@zephyr3d/scene 0.6.1 → 0.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animation.js +149 -27
- package/dist/animation/animation.js.map +1 -1
- package/dist/animation/animationset.js +173 -73
- package/dist/animation/animationset.js.map +1 -1
- package/dist/animation/animationtrack.js +65 -10
- package/dist/animation/animationtrack.js.map +1 -1
- package/dist/animation/eulerrotationtrack.js +41 -20
- package/dist/animation/eulerrotationtrack.js.map +1 -1
- package/dist/animation/morphtarget.js +14 -38
- package/dist/animation/morphtarget.js.map +1 -1
- package/dist/animation/morphtrack.js +59 -22
- package/dist/animation/morphtrack.js.map +1 -1
- package/dist/animation/proptrack.js +190 -0
- package/dist/animation/proptrack.js.map +1 -0
- package/dist/animation/rotationtrack.js +29 -11
- package/dist/animation/rotationtrack.js.map +1 -1
- package/dist/animation/scaletrack.js +29 -11
- package/dist/animation/scaletrack.js.map +1 -1
- package/dist/animation/skeleton.js +241 -78
- package/dist/animation/skeleton.js.map +1 -1
- package/dist/animation/translationtrack.js +30 -11
- package/dist/animation/translationtrack.js.map +1 -1
- package/dist/app/api.js +43 -0
- package/dist/app/api.js.map +1 -0
- package/dist/app/app.js +153 -0
- package/dist/app/app.js.map +1 -0
- package/dist/app/engine.js +312 -0
- package/dist/app/engine.js.map +1 -0
- package/dist/app/inputmgr.js +351 -0
- package/dist/app/inputmgr.js.map +1 -0
- package/dist/app/runtimescript.js +62 -0
- package/dist/app/runtimescript.js.map +1 -0
- package/dist/app/scriptingsystem.js +220 -0
- package/dist/app/scriptingsystem.js.map +1 -0
- package/dist/app/scriptregistry.js +432 -0
- package/dist/app/scriptregistry.js.map +1 -0
- package/dist/asset/assetmanager.js +772 -291
- package/dist/asset/assetmanager.js.map +1 -1
- package/dist/asset/builtin.js +7 -43
- package/dist/asset/builtin.js.map +1 -1
- package/dist/asset/loaders/dds/dds.js +17 -93
- package/dist/asset/loaders/dds/dds.js.map +1 -1
- package/dist/asset/loaders/dds/dds_loader.js +8 -18
- package/dist/asset/loaders/dds/dds_loader.js.map +1 -1
- package/dist/asset/loaders/gltf/gltf_loader.js +36 -42
- package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
- package/dist/asset/loaders/gltf/helpers.js +27 -14
- package/dist/asset/loaders/gltf/helpers.js.map +1 -1
- package/dist/asset/loaders/hdr/hdr.js +17 -12
- package/dist/asset/loaders/hdr/hdr.js.map +1 -1
- package/dist/asset/loaders/image/tga_Loader.js +13 -16
- package/dist/asset/loaders/image/tga_Loader.js.map +1 -1
- package/dist/asset/loaders/image/webimage_loader.js +51 -50
- package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
- package/dist/asset/loaders/loader.js.map +1 -1
- package/dist/asset/model.js +158 -4
- package/dist/asset/model.js.map +1 -1
- package/dist/blitter/bilateralblur.js +0 -1
- package/dist/blitter/bilateralblur.js.map +1 -1
- package/dist/blitter/blitter.js +22 -23
- package/dist/blitter/blitter.js.map +1 -1
- package/dist/blitter/box.js.map +1 -1
- package/dist/blitter/copy.js.map +1 -1
- package/dist/blitter/gaussianblur.js +23 -23
- package/dist/blitter/gaussianblur.js.map +1 -1
- package/dist/camera/base.js +141 -34
- package/dist/camera/base.js.map +1 -1
- package/dist/camera/camera.js +653 -149
- package/dist/camera/camera.js.map +1 -1
- package/dist/camera/fps.js +2 -10
- package/dist/camera/fps.js.map +1 -1
- package/dist/camera/orbit.js +132 -59
- package/dist/camera/orbit.js.map +1 -1
- package/dist/camera/orthocamera.js +37 -12
- package/dist/camera/orthocamera.js.map +1 -1
- package/dist/camera/perspectivecamera.js +37 -20
- package/dist/camera/perspectivecamera.js.map +1 -1
- package/dist/index.d.ts +18268 -6982
- package/dist/index.js +49 -16
- package/dist/index.js.map +1 -1
- package/dist/material/blinn.js +5 -0
- package/dist/material/blinn.js.map +1 -1
- package/dist/material/grassmaterial.js +6 -1
- package/dist/material/grassmaterial.js.map +1 -1
- package/dist/material/lambert.js +6 -1
- package/dist/material/lambert.js.map +1 -1
- package/dist/material/material.js +346 -73
- package/dist/material/material.js.map +1 -1
- package/dist/material/meshmaterial.js +498 -156
- package/dist/material/meshmaterial.js.map +1 -1
- package/dist/material/mixins/albedocolor.js +5 -1
- package/dist/material/mixins/albedocolor.js.map +1 -1
- package/dist/material/mixins/foliage.js +3 -3
- package/dist/material/mixins/foliage.js.map +1 -1
- package/dist/material/mixins/lightmodel/blinnphong.js +18 -5
- package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
- package/dist/material/mixins/lightmodel/lambert.js +6 -6
- package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +235 -0
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -0
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +52 -15
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js +27 -9
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
- package/dist/material/mixins/lit.js +16 -4
- package/dist/material/mixins/lit.js.map +1 -1
- package/dist/material/mixins/pbr/brdf.js +134 -0
- package/dist/material/mixins/pbr/brdf.js.map +1 -0
- package/dist/material/mixins/pbr/common.js +68 -85
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/material/mixins/texture.js +98 -83
- package/dist/material/mixins/texture.js.map +1 -1
- package/dist/material/mixins/vertexcolor.js +6 -2
- package/dist/material/mixins/vertexcolor.js.map +1 -1
- package/dist/material/particle.js +272 -0
- package/dist/material/particle.js.map +1 -0
- package/dist/material/pbrblueprint.js +186 -0
- package/dist/material/pbrblueprint.js.map +1 -0
- package/dist/material/pbrmr.js +10 -0
- package/dist/material/pbrmr.js.map +1 -1
- package/dist/material/pbrsg.js +10 -0
- package/dist/material/pbrsg.js.map +1 -1
- package/dist/material/shader/helper.js +521 -287
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/material/terrain-cm.js +607 -0
- package/dist/material/terrain-cm.js.map +1 -0
- package/dist/material/terrainmaterial.js +59 -54
- package/dist/material/terrainmaterial.js.map +1 -1
- package/dist/material/unlit.js +5 -0
- package/dist/material/unlit.js.map +1 -1
- package/dist/material/water.js +415 -0
- package/dist/material/water.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
- package/dist/node_modules/es-module-lexer/dist/lexer.js +5 -0
- package/dist/node_modules/es-module-lexer/dist/lexer.js.map +1 -0
- package/dist/posteffect/bloom.js +39 -54
- package/dist/posteffect/bloom.js.map +1 -1
- package/dist/posteffect/compositor.js +95 -128
- package/dist/posteffect/compositor.js.map +1 -1
- package/dist/posteffect/fxaa.js +10 -18
- package/dist/posteffect/fxaa.js.map +1 -1
- package/dist/posteffect/grayscale.js +9 -17
- package/dist/posteffect/grayscale.js.map +1 -1
- package/dist/posteffect/motionblur.js +105 -0
- package/dist/posteffect/motionblur.js.map +1 -0
- package/dist/posteffect/posteffect.js +66 -35
- package/dist/posteffect/posteffect.js.map +1 -1
- package/dist/posteffect/sao.js +13 -21
- package/dist/posteffect/sao.js.map +1 -1
- package/dist/posteffect/ssr.js +60 -100
- package/dist/posteffect/ssr.js.map +1 -1
- package/dist/posteffect/taa.js +175 -0
- package/dist/posteffect/taa.js.map +1 -0
- package/dist/posteffect/tonemap.js +12 -20
- package/dist/posteffect/tonemap.js.map +1 -1
- package/dist/render/abuffer_oit.js +30 -19
- package/dist/render/abuffer_oit.js.map +1 -1
- package/dist/render/clipmap.js +429 -101
- package/dist/render/clipmap.js.map +1 -1
- package/dist/render/cluster_light.js +7 -5
- package/dist/render/cluster_light.js.map +1 -1
- package/dist/render/cull_visitor.js +43 -3
- package/dist/render/cull_visitor.js.map +1 -1
- package/dist/render/depthpass.js +14 -5
- package/dist/render/depthpass.js.map +1 -1
- package/dist/render/drawable_mixin.js +113 -40
- package/dist/render/drawable_mixin.js.map +1 -1
- package/dist/render/envlight.js +86 -141
- package/dist/render/envlight.js.map +1 -1
- package/dist/render/fbm_wavegenerator.js +234 -0
- package/dist/render/fbm_wavegenerator.js.map +1 -0
- package/dist/render/fft_wavegenerator.js +64 -50
- package/dist/render/fft_wavegenerator.js.map +1 -1
- package/dist/render/fullscreenquad.js +2 -2
- package/dist/render/fullscreenquad.js.map +1 -1
- package/dist/render/gerstner_wavegenerator.js +98 -48
- package/dist/render/gerstner_wavegenerator.js.map +1 -1
- package/dist/render/globalbindgroup_allocator.js +4 -2
- package/dist/render/globalbindgroup_allocator.js.map +1 -1
- package/dist/render/hzb.js +6 -3
- package/dist/render/hzb.js.map +1 -1
- package/dist/render/lightpass.js +19 -18
- package/dist/render/lightpass.js.map +1 -1
- package/dist/render/objectcolorpass.js +4 -4
- package/dist/render/objectcolorpass.js.map +1 -1
- package/dist/render/primitive.js +213 -104
- package/dist/render/primitive.js.map +1 -1
- package/dist/render/render_queue.js +40 -20
- package/dist/render/render_queue.js.map +1 -1
- package/dist/render/renderbundle_wrapper.js +65 -15
- package/dist/render/renderbundle_wrapper.js.map +1 -1
- package/dist/render/renderer.js +326 -185
- package/dist/render/renderer.js.map +1 -1
- package/dist/render/renderpass.js +20 -36
- package/dist/render/renderpass.js.map +1 -1
- package/dist/render/shadowmap_pass.js +3 -3
- package/dist/render/shadowmap_pass.js.map +1 -1
- package/dist/render/sky.js +864 -541
- package/dist/render/sky.js.map +1 -1
- package/dist/render/weightedblended_oit.js +13 -15
- package/dist/render/weightedblended_oit.js.map +1 -1
- package/dist/scene/batchgroup.js +18 -5
- package/dist/scene/batchgroup.js.map +1 -1
- package/dist/scene/environment.js +78 -48
- package/dist/scene/environment.js.map +1 -1
- package/dist/scene/graph_node.js +2 -3
- package/dist/scene/graph_node.js.map +1 -1
- package/dist/scene/light.js +28 -89
- package/dist/scene/light.js.map +1 -1
- package/dist/scene/mesh.js +218 -87
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/octree.js +371 -162
- package/dist/scene/octree.js.map +1 -1
- package/dist/scene/particlesys.js +684 -0
- package/dist/scene/particlesys.js.map +1 -0
- package/dist/scene/raycast_visitor.js +34 -5
- package/dist/scene/raycast_visitor.js.map +1 -1
- package/dist/scene/scene.js +309 -85
- package/dist/scene/scene.js.map +1 -1
- package/dist/scene/scene_node.js +675 -102
- package/dist/scene/scene_node.js.map +1 -1
- package/dist/scene/terrain/grass.js +48 -49
- package/dist/scene/terrain/grass.js.map +1 -1
- package/dist/scene/terrain/heightfield.js +46 -44
- package/dist/scene/terrain/heightfield.js.map +1 -1
- package/dist/scene/terrain/patch.js +20 -29
- package/dist/scene/terrain/patch.js.map +1 -1
- package/dist/scene/terrain/quadtree.js +58 -27
- package/dist/scene/terrain/quadtree.js.map +1 -1
- package/dist/scene/terrain/terrain.js +31 -45
- package/dist/scene/terrain/terrain.js.map +1 -1
- package/dist/scene/terrain-cm/grass.js +603 -0
- package/dist/scene/terrain-cm/grass.js.map +1 -0
- package/dist/scene/terrain-cm/grassmaterial.js +160 -0
- package/dist/scene/terrain-cm/grassmaterial.js.map +1 -0
- package/dist/scene/terrain-cm/terrain-cm.js +533 -0
- package/dist/scene/terrain-cm/terrain-cm.js.map +1 -0
- package/dist/scene/water.js +378 -0
- package/dist/scene/water.js.map +1 -0
- package/dist/shaders/atmosphere.js +957 -0
- package/dist/shaders/atmosphere.js.map +1 -0
- package/dist/shaders/fog.js +116 -0
- package/dist/shaders/fog.js.map +1 -0
- package/dist/shaders/misc.js.map +1 -1
- package/dist/shaders/noise.js +217 -8
- package/dist/shaders/noise.js.map +1 -1
- package/dist/shaders/pbr.js.map +1 -1
- package/dist/shaders/shadow.js +8 -8
- package/dist/shaders/shadow.js.map +1 -1
- package/dist/shaders/ssr.js +87 -39
- package/dist/shaders/ssr.js.map +1 -1
- package/dist/shaders/temporal.js +216 -0
- package/dist/shaders/temporal.js.map +1 -0
- package/dist/shaders/water.js +42 -20
- package/dist/shaders/water.js.map +1 -1
- package/dist/shadow/esm.js +31 -13
- package/dist/shadow/esm.js.map +1 -1
- package/dist/shadow/pcf_opt.js +12 -13
- package/dist/shadow/pcf_opt.js.map +1 -1
- package/dist/shadow/pcf_pd.js +12 -13
- package/dist/shadow/pcf_pd.js.map +1 -1
- package/dist/shadow/shader.js +38 -0
- package/dist/shadow/shader.js.map +1 -0
- package/dist/shadow/shadow_impl.js.map +1 -1
- package/dist/shadow/shadowmapper.js +67 -26
- package/dist/shadow/shadowmapper.js.map +1 -1
- package/dist/shadow/ssm.js +15 -16
- package/dist/shadow/ssm.js.map +1 -1
- package/dist/shadow/vsm.js +33 -16
- package/dist/shadow/vsm.js.map +1 -1
- package/dist/shapes/box.js +181 -83
- package/dist/shapes/box.js.map +1 -1
- package/dist/shapes/cylinder.js +101 -43
- package/dist/shapes/cylinder.js.map +1 -1
- package/dist/shapes/plane.js +70 -29
- package/dist/shapes/plane.js.map +1 -1
- package/dist/shapes/shape.js +120 -17
- package/dist/shapes/shape.js.map +1 -1
- package/dist/shapes/sphere.js +78 -44
- package/dist/shapes/sphere.js.map +1 -1
- package/dist/shapes/tetrahedron.js +256 -0
- package/dist/shapes/tetrahedron.js.map +1 -0
- package/dist/shapes/torus.js +76 -55
- package/dist/shapes/torus.js.map +1 -1
- package/dist/src/animation/animation.js +127 -0
- package/dist/src/animation/animation.js.map +1 -0
- package/dist/src/animation/animationset.js +255 -0
- package/dist/src/animation/animationset.js.map +1 -0
- package/dist/src/animation/animationtrack.js +34 -0
- package/dist/src/animation/animationtrack.js.map +1 -0
- package/dist/src/animation/eulerrotationtrack.js +52 -0
- package/dist/src/animation/eulerrotationtrack.js.map +1 -0
- package/dist/src/animation/morphtarget.js +93 -0
- package/dist/src/animation/morphtarget.js.map +1 -0
- package/dist/src/animation/morphtrack.js +70 -0
- package/dist/src/animation/morphtrack.js.map +1 -0
- package/dist/src/animation/proptrack.js +161 -0
- package/dist/src/animation/proptrack.js.map +1 -0
- package/dist/src/animation/rotationtrack.js +51 -0
- package/dist/src/animation/rotationtrack.js.map +1 -0
- package/dist/src/animation/scaletrack.js +50 -0
- package/dist/src/animation/scaletrack.js.map +1 -0
- package/dist/src/animation/skeleton.js +204 -0
- package/dist/src/animation/skeleton.js.map +1 -0
- package/dist/src/animation/translationtrack.js +50 -0
- package/dist/src/animation/translationtrack.js.map +1 -0
- package/dist/{app.js → src/app/app.js} +18 -40
- package/dist/src/app/app.js.map +1 -0
- package/dist/{input → src/app}/inputmgr.js +41 -16
- package/dist/src/app/inputmgr.js.map +1 -0
- package/dist/src/asset/assetmanager.js +404 -0
- package/dist/src/asset/assetmanager.js.map +1 -0
- package/dist/src/asset/builtin.js +337 -0
- package/dist/src/asset/builtin.js.map +1 -0
- package/dist/src/asset/loaders/dds/dds.js +470 -0
- package/dist/src/asset/loaders/dds/dds.js.map +1 -0
- package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
- package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
- package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
- package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
- package/dist/src/asset/loaders/gltf/helpers.js +327 -0
- package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
- package/dist/src/asset/loaders/hdr/hdr.js +180 -0
- package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
- package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
- package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
- package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
- package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
- package/dist/src/asset/loaders/loader.js +45 -0
- package/dist/src/asset/loaders/loader.js.map +1 -0
- package/dist/src/asset/model.js +414 -0
- package/dist/src/asset/model.js.map +1 -0
- package/dist/{blitter/depthlimitedgaussion.js → src/blitter/bilateralblur.js} +1 -2
- package/dist/src/blitter/bilateralblur.js.map +1 -0
- package/dist/src/blitter/blitter.js +390 -0
- package/dist/src/blitter/blitter.js.map +1 -0
- package/dist/src/blitter/box.js +118 -0
- package/dist/src/blitter/box.js.map +1 -0
- package/dist/src/blitter/copy.js +22 -0
- package/dist/src/blitter/copy.js.map +1 -0
- package/dist/src/blitter/gaussianblur.js +228 -0
- package/dist/src/blitter/gaussianblur.js.map +1 -0
- package/dist/src/camera/base.js +92 -0
- package/dist/src/camera/base.js.map +1 -0
- package/dist/src/camera/camera.js +1005 -0
- package/dist/src/camera/camera.js.map +1 -0
- package/dist/src/camera/fps.js +238 -0
- package/dist/src/camera/fps.js.map +1 -0
- package/dist/src/camera/orbit.js +245 -0
- package/dist/src/camera/orbit.js.map +1 -0
- package/dist/src/camera/orthocamera.js +167 -0
- package/dist/src/camera/orthocamera.js.map +1 -0
- package/dist/src/camera/perspectivecamera.js +141 -0
- package/dist/src/camera/perspectivecamera.js.map +1 -0
- package/dist/src/index.js +120 -0
- package/dist/src/index.js.map +1 -0
- package/dist/src/material/blinn.js +81 -0
- package/dist/src/material/blinn.js.map +1 -0
- package/dist/src/material/grassmaterial.js +113 -0
- package/dist/src/material/grassmaterial.js.map +1 -0
- package/dist/src/material/lambert.js +92 -0
- package/dist/src/material/lambert.js.map +1 -0
- package/dist/src/material/material.js +301 -0
- package/dist/src/material/material.js.map +1 -0
- package/dist/src/material/meshmaterial.js +704 -0
- package/dist/src/material/meshmaterial.js.map +1 -0
- package/dist/src/material/mixins/albedocolor.js +76 -0
- package/dist/src/material/mixins/albedocolor.js.map +1 -0
- package/dist/src/material/mixins/foliage.js +47 -0
- package/dist/src/material/mixins/foliage.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
- package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
- package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
- package/dist/src/material/mixins/lit.js +476 -0
- package/dist/src/material/mixins/lit.js.map +1 -0
- package/dist/src/material/mixins/pbr/common.js +918 -0
- package/dist/src/material/mixins/pbr/common.js.map +1 -0
- package/dist/src/material/mixins/texture.js +172 -0
- package/dist/src/material/mixins/texture.js.map +1 -0
- package/dist/src/material/mixins/vertexcolor.js +56 -0
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import { applyMaterialMixins, MeshMaterial } from './meshmaterial.js';
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import { ShaderHelper } from './shader/helper.js';
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import { Interpolator, DWeakRef, Vector4, DRef, Vector3 } from '@zephyr3d/base';
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import { screenSpaceRayTracing_HiZ, screenSpaceRayTracing_Linear2D } from '../shaders/ssr.js';
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import { fetchSampler } from '../utility/misc.js';
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import { mixinLight } from './mixins/lit.js';
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import { fresnelSchlick, distributionGGX, visGGX } from '../shaders/pbr.js';
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class WaterMaterial extends applyMaterialMixins(MeshMaterial, mixinLight) {
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static _absorptionGrad = new Interpolator('linear', 'vec3', new Float32Array([
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]), new Float32Array([
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static _scatterGrad = new Interpolator('linear', 'vec3', new Float32Array([
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|
+
0.42,
|
|
39
|
+
1
|
|
40
|
+
]), new Float32Array([
|
|
41
|
+
0,
|
|
42
|
+
0,
|
|
43
|
+
0,
|
|
44
|
+
0.08,
|
|
45
|
+
0.41,
|
|
46
|
+
0.34,
|
|
47
|
+
0.13,
|
|
48
|
+
0.4,
|
|
49
|
+
0.45,
|
|
50
|
+
0.21,
|
|
51
|
+
0.5,
|
|
52
|
+
0.6
|
|
53
|
+
]));
|
|
54
|
+
static _defaultScatterRampTexture = new DWeakRef();
|
|
55
|
+
static _defaultAbsorptionRampTexture = new DWeakRef();
|
|
56
|
+
static _waveUpdateState = new WeakMap();
|
|
57
|
+
_region;
|
|
58
|
+
_displace;
|
|
59
|
+
_depthMulti;
|
|
60
|
+
_refractionStrength;
|
|
61
|
+
_scatterRampTexture;
|
|
62
|
+
_absorptionRampTexture;
|
|
63
|
+
_waveGenerator;
|
|
64
|
+
_waveVersion;
|
|
65
|
+
_clipmapInfo;
|
|
66
|
+
_clipmapGridInfo;
|
|
67
|
+
_ssrParams;
|
|
68
|
+
constructor(){
|
|
69
|
+
super();
|
|
70
|
+
this._region = new Vector4(-99999, -99999, 99999, 99999);
|
|
71
|
+
this._clipmapInfo = new Vector4();
|
|
72
|
+
this._clipmapGridInfo = new Vector4();
|
|
73
|
+
this._waveGenerator = new DRef();
|
|
74
|
+
this._waveVersion = -1;
|
|
75
|
+
this._ssrParams = new Vector4(1000, 160, 0.5, 2);
|
|
76
|
+
this._scatterRampTexture = new DRef();
|
|
77
|
+
this._absorptionRampTexture = new DRef();
|
|
78
|
+
this._displace = 16;
|
|
79
|
+
this._depthMulti = 0.1;
|
|
80
|
+
this._refractionStrength = 0;
|
|
81
|
+
this.cullMode = 'none';
|
|
82
|
+
//this.TAADisabled = true;
|
|
83
|
+
}
|
|
84
|
+
/** {@inheritDoc Material.onDispose} */ onDispose() {
|
|
85
|
+
super.onDispose();
|
|
86
|
+
this._waveGenerator.dispose();
|
|
87
|
+
this._scatterRampTexture.dispose();
|
|
88
|
+
this._absorptionRampTexture.dispose();
|
|
89
|
+
}
|
|
90
|
+
/** @internal */ get region() {
|
|
91
|
+
return this._region;
|
|
92
|
+
}
|
|
93
|
+
/** @internal */ set region(val) {
|
|
94
|
+
if (!val.equalsTo(this._region)) {
|
|
95
|
+
this._region.set(val);
|
|
96
|
+
this.uniformChanged();
|
|
97
|
+
}
|
|
98
|
+
}
|
|
99
|
+
get waveGenerator() {
|
|
100
|
+
return this._waveGenerator.get();
|
|
101
|
+
}
|
|
102
|
+
set waveGenerator(waveGenerator) {
|
|
103
|
+
if (this._waveGenerator.get() !== waveGenerator) {
|
|
104
|
+
this._waveGenerator.set(waveGenerator);
|
|
105
|
+
this._waveVersion = -1;
|
|
106
|
+
this.optionChanged(true);
|
|
107
|
+
}
|
|
108
|
+
}
|
|
109
|
+
get scatterRampTexture() {
|
|
110
|
+
const tex = this._getScatterRampTexture(getDevice());
|
|
111
|
+
return tex === WaterMaterial._defaultScatterRampTexture.get() ? null : tex;
|
|
112
|
+
}
|
|
113
|
+
set scatterRampTexture(tex) {
|
|
114
|
+
if (tex !== this.scatterRampTexture) {
|
|
115
|
+
this._scatterRampTexture.set(tex);
|
|
116
|
+
this.uniformChanged();
|
|
117
|
+
}
|
|
118
|
+
}
|
|
119
|
+
get absorptionRampTexture() {
|
|
120
|
+
const tex = this._getAbsorptionRampTexture(getDevice());
|
|
121
|
+
return tex === WaterMaterial._defaultAbsorptionRampTexture.get() ? null : tex;
|
|
122
|
+
}
|
|
123
|
+
set absorptionRampTexture(tex) {
|
|
124
|
+
if (tex !== this.absorptionRampTexture) {
|
|
125
|
+
this._absorptionRampTexture.set(tex);
|
|
126
|
+
this.uniformChanged();
|
|
127
|
+
}
|
|
128
|
+
}
|
|
129
|
+
get depthMulti() {
|
|
130
|
+
return this._depthMulti;
|
|
131
|
+
}
|
|
132
|
+
set depthMulti(val) {
|
|
133
|
+
if (val !== this._depthMulti) {
|
|
134
|
+
this._depthMulti = val;
|
|
135
|
+
this.uniformChanged();
|
|
136
|
+
}
|
|
137
|
+
}
|
|
138
|
+
get displace() {
|
|
139
|
+
return this._displace;
|
|
140
|
+
}
|
|
141
|
+
set displace(val) {
|
|
142
|
+
if (val !== this._displace) {
|
|
143
|
+
this._displace = val;
|
|
144
|
+
this.uniformChanged();
|
|
145
|
+
}
|
|
146
|
+
}
|
|
147
|
+
get refractionStrength() {
|
|
148
|
+
return this._refractionStrength;
|
|
149
|
+
}
|
|
150
|
+
set refractionStrength(val) {
|
|
151
|
+
if (val !== this._refractionStrength) {
|
|
152
|
+
this._refractionStrength = val;
|
|
153
|
+
this.uniformChanged();
|
|
154
|
+
}
|
|
155
|
+
}
|
|
156
|
+
needSceneColor() {
|
|
157
|
+
return true;
|
|
158
|
+
}
|
|
159
|
+
needSceneDepth() {
|
|
160
|
+
return true;
|
|
161
|
+
}
|
|
162
|
+
_createHash() {
|
|
163
|
+
return `${super._createHash()}:${this.waveGenerator?.getHash() ?? ''}`;
|
|
164
|
+
}
|
|
165
|
+
setClipmapInfo(rotation, scale, offsetX, offsetY) {
|
|
166
|
+
this._clipmapInfo.setXYZW(rotation, scale, offsetX, offsetY);
|
|
167
|
+
this.uniformChanged();
|
|
168
|
+
}
|
|
169
|
+
setClipmapGridInfo(gridScale, gridOffsetX, gridOffsetY) {
|
|
170
|
+
if (this._clipmapGridInfo.x !== gridScale || this._clipmapGridInfo.y !== gridOffsetX || this._clipmapGridInfo.z !== gridOffsetY) {
|
|
171
|
+
this._clipmapGridInfo.setXYZW(gridScale, gridOffsetX, gridOffsetY, 0);
|
|
172
|
+
this.uniformChanged();
|
|
173
|
+
}
|
|
174
|
+
}
|
|
175
|
+
supportInstancing() {
|
|
176
|
+
return false;
|
|
177
|
+
}
|
|
178
|
+
supportLighting() {
|
|
179
|
+
return true;
|
|
180
|
+
}
|
|
181
|
+
vertexShader(scope) {
|
|
182
|
+
super.vertexShader(scope);
|
|
183
|
+
const pb = scope.$builder;
|
|
184
|
+
this.waveGenerator?.setupUniforms(scope, 2);
|
|
185
|
+
scope.$inputs.position = pb.vec3().attrib('position');
|
|
186
|
+
scope.$inputs.clipmapInfo = pb.vec4().attrib('texCoord0');
|
|
187
|
+
scope.clipmapGridInfo = pb.vec4().uniform(2);
|
|
188
|
+
scope.$l.s = pb.sin(scope.$inputs.clipmapInfo.x);
|
|
189
|
+
scope.$l.c = pb.cos(scope.$inputs.clipmapInfo.x);
|
|
190
|
+
scope.$l.scale2 = pb.mul(scope.$inputs.clipmapInfo.y, scope.clipmapGridInfo.x);
|
|
191
|
+
scope.$l.clipmapMatrix = pb.mat4(pb.mul(scope.c, scope.scale2), pb.mul(scope.s, scope.scale2), 0, 0, pb.neg(pb.mul(scope.s, scope.scale2)), pb.mul(scope.c, scope.scale2), 0, 0, 0, 0, 1, 0, pb.sub(pb.mul(scope.$inputs.clipmapInfo.z, scope.clipmapGridInfo.x), scope.clipmapGridInfo.y), pb.sub(pb.mul(scope.$inputs.clipmapInfo.w, scope.clipmapGridInfo.x), scope.clipmapGridInfo.z), 0, 1);
|
|
192
|
+
scope.$l.clipmapPos = pb.mul(scope.clipmapMatrix, pb.vec4(scope.$inputs.position, 1)).xy;
|
|
193
|
+
//scope.$l.level = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(0, 0, 0, 1)).y;
|
|
194
|
+
scope.clipmapWorldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.clipmapPos.x, 0, scope.clipmapPos.y, 1)).xyz; // pb.vec3(scope.clipmapPos.x, scope.level, scope.clipmapPos.y);
|
|
195
|
+
scope.worldNormal = pb.vec3(0, 1, 0);
|
|
196
|
+
scope.worldPos = scope.clipmapWorldPos;
|
|
197
|
+
this.waveGenerator?.calcVertexPositionAndNormal(scope, scope.clipmapWorldPos, scope.worldPos, scope.worldNormal);
|
|
198
|
+
scope.$outputs.worldPos = scope.worldPos;
|
|
199
|
+
scope.$outputs.clipmapPos = scope.clipmapWorldPos;
|
|
200
|
+
scope.$outputs.worldNormal = scope.worldNormal;
|
|
201
|
+
ShaderHelper.setClipSpacePosition(scope, pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1)));
|
|
202
|
+
ShaderHelper.resolveMotionVector(scope, scope.$outputs.worldPos, scope.$outputs.worldPos);
|
|
203
|
+
}
|
|
204
|
+
fragmentShader(scope) {
|
|
205
|
+
super.fragmentShader(scope);
|
|
206
|
+
const pb = scope.$builder;
|
|
207
|
+
this.waveGenerator?.setupUniforms(scope, 2);
|
|
208
|
+
scope.region = pb.vec4().uniform(2);
|
|
209
|
+
if (this.needFragmentColor()) {
|
|
210
|
+
scope.displace = pb.float().uniform(2);
|
|
211
|
+
scope.depthMulti = pb.float().uniform(2);
|
|
212
|
+
scope.refractionStrength = pb.float().uniform(2);
|
|
213
|
+
scope.ssrParams = pb.vec4().uniform(2);
|
|
214
|
+
scope.scatterRampTex = pb.tex2D().uniform(2);
|
|
215
|
+
scope.absorptionRampTex = pb.tex2D().uniform(2);
|
|
216
|
+
}
|
|
217
|
+
scope.$l.discardable = pb.or(pb.any(pb.lessThan(scope.$inputs.worldPos.xz, scope.region.xy)), pb.any(pb.greaterThan(scope.$inputs.worldPos.xz, scope.region.zw)));
|
|
218
|
+
scope.$if(scope.discardable, function() {
|
|
219
|
+
pb.discard();
|
|
220
|
+
});
|
|
221
|
+
if (this.needFragmentColor()) {
|
|
222
|
+
scope.$l.normal = this.waveGenerator ? this.waveGenerator.calcFragmentNormalAndFoam(scope, scope.$inputs.clipmapPos.xz, scope.$inputs.worldNormal) : pb.vec4(scope.$inputs.worldNormal, 0);
|
|
223
|
+
scope.$l.outColor = pb.vec4(this.waterShading(scope, scope.$inputs.worldPos, scope.normal.xyz, scope.normal.w), 1);
|
|
224
|
+
if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {
|
|
225
|
+
scope.$l.outRoughness = pb.vec4(1, 1, 1, 0);
|
|
226
|
+
this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(1), scope.outRoughness, scope.outColor);
|
|
227
|
+
} else {
|
|
228
|
+
this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.outColor);
|
|
229
|
+
}
|
|
230
|
+
} else {
|
|
231
|
+
this.outputFragmentColor(scope, scope.$inputs.worldPos, null);
|
|
232
|
+
}
|
|
233
|
+
}
|
|
234
|
+
waterShading(scope, worldPos, worldNormal, foamFactor) {
|
|
235
|
+
const pb = scope.$builder;
|
|
236
|
+
const that = this;
|
|
237
|
+
pb.func('getAbsorption', [
|
|
238
|
+
pb.float('depth')
|
|
239
|
+
], function() {
|
|
240
|
+
this.$l.c = pb.textureSampleLevel(this.absorptionRampTex, pb.vec2(pb.mul(this.depth, this.depthMulti), 0.5), 0).rgb;
|
|
241
|
+
this.$return(pb.mul(this.c, this.c));
|
|
242
|
+
});
|
|
243
|
+
pb.func('getScattering', [
|
|
244
|
+
pb.float('depth')
|
|
245
|
+
], function() {
|
|
246
|
+
this.$l.c = pb.textureSampleLevel(this.scatterRampTex, pb.vec2(pb.mul(this.depth, this.depthMulti), 0.5), 0).rgb;
|
|
247
|
+
this.$return(pb.mul(this.c, this.c));
|
|
248
|
+
});
|
|
249
|
+
pb.func('fresnel', [
|
|
250
|
+
pb.vec3('normal'),
|
|
251
|
+
pb.vec3('eyeVec')
|
|
252
|
+
], function() {
|
|
253
|
+
this.$return(pb.clamp(pb.sub(pb.pow(pb.sub(1, pb.dot(this.normal, this.eyeVec)), 5), this.refractionStrength), 0, 1));
|
|
254
|
+
});
|
|
255
|
+
pb.func('lightSpecular', [
|
|
256
|
+
pb.vec3('lightDir'),
|
|
257
|
+
pb.vec3('eyeVecNorm'),
|
|
258
|
+
pb.vec3('normal'),
|
|
259
|
+
pb.vec3('lightColor')
|
|
260
|
+
], function() {
|
|
261
|
+
this.$l.roughness = pb.float(0.04);
|
|
262
|
+
this.$l.f0 = pb.vec3(0.02);
|
|
263
|
+
this.$l.f90 = pb.vec3(1);
|
|
264
|
+
this.$l.L = this.lightDir;
|
|
265
|
+
this.$l.V = pb.neg(this.eyeVecNorm);
|
|
266
|
+
this.$l.halfVec = pb.normalize(pb.add(this.L, this.V));
|
|
267
|
+
this.$l.NoH = pb.clamp(pb.dot(this.normal, this.halfVec), 0, 1);
|
|
268
|
+
this.$l.NoL = pb.clamp(pb.dot(this.normal, this.L), 0, 1);
|
|
269
|
+
this.$l.specular = pb.vec3(0);
|
|
270
|
+
this.$if(pb.greaterThan(this.NoL, 0), function() {
|
|
271
|
+
this.$l.VoH = pb.clamp(pb.dot(this.V, this.halfVec), 0, 1);
|
|
272
|
+
this.$l.NoV = pb.clamp(pb.dot(this.normal, this.V), 0, 1);
|
|
273
|
+
this.$l.F = fresnelSchlick(this, this.VoH, this.f0, this.f90);
|
|
274
|
+
this.$l.alphaRoughness = pb.mul(this.roughness, this.roughness);
|
|
275
|
+
this.$l.D = distributionGGX(this, this.NoH, this.alphaRoughness);
|
|
276
|
+
this.$l.VIS = visGGX(this, this.NoV, this.NoL, this.alphaRoughness);
|
|
277
|
+
this.specular = pb.mul(this.D, this.VIS, this.F, this.lightColor);
|
|
278
|
+
});
|
|
279
|
+
this.$return(this.specular);
|
|
280
|
+
});
|
|
281
|
+
pb.func('waterShading', [
|
|
282
|
+
pb.vec3('worldPos'),
|
|
283
|
+
pb.vec3('worldNormal'),
|
|
284
|
+
pb.float('foamFactor')
|
|
285
|
+
], function() {
|
|
286
|
+
this.$l.screenUV = pb.div(pb.vec2(this.$builtins.fragCoord.xy), ShaderHelper.getRenderSize(this));
|
|
287
|
+
this.$l.dist = pb.length(pb.sub(this.worldPos, ShaderHelper.getCameraPosition(this)));
|
|
288
|
+
this.$l.normalScale = pb.clamp(pb.div(100, this.dist), 0, 1);
|
|
289
|
+
this.$l.normal = pb.normalize(pb.mul(this.worldNormal, pb.vec3(this.normalScale, 1, this.normalScale)));
|
|
290
|
+
this.$l.displacedTexCoord = pb.add(this.screenUV, pb.mul(this.normal.xz, this.displace));
|
|
291
|
+
this.$l.wPos = ShaderHelper.samplePositionFromDepth(this, ShaderHelper.getLinearDepthTexture(this), this.screenUV, ShaderHelper.getInvViewProjectionMatrix(this), ShaderHelper.getCameraParams(this).xy);
|
|
292
|
+
this.$l.eyeVec = pb.sub(this.worldPos.xyz, ShaderHelper.getCameraPosition(this));
|
|
293
|
+
this.$l.eyeVecNorm = pb.normalize(this.eyeVec);
|
|
294
|
+
this.$l.depth = pb.length(pb.sub(this.wPos.xyz, this.worldPos));
|
|
295
|
+
this.$l.viewPos = pb.mul(ShaderHelper.getViewMatrix(this), pb.vec4(this.worldPos, 1)).xyz;
|
|
296
|
+
this.incidentVec = pb.normalize(pb.sub(this.worldPos, ShaderHelper.getCameraPosition(this)));
|
|
297
|
+
this.reflectVecW = pb.reflect(this.incidentVec, this.normal);
|
|
298
|
+
this.$l.reflectance = pb.vec3();
|
|
299
|
+
this.$l.hitInfo = pb.vec4(0);
|
|
300
|
+
this.$if(pb.greaterThan(this.reflectVecW.y, 0), function() {
|
|
301
|
+
this.reflectVec = pb.mul(ShaderHelper.getViewMatrix(this), pb.vec4(this.reflectVecW, 0)).xyz;
|
|
302
|
+
this.hitInfo = ShaderHelper.getHiZDepthTexture(this) ? screenSpaceRayTracing_HiZ(this, this.viewPos, this.reflectVec, ShaderHelper.getViewMatrix(this), ShaderHelper.getProjectionMatrix(this), ShaderHelper.getInvProjectionMatrix(this), ShaderHelper.getCameraParams(this).xy, pb.int(ShaderHelper.getHiZDepthTextureMipLevelCount(this)), this.ssrParams.y, this.ssrParams.z, pb.vec4(ShaderHelper.getRenderSize(this), ShaderHelper.getHiZDepthTextureSize(this)), ShaderHelper.getHiZDepthTexture(this)) : screenSpaceRayTracing_Linear2D(this, this.viewPos, this.reflectVec, ShaderHelper.getViewMatrix(this), ShaderHelper.getProjectionMatrix(this), ShaderHelper.getInvProjectionMatrix(this), ShaderHelper.getCameraParams(this).xy, this.ssrParams.x, this.ssrParams.y, this.ssrParams.z, this.ssrParams.w, pb.vec4(ShaderHelper.getRenderSize(this), ShaderHelper.getLinearDepthTextureSize(this)), ShaderHelper.getLinearDepthTexture(this));
|
|
303
|
+
});
|
|
304
|
+
this.$l.refl = pb.reflect(pb.normalize(pb.sub(this.worldPos, ShaderHelper.getCameraPosition(this))), this.normal);
|
|
305
|
+
this.refl.y = pb.max(this.refl.y, 0.1);
|
|
306
|
+
this.reflectance = pb.mix(pb.textureSampleLevel(ShaderHelper.getBakedSkyTexture(this), this.refl, 0).rgb, pb.textureSampleLevel(ShaderHelper.getSceneColorTexture(this), this.hitInfo.xy, 0).rgb, this.hitInfo.w);
|
|
307
|
+
this.$l.refractUV = this.displacedTexCoord;
|
|
308
|
+
this.$l.displacedPos = ShaderHelper.samplePositionFromDepth(this, ShaderHelper.getLinearDepthTexture(this), this.refractUV, ShaderHelper.getInvProjectionMatrix(this), ShaderHelper.getCameraParams(this).xy);
|
|
309
|
+
this.$if(pb.or(pb.greaterThanEqual(this.displacedPos.w, 0.99999), pb.greaterThan(this.displacedPos.z, this.viewPos.z)), function() {
|
|
310
|
+
this.refractUV = this.screenUV;
|
|
311
|
+
}).$else(function() {
|
|
312
|
+
this.depth = pb.length(pb.sub(this.displacedPos.xyz, this.viewPos));
|
|
313
|
+
});
|
|
314
|
+
this.$l.refraction = pb.textureSampleLevel(ShaderHelper.getSceneColorTexture(this), this.refractUV, 0).rgb;
|
|
315
|
+
this.refraction = pb.mul(this.refraction, this.getAbsorption(this.depth));
|
|
316
|
+
this.$l.fresnelTerm = this.fresnel(this.normal, pb.neg(this.eyeVecNorm));
|
|
317
|
+
this.$l.finalColor = pb.mix(pb.mix(this.refraction, this.reflectance, this.fresnelTerm), pb.vec3(1), this.foamFactor);
|
|
318
|
+
that.forEachLight(this, function(type, posRange, dirCutoff, colorIntensity, shadow) {
|
|
319
|
+
this.$l.lightAtten = that.calculateLightAttenuation(this, type, this.worldPos, posRange, dirCutoff);
|
|
320
|
+
this.$l.lightDir = that.calculateLightDirection(this, type, this.worldPos, posRange, dirCutoff);
|
|
321
|
+
this.$l.NoL = pb.clamp(pb.dot(this.normal, this.lightDir), 0, 1);
|
|
322
|
+
this.$l.lightContrib = this.lightSpecular(this.lightDir, this.eyeVecNorm, this.normal, pb.mul(colorIntensity.rgb, colorIntensity.a, this.lightAtten));
|
|
323
|
+
if (shadow) {
|
|
324
|
+
this.$l.shadow = pb.vec3(that.calculateShadow(this, this.worldPos, this.NoL));
|
|
325
|
+
this.lightContrib = pb.mul(this.lightContrib, this.shadow);
|
|
326
|
+
}
|
|
327
|
+
this.finalColor = pb.add(this.finalColor, this.lightContrib);
|
|
328
|
+
});
|
|
329
|
+
if (that.needCalculateEnvLight()) {
|
|
330
|
+
this.$l.irradiance = that.getEnvLightIrradiance(this, this.normal);
|
|
331
|
+
this.$l.sss = pb.mul(this.getScattering(this.depth), this.irradiance, 1 / Math.PI);
|
|
332
|
+
this.finalColor = pb.add(this.finalColor, this.sss);
|
|
333
|
+
}
|
|
334
|
+
this.$return(this.finalColor);
|
|
335
|
+
});
|
|
336
|
+
return scope.waterShading(worldPos, worldNormal, foamFactor);
|
|
337
|
+
}
|
|
338
|
+
applyUniforms(bindGroup, ctx, needUpdate, pass) {
|
|
339
|
+
super.applyUniforms(bindGroup, ctx, needUpdate, pass);
|
|
340
|
+
const waveGenerator = this._waveGenerator.get();
|
|
341
|
+
if (waveGenerator && this._waveVersion !== waveGenerator.version) {
|
|
342
|
+
waveGenerator.applyWaterBindGroup(bindGroup);
|
|
343
|
+
this._waveVersion = waveGenerator.version;
|
|
344
|
+
}
|
|
345
|
+
}
|
|
346
|
+
applyUniformValues(bindGroup, ctx, pass) {
|
|
347
|
+
super.applyUniformValues(bindGroup, ctx, pass);
|
|
348
|
+
bindGroup.setValue('clipmapGridInfo', this._clipmapGridInfo);
|
|
349
|
+
bindGroup.setValue('region', this._region);
|
|
350
|
+
if (this.needFragmentColor(ctx)) {
|
|
351
|
+
bindGroup.setValue('displace', this._displace / ctx.renderWidth);
|
|
352
|
+
bindGroup.setValue('depthMulti', this._depthMulti);
|
|
353
|
+
bindGroup.setValue('refractionStrength', this._refractionStrength);
|
|
354
|
+
bindGroup.setValue('ssrParams', this._ssrParams);
|
|
355
|
+
bindGroup.setTexture('scatterRampTex', this._getScatterRampTexture(ctx.device), fetchSampler('clamp_linear_nomip'));
|
|
356
|
+
bindGroup.setTexture('absorptionRampTex', this._getAbsorptionRampTexture(ctx.device), fetchSampler('clamp_linear_nomip'));
|
|
357
|
+
}
|
|
358
|
+
if (this.waveGenerator) {
|
|
359
|
+
this.waveGenerator.applyWaterBindGroup(bindGroup);
|
|
360
|
+
}
|
|
361
|
+
}
|
|
362
|
+
needUpdate() {
|
|
363
|
+
return !!this._waveGenerator.get()?.needUpdate();
|
|
364
|
+
}
|
|
365
|
+
update(frameId, elapsed) {
|
|
366
|
+
const waveGenerator = this._waveGenerator.get();
|
|
367
|
+
if (waveGenerator) {
|
|
368
|
+
const updateFrameId = WaterMaterial._waveUpdateState.get(waveGenerator);
|
|
369
|
+
if (updateFrameId !== frameId) {
|
|
370
|
+
waveGenerator.update(elapsed);
|
|
371
|
+
WaterMaterial._waveUpdateState.set(waveGenerator, frameId);
|
|
372
|
+
}
|
|
373
|
+
}
|
|
374
|
+
}
|
|
375
|
+
_getRampTexture(device, grad) {
|
|
376
|
+
const width = 128;
|
|
377
|
+
const height = 1;
|
|
378
|
+
const texture = device.createTexture2D('rgba8unorm', width, height, {
|
|
379
|
+
mipmapping: false
|
|
380
|
+
});
|
|
381
|
+
const numTexels = width * height;
|
|
382
|
+
const data = new Uint8Array(numTexels * 4);
|
|
383
|
+
const tmpcolor = new Vector3();
|
|
384
|
+
for(let i = 0; i < numTexels; i++){
|
|
385
|
+
grad.interpolate(i % width / width, tmpcolor);
|
|
386
|
+
data[i * 4 + 0] = tmpcolor.x * 255 >> 0;
|
|
387
|
+
data[i * 4 + 1] = tmpcolor.y * 255 >> 0;
|
|
388
|
+
data[i * 4 + 2] = tmpcolor.z * 255 >> 0;
|
|
389
|
+
data[i * 4 + 3] = 255;
|
|
390
|
+
}
|
|
391
|
+
texture.update(data, 0, 0, width, height);
|
|
392
|
+
return texture;
|
|
393
|
+
}
|
|
394
|
+
_getScatterRampTexture(device) {
|
|
395
|
+
if (!this._scatterRampTexture.get()) {
|
|
396
|
+
if (!WaterMaterial._defaultScatterRampTexture.get()) {
|
|
397
|
+
WaterMaterial._defaultScatterRampTexture.set(this._getRampTexture(device, WaterMaterial._scatterGrad));
|
|
398
|
+
}
|
|
399
|
+
this._scatterRampTexture.set(WaterMaterial._defaultScatterRampTexture.get());
|
|
400
|
+
}
|
|
401
|
+
return this._scatterRampTexture.get();
|
|
402
|
+
}
|
|
403
|
+
_getAbsorptionRampTexture(device) {
|
|
404
|
+
if (!this._absorptionRampTexture.get()) {
|
|
405
|
+
if (!WaterMaterial._defaultAbsorptionRampTexture.get()) {
|
|
406
|
+
WaterMaterial._defaultAbsorptionRampTexture.set(this._getRampTexture(device, WaterMaterial._absorptionGrad));
|
|
407
|
+
}
|
|
408
|
+
this._absorptionRampTexture.set(WaterMaterial._defaultAbsorptionRampTexture.get());
|
|
409
|
+
}
|
|
410
|
+
return this._absorptionRampTexture.get();
|
|
411
|
+
}
|
|
412
|
+
}
|
|
413
|
+
|
|
414
|
+
export { WaterMaterial };
|
|
415
|
+
//# sourceMappingURL=water.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"water.js","sources":["../../src/material/water.ts"],"sourcesContent":["import type {\r\n AbstractDevice,\r\n BindGroup,\r\n PBFunctionScope,\r\n PBInsideFunctionScope,\r\n PBShaderExp,\r\n Texture2D\r\n} from '@zephyr3d/device';\r\nimport { applyMaterialMixins, MeshMaterial } from './meshmaterial';\r\nimport type { DrawContext, WaveGenerator } from '../render';\r\nimport { MaterialVaryingFlags } from '../values';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport { DRef, DWeakRef, Interpolator, Vector3, Vector4 } from '@zephyr3d/base';\r\nimport { screenSpaceRayTracing_HiZ, screenSpaceRayTracing_Linear2D } from '../shaders/ssr';\r\nimport { fetchSampler } from '../utility/misc';\r\nimport { mixinLight } from './mixins/lit';\r\nimport { distributionGGX, fresnelSchlick, visGGX } from '../shaders/pbr';\r\nimport { getDevice } from '../app/api';\r\n\r\nexport class WaterMaterial extends applyMaterialMixins(MeshMaterial, mixinLight) {\r\n private static readonly _absorptionGrad = new Interpolator(\r\n 'linear',\r\n 'vec3',\r\n new Float32Array([0, 0.082, 0.318, 0.665, 1]),\r\n new Float32Array([1, 1, 1, 0.22, 0.87, 0.87, 0, 0.47, 0.49, 0, 0.275, 0.44, 0, 0, 0])\r\n );\r\n private static readonly _scatterGrad = new Interpolator(\r\n 'linear',\r\n 'vec3',\r\n new Float32Array([0, 0.15, 0.42, 1]),\r\n new Float32Array([0, 0, 0, 0.08, 0.41, 0.34, 0.13, 0.4, 0.45, 0.21, 0.5, 0.6])\r\n );\r\n private static readonly _defaultScatterRampTexture: DWeakRef<Texture2D> = new DWeakRef();\r\n private static readonly _defaultAbsorptionRampTexture: DWeakRef<Texture2D> = new DWeakRef();\r\n private static readonly _waveUpdateState: WeakMap<WaveGenerator, number> = new WeakMap();\r\n private readonly _region: Vector4;\r\n private _displace: number;\r\n private _depthMulti: number;\r\n private _refractionStrength: number;\r\n private readonly _scatterRampTexture: DRef<Texture2D>;\r\n private readonly _absorptionRampTexture: DRef<Texture2D>;\r\n private readonly _waveGenerator: DRef<WaveGenerator>;\r\n private _waveVersion: number;\r\n private readonly _clipmapInfo: Vector4;\r\n private readonly _clipmapGridInfo: Vector4;\r\n private readonly _ssrParams: Vector4;\r\n constructor() {\r\n super();\r\n this._region = new Vector4(-99999, -99999, 99999, 99999);\r\n this._clipmapInfo = new Vector4();\r\n this._clipmapGridInfo = new Vector4();\r\n this._waveGenerator = new DRef();\r\n this._waveVersion = -1;\r\n this._ssrParams = new Vector4(1000, 160, 0.5, 2);\r\n this._scatterRampTexture = new DRef();\r\n this._absorptionRampTexture = new DRef();\r\n this._displace = 16;\r\n this._depthMulti = 0.1;\r\n this._refractionStrength = 0;\r\n this.cullMode = 'none';\r\n //this.TAADisabled = true;\r\n }\r\n /** {@inheritDoc Material.onDispose} */\r\n protected onDispose() {\r\n super.onDispose();\r\n this._waveGenerator.dispose();\r\n this._scatterRampTexture.dispose();\r\n this._absorptionRampTexture.dispose();\r\n }\r\n /** @internal */\r\n get region() {\r\n return this._region;\r\n }\r\n /** @internal */\r\n set region(val: Vector4) {\r\n if (!val.equalsTo(this._region)) {\r\n this._region.set(val);\r\n this.uniformChanged();\r\n }\r\n }\r\n get waveGenerator() {\r\n return this._waveGenerator.get();\r\n }\r\n set waveGenerator(waveGenerator: WaveGenerator) {\r\n if (this._waveGenerator.get() !== waveGenerator) {\r\n this._waveGenerator.set(waveGenerator);\r\n this._waveVersion = -1;\r\n this.optionChanged(true);\r\n }\r\n }\r\n get scatterRampTexture(): Texture2D {\r\n const tex = this._getScatterRampTexture(getDevice());\r\n return tex === WaterMaterial._defaultScatterRampTexture.get() ? null : tex;\r\n }\r\n set scatterRampTexture(tex: Texture2D) {\r\n if (tex !== this.scatterRampTexture) {\r\n this._scatterRampTexture.set(tex);\r\n this.uniformChanged();\r\n }\r\n }\r\n get absorptionRampTexture(): Texture2D {\r\n const tex = this._getAbsorptionRampTexture(getDevice());\r\n return tex === WaterMaterial._defaultAbsorptionRampTexture.get() ? null : tex;\r\n }\r\n set absorptionRampTexture(tex: Texture2D) {\r\n if (tex !== this.absorptionRampTexture) {\r\n this._absorptionRampTexture.set(tex);\r\n this.uniformChanged();\r\n }\r\n }\r\n get depthMulti(): number {\r\n return this._depthMulti;\r\n }\r\n set depthMulti(val: number) {\r\n if (val !== this._depthMulti) {\r\n this._depthMulti = val;\r\n this.uniformChanged();\r\n }\r\n }\r\n get displace(): number {\r\n return this._displace;\r\n }\r\n set displace(val: number) {\r\n if (val !== this._displace) {\r\n this._displace = val;\r\n this.uniformChanged();\r\n }\r\n }\r\n get refractionStrength(): number {\r\n return this._refractionStrength;\r\n }\r\n set refractionStrength(val: number) {\r\n if (val !== this._refractionStrength) {\r\n this._refractionStrength = val;\r\n this.uniformChanged();\r\n }\r\n }\r\n needSceneColor(): boolean {\r\n return true;\r\n }\r\n needSceneDepth(): boolean {\r\n return true;\r\n }\r\n protected _createHash(): string {\r\n return `${super._createHash()}:${this.waveGenerator?.getHash() ?? ''}`;\r\n }\r\n setClipmapInfo(rotation: number, scale: number, offsetX: number, offsetY: number) {\r\n this._clipmapInfo.setXYZW(rotation, scale, offsetX, offsetY);\r\n this.uniformChanged();\r\n }\r\n setClipmapGridInfo(gridScale: number, gridOffsetX: number, gridOffsetY: number) {\r\n if (\r\n this._clipmapGridInfo.x !== gridScale ||\r\n this._clipmapGridInfo.y !== gridOffsetX ||\r\n this._clipmapGridInfo.z !== gridOffsetY\r\n ) {\r\n this._clipmapGridInfo.setXYZW(gridScale, gridOffsetX, gridOffsetY, 0);\r\n this.uniformChanged();\r\n }\r\n }\r\n supportInstancing(): boolean {\r\n return false;\r\n }\r\n supportLighting(): boolean {\r\n return true;\r\n }\r\n vertexShader(scope: PBFunctionScope): void {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n this.waveGenerator?.setupUniforms(scope, 2);\r\n scope.$inputs.position = pb.vec3().attrib('position');\r\n scope.$inputs.clipmapInfo = pb.vec4().attrib('texCoord0');\r\n scope.clipmapGridInfo = pb.vec4().uniform(2);\r\n\r\n scope.$l.s = pb.sin(scope.$inputs.clipmapInfo.x);\r\n scope.$l.c = pb.cos(scope.$inputs.clipmapInfo.x);\r\n scope.$l.scale2 = pb.mul(scope.$inputs.clipmapInfo.y, scope.clipmapGridInfo.x);\r\n scope.$l.clipmapMatrix = pb.mat4(\r\n pb.mul(scope.c, scope.scale2),\r\n pb.mul(scope.s, scope.scale2),\r\n 0,\r\n 0,\r\n pb.neg(pb.mul(scope.s, scope.scale2)),\r\n pb.mul(scope.c, scope.scale2),\r\n 0,\r\n 0,\r\n 0,\r\n 0,\r\n 1,\r\n 0,\r\n pb.sub(pb.mul(scope.$inputs.clipmapInfo.z, scope.clipmapGridInfo.x), scope.clipmapGridInfo.y),\r\n pb.sub(pb.mul(scope.$inputs.clipmapInfo.w, scope.clipmapGridInfo.x), scope.clipmapGridInfo.z),\r\n 0,\r\n 1\r\n );\r\n\r\n scope.$l.clipmapPos = pb.mul(scope.clipmapMatrix, pb.vec4(scope.$inputs.position, 1)).xy;\r\n //scope.$l.level = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(0, 0, 0, 1)).y;\r\n scope.clipmapWorldPos = pb.mul(\r\n ShaderHelper.getWorldMatrix(scope),\r\n pb.vec4(scope.clipmapPos.x, 0, scope.clipmapPos.y, 1)\r\n ).xyz; // pb.vec3(scope.clipmapPos.x, scope.level, scope.clipmapPos.y);\r\n scope.worldNormal = pb.vec3(0, 1, 0);\r\n scope.worldPos = scope.clipmapWorldPos;\r\n this.waveGenerator?.calcVertexPositionAndNormal(\r\n scope,\r\n scope.clipmapWorldPos,\r\n scope.worldPos,\r\n scope.worldNormal\r\n );\r\n scope.$outputs.worldPos = scope.worldPos;\r\n scope.$outputs.clipmapPos = scope.clipmapWorldPos;\r\n scope.$outputs.worldNormal = scope.worldNormal;\r\n ShaderHelper.setClipSpacePosition(\r\n scope,\r\n pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1))\r\n );\r\n ShaderHelper.resolveMotionVector(scope, scope.$outputs.worldPos, scope.$outputs.worldPos);\r\n }\r\n fragmentShader(scope: PBFunctionScope): void {\r\n super.fragmentShader(scope);\r\n const pb = scope.$builder;\r\n this.waveGenerator?.setupUniforms(scope, 2);\r\n scope.region = pb.vec4().uniform(2);\r\n if (this.needFragmentColor()) {\r\n scope.displace = pb.float().uniform(2);\r\n scope.depthMulti = pb.float().uniform(2);\r\n scope.refractionStrength = pb.float().uniform(2);\r\n scope.ssrParams = pb.vec4().uniform(2);\r\n scope.scatterRampTex = pb.tex2D().uniform(2);\r\n scope.absorptionRampTex = pb.tex2D().uniform(2);\r\n }\r\n scope.$l.discardable = pb.or(\r\n pb.any(pb.lessThan(scope.$inputs.worldPos.xz, scope.region.xy)),\r\n pb.any(pb.greaterThan(scope.$inputs.worldPos.xz, scope.region.zw))\r\n );\r\n scope.$if(scope.discardable, function () {\r\n pb.discard();\r\n });\r\n if (this.needFragmentColor()) {\r\n scope.$l.normal = this.waveGenerator\r\n ? this.waveGenerator.calcFragmentNormalAndFoam(\r\n scope,\r\n scope.$inputs.clipmapPos.xz,\r\n scope.$inputs.worldNormal\r\n )\r\n : pb.vec4(scope.$inputs.worldNormal, 0);\r\n scope.$l.outColor = pb.vec4(\r\n this.waterShading(scope, scope.$inputs.worldPos, scope.normal.xyz, scope.normal.w),\r\n 1\r\n );\r\n if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {\r\n scope.$l.outRoughness = pb.vec4(1, 1, 1, 0);\r\n this.outputFragmentColor(\r\n scope,\r\n scope.$inputs.worldPos,\r\n pb.vec4(1),\r\n scope.outRoughness,\r\n scope.outColor\r\n );\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.outColor);\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n waterShading(\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp,\r\n worldNormal: PBShaderExp,\r\n foamFactor: PBShaderExp\r\n ) {\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func('getAbsorption', [pb.float('depth')], function () {\r\n this.$l.c = pb.textureSampleLevel(\r\n this.absorptionRampTex,\r\n pb.vec2(pb.mul(this.depth, this.depthMulti), 0.5),\r\n 0\r\n ).rgb;\r\n this.$return(pb.mul(this.c, this.c));\r\n });\r\n pb.func('getScattering', [pb.float('depth')], function () {\r\n this.$l.c = pb.textureSampleLevel(\r\n this.scatterRampTex,\r\n pb.vec2(pb.mul(this.depth, this.depthMulti), 0.5),\r\n 0\r\n ).rgb;\r\n this.$return(pb.mul(this.c, this.c));\r\n });\r\n pb.func('fresnel', [pb.vec3('normal'), pb.vec3('eyeVec')], function () {\r\n this.$return(\r\n pb.clamp(\r\n pb.sub(pb.pow(pb.sub(1, pb.dot(this.normal, this.eyeVec)), 5), this.refractionStrength),\r\n 0,\r\n 1\r\n )\r\n );\r\n });\r\n pb.func(\r\n 'lightSpecular',\r\n [pb.vec3('lightDir'), pb.vec3('eyeVecNorm'), pb.vec3('normal'), pb.vec3('lightColor')],\r\n function () {\r\n this.$l.roughness = pb.float(0.04);\r\n this.$l.f0 = pb.vec3(0.02);\r\n this.$l.f90 = pb.vec3(1);\r\n this.$l.L = this.lightDir;\r\n this.$l.V = pb.neg(this.eyeVecNorm);\r\n this.$l.halfVec = pb.normalize(pb.add(this.L, this.V));\r\n this.$l.NoH = pb.clamp(pb.dot(this.normal, this.halfVec), 0, 1);\r\n this.$l.NoL = pb.clamp(pb.dot(this.normal, this.L), 0, 1);\r\n this.$l.specular = pb.vec3(0);\r\n this.$if(pb.greaterThan(this.NoL, 0), function () {\r\n this.$l.VoH = pb.clamp(pb.dot(this.V, this.halfVec), 0, 1);\r\n this.$l.NoV = pb.clamp(pb.dot(this.normal, this.V), 0, 1);\r\n this.$l.F = fresnelSchlick(this, this.VoH, this.f0, this.f90);\r\n this.$l.alphaRoughness = pb.mul(this.roughness, this.roughness);\r\n this.$l.D = distributionGGX(this, this.NoH, this.alphaRoughness);\r\n this.$l.VIS = visGGX(this, this.NoV, this.NoL, this.alphaRoughness);\r\n this.specular = pb.mul(this.D, this.VIS, this.F, this.lightColor);\r\n });\r\n this.$return(this.specular);\r\n }\r\n );\r\n pb.func(\r\n 'waterShading',\r\n [pb.vec3('worldPos'), pb.vec3('worldNormal'), pb.float('foamFactor')],\r\n function () {\r\n this.$l.screenUV = pb.div(pb.vec2(this.$builtins.fragCoord.xy), ShaderHelper.getRenderSize(this));\r\n this.$l.dist = pb.length(pb.sub(this.worldPos, ShaderHelper.getCameraPosition(this)));\r\n this.$l.normalScale = pb.clamp(pb.div(100, this.dist), 0, 1);\r\n this.$l.normal = pb.normalize(\r\n pb.mul(this.worldNormal, pb.vec3(this.normalScale, 1, this.normalScale))\r\n );\r\n this.$l.displacedTexCoord = pb.add(this.screenUV, pb.mul(this.normal.xz, this.displace));\r\n this.$l.wPos = ShaderHelper.samplePositionFromDepth(\r\n this,\r\n ShaderHelper.getLinearDepthTexture(this),\r\n this.screenUV,\r\n ShaderHelper.getInvViewProjectionMatrix(this),\r\n ShaderHelper.getCameraParams(this).xy\r\n );\r\n this.$l.eyeVec = pb.sub(this.worldPos.xyz, ShaderHelper.getCameraPosition(this));\r\n this.$l.eyeVecNorm = pb.normalize(this.eyeVec);\r\n this.$l.depth = pb.length(pb.sub(this.wPos.xyz, this.worldPos));\r\n this.$l.viewPos = pb.mul(ShaderHelper.getViewMatrix(this), pb.vec4(this.worldPos, 1)).xyz;\r\n this.incidentVec = pb.normalize(pb.sub(this.worldPos, ShaderHelper.getCameraPosition(this)));\r\n this.reflectVecW = pb.reflect(this.incidentVec, this.normal);\r\n this.$l.reflectance = pb.vec3();\r\n this.$l.hitInfo = pb.vec4(0);\r\n this.$if(pb.greaterThan(this.reflectVecW.y, 0), function () {\r\n this.reflectVec = pb.mul(ShaderHelper.getViewMatrix(this), pb.vec4(this.reflectVecW, 0)).xyz;\r\n this.hitInfo = ShaderHelper.getHiZDepthTexture(this)\r\n ? screenSpaceRayTracing_HiZ(\r\n this,\r\n this.viewPos,\r\n this.reflectVec,\r\n ShaderHelper.getViewMatrix(this),\r\n ShaderHelper.getProjectionMatrix(this),\r\n ShaderHelper.getInvProjectionMatrix(this),\r\n ShaderHelper.getCameraParams(this).xy,\r\n pb.int(ShaderHelper.getHiZDepthTextureMipLevelCount(this)),\r\n this.ssrParams.y,\r\n this.ssrParams.z,\r\n pb.vec4(ShaderHelper.getRenderSize(this), ShaderHelper.getHiZDepthTextureSize(this)),\r\n ShaderHelper.getHiZDepthTexture(this)\r\n )\r\n : screenSpaceRayTracing_Linear2D(\r\n this,\r\n this.viewPos,\r\n this.reflectVec,\r\n ShaderHelper.getViewMatrix(this),\r\n ShaderHelper.getProjectionMatrix(this),\r\n ShaderHelper.getInvProjectionMatrix(this),\r\n ShaderHelper.getCameraParams(this).xy,\r\n this.ssrParams.x,\r\n this.ssrParams.y,\r\n this.ssrParams.z,\r\n this.ssrParams.w,\r\n pb.vec4(ShaderHelper.getRenderSize(this), ShaderHelper.getLinearDepthTextureSize(this)),\r\n ShaderHelper.getLinearDepthTexture(this)\r\n );\r\n });\r\n this.$l.refl = pb.reflect(\r\n pb.normalize(pb.sub(this.worldPos, ShaderHelper.getCameraPosition(this))),\r\n this.normal\r\n );\r\n this.refl.y = pb.max(this.refl.y, 0.1);\r\n this.reflectance = pb.mix(\r\n pb.textureSampleLevel(ShaderHelper.getBakedSkyTexture(this), this.refl, 0).rgb,\r\n pb.textureSampleLevel(ShaderHelper.getSceneColorTexture(this), this.hitInfo.xy, 0).rgb,\r\n this.hitInfo.w\r\n );\r\n this.$l.refractUV = this.displacedTexCoord;\r\n this.$l.displacedPos = ShaderHelper.samplePositionFromDepth(\r\n this,\r\n ShaderHelper.getLinearDepthTexture(this),\r\n this.refractUV,\r\n ShaderHelper.getInvProjectionMatrix(this),\r\n ShaderHelper.getCameraParams(this).xy\r\n );\r\n this.$if(\r\n pb.or(\r\n pb.greaterThanEqual(this.displacedPos.w, 0.99999),\r\n pb.greaterThan(this.displacedPos.z, this.viewPos.z)\r\n ),\r\n function () {\r\n this.refractUV = this.screenUV;\r\n }\r\n ).$else(function () {\r\n this.depth = pb.length(pb.sub(this.displacedPos.xyz, this.viewPos));\r\n });\r\n this.$l.refraction = pb.textureSampleLevel(\r\n ShaderHelper.getSceneColorTexture(this),\r\n this.refractUV,\r\n 0\r\n ).rgb;\r\n this.refraction = pb.mul(this.refraction, this.getAbsorption(this.depth));\r\n this.$l.fresnelTerm = this.fresnel(this.normal, pb.neg(this.eyeVecNorm));\r\n this.$l.finalColor = pb.mix(\r\n pb.mix(this.refraction, this.reflectance, this.fresnelTerm),\r\n pb.vec3(1),\r\n this.foamFactor\r\n );\r\n that.forEachLight(this, function (type, posRange, dirCutoff, colorIntensity, shadow) {\r\n this.$l.lightAtten = that.calculateLightAttenuation(this, type, this.worldPos, posRange, dirCutoff);\r\n this.$l.lightDir = that.calculateLightDirection(this, type, this.worldPos, posRange, dirCutoff);\r\n this.$l.NoL = pb.clamp(pb.dot(this.normal, this.lightDir), 0, 1);\r\n this.$l.lightContrib = this.lightSpecular(\r\n this.lightDir,\r\n this.eyeVecNorm,\r\n this.normal,\r\n pb.mul(colorIntensity.rgb, colorIntensity.a, this.lightAtten)\r\n );\r\n if (shadow) {\r\n this.$l.shadow = pb.vec3(that.calculateShadow(this, this.worldPos, this.NoL));\r\n this.lightContrib = pb.mul(this.lightContrib, this.shadow);\r\n }\r\n this.finalColor = pb.add(this.finalColor, this.lightContrib);\r\n });\r\n if (that.needCalculateEnvLight()) {\r\n this.$l.irradiance = that.getEnvLightIrradiance(this, this.normal);\r\n this.$l.sss = pb.mul(this.getScattering(this.depth), this.irradiance, 1 / Math.PI);\r\n this.finalColor = pb.add(this.finalColor, this.sss);\r\n }\r\n this.$return(this.finalColor);\r\n }\r\n );\r\n return scope.waterShading(worldPos, worldNormal, foamFactor);\r\n }\r\n applyUniforms(bindGroup: BindGroup, ctx: DrawContext, needUpdate: boolean, pass: number): void {\r\n super.applyUniforms(bindGroup, ctx, needUpdate, pass);\r\n const waveGenerator = this._waveGenerator.get();\r\n if (waveGenerator && this._waveVersion !== waveGenerator.version) {\r\n 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@@ -0,0 +1,38 @@
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1
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+
import { ScriptingSystem } from './scriptingsystem.js';
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2
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+
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3
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class RuntimeManager {
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4
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scriptingSystem;
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5
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enabled;
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6
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constructor(VFS, scriptsRoot, editorMode, enabled){
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7
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this.scriptingSystem = new ScriptingSystem({
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8
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VFS,
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9
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scriptsRoot,
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editorMode
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11
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});
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12
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this.enabled = enabled ?? true;
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13
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}
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14
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get VFS() {
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15
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return this.scriptingSystem.registry.VFS;
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}
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detachAllScripts() {
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if (this.enabled) {
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19
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+
this.scriptingSystem.detachAllScripts();
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}
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21
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+
}
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22
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+
async attachScript(host, module) {
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23
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return this.enabled ? await this.scriptingSystem.attachScript(host, module) : null;
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24
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+
}
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25
|
+
detachScript(host, idOrInstance) {
|
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26
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+
if (this.enabled) {
|
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27
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+
this.scriptingSystem.detachScript(host, idOrInstance);
|
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28
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+
}
|
|
29
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+
}
|
|
30
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+
update(deltaTime, elapsedTime) {
|
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31
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+
if (this.enabled) {
|
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32
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+
this.scriptingSystem.update(deltaTime, elapsedTime);
|
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33
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+
}
|
|
34
|
+
}
|
|
35
|
+
}
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36
|
+
|
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37
|
+
export { RuntimeManager };
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38
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+
//# sourceMappingURL=runtimemgr.js.map
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"runtimemgr.js","sources":["../../../../../../node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js"],"sourcesContent":["import { ScriptingSystem } from './scriptingsystem.js';\n\nclass RuntimeManager {\n scriptingSystem;\n enabled;\n constructor(VFS, scriptsRoot, editorMode, enabled){\n this.scriptingSystem = new ScriptingSystem({\n VFS,\n scriptsRoot,\n editorMode\n });\n this.enabled = enabled ?? true;\n }\n get VFS() {\n return this.scriptingSystem.registry.VFS;\n }\n detachAllScripts() {\n if (this.enabled) {\n this.scriptingSystem.detachAllScripts();\n }\n }\n async attachScript(host, module) {\n return this.enabled ? await this.scriptingSystem.attachScript(host, module) : null;\n }\n detachScript(host, idOrInstance) {\n if (this.enabled) {\n this.scriptingSystem.detachScript(host, idOrInstance);\n }\n }\n update(deltaTime, elapsedTime) {\n if (this.enabled) {\n this.scriptingSystem.update(deltaTime, elapsedTime);\n }\n }\n}\n\nexport { RuntimeManager };\n//# sourceMappingURL=runtimemgr.js.map\n"],"names":[],"mappings":";;AAEA,MAAM,cAAc,CAAC;AACrB,IAAI,eAAe;AACnB,IAAI,OAAO;AACX,IAAI,WAAW,CAAC,GAAG,EAAE,WAAW,EAAE,UAAU,EAAE,OAAO,CAAC;AACtD,QAAQ,IAAI,CAAC,eAAe,GAAG,IAAI,eAAe,CAAC;AACnD,YAAY,GAAG;AACf,YAAY,WAAW;AACvB,YAAY;AACZ,SAAS,CAAC;AACV,QAAQ,IAAI,CAAC,OAAO,GAAG,OAAO,IAAI,IAAI;AACtC;AACA,IAAI,IAAI,GAAG,GAAG;AACd,QAAQ,OAAO,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,GAAG;AAChD;AACA,IAAI,gBAAgB,GAAG;AACvB,QAAQ,IAAI,IAAI,CAAC,OAAO,EAAE;AAC1B,YAAY,IAAI,CAAC,eAAe,CAAC,gBAAgB,EAAE;AACnD;AACA;AACA,IAAI,MAAM,YAAY,CAAC,IAAI,EAAE,MAAM,EAAE;AACrC,QAAQ,OAAO,IAAI,CAAC,OAAO,GAAG,MAAM,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,IAAI,EAAE,MAAM,CAAC,GAAG,IAAI;AAC1F;AACA,IAAI,YAAY,CAAC,IAAI,EAAE,YAAY,EAAE;AACrC,QAAQ,IAAI,IAAI,CAAC,OAAO,EAAE;AAC1B,YAAY,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,IAAI,EAAE,YAAY,CAAC;AACjE;AACA;AACA,IAAI,MAAM,CAAC,SAAS,EAAE,WAAW,EAAE;AACnC,QAAQ,IAAI,IAAI,CAAC,OAAO,EAAE;AAC1B,YAAY,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,SAAS,EAAE,WAAW,CAAC;AAC/D;AACA;AACA;;;;","x_google_ignoreList":[0]}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"runtimescript.js","sources":["../../../../../../node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js"],"sourcesContent":["class RuntimeScript {\n onCreated() {}\n onAttached(_host) {}\n onUpdate(_deltaTime, _elapsedTime) {}\n onDetached() {}\n onDestroy() {}\n}\n\nexport { RuntimeScript };\n//# sourceMappingURL=runtimescript.js.map\n"],"names":[],"mappings":"AAAA,MAAM,aAAa,CAAC;AACpB,IAAI,SAAS,GAAG;AAChB,IAAI,UAAU,CAAC,KAAK,EAAE;AACtB,IAAI,QAAQ,CAAC,UAAU,EAAE,YAAY,EAAE;AACvC,IAAI,UAAU,GAAG;AACjB,IAAI,SAAS,GAAG;AAChB;;;;","x_google_ignoreList":[0]}
|