@zephyr3d/scene 0.6.1 → 0.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (722) hide show
  1. package/dist/animation/animation.js +149 -27
  2. package/dist/animation/animation.js.map +1 -1
  3. package/dist/animation/animationset.js +173 -73
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/animationtrack.js +65 -10
  6. package/dist/animation/animationtrack.js.map +1 -1
  7. package/dist/animation/eulerrotationtrack.js +41 -20
  8. package/dist/animation/eulerrotationtrack.js.map +1 -1
  9. package/dist/animation/morphtarget.js +14 -38
  10. package/dist/animation/morphtarget.js.map +1 -1
  11. package/dist/animation/morphtrack.js +59 -22
  12. package/dist/animation/morphtrack.js.map +1 -1
  13. package/dist/animation/proptrack.js +190 -0
  14. package/dist/animation/proptrack.js.map +1 -0
  15. package/dist/animation/rotationtrack.js +29 -11
  16. package/dist/animation/rotationtrack.js.map +1 -1
  17. package/dist/animation/scaletrack.js +29 -11
  18. package/dist/animation/scaletrack.js.map +1 -1
  19. package/dist/animation/skeleton.js +241 -78
  20. package/dist/animation/skeleton.js.map +1 -1
  21. package/dist/animation/translationtrack.js +30 -11
  22. package/dist/animation/translationtrack.js.map +1 -1
  23. package/dist/app/api.js +43 -0
  24. package/dist/app/api.js.map +1 -0
  25. package/dist/app/app.js +153 -0
  26. package/dist/app/app.js.map +1 -0
  27. package/dist/app/engine.js +312 -0
  28. package/dist/app/engine.js.map +1 -0
  29. package/dist/app/inputmgr.js +351 -0
  30. package/dist/app/inputmgr.js.map +1 -0
  31. package/dist/app/runtimescript.js +62 -0
  32. package/dist/app/runtimescript.js.map +1 -0
  33. package/dist/app/scriptingsystem.js +220 -0
  34. package/dist/app/scriptingsystem.js.map +1 -0
  35. package/dist/app/scriptregistry.js +432 -0
  36. package/dist/app/scriptregistry.js.map +1 -0
  37. package/dist/asset/assetmanager.js +772 -291
  38. package/dist/asset/assetmanager.js.map +1 -1
  39. package/dist/asset/builtin.js +7 -43
  40. package/dist/asset/builtin.js.map +1 -1
  41. package/dist/asset/loaders/dds/dds.js +17 -93
  42. package/dist/asset/loaders/dds/dds.js.map +1 -1
  43. package/dist/asset/loaders/dds/dds_loader.js +8 -18
  44. package/dist/asset/loaders/dds/dds_loader.js.map +1 -1
  45. package/dist/asset/loaders/gltf/gltf_loader.js +36 -42
  46. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  47. package/dist/asset/loaders/gltf/helpers.js +27 -14
  48. package/dist/asset/loaders/gltf/helpers.js.map +1 -1
  49. package/dist/asset/loaders/hdr/hdr.js +17 -12
  50. package/dist/asset/loaders/hdr/hdr.js.map +1 -1
  51. package/dist/asset/loaders/image/tga_Loader.js +13 -16
  52. package/dist/asset/loaders/image/tga_Loader.js.map +1 -1
  53. package/dist/asset/loaders/image/webimage_loader.js +51 -50
  54. package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
  55. package/dist/asset/loaders/loader.js.map +1 -1
  56. package/dist/asset/model.js +158 -4
  57. package/dist/asset/model.js.map +1 -1
  58. package/dist/blitter/bilateralblur.js +0 -1
  59. package/dist/blitter/bilateralblur.js.map +1 -1
  60. package/dist/blitter/blitter.js +22 -23
  61. package/dist/blitter/blitter.js.map +1 -1
  62. package/dist/blitter/box.js.map +1 -1
  63. package/dist/blitter/copy.js.map +1 -1
  64. package/dist/blitter/gaussianblur.js +23 -23
  65. package/dist/blitter/gaussianblur.js.map +1 -1
  66. package/dist/camera/base.js +141 -34
  67. package/dist/camera/base.js.map +1 -1
  68. package/dist/camera/camera.js +653 -149
  69. package/dist/camera/camera.js.map +1 -1
  70. package/dist/camera/fps.js +2 -10
  71. package/dist/camera/fps.js.map +1 -1
  72. package/dist/camera/orbit.js +132 -59
  73. package/dist/camera/orbit.js.map +1 -1
  74. package/dist/camera/orthocamera.js +37 -12
  75. package/dist/camera/orthocamera.js.map +1 -1
  76. package/dist/camera/perspectivecamera.js +37 -20
  77. package/dist/camera/perspectivecamera.js.map +1 -1
  78. package/dist/index.d.ts +18268 -6982
  79. package/dist/index.js +49 -16
  80. package/dist/index.js.map +1 -1
  81. package/dist/material/blinn.js +5 -0
  82. package/dist/material/blinn.js.map +1 -1
  83. package/dist/material/grassmaterial.js +6 -1
  84. package/dist/material/grassmaterial.js.map +1 -1
  85. package/dist/material/lambert.js +6 -1
  86. package/dist/material/lambert.js.map +1 -1
  87. package/dist/material/material.js +346 -73
  88. package/dist/material/material.js.map +1 -1
  89. package/dist/material/meshmaterial.js +498 -156
  90. package/dist/material/meshmaterial.js.map +1 -1
  91. package/dist/material/mixins/albedocolor.js +5 -1
  92. package/dist/material/mixins/albedocolor.js.map +1 -1
  93. package/dist/material/mixins/foliage.js +3 -3
  94. package/dist/material/mixins/foliage.js.map +1 -1
  95. package/dist/material/mixins/lightmodel/blinnphong.js +18 -5
  96. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  97. package/dist/material/mixins/lightmodel/lambert.js +6 -6
  98. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  99. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +235 -0
  100. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -0
  101. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +52 -15
  102. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  103. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +27 -9
  104. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  105. package/dist/material/mixins/lit.js +16 -4
  106. package/dist/material/mixins/lit.js.map +1 -1
  107. package/dist/material/mixins/pbr/brdf.js +134 -0
  108. package/dist/material/mixins/pbr/brdf.js.map +1 -0
  109. package/dist/material/mixins/pbr/common.js +68 -85
  110. package/dist/material/mixins/pbr/common.js.map +1 -1
  111. package/dist/material/mixins/texture.js +98 -83
  112. package/dist/material/mixins/texture.js.map +1 -1
  113. package/dist/material/mixins/vertexcolor.js +6 -2
  114. package/dist/material/mixins/vertexcolor.js.map +1 -1
  115. package/dist/material/particle.js +272 -0
  116. package/dist/material/particle.js.map +1 -0
  117. package/dist/material/pbrblueprint.js +186 -0
  118. package/dist/material/pbrblueprint.js.map +1 -0
  119. package/dist/material/pbrmr.js +10 -0
  120. package/dist/material/pbrmr.js.map +1 -1
  121. package/dist/material/pbrsg.js +10 -0
  122. package/dist/material/pbrsg.js.map +1 -1
  123. package/dist/material/shader/helper.js +521 -287
  124. package/dist/material/shader/helper.js.map +1 -1
  125. package/dist/material/terrain-cm.js +607 -0
  126. package/dist/material/terrain-cm.js.map +1 -0
  127. package/dist/material/terrainmaterial.js +59 -54
  128. package/dist/material/terrainmaterial.js.map +1 -1
  129. package/dist/material/unlit.js +5 -0
  130. package/dist/material/unlit.js.map +1 -1
  131. package/dist/material/water.js +415 -0
  132. package/dist/material/water.js.map +1 -0
  133. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  134. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  135. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  136. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  137. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  138. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  139. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  140. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  141. package/dist/node_modules/es-module-lexer/dist/lexer.js +5 -0
  142. package/dist/node_modules/es-module-lexer/dist/lexer.js.map +1 -0
  143. package/dist/posteffect/bloom.js +39 -54
  144. package/dist/posteffect/bloom.js.map +1 -1
  145. package/dist/posteffect/compositor.js +95 -128
  146. package/dist/posteffect/compositor.js.map +1 -1
  147. package/dist/posteffect/fxaa.js +10 -18
  148. package/dist/posteffect/fxaa.js.map +1 -1
  149. package/dist/posteffect/grayscale.js +9 -17
  150. package/dist/posteffect/grayscale.js.map +1 -1
  151. package/dist/posteffect/motionblur.js +105 -0
  152. package/dist/posteffect/motionblur.js.map +1 -0
  153. package/dist/posteffect/posteffect.js +66 -35
  154. package/dist/posteffect/posteffect.js.map +1 -1
  155. package/dist/posteffect/sao.js +13 -21
  156. package/dist/posteffect/sao.js.map +1 -1
  157. package/dist/posteffect/ssr.js +60 -100
  158. package/dist/posteffect/ssr.js.map +1 -1
  159. package/dist/posteffect/taa.js +175 -0
  160. package/dist/posteffect/taa.js.map +1 -0
  161. package/dist/posteffect/tonemap.js +12 -20
  162. package/dist/posteffect/tonemap.js.map +1 -1
  163. package/dist/render/abuffer_oit.js +30 -19
  164. package/dist/render/abuffer_oit.js.map +1 -1
  165. package/dist/render/clipmap.js +429 -101
  166. package/dist/render/clipmap.js.map +1 -1
  167. package/dist/render/cluster_light.js +7 -5
  168. package/dist/render/cluster_light.js.map +1 -1
  169. package/dist/render/cull_visitor.js +43 -3
  170. package/dist/render/cull_visitor.js.map +1 -1
  171. package/dist/render/depthpass.js +14 -5
  172. package/dist/render/depthpass.js.map +1 -1
  173. package/dist/render/drawable_mixin.js +113 -40
  174. package/dist/render/drawable_mixin.js.map +1 -1
  175. package/dist/render/envlight.js +86 -141
  176. package/dist/render/envlight.js.map +1 -1
  177. package/dist/render/fbm_wavegenerator.js +234 -0
  178. package/dist/render/fbm_wavegenerator.js.map +1 -0
  179. package/dist/render/fft_wavegenerator.js +64 -50
  180. package/dist/render/fft_wavegenerator.js.map +1 -1
  181. package/dist/render/fullscreenquad.js +2 -2
  182. package/dist/render/fullscreenquad.js.map +1 -1
  183. package/dist/render/gerstner_wavegenerator.js +98 -48
  184. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  185. package/dist/render/globalbindgroup_allocator.js +4 -2
  186. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  187. package/dist/render/hzb.js +6 -3
  188. package/dist/render/hzb.js.map +1 -1
  189. package/dist/render/lightpass.js +19 -18
  190. package/dist/render/lightpass.js.map +1 -1
  191. package/dist/render/objectcolorpass.js +4 -4
  192. package/dist/render/objectcolorpass.js.map +1 -1
  193. package/dist/render/primitive.js +213 -104
  194. package/dist/render/primitive.js.map +1 -1
  195. package/dist/render/render_queue.js +40 -20
  196. package/dist/render/render_queue.js.map +1 -1
  197. package/dist/render/renderbundle_wrapper.js +65 -15
  198. package/dist/render/renderbundle_wrapper.js.map +1 -1
  199. package/dist/render/renderer.js +326 -185
  200. package/dist/render/renderer.js.map +1 -1
  201. package/dist/render/renderpass.js +20 -36
  202. package/dist/render/renderpass.js.map +1 -1
  203. package/dist/render/shadowmap_pass.js +3 -3
  204. package/dist/render/shadowmap_pass.js.map +1 -1
  205. package/dist/render/sky.js +864 -541
  206. package/dist/render/sky.js.map +1 -1
  207. package/dist/render/weightedblended_oit.js +13 -15
  208. package/dist/render/weightedblended_oit.js.map +1 -1
  209. package/dist/scene/batchgroup.js +18 -5
  210. package/dist/scene/batchgroup.js.map +1 -1
  211. package/dist/scene/environment.js +78 -48
  212. package/dist/scene/environment.js.map +1 -1
  213. package/dist/scene/graph_node.js +2 -3
  214. package/dist/scene/graph_node.js.map +1 -1
  215. package/dist/scene/light.js +28 -89
  216. package/dist/scene/light.js.map +1 -1
  217. package/dist/scene/mesh.js +218 -87
  218. package/dist/scene/mesh.js.map +1 -1
  219. package/dist/scene/octree.js +371 -162
  220. package/dist/scene/octree.js.map +1 -1
  221. package/dist/scene/particlesys.js +684 -0
  222. package/dist/scene/particlesys.js.map +1 -0
  223. package/dist/scene/raycast_visitor.js +34 -5
  224. package/dist/scene/raycast_visitor.js.map +1 -1
  225. package/dist/scene/scene.js +309 -85
  226. package/dist/scene/scene.js.map +1 -1
  227. package/dist/scene/scene_node.js +675 -102
  228. package/dist/scene/scene_node.js.map +1 -1
  229. package/dist/scene/terrain/grass.js +48 -49
  230. package/dist/scene/terrain/grass.js.map +1 -1
  231. package/dist/scene/terrain/heightfield.js +46 -44
  232. package/dist/scene/terrain/heightfield.js.map +1 -1
  233. package/dist/scene/terrain/patch.js +20 -29
  234. package/dist/scene/terrain/patch.js.map +1 -1
  235. package/dist/scene/terrain/quadtree.js +58 -27
  236. package/dist/scene/terrain/quadtree.js.map +1 -1
  237. package/dist/scene/terrain/terrain.js +31 -45
  238. package/dist/scene/terrain/terrain.js.map +1 -1
  239. package/dist/scene/terrain-cm/grass.js +603 -0
  240. package/dist/scene/terrain-cm/grass.js.map +1 -0
  241. package/dist/scene/terrain-cm/grassmaterial.js +160 -0
  242. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -0
  243. package/dist/scene/terrain-cm/terrain-cm.js +533 -0
  244. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -0
  245. package/dist/scene/water.js +378 -0
  246. package/dist/scene/water.js.map +1 -0
  247. package/dist/shaders/atmosphere.js +957 -0
  248. package/dist/shaders/atmosphere.js.map +1 -0
  249. package/dist/shaders/fog.js +116 -0
  250. package/dist/shaders/fog.js.map +1 -0
  251. package/dist/shaders/misc.js.map +1 -1
  252. package/dist/shaders/noise.js +217 -8
  253. package/dist/shaders/noise.js.map +1 -1
  254. package/dist/shaders/pbr.js.map +1 -1
  255. package/dist/shaders/shadow.js +8 -8
  256. package/dist/shaders/shadow.js.map +1 -1
  257. package/dist/shaders/ssr.js +87 -39
  258. package/dist/shaders/ssr.js.map +1 -1
  259. package/dist/shaders/temporal.js +216 -0
  260. package/dist/shaders/temporal.js.map +1 -0
  261. package/dist/shaders/water.js +42 -20
  262. package/dist/shaders/water.js.map +1 -1
  263. package/dist/shadow/esm.js +31 -13
  264. package/dist/shadow/esm.js.map +1 -1
  265. package/dist/shadow/pcf_opt.js +12 -13
  266. package/dist/shadow/pcf_opt.js.map +1 -1
  267. package/dist/shadow/pcf_pd.js +12 -13
  268. package/dist/shadow/pcf_pd.js.map +1 -1
  269. package/dist/shadow/shader.js +38 -0
  270. package/dist/shadow/shader.js.map +1 -0
  271. package/dist/shadow/shadow_impl.js.map +1 -1
  272. package/dist/shadow/shadowmapper.js +67 -26
  273. package/dist/shadow/shadowmapper.js.map +1 -1
  274. package/dist/shadow/ssm.js +15 -16
  275. package/dist/shadow/ssm.js.map +1 -1
  276. package/dist/shadow/vsm.js +33 -16
  277. package/dist/shadow/vsm.js.map +1 -1
  278. package/dist/shapes/box.js +181 -83
  279. package/dist/shapes/box.js.map +1 -1
  280. package/dist/shapes/cylinder.js +101 -43
  281. package/dist/shapes/cylinder.js.map +1 -1
  282. package/dist/shapes/plane.js +70 -29
  283. package/dist/shapes/plane.js.map +1 -1
  284. package/dist/shapes/shape.js +120 -17
  285. package/dist/shapes/shape.js.map +1 -1
  286. package/dist/shapes/sphere.js +78 -44
  287. package/dist/shapes/sphere.js.map +1 -1
  288. package/dist/shapes/tetrahedron.js +256 -0
  289. package/dist/shapes/tetrahedron.js.map +1 -0
  290. package/dist/shapes/torus.js +76 -55
  291. package/dist/shapes/torus.js.map +1 -1
  292. package/dist/src/animation/animation.js +127 -0
  293. package/dist/src/animation/animation.js.map +1 -0
  294. package/dist/src/animation/animationset.js +255 -0
  295. package/dist/src/animation/animationset.js.map +1 -0
  296. package/dist/src/animation/animationtrack.js +34 -0
  297. package/dist/src/animation/animationtrack.js.map +1 -0
  298. package/dist/src/animation/eulerrotationtrack.js +52 -0
  299. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  300. package/dist/src/animation/morphtarget.js +93 -0
  301. package/dist/src/animation/morphtarget.js.map +1 -0
  302. package/dist/src/animation/morphtrack.js +70 -0
  303. package/dist/src/animation/morphtrack.js.map +1 -0
  304. package/dist/src/animation/proptrack.js +161 -0
  305. package/dist/src/animation/proptrack.js.map +1 -0
  306. package/dist/src/animation/rotationtrack.js +51 -0
  307. package/dist/src/animation/rotationtrack.js.map +1 -0
  308. package/dist/src/animation/scaletrack.js +50 -0
  309. package/dist/src/animation/scaletrack.js.map +1 -0
  310. package/dist/src/animation/skeleton.js +204 -0
  311. package/dist/src/animation/skeleton.js.map +1 -0
  312. package/dist/src/animation/translationtrack.js +50 -0
  313. package/dist/src/animation/translationtrack.js.map +1 -0
  314. package/dist/{app.js → src/app/app.js} +18 -40
  315. package/dist/src/app/app.js.map +1 -0
  316. package/dist/{input → src/app}/inputmgr.js +41 -16
  317. package/dist/src/app/inputmgr.js.map +1 -0
  318. package/dist/src/asset/assetmanager.js +404 -0
  319. package/dist/src/asset/assetmanager.js.map +1 -0
  320. package/dist/src/asset/builtin.js +337 -0
  321. package/dist/src/asset/builtin.js.map +1 -0
  322. package/dist/src/asset/loaders/dds/dds.js +470 -0
  323. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  324. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  325. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  326. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  327. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  328. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  329. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  330. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  331. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  332. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  333. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  334. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  335. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  336. package/dist/src/asset/loaders/loader.js +45 -0
  337. package/dist/src/asset/loaders/loader.js.map +1 -0
  338. package/dist/src/asset/model.js +414 -0
  339. package/dist/src/asset/model.js.map +1 -0
  340. package/dist/{blitter/depthlimitedgaussion.js → src/blitter/bilateralblur.js} +1 -2
  341. package/dist/src/blitter/bilateralblur.js.map +1 -0
  342. package/dist/src/blitter/blitter.js +390 -0
  343. package/dist/src/blitter/blitter.js.map +1 -0
  344. package/dist/src/blitter/box.js +118 -0
  345. package/dist/src/blitter/box.js.map +1 -0
  346. package/dist/src/blitter/copy.js +22 -0
  347. package/dist/src/blitter/copy.js.map +1 -0
  348. package/dist/src/blitter/gaussianblur.js +228 -0
  349. package/dist/src/blitter/gaussianblur.js.map +1 -0
  350. package/dist/src/camera/base.js +92 -0
  351. package/dist/src/camera/base.js.map +1 -0
  352. package/dist/src/camera/camera.js +1005 -0
  353. package/dist/src/camera/camera.js.map +1 -0
  354. package/dist/src/camera/fps.js +238 -0
  355. package/dist/src/camera/fps.js.map +1 -0
  356. package/dist/src/camera/orbit.js +245 -0
  357. package/dist/src/camera/orbit.js.map +1 -0
  358. package/dist/src/camera/orthocamera.js +167 -0
  359. package/dist/src/camera/orthocamera.js.map +1 -0
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  699. package/dist/utility/textures/gradientnoise.js.map +1 -1
  700. package/dist/utility/textures/randomnoise.js +1 -0
  701. package/dist/utility/textures/randomnoise.js.map +1 -1
  702. package/dist/values.js +91 -4
  703. package/dist/values.js.map +1 -1
  704. package/package.json +29 -15
  705. package/dist/app.js.map +0 -1
  706. package/dist/blitter/depthlimitedgaussion.js.map +0 -1
  707. package/dist/input/inputmgr.js.map +0 -1
  708. package/dist/material/mixins/ggxlut.js.map +0 -1
  709. package/dist/posteffect/water.js +0 -508
  710. package/dist/posteffect/water.js.map +0 -1
  711. package/dist/render/oit.js +0 -16
  712. package/dist/render/oit.js.map +0 -1
  713. package/dist/render/scatteringlut.js +0 -634
  714. package/dist/render/scatteringlut.js.map +0 -1
  715. package/dist/render/watermesh.js +0 -193
  716. package/dist/render/watermesh.js.map +0 -1
  717. package/dist/render/wavegenerator.js +0 -8
  718. package/dist/render/wavegenerator.js.map +0 -1
  719. package/dist/scene/xform.js +0 -247
  720. package/dist/scene/xform.js.map +0 -1
  721. package/dist/utility/shprojection.js +0 -442
  722. package/dist/utility/shprojection.js.map +0 -1
@@ -0,0 +1,957 @@
1
+ import { drawFullscreenQuad } from '../render/fullscreenquad.js';
2
+ import { fetchSampler } from '../utility/misc.js';
3
+ import { Matrix4x4, Vector3, Vector4 } from '@zephyr3d/base';
4
+ import { uniformSphereSamples } from '../values.js';
5
+ import { getDevice } from '../app/api.js';
6
+
7
+ const TRANSMITTANCE_SAMPLES = 16;
8
+ const RAYLEIGH_SIGMA = [
9
+ 5.802,
10
+ 13.558,
11
+ 33.1
12
+ ];
13
+ const MIE_SIGMA = 3.996;
14
+ const MIE_ABSORPTION_SIGMA = 4.4;
15
+ const OZONE_ABSORPTION_SIGMA = [
16
+ 0.65,
17
+ 1.881,
18
+ 0.085
19
+ ];
20
+ /** @internal */ const CAMERA_POS_Y = 1;
21
+ /** @internal */ function getDefaultAtmosphereParams() {
22
+ return {
23
+ plantRadius: 6360000,
24
+ atmosphereHeight: 60000,
25
+ rayleighScatteringHeight: 8000,
26
+ mieScatteringHeight: 1200,
27
+ mieAnstropy: 0.8,
28
+ ozoneCenter: 25000,
29
+ ozoneWidth: 15000,
30
+ apDistance: 4000,
31
+ cameraWorldMatrix: Matrix4x4.identity(),
32
+ lightDir: new Vector3(1, 0, 0),
33
+ lightColor: new Vector4(1, 1, 1, 10),
34
+ cameraAspect: 1,
35
+ cameraHeightScale: 1
36
+ };
37
+ }
38
+ const defaultAtmosphereParams = getDefaultAtmosphereParams();
39
+ let currentAtmosphereParams = null;
40
+ function checkParams(other) {
41
+ const result = {
42
+ transmittance: false,
43
+ multiScattering: false,
44
+ skyView: false,
45
+ aerialPerspective: false
46
+ };
47
+ other = {
48
+ ...defaultAtmosphereParams,
49
+ ...other
50
+ };
51
+ if (!currentAtmosphereParams) {
52
+ currentAtmosphereParams = {
53
+ ...defaultAtmosphereParams,
54
+ lightDir: new Vector3(defaultAtmosphereParams.lightDir),
55
+ lightColor: new Vector4(defaultAtmosphereParams.lightColor),
56
+ cameraWorldMatrix: new Matrix4x4(defaultAtmosphereParams.cameraWorldMatrix)
57
+ };
58
+ result.transmittance = true;
59
+ result.multiScattering = true;
60
+ result.skyView = true;
61
+ result.aerialPerspective = true;
62
+ } else {
63
+ result.transmittance = currentAtmosphereParams.plantRadius !== other.plantRadius || currentAtmosphereParams.atmosphereHeight !== other.atmosphereHeight || currentAtmosphereParams.rayleighScatteringHeight !== other.rayleighScatteringHeight || currentAtmosphereParams.mieScatteringHeight !== other.mieScatteringHeight || currentAtmosphereParams.ozoneCenter !== other.ozoneCenter || currentAtmosphereParams.ozoneWidth !== other.ozoneWidth;
64
+ result.multiScattering = result.transmittance || currentAtmosphereParams.mieAnstropy !== other.mieAnstropy;
65
+ result.skyView = result.transmittance || result.multiScattering || currentAtmosphereParams.cameraHeightScale !== other.cameraHeightScale || !currentAtmosphereParams.lightDir.equalsTo(other.lightDir) || !currentAtmosphereParams.lightColor.equalsTo(other.lightColor) || !currentAtmosphereParams.cameraWorldMatrix.equalsTo(other.cameraWorldMatrix);
66
+ result.aerialPerspective = result.transmittance || result.multiScattering || result.skyView || currentAtmosphereParams.apDistance !== other.apDistance || currentAtmosphereParams.cameraAspect !== other.cameraAspect;
67
+ }
68
+ if (result.transmittance) {
69
+ currentAtmosphereParams.plantRadius = other.plantRadius;
70
+ currentAtmosphereParams.atmosphereHeight = other.atmosphereHeight;
71
+ currentAtmosphereParams.rayleighScatteringHeight = other.rayleighScatteringHeight;
72
+ currentAtmosphereParams.mieScatteringHeight = other.mieScatteringHeight;
73
+ currentAtmosphereParams.ozoneCenter = other.ozoneCenter;
74
+ currentAtmosphereParams.ozoneWidth = other.ozoneWidth;
75
+ }
76
+ if (result.multiScattering) {
77
+ currentAtmosphereParams.mieAnstropy = other.mieAnstropy;
78
+ }
79
+ if (result.skyView) {
80
+ currentAtmosphereParams.cameraHeightScale = other.cameraHeightScale;
81
+ currentAtmosphereParams.lightDir.set(other.lightDir);
82
+ currentAtmosphereParams.lightColor.set(other.lightColor);
83
+ currentAtmosphereParams.cameraWorldMatrix.set(other.cameraWorldMatrix);
84
+ }
85
+ if (result.aerialPerspective) {
86
+ currentAtmosphereParams.apDistance = other.apDistance;
87
+ currentAtmosphereParams.cameraAspect = other.cameraAspect;
88
+ }
89
+ return result;
90
+ }
91
+ /** @internal */ function rayIntersectSphere(scope, f3Center, fRadius, f3RayStart, f3RayDir) {
92
+ const pb = scope.$builder;
93
+ const funcName = 'z_rayIntersectSphere';
94
+ pb.func(funcName, [
95
+ pb.vec3('center'),
96
+ pb.float('radius'),
97
+ pb.vec3('rayStart'),
98
+ pb.vec3('rayDir')
99
+ ], function() {
100
+ this.$l.OS = pb.length(pb.sub(this.center, this.rayStart));
101
+ this.$l.SH = pb.dot(pb.sub(this.center, this.rayStart), this.rayDir);
102
+ this.$l.OH = pb.sqrt(pb.sub(pb.mul(this.OS, this.OS), pb.mul(this.SH, this.SH)));
103
+ this.$l.PH = pb.sqrt(pb.sub(pb.mul(this.radius, this.radius), pb.mul(this.OH, this.OH)));
104
+ this.$if(pb.greaterThan(this.OH, this.radius), function() {
105
+ this.$return(pb.float(-1));
106
+ });
107
+ this.$l.t1 = pb.sub(this.SH, this.PH);
108
+ this.$l.t2 = pb.add(this.SH, this.PH);
109
+ this.$return(this.$choice(pb.lessThan(this.t1, 0), this.t2, this.t1));
110
+ });
111
+ return scope[funcName](f3Center, fRadius, f3RayStart, f3RayDir);
112
+ }
113
+ /** @internal */ function transmittanceToSky(scope, stParams, f3Pos, f3Dir, texLut) {
114
+ const pb = scope.$builder;
115
+ const funcName = 'z_transmittanceToSky';
116
+ const Params = getAtmosphereParamsStruct(pb);
117
+ pb.func(funcName, [
118
+ Params('params'),
119
+ pb.vec3('p'),
120
+ pb.vec3('dir')
121
+ ], function() {
122
+ this.$l.bottomRadius = this.params.plantRadius;
123
+ this.$l.topRadius = pb.add(this.params.plantRadius, this.params.atmosphereHeight);
124
+ this.$l.upVector = pb.normalize(this.p);
125
+ this.$l.cosTheta = pb.dot(this.upVector, this.dir);
126
+ this.$l.r = pb.length(this.p);
127
+ this.$l.uv = transmittanceLutToUV(this, this.bottomRadius, this.topRadius, this.cosTheta, this.r);
128
+ this.$return(pb.textureSampleLevel(texLut, this.uv, 0).rgb);
129
+ });
130
+ return scope[funcName](stParams, f3Pos, f3Dir);
131
+ }
132
+ /** @internal */ function rayleighCoefficient(scope, fRayleighScatteringHeight, fH) {
133
+ const pb = scope.$builder;
134
+ const funcName = 'z_rayleighCoefficient';
135
+ pb.func(funcName, [
136
+ pb.float('rayleighScatteringHeight'),
137
+ pb.float('h')
138
+ ], function() {
139
+ this.$l.sigma = pb.mul(pb.vec3(RAYLEIGH_SIGMA[0], RAYLEIGH_SIGMA[1], RAYLEIGH_SIGMA[2]), 1e-6);
140
+ this.$l.rho_h = pb.exp(pb.neg(pb.div(this.h, this.rayleighScatteringHeight)));
141
+ this.$return(pb.mul(this.sigma, this.rho_h));
142
+ });
143
+ return scope[funcName](fRayleighScatteringHeight, fH);
144
+ }
145
+ /** @internal */ function rayleighPhase(scope, fCosTheta) {
146
+ const pb = scope.$builder;
147
+ const funcName = 'z_rayleighPhase';
148
+ pb.func(funcName, [
149
+ pb.float('cosTheta')
150
+ ], function() {
151
+ this.$return(pb.mul(3 / (16 * Math.PI), pb.add(1, pb.mul(this.cosTheta, this.cosTheta))));
152
+ });
153
+ return scope[funcName](fCosTheta);
154
+ }
155
+ /** @internal */ function mieCoefficient(scope, fMieScatteringHeight, fH) {
156
+ const pb = scope.$builder;
157
+ const funcName = 'z_mieCoefficient';
158
+ pb.func(funcName, [
159
+ pb.float('mieScatteringHeight'),
160
+ pb.float('h')
161
+ ], function() {
162
+ this.$l.sigma = pb.mul(pb.vec3(MIE_SIGMA), 1e-6);
163
+ this.$l.rho_h = pb.exp(pb.neg(pb.div(this.h, this.mieScatteringHeight)));
164
+ this.$return(pb.mul(this.sigma, this.rho_h));
165
+ });
166
+ return scope[funcName](fMieScatteringHeight, fH);
167
+ }
168
+ /** @internal */ function miePhase(scope, fMieAnstropy, fCosTheta) {
169
+ const pb = scope.$builder;
170
+ const funcName = 'z_miePhase';
171
+ pb.func(funcName, [
172
+ pb.float('g'),
173
+ pb.float('cosTheta')
174
+ ], function() {
175
+ this.$l.g2 = pb.mul(this.g, this.g);
176
+ this.$l.a = 3 / (8 * Math.PI);
177
+ this.$l.b = pb.div(pb.sub(1, this.g2), pb.add(2, this.g2));
178
+ this.$l.c = pb.add(1, pb.mul(this.cosTheta, this.cosTheta));
179
+ this.$l.d = pb.pow(pb.sub(pb.add(1, this.g2), pb.mul(this.g, this.cosTheta, 2)), 1.5);
180
+ this.$return(pb.div(pb.mul(this.a, this.b, this.c), this.d));
181
+ });
182
+ return scope[funcName](fMieAnstropy, fCosTheta);
183
+ }
184
+ /** @internal */ function mieAbsorption(scope, fMieScatteringHeight, fH) {
185
+ const pb = scope.$builder;
186
+ const funcName = 'z_mieAbsorption';
187
+ pb.func(funcName, [
188
+ pb.float('mieScatteringHeight'),
189
+ pb.float('h')
190
+ ], function() {
191
+ this.$l.sigma = pb.mul(pb.vec3(MIE_ABSORPTION_SIGMA), 1e-6);
192
+ this.$l.rho_h = pb.exp(pb.neg(pb.div(this.h, this.mieScatteringHeight)));
193
+ this.$return(pb.mul(this.sigma, this.rho_h));
194
+ });
195
+ return scope[funcName](fMieScatteringHeight, fH);
196
+ }
197
+ /** @internal */ function ozoneAbsorption(scope, fOzoneLevelCenterHeight, fOzoneLevelWidth, fH) {
198
+ const pb = scope.$builder;
199
+ const funcName = 'z_ozoneAbsorption';
200
+ pb.func(funcName, [
201
+ pb.float('center'),
202
+ pb.float('width'),
203
+ pb.float('h')
204
+ ], function() {
205
+ this.$l.sigma = pb.mul(pb.vec3(OZONE_ABSORPTION_SIGMA[0], OZONE_ABSORPTION_SIGMA[1], OZONE_ABSORPTION_SIGMA[2]), 1e-6);
206
+ this.$l.rho_h = pb.max(0, pb.sub(1, pb.div(pb.abs(pb.sub(this.h, this.center)), this.width)));
207
+ this.$return(pb.mul(this.sigma, this.rho_h));
208
+ });
209
+ return scope[funcName](fOzoneLevelCenterHeight, fOzoneLevelWidth, fH);
210
+ }
211
+ /** @internal */ function getSkyView(scope, stParams, f3EyePos, f3ViewDir, fMaxDis, texTransmittanceLut, texMultiScatteringLut, withGround = true) {
212
+ const pb = scope.$builder;
213
+ const Params = getAtmosphereParamsStruct(pb);
214
+ const funcName = 'z_getSkyView';
215
+ pb.func(funcName, [
216
+ Params('params'),
217
+ pb.vec3('eyePos'),
218
+ pb.vec3('viewDir'),
219
+ pb.float('maxDis')
220
+ ], function() {
221
+ const N_SAMPLE = 32;
222
+ this.$l.color = pb.vec3(0);
223
+ this.$l.dis = rayIntersectSphere(this, pb.vec3(0), pb.add(this.params.plantRadius, this.params.atmosphereHeight), this.eyePos, this.viewDir);
224
+ this.$if(pb.lessThan(this.dis, 0), function() {
225
+ this.$return(pb.vec3(0));
226
+ });
227
+ if (withGround) {
228
+ this.$l.d = rayIntersectSphere(this, pb.vec3(0), this.params.plantRadius, this.eyePos, this.viewDir);
229
+ this.$if(pb.greaterThan(this.d, 0), function() {
230
+ this.dis = pb.min(this.dis, this.d);
231
+ });
232
+ }
233
+ this.$if(pb.greaterThanEqual(this.maxDis, 0), function() {
234
+ this.dis = pb.min(this.dis, this.maxDis);
235
+ });
236
+ this.$l.ds = pb.div(this.dis, N_SAMPLE);
237
+ this.$l.p = pb.add(this.eyePos, pb.mul(this.viewDir, this.ds, 0.5));
238
+ this.$l.sunLuminance = pb.mul(this.params.lightColor.rgb, this.params.lightColor.a);
239
+ this.$l.opticalDepth = pb.vec3(0);
240
+ this.$for(pb.int('i'), 0, N_SAMPLE, function() {
241
+ this.$l.h = pb.sub(pb.length(this.p), this.params.plantRadius);
242
+ this.$l.extinction = pb.add(rayleighCoefficient(this, this.params.rayleighScatteringHeight, this.h), mieCoefficient(this, this.params.mieScatteringHeight, this.h), ozoneAbsorption(this, this.params.ozoneCenter, this.params.ozoneWidth, this.h), mieAbsorption(this, this.params.mieScatteringHeight, this.h));
243
+ this.opticalDepth = pb.add(this.opticalDepth, pb.mul(this.extinction, this.ds));
244
+ this.$l.t1 = transmittanceToSky(this, this.params, this.p, this.params.lightDir, texTransmittanceLut);
245
+ this.$l.s = scattering(this, this.params, this.p, this.viewDir);
246
+ this.$l.t2 = pb.exp(pb.neg(this.opticalDepth));
247
+ this.$l.inScattering = pb.mul(this.t1, this.s, this.t2, this.ds, this.sunLuminance);
248
+ this.color = pb.add(this.color, this.inScattering);
249
+ this.$l.multiScattering = getMultiScattering(this, this.params, this.p, texMultiScatteringLut);
250
+ this.color = pb.add(this.color, pb.mul(this.multiScattering, this.t2, this.ds, this.sunLuminance));
251
+ this.p = pb.add(this.p, pb.mul(this.viewDir, this.ds));
252
+ });
253
+ this.$return(this.color);
254
+ });
255
+ return scope[funcName](stParams, f3EyePos, f3ViewDir, fMaxDis);
256
+ }
257
+ /** @internal */ function getMultiScattering(scope, stParams, f3Pos, texMultiScatteringLut) {
258
+ const pb = scope.$builder;
259
+ const funcName = 'z_getMultiScattering';
260
+ const Params = getAtmosphereParamsStruct(pb);
261
+ pb.func(funcName, [
262
+ Params('params'),
263
+ pb.vec3('p')
264
+ ], function() {
265
+ this.$l.h = pb.sub(pb.length(this.p), this.params.plantRadius);
266
+ this.$l.sigma_s = pb.add(rayleighCoefficient(this, this.params.rayleighScatteringHeight, this.h), mieCoefficient(this, this.params.mieScatteringHeight, this.h));
267
+ this.$l.zenithAngle = pb.dot(pb.normalize(this.p), this.params.lightDir);
268
+ this.$l.uv = pb.vec2(pb.add(pb.mul(this.zenithAngle, 0.5), 0.5), pb.div(this.h, this.params.atmosphereHeight));
269
+ this.$l.G_ALL = pb.textureSampleLevel(texMultiScatteringLut, this.uv, 0).rgb;
270
+ this.$return(pb.mul(this.G_ALL, this.sigma_s));
271
+ });
272
+ return scope[funcName](stParams, f3Pos);
273
+ }
274
+ /** @internal */ function integralMultiScattering(scope, stParams, f3LightDir, f3SamplePoint, texTransmittanceLut) {
275
+ const N_DIRECTION = 64;
276
+ const N_SAMPLE = 32;
277
+ const pb = scope.$builder;
278
+ const Params = getAtmosphereParamsStruct(pb);
279
+ const funcName = 'z_integralMultiScattering';
280
+ pb.func(funcName, [
281
+ Params('params'),
282
+ pb.vec3('lightDir'),
283
+ pb.vec3('samplePoint')
284
+ ], function() {
285
+ const uniformPhase = 1 / (4 * Math.PI);
286
+ const sphereSolidAngle = 4 * Math.PI / N_DIRECTION;
287
+ this.$l.G_2 = pb.vec3(0);
288
+ this.$l.f_ms = pb.vec3(0);
289
+ this.$for(pb.int('i'), 0, N_DIRECTION, function() {
290
+ this.$l.viewDir = this.uniformSphereSamples.at(this.i).xyz;
291
+ this.$l.dis = rayIntersectSphere(this, pb.vec3(0), pb.add(this.params.plantRadius, this.params.atmosphereHeight), this.samplePoint, this.viewDir);
292
+ this.$l.d = rayIntersectSphere(this, pb.vec3(0), this.params.plantRadius, this.samplePoint, this.viewDir);
293
+ this.$if(pb.greaterThan(this.d, 0), function() {
294
+ this.dis = pb.min(this.dis, this.d);
295
+ });
296
+ this.$l.ds = pb.div(this.dis, N_SAMPLE);
297
+ this.$l.p = pb.add(this.samplePoint, pb.mul(this.viewDir, this.ds, 0.5));
298
+ this.$l.opticalDepth = pb.vec3(0);
299
+ this.$for(pb.int('j'), 0, N_SAMPLE, function() {
300
+ this.$l.h = pb.sub(pb.length(this.p), this.params.plantRadius);
301
+ this.$l.sigma_s = pb.add(rayleighCoefficient(this, this.params.rayleighScatteringHeight, this.h), mieCoefficient(this, this.params.mieScatteringHeight, this.h));
302
+ this.$l.sigma_a = pb.add(ozoneAbsorption(this, this.params.ozoneCenter, this.params.ozoneWidth, this.h), mieAbsorption(this, this.params.mieScatteringHeight, this.h));
303
+ this.$l.sigma_t = pb.add(this.sigma_s, this.sigma_a);
304
+ this.opticalDepth = pb.add(this.opticalDepth, pb.mul(this.sigma_t, this.ds));
305
+ this.$l.t1 = transmittanceToSky(this, this.params, this.p, this.lightDir, texTransmittanceLut);
306
+ this.$l.s = scattering(this, this.params, this.p, this.viewDir);
307
+ this.$l.t2 = pb.exp(pb.neg(this.opticalDepth));
308
+ this.G_2 = pb.add(this.G_2, pb.mul(this.t1, this.s, this.t2, uniformPhase, this.ds));
309
+ this.f_ms = pb.add(this.f_ms, pb.mul(this.t2, this.sigma_s, uniformPhase, this.ds));
310
+ this.p = pb.add(this.p, pb.mul(this.viewDir, this.ds));
311
+ });
312
+ });
313
+ this.G_2 = pb.mul(this.G_2, sphereSolidAngle);
314
+ this.f_ms = pb.mul(this.f_ms, sphereSolidAngle);
315
+ this.$return(pb.div(this.G_2, pb.sub(pb.vec3(1), this.f_ms)));
316
+ });
317
+ return scope[funcName](stParams, f3LightDir, f3SamplePoint);
318
+ }
319
+ /** @internal */ function scattering(scope, stParams, f3Pos, f3ViewDir) {
320
+ const pb = scope.$builder;
321
+ const Params = getAtmosphereParamsStruct(pb);
322
+ const funcName = 'z_scattering';
323
+ pb.func(funcName, [
324
+ Params('params'),
325
+ pb.vec3('p'),
326
+ pb.vec3('viewDir')
327
+ ], function() {
328
+ this.$l.cosTheta = pb.dot(this.params.lightDir, this.viewDir);
329
+ this.$l.h = pb.sub(pb.length(this.p), this.params.plantRadius);
330
+ this.$l.rayleigh = pb.mul(rayleighCoefficient(this, this.params.rayleighScatteringHeight, this.h), rayleighPhase(this, this.cosTheta));
331
+ this.$l.mie = pb.mul(mieCoefficient(this, this.params.mieScatteringHeight, this.h), miePhase(this, this.params.mieAnstropy, this.cosTheta));
332
+ this.$return(pb.add(this.rayleigh, this.mie));
333
+ });
334
+ return scope[funcName](stParams, f3Pos, f3ViewDir);
335
+ }
336
+ /** @internal */ function transmittance(scope, stParams, f3P1, f3P2) {
337
+ const pb = scope.$builder;
338
+ const Params = getAtmosphereParamsStruct(pb);
339
+ const funcName = 'z_transmittance';
340
+ pb.func(funcName, [
341
+ Params('params'),
342
+ pb.vec3('p1'),
343
+ pb.vec3('p2')
344
+ ], function() {
345
+ this.$l.dir = pb.normalize(pb.sub(this.p2, this.p1));
346
+ this.$l.distance = pb.length(pb.sub(this.p2, this.p1));
347
+ this.$l.ds = pb.div(this.distance, TRANSMITTANCE_SAMPLES);
348
+ this.$l.sum = pb.vec3(0);
349
+ this.$l.p = pb.add(this.p1, pb.mul(this.dir, this.ds, 0.5));
350
+ this.$for(pb.int('i'), 0, TRANSMITTANCE_SAMPLES, function() {
351
+ this.$l.h = pb.sub(pb.length(this.p), this.params.plantRadius);
352
+ this.$l.scattering = pb.add(rayleighCoefficient(this, this.params.rayleighScatteringHeight, this.h), mieCoefficient(this, this.params.mieScatteringHeight, this.h));
353
+ this.$l.absorption = pb.add(ozoneAbsorption(this, this.params.ozoneCenter, this.params.ozoneWidth, this.h), mieAbsorption(this, this.params.mieScatteringHeight, this.h));
354
+ this.$l.extinction = pb.add(this.scattering, this.absorption);
355
+ this.sum = pb.add(this.sum, pb.mul(this.extinction, this.ds));
356
+ this.p = pb.add(this.p, pb.mul(this.dir, this.ds));
357
+ });
358
+ this.$return(pb.exp(pb.neg(this.sum)));
359
+ });
360
+ return scope[funcName](stParams, f3P1, f3P2);
361
+ }
362
+ /** @internal */ function transmittanceLutToUV(scope, fBottomRadius, fTopRadius, fMu, fR) {
363
+ const pb = scope.$builder;
364
+ const funcName = 'z_transmittanceToUV';
365
+ pb.func(funcName, [
366
+ pb.float('bottomRadius'),
367
+ pb.float('topRadius'),
368
+ pb.float('mu'),
369
+ pb.float('r')
370
+ ], function() {
371
+ this.$l.H = pb.sqrt(pb.max(0, pb.sub(pb.mul(this.topRadius, this.topRadius), pb.mul(this.bottomRadius, this.bottomRadius))));
372
+ this.$l.rho = pb.sqrt(pb.max(0, pb.sub(pb.mul(this.r, this.r), pb.mul(this.bottomRadius, this.bottomRadius))));
373
+ this.$l.discriminant = pb.add(pb.mul(this.r, this.r, pb.sub(pb.mul(this.mu, this.mu), 1)), pb.mul(this.topRadius, this.topRadius));
374
+ this.$l.d = pb.max(0, pb.sub(pb.sqrt(this.discriminant), pb.mul(this.mu, this.r)));
375
+ this.$l.d_min = pb.sub(this.topRadius, this.r);
376
+ this.$l.d_max = pb.add(this.rho, this.H);
377
+ this.$l.x_mu = pb.div(pb.sub(this.d, this.d_min), pb.sub(this.d_max, this.d_min));
378
+ this.$l.x_r = pb.div(this.rho, this.H);
379
+ this.$return(pb.vec2(this.x_mu, this.x_r));
380
+ });
381
+ return scope[funcName](fBottomRadius, fTopRadius, fMu, fR);
382
+ }
383
+ /** @internal */ function viewDirToUV(scope, f3ViewDir) {
384
+ const pb = scope.$builder;
385
+ const funcName = 'z_viewDirToUV';
386
+ pb.func(funcName, [
387
+ pb.vec3('viewDir')
388
+ ], function() {
389
+ this.$l.uv = pb.vec2(pb.atan2(this.viewDir.z, this.viewDir.x), pb.asin(this.viewDir.y));
390
+ this.uv = pb.div(this.uv, pb.vec2(2 * Math.PI, Math.PI));
391
+ this.uv = pb.add(this.uv, pb.vec2(0.5));
392
+ this.$return(this.uv);
393
+ });
394
+ return scope[funcName](f3ViewDir);
395
+ }
396
+ /** @internal */ function uvToViewDir(scope, f2UV) {
397
+ const pb = scope.$builder;
398
+ const funcName = 'z_uvToViewDir';
399
+ pb.func(funcName, [
400
+ pb.vec2('uv')
401
+ ], function() {
402
+ this.$l.theta = pb.mul(pb.sub(1, this.uv.y), Math.PI);
403
+ this.$l.phi = pb.mul(pb.sub(pb.mul(this.uv.x, 2), 1), Math.PI);
404
+ this.$l.x = pb.mul(pb.sin(this.theta), pb.cos(this.phi));
405
+ this.$l.z = pb.mul(pb.sin(this.theta), pb.sin(this.phi));
406
+ this.$l.y = pb.cos(this.theta);
407
+ this.$return(pb.vec3(this.x, this.y, this.z));
408
+ });
409
+ return scope[funcName](f2UV);
410
+ }
411
+ /** @internal */ function uvToTransmittanceLut(scope, f2UV, fBottomRadius, fTopRadius) {
412
+ const pb = scope.$builder;
413
+ const funcName = 'z_uvToTransmittanceLut';
414
+ pb.func(funcName, [
415
+ pb.vec2('uv'),
416
+ pb.float('bottomRadius'),
417
+ pb.float('topRadius')
418
+ ], function() {
419
+ this.$l.x_mu = this.uv.x;
420
+ this.$l.x_r = this.uv.y;
421
+ this.$l.H = pb.sqrt(pb.max(0, pb.sub(pb.mul(this.topRadius, this.topRadius), pb.mul(this.bottomRadius, this.bottomRadius))));
422
+ this.$l.rho = pb.mul(this.H, this.x_r);
423
+ this.$l.r = pb.sqrt(pb.max(0, pb.add(pb.mul(this.rho, this.rho), pb.mul(this.bottomRadius, this.bottomRadius))));
424
+ this.$l.d_min = pb.sub(this.topRadius, this.r);
425
+ this.$l.d_max = pb.add(this.rho, this.H);
426
+ this.$l.d = pb.add(this.d_min, pb.mul(this.x_mu, pb.sub(this.d_max, this.d_min)));
427
+ this.$l.mu = this.$choice(pb.equal(this.d, 0), pb.float(1), pb.div(pb.sub(pb.mul(this.H, this.H), pb.add(pb.mul(this.rho, this.rho), pb.mul(this.d, this.d))), pb.mul(this.r, this.d, 2)));
428
+ this.mu = pb.clamp(this.mu, -1, 1);
429
+ this.$return(pb.vec2(this.mu, this.r));
430
+ });
431
+ return scope[funcName](f2UV, fBottomRadius, fTopRadius);
432
+ }
433
+ function sunBloom(scope, f3ViewDir, f3LightDir, f4LightColorAndIntensity, fSunSolidAngle) {
434
+ const pb = scope.$builder;
435
+ const funcName = 'v_sunBloom';
436
+ pb.func(funcName, [
437
+ pb.vec3('viewDir'),
438
+ pb.vec3('lightDir'),
439
+ pb.vec4('sunColorAndIntensity'),
440
+ pb.float('sunSolidAngle')
441
+ ], function() {
442
+ this.$l.minSunCosTheta = pb.cos(this.sunSolidAngle);
443
+ this.$l.cosTheta = pb.dot(this.viewDir, this.lightDir);
444
+ this.$l.luminance = pb.mul(this.sunColorAndIntensity.rgb, this.sunColorAndIntensity.a);
445
+ this.$if(pb.lessThan(this.cosTheta, this.minSunCosTheta), function() {
446
+ this.$l.offset = pb.sub(this.minSunCosTheta, this.cosTheta);
447
+ this.$l.gaussianBloom = pb.mul(pb.exp(pb.mul(this.offset, -5e4)), 0.5);
448
+ this.$l.invBloom = pb.mul(pb.div(1, pb.add(0.02, pb.mul(this.offset, 300))), 0.01);
449
+ this.luminance = pb.mul(this.luminance, pb.add(this.gaussianBloom, this.invBloom));
450
+ });
451
+ this.$return(this.luminance);
452
+ });
453
+ return scope[funcName](f3ViewDir, f3LightDir, f4LightColorAndIntensity, fSunSolidAngle);
454
+ }
455
+ /** @internal */ function skyBox(scope, stParams, f4SunColor, f3SkyBoxWorldPos, fSunSolidAngle, texTransmittanceLut, texSkyViewLut) {
456
+ const pb = scope.$builder;
457
+ const funcName = 'v_skybox';
458
+ const Params = getAtmosphereParamsStruct(pb);
459
+ pb.func(funcName, [
460
+ Params('params'),
461
+ pb.vec4('sunColor').out(),
462
+ pb.vec3('worldPos'),
463
+ pb.float('sunSolidAngle')
464
+ ], function() {
465
+ this.$l.rgb = pb.vec3(0);
466
+ this.$l.viewDir = pb.normalize(this.worldPos);
467
+ this.rgb = pb.add(this.rgb, pb.textureSampleLevel(texSkyViewLut, viewDirToUV(this, this.viewDir), 0).rgb);
468
+ this.$l.groundDistance = rayIntersectSphere(this, pb.vec3(0), this.params.plantRadius, pb.vec3(0, pb.add(this.params.plantRadius, pb.mul(CAMERA_POS_Y, this.params.cameraHeightScale)), 0), this.viewDir);
469
+ this.$l.sunTransmittance = transmittanceToSky(this, this.params, pb.vec3(0, pb.add(this.params.cameraHeightScale, this.params.plantRadius), 0), this.params.lightDir, texTransmittanceLut);
470
+ this.sunColor = pb.mul(this.params.lightColor, pb.vec4(this.sunTransmittance, 1));
471
+ this.$if(pb.lessThan(this.groundDistance, 0), function() {
472
+ this.rgb = pb.add(this.rgb, sunBloom(this, this.viewDir, this.params.lightDir, this.sunColor, this.sunSolidAngle));
473
+ });
474
+ this.$return(pb.vec4(this.rgb, 1));
475
+ });
476
+ return scope[funcName](stParams, f4SunColor, f3SkyBoxWorldPos, fSunSolidAngle);
477
+ }
478
+ /** @internal */ function aerialPerspective(scope, f2UV, stParams, f3CameraPos, f3WorldPos, f3Dim, texAerialPerspectiveLut) {
479
+ const pb = scope.$builder;
480
+ const Params = getAtmosphereParamsStruct(pb);
481
+ const funcName = 'z_aerialPerspective';
482
+ pb.func(funcName, [
483
+ Params('params'),
484
+ pb.vec2('uv'),
485
+ pb.vec3('cameraPos'),
486
+ pb.vec3('worldPos'),
487
+ pb.vec3('dim')
488
+ ], function() {
489
+ this.$l.V = pb.sub(this.worldPos, this.cameraPos);
490
+ this.$l.dis = pb.length(this.V);
491
+ this.$l.viewDir = pb.normalize(this.V);
492
+ this.$l.apDistance = pb.div(this.params.apDistance, this.params.cameraHeightScale);
493
+ this.$l.d0 = pb.clamp(pb.div(this.dis, this.apDistance), 0, 1);
494
+ this.$l.weight = pb.clamp(pb.mul(this.d0, 2), 0, 1);
495
+ this.$l.dz = pb.mul(this.d0, pb.sub(this.dim.z, 1));
496
+ this.$l.slice = pb.floor(this.dz);
497
+ this.$l.nextSlice = pb.min(pb.add(this.slice, 1), pb.sub(this.dim.z, 1));
498
+ this.$l.factor = pb.sub(this.dz, pb.floor(this.dz));
499
+ this.t = pb.div(this.uv, pb.vec2(this.dim.x, 1));
500
+ this.$l.uv1 = pb.add(this.t, pb.vec2(pb.div(this.slice, this.dim.z), 0));
501
+ this.$l.uv2 = pb.add(this.t, pb.vec2(pb.div(this.nextSlice, this.dim.z), 0));
502
+ this.$l.data1 = pb.textureSampleLevel(texAerialPerspectiveLut, this.uv1, 0);
503
+ this.$l.data2 = pb.textureSampleLevel(texAerialPerspectiveLut, this.uv2, 0);
504
+ this.$l.data = pb.mix(this.data1, this.data2, this.factor);
505
+ this.$l.inscattering = pb.mul(this.data.rgb, this.weight);
506
+ //this.$l.transmittance = pb.sub(1, pb.mul(this.weight, pb.sub(1, this.data.a)));
507
+ this.$l.planetTranslate = pb.vec3(0, this.params.plantRadius, 0);
508
+ this.$l.transmittance = pb.dot(transmittance(this, this.params, pb.add(this.cameraPos, this.planetTranslate), pb.add(this.worldPos, this.planetTranslate)), pb.vec3(1 / 3, 1 / 3, 1 / 3));
509
+ this.$return(pb.vec4(this.inscattering, this.transmittance));
510
+ });
511
+ return scope[funcName](stParams, f2UV, f3CameraPos, f3WorldPos, f3Dim);
512
+ }
513
+ /** @internal */ function aerialPerspectiveLut(scope, stParams, f2UV, f3VoxelDim, texTransmittanceLut, texMultiScatteringLut) {
514
+ const pb = scope.$builder;
515
+ const Params = getAtmosphereParamsStruct(pb);
516
+ const funcNameFixVoxel = 'z_fixVoxel';
517
+ pb.func(funcNameFixVoxel, [
518
+ Params('params'),
519
+ pb.vec3('eyePos'),
520
+ pb.vec3('viewDir').inout(),
521
+ pb.float('maxDis'),
522
+ pb.float('adjustedMaxDis').inout()
523
+ ], function() {
524
+ this.$l.voxelPos = pb.add(this.eyePos, pb.mul(this.viewDir, this.maxDis));
525
+ this.$l.voxelHeight = pb.length(this.voxelPos);
526
+ this.$l.underGround = pb.lessThan(this.voxelHeight, this.params.plantRadius);
527
+ this.$l.cameraToVoxel = pb.sub(this.voxelPos, this.eyePos);
528
+ this.$l.cameraToVoxelLen = pb.length(this.cameraToVoxel);
529
+ this.$l.cameraToVoxelDir = pb.div(this.cameraToVoxel, this.cameraToVoxelLen);
530
+ this.$l.planetNearT = rayIntersectSphere(this, pb.vec3(0), this.params.plantRadius, this.eyePos, this.cameraToVoxelDir);
531
+ this.$l.belowHorizon = pb.and(pb.greaterThan(this.planetNearT, 0), pb.greaterThan(this.cameraToVoxelLen, this.planetNearT));
532
+ this.$l.eyePos2 = this.eyePos;
533
+ this.$if(pb.or(this.underGround, this.belowHorizon), function() {
534
+ this.eyePos2 = pb.add(this.eyePos2, pb.mul(pb.normalize(this.eyePos2), 0.02));
535
+ this.$if(this.belowHorizon, function() {
536
+ this.$l.voxelWorldPosNorm = pb.normalize(this.voxelPos);
537
+ this.$l.camProjOnGround = pb.mul(pb.normalize(this.eyePos2), this.params.plantRadius);
538
+ this.$l.voxProjOnGround = pb.mul(this.voxelWorldPosNorm, this.params.plantRadius);
539
+ this.$l.voxelGroundToRayStart = pb.sub(this.eyePos2, this.voxProjOnGround);
540
+ this.$if(pb.lessThan(pb.dot(pb.normalize(this.voxelGroundToRayStart), this.voxelWorldPosNorm), 0.0001), function() {
541
+ this.$l.middlePoint = pb.mul(pb.add(this.camProjOnGround, this.voxProjOnGround), 0.5);
542
+ this.$l.middlePointOnGround = pb.mul(pb.normalize(this.middlePoint), this.params.plantRadius);
543
+ this.voxelPos = pb.add(this.eyePos2, pb.mul(pb.sub(this.middlePointOnGround, this.eyePos2), 2));
544
+ });
545
+ }).$else(function() {
546
+ this.voxelPos = pb.mul(pb.normalize(this.voxelPos), this.params.plantRadius);
547
+ });
548
+ this.$l.V = pb.sub(this.voxelPos, this.eyePos2);
549
+ this.adjustedMaxDis = pb.length(this.V);
550
+ this.viewDir = pb.div(this.V, this.adjustedMaxDis);
551
+ });
552
+ this.$return(this.eyePos2);
553
+ });
554
+ const funcName = 'z_aerialPerspectiveLut';
555
+ pb.func(funcName, [
556
+ Params('params'),
557
+ pb.vec2('uv'),
558
+ pb.vec3('dim'),
559
+ pb.float('cameraPosY')
560
+ ], function() {
561
+ this.$l.uvw = pb.vec3(this.uv, 0);
562
+ this.uvw.x = pb.mul(this.uvw.x, this.dim.x, this.dim.z);
563
+ this.uvw.z = pb.div(pb.floor(pb.div(this.uvw.x, this.dim.z)), this.dim.x);
564
+ this.uvw.x = pb.div(pb.mod(this.uvw.x, this.dim.z), this.dim.x);
565
+ this.uvw = pb.add(this.uvw, pb.div(pb.vec3(0.5), this.dim));
566
+ this.$l.slice = this.uvw.z; //pb.mul(this.uvw.z, this.uvw.z);
567
+ this.$l.viewDir = pb.normalize(pb.mul(this.params.cameraWorldMatrix, pb.vec4(pb.sub(pb.mul(this.uvw.x, 2), 1), pb.div(pb.sub(pb.mul(this.uvw.y, 2), 1), this.params.cameraAspect), -1, 0)).xyz);
568
+ this.$l.eyePos = pb.vec3(0, pb.add(pb.mul(this.cameraPosY, this.params.cameraHeightScale), this.params.plantRadius), 0);
569
+ this.$l.maxDis = pb.mul(this.slice, this.params.apDistance);
570
+ this.$l.voxelPos = pb.add(this.eyePos, pb.mul(this.viewDir, this.maxDis));
571
+ this.$if(pb.lessThan(pb.length(this.voxelPos), this.params.plantRadius), function() {
572
+ this.voxelPos = pb.mul(pb.normalize(this.voxelPos), this.params.plantRadius);
573
+ this.maxDis = pb.length(pb.sub(this.eyePos, this.voxelPos));
574
+ });
575
+ this.$l.color = getSkyView(this, this.params, this.eyePos, this.viewDir, this.maxDis, texTransmittanceLut, texMultiScatteringLut);
576
+ this.$l.t1 = transmittanceToSky(this, this.params, this.eyePos, this.viewDir, texTransmittanceLut);
577
+ this.$l.t2 = transmittanceToSky(this, this.params, this.voxelPos, this.viewDir, texTransmittanceLut);
578
+ this.$l.t = pb.clamp(pb.div(this.t1, pb.max(this.t2, pb.vec3(0.0001))), pb.vec3(0), pb.vec3(1));
579
+ this.$return(pb.vec4(this.color, pb.dot(this.t, pb.vec3(1 / 3, 1 / 3, 1 / 3))));
580
+ });
581
+ return scope[funcName](stParams, f2UV, f3VoxelDim, CAMERA_POS_Y);
582
+ }
583
+ /** @internal */ function skyViewLut(scope, stParams, f2UV, texTransmittanceLut, texMultiScatteringLut) {
584
+ const pb = scope.$builder;
585
+ const Params = getAtmosphereParamsStruct(pb);
586
+ const funcName = 'v_skyViewLut';
587
+ pb.func(funcName, [
588
+ Params('params'),
589
+ pb.vec2('uv'),
590
+ pb.float('cameraPosY')
591
+ ], function() {
592
+ this.$l.viewDir = uvToViewDir(this, this.uv);
593
+ this.$l.h = pb.add(this.params.plantRadius, pb.mul(this.cameraPosY, this.params.cameraHeightScale));
594
+ this.$l.eyePos = pb.vec3(0, this.h, 0);
595
+ this.$l.rgb = getSkyView(this, this.params, this.eyePos, this.viewDir, pb.float(-1), texTransmittanceLut, texMultiScatteringLut);
596
+ this.$return(pb.vec4(this.rgb, 1));
597
+ });
598
+ return scope[funcName](stParams, f2UV, CAMERA_POS_Y);
599
+ }
600
+ /** @internal */ function multiScatteringLut(scope, stParams, f2UV, texTransmittanceLut) {
601
+ const pb = scope.$builder;
602
+ const Params = getAtmosphereParamsStruct(pb);
603
+ const funcName = 'v_multiScatteringLut';
604
+ pb.func(funcName, [
605
+ Params('params'),
606
+ pb.vec2('uv')
607
+ ], function() {
608
+ this.$l.mu_s = pb.sub(pb.mul(this.uv.x, 2), 1);
609
+ this.$l.r = pb.add(pb.mul(this.uv.y, this.params.atmosphereHeight), this.params.plantRadius);
610
+ this.$l.cosTheta = this.mu_s;
611
+ this.$l.sinTheta = pb.sqrt(pb.sub(1, pb.mul(this.cosTheta, this.cosTheta)));
612
+ this.$l.lightDir = pb.vec3(this.sinTheta, this.cosTheta, 0);
613
+ this.$l.p = pb.vec3(0, this.r, 0);
614
+ this.$l.rgb = integralMultiScattering(this, this.params, this.lightDir, this.p, texTransmittanceLut);
615
+ this.$return(pb.vec4(this.rgb, 1));
616
+ });
617
+ return scope[funcName](stParams, f2UV);
618
+ }
619
+ /** @internal */ function transmittanceLut(scope, stParams, f2UV) {
620
+ const pb = scope.$builder;
621
+ const Params = getAtmosphereParamsStruct(pb);
622
+ const funcName = 'transmittanceLut';
623
+ pb.func(funcName, [
624
+ Params('params'),
625
+ pb.vec2('uv')
626
+ ], function() {
627
+ this.$l.color = pb.vec4(0, 0, 0, 1);
628
+ this.$l.bottomRadius = this.params.plantRadius;
629
+ this.$l.topRadius = pb.add(this.bottomRadius, this.params.atmosphereHeight);
630
+ this.$l.lutParams = uvToTransmittanceLut(this, this.uv, this.bottomRadius, this.topRadius);
631
+ this.$l.cos_theta = this.lutParams.x;
632
+ this.$l.r = this.lutParams.y;
633
+ this.$l.sin_theta = pb.sqrt(pb.sub(1, pb.mul(this.cos_theta, this.cos_theta)));
634
+ this.$l.viewDir = pb.vec3(this.sin_theta, this.cos_theta, 0);
635
+ this.$l.eyePos = pb.vec3(0, this.r, 0);
636
+ this.$l.dis = rayIntersectSphere(this, pb.vec3(0), this.topRadius, this.eyePos, this.viewDir);
637
+ this.$l.hitPoint = pb.add(this.eyePos, pb.mul(this.viewDir, this.dis));
638
+ this.$return(pb.vec4(transmittance(this, this.params, this.eyePos, this.hitPoint), 1));
639
+ });
640
+ return scope[funcName](stParams, f2UV);
641
+ }
642
+ /** @internal */ function atmosphereLUTRendered() {
643
+ return !!transmittanceLUT && !!multiScatteringLUT && !!skyViewLUT && !!ApLut;
644
+ }
645
+ /** @internal */ function renderAtmosphereLUTs(params) {
646
+ const checkResult = checkParams(params);
647
+ if (checkResult.transmittance || !transmittanceLUT) {
648
+ renderTransmittanceLut(currentAtmosphereParams);
649
+ }
650
+ if (checkResult.multiScattering || !multiScatteringLUT) {
651
+ renderMultiScatteringLut(currentAtmosphereParams);
652
+ }
653
+ if (checkResult.skyView || !skyViewLUT) {
654
+ renderSkyViewLut(currentAtmosphereParams);
655
+ }
656
+ if (checkResult.aerialPerspective || !ApLut) {
657
+ renderAPLut(currentAtmosphereParams);
658
+ }
659
+ }
660
+ /* For debug */ let transmittanceLutProgram = undefined;
661
+ let multiScatteringLutProgram = undefined;
662
+ let skyViewLutProgram = undefined;
663
+ let APLutProgram = undefined;
664
+ let transmittanceLutBindGroup = undefined;
665
+ let transmittanceLUT = undefined;
666
+ let transmittanceFramebuffer = undefined;
667
+ let multiScatteringLutBindGroup = undefined;
668
+ let multiScatteringLUT = undefined;
669
+ let uniformSphereSampleBuffer = undefined;
670
+ let multiScatteringFramebuffer = undefined;
671
+ let skyViewLutBindGroup = undefined;
672
+ let skyViewLUT = undefined;
673
+ let skyViewFramebuffer = undefined;
674
+ let APLutBindGroup = undefined;
675
+ let ApLut = undefined;
676
+ let APFramebuffer = undefined;
677
+ /** @internal */ function getTransmittanceLut() {
678
+ return transmittanceLUT;
679
+ }
680
+ /** @internal */ function getMultiScatteringLut() {
681
+ return multiScatteringLUT;
682
+ }
683
+ /** @internal */ function getSkyViewLut() {
684
+ return skyViewLUT;
685
+ }
686
+ /** @internal */ function getAerialPerspectiveLut() {
687
+ return ApLut;
688
+ }
689
+ /** @internal */ function getAtmosphereParamsStruct(pb) {
690
+ return pb.defineStruct([
691
+ pb.mat4('cameraWorldMatrix'),
692
+ pb.vec4('lightColor'),
693
+ pb.vec3('lightDir'),
694
+ pb.float('cameraAspect'),
695
+ pb.float('plantRadius'),
696
+ pb.float('atmosphereHeight'),
697
+ pb.float('rayleighScatteringHeight'),
698
+ pb.float('mieScatteringHeight'),
699
+ pb.float('mieAnstropy'),
700
+ pb.float('ozoneCenter'),
701
+ pb.float('ozoneWidth'),
702
+ pb.float('apDistance'),
703
+ pb.float('cameraHeightScale')
704
+ ]);
705
+ }
706
+ /** @internal */ function createTransmittanceLutProgram(device) {
707
+ const program = device.buildRenderProgram({
708
+ vertex (pb) {
709
+ this.flip = pb.int().uniform(0);
710
+ this.$inputs.pos = pb.vec2().attrib('position');
711
+ this.$outputs.uv = pb.vec2();
712
+ pb.main(function() {
713
+ this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
714
+ this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
715
+ this.$if(pb.notEqual(this.flip, 0), function() {
716
+ this.$builtins.position.y = pb.neg(this.$builtins.position.y);
717
+ });
718
+ });
719
+ },
720
+ fragment (pb) {
721
+ const Params = getAtmosphereParamsStruct(pb);
722
+ this.params = Params().uniform(0);
723
+ this.$outputs.outColor = pb.vec4();
724
+ pb.main(function() {
725
+ this.$outputs.outColor = transmittanceLut(this, this.params, this.$inputs.uv);
726
+ });
727
+ }
728
+ });
729
+ program.name = '@TransmittanceLutProgram';
730
+ return program;
731
+ }
732
+ /** @internal */ function renderTransmittanceLut(params) {
733
+ const device = getDevice();
734
+ if (transmittanceLutProgram === undefined) {
735
+ try {
736
+ transmittanceLutProgram = createTransmittanceLutProgram(device);
737
+ transmittanceLutBindGroup = device.createBindGroup(transmittanceLutProgram.bindGroupLayouts[0]);
738
+ transmittanceLUT = device.createTexture2D('rgba16f', 256, 64, {
739
+ mipmapping: false
740
+ });
741
+ transmittanceLUT.name = 'DebugTransmittanceLut';
742
+ transmittanceFramebuffer = device.createFrameBuffer([
743
+ transmittanceLUT
744
+ ], null);
745
+ } catch (err) {
746
+ console.error(err);
747
+ transmittanceLutProgram = null;
748
+ transmittanceLutBindGroup = null;
749
+ transmittanceFramebuffer = null;
750
+ }
751
+ }
752
+ if (transmittanceLutProgram) {
753
+ transmittanceLutBindGroup.setValue('flip', device.type === 'webgpu' ? 1 : 0);
754
+ transmittanceLutBindGroup.setValue('params', params);
755
+ device.pushDeviceStates();
756
+ device.setFramebuffer(transmittanceFramebuffer);
757
+ device.setProgram(transmittanceLutProgram);
758
+ device.setBindGroup(0, transmittanceLutBindGroup);
759
+ drawFullscreenQuad();
760
+ device.popDeviceStates();
761
+ }
762
+ }
763
+ /** @internal */ function createMultiScatteringLutProgram(device) {
764
+ const program = device.buildRenderProgram({
765
+ vertex (pb) {
766
+ this.flip = pb.int().uniform(0);
767
+ this.$inputs.pos = pb.vec2().attrib('position');
768
+ this.$outputs.uv = pb.vec2();
769
+ pb.main(function() {
770
+ this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
771
+ this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
772
+ this.$if(pb.notEqual(this.flip, 0), function() {
773
+ this.$builtins.position.y = pb.neg(this.$builtins.position.y);
774
+ });
775
+ });
776
+ },
777
+ fragment (pb) {
778
+ const Params = getAtmosphereParamsStruct(pb);
779
+ this.params = Params().uniform(0);
780
+ this.uniformSphereSamples = pb.vec4[64]().uniformBuffer(0);
781
+ this.transmittanceLut = pb.tex2D().uniform(0);
782
+ this.$outputs.outColor = pb.vec4();
783
+ pb.main(function() {
784
+ this.$outputs.outColor = multiScatteringLut(this, this.params, this.$inputs.uv, this.transmittanceLut);
785
+ });
786
+ }
787
+ });
788
+ program.name = '@MultiScatteringLutProgram';
789
+ return program;
790
+ }
791
+ /** @internal */ function renderMultiScatteringLut(params) {
792
+ const device = getDevice();
793
+ if (multiScatteringLutProgram === undefined) {
794
+ try {
795
+ multiScatteringLutProgram = createMultiScatteringLutProgram(device);
796
+ multiScatteringLutBindGroup = device.createBindGroup(multiScatteringLutProgram.bindGroupLayouts[0]);
797
+ multiScatteringLUT = device.createTexture2D('rgba16f', 32, 32, {
798
+ mipmapping: false
799
+ });
800
+ multiScatteringLUT.name = 'DebugMultiScatteringLut';
801
+ multiScatteringFramebuffer = device.createFrameBuffer([
802
+ multiScatteringLUT
803
+ ], null);
804
+ uniformSphereSampleBuffer = multiScatteringLutBindGroup.getBuffer('uniformSphereSamples', false);
805
+ const sphereSamples = new Float32Array(64 * 4);
806
+ for(let i = 0; i < 64; i++){
807
+ sphereSamples[i * 4 + 0] = uniformSphereSamples[i].x;
808
+ sphereSamples[i * 4 + 1] = uniformSphereSamples[i].y;
809
+ sphereSamples[i * 4 + 2] = uniformSphereSamples[i].z;
810
+ sphereSamples[i * 4 + 3] = 0;
811
+ }
812
+ uniformSphereSampleBuffer.bufferSubData(0, sphereSamples);
813
+ } catch (err) {
814
+ console.error(err);
815
+ multiScatteringLutProgram = null;
816
+ multiScatteringLutBindGroup = null;
817
+ multiScatteringFramebuffer = null;
818
+ }
819
+ }
820
+ if (multiScatteringLutProgram) {
821
+ multiScatteringLutBindGroup.setValue('flip', device.type === 'webgpu' ? 1 : 0);
822
+ multiScatteringLutBindGroup.setValue('params', params);
823
+ //multiScatteringLutBindGroup.setBuffer('uniformSphereSamples', uniformSphereSampleBuffer);
824
+ multiScatteringLutBindGroup.setTexture('transmittanceLut', transmittanceLUT, fetchSampler('clamp_linear_nomip'));
825
+ device.pushDeviceStates();
826
+ device.setFramebuffer(multiScatteringFramebuffer);
827
+ device.setProgram(multiScatteringLutProgram);
828
+ device.setBindGroup(0, multiScatteringLutBindGroup);
829
+ drawFullscreenQuad();
830
+ device.popDeviceStates();
831
+ }
832
+ }
833
+ /** @internal */ function createSkyViewLutProgram(device) {
834
+ const program = device.buildRenderProgram({
835
+ vertex (pb) {
836
+ this.flip = pb.int().uniform(0);
837
+ this.$inputs.pos = pb.vec2().attrib('position');
838
+ this.$outputs.uv = pb.vec2();
839
+ pb.main(function() {
840
+ this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
841
+ this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
842
+ this.$if(pb.notEqual(this.flip, 0), function() {
843
+ this.$builtins.position.y = pb.neg(this.$builtins.position.y);
844
+ });
845
+ });
846
+ },
847
+ fragment (pb) {
848
+ const Params = getAtmosphereParamsStruct(pb);
849
+ this.params = Params().uniform(0);
850
+ this.transmittanceLut = pb.tex2D().uniform(0);
851
+ this.multiScatteringLut = pb.tex2D().uniform(0);
852
+ this.$outputs.outColor = pb.vec4();
853
+ pb.main(function() {
854
+ this.$outputs.outColor = skyViewLut(this, this.params, this.$inputs.uv, this.transmittanceLut, this.multiScatteringLut);
855
+ });
856
+ }
857
+ });
858
+ program.name = '@SkyViewLutProgram';
859
+ return program;
860
+ }
861
+ /** @internal */ function renderSkyViewLut(params) {
862
+ const device = getDevice();
863
+ if (skyViewLutProgram === undefined) {
864
+ try {
865
+ skyViewLutProgram = createSkyViewLutProgram(device);
866
+ skyViewLutBindGroup = device.createBindGroup(skyViewLutProgram.bindGroupLayouts[0]);
867
+ skyViewLUT = device.createTexture2D('rgba16f', 256, 128, {
868
+ mipmapping: false
869
+ });
870
+ skyViewLUT.name = 'DebugSkyViewLut';
871
+ skyViewFramebuffer = device.createFrameBuffer([
872
+ skyViewLUT
873
+ ], null);
874
+ } catch (err) {
875
+ console.error(err);
876
+ skyViewLutProgram = null;
877
+ skyViewLutBindGroup = null;
878
+ skyViewFramebuffer = null;
879
+ }
880
+ }
881
+ if (skyViewLutProgram) {
882
+ skyViewLutBindGroup.setValue('flip', device.type === 'webgpu' ? 1 : 0);
883
+ skyViewLutBindGroup.setValue('params', params);
884
+ skyViewLutBindGroup.setTexture('transmittanceLut', transmittanceLUT, fetchSampler('clamp_linear_nomip'));
885
+ skyViewLutBindGroup.setTexture('multiScatteringLut', multiScatteringLUT, fetchSampler('clamp_linear_nomip'));
886
+ device.pushDeviceStates();
887
+ device.setFramebuffer(skyViewFramebuffer);
888
+ device.setProgram(skyViewLutProgram);
889
+ device.setBindGroup(0, skyViewLutBindGroup);
890
+ drawFullscreenQuad();
891
+ device.popDeviceStates();
892
+ }
893
+ }
894
+ /** @internal */ function createAPLutProgram(device) {
895
+ const program = device.buildRenderProgram({
896
+ vertex (pb) {
897
+ this.flip = pb.int().uniform(0);
898
+ this.$inputs.pos = pb.vec2().attrib('position');
899
+ this.$outputs.uv = pb.vec2();
900
+ pb.main(function() {
901
+ this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
902
+ this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
903
+ this.$if(pb.notEqual(this.flip, 0), function() {
904
+ this.$builtins.position.y = pb.neg(this.$builtins.position.y);
905
+ });
906
+ });
907
+ },
908
+ fragment (pb) {
909
+ const Params = getAtmosphereParamsStruct(pb);
910
+ this.params = Params().uniform(0);
911
+ this.transmittanceLut = pb.tex2D().uniform(0);
912
+ this.multiScatteringLut = pb.tex2D().uniform(0);
913
+ this.$outputs.outColor = pb.vec4();
914
+ pb.main(function() {
915
+ this.$outputs.outColor = aerialPerspectiveLut(this, this.params, this.$inputs.uv, pb.vec3(32, 32, 32), this.transmittanceLut, this.multiScatteringLut);
916
+ });
917
+ }
918
+ });
919
+ program.name = '@APLutProgram';
920
+ return program;
921
+ }
922
+ /** @internal */ function renderAPLut(params) {
923
+ const device = getDevice();
924
+ if (APLutProgram === undefined) {
925
+ try {
926
+ APLutProgram = createAPLutProgram(device);
927
+ APLutBindGroup = device.createBindGroup(APLutProgram.bindGroupLayouts[0]);
928
+ ApLut = device.createTexture2D('rgba16f', 32 * 32, 32, {
929
+ mipmapping: false
930
+ });
931
+ ApLut.name = 'DebugAPLut';
932
+ APFramebuffer = device.createFrameBuffer([
933
+ ApLut
934
+ ], null);
935
+ } catch (err) {
936
+ console.error(err);
937
+ APLutProgram = null;
938
+ APLutBindGroup = null;
939
+ APFramebuffer = null;
940
+ }
941
+ }
942
+ if (APLutProgram) {
943
+ APLutBindGroup.setValue('flip', device.type === 'webgpu' ? 1 : 0);
944
+ APLutBindGroup.setValue('params', params);
945
+ APLutBindGroup.setTexture('transmittanceLut', transmittanceLUT, fetchSampler('clamp_linear_nomip'));
946
+ APLutBindGroup.setTexture('multiScatteringLut', multiScatteringLUT, fetchSampler('clamp_linear_nomip'));
947
+ device.pushDeviceStates();
948
+ device.setFramebuffer(APFramebuffer);
949
+ device.setProgram(APLutProgram);
950
+ device.setBindGroup(0, APLutBindGroup);
951
+ drawFullscreenQuad();
952
+ device.popDeviceStates();
953
+ }
954
+ }
955
+
956
+ export { CAMERA_POS_Y, aerialPerspective, aerialPerspectiveLut, atmosphereLUTRendered, createAPLutProgram, createMultiScatteringLutProgram, createSkyViewLutProgram, createTransmittanceLutProgram, getAerialPerspectiveLut, getAtmosphereParamsStruct, getDefaultAtmosphereParams, getMultiScattering, getMultiScatteringLut, getSkyView, getSkyViewLut, getTransmittanceLut, integralMultiScattering, mieAbsorption, mieCoefficient, miePhase, multiScatteringLut, ozoneAbsorption, rayIntersectSphere, rayleighCoefficient, rayleighPhase, renderAPLut, renderAtmosphereLUTs, renderMultiScatteringLut, renderSkyViewLut, renderTransmittanceLut, scattering, skyBox, skyViewLut, transmittance, transmittanceLut, transmittanceLutToUV, transmittanceToSky, uvToTransmittanceLut, uvToViewDir, viewDirToUV };
957
+ //# sourceMappingURL=atmosphere.js.map