@zephyr3d/scene 0.6.1 → 0.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (722) hide show
  1. package/dist/animation/animation.js +149 -27
  2. package/dist/animation/animation.js.map +1 -1
  3. package/dist/animation/animationset.js +173 -73
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/animationtrack.js +65 -10
  6. package/dist/animation/animationtrack.js.map +1 -1
  7. package/dist/animation/eulerrotationtrack.js +41 -20
  8. package/dist/animation/eulerrotationtrack.js.map +1 -1
  9. package/dist/animation/morphtarget.js +14 -38
  10. package/dist/animation/morphtarget.js.map +1 -1
  11. package/dist/animation/morphtrack.js +59 -22
  12. package/dist/animation/morphtrack.js.map +1 -1
  13. package/dist/animation/proptrack.js +190 -0
  14. package/dist/animation/proptrack.js.map +1 -0
  15. package/dist/animation/rotationtrack.js +29 -11
  16. package/dist/animation/rotationtrack.js.map +1 -1
  17. package/dist/animation/scaletrack.js +29 -11
  18. package/dist/animation/scaletrack.js.map +1 -1
  19. package/dist/animation/skeleton.js +241 -78
  20. package/dist/animation/skeleton.js.map +1 -1
  21. package/dist/animation/translationtrack.js +30 -11
  22. package/dist/animation/translationtrack.js.map +1 -1
  23. package/dist/app/api.js +43 -0
  24. package/dist/app/api.js.map +1 -0
  25. package/dist/app/app.js +153 -0
  26. package/dist/app/app.js.map +1 -0
  27. package/dist/app/engine.js +312 -0
  28. package/dist/app/engine.js.map +1 -0
  29. package/dist/app/inputmgr.js +351 -0
  30. package/dist/app/inputmgr.js.map +1 -0
  31. package/dist/app/runtimescript.js +62 -0
  32. package/dist/app/runtimescript.js.map +1 -0
  33. package/dist/app/scriptingsystem.js +220 -0
  34. package/dist/app/scriptingsystem.js.map +1 -0
  35. package/dist/app/scriptregistry.js +432 -0
  36. package/dist/app/scriptregistry.js.map +1 -0
  37. package/dist/asset/assetmanager.js +772 -291
  38. package/dist/asset/assetmanager.js.map +1 -1
  39. package/dist/asset/builtin.js +7 -43
  40. package/dist/asset/builtin.js.map +1 -1
  41. package/dist/asset/loaders/dds/dds.js +17 -93
  42. package/dist/asset/loaders/dds/dds.js.map +1 -1
  43. package/dist/asset/loaders/dds/dds_loader.js +8 -18
  44. package/dist/asset/loaders/dds/dds_loader.js.map +1 -1
  45. package/dist/asset/loaders/gltf/gltf_loader.js +36 -42
  46. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  47. package/dist/asset/loaders/gltf/helpers.js +27 -14
  48. package/dist/asset/loaders/gltf/helpers.js.map +1 -1
  49. package/dist/asset/loaders/hdr/hdr.js +17 -12
  50. package/dist/asset/loaders/hdr/hdr.js.map +1 -1
  51. package/dist/asset/loaders/image/tga_Loader.js +13 -16
  52. package/dist/asset/loaders/image/tga_Loader.js.map +1 -1
  53. package/dist/asset/loaders/image/webimage_loader.js +51 -50
  54. package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
  55. package/dist/asset/loaders/loader.js.map +1 -1
  56. package/dist/asset/model.js +158 -4
  57. package/dist/asset/model.js.map +1 -1
  58. package/dist/blitter/bilateralblur.js +0 -1
  59. package/dist/blitter/bilateralblur.js.map +1 -1
  60. package/dist/blitter/blitter.js +22 -23
  61. package/dist/blitter/blitter.js.map +1 -1
  62. package/dist/blitter/box.js.map +1 -1
  63. package/dist/blitter/copy.js.map +1 -1
  64. package/dist/blitter/gaussianblur.js +23 -23
  65. package/dist/blitter/gaussianblur.js.map +1 -1
  66. package/dist/camera/base.js +141 -34
  67. package/dist/camera/base.js.map +1 -1
  68. package/dist/camera/camera.js +653 -149
  69. package/dist/camera/camera.js.map +1 -1
  70. package/dist/camera/fps.js +2 -10
  71. package/dist/camera/fps.js.map +1 -1
  72. package/dist/camera/orbit.js +132 -59
  73. package/dist/camera/orbit.js.map +1 -1
  74. package/dist/camera/orthocamera.js +37 -12
  75. package/dist/camera/orthocamera.js.map +1 -1
  76. package/dist/camera/perspectivecamera.js +37 -20
  77. package/dist/camera/perspectivecamera.js.map +1 -1
  78. package/dist/index.d.ts +18268 -6982
  79. package/dist/index.js +49 -16
  80. package/dist/index.js.map +1 -1
  81. package/dist/material/blinn.js +5 -0
  82. package/dist/material/blinn.js.map +1 -1
  83. package/dist/material/grassmaterial.js +6 -1
  84. package/dist/material/grassmaterial.js.map +1 -1
  85. package/dist/material/lambert.js +6 -1
  86. package/dist/material/lambert.js.map +1 -1
  87. package/dist/material/material.js +346 -73
  88. package/dist/material/material.js.map +1 -1
  89. package/dist/material/meshmaterial.js +498 -156
  90. package/dist/material/meshmaterial.js.map +1 -1
  91. package/dist/material/mixins/albedocolor.js +5 -1
  92. package/dist/material/mixins/albedocolor.js.map +1 -1
  93. package/dist/material/mixins/foliage.js +3 -3
  94. package/dist/material/mixins/foliage.js.map +1 -1
  95. package/dist/material/mixins/lightmodel/blinnphong.js +18 -5
  96. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  97. package/dist/material/mixins/lightmodel/lambert.js +6 -6
  98. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  99. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +235 -0
  100. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -0
  101. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +52 -15
  102. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  103. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +27 -9
  104. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  105. package/dist/material/mixins/lit.js +16 -4
  106. package/dist/material/mixins/lit.js.map +1 -1
  107. package/dist/material/mixins/pbr/brdf.js +134 -0
  108. package/dist/material/mixins/pbr/brdf.js.map +1 -0
  109. package/dist/material/mixins/pbr/common.js +68 -85
  110. package/dist/material/mixins/pbr/common.js.map +1 -1
  111. package/dist/material/mixins/texture.js +98 -83
  112. package/dist/material/mixins/texture.js.map +1 -1
  113. package/dist/material/mixins/vertexcolor.js +6 -2
  114. package/dist/material/mixins/vertexcolor.js.map +1 -1
  115. package/dist/material/particle.js +272 -0
  116. package/dist/material/particle.js.map +1 -0
  117. package/dist/material/pbrblueprint.js +186 -0
  118. package/dist/material/pbrblueprint.js.map +1 -0
  119. package/dist/material/pbrmr.js +10 -0
  120. package/dist/material/pbrmr.js.map +1 -1
  121. package/dist/material/pbrsg.js +10 -0
  122. package/dist/material/pbrsg.js.map +1 -1
  123. package/dist/material/shader/helper.js +521 -287
  124. package/dist/material/shader/helper.js.map +1 -1
  125. package/dist/material/terrain-cm.js +607 -0
  126. package/dist/material/terrain-cm.js.map +1 -0
  127. package/dist/material/terrainmaterial.js +59 -54
  128. package/dist/material/terrainmaterial.js.map +1 -1
  129. package/dist/material/unlit.js +5 -0
  130. package/dist/material/unlit.js.map +1 -1
  131. package/dist/material/water.js +415 -0
  132. package/dist/material/water.js.map +1 -0
  133. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  134. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  135. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  136. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  137. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  138. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  139. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  140. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  141. package/dist/node_modules/es-module-lexer/dist/lexer.js +5 -0
  142. package/dist/node_modules/es-module-lexer/dist/lexer.js.map +1 -0
  143. package/dist/posteffect/bloom.js +39 -54
  144. package/dist/posteffect/bloom.js.map +1 -1
  145. package/dist/posteffect/compositor.js +95 -128
  146. package/dist/posteffect/compositor.js.map +1 -1
  147. package/dist/posteffect/fxaa.js +10 -18
  148. package/dist/posteffect/fxaa.js.map +1 -1
  149. package/dist/posteffect/grayscale.js +9 -17
  150. package/dist/posteffect/grayscale.js.map +1 -1
  151. package/dist/posteffect/motionblur.js +105 -0
  152. package/dist/posteffect/motionblur.js.map +1 -0
  153. package/dist/posteffect/posteffect.js +66 -35
  154. package/dist/posteffect/posteffect.js.map +1 -1
  155. package/dist/posteffect/sao.js +13 -21
  156. package/dist/posteffect/sao.js.map +1 -1
  157. package/dist/posteffect/ssr.js +60 -100
  158. package/dist/posteffect/ssr.js.map +1 -1
  159. package/dist/posteffect/taa.js +175 -0
  160. package/dist/posteffect/taa.js.map +1 -0
  161. package/dist/posteffect/tonemap.js +12 -20
  162. package/dist/posteffect/tonemap.js.map +1 -1
  163. package/dist/render/abuffer_oit.js +30 -19
  164. package/dist/render/abuffer_oit.js.map +1 -1
  165. package/dist/render/clipmap.js +429 -101
  166. package/dist/render/clipmap.js.map +1 -1
  167. package/dist/render/cluster_light.js +7 -5
  168. package/dist/render/cluster_light.js.map +1 -1
  169. package/dist/render/cull_visitor.js +43 -3
  170. package/dist/render/cull_visitor.js.map +1 -1
  171. package/dist/render/depthpass.js +14 -5
  172. package/dist/render/depthpass.js.map +1 -1
  173. package/dist/render/drawable_mixin.js +113 -40
  174. package/dist/render/drawable_mixin.js.map +1 -1
  175. package/dist/render/envlight.js +86 -141
  176. package/dist/render/envlight.js.map +1 -1
  177. package/dist/render/fbm_wavegenerator.js +234 -0
  178. package/dist/render/fbm_wavegenerator.js.map +1 -0
  179. package/dist/render/fft_wavegenerator.js +64 -50
  180. package/dist/render/fft_wavegenerator.js.map +1 -1
  181. package/dist/render/fullscreenquad.js +2 -2
  182. package/dist/render/fullscreenquad.js.map +1 -1
  183. package/dist/render/gerstner_wavegenerator.js +98 -48
  184. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  185. package/dist/render/globalbindgroup_allocator.js +4 -2
  186. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  187. package/dist/render/hzb.js +6 -3
  188. package/dist/render/hzb.js.map +1 -1
  189. package/dist/render/lightpass.js +19 -18
  190. package/dist/render/lightpass.js.map +1 -1
  191. package/dist/render/objectcolorpass.js +4 -4
  192. package/dist/render/objectcolorpass.js.map +1 -1
  193. package/dist/render/primitive.js +213 -104
  194. package/dist/render/primitive.js.map +1 -1
  195. package/dist/render/render_queue.js +40 -20
  196. package/dist/render/render_queue.js.map +1 -1
  197. package/dist/render/renderbundle_wrapper.js +65 -15
  198. package/dist/render/renderbundle_wrapper.js.map +1 -1
  199. package/dist/render/renderer.js +326 -185
  200. package/dist/render/renderer.js.map +1 -1
  201. package/dist/render/renderpass.js +20 -36
  202. package/dist/render/renderpass.js.map +1 -1
  203. package/dist/render/shadowmap_pass.js +3 -3
  204. package/dist/render/shadowmap_pass.js.map +1 -1
  205. package/dist/render/sky.js +864 -541
  206. package/dist/render/sky.js.map +1 -1
  207. package/dist/render/weightedblended_oit.js +13 -15
  208. package/dist/render/weightedblended_oit.js.map +1 -1
  209. package/dist/scene/batchgroup.js +18 -5
  210. package/dist/scene/batchgroup.js.map +1 -1
  211. package/dist/scene/environment.js +78 -48
  212. package/dist/scene/environment.js.map +1 -1
  213. package/dist/scene/graph_node.js +2 -3
  214. package/dist/scene/graph_node.js.map +1 -1
  215. package/dist/scene/light.js +28 -89
  216. package/dist/scene/light.js.map +1 -1
  217. package/dist/scene/mesh.js +218 -87
  218. package/dist/scene/mesh.js.map +1 -1
  219. package/dist/scene/octree.js +371 -162
  220. package/dist/scene/octree.js.map +1 -1
  221. package/dist/scene/particlesys.js +684 -0
  222. package/dist/scene/particlesys.js.map +1 -0
  223. package/dist/scene/raycast_visitor.js +34 -5
  224. package/dist/scene/raycast_visitor.js.map +1 -1
  225. package/dist/scene/scene.js +309 -85
  226. package/dist/scene/scene.js.map +1 -1
  227. package/dist/scene/scene_node.js +675 -102
  228. package/dist/scene/scene_node.js.map +1 -1
  229. package/dist/scene/terrain/grass.js +48 -49
  230. package/dist/scene/terrain/grass.js.map +1 -1
  231. package/dist/scene/terrain/heightfield.js +46 -44
  232. package/dist/scene/terrain/heightfield.js.map +1 -1
  233. package/dist/scene/terrain/patch.js +20 -29
  234. package/dist/scene/terrain/patch.js.map +1 -1
  235. package/dist/scene/terrain/quadtree.js +58 -27
  236. package/dist/scene/terrain/quadtree.js.map +1 -1
  237. package/dist/scene/terrain/terrain.js +31 -45
  238. package/dist/scene/terrain/terrain.js.map +1 -1
  239. package/dist/scene/terrain-cm/grass.js +603 -0
  240. package/dist/scene/terrain-cm/grass.js.map +1 -0
  241. package/dist/scene/terrain-cm/grassmaterial.js +160 -0
  242. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -0
  243. package/dist/scene/terrain-cm/terrain-cm.js +533 -0
  244. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -0
  245. package/dist/scene/water.js +378 -0
  246. package/dist/scene/water.js.map +1 -0
  247. package/dist/shaders/atmosphere.js +957 -0
  248. package/dist/shaders/atmosphere.js.map +1 -0
  249. package/dist/shaders/fog.js +116 -0
  250. package/dist/shaders/fog.js.map +1 -0
  251. package/dist/shaders/misc.js.map +1 -1
  252. package/dist/shaders/noise.js +217 -8
  253. package/dist/shaders/noise.js.map +1 -1
  254. package/dist/shaders/pbr.js.map +1 -1
  255. package/dist/shaders/shadow.js +8 -8
  256. package/dist/shaders/shadow.js.map +1 -1
  257. package/dist/shaders/ssr.js +87 -39
  258. package/dist/shaders/ssr.js.map +1 -1
  259. package/dist/shaders/temporal.js +216 -0
  260. package/dist/shaders/temporal.js.map +1 -0
  261. package/dist/shaders/water.js +42 -20
  262. package/dist/shaders/water.js.map +1 -1
  263. package/dist/shadow/esm.js +31 -13
  264. package/dist/shadow/esm.js.map +1 -1
  265. package/dist/shadow/pcf_opt.js +12 -13
  266. package/dist/shadow/pcf_opt.js.map +1 -1
  267. package/dist/shadow/pcf_pd.js +12 -13
  268. package/dist/shadow/pcf_pd.js.map +1 -1
  269. package/dist/shadow/shader.js +38 -0
  270. package/dist/shadow/shader.js.map +1 -0
  271. package/dist/shadow/shadow_impl.js.map +1 -1
  272. package/dist/shadow/shadowmapper.js +67 -26
  273. package/dist/shadow/shadowmapper.js.map +1 -1
  274. package/dist/shadow/ssm.js +15 -16
  275. package/dist/shadow/ssm.js.map +1 -1
  276. package/dist/shadow/vsm.js +33 -16
  277. package/dist/shadow/vsm.js.map +1 -1
  278. package/dist/shapes/box.js +181 -83
  279. package/dist/shapes/box.js.map +1 -1
  280. package/dist/shapes/cylinder.js +101 -43
  281. package/dist/shapes/cylinder.js.map +1 -1
  282. package/dist/shapes/plane.js +70 -29
  283. package/dist/shapes/plane.js.map +1 -1
  284. package/dist/shapes/shape.js +120 -17
  285. package/dist/shapes/shape.js.map +1 -1
  286. package/dist/shapes/sphere.js +78 -44
  287. package/dist/shapes/sphere.js.map +1 -1
  288. package/dist/shapes/tetrahedron.js +256 -0
  289. package/dist/shapes/tetrahedron.js.map +1 -0
  290. package/dist/shapes/torus.js +76 -55
  291. package/dist/shapes/torus.js.map +1 -1
  292. package/dist/src/animation/animation.js +127 -0
  293. package/dist/src/animation/animation.js.map +1 -0
  294. package/dist/src/animation/animationset.js +255 -0
  295. package/dist/src/animation/animationset.js.map +1 -0
  296. package/dist/src/animation/animationtrack.js +34 -0
  297. package/dist/src/animation/animationtrack.js.map +1 -0
  298. package/dist/src/animation/eulerrotationtrack.js +52 -0
  299. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  300. package/dist/src/animation/morphtarget.js +93 -0
  301. package/dist/src/animation/morphtarget.js.map +1 -0
  302. package/dist/src/animation/morphtrack.js +70 -0
  303. package/dist/src/animation/morphtrack.js.map +1 -0
  304. package/dist/src/animation/proptrack.js +161 -0
  305. package/dist/src/animation/proptrack.js.map +1 -0
  306. package/dist/src/animation/rotationtrack.js +51 -0
  307. package/dist/src/animation/rotationtrack.js.map +1 -0
  308. package/dist/src/animation/scaletrack.js +50 -0
  309. package/dist/src/animation/scaletrack.js.map +1 -0
  310. package/dist/src/animation/skeleton.js +204 -0
  311. package/dist/src/animation/skeleton.js.map +1 -0
  312. package/dist/src/animation/translationtrack.js +50 -0
  313. package/dist/src/animation/translationtrack.js.map +1 -0
  314. package/dist/{app.js → src/app/app.js} +18 -40
  315. package/dist/src/app/app.js.map +1 -0
  316. package/dist/{input → src/app}/inputmgr.js +41 -16
  317. package/dist/src/app/inputmgr.js.map +1 -0
  318. package/dist/src/asset/assetmanager.js +404 -0
  319. package/dist/src/asset/assetmanager.js.map +1 -0
  320. package/dist/src/asset/builtin.js +337 -0
  321. package/dist/src/asset/builtin.js.map +1 -0
  322. package/dist/src/asset/loaders/dds/dds.js +470 -0
  323. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  324. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  325. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  326. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  327. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  328. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  329. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  330. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  331. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  332. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  333. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  334. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  335. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  336. package/dist/src/asset/loaders/loader.js +45 -0
  337. package/dist/src/asset/loaders/loader.js.map +1 -0
  338. package/dist/src/asset/model.js +414 -0
  339. package/dist/src/asset/model.js.map +1 -0
  340. package/dist/{blitter/depthlimitedgaussion.js → src/blitter/bilateralblur.js} +1 -2
  341. package/dist/src/blitter/bilateralblur.js.map +1 -0
  342. package/dist/src/blitter/blitter.js +390 -0
  343. package/dist/src/blitter/blitter.js.map +1 -0
  344. package/dist/src/blitter/box.js +118 -0
  345. package/dist/src/blitter/box.js.map +1 -0
  346. package/dist/src/blitter/copy.js +22 -0
  347. package/dist/src/blitter/copy.js.map +1 -0
  348. package/dist/src/blitter/gaussianblur.js +228 -0
  349. package/dist/src/blitter/gaussianblur.js.map +1 -0
  350. package/dist/src/camera/base.js +92 -0
  351. package/dist/src/camera/base.js.map +1 -0
  352. package/dist/src/camera/camera.js +1005 -0
  353. package/dist/src/camera/camera.js.map +1 -0
  354. package/dist/src/camera/fps.js +238 -0
  355. package/dist/src/camera/fps.js.map +1 -0
  356. package/dist/src/camera/orbit.js +245 -0
  357. package/dist/src/camera/orbit.js.map +1 -0
  358. package/dist/src/camera/orthocamera.js +167 -0
  359. package/dist/src/camera/orthocamera.js.map +1 -0
  360. package/dist/src/camera/perspectivecamera.js +141 -0
  361. package/dist/src/camera/perspectivecamera.js.map +1 -0
  362. package/dist/src/index.js +120 -0
  363. package/dist/src/index.js.map +1 -0
  364. package/dist/src/material/blinn.js +81 -0
  365. package/dist/src/material/blinn.js.map +1 -0
  366. package/dist/src/material/grassmaterial.js +113 -0
  367. package/dist/src/material/grassmaterial.js.map +1 -0
  368. package/dist/src/material/lambert.js +92 -0
  369. package/dist/src/material/lambert.js.map +1 -0
  370. package/dist/src/material/material.js +301 -0
  371. package/dist/src/material/material.js.map +1 -0
  372. package/dist/src/material/meshmaterial.js +704 -0
  373. package/dist/src/material/meshmaterial.js.map +1 -0
  374. package/dist/src/material/mixins/albedocolor.js +76 -0
  375. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  376. package/dist/src/material/mixins/foliage.js +47 -0
  377. package/dist/src/material/mixins/foliage.js.map +1 -0
  378. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  379. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  380. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  381. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  382. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  383. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  384. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  385. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  386. package/dist/src/material/mixins/lit.js +476 -0
  387. package/dist/src/material/mixins/lit.js.map +1 -0
  388. package/dist/src/material/mixins/pbr/common.js +918 -0
  389. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  390. package/dist/src/material/mixins/texture.js +172 -0
  391. package/dist/src/material/mixins/texture.js.map +1 -0
  392. package/dist/src/material/mixins/vertexcolor.js +56 -0
  393. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  394. package/dist/src/material/particle.js +178 -0
  395. package/dist/src/material/particle.js.map +1 -0
  396. package/dist/src/material/pbrmr.js +97 -0
  397. package/dist/src/material/pbrmr.js.map +1 -0
  398. package/dist/src/material/pbrsg.js +97 -0
  399. package/dist/src/material/pbrsg.js.map +1 -0
  400. package/dist/src/material/shader/helper.js +1209 -0
  401. package/dist/src/material/shader/helper.js.map +1 -0
  402. package/dist/src/material/terrain-cm.js +606 -0
  403. package/dist/src/material/terrain-cm.js.map +1 -0
  404. package/dist/src/material/terrainmaterial.js +375 -0
  405. package/dist/src/material/terrainmaterial.js.map +1 -0
  406. package/dist/src/material/unlit.js +41 -0
  407. package/dist/src/material/unlit.js.map +1 -0
  408. package/dist/src/material/water.js +417 -0
  409. package/dist/src/material/water.js.map +1 -0
  410. package/dist/src/posteffect/bloom.js +361 -0
  411. package/dist/src/posteffect/bloom.js.map +1 -0
  412. package/dist/src/posteffect/compositor.js +226 -0
  413. package/dist/src/posteffect/compositor.js.map +1 -0
  414. package/dist/src/posteffect/fxaa.js +273 -0
  415. package/dist/src/posteffect/fxaa.js.map +1 -0
  416. package/dist/src/posteffect/grayscale.js +69 -0
  417. package/dist/src/posteffect/grayscale.js.map +1 -0
  418. package/dist/src/posteffect/motionblur.js +96 -0
  419. package/dist/src/posteffect/motionblur.js.map +1 -0
  420. package/dist/src/posteffect/posteffect.js +126 -0
  421. package/dist/src/posteffect/posteffect.js.map +1 -0
  422. package/dist/src/posteffect/sao.js +324 -0
  423. package/dist/src/posteffect/sao.js.map +1 -0
  424. package/dist/src/posteffect/ssr.js +489 -0
  425. package/dist/src/posteffect/ssr.js.map +1 -0
  426. package/dist/src/posteffect/taa.js +172 -0
  427. package/dist/src/posteffect/taa.js.map +1 -0
  428. package/dist/src/posteffect/tonemap.js +94 -0
  429. package/dist/src/posteffect/tonemap.js.map +1 -0
  430. package/dist/src/render/abuffer_oit.js +361 -0
  431. package/dist/src/render/abuffer_oit.js.map +1 -0
  432. package/dist/src/render/clipmap.js +851 -0
  433. package/dist/src/render/clipmap.js.map +1 -0
  434. package/dist/src/render/cluster_light.js +333 -0
  435. package/dist/src/render/cluster_light.js.map +1 -0
  436. package/dist/src/render/cull_visitor.js +187 -0
  437. package/dist/src/render/cull_visitor.js.map +1 -0
  438. package/dist/src/render/depthpass.js +68 -0
  439. package/dist/src/render/depthpass.js.map +1 -0
  440. package/dist/src/render/drawable_mixin.js +227 -0
  441. package/dist/src/render/drawable_mixin.js.map +1 -0
  442. package/dist/src/render/envlight.js +463 -0
  443. package/dist/src/render/envlight.js.map +1 -0
  444. package/dist/src/render/fbm_wavegenerator.js +251 -0
  445. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  446. package/dist/src/render/fft_wavegenerator.js +1006 -0
  447. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  448. package/dist/src/render/fullscreenquad.js +38 -0
  449. package/dist/src/render/fullscreenquad.js.map +1 -0
  450. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  451. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  452. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  453. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  454. package/dist/src/render/hzb.js +273 -0
  455. package/dist/src/render/hzb.js.map +1 -0
  456. package/dist/src/render/lightpass.js +172 -0
  457. package/dist/src/render/lightpass.js.map +1 -0
  458. package/dist/src/render/objectcolorpass.js +51 -0
  459. package/dist/src/render/objectcolorpass.js.map +1 -0
  460. package/dist/src/render/primitive.js +364 -0
  461. package/dist/src/render/primitive.js.map +1 -0
  462. package/dist/src/render/render_queue.js +467 -0
  463. package/dist/src/render/render_queue.js.map +1 -0
  464. package/dist/src/render/renderbundle_wrapper.js +152 -0
  465. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  466. package/dist/src/render/renderer.js +455 -0
  467. package/dist/src/render/renderer.js.map +1 -0
  468. package/dist/src/render/renderpass.js +200 -0
  469. package/dist/src/render/renderpass.js.map +1 -0
  470. package/dist/src/render/shadowmap_pass.js +56 -0
  471. package/dist/src/render/shadowmap_pass.js.map +1 -0
  472. package/dist/src/render/sky.js +1103 -0
  473. package/dist/src/render/sky.js.map +1 -0
  474. package/dist/src/render/weightedblended_oit.js +168 -0
  475. package/dist/src/render/weightedblended_oit.js.map +1 -0
  476. package/dist/src/scene/batchgroup.js +162 -0
  477. package/dist/src/scene/batchgroup.js.map +1 -0
  478. package/dist/src/scene/environment.js +209 -0
  479. package/dist/src/scene/environment.js.map +1 -0
  480. package/dist/src/scene/graph_node.js +72 -0
  481. package/dist/src/scene/graph_node.js.map +1 -0
  482. package/dist/src/scene/light.js +416 -0
  483. package/dist/src/scene/light.js.map +1 -0
  484. package/dist/src/scene/mesh.js +341 -0
  485. package/dist/src/scene/mesh.js.map +1 -0
  486. package/dist/src/scene/octree.js +649 -0
  487. package/dist/src/scene/octree.js.map +1 -0
  488. package/dist/src/scene/particlesys.js +738 -0
  489. package/dist/src/scene/particlesys.js.map +1 -0
  490. package/dist/src/scene/raycast_visitor.js +103 -0
  491. package/dist/src/scene/raycast_visitor.js.map +1 -0
  492. package/dist/src/scene/scene.js +284 -0
  493. package/dist/src/scene/scene.js.map +1 -0
  494. package/dist/src/scene/scene_node.js +732 -0
  495. package/dist/src/scene/scene_node.js.map +1 -0
  496. package/dist/src/scene/terrain/grass.js +278 -0
  497. package/dist/src/scene/terrain/grass.js.map +1 -0
  498. package/dist/src/scene/terrain/heightfield.js +475 -0
  499. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  500. package/dist/src/scene/terrain/patch.js +530 -0
  501. package/dist/src/scene/terrain/patch.js.map +1 -0
  502. package/dist/src/scene/terrain/quadtree.js +461 -0
  503. package/dist/src/scene/terrain/quadtree.js.map +1 -0
  504. package/dist/src/scene/terrain/terrain.js +246 -0
  505. package/dist/src/scene/terrain/terrain.js.map +1 -0
  506. package/dist/src/scene/terrain-cm/grass.js +594 -0
  507. package/dist/src/scene/terrain-cm/grass.js.map +1 -0
  508. package/dist/src/scene/terrain-cm/grassmaterial.js +159 -0
  509. package/dist/src/scene/terrain-cm/grassmaterial.js.map +1 -0
  510. package/dist/src/scene/terrain-cm/terrain-cm.js +538 -0
  511. package/dist/src/scene/terrain-cm/terrain-cm.js.map +1 -0
  512. package/dist/src/scene/water.js +374 -0
  513. package/dist/src/scene/water.js.map +1 -0
  514. package/dist/src/shaders/atmosphere.js +957 -0
  515. package/dist/src/shaders/atmosphere.js.map +1 -0
  516. package/dist/src/shaders/fog.js +112 -0
  517. package/dist/src/shaders/fog.js.map +1 -0
  518. package/dist/src/shaders/misc.js +266 -0
  519. package/dist/src/shaders/misc.js.map +1 -0
  520. package/dist/src/shaders/noise.js +222 -0
  521. package/dist/src/shaders/noise.js.map +1 -0
  522. package/dist/src/shaders/pbr.js +51 -0
  523. package/dist/src/shaders/pbr.js.map +1 -0
  524. package/dist/src/shaders/shadow.js +636 -0
  525. package/dist/src/shaders/shadow.js.map +1 -0
  526. package/dist/src/shaders/ssr.js +490 -0
  527. package/dist/src/shaders/ssr.js.map +1 -0
  528. package/dist/src/shaders/temporal.js +215 -0
  529. package/dist/src/shaders/temporal.js.map +1 -0
  530. package/dist/src/shaders/water.js +756 -0
  531. package/dist/src/shaders/water.js.map +1 -0
  532. package/dist/src/shadow/esm.js +237 -0
  533. package/dist/src/shadow/esm.js.map +1 -0
  534. package/dist/src/shadow/pcf_opt.js +181 -0
  535. package/dist/src/shadow/pcf_opt.js.map +1 -0
  536. package/dist/src/shadow/pcf_pd.js +189 -0
  537. package/dist/src/shadow/pcf_pd.js.map +1 -0
  538. package/dist/src/shadow/shader.js +37 -0
  539. package/dist/src/shadow/shader.js.map +1 -0
  540. package/dist/src/shadow/shadow_impl.js +15 -0
  541. package/dist/src/shadow/shadow_impl.js.map +1 -0
  542. package/dist/src/shadow/shadowmapper.js +790 -0
  543. package/dist/src/shadow/shadowmapper.js.map +1 -0
  544. package/dist/src/shadow/ssm.js +159 -0
  545. package/dist/src/shadow/ssm.js.map +1 -0
  546. package/dist/src/shadow/vsm.js +297 -0
  547. package/dist/src/shadow/vsm.js.map +1 -0
  548. package/dist/src/shapes/box.js +386 -0
  549. package/dist/src/shapes/box.js.map +1 -0
  550. package/dist/src/shapes/cylinder.js +125 -0
  551. package/dist/src/shapes/cylinder.js.map +1 -0
  552. package/dist/src/shapes/plane.js +88 -0
  553. package/dist/src/shapes/plane.js.map +1 -0
  554. package/dist/src/shapes/shape.js +87 -0
  555. package/dist/src/shapes/shape.js.map +1 -0
  556. package/dist/src/shapes/sphere.js +114 -0
  557. package/dist/src/shapes/sphere.js.map +1 -0
  558. package/dist/src/shapes/tetrahedron.js +188 -0
  559. package/dist/src/shapes/tetrahedron.js.map +1 -0
  560. package/dist/src/shapes/torus.js +111 -0
  561. package/dist/src/shapes/torus.js.map +1 -0
  562. package/dist/src/utility/aabbtree.js +400 -0
  563. package/dist/src/utility/aabbtree.js.map +1 -0
  564. package/dist/src/utility/bounding_volume.js +29 -0
  565. package/dist/src/utility/bounding_volume.js.map +1 -0
  566. package/dist/src/utility/debug.js +28 -0
  567. package/dist/src/utility/debug.js.map +1 -0
  568. package/dist/src/utility/draco/decoder.js +116 -0
  569. package/dist/src/utility/draco/decoder.js.map +1 -0
  570. package/dist/src/utility/misc.js +105 -0
  571. package/dist/src/utility/misc.js.map +1 -0
  572. package/dist/src/utility/panorama.js +163 -0
  573. package/dist/src/utility/panorama.js.map +1 -0
  574. package/dist/src/utility/pmrem.js +354 -0
  575. package/dist/src/utility/pmrem.js.map +1 -0
  576. package/dist/src/utility/rendermipmap.js +115 -0
  577. package/dist/src/utility/rendermipmap.js.map +1 -0
  578. package/dist/src/utility/serialization/json.js +402 -0
  579. package/dist/src/utility/serialization/json.js.map +1 -0
  580. package/dist/src/utility/serialization/manager.js +623 -0
  581. package/dist/src/utility/serialization/manager.js.map +1 -0
  582. package/dist/src/utility/serialization/scene/animation.js +248 -0
  583. package/dist/src/utility/serialization/scene/animation.js.map +1 -0
  584. package/dist/src/utility/serialization/scene/batch.js +59 -0
  585. package/dist/src/utility/serialization/scene/batch.js.map +1 -0
  586. package/dist/src/utility/serialization/scene/camera.js +790 -0
  587. package/dist/src/utility/serialization/scene/camera.js.map +1 -0
  588. package/dist/src/utility/serialization/scene/common.js +222 -0
  589. package/dist/src/utility/serialization/scene/common.js.map +1 -0
  590. package/dist/src/utility/serialization/scene/light.js +575 -0
  591. package/dist/src/utility/serialization/scene/light.js.map +1 -0
  592. package/dist/src/utility/serialization/scene/material.js +1111 -0
  593. package/dist/src/utility/serialization/scene/material.js.map +1 -0
  594. package/dist/src/utility/serialization/scene/mesh.js +148 -0
  595. package/dist/src/utility/serialization/scene/mesh.js.map +1 -0
  596. package/dist/src/utility/serialization/scene/misc.js +39 -0
  597. package/dist/src/utility/serialization/scene/misc.js.map +1 -0
  598. package/dist/src/utility/serialization/scene/node.js +451 -0
  599. package/dist/src/utility/serialization/scene/node.js.map +1 -0
  600. package/dist/src/utility/serialization/scene/particle.js +425 -0
  601. package/dist/src/utility/serialization/scene/particle.js.map +1 -0
  602. package/dist/src/utility/serialization/scene/primitive.js +692 -0
  603. package/dist/src/utility/serialization/scene/primitive.js.map +1 -0
  604. package/dist/src/utility/serialization/scene/scene.js +704 -0
  605. package/dist/src/utility/serialization/scene/scene.js.map +1 -0
  606. package/dist/src/utility/serialization/scene/terrain.js +488 -0
  607. package/dist/src/utility/serialization/scene/terrain.js.map +1 -0
  608. package/dist/src/utility/serialization/scene/water.js +465 -0
  609. package/dist/src/utility/serialization/scene/water.js.map +1 -0
  610. package/dist/src/utility/shprojector.js +297 -0
  611. package/dist/src/utility/shprojector.js.map +1 -0
  612. package/dist/{material/mixins → src/utility/textures}/ggxlut.js +1 -1
  613. package/dist/src/utility/textures/ggxlut.js.map +1 -0
  614. package/dist/src/utility/textures/gradientnoise.js +62 -0
  615. package/dist/src/utility/textures/gradientnoise.js.map +1 -0
  616. package/dist/src/utility/textures/randomnoise.js +41 -0
  617. package/dist/src/utility/textures/randomnoise.js.map +1 -0
  618. package/dist/src/values.js +162 -0
  619. package/dist/src/values.js.map +1 -0
  620. package/dist/utility/aabbtree.js +15 -5
  621. package/dist/utility/aabbtree.js.map +1 -1
  622. package/dist/utility/blueprint/common/constants.js +851 -0
  623. package/dist/utility/blueprint/common/constants.js.map +1 -0
  624. package/dist/utility/blueprint/common/math.js +2045 -0
  625. package/dist/utility/blueprint/common/math.js.map +1 -0
  626. package/dist/utility/blueprint/common.js +7 -0
  627. package/dist/utility/blueprint/common.js.map +1 -0
  628. package/dist/utility/blueprint/material/common.js +7 -0
  629. package/dist/utility/blueprint/material/common.js.map +1 -0
  630. package/dist/utility/blueprint/material/func.js +521 -0
  631. package/dist/utility/blueprint/material/func.js.map +1 -0
  632. package/dist/utility/blueprint/material/inputs.js +1659 -0
  633. package/dist/utility/blueprint/material/inputs.js.map +1 -0
  634. package/dist/utility/blueprint/material/ir.js +1311 -0
  635. package/dist/utility/blueprint/material/ir.js.map +1 -0
  636. package/dist/utility/blueprint/material/pbr.js +362 -0
  637. package/dist/utility/blueprint/material/pbr.js.map +1 -0
  638. package/dist/utility/blueprint/material/texture.js +1099 -0
  639. package/dist/utility/blueprint/material/texture.js.map +1 -0
  640. package/dist/utility/blueprint/node.js +187 -0
  641. package/dist/utility/blueprint/node.js.map +1 -0
  642. package/dist/utility/bounding_volume.js +0 -1
  643. package/dist/utility/bounding_volume.js.map +1 -1
  644. package/dist/utility/debug.js +26 -0
  645. package/dist/utility/debug.js.map +1 -0
  646. package/dist/utility/draco/decoder.js +1 -1
  647. package/dist/utility/draco/decoder.js.map +1 -1
  648. package/dist/utility/misc.js +18 -6
  649. package/dist/utility/misc.js.map +1 -1
  650. package/dist/utility/panorama.js +8 -6
  651. package/dist/utility/panorama.js.map +1 -1
  652. package/dist/utility/pmrem.js +30 -18
  653. package/dist/utility/pmrem.js.map +1 -1
  654. package/dist/utility/rendermipmap.js +116 -0
  655. package/dist/utility/rendermipmap.js.map +1 -0
  656. package/dist/utility/serialization/blueprint/constants.js +255 -0
  657. package/dist/utility/serialization/blueprint/constants.js.map +1 -0
  658. package/dist/utility/serialization/blueprint/material/constants.js +203 -0
  659. package/dist/utility/serialization/blueprint/material/constants.js.map +1 -0
  660. package/dist/utility/serialization/blueprint/material/texture.js +165 -0
  661. package/dist/utility/serialization/blueprint/material/texture.js.map +1 -0
  662. package/dist/utility/serialization/json.js +402 -0
  663. package/dist/utility/serialization/json.js.map +1 -0
  664. package/dist/utility/serialization/manager.js +1176 -0
  665. package/dist/utility/serialization/manager.js.map +1 -0
  666. package/dist/utility/serialization/scene/animation.js +699 -0
  667. package/dist/utility/serialization/scene/animation.js.map +1 -0
  668. package/dist/utility/serialization/scene/batch.js +53 -0
  669. package/dist/utility/serialization/scene/batch.js.map +1 -0
  670. package/dist/utility/serialization/scene/camera.js +808 -0
  671. package/dist/utility/serialization/scene/camera.js.map +1 -0
  672. package/dist/utility/serialization/scene/common.js +224 -0
  673. package/dist/utility/serialization/scene/common.js.map +1 -0
  674. package/dist/utility/serialization/scene/light.js +589 -0
  675. package/dist/utility/serialization/scene/light.js.map +1 -0
  676. package/dist/utility/serialization/scene/material.js +942 -0
  677. package/dist/utility/serialization/scene/material.js.map +1 -0
  678. package/dist/utility/serialization/scene/mesh.js +374 -0
  679. package/dist/utility/serialization/scene/mesh.js.map +1 -0
  680. package/dist/utility/serialization/scene/misc.js +39 -0
  681. package/dist/utility/serialization/scene/misc.js.map +1 -0
  682. package/dist/utility/serialization/scene/node.js +391 -0
  683. package/dist/utility/serialization/scene/node.js.map +1 -0
  684. package/dist/utility/serialization/scene/particle.js +425 -0
  685. package/dist/utility/serialization/scene/particle.js.map +1 -0
  686. package/dist/utility/serialization/scene/primitive.js +582 -0
  687. package/dist/utility/serialization/scene/primitive.js.map +1 -0
  688. package/dist/utility/serialization/scene/scene.js +763 -0
  689. package/dist/utility/serialization/scene/scene.js.map +1 -0
  690. package/dist/utility/serialization/scene/terrain.js +495 -0
  691. package/dist/utility/serialization/scene/terrain.js.map +1 -0
  692. package/dist/utility/serialization/scene/water.js +465 -0
  693. package/dist/utility/serialization/scene/water.js.map +1 -0
  694. package/dist/utility/shprojector.js +313 -0
  695. package/dist/utility/shprojector.js.map +1 -0
  696. package/dist/utility/textures/ggxlut.js +4 -5
  697. package/dist/utility/textures/ggxlut.js.map +1 -1
  698. package/dist/utility/textures/gradientnoise.js +2 -1
  699. package/dist/utility/textures/gradientnoise.js.map +1 -1
  700. package/dist/utility/textures/randomnoise.js +1 -0
  701. package/dist/utility/textures/randomnoise.js.map +1 -1
  702. package/dist/values.js +91 -4
  703. package/dist/values.js.map +1 -1
  704. package/package.json +29 -15
  705. package/dist/app.js.map +0 -1
  706. package/dist/blitter/depthlimitedgaussion.js.map +0 -1
  707. package/dist/input/inputmgr.js.map +0 -1
  708. package/dist/material/mixins/ggxlut.js.map +0 -1
  709. package/dist/posteffect/water.js +0 -508
  710. package/dist/posteffect/water.js.map +0 -1
  711. package/dist/render/oit.js +0 -16
  712. package/dist/render/oit.js.map +0 -1
  713. package/dist/render/scatteringlut.js +0 -634
  714. package/dist/render/scatteringlut.js.map +0 -1
  715. package/dist/render/watermesh.js +0 -193
  716. package/dist/render/watermesh.js.map +0 -1
  717. package/dist/render/wavegenerator.js +0 -8
  718. package/dist/render/wavegenerator.js.map +0 -1
  719. package/dist/scene/xform.js +0 -247
  720. package/dist/scene/xform.js.map +0 -1
  721. package/dist/utility/shprojection.js +0 -442
  722. package/dist/utility/shprojection.js.map +0 -1
@@ -0,0 +1,235 @@
1
+ import { applyMaterialMixins } from '../../meshmaterial.js';
2
+ import { mixinLight } from '../lit.js';
3
+ import { mixinPBRBRDF } from '../pbr/brdf.js';
4
+ import { ShaderHelper } from '../../shader/helper.js';
5
+ import { getGGXLUT } from '../../../utility/textures/ggxlut.js';
6
+
7
+ /**
8
+ * PBRBluePrint lighting model mixin
9
+ * @param BaseCls - Class to mix in
10
+ * @returns Mixed class
11
+ * @public
12
+ */ function mixinPBRBluePrint(BaseCls) {
13
+ if (BaseCls.pbrBluePrint) {
14
+ return BaseCls;
15
+ }
16
+ const S = applyMaterialMixins(BaseCls, mixinPBRBRDF, mixinLight);
17
+ return class extends S {
18
+ static pbrBluePrint = true;
19
+ constructor(){
20
+ super();
21
+ }
22
+ copyFrom(other) {
23
+ super.copyFrom(other);
24
+ }
25
+ getCommonData(scope, data, viewVec, worldPos, worldNorm, worldTangent, worldBinormal, vertexColor, vertexUV, ir) {
26
+ this.calculateCommonData(scope, ir, viewVec, worldPos, worldNorm, worldTangent, worldBinormal, vertexColor, vertexUV, data);
27
+ }
28
+ getCommonDatasStruct(scope) {
29
+ const pb = scope.$builder;
30
+ return pb.defineStruct([
31
+ pb.vec4('f0'),
32
+ pb.vec3('f90'),
33
+ pb.vec4('albedo'),
34
+ pb.vec4('diffuse'),
35
+ pb.float('metallic'),
36
+ pb.float('roughness'),
37
+ pb.vec3('normal'),
38
+ pb.mat3('TBN'),
39
+ pb.vec3('emissive'),
40
+ pb.vec3('specular')
41
+ ]);
42
+ }
43
+ PBRLight(scope, worldPos, viewVec, commonData, outRoughness) {
44
+ const pb = scope.$builder;
45
+ const funcName = 'Z_PBRBluePrintLight';
46
+ const that = this;
47
+ pb.func(funcName, [
48
+ that.getCommonDatasStruct(scope)('pbrData'),
49
+ pb.vec3('viewVec'),
50
+ pb.vec3('worldPos'),
51
+ ...outRoughness ? [
52
+ pb.vec4('outRoughness').out()
53
+ ] : []
54
+ ], function() {
55
+ this.$l.lightingColor = pb.vec3(0);
56
+ this.$l.emissiveColor = this.pbrData.emissive;
57
+ if (outRoughness) {
58
+ that.indirectLighting(this, this.viewVec, this.pbrData, this.lightingColor, this.outRoughness);
59
+ } else {
60
+ that.indirectLighting(this, this.viewVec, this.pbrData, this.lightingColor);
61
+ }
62
+ that.forEachLight(this, function(type, posRange, dirCutoff, colorIntensity, shadow) {
63
+ this.$l.diffuse = pb.vec3();
64
+ this.$l.specular = pb.vec3();
65
+ this.$l.lightAtten = that.calculateLightAttenuation(this, type, this.worldPos, posRange, dirCutoff);
66
+ this.$l.lightDir = that.calculateLightDirection(this, type, this.worldPos, posRange, dirCutoff);
67
+ this.$l.NoL = pb.clamp(pb.dot(this.pbrData.normal, this.lightDir), 0, 1);
68
+ this.$l.lightColor = pb.mul(colorIntensity.rgb, colorIntensity.a, this.lightAtten, this.NoL);
69
+ if (shadow) {
70
+ this.lightColor = pb.mul(this.lightColor, that.calculateShadow(this, this.worldPos, this.NoL));
71
+ }
72
+ that.directLighting(this, this.lightDir, this.lightColor, this.viewVec, this.pbrData, this.lightingColor);
73
+ });
74
+ this.$return(pb.vec4(pb.add(this.lightingColor, this.emissiveColor), this.pbrData.albedo.a));
75
+ });
76
+ return outRoughness ? pb.getGlobalScope()[funcName](commonData, viewVec, worldPos, outRoughness) : pb.getGlobalScope()[funcName](commonData, viewVec, worldPos);
77
+ }
78
+ vertexShader(scope) {
79
+ super.vertexShader(scope);
80
+ }
81
+ fragmentShader(scope) {
82
+ const pb = scope.$builder;
83
+ super.fragmentShader(scope);
84
+ if (this.needFragmentColor()) {
85
+ if (this.drawContext.drawEnvLight) {
86
+ scope.zGGXLut = pb.tex2D().uniform(2);
87
+ }
88
+ }
89
+ }
90
+ calculateCommonData(scope, ir, viewVec, worldPos, worldNorm, worldTangent, worldBinormal, vertexColor, vertexUV, data) {
91
+ const that = this;
92
+ const pb = scope.$builder;
93
+ const funcName = 'zCalculateCommonDataPBRBluePrint';
94
+ const params = [
95
+ this.getCommonDatasStruct(scope)('zCommonData').out(),
96
+ pb.vec3('zViewVec'),
97
+ pb.vec3('zWorldPos'),
98
+ pb.vec3('zVertexNormal'),
99
+ pb.vec3('zVertexTangent'),
100
+ pb.vec3('zVertexBinormal'),
101
+ pb.vec4('zVertexColor'),
102
+ pb.vec2('zVertexUV')
103
+ ];
104
+ const paramValues = [
105
+ data,
106
+ viewVec,
107
+ worldPos,
108
+ worldNorm,
109
+ worldTangent,
110
+ worldBinormal,
111
+ vertexColor,
112
+ vertexUV
113
+ ];
114
+ pb.func(funcName, params, function() {
115
+ const outputs = ir.create(pb);
116
+ this.zCommonData.albedo = pb.vec4(that.getOutput(outputs, 'BaseColor')?.rgb ?? pb.vec3(1), that.getOutput(outputs, 'Opacity') ?? 1);
117
+ this.zCommonData.metallic = that.getOutput(outputs, 'Metallic') ?? 0;
118
+ this.zCommonData.roughness = that.getOutput(outputs, 'Roughness') ? pb.mul(that.getOutput(outputs, 'Roughness'), ShaderHelper.getCameraRoughnessFactor(scope)) : ShaderHelper.getCameraRoughnessFactor(scope);
119
+ this.zCommonData.specular = that.getOutput(outputs, 'Specular') ?? pb.vec3(1);
120
+ this.zCommonData.emissive = that.getOutput(outputs, 'Emissive') ?? pb.vec3(0);
121
+ this.zCommonData.f90 = pb.vec3(1);
122
+ this.zCommonData.f0 = pb.vec4(pb.mix(pb.min(pb.mul(pb.vec3(0.04), this.zCommonData.specular), pb.vec3(1)), this.zCommonData.albedo.rgb, this.zCommonData.metallic), 1.5);
123
+ this.$l.tangent = that.getOutput(outputs, 'Tangent') ?? this.zVertexTangent;
124
+ this.$l.ng = pb.normalize(this.zVertexNormal);
125
+ this.$l.t_ = pb.normalize(this.tangent);
126
+ this.$l.t = pb.normalize(pb.sub(this.t_, pb.mul(this.ng, pb.dot(this.ng, this.t_))));
127
+ this.$l.b = pb.cross(this.ng, this.t);
128
+ this.zCommonData.TBN = pb.mat3(this.t, this.b, this.ng);
129
+ if (that.getOutput(outputs, 'Normal')) {
130
+ this.zCommonData.normal = pb.normalize(pb.mul(this.zCommonData.TBN, that.getOutput(outputs, 'Normal')));
131
+ } else {
132
+ this.zCommonData.normal = this.ng;
133
+ }
134
+ this.zCommonData.diffuse = pb.vec4(pb.mix(this.zCommonData.albedo.rgb, pb.vec3(0), this.zCommonData.metallic), this.zCommonData.albedo.a);
135
+ });
136
+ scope[funcName](...paramValues);
137
+ }
138
+ getOutput(outputs, name) {
139
+ return outputs.find((output)=>output.name === name)?.exp;
140
+ }
141
+ directLighting(scope, lightDir, lightColor, viewVec, commonData, outColor) {
142
+ const pb = scope.$builder;
143
+ const that = this;
144
+ const funcName = 'Z_PBRDirectLighting';
145
+ pb.func(funcName, [
146
+ pb.vec3('L'),
147
+ pb.vec3('lightColor'),
148
+ pb.vec3('viewVec'),
149
+ that.getCommonDatasStruct(scope)('data'),
150
+ pb.vec3('outColor').inout()
151
+ ], function() {
152
+ this.$l.H = pb.normalize(pb.add(this.viewVec, this.L));
153
+ this.$l.NoH = pb.clamp(pb.dot(this.data.normal, this.H), 0, 1);
154
+ this.$l.NoL = pb.clamp(pb.dot(this.data.normal, this.L), 0, 1);
155
+ this.$l.NoV = pb.clamp(pb.dot(this.data.normal, this.viewVec), 0, 1);
156
+ this.$if(pb.greaterThan(this.NoL, 0), function() {
157
+ this.$l.VoH = pb.clamp(pb.dot(this.viewVec, this.H), 0, 1);
158
+ this.$l.schlickFresnel = that.fresnelSchlick(this, this.VoH, this.data.f0.rgb, this.data.f90);
159
+ this.$l.F = this.schlickFresnel;
160
+ this.$l.alphaRoughness = pb.mul(this.data.roughness, this.data.roughness);
161
+ this.$l.D = that.distributionGGX(this, this.NoH, this.alphaRoughness);
162
+ this.$l.V = that.visGGX(this, this.NoV, this.NoL, this.alphaRoughness);
163
+ this.$l.specular = pb.mul(this.lightColor, this.D, this.V, this.F);
164
+ this.outColor = pb.add(this.outColor, this.specular);
165
+ this.$l.diffuseBRDF = pb.mul(pb.sub(pb.vec3(1), this.F), pb.div(this.data.diffuse.rgb, Math.PI));
166
+ this.$l.diffuse = pb.mul(this.lightColor, pb.max(this.diffuseBRDF, pb.vec3(0)));
167
+ this.outColor = pb.add(this.outColor, this.diffuse);
168
+ });
169
+ });
170
+ scope.$g[funcName](lightDir, lightColor, viewVec, commonData, outColor);
171
+ }
172
+ indirectLighting(scope, viewVec, commonData, outColor, outRoughness) {
173
+ const pb = scope.$builder;
174
+ const that = this;
175
+ const ctx = that.drawContext;
176
+ const funcName = 'Z_PBRIndirectLighting';
177
+ pb.func(funcName, [
178
+ pb.vec3('viewVec'),
179
+ that.getCommonDatasStruct(scope)('data'),
180
+ pb.vec3('outColor').inout(),
181
+ ...outRoughness ? [
182
+ pb.vec4('outRoughness').out()
183
+ ] : []
184
+ ], function() {
185
+ if (!ctx.drawEnvLight || !ctx.env.light.envLight.hasRadiance() && !ctx.env.light.envLight.hasIrradiance()) {
186
+ return;
187
+ }
188
+ const envLightStrength = ShaderHelper.getEnvLightStrength(this);
189
+ this.$l.occlusion = envLightStrength;
190
+ this.$l.NoV = pb.clamp(pb.dot(this.data.normal, this.viewVec), 0.0001, 1);
191
+ this.$l.ggxLutSample = pb.clamp(pb.textureSampleLevel(this.zGGXLut, pb.clamp(pb.vec2(this.NoV, this.data.roughness), pb.vec2(0), pb.vec2(1)), 0), pb.vec4(0), pb.vec4(1));
192
+ this.$l.f_ab = this.ggxLutSample.rg;
193
+ this.$l.Fr = pb.sub(pb.max(pb.vec3(pb.sub(1, this.data.roughness)), this.data.f0.rgb), this.data.f0.rgb);
194
+ this.$l.k_S = pb.add(this.data.f0.rgb, pb.mul(this.Fr, pb.pow(pb.sub(1, this.NoV), 5)));
195
+ if (outRoughness || ctx.env.light.envLight.hasRadiance()) {
196
+ this.$l.FssEss = pb.add(pb.mul(this.k_S, this.f_ab.x), pb.vec3(this.f_ab.y));
197
+ this.$l.specularFactor = pb.mul(this.FssEss, this.occlusion);
198
+ if (outRoughness) {
199
+ this.outRoughness = pb.vec4(this.specularFactor /*this.data.f0.rgb*/ , this.data.roughness);
200
+ } else if (ctx.env.light.envLight.hasRadiance()) {
201
+ this.$l.radiance = ctx.env.light.envLight.getRadiance(this, pb.reflect(pb.neg(this.viewVec), this.data.normal), this.data.roughness);
202
+ this.outColor = pb.add(this.outColor, pb.mul(this.radiance, this.specularFactor));
203
+ }
204
+ }
205
+ if (ctx.env.light.envLight.hasIrradiance()) {
206
+ this.$l.irradiance = ctx.env.light.envLight.getIrradiance(this, this.data.normal);
207
+ this.$l.mixedF0 = this.data.f0.rgb;
208
+ this.$l.FssEss = pb.add(pb.mul(this.k_S, this.f_ab.x), pb.vec3(this.f_ab.y));
209
+ this.$l.Ems = pb.sub(1, pb.add(this.f_ab.x, this.f_ab.y));
210
+ this.$l.F_avg = pb.add(this.mixedF0, pb.div(pb.sub(pb.vec3(1), this.mixedF0), 21));
211
+ this.$l.FmsEms = pb.div(pb.mul(this.FssEss, this.F_avg, this.Ems), pb.sub(pb.vec3(1), pb.mul(this.F_avg, this.Ems)));
212
+ this.$l.k_D = pb.mul(this.data.diffuse.rgb, pb.add(pb.sub(pb.vec3(1), this.FssEss), this.FmsEms));
213
+ this.$l.iblDiffuse = pb.mul(pb.add(this.FmsEms, this.k_D), this.irradiance, this.occlusion);
214
+ this.outColor = pb.add(this.outColor, this.iblDiffuse);
215
+ }
216
+ });
217
+ if (outRoughness) {
218
+ scope.$g[funcName](viewVec, commonData, outColor, outRoughness);
219
+ } else {
220
+ scope.$g[funcName](viewVec, commonData, outColor);
221
+ }
222
+ }
223
+ applyUniformValues(bindGroup, ctx, pass) {
224
+ super.applyUniformValues(bindGroup, ctx, pass);
225
+ if (this.needFragmentColor(ctx)) {
226
+ if (ctx.drawEnvLight) {
227
+ bindGroup.setTexture('zGGXLut', getGGXLUT(1024));
228
+ }
229
+ }
230
+ }
231
+ };
232
+ }
233
+
234
+ export { mixinPBRBluePrint };
235
+ //# sourceMappingURL=pbrblueprintmixin.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pbrblueprintmixin.js","sources":["../../../../src/material/mixins/lightmodel/pbrblueprintmixin.ts"],"sourcesContent":["import type { BindGroup, PBFunctionScope, PBInsideFunctionScope, ShaderTypeFunc } from '@zephyr3d/device';\r\nimport type { PBShaderExp } from '@zephyr3d/device';\r\nimport type { MeshMaterial } from '../../meshmaterial';\r\nimport { applyMaterialMixins } from '../../meshmaterial';\r\nimport type { IMixinLight } from '../lit';\r\nimport { mixinLight } from '../lit';\r\nimport type { IMixinPBRBRDF } from '../pbr/brdf';\r\nimport { mixinPBRBRDF } from '../pbr/brdf';\r\nimport type { MaterialBlueprintIR } from '../../../utility/blueprint/material/ir';\r\nimport { ShaderHelper } from '../../shader/helper';\r\nimport type { DrawContext } from '../../../render';\r\nimport { getGGXLUT } from '../../../utility/textures/ggxlut';\r\n\r\n/**\r\n * Interface for mixinPBRBluePrint lighting model mixin\r\n * @public\r\n */\r\nexport type IMixinPBRBluePrint = {\r\n PBRLight(\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp,\r\n viewVec: PBShaderExp,\r\n commonData: PBShaderExp,\r\n outRoughness?: PBShaderExp\r\n ): PBShaderExp;\r\n getCommonDatasStruct(scope: PBInsideFunctionScope): ShaderTypeFunc;\r\n getCommonData(\r\n scope: PBInsideFunctionScope,\r\n data: PBShaderExp,\r\n viewVec: PBShaderExp,\r\n worldPos: PBShaderExp,\r\n worldNorm: PBShaderExp,\r\n worldTangent: PBShaderExp,\r\n worldBinormal: PBShaderExp,\r\n vertexColor: PBShaderExp,\r\n vertexUV: PBShaderExp,\r\n ir: MaterialBlueprintIR\r\n ): void;\r\n calculateCommonData(\r\n scope: PBInsideFunctionScope,\r\n ir: MaterialBlueprintIR,\r\n viewVec: PBShaderExp,\r\n worldPos: PBShaderExp,\r\n worldNorm: PBShaderExp,\r\n worldTangent: PBShaderExp,\r\n worldBinormal: PBShaderExp,\r\n vertexColor: PBShaderExp,\r\n vertexUV: PBShaderExp,\r\n data: PBShaderExp\r\n ): void;\r\n directLighting(\r\n scope: PBInsideFunctionScope,\r\n lightDir: PBShaderExp,\r\n lightColor: PBShaderExp,\r\n viewVec: PBShaderExp,\r\n commonData: PBShaderExp,\r\n outColor: PBShaderExp\r\n ): void;\r\n indirectLighting(\r\n scope: PBInsideFunctionScope,\r\n viewVec: PBShaderExp,\r\n commonData: PBShaderExp,\r\n outColor: PBShaderExp,\r\n outRoughness?: PBShaderExp\r\n ): void;\r\n} & IMixinPBRBRDF &\r\n IMixinLight;\r\n\r\n/**\r\n * PBRBluePrint lighting model mixin\r\n * @param BaseCls - Class to mix in\r\n * @returns Mixed class\r\n * @public\r\n */\r\nexport function mixinPBRBluePrint<T extends typeof MeshMaterial>(BaseCls: T) {\r\n if ((BaseCls as any).pbrBluePrint) {\r\n return BaseCls as T & { new (...args: any[]): IMixinPBRBluePrint };\r\n }\r\n const S = applyMaterialMixins(BaseCls, mixinPBRBRDF, mixinLight);\r\n\r\n return class extends S {\r\n static readonly pbrBluePrint = true;\r\n constructor() {\r\n super();\r\n }\r\n copyFrom(other: this): void {\r\n super.copyFrom(other);\r\n }\r\n getCommonData(\r\n scope: PBInsideFunctionScope,\r\n data: PBShaderExp,\r\n viewVec: PBShaderExp,\r\n worldPos: PBShaderExp,\r\n worldNorm: PBShaderExp,\r\n worldTangent: PBShaderExp,\r\n worldBinormal: PBShaderExp,\r\n vertexColor: PBShaderExp,\r\n vertexUV: PBShaderExp,\r\n ir: MaterialBlueprintIR\r\n ) {\r\n this.calculateCommonData(\r\n scope,\r\n ir,\r\n viewVec,\r\n worldPos,\r\n worldNorm,\r\n worldTangent,\r\n worldBinormal,\r\n vertexColor,\r\n vertexUV,\r\n data\r\n );\r\n }\r\n getCommonDatasStruct(scope: PBInsideFunctionScope): ShaderTypeFunc {\r\n const pb = scope.$builder;\r\n return pb.defineStruct([\r\n pb.vec4('f0'),\r\n pb.vec3('f90'),\r\n pb.vec4('albedo'),\r\n pb.vec4('diffuse'),\r\n pb.float('metallic'),\r\n pb.float('roughness'),\r\n pb.vec3('normal'),\r\n pb.mat3('TBN'),\r\n pb.vec3('emissive'),\r\n pb.vec3('specular')\r\n ]);\r\n }\r\n\r\n PBRLight(\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp,\r\n viewVec: PBShaderExp,\r\n commonData: PBShaderExp,\r\n outRoughness?: PBShaderExp\r\n ): PBShaderExp {\r\n const pb = scope.$builder;\r\n const funcName = 'Z_PBRBluePrintLight';\r\n const that = this;\r\n pb.func(\r\n funcName,\r\n [\r\n that.getCommonDatasStruct(scope)('pbrData'),\r\n pb.vec3('viewVec'),\r\n pb.vec3('worldPos'),\r\n ...(outRoughness ? [pb.vec4('outRoughness').out()] : [])\r\n ],\r\n function () {\r\n this.$l.lightingColor = pb.vec3(0);\r\n this.$l.emissiveColor = this.pbrData.emissive;\r\n if (outRoughness) {\r\n that.indirectLighting(this, this.viewVec, this.pbrData, this.lightingColor, this.outRoughness);\r\n } else {\r\n that.indirectLighting(this, this.viewVec, this.pbrData, this.lightingColor);\r\n }\r\n that.forEachLight(this, function (type, posRange, dirCutoff, colorIntensity, shadow) {\r\n this.$l.diffuse = pb.vec3();\r\n this.$l.specular = pb.vec3();\r\n this.$l.lightAtten = that.calculateLightAttenuation(\r\n this,\r\n type,\r\n this.worldPos,\r\n posRange,\r\n dirCutoff\r\n );\r\n this.$l.lightDir = that.calculateLightDirection(this, type, this.worldPos, posRange, dirCutoff);\r\n this.$l.NoL = pb.clamp(pb.dot(this.pbrData.normal, this.lightDir), 0, 1);\r\n this.$l.lightColor = pb.mul(colorIntensity.rgb, colorIntensity.a, this.lightAtten, this.NoL);\r\n if (shadow) {\r\n this.lightColor = pb.mul(this.lightColor, that.calculateShadow(this, this.worldPos, this.NoL));\r\n }\r\n that.directLighting(\r\n this,\r\n this.lightDir,\r\n this.lightColor,\r\n this.viewVec,\r\n this.pbrData,\r\n this.lightingColor\r\n );\r\n });\r\n this.$return(pb.vec4(pb.add(this.lightingColor, this.emissiveColor), this.pbrData.albedo.a));\r\n }\r\n );\r\n return outRoughness\r\n ? pb.getGlobalScope()[funcName](commonData, viewVec, worldPos, outRoughness)\r\n : pb.getGlobalScope()[funcName](commonData, viewVec, worldPos);\r\n }\r\n vertexShader(scope: PBFunctionScope): void {\r\n super.vertexShader(scope);\r\n }\r\n fragmentShader(scope: PBFunctionScope): void {\r\n const pb = scope.$builder;\r\n super.fragmentShader(scope);\r\n if (this.needFragmentColor()) {\r\n if (this.drawContext.drawEnvLight) {\r\n scope.zGGXLut = pb.tex2D().uniform(2);\r\n }\r\n }\r\n }\r\n calculateCommonData(\r\n scope: PBInsideFunctionScope,\r\n ir: MaterialBlueprintIR,\r\n viewVec: PBShaderExp,\r\n worldPos: PBShaderExp,\r\n worldNorm: PBShaderExp,\r\n worldTangent: PBShaderExp,\r\n worldBinormal: PBShaderExp,\r\n vertexColor: PBShaderExp,\r\n vertexUV: PBShaderExp,\r\n data: PBShaderExp\r\n ): void {\r\n const that = this;\r\n const pb = scope.$builder;\r\n const funcName = 'zCalculateCommonDataPBRBluePrint';\r\n const params: PBShaderExp[] = [\r\n this.getCommonDatasStruct(scope)('zCommonData').out(),\r\n pb.vec3('zViewVec'),\r\n pb.vec3('zWorldPos'),\r\n pb.vec3('zVertexNormal'),\r\n pb.vec3('zVertexTangent'),\r\n pb.vec3('zVertexBinormal'),\r\n pb.vec4('zVertexColor'),\r\n pb.vec2('zVertexUV')\r\n ];\r\n const paramValues: PBShaderExp[] = [\r\n data,\r\n viewVec,\r\n worldPos,\r\n worldNorm,\r\n worldTangent,\r\n worldBinormal,\r\n vertexColor,\r\n vertexUV\r\n ];\r\n pb.func(funcName, params, function () {\r\n const outputs = ir.create(pb);\r\n this.zCommonData.albedo = pb.vec4(\r\n (that.getOutput(outputs, 'BaseColor') as PBShaderExp)?.rgb ?? pb.vec3(1),\r\n that.getOutput(outputs, 'Opacity') ?? 1\r\n );\r\n this.zCommonData.metallic = that.getOutput(outputs, 'Metallic') ?? 0;\r\n this.zCommonData.roughness = that.getOutput(outputs, 'Roughness')\r\n ? pb.mul(that.getOutput(outputs, 'Roughness'), ShaderHelper.getCameraRoughnessFactor(scope))\r\n : ShaderHelper.getCameraRoughnessFactor(scope);\r\n this.zCommonData.specular = that.getOutput(outputs, 'Specular') ?? pb.vec3(1);\r\n this.zCommonData.emissive = that.getOutput(outputs, 'Emissive') ?? pb.vec3(0);\r\n this.zCommonData.f90 = pb.vec3(1);\r\n this.zCommonData.f0 = pb.vec4(\r\n pb.mix(\r\n pb.min(pb.mul(pb.vec3(0.04), this.zCommonData.specular), pb.vec3(1)),\r\n this.zCommonData.albedo.rgb,\r\n this.zCommonData.metallic\r\n ),\r\n 1.5\r\n );\r\n this.$l.tangent = that.getOutput(outputs, 'Tangent') ?? this.zVertexTangent;\r\n this.$l.ng = pb.normalize(this.zVertexNormal);\r\n this.$l.t_ = pb.normalize(this.tangent);\r\n this.$l.t = pb.normalize(pb.sub(this.t_, pb.mul(this.ng, pb.dot(this.ng, this.t_))));\r\n this.$l.b = pb.cross(this.ng, this.t);\r\n this.zCommonData.TBN = pb.mat3(this.t, this.b, this.ng);\r\n if (that.getOutput(outputs, 'Normal')) {\r\n this.zCommonData.normal = pb.normalize(\r\n pb.mul(this.zCommonData.TBN, that.getOutput(outputs, 'Normal'))\r\n );\r\n } else {\r\n this.zCommonData.normal = this.ng;\r\n }\r\n this.zCommonData.diffuse = pb.vec4(\r\n pb.mix(this.zCommonData.albedo.rgb, pb.vec3(0), this.zCommonData.metallic),\r\n this.zCommonData.albedo.a\r\n );\r\n });\r\n scope[funcName](...paramValues);\r\n }\r\n private getOutput(\r\n outputs: {\r\n name: string;\r\n exp: number | PBShaderExp;\r\n }[],\r\n name: string\r\n ) {\r\n return outputs.find((output) => output.name === name)?.exp;\r\n }\r\n directLighting(\r\n scope: PBInsideFunctionScope,\r\n lightDir: PBShaderExp,\r\n lightColor: PBShaderExp,\r\n viewVec: PBShaderExp,\r\n commonData: PBShaderExp,\r\n outColor: PBShaderExp\r\n ) {\r\n const pb = scope.$builder;\r\n const that = this;\r\n const funcName = 'Z_PBRDirectLighting';\r\n pb.func(\r\n funcName,\r\n [\r\n pb.vec3('L'),\r\n pb.vec3('lightColor'),\r\n pb.vec3('viewVec'),\r\n that.getCommonDatasStruct(scope)('data'),\r\n pb.vec3('outColor').inout()\r\n ],\r\n function () {\r\n this.$l.H = pb.normalize(pb.add(this.viewVec, this.L));\r\n this.$l.NoH = pb.clamp(pb.dot(this.data.normal, this.H), 0, 1);\r\n this.$l.NoL = pb.clamp(pb.dot(this.data.normal, this.L), 0, 1);\r\n this.$l.NoV = pb.clamp(pb.dot(this.data.normal, this.viewVec), 0, 1);\r\n this.$if(pb.greaterThan(this.NoL, 0), function () {\r\n this.$l.VoH = pb.clamp(pb.dot(this.viewVec, this.H), 0, 1);\r\n this.$l.schlickFresnel = that.fresnelSchlick(this, this.VoH, this.data.f0.rgb, this.data.f90);\r\n this.$l.F = this.schlickFresnel;\r\n this.$l.alphaRoughness = pb.mul(this.data.roughness, this.data.roughness);\r\n this.$l.D = that.distributionGGX(this, this.NoH, this.alphaRoughness);\r\n this.$l.V = that.visGGX(this, this.NoV, this.NoL, this.alphaRoughness);\r\n this.$l.specular = pb.mul(this.lightColor, this.D, this.V, this.F);\r\n this.outColor = pb.add(this.outColor, this.specular);\r\n this.$l.diffuseBRDF = pb.mul(pb.sub(pb.vec3(1), this.F), pb.div(this.data.diffuse.rgb, Math.PI));\r\n this.$l.diffuse = pb.mul(this.lightColor, pb.max(this.diffuseBRDF, pb.vec3(0)));\r\n this.outColor = pb.add(this.outColor, this.diffuse);\r\n });\r\n }\r\n );\r\n scope.$g[funcName](lightDir, lightColor, viewVec, commonData, outColor);\r\n }\r\n indirectLighting(\r\n scope: PBInsideFunctionScope,\r\n viewVec: PBShaderExp,\r\n commonData: PBShaderExp,\r\n outColor: PBShaderExp,\r\n outRoughness?: PBShaderExp\r\n ) {\r\n const pb = scope.$builder;\r\n const that = this;\r\n const ctx = that.drawContext;\r\n const funcName = 'Z_PBRIndirectLighting';\r\n pb.func(\r\n funcName,\r\n [\r\n pb.vec3('viewVec'),\r\n that.getCommonDatasStruct(scope)('data'),\r\n pb.vec3('outColor').inout(),\r\n ...(outRoughness ? [pb.vec4('outRoughness').out()] : [])\r\n ],\r\n function () {\r\n if (\r\n !ctx.drawEnvLight ||\r\n (!ctx.env.light.envLight.hasRadiance() && !ctx.env.light.envLight.hasIrradiance())\r\n ) {\r\n return;\r\n }\r\n const envLightStrength = ShaderHelper.getEnvLightStrength(this);\r\n this.$l.occlusion = envLightStrength;\r\n this.$l.NoV = pb.clamp(pb.dot(this.data.normal, this.viewVec), 0.0001, 1);\r\n this.$l.ggxLutSample = pb.clamp(\r\n pb.textureSampleLevel(\r\n this.zGGXLut,\r\n pb.clamp(pb.vec2(this.NoV, this.data.roughness), pb.vec2(0), pb.vec2(1)),\r\n 0\r\n ),\r\n pb.vec4(0),\r\n pb.vec4(1)\r\n );\r\n this.$l.f_ab = this.ggxLutSample.rg;\r\n this.$l.Fr = pb.sub(\r\n pb.max(pb.vec3(pb.sub(1, this.data.roughness)), this.data.f0.rgb),\r\n this.data.f0.rgb\r\n );\r\n this.$l.k_S = pb.add(this.data.f0.rgb, pb.mul(this.Fr, pb.pow(pb.sub(1, this.NoV), 5)));\r\n if (outRoughness || ctx.env.light.envLight.hasRadiance()) {\r\n this.$l.FssEss = pb.add(pb.mul(this.k_S, this.f_ab.x), pb.vec3(this.f_ab.y));\r\n this.$l.specularFactor = pb.mul(this.FssEss, this.occlusion);\r\n if (outRoughness) {\r\n this.outRoughness = pb.vec4(this.specularFactor /*this.data.f0.rgb*/, this.data.roughness);\r\n } else if (ctx.env.light.envLight.hasRadiance()) {\r\n this.$l.radiance = ctx.env.light.envLight.getRadiance(\r\n this,\r\n pb.reflect(pb.neg(this.viewVec), this.data.normal),\r\n this.data.roughness\r\n );\r\n this.outColor = pb.add(this.outColor, pb.mul(this.radiance, this.specularFactor));\r\n }\r\n }\r\n if (ctx.env.light.envLight.hasIrradiance()) {\r\n this.$l.irradiance = ctx.env.light.envLight.getIrradiance(this, this.data.normal);\r\n this.$l.mixedF0 = this.data.f0.rgb;\r\n this.$l.FssEss = pb.add(pb.mul(this.k_S, this.f_ab.x), pb.vec3(this.f_ab.y));\r\n this.$l.Ems = pb.sub(1, pb.add(this.f_ab.x, this.f_ab.y));\r\n this.$l.F_avg = pb.add(this.mixedF0, pb.div(pb.sub(pb.vec3(1), this.mixedF0), 21));\r\n this.$l.FmsEms = pb.div(\r\n pb.mul(this.FssEss, this.F_avg, this.Ems),\r\n pb.sub(pb.vec3(1), pb.mul(this.F_avg, this.Ems))\r\n );\r\n this.$l.k_D = pb.mul(this.data.diffuse.rgb, pb.add(pb.sub(pb.vec3(1), this.FssEss), this.FmsEms));\r\n this.$l.iblDiffuse = pb.mul(pb.add(this.FmsEms, this.k_D), this.irradiance, this.occlusion);\r\n this.outColor = pb.add(this.outColor, this.iblDiffuse);\r\n }\r\n }\r\n );\r\n if (outRoughness) {\r\n scope.$g[funcName](viewVec, commonData, outColor, outRoughness);\r\n } else {\r\n scope.$g[funcName](viewVec, commonData, outColor);\r\n }\r\n }\r\n applyUniformValues(bindGroup: BindGroup, ctx: DrawContext, pass: number): void {\r\n super.applyUniformValues(bindGroup, ctx, pass);\r\n if (this.needFragmentColor(ctx)) {\r\n if (ctx.drawEnvLight) {\r\n bindGroup.setTexture('zGGXLut', getGGXLUT(1024));\r\n }\r\n }\r\n }\r\n } as unknown as T & { new (...args: any[]): IMixinPBRBluePrint };\r\n}\r\n"],"names":["mixinPBRBluePrint","BaseCls","pbrBluePrint","S","applyMaterialMixins","mixinPBRBRDF","mixinLight","copyFrom","other","getCommonData","scope","data","viewVec","worldPos","worldNorm","worldTangent","worldBinormal","vertexColor","vertexUV","ir","calculateCommonData","getCommonDatasStruct","pb","$builder","defineStruct","vec4","vec3","float","mat3","PBRLight","commonData","outRoughness","funcName","that","func","out","$l","lightingColor","emissiveColor","pbrData","emissive","indirectLighting","forEachLight","type","posRange","dirCutoff","colorIntensity","shadow","diffuse","specular","lightAtten","calculateLightAttenuation","lightDir","calculateLightDirection","NoL","clamp","dot","normal","lightColor","mul","rgb","a","calculateShadow","directLighting","$return","add","albedo","getGlobalScope","vertexShader","fragmentShader","needFragmentColor","drawContext","drawEnvLight","zGGXLut","tex2D","uniform","params","vec2","paramValues","outputs","create","zCommonData","getOutput","metallic","roughness","ShaderHelper","getCameraRoughnessFactor","f90","f0","mix","min","tangent","zVertexTangent","ng","normalize","zVertexNormal","t_","t","sub","b","cross","TBN","name","find","output","exp","outColor","inout","H","L","NoH","NoV","$if","greaterThan","VoH","schlickFresnel","fresnelSchlick","F","alphaRoughness","D","distributionGGX","V","visGGX","diffuseBRDF","div","Math","PI","max","$g","ctx","env","light","envLight","hasRadiance","hasIrradiance","envLightStrength","getEnvLightStrength","occlusion","ggxLutSample","textureSampleLevel","f_ab","rg","Fr","k_S","pow","FssEss","x","y","specularFactor","radiance","getRadiance","reflect","neg","irradiance","getIrradiance","mixedF0","Ems","F_avg","FmsEms","k_D","iblDiffuse","applyUniformValues","bindGroup","pass","setTexture","getGGXLUT"],"mappings":";;;;;;AAoEA;;;;;IAMO,SAASA,iBAAAA,CAAiDC,OAAU,EAAA;IACzE,IAAKA,OAAgBC,CAAAA,YAAY,EAAE;QACjC,OAAOD,OAAAA;AACT;IACA,MAAME,CAAAA,GAAIC,mBAAoBH,CAAAA,OAAAA,EAASI,YAAcC,EAAAA,UAAAA,CAAAA;AAErD,IAAA,OAAO,cAAcH,CAAAA,CAAAA;AACnB,QAAA,OAAgBD,eAAe,IAAK;QACpC,WAAc,EAAA;YACZ,KAAK,EAAA;AACP;AACAK,QAAAA,QAAAA,CAASC,KAAW,EAAQ;AAC1B,YAAA,KAAK,CAACD,QAASC,CAAAA,KAAAA,CAAAA;AACjB;AACAC,QAAAA,aAAAA,CACEC,KAA4B,EAC5BC,IAAiB,EACjBC,OAAoB,EACpBC,QAAqB,EACrBC,SAAsB,EACtBC,YAAyB,EACzBC,aAA0B,EAC1BC,WAAwB,EACxBC,QAAqB,EACrBC,EAAuB,EACvB;YACA,IAAI,CAACC,mBAAmB,CACtBV,KACAS,EAAAA,EAAAA,EACAP,OACAC,EAAAA,QAAAA,EACAC,SACAC,EAAAA,YAAAA,EACAC,aACAC,EAAAA,WAAAA,EACAC,QACAP,EAAAA,IAAAA,CAAAA;AAEJ;AACAU,QAAAA,oBAAAA,CAAqBX,KAA4B,EAAkB;YACjE,MAAMY,EAAAA,GAAKZ,MAAMa,QAAQ;YACzB,OAAOD,EAAAA,CAAGE,YAAY,CAAC;AACrBF,gBAAAA,EAAAA,CAAGG,IAAI,CAAC,IAAA,CAAA;AACRH,gBAAAA,EAAAA,CAAGI,IAAI,CAAC,KAAA,CAAA;AACRJ,gBAAAA,EAAAA,CAAGG,IAAI,CAAC,QAAA,CAAA;AACRH,gBAAAA,EAAAA,CAAGG,IAAI,CAAC,SAAA,CAAA;AACRH,gBAAAA,EAAAA,CAAGK,KAAK,CAAC,UAAA,CAAA;AACTL,gBAAAA,EAAAA,CAAGK,KAAK,CAAC,WAAA,CAAA;AACTL,gBAAAA,EAAAA,CAAGI,IAAI,CAAC,QAAA,CAAA;AACRJ,gBAAAA,EAAAA,CAAGM,IAAI,CAAC,KAAA,CAAA;AACRN,gBAAAA,EAAAA,CAAGI,IAAI,CAAC,UAAA,CAAA;AACRJ,gBAAAA,EAAAA,CAAGI,IAAI,CAAC,UAAA;AACT,aAAA,CAAA;AACH;QAEAG,QACEnB,CAAAA,KAA4B,EAC5BG,QAAqB,EACrBD,OAAoB,EACpBkB,UAAuB,EACvBC,YAA0B,EACb;YACb,MAAMT,EAAAA,GAAKZ,MAAMa,QAAQ;AACzB,YAAA,MAAMS,QAAW,GAAA,qBAAA;AACjB,YAAA,MAAMC,OAAO,IAAI;YACjBX,EAAGY,CAAAA,IAAI,CACLF,QACA,EAAA;gBACEC,IAAKZ,CAAAA,oBAAoB,CAACX,KAAO,CAAA,CAAA,SAAA,CAAA;AACjCY,gBAAAA,EAAAA,CAAGI,IAAI,CAAC,SAAA,CAAA;AACRJ,gBAAAA,EAAAA,CAAGI,IAAI,CAAC,UAAA,CAAA;mBACJK,YAAe,GAAA;oBAACT,EAAGG,CAAAA,IAAI,CAAC,cAAA,CAAA,CAAgBU,GAAG;AAAG,iBAAA,GAAG;aACtD,EACD,WAAA;AACE,gBAAA,IAAI,CAACC,EAAE,CAACC,aAAa,GAAGf,EAAAA,CAAGI,IAAI,CAAC,CAAA,CAAA;gBAChC,IAAI,CAACU,EAAE,CAACE,aAAa,GAAG,IAAI,CAACC,OAAO,CAACC,QAAQ;AAC7C,gBAAA,IAAIT,YAAc,EAAA;AAChBE,oBAAAA,IAAAA,CAAKQ,gBAAgB,CAAC,IAAI,EAAE,IAAI,CAAC7B,OAAO,EAAE,IAAI,CAAC2B,OAAO,EAAE,IAAI,CAACF,aAAa,EAAE,IAAI,CAACN,YAAY,CAAA;iBACxF,MAAA;AACLE,oBAAAA,IAAAA,CAAKQ,gBAAgB,CAAC,IAAI,EAAE,IAAI,CAAC7B,OAAO,EAAE,IAAI,CAAC2B,OAAO,EAAE,IAAI,CAACF,aAAa,CAAA;AAC5E;AACAJ,gBAAAA,IAAAA,CAAKS,YAAY,CAAC,IAAI,EAAE,SAAUC,IAAI,EAAEC,QAAQ,EAAEC,SAAS,EAAEC,cAAc,EAAEC,MAAM,EAAA;AACjF,oBAAA,IAAI,CAACX,EAAE,CAACY,OAAO,GAAG1B,GAAGI,IAAI,EAAA;AACzB,oBAAA,IAAI,CAACU,EAAE,CAACa,QAAQ,GAAG3B,GAAGI,IAAI,EAAA;AAC1B,oBAAA,IAAI,CAACU,EAAE,CAACc,UAAU,GAAGjB,IAAKkB,CAAAA,yBAAyB,CACjD,IAAI,EACJR,IACA,EAAA,IAAI,CAAC9B,QAAQ,EACb+B,QACAC,EAAAA,SAAAA,CAAAA;AAEF,oBAAA,IAAI,CAACT,EAAE,CAACgB,QAAQ,GAAGnB,IAAKoB,CAAAA,uBAAuB,CAAC,IAAI,EAAEV,IAAM,EAAA,IAAI,CAAC9B,QAAQ,EAAE+B,QAAUC,EAAAA,SAAAA,CAAAA;oBACrF,IAAI,CAACT,EAAE,CAACkB,GAAG,GAAGhC,EAAGiC,CAAAA,KAAK,CAACjC,EAAGkC,CAAAA,GAAG,CAAC,IAAI,CAACjB,OAAO,CAACkB,MAAM,EAAE,IAAI,CAACL,QAAQ,CAAA,EAAG,CAAG,EAAA,CAAA,CAAA;oBACtE,IAAI,CAAChB,EAAE,CAACsB,UAAU,GAAGpC,EAAGqC,CAAAA,GAAG,CAACb,cAAec,CAAAA,GAAG,EAAEd,cAAee,CAAAA,CAAC,EAAE,IAAI,CAACX,UAAU,EAAE,IAAI,CAACI,GAAG,CAAA;AAC3F,oBAAA,IAAIP,MAAQ,EAAA;wBACV,IAAI,CAACW,UAAU,GAAGpC,EAAAA,CAAGqC,GAAG,CAAC,IAAI,CAACD,UAAU,EAAEzB,KAAK6B,eAAe,CAAC,IAAI,EAAE,IAAI,CAACjD,QAAQ,EAAE,IAAI,CAACyC,GAAG,CAAA,CAAA;AAC9F;oBACArB,IAAK8B,CAAAA,cAAc,CACjB,IAAI,EACJ,IAAI,CAACX,QAAQ,EACb,IAAI,CAACM,UAAU,EACf,IAAI,CAAC9C,OAAO,EACZ,IAAI,CAAC2B,OAAO,EACZ,IAAI,CAACF,aAAa,CAAA;AAEtB,iBAAA,CAAA;gBACA,IAAI,CAAC2B,OAAO,CAAC1C,EAAAA,CAAGG,IAAI,CAACH,EAAAA,CAAG2C,GAAG,CAAC,IAAI,CAAC5B,aAAa,EAAE,IAAI,CAACC,aAAa,CAAG,EAAA,IAAI,CAACC,OAAO,CAAC2B,MAAM,CAACL,CAAC,CAAA,CAAA;AAC5F,aAAA,CAAA;AAEF,YAAA,OAAO9B,eACHT,EAAG6C,CAAAA,cAAc,EAAE,CAACnC,QAAAA,CAAS,CAACF,UAAYlB,EAAAA,OAAAA,EAASC,QAAUkB,EAAAA,YAAAA,CAAAA,GAC7DT,GAAG6C,cAAc,EAAE,CAACnC,QAAS,CAAA,CAACF,YAAYlB,OAASC,EAAAA,QAAAA,CAAAA;AACzD;AACAuD,QAAAA,YAAAA,CAAa1D,KAAsB,EAAQ;AACzC,YAAA,KAAK,CAAC0D,YAAa1D,CAAAA,KAAAA,CAAAA;AACrB;AACA2D,QAAAA,cAAAA,CAAe3D,KAAsB,EAAQ;YAC3C,MAAMY,EAAAA,GAAKZ,MAAMa,QAAQ;AACzB,YAAA,KAAK,CAAC8C,cAAe3D,CAAAA,KAAAA,CAAAA;YACrB,IAAI,IAAI,CAAC4D,iBAAiB,EAAI,EAAA;AAC5B,gBAAA,IAAI,IAAI,CAACC,WAAW,CAACC,YAAY,EAAE;AACjC9D,oBAAAA,KAAAA,CAAM+D,OAAO,GAAGnD,EAAAA,CAAGoD,KAAK,EAAA,CAAGC,OAAO,CAAC,CAAA,CAAA;AACrC;AACF;AACF;AACAvD,QAAAA,mBAAAA,CACEV,KAA4B,EAC5BS,EAAuB,EACvBP,OAAoB,EACpBC,QAAqB,EACrBC,SAAsB,EACtBC,YAAyB,EACzBC,aAA0B,EAC1BC,WAAwB,EACxBC,QAAqB,EACrBP,IAAiB,EACX;AACN,YAAA,MAAMsB,OAAO,IAAI;YACjB,MAAMX,EAAAA,GAAKZ,MAAMa,QAAQ;AACzB,YAAA,MAAMS,QAAW,GAAA,kCAAA;AACjB,YAAA,MAAM4C,MAAwB,GAAA;AAC5B,gBAAA,IAAI,CAACvD,oBAAoB,CAACX,KAAAA,CAAAA,CAAO,eAAeyB,GAAG,EAAA;AACnDb,gBAAAA,EAAAA,CAAGI,IAAI,CAAC,UAAA,CAAA;AACRJ,gBAAAA,EAAAA,CAAGI,IAAI,CAAC,WAAA,CAAA;AACRJ,gBAAAA,EAAAA,CAAGI,IAAI,CAAC,eAAA,CAAA;AACRJ,gBAAAA,EAAAA,CAAGI,IAAI,CAAC,gBAAA,CAAA;AACRJ,gBAAAA,EAAAA,CAAGI,IAAI,CAAC,iBAAA,CAAA;AACRJ,gBAAAA,EAAAA,CAAGG,IAAI,CAAC,cAAA,CAAA;AACRH,gBAAAA,EAAAA,CAAGuD,IAAI,CAAC,WAAA;AACT,aAAA;AACD,YAAA,MAAMC,WAA6B,GAAA;AACjCnE,gBAAAA,IAAAA;AACAC,gBAAAA,OAAAA;AACAC,gBAAAA,QAAAA;AACAC,gBAAAA,SAAAA;AACAC,gBAAAA,YAAAA;AACAC,gBAAAA,aAAAA;AACAC,gBAAAA,WAAAA;AACAC,gBAAAA;AACD,aAAA;YACDI,EAAGY,CAAAA,IAAI,CAACF,QAAAA,EAAU4C,MAAQ,EAAA,WAAA;gBACxB,MAAMG,OAAAA,GAAU5D,EAAG6D,CAAAA,MAAM,CAAC1D,EAAAA,CAAAA;gBAC1B,IAAI,CAAC2D,WAAW,CAACf,MAAM,GAAG5C,EAAGG,CAAAA,IAAI,CAC9BQ,IAAKiD,CAAAA,SAAS,CAACH,OAAS,EAAA,WAAA,CAAA,EAA8BnB,GAAOtC,IAAAA,EAAAA,CAAGI,IAAI,CAAC,IACtEO,IAAKiD,CAAAA,SAAS,CAACH,OAAAA,EAAS,SAAc,CAAA,IAAA,CAAA,CAAA;gBAExC,IAAI,CAACE,WAAW,CAACE,QAAQ,GAAGlD,IAAKiD,CAAAA,SAAS,CAACH,OAAAA,EAAS,UAAe,CAAA,IAAA,CAAA;gBACnE,IAAI,CAACE,WAAW,CAACG,SAAS,GAAGnD,KAAKiD,SAAS,CAACH,OAAS,EAAA,WAAA,CAAA,GACjDzD,EAAGqC,CAAAA,GAAG,CAAC1B,IAAKiD,CAAAA,SAAS,CAACH,OAAAA,EAAS,WAAcM,CAAAA,EAAAA,YAAAA,CAAaC,wBAAwB,CAAC5E,KAAAA,CAAAA,CAAAA,GACnF2E,YAAaC,CAAAA,wBAAwB,CAAC5E,KAAAA,CAAAA;AAC1C,gBAAA,IAAI,CAACuE,WAAW,CAAChC,QAAQ,GAAGhB,IAAAA,CAAKiD,SAAS,CAACH,OAAS,EAAA,UAAA,CAAA,IAAezD,EAAGI,CAAAA,IAAI,CAAC,CAAA,CAAA;AAC3E,gBAAA,IAAI,CAACuD,WAAW,CAACzC,QAAQ,GAAGP,IAAAA,CAAKiD,SAAS,CAACH,OAAS,EAAA,UAAA,CAAA,IAAezD,EAAGI,CAAAA,IAAI,CAAC,CAAA,CAAA;AAC3E,gBAAA,IAAI,CAACuD,WAAW,CAACM,GAAG,GAAGjE,EAAAA,CAAGI,IAAI,CAAC,CAAA,CAAA;gBAC/B,IAAI,CAACuD,WAAW,CAACO,EAAE,GAAGlE,EAAGG,CAAAA,IAAI,CAC3BH,EAAGmE,CAAAA,GAAG,CACJnE,EAAGoE,CAAAA,GAAG,CAACpE,EAAGqC,CAAAA,GAAG,CAACrC,EAAGI,CAAAA,IAAI,CAAC,IAAO,CAAA,EAAA,IAAI,CAACuD,WAAW,CAAChC,QAAQ,CAAG3B,EAAAA,EAAAA,CAAGI,IAAI,CAAC,CAAA,CAAA,CAAA,EACjE,IAAI,CAACuD,WAAW,CAACf,MAAM,CAACN,GAAG,EAC3B,IAAI,CAACqB,WAAW,CAACE,QAAQ,CAE3B,EAAA,GAAA,CAAA;AAEF,gBAAA,IAAI,CAAC/C,EAAE,CAACuD,OAAO,GAAG1D,IAAAA,CAAKiD,SAAS,CAACH,OAAS,EAAA,SAAA,CAAA,IAAc,IAAI,CAACa,cAAc;gBAC3E,IAAI,CAACxD,EAAE,CAACyD,EAAE,GAAGvE,GAAGwE,SAAS,CAAC,IAAI,CAACC,aAAa,CAAA;gBAC5C,IAAI,CAAC3D,EAAE,CAAC4D,EAAE,GAAG1E,GAAGwE,SAAS,CAAC,IAAI,CAACH,OAAO,CAAA;AACtC,gBAAA,IAAI,CAACvD,EAAE,CAAC6D,CAAC,GAAG3E,EAAAA,CAAGwE,SAAS,CAACxE,EAAG4E,CAAAA,GAAG,CAAC,IAAI,CAACF,EAAE,EAAE1E,EAAGqC,CAAAA,GAAG,CAAC,IAAI,CAACkC,EAAE,EAAEvE,EAAGkC,CAAAA,GAAG,CAAC,IAAI,CAACqC,EAAE,EAAE,IAAI,CAACG,EAAE,CAAA,CAAA,CAAA,CAAA;AAChF,gBAAA,IAAI,CAAC5D,EAAE,CAAC+D,CAAC,GAAG7E,EAAG8E,CAAAA,KAAK,CAAC,IAAI,CAACP,EAAE,EAAE,IAAI,CAACI,CAAC,CAAA;AACpC,gBAAA,IAAI,CAAChB,WAAW,CAACoB,GAAG,GAAG/E,EAAAA,CAAGM,IAAI,CAAC,IAAI,CAACqE,CAAC,EAAE,IAAI,CAACE,CAAC,EAAE,IAAI,CAACN,EAAE,CAAA;AACtD,gBAAA,IAAI5D,IAAKiD,CAAAA,SAAS,CAACH,OAAAA,EAAS,QAAW,CAAA,EAAA;oBACrC,IAAI,CAACE,WAAW,CAACxB,MAAM,GAAGnC,EAAGwE,CAAAA,SAAS,CACpCxE,EAAGqC,CAAAA,GAAG,CAAC,IAAI,CAACsB,WAAW,CAACoB,GAAG,EAAEpE,IAAKiD,CAAAA,SAAS,CAACH,OAAS,EAAA,QAAA,CAAA,CAAA,CAAA;iBAElD,MAAA;AACL,oBAAA,IAAI,CAACE,WAAW,CAACxB,MAAM,GAAG,IAAI,CAACoC,EAAE;AACnC;AACA,gBAAA,IAAI,CAACZ,WAAW,CAACjC,OAAO,GAAG1B,EAAGG,CAAAA,IAAI,CAChCH,EAAAA,CAAGmE,GAAG,CAAC,IAAI,CAACR,WAAW,CAACf,MAAM,CAACN,GAAG,EAAEtC,GAAGI,IAAI,CAAC,CAAI,CAAA,EAAA,IAAI,CAACuD,WAAW,CAACE,QAAQ,CAAA,EACzE,IAAI,CAACF,WAAW,CAACf,MAAM,CAACL,CAAC,CAAA;AAE7B,aAAA,CAAA;YACAnD,KAAK,CAACsB,SAAS,CAAI8C,GAAAA,WAAAA,CAAAA;AACrB;QACQI,SACNH,CAAAA,OAGG,EACHuB,IAAY,EACZ;YACA,OAAOvB,OAAAA,CAAQwB,IAAI,CAAC,CAACC,SAAWA,MAAOF,CAAAA,IAAI,KAAKA,IAAOG,CAAAA,EAAAA,GAAAA;AACzD;QACA1C,cACErD,CAAAA,KAA4B,EAC5B0C,QAAqB,EACrBM,UAAuB,EACvB9C,OAAoB,EACpBkB,UAAuB,EACvB4E,QAAqB,EACrB;YACA,MAAMpF,EAAAA,GAAKZ,MAAMa,QAAQ;AACzB,YAAA,MAAMU,OAAO,IAAI;AACjB,YAAA,MAAMD,QAAW,GAAA,qBAAA;YACjBV,EAAGY,CAAAA,IAAI,CACLF,QACA,EAAA;AACEV,gBAAAA,EAAAA,CAAGI,IAAI,CAAC,GAAA,CAAA;AACRJ,gBAAAA,EAAAA,CAAGI,IAAI,CAAC,YAAA,CAAA;AACRJ,gBAAAA,EAAAA,CAAGI,IAAI,CAAC,SAAA,CAAA;gBACRO,IAAKZ,CAAAA,oBAAoB,CAACX,KAAO,CAAA,CAAA,MAAA,CAAA;gBACjCY,EAAGI,CAAAA,IAAI,CAAC,UAAA,CAAA,CAAYiF,KAAK;aAC1B,EACD,WAAA;AACE,gBAAA,IAAI,CAACvE,EAAE,CAACwE,CAAC,GAAGtF,GAAGwE,SAAS,CAACxE,EAAG2C,CAAAA,GAAG,CAAC,IAAI,CAACrD,OAAO,EAAE,IAAI,CAACiG,CAAC,CAAA,CAAA;gBACpD,IAAI,CAACzE,EAAE,CAAC0E,GAAG,GAAGxF,EAAGiC,CAAAA,KAAK,CAACjC,EAAGkC,CAAAA,GAAG,CAAC,IAAI,CAAC7C,IAAI,CAAC8C,MAAM,EAAE,IAAI,CAACmD,CAAC,CAAA,EAAG,CAAG,EAAA,CAAA,CAAA;gBAC5D,IAAI,CAACxE,EAAE,CAACkB,GAAG,GAAGhC,EAAGiC,CAAAA,KAAK,CAACjC,EAAGkC,CAAAA,GAAG,CAAC,IAAI,CAAC7C,IAAI,CAAC8C,MAAM,EAAE,IAAI,CAACoD,CAAC,CAAA,EAAG,CAAG,EAAA,CAAA,CAAA;gBAC5D,IAAI,CAACzE,EAAE,CAAC2E,GAAG,GAAGzF,EAAGiC,CAAAA,KAAK,CAACjC,EAAGkC,CAAAA,GAAG,CAAC,IAAI,CAAC7C,IAAI,CAAC8C,MAAM,EAAE,IAAI,CAAC7C,OAAO,CAAA,EAAG,CAAG,EAAA,CAAA,CAAA;gBAClE,IAAI,CAACoG,GAAG,CAAC1F,EAAG2F,CAAAA,WAAW,CAAC,IAAI,CAAC3D,GAAG,EAAE,CAAI,CAAA,EAAA,WAAA;AACpC,oBAAA,IAAI,CAAClB,EAAE,CAAC8E,GAAG,GAAG5F,EAAAA,CAAGiC,KAAK,CAACjC,EAAAA,CAAGkC,GAAG,CAAC,IAAI,CAAC5C,OAAO,EAAE,IAAI,CAACgG,CAAC,GAAG,CAAG,EAAA,CAAA,CAAA;oBACxD,IAAI,CAACxE,EAAE,CAAC+E,cAAc,GAAGlF,IAAKmF,CAAAA,cAAc,CAAC,IAAI,EAAE,IAAI,CAACF,GAAG,EAAE,IAAI,CAACvG,IAAI,CAAC6E,EAAE,CAAC5B,GAAG,EAAE,IAAI,CAACjD,IAAI,CAAC4E,GAAG,CAAA;AAC5F,oBAAA,IAAI,CAACnD,EAAE,CAACiF,CAAC,GAAG,IAAI,CAACF,cAAc;AAC/B,oBAAA,IAAI,CAAC/E,EAAE,CAACkF,cAAc,GAAGhG,EAAAA,CAAGqC,GAAG,CAAC,IAAI,CAAChD,IAAI,CAACyE,SAAS,EAAE,IAAI,CAACzE,IAAI,CAACyE,SAAS,CAAA;AACxE,oBAAA,IAAI,CAAChD,EAAE,CAACmF,CAAC,GAAGtF,KAAKuF,eAAe,CAAC,IAAI,EAAE,IAAI,CAACV,GAAG,EAAE,IAAI,CAACQ,cAAc,CAAA;oBACpE,IAAI,CAAClF,EAAE,CAACqF,CAAC,GAAGxF,IAAKyF,CAAAA,MAAM,CAAC,IAAI,EAAE,IAAI,CAACX,GAAG,EAAE,IAAI,CAACzD,GAAG,EAAE,IAAI,CAACgE,cAAc,CAAA;oBACrE,IAAI,CAAClF,EAAE,CAACa,QAAQ,GAAG3B,EAAGqC,CAAAA,GAAG,CAAC,IAAI,CAACD,UAAU,EAAE,IAAI,CAAC6D,CAAC,EAAE,IAAI,CAACE,CAAC,EAAE,IAAI,CAACJ,CAAC,CAAA;AACjE,oBAAA,IAAI,CAACX,QAAQ,GAAGpF,EAAAA,CAAG2C,GAAG,CAAC,IAAI,CAACyC,QAAQ,EAAE,IAAI,CAACzD,QAAQ,CAAA;AACnD,oBAAA,IAAI,CAACb,EAAE,CAACuF,WAAW,GAAGrG,EAAAA,CAAGqC,GAAG,CAACrC,EAAG4E,CAAAA,GAAG,CAAC5E,EAAAA,CAAGI,IAAI,CAAC,CAAA,CAAA,EAAI,IAAI,CAAC2F,CAAC,CAAA,EAAG/F,EAAGsG,CAAAA,GAAG,CAAC,IAAI,CAACjH,IAAI,CAACqC,OAAO,CAACY,GAAG,EAAEiE,KAAKC,EAAE,CAAA,CAAA;oBAC9F,IAAI,CAAC1F,EAAE,CAACY,OAAO,GAAG1B,EAAGqC,CAAAA,GAAG,CAAC,IAAI,CAACD,UAAU,EAAEpC,EAAAA,CAAGyG,GAAG,CAAC,IAAI,CAACJ,WAAW,EAAErG,EAAGI,CAAAA,IAAI,CAAC,CAAA,CAAA,CAAA,CAAA;AAC3E,oBAAA,IAAI,CAACgF,QAAQ,GAAGpF,EAAAA,CAAG2C,GAAG,CAAC,IAAI,CAACyC,QAAQ,EAAE,IAAI,CAAC1D,OAAO,CAAA;AACpD,iBAAA,CAAA;AACF,aAAA,CAAA;AAEFtC,YAAAA,KAAAA,CAAMsH,EAAE,CAAChG,QAAAA,CAAS,CAACoB,QAAUM,EAAAA,UAAAA,EAAY9C,SAASkB,UAAY4E,EAAAA,QAAAA,CAAAA;AAChE;QACAjE,gBACE/B,CAAAA,KAA4B,EAC5BE,OAAoB,EACpBkB,UAAuB,EACvB4E,QAAqB,EACrB3E,YAA0B,EAC1B;YACA,MAAMT,EAAAA,GAAKZ,MAAMa,QAAQ;AACzB,YAAA,MAAMU,OAAO,IAAI;YACjB,MAAMgG,GAAAA,GAAMhG,KAAKsC,WAAW;AAC5B,YAAA,MAAMvC,QAAW,GAAA,uBAAA;YACjBV,EAAGY,CAAAA,IAAI,CACLF,QACA,EAAA;AACEV,gBAAAA,EAAAA,CAAGI,IAAI,CAAC,SAAA,CAAA;gBACRO,IAAKZ,CAAAA,oBAAoB,CAACX,KAAO,CAAA,CAAA,MAAA,CAAA;gBACjCY,EAAGI,CAAAA,IAAI,CAAC,UAAA,CAAA,CAAYiF,KAAK,EAAA;mBACrB5E,YAAe,GAAA;oBAACT,EAAGG,CAAAA,IAAI,CAAC,cAAA,CAAA,CAAgBU,GAAG;AAAG,iBAAA,GAAG;aACtD,EACD,WAAA;gBACE,IACE,CAAC8F,IAAIzD,YAAY,IAChB,CAACyD,GAAIC,CAAAA,GAAG,CAACC,KAAK,CAACC,QAAQ,CAACC,WAAW,EAAA,IAAM,CAACJ,GAAAA,CAAIC,GAAG,CAACC,KAAK,CAACC,QAAQ,CAACE,aAAa,EAC/E,EAAA;AACA,oBAAA;AACF;AACA,gBAAA,MAAMC,gBAAmBlD,GAAAA,YAAAA,CAAamD,mBAAmB,CAAC,IAAI,CAAA;AAC9D,gBAAA,IAAI,CAACpG,EAAE,CAACqG,SAAS,GAAGF,gBAAAA;gBACpB,IAAI,CAACnG,EAAE,CAAC2E,GAAG,GAAGzF,EAAGiC,CAAAA,KAAK,CAACjC,EAAGkC,CAAAA,GAAG,CAAC,IAAI,CAAC7C,IAAI,CAAC8C,MAAM,EAAE,IAAI,CAAC7C,OAAO,CAAA,EAAG,MAAQ,EAAA,CAAA,CAAA;gBACvE,IAAI,CAACwB,EAAE,CAACsG,YAAY,GAAGpH,EAAGiC,CAAAA,KAAK,CAC7BjC,EAAGqH,CAAAA,kBAAkB,CACnB,IAAI,CAAClE,OAAO,EACZnD,EAAAA,CAAGiC,KAAK,CAACjC,EAAAA,CAAGuD,IAAI,CAAC,IAAI,CAACkC,GAAG,EAAE,IAAI,CAACpG,IAAI,CAACyE,SAAS,CAAG9D,EAAAA,EAAAA,CAAGuD,IAAI,CAAC,CAAA,CAAA,EAAIvD,GAAGuD,IAAI,CAAC,KACrE,CAEFvD,CAAAA,EAAAA,EAAAA,CAAGG,IAAI,CAAC,CAAA,CAAA,EACRH,EAAGG,CAAAA,IAAI,CAAC,CAAA,CAAA,CAAA;gBAEV,IAAI,CAACW,EAAE,CAACwG,IAAI,GAAG,IAAI,CAACF,YAAY,CAACG,EAAE;AACnC,gBAAA,IAAI,CAACzG,EAAE,CAAC0G,EAAE,GAAGxH,GAAG4E,GAAG,CACjB5E,EAAGyG,CAAAA,GAAG,CAACzG,EAAGI,CAAAA,IAAI,CAACJ,EAAG4E,CAAAA,GAAG,CAAC,CAAG,EAAA,IAAI,CAACvF,IAAI,CAACyE,SAAS,CAAA,CAAA,EAAI,IAAI,CAACzE,IAAI,CAAC6E,EAAE,CAAC5B,GAAG,GAChE,IAAI,CAACjD,IAAI,CAAC6E,EAAE,CAAC5B,GAAG,CAAA;AAElB,gBAAA,IAAI,CAACxB,EAAE,CAAC2G,GAAG,GAAGzH,EAAG2C,CAAAA,GAAG,CAAC,IAAI,CAACtD,IAAI,CAAC6E,EAAE,CAAC5B,GAAG,EAAEtC,EAAGqC,CAAAA,GAAG,CAAC,IAAI,CAACmF,EAAE,EAAExH,EAAG0H,CAAAA,GAAG,CAAC1H,EAAAA,CAAG4E,GAAG,CAAC,CAAA,EAAG,IAAI,CAACa,GAAG,CAAG,EAAA,CAAA,CAAA,CAAA,CAAA;gBACnF,IAAIhF,YAAAA,IAAgBkG,IAAIC,GAAG,CAACC,KAAK,CAACC,QAAQ,CAACC,WAAW,EAAI,EAAA;AACxD,oBAAA,IAAI,CAACjG,EAAE,CAAC6G,MAAM,GAAG3H,EAAAA,CAAG2C,GAAG,CAAC3C,EAAGqC,CAAAA,GAAG,CAAC,IAAI,CAACoF,GAAG,EAAE,IAAI,CAACH,IAAI,CAACM,CAAC,CAAG5H,EAAAA,EAAAA,CAAGI,IAAI,CAAC,IAAI,CAACkH,IAAI,CAACO,CAAC,CAAA,CAAA;AAC1E,oBAAA,IAAI,CAAC/G,EAAE,CAACgH,cAAc,GAAG9H,EAAGqC,CAAAA,GAAG,CAAC,IAAI,CAACsF,MAAM,EAAE,IAAI,CAACR,SAAS,CAAA;AAC3D,oBAAA,IAAI1G,YAAc,EAAA;AAChB,wBAAA,IAAI,CAACA,YAAY,GAAGT,EAAGG,CAAAA,IAAI,CAAC,IAAI,CAAC2H,cAAc,wBAAuB,IAAI,CAACzI,IAAI,CAACyE,SAAS,CAAA;qBACpF,MAAA,IAAI6C,IAAIC,GAAG,CAACC,KAAK,CAACC,QAAQ,CAACC,WAAW,EAAI,EAAA;AAC/C,wBAAA,IAAI,CAACjG,EAAE,CAACiH,QAAQ,GAAGpB,IAAIC,GAAG,CAACC,KAAK,CAACC,QAAQ,CAACkB,WAAW,CACnD,IAAI,EACJhI,EAAGiI,CAAAA,OAAO,CAACjI,EAAAA,CAAGkI,GAAG,CAAC,IAAI,CAAC5I,OAAO,GAAG,IAAI,CAACD,IAAI,CAAC8C,MAAM,CACjD,EAAA,IAAI,CAAC9C,IAAI,CAACyE,SAAS,CAAA;AAErB,wBAAA,IAAI,CAACsB,QAAQ,GAAGpF,GAAG2C,GAAG,CAAC,IAAI,CAACyC,QAAQ,EAAEpF,EAAGqC,CAAAA,GAAG,CAAC,IAAI,CAAC0F,QAAQ,EAAE,IAAI,CAACD,cAAc,CAAA,CAAA;AACjF;AACF;gBACA,IAAInB,GAAAA,CAAIC,GAAG,CAACC,KAAK,CAACC,QAAQ,CAACE,aAAa,EAAI,EAAA;oBAC1C,IAAI,CAAClG,EAAE,CAACqH,UAAU,GAAGxB,GAAIC,CAAAA,GAAG,CAACC,KAAK,CAACC,QAAQ,CAACsB,aAAa,CAAC,IAAI,EAAE,IAAI,CAAC/I,IAAI,CAAC8C,MAAM,CAAA;oBAChF,IAAI,CAACrB,EAAE,CAACuH,OAAO,GAAG,IAAI,CAAChJ,IAAI,CAAC6E,EAAE,CAAC5B,GAAG;AAClC,oBAAA,IAAI,CAACxB,EAAE,CAAC6G,MAAM,GAAG3H,EAAAA,CAAG2C,GAAG,CAAC3C,EAAGqC,CAAAA,GAAG,CAAC,IAAI,CAACoF,GAAG,EAAE,IAAI,CAACH,IAAI,CAACM,CAAC,CAAG5H,EAAAA,EAAAA,CAAGI,IAAI,CAAC,IAAI,CAACkH,IAAI,CAACO,CAAC,CAAA,CAAA;oBAC1E,IAAI,CAAC/G,EAAE,CAACwH,GAAG,GAAGtI,EAAG4E,CAAAA,GAAG,CAAC,CAAA,EAAG5E,EAAG2C,CAAAA,GAAG,CAAC,IAAI,CAAC2E,IAAI,CAACM,CAAC,EAAE,IAAI,CAACN,IAAI,CAACO,CAAC,CAAA,CAAA;oBACvD,IAAI,CAAC/G,EAAE,CAACyH,KAAK,GAAGvI,GAAG2C,GAAG,CAAC,IAAI,CAAC0F,OAAO,EAAErI,GAAGsG,GAAG,CAACtG,EAAG4E,CAAAA,GAAG,CAAC5E,EAAAA,CAAGI,IAAI,CAAC,CAAI,CAAA,EAAA,IAAI,CAACiI,OAAO,CAAG,EAAA,EAAA,CAAA,CAAA;AAC9E,oBAAA,IAAI,CAACvH,EAAE,CAAC0H,MAAM,GAAGxI,GAAGsG,GAAG,CACrBtG,EAAGqC,CAAAA,GAAG,CAAC,IAAI,CAACsF,MAAM,EAAE,IAAI,CAACY,KAAK,EAAE,IAAI,CAACD,GAAG,CACxCtI,EAAAA,EAAAA,CAAG4E,GAAG,CAAC5E,EAAAA,CAAGI,IAAI,CAAC,CAAA,CAAA,EAAIJ,EAAGqC,CAAAA,GAAG,CAAC,IAAI,CAACkG,KAAK,EAAE,IAAI,CAACD,GAAG,CAAA,CAAA,CAAA;AAEhD,oBAAA,IAAI,CAACxH,EAAE,CAAC2H,GAAG,GAAGzI,EAAGqC,CAAAA,GAAG,CAAC,IAAI,CAAChD,IAAI,CAACqC,OAAO,CAACY,GAAG,EAAEtC,EAAG2C,CAAAA,GAAG,CAAC3C,EAAAA,CAAG4E,GAAG,CAAC5E,GAAGI,IAAI,CAAC,CAAI,CAAA,EAAA,IAAI,CAACuH,MAAM,CAAG,EAAA,IAAI,CAACa,MAAM,CAAA,CAAA;oBAC/F,IAAI,CAAC1H,EAAE,CAAC4H,UAAU,GAAG1I,GAAGqC,GAAG,CAACrC,EAAG2C,CAAAA,GAAG,CAAC,IAAI,CAAC6F,MAAM,EAAE,IAAI,CAACC,GAAG,CAAA,EAAG,IAAI,CAACN,UAAU,EAAE,IAAI,CAAChB,SAAS,CAAA;AAC1F,oBAAA,IAAI,CAAC/B,QAAQ,GAAGpF,EAAAA,CAAG2C,GAAG,CAAC,IAAI,CAACyC,QAAQ,EAAE,IAAI,CAACsD,UAAU,CAAA;AACvD;AACF,aAAA,CAAA;AAEF,YAAA,IAAIjI,YAAc,EAAA;AAChBrB,gBAAAA,KAAAA,CAAMsH,EAAE,CAAChG,QAAAA,CAAS,CAACpB,OAAAA,EAASkB,YAAY4E,QAAU3E,EAAAA,YAAAA,CAAAA;aAC7C,MAAA;AACLrB,gBAAAA,KAAAA,CAAMsH,EAAE,CAAChG,QAAS,CAAA,CAACpB,SAASkB,UAAY4E,EAAAA,QAAAA,CAAAA;AAC1C;AACF;AACAuD,QAAAA,kBAAAA,CAAmBC,SAAoB,EAAEjC,GAAgB,EAAEkC,IAAY,EAAQ;YAC7E,KAAK,CAACF,kBAAmBC,CAAAA,SAAAA,EAAWjC,GAAKkC,EAAAA,IAAAA,CAAAA;AACzC,YAAA,IAAI,IAAI,CAAC7F,iBAAiB,CAAC2D,GAAM,CAAA,EAAA;gBAC/B,IAAIA,GAAAA,CAAIzD,YAAY,EAAE;oBACpB0F,SAAUE,CAAAA,UAAU,CAAC,SAAA,EAAWC,SAAU,CAAA,IAAA,CAAA,CAAA;AAC5C;AACF;AACF;AACF,KAAA;AACF;;;;"}
@@ -4,6 +4,7 @@ import { mixinPBRCommon } from '../pbr/common.js';
4
4
  import { Vector4 } from '@zephyr3d/base';
5
5
  import { mixinLight } from '../lit.js';
6
6
  import { ShaderHelper } from '../../shader/helper.js';
7
+ import { MaterialVaryingFlags } from '../../../values.js';
7
8
 
8
9
  /**
9
10
  * PBRMetallicRoughness lighting model mixin
@@ -14,7 +15,10 @@ import { ShaderHelper } from '../../shader/helper.js';
14
15
  if (BaseCls.pbrMetallicRoughnessMixed) {
15
16
  return BaseCls;
16
17
  }
17
- const S = applyMaterialMixins(BaseCls, mixinPBRCommon, mixinLight, mixinTextureProps('metallicRoughness'), mixinTextureProps('occlusion'), mixinTextureProps('specular'), mixinTextureProps('specularColor'));
18
+ const S = applyMaterialMixins(BaseCls, mixinPBRCommon, mixinLight, mixinTextureProps('metallicRoughness'), mixinTextureProps('specular'), mixinTextureProps('specularColor'));
19
+ const METALLIC_UNIFORM = S.defineInstanceUniform('metallic', 'float', 'Metallic');
20
+ const ROUGHNESS_UNIFORM = S.defineInstanceUniform('roughness', 'float', 'Roughness');
21
+ const SPECULAR_FACTOR_UNFORM = S.defineInstanceUniform('specularFactor', 'rgba', 'SpecularFactor');
18
22
  return class extends S {
19
23
  static pbrMetallicRoughnessMixed = true;
20
24
  _metallic;
@@ -26,6 +30,12 @@ import { ShaderHelper } from '../../shader/helper.js';
26
30
  this._roughness = 1;
27
31
  this._specularFactor = Vector4.one();
28
32
  }
33
+ copyFrom(other) {
34
+ super.copyFrom(other);
35
+ this.metallic = other.metallic;
36
+ this.roughness = other.roughness;
37
+ this.specularFactor = other.specularFactor;
38
+ }
29
39
  get metallic() {
30
40
  return this._metallic;
31
41
  }
@@ -91,43 +101,70 @@ import { ShaderHelper } from '../../shader/helper.js';
91
101
  });
92
102
  return outRoughness ? pb.getGlobalScope()[funcName](worldPos, normal, TBN, viewVec, albedo, outRoughness) : pb.getGlobalScope()[funcName](worldPos, normal, TBN, viewVec, albedo);
93
103
  }
104
+ vertexShader(scope) {
105
+ super.vertexShader(scope);
106
+ if (this.needFragmentColor() && this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING) {
107
+ scope.$outputs.zMetallic = this.getInstancedUniform(scope, METALLIC_UNIFORM);
108
+ scope.$outputs.zRoughness = this.getInstancedUniform(scope, ROUGHNESS_UNIFORM);
109
+ scope.$outputs.zSpecularFactor = this.getInstancedUniform(scope, SPECULAR_FACTOR_UNFORM);
110
+ }
111
+ }
94
112
  fragmentShader(scope) {
95
113
  super.fragmentShader(scope);
96
114
  if (this.needFragmentColor()) {
97
115
  const pb = scope.$builder;
98
- scope.zMetallic = pb.float().uniform(2);
99
- scope.zRoughness = pb.float().uniform(2);
100
- scope.zSpecularFactor = pb.vec4().uniform(2);
116
+ if (!(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING)) {
117
+ scope.zMetallic = pb.float().uniform(2);
118
+ scope.zRoughness = pb.float().uniform(2);
119
+ scope.zSpecularFactor = pb.vec4().uniform(2);
120
+ }
101
121
  }
102
122
  }
103
123
  applyUniformValues(bindGroup, ctx, pass) {
104
124
  super.applyUniformValues(bindGroup, ctx, pass);
105
125
  if (this.needFragmentColor(ctx)) {
106
- bindGroup.setValue('zMetallic', this._metallic);
107
- bindGroup.setValue('zRoughness', this._roughness);
108
- bindGroup.setValue('zSpecularFactor', this._specularFactor);
126
+ if (!(ctx.materialFlags & MaterialVaryingFlags.INSTANCING)) {
127
+ bindGroup.setValue('zMetallic', this._metallic);
128
+ bindGroup.setValue('zRoughness', this._roughness);
129
+ bindGroup.setValue('zSpecularFactor', this._specularFactor);
130
+ }
109
131
  }
110
132
  }
133
+ calculateMetallic(scope, _albedo, _normal) {
134
+ const instancing = !!(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING);
135
+ return instancing ? scope.$inputs.zMetallic : scope.zMetallic;
136
+ }
137
+ calculateRoughness(scope, _albedo, _normal) {
138
+ const instancing = !!(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING);
139
+ return instancing ? scope.$inputs.zRoughness : scope.zRoughness;
140
+ }
141
+ calculateSpecularFactor(scope, _albedo, _normal) {
142
+ const instancing = !!(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING);
143
+ return instancing ? scope.$inputs.zSpecularFactor : scope.zSpecularFactor;
144
+ }
111
145
  calculateCommonData(scope, albedo, normal, viewVec, TBN, data) {
112
146
  const pb = scope.$builder;
147
+ const metallic = this.calculateMetallic(scope, albedo, normal);
148
+ const roughness = this.calculateRoughness(scope, albedo, normal);
149
+ const specularFactor = this.calculateSpecularFactor(scope, albedo, normal);
113
150
  if (this.metallicRoughnessTexture) {
114
151
  scope.$l.metallicRoughnessSample = this.sampleMetallicRoughnessTexture(scope);
115
- data.metallic = pb.mul(scope.zMetallic, scope.metallicRoughnessSample.z);
116
- data.roughness = pb.mul(scope.zRoughness, scope.metallicRoughnessSample.y);
152
+ data.metallic = pb.mul(metallic, scope.metallicRoughnessSample.z);
153
+ data.roughness = pb.mul(roughness, scope.metallicRoughnessSample.y);
117
154
  } else {
118
- data.metallic = scope.zMetallic;
119
- data.roughness = scope.zRoughness;
155
+ data.metallic = metallic;
156
+ data.roughness = roughness;
120
157
  }
121
158
  data.roughness = pb.mul(data.roughness, ShaderHelper.getCameraRoughnessFactor(scope));
122
159
  if (this.specularColorTexture) {
123
- scope.$l.specularColor = pb.mul(scope.zSpecularFactor.rgb, this.sampleSpecularColorTexture(scope).rgb);
160
+ scope.$l.specularColor = pb.mul(specularFactor.rgb, this.sampleSpecularColorTexture(scope).rgb);
124
161
  } else {
125
- scope.$l.specularColor = scope.zSpecularFactor.rgb;
162
+ scope.$l.specularColor = specularFactor.rgb;
126
163
  }
127
164
  if (this.specularTexture) {
128
- data.specularWeight = pb.mul(scope.zSpecularFactor.a, this.sampleSpecularTexture(scope).a);
165
+ data.specularWeight = pb.mul(specularFactor.a, this.sampleSpecularTexture(scope).a);
129
166
  } else {
130
- data.specularWeight = scope.zSpecularFactor.a;
167
+ data.specularWeight = specularFactor.a;
131
168
  }
132
169
  data.f0 = pb.vec4(pb.mix(pb.min(pb.mul(this.getF0(scope).rgb, scope.specularColor), pb.vec3(1)), albedo.rgb, data.metallic), this.getF0(scope).a);
133
170
  data.f90 = pb.vec3(1);
@@ -1 +1 @@
1
- {"version":3,"file":"pbrmetallicroughness.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"pbrmetallicroughness.js","sources":["../../../../src/material/mixins/lightmodel/pbrmetallicroughness.ts"],"sourcesContent":["import type { BindGroup, PBFunctionScope, PBInsideFunctionScope, PBShaderExp } from '@zephyr3d/device';\r\nimport type { MeshMaterial } from '../../meshmaterial';\r\nimport { applyMaterialMixins } from '../../meshmaterial';\r\nimport type { TextureMixinInstanceTypes } from '../texture';\r\nimport { mixinTextureProps } from '../texture';\r\nimport type { IMixinPBRCommon } from '../pbr/common';\r\nimport { mixinPBRCommon } from '../pbr/common';\r\nimport type { DrawContext } from '../../../render';\r\nimport { Vector4 } from '@zephyr3d/base';\r\nimport type { IMixinLight } from '../lit';\r\nimport { mixinLight } from '../lit';\r\nimport { ShaderHelper } from '../../shader/helper';\r\nimport { MaterialVaryingFlags } from '../../../values';\r\n\r\n/**\r\n * Interface for PBRMetallicRoughness lighting model mixin\r\n * @public\r\n */\r\nexport type IMixinPBRMetallicRoughness = {\r\n metallic: number;\r\n roughness: number;\r\n specularFactor: Vector4;\r\n PBRLight(\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp,\r\n normal: PBShaderExp,\r\n viewVec: PBShaderExp,\r\n albedo: PBShaderExp,\r\n TBN: PBShaderExp,\r\n outRoughness?: PBShaderExp\r\n ): PBShaderExp;\r\n calculateMetallic(scope: PBInsideFunctionScope, albedo: PBShaderExp, normal: PBShaderExp): PBShaderExp;\r\n calculateRoughness(scope: PBInsideFunctionScope, albedo: PBShaderExp, normal: PBShaderExp): PBShaderExp;\r\n calculateSpecularFactor(scope: PBInsideFunctionScope, albedo: PBShaderExp, normal: PBShaderExp);\r\n calculateCommonData(\r\n scope: PBInsideFunctionScope,\r\n albedo: PBShaderExp,\r\n normal: PBShaderExp,\r\n viewVec: PBShaderExp,\r\n TBN: PBShaderExp,\r\n data: PBShaderExp\r\n ): void;\r\n} & IMixinPBRCommon &\r\n IMixinLight &\r\n TextureMixinInstanceTypes<['metallicRoughness', 'occlusion', 'specular', 'specularColor']>;\r\n\r\n/**\r\n * PBRMetallicRoughness lighting model mixin\r\n * @param BaseCls - Class to mix in\r\n * @returns Mixed class\r\n * @public\r\n */\r\nexport function mixinPBRMetallicRoughness<T extends typeof MeshMaterial>(BaseCls: T) {\r\n if ((BaseCls as any).pbrMetallicRoughnessMixed) {\r\n return BaseCls as T & { new (...args: any[]): IMixinPBRMetallicRoughness };\r\n }\r\n const S = applyMaterialMixins(\r\n BaseCls,\r\n mixinPBRCommon,\r\n mixinLight,\r\n mixinTextureProps('metallicRoughness'),\r\n mixinTextureProps('specular'),\r\n mixinTextureProps('specularColor')\r\n );\r\n const METALLIC_UNIFORM = S.defineInstanceUniform('metallic', 'float', 'Metallic');\r\n const ROUGHNESS_UNIFORM = S.defineInstanceUniform('roughness', 'float', 'Roughness');\r\n const SPECULAR_FACTOR_UNFORM = S.defineInstanceUniform('specularFactor', 'rgba', 'SpecularFactor');\r\n\r\n return class extends S {\r\n static readonly pbrMetallicRoughnessMixed = true;\r\n private _metallic: number;\r\n private _roughness: number;\r\n private readonly _specularFactor: Vector4;\r\n constructor() {\r\n super();\r\n this._metallic = 1;\r\n this._roughness = 1;\r\n this._specularFactor = Vector4.one();\r\n }\r\n copyFrom(other: this): void {\r\n super.copyFrom(other);\r\n this.metallic = other.metallic;\r\n this.roughness = other.roughness;\r\n this.specularFactor = other.specularFactor;\r\n }\r\n get metallic(): number {\r\n return this._metallic;\r\n }\r\n set metallic(val: number) {\r\n if (val !== this._metallic) {\r\n this._metallic = val;\r\n this.uniformChanged();\r\n }\r\n }\r\n get roughness(): number {\r\n return this._roughness;\r\n }\r\n set roughness(val: number) {\r\n if (val !== this._roughness) {\r\n this._roughness = val;\r\n this.uniformChanged();\r\n }\r\n }\r\n get specularFactor(): Vector4 {\r\n return this._specularFactor;\r\n }\r\n set specularFactor(val: Vector4) {\r\n if (!val.equalsTo(this._specularFactor)) {\r\n this._specularFactor.set(val);\r\n this.uniformChanged();\r\n }\r\n }\r\n PBRLight(\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp,\r\n normal: PBShaderExp,\r\n viewVec: PBShaderExp,\r\n albedo: PBShaderExp,\r\n TBN: PBShaderExp,\r\n outRoughness?: PBShaderExp\r\n ): PBShaderExp {\r\n const pb = scope.$builder;\r\n const funcName = 'Z_PBRMetallicRoughnessLight';\r\n const that = this;\r\n pb.func(\r\n funcName,\r\n [\r\n pb.vec3('worldPos'),\r\n pb.vec3('normal'),\r\n pb.mat3('TBN'),\r\n pb.vec3('viewVec'),\r\n pb.vec4('albedo'),\r\n ...(outRoughness ? [pb.vec4('outRoughness').out()] : [])\r\n ],\r\n function () {\r\n this.$l.pbrData = that.getCommonData(this, this.albedo, this.normal, this.viewVec, this.TBN);\r\n this.$l.lightingColor = pb.vec3(0);\r\n this.$l.emissiveColor = that.calculateEmissiveColor(this);\r\n if (outRoughness) {\r\n that.indirectLighting(\r\n this,\r\n this.normal,\r\n this.viewVec,\r\n this.pbrData,\r\n this.lightingColor,\r\n this.outRoughness\r\n );\r\n } else {\r\n that.indirectLighting(this, this.normal, this.viewVec, this.pbrData, this.lightingColor);\r\n }\r\n that.forEachLight(this, function (type, posRange, dirCutoff, colorIntensity, shadow) {\r\n this.$l.diffuse = pb.vec3();\r\n this.$l.specular = pb.vec3();\r\n this.$l.lightAtten = that.calculateLightAttenuation(\r\n this,\r\n type,\r\n this.worldPos,\r\n posRange,\r\n dirCutoff\r\n );\r\n this.$l.lightDir = that.calculateLightDirection(this, type, this.worldPos, posRange, dirCutoff);\r\n this.$l.NoL = pb.clamp(pb.dot(this.normal, this.lightDir), 0, 1);\r\n this.$l.lightColor = pb.mul(colorIntensity.rgb, colorIntensity.a, this.lightAtten, this.NoL);\r\n if (shadow) {\r\n this.lightColor = pb.mul(this.lightColor, that.calculateShadow(this, this.worldPos, this.NoL));\r\n }\r\n that.directLighting(\r\n this,\r\n this.lightDir,\r\n this.lightColor,\r\n this.normal,\r\n this.viewVec,\r\n this.pbrData,\r\n this.lightingColor\r\n );\r\n });\r\n this.$return(pb.add(this.lightingColor, this.emissiveColor));\r\n }\r\n );\r\n return outRoughness\r\n ? pb.getGlobalScope()[funcName](worldPos, normal, TBN, viewVec, albedo, outRoughness)\r\n : pb.getGlobalScope()[funcName](worldPos, normal, TBN, viewVec, albedo);\r\n }\r\n vertexShader(scope: PBFunctionScope): void {\r\n super.vertexShader(scope);\r\n if (this.needFragmentColor() && this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING) {\r\n scope.$outputs.zMetallic = this.getInstancedUniform(scope, METALLIC_UNIFORM);\r\n scope.$outputs.zRoughness = this.getInstancedUniform(scope, ROUGHNESS_UNIFORM);\r\n scope.$outputs.zSpecularFactor = this.getInstancedUniform(scope, SPECULAR_FACTOR_UNFORM);\r\n }\r\n }\r\n fragmentShader(scope: PBFunctionScope): void {\r\n super.fragmentShader(scope);\r\n if (this.needFragmentColor()) {\r\n const pb = scope.$builder;\r\n if (!(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING)) {\r\n scope.zMetallic = pb.float().uniform(2);\r\n scope.zRoughness = pb.float().uniform(2);\r\n scope.zSpecularFactor = pb.vec4().uniform(2);\r\n }\r\n }\r\n }\r\n applyUniformValues(bindGroup: BindGroup, ctx: DrawContext, pass: number): void {\r\n super.applyUniformValues(bindGroup, ctx, pass);\r\n if (this.needFragmentColor(ctx)) {\r\n if (!(ctx.materialFlags & MaterialVaryingFlags.INSTANCING)) {\r\n bindGroup.setValue('zMetallic', this._metallic);\r\n bindGroup.setValue('zRoughness', this._roughness);\r\n bindGroup.setValue('zSpecularFactor', this._specularFactor);\r\n }\r\n }\r\n }\r\n calculateMetallic(scope: PBInsideFunctionScope, _albedo: PBShaderExp, _normal: PBShaderExp): PBShaderExp {\r\n const instancing = !!(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING);\r\n return instancing ? scope.$inputs.zMetallic : scope.zMetallic;\r\n }\r\n calculateRoughness(\r\n scope: PBInsideFunctionScope,\r\n _albedo: PBShaderExp,\r\n _normal: PBShaderExp\r\n ): PBShaderExp {\r\n const instancing = !!(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING);\r\n return instancing ? scope.$inputs.zRoughness : scope.zRoughness;\r\n }\r\n calculateSpecularFactor(\r\n scope: PBInsideFunctionScope,\r\n _albedo: PBShaderExp,\r\n _normal: PBShaderExp\r\n ): PBShaderExp {\r\n const instancing = !!(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING);\r\n return instancing ? scope.$inputs.zSpecularFactor : scope.zSpecularFactor;\r\n }\r\n calculateCommonData(\r\n scope: PBInsideFunctionScope,\r\n albedo: PBShaderExp,\r\n normal: PBShaderExp,\r\n viewVec: PBShaderExp,\r\n TBN: PBShaderExp,\r\n data: PBShaderExp\r\n ): void {\r\n const pb = scope.$builder;\r\n const metallic = this.calculateMetallic(scope, albedo, normal);\r\n const roughness = this.calculateRoughness(scope, albedo, normal);\r\n const specularFactor = this.calculateSpecularFactor(scope, albedo, normal);\r\n if (this.metallicRoughnessTexture) {\r\n scope.$l.metallicRoughnessSample = this.sampleMetallicRoughnessTexture(scope);\r\n data.metallic = pb.mul(metallic, scope.metallicRoughnessSample.z);\r\n data.roughness = pb.mul(roughness, scope.metallicRoughnessSample.y);\r\n } else {\r\n data.metallic = metallic;\r\n data.roughness = roughness;\r\n }\r\n data.roughness = pb.mul(data.roughness, ShaderHelper.getCameraRoughnessFactor(scope));\r\n if (this.specularColorTexture) {\r\n scope.$l.specularColor = pb.mul(specularFactor.rgb, this.sampleSpecularColorTexture(scope).rgb);\r\n } else {\r\n scope.$l.specularColor = specularFactor.rgb;\r\n }\r\n if (this.specularTexture) {\r\n data.specularWeight = pb.mul(specularFactor.a, this.sampleSpecularTexture(scope).a);\r\n } else {\r\n data.specularWeight = specularFactor.a;\r\n }\r\n data.f0 = pb.vec4(\r\n pb.mix(\r\n pb.min(pb.mul(this.getF0(scope).rgb, scope.specularColor), pb.vec3(1)),\r\n albedo.rgb,\r\n data.metallic\r\n ),\r\n this.getF0(scope).a\r\n );\r\n data.f90 = pb.vec3(1);\r\n data.diffuse = pb.vec4(pb.mix(albedo.rgb, pb.vec3(0), data.metallic), albedo.a);\r\n super.calculateCommonData(scope, albedo, normal, viewVec, TBN, data);\r\n }\r\n } as unknown as T & { new (...args: any[]): IMixinPBRMetallicRoughness };\r\n}\r\n"],"names":["mixinPBRMetallicRoughness","BaseCls","pbrMetallicRoughnessMixed","S","applyMaterialMixins","mixinPBRCommon","mixinLight","mixinTextureProps","METALLIC_UNIFORM","defineInstanceUniform","ROUGHNESS_UNIFORM","SPECULAR_FACTOR_UNFORM","_metallic","_roughness","_specularFactor","Vector4","one","copyFrom","other","metallic","roughness","specularFactor","val","uniformChanged","equalsTo","set","PBRLight","scope","worldPos","normal","viewVec","albedo","TBN","outRoughness","pb","$builder","funcName","that","func","vec3","mat3","vec4","out","$l","pbrData","getCommonData","lightingColor","emissiveColor","calculateEmissiveColor","indirectLighting","forEachLight","type","posRange","dirCutoff","colorIntensity","shadow","diffuse","specular","lightAtten","calculateLightAttenuation","lightDir","calculateLightDirection","NoL","clamp","dot","lightColor","mul","rgb","a","calculateShadow","directLighting","$return","add","getGlobalScope","vertexShader","needFragmentColor","drawContext","materialFlags","MaterialVaryingFlags","INSTANCING","$outputs","zMetallic","getInstancedUniform","zRoughness","zSpecularFactor","fragmentShader","float","uniform","applyUniformValues","bindGroup","ctx","pass","setValue","calculateMetallic","_albedo","_normal","instancing","$inputs","calculateRoughness","calculateSpecularFactor","calculateCommonData","data","metallicRoughnessTexture","metallicRoughnessSample","sampleMetallicRoughnessTexture","z","y","ShaderHelper","getCameraRoughnessFactor","specularColorTexture","specularColor","sampleSpecularColorTexture","specularTexture","specularWeight","sampleSpecularTexture","f0","mix","min","getF0","f90"],"mappings":";;;;;;;;AA8CA;;;;;IAMO,SAASA,yBAAAA,CAAyDC,OAAU,EAAA;IACjF,IAAKA,OAAgBC,CAAAA,yBAAyB,EAAE;QAC9C,OAAOD,OAAAA;AACT;IACA,MAAME,CAAAA,GAAIC,oBACRH,OACAI,EAAAA,cAAAA,EACAC,YACAC,iBAAkB,CAAA,mBAAA,CAAA,EAClBA,iBAAkB,CAAA,UAAA,CAAA,EAClBA,iBAAkB,CAAA,eAAA,CAAA,CAAA;AAEpB,IAAA,MAAMC,gBAAmBL,GAAAA,CAAAA,CAAEM,qBAAqB,CAAC,YAAY,OAAS,EAAA,UAAA,CAAA;AACtE,IAAA,MAAMC,iBAAoBP,GAAAA,CAAAA,CAAEM,qBAAqB,CAAC,aAAa,OAAS,EAAA,WAAA,CAAA;AACxE,IAAA,MAAME,sBAAyBR,GAAAA,CAAAA,CAAEM,qBAAqB,CAAC,kBAAkB,MAAQ,EAAA,gBAAA,CAAA;AAEjF,IAAA,OAAO,cAAcN,CAAAA,CAAAA;AACnB,QAAA,OAAgBD,4BAA4B,IAAK;QACzCU,SAAkB;QAClBC,UAAmB;QACVC,eAAyB;QAC1C,WAAc,EAAA;YACZ,KAAK,EAAA;YACL,IAAI,CAACF,SAAS,GAAG,CAAA;YACjB,IAAI,CAACC,UAAU,GAAG,CAAA;AAClB,YAAA,IAAI,CAACC,eAAe,GAAGC,OAAAA,CAAQC,GAAG,EAAA;AACpC;AACAC,QAAAA,QAAAA,CAASC,KAAW,EAAQ;AAC1B,YAAA,KAAK,CAACD,QAASC,CAAAA,KAAAA,CAAAA;AACf,YAAA,IAAI,CAACC,QAAQ,GAAGD,KAAAA,CAAMC,QAAQ;AAC9B,YAAA,IAAI,CAACC,SAAS,GAAGF,KAAAA,CAAME,SAAS;AAChC,YAAA,IAAI,CAACC,cAAc,GAAGH,KAAAA,CAAMG,cAAc;AAC5C;AACA,QAAA,IAAIF,QAAmB,GAAA;YACrB,OAAO,IAAI,CAACP,SAAS;AACvB;QACA,IAAIO,QAAAA,CAASG,GAAW,EAAE;AACxB,YAAA,IAAIA,GAAQ,KAAA,IAAI,CAACV,SAAS,EAAE;gBAC1B,IAAI,CAACA,SAAS,GAAGU,GAAAA;AACjB,gBAAA,IAAI,CAACC,cAAc,EAAA;AACrB;AACF;AACA,QAAA,IAAIH,SAAoB,GAAA;YACtB,OAAO,IAAI,CAACP,UAAU;AACxB;QACA,IAAIO,SAAAA,CAAUE,GAAW,EAAE;AACzB,YAAA,IAAIA,GAAQ,KAAA,IAAI,CAACT,UAAU,EAAE;gBAC3B,IAAI,CAACA,UAAU,GAAGS,GAAAA;AAClB,gBAAA,IAAI,CAACC,cAAc,EAAA;AACrB;AACF;AACA,QAAA,IAAIF,cAA0B,GAAA;YAC5B,OAAO,IAAI,CAACP,eAAe;AAC7B;QACA,IAAIO,cAAAA,CAAeC,GAAY,EAAE;AAC/B,YAAA,IAAI,CAACA,GAAIE,CAAAA,QAAQ,CAAC,IAAI,CAACV,eAAe,CAAG,EAAA;AACvC,gBAAA,IAAI,CAACA,eAAe,CAACW,GAAG,CAACH,GAAAA,CAAAA;AACzB,gBAAA,IAAI,CAACC,cAAc,EAAA;AACrB;AACF;AACAG,QAAAA,QAAAA,CACEC,KAA4B,EAC5BC,QAAqB,EACrBC,MAAmB,EACnBC,OAAoB,EACpBC,MAAmB,EACnBC,GAAgB,EAChBC,YAA0B,EACb;YACb,MAAMC,EAAAA,GAAKP,MAAMQ,QAAQ;AACzB,YAAA,MAAMC,QAAW,GAAA,6BAAA;AACjB,YAAA,MAAMC,OAAO,IAAI;YACjBH,EAAGI,CAAAA,IAAI,CACLF,QACA,EAAA;AACEF,gBAAAA,EAAAA,CAAGK,IAAI,CAAC,UAAA,CAAA;AACRL,gBAAAA,EAAAA,CAAGK,IAAI,CAAC,QAAA,CAAA;AACRL,gBAAAA,EAAAA,CAAGM,IAAI,CAAC,KAAA,CAAA;AACRN,gBAAAA,EAAAA,CAAGK,IAAI,CAAC,SAAA,CAAA;AACRL,gBAAAA,EAAAA,CAAGO,IAAI,CAAC,QAAA,CAAA;mBACJR,YAAe,GAAA;oBAACC,EAAGO,CAAAA,IAAI,CAAC,cAAA,CAAA,CAAgBC,GAAG;AAAG,iBAAA,GAAG;aACtD,EACD,WAAA;gBACE,IAAI,CAACC,EAAE,CAACC,OAAO,GAAGP,KAAKQ,aAAa,CAAC,IAAI,EAAE,IAAI,CAACd,MAAM,EAAE,IAAI,CAACF,MAAM,EAAE,IAAI,CAACC,OAAO,EAAE,IAAI,CAACE,GAAG,CAAA;AAC3F,gBAAA,IAAI,CAACW,EAAE,CAACG,aAAa,GAAGZ,EAAAA,CAAGK,IAAI,CAAC,CAAA,CAAA;gBAChC,IAAI,CAACI,EAAE,CAACI,aAAa,GAAGV,IAAKW,CAAAA,sBAAsB,CAAC,IAAI,CAAA;AACxD,gBAAA,IAAIf,YAAc,EAAA;oBAChBI,IAAKY,CAAAA,gBAAgB,CACnB,IAAI,EACJ,IAAI,CAACpB,MAAM,EACX,IAAI,CAACC,OAAO,EACZ,IAAI,CAACc,OAAO,EACZ,IAAI,CAACE,aAAa,EAClB,IAAI,CAACb,YAAY,CAAA;iBAEd,MAAA;AACLI,oBAAAA,IAAAA,CAAKY,gBAAgB,CAAC,IAAI,EAAE,IAAI,CAACpB,MAAM,EAAE,IAAI,CAACC,OAAO,EAAE,IAAI,CAACc,OAAO,EAAE,IAAI,CAACE,aAAa,CAAA;AACzF;AACAT,gBAAAA,IAAAA,CAAKa,YAAY,CAAC,IAAI,EAAE,SAAUC,IAAI,EAAEC,QAAQ,EAAEC,SAAS,EAAEC,cAAc,EAAEC,MAAM,EAAA;AACjF,oBAAA,IAAI,CAACZ,EAAE,CAACa,OAAO,GAAGtB,GAAGK,IAAI,EAAA;AACzB,oBAAA,IAAI,CAACI,EAAE,CAACc,QAAQ,GAAGvB,GAAGK,IAAI,EAAA;AAC1B,oBAAA,IAAI,CAACI,EAAE,CAACe,UAAU,GAAGrB,IAAKsB,CAAAA,yBAAyB,CACjD,IAAI,EACJR,IACA,EAAA,IAAI,CAACvB,QAAQ,EACbwB,QACAC,EAAAA,SAAAA,CAAAA;AAEF,oBAAA,IAAI,CAACV,EAAE,CAACiB,QAAQ,GAAGvB,IAAKwB,CAAAA,uBAAuB,CAAC,IAAI,EAAEV,IAAM,EAAA,IAAI,CAACvB,QAAQ,EAAEwB,QAAUC,EAAAA,SAAAA,CAAAA;AACrF,oBAAA,IAAI,CAACV,EAAE,CAACmB,GAAG,GAAG5B,EAAAA,CAAG6B,KAAK,CAAC7B,EAAAA,CAAG8B,GAAG,CAAC,IAAI,CAACnC,MAAM,EAAE,IAAI,CAAC+B,QAAQ,GAAG,CAAG,EAAA,CAAA,CAAA;oBAC9D,IAAI,CAACjB,EAAE,CAACsB,UAAU,GAAG/B,EAAGgC,CAAAA,GAAG,CAACZ,cAAea,CAAAA,GAAG,EAAEb,cAAec,CAAAA,CAAC,EAAE,IAAI,CAACV,UAAU,EAAE,IAAI,CAACI,GAAG,CAAA;AAC3F,oBAAA,IAAIP,MAAQ,EAAA;wBACV,IAAI,CAACU,UAAU,GAAG/B,EAAAA,CAAGgC,GAAG,CAAC,IAAI,CAACD,UAAU,EAAE5B,KAAKgC,eAAe,CAAC,IAAI,EAAE,IAAI,CAACzC,QAAQ,EAAE,IAAI,CAACkC,GAAG,CAAA,CAAA;AAC9F;oBACAzB,IAAKiC,CAAAA,cAAc,CACjB,IAAI,EACJ,IAAI,CAACV,QAAQ,EACb,IAAI,CAACK,UAAU,EACf,IAAI,CAACpC,MAAM,EACX,IAAI,CAACC,OAAO,EACZ,IAAI,CAACc,OAAO,EACZ,IAAI,CAACE,aAAa,CAAA;AAEtB,iBAAA,CAAA;AACA,gBAAA,IAAI,CAACyB,OAAO,CAACrC,EAAAA,CAAGsC,GAAG,CAAC,IAAI,CAAC1B,aAAa,EAAE,IAAI,CAACC,aAAa,CAAA,CAAA;AAC5D,aAAA,CAAA;YAEF,OAAOd,YAAAA,GACHC,GAAGuC,cAAc,EAAE,CAACrC,QAAS,CAAA,CAACR,QAAUC,EAAAA,MAAAA,EAAQG,GAAKF,EAAAA,OAAAA,EAASC,QAAQE,YACtEC,CAAAA,GAAAA,EAAAA,CAAGuC,cAAc,EAAE,CAACrC,SAAS,CAACR,QAAAA,EAAUC,MAAQG,EAAAA,GAAAA,EAAKF,OAASC,EAAAA,MAAAA,CAAAA;AACpE;AACA2C,QAAAA,YAAAA,CAAa/C,KAAsB,EAAQ;AACzC,YAAA,KAAK,CAAC+C,YAAa/C,CAAAA,KAAAA,CAAAA;AACnB,YAAA,IAAI,IAAI,CAACgD,iBAAiB,EAAA,IAAM,IAAI,CAACC,WAAW,CAACC,aAAa,GAAGC,oBAAqBC,CAAAA,UAAU,EAAE;gBAChGpD,KAAMqD,CAAAA,QAAQ,CAACC,SAAS,GAAG,IAAI,CAACC,mBAAmB,CAACvD,KAAOnB,EAAAA,gBAAAA,CAAAA;gBAC3DmB,KAAMqD,CAAAA,QAAQ,CAACG,UAAU,GAAG,IAAI,CAACD,mBAAmB,CAACvD,KAAOjB,EAAAA,iBAAAA,CAAAA;gBAC5DiB,KAAMqD,CAAAA,QAAQ,CAACI,eAAe,GAAG,IAAI,CAACF,mBAAmB,CAACvD,KAAOhB,EAAAA,sBAAAA,CAAAA;AACnE;AACF;AACA0E,QAAAA,cAAAA,CAAe1D,KAAsB,EAAQ;AAC3C,YAAA,KAAK,CAAC0D,cAAe1D,CAAAA,KAAAA,CAAAA;YACrB,IAAI,IAAI,CAACgD,iBAAiB,EAAI,EAAA;gBAC5B,MAAMzC,EAAAA,GAAKP,MAAMQ,QAAQ;gBACzB,IAAI,EAAE,IAAI,CAACyC,WAAW,CAACC,aAAa,GAAGC,oBAAAA,CAAqBC,UAAS,CAAI,EAAA;AACvEpD,oBAAAA,KAAAA,CAAMsD,SAAS,GAAG/C,EAAAA,CAAGoD,KAAK,EAAA,CAAGC,OAAO,CAAC,CAAA,CAAA;AACrC5D,oBAAAA,KAAAA,CAAMwD,UAAU,GAAGjD,EAAAA,CAAGoD,KAAK,EAAA,CAAGC,OAAO,CAAC,CAAA,CAAA;AACtC5D,oBAAAA,KAAAA,CAAMyD,eAAe,GAAGlD,EAAAA,CAAGO,IAAI,EAAA,CAAG8C,OAAO,CAAC,CAAA,CAAA;AAC5C;AACF;AACF;AACAC,QAAAA,kBAAAA,CAAmBC,SAAoB,EAAEC,GAAgB,EAAEC,IAAY,EAAQ;YAC7E,KAAK,CAACH,kBAAmBC,CAAAA,SAAAA,EAAWC,GAAKC,EAAAA,IAAAA,CAAAA;AACzC,YAAA,IAAI,IAAI,CAAChB,iBAAiB,CAACe,GAAM,CAAA,EAAA;gBAC/B,IAAI,EAAEA,GAAIb,CAAAA,aAAa,GAAGC,oBAAqBC,CAAAA,UAAU,CAAG,EAAA;AAC1DU,oBAAAA,SAAAA,CAAUG,QAAQ,CAAC,WAAa,EAAA,IAAI,CAAChF,SAAS,CAAA;AAC9C6E,oBAAAA,SAAAA,CAAUG,QAAQ,CAAC,YAAc,EAAA,IAAI,CAAC/E,UAAU,CAAA;AAChD4E,oBAAAA,SAAAA,CAAUG,QAAQ,CAAC,iBAAmB,EAAA,IAAI,CAAC9E,eAAe,CAAA;AAC5D;AACF;AACF;AACA+E,QAAAA,iBAAAA,CAAkBlE,KAA4B,EAAEmE,OAAoB,EAAEC,OAAoB,EAAe;AACvG,YAAA,MAAMC,UAAa,GAAA,CAAC,EAAE,IAAI,CAACpB,WAAW,CAACC,aAAa,GAAGC,oBAAqBC,CAAAA,UAAU,CAAD;AACrF,YAAA,OAAOiB,aAAarE,KAAMsE,CAAAA,OAAO,CAAChB,SAAS,GAAGtD,MAAMsD,SAAS;AAC/D;AACAiB,QAAAA,kBAAAA,CACEvE,KAA4B,EAC5BmE,OAAoB,EACpBC,OAAoB,EACP;AACb,YAAA,MAAMC,UAAa,GAAA,CAAC,EAAE,IAAI,CAACpB,WAAW,CAACC,aAAa,GAAGC,oBAAqBC,CAAAA,UAAU,CAAD;AACrF,YAAA,OAAOiB,aAAarE,KAAMsE,CAAAA,OAAO,CAACd,UAAU,GAAGxD,MAAMwD,UAAU;AACjE;AACAgB,QAAAA,uBAAAA,CACExE,KAA4B,EAC5BmE,OAAoB,EACpBC,OAAoB,EACP;AACb,YAAA,MAAMC,UAAa,GAAA,CAAC,EAAE,IAAI,CAACpB,WAAW,CAACC,aAAa,GAAGC,oBAAqBC,CAAAA,UAAU,CAAD;AACrF,YAAA,OAAOiB,aAAarE,KAAMsE,CAAAA,OAAO,CAACb,eAAe,GAAGzD,MAAMyD,eAAe;AAC3E;QACAgB,mBACEzE,CAAAA,KAA4B,EAC5BI,MAAmB,EACnBF,MAAmB,EACnBC,OAAoB,EACpBE,GAAgB,EAChBqE,IAAiB,EACX;YACN,MAAMnE,EAAAA,GAAKP,MAAMQ,QAAQ;AACzB,YAAA,MAAMhB,WAAW,IAAI,CAAC0E,iBAAiB,CAAClE,OAAOI,MAAQF,EAAAA,MAAAA,CAAAA;AACvD,YAAA,MAAMT,YAAY,IAAI,CAAC8E,kBAAkB,CAACvE,OAAOI,MAAQF,EAAAA,MAAAA,CAAAA;AACzD,YAAA,MAAMR,iBAAiB,IAAI,CAAC8E,uBAAuB,CAACxE,OAAOI,MAAQF,EAAAA,MAAAA,CAAAA;YACnE,IAAI,IAAI,CAACyE,wBAAwB,EAAE;AACjC3E,gBAAAA,KAAAA,CAAMgB,EAAE,CAAC4D,uBAAuB,GAAG,IAAI,CAACC,8BAA8B,CAAC7E,KAAAA,CAAAA;gBACvE0E,IAAKlF,CAAAA,QAAQ,GAAGe,EAAGgC,CAAAA,GAAG,CAAC/C,QAAUQ,EAAAA,KAAAA,CAAM4E,uBAAuB,CAACE,CAAC,CAAA;gBAChEJ,IAAKjF,CAAAA,SAAS,GAAGc,EAAGgC,CAAAA,GAAG,CAAC9C,SAAWO,EAAAA,KAAAA,CAAM4E,uBAAuB,CAACG,CAAC,CAAA;aAC7D,MAAA;AACLL,gBAAAA,IAAAA,CAAKlF,QAAQ,GAAGA,QAAAA;AAChBkF,gBAAAA,IAAAA,CAAKjF,SAAS,GAAGA,SAAAA;AACnB;YACAiF,IAAKjF,CAAAA,SAAS,GAAGc,EAAAA,CAAGgC,GAAG,CAACmC,KAAKjF,SAAS,EAAEuF,YAAaC,CAAAA,wBAAwB,CAACjF,KAAAA,CAAAA,CAAAA;YAC9E,IAAI,IAAI,CAACkF,oBAAoB,EAAE;AAC7BlF,gBAAAA,KAAAA,CAAMgB,EAAE,CAACmE,aAAa,GAAG5E,GAAGgC,GAAG,CAAC7C,cAAe8C,CAAAA,GAAG,EAAE,IAAI,CAAC4C,0BAA0B,CAACpF,OAAOwC,GAAG,CAAA;aACzF,MAAA;AACLxC,gBAAAA,KAAAA,CAAMgB,EAAE,CAACmE,aAAa,GAAGzF,eAAe8C,GAAG;AAC7C;YACA,IAAI,IAAI,CAAC6C,eAAe,EAAE;AACxBX,gBAAAA,IAAAA,CAAKY,cAAc,GAAG/E,EAAGgC,CAAAA,GAAG,CAAC7C,cAAAA,CAAe+C,CAAC,EAAE,IAAI,CAAC8C,qBAAqB,CAACvF,OAAOyC,CAAC,CAAA;aAC7E,MAAA;gBACLiC,IAAKY,CAAAA,cAAc,GAAG5F,cAAAA,CAAe+C,CAAC;AACxC;AACAiC,YAAAA,IAAAA,CAAKc,EAAE,GAAGjF,EAAAA,CAAGO,IAAI,CACfP,GAAGkF,GAAG,CACJlF,EAAGmF,CAAAA,GAAG,CAACnF,EAAGgC,CAAAA,GAAG,CAAC,IAAI,CAACoD,KAAK,CAAC3F,KAAAA,CAAAA,CAAOwC,GAAG,EAAExC,MAAMmF,aAAa,CAAA,EAAG5E,GAAGK,IAAI,CAAC,KACnER,MAAOoC,CAAAA,GAAG,EACVkC,IAAAA,CAAKlF,QAAQ,CAEf,EAAA,IAAI,CAACmG,KAAK,CAAC3F,OAAOyC,CAAC,CAAA;AAErBiC,YAAAA,IAAAA,CAAKkB,GAAG,GAAGrF,EAAGK,CAAAA,IAAI,CAAC,CAAA,CAAA;AACnB8D,YAAAA,IAAAA,CAAK7C,OAAO,GAAGtB,EAAAA,CAAGO,IAAI,CAACP,EAAAA,CAAGkF,GAAG,CAACrF,MAAAA,CAAOoC,GAAG,EAAEjC,EAAAA,CAAGK,IAAI,CAAC,CAAA,CAAA,EAAI8D,KAAKlF,QAAQ,CAAA,EAAGY,OAAOqC,CAAC,CAAA;AAC9E,YAAA,KAAK,CAACgC,mBAAoBzE,CAAAA,KAAAA,EAAOI,MAAQF,EAAAA,MAAAA,EAAQC,SAASE,GAAKqE,EAAAA,IAAAA,CAAAA;AACjE;AACF,KAAA;AACF;;;;"}
@@ -1,9 +1,10 @@
1
1
  import { applyMaterialMixins } from '../../meshmaterial.js';
2
2
  import { mixinTextureProps } from '../texture.js';
3
3
  import { mixinPBRCommon } from '../pbr/common.js';
4
- import { Vector4 } from '@zephyr3d/base';
4
+ import { Vector3 } from '@zephyr3d/base';
5
5
  import { mixinLight } from '../lit.js';
6
6
  import { ShaderHelper } from '../../shader/helper.js';
7
+ import { MaterialVaryingFlags } from '../../../values.js';
7
8
 
8
9
  /**
9
10
  * PBRSpecularGlossiness mixin
@@ -17,15 +18,22 @@ import { ShaderHelper } from '../../shader/helper.js';
17
18
  return BaseCls;
18
19
  }
19
20
  const S = applyMaterialMixins(BaseCls, mixinPBRCommon, mixinLight, mixinTextureProps('specular'));
21
+ const SPECULAR_FACTOR_UNFORM = S.defineInstanceUniform('specularFactor', 'rgb', 'SpecularFactor');
22
+ const GLOSSINESS_FACTOR_UNIFORM = S.defineInstanceUniform('glossinessFactor', 'float', 'GlossinessFactor');
20
23
  return class extends S {
21
24
  static pbrSpecularGlossnessMixed = true;
22
25
  _specularFactor;
23
26
  _glossinessFactor;
24
27
  constructor(){
25
28
  super();
26
- this._specularFactor = Vector4.one();
29
+ this._specularFactor = Vector3.one();
27
30
  this._glossinessFactor = 1;
28
31
  }
32
+ copyFrom(other) {
33
+ super.copyFrom(other);
34
+ this.specularFactor = other.specularFactor;
35
+ this.glossinessFactor = other.glossinessFactor;
36
+ }
29
37
  get specularFactor() {
30
38
  return this._specularFactor;
31
39
  }
@@ -44,17 +52,24 @@ import { ShaderHelper } from '../../shader/helper.js';
44
52
  this.uniformChanged();
45
53
  }
46
54
  }
55
+ vertexShader(scope) {
56
+ super.vertexShader(scope);
57
+ if (this.needFragmentColor() && this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING) {
58
+ scope.$outputs.zSpecularFactor = this.getInstancedUniform(scope, SPECULAR_FACTOR_UNFORM);
59
+ scope.$outputs.zGlossinessFactor = this.getInstancedUniform(scope, GLOSSINESS_FACTOR_UNIFORM);
60
+ }
61
+ }
47
62
  fragmentShader(scope) {
48
63
  super.fragmentShader(scope);
49
- if (this.needFragmentColor()) {
64
+ if (this.needFragmentColor() && !(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING)) {
50
65
  const pb = scope.$builder;
51
- scope.zSpecularFactor = pb.vec4().uniform(2);
66
+ scope.zSpecularFactor = pb.vec3().uniform(2);
52
67
  scope.zGlossinessFactor = pb.float().uniform(2);
53
68
  }
54
69
  }
55
70
  applyUniformValues(bindGroup, ctx, pass) {
56
71
  super.applyUniformValues(bindGroup, ctx, pass);
57
- if (this.needFragmentColor(ctx)) {
72
+ if (this.needFragmentColor(ctx) && !(ctx.materialFlags & MaterialVaryingFlags.INSTANCING)) {
58
73
  bindGroup.setValue('zSpecularFactor', this._specularFactor);
59
74
  bindGroup.setValue('zGlossinessFactor', this._glossinessFactor);
60
75
  }
@@ -100,13 +115,16 @@ import { ShaderHelper } from '../../shader/helper.js';
100
115
  calculateCommonData(scope, albedo, normal, viewVec, TBN, data) {
101
116
  super.calculateCommonData(scope, albedo, normal, viewVec, TBN, data);
102
117
  const pb = scope.$builder;
118
+ const instancing = !!(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING);
119
+ const specularFactor = instancing ? scope.$inputs.zSpecularFactor : scope.zSpecularFactor;
120
+ const glossinessFactor = instancing ? scope.$inputs.zGlossinessFactor : scope.zGlossinessFactor;
103
121
  if (this.specularTexture) {
104
122
  scope.$l.specularTextureSample = this.sampleSpecularTexture(scope);
105
- data.roughness = pb.sub(1, pb.mul(scope.zGlossinessFactor, scope.specularTextureSample.a));
106
- data.f0 = pb.vec4(pb.mul(scope.specularTextureSample.rgb, scope.zSpecularFactor.rgb), this.getF0(scope).a);
123
+ data.roughness = pb.sub(1, pb.mul(glossinessFactor, scope.specularTextureSample.a));
124
+ data.f0 = pb.vec4(pb.mul(scope.specularTextureSample.rgb, specularFactor), this.getF0(scope).a);
107
125
  } else {
108
- data.roughness = pb.sub(1, scope.zGlossinessFactor);
109
- data.f0 = pb.vec4(scope.zSpecularFactor.rgb, this.getF0(scope).a);
126
+ data.roughness = pb.sub(1, glossinessFactor);
127
+ data.f0 = pb.vec4(specularFactor, this.getF0(scope).a);
110
128
  }
111
129
  data.roughness = pb.mul(data.roughness, ShaderHelper.getCameraRoughnessFactor(scope));
112
130
  data.metallic = pb.max(pb.max(data.f0.r, data.f0.g), data.f0.b);
@@ -1 +1 @@
1
- {"version":3,"file":"pbrspecularglossness.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"pbrspecularglossness.js","sources":["../../../../src/material/mixins/lightmodel/pbrspecularglossness.ts"],"sourcesContent":["import type { BindGroup, PBFunctionScope, PBInsideFunctionScope, PBShaderExp } from '@zephyr3d/device';\r\nimport type { MeshMaterial } from '../../meshmaterial';\r\nimport { applyMaterialMixins } from '../../meshmaterial';\r\nimport type { TextureMixinInstanceTypes } from '../texture';\r\nimport { mixinTextureProps } from '../texture';\r\nimport type { IMixinPBRCommon } from '../pbr/common';\r\nimport { mixinPBRCommon } from '../pbr/common';\r\nimport type { DrawContext } from '../../../render';\r\nimport { Vector3 } from '@zephyr3d/base';\r\nimport type { IMixinLight } from '../lit';\r\nimport { mixinLight } from '../lit';\r\nimport { ShaderHelper } from '../../shader/helper';\r\nimport { MaterialVaryingFlags } from '../../../values';\r\n\r\n/**\r\n * Interface for PBRSpecularGlossiness mixin\r\n * @public\r\n */\r\nexport type IMixinPBRSpecularGlossiness = {\r\n specularFactor: Vector3;\r\n glossinessFactor: number;\r\n PBRLight(\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp,\r\n normal: PBShaderExp,\r\n viewVec: PBShaderExp,\r\n albedo: PBShaderExp,\r\n TBN: PBShaderExp,\r\n outRoughness?: PBShaderExp\r\n ): PBShaderExp;\r\n calculateCommonData(\r\n scope: PBInsideFunctionScope,\r\n albedo: PBShaderExp,\r\n viewVec: PBShaderExp,\r\n TBN: PBShaderExp,\r\n data: PBShaderExp\r\n ): void;\r\n} & IMixinPBRCommon &\r\n IMixinLight &\r\n TextureMixinInstanceTypes<['specular']>;\r\n\r\n/**\r\n * PBRSpecularGlossiness mixin\r\n *\r\n * @param BaseCls - Base class to mix in\r\n * @returns Mixed class\r\n *\r\n * @public\r\n */\r\nexport function mixinPBRSpecularGlossness<T extends typeof MeshMaterial>(BaseCls: T) {\r\n if ((BaseCls as any).pbrSpecularGlossnessMixed) {\r\n return BaseCls as T & { new (...args: any[]): IMixinPBRSpecularGlossiness };\r\n }\r\n const S = applyMaterialMixins(BaseCls, mixinPBRCommon, mixinLight, mixinTextureProps('specular'));\r\n const SPECULAR_FACTOR_UNFORM = S.defineInstanceUniform('specularFactor', 'rgb', 'SpecularFactor');\r\n const GLOSSINESS_FACTOR_UNIFORM = S.defineInstanceUniform('glossinessFactor', 'float', 'GlossinessFactor');\r\n return class extends S {\r\n static readonly pbrSpecularGlossnessMixed = true;\r\n private readonly _specularFactor: Vector3;\r\n private _glossinessFactor: number;\r\n constructor() {\r\n super();\r\n this._specularFactor = Vector3.one();\r\n this._glossinessFactor = 1;\r\n }\r\n copyFrom(other: this): void {\r\n super.copyFrom(other);\r\n this.specularFactor = other.specularFactor;\r\n this.glossinessFactor = other.glossinessFactor;\r\n }\r\n get specularFactor(): Vector3 {\r\n return this._specularFactor;\r\n }\r\n set specularFactor(val: Vector3) {\r\n if (!val.equalsTo(this._specularFactor)) {\r\n this._specularFactor.set(val);\r\n this.uniformChanged();\r\n }\r\n }\r\n get glossinessFactor(): number {\r\n return this._glossinessFactor;\r\n }\r\n set glossinessFactor(val: number) {\r\n if (val !== this._glossinessFactor) {\r\n this._glossinessFactor = val;\r\n this.uniformChanged();\r\n }\r\n }\r\n vertexShader(scope: PBFunctionScope): void {\r\n super.vertexShader(scope);\r\n if (this.needFragmentColor() && this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING) {\r\n scope.$outputs.zSpecularFactor = this.getInstancedUniform(scope, SPECULAR_FACTOR_UNFORM);\r\n scope.$outputs.zGlossinessFactor = this.getInstancedUniform(scope, GLOSSINESS_FACTOR_UNIFORM);\r\n }\r\n }\r\n fragmentShader(scope: PBFunctionScope): void {\r\n super.fragmentShader(scope);\r\n if (this.needFragmentColor() && !(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING)) {\r\n const pb = scope.$builder;\r\n scope.zSpecularFactor = pb.vec3().uniform(2);\r\n scope.zGlossinessFactor = pb.float().uniform(2);\r\n }\r\n }\r\n applyUniformValues(bindGroup: BindGroup, ctx: DrawContext, pass: number): void {\r\n super.applyUniformValues(bindGroup, ctx, pass);\r\n if (this.needFragmentColor(ctx) && !(ctx.materialFlags & MaterialVaryingFlags.INSTANCING)) {\r\n bindGroup.setValue('zSpecularFactor', this._specularFactor);\r\n bindGroup.setValue('zGlossinessFactor', this._glossinessFactor);\r\n }\r\n }\r\n PBRLight(\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp,\r\n normal: PBShaderExp,\r\n viewVec: PBShaderExp,\r\n albedo: PBShaderExp,\r\n TBN: PBShaderExp,\r\n outRoughness?: PBShaderExp\r\n ): PBShaderExp {\r\n const pb = scope.$builder;\r\n const funcName = 'Z_PBRSpecularGlossinessLight';\r\n const that = this;\r\n pb.func(\r\n funcName,\r\n [\r\n pb.vec3('worldPos'),\r\n pb.vec3('normal'),\r\n pb.mat3('TBN'),\r\n pb.vec3('viewVec'),\r\n pb.vec4('albedo'),\r\n ...(outRoughness ? [pb.vec4('outRoughness').out()] : [])\r\n ],\r\n function () {\r\n this.$l.pbrData = that.getCommonData(this, this.albedo, this.normal, this.viewVec, this.TBN);\r\n this.$l.lightingColor = pb.vec3(0);\r\n this.$l.emissiveColor = that.calculateEmissiveColor(this);\r\n if (outRoughness) {\r\n that.indirectLighting(\r\n this,\r\n this.normal,\r\n this.viewVec,\r\n this.pbrData,\r\n this.lightingColor,\r\n this.outRoughness\r\n );\r\n } else {\r\n that.indirectLighting(this, this.normal, this.viewVec, this.pbrData, this.lightingColor);\r\n }\r\n that.forEachLight(this, function (type, posRange, dirCutoff, colorIntensity, shadow) {\r\n this.$l.diffuse = pb.vec3();\r\n this.$l.specular = pb.vec3();\r\n this.$l.lightAtten = that.calculateLightAttenuation(\r\n this,\r\n type,\r\n this.worldPos,\r\n posRange,\r\n dirCutoff\r\n );\r\n this.$l.lightDir = that.calculateLightDirection(this, type, this.worldPos, posRange, dirCutoff);\r\n this.$l.NoL = pb.clamp(pb.dot(this.normal, this.lightDir), 0, 1);\r\n this.$l.lightColor = pb.mul(colorIntensity.rgb, colorIntensity.a, this.lightAtten, this.NoL);\r\n if (shadow) {\r\n this.lightColor = pb.mul(this.lightColor, that.calculateShadow(this, this.worldPos, this.NoL));\r\n }\r\n that.directLighting(\r\n this,\r\n this.lightDir,\r\n this.lightColor,\r\n this.normal,\r\n this.viewVec,\r\n this.pbrData,\r\n this.lightingColor\r\n );\r\n });\r\n this.$return(pb.add(this.lightingColor, this.emissiveColor));\r\n }\r\n );\r\n return outRoughness\r\n ? pb.getGlobalScope()[funcName](worldPos, normal, TBN, viewVec, albedo, outRoughness)\r\n : pb.getGlobalScope()[funcName](worldPos, normal, TBN, viewVec, albedo);\r\n }\r\n calculateCommonData(\r\n scope: PBInsideFunctionScope,\r\n albedo: PBShaderExp,\r\n normal: PBShaderExp,\r\n viewVec: PBShaderExp,\r\n TBN: PBShaderExp,\r\n data: PBShaderExp\r\n ): void {\r\n super.calculateCommonData(scope, albedo, normal, viewVec, TBN, data);\r\n const pb = scope.$builder;\r\n const instancing = !!(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING);\r\n const specularFactor = instancing ? scope.$inputs.zSpecularFactor : scope.zSpecularFactor;\r\n const glossinessFactor = instancing ? scope.$inputs.zGlossinessFactor : scope.zGlossinessFactor;\r\n if (this.specularTexture) {\r\n scope.$l.specularTextureSample = this.sampleSpecularTexture(scope);\r\n data.roughness = pb.sub(1, pb.mul(glossinessFactor, scope.specularTextureSample.a));\r\n data.f0 = pb.vec4(pb.mul(scope.specularTextureSample.rgb, specularFactor), this.getF0(scope).a);\r\n } else {\r\n data.roughness = pb.sub(1, glossinessFactor);\r\n data.f0 = pb.vec4(specularFactor, this.getF0(scope).a);\r\n }\r\n data.roughness = pb.mul(data.roughness, ShaderHelper.getCameraRoughnessFactor(scope));\r\n data.metallic = pb.max(pb.max(data.f0.r, data.f0.g), data.f0.b);\r\n data.diffuse = pb.vec4(pb.mul(albedo.rgb, pb.sub(1, data.metallic)), albedo.a);\r\n data.specularWeight = 1;\r\n data.f90 = pb.vec3(1);\r\n }\r\n } as unknown as T & { new (...args: any[]): IMixinPBRSpecularGlossiness };\r\n}\r\n"],"names":["mixinPBRSpecularGlossness","BaseCls","pbrSpecularGlossnessMixed","S","applyMaterialMixins","mixinPBRCommon","mixinLight","mixinTextureProps","SPECULAR_FACTOR_UNFORM","defineInstanceUniform","GLOSSINESS_FACTOR_UNIFORM","_specularFactor","_glossinessFactor","Vector3","one","copyFrom","other","specularFactor","glossinessFactor","val","equalsTo","set","uniformChanged","vertexShader","scope","needFragmentColor","drawContext","materialFlags","MaterialVaryingFlags","INSTANCING","$outputs","zSpecularFactor","getInstancedUniform","zGlossinessFactor","fragmentShader","pb","$builder","vec3","uniform","float","applyUniformValues","bindGroup","ctx","pass","setValue","PBRLight","worldPos","normal","viewVec","albedo","TBN","outRoughness","funcName","that","func","mat3","vec4","out","$l","pbrData","getCommonData","lightingColor","emissiveColor","calculateEmissiveColor","indirectLighting","forEachLight","type","posRange","dirCutoff","colorIntensity","shadow","diffuse","specular","lightAtten","calculateLightAttenuation","lightDir","calculateLightDirection","NoL","clamp","dot","lightColor","mul","rgb","a","calculateShadow","directLighting","$return","add","getGlobalScope","calculateCommonData","data","instancing","$inputs","specularTexture","specularTextureSample","sampleSpecularTexture","roughness","sub","f0","getF0","ShaderHelper","getCameraRoughnessFactor","metallic","max","r","g","b","specularWeight","f90"],"mappings":";;;;;;;;AAyCA;;;;;;;IAQO,SAASA,yBAAAA,CAAyDC,OAAU,EAAA;IACjF,IAAKA,OAAgBC,CAAAA,yBAAyB,EAAE;QAC9C,OAAOD,OAAAA;AACT;AACA,IAAA,MAAME,CAAIC,GAAAA,mBAAAA,CAAoBH,OAASI,EAAAA,cAAAA,EAAgBC,YAAYC,iBAAkB,CAAA,UAAA,CAAA,CAAA;AACrF,IAAA,MAAMC,sBAAyBL,GAAAA,CAAAA,CAAEM,qBAAqB,CAAC,kBAAkB,KAAO,EAAA,gBAAA,CAAA;AAChF,IAAA,MAAMC,yBAA4BP,GAAAA,CAAAA,CAAEM,qBAAqB,CAAC,oBAAoB,OAAS,EAAA,kBAAA,CAAA;AACvF,IAAA,OAAO,cAAcN,CAAAA,CAAAA;AACnB,QAAA,OAAgBD,4BAA4B,IAAK;QAChCS,eAAyB;QAClCC,iBAA0B;QAClC,WAAc,EAAA;YACZ,KAAK,EAAA;AACL,YAAA,IAAI,CAACD,eAAe,GAAGE,OAAAA,CAAQC,GAAG,EAAA;YAClC,IAAI,CAACF,iBAAiB,GAAG,CAAA;AAC3B;AACAG,QAAAA,QAAAA,CAASC,KAAW,EAAQ;AAC1B,YAAA,KAAK,CAACD,QAASC,CAAAA,KAAAA,CAAAA;AACf,YAAA,IAAI,CAACC,cAAc,GAAGD,KAAAA,CAAMC,cAAc;AAC1C,YAAA,IAAI,CAACC,gBAAgB,GAAGF,KAAAA,CAAME,gBAAgB;AAChD;AACA,QAAA,IAAID,cAA0B,GAAA;YAC5B,OAAO,IAAI,CAACN,eAAe;AAC7B;QACA,IAAIM,cAAAA,CAAeE,GAAY,EAAE;AAC/B,YAAA,IAAI,CAACA,GAAIC,CAAAA,QAAQ,CAAC,IAAI,CAACT,eAAe,CAAG,EAAA;AACvC,gBAAA,IAAI,CAACA,eAAe,CAACU,GAAG,CAACF,GAAAA,CAAAA;AACzB,gBAAA,IAAI,CAACG,cAAc,EAAA;AACrB;AACF;AACA,QAAA,IAAIJ,gBAA2B,GAAA;YAC7B,OAAO,IAAI,CAACN,iBAAiB;AAC/B;QACA,IAAIM,gBAAAA,CAAiBC,GAAW,EAAE;AAChC,YAAA,IAAIA,GAAQ,KAAA,IAAI,CAACP,iBAAiB,EAAE;gBAClC,IAAI,CAACA,iBAAiB,GAAGO,GAAAA;AACzB,gBAAA,IAAI,CAACG,cAAc,EAAA;AACrB;AACF;AACAC,QAAAA,YAAAA,CAAaC,KAAsB,EAAQ;AACzC,YAAA,KAAK,CAACD,YAAaC,CAAAA,KAAAA,CAAAA;AACnB,YAAA,IAAI,IAAI,CAACC,iBAAiB,EAAA,IAAM,IAAI,CAACC,WAAW,CAACC,aAAa,GAAGC,oBAAqBC,CAAAA,UAAU,EAAE;gBAChGL,KAAMM,CAAAA,QAAQ,CAACC,eAAe,GAAG,IAAI,CAACC,mBAAmB,CAACR,KAAOhB,EAAAA,sBAAAA,CAAAA;gBACjEgB,KAAMM,CAAAA,QAAQ,CAACG,iBAAiB,GAAG,IAAI,CAACD,mBAAmB,CAACR,KAAOd,EAAAA,yBAAAA,CAAAA;AACrE;AACF;AACAwB,QAAAA,cAAAA,CAAeV,KAAsB,EAAQ;AAC3C,YAAA,KAAK,CAACU,cAAeV,CAAAA,KAAAA,CAAAA;AACrB,YAAA,IAAI,IAAI,CAACC,iBAAiB,EAAA,IAAM,EAAE,IAAI,CAACC,WAAW,CAACC,aAAa,GAAGC,oBAAqBC,CAAAA,UAAU,CAAG,EAAA;gBACnG,MAAMM,EAAAA,GAAKX,MAAMY,QAAQ;AACzBZ,gBAAAA,KAAAA,CAAMO,eAAe,GAAGI,EAAAA,CAAGE,IAAI,EAAA,CAAGC,OAAO,CAAC,CAAA,CAAA;AAC1Cd,gBAAAA,KAAAA,CAAMS,iBAAiB,GAAGE,EAAAA,CAAGI,KAAK,EAAA,CAAGD,OAAO,CAAC,CAAA,CAAA;AAC/C;AACF;AACAE,QAAAA,kBAAAA,CAAmBC,SAAoB,EAAEC,GAAgB,EAAEC,IAAY,EAAQ;YAC7E,KAAK,CAACH,kBAAmBC,CAAAA,SAAAA,EAAWC,GAAKC,EAAAA,IAAAA,CAAAA;AACzC,YAAA,IAAI,IAAI,CAAClB,iBAAiB,CAACiB,GAAQ,CAAA,IAAA,EAAEA,GAAAA,CAAIf,aAAa,GAAGC,oBAAqBC,CAAAA,UAAU,CAAG,EAAA;AACzFY,gBAAAA,SAAAA,CAAUG,QAAQ,CAAC,iBAAmB,EAAA,IAAI,CAACjC,eAAe,CAAA;AAC1D8B,gBAAAA,SAAAA,CAAUG,QAAQ,CAAC,mBAAqB,EAAA,IAAI,CAAChC,iBAAiB,CAAA;AAChE;AACF;AACAiC,QAAAA,QAAAA,CACErB,KAA4B,EAC5BsB,QAAqB,EACrBC,MAAmB,EACnBC,OAAoB,EACpBC,MAAmB,EACnBC,GAAgB,EAChBC,YAA0B,EACb;YACb,MAAMhB,EAAAA,GAAKX,MAAMY,QAAQ;AACzB,YAAA,MAAMgB,QAAW,GAAA,8BAAA;AACjB,YAAA,MAAMC,OAAO,IAAI;YACjBlB,EAAGmB,CAAAA,IAAI,CACLF,QACA,EAAA;AACEjB,gBAAAA,EAAAA,CAAGE,IAAI,CAAC,UAAA,CAAA;AACRF,gBAAAA,EAAAA,CAAGE,IAAI,CAAC,QAAA,CAAA;AACRF,gBAAAA,EAAAA,CAAGoB,IAAI,CAAC,KAAA,CAAA;AACRpB,gBAAAA,EAAAA,CAAGE,IAAI,CAAC,SAAA,CAAA;AACRF,gBAAAA,EAAAA,CAAGqB,IAAI,CAAC,QAAA,CAAA;mBACJL,YAAe,GAAA;oBAAChB,EAAGqB,CAAAA,IAAI,CAAC,cAAA,CAAA,CAAgBC,GAAG;AAAG,iBAAA,GAAG;aACtD,EACD,WAAA;gBACE,IAAI,CAACC,EAAE,CAACC,OAAO,GAAGN,KAAKO,aAAa,CAAC,IAAI,EAAE,IAAI,CAACX,MAAM,EAAE,IAAI,CAACF,MAAM,EAAE,IAAI,CAACC,OAAO,EAAE,IAAI,CAACE,GAAG,CAAA;AAC3F,gBAAA,IAAI,CAACQ,EAAE,CAACG,aAAa,GAAG1B,EAAAA,CAAGE,IAAI,CAAC,CAAA,CAAA;gBAChC,IAAI,CAACqB,EAAE,CAACI,aAAa,GAAGT,IAAKU,CAAAA,sBAAsB,CAAC,IAAI,CAAA;AACxD,gBAAA,IAAIZ,YAAc,EAAA;oBAChBE,IAAKW,CAAAA,gBAAgB,CACnB,IAAI,EACJ,IAAI,CAACjB,MAAM,EACX,IAAI,CAACC,OAAO,EACZ,IAAI,CAACW,OAAO,EACZ,IAAI,CAACE,aAAa,EAClB,IAAI,CAACV,YAAY,CAAA;iBAEd,MAAA;AACLE,oBAAAA,IAAAA,CAAKW,gBAAgB,CAAC,IAAI,EAAE,IAAI,CAACjB,MAAM,EAAE,IAAI,CAACC,OAAO,EAAE,IAAI,CAACW,OAAO,EAAE,IAAI,CAACE,aAAa,CAAA;AACzF;AACAR,gBAAAA,IAAAA,CAAKY,YAAY,CAAC,IAAI,EAAE,SAAUC,IAAI,EAAEC,QAAQ,EAAEC,SAAS,EAAEC,cAAc,EAAEC,MAAM,EAAA;AACjF,oBAAA,IAAI,CAACZ,EAAE,CAACa,OAAO,GAAGpC,GAAGE,IAAI,EAAA;AACzB,oBAAA,IAAI,CAACqB,EAAE,CAACc,QAAQ,GAAGrC,GAAGE,IAAI,EAAA;AAC1B,oBAAA,IAAI,CAACqB,EAAE,CAACe,UAAU,GAAGpB,IAAKqB,CAAAA,yBAAyB,CACjD,IAAI,EACJR,IACA,EAAA,IAAI,CAACpB,QAAQ,EACbqB,QACAC,EAAAA,SAAAA,CAAAA;AAEF,oBAAA,IAAI,CAACV,EAAE,CAACiB,QAAQ,GAAGtB,IAAKuB,CAAAA,uBAAuB,CAAC,IAAI,EAAEV,IAAM,EAAA,IAAI,CAACpB,QAAQ,EAAEqB,QAAUC,EAAAA,SAAAA,CAAAA;AACrF,oBAAA,IAAI,CAACV,EAAE,CAACmB,GAAG,GAAG1C,EAAAA,CAAG2C,KAAK,CAAC3C,EAAAA,CAAG4C,GAAG,CAAC,IAAI,CAAChC,MAAM,EAAE,IAAI,CAAC4B,QAAQ,GAAG,CAAG,EAAA,CAAA,CAAA;oBAC9D,IAAI,CAACjB,EAAE,CAACsB,UAAU,GAAG7C,EAAG8C,CAAAA,GAAG,CAACZ,cAAea,CAAAA,GAAG,EAAEb,cAAec,CAAAA,CAAC,EAAE,IAAI,CAACV,UAAU,EAAE,IAAI,CAACI,GAAG,CAAA;AAC3F,oBAAA,IAAIP,MAAQ,EAAA;wBACV,IAAI,CAACU,UAAU,GAAG7C,EAAAA,CAAG8C,GAAG,CAAC,IAAI,CAACD,UAAU,EAAE3B,KAAK+B,eAAe,CAAC,IAAI,EAAE,IAAI,CAACtC,QAAQ,EAAE,IAAI,CAAC+B,GAAG,CAAA,CAAA;AAC9F;oBACAxB,IAAKgC,CAAAA,cAAc,CACjB,IAAI,EACJ,IAAI,CAACV,QAAQ,EACb,IAAI,CAACK,UAAU,EACf,IAAI,CAACjC,MAAM,EACX,IAAI,CAACC,OAAO,EACZ,IAAI,CAACW,OAAO,EACZ,IAAI,CAACE,aAAa,CAAA;AAEtB,iBAAA,CAAA;AACA,gBAAA,IAAI,CAACyB,OAAO,CAACnD,EAAAA,CAAGoD,GAAG,CAAC,IAAI,CAAC1B,aAAa,EAAE,IAAI,CAACC,aAAa,CAAA,CAAA;AAC5D,aAAA,CAAA;YAEF,OAAOX,YAAAA,GACHhB,GAAGqD,cAAc,EAAE,CAACpC,QAAS,CAAA,CAACN,QAAUC,EAAAA,MAAAA,EAAQG,GAAKF,EAAAA,OAAAA,EAASC,QAAQE,YACtEhB,CAAAA,GAAAA,EAAAA,CAAGqD,cAAc,EAAE,CAACpC,SAAS,CAACN,QAAAA,EAAUC,MAAQG,EAAAA,GAAAA,EAAKF,OAASC,EAAAA,MAAAA,CAAAA;AACpE;QACAwC,mBACEjE,CAAAA,KAA4B,EAC5ByB,MAAmB,EACnBF,MAAmB,EACnBC,OAAoB,EACpBE,GAAgB,EAChBwC,IAAiB,EACX;AACN,YAAA,KAAK,CAACD,mBAAoBjE,CAAAA,KAAAA,EAAOyB,MAAQF,EAAAA,MAAAA,EAAQC,SAASE,GAAKwC,EAAAA,IAAAA,CAAAA;YAC/D,MAAMvD,EAAAA,GAAKX,MAAMY,QAAQ;AACzB,YAAA,MAAMuD,UAAa,GAAA,CAAC,EAAE,IAAI,CAACjE,WAAW,CAACC,aAAa,GAAGC,oBAAqBC,CAAAA,UAAU,CAAD;YACrF,MAAMZ,cAAAA,GAAiB0E,aAAanE,KAAMoE,CAAAA,OAAO,CAAC7D,eAAe,GAAGP,MAAMO,eAAe;YACzF,MAAMb,gBAAAA,GAAmByE,aAAanE,KAAMoE,CAAAA,OAAO,CAAC3D,iBAAiB,GAAGT,MAAMS,iBAAiB;YAC/F,IAAI,IAAI,CAAC4D,eAAe,EAAE;AACxBrE,gBAAAA,KAAAA,CAAMkC,EAAE,CAACoC,qBAAqB,GAAG,IAAI,CAACC,qBAAqB,CAACvE,KAAAA,CAAAA;AAC5DkE,gBAAAA,IAAAA,CAAKM,SAAS,GAAG7D,EAAG8D,CAAAA,GAAG,CAAC,CAAA,EAAG9D,EAAG8C,CAAAA,GAAG,CAAC/D,gBAAAA,EAAkBM,KAAMsE,CAAAA,qBAAqB,CAACX,CAAC,CAAA,CAAA;AACjFO,gBAAAA,IAAAA,CAAKQ,EAAE,GAAG/D,EAAAA,CAAGqB,IAAI,CAACrB,EAAAA,CAAG8C,GAAG,CAACzD,KAAAA,CAAMsE,qBAAqB,CAACZ,GAAG,EAAEjE,cAAiB,CAAA,EAAA,IAAI,CAACkF,KAAK,CAAC3E,OAAO2D,CAAC,CAAA;aACzF,MAAA;AACLO,gBAAAA,IAAAA,CAAKM,SAAS,GAAG7D,EAAG8D,CAAAA,GAAG,CAAC,CAAG/E,EAAAA,gBAAAA,CAAAA;gBAC3BwE,IAAKQ,CAAAA,EAAE,GAAG/D,EAAAA,CAAGqB,IAAI,CAACvC,cAAgB,EAAA,IAAI,CAACkF,KAAK,CAAC3E,KAAAA,CAAAA,CAAO2D,CAAC,CAAA;AACvD;YACAO,IAAKM,CAAAA,SAAS,GAAG7D,EAAAA,CAAG8C,GAAG,CAACS,KAAKM,SAAS,EAAEI,YAAaC,CAAAA,wBAAwB,CAAC7E,KAAAA,CAAAA,CAAAA;YAC9EkE,IAAKY,CAAAA,QAAQ,GAAGnE,EAAGoE,CAAAA,GAAG,CAACpE,EAAGoE,CAAAA,GAAG,CAACb,IAAKQ,CAAAA,EAAE,CAACM,CAAC,EAAEd,KAAKQ,EAAE,CAACO,CAAC,CAAGf,EAAAA,IAAAA,CAAKQ,EAAE,CAACQ,CAAC,CAAA;AAC9DhB,YAAAA,IAAAA,CAAKnB,OAAO,GAAGpC,EAAAA,CAAGqB,IAAI,CAACrB,EAAAA,CAAG8C,GAAG,CAAChC,MAAAA,CAAOiC,GAAG,EAAE/C,EAAAA,CAAG8D,GAAG,CAAC,CAAA,EAAGP,KAAKY,QAAQ,CAAA,CAAA,EAAIrD,OAAOkC,CAAC,CAAA;AAC7EO,YAAAA,IAAAA,CAAKiB,cAAc,GAAG,CAAA;AACtBjB,YAAAA,IAAAA,CAAKkB,GAAG,GAAGzE,EAAGE,CAAAA,IAAI,CAAC,CAAA,CAAA;AACrB;AACF,KAAA;AACF;;;;"}