentNormalAndFoam} */ calcFragmentNormalAndFoam(scope, xz) {
233
+ return scope.$builder.vec4(this.calcFragmentNormal(scope, xz), 0);
234
+ }
235
+ /** {@inheritDoc WaveGenerator.setupUniforms} */ setupUniforms(scope, uniformGroup) {
236
+ const pb = scope.$builder;
237
+ scope.numWaves = pb.float().uniform(uniformGroup);
238
+ scope.waveParams = pb.vec4[MAX_GERSTNER_WAVE_COUNT * 2]().uniform(uniformGroup);
239
+ }
240
+ /** @internal */ gerstnerWave(scope, waveParam, omniParam, inPos, outNormal) {
241
+ const pb = scope.$builder;
242
+ pb.func('gerstnerWave', [
243
+ pb.vec4('waveParam'),
244
+ pb.vec4('omniParam'),
245
+ pb.vec3('inPos'),
246
+ pb.vec3('outNormal').out()
247
+ ], function() {
248
+ this.$l.amplitude = pb.max(this.waveParam.z, 0.01);
249
+ this.$l.wavelength = this.waveParam.w;
250
+ this.$l.omniPos = this.omniParam.xz;
251
+ this.$l.omni = this.omniParam.w;
252
+ this.$l.direction = pb.vec2(pb.sin(this.waveParam.x), pb.cos(this.waveParam.x));
253
+ this.$l.w = pb.max(0.001, pb.div(Math.PI * 2, this.wavelength));
254
+ this.$l.wSpeed = pb.sqrt(pb.mul(9.8, this.w));
255
+ this.$l.peak = this.waveParam.y;
256
+ this.$l.qi = pb.div(this.peak, pb.mul(this.amplitude, this.w, this.numWaves));
257
+ this.$l.dirWaveInput = pb.mul(this.direction, pb.sub(1, this.omni));
258
+ this.$l.omniWaveInput = pb.mul(pb.sub(this.inPos.xz, this.omniPos), this.omni);
259
+ this.$l.windDir = pb.normalize(pb.add(this.dirWaveInput, this.omniWaveInput));
260
+ this.$l.dir = pb.dot(this.windDir, pb.sub(this.inPos.xz, pb.mul(this.omniPos, this.omni)));
261
+ this.$l.calc = pb.sub(pb.mul(this.dir, this.w), pb.mul(this.wSpeed, ShaderHelper.getElapsedTime(this)));
262
+ this.$l.cosCalc = pb.cos(this.calc);
263
+ this.$l.sinCalc = pb.sin(this.calc);
264
+ this.$l.waveXZ = pb.mul(this.windDir.xy, this.qi, this.amplitude, this.cosCalc);
265
+ this.$l.waveY = pb.div(pb.mul(this.sinCalc, this.amplitude), this.numWaves);
266
+ this.$l.wave = pb.vec3(this.waveXZ.x, this.waveY, this.waveXZ.y);
267
+ this.$l.wa = pb.mul(this.w, this.amplitude);
268
+ this.$l.n = pb.vec3(pb.neg(pb.mul(this.windDir.xy, this.wa, this.cosCalc)), pb.sub(1, pb.mul(this.qi, this.wa, this.sinCalc)));
269
+ this.outNormal = pb.div(this.n.xzy, this.numWaves);
270
+ this.$return(pb.mul(this.wave, pb.clamp(pb.mul(this.amplitude, 10000), 0, 1)));
271
+ });
272
+ return scope.gerstnerWave(waveParam, omniParam, inPos, outNormal);
273
+ }
274
+ /** @internal */ calcNormalAndPos(scope, inPos, outPos, outNormal) {
275
+ const pb = scope.$builder;
276
+ const that = this;
277
+ pb.func('calcPositionAndNormal', [
278
+ pb.vec3('inPos'),
279
+ pb.vec3('outPos').out(),
280
+ pb.vec3('outNormal').out()
281
+ ], function() {
282
+ this.outPos = this.inPos;
283
+ this.outNormal = pb.vec3(0);
284
+ this.$for(pb.float('i'), 0, pb.getDevice().type === 'webgl' ? MAX_GERSTNER_WAVE_COUNT : this.numWaves, function() {
285
+ if (pb.getDevice().type === 'webgl') {
286
+ this.$if(pb.greaterThanEqual(this.i, this.numWaves), function() {
287
+ this.$break();
288
+ });
289
+ }
290
+ this.$l.waveNormal = pb.vec3();
291
+ this.$l.wavePos = that.gerstnerWave(this, this.waveParams.at(pb.mul(this.i, 2)), this.waveParams.at(pb.add(pb.mul(this.i, 2), 1)), this.inPos, this.waveNormal);
292
+ this.outPos = pb.add(this.outPos, this.wavePos);
293
+ this.outNormal = pb.add(this.outNormal, this.waveNormal);
294
+ });
295
+ });
296
+ scope.calcPositionAndNormal(inPos, outPos, outNormal);
297
+ }
298
+ /** {@inheritDoc WaveGenerator.calcVertexPositionAndNormal} */ calcVertexPositionAndNormal(scope, inPos, outPos, outNormal) {
299
+ this.calcNormalAndPos(scope, inPos, outPos, outNormal);
300
+ }
301
+ /** {@inheritDoc WaveGenerator.applyWaterBindGroup} */ applyWaterBindGroup(bindGroup) {
302
+ bindGroup.setValue('numWaves', this._numWaves);
303
+ bindGroup.setValue('waveParams', this._waveParams);
304
+ }
305
+ /** {@inheritDoc WaveGenerator.isOk} */ isOk() {
306
+ return true;
307
+ }
308
+ /** {@inheritDoc WaveGenerator.getHash} */ getHash() {
309
+ return 'GerstnerWaveGenerator';
310
+ }
311
+ }
312
+
313
+ export { GerstnerWaveGenerator };
314
+ //# sourceMappingURL=gerstner_wavegenerator.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gerstner_wavegenerator.js","sources":["../../../src/render/gerstner_wavegenerator.ts"],"sourcesContent":["import { Disposable, type AABB } from '@zephyr3d/base';\r\nimport type { WaveGenerator } from './wavegenerator';\r\nimport type { BindGroup, PBGlobalScope, PBInsideFunctionScope, PBShaderExp } from '@zephyr3d/device';\r\nimport { ShaderHelper } from '../material';\r\nimport { MAX_GERSTNER_WAVE_COUNT } from '../values';\r\n\r\n/**\r\n * Gerstner wave generator.\r\n * @public\r\n */\r\nexport class GerstnerWaveGenerator extends Disposable implements WaveGenerator {\r\n private _version: number;\r\n private _waveParams: Float32Array<ArrayBuffer>;\r\n private _numWaves: number;\r\n /**\r\n * Creates a new Gerstner wave generator.\r\n */\r\n constructor() {\r\n super();\r\n this._waveParams = new Float32Array(8 * MAX_GERSTNER_WAVE_COUNT);\r\n this.randomWave(0);\r\n this.randomWave(1);\r\n this.randomWave(2);\r\n this.randomWave(3);\r\n this._numWaves = 4;\r\n this._version = 0;\r\n }\r\n /** @internal */\r\n static randomWaveData(array: Float32Array, offset: number) {\r\n array[offset + 0] = Math.random() * Math.PI * 2;\r\n array[offset + 1] = Math.random() * 0.5 + 0.5;\r\n array[offset + 2] = Math.random() * 0.1;\r\n array[offset + 3] = Math.random() * 10;\r\n array[offset + 4] = Math.random() * 100 - 50;\r\n array[offset + 5] = 0;\r\n array[offset + 6] = Math.random() * 100 - 50;\r\n array[offset + 7] = 0;\r\n }\r\n /** @internal */\r\n setRaw(data: Float32Array, index: number) {\r\n this._waveParams.set(data, index * 8);\r\n }\r\n clone(): this {\r\n const other = new GerstnerWaveGenerator();\r\n other.numWaves = this.numWaves;\r\n other._waveParams.set(this._waveParams);\r\n return other as this;\r\n }\r\n get version() {\r\n return this._version;\r\n }\r\n /** Gets the number of waves. */\r\n get numWaves(): number {\r\n return this._numWaves;\r\n }\r\n set numWaves(val: number) {\r\n if (!Number.isInteger(val) || val <= 0 || val > MAX_GERSTNER_WAVE_COUNT) {\r\n console.error(`Invalid wave number: ${val}`);\r\n return;\r\n }\r\n if (val !== this._numWaves) {\r\n for (let i = this._numWaves; i < val; i++) {\r\n this.randomWave(i);\r\n }\r\n this._numWaves = val;\r\n this._version++;\r\n }\r\n }\r\n /** Delete wave at index */\r\n deleteWave(index: number) {\r\n for (let i = index; i < this._numWaves - 1; i++) {\r\n for (let j = 0; j < 8; j++) {\r\n this._waveParams[i * 8 + j] = this._waveParams[(i + 1) * 8 + j];\r\n }\r\n }\r\n this._numWaves--;\r\n }\r\n /** Delete wave at index */\r\n insertWave(index: number) {\r\n for (let i = index; i < this._numWaves - 1; i++) {\r\n for (let j = 0; j < 8; j++) {\r\n this._waveParams[(i + 1) * 8 + j] = this._waveParams[i * 8 + j];\r\n }\r\n }\r\n this._numWaves++;\r\n }\r\n /**\r\n * Sets the angle of the wave direction in radians.\r\n * @param waveIndex - index of the wave to set.\r\n * @param angle - angle of the wave direction in radians.\r\n */\r\n setWaveDirection(waveIndex: number, angle: number) {\r\n if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {\r\n this._waveParams[waveIndex * 8 + 0] = angle;\r\n this._version++;\r\n }\r\n }\r\n /**\r\n * Gets the angle of the wave direction in radians.\r\n * @param waveIndex - index of the wave to get.\r\n * @returns Angle of the wave direction in radians.\r\n */\r\n getWaveDirection(waveIndex: number): number {\r\n return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 0] : 0;\r\n }\r\n /**\r\n * Sets the steepness of the wave.\r\n * @param waveIndex - index of the wave to set.\r\n * @param steepness - Steepness of the wave.\r\n */\r\n setWaveSteepness(waveIndex: number, steepness: number) {\r\n if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {\r\n this._waveParams[waveIndex * 8 + 1] = steepness;\r\n this._version++;\r\n }\r\n }\r\n /**\r\n * Gets the steepness of the wave.\r\n * @param waveIndex - index of the wave to set.\r\n * @returns Steepness of the wave.\r\n */\r\n getWaveSteepness(waveIndex: number): number {\r\n return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 1] : 0;\r\n }\r\n /**\r\n * Sets the amplitude of the wave.\r\n * @param waveIndex - index of the wave to set.\r\n * @param val - Amplitude of the wave.\r\n */\r\n setWaveAmplitude(waveIndex: number, val: number) {\r\n if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {\r\n this._waveParams[waveIndex * 8 + 2] = val;\r\n this._version++;\r\n }\r\n }\r\n /**\r\n * Gets the amplitude of the wave.\r\n * @param waveIndex - index of the wave to set.\r\n * @returns Amplitude of the wave.\r\n */\r\n getWaveAmplitude(waveIndex: number) {\r\n return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 2] : 0;\r\n }\r\n /**\r\n * Sets the length of the wave.\r\n * @param waveIndex - index of the wave to set.\r\n * @param val - Length of the wave.\r\n */\r\n setWaveLength(waveIndex: number, val: number) {\r\n if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {\r\n this._waveParams[waveIndex * 8 + 3] = val;\r\n this._version++;\r\n }\r\n }\r\n /**\r\n * Gets the length of the wave.\r\n * @param waveIndex - index of the wave to set.\r\n * @returns Length of the wave.\r\n */\r\n getWaveLength(waveIndex: number) {\r\n return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 3] : 0;\r\n }\r\n /**\r\n * Query if the wave is an omni-directional wave.\r\n * @param waveIndex - index of the wave to set.\r\n * @returns true if the wave is an omni-directional wave, false otherwise.\r\n */\r\n isOmniWave(waveIndex: number): boolean {\r\n return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 7] !== 0 : false;\r\n }\r\n /**\r\n * Sets whether the wave is an omni-directional wave.\r\n * @param waveIndex - index of the wave to set.\r\n * @param isOmni - true if the wave is an omni-directional wave, false otherwise.\r\n */\r\n setOmniWave(waveIndex: number, isOmni: boolean) {\r\n if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {\r\n this._waveParams[waveIndex * 8 + 7] = isOmni ? 1 : 0;\r\n this._version++;\r\n }\r\n }\r\n /**\r\n * Gets the X coordinate of the wave origin if it is an omni-directional wave.\r\n * @param waveIndex - index of the wave to set.\r\n * @returns X coordinate of the wave origin if it is an omni-directional wave, 0 otherwise.\r\n */\r\n getOriginX(waveIndex: number) {\r\n return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 4] : 0;\r\n }\r\n /**\r\n * Gets the Z coordinate of the wave origin if it is an omni-directional wave.\r\n * @param waveIndex - index of the wave to set.\r\n * @returns Z coordinate of the wave origin if it is an omni-directional wave, 0 otherwise.\r\n */\r\n getOriginZ(waveIndex: number) {\r\n return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 6] : 0;\r\n }\r\n /**\r\n * Sets the X and Z coordinates of the wave origin if it is an omni-directional wave.\r\n * @param waveIndex - index of the wave to set.\r\n * @param x - X coordinate of the wave origin\r\n * @param z - Z coordinate of the wave origin\r\n */\r\n setOrigin(waveIndex: number, x: number, z: number) {\r\n if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {\r\n this._waveParams[waveIndex * 8 + 4] = x;\r\n this._waveParams[waveIndex * 8 + 6] = z;\r\n this._version++;\r\n }\r\n }\r\n /** @internal */\r\n randomWave(i: number) {\r\n GerstnerWaveGenerator.randomWaveData(this._waveParams, i * 8);\r\n }\r\n /** {@inheritDoc WaveGenerator.update} */\r\n update(): void {}\r\n /** {@inheritDoc WaveGenerator.needUpdate} */\r\n needUpdate() {\r\n return false;\r\n }\r\n /** {@inheritDoc WaveGenerator.calcClipmapTileAABB} */\r\n calcClipmapTileAABB(minX: number, maxX: number, minZ: number, maxZ: number, y: number, outAABB: AABB) {\r\n let maxHeight = 0;\r\n for (let i = 0; i < this._numWaves; i++) {\r\n const h = this._waveParams[i * 8 + 2];\r\n if (h > maxHeight) {\r\n maxHeight = h;\r\n }\r\n }\r\n outAABB.minPoint.setXYZ(minX, y, minZ);\r\n outAABB.maxPoint.setXYZ(maxX, y + maxHeight, maxZ);\r\n }\r\n /** {@inheritDoc WaveGenerator.calcFragmentNormal} */\r\n calcFragmentNormal(scope: PBInsideFunctionScope, xz: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func('calcFragmentNormal', [pb.vec2('xz')], function () {\r\n this.$l.inPos = pb.vec3(this.xz.x, 0, this.xz.y);\r\n this.$l.outPos = pb.vec3();\r\n this.$l.outNormal = pb.vec3();\r\n that.calcNormalAndPos(this, this.inPos, this.outPos, this.outNormal);\r\n this.$return(this.outNormal);\r\n });\r\n return scope.calcFragmentNormal(xz);\r\n }\r\n /** {@inheritDoc WaveGenerator.calcFragmentNormalAndFoam} */\r\n calcFragmentNormalAndFoam(scope: PBInsideFunctionScope, xz: PBShaderExp): PBShaderExp {\r\n return scope.$builder.vec4(this.calcFragmentNormal(scope, xz), 0);\r\n }\r\n /** {@inheritDoc WaveGenerator.setupUniforms} */\r\n setupUniforms(scope: PBGlobalScope, uniformGroup: number): void {\r\n const pb = scope.$builder;\r\n scope.numWaves = pb.float().uniform(uniformGroup);\r\n scope.waveParams = pb.vec4[MAX_GERSTNER_WAVE_COUNT * 2]().uniform(uniformGroup);\r\n }\r\n /** @internal */\r\n private gerstnerWave(\r\n scope: PBInsideFunctionScope,\r\n waveParam: PBShaderExp,\r\n omniParam: PBShaderExp,\r\n inPos: PBShaderExp,\r\n outNormal: PBShaderExp\r\n ): PBShaderExp {\r\n const pb = scope.$builder;\r\n pb.func(\r\n 'gerstnerWave',\r\n [pb.vec4('waveParam'), pb.vec4('omniParam'), pb.vec3('inPos'), pb.vec3('outNormal').out()],\r\n function () {\r\n this.$l.amplitude = pb.max(this.waveParam.z, 0.01);\r\n this.$l.wavelength = this.waveParam.w;\r\n this.$l.omniPos = this.omniParam.xz;\r\n this.$l.omni = this.omniParam.w;\r\n this.$l.direction = pb.vec2(pb.sin(this.waveParam.x), pb.cos(this.waveParam.x));\r\n this.$l.w = pb.max(0.001, pb.div(Math.PI * 2, this.wavelength));\r\n this.$l.wSpeed = pb.sqrt(pb.mul(9.8, this.w));\r\n this.$l.peak = this.waveParam.y;\r\n this.$l.qi = pb.div(this.peak, pb.mul(this.amplitude, this.w, this.numWaves));\r\n this.$l.dirWaveInput = pb.mul(this.direction, pb.sub(1, this.omni));\r\n this.$l.omniWaveInput = pb.mul(pb.sub(this.inPos.xz, this.omniPos), this.omni);\r\n this.$l.windDir = pb.normalize(pb.add(this.dirWaveInput, this.omniWaveInput));\r\n this.$l.dir = pb.dot(this.windDir, pb.sub(this.inPos.xz, pb.mul(this.omniPos, this.omni)));\r\n this.$l.calc = pb.sub(\r\n pb.mul(this.dir, this.w),\r\n pb.mul(this.wSpeed, ShaderHelper.getElapsedTime(this))\r\n );\r\n this.$l.cosCalc = pb.cos(this.calc);\r\n this.$l.sinCalc = pb.sin(this.calc);\r\n this.$l.waveXZ = pb.mul(this.windDir.xy, this.qi, this.amplitude, this.cosCalc);\r\n this.$l.waveY = pb.div(pb.mul(this.sinCalc, this.amplitude), this.numWaves);\r\n this.$l.wave = pb.vec3(this.waveXZ.x, this.waveY, this.waveXZ.y);\r\n this.$l.wa = pb.mul(this.w, this.amplitude);\r\n this.$l.n = pb.vec3(\r\n pb.neg(pb.mul(this.windDir.xy, this.wa, this.cosCalc)),\r\n pb.sub(1, pb.mul(this.qi, this.wa, this.sinCalc))\r\n );\r\n this.outNormal = pb.div(this.n.xzy, this.numWaves);\r\n this.$return(pb.mul(this.wave, pb.clamp(pb.mul(this.amplitude, 10000), 0, 1)));\r\n }\r\n );\r\n return scope.gerstnerWave(waveParam, omniParam, inPos, outNormal);\r\n }\r\n /** @internal */\r\n private calcNormalAndPos(\r\n scope: PBInsideFunctionScope,\r\n inPos: PBShaderExp,\r\n outPos: PBShaderExp,\r\n outNormal: PBShaderExp\r\n ) {\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func(\r\n 'calcPositionAndNormal',\r\n [pb.vec3('inPos'), pb.vec3('outPos').out(), pb.vec3('outNormal').out()],\r\n function () {\r\n this.outPos = this.inPos;\r\n this.outNormal = pb.vec3(0);\r\n this.$for(\r\n pb.float('i'),\r\n 0,\r\n pb.getDevice().type === 'webgl' ? MAX_GERSTNER_WAVE_COUNT : this.numWaves,\r\n function () {\r\n if (pb.getDevice().type === 'webgl') {\r\n this.$if(pb.greaterThanEqual(this.i, this.numWaves), function () {\r\n this.$break();\r\n });\r\n }\r\n this.$l.waveNormal = pb.vec3();\r\n this.$l.wavePos = that.gerstnerWave(\r\n this,\r\n this.waveParams.at(pb.mul(this.i, 2)),\r\n this.waveParams.at(pb.add(pb.mul(this.i, 2), 1)),\r\n this.inPos,\r\n this.waveNormal\r\n );\r\n this.outPos = pb.add(this.outPos, this.wavePos);\r\n this.outNormal = pb.add(this.outNormal, this.waveNormal);\r\n }\r\n );\r\n }\r\n );\r\n scope.calcPositionAndNormal(inPos, outPos, outNormal);\r\n }\r\n /** {@inheritDoc WaveGenerator.calcVertexPositionAndNormal} */\r\n calcVertexPositionAndNormal(\r\n scope: PBInsideFunctionScope,\r\n inPos: PBShaderExp,\r\n outPos: PBShaderExp,\r\n outNormal: PBShaderExp\r\n ): void {\r\n this.calcNormalAndPos(scope, inPos, outPos, outNormal);\r\n }\r\n /** {@inheritDoc WaveGenerator.applyWaterBindGroup} */\r\n applyWaterBindGroup(bindGroup: BindGroup): void {\r\n bindGroup.setValue('numWaves', this._numWaves);\r\n bindGroup.setValue('waveParams', this._waveParams);\r\n }\r\n /** {@inheritDoc WaveGenerator.isOk} */\r\n isOk(): boolean {\r\n return true;\r\n }\r\n /** {@inheritDoc WaveGenerator.getHash} */\r\n getHash(): string {\r\n return 'GerstnerWaveGenerator';\r\n 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@@ -0,0 +1,60 @@
1
+ import { ShaderHelper } from '../material/shader/helper.js';
2
+ import '../material/lambert.js';
3
+ import '../material/blinn.js';
4
+ import '../material/unlit.js';
5
+ import '../material/particle.js';
6
+ import '@zephyr3d/device';
7
+ import '../values.js';
8
+ import '@zephyr3d/base';
9
+ import '../material/meshmaterial.js';
10
+ import '../material/grassmaterial.js';
11
+ import '../material/terrainmaterial.js';
12
+ import '../material/terrain-cm.js';
13
+ import '../material/pbrmr.js';
14
+ import '../material/pbrsg.js';
15
+
16
+ class GlobalBindGroupAllocator {
17
+ static _layouts = {};
18
+ static _allocators = [];
19
+ _bindGroups;
20
+ constructor(){
21
+ this._bindGroups = {};
22
+ }
23
+ static get() {
24
+ return this._allocators.pop() ?? new GlobalBindGroupAllocator();
25
+ }
26
+ static release(allocator) {
27
+ this._allocators.push(allocator);
28
+ }
29
+ /**
30
+ * Allocate global bind group according to current draw context
31
+ * @param ctx - Draw context
32
+ * @returns Global bind group
33
+ */ getGlobalBindGroup(ctx) {
34
+ const hash = ctx.renderPassHash;
35
+ let bindGroup = this._bindGroups[hash];
36
+ if (!bindGroup) {
37
+ let layout = GlobalBindGroupAllocator._layouts[hash];
38
+ if (!layout) {
39
+ const ret = ctx.device.programBuilder.buildRender({
40
+ vertex (pb) {
41
+ ShaderHelper.prepareVertexShader(pb, ctx);
42
+ pb.main(function() {});
43
+ },
44
+ fragment (pb) {
45
+ ShaderHelper.prepareFragmentShader(pb, ctx);
46
+ pb.main(function() {});
47
+ }
48
+ });
49
+ layout = ret[2][0];
50
+ GlobalBindGroupAllocator._layouts[hash] = layout;
51
+ }
52
+ bindGroup = ctx.device.createBindGroup(layout);
53
+ this._bindGroups[hash] = bindGroup;
54
+ }
55
+ return bindGroup;
56
+ }
57
+ }
58
+
59
+ export { GlobalBindGroupAllocator };
60
+ //# sourceMappingURL=globalbindgroup_allocator.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"globalbindgroup_allocator.js","sources":["../../../src/render/globalbindgroup_allocator.ts"],"sourcesContent":["import type { BindGroup, BindGroupLayout } from '@zephyr3d/device';\r\nimport type { DrawContext } from './drawable';\r\nimport { ShaderHelper } from '../material';\r\n\r\nexport class GlobalBindGroupAllocator {\r\n static _layouts: Record<string, BindGroupLayout> = {};\r\n static _allocators: GlobalBindGroupAllocator[] = [];\r\n private _bindGroups: Record<string, BindGroup>;\r\n constructor() {\r\n this._bindGroups = {};\r\n }\r\n static get(): GlobalBindGroupAllocator {\r\n return this._allocators.pop() ?? new GlobalBindGroupAllocator();\r\n }\r\n static release(allocator: GlobalBindGroupAllocator) {\r\n this._allocators.push(allocator);\r\n }\r\n /**\r\n * Allocate global bind group according to current draw context\r\n * @param ctx - Draw context\r\n * @returns Global bind group\r\n */\r\n getGlobalBindGroup(ctx: DrawContext): BindGroup {\r\n const hash = ctx.renderPassHash;\r\n let bindGroup = this._bindGroups[hash];\r\n if (!bindGroup) {\r\n let layout = GlobalBindGroupAllocator._layouts[hash];\r\n if (!layout) {\r\n const ret = ctx.device.programBuilder.buildRender({\r\n vertex(pb) {\r\n ShaderHelper.prepareVertexShader(pb, ctx);\r\n pb.main(function () {});\r\n },\r\n fragment(pb) {\r\n ShaderHelper.prepareFragmentShader(pb, ctx);\r\n pb.main(function () {});\r\n }\r\n });\r\n layout = ret[2][0];\r\n GlobalBindGroupAllocator._layouts[hash] = layout;\r\n }\r\n bindGroup = ctx.device.createBindGroup(layout);\r\n this._bindGroups[hash] = bindGroup;\r\n }\r\n return bindGroup;\r\n }\r\n}\r\n"],"names":["GlobalBindGroupAllocator","_layouts","_allocators","_bindGroups","get","pop","release","allocator","push","getGlobalBindGroup","ctx","hash","renderPassHash","bindGroup","layout","ret","device","programBuilder","buildRender","vertex","pb","ShaderHelper","prepareVertexShader","main","fragment","prepareFragmentShader","createBindGroup"],"mappings":";;;;;;;;;;;;;;;AAIO,MAAMA,wBAAAA,CAAAA;IACX,OAAOC,QAAAA,GAA4C,EAAG;IACtD,OAAOC,WAAAA,GAA0C,EAAE;IAC3CC,WAAuC;IAC/C,WAAc,EAAA;QACZ,IAAI,CAACA,WAAW,GAAG,EAAC;AACtB;AACA,IAAA,OAAOC,GAAgC,GAAA;AACrC,QAAA,OAAO,IAAI,CAACF,WAAW,CAACG,GAAG,MAAM,IAAIL,wBAAAA,EAAAA;AACvC;IACA,OAAOM,OAAAA,CAAQC,SAAmC,EAAE;AAClD,QAAA,IAAI,CAACL,WAAW,CAACM,IAAI,CAACD,SAAAA,CAAAA;AACxB;AACA;;;;MAKAE,kBAAAA,CAAmBC,GAAgB,EAAa;QAC9C,MAAMC,IAAAA,GAAOD,IAAIE,cAAc;AAC/B,QAAA,IAAIC,SAAY,GAAA,IAAI,CAACV,WAAW,CAACQ,IAAK,CAAA;AACtC,QAAA,IAAI,CAACE,SAAW,EAAA;AACd,YAAA,IAAIC,MAASd,GAAAA,wBAAAA,CAAyBC,QAAQ,CAACU,IAAK,CAAA;AACpD,YAAA,IAAI,CAACG,MAAQ,EAAA;AACX,gBAAA,MAAMC,MAAML,GAAIM,CAAAA,MAAM,CAACC,cAAc,CAACC,WAAW,CAAC;AAChDC,oBAAAA,MAAAA,CAAAA,CAAOC,EAAE,EAAA;wBACPC,YAAaC,CAAAA,mBAAmB,CAACF,EAAIV,EAAAA,GAAAA,CAAAA;wBACrCU,EAAGG,CAAAA,IAAI,CAAC,WAAa,EAAA,CAAA;AACvB,qBAAA;AACAC,oBAAAA,QAAAA,CAAAA,CAASJ,EAAE,EAAA;wBACTC,YAAaI,CAAAA,qBAAqB,CAACL,EAAIV,EAAAA,GAAAA,CAAAA;wBACvCU,EAAGG,CAAAA,IAAI,CAAC,WAAa,EAAA,CAAA;AACvB;AACF,iBAAA,CAAA;AACAT,gBAAAA,MAAAA,GAASC,GAAG,CAAC,CAAE,CAAA,CAAC,CAAE,CAAA;gBAClBf,wBAAyBC,CAAAA,QAAQ,CAACU,IAAAA,CAAK,GAAGG,MAAAA;AAC5C;AACAD,YAAAA,SAAAA,GAAYH,GAAIM,CAAAA,MAAM,CAACU,eAAe,CAACZ,MAAAA,CAAAA;AACvC,YAAA,IAAI,CAACX,WAAW,CAACQ,IAAAA,CAAK,GAAGE,SAAAA;AAC3B;QACA,OAAOA,SAAAA;AACT;AACF;;;;"}