@zephyr3d/scene 0.9.1 → 0.9.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (522) hide show
  1. package/dist/animation/animationset.js +2 -0
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/cloth/gpu_cloth_system.js +9 -1
  4. package/dist/animation/cloth/gpu_cloth_system.js.map +1 -1
  5. package/dist/animation/fixed_geometry_cache_track.js +5 -1
  6. package/dist/animation/fixed_geometry_cache_track.js.map +1 -1
  7. package/dist/animation/geometry_cache_utils.js +20 -4
  8. package/dist/animation/geometry_cache_utils.js.map +1 -1
  9. package/dist/animation/ik/ik_angle_constraint.js +2 -6
  10. package/dist/animation/ik/ik_angle_constraint.js.map +1 -1
  11. package/dist/animation/ik/ik_chain_builder.js +68 -0
  12. package/dist/animation/ik/ik_chain_builder.js.map +1 -0
  13. package/dist/animation/ik/ik_pole_constraint.js +2 -7
  14. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  15. package/dist/animation/ik/two_bone_ik_solver.js +2 -6
  16. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  17. package/dist/animation/joint_dynamics/collision.js +60 -12
  18. package/dist/animation/joint_dynamics/collision.js.map +1 -1
  19. package/dist/animation/joint_dynamics/constraints.js +20 -4
  20. package/dist/animation/joint_dynamics/constraints.js.map +1 -1
  21. package/dist/animation/joint_dynamics/controller.js +94 -46
  22. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  23. package/dist/animation/joint_dynamics/math.js +16 -0
  24. package/dist/animation/joint_dynamics/math.js.map +1 -0
  25. package/dist/animation/joint_dynamics/solver.js +21 -11
  26. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  27. package/dist/animation/joint_dynamics/types.js +15 -3
  28. package/dist/animation/joint_dynamics/types.js.map +1 -1
  29. package/dist/animation/pca_geometry_cache_track.js +5 -1
  30. package/dist/animation/pca_geometry_cache_track.js.map +1 -1
  31. package/dist/animation/skeleton.js +2 -2
  32. package/dist/animation/skeleton.js.map +1 -1
  33. package/dist/animation/skeleton_modifier.js +2 -6
  34. package/dist/animation/skeleton_modifier.js.map +1 -1
  35. package/dist/animation/spring/spring_particle.js +4 -4
  36. package/dist/animation/spring/spring_particle.js.map +1 -1
  37. package/dist/animation/spring/spring_system.js +13 -40
  38. package/dist/animation/spring/spring_system.js.map +1 -1
  39. package/dist/animation/spring2/constraints.js.map +1 -1
  40. package/dist/animation/spring2/controller.js +64 -64
  41. package/dist/animation/spring2/controller.js.map +1 -1
  42. package/dist/animation/spring2/math.js.map +1 -1
  43. package/dist/animation/spring2/spring_system.js +8 -8
  44. package/dist/animation/spring2/spring_system.js.map +1 -1
  45. package/dist/app/app.js.map +1 -1
  46. package/dist/app/engine.js +1 -1
  47. package/dist/app/engine.js.map +1 -1
  48. package/dist/app/screen.js +4 -4
  49. package/dist/app/screen.js.map +1 -1
  50. package/dist/app/scriptingsystem.js +24 -1
  51. package/dist/app/scriptingsystem.js.map +1 -1
  52. package/dist/app/scriptregistry.js +22 -1
  53. package/dist/app/scriptregistry.js.map +1 -1
  54. package/dist/asset/assetmanager.js +2 -2
  55. package/dist/asset/assetmanager.js.map +1 -1
  56. package/dist/asset/model.js +60 -60
  57. package/dist/asset/model.js.map +1 -1
  58. package/dist/camera/camera.js +1 -1
  59. package/dist/camera/camera.js.map +1 -1
  60. package/dist/camera/orbit.js.map +1 -1
  61. package/dist/index.d.ts +795 -266
  62. package/dist/index.js +3 -2
  63. package/dist/index.js.map +1 -1
  64. package/dist/material/material.js +3 -1
  65. package/dist/material/material.js.map +1 -1
  66. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  67. package/dist/material/shader/helper.js +281 -278
  68. package/dist/material/shader/helper.js.map +1 -1
  69. package/dist/material/sprite.js +6 -6
  70. package/dist/material/sprite.js.map +1 -1
  71. package/dist/material/terrain-cm.js +2 -2
  72. package/dist/material/terrain-cm.js.map +1 -1
  73. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  74. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  75. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  76. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  77. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  78. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  79. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  80. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  81. package/dist/posteffect/taa.js +31 -39
  82. package/dist/posteffect/taa.js.map +1 -1
  83. package/dist/render/cluster_light.js +3 -4
  84. package/dist/render/cluster_light.js.map +1 -1
  85. package/dist/render/drawable.js +5 -1
  86. package/dist/render/drawable.js.map +1 -1
  87. package/dist/render/rendergraph/device_pool_allocator.js +29 -3
  88. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  89. package/dist/render/rendergraph/executor.js +283 -33
  90. package/dist/render/rendergraph/executor.js.map +1 -1
  91. package/dist/render/rendergraph/forward_plus_builder.js +338 -108
  92. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  93. package/dist/render/rendergraph/history_resource_manager.js +195 -115
  94. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  95. package/dist/render/rendergraph/history_resources.js +10 -0
  96. package/dist/render/rendergraph/history_resources.js.map +1 -0
  97. package/dist/render/rendergraph/rendergraph.js +162 -35
  98. package/dist/render/rendergraph/rendergraph.js.map +1 -1
  99. package/dist/render/rendergraph/types.js +25 -5
  100. package/dist/render/rendergraph/types.js.map +1 -1
  101. package/dist/render/rendertarget.js +5 -1
  102. package/dist/render/rendertarget.js.map +1 -1
  103. package/dist/render/screenrendertarget.js +5 -1
  104. package/dist/render/screenrendertarget.js.map +1 -1
  105. package/dist/render/sky.js +4 -4
  106. package/dist/render/sky.js.map +1 -1
  107. package/dist/scene/basesprite.js +2 -2
  108. package/dist/scene/basesprite.js.map +1 -1
  109. package/dist/scene/graph_node.js +1 -1
  110. package/dist/scene/graph_node.js.map +1 -1
  111. package/dist/scene/mesh.js +81 -97
  112. package/dist/scene/mesh.js.map +1 -1
  113. package/dist/scene/particlesys.js +1 -1
  114. package/dist/scene/particlesys.js.map +1 -1
  115. package/dist/scene/scene_node.js +228 -228
  116. package/dist/scene/scene_node.js.map +1 -1
  117. package/dist/scene/script_attachment.js +15 -3
  118. package/dist/scene/script_attachment.js.map +1 -1
  119. package/dist/scene/terrain-cm/terrain-cm.js +3 -3
  120. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  121. package/dist/shadow/shadowmapper.js.map +1 -1
  122. package/dist/shapes/box.js +1 -1
  123. package/dist/shapes/box.js.map +1 -1
  124. package/dist/shapes/capsule.js +0 -3
  125. package/dist/shapes/capsule.js.map +1 -1
  126. package/dist/shapes/cylinder.js +0 -3
  127. package/dist/shapes/cylinder.js.map +1 -1
  128. package/dist/shapes/plane.js +0 -3
  129. package/dist/shapes/plane.js.map +1 -1
  130. package/dist/shapes/tetrahedron.js +3 -9
  131. package/dist/shapes/tetrahedron.js.map +1 -1
  132. package/dist/shapes/torus.js +94 -66
  133. package/dist/shapes/torus.js.map +1 -1
  134. package/dist/src/animation/animation.js +127 -0
  135. package/dist/src/animation/animation.js.map +1 -0
  136. package/dist/src/animation/animationset.js +255 -0
  137. package/dist/src/animation/animationset.js.map +1 -0
  138. package/dist/src/animation/animationtrack.js +34 -0
  139. package/dist/src/animation/animationtrack.js.map +1 -0
  140. package/dist/src/animation/eulerrotationtrack.js +52 -0
  141. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  142. package/dist/src/animation/morphtarget.js +93 -0
  143. package/dist/src/animation/morphtarget.js.map +1 -0
  144. package/dist/src/animation/morphtrack.js +70 -0
  145. package/dist/src/animation/morphtrack.js.map +1 -0
  146. package/dist/src/animation/proptrack.js +161 -0
  147. package/dist/src/animation/proptrack.js.map +1 -0
  148. package/dist/src/animation/rotationtrack.js +51 -0
  149. package/dist/src/animation/rotationtrack.js.map +1 -0
  150. package/dist/src/animation/scaletrack.js +50 -0
  151. package/dist/src/animation/scaletrack.js.map +1 -0
  152. package/dist/src/animation/skeleton.js +204 -0
  153. package/dist/src/animation/skeleton.js.map +1 -0
  154. package/dist/src/animation/translationtrack.js +50 -0
  155. package/dist/src/animation/translationtrack.js.map +1 -0
  156. package/dist/src/app/app.js +129 -0
  157. package/dist/src/app/app.js.map +1 -0
  158. package/dist/src/app/inputmgr.js +267 -0
  159. package/dist/src/app/inputmgr.js.map +1 -0
  160. package/dist/src/asset/assetmanager.js +404 -0
  161. package/dist/src/asset/assetmanager.js.map +1 -0
  162. package/dist/src/asset/builtin.js +337 -0
  163. package/dist/src/asset/builtin.js.map +1 -0
  164. package/dist/src/asset/loaders/dds/dds.js +470 -0
  165. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  166. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  167. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  168. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  169. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  170. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  171. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  172. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  173. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  174. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  175. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  176. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  177. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  178. package/dist/src/asset/loaders/loader.js +45 -0
  179. package/dist/src/asset/loaders/loader.js.map +1 -0
  180. package/dist/src/asset/model.js +414 -0
  181. package/dist/src/asset/model.js.map +1 -0
  182. package/dist/src/blitter/bilateralblur.js +221 -0
  183. package/dist/src/blitter/bilateralblur.js.map +1 -0
  184. package/dist/src/blitter/blitter.js +390 -0
  185. package/dist/src/blitter/blitter.js.map +1 -0
  186. package/dist/src/blitter/box.js +118 -0
  187. package/dist/src/blitter/box.js.map +1 -0
  188. package/dist/src/blitter/copy.js +22 -0
  189. package/dist/src/blitter/copy.js.map +1 -0
  190. package/dist/src/blitter/gaussianblur.js +228 -0
  191. package/dist/src/blitter/gaussianblur.js.map +1 -0
  192. package/dist/src/camera/base.js +92 -0
  193. package/dist/src/camera/base.js.map +1 -0
  194. package/dist/src/camera/camera.js +1005 -0
  195. package/dist/src/camera/camera.js.map +1 -0
  196. package/dist/src/camera/fps.js +238 -0
  197. package/dist/src/camera/fps.js.map +1 -0
  198. package/dist/src/camera/orbit.js +245 -0
  199. package/dist/src/camera/orbit.js.map +1 -0
  200. package/dist/src/camera/orthocamera.js +167 -0
  201. package/dist/src/camera/orthocamera.js.map +1 -0
  202. package/dist/src/camera/perspectivecamera.js +141 -0
  203. package/dist/src/camera/perspectivecamera.js.map +1 -0
  204. package/dist/src/index.js +120 -0
  205. package/dist/src/index.js.map +1 -0
  206. package/dist/src/material/blinn.js +81 -0
  207. package/dist/src/material/blinn.js.map +1 -0
  208. package/dist/src/material/grassmaterial.js +113 -0
  209. package/dist/src/material/grassmaterial.js.map +1 -0
  210. package/dist/src/material/lambert.js +92 -0
  211. package/dist/src/material/lambert.js.map +1 -0
  212. package/dist/src/material/material.js +301 -0
  213. package/dist/src/material/material.js.map +1 -0
  214. package/dist/src/material/meshmaterial.js +704 -0
  215. package/dist/src/material/meshmaterial.js.map +1 -0
  216. package/dist/src/material/mixins/albedocolor.js +76 -0
  217. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  218. package/dist/src/material/mixins/foliage.js +47 -0
  219. package/dist/src/material/mixins/foliage.js.map +1 -0
  220. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  221. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  222. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  223. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  224. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  225. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  226. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  227. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  228. package/dist/src/material/mixins/lit.js +476 -0
  229. package/dist/src/material/mixins/lit.js.map +1 -0
  230. package/dist/src/material/mixins/pbr/common.js +918 -0
  231. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  232. package/dist/src/material/mixins/texture.js +172 -0
  233. package/dist/src/material/mixins/texture.js.map +1 -0
  234. package/dist/src/material/mixins/vertexcolor.js +56 -0
  235. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  236. package/dist/src/material/particle.js +178 -0
  237. package/dist/src/material/particle.js.map +1 -0
  238. package/dist/src/material/pbrmr.js +97 -0
  239. package/dist/src/material/pbrmr.js.map +1 -0
  240. package/dist/src/material/pbrsg.js +97 -0
  241. package/dist/src/material/pbrsg.js.map +1 -0
  242. package/dist/src/material/shader/helper.js +1209 -0
  243. package/dist/src/material/shader/helper.js.map +1 -0
  244. package/dist/src/material/terrain-cm.js +606 -0
  245. package/dist/src/material/terrain-cm.js.map +1 -0
  246. package/dist/src/material/terrainmaterial.js +375 -0
  247. package/dist/src/material/terrainmaterial.js.map +1 -0
  248. package/dist/src/material/unlit.js +41 -0
  249. package/dist/src/material/unlit.js.map +1 -0
  250. package/dist/src/material/water.js +417 -0
  251. package/dist/src/material/water.js.map +1 -0
  252. package/dist/src/posteffect/bloom.js +361 -0
  253. package/dist/src/posteffect/bloom.js.map +1 -0
  254. package/dist/src/posteffect/compositor.js +226 -0
  255. package/dist/src/posteffect/compositor.js.map +1 -0
  256. package/dist/src/posteffect/fxaa.js +273 -0
  257. package/dist/src/posteffect/fxaa.js.map +1 -0
  258. package/dist/src/posteffect/grayscale.js +69 -0
  259. package/dist/src/posteffect/grayscale.js.map +1 -0
  260. package/dist/src/posteffect/motionblur.js +96 -0
  261. package/dist/src/posteffect/motionblur.js.map +1 -0
  262. package/dist/src/posteffect/posteffect.js +126 -0
  263. package/dist/src/posteffect/posteffect.js.map +1 -0
  264. package/dist/src/posteffect/sao.js +324 -0
  265. package/dist/src/posteffect/sao.js.map +1 -0
  266. package/dist/src/posteffect/ssr.js +489 -0
  267. package/dist/src/posteffect/ssr.js.map +1 -0
  268. package/dist/src/posteffect/taa.js +172 -0
  269. package/dist/src/posteffect/taa.js.map +1 -0
  270. package/dist/src/posteffect/tonemap.js +94 -0
  271. package/dist/src/posteffect/tonemap.js.map +1 -0
  272. package/dist/src/render/abuffer_oit.js +361 -0
  273. package/dist/src/render/abuffer_oit.js.map +1 -0
  274. package/dist/src/render/clipmap.js +851 -0
  275. package/dist/src/render/clipmap.js.map +1 -0
  276. package/dist/src/render/cluster_light.js +333 -0
  277. package/dist/src/render/cluster_light.js.map +1 -0
  278. package/dist/src/render/cull_visitor.js +187 -0
  279. package/dist/src/render/cull_visitor.js.map +1 -0
  280. package/dist/src/render/depthpass.js +68 -0
  281. package/dist/src/render/depthpass.js.map +1 -0
  282. package/dist/src/render/drawable_mixin.js +227 -0
  283. package/dist/src/render/drawable_mixin.js.map +1 -0
  284. package/dist/src/render/envlight.js +463 -0
  285. package/dist/src/render/envlight.js.map +1 -0
  286. package/dist/src/render/fbm_wavegenerator.js +251 -0
  287. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  288. package/dist/src/render/fft_wavegenerator.js +1006 -0
  289. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  290. package/dist/src/render/fullscreenquad.js +38 -0
  291. package/dist/src/render/fullscreenquad.js.map +1 -0
  292. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  293. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  294. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  295. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  296. package/dist/src/render/hzb.js +273 -0
  297. package/dist/src/render/hzb.js.map +1 -0
  298. package/dist/src/render/lightpass.js +172 -0
  299. package/dist/src/render/lightpass.js.map +1 -0
  300. package/dist/src/render/objectcolorpass.js +51 -0
  301. package/dist/src/render/objectcolorpass.js.map +1 -0
  302. package/dist/src/render/primitive.js +364 -0
  303. package/dist/src/render/primitive.js.map +1 -0
  304. package/dist/src/render/render_queue.js +467 -0
  305. package/dist/src/render/render_queue.js.map +1 -0
  306. package/dist/src/render/renderbundle_wrapper.js +152 -0
  307. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  308. package/dist/src/render/renderer.js +455 -0
  309. package/dist/src/render/renderer.js.map +1 -0
  310. package/dist/src/render/renderpass.js +200 -0
  311. package/dist/src/render/renderpass.js.map +1 -0
  312. package/dist/src/render/shadowmap_pass.js +56 -0
  313. package/dist/src/render/shadowmap_pass.js.map +1 -0
  314. package/dist/src/render/sky.js +1103 -0
  315. package/dist/src/render/sky.js.map +1 -0
  316. package/dist/src/render/weightedblended_oit.js +168 -0
  317. package/dist/src/render/weightedblended_oit.js.map +1 -0
  318. package/dist/src/scene/batchgroup.js +162 -0
  319. package/dist/src/scene/batchgroup.js.map +1 -0
  320. package/dist/src/scene/environment.js +209 -0
  321. package/dist/src/scene/environment.js.map +1 -0
  322. package/dist/src/scene/graph_node.js +72 -0
  323. package/dist/src/scene/graph_node.js.map +1 -0
  324. package/dist/src/scene/light.js +416 -0
  325. package/dist/src/scene/light.js.map +1 -0
  326. package/dist/src/scene/mesh.js +341 -0
  327. package/dist/src/scene/mesh.js.map +1 -0
  328. package/dist/src/scene/octree.js +649 -0
  329. package/dist/src/scene/octree.js.map +1 -0
  330. package/dist/src/scene/particlesys.js +738 -0
  331. package/dist/src/scene/particlesys.js.map +1 -0
  332. package/dist/src/scene/raycast_visitor.js +103 -0
  333. package/dist/src/scene/raycast_visitor.js.map +1 -0
  334. package/dist/src/scene/scene.js +284 -0
  335. package/dist/src/scene/scene.js.map +1 -0
  336. package/dist/src/scene/scene_node.js +732 -0
  337. package/dist/src/scene/scene_node.js.map +1 -0
  338. package/dist/src/scene/terrain/grass.js +278 -0
  339. package/dist/src/scene/terrain/grass.js.map +1 -0
  340. package/dist/src/scene/terrain/heightfield.js +475 -0
  341. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  342. package/dist/src/scene/terrain/patch.js +530 -0
  343. package/dist/src/scene/terrain/patch.js.map +1 -0
  344. package/dist/src/scene/terrain/quadtree.js +461 -0
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@@ -0,0 +1,62 @@
1
+ import { drawFullscreenQuad } from '../../render/fullscreenquad.js';
2
+ import '@zephyr3d/device';
3
+ import { perlinNoise3D } from '../../shaders/noise.js';
4
+ import '@zephyr3d/base';
5
+ import '../../shaders/atmosphere.js';
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+
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+ let gradientNoiseProgram = null;
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+ let gradientNoiseBindGroup = null;
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+ /** @internal */ function createGradientNoiseTexture(device, size, uvscale, mono = false, seed = 0) {
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+ if (!gradientNoiseProgram) {
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+ gradientNoiseProgram = device.buildRenderProgram({
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+ vertex (pb) {
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+ this.$inputs.pos = pb.vec2().attrib('position');
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+ this.$outputs.uv = pb.vec2();
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+ pb.main(function() {
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+ this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
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+ this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
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+ if (device.type === 'webgpu') {
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+ this.$builtins.position.y = pb.neg(this.$builtins.position.y);
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+ }
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+ });
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+ },
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+ fragment (pb) {
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+ this.$outputs.color = pb.vec4();
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+ this.uvScale = pb.float().uniform(0);
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+ this.seed = pb.float().uniform(0);
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+ this.mono = pb.int().uniform(0);
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+ pb.main(function() {
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+ this.$l.p = pb.vec3(pb.mul(this.$inputs.uv, this.uvScale), this.seed);
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+ this.$l.r = perlinNoise3D(this, this.p);
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+ //this.$l.r = gradient(this, this.p.xy, this.p.z).x;
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+ this.$if(pb.notEqual(this.mono, 0), function() {
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+ this.$outputs.color = pb.vec4(pb.vec3(this.r), 1);
34
+ }).$else(function() {
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+ this.$l.g = perlinNoise3D(this, pb.vec3(pb.mul(this.$inputs.uv, this.uvScale), pb.add(this.seed, 1.9)));
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+ this.$l.b = perlinNoise3D(this, pb.vec3(pb.mul(this.$inputs.uv, this.uvScale), pb.add(this.seed, 2.3)));
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+ this.$outputs.color = pb.vec4(this.r, this.g, this.b, 1);
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+ });
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+ });
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+ }
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+ });
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+ gradientNoiseBindGroup = device.createBindGroup(gradientNoiseProgram.bindGroupLayouts[0]);
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+ }
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+ const tex = device.createTexture2D('rgba8unorm', size, size);
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+ const fb = device.createFrameBuffer([
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+ tex
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+ ], null);
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+ gradientNoiseBindGroup.setValue('uvScale', uvscale);
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+ gradientNoiseBindGroup.setValue('seed', seed);
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+ gradientNoiseBindGroup.setValue('mono', mono ? 1 : 0);
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+ device.pushDeviceStates();
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+ device.setFramebuffer(fb);
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+ device.setProgram(gradientNoiseProgram);
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+ device.setBindGroup(0, gradientNoiseBindGroup);
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+ drawFullscreenQuad();
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+ device.popDeviceStates();
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+ fb.dispose();
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+ return tex;
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+ }
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+
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+ export { createGradientNoiseTexture };
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+ //# sourceMappingURL=gradientnoise.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gradientnoise.js","sources":["../../../../src/utility/textures/gradientnoise.ts"],"sourcesContent":["import type { AbstractDevice, BindGroup, GPUProgram } from '@zephyr3d/device';\r\nimport { drawFullscreenQuad } from '../../render/fullscreenquad';\r\nimport { perlinNoise3D } from '../../shaders';\r\n\r\nlet gradientNoiseProgram: GPUProgram = null;\r\nlet gradientNoiseBindGroup: BindGroup = null;\r\n\r\n/** @internal */\r\nexport function createGradientNoiseTexture(\r\n device: AbstractDevice,\r\n size: number,\r\n uvscale: number,\r\n mono = false,\r\n seed = 0\r\n) {\r\n if (!gradientNoiseProgram) {\r\n gradientNoiseProgram = device.buildRenderProgram({\r\n vertex(pb) {\r\n this.$inputs.pos = pb.vec2().attrib('position');\r\n this.$outputs.uv = pb.vec2();\r\n pb.main(function () {\r\n this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);\r\n this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));\r\n if (device.type === 'webgpu') {\r\n this.$builtins.position.y = pb.neg(this.$builtins.position.y);\r\n }\r\n });\r\n },\r\n fragment(pb) {\r\n this.$outputs.color = pb.vec4();\r\n this.uvScale = pb.float().uniform(0);\r\n this.seed = pb.float().uniform(0);\r\n this.mono = pb.int().uniform(0);\r\n pb.main(function () {\r\n this.$l.p = pb.vec3(pb.mul(this.$inputs.uv, this.uvScale), this.seed);\r\n this.$l.r = perlinNoise3D(this, this.p);\r\n //this.$l.r = gradient(this, this.p.xy, this.p.z).x;\r\n this.$if(pb.notEqual(this.mono, 0), function () {\r\n this.$outputs.color = pb.vec4(pb.vec3(this.r), 1);\r\n }).$else(function () {\r\n this.$l.g = perlinNoise3D(\r\n this,\r\n pb.vec3(pb.mul(this.$inputs.uv, this.uvScale), pb.add(this.seed, 1.9))\r\n );\r\n this.$l.b = perlinNoise3D(\r\n this,\r\n pb.vec3(pb.mul(this.$inputs.uv, this.uvScale), pb.add(this.seed, 2.3))\r\n );\r\n this.$outputs.color = pb.vec4(this.r, this.g, this.b, 1);\r\n });\r\n });\r\n }\r\n });\r\n gradientNoiseBindGroup = device.createBindGroup(gradientNoiseProgram.bindGroupLayouts[0]);\r\n }\r\n const tex = device.createTexture2D('rgba8unorm', size, size);\r\n const fb = device.createFrameBuffer([tex], null);\r\n gradientNoiseBindGroup.setValue('uvScale', uvscale);\r\n gradientNoiseBindGroup.setValue('seed', seed);\r\n gradientNoiseBindGroup.setValue('mono', mono ? 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@@ -0,0 +1,41 @@
1
+ import { drawFullscreenQuad } from '../../render/fullscreenquad.js';
2
+
3
+ let randomNoiseProgram = null;
4
+ /** @internal */ function createRandomNoiseTexture(device, size) {
5
+ if (!randomNoiseProgram) {
6
+ randomNoiseProgram = device.buildRenderProgram({
7
+ vertex (pb) {
8
+ this.$inputs.pos = pb.vec2().attrib('position');
9
+ this.$outputs.uv = pb.vec2();
10
+ pb.main(function() {
11
+ this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
12
+ this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
13
+ if (device.type === 'webgpu') {
14
+ this.$builtins.position.y = pb.neg(this.$builtins.position.y);
15
+ }
16
+ });
17
+ },
18
+ fragment (pb) {
19
+ this.$outputs.color = pb.vec4();
20
+ pb.main(function() {
21
+ this.$l.noise = pb.fract(pb.mul(pb.sin(pb.dot(this.$inputs.uv, pb.vec2(12.9898, 78.233))), 43758.5453));
22
+ this.$outputs.color = pb.vec4(pb.vec3(this.noise), 1);
23
+ });
24
+ }
25
+ });
26
+ }
27
+ const tex = device.createTexture2D('rgba8unorm', size, size);
28
+ const fb = device.createFrameBuffer([
29
+ tex
30
+ ], null);
31
+ device.pushDeviceStates();
32
+ device.setFramebuffer(fb);
33
+ device.setProgram(randomNoiseProgram);
34
+ drawFullscreenQuad();
35
+ device.popDeviceStates();
36
+ fb.dispose();
37
+ return tex;
38
+ }
39
+
40
+ export { createRandomNoiseTexture };
41
+ //# sourceMappingURL=randomnoise.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"randomnoise.js","sources":["../../../../src/utility/textures/randomnoise.ts"],"sourcesContent":["import type { AbstractDevice, GPUProgram } from '@zephyr3d/device';\r\nimport { drawFullscreenQuad } from '../../render/fullscreenquad';\r\n\r\nlet randomNoiseProgram: GPUProgram = null;\r\n\r\n/** @internal */\r\nexport function createRandomNoiseTexture(device: AbstractDevice, size: number) {\r\n if (!randomNoiseProgram) {\r\n randomNoiseProgram = device.buildRenderProgram({\r\n vertex(pb) {\r\n this.$inputs.pos = pb.vec2().attrib('position');\r\n this.$outputs.uv = pb.vec2();\r\n pb.main(function () {\r\n this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);\r\n this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));\r\n if (device.type === 'webgpu') {\r\n this.$builtins.position.y = pb.neg(this.$builtins.position.y);\r\n }\r\n });\r\n },\r\n fragment(pb) {\r\n this.$outputs.color = pb.vec4();\r\n pb.main(function () {\r\n this.$l.noise = pb.fract(\r\n pb.mul(pb.sin(pb.dot(this.$inputs.uv, pb.vec2(12.9898, 78.233))), 43758.5453)\r\n );\r\n this.$outputs.color = pb.vec4(pb.vec3(this.noise), 1);\r\n });\r\n }\r\n });\r\n }\r\n const tex = device.createTexture2D('rgba8unorm', size, size);\r\n const fb = device.createFrameBuffer([tex], null);\r\n device.pushDeviceStates();\r\n device.setFramebuffer(fb);\r\n device.setProgram(randomNoiseProgram);\r\n drawFullscreenQuad();\r\n device.popDeviceStates();\r\n fb.dispose();\r\n return tex;\r\n}\r\n"],"names":["randomNoiseProgram","createRandomNoiseTexture","device","size","buildRenderProgram","vertex","pb","$inputs","pos","vec2","attrib","$outputs","uv","main","$builtins","position","vec4","add","mul","xy","type","y","neg","fragment","color","$l","noise","fract","sin","dot","vec3","tex","createTexture2D","fb","createFrameBuffer","pushDeviceStates","setFramebuffer","setProgram","drawFullscreenQuad","popDeviceStates","dispose"],"mappings":";;AAGA,IAAIA,kBAAiC,GAAA,IAAA;AAErC,iBACO,SAASC,wBAAyBC,CAAAA,MAAsB,EAAEC,IAAY,EAAA;AAC3E,IAAA,IAAI,CAACH,kBAAoB,EAAA;QACvBA,kBAAqBE,GAAAA,MAAAA,CAAOE,kBAAkB,CAAC;AAC7CC,YAAAA,MAAAA,CAAAA,CAAOC,EAAE,EAAA;gBACP,IAAI,CAACC,OAAO,CAACC,GAAG,GAAGF,EAAGG,CAAAA,IAAI,EAAGC,CAAAA,MAAM,CAAC,UAAA,CAAA;AACpC,gBAAA,IAAI,CAACC,QAAQ,CAACC,EAAE,GAAGN,GAAGG,IAAI,EAAA;AAC1BH,gBAAAA,EAAAA,CAAGO,IAAI,CAAC,WAAA;AACN,oBAAA,IAAI,CAACC,SAAS,CAACC,QAAQ,GAAGT,EAAGU,CAAAA,IAAI,CAAC,IAAI,CAACT,OAAO,CAACC,GAAG,EAAE,CAAG,EAAA,CAAA,CAAA;oBACvD,IAAI,CAACG,QAAQ,CAACC,EAAE,GAAGN,EAAGW,CAAAA,GAAG,CAACX,EAAAA,CAAGY,GAAG,CAAC,IAAI,CAACX,OAAO,CAACC,GAAG,CAACW,EAAE,EAAE,GAAA,CAAA,EAAMb,EAAGG,CAAAA,IAAI,CAAC,GAAA,CAAA,CAAA;oBACpE,IAAIP,MAAAA,CAAOkB,IAAI,KAAK,QAAU,EAAA;AAC5B,wBAAA,IAAI,CAACN,SAAS,CAACC,QAAQ,CAACM,CAAC,GAAGf,EAAAA,CAAGgB,GAAG,CAAC,IAAI,CAACR,SAAS,CAACC,QAAQ,CAACM,CAAC,CAAA;AAC9D;AACF,iBAAA,CAAA;AACF,aAAA;AACAE,YAAAA,QAAAA,CAAAA,CAASjB,EAAE,EAAA;AACT,gBAAA,IAAI,CAACK,QAAQ,CAACa,KAAK,GAAGlB,GAAGU,IAAI,EAAA;AAC7BV,gBAAAA,EAAAA,CAAGO,IAAI,CAAC,WAAA;oBACN,IAAI,CAACY,EAAE,CAACC,KAAK,GAAGpB,EAAGqB,CAAAA,KAAK,CACtBrB,EAAAA,CAAGY,GAAG,CAACZ,EAAGsB,CAAAA,GAAG,CAACtB,EAAAA,CAAGuB,GAAG,CAAC,IAAI,CAACtB,OAAO,CAACK,EAAE,EAAEN,EAAGG,CAAAA,IAAI,CAAC,OAAA,EAAS,MAAW,CAAA,CAAA,CAAA,EAAA,UAAA,CAAA,CAAA;AAEpE,oBAAA,IAAI,CAACE,QAAQ,CAACa,KAAK,GAAGlB,EAAGU,CAAAA,IAAI,CAACV,EAAAA,CAAGwB,IAAI,CAAC,IAAI,CAACJ,KAAK,CAAG,EAAA,CAAA,CAAA;AACrD,iBAAA,CAAA;AACF;AACF,SAAA,CAAA;AACF;AACA,IAAA,MAAMK,GAAM7B,GAAAA,MAAAA,CAAO8B,eAAe,CAAC,cAAc7B,IAAMA,EAAAA,IAAAA,CAAAA;IACvD,MAAM8B,EAAAA,GAAK/B,MAAOgC,CAAAA,iBAAiB,CAAC;AAACH,QAAAA;KAAI,EAAE,IAAA,CAAA;AAC3C7B,IAAAA,MAAAA,CAAOiC,gBAAgB,EAAA;AACvBjC,IAAAA,MAAAA,CAAOkC,cAAc,CAACH,EAAAA,CAAAA;AACtB/B,IAAAA,MAAAA,CAAOmC,UAAU,CAACrC,kBAAAA,CAAAA;AAClBsC,IAAAA,kBAAAA,EAAAA;AACApC,IAAAA,MAAAA,CAAOqC,eAAe,EAAA;AACtBN,IAAAA,EAAAA,CAAGO,OAAO,EAAA;IACV,OAAOT,GAAAA;AACT;;;;"}
@@ -0,0 +1,162 @@
1
+ import { Vector3 } from '@zephyr3d/base';
2
+
3
+ /**
4
+ * Forward render pass type
5
+ * @public
6
+ */ const RENDER_PASS_TYPE_LIGHT = 0;
7
+ /**
8
+ * Shadow map render pass type
9
+ * @public
10
+ */ const RENDER_PASS_TYPE_SHADOWMAP = 1;
11
+ /**
12
+ * Depth only render pass type
13
+ * @public
14
+ */ const RENDER_PASS_TYPE_DEPTH = 2;
15
+ /**
16
+ * Object color render pass type
17
+ * @public
18
+ */ const RENDER_PASS_TYPE_OBJECT_COLOR = 3;
19
+ /**
20
+ * Builtin texture name for sheen LUT
21
+ * @public
22
+ */ const BUILTIN_ASSET_TEXTURE_SHEEN_LUT = 'LUT_Sheen';
23
+ /**
24
+ * Builtin cube texture for test
25
+ * @public
26
+ */ const BUILTIN_ASSET_TEST_CUBEMAP = 'TEST_Cubemap';
27
+ /**
28
+ * No light
29
+ * @public
30
+ */ const LIGHT_TYPE_NONE = 0;
31
+ /**
32
+ * Directional light type
33
+ * @public
34
+ */ const LIGHT_TYPE_DIRECTIONAL = 1;
35
+ /**
36
+ * Point light type
37
+ * @public
38
+ */ const LIGHT_TYPE_POINT = 2;
39
+ /**
40
+ * Spot light type
41
+ * @public
42
+ */ const LIGHT_TYPE_SPOT = 3;
43
+ /**
44
+ * Max light size for clustered lighting
45
+ * @public
46
+ */ const MAX_CLUSTERED_LIGHTS = 255;
47
+ /**
48
+ * Opaque render queue type
49
+ * @public
50
+ */ const QUEUE_OPAQUE = 1;
51
+ /**
52
+ * Transparent render queue type
53
+ * @public
54
+ */ const QUEUE_TRANSPARENT = 2;
55
+ // Morph target attributes
56
+ /** @internal */ const MORPH_TARGET_POSITION = 0;
57
+ /** @internal */ const MORPH_TARGET_NORMAL = 1;
58
+ /** @internal */ const MORPH_TARGET_TANGENT = 2;
59
+ /** @internal */ const MORPH_TARGET_COLOR = 3;
60
+ /** @internal */ const MORPH_TARGET_TEX0 = 4;
61
+ /** @internal */ const MORPH_TARGET_TEX1 = 5;
62
+ /** @internal */ const MORPH_TARGET_TEX2 = 6;
63
+ /** @internal */ const MORPH_TARGET_TEX3 = 7;
64
+ /** @internal */ const MAX_MORPH_ATTRIBUTES = 8;
65
+ /** @internal */ const MAX_MORPH_TARGETS = 256;
66
+ /** @internal */ const MORPH_WEIGHTS_VECTOR_COUNT = MAX_MORPH_TARGETS + 3 >> 2;
67
+ /** @internal */ const MORPH_ATTRIBUTE_VECTOR_COUNT = MAX_MORPH_ATTRIBUTES + 3 >> 2;
68
+ /** @internal */ const MAX_TERRAIN_MIPMAP_LEVELS = 64;
69
+ /** @internal */ const MAX_GERSTNER_WAVE_COUNT = 16;
70
+ /**
71
+ * Material varying flags
72
+ * @public
73
+ */ var MaterialVaryingFlags = /*#__PURE__*/ function(MaterialVaryingFlags) {
74
+ MaterialVaryingFlags[MaterialVaryingFlags["MORPH_ANIMATION"] = 1] = "MORPH_ANIMATION";
75
+ MaterialVaryingFlags[MaterialVaryingFlags["SKIN_ANIMATION"] = 2] = "SKIN_ANIMATION";
76
+ MaterialVaryingFlags[MaterialVaryingFlags["INSTANCING"] = 4] = "INSTANCING";
77
+ MaterialVaryingFlags[MaterialVaryingFlags["SSR_STORE_ROUGHNESS"] = 8] = "SSR_STORE_ROUGHNESS";
78
+ MaterialVaryingFlags[MaterialVaryingFlags["APPLY_FOG"] = 16] = "APPLY_FOG";
79
+ return MaterialVaryingFlags;
80
+ }({});
81
+ /**
82
+ * Atmospheric Fog flag
83
+ * @public
84
+ */ const ATMOSPHERIC_FOG_BIT = 1 << 0;
85
+ /**
86
+ * Exponential Fog flag
87
+ * @public
88
+ */ const HEIGHT_FOG_BIT = 1 << 1;
89
+ /** @internal */ const uniformSphereSamples = [
90
+ new Vector3(-0.7838, -0.620933, 0.00996137),
91
+ new Vector3(0.106751, 0.965982, 0.235549),
92
+ new Vector3(-0.215177, -0.687115, -0.693954),
93
+ new Vector3(0.318002, 0.0640084, -0.945927),
94
+ new Vector3(0.357396, 0.555673, 0.750664),
95
+ new Vector3(0.866397, -0.19756, 0.458613),
96
+ new Vector3(0.130216, 0.232736, -0.963783),
97
+ new Vector3(-174431e-8, 0.376657, 0.926351),
98
+ new Vector3(0.663478, 0.704806, -0.251089),
99
+ new Vector3(0.0327851, 0.110534, -0.993331),
100
+ new Vector3(0.0561973, 0.0234288, 0.998145),
101
+ new Vector3(0.0905264, -0.169771, 0.981317),
102
+ new Vector3(0.26694, 0.95222, -0.148393),
103
+ new Vector3(-0.812874, -0.559051, -0.163393),
104
+ new Vector3(-0.323378, -0.25855, -0.910263),
105
+ new Vector3(-0.1333, 0.591356, -0.795317),
106
+ new Vector3(0.480876, 0.408711, 0.775702),
107
+ new Vector3(-0.332263, -0.533895, -0.777533),
108
+ new Vector3(-0.0392473, -0.704457, -0.708661),
109
+ new Vector3(0.427015, 0.239811, 0.871865),
110
+ new Vector3(-0.416624, -0.563856, 0.713085),
111
+ new Vector3(0.12793, 0.334479, -0.933679),
112
+ new Vector3(-0.0343373, -0.160593, -0.986423),
113
+ new Vector3(0.580614, 0.0692947, 0.811225),
114
+ new Vector3(-0.459187, 0.43944, 0.772036),
115
+ new Vector3(0.215474, -0.539436, -0.81399),
116
+ new Vector3(-0.378969, -0.31988, -0.868366),
117
+ new Vector3(-0.279978, -0.0109692, 0.959944),
118
+ new Vector3(0.692547, 0.690058, 0.210234),
119
+ new Vector3(0.53227, -0.123044, -0.837585),
120
+ new Vector3(-0.772313, -0.283334, -0.568555),
121
+ new Vector3(-0.0311218, 0.995988, -0.0838977),
122
+ new Vector3(-0.366931, -0.276531, -0.888196),
123
+ new Vector3(0.488778, 0.367878, -0.791051),
124
+ new Vector3(-0.885561, -0.453445, 0.100842),
125
+ new Vector3(0.71656, 0.443635, 0.538265),
126
+ new Vector3(0.645383, -0.152576, -0.748466),
127
+ new Vector3(-0.171259, 0.91907, 0.354939),
128
+ new Vector3(-31122e-7, 0.9457, 0.325026),
129
+ new Vector3(0.731503, 0.623089, -0.276881),
130
+ new Vector3(-0.91466, 0.186904, 0.358419),
131
+ new Vector3(0.15595, 0.828193, -0.538309),
132
+ new Vector3(0.175396, 0.584732, 0.792038),
133
+ new Vector3(-0.0838381, -0.943461, 0.320707),
134
+ new Vector3(0.305876, 0.727604, 0.614029),
135
+ new Vector3(0.754642, -0.197903, -0.62558),
136
+ new Vector3(0.217255, -0.0177771, -0.975953),
137
+ new Vector3(0.140412, -0.844826, 0.516287),
138
+ new Vector3(-0.549042, 0.574859, -0.606705),
139
+ new Vector3(0.570057, 0.17459, 0.802841),
140
+ new Vector3(-0.0330304, 0.775077, 0.631003),
141
+ new Vector3(-0.938091, 0.138937, 0.317304),
142
+ new Vector3(0.483197, -0.726405, -0.48873),
143
+ new Vector3(0.485263, 0.52926, 0.695991),
144
+ new Vector3(0.224189, 0.742282, -0.631472),
145
+ new Vector3(-0.322429, 0.662214, -0.676396),
146
+ new Vector3(0.625577, -0.12711, 0.769738),
147
+ new Vector3(-0.714032, -0.584461, -0.385439),
148
+ new Vector3(-0.0652053, -0.892579, -0.446151),
149
+ new Vector3(0.408421, -0.912487, 0.0236566),
150
+ new Vector3(0.0900381, 0.319983, 0.943135),
151
+ new Vector3(-0.708553, 0.483646, 0.513847),
152
+ new Vector3(0.803855, -0.0902273, 0.587942),
153
+ new Vector3(-0.0555802, -0.374602, -0.925519)
154
+ ];
155
+ /** @internal */ var Fog = /*#__PURE__*/ function(Fog) {
156
+ Fog[Fog["FOG_TYPE_NONE"] = 0] = "FOG_TYPE_NONE";
157
+ Fog[Fog["FOG_TYPE_HEIGHT"] = 4] = "FOG_TYPE_HEIGHT";
158
+ return Fog;
159
+ }({});
160
+
161
+ export { ATMOSPHERIC_FOG_BIT, BUILTIN_ASSET_TEST_CUBEMAP, BUILTIN_ASSET_TEXTURE_SHEEN_LUT, Fog, HEIGHT_FOG_BIT, LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_NONE, LIGHT_TYPE_POINT, LIGHT_TYPE_SPOT, MAX_CLUSTERED_LIGHTS, MAX_GERSTNER_WAVE_COUNT, MAX_MORPH_ATTRIBUTES, MAX_MORPH_TARGETS, MAX_TERRAIN_MIPMAP_LEVELS, MORPH_ATTRIBUTE_VECTOR_COUNT, MORPH_TARGET_COLOR, MORPH_TARGET_NORMAL, MORPH_TARGET_POSITION, MORPH_TARGET_TANGENT, MORPH_TARGET_TEX0, MORPH_TARGET_TEX1, MORPH_TARGET_TEX2, MORPH_TARGET_TEX3, MORPH_WEIGHTS_VECTOR_COUNT, MaterialVaryingFlags, QUEUE_OPAQUE, QUEUE_TRANSPARENT, RENDER_PASS_TYPE_DEPTH, RENDER_PASS_TYPE_LIGHT, RENDER_PASS_TYPE_OBJECT_COLOR, RENDER_PASS_TYPE_SHADOWMAP, uniformSphereSamples };
162
+ //# sourceMappingURL=values.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"values.js","sources":["../../src/values.ts"],"sourcesContent":["import { Vector3 } from '@zephyr3d/base';\n\n/**\n * Forward render pass type\n * @public\n */\nexport const RENDER_PASS_TYPE_LIGHT = 0;\n/**\n * Shadow map render pass type\n * @public\n */\nexport const RENDER_PASS_TYPE_SHADOWMAP = 1;\n/**\n * Depth only render pass type\n * @public\n */\nexport const RENDER_PASS_TYPE_DEPTH = 2;\n/**\n * Object color render pass type\n * @public\n */\nexport const RENDER_PASS_TYPE_OBJECT_COLOR = 3;\n\n/**\n * Builtin texture name for sheen LUT\n * @public\n */\nexport const BUILTIN_ASSET_TEXTURE_SHEEN_LUT = 'LUT_Sheen';\n\n/**\n * Builtin cube texture for test\n * @public\n */\nexport const BUILTIN_ASSET_TEST_CUBEMAP = 'TEST_Cubemap';\n\n/**\n * No light\n * @public\n */\nexport const LIGHT_TYPE_NONE = 0;\n\n/**\n * Directional light type\n * @public\n */\nexport const LIGHT_TYPE_DIRECTIONAL = 1;\n\n/**\n * Point light type\n * @public\n */\nexport const LIGHT_TYPE_POINT = 2;\n\n/**\n * Spot light type\n * @public\n */\nexport const LIGHT_TYPE_SPOT = 3;\n\n/**\n * Max light size for clustered lighting\n * @public\n */\nexport const MAX_CLUSTERED_LIGHTS = 255;\n\n/**\n * Opaque render queue type\n * @public\n */\nexport const QUEUE_OPAQUE = 1;\n\n/**\n * Transparent render queue type\n * @public\n */\nexport const QUEUE_TRANSPARENT = 2;\n\n// Morph target attributes\n\n/** @internal */\nexport const MORPH_TARGET_POSITION = 0;\n/** @internal */\nexport const MORPH_TARGET_NORMAL = 1;\n/** @internal */\nexport const MORPH_TARGET_TANGENT = 2;\n/** @internal */\nexport const MORPH_TARGET_COLOR = 3;\n/** @internal */\nexport const MORPH_TARGET_TEX0 = 4;\n/** @internal */\nexport const MORPH_TARGET_TEX1 = 5;\n/** @internal */\nexport const MORPH_TARGET_TEX2 = 6;\n/** @internal */\nexport const MORPH_TARGET_TEX3 = 7;\n/** @internal */\nexport const MAX_MORPH_ATTRIBUTES = 8;\n/** @internal */\nexport const MAX_MORPH_TARGETS = 256;\n/** @internal */\nexport const MORPH_WEIGHTS_VECTOR_COUNT = (MAX_MORPH_TARGETS + 3) >> 2;\n/** @internal */\nexport const MORPH_ATTRIBUTE_VECTOR_COUNT = (MAX_MORPH_ATTRIBUTES + 3) >> 2;\n\n/** @internal */\nexport const MAX_TERRAIN_MIPMAP_LEVELS = 64;\n\n/** @internal */\nexport const MAX_GERSTNER_WAVE_COUNT = 16;\n\n/**\n * Material varying flags\n * @public\n */\nexport const enum MaterialVaryingFlags {\n MORPH_ANIMATION = 1 << 0,\n SKIN_ANIMATION = 1 << 1,\n INSTANCING = 1 << 2,\n SSR_STORE_ROUGHNESS = 1 << 3,\n APPLY_FOG = 1 << 4\n}\n\n/**\n * Atmospheric Fog flag\n * @public\n */\nexport const ATMOSPHERIC_FOG_BIT = 1 << 0;\n/**\n * Exponential Fog flag\n * @public\n */\nexport const HEIGHT_FOG_BIT = 1 << 1;\n\n/** @internal */\nexport const uniformSphereSamples = [\n new Vector3(-0.7838, -0.620933, 0.00996137),\n new Vector3(0.106751, 0.965982, 0.235549),\n new Vector3(-0.215177, -0.687115, -0.693954),\n new Vector3(0.318002, 0.0640084, -0.945927),\n new Vector3(0.357396, 0.555673, 0.750664),\n new Vector3(0.866397, -0.19756, 0.458613),\n new Vector3(0.130216, 0.232736, -0.963783),\n new Vector3(-0.00174431, 0.376657, 0.926351),\n new Vector3(0.663478, 0.704806, -0.251089),\n new Vector3(0.0327851, 0.110534, -0.993331),\n new Vector3(0.0561973, 0.0234288, 0.998145),\n new Vector3(0.0905264, -0.169771, 0.981317),\n new Vector3(0.26694, 0.95222, -0.148393),\n new Vector3(-0.812874, -0.559051, -0.163393),\n new Vector3(-0.323378, -0.25855, -0.910263),\n new Vector3(-0.1333, 0.591356, -0.795317),\n new Vector3(0.480876, 0.408711, 0.775702),\n new Vector3(-0.332263, -0.533895, -0.777533),\n new Vector3(-0.0392473, -0.704457, -0.708661),\n new Vector3(0.427015, 0.239811, 0.871865),\n new Vector3(-0.416624, -0.563856, 0.713085),\n new Vector3(0.12793, 0.334479, -0.933679),\n new Vector3(-0.0343373, -0.160593, -0.986423),\n new Vector3(0.580614, 0.0692947, 0.811225),\n new Vector3(-0.459187, 0.43944, 0.772036),\n new Vector3(0.215474, -0.539436, -0.81399),\n new Vector3(-0.378969, -0.31988, -0.868366),\n new Vector3(-0.279978, -0.0109692, 0.959944),\n new Vector3(0.692547, 0.690058, 0.210234),\n new Vector3(0.53227, -0.123044, -0.837585),\n new Vector3(-0.772313, -0.283334, -0.568555),\n new Vector3(-0.0311218, 0.995988, -0.0838977),\n new Vector3(-0.366931, -0.276531, -0.888196),\n new Vector3(0.488778, 0.367878, -0.791051),\n new Vector3(-0.885561, -0.453445, 0.100842),\n new Vector3(0.71656, 0.443635, 0.538265),\n new Vector3(0.645383, -0.152576, -0.748466),\n new Vector3(-0.171259, 0.91907, 0.354939),\n new Vector3(-0.0031122, 0.9457, 0.325026),\n new Vector3(0.731503, 0.623089, -0.276881),\n new Vector3(-0.91466, 0.186904, 0.358419),\n new Vector3(0.15595, 0.828193, -0.538309),\n new Vector3(0.175396, 0.584732, 0.792038),\n new Vector3(-0.0838381, -0.943461, 0.320707),\n new Vector3(0.305876, 0.727604, 0.614029),\n new Vector3(0.754642, -0.197903, -0.62558),\n new Vector3(0.217255, -0.0177771, -0.975953),\n new Vector3(0.140412, -0.844826, 0.516287),\n new Vector3(-0.549042, 0.574859, -0.606705),\n new Vector3(0.570057, 0.17459, 0.802841),\n new Vector3(-0.0330304, 0.775077, 0.631003),\n new Vector3(-0.938091, 0.138937, 0.317304),\n new Vector3(0.483197, -0.726405, -0.48873),\n new Vector3(0.485263, 0.52926, 0.695991),\n new Vector3(0.224189, 0.742282, -0.631472),\n new Vector3(-0.322429, 0.662214, -0.676396),\n new Vector3(0.625577, -0.12711, 0.769738),\n new Vector3(-0.714032, -0.584461, -0.385439),\n new Vector3(-0.0652053, -0.892579, -0.446151),\n new Vector3(0.408421, -0.912487, 0.0236566),\n new Vector3(0.0900381, 0.319983, 0.943135),\n new Vector3(-0.708553, 0.483646, 0.513847),\n new Vector3(0.803855, -0.0902273, 0.587942),\n new Vector3(-0.0555802, -0.374602, -0.925519)\n];\n\n/** @internal */\nexport enum Fog {\n FOG_TYPE_NONE = 0,\n FOG_TYPE_HEIGHT = 4\n}\n"],"names":["RENDER_PASS_TYPE_LIGHT","RENDER_PASS_TYPE_SHADOWMAP","RENDER_PASS_TYPE_DEPTH","RENDER_PASS_TYPE_OBJECT_COLOR","BUILTIN_ASSET_TEXTURE_SHEEN_LUT","BUILTIN_ASSET_TEST_CUBEMAP","LIGHT_TYPE_NONE","LIGHT_TYPE_DIRECTIONAL","LIGHT_TYPE_POINT","LIGHT_TYPE_SPOT","MAX_CLUSTERED_LIGHTS","QUEUE_OPAQUE","QUEUE_TRANSPARENT","MORPH_TARGET_POSITION","MORPH_TARGET_NORMAL","MORPH_TARGET_TANGENT","MORPH_TARGET_COLOR","MORPH_TARGET_TEX0","MORPH_TARGET_TEX1","MORPH_TARGET_TEX2","MORPH_TARGET_TEX3","MAX_MORPH_ATTRIBUTES","MAX_MORPH_TARGETS","MORPH_WEIGHTS_VECTOR_COUNT","MORPH_ATTRIBUTE_VECTOR_COUNT","MAX_TERRAIN_MIPMAP_LEVELS","MAX_GERSTNER_WAVE_COUNT","MaterialVaryingFlags","ATMOSPHERIC_FOG_BIT","HEIGHT_FOG_BIT","uniformSphereSamples","Vector3","Fog"],"mappings":";;AAEA;;;IAIaA,MAAAA,sBAAAA,GAAyB;AACtC;;;IAIaC,MAAAA,0BAAAA,GAA6B;AAC1C;;;IAIaC,MAAAA,sBAAAA,GAAyB;AACtC;;;IAIaC,MAAAA,6BAAAA,GAAgC;AAE7C;;;IAIaC,MAAAA,+BAAAA,GAAkC;AAE/C;;;IAIaC,MAAAA,0BAAAA,GAA6B;AAE1C;;;IAIaC,MAAAA,eAAAA,GAAkB;AAE/B;;;IAIaC,MAAAA,sBAAAA,GAAyB;AAEtC;;;IAIaC,MAAAA,gBAAAA,GAAmB;AAEhC;;;IAIaC,MAAAA,eAAAA,GAAkB;AAE/B;;;IAIaC,MAAAA,oBAAAA,GAAuB;AAEpC;;;IAIaC,MAAAA,YAAAA,GAAe;AAE5B;;;IAIaC,MAAAA,iBAAAA,GAAoB;AAEjC;AAEA,iBACaC,MAAAA,qBAAAA,GAAwB;AACrC,iBACaC,MAAAA,mBAAAA,GAAsB;AACnC,iBACaC,MAAAA,oBAAAA,GAAuB;AACpC,iBACaC,MAAAA,kBAAAA,GAAqB;AAClC,iBACaC,MAAAA,iBAAAA,GAAoB;AACjC,iBACaC,MAAAA,iBAAAA,GAAoB;AACjC,iBACaC,MAAAA,iBAAAA,GAAoB;AACjC,iBACaC,MAAAA,iBAAAA,GAAoB;AACjC,iBACaC,MAAAA,oBAAAA,GAAuB;AACpC,iBACaC,MAAAA,iBAAAA,GAAoB;AACjC,iBACO,MAAMC,6BAA6B,iBAACD,GAAoB,KAAM;AACrE,iBACO,MAAME,+BAA+B,oBAACH,GAAuB,KAAM;AAE1E,iBACaI,MAAAA,yBAAAA,GAA4B;AAEzC,iBACaC,MAAAA,uBAAAA,GAA0B;AAEvC;;;IAIO,IAAWC,oBAAAA,iBAAAA,SAAAA,oBAAAA,EAAAA;;;;;;AAAAA,IAAAA,OAAAA,oBAAAA;AAMjB,CAAA,CAAA,EAAA;AAED;;;AAGC,IACM,MAAMC,mBAAsB,GAAA,CAAA,IAAK;AACxC;;;AAGC,IACM,MAAMC,cAAiB,GAAA,CAAA,IAAK;AAEnC,iBACO,MAAMC,oBAAuB,GAAA;AAClC,IAAA,IAAIC,OAAQ,CAAA,OAAS,EAAA,SAAW,EAAA,UAAA,CAAA;IAChC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,WAAW,SAAC,CAAA;IACnC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,SAAA,EAAW,SAAC,CAAA;IAClC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;IAChC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAU,EAAA,QAAA,CAAA;IAChC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAA,EAAU,SAAC,CAAA;IACjC,IAAIA,OAAAA,CAAQ,UAAC,EAAY,QAAU,EAAA,QAAA,CAAA;IACnC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAA,EAAU,SAAC,CAAA;IACjC,IAAIA,OAAAA,CAAQ,SAAW,EAAA,QAAA,EAAU,SAAC,CAAA;IAClC,IAAIA,OAAAA,CAAQ,WAAW,SAAW,EAAA,QAAA,CAAA;IAClC,IAAIA,OAAAA,CAAQ,SAAW,EAAA,SAAW,EAAA,QAAA,CAAA;IAClC,IAAIA,OAAAA,CAAQ,OAAS,EAAA,OAAA,EAAS,SAAC,CAAA;AAC/B,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,WAAW,SAAC,CAAA;AACnC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,UAAU,SAAC,CAAA;AAClC,IAAA,IAAIA,OAAQ,CAAA,OAAS,EAAA,QAAA,EAAU,SAAC,CAAA;IAChC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,WAAW,SAAC,CAAA;AACnC,IAAA,IAAIA,OAAQ,CAAA,UAAY,EAAA,WAAW,SAAC,CAAA;IACpC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,SAAW,EAAA,QAAA,CAAA;IAClC,IAAIA,OAAAA,CAAQ,OAAS,EAAA,QAAA,EAAU,SAAC,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,UAAY,EAAA,WAAW,SAAC,CAAA;IACpC,IAAIA,OAAAA,CAAQ,UAAU,SAAW,EAAA,QAAA,CAAA;IACjC,IAAIA,OAAAA,CAAQ,SAAC,EAAU,OAAS,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,QAAA,EAAU,SAAC,EAAU,QAAC,CAAA;AAClC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,UAAU,SAAC,CAAA;AAClC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,UAAY,EAAA,QAAA,CAAA;IACnC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,OAAA,EAAS,SAAC,EAAU,SAAC,CAAA;AACjC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,WAAW,SAAC,CAAA;AACnC,IAAA,IAAIA,OAAQ,CAAA,UAAY,EAAA,QAAA,EAAU,UAAC,CAAA;AACnC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,WAAW,SAAC,CAAA;IACnC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAA,EAAU,SAAC,CAAA;AACjC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,SAAW,EAAA,QAAA,CAAA;IAClC,IAAIA,OAAAA,CAAQ,SAAS,QAAU,EAAA,QAAA,CAAA;AAC/B,IAAA,IAAIA,OAAQ,CAAA,QAAA,EAAU,SAAC,EAAU,SAAC,CAAA;IAClC,IAAIA,OAAAA,CAAQ,SAAC,EAAU,OAAS,EAAA,QAAA,CAAA;IAChC,IAAIA,OAAAA,CAAQ,SAAC,EAAW,MAAQ,EAAA,QAAA,CAAA;IAChC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAA,EAAU,SAAC,CAAA;IACjC,IAAIA,OAAAA,CAAQ,QAAC,EAAS,QAAU,EAAA,QAAA,CAAA;IAChC,IAAIA,OAAAA,CAAQ,OAAS,EAAA,QAAA,EAAU,SAAC,CAAA;IAChC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,UAAY,EAAA,SAAW,EAAA,QAAA,CAAA;IACnC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,QAAA,EAAU,SAAC,EAAU,QAAC,CAAA;AAClC,IAAA,IAAIA,OAAQ,CAAA,QAAA,EAAU,UAAC,EAAW,SAAC,CAAA;IACnC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,SAAW,EAAA,QAAA,CAAA;AACjC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,QAAA,EAAU,SAAC,CAAA;IAClC,IAAIA,OAAAA,CAAQ,UAAU,OAAS,EAAA,QAAA,CAAA;IAC/B,IAAIA,OAAAA,CAAQ,UAAC,EAAW,QAAU,EAAA,QAAA,CAAA;IAClC,IAAIA,OAAAA,CAAQ,SAAC,EAAU,QAAU,EAAA,QAAA,CAAA;AACjC,IAAA,IAAIA,OAAQ,CAAA,QAAA,EAAU,SAAC,EAAU,QAAC,CAAA;IAClC,IAAIA,OAAAA,CAAQ,UAAU,OAAS,EAAA,QAAA,CAAA;IAC/B,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAA,EAAU,SAAC,CAAA;AACjC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,QAAA,EAAU,SAAC,CAAA;IAClC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,WAAW,SAAC,CAAA;AACnC,IAAA,IAAIA,OAAQ,CAAA,UAAY,EAAA,WAAW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@@ -0,0 +1,7 @@
1
+ let paramId = 1;
2
+ function getParamName() {
3
+ return `Param${paramId++}`;
4
+ }
5
+
6
+ export { getParamName };
7
+ //# sourceMappingURL=common.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"common.js","sources":["../../../../src/utility/blueprint/material/common.ts"],"sourcesContent":["let paramId = 1;\n\nexport function getParamName() {\n return `Param${paramId++}`;\n}\n"],"names":["paramId","getParamName"],"mappings":"AAAA,IAAIA,OAAU,GAAA,CAAA;AAEP,SAASC,YAAAA,GAAAA;IACd,OAAO,CAAC,KAAK,EAAED,OAAW,EAAA,CAAA,CAAA;AAC5B;;;;"}
@@ -375,7 +375,7 @@ import { BaseGraphNode } from '../node.js';
375
375
  * Gets the output type for a specific output slot
376
376
  *
377
377
  * @param id - The output slot ID
378
- * @returns 'float' for individual component outputs (id > 1), 'vec3' for full position
378
+ * @returns 'float' for individual component outputs (id \> 1), 'vec3' for full position
379
379
  */ getType(id) {
380
380
  return id > 1 ? 'float' : 'vec3';
381
381
  }
@@ -559,7 +559,7 @@ import { BaseGraphNode } from '../node.js';
559
559
  * Gets the output type for a specific output slot
560
560
  *
561
561
  * @param id - The output slot ID
562
- * @returns 'float' for individual component outputs (id > 1), 'vec3' for full normal
562
+ * @returns 'float' for individual component outputs (id \> 1), 'vec3' for full normal
563
563
  */ getType(id) {
564
564
  return id > 1 ? 'float' : 'vec3';
565
565
  }
@@ -1522,7 +1522,7 @@ import { BaseGraphNode } from '../node.js';
1522
1522
  * Gets the output type for a specific output slot
1523
1523
  *
1524
1524
  * @param id - The output slot ID
1525
- * @returns 'float' for individual component outputs (id > 1), 'vec3' for full vector
1525
+ * @returns 'float' for individual component outputs (id \> 1), 'vec3' for full vector
1526
1526
  */ getType(id) {
1527
1527
  return id > 1 ? 'float' : 'vec3';
1528
1528
  }