@zephyr3d/scene 0.6.1 → 0.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (722) hide show
  1. package/dist/animation/animation.js +149 -27
  2. package/dist/animation/animation.js.map +1 -1
  3. package/dist/animation/animationset.js +173 -73
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/animationtrack.js +65 -10
  6. package/dist/animation/animationtrack.js.map +1 -1
  7. package/dist/animation/eulerrotationtrack.js +41 -20
  8. package/dist/animation/eulerrotationtrack.js.map +1 -1
  9. package/dist/animation/morphtarget.js +14 -38
  10. package/dist/animation/morphtarget.js.map +1 -1
  11. package/dist/animation/morphtrack.js +59 -22
  12. package/dist/animation/morphtrack.js.map +1 -1
  13. package/dist/animation/proptrack.js +190 -0
  14. package/dist/animation/proptrack.js.map +1 -0
  15. package/dist/animation/rotationtrack.js +29 -11
  16. package/dist/animation/rotationtrack.js.map +1 -1
  17. package/dist/animation/scaletrack.js +29 -11
  18. package/dist/animation/scaletrack.js.map +1 -1
  19. package/dist/animation/skeleton.js +241 -78
  20. package/dist/animation/skeleton.js.map +1 -1
  21. package/dist/animation/translationtrack.js +30 -11
  22. package/dist/animation/translationtrack.js.map +1 -1
  23. package/dist/app/api.js +43 -0
  24. package/dist/app/api.js.map +1 -0
  25. package/dist/app/app.js +153 -0
  26. package/dist/app/app.js.map +1 -0
  27. package/dist/app/engine.js +312 -0
  28. package/dist/app/engine.js.map +1 -0
  29. package/dist/app/inputmgr.js +351 -0
  30. package/dist/app/inputmgr.js.map +1 -0
  31. package/dist/app/runtimescript.js +62 -0
  32. package/dist/app/runtimescript.js.map +1 -0
  33. package/dist/app/scriptingsystem.js +220 -0
  34. package/dist/app/scriptingsystem.js.map +1 -0
  35. package/dist/app/scriptregistry.js +432 -0
  36. package/dist/app/scriptregistry.js.map +1 -0
  37. package/dist/asset/assetmanager.js +772 -291
  38. package/dist/asset/assetmanager.js.map +1 -1
  39. package/dist/asset/builtin.js +7 -43
  40. package/dist/asset/builtin.js.map +1 -1
  41. package/dist/asset/loaders/dds/dds.js +17 -93
  42. package/dist/asset/loaders/dds/dds.js.map +1 -1
  43. package/dist/asset/loaders/dds/dds_loader.js +8 -18
  44. package/dist/asset/loaders/dds/dds_loader.js.map +1 -1
  45. package/dist/asset/loaders/gltf/gltf_loader.js +36 -42
  46. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  47. package/dist/asset/loaders/gltf/helpers.js +27 -14
  48. package/dist/asset/loaders/gltf/helpers.js.map +1 -1
  49. package/dist/asset/loaders/hdr/hdr.js +17 -12
  50. package/dist/asset/loaders/hdr/hdr.js.map +1 -1
  51. package/dist/asset/loaders/image/tga_Loader.js +13 -16
  52. package/dist/asset/loaders/image/tga_Loader.js.map +1 -1
  53. package/dist/asset/loaders/image/webimage_loader.js +51 -50
  54. package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
  55. package/dist/asset/loaders/loader.js.map +1 -1
  56. package/dist/asset/model.js +158 -4
  57. package/dist/asset/model.js.map +1 -1
  58. package/dist/blitter/bilateralblur.js +0 -1
  59. package/dist/blitter/bilateralblur.js.map +1 -1
  60. package/dist/blitter/blitter.js +22 -23
  61. package/dist/blitter/blitter.js.map +1 -1
  62. package/dist/blitter/box.js.map +1 -1
  63. package/dist/blitter/copy.js.map +1 -1
  64. package/dist/blitter/gaussianblur.js +23 -23
  65. package/dist/blitter/gaussianblur.js.map +1 -1
  66. package/dist/camera/base.js +141 -34
  67. package/dist/camera/base.js.map +1 -1
  68. package/dist/camera/camera.js +653 -149
  69. package/dist/camera/camera.js.map +1 -1
  70. package/dist/camera/fps.js +2 -10
  71. package/dist/camera/fps.js.map +1 -1
  72. package/dist/camera/orbit.js +132 -59
  73. package/dist/camera/orbit.js.map +1 -1
  74. package/dist/camera/orthocamera.js +37 -12
  75. package/dist/camera/orthocamera.js.map +1 -1
  76. package/dist/camera/perspectivecamera.js +37 -20
  77. package/dist/camera/perspectivecamera.js.map +1 -1
  78. package/dist/index.d.ts +18268 -6982
  79. package/dist/index.js +49 -16
  80. package/dist/index.js.map +1 -1
  81. package/dist/material/blinn.js +5 -0
  82. package/dist/material/blinn.js.map +1 -1
  83. package/dist/material/grassmaterial.js +6 -1
  84. package/dist/material/grassmaterial.js.map +1 -1
  85. package/dist/material/lambert.js +6 -1
  86. package/dist/material/lambert.js.map +1 -1
  87. package/dist/material/material.js +346 -73
  88. package/dist/material/material.js.map +1 -1
  89. package/dist/material/meshmaterial.js +498 -156
  90. package/dist/material/meshmaterial.js.map +1 -1
  91. package/dist/material/mixins/albedocolor.js +5 -1
  92. package/dist/material/mixins/albedocolor.js.map +1 -1
  93. package/dist/material/mixins/foliage.js +3 -3
  94. package/dist/material/mixins/foliage.js.map +1 -1
  95. package/dist/material/mixins/lightmodel/blinnphong.js +18 -5
  96. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  97. package/dist/material/mixins/lightmodel/lambert.js +6 -6
  98. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  99. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +235 -0
  100. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -0
  101. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +52 -15
  102. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  103. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +27 -9
  104. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  105. package/dist/material/mixins/lit.js +16 -4
  106. package/dist/material/mixins/lit.js.map +1 -1
  107. package/dist/material/mixins/pbr/brdf.js +134 -0
  108. package/dist/material/mixins/pbr/brdf.js.map +1 -0
  109. package/dist/material/mixins/pbr/common.js +68 -85
  110. package/dist/material/mixins/pbr/common.js.map +1 -1
  111. package/dist/material/mixins/texture.js +98 -83
  112. package/dist/material/mixins/texture.js.map +1 -1
  113. package/dist/material/mixins/vertexcolor.js +6 -2
  114. package/dist/material/mixins/vertexcolor.js.map +1 -1
  115. package/dist/material/particle.js +272 -0
  116. package/dist/material/particle.js.map +1 -0
  117. package/dist/material/pbrblueprint.js +186 -0
  118. package/dist/material/pbrblueprint.js.map +1 -0
  119. package/dist/material/pbrmr.js +10 -0
  120. package/dist/material/pbrmr.js.map +1 -1
  121. package/dist/material/pbrsg.js +10 -0
  122. package/dist/material/pbrsg.js.map +1 -1
  123. package/dist/material/shader/helper.js +521 -287
  124. package/dist/material/shader/helper.js.map +1 -1
  125. package/dist/material/terrain-cm.js +607 -0
  126. package/dist/material/terrain-cm.js.map +1 -0
  127. package/dist/material/terrainmaterial.js +59 -54
  128. package/dist/material/terrainmaterial.js.map +1 -1
  129. package/dist/material/unlit.js +5 -0
  130. package/dist/material/unlit.js.map +1 -1
  131. package/dist/material/water.js +415 -0
  132. package/dist/material/water.js.map +1 -0
  133. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  134. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  135. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  136. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  137. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  138. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  139. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  140. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  141. package/dist/node_modules/es-module-lexer/dist/lexer.js +5 -0
  142. package/dist/node_modules/es-module-lexer/dist/lexer.js.map +1 -0
  143. package/dist/posteffect/bloom.js +39 -54
  144. package/dist/posteffect/bloom.js.map +1 -1
  145. package/dist/posteffect/compositor.js +95 -128
  146. package/dist/posteffect/compositor.js.map +1 -1
  147. package/dist/posteffect/fxaa.js +10 -18
  148. package/dist/posteffect/fxaa.js.map +1 -1
  149. package/dist/posteffect/grayscale.js +9 -17
  150. package/dist/posteffect/grayscale.js.map +1 -1
  151. package/dist/posteffect/motionblur.js +105 -0
  152. package/dist/posteffect/motionblur.js.map +1 -0
  153. package/dist/posteffect/posteffect.js +66 -35
  154. package/dist/posteffect/posteffect.js.map +1 -1
  155. package/dist/posteffect/sao.js +13 -21
  156. package/dist/posteffect/sao.js.map +1 -1
  157. package/dist/posteffect/ssr.js +60 -100
  158. package/dist/posteffect/ssr.js.map +1 -1
  159. package/dist/posteffect/taa.js +175 -0
  160. package/dist/posteffect/taa.js.map +1 -0
  161. package/dist/posteffect/tonemap.js +12 -20
  162. package/dist/posteffect/tonemap.js.map +1 -1
  163. package/dist/render/abuffer_oit.js +30 -19
  164. package/dist/render/abuffer_oit.js.map +1 -1
  165. package/dist/render/clipmap.js +429 -101
  166. package/dist/render/clipmap.js.map +1 -1
  167. package/dist/render/cluster_light.js +7 -5
  168. package/dist/render/cluster_light.js.map +1 -1
  169. package/dist/render/cull_visitor.js +43 -3
  170. package/dist/render/cull_visitor.js.map +1 -1
  171. package/dist/render/depthpass.js +14 -5
  172. package/dist/render/depthpass.js.map +1 -1
  173. package/dist/render/drawable_mixin.js +113 -40
  174. package/dist/render/drawable_mixin.js.map +1 -1
  175. package/dist/render/envlight.js +86 -141
  176. package/dist/render/envlight.js.map +1 -1
  177. package/dist/render/fbm_wavegenerator.js +234 -0
  178. package/dist/render/fbm_wavegenerator.js.map +1 -0
  179. package/dist/render/fft_wavegenerator.js +64 -50
  180. package/dist/render/fft_wavegenerator.js.map +1 -1
  181. package/dist/render/fullscreenquad.js +2 -2
  182. package/dist/render/fullscreenquad.js.map +1 -1
  183. package/dist/render/gerstner_wavegenerator.js +98 -48
  184. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  185. package/dist/render/globalbindgroup_allocator.js +4 -2
  186. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  187. package/dist/render/hzb.js +6 -3
  188. package/dist/render/hzb.js.map +1 -1
  189. package/dist/render/lightpass.js +19 -18
  190. package/dist/render/lightpass.js.map +1 -1
  191. package/dist/render/objectcolorpass.js +4 -4
  192. package/dist/render/objectcolorpass.js.map +1 -1
  193. package/dist/render/primitive.js +213 -104
  194. package/dist/render/primitive.js.map +1 -1
  195. package/dist/render/render_queue.js +40 -20
  196. package/dist/render/render_queue.js.map +1 -1
  197. package/dist/render/renderbundle_wrapper.js +65 -15
  198. package/dist/render/renderbundle_wrapper.js.map +1 -1
  199. package/dist/render/renderer.js +326 -185
  200. package/dist/render/renderer.js.map +1 -1
  201. package/dist/render/renderpass.js +20 -36
  202. package/dist/render/renderpass.js.map +1 -1
  203. package/dist/render/shadowmap_pass.js +3 -3
  204. package/dist/render/shadowmap_pass.js.map +1 -1
  205. package/dist/render/sky.js +864 -541
  206. package/dist/render/sky.js.map +1 -1
  207. package/dist/render/weightedblended_oit.js +13 -15
  208. package/dist/render/weightedblended_oit.js.map +1 -1
  209. package/dist/scene/batchgroup.js +18 -5
  210. package/dist/scene/batchgroup.js.map +1 -1
  211. package/dist/scene/environment.js +78 -48
  212. package/dist/scene/environment.js.map +1 -1
  213. package/dist/scene/graph_node.js +2 -3
  214. package/dist/scene/graph_node.js.map +1 -1
  215. package/dist/scene/light.js +28 -89
  216. package/dist/scene/light.js.map +1 -1
  217. package/dist/scene/mesh.js +218 -87
  218. package/dist/scene/mesh.js.map +1 -1
  219. package/dist/scene/octree.js +371 -162
  220. package/dist/scene/octree.js.map +1 -1
  221. package/dist/scene/particlesys.js +684 -0
  222. package/dist/scene/particlesys.js.map +1 -0
  223. package/dist/scene/raycast_visitor.js +34 -5
  224. package/dist/scene/raycast_visitor.js.map +1 -1
  225. package/dist/scene/scene.js +309 -85
  226. package/dist/scene/scene.js.map +1 -1
  227. package/dist/scene/scene_node.js +675 -102
  228. package/dist/scene/scene_node.js.map +1 -1
  229. package/dist/scene/terrain/grass.js +48 -49
  230. package/dist/scene/terrain/grass.js.map +1 -1
  231. package/dist/scene/terrain/heightfield.js +46 -44
  232. package/dist/scene/terrain/heightfield.js.map +1 -1
  233. package/dist/scene/terrain/patch.js +20 -29
  234. package/dist/scene/terrain/patch.js.map +1 -1
  235. package/dist/scene/terrain/quadtree.js +58 -27
  236. package/dist/scene/terrain/quadtree.js.map +1 -1
  237. package/dist/scene/terrain/terrain.js +31 -45
  238. package/dist/scene/terrain/terrain.js.map +1 -1
  239. package/dist/scene/terrain-cm/grass.js +603 -0
  240. package/dist/scene/terrain-cm/grass.js.map +1 -0
  241. package/dist/scene/terrain-cm/grassmaterial.js +160 -0
  242. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -0
  243. package/dist/scene/terrain-cm/terrain-cm.js +533 -0
  244. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -0
  245. package/dist/scene/water.js +378 -0
  246. package/dist/scene/water.js.map +1 -0
  247. package/dist/shaders/atmosphere.js +957 -0
  248. package/dist/shaders/atmosphere.js.map +1 -0
  249. package/dist/shaders/fog.js +116 -0
  250. package/dist/shaders/fog.js.map +1 -0
  251. package/dist/shaders/misc.js.map +1 -1
  252. package/dist/shaders/noise.js +217 -8
  253. package/dist/shaders/noise.js.map +1 -1
  254. package/dist/shaders/pbr.js.map +1 -1
  255. package/dist/shaders/shadow.js +8 -8
  256. package/dist/shaders/shadow.js.map +1 -1
  257. package/dist/shaders/ssr.js +87 -39
  258. package/dist/shaders/ssr.js.map +1 -1
  259. package/dist/shaders/temporal.js +216 -0
  260. package/dist/shaders/temporal.js.map +1 -0
  261. package/dist/shaders/water.js +42 -20
  262. package/dist/shaders/water.js.map +1 -1
  263. package/dist/shadow/esm.js +31 -13
  264. package/dist/shadow/esm.js.map +1 -1
  265. package/dist/shadow/pcf_opt.js +12 -13
  266. package/dist/shadow/pcf_opt.js.map +1 -1
  267. package/dist/shadow/pcf_pd.js +12 -13
  268. package/dist/shadow/pcf_pd.js.map +1 -1
  269. package/dist/shadow/shader.js +38 -0
  270. package/dist/shadow/shader.js.map +1 -0
  271. package/dist/shadow/shadow_impl.js.map +1 -1
  272. package/dist/shadow/shadowmapper.js +67 -26
  273. package/dist/shadow/shadowmapper.js.map +1 -1
  274. package/dist/shadow/ssm.js +15 -16
  275. package/dist/shadow/ssm.js.map +1 -1
  276. package/dist/shadow/vsm.js +33 -16
  277. package/dist/shadow/vsm.js.map +1 -1
  278. package/dist/shapes/box.js +181 -83
  279. package/dist/shapes/box.js.map +1 -1
  280. package/dist/shapes/cylinder.js +101 -43
  281. package/dist/shapes/cylinder.js.map +1 -1
  282. package/dist/shapes/plane.js +70 -29
  283. package/dist/shapes/plane.js.map +1 -1
  284. package/dist/shapes/shape.js +120 -17
  285. package/dist/shapes/shape.js.map +1 -1
  286. package/dist/shapes/sphere.js +78 -44
  287. package/dist/shapes/sphere.js.map +1 -1
  288. package/dist/shapes/tetrahedron.js +256 -0
  289. package/dist/shapes/tetrahedron.js.map +1 -0
  290. package/dist/shapes/torus.js +76 -55
  291. package/dist/shapes/torus.js.map +1 -1
  292. package/dist/src/animation/animation.js +127 -0
  293. package/dist/src/animation/animation.js.map +1 -0
  294. package/dist/src/animation/animationset.js +255 -0
  295. package/dist/src/animation/animationset.js.map +1 -0
  296. package/dist/src/animation/animationtrack.js +34 -0
  297. package/dist/src/animation/animationtrack.js.map +1 -0
  298. package/dist/src/animation/eulerrotationtrack.js +52 -0
  299. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  300. package/dist/src/animation/morphtarget.js +93 -0
  301. package/dist/src/animation/morphtarget.js.map +1 -0
  302. package/dist/src/animation/morphtrack.js +70 -0
  303. package/dist/src/animation/morphtrack.js.map +1 -0
  304. package/dist/src/animation/proptrack.js +161 -0
  305. package/dist/src/animation/proptrack.js.map +1 -0
  306. package/dist/src/animation/rotationtrack.js +51 -0
  307. package/dist/src/animation/rotationtrack.js.map +1 -0
  308. package/dist/src/animation/scaletrack.js +50 -0
  309. package/dist/src/animation/scaletrack.js.map +1 -0
  310. package/dist/src/animation/skeleton.js +204 -0
  311. package/dist/src/animation/skeleton.js.map +1 -0
  312. package/dist/src/animation/translationtrack.js +50 -0
  313. package/dist/src/animation/translationtrack.js.map +1 -0
  314. package/dist/{app.js → src/app/app.js} +18 -40
  315. package/dist/src/app/app.js.map +1 -0
  316. package/dist/{input → src/app}/inputmgr.js +41 -16
  317. package/dist/src/app/inputmgr.js.map +1 -0
  318. package/dist/src/asset/assetmanager.js +404 -0
  319. package/dist/src/asset/assetmanager.js.map +1 -0
  320. package/dist/src/asset/builtin.js +337 -0
  321. package/dist/src/asset/builtin.js.map +1 -0
  322. package/dist/src/asset/loaders/dds/dds.js +470 -0
  323. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  324. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  325. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  326. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  327. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  328. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  329. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  330. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  331. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  332. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  333. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  334. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  335. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  336. package/dist/src/asset/loaders/loader.js +45 -0
  337. package/dist/src/asset/loaders/loader.js.map +1 -0
  338. package/dist/src/asset/model.js +414 -0
  339. package/dist/src/asset/model.js.map +1 -0
  340. package/dist/{blitter/depthlimitedgaussion.js → src/blitter/bilateralblur.js} +1 -2
  341. package/dist/src/blitter/bilateralblur.js.map +1 -0
  342. package/dist/src/blitter/blitter.js +390 -0
  343. package/dist/src/blitter/blitter.js.map +1 -0
  344. package/dist/src/blitter/box.js +118 -0
  345. package/dist/src/blitter/box.js.map +1 -0
  346. package/dist/src/blitter/copy.js +22 -0
  347. package/dist/src/blitter/copy.js.map +1 -0
  348. package/dist/src/blitter/gaussianblur.js +228 -0
  349. package/dist/src/blitter/gaussianblur.js.map +1 -0
  350. package/dist/src/camera/base.js +92 -0
  351. package/dist/src/camera/base.js.map +1 -0
  352. package/dist/src/camera/camera.js +1005 -0
  353. package/dist/src/camera/camera.js.map +1 -0
  354. package/dist/src/camera/fps.js +238 -0
  355. package/dist/src/camera/fps.js.map +1 -0
  356. package/dist/src/camera/orbit.js +245 -0
  357. package/dist/src/camera/orbit.js.map +1 -0
  358. package/dist/src/camera/orthocamera.js +167 -0
  359. package/dist/src/camera/orthocamera.js.map +1 -0
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  699. package/dist/utility/textures/gradientnoise.js.map +1 -1
  700. package/dist/utility/textures/randomnoise.js +1 -0
  701. package/dist/utility/textures/randomnoise.js.map +1 -1
  702. package/dist/values.js +91 -4
  703. package/dist/values.js.map +1 -1
  704. package/package.json +29 -15
  705. package/dist/app.js.map +0 -1
  706. package/dist/blitter/depthlimitedgaussion.js.map +0 -1
  707. package/dist/input/inputmgr.js.map +0 -1
  708. package/dist/material/mixins/ggxlut.js.map +0 -1
  709. package/dist/posteffect/water.js +0 -508
  710. package/dist/posteffect/water.js.map +0 -1
  711. package/dist/render/oit.js +0 -16
  712. package/dist/render/oit.js.map +0 -1
  713. package/dist/render/scatteringlut.js +0 -634
  714. package/dist/render/scatteringlut.js.map +0 -1
  715. package/dist/render/watermesh.js +0 -193
  716. package/dist/render/watermesh.js.map +0 -1
  717. package/dist/render/wavegenerator.js +0 -8
  718. package/dist/render/wavegenerator.js.map +0 -1
  719. package/dist/scene/xform.js +0 -247
  720. package/dist/scene/xform.js.map +0 -1
  721. package/dist/utility/shprojection.js +0 -442
  722. package/dist/utility/shprojection.js.map +0 -1
@@ -0,0 +1,918 @@
1
+ import { applyMaterialMixins } from '../../meshmaterial.js';
2
+ import { Vector4, Vector3 } from '@zephyr3d/base';
3
+ import { getGGXLUT } from '../../../utility/textures/ggxlut.js';
4
+ import { mixinTextureProps } from '../texture.js';
5
+ import { ShaderHelper } from '../../shader/helper.js';
6
+ import { MaterialVaryingFlags, RENDER_PASS_TYPE_LIGHT } from '../../../values.js';
7
+
8
+ /**
9
+ * PBR common stuff mixin
10
+ * @param BaseCls - Class to mix in
11
+ * @returns Mixed class
12
+ *
13
+ * @public
14
+ */ function mixinPBRCommon(BaseCls) {
15
+ if (BaseCls.pbrCommonMixed) {
16
+ return BaseCls;
17
+ }
18
+ const S = applyMaterialMixins(BaseCls, mixinTextureProps('occlusion'), mixinTextureProps('emissive'), mixinTextureProps('sheenColor'), mixinTextureProps('sheenRoughness'), mixinTextureProps('clearcoatIntensity'), mixinTextureProps('clearcoatRoughness'), mixinTextureProps('clearcoatNormal'), mixinTextureProps('transmission'), mixinTextureProps('thickness'), mixinTextureProps('iridescence'), mixinTextureProps('iridescenceThickness'));
19
+ let FEATURE_SHEEN = 0;
20
+ let FEATURE_CLEARCOAT = 0;
21
+ let FEATURE_TRANSMISSION = 0;
22
+ let FEATURE_IRIDESCENCE = 0;
23
+ const EMISSIVE_COLOR_UNIFORM = S.defineInstanceUniform('emissiveColor', 'rgb');
24
+ const EMISSIVE_STRENGTH_UNIFORM = S.defineInstanceUniform('emissiveStrength', 'float');
25
+ const cls = class extends S {
26
+ static pbrCommonMixed = true;
27
+ _f0;
28
+ _emissiveColor;
29
+ _emissiveStrength;
30
+ _occlusionStrength;
31
+ _sheenFactor;
32
+ _clearcoatFactor;
33
+ _transmissionFactor;
34
+ _thicknessFactor;
35
+ _attenuationColor;
36
+ _attenuationDistance;
37
+ _iridescenceFactor;
38
+ constructor(){
39
+ super();
40
+ this._f0 = new Vector4(0.04, 0.04, 0.04, 1.5);
41
+ this._occlusionStrength = 1;
42
+ this._emissiveColor = new Vector3(0, 0, 0);
43
+ this._emissiveStrength = 1;
44
+ this._sheenFactor = Vector4.zero();
45
+ this._clearcoatFactor = new Vector4(0, 0, 1, 0);
46
+ this._transmissionFactor = 0;
47
+ this._thicknessFactor = 0;
48
+ this._attenuationColor = Vector3.one();
49
+ this._attenuationDistance = 99999;
50
+ this._iridescenceFactor = new Vector4(0, 1.3, 100, 400);
51
+ }
52
+ copyFrom(other) {
53
+ super.copyFrom(other);
54
+ this.ior = other.ior;
55
+ this.transmissionFactor = other.transmissionFactor;
56
+ this.thicknessFactor = other.thicknessFactor;
57
+ this.attenuationColor = other.attenuationColor;
58
+ this.attenuationDistance = other.attenuationDistance;
59
+ this.iridescenceFactor = other.iridescenceFactor;
60
+ this.iridescenceIor = other.iridescenceIor;
61
+ this.iridescenceThicknessMin = other.iridescenceThicknessMin;
62
+ this.iridescenceThicknessMax = other.iridescenceThicknessMax;
63
+ this.occlusionStrength = other.occlusionStrength;
64
+ this.emissiveColor = other.emissiveColor;
65
+ this.emissiveStrength = other.emissiveStrength;
66
+ this.transmission = other.transmission;
67
+ this.iridescence = other.iridescence;
68
+ this.clearcoat = other.clearcoat;
69
+ this.clearcoatIntensity = other.clearcoatIntensity;
70
+ this.clearcoatRoughnessFactor = other.clearcoatRoughnessFactor;
71
+ this.sheen = other.sheen;
72
+ this.sheenColorFactor = other.sheenColorFactor;
73
+ this.sheenRoughnessFactor = other.sheenRoughnessFactor;
74
+ }
75
+ get ior() {
76
+ return this._f0.w;
77
+ }
78
+ set ior(val) {
79
+ if (val !== this._f0.w) {
80
+ let k = (val - 1) / (val + 1);
81
+ k *= k;
82
+ this._f0.setXYZW(k, k, k, val);
83
+ this.uniformChanged();
84
+ }
85
+ }
86
+ get transmissionFactor() {
87
+ return this._transmissionFactor;
88
+ }
89
+ set transmissionFactor(val) {
90
+ if (val !== this._transmissionFactor) {
91
+ this._transmissionFactor = val;
92
+ this.uniformChanged();
93
+ }
94
+ }
95
+ get thicknessFactor() {
96
+ return this._thicknessFactor;
97
+ }
98
+ set thicknessFactor(val) {
99
+ if (this._thicknessFactor !== val) {
100
+ this._thicknessFactor = val;
101
+ this.uniformChanged();
102
+ }
103
+ }
104
+ get attenuationColor() {
105
+ return this._attenuationColor;
106
+ }
107
+ set attenuationColor(val) {
108
+ if (!val.equalsTo(this._attenuationColor)) {
109
+ this._attenuationColor.set(val);
110
+ this.uniformChanged();
111
+ }
112
+ }
113
+ get attenuationDistance() {
114
+ return this._attenuationDistance;
115
+ }
116
+ set attenuationDistance(val) {
117
+ if (val !== this._attenuationDistance) {
118
+ this._attenuationDistance = val;
119
+ this.uniformChanged();
120
+ }
121
+ }
122
+ get iridescenceFactor() {
123
+ return this._iridescenceFactor.x;
124
+ }
125
+ set iridescenceFactor(val) {
126
+ if (this._iridescenceFactor.x !== val) {
127
+ this._iridescenceFactor.x = val;
128
+ this.uniformChanged();
129
+ }
130
+ }
131
+ get iridescenceIor() {
132
+ return this._iridescenceFactor.y;
133
+ }
134
+ set iridescenceIor(val) {
135
+ if (this._iridescenceFactor.y !== val) {
136
+ this._iridescenceFactor.y = val;
137
+ this.uniformChanged();
138
+ }
139
+ }
140
+ get iridescenceThicknessMin() {
141
+ return this._iridescenceFactor.z;
142
+ }
143
+ set iridescenceThicknessMin(val) {
144
+ if (this._iridescenceFactor.z !== val) {
145
+ this._iridescenceFactor.z = val;
146
+ this.uniformChanged();
147
+ }
148
+ }
149
+ get iridescenceThicknessMax() {
150
+ return this._iridescenceFactor.w;
151
+ }
152
+ set iridescenceThicknessMax(val) {
153
+ if (this._iridescenceFactor.w !== val) {
154
+ this._iridescenceFactor.w = val;
155
+ this.uniformChanged();
156
+ }
157
+ }
158
+ get occlusionStrength() {
159
+ return this._occlusionStrength;
160
+ }
161
+ set occlusionStrength(val) {
162
+ if (val !== this._occlusionStrength) {
163
+ this._occlusionStrength = val;
164
+ this.uniformChanged();
165
+ }
166
+ }
167
+ get emissiveColor() {
168
+ return this._emissiveColor;
169
+ }
170
+ set emissiveColor(val) {
171
+ if (val.x !== this._emissiveColor.x || val.y !== this._emissiveColor.y || val.z !== this._emissiveColor.z) {
172
+ this._emissiveColor.set(val);
173
+ this.uniformChanged();
174
+ }
175
+ }
176
+ get emissiveStrength() {
177
+ return this._emissiveStrength;
178
+ }
179
+ set emissiveStrength(val) {
180
+ if (this._emissiveStrength !== val) {
181
+ this._emissiveStrength = val;
182
+ this.uniformChanged();
183
+ }
184
+ }
185
+ get transmission() {
186
+ return this.featureUsed(FEATURE_TRANSMISSION);
187
+ }
188
+ set transmission(val) {
189
+ this.useFeature(FEATURE_TRANSMISSION, !!val);
190
+ }
191
+ get iridescence() {
192
+ return this.featureUsed(FEATURE_IRIDESCENCE);
193
+ }
194
+ set iridescence(val) {
195
+ this.useFeature(FEATURE_IRIDESCENCE, !!val);
196
+ }
197
+ get clearcoat() {
198
+ return this.featureUsed(FEATURE_CLEARCOAT);
199
+ }
200
+ set clearcoat(val) {
201
+ this.useFeature(FEATURE_CLEARCOAT, !!val);
202
+ }
203
+ get clearcoatIntensity() {
204
+ return this._clearcoatFactor.x;
205
+ }
206
+ set clearcoatIntensity(val) {
207
+ if (val !== this._clearcoatFactor.x) {
208
+ this._clearcoatFactor.x = val;
209
+ this.uniformChanged();
210
+ }
211
+ }
212
+ get clearcoatRoughnessFactor() {
213
+ return this._clearcoatFactor.y;
214
+ }
215
+ set clearcoatRoughnessFactor(val) {
216
+ if (val !== this._clearcoatFactor.y) {
217
+ this._clearcoatFactor.y = val;
218
+ this.uniformChanged();
219
+ }
220
+ }
221
+ get sheen() {
222
+ return this.featureUsed(FEATURE_SHEEN);
223
+ }
224
+ set sheen(val) {
225
+ this.useFeature(FEATURE_SHEEN, !!val);
226
+ }
227
+ get sheenColorFactor() {
228
+ return this._sheenFactor.xyz();
229
+ }
230
+ set sheenColorFactor(val) {
231
+ if (val.x !== this._sheenFactor.x || val.y !== this._sheenFactor.y || val.z !== this._sheenFactor.z) {
232
+ this._sheenFactor.x = val.x;
233
+ this._sheenFactor.y = val.y;
234
+ this._sheenFactor.z = val.z;
235
+ this.uniformChanged();
236
+ }
237
+ }
238
+ get sheenRoughnessFactor() {
239
+ return this._sheenFactor.w;
240
+ }
241
+ set sheenRoughnessFactor(val) {
242
+ if (val !== this._sheenFactor.w) {
243
+ this._sheenFactor.w = val;
244
+ this.uniformChanged();
245
+ }
246
+ }
247
+ vertexShader(scope) {
248
+ super.vertexShader(scope);
249
+ if (this.needFragmentColor() && this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING) {
250
+ scope.$outputs.zEmissiveColor = this.getInstancedUniform(scope, EMISSIVE_COLOR_UNIFORM);
251
+ scope.$outputs.zEmissiveStrength = this.getInstancedUniform(scope, EMISSIVE_STRENGTH_UNIFORM);
252
+ }
253
+ }
254
+ fragmentShader(scope) {
255
+ const pb = scope.$builder;
256
+ super.fragmentShader(scope);
257
+ if (this.needFragmentColor()) {
258
+ scope.zF0 = pb.vec4().uniform(2);
259
+ if (!(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING)) {
260
+ scope.zEmissiveColor = pb.vec3().uniform(2);
261
+ scope.zEmissiveStrength = pb.float().uniform(2);
262
+ }
263
+ if (this.occlusionTexture) {
264
+ scope.zOcclusionStrength = pb.float().uniform(2);
265
+ }
266
+ if (this.sheen) {
267
+ scope.zSheenFactor = pb.vec4().uniform(2);
268
+ }
269
+ if (this.clearcoat) {
270
+ scope.zClearcoatFactor = pb.vec4().uniform(2);
271
+ }
272
+ if (this.transmission && this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
273
+ scope.zTransmissionFactor = pb.float().uniform(2);
274
+ scope.zThicknessFactor = pb.float().uniform(2);
275
+ scope.zAttenuationColor = pb.vec3().uniform(2);
276
+ scope.zAttenuationDistance = pb.float().uniform(2);
277
+ }
278
+ if (this.iridescence) {
279
+ scope.zIridescenceFactor = pb.vec4().uniform(2);
280
+ }
281
+ if (this.drawContext.drawEnvLight) {
282
+ scope.zGGXLut = pb.tex2D().uniform(2);
283
+ }
284
+ }
285
+ }
286
+ needSceneColor() {
287
+ return this.transmission;
288
+ }
289
+ applyUniformValues(bindGroup, ctx, pass) {
290
+ super.applyUniformValues(bindGroup, ctx, pass);
291
+ if (this.needFragmentColor(ctx)) {
292
+ bindGroup.setValue('zF0', this._f0);
293
+ if (!(ctx.materialFlags & MaterialVaryingFlags.INSTANCING)) {
294
+ bindGroup.setValue('zEmissiveColor', this._emissiveColor);
295
+ bindGroup.setValue('zEmissiveStrength', this._emissiveStrength);
296
+ }
297
+ if (this.occlusionTexture) {
298
+ bindGroup.setValue('zOcclusionStrength', this._occlusionStrength);
299
+ }
300
+ if (this.sheen) {
301
+ bindGroup.setValue('zSheenFactor', this._sheenFactor);
302
+ }
303
+ if (this.clearcoat) {
304
+ bindGroup.setValue('zClearcoatFactor', this._clearcoatFactor);
305
+ }
306
+ if (this.transmission && ctx.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
307
+ bindGroup.setValue('zTransmissionFactor', this._transmissionFactor);
308
+ bindGroup.setValue('zThicknessFactor', this._thicknessFactor);
309
+ bindGroup.setValue('zAttenuationColor', this._attenuationColor);
310
+ bindGroup.setValue('zAttenuationDistance', this._attenuationDistance);
311
+ }
312
+ if (this.iridescence) {
313
+ bindGroup.setValue('zIridescenceFactor', this._iridescenceFactor);
314
+ }
315
+ if (ctx.drawEnvLight) {
316
+ bindGroup.setTexture('zGGXLut', getGGXLUT(1024));
317
+ }
318
+ }
319
+ }
320
+ getF0(scope) {
321
+ return scope.zF0;
322
+ }
323
+ getCommonDatasStruct(scope) {
324
+ const pb = scope.$builder;
325
+ return pb.defineStruct([
326
+ pb.vec4('f0'),
327
+ pb.vec3('f90'),
328
+ pb.vec4('diffuse'),
329
+ pb.float('metallic'),
330
+ pb.float('roughness'),
331
+ pb.float('specularWeight'),
332
+ ...this.sheen ? [
333
+ pb.float('sheenAlbedoScaling'),
334
+ pb.vec3('sheenColor'),
335
+ pb.float('sheenRoughness')
336
+ ] : [],
337
+ ...this.clearcoat ? [
338
+ pb.vec4('ccFactor'),
339
+ pb.vec3('ccNormal'),
340
+ pb.float('ccNoV'),
341
+ pb.float('ccFresnel')
342
+ ] : [],
343
+ ...this.transmission && this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT ? [
344
+ pb.float('transmissionFactor'),
345
+ pb.float('thicknessFactor'),
346
+ pb.vec3('attenuationColor'),
347
+ pb.float('attenuationDistance')
348
+ ] : [],
349
+ ...this.iridescence ? [
350
+ pb.vec4('iridescenceFactor'),
351
+ pb.vec3('iridescenceFresnel'),
352
+ pb.vec3('iridescenceF0')
353
+ ] : []
354
+ ]);
355
+ }
356
+ getCommonData(scope, albedo, normal, viewVec, TBN) {
357
+ const pb = scope.$builder;
358
+ const that = this;
359
+ const funcName = 'Z_getCommonData';
360
+ pb.func(funcName, [
361
+ pb.vec4('albedo'),
362
+ pb.vec3('normal'),
363
+ pb.vec3('viewVec'),
364
+ pb.mat3('TBN')
365
+ ], function() {
366
+ this.$l.data = that.getCommonDatasStruct(this)();
367
+ that.calculateCommonData(this, this.albedo, this.normal, this.viewVec, this.TBN, this.data);
368
+ this.$return(this.data);
369
+ });
370
+ return scope.$g[funcName](albedo, normal, viewVec, TBN);
371
+ }
372
+ calculateCommonData(scope, albedo, normal, viewVec, TBN, data) {
373
+ const pb = scope.$builder;
374
+ if (this.sheen) {
375
+ if (this.sheenColorTexture) {
376
+ data.sheenColor = pb.mul(this.sampleSheenColorTexture(scope).rgb, scope.zSheenFactor.rgb);
377
+ } else {
378
+ data.sheenColor = scope.zSheenFactor.rgb;
379
+ }
380
+ if (this.sheenRoughnessTexture) {
381
+ data.sheenRoughness = pb.mul(this.sampleSheenRoughnessTexture(scope).a, scope.zSheenFactor.a);
382
+ } else {
383
+ data.sheenRoughness = scope.zSheenFactor.a;
384
+ }
385
+ scope.$l.sheenDFG = 0.157;
386
+ data.sheenAlbedoScaling = pb.sub(1, pb.mul(pb.max(pb.max(data.sheenColor.r, data.sheenColor.g), data.sheenColor.b), scope.sheenDFG));
387
+ }
388
+ if (this.clearcoat) {
389
+ if (this.clearcoatNormalTexture) {
390
+ const ccNormal = pb.mul(pb.sub(pb.mul(this.sampleClearcoatNormalTexture(scope).rgb, 2), pb.vec3(1)), pb.vec3(scope.zClearcoatFactor.zz, 1));
391
+ data.ccNormal = pb.normalize(pb.mul(TBN, ccNormal));
392
+ } else {
393
+ data.ccNormal = TBN[2];
394
+ }
395
+ data.ccNoV = pb.clamp(pb.dot(data.ccNormal, viewVec), 0.0001, 1);
396
+ data.ccFactor = scope.zClearcoatFactor;
397
+ if (this.clearcoatIntensityTexture) {
398
+ data.ccFactor.x = pb.mul(data.ccFactor.x, this.sampleClearcoatIntensityTexture(scope).r);
399
+ }
400
+ if (this.clearcoatRoughnessTexture) {
401
+ data.ccFactor.y = pb.clamp(pb.mul(data.ccFactor.y, this.sampleClearcoatRoughnessTexture(scope).g), 0, 1);
402
+ }
403
+ }
404
+ if (this.transmission && this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
405
+ if (this.transmissionTexture) {
406
+ data.transmissionFactor = pb.mul(this.sampleTransmissionTexture(scope).r, scope.zTransmissionFactor);
407
+ } else {
408
+ data.transmissionFactor = scope.zTransmissionFactor;
409
+ }
410
+ if (this.thicknessTexture) {
411
+ data.thicknessFactor = pb.mul(this.sampleThicknessTexture(scope).g, scope.zThicknessFactor);
412
+ } else {
413
+ data.thicknessFactor = scope.zThicknessFactor;
414
+ }
415
+ data.attenuationColor = scope.zAttenuationColor;
416
+ data.attenuationDistance = scope.zAttenuationDistance;
417
+ }
418
+ if (this.iridescence) {
419
+ data.iridescenceFactor = scope.zIridescenceFactor;
420
+ if (this.iridescenceTexture) {
421
+ data.iridescenceFactor.x = pb.mul(this.sampleIridescenceTexture(scope).r, data.iridescenceFactor.x);
422
+ }
423
+ if (this.iridescenceThicknessTexture) {
424
+ data.iridescenceFactor.w = pb.mix(data.iridescenceFactor.z, data.iridescenceFactor.w, this.sampleIridescenceThicknessTexture(scope).g);
425
+ }
426
+ data.iridescenceFresnel = this.evalIridescence(scope, 1, data.iridescenceFactor.y, pb.clamp(pb.dot(normal, viewVec), 0, 1), data.iridescenceFactor.w, data.f0.rgb);
427
+ data.iridescenceF0 = this.schlickToF0(scope, data.iridescenceFresnel, pb.vec3(1), pb.clamp(pb.dot(normal, viewVec), 0, 1));
428
+ }
429
+ }
430
+ getEmissiveColor(scope) {
431
+ const instancing = !!(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING);
432
+ return instancing ? scope.$inputs.zEmissiveColor : scope.zEmissiveColor;
433
+ }
434
+ getEmissiveStrength(scope) {
435
+ const instancing = !!(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING);
436
+ return instancing ? scope.$inputs.zEmissiveStrength : scope.zEmissiveStrength;
437
+ }
438
+ calculateEmissiveColor(scope) {
439
+ const pb = scope.$builder;
440
+ if (this.emissiveTexture) {
441
+ return pb.mul(this.sampleEmissiveTexture(scope).rgb, this.getEmissiveColor(scope), this.getEmissiveStrength(scope));
442
+ } else {
443
+ return pb.mul(this.getEmissiveColor(scope), this.getEmissiveStrength(scope));
444
+ }
445
+ }
446
+ D_Charlie(scope, NdotH, sheenRoughness) {
447
+ const funcNameDCharlie = 'Z_DCharlie';
448
+ const pb = scope.$builder;
449
+ pb.func(funcNameDCharlie, [
450
+ pb.float('NdotH'),
451
+ pb.float('sheenRoughness')
452
+ ], function() {
453
+ this.$l.alphaG = pb.mul(this.sheenRoughness, this.sheenRoughness);
454
+ this.$l.invR = pb.div(1, this.alphaG);
455
+ this.$l.cos2h = pb.mul(this.NdotH, this.NdotH);
456
+ this.$l.sin2h = pb.max(pb.sub(1, this.cos2h), 0.0078125);
457
+ this.$return(pb.div(pb.mul(pb.add(this.invR, 2), pb.pow(this.sin2h, pb.mul(this.invR, 0.5))), 2 * Math.PI));
458
+ });
459
+ return scope.$g[funcNameDCharlie](NdotH, sheenRoughness);
460
+ }
461
+ V_Ashikhmin(scope, NdotL, NdotV) {
462
+ const funcNameVAshikhmin = 'Z_VAshikhmin';
463
+ const pb = scope.$builder;
464
+ pb.func(funcNameVAshikhmin, [
465
+ pb.float('NdotL'),
466
+ pb.float('NdotV')
467
+ ], function() {
468
+ this.$return(pb.clamp(pb.div(1, pb.mul(pb.sub(pb.add(this.NdotL, this.NdotV), pb.mul(this.NdotL, this.NdotV)), 4)), 0, 1));
469
+ });
470
+ return scope.$g[funcNameVAshikhmin](NdotL, NdotV);
471
+ }
472
+ getVolumeTransmissionRay(scope, normal, viewVec, thickness, ior) {
473
+ const pb = scope.$builder;
474
+ const funcName = 'getVolumeTransmissionRay';
475
+ pb.func(funcName, [
476
+ pb.vec3('normal'),
477
+ pb.vec3('viewVec'),
478
+ pb.float('thickness'),
479
+ pb.float('ior')
480
+ ], function() {
481
+ this.$l.refractionVector = pb.refract(pb.neg(this.viewVec), this.normal, pb.div(1, this.ior));
482
+ this.$return(pb.mul(this.refractionVector, this.$inputs.modelScale, this.thickness));
483
+ });
484
+ return pb.getGlobalScope()[funcName](normal, viewVec, thickness, ior);
485
+ }
486
+ getTransmissionSample(scope, fragCoord, roughness, ior) {
487
+ const pb = scope.$builder;
488
+ const funcName = 'getTransmissionSample';
489
+ pb.func(funcName, [
490
+ pb.vec2('fragCoord'),
491
+ pb.float('roughness'),
492
+ pb.float('ior')
493
+ ], function() {
494
+ this.$l.applyIorToRoughness = pb.mul(this.roughness, pb.clamp(pb.sub(pb.mul(this.ior, 2), 2), 0.0, 1.0));
495
+ this.$l.framebufferLod = pb.mul(pb.log2(ShaderHelper.getSceneColorTextureSize(this).x), this.applyIorToRoughness);
496
+ this.$return(pb.textureSampleLevel(ShaderHelper.getSceneColorTexture(this), this.fragCoord, this.framebufferLod).rgb);
497
+ });
498
+ return pb.getGlobalScope()[funcName](fragCoord, roughness, ior);
499
+ }
500
+ getPunctualRadianceTransmission(scope, normal, viewVec, lightDir, alphaRoughness, f0, f90, baseColor, ior) {
501
+ const pb = scope.$builder;
502
+ const that = this;
503
+ const funcName = 'getPunctualRadianceTransmission';
504
+ pb.func(funcName, [
505
+ pb.vec3('normal'),
506
+ pb.vec3('viewVec'),
507
+ pb.vec3('L'),
508
+ pb.float('alphaRoughness'),
509
+ pb.vec3('f0'),
510
+ pb.vec3('f90'),
511
+ pb.vec3('baseColor'),
512
+ pb.float('ior')
513
+ ], function() {
514
+ this.$l.transmissionRoughness = pb.mul(this.alphaRoughness, pb.clamp(pb.sub(pb.mul(this.ior, 2), 2), 0.0, 1.0));
515
+ this.$l.mirrorL = pb.normalize(pb.add(this.L, pb.mul(this.normal, pb.dot(pb.neg(this.L), this.normal), 2)));
516
+ this.$l.h = pb.normalize(pb.add(this.viewVec, this.mirrorL));
517
+ this.$l.D = that.distributionGGX(this, pb.clamp(pb.dot(this.normal, this.h), 0, 1), this.transmissionRoughness);
518
+ this.$l.F = that.fresnelSchlick(this, pb.clamp(pb.dot(this.viewVec, this.h), 0, 1), this.f0, this.f90);
519
+ this.$l.V = that.visGGX(this, pb.clamp(pb.dot(this.normal, this.viewVec), 0, 1), pb.clamp(pb.dot(this.normal, this.mirrorL), 0, 1), this.transmissionRoughness);
520
+ this.$return(pb.mul(pb.sub(pb.vec3(1), this.F), this.baseColor, this.D, this.V));
521
+ });
522
+ return pb.getGlobalScope()[funcName](normal, viewVec, lightDir, alphaRoughness, f0, f90, baseColor, ior);
523
+ }
524
+ applyVolumeAttenuation(scope, radiance, transmissionDistance, attenuationColor, attenuationDistance) {
525
+ const pb = scope.$builder;
526
+ const funcName = 'applyVolumeAttenuation';
527
+ pb.func(funcName, [
528
+ pb.vec3('radiance'),
529
+ pb.float('transmissionDistance'),
530
+ pb.vec3('attenuationColor'),
531
+ pb.float('attenuationDistance')
532
+ ], function() {
533
+ this.$if(pb.equal(this.attenuationDistance, 0), function() {
534
+ this.$return(this.radiance);
535
+ }).$else(function() {
536
+ this.$l.attenuationCoefficient = pb.div(pb.neg(pb.log(this.attenuationColor)), this.attenuationDistance);
537
+ this.$l.transmittance = pb.exp(pb.mul(pb.neg(this.attenuationCoefficient), this.transmissionDistance));
538
+ this.$return(pb.mul(this.radiance, this.transmittance));
539
+ });
540
+ });
541
+ return pb.getGlobalScope()[funcName](radiance, transmissionDistance, attenuationColor, attenuationDistance);
542
+ }
543
+ getIBLVolumnRefraction(scope, brdf, normal, viewVec, roughness, baseColor, f0, f90, position, ior, thickness, attenuationColor, attenuationDistance) {
544
+ const pb = scope.$builder;
545
+ const funcName = 'getIBLVolumeRefraction';
546
+ const that = this;
547
+ pb.func(funcName, [
548
+ pb.vec2('brdf'),
549
+ pb.vec3('normal'),
550
+ pb.vec3('viewVec'),
551
+ pb.float('roughness'),
552
+ pb.vec3('baseColor'),
553
+ pb.vec3('f0'),
554
+ pb.vec3('f90'),
555
+ pb.vec3('position'),
556
+ pb.float('ior'),
557
+ pb.float('thickness'),
558
+ pb.vec3('attenuationColor'),
559
+ pb.float('attenuationDistance')
560
+ ], function() {
561
+ this.$l.transmissionRay = that.getVolumeTransmissionRay(this, this.normal, this.viewVec, this.thickness, this.ior);
562
+ this.$l.transmissionRayLength = pb.length(this.transmissionRay);
563
+ this.$l.refractedRayExit = pb.add(this.position, this.transmissionRay);
564
+ this.$l.ndcPos = pb.mul(ShaderHelper.getViewProjectionMatrix(this), pb.vec4(this.refractedRayExit, 1));
565
+ this.$l.refractionCoords = pb.add(pb.mul(pb.div(this.ndcPos.xy, this.ndcPos.w), 0.5), pb.vec2(0.5));
566
+ this.$l.transmittedLight = that.getTransmissionSample(this, this.refractionCoords, this.roughness, this.ior);
567
+ this.$l.attColor = that.applyVolumeAttenuation(this, this.transmittedLight, this.transmissionRayLength, this.attenuationColor, this.attenuationDistance);
568
+ this.$l.specularColor = pb.add(pb.mul(this.f0, this.brdf.x), pb.mul(this.f90, this.brdf.y));
569
+ this.$return(pb.mul(pb.sub(pb.vec3(1), this.specularColor), this.attColor, this.baseColor));
570
+ });
571
+ return pb.getGlobalScope()[funcName](brdf, normal, viewVec, roughness, baseColor, f0, f90, position, ior, thickness, attenuationColor, attenuationDistance);
572
+ }
573
+ directLighting(scope, lightDir, lightColor, normal, viewVec, commonData, outColor) {
574
+ const pb = scope.$builder;
575
+ const that = this;
576
+ const funcName = 'Z_PBRDirectLighting';
577
+ pb.func(funcName, [
578
+ pb.vec3('L'),
579
+ pb.vec3('lightColor'),
580
+ pb.vec3('normal'),
581
+ pb.vec3('viewVec'),
582
+ that.getCommonDatasStruct(scope)('data'),
583
+ pb.vec3('outColor').inout()
584
+ ], function() {
585
+ this.$l.H = pb.normalize(pb.add(this.viewVec, this.L));
586
+ this.$l.NoH = pb.clamp(pb.dot(this.normal, this.H), 0, 1);
587
+ this.$l.NoL = pb.clamp(pb.dot(this.normal, this.L), 0, 1);
588
+ this.$l.NoV = pb.clamp(pb.dot(this.normal, this.viewVec), 0, 1);
589
+ this.$if(pb.greaterThan(this.NoL, 0), function() {
590
+ this.$l.VoH = pb.clamp(pb.dot(this.viewVec, this.H), 0, 1);
591
+ this.$l.schlickFresnel = that.fresnelSchlick(this, this.VoH, this.data.f0.rgb, this.data.f90);
592
+ if (that.iridescence) {
593
+ this.$l.F = pb.mix(this.schlickFresnel, this.data.iridescenceFresnel, this.data.iridescenceFactor.x);
594
+ } else {
595
+ this.$l.F = this.schlickFresnel;
596
+ }
597
+ this.$l.alphaRoughness = pb.mul(this.data.roughness, this.data.roughness);
598
+ this.$l.D = that.distributionGGX(this, this.NoH, this.alphaRoughness);
599
+ this.$l.V = that.visGGX(this, this.NoV, this.NoL, this.alphaRoughness);
600
+ this.$l.specular = pb.mul(this.lightColor, this.D, this.V, this.F, this.data.specularWeight);
601
+ if (that.sheen) {
602
+ this.specular = pb.mul(this.specular, this.data.sheenAlbedoScaling);
603
+ }
604
+ this.outColor = pb.add(this.outColor, this.specular);
605
+ if (that.iridescence) {
606
+ this.$l.iridescenceFresnelMax = pb.vec3(pb.max(pb.max(this.data.iridescenceFresnel.r, this.data.iridescenceFresnel.g), this.data.iridescenceFresnel.b));
607
+ this.F = pb.mix(this.schlickFresnel, this.iridescenceFresnelMax, this.data.iridescenceFactor.x);
608
+ }
609
+ this.$l.diffuseBRDF = pb.mul(pb.sub(pb.vec3(1), pb.mul(this.F, this.data.specularWeight)), pb.div(this.data.diffuse.rgb, Math.PI));
610
+ this.$l.diffuse = pb.mul(this.lightColor, pb.max(this.diffuseBRDF, pb.vec3(0)));
611
+ if (that.transmission && that.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
612
+ this.$l.transmissionRay = that.getVolumeTransmissionRay(this, this.normal, this.viewVec, this.data.thicknessFactor, this.data.f0.a);
613
+ this.$l.pointToLight = pb.normalize(pb.sub(this.L, this.transmissionRay));
614
+ this.$l.transmittedLight = pb.mul(this.lightColor, that.getPunctualRadianceTransmission(this, this.normal, this.viewVec, this.pointToLight, this.alphaRoughness, this.data.f0.rgb, this.data.f90.rgb, this.data.diffuse.rgb, this.data.f0.a));
615
+ this.transmittedLight = that.applyVolumeAttenuation(this, this.transmittedLight, pb.length(this.transmissionRay), this.data.attenuationColor, this.data.attenuationDistance);
616
+ this.diffuse = pb.mix(this.diffuse, this.transmittedLight, this.data.transmissionFactor);
617
+ }
618
+ if (that.sheen) {
619
+ this.diffuse = pb.mul(this.diffuse, this.data.sheenAlbedoScaling);
620
+ }
621
+ this.outColor = pb.add(this.outColor, this.diffuse);
622
+ if (that.sheen) {
623
+ this.$l.sheenD = that.D_Charlie(this, this.NoH, this.data.sheenRoughness);
624
+ this.$l.sheenV = that.V_Ashikhmin(this, this.NoL, this.NoV);
625
+ this.outColor = pb.add(this.outColor, pb.mul(this.lightColor, this.data.sheenColor, this.sheenD, this.sheenV));
626
+ }
627
+ if (that.clearcoat) {
628
+ this.alphaRoughness = pb.mul(this.data.ccFactor.y, this.data.ccFactor.y);
629
+ this.NoH = pb.clamp(pb.dot(this.data.ccNormal, this.H), 0, 1);
630
+ this.NoL = pb.clamp(pb.dot(this.data.ccNormal, this.L), 0, 1);
631
+ this.ccF0 = pb.vec3(pb.pow(pb.div(pb.sub(this.data.f0.a, 1), pb.add(this.data.f0.a, 1)), 2));
632
+ this.F = that.fresnelSchlick(this, this.VoH, this.ccF0, pb.vec3(1));
633
+ this.D = that.distributionGGX(this, this.NoH, this.alphaRoughness);
634
+ this.V = that.visGGX(this, this.data.ccNoV, this.NoL, this.alphaRoughness);
635
+ this.outColor = pb.add(this.outColor, pb.mul(this.D, this.V, this.F, this.data.ccFactor.x));
636
+ }
637
+ });
638
+ });
639
+ scope.$g[funcName](lightDir, lightColor, normal, viewVec, commonData, outColor);
640
+ }
641
+ fresnel0ToIor(scope, fresnel0) {
642
+ const pb = scope.$builder;
643
+ const funcName = 'Z_fresnel0ToIor';
644
+ pb.func(funcName, [
645
+ pb.vec3('fresnel0')
646
+ ], function() {
647
+ this.$l.sqrtF0 = pb.sqrt(this.fresnel0);
648
+ this.$return(pb.div(pb.add(this.sqrtF0, pb.vec3(1)), pb.sub(pb.vec3(1), this.sqrtF0)));
649
+ });
650
+ return pb.getGlobalScope()[funcName](fresnel0);
651
+ }
652
+ iorToFresnel0v(scope, transmittedIor, incidentIor) {
653
+ const pb = scope.$builder;
654
+ const funcName = 'Z_iorToFresnel0v';
655
+ pb.func(funcName, [
656
+ pb.vec3('transmittedIor'),
657
+ pb.float('incidentIor')
658
+ ], function() {
659
+ this.$l.t = pb.div(pb.sub(this.transmittedIor, pb.vec3(this.incidentIor)), pb.add(this.transmittedIor, pb.vec3(this.incidentIor)));
660
+ this.$return(pb.mul(this.t, this.t));
661
+ });
662
+ return pb.getGlobalScope()[funcName](transmittedIor, incidentIor);
663
+ }
664
+ iorToFresnel0(scope, transmittedIor, incidentIor) {
665
+ const pb = scope.$builder;
666
+ const funcName = 'Z_iorToFresnel0';
667
+ pb.func(funcName, [
668
+ pb.float('transmittedIor'),
669
+ pb.float('incidentIor')
670
+ ], function() {
671
+ this.$l.t = pb.div(pb.sub(this.transmittedIor, this.incidentIor), pb.add(this.transmittedIor, this.incidentIor));
672
+ this.$return(pb.mul(this.t, this.t));
673
+ });
674
+ return pb.getGlobalScope()[funcName](transmittedIor, incidentIor);
675
+ }
676
+ evalSensitivity(scope, OPD, shift) {
677
+ const pb = scope.$builder;
678
+ const funcName = 'Z_evalSensitivity';
679
+ pb.func(funcName, [
680
+ pb.float('OPD'),
681
+ pb.vec3('shift')
682
+ ], function() {
683
+ this.$l.phase = pb.mul(Math.PI * 2, this.OPD, 1e-9);
684
+ this.$l.val = pb.vec3(5.4856e-13, 4.4201e-13, 5.2481e-13);
685
+ this.$l.pos = pb.vec3(1.681e6, 1.7953e6, 2.2084e6);
686
+ this.$l.va = pb.vec3(4.3278e9, 9.3046e9, 6.6121e9);
687
+ this.$l.xyz = pb.mul(this.val, pb.sqrt(pb.mul(Math.PI * 2, this.va)), pb.cos(pb.add(pb.mul(this.pos, this.phase), this.shift)), pb.exp(pb.neg(pb.mul(this.phase, this.phase, this.va))));
688
+ this.xyz.x = pb.add(this.xyz.x, pb.mul(9.747e-14, Math.sqrt(Math.PI * 2 * 4.5282e9), pb.cos(pb.add(pb.mul(this.phase, 2.2399e6), this.shift.x)), pb.exp(pb.mul(-45282e5, this.phase, this.phase))));
689
+ this.xyz = pb.div(this.xyz, 1.0685e-7);
690
+ this.$return(pb.mul(pb.mat3(3.2404542, -0.969266, 0.0556434, -1.5371385, 1.8760108, -0.2040259, -0.4985314, 0.041556, 1.0572252), this.xyz));
691
+ });
692
+ return pb.getGlobalScope()[funcName](OPD, shift);
693
+ }
694
+ schlickToF0(scope, f, f90, VdotH) {
695
+ const pb = scope.$builder;
696
+ const funcName = 'Z_schlickToF0';
697
+ pb.func(funcName, [
698
+ pb.vec3('f'),
699
+ pb.vec3('f90'),
700
+ pb.float('VdotH')
701
+ ], function() {
702
+ this.$l.x = pb.clamp(pb.sub(1, this.VdotH), 0, 1);
703
+ this.$l.x2 = pb.mul(this.x, this.x);
704
+ this.$l.x5 = pb.clamp(pb.mul(this.x, this.x2, this.x2), 0, 0.9999);
705
+ this.$return(pb.div(pb.sub(this.f, pb.mul(this.f90, this.x5)), pb.sub(1, this.x5)));
706
+ });
707
+ return pb.getGlobalScope()[funcName](f, f90, VdotH);
708
+ }
709
+ evalIridescence(scope, outsideIOR, eta2, cosTheta1, thinFilmThickness, baseF0) {
710
+ const pb = scope.$builder;
711
+ const that = this;
712
+ const funcName = 'Z_evalIridescence';
713
+ pb.func(funcName, [
714
+ pb.float('outsideIOR'),
715
+ pb.float('eta2'),
716
+ pb.float('cosTheta1'),
717
+ pb.float('thinFilmThickness'),
718
+ pb.vec3('baseF0')
719
+ ], function() {
720
+ this.$l.iridescenceIor = pb.mix(this.outsideIOR, this.eta2, pb.smoothStep(0, 0.03, this.thinFilmThickness));
721
+ this.$l.t = pb.div(this.outsideIOR, this.iridescenceIor);
722
+ this.$l.sinTheta2Sq = pb.mul(this.t, this.t, pb.sub(1, pb.mul(this.cosTheta1, this.cosTheta1)));
723
+ this.$l.cosTheta2Sq = pb.sub(1, this.sinTheta2Sq);
724
+ this.$if(pb.lessThan(this.cosTheta2Sq, 0), function() {
725
+ this.$return(pb.vec3(1));
726
+ });
727
+ this.$l.cosTheta2 = pb.sqrt(this.cosTheta2Sq);
728
+ this.$l.R0 = that.iorToFresnel0(this, this.iridescenceIor, this.outsideIOR);
729
+ this.$l.R12 = that.fresnelSchlick(this, this.cosTheta1, pb.vec3(this.R0), pb.vec3(1)).x;
730
+ this.$l.R21 = this.R12;
731
+ this.$l.T121 = pb.sub(1, this.R12);
732
+ this.$l.phi12 = pb.float(0);
733
+ this.$if(pb.lessThan(this.iridescenceIor, this.outsideIOR), function() {
734
+ this.phi12 = Math.PI;
735
+ });
736
+ this.$l.phi21 = pb.sub(Math.PI, this.phi12);
737
+ this.$l.baseIOR = that.fresnel0ToIor(this, pb.clamp(this.baseF0, pb.vec3(0), pb.vec3(0.9999)));
738
+ this.$l.R1 = that.iorToFresnel0v(this, this.baseIOR, this.iridescenceIor);
739
+ this.$l.R23 = that.fresnelSchlick(this, this.cosTheta2, this.R1, pb.vec3(1));
740
+ this.$l.phi23 = pb.vec3(0);
741
+ this.$if(pb.lessThan(this.baseIOR.x, this.iridescenceIor), function() {
742
+ this.phi23.x = Math.PI;
743
+ });
744
+ this.$if(pb.lessThan(this.baseIOR.y, this.iridescenceIor), function() {
745
+ this.phi23.y = Math.PI;
746
+ });
747
+ this.$if(pb.lessThan(this.baseIOR.z, this.iridescenceIor), function() {
748
+ this.phi23.z = Math.PI;
749
+ });
750
+ this.$l.OPD = pb.mul(this.iridescenceIor, this.thinFilmThickness, this.cosTheta2, 2);
751
+ this.$l.phi = pb.add(pb.vec3(this.phi21), this.phi23);
752
+ this.$l.R123 = pb.clamp(pb.mul(this.R12, this.R23), pb.vec3(1e-5), pb.vec3(0.9999));
753
+ this.$l.r123 = pb.sqrt(this.R123);
754
+ this.$l.Rs = pb.div(pb.mul(this.T121, this.T121, this.R23), pb.sub(pb.vec3(1), this.R123));
755
+ this.$l.C0 = pb.add(pb.vec3(this.R12), this.Rs);
756
+ this.$l.I = this.C0;
757
+ this.$l.Cm = pb.sub(this.Rs, pb.vec3(this.T121));
758
+ this.$for(pb.int('m'), 1, 3, function() {
759
+ this.Cm = pb.mul(this.Cm, this.r123);
760
+ this.$l.Sm = pb.mul(that.evalSensitivity(this, pb.mul(this.OPD, pb.float(this.m)), pb.mul(this.phi, pb.float(this.m))), 2);
761
+ this.I = pb.add(this.I, pb.mul(this.Cm, this.Sm));
762
+ });
763
+ this.$return(pb.max(this.I, pb.vec3(0)));
764
+ });
765
+ return pb.getGlobalScope()[funcName](outsideIOR, eta2, cosTheta1, thinFilmThickness, baseF0);
766
+ }
767
+ indirectLighting(scope, normal, viewVec, commonData, outColor, outRoughness) {
768
+ const pb = scope.$builder;
769
+ const that = this;
770
+ const ctx = that.drawContext;
771
+ const funcName = 'Z_PBRIndirectLighting';
772
+ pb.func(funcName, [
773
+ pb.vec3('normal'),
774
+ pb.vec3('viewVec'),
775
+ that.getCommonDatasStruct(scope)('data'),
776
+ pb.vec3('outColor').inout(),
777
+ ...outRoughness ? [
778
+ pb.vec4('outRoughness').out()
779
+ ] : []
780
+ ], function() {
781
+ if (!ctx.drawEnvLight || !ctx.env.light.envLight.hasRadiance() && !ctx.env.light.envLight.hasIrradiance()) {
782
+ return;
783
+ }
784
+ const envLightStrength = ShaderHelper.getEnvLightStrength(this);
785
+ if (that.occlusionTexture) {
786
+ const occlusionSample = that.sampleOcclusionTexture(this).r;
787
+ this.$l.occlusion = pb.mul(pb.add(pb.mul(this.zOcclusionStrength, pb.sub(occlusionSample, 1)), 1), envLightStrength);
788
+ } else {
789
+ this.$l.occlusion = envLightStrength;
790
+ }
791
+ this.$l.NoV = pb.clamp(pb.dot(this.normal, this.viewVec), 0.0001, 1);
792
+ this.$l.ggxLutSample = pb.clamp(pb.textureSampleLevel(this.zGGXLut, pb.clamp(pb.vec2(this.NoV, this.data.roughness), pb.vec2(0), pb.vec2(1)), 0), pb.vec4(0), pb.vec4(1));
793
+ this.$l.f_ab = this.ggxLutSample.rg;
794
+ this.$l.Fr = pb.sub(pb.max(pb.vec3(pb.sub(1, this.data.roughness)), this.data.f0.rgb), this.data.f0.rgb);
795
+ if (that.iridescence) {
796
+ this.$l.k_S = pb.mix(pb.add(this.data.f0.rgb, pb.mul(this.Fr, pb.pow(pb.sub(1, this.NoV), 5))), this.data.iridescenceFresnel, this.data.iridescenceFactor.x);
797
+ } else {
798
+ this.$l.k_S = pb.add(this.data.f0.rgb, pb.mul(this.Fr, pb.pow(pb.sub(1, this.NoV), 5)));
799
+ }
800
+ if (outRoughness || ctx.env.light.envLight.hasRadiance()) {
801
+ this.$l.FssEss = pb.add(pb.mul(this.k_S, this.f_ab.x), pb.vec3(this.f_ab.y));
802
+ this.$l.specularFactor = pb.mul(this.FssEss, this.data.specularWeight, this.occlusion);
803
+ if (that.sheen) {
804
+ this.specularFactor = pb.mul(this.specularFactor, this.data.sheenAlbedoScaling);
805
+ }
806
+ if (outRoughness) {
807
+ this.outRoughness = pb.vec4(this.specularFactor /*this.data.f0.rgb*/ , this.data.roughness);
808
+ } else if (ctx.env.light.envLight.hasRadiance()) {
809
+ this.$l.radiance = ctx.env.light.envLight.getRadiance(this, pb.reflect(pb.neg(this.viewVec), this.normal), this.data.roughness);
810
+ this.outColor = pb.add(this.outColor, pb.mul(this.radiance, this.specularFactor));
811
+ }
812
+ }
813
+ if (ctx.env.light.envLight.hasIrradiance()) {
814
+ this.$l.irradiance = ctx.env.light.envLight.getIrradiance(this, this.normal);
815
+ if (that.iridescence) {
816
+ this.$l.iridescenceF0Max = pb.vec3(pb.max(pb.max(this.data.iridescenceF0.r, this.data.iridescenceF0.g), this.data.iridescenceF0.b));
817
+ this.$l.mixedF0 = pb.mix(this.data.f0.rgb, this.iridescenceF0Max, this.data.iridescenceFactor.x);
818
+ this.Fr = pb.sub(pb.max(pb.vec3(pb.sub(1, this.data.roughness)), this.mixedF0), this.mixedF0);
819
+ this.k_S = pb.add(this.mixedF0, pb.mul(this.Fr, pb.pow(pb.sub(1, this.NoV), 5)));
820
+ } else {
821
+ this.$l.mixedF0 = this.data.f0.rgb;
822
+ }
823
+ this.$l.FssEss = pb.add(pb.mul(this.k_S, this.f_ab.x, this.data.specularWeight), pb.vec3(this.f_ab.y));
824
+ this.$l.Ems = pb.sub(1, pb.add(this.f_ab.x, this.f_ab.y));
825
+ this.$l.F_avg = pb.mul(pb.add(this.mixedF0, pb.div(pb.sub(pb.vec3(1), this.mixedF0), 21)), this.data.specularWeight);
826
+ this.$l.FmsEms = pb.div(pb.mul(this.FssEss, this.F_avg, this.Ems), pb.sub(pb.vec3(1), pb.mul(this.F_avg, this.Ems)));
827
+ this.$l.k_D = pb.mul(this.data.diffuse.rgb, pb.add(pb.sub(pb.vec3(1), this.FssEss), this.FmsEms));
828
+ this.$l.iblDiffuse = pb.mul(pb.add(this.FmsEms, this.k_D), this.irradiance, this.occlusion);
829
+ if (that.sheen) {
830
+ this.iblDiffuse = pb.mul(this.iblDiffuse, this.data.sheenAlbedoScaling);
831
+ }
832
+ if (that.transmission && that.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
833
+ this.$l.iblTransmission = that.getIBLVolumnRefraction(this, this.ggxLutSample.rg, this.normal, this.viewVec, this.data.roughness, this.data.diffuse.rgb, this.data.f0.rgb, this.data.f90, this.$inputs.worldPos, this.data.f0.a, this.data.thicknessFactor, this.data.attenuationColor, this.data.attenuationDistance);
834
+ this.iblDiffuse = pb.mix(this.iblDiffuse, this.iblTransmission, this.data.transmissionFactor);
835
+ }
836
+ this.outColor = pb.add(this.outColor, this.iblDiffuse);
837
+ }
838
+ if (that.sheen && ctx.env.light.envLight.hasIrradiance()) {
839
+ this.$l.refl = pb.reflect(pb.neg(this.viewVec), this.normal);
840
+ this.$l.sheenBRDF = pb.clamp(pb.textureSampleLevel(this.zGGXLut, pb.clamp(pb.vec2(this.NoV, this.data.sheenRoughness), pb.vec2(0), pb.vec2(1)), 0), pb.vec4(0), pb.vec4(1)).b;
841
+ this.outColor = pb.add(this.outColor, pb.mul(this.data.sheenColor, this.irradiance.rgb, this.sheenBRDF));
842
+ }
843
+ if (that.clearcoat && ctx.env.light.envLight.hasRadiance()) {
844
+ this.$l.NoV = pb.clamp(pb.dot(this.data.ccNormal, this.viewVec), 0.0001, 1);
845
+ this.$l.ggxLutSample = pb.clamp(pb.textureSampleLevel(this.zGGXLut, pb.clamp(pb.vec2(this.NoV, this.data.ccFactor.y), pb.vec2(0), pb.vec2(1)), 0), pb.vec4(0), pb.vec4(1));
846
+ this.$l.f_ab = this.ggxLutSample.rg;
847
+ this.$l.Fr = pb.sub(pb.max(pb.vec3(pb.sub(1, this.data.ccFactor.y)), this.data.f0.rgb), this.data.f0.rgb);
848
+ this.$l.k_S = pb.add(this.data.f0.rgb, pb.mul(this.Fr, pb.pow(pb.sub(1, this.NoV), 5)));
849
+ this.$l.radiance = ctx.env.light.envLight.getRadiance(this, pb.reflect(pb.neg(this.viewVec), this.data.ccNormal), this.data.ccFactor.y);
850
+ this.$l.FssEss = pb.add(pb.mul(this.k_S, this.f_ab.x), pb.vec3(this.f_ab.y));
851
+ this.$l.ccSpecular = pb.mul(this.radiance, this.FssEss, this.data.specularWeight, this.occlusion);
852
+ this.outColor = pb.add(this.outColor, pb.mul(this.ccSpecular, this.data.ccFactor.x));
853
+ }
854
+ });
855
+ if (outRoughness) {
856
+ scope.$g[funcName](normal, viewVec, commonData, outColor, outRoughness);
857
+ } else {
858
+ scope.$g[funcName](normal, viewVec, commonData, outColor);
859
+ }
860
+ }
861
+ fresnelSchlick(scope, cosTheta, F0, F90) {
862
+ const pb = scope.$builder;
863
+ const funcName = 'Z_fresnelSchlick';
864
+ pb.func(funcName, [
865
+ pb.float('cosTheta'),
866
+ pb.vec3('f0'),
867
+ pb.vec3('f90')
868
+ ], function() {
869
+ this.$return(pb.add(this.f0, pb.mul(pb.sub(this.f90, this.f0), pb.pow(pb.clamp(pb.sub(1, this.cosTheta), 0, 1), 5))));
870
+ });
871
+ return scope.$g[funcName](cosTheta, F0, F90);
872
+ }
873
+ distributionGGX(scope, NdotH, alphaRoughness) {
874
+ const pb = scope.$builder;
875
+ const funcName = 'Z_distributionGGX';
876
+ pb.func(funcName, [
877
+ pb.float('NdotH'),
878
+ pb.float('roughness')
879
+ ], function() {
880
+ this.$l.a2 = pb.mul(this.roughness, this.roughness);
881
+ this.$l.NdotH2 = pb.mul(this.NdotH, this.NdotH);
882
+ this.$l.num = this.a2;
883
+ this.$l.denom = pb.add(pb.mul(this.NdotH2, pb.sub(this.a2, 1)), 1);
884
+ this.denom = pb.mul(pb.mul(3.14159265, this.denom), this.denom);
885
+ this.$return(pb.div(this.num, this.denom));
886
+ });
887
+ return scope.$g[funcName](NdotH, alphaRoughness);
888
+ }
889
+ visGGX(scope, NdotV, NdotL, alphaRoughness) {
890
+ const pb = scope.$builder;
891
+ const funcName = 'Z_visGGX';
892
+ pb.func(funcName, [
893
+ pb.float('NdotV'),
894
+ pb.float('NdotL'),
895
+ pb.float('roughness')
896
+ ], function() {
897
+ this.$l.a = this.roughness;
898
+ this.$l.ggxV = pb.mul(this.NdotL, pb.sqrt(pb.add(pb.mul(this.NdotV, this.NdotV, pb.sub(1, this.a)), this.a)));
899
+ this.$l.ggxL = pb.mul(this.NdotV, pb.sqrt(pb.add(pb.mul(this.NdotL, this.NdotL, pb.sub(1, this.a)), this.a)));
900
+ this.$l.ggx = pb.add(this.ggxV, this.ggxL, 1e-5);
901
+ this.$if(pb.greaterThan(this.ggx, 0), function() {
902
+ this.$return(pb.div(0.5, this.ggx));
903
+ }).$else(function() {
904
+ this.$return(pb.float(0));
905
+ });
906
+ });
907
+ return scope.$g[funcName](NdotV, NdotL, alphaRoughness);
908
+ }
909
+ };
910
+ FEATURE_SHEEN = cls.defineFeature();
911
+ FEATURE_CLEARCOAT = cls.defineFeature();
912
+ FEATURE_TRANSMISSION = cls.defineFeature();
913
+ FEATURE_IRIDESCENCE = cls.defineFeature();
914
+ return cls;
915
+ }
916
+
917
+ export { mixinPBRCommon };
918
+ //# sourceMappingURL=common.js.map