@zephyr3d/scene 0.6.1 → 0.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (722) hide show
  1. package/dist/animation/animation.js +149 -27
  2. package/dist/animation/animation.js.map +1 -1
  3. package/dist/animation/animationset.js +173 -73
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/animationtrack.js +65 -10
  6. package/dist/animation/animationtrack.js.map +1 -1
  7. package/dist/animation/eulerrotationtrack.js +41 -20
  8. package/dist/animation/eulerrotationtrack.js.map +1 -1
  9. package/dist/animation/morphtarget.js +14 -38
  10. package/dist/animation/morphtarget.js.map +1 -1
  11. package/dist/animation/morphtrack.js +59 -22
  12. package/dist/animation/morphtrack.js.map +1 -1
  13. package/dist/animation/proptrack.js +190 -0
  14. package/dist/animation/proptrack.js.map +1 -0
  15. package/dist/animation/rotationtrack.js +29 -11
  16. package/dist/animation/rotationtrack.js.map +1 -1
  17. package/dist/animation/scaletrack.js +29 -11
  18. package/dist/animation/scaletrack.js.map +1 -1
  19. package/dist/animation/skeleton.js +241 -78
  20. package/dist/animation/skeleton.js.map +1 -1
  21. package/dist/animation/translationtrack.js +30 -11
  22. package/dist/animation/translationtrack.js.map +1 -1
  23. package/dist/app/api.js +43 -0
  24. package/dist/app/api.js.map +1 -0
  25. package/dist/app/app.js +153 -0
  26. package/dist/app/app.js.map +1 -0
  27. package/dist/app/engine.js +312 -0
  28. package/dist/app/engine.js.map +1 -0
  29. package/dist/app/inputmgr.js +351 -0
  30. package/dist/app/inputmgr.js.map +1 -0
  31. package/dist/app/runtimescript.js +62 -0
  32. package/dist/app/runtimescript.js.map +1 -0
  33. package/dist/app/scriptingsystem.js +220 -0
  34. package/dist/app/scriptingsystem.js.map +1 -0
  35. package/dist/app/scriptregistry.js +432 -0
  36. package/dist/app/scriptregistry.js.map +1 -0
  37. package/dist/asset/assetmanager.js +772 -291
  38. package/dist/asset/assetmanager.js.map +1 -1
  39. package/dist/asset/builtin.js +7 -43
  40. package/dist/asset/builtin.js.map +1 -1
  41. package/dist/asset/loaders/dds/dds.js +17 -93
  42. package/dist/asset/loaders/dds/dds.js.map +1 -1
  43. package/dist/asset/loaders/dds/dds_loader.js +8 -18
  44. package/dist/asset/loaders/dds/dds_loader.js.map +1 -1
  45. package/dist/asset/loaders/gltf/gltf_loader.js +36 -42
  46. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  47. package/dist/asset/loaders/gltf/helpers.js +27 -14
  48. package/dist/asset/loaders/gltf/helpers.js.map +1 -1
  49. package/dist/asset/loaders/hdr/hdr.js +17 -12
  50. package/dist/asset/loaders/hdr/hdr.js.map +1 -1
  51. package/dist/asset/loaders/image/tga_Loader.js +13 -16
  52. package/dist/asset/loaders/image/tga_Loader.js.map +1 -1
  53. package/dist/asset/loaders/image/webimage_loader.js +51 -50
  54. package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
  55. package/dist/asset/loaders/loader.js.map +1 -1
  56. package/dist/asset/model.js +158 -4
  57. package/dist/asset/model.js.map +1 -1
  58. package/dist/blitter/bilateralblur.js +0 -1
  59. package/dist/blitter/bilateralblur.js.map +1 -1
  60. package/dist/blitter/blitter.js +22 -23
  61. package/dist/blitter/blitter.js.map +1 -1
  62. package/dist/blitter/box.js.map +1 -1
  63. package/dist/blitter/copy.js.map +1 -1
  64. package/dist/blitter/gaussianblur.js +23 -23
  65. package/dist/blitter/gaussianblur.js.map +1 -1
  66. package/dist/camera/base.js +141 -34
  67. package/dist/camera/base.js.map +1 -1
  68. package/dist/camera/camera.js +653 -149
  69. package/dist/camera/camera.js.map +1 -1
  70. package/dist/camera/fps.js +2 -10
  71. package/dist/camera/fps.js.map +1 -1
  72. package/dist/camera/orbit.js +132 -59
  73. package/dist/camera/orbit.js.map +1 -1
  74. package/dist/camera/orthocamera.js +37 -12
  75. package/dist/camera/orthocamera.js.map +1 -1
  76. package/dist/camera/perspectivecamera.js +37 -20
  77. package/dist/camera/perspectivecamera.js.map +1 -1
  78. package/dist/index.d.ts +18268 -6982
  79. package/dist/index.js +49 -16
  80. package/dist/index.js.map +1 -1
  81. package/dist/material/blinn.js +5 -0
  82. package/dist/material/blinn.js.map +1 -1
  83. package/dist/material/grassmaterial.js +6 -1
  84. package/dist/material/grassmaterial.js.map +1 -1
  85. package/dist/material/lambert.js +6 -1
  86. package/dist/material/lambert.js.map +1 -1
  87. package/dist/material/material.js +346 -73
  88. package/dist/material/material.js.map +1 -1
  89. package/dist/material/meshmaterial.js +498 -156
  90. package/dist/material/meshmaterial.js.map +1 -1
  91. package/dist/material/mixins/albedocolor.js +5 -1
  92. package/dist/material/mixins/albedocolor.js.map +1 -1
  93. package/dist/material/mixins/foliage.js +3 -3
  94. package/dist/material/mixins/foliage.js.map +1 -1
  95. package/dist/material/mixins/lightmodel/blinnphong.js +18 -5
  96. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  97. package/dist/material/mixins/lightmodel/lambert.js +6 -6
  98. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  99. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +235 -0
  100. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -0
  101. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +52 -15
  102. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  103. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +27 -9
  104. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  105. package/dist/material/mixins/lit.js +16 -4
  106. package/dist/material/mixins/lit.js.map +1 -1
  107. package/dist/material/mixins/pbr/brdf.js +134 -0
  108. package/dist/material/mixins/pbr/brdf.js.map +1 -0
  109. package/dist/material/mixins/pbr/common.js +68 -85
  110. package/dist/material/mixins/pbr/common.js.map +1 -1
  111. package/dist/material/mixins/texture.js +98 -83
  112. package/dist/material/mixins/texture.js.map +1 -1
  113. package/dist/material/mixins/vertexcolor.js +6 -2
  114. package/dist/material/mixins/vertexcolor.js.map +1 -1
  115. package/dist/material/particle.js +272 -0
  116. package/dist/material/particle.js.map +1 -0
  117. package/dist/material/pbrblueprint.js +186 -0
  118. package/dist/material/pbrblueprint.js.map +1 -0
  119. package/dist/material/pbrmr.js +10 -0
  120. package/dist/material/pbrmr.js.map +1 -1
  121. package/dist/material/pbrsg.js +10 -0
  122. package/dist/material/pbrsg.js.map +1 -1
  123. package/dist/material/shader/helper.js +521 -287
  124. package/dist/material/shader/helper.js.map +1 -1
  125. package/dist/material/terrain-cm.js +607 -0
  126. package/dist/material/terrain-cm.js.map +1 -0
  127. package/dist/material/terrainmaterial.js +59 -54
  128. package/dist/material/terrainmaterial.js.map +1 -1
  129. package/dist/material/unlit.js +5 -0
  130. package/dist/material/unlit.js.map +1 -1
  131. package/dist/material/water.js +415 -0
  132. package/dist/material/water.js.map +1 -0
  133. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  134. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  135. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  136. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  137. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  138. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  139. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  140. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  141. package/dist/node_modules/es-module-lexer/dist/lexer.js +5 -0
  142. package/dist/node_modules/es-module-lexer/dist/lexer.js.map +1 -0
  143. package/dist/posteffect/bloom.js +39 -54
  144. package/dist/posteffect/bloom.js.map +1 -1
  145. package/dist/posteffect/compositor.js +95 -128
  146. package/dist/posteffect/compositor.js.map +1 -1
  147. package/dist/posteffect/fxaa.js +10 -18
  148. package/dist/posteffect/fxaa.js.map +1 -1
  149. package/dist/posteffect/grayscale.js +9 -17
  150. package/dist/posteffect/grayscale.js.map +1 -1
  151. package/dist/posteffect/motionblur.js +105 -0
  152. package/dist/posteffect/motionblur.js.map +1 -0
  153. package/dist/posteffect/posteffect.js +66 -35
  154. package/dist/posteffect/posteffect.js.map +1 -1
  155. package/dist/posteffect/sao.js +13 -21
  156. package/dist/posteffect/sao.js.map +1 -1
  157. package/dist/posteffect/ssr.js +60 -100
  158. package/dist/posteffect/ssr.js.map +1 -1
  159. package/dist/posteffect/taa.js +175 -0
  160. package/dist/posteffect/taa.js.map +1 -0
  161. package/dist/posteffect/tonemap.js +12 -20
  162. package/dist/posteffect/tonemap.js.map +1 -1
  163. package/dist/render/abuffer_oit.js +30 -19
  164. package/dist/render/abuffer_oit.js.map +1 -1
  165. package/dist/render/clipmap.js +429 -101
  166. package/dist/render/clipmap.js.map +1 -1
  167. package/dist/render/cluster_light.js +7 -5
  168. package/dist/render/cluster_light.js.map +1 -1
  169. package/dist/render/cull_visitor.js +43 -3
  170. package/dist/render/cull_visitor.js.map +1 -1
  171. package/dist/render/depthpass.js +14 -5
  172. package/dist/render/depthpass.js.map +1 -1
  173. package/dist/render/drawable_mixin.js +113 -40
  174. package/dist/render/drawable_mixin.js.map +1 -1
  175. package/dist/render/envlight.js +86 -141
  176. package/dist/render/envlight.js.map +1 -1
  177. package/dist/render/fbm_wavegenerator.js +234 -0
  178. package/dist/render/fbm_wavegenerator.js.map +1 -0
  179. package/dist/render/fft_wavegenerator.js +64 -50
  180. package/dist/render/fft_wavegenerator.js.map +1 -1
  181. package/dist/render/fullscreenquad.js +2 -2
  182. package/dist/render/fullscreenquad.js.map +1 -1
  183. package/dist/render/gerstner_wavegenerator.js +98 -48
  184. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  185. package/dist/render/globalbindgroup_allocator.js +4 -2
  186. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  187. package/dist/render/hzb.js +6 -3
  188. package/dist/render/hzb.js.map +1 -1
  189. package/dist/render/lightpass.js +19 -18
  190. package/dist/render/lightpass.js.map +1 -1
  191. package/dist/render/objectcolorpass.js +4 -4
  192. package/dist/render/objectcolorpass.js.map +1 -1
  193. package/dist/render/primitive.js +213 -104
  194. package/dist/render/primitive.js.map +1 -1
  195. package/dist/render/render_queue.js +40 -20
  196. package/dist/render/render_queue.js.map +1 -1
  197. package/dist/render/renderbundle_wrapper.js +65 -15
  198. package/dist/render/renderbundle_wrapper.js.map +1 -1
  199. package/dist/render/renderer.js +326 -185
  200. package/dist/render/renderer.js.map +1 -1
  201. package/dist/render/renderpass.js +20 -36
  202. package/dist/render/renderpass.js.map +1 -1
  203. package/dist/render/shadowmap_pass.js +3 -3
  204. package/dist/render/shadowmap_pass.js.map +1 -1
  205. package/dist/render/sky.js +864 -541
  206. package/dist/render/sky.js.map +1 -1
  207. package/dist/render/weightedblended_oit.js +13 -15
  208. package/dist/render/weightedblended_oit.js.map +1 -1
  209. package/dist/scene/batchgroup.js +18 -5
  210. package/dist/scene/batchgroup.js.map +1 -1
  211. package/dist/scene/environment.js +78 -48
  212. package/dist/scene/environment.js.map +1 -1
  213. package/dist/scene/graph_node.js +2 -3
  214. package/dist/scene/graph_node.js.map +1 -1
  215. package/dist/scene/light.js +28 -89
  216. package/dist/scene/light.js.map +1 -1
  217. package/dist/scene/mesh.js +218 -87
  218. package/dist/scene/mesh.js.map +1 -1
  219. package/dist/scene/octree.js +371 -162
  220. package/dist/scene/octree.js.map +1 -1
  221. package/dist/scene/particlesys.js +684 -0
  222. package/dist/scene/particlesys.js.map +1 -0
  223. package/dist/scene/raycast_visitor.js +34 -5
  224. package/dist/scene/raycast_visitor.js.map +1 -1
  225. package/dist/scene/scene.js +309 -85
  226. package/dist/scene/scene.js.map +1 -1
  227. package/dist/scene/scene_node.js +675 -102
  228. package/dist/scene/scene_node.js.map +1 -1
  229. package/dist/scene/terrain/grass.js +48 -49
  230. package/dist/scene/terrain/grass.js.map +1 -1
  231. package/dist/scene/terrain/heightfield.js +46 -44
  232. package/dist/scene/terrain/heightfield.js.map +1 -1
  233. package/dist/scene/terrain/patch.js +20 -29
  234. package/dist/scene/terrain/patch.js.map +1 -1
  235. package/dist/scene/terrain/quadtree.js +58 -27
  236. package/dist/scene/terrain/quadtree.js.map +1 -1
  237. package/dist/scene/terrain/terrain.js +31 -45
  238. package/dist/scene/terrain/terrain.js.map +1 -1
  239. package/dist/scene/terrain-cm/grass.js +603 -0
  240. package/dist/scene/terrain-cm/grass.js.map +1 -0
  241. package/dist/scene/terrain-cm/grassmaterial.js +160 -0
  242. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -0
  243. package/dist/scene/terrain-cm/terrain-cm.js +533 -0
  244. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -0
  245. package/dist/scene/water.js +378 -0
  246. package/dist/scene/water.js.map +1 -0
  247. package/dist/shaders/atmosphere.js +957 -0
  248. package/dist/shaders/atmosphere.js.map +1 -0
  249. package/dist/shaders/fog.js +116 -0
  250. package/dist/shaders/fog.js.map +1 -0
  251. package/dist/shaders/misc.js.map +1 -1
  252. package/dist/shaders/noise.js +217 -8
  253. package/dist/shaders/noise.js.map +1 -1
  254. package/dist/shaders/pbr.js.map +1 -1
  255. package/dist/shaders/shadow.js +8 -8
  256. package/dist/shaders/shadow.js.map +1 -1
  257. package/dist/shaders/ssr.js +87 -39
  258. package/dist/shaders/ssr.js.map +1 -1
  259. package/dist/shaders/temporal.js +216 -0
  260. package/dist/shaders/temporal.js.map +1 -0
  261. package/dist/shaders/water.js +42 -20
  262. package/dist/shaders/water.js.map +1 -1
  263. package/dist/shadow/esm.js +31 -13
  264. package/dist/shadow/esm.js.map +1 -1
  265. package/dist/shadow/pcf_opt.js +12 -13
  266. package/dist/shadow/pcf_opt.js.map +1 -1
  267. package/dist/shadow/pcf_pd.js +12 -13
  268. package/dist/shadow/pcf_pd.js.map +1 -1
  269. package/dist/shadow/shader.js +38 -0
  270. package/dist/shadow/shader.js.map +1 -0
  271. package/dist/shadow/shadow_impl.js.map +1 -1
  272. package/dist/shadow/shadowmapper.js +67 -26
  273. package/dist/shadow/shadowmapper.js.map +1 -1
  274. package/dist/shadow/ssm.js +15 -16
  275. package/dist/shadow/ssm.js.map +1 -1
  276. package/dist/shadow/vsm.js +33 -16
  277. package/dist/shadow/vsm.js.map +1 -1
  278. package/dist/shapes/box.js +181 -83
  279. package/dist/shapes/box.js.map +1 -1
  280. package/dist/shapes/cylinder.js +101 -43
  281. package/dist/shapes/cylinder.js.map +1 -1
  282. package/dist/shapes/plane.js +70 -29
  283. package/dist/shapes/plane.js.map +1 -1
  284. package/dist/shapes/shape.js +120 -17
  285. package/dist/shapes/shape.js.map +1 -1
  286. package/dist/shapes/sphere.js +78 -44
  287. package/dist/shapes/sphere.js.map +1 -1
  288. package/dist/shapes/tetrahedron.js +256 -0
  289. package/dist/shapes/tetrahedron.js.map +1 -0
  290. package/dist/shapes/torus.js +76 -55
  291. package/dist/shapes/torus.js.map +1 -1
  292. package/dist/src/animation/animation.js +127 -0
  293. package/dist/src/animation/animation.js.map +1 -0
  294. package/dist/src/animation/animationset.js +255 -0
  295. package/dist/src/animation/animationset.js.map +1 -0
  296. package/dist/src/animation/animationtrack.js +34 -0
  297. package/dist/src/animation/animationtrack.js.map +1 -0
  298. package/dist/src/animation/eulerrotationtrack.js +52 -0
  299. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  300. package/dist/src/animation/morphtarget.js +93 -0
  301. package/dist/src/animation/morphtarget.js.map +1 -0
  302. package/dist/src/animation/morphtrack.js +70 -0
  303. package/dist/src/animation/morphtrack.js.map +1 -0
  304. package/dist/src/animation/proptrack.js +161 -0
  305. package/dist/src/animation/proptrack.js.map +1 -0
  306. package/dist/src/animation/rotationtrack.js +51 -0
  307. package/dist/src/animation/rotationtrack.js.map +1 -0
  308. package/dist/src/animation/scaletrack.js +50 -0
  309. package/dist/src/animation/scaletrack.js.map +1 -0
  310. package/dist/src/animation/skeleton.js +204 -0
  311. package/dist/src/animation/skeleton.js.map +1 -0
  312. package/dist/src/animation/translationtrack.js +50 -0
  313. package/dist/src/animation/translationtrack.js.map +1 -0
  314. package/dist/{app.js → src/app/app.js} +18 -40
  315. package/dist/src/app/app.js.map +1 -0
  316. package/dist/{input → src/app}/inputmgr.js +41 -16
  317. package/dist/src/app/inputmgr.js.map +1 -0
  318. package/dist/src/asset/assetmanager.js +404 -0
  319. package/dist/src/asset/assetmanager.js.map +1 -0
  320. package/dist/src/asset/builtin.js +337 -0
  321. package/dist/src/asset/builtin.js.map +1 -0
  322. package/dist/src/asset/loaders/dds/dds.js +470 -0
  323. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  324. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  325. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  326. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  327. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  328. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  329. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  330. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  331. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  332. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  333. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  334. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  335. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  336. package/dist/src/asset/loaders/loader.js +45 -0
  337. package/dist/src/asset/loaders/loader.js.map +1 -0
  338. package/dist/src/asset/model.js +414 -0
  339. package/dist/src/asset/model.js.map +1 -0
  340. package/dist/{blitter/depthlimitedgaussion.js → src/blitter/bilateralblur.js} +1 -2
  341. package/dist/src/blitter/bilateralblur.js.map +1 -0
  342. package/dist/src/blitter/blitter.js +390 -0
  343. package/dist/src/blitter/blitter.js.map +1 -0
  344. package/dist/src/blitter/box.js +118 -0
  345. package/dist/src/blitter/box.js.map +1 -0
  346. package/dist/src/blitter/copy.js +22 -0
  347. package/dist/src/blitter/copy.js.map +1 -0
  348. package/dist/src/blitter/gaussianblur.js +228 -0
  349. package/dist/src/blitter/gaussianblur.js.map +1 -0
  350. package/dist/src/camera/base.js +92 -0
  351. package/dist/src/camera/base.js.map +1 -0
  352. package/dist/src/camera/camera.js +1005 -0
  353. package/dist/src/camera/camera.js.map +1 -0
  354. package/dist/src/camera/fps.js +238 -0
  355. package/dist/src/camera/fps.js.map +1 -0
  356. package/dist/src/camera/orbit.js +245 -0
  357. package/dist/src/camera/orbit.js.map +1 -0
  358. package/dist/src/camera/orthocamera.js +167 -0
  359. package/dist/src/camera/orthocamera.js.map +1 -0
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  699. package/dist/utility/textures/gradientnoise.js.map +1 -1
  700. package/dist/utility/textures/randomnoise.js +1 -0
  701. package/dist/utility/textures/randomnoise.js.map +1 -1
  702. package/dist/values.js +91 -4
  703. package/dist/values.js.map +1 -1
  704. package/package.json +29 -15
  705. package/dist/app.js.map +0 -1
  706. package/dist/blitter/depthlimitedgaussion.js.map +0 -1
  707. package/dist/input/inputmgr.js.map +0 -1
  708. package/dist/material/mixins/ggxlut.js.map +0 -1
  709. package/dist/posteffect/water.js +0 -508
  710. package/dist/posteffect/water.js.map +0 -1
  711. package/dist/render/oit.js +0 -16
  712. package/dist/render/oit.js.map +0 -1
  713. package/dist/render/scatteringlut.js +0 -634
  714. package/dist/render/scatteringlut.js.map +0 -1
  715. package/dist/render/watermesh.js +0 -193
  716. package/dist/render/watermesh.js.map +0 -1
  717. package/dist/render/wavegenerator.js +0 -8
  718. package/dist/render/wavegenerator.js.map +0 -1
  719. package/dist/scene/xform.js +0 -247
  720. package/dist/scene/xform.js.map +0 -1
  721. package/dist/utility/shprojection.js +0 -442
  722. package/dist/utility/shprojection.js.map +0 -1
@@ -1,9 +1,9 @@
1
1
  import { isFloatTextureFormat } from '@zephyr3d/device';
2
- import { AbstractPostEffect } from './posteffect.js';
2
+ import { AbstractPostEffect, PostEffectLayer } from './posteffect.js';
3
3
  import { decodeNormalizedFloatFromRGBA, encodeNormalizedFloatToRGBA } from '../shaders/misc.js';
4
4
  import { Vector2, Vector4, Matrix4x4 } from '@zephyr3d/base';
5
5
  import { BilateralBlurBlitter } from '../blitter/bilateralblur.js';
6
- import { copyTexture, fetchSampler } from '../utility/misc.js';
6
+ import { fetchSampler } from '../utility/misc.js';
7
7
 
8
8
  const NUM_SAMPLES = 7;
9
9
  const NUM_RINGS = 4;
@@ -44,13 +44,12 @@ class DepthLimitAOBlurBlitter extends BilateralBlurBlitter {
44
44
  * The Scalable Ambient Obscurance (SAO) post effect
45
45
  * @public
46
46
  */ class SAO extends AbstractPostEffect {
47
- static className = 'SAO';
48
47
  static _program = null;
49
48
  static _programPacked = null;
50
49
  static _renderState = null;
51
50
  static _renderStateBlend = null;
52
- _bindgroup;
53
- _bindgroupPacked;
51
+ static _bindgroup = null;
52
+ static _bindgroupPacked = null;
54
53
  _saoScale;
55
54
  _saoBias;
56
55
  _saoIntensity;
@@ -65,10 +64,8 @@ class DepthLimitAOBlurBlitter extends BilateralBlurBlitter {
65
64
  * Creates an instance of SAO post effect
66
65
  */ constructor(){
67
66
  super();
68
- this._bindgroup = null;
69
- this._bindgroupPacked = null;
70
67
  this._supported = true;
71
- this._opaque = true;
68
+ this._layer = PostEffectLayer.opaque;
72
69
  this._saoScale = 10;
73
70
  this._saoBias = 1;
74
71
  this._saoIntensity = 0.025;
@@ -144,7 +141,7 @@ class DepthLimitAOBlurBlitter extends BilateralBlurBlitter {
144
141
  const device = ctx.device;
145
142
  const viewport = device.getViewport();
146
143
  this._prepare(device, inputColorTexture);
147
- copyTexture(inputColorTexture, device.getFramebuffer(), fetchSampler('clamp_nearest_nomip'), null, 0, srgbOutput);
144
+ this.passThrough(ctx, inputColorTexture, srgbOutput);
148
145
  if (!this._supported) {
149
146
  return;
150
147
  }
@@ -159,7 +156,7 @@ class DepthLimitAOBlurBlitter extends BilateralBlurBlitter {
159
156
  fbao
160
157
  ], depth);
161
158
  device.clearFrameBuffer(packed ? new Vector4(0, 0, 0, 1) : new Vector4(1, 0, 0, 1), null, null);
162
- const bindgroup = packed ? this._bindgroupPacked : this._bindgroup;
159
+ const bindgroup = packed ? SAO._bindgroupPacked : SAO._bindgroup;
163
160
  bindgroup.setValue('flip', this.needFlip(device) ? 1 : 0);
164
161
  bindgroup.setTexture('depthTex', sceneDepthTexture);
165
162
  bindgroup.setValue('scale', this._saoScale);
@@ -200,7 +197,7 @@ class DepthLimitAOBlurBlitter extends BilateralBlurBlitter {
200
197
  const texCaps = device.getDeviceCaps().textureCaps;
201
198
  return device.type === 'webgl' || !texCaps.supportHalfFloatColorBuffer && !texCaps.supportFloatColorBuffer ? 'rgba8unorm' : texCaps.supportHalfFloatColorBuffer ? 'r16f' : 'r32f';
202
199
  }
203
- /** @internal */ _prepare(device, srcTexture) {
200
+ /** @internal */ _prepare(device, _srcTexture) {
204
201
  const fb = device.getFramebuffer();
205
202
  const isFloatFramebuffer = fb && isFloatTextureFormat(fb.getColorAttachments()[0].format);
206
203
  this._supported = !isFloatFramebuffer || device.getDeviceCaps().framebufferCaps.supportFloatBlending;
@@ -215,7 +212,7 @@ class DepthLimitAOBlurBlitter extends BilateralBlurBlitter {
215
212
  SAO._renderStateBlend.useBlendingState().enable(true).setBlendFuncRGB('zero', 'src-color').setBlendFuncAlpha('zero', 'one');
216
213
  }
217
214
  function createProgram(packed) {
218
- return device.buildRenderProgram({
215
+ const program = device.buildRenderProgram({
219
216
  vertex (pb) {
220
217
  this.flip = pb.int().uniform(0);
221
218
  this.$inputs.pos = pb.vec2().attrib('position');
@@ -312,22 +309,17 @@ class DepthLimitAOBlurBlitter extends BilateralBlurBlitter {
312
309
  });
313
310
  }
314
311
  });
312
+ program.name = packed ? '@SAO_Packed' : '@SAO';
313
+ return program;
315
314
  }
316
315
  if (!SAO._program) {
317
316
  SAO._program = createProgram(false);
318
317
  SAO._programPacked = createProgram(true);
319
- }
320
- if (!this._bindgroup) {
321
- this._bindgroup = device.createBindGroup(SAO._program.bindGroupLayouts[0]);
322
- this._bindgroupPacked = device.createBindGroup(SAO._programPacked.bindGroupLayouts[0]);
318
+ SAO._bindgroup = device.createBindGroup(SAO._program.bindGroupLayouts[0]);
319
+ SAO._bindgroupPacked = device.createBindGroup(SAO._programPacked.bindGroupLayouts[0]);
323
320
  }
324
321
  }
325
322
  }
326
- /** {@inheritDoc AbstractPostEffect.dispose} */ dispose() {
327
- super.dispose();
328
- this._bindgroup?.dispose();
329
- this._bindgroup = null;
330
- }
331
323
  }
332
324
 
333
325
  export { SAO };
@@ -1 +1 @@
1
- {"version":3,"file":"sao.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"sao.js","sources":["../../src/posteffect/sao.ts"],"sourcesContent":["import type {\r\n AbstractDevice,\r\n BindGroup,\r\n GPUProgram,\r\n PBInsideFunctionScope,\r\n PBShaderExp,\r\n RenderStateSet,\r\n Texture2D\r\n} from '@zephyr3d/device';\r\nimport { isFloatTextureFormat } from '@zephyr3d/device';\r\nimport { AbstractPostEffect, PostEffectLayer } from './posteffect';\r\nimport { decodeNormalizedFloatFromRGBA, encodeNormalizedFloatToRGBA } from '../shaders/misc';\r\nimport { Matrix4x4, Vector2, Vector4 } from '@zephyr3d/base';\r\nimport { BilateralBlurBlitter } from '../blitter/bilateralblur';\r\nimport type { BlitType } from '../blitter';\r\nimport type { DrawContext } from '../render';\r\nimport { fetchSampler } from '../utility/misc';\r\n\r\nconst NUM_SAMPLES = 7;\r\nconst NUM_RINGS = 4;\r\n\r\nclass DepthLimitAOBlurBlitter extends BilateralBlurBlitter {\r\n private _packed: boolean;\r\n constructor(finalPhase: boolean) {\r\n super(finalPhase);\r\n this._packed = false;\r\n }\r\n get packed(): boolean {\r\n return this._packed;\r\n }\r\n set packed(val: boolean) {\r\n if (this._packed !== !!val) {\r\n this._packed = !!val;\r\n this.invalidateHash();\r\n }\r\n }\r\n protected calcHash(): string {\r\n return `${this._packed}:${super.calcHash()}`;\r\n }\r\n readTexel(\r\n scope: PBInsideFunctionScope,\r\n type: BlitType,\r\n srcTex: PBShaderExp,\r\n srcUV: PBShaderExp,\r\n srcLayer: PBShaderExp,\r\n sampleType: 'float' | 'int' | 'uint' | 'depth'\r\n ): PBShaderExp {\r\n const pb = scope.$builder;\r\n const texel = super.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType);\r\n if (this._packed) {\r\n return pb.vec4(pb.vec3(decodeNormalizedFloatFromRGBA(scope, texel)), 1);\r\n } else {\r\n return pb.vec4(texel.rrr, 1);\r\n }\r\n }\r\n writeTexel(scope: PBInsideFunctionScope, type: BlitType, uv: PBShaderExp, texel: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n const outTexel = super.writeTexel(scope, type, uv, pb.vec4(texel.rrr, 1));\r\n return this._finalPhase || !this._packed\r\n ? pb.vec4(outTexel.rrr, 1)\r\n : encodeNormalizedFloatToRGBA(scope, outTexel.r);\r\n }\r\n}\r\n/**\r\n * The Scalable Ambient Obscurance (SAO) post effect\r\n * @public\r\n */\r\nexport class SAO extends AbstractPostEffect {\r\n private static _program: GPUProgram = null;\r\n private static _programPacked: GPUProgram = null;\r\n private static _renderState: RenderStateSet = null;\r\n private static _renderStateBlend: RenderStateSet = null;\r\n private static _bindgroup: BindGroup = null;\r\n private static _bindgroupPacked: BindGroup = null;\r\n private _saoScale: number;\r\n private _saoBias: number;\r\n private _saoIntensity: number;\r\n private _saoRadius: number;\r\n private _saoMinResolution: number;\r\n private readonly _saoRandomSeed: number;\r\n private _saoBlurDepthCutoff: number;\r\n private readonly _blitterH: DepthLimitAOBlurBlitter;\r\n private readonly _blitterV: DepthLimitAOBlurBlitter;\r\n private _supported: boolean;\r\n /**\r\n * Creates an instance of SAO post effect\r\n */\r\n constructor() {\r\n super();\r\n this._supported = true;\r\n this._layer = PostEffectLayer.opaque;\r\n this._saoScale = 10;\r\n this._saoBias = 1;\r\n this._saoIntensity = 0.025;\r\n this._saoRadius = 100;\r\n this._saoMinResolution = 0;\r\n this._saoRandomSeed = 0;\r\n this._saoBlurDepthCutoff = 2;\r\n this._blitterH = new DepthLimitAOBlurBlitter(false);\r\n this._blitterH.kernelRadius = 8;\r\n this._blitterH.stdDev = 10;\r\n this._blitterV = new DepthLimitAOBlurBlitter(true);\r\n this._blitterV.kernelRadius = 8;\r\n this._blitterV.stdDev = 10;\r\n }\r\n /** Scale value */\r\n get scale(): number {\r\n return this._saoScale;\r\n }\r\n set scale(val: number) {\r\n this._saoScale = val;\r\n }\r\n /** Bias value */\r\n get bias(): number {\r\n return this._saoBias;\r\n }\r\n set bias(val: number) {\r\n this._saoBias = val;\r\n }\r\n /** Radius value */\r\n get radius(): number {\r\n return this._saoRadius;\r\n }\r\n set radius(val: number) {\r\n this._saoRadius = val;\r\n }\r\n /** SAO intensity */\r\n get intensity(): number {\r\n return this._saoIntensity;\r\n }\r\n set intensity(val: number) {\r\n this._saoIntensity = val;\r\n }\r\n /** Minimum resolution */\r\n get minResolution(): number {\r\n return this._saoMinResolution;\r\n }\r\n set minResolution(val: number) {\r\n this._saoMinResolution = val;\r\n }\r\n /** Blur kernel size */\r\n get blurKernelSize(): number {\r\n return this._blitterH.kernelRadius;\r\n }\r\n set blurKernelSize(val: number) {\r\n val = Math.min(64, Math.max(0, val >> 0));\r\n this._blitterH.kernelRadius = val;\r\n this._blitterV.kernelRadius = val;\r\n }\r\n /** Gaussian blur stddev value */\r\n get blurStdDev(): number {\r\n return this._blitterH.stdDev;\r\n }\r\n set blurStdDev(val: number) {\r\n this._blitterH.stdDev = val;\r\n this._blitterV.stdDev = val;\r\n }\r\n /** Cutoff of depth limited blur */\r\n get blurDepthCutoff(): number {\r\n return this._saoBlurDepthCutoff;\r\n }\r\n set blurDepthCutoff(val: number) {\r\n this._saoBlurDepthCutoff = val;\r\n }\r\n /** {@inheritDoc AbstractPostEffect.requireLinearDepthTexture} */\r\n requireLinearDepthTexture(): boolean {\r\n return true;\r\n }\r\n /** {@inheritDoc AbstractPostEffect.requireDepthAttachment} */\r\n requireDepthAttachment(): boolean {\r\n return true;\r\n }\r\n /** {@inheritDoc AbstractPostEffect.apply} */\r\n apply(ctx: DrawContext, inputColorTexture: Texture2D, sceneDepthTexture: Texture2D, srgbOutput: boolean) {\r\n const device = ctx.device;\r\n const viewport = device.getViewport();\r\n this._prepare(device, inputColorTexture);\r\n this.passThrough(ctx, inputColorTexture, srgbOutput);\r\n if (!this._supported) {\r\n return;\r\n }\r\n const fmt = this._getIntermediateTextureFormat(device);\r\n const depth = device.getFramebuffer().getDepthAttachment() as Texture2D;\r\n\r\n const fbao = device.pool.fetchTemporalTexture2D(false, fmt, depth.width, depth.height, false);\r\n const fbblur = device.pool.fetchTemporalTexture2D(false, fmt, depth.width, depth.height, false);\r\n const packed = fbao.format === 'rgba8unorm';\r\n const cameraNearFar = new Vector2(ctx.camera.getNearPlane(), ctx.camera.getFarPlane());\r\n device.pushDeviceStates();\r\n device.setFramebuffer([fbao], depth);\r\n device.clearFrameBuffer(packed ? new Vector4(0, 0, 0, 1) : new Vector4(1, 0, 0, 1), null, null);\r\n const bindgroup = packed ? SAO._bindgroupPacked : SAO._bindgroup;\r\n bindgroup.setValue('flip', this.needFlip(device) ? 1 : 0);\r\n bindgroup.setTexture('depthTex', sceneDepthTexture);\r\n bindgroup.setValue('scale', this._saoScale);\r\n bindgroup.setValue('invProj', Matrix4x4.invert(ctx.camera.getProjectionMatrix()));\r\n bindgroup.setValue('bias', this._saoBias);\r\n bindgroup.setValue('cameraNearFar', cameraNearFar);\r\n bindgroup.setValue('intensity', this._saoIntensity);\r\n bindgroup.setValue('kernelRadius', this._saoRadius);\r\n bindgroup.setValue('minResolution', this._saoMinResolution);\r\n bindgroup.setValue('size', new Vector2(viewport.width, viewport.height));\r\n bindgroup.setValue('randomSeed', this._saoRandomSeed);\r\n device.setRenderStates(SAO._renderState);\r\n device.setProgram(packed ? SAO._programPacked : SAO._program);\r\n device.setBindGroup(0, bindgroup);\r\n this.drawFullscreenQuad(SAO._renderState);\r\n this._blitterH.size = new Vector2(inputColorTexture.width, inputColorTexture.height);\r\n this._blitterH.depthTex = sceneDepthTexture;\r\n this._blitterH.depthCutoff = this._saoBlurDepthCutoff;\r\n this._blitterH.sampler = fetchSampler('clamp_nearest_nomip');\r\n this._blitterH.cameraNearFar = cameraNearFar;\r\n this._blitterH.packed = packed;\r\n this._blitterH.renderStates = SAO._renderState;\r\n this._blitterV.size = new Vector2(inputColorTexture.width, inputColorTexture.height);\r\n this._blitterV.depthTex = sceneDepthTexture;\r\n this._blitterV.depthCutoff = this._saoBlurDepthCutoff;\r\n this._blitterV.sampler = fetchSampler('clamp_nearest_nomip');\r\n this._blitterV.cameraNearFar = cameraNearFar;\r\n this._blitterV.packed = packed;\r\n this._blitterV.srgbOut = srgbOutput;\r\n this._blitterV.renderStates = SAO._renderStateBlend;\r\n this._blitterH.blit(fbao, fbblur);\r\n device.popDeviceStates();\r\n this._blitterV.blit(fbblur, device.getFramebuffer());\r\n device.pool.releaseTexture(fbao);\r\n device.pool.releaseTexture(fbblur);\r\n }\r\n private _getIntermediateTextureFormat(device: AbstractDevice) {\r\n const texCaps = device.getDeviceCaps().textureCaps;\r\n return device.type === 'webgl' ||\r\n (!texCaps.supportHalfFloatColorBuffer && !texCaps.supportFloatColorBuffer)\r\n ? 'rgba8unorm'\r\n : texCaps.supportHalfFloatColorBuffer\r\n ? 'r16f'\r\n : 'r32f';\r\n }\r\n /** @internal */\r\n private _prepare(device: AbstractDevice, _srcTexture: Texture2D) {\r\n const fb = device.getFramebuffer();\r\n const isFloatFramebuffer = fb && isFloatTextureFormat(fb.getColorAttachments()[0].format);\r\n this._supported = !isFloatFramebuffer || device.getDeviceCaps().framebufferCaps.supportFloatBlending;\r\n if (this._supported) {\r\n if (!SAO._renderState) {\r\n SAO._renderState = device.createRenderStateSet();\r\n SAO._renderState.useDepthState().enableTest(true).enableWrite(false).setCompareFunc('gt');\r\n SAO._renderState.useRasterizerState().setCullMode('none');\r\n SAO._renderStateBlend = device.createRenderStateSet();\r\n SAO._renderStateBlend.useDepthState().enableTest(true).enableWrite(false).setCompareFunc('gt');\r\n SAO._renderStateBlend.useRasterizerState().setCullMode('none');\r\n SAO._renderStateBlend\r\n .useBlendingState()\r\n .enable(true)\r\n .setBlendFuncRGB('zero', 'src-color')\r\n .setBlendFuncAlpha('zero', 'one');\r\n }\r\n function createProgram(packed: boolean) {\r\n const program = device.buildRenderProgram({\r\n vertex(pb) {\r\n this.flip = pb.int().uniform(0);\r\n this.$inputs.pos = pb.vec2().attrib('position');\r\n this.$outputs.uv = pb.vec2();\r\n pb.main(function () {\r\n this.$builtins.position = pb.vec4(this.$inputs.pos, 1, 1);\r\n this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));\r\n this.$if(pb.notEqual(this.flip, 0), function () {\r\n this.$builtins.position.y = pb.neg(this.$builtins.position.y);\r\n });\r\n });\r\n },\r\n fragment(pb) {\r\n this.depthTex = pb.tex2D().sampleType('unfilterable-float').uniform(0);\r\n this.scale = pb.float().uniform(0);\r\n this.invProj = pb.mat4().uniform(0);\r\n this.cameraNearFar = pb.vec2().uniform(0);\r\n this.intensity = pb.float().uniform(0);\r\n this.bias = pb.float().uniform(0);\r\n this.kernelRadius = pb.float().uniform(0);\r\n this.minResolution = pb.float().uniform(0);\r\n this.size = pb.vec2().uniform(0);\r\n this.randomSeed = pb.float().uniform(0);\r\n this.$l.scaleDividedByCameraFar = pb.float();\r\n this.$l.minResolutionMultipliedByCameraFar = pb.float();\r\n pb.func('rand', [pb.vec2('uv')], function () {\r\n this.$l.a = 12.9898;\r\n this.$l.b = 78.233;\r\n this.$l.c = 43758.5453;\r\n this.$l.dt = pb.dot(this.uv, pb.vec2(this.a, this.b));\r\n this.$l.sn = pb.mod(this.dt, Math.PI);\r\n this.$return(pb.fract(pb.mul(pb.sin(this.sn), this.c)));\r\n });\r\n pb.func('getPositionVS', [pb.vec2('uv')], function () {\r\n this.$l.depthValue = pb.textureSample(this.depthTex, this.uv);\r\n if (device.type === 'webgl') {\r\n this.$l.linearDepth = decodeNormalizedFloatFromRGBA(this, this.depthValue);\r\n } else {\r\n this.$l.linearDepth = this.depthValue.r;\r\n }\r\n this.$l.nonLinearDepth = pb.div(\r\n pb.sub(pb.div(this.cameraNearFar.x, this.linearDepth), this.cameraNearFar.y),\r\n pb.sub(this.cameraNearFar.x, this.cameraNearFar.y)\r\n );\r\n this.$l.clipSpacePos = pb.vec4(\r\n pb.sub(pb.mul(this.uv, 2), pb.vec2(1)),\r\n pb.sub(pb.mul(this.nonLinearDepth, 2), 1),\r\n 1\r\n );\r\n // this.$l.clipSpacePos = pb.vec4(this.uv, this.nonLinearDepth, 1);\r\n this.$l.vPos = pb.mul(this.invProj, this.clipSpacePos);\r\n this.vPos = pb.div(this.vPos, this.vPos.w);\r\n this.$return(this.vPos.xyz);\r\n });\r\n pb.func(\r\n 'getOcclusion',\r\n [pb.vec3('centerPos'), pb.vec3('centerNormal'), pb.vec3('samplePos')],\r\n function () {\r\n this.$l.viewDelta = pb.sub(this.samplePos, this.centerPos);\r\n this.$l.viewDistance = pb.length(this.viewDelta);\r\n this.$l.scaledScreenDistance = pb.mul(this.scaleDividedByCameraFar, this.viewDistance);\r\n this.$return(\r\n pb.div(\r\n pb.max(\r\n 0,\r\n pb.sub(\r\n pb.div(\r\n pb.sub(\r\n pb.dot(this.centerNormal, this.viewDelta),\r\n this.minResolutionMultipliedByCameraFar\r\n ),\r\n this.scaledScreenDistance\r\n ),\r\n this.bias\r\n )\r\n ),\r\n pb.add(pb.mul(this.scaledScreenDistance, this.scaledScreenDistance), 1)\r\n )\r\n );\r\n }\r\n );\r\n pb.func('getAO', [pb.vec3('vPos')], function () {\r\n this.scaleDividedByCameraFar = pb.div(this.scale, this.cameraNearFar.y);\r\n this.minResolutionMultipliedByCameraFar = pb.mul(this.minResolution, this.cameraNearFar.y);\r\n this.$l.centerViewNormal = pb.normalize(pb.cross(pb.dpdx(this.vPos), pb.dpdy(this.vPos)));\r\n this.$l.angle = pb.mul(\r\n this.rand(pb.add(this.$inputs.uv, pb.vec2(this.randomSeed))),\r\n Math.PI * 2\r\n );\r\n this.$l.radius = pb.div(pb.vec2(pb.mul(this.kernelRadius, 1 / NUM_SAMPLES)), this.size);\r\n this.$l.radiusStep = this.radius;\r\n this.$l.occlusionSum = pb.float(0);\r\n this.$l.weightSum = pb.float(0);\r\n this.$for(pb.int('i'), 0, NUM_SAMPLES, function () {\r\n this.$l.sampleUV = pb.add(\r\n this.$inputs.uv,\r\n pb.mul(pb.vec2(pb.cos(this.angle), pb.sin(this.angle)), this.radius)\r\n );\r\n this.radius = pb.add(this.radius, this.radiusStep);\r\n this.angle = pb.add(this.angle, (Math.PI * NUM_RINGS) / NUM_SAMPLES);\r\n 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@@ -1,9 +1,23 @@
1
- import { AbstractPostEffect } from './posteffect.js';
1
+ import { AbstractPostEffect, PostEffectLayer } from './posteffect.js';
2
2
  import { linearToGamma } from '../shaders/misc.js';
3
- import { sampleLinearDepth, SSR_calcJitter, screenSpaceRayTracing_HiZ, screenSpaceRayTracing_Linear2D } from '../shaders/ssr.js';
3
+ import { SSR_calcJitter, screenSpaceRayTracing_HiZ, screenSpaceRayTracing_Linear2D } from '../shaders/ssr.js';
4
4
  import { Vector2, Vector4, Matrix4x4 } from '@zephyr3d/base';
5
5
  import { fetchSampler, copyTexture } from '../utility/misc.js';
6
6
  import { BilateralBlurBlitter } from '../blitter/bilateralblur.js';
7
+ import { ShaderHelper } from '../material/shader/helper.js';
8
+ import '../material/lambert.js';
9
+ import '../material/blinn.js';
10
+ import '../material/unlit.js';
11
+ import '../material/particle.js';
12
+ import '@zephyr3d/device';
13
+ import '../values.js';
14
+ import '../material/meshmaterial.js';
15
+ import '../material/grassmaterial.js';
16
+ import '../material/terrainmaterial.js';
17
+ import '../material/terrain-cm.js';
18
+ import '../material/pbrmr.js';
19
+ import '../material/pbrsg.js';
20
+ import '../material/pbrblueprint.js';
7
21
 
8
22
  /**
9
23
  * SSR post effect
@@ -13,60 +27,22 @@ import { BilateralBlurBlitter } from '../blitter/bilateralblur.js';
13
27
  *
14
28
  * @internal
15
29
  */ class SSR extends AbstractPostEffect {
16
- static className = 'SSR';
17
30
  static _programs = {};
18
31
  static _resolveProgram = {};
19
32
  static _combineProgram = undefined;
20
- static _renderStateZTestGreater = null;
21
- static _renderStateZTestEqual = null;
22
33
  static _blurBlitterH = null;
23
34
  static _blurBlitterV = null;
24
- static _weights = [
25
- 0.1847392078702266,
26
- 0.16595854345772326,
27
- 0.12031364177766891,
28
- 0.07038755277896766,
29
- 0.03322925565155569,
30
- 0.012657819729901945,
31
- 0.0038903040680094217,
32
- 0.0009646503390864025,
33
- 0.00019297087402915717,
34
- 0.000031139936308099136,
35
- 0.000004053309048174758,
36
- 4.255228059965837e-7,
37
- 3.602517634249573e-8,
38
- 2.4592560765896795e-9,
39
- 1.3534945386863618e-10,
40
- 0
41
- ];
42
- _roughnessTex;
43
- _normalTex;
44
35
  _bindgroups;
45
36
  _resolveBindGroup;
46
37
  _combineBindGroup;
47
- _debugFrameBuffer;
48
38
  /**
49
39
  * Creates an instance of SSR post effect
50
40
  */ constructor(){
51
41
  super();
52
- this._opaque = true;
42
+ this._layer = PostEffectLayer.opaque;
53
43
  this._bindgroups = {};
54
44
  this._resolveBindGroup = {};
55
45
  this._combineBindGroup = null;
56
- this._roughnessTex = null;
57
- this._debugFrameBuffer = {};
58
- }
59
- get roughnessTexture() {
60
- return this._roughnessTex;
61
- }
62
- set roughnessTexture(tex) {
63
- this._roughnessTex = tex;
64
- }
65
- get normalTexture() {
66
- return this._normalTex;
67
- }
68
- set normalTexture(tex) {
69
- this._normalTex = tex;
70
46
  }
71
47
  /** {@inheritDoc AbstractPostEffect.requireLinearDepthTexture} */ requireLinearDepthTexture() {
72
48
  return true;
@@ -102,13 +78,14 @@ import { BilateralBlurBlitter } from '../blitter/bilateralblur.js';
102
78
  const linearSampler = fetchSampler('clamp_linear');
103
79
  this._combineBindGroup.setTexture('colorTex', inputColorTexture, linearSampler);
104
80
  this._combineBindGroup.setTexture('reflectanceTex', reflectanceTex, linearSampler);
105
- this._combineBindGroup.setTexture('roughnessTex', this._roughnessTex, linearSampler);
81
+ this._combineBindGroup.setTexture('roughnessTex', ctx.SSRRoughnessTexture, linearSampler);
82
+ this._combineBindGroup.setValue('ssrMaxRoughness', ctx.camera.ssrMaxRoughness);
106
83
  this._combineBindGroup.setValue('targetSize', new Vector4(device.getDrawingBufferWidth(), device.getDrawingBufferHeight(), device.getDrawingBufferWidth(), device.getDrawingBufferHeight()));
107
84
  this._combineBindGroup.setValue('flip', this.needFlip(device) ? 1 : 0);
108
85
  this._combineBindGroup.setValue('srgbOut', srgbOut ? 1 : 0);
109
86
  device.setProgram(program);
110
87
  device.setBindGroup(0, this._combineBindGroup);
111
- this.drawFullscreenQuad(this._getZTestGreaterRenderState(ctx));
88
+ this.drawFullscreenQuad(AbstractPostEffect.getDefaultRenderState(ctx, 'gt'));
112
89
  }
113
90
  /** @internal */ resolve(ctx, inputColorTexture, sceneDepthTexture, intersectTexture) {
114
91
  const device = ctx.device;
@@ -127,9 +104,10 @@ import { BilateralBlurBlitter } from '../blitter/bilateralblur.js';
127
104
  const linearSampler = fetchSampler('clamp_linear');
128
105
  bindGroup.setTexture('colorTex', inputColorTexture, linearSampler);
129
106
  bindGroup.setTexture('intersectTex', intersectTexture, nearestSampler);
130
- bindGroup.setTexture('roughnessTex', this._roughnessTex, nearestSampler);
131
- bindGroup.setTexture('normalTex', this._normalTex, nearestSampler);
107
+ bindGroup.setTexture('roughnessTex', ctx.SSRRoughnessTexture, nearestSampler);
108
+ bindGroup.setTexture('normalTex', ctx.SSRNormalTexture, nearestSampler);
132
109
  bindGroup.setTexture('depthTex', sceneDepthTexture, nearestSampler);
110
+ bindGroup.setValue('ssrMaxRoughness', ctx.camera.ssrMaxRoughness);
133
111
  bindGroup.setValue('cameraNearFar', new Vector2(ctx.camera.getNearPlane(), ctx.camera.getFarPlane()));
134
112
  bindGroup.setValue('targetSize', new Vector4(device.getDrawingBufferWidth(), device.getDrawingBufferHeight(), sceneDepthTexture.width, sceneDepthTexture.height));
135
113
  bindGroup.setValue('invProjMatrix', Matrix4x4.invert(ctx.camera.getProjectionMatrix()));
@@ -142,7 +120,7 @@ import { BilateralBlurBlitter } from '../blitter/bilateralblur.js';
142
120
  bindGroup.setValue('flip', this.needFlip(device) ? 1 : 0);
143
121
  device.setProgram(program);
144
122
  device.setBindGroup(0, bindGroup);
145
- this.drawFullscreenQuad(this._getZTestGreaterRenderState(ctx));
123
+ this.drawFullscreenQuad(AbstractPostEffect.getDefaultRenderState(ctx, 'gt'));
146
124
  }
147
125
  /** @internal */ intersect(ctx, inputColorTexture, sceneDepthTexture, blur, srgbOut) {
148
126
  const device = ctx.device;
@@ -166,8 +144,8 @@ import { BilateralBlurBlitter } from '../blitter/bilateralblur.js';
166
144
  ctx.env.light.envLight.updateBindGroup(bindGroup);
167
145
  }
168
146
  }
169
- bindGroup.setTexture('roughnessTex', this._roughnessTex, nearestSampler);
170
- bindGroup.setTexture('normalTex', this._normalTex, nearestSampler);
147
+ bindGroup.setTexture('roughnessTex', ctx.SSRRoughnessTexture, nearestSampler);
148
+ bindGroup.setTexture('normalTex', ctx.SSRNormalTexture, nearestSampler);
171
149
  bindGroup.setTexture('depthTex', sceneDepthTexture, nearestSampler);
172
150
  bindGroup.setValue('cameraNearFar', new Vector2(ctx.camera.getNearPlane(), ctx.camera.getFarPlane()));
173
151
  bindGroup.setValue('cameraPos', ctx.camera.getWorldPosition());
@@ -189,29 +167,12 @@ import { BilateralBlurBlitter } from '../blitter/bilateralblur.js';
189
167
  bindGroup.setValue('srgbOut', srgbOut ? 1 : 0);
190
168
  device.setProgram(program);
191
169
  device.setBindGroup(0, bindGroup);
192
- this.drawFullscreenQuad(this._getZTestGreaterRenderState(ctx));
193
- }
194
- /** @internal */ debugTexture(tex, label) {
195
- let fb = this._debugFrameBuffer[label];
196
- if (!fb || fb.getWidth() !== tex.width || fb.getHeight() !== tex.height) {
197
- fb?.getColorAttachments()[0]?.dispose();
198
- fb?.dispose();
199
- fb = tex.device.createFrameBuffer([
200
- tex.device.createTexture2D(tex.format, tex.width, tex.height, {
201
- samplerOptions: {
202
- mipFilter: 'none'
203
- }
204
- })
205
- ], null);
206
- fb.getColorAttachments()[0].name = label ?? 'SSR_Debug';
207
- this._debugFrameBuffer[label] = fb;
208
- }
209
- copyTexture(tex, fb, fetchSampler('clamp_nearest_nomip'));
170
+ this.drawFullscreenQuad(AbstractPostEffect.getDefaultRenderState(ctx, 'gt'));
210
171
  }
211
172
  /** {@inheritDoc AbstractPostEffect.apply} */ apply(ctx, inputColorTexture, sceneDepthTexture, srgbOutput) {
212
173
  const device = ctx.device;
213
174
  device.pushDeviceStates();
214
- copyTexture(inputColorTexture, device.getFramebuffer(), fetchSampler('clamp_nearest_nomip'), this._getZTestEqualRenderState(ctx));
175
+ copyTexture(inputColorTexture, device.getFramebuffer(), fetchSampler('clamp_nearest_nomip'), AbstractPostEffect.getDefaultRenderState(ctx, 'eq'));
215
176
  const intersectFramebuffer = device.pool.fetchTemporalFramebuffer(false, inputColorTexture.width, inputColorTexture.height, 'rgba16f', ctx.depthTexture, false);
216
177
  const pingpongFramebuffer = [
217
178
  device.pool.fetchTemporalFramebuffer(false, inputColorTexture.width, inputColorTexture.height, 'rgba16f', ctx.depthTexture, false),
@@ -228,10 +189,10 @@ import { BilateralBlurBlitter } from '../blitter/bilateralblur.js';
228
189
  const stdDev = ctx.camera.ssrBlurStdDev;
229
190
  const depthCutoff = ctx.camera.ssrBlurDepthCutoff;
230
191
  const blitterH = SSR._blurBlitterH = SSR._blurBlitterH ?? new BilateralBlurBlitter(false);
231
- blitterH.renderStates = this._getZTestGreaterRenderState(ctx);
192
+ blitterH.renderStates = AbstractPostEffect.getDefaultRenderState(ctx, 'gt');
232
193
  this.blurPass(ctx, blitterH, intersectTex, 2, blurSizeScale, kernelRadius, stdDev, depthCutoff, pingpongFramebuffer[0], pingpongFramebuffer[1]);
233
194
  const blitterV = SSR._blurBlitterV = SSR._blurBlitterV ?? new BilateralBlurBlitter(true);
234
- blitterV.renderStates = this._getZTestGreaterRenderState(ctx);
195
+ blitterV.renderStates = AbstractPostEffect.getDefaultRenderState(ctx, 'gt');
235
196
  this.blurPass(ctx, blitterV, intersectTex, 2, blurSizeScale, kernelRadius, stdDev, depthCutoff, pingpongFramebuffer[1], pingpongFramebuffer[0]);
236
197
  }
237
198
  device.popDeviceStates();
@@ -240,24 +201,8 @@ import { BilateralBlurBlitter } from '../blitter/bilateralblur.js';
240
201
  device.pool.releaseFrameBuffer(pingpongFramebuffer[0]);
241
202
  device.pool.releaseFrameBuffer(pingpongFramebuffer[1]);
242
203
  }
243
- /** @internal */ _getZTestGreaterRenderState(ctx) {
244
- if (!SSR._renderStateZTestGreater) {
245
- SSR._renderStateZTestGreater = ctx.device.createRenderStateSet();
246
- SSR._renderStateZTestGreater.useRasterizerState().setCullMode('none');
247
- SSR._renderStateZTestGreater.useDepthState().enableTest(true).enableWrite(false).setCompareFunc('gt');
248
- }
249
- return SSR._renderStateZTestGreater;
250
- }
251
- /** @internal */ _getZTestEqualRenderState(ctx) {
252
- if (!SSR._renderStateZTestEqual) {
253
- SSR._renderStateZTestEqual = ctx.device.createRenderStateSet();
254
- SSR._renderStateZTestEqual.useRasterizerState().setCullMode('none');
255
- SSR._renderStateZTestEqual.useDepthState().enableTest(true).enableWrite(false).setCompareFunc('eq');
256
- }
257
- return SSR._renderStateZTestEqual;
258
- }
259
204
  /** @internal */ _createCombineProgrm(ctx) {
260
- return ctx.device.buildRenderProgram({
205
+ const program = ctx.device.buildRenderProgram({
261
206
  vertex (pb) {
262
207
  this.flip = pb.int().uniform(0);
263
208
  this.$inputs.pos = pb.vec2().attrib('position');
@@ -275,6 +220,7 @@ import { BilateralBlurBlitter } from '../blitter/bilateralblur.js';
275
220
  this.reflectanceTex = pb.tex2D().uniform(0);
276
221
  this.roughnessTex = pb.tex2D().uniform(0);
277
222
  this.targetSize = pb.vec4().uniform(0);
223
+ this.ssrMaxRoughness = pb.float().uniform(0);
278
224
  this.srgbOut = pb.int().uniform(0);
279
225
  this.$outputs.outColor = pb.vec4();
280
226
  pb.func('resolveSample', [
@@ -289,11 +235,15 @@ import { BilateralBlurBlitter } from '../blitter/bilateralblur.js';
289
235
  });
290
236
  pb.main(function() {
291
237
  this.$l.screenUV = pb.div(pb.vec2(this.$builtins.fragCoord.xy), this.targetSize.xy);
292
- this.$l.reflectance = pb.textureSampleLevel(this.reflectanceTex, this.screenUV, 0).rgb;
293
238
  this.$l.sceneColor = pb.textureSampleLevel(this.colorTex, this.screenUV, 0).rgb;
294
239
  this.$l.roughnessInfo = pb.textureSampleLevel(this.roughnessTex, this.screenUV, 0);
295
- this.combined = this.resolveSample(this.sceneColor, this.reflectance, this.roughnessInfo);
296
- this.$outputs.outColor = pb.vec4(this.combined, 1);
240
+ this.$l.combined = pb.vec3();
241
+ this.$if(pb.greaterThanEqual(this.roughnessInfo.a, this.ssrMaxRoughness), function() {
242
+ this.combined = this.sceneColor;
243
+ }).$else(function() {
244
+ this.$l.reflectance = pb.textureSampleLevel(this.reflectanceTex, this.screenUV, 0).rgb;
245
+ this.combined = this.resolveSample(this.sceneColor, this.reflectance, this.roughnessInfo);
246
+ });
297
247
  this.$if(pb.equal(this.srgbOut, 0), function() {
298
248
  this.$outputs.outColor = pb.vec4(this.combined, 1);
299
249
  }).$else(function() {
@@ -302,9 +252,11 @@ import { BilateralBlurBlitter } from '../blitter/bilateralblur.js';
302
252
  });
303
253
  }
304
254
  });
255
+ program.name = '@SSR_Combine';
256
+ return program;
305
257
  }
306
258
  /** @internal */ _createResolveProgram(ctx) {
307
- return ctx.device.buildRenderProgram({
259
+ const program = ctx.device.buildRenderProgram({
308
260
  vertex (pb) {
309
261
  this.flip = pb.int().uniform(0);
310
262
  this.$inputs.pos = pb.vec2().attrib('position');
@@ -331,6 +283,7 @@ import { BilateralBlurBlitter } from '../blitter/bilateralblur.js';
331
283
  this.viewMatrix = pb.mat4().uniform(0);
332
284
  this.invViewMatrix = pb.mat4().uniform(0);
333
285
  this.invProjMatrix = pb.mat4().uniform(0);
286
+ this.ssrMaxRoughness = pb.float().uniform(0);
334
287
  if (ctx.env.light.envLight) {
335
288
  this.envLightStrength = pb.float().uniform(0);
336
289
  ctx.env.light.envLight.initShaderBindings(pb);
@@ -340,7 +293,7 @@ import { BilateralBlurBlitter } from '../blitter/bilateralblur.js';
340
293
  pb.vec2('uv'),
341
294
  pb.mat4('mat')
342
295
  ], function() {
343
- this.$l.linearDepth = sampleLinearDepth(this, this.depthTex, this.uv, 0);
296
+ this.$l.linearDepth = ShaderHelper.sampleLinearDepth(this, this.depthTex, this.uv, 0);
344
297
  this.$l.nonLinearDepth = pb.div(pb.sub(pb.div(this.cameraNearFar.x, this.linearDepth), this.cameraNearFar.y), pb.sub(this.cameraNearFar.x, this.cameraNearFar.y));
345
298
  this.$l.clipSpacePos = pb.vec4(pb.sub(pb.mul(this.uv, 2), pb.vec2(1)), pb.sub(pb.mul(pb.clamp(this.nonLinearDepth, 0, 1), 2), 1), 1);
346
299
  this.$l.wPos = pb.mul(this.mat, this.clipSpacePos);
@@ -391,8 +344,11 @@ import { BilateralBlurBlitter } from '../blitter/bilateralblur.js';
391
344
  });
392
345
  pb.main(function() {
393
346
  this.$l.screenUV = pb.div(pb.vec2(this.$builtins.fragCoord.xy), this.targetSize.xy);
394
- this.$l.intersectSample = pb.textureSampleLevel(this.intersectTex, this.screenUV, 0);
395
347
  this.$l.roughnessInfo = pb.textureSampleLevel(this.roughnessTex, this.screenUV, 0);
348
+ this.$if(pb.greaterThanEqual(this.roughnessInfo.a, this.ssrMaxRoughness), function() {
349
+ pb.discard();
350
+ });
351
+ this.$l.intersectSample = pb.textureSampleLevel(this.intersectTex, this.screenUV, 0);
396
352
  this.$l.reflectance = pb.vec3();
397
353
  this.$if(pb.greaterThan(this.intersectSample.w, 0), function() {
398
354
  this.$l.indirectIntersectSample = pb.textureSampleLevel(this.intersectTex, this.intersectSample.xy, 0);
@@ -414,9 +370,11 @@ import { BilateralBlurBlitter } from '../blitter/bilateralblur.js';
414
370
  });
415
371
  }
416
372
  });
373
+ program.name = '@SSR_Resolve';
374
+ return program;
417
375
  }
418
376
  /** @internal */ _createIntersectProgram(ctx, blur) {
419
- return ctx.device.buildRenderProgram({
377
+ const program = ctx.device.buildRenderProgram({
420
378
  vertex (pb) {
421
379
  this.flip = pb.int().uniform(0);
422
380
  this.$inputs.pos = pb.vec2().attrib('position');
@@ -464,7 +422,7 @@ import { BilateralBlurBlitter } from '../blitter/bilateralblur.js';
464
422
  pb.vec2('uv'),
465
423
  pb.mat4('mat')
466
424
  ], function() {
467
- this.$l.linearDepth = sampleLinearDepth(this, this.depthTex, this.uv, 0);
425
+ this.$l.linearDepth = ShaderHelper.sampleLinearDepth(this, this.depthTex, this.uv, 0);
468
426
  this.$l.nonLinearDepth = pb.div(pb.sub(pb.div(this.cameraNearFar.x, this.linearDepth), this.cameraNearFar.y), pb.sub(this.cameraNearFar.x, this.cameraNearFar.y));
469
427
  this.$l.clipSpacePos = pb.vec4(pb.sub(pb.mul(this.uv, 2), pb.vec2(1)), pb.sub(pb.mul(pb.clamp(this.nonLinearDepth, 0, 1), 2), 1), 1);
470
428
  this.$l.wPos = pb.mul(this.mat, this.clipSpacePos);
@@ -472,13 +430,16 @@ import { BilateralBlurBlitter } from '../blitter/bilateralblur.js';
472
430
  });
473
431
  pb.main(function() {
474
432
  this.$l.screenUV = pb.div(pb.vec2(this.$builtins.fragCoord.xy), this.targetSize.xy);
433
+ this.$l.roughnessValue = pb.textureSampleLevel(this.roughnessTex, this.screenUV, 0);
434
+ this.$l.roughness = this.roughnessValue.a;
435
+ this.$if(pb.greaterThanEqual(this.roughness, this.ssrMaxRoughness), function() {
436
+ pb.discard();
437
+ });
475
438
  if (!blur) {
476
439
  this.$l.sceneColor = pb.textureSampleLevel(this.colorTex, this.screenUV, 0).rgb;
477
440
  }
478
- this.$l.roughnessValue = pb.textureSampleLevel(this.roughnessTex, this.screenUV, 0);
479
441
  this.$l.pos = this.getPosition(this.screenUV, this.invProjMatrix);
480
442
  this.$l.linearDepth = this.pos.w;
481
- this.$l.roughness = this.roughnessValue.a;
482
443
  this.$l.color = pb.vec3(0);
483
444
  this.$l.a = pb.float();
484
445
  this.$if(pb.greaterThanEqual(this.linearDepth, 1), function() {
@@ -492,10 +453,7 @@ import { BilateralBlurBlitter } from '../blitter/bilateralblur.js';
492
453
  this.$l.viewVec = pb.normalize(this.viewPos);
493
454
  this.$l.viewNormal = pb.mul(this.viewMatrix, pb.vec4(this.worldNormal, 0)).xyz;
494
455
  this.$l.reflectVec = pb.add(pb.reflect(this.viewVec, this.viewNormal), SSR_calcJitter(this, this.viewPos, this.roughness));
495
- this.$l.hitInfo = pb.vec4(0);
496
- this.$if(pb.lessThan(this.roughness, this.ssrMaxRoughness), function() {
497
- this.hitInfo = ctx.HiZTexture ? screenSpaceRayTracing_HiZ(this, this.viewPos, this.reflectVec, this.viewMatrix, this.projMatrix, this.invProjMatrix, this.cameraNearFar, this.depthMipLevels, this.ssrParams.y, this.ssrParams.z, this.targetSize, this.hizTex, this.normalTex) : screenSpaceRayTracing_Linear2D(this, this.viewPos, this.reflectVec, this.viewMatrix, this.projMatrix, this.invProjMatrix, this.cameraNearFar, this.ssrParams.x, this.ssrParams.y, this.ssrParams.z, this.ssrStride, this.targetSize, this.depthTex, this.normalTex, !!ctx.primaryCamera.ssrCalcThickness);
498
- });
456
+ this.$l.hitInfo = ctx.HiZTexture ? screenSpaceRayTracing_HiZ(this, this.viewPos, this.reflectVec, this.viewMatrix, this.projMatrix, this.invProjMatrix, this.cameraNearFar, this.depthMipLevels, this.ssrParams.y, this.ssrParams.z, this.targetSize, this.hizTex, this.normalTex) : screenSpaceRayTracing_Linear2D(this, this.viewPos, this.reflectVec, this.viewMatrix, this.projMatrix, this.invProjMatrix, this.cameraNearFar, this.ssrParams.x, this.ssrParams.y, this.ssrParams.z, this.ssrStride, this.targetSize, this.depthTex, this.normalTex, !!ctx.primaryCamera.ssrCalcThickness);
499
457
  if (blur) {
500
458
  this.blurRadius = pb.float(0);
501
459
  this.$if(pb.greaterThan(this.roughness, 0.001), function() {
@@ -529,6 +487,8 @@ import { BilateralBlurBlitter } from '../blitter/bilateralblur.js';
529
487
  });
530
488
  }
531
489
  });
490
+ program.name = blur ? '@SSR_Intersect_Blur' : '@SSR_Intersect';
491
+ return program;
532
492
  }
533
493
  }
534
494