@zephyr3d/scene 0.6.1 → 0.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (722) hide show
  1. package/dist/animation/animation.js +149 -27
  2. package/dist/animation/animation.js.map +1 -1
  3. package/dist/animation/animationset.js +173 -73
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/animationtrack.js +65 -10
  6. package/dist/animation/animationtrack.js.map +1 -1
  7. package/dist/animation/eulerrotationtrack.js +41 -20
  8. package/dist/animation/eulerrotationtrack.js.map +1 -1
  9. package/dist/animation/morphtarget.js +14 -38
  10. package/dist/animation/morphtarget.js.map +1 -1
  11. package/dist/animation/morphtrack.js +59 -22
  12. package/dist/animation/morphtrack.js.map +1 -1
  13. package/dist/animation/proptrack.js +190 -0
  14. package/dist/animation/proptrack.js.map +1 -0
  15. package/dist/animation/rotationtrack.js +29 -11
  16. package/dist/animation/rotationtrack.js.map +1 -1
  17. package/dist/animation/scaletrack.js +29 -11
  18. package/dist/animation/scaletrack.js.map +1 -1
  19. package/dist/animation/skeleton.js +241 -78
  20. package/dist/animation/skeleton.js.map +1 -1
  21. package/dist/animation/translationtrack.js +30 -11
  22. package/dist/animation/translationtrack.js.map +1 -1
  23. package/dist/app/api.js +43 -0
  24. package/dist/app/api.js.map +1 -0
  25. package/dist/app/app.js +153 -0
  26. package/dist/app/app.js.map +1 -0
  27. package/dist/app/engine.js +312 -0
  28. package/dist/app/engine.js.map +1 -0
  29. package/dist/app/inputmgr.js +351 -0
  30. package/dist/app/inputmgr.js.map +1 -0
  31. package/dist/app/runtimescript.js +62 -0
  32. package/dist/app/runtimescript.js.map +1 -0
  33. package/dist/app/scriptingsystem.js +220 -0
  34. package/dist/app/scriptingsystem.js.map +1 -0
  35. package/dist/app/scriptregistry.js +432 -0
  36. package/dist/app/scriptregistry.js.map +1 -0
  37. package/dist/asset/assetmanager.js +772 -291
  38. package/dist/asset/assetmanager.js.map +1 -1
  39. package/dist/asset/builtin.js +7 -43
  40. package/dist/asset/builtin.js.map +1 -1
  41. package/dist/asset/loaders/dds/dds.js +17 -93
  42. package/dist/asset/loaders/dds/dds.js.map +1 -1
  43. package/dist/asset/loaders/dds/dds_loader.js +8 -18
  44. package/dist/asset/loaders/dds/dds_loader.js.map +1 -1
  45. package/dist/asset/loaders/gltf/gltf_loader.js +36 -42
  46. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  47. package/dist/asset/loaders/gltf/helpers.js +27 -14
  48. package/dist/asset/loaders/gltf/helpers.js.map +1 -1
  49. package/dist/asset/loaders/hdr/hdr.js +17 -12
  50. package/dist/asset/loaders/hdr/hdr.js.map +1 -1
  51. package/dist/asset/loaders/image/tga_Loader.js +13 -16
  52. package/dist/asset/loaders/image/tga_Loader.js.map +1 -1
  53. package/dist/asset/loaders/image/webimage_loader.js +51 -50
  54. package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
  55. package/dist/asset/loaders/loader.js.map +1 -1
  56. package/dist/asset/model.js +158 -4
  57. package/dist/asset/model.js.map +1 -1
  58. package/dist/blitter/bilateralblur.js +0 -1
  59. package/dist/blitter/bilateralblur.js.map +1 -1
  60. package/dist/blitter/blitter.js +22 -23
  61. package/dist/blitter/blitter.js.map +1 -1
  62. package/dist/blitter/box.js.map +1 -1
  63. package/dist/blitter/copy.js.map +1 -1
  64. package/dist/blitter/gaussianblur.js +23 -23
  65. package/dist/blitter/gaussianblur.js.map +1 -1
  66. package/dist/camera/base.js +141 -34
  67. package/dist/camera/base.js.map +1 -1
  68. package/dist/camera/camera.js +653 -149
  69. package/dist/camera/camera.js.map +1 -1
  70. package/dist/camera/fps.js +2 -10
  71. package/dist/camera/fps.js.map +1 -1
  72. package/dist/camera/orbit.js +132 -59
  73. package/dist/camera/orbit.js.map +1 -1
  74. package/dist/camera/orthocamera.js +37 -12
  75. package/dist/camera/orthocamera.js.map +1 -1
  76. package/dist/camera/perspectivecamera.js +37 -20
  77. package/dist/camera/perspectivecamera.js.map +1 -1
  78. package/dist/index.d.ts +18268 -6982
  79. package/dist/index.js +49 -16
  80. package/dist/index.js.map +1 -1
  81. package/dist/material/blinn.js +5 -0
  82. package/dist/material/blinn.js.map +1 -1
  83. package/dist/material/grassmaterial.js +6 -1
  84. package/dist/material/grassmaterial.js.map +1 -1
  85. package/dist/material/lambert.js +6 -1
  86. package/dist/material/lambert.js.map +1 -1
  87. package/dist/material/material.js +346 -73
  88. package/dist/material/material.js.map +1 -1
  89. package/dist/material/meshmaterial.js +498 -156
  90. package/dist/material/meshmaterial.js.map +1 -1
  91. package/dist/material/mixins/albedocolor.js +5 -1
  92. package/dist/material/mixins/albedocolor.js.map +1 -1
  93. package/dist/material/mixins/foliage.js +3 -3
  94. package/dist/material/mixins/foliage.js.map +1 -1
  95. package/dist/material/mixins/lightmodel/blinnphong.js +18 -5
  96. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  97. package/dist/material/mixins/lightmodel/lambert.js +6 -6
  98. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  99. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +235 -0
  100. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -0
  101. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +52 -15
  102. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  103. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +27 -9
  104. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  105. package/dist/material/mixins/lit.js +16 -4
  106. package/dist/material/mixins/lit.js.map +1 -1
  107. package/dist/material/mixins/pbr/brdf.js +134 -0
  108. package/dist/material/mixins/pbr/brdf.js.map +1 -0
  109. package/dist/material/mixins/pbr/common.js +68 -85
  110. package/dist/material/mixins/pbr/common.js.map +1 -1
  111. package/dist/material/mixins/texture.js +98 -83
  112. package/dist/material/mixins/texture.js.map +1 -1
  113. package/dist/material/mixins/vertexcolor.js +6 -2
  114. package/dist/material/mixins/vertexcolor.js.map +1 -1
  115. package/dist/material/particle.js +272 -0
  116. package/dist/material/particle.js.map +1 -0
  117. package/dist/material/pbrblueprint.js +186 -0
  118. package/dist/material/pbrblueprint.js.map +1 -0
  119. package/dist/material/pbrmr.js +10 -0
  120. package/dist/material/pbrmr.js.map +1 -1
  121. package/dist/material/pbrsg.js +10 -0
  122. package/dist/material/pbrsg.js.map +1 -1
  123. package/dist/material/shader/helper.js +521 -287
  124. package/dist/material/shader/helper.js.map +1 -1
  125. package/dist/material/terrain-cm.js +607 -0
  126. package/dist/material/terrain-cm.js.map +1 -0
  127. package/dist/material/terrainmaterial.js +59 -54
  128. package/dist/material/terrainmaterial.js.map +1 -1
  129. package/dist/material/unlit.js +5 -0
  130. package/dist/material/unlit.js.map +1 -1
  131. package/dist/material/water.js +415 -0
  132. package/dist/material/water.js.map +1 -0
  133. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  134. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  135. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  136. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  137. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  138. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  139. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  140. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  141. package/dist/node_modules/es-module-lexer/dist/lexer.js +5 -0
  142. package/dist/node_modules/es-module-lexer/dist/lexer.js.map +1 -0
  143. package/dist/posteffect/bloom.js +39 -54
  144. package/dist/posteffect/bloom.js.map +1 -1
  145. package/dist/posteffect/compositor.js +95 -128
  146. package/dist/posteffect/compositor.js.map +1 -1
  147. package/dist/posteffect/fxaa.js +10 -18
  148. package/dist/posteffect/fxaa.js.map +1 -1
  149. package/dist/posteffect/grayscale.js +9 -17
  150. package/dist/posteffect/grayscale.js.map +1 -1
  151. package/dist/posteffect/motionblur.js +105 -0
  152. package/dist/posteffect/motionblur.js.map +1 -0
  153. package/dist/posteffect/posteffect.js +66 -35
  154. package/dist/posteffect/posteffect.js.map +1 -1
  155. package/dist/posteffect/sao.js +13 -21
  156. package/dist/posteffect/sao.js.map +1 -1
  157. package/dist/posteffect/ssr.js +60 -100
  158. package/dist/posteffect/ssr.js.map +1 -1
  159. package/dist/posteffect/taa.js +175 -0
  160. package/dist/posteffect/taa.js.map +1 -0
  161. package/dist/posteffect/tonemap.js +12 -20
  162. package/dist/posteffect/tonemap.js.map +1 -1
  163. package/dist/render/abuffer_oit.js +30 -19
  164. package/dist/render/abuffer_oit.js.map +1 -1
  165. package/dist/render/clipmap.js +429 -101
  166. package/dist/render/clipmap.js.map +1 -1
  167. package/dist/render/cluster_light.js +7 -5
  168. package/dist/render/cluster_light.js.map +1 -1
  169. package/dist/render/cull_visitor.js +43 -3
  170. package/dist/render/cull_visitor.js.map +1 -1
  171. package/dist/render/depthpass.js +14 -5
  172. package/dist/render/depthpass.js.map +1 -1
  173. package/dist/render/drawable_mixin.js +113 -40
  174. package/dist/render/drawable_mixin.js.map +1 -1
  175. package/dist/render/envlight.js +86 -141
  176. package/dist/render/envlight.js.map +1 -1
  177. package/dist/render/fbm_wavegenerator.js +234 -0
  178. package/dist/render/fbm_wavegenerator.js.map +1 -0
  179. package/dist/render/fft_wavegenerator.js +64 -50
  180. package/dist/render/fft_wavegenerator.js.map +1 -1
  181. package/dist/render/fullscreenquad.js +2 -2
  182. package/dist/render/fullscreenquad.js.map +1 -1
  183. package/dist/render/gerstner_wavegenerator.js +98 -48
  184. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  185. package/dist/render/globalbindgroup_allocator.js +4 -2
  186. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  187. package/dist/render/hzb.js +6 -3
  188. package/dist/render/hzb.js.map +1 -1
  189. package/dist/render/lightpass.js +19 -18
  190. package/dist/render/lightpass.js.map +1 -1
  191. package/dist/render/objectcolorpass.js +4 -4
  192. package/dist/render/objectcolorpass.js.map +1 -1
  193. package/dist/render/primitive.js +213 -104
  194. package/dist/render/primitive.js.map +1 -1
  195. package/dist/render/render_queue.js +40 -20
  196. package/dist/render/render_queue.js.map +1 -1
  197. package/dist/render/renderbundle_wrapper.js +65 -15
  198. package/dist/render/renderbundle_wrapper.js.map +1 -1
  199. package/dist/render/renderer.js +326 -185
  200. package/dist/render/renderer.js.map +1 -1
  201. package/dist/render/renderpass.js +20 -36
  202. package/dist/render/renderpass.js.map +1 -1
  203. package/dist/render/shadowmap_pass.js +3 -3
  204. package/dist/render/shadowmap_pass.js.map +1 -1
  205. package/dist/render/sky.js +864 -541
  206. package/dist/render/sky.js.map +1 -1
  207. package/dist/render/weightedblended_oit.js +13 -15
  208. package/dist/render/weightedblended_oit.js.map +1 -1
  209. package/dist/scene/batchgroup.js +18 -5
  210. package/dist/scene/batchgroup.js.map +1 -1
  211. package/dist/scene/environment.js +78 -48
  212. package/dist/scene/environment.js.map +1 -1
  213. package/dist/scene/graph_node.js +2 -3
  214. package/dist/scene/graph_node.js.map +1 -1
  215. package/dist/scene/light.js +28 -89
  216. package/dist/scene/light.js.map +1 -1
  217. package/dist/scene/mesh.js +218 -87
  218. package/dist/scene/mesh.js.map +1 -1
  219. package/dist/scene/octree.js +371 -162
  220. package/dist/scene/octree.js.map +1 -1
  221. package/dist/scene/particlesys.js +684 -0
  222. package/dist/scene/particlesys.js.map +1 -0
  223. package/dist/scene/raycast_visitor.js +34 -5
  224. package/dist/scene/raycast_visitor.js.map +1 -1
  225. package/dist/scene/scene.js +309 -85
  226. package/dist/scene/scene.js.map +1 -1
  227. package/dist/scene/scene_node.js +675 -102
  228. package/dist/scene/scene_node.js.map +1 -1
  229. package/dist/scene/terrain/grass.js +48 -49
  230. package/dist/scene/terrain/grass.js.map +1 -1
  231. package/dist/scene/terrain/heightfield.js +46 -44
  232. package/dist/scene/terrain/heightfield.js.map +1 -1
  233. package/dist/scene/terrain/patch.js +20 -29
  234. package/dist/scene/terrain/patch.js.map +1 -1
  235. package/dist/scene/terrain/quadtree.js +58 -27
  236. package/dist/scene/terrain/quadtree.js.map +1 -1
  237. package/dist/scene/terrain/terrain.js +31 -45
  238. package/dist/scene/terrain/terrain.js.map +1 -1
  239. package/dist/scene/terrain-cm/grass.js +603 -0
  240. package/dist/scene/terrain-cm/grass.js.map +1 -0
  241. package/dist/scene/terrain-cm/grassmaterial.js +160 -0
  242. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -0
  243. package/dist/scene/terrain-cm/terrain-cm.js +533 -0
  244. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -0
  245. package/dist/scene/water.js +378 -0
  246. package/dist/scene/water.js.map +1 -0
  247. package/dist/shaders/atmosphere.js +957 -0
  248. package/dist/shaders/atmosphere.js.map +1 -0
  249. package/dist/shaders/fog.js +116 -0
  250. package/dist/shaders/fog.js.map +1 -0
  251. package/dist/shaders/misc.js.map +1 -1
  252. package/dist/shaders/noise.js +217 -8
  253. package/dist/shaders/noise.js.map +1 -1
  254. package/dist/shaders/pbr.js.map +1 -1
  255. package/dist/shaders/shadow.js +8 -8
  256. package/dist/shaders/shadow.js.map +1 -1
  257. package/dist/shaders/ssr.js +87 -39
  258. package/dist/shaders/ssr.js.map +1 -1
  259. package/dist/shaders/temporal.js +216 -0
  260. package/dist/shaders/temporal.js.map +1 -0
  261. package/dist/shaders/water.js +42 -20
  262. package/dist/shaders/water.js.map +1 -1
  263. package/dist/shadow/esm.js +31 -13
  264. package/dist/shadow/esm.js.map +1 -1
  265. package/dist/shadow/pcf_opt.js +12 -13
  266. package/dist/shadow/pcf_opt.js.map +1 -1
  267. package/dist/shadow/pcf_pd.js +12 -13
  268. package/dist/shadow/pcf_pd.js.map +1 -1
  269. package/dist/shadow/shader.js +38 -0
  270. package/dist/shadow/shader.js.map +1 -0
  271. package/dist/shadow/shadow_impl.js.map +1 -1
  272. package/dist/shadow/shadowmapper.js +67 -26
  273. package/dist/shadow/shadowmapper.js.map +1 -1
  274. package/dist/shadow/ssm.js +15 -16
  275. package/dist/shadow/ssm.js.map +1 -1
  276. package/dist/shadow/vsm.js +33 -16
  277. package/dist/shadow/vsm.js.map +1 -1
  278. package/dist/shapes/box.js +181 -83
  279. package/dist/shapes/box.js.map +1 -1
  280. package/dist/shapes/cylinder.js +101 -43
  281. package/dist/shapes/cylinder.js.map +1 -1
  282. package/dist/shapes/plane.js +70 -29
  283. package/dist/shapes/plane.js.map +1 -1
  284. package/dist/shapes/shape.js +120 -17
  285. package/dist/shapes/shape.js.map +1 -1
  286. package/dist/shapes/sphere.js +78 -44
  287. package/dist/shapes/sphere.js.map +1 -1
  288. package/dist/shapes/tetrahedron.js +256 -0
  289. package/dist/shapes/tetrahedron.js.map +1 -0
  290. package/dist/shapes/torus.js +76 -55
  291. package/dist/shapes/torus.js.map +1 -1
  292. package/dist/src/animation/animation.js +127 -0
  293. package/dist/src/animation/animation.js.map +1 -0
  294. package/dist/src/animation/animationset.js +255 -0
  295. package/dist/src/animation/animationset.js.map +1 -0
  296. package/dist/src/animation/animationtrack.js +34 -0
  297. package/dist/src/animation/animationtrack.js.map +1 -0
  298. package/dist/src/animation/eulerrotationtrack.js +52 -0
  299. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  300. package/dist/src/animation/morphtarget.js +93 -0
  301. package/dist/src/animation/morphtarget.js.map +1 -0
  302. package/dist/src/animation/morphtrack.js +70 -0
  303. package/dist/src/animation/morphtrack.js.map +1 -0
  304. package/dist/src/animation/proptrack.js +161 -0
  305. package/dist/src/animation/proptrack.js.map +1 -0
  306. package/dist/src/animation/rotationtrack.js +51 -0
  307. package/dist/src/animation/rotationtrack.js.map +1 -0
  308. package/dist/src/animation/scaletrack.js +50 -0
  309. package/dist/src/animation/scaletrack.js.map +1 -0
  310. package/dist/src/animation/skeleton.js +204 -0
  311. package/dist/src/animation/skeleton.js.map +1 -0
  312. package/dist/src/animation/translationtrack.js +50 -0
  313. package/dist/src/animation/translationtrack.js.map +1 -0
  314. package/dist/{app.js → src/app/app.js} +18 -40
  315. package/dist/src/app/app.js.map +1 -0
  316. package/dist/{input → src/app}/inputmgr.js +41 -16
  317. package/dist/src/app/inputmgr.js.map +1 -0
  318. package/dist/src/asset/assetmanager.js +404 -0
  319. package/dist/src/asset/assetmanager.js.map +1 -0
  320. package/dist/src/asset/builtin.js +337 -0
  321. package/dist/src/asset/builtin.js.map +1 -0
  322. package/dist/src/asset/loaders/dds/dds.js +470 -0
  323. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  324. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  325. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  326. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  327. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  328. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  329. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  330. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  331. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  332. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  333. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  334. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  335. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  336. package/dist/src/asset/loaders/loader.js +45 -0
  337. package/dist/src/asset/loaders/loader.js.map +1 -0
  338. package/dist/src/asset/model.js +414 -0
  339. package/dist/src/asset/model.js.map +1 -0
  340. package/dist/{blitter/depthlimitedgaussion.js → src/blitter/bilateralblur.js} +1 -2
  341. package/dist/src/blitter/bilateralblur.js.map +1 -0
  342. package/dist/src/blitter/blitter.js +390 -0
  343. package/dist/src/blitter/blitter.js.map +1 -0
  344. package/dist/src/blitter/box.js +118 -0
  345. package/dist/src/blitter/box.js.map +1 -0
  346. package/dist/src/blitter/copy.js +22 -0
  347. package/dist/src/blitter/copy.js.map +1 -0
  348. package/dist/src/blitter/gaussianblur.js +228 -0
  349. package/dist/src/blitter/gaussianblur.js.map +1 -0
  350. package/dist/src/camera/base.js +92 -0
  351. package/dist/src/camera/base.js.map +1 -0
  352. package/dist/src/camera/camera.js +1005 -0
  353. package/dist/src/camera/camera.js.map +1 -0
  354. package/dist/src/camera/fps.js +238 -0
  355. package/dist/src/camera/fps.js.map +1 -0
  356. package/dist/src/camera/orbit.js +245 -0
  357. package/dist/src/camera/orbit.js.map +1 -0
  358. package/dist/src/camera/orthocamera.js +167 -0
  359. package/dist/src/camera/orthocamera.js.map +1 -0
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@@ -0,0 +1,245 @@
1
+ import { Vector3, Quaternion } from '@zephyr3d/base';
2
+ import { BaseCameraController } from './base.js';
3
+
4
+ /**
5
+ * Orbit camera controller
6
+ * @public
7
+ */ class OrbitCameraController extends BaseCameraController {
8
+ /** @internal */ options;
9
+ /** @internal */ lastMouseX;
10
+ /** @internal */ lastMouseY;
11
+ /** @internal */ rotateX;
12
+ /** @internal */ rotateY;
13
+ /** @internal */ eyePos;
14
+ /** @internal */ upVector;
15
+ /** @internal */ xVector;
16
+ /** @internal */ direction;
17
+ /** @internal */ quat;
18
+ /** @internal */ currentOp;
19
+ /** @internal */ panVelocityX;
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+ /** @internal */ panVelocityY;
21
+ /**
22
+ * Creates an instance of OrbitCameraController
23
+ * @param options - The creation options
24
+ */ constructor(options){
25
+ super();
26
+ this.options = Object.assign({
27
+ center: Vector3.zero(),
28
+ damping: 1,
29
+ rotateSpeed: 1,
30
+ panSpeed: 1,
31
+ zoomSpeed: 1,
32
+ controls: {
33
+ rotate: {
34
+ button: 0,
35
+ shiftKey: false,
36
+ ctrlKey: false,
37
+ altKey: false,
38
+ metaKey: false
39
+ },
40
+ pan: {
41
+ button: 0,
42
+ shiftKey: true,
43
+ ctrlKey: false,
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+ altKey: false,
45
+ metaKey: false
46
+ },
47
+ zoom: {
48
+ button: 2,
49
+ shiftKey: false,
50
+ ctrlKey: true,
51
+ altKey: false,
52
+ metaKey: false
53
+ },
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+ zoomWheel: true
55
+ }
56
+ }, options || {});
57
+ this.eyePos = new Vector3();
58
+ this.upVector = new Vector3();
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+ this.xVector = new Vector3();
60
+ this.direction = new Vector3();
61
+ this.quat = new Quaternion();
62
+ this.reset();
63
+ }
64
+ /** Rotation center */ get center() {
65
+ return this.options.center;
66
+ }
67
+ set center(val) {
68
+ const center = this.options.center;
69
+ const dx = val.x - center.x;
70
+ const dy = val.y - center.y;
71
+ const dz = val.z - center.z;
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+ center.x += dx;
73
+ center.y += dy;
74
+ center.z += dz;
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+ this.eyePos.x += dx;
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+ this.eyePos.y += dy;
77
+ this.eyePos.z += dz;
78
+ }
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+ /**
80
+ * {@inheritDoc BaseCameraController.reset}
81
+ * @override
82
+ */ reset() {
83
+ this.lastMouseX = 0;
84
+ this.lastMouseY = 0;
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+ this.rotateX = 0;
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+ this.rotateY = 0;
87
+ this.upVector = Vector3.axisPY();
88
+ this.currentOp = 0;
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+ this.panVelocityX = 0;
90
+ this.panVelocityY = 0;
91
+ this._loadCameraParams();
92
+ }
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+ /**
94
+ * {@inheritDoc BaseCameraController._onMouseDown}
95
+ * @override
96
+ */ _onMouseDown(evt) {
97
+ if (this.matchesControl(evt, this.options.controls.rotate)) {
98
+ this.lastMouseX = evt.offsetX;
99
+ this.lastMouseY = evt.offsetY;
100
+ this.rotateX = 0;
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+ this.rotateY = 0;
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+ this.panVelocityX = 0;
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+ this.panVelocityY = 0;
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+ this.currentOp = 1;
105
+ } else if (this.matchesControl(evt, this.options.controls.pan)) {
106
+ this.lastMouseX = evt.offsetX;
107
+ this.lastMouseY = evt.offsetY;
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+ this.rotateX = 0;
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+ this.rotateY = 0;
110
+ this.panVelocityX = 0;
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+ this.panVelocityY = 0;
112
+ this.currentOp = 2;
113
+ return true;
114
+ } else if (this.matchesControl(evt, this.options.controls.zoom)) {
115
+ this.lastMouseX = evt.offsetX;
116
+ this.lastMouseY = evt.offsetY;
117
+ this.currentOp = 3;
118
+ this.rotateX = 0;
119
+ this.rotateY = 0;
120
+ this.panVelocityX = 0;
121
+ this.panVelocityY = 0;
122
+ }
123
+ return false;
124
+ }
125
+ /**
126
+ * {@inheritDoc BaseCameraController._onMouseUp}
127
+ * @override
128
+ */ _onMouseUp(evt) {
129
+ const control = this.currentOp === 1 ? this.options.controls.rotate : this.currentOp === 2 ? this.options.controls.pan : this.currentOp === 3 ? this.options.controls.zoom : null;
130
+ if (control && evt.button === control.button) {
131
+ this.currentOp = 0;
132
+ return true;
133
+ }
134
+ return false;
135
+ }
136
+ /**
137
+ * {@inheritDoc BaseCameraController._onMouseWheel}
138
+ * @override
139
+ */ _onMouseWheel(evt) {
140
+ this.zoom(evt.deltaY);
141
+ return true;
142
+ }
143
+ /**
144
+ * {@inheritDoc BaseCameraController._onMouseMove}
145
+ * @override
146
+ */ _onMouseMove(evt) {
147
+ if (this.currentOp !== 0) {
148
+ const dx = evt.offsetX - this.lastMouseX;
149
+ const dy = evt.offsetY - this.lastMouseY;
150
+ this.lastMouseX = evt.offsetX;
151
+ this.lastMouseY = evt.offsetY;
152
+ if (this.currentOp === 1) {
153
+ this.rotateX -= dy * this.options.rotateSpeed * 0.005;
154
+ this.rotateY -= dx * this.options.rotateSpeed * 0.005;
155
+ } else if (this.currentOp === 2) {
156
+ this.panVelocityX = -dx * this.options.panSpeed;
157
+ this.panVelocityY = dy * this.options.panSpeed;
158
+ } else if (this.currentOp === 3) {
159
+ this.zoom(dy);
160
+ }
161
+ return true;
162
+ }
163
+ return false;
164
+ }
165
+ zoom(dy) {
166
+ const distance = Vector3.distance(this.eyePos, this.options.center);
167
+ let t = dy > 0 ? this.options.zoomSpeed : dy < 0 ? -this.options.zoomSpeed : 0;
168
+ t = Math.exp(t * 0.1);
169
+ if (t > 1 || distance > 0.01) {
170
+ this.eyePos.combineBy(this.options.center, t, 1 - t);
171
+ }
172
+ }
173
+ matchesControl(evt, control) {
174
+ return evt instanceof PointerEvent && evt.button === control.button && evt.shiftKey === control.shiftKey && evt.ctrlKey === control.ctrlKey && evt.altKey === control.altKey && evt.metaKey === control.metaKey;
175
+ }
176
+ /** @internal */ _loadCameraParams() {
177
+ const camera = this._getCamera();
178
+ if (camera) {
179
+ this.lookAt(camera.position, this.options.center, this.upVector);
180
+ }
181
+ }
182
+ lookAt(from, to, up) {
183
+ this.eyePos.set(from);
184
+ this.options.center.set(to);
185
+ this.upVector.set(up);
186
+ this._getCamera().lookAt(this.eyePos, this.options.center, this.upVector);
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+ Vector3.sub(this.eyePos, this.options.center, this.direction);
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+ this.direction.inplaceNormalize();
189
+ const mat = this._getCamera().localMatrix;
190
+ this.xVector.setXYZ(mat[0], mat[1], mat[2]);
191
+ }
192
+ /**
193
+ * Set options
194
+ * @param opt - options
195
+ */ setOptions(opt) {
196
+ Object.assign(this.options, opt ?? {});
197
+ this.reset();
198
+ }
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+ /**
200
+ * {@inheritDoc BaseCameraController.update}
201
+ * @override
202
+ */ update() {
203
+ if (this._getCamera()) {
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+ const center = this.options.center;
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+ if (Math.abs(this.panVelocityX) > 0.0001 || Math.abs(this.panVelocityY) > 0.0001) {
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+ const right = this.xVector;
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+ const up = this.upVector;
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+ center.combineBy(right, 1, this.panVelocityX);
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+ center.combineBy(up, 1, this.panVelocityY);
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+ this.eyePos.combineBy(right, 1, this.panVelocityX);
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+ this.eyePos.combineBy(up, 1, this.panVelocityY);
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+ this.panVelocityX *= 1 - this.options.damping;
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+ this.panVelocityY *= 1 - this.options.damping;
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+ if (Math.abs(this.panVelocityX) < 0.0001) {
215
+ this.panVelocityX = 0;
216
+ }
217
+ if (Math.abs(this.panVelocityY) < 0.0001) {
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+ this.panVelocityY = 0;
219
+ }
220
+ }
221
+ if (Math.abs(this.rotateX) > 0.0001 || Math.abs(this.rotateY) > 0.0001) {
222
+ Quaternion.fromAxisAngle(this.xVector, this.rotateX, this.quat);
223
+ this.quat.transform(this.eyePos.subBy(center), this.eyePos);
224
+ Quaternion.fromEulerAngle(0, this.rotateY, 0, 'ZYX', this.quat);
225
+ this.quat.transform(this.eyePos, this.eyePos);
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+ this.quat.transform(this.xVector, this.xVector).inplaceNormalize();
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+ Vector3.normalize(this.eyePos, this.direction).inplaceNormalize();
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+ Vector3.cross(this.direction, this.xVector, this.upVector).inplaceNormalize();
229
+ this.eyePos.addBy(center);
230
+ this.rotateX *= 1 - this.options.damping;
231
+ this.rotateY *= 1 - this.options.damping;
232
+ if (Math.abs(this.rotateX) < 0.0001) {
233
+ this.rotateX = 0;
234
+ }
235
+ if (Math.abs(this.rotateY) < 0.0001) {
236
+ this.rotateY = 0;
237
+ }
238
+ }
239
+ this._getCamera().lookAt(this.eyePos, center, this.upVector);
240
+ }
241
+ }
242
+ }
243
+
244
+ export { OrbitCameraController };
245
+ //# sourceMappingURL=orbit.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"orbit.js","sources":["../../../src/camera/orbit.ts"],"sourcesContent":["import { Vector3, Quaternion } from '@zephyr3d/base';\r\nimport { BaseCameraController } from './base';\r\n\r\n/**\r\n * Creation options for OrbitCameraController\r\n * @public\r\n */\r\nexport interface OrbitCameraControllerOptions {\r\n /** target position */\r\n center: Vector3;\r\n /** damping value */\r\n damping?: number;\r\n /** Zooming speed */\r\n zoomSpeed?: number;\r\n /** Rotating speed */\r\n rotateSpeed?: number;\r\n /** Panning speed */\r\n panSpeed?: number;\r\n controls?: {\r\n rotate?: {\r\n button: number;\r\n shiftKey: boolean;\r\n ctrlKey: boolean;\r\n altKey: boolean;\r\n metaKey: boolean;\r\n };\r\n pan?: {\r\n button: number;\r\n shiftKey: boolean;\r\n ctrlKey: boolean;\r\n altKey: boolean;\r\n metaKey: boolean;\r\n };\r\n zoom?: {\r\n button: number;\r\n shiftKey: boolean;\r\n ctrlKey: boolean;\r\n altKey: boolean;\r\n metaKey: boolean;\r\n };\r\n zoomWheel?: boolean; // 是否启用滚轮缩放\r\n };\r\n}\r\n\r\nenum OperationType {\r\n NONE = 0,\r\n ROTATE = 1,\r\n PAN = 2,\r\n ZOOM = 3\r\n}\r\n\r\n/**\r\n * Orbit camera controller\r\n * @public\r\n */\r\nexport class OrbitCameraController extends BaseCameraController {\r\n /** @internal */\r\n private readonly options: OrbitCameraControllerOptions;\r\n /** @internal */\r\n private lastMouseX: number;\r\n /** @internal */\r\n private lastMouseY: number;\r\n /** @internal */\r\n private rotateX: number;\r\n /** @internal */\r\n private rotateY: number;\r\n /** @internal */\r\n private readonly eyePos: Vector3;\r\n /** @internal */\r\n private upVector: Vector3;\r\n /** @internal */\r\n private readonly xVector: Vector3;\r\n /** @internal */\r\n private readonly direction: Vector3;\r\n /** @internal */\r\n private readonly quat: Quaternion;\r\n /** @internal */\r\n private currentOp: OperationType;\r\n /** @internal */\r\n private panVelocityX: number;\r\n /** @internal */\r\n private panVelocityY: number;\r\n /**\r\n * Creates an instance of OrbitCameraController\r\n * @param options - The creation options\r\n */\r\n constructor(options?: Partial<OrbitCameraControllerOptions>) {\r\n super();\r\n this.options = Object.assign(\r\n {\r\n center: Vector3.zero(),\r\n damping: 1,\r\n rotateSpeed: 1,\r\n panSpeed: 1,\r\n zoomSpeed: 1,\r\n controls: {\r\n rotate: {\r\n button: 0,\r\n shiftKey: false,\r\n ctrlKey: false,\r\n altKey: false,\r\n metaKey: false\r\n },\r\n pan: {\r\n button: 0,\r\n shiftKey: true,\r\n ctrlKey: false,\r\n altKey: false,\r\n metaKey: false\r\n },\r\n zoom: {\r\n button: 2,\r\n shiftKey: false,\r\n ctrlKey: true,\r\n altKey: false,\r\n metaKey: false\r\n },\r\n zoomWheel: true\r\n }\r\n },\r\n options || {}\r\n );\r\n this.eyePos = new Vector3();\r\n this.upVector = new Vector3();\r\n this.xVector = new Vector3();\r\n this.direction = new Vector3();\r\n this.quat = new Quaternion();\r\n this.reset();\r\n }\r\n /** Rotation center */\r\n get center(): Vector3 {\r\n return this.options.center;\r\n }\r\n set center(val: Vector3) {\r\n const center = this.options.center;\r\n const dx = val.x - center.x;\r\n const dy = val.y - center.y;\r\n const dz = val.z - center.z;\r\n center.x += dx;\r\n center.y += dy;\r\n center.z += dz;\r\n this.eyePos.x += dx;\r\n this.eyePos.y += dy;\r\n this.eyePos.z += dz;\r\n }\r\n /**\r\n * {@inheritDoc BaseCameraController.reset}\r\n * @override\r\n */\r\n reset(): void {\r\n this.lastMouseX = 0;\r\n this.lastMouseY = 0;\r\n this.rotateX = 0;\r\n this.rotateY = 0;\r\n this.upVector = Vector3.axisPY();\r\n this.currentOp = OperationType.NONE;\r\n this.panVelocityX = 0;\r\n this.panVelocityY = 0;\r\n this._loadCameraParams();\r\n }\r\n /**\r\n * {@inheritDoc BaseCameraController._onMouseDown}\r\n * @override\r\n */\r\n protected _onMouseDown(evt: PointerEvent): boolean {\r\n if (this.matchesControl(evt, this.options.controls.rotate)) {\r\n this.lastMouseX = evt.offsetX;\r\n this.lastMouseY = evt.offsetY;\r\n this.rotateX = 0;\r\n this.rotateY = 0;\r\n this.panVelocityX = 0;\r\n this.panVelocityY = 0;\r\n this.currentOp = OperationType.ROTATE;\r\n } else if (this.matchesControl(evt, this.options.controls.pan)) {\r\n this.lastMouseX = evt.offsetX;\r\n this.lastMouseY = evt.offsetY;\r\n this.rotateX = 0;\r\n this.rotateY = 0;\r\n this.panVelocityX = 0;\r\n this.panVelocityY = 0;\r\n this.currentOp = OperationType.PAN;\r\n return true;\r\n } else if (this.matchesControl(evt, this.options.controls.zoom)) {\r\n this.lastMouseX = evt.offsetX;\r\n this.lastMouseY = evt.offsetY;\r\n this.currentOp = OperationType.ZOOM;\r\n this.rotateX = 0;\r\n this.rotateY = 0;\r\n this.panVelocityX = 0;\r\n this.panVelocityY = 0;\r\n }\r\n return false;\r\n }\r\n /**\r\n * {@inheritDoc BaseCameraController._onMouseUp}\r\n * @override\r\n */\r\n protected _onMouseUp(evt: PointerEvent): boolean {\r\n const control =\r\n this.currentOp === OperationType.ROTATE\r\n ? this.options.controls.rotate\r\n : this.currentOp === OperationType.PAN\r\n ? this.options.controls.pan\r\n : this.currentOp === OperationType.ZOOM\r\n ? this.options.controls.zoom\r\n : null;\r\n if (control && evt.button === control.button) {\r\n this.currentOp = OperationType.NONE;\r\n return true;\r\n }\r\n return false;\r\n }\r\n /**\r\n * {@inheritDoc BaseCameraController._onMouseWheel}\r\n * @override\r\n */\r\n protected _onMouseWheel(evt: WheelEvent): boolean {\r\n this.zoom(evt.deltaY);\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc BaseCameraController._onMouseMove}\r\n * @override\r\n */\r\n protected _onMouseMove(evt: PointerEvent): boolean {\r\n if (this.currentOp !== OperationType.NONE) {\r\n const dx = evt.offsetX - this.lastMouseX;\r\n const dy = evt.offsetY - this.lastMouseY;\r\n this.lastMouseX = evt.offsetX;\r\n this.lastMouseY = evt.offsetY;\r\n if (this.currentOp === OperationType.ROTATE) {\r\n this.rotateX -= dy * this.options.rotateSpeed * 0.005;\r\n this.rotateY -= dx * this.options.rotateSpeed * 0.005;\r\n } else if (this.currentOp === OperationType.PAN) {\r\n this.panVelocityX = -dx * this.options.panSpeed;\r\n this.panVelocityY = dy * this.options.panSpeed;\r\n } else if (this.currentOp === OperationType.ZOOM) {\r\n this.zoom(dy);\r\n }\r\n return true;\r\n }\r\n return false;\r\n }\r\n private zoom(dy: number) {\r\n const distance = Vector3.distance(this.eyePos, this.options.center);\r\n let t = dy > 0 ? this.options.zoomSpeed : dy < 0 ? -this.options.zoomSpeed : 0;\r\n t = Math.exp(t * 0.1);\r\n if (t > 1 || distance > 0.01) {\r\n this.eyePos.combineBy(this.options.center, t, 1 - t);\r\n }\r\n }\r\n private matchesControl(\r\n evt: PointerEvent | WheelEvent,\r\n control: {\r\n button: number;\r\n shiftKey: boolean;\r\n ctrlKey: boolean;\r\n altKey: boolean;\r\n metaKey: boolean;\r\n }\r\n ): boolean {\r\n return (\r\n evt instanceof PointerEvent &&\r\n evt.button === control.button &&\r\n evt.shiftKey === control.shiftKey &&\r\n evt.ctrlKey === control.ctrlKey &&\r\n evt.altKey === control.altKey &&\r\n evt.metaKey === control.metaKey\r\n );\r\n }\r\n /** @internal */\r\n private _loadCameraParams() {\r\n const camera = this._getCamera();\r\n if (camera) {\r\n this.lookAt(camera.position, this.options.center, this.upVector);\r\n }\r\n }\r\n lookAt(from: Vector3, to: Vector3, up: Vector3) {\r\n this.eyePos.set(from);\r\n this.options.center.set(to);\r\n this.upVector.set(up);\r\n this._getCamera().lookAt(this.eyePos, this.options.center, this.upVector);\r\n Vector3.sub(this.eyePos, this.options.center, this.direction);\r\n this.direction.inplaceNormalize();\r\n const mat = this._getCamera().localMatrix;\r\n this.xVector.setXYZ(mat[0], mat[1], mat[2]);\r\n }\r\n /**\r\n * Set options\r\n * @param opt - options\r\n */\r\n setOptions(opt?: OrbitCameraControllerOptions) {\r\n Object.assign(this.options, opt ?? {});\r\n this.reset();\r\n }\r\n /**\r\n * {@inheritDoc BaseCameraController.update}\r\n * @override\r\n */\r\n update() {\r\n if (this._getCamera()) {\r\n const center = this.options.center;\r\n\r\n if (Math.abs(this.panVelocityX) > 0.0001 || Math.abs(this.panVelocityY) > 0.0001) {\r\n const right = this.xVector;\r\n const up = this.upVector;\r\n\r\n center.combineBy(right, 1, this.panVelocityX);\r\n center.combineBy(up, 1, this.panVelocityY);\r\n this.eyePos.combineBy(right, 1, this.panVelocityX);\r\n this.eyePos.combineBy(up, 1, this.panVelocityY);\r\n\r\n this.panVelocityX *= 1 - this.options.damping;\r\n this.panVelocityY *= 1 - this.options.damping;\r\n\r\n if (Math.abs(this.panVelocityX) < 0.0001) {\r\n this.panVelocityX = 0;\r\n }\r\n if (Math.abs(this.panVelocityY) < 0.0001) {\r\n this.panVelocityY = 0;\r\n }\r\n }\r\n\r\n if (Math.abs(this.rotateX) > 0.0001 || Math.abs(this.rotateY) > 0.0001) {\r\n Quaternion.fromAxisAngle(this.xVector, this.rotateX, this.quat);\r\n this.quat.transform(this.eyePos.subBy(center), this.eyePos);\r\n Quaternion.fromEulerAngle(0, this.rotateY, 0, 'ZYX', this.quat);\r\n this.quat.transform(this.eyePos, this.eyePos);\r\n this.quat.transform(this.xVector, this.xVector).inplaceNormalize();\r\n Vector3.normalize(this.eyePos, this.direction).inplaceNormalize();\r\n Vector3.cross(this.direction, this.xVector, this.upVector).inplaceNormalize();\r\n this.eyePos.addBy(center);\r\n\r\n this.rotateX *= 1 - this.options.damping;\r\n this.rotateY *= 1 - this.options.damping;\r\n if (Math.abs(this.rotateX) < 0.0001) {\r\n this.rotateX = 0;\r\n }\r\n if (Math.abs(this.rotateY) < 0.0001) {\r\n this.rotateY = 0;\r\n }\r\n }\r\n\r\n this._getCamera().lookAt(this.eyePos, center, this.upVector);\r\n }\r\n }\r\n}\r\n"],"names":["OrbitCameraController","BaseCameraController","options","Object","assign","center","Vector3","zero","damping","rotateSpeed","panSpeed","zoomSpeed","controls","rotate","button","shiftKey","ctrlKey","altKey","metaKey","pan","zoom","zoomWheel","eyePos","upVector","xVector","direction","quat","Quaternion","reset","val","dx","x","dy","y","dz","z","lastMouseX","lastMouseY","rotateX","rotateY","axisPY","currentOp","panVelocityX","panVelocityY","_loadCameraParams","_onMouseDown","evt","matchesControl","offsetX","offsetY","_onMouseUp","control","_onMouseWheel","deltaY","_onMouseMove","distance","t","Math","exp","combineBy","PointerEvent","camera","_getCamera","lookAt","position","from","to","up","set","sub","inplaceNormalize","mat","localMatrix","setXYZ","setOptions","opt","update","abs","right","fromAxisAngle","transform","subBy","fromEulerAngle","normalize","cross","addBy"],"mappings":";;;AAmDA;;;IAIO,MAAMA,qBAA8BC,SAAAA,oBAAAA,CAAAA;qBAEzC,OAAuD;qBAEvD,UAA2B;qBAE3B,UAA2B;qBAE3B,OAAwB;qBAExB,OAAwB;qBAExB,MAAiC;qBAEjC,QAA0B;qBAE1B,OAAkC;qBAElC,SAAoC;qBAEpC,IAAkC;qBAElC,SAAiC;qBAEjC,YAA6B;qBAE7B,YAA6B;AAC7B;;;MAIA,WAAA,CAAYC,OAA+C,CAAE;QAC3D,KAAK,EAAA;AACL,QAAA,IAAI,CAACA,OAAO,GAAGC,MAAAA,CAAOC,MAAM,CAC1B;AACEC,YAAAA,MAAAA,EAAQC,QAAQC,IAAI,EAAA;YACpBC,OAAS,EAAA,CAAA;YACTC,WAAa,EAAA,CAAA;YACbC,QAAU,EAAA,CAAA;YACVC,SAAW,EAAA,CAAA;YACXC,QAAU,EAAA;gBACRC,MAAQ,EAAA;oBACNC,MAAQ,EAAA,CAAA;oBACRC,QAAU,EAAA,KAAA;oBACVC,OAAS,EAAA,KAAA;oBACTC,MAAQ,EAAA,KAAA;oBACRC,OAAS,EAAA;AACX,iBAAA;gBACAC,GAAK,EAAA;oBACHL,MAAQ,EAAA,CAAA;oBACRC,QAAU,EAAA,IAAA;oBACVC,OAAS,EAAA,KAAA;oBACTC,MAAQ,EAAA,KAAA;oBACRC,OAAS,EAAA;AACX,iBAAA;gBACAE,IAAM,EAAA;oBACJN,MAAQ,EAAA,CAAA;oBACRC,QAAU,EAAA,KAAA;oBACVC,OAAS,EAAA,IAAA;oBACTC,MAAQ,EAAA,KAAA;oBACRC,OAAS,EAAA;AACX,iBAAA;gBACAG,SAAW,EAAA;AACb;AACF,SAAA,EACAnB,WAAW,EAAC,CAAA;QAEd,IAAI,CAACoB,MAAM,GAAG,IAAIhB,OAAAA,EAAAA;QAClB,IAAI,CAACiB,QAAQ,GAAG,IAAIjB,OAAAA,EAAAA;QACpB,IAAI,CAACkB,OAAO,GAAG,IAAIlB,OAAAA,EAAAA;QACnB,IAAI,CAACmB,SAAS,GAAG,IAAInB,OAAAA,EAAAA;QACrB,IAAI,CAACoB,IAAI,GAAG,IAAIC,UAAAA,EAAAA;AAChB,QAAA,IAAI,CAACC,KAAK,EAAA;AACZ;2BAEA,IAAIvB,MAAkB,GAAA;AACpB,QAAA,OAAO,IAAI,CAACH,OAAO,CAACG,MAAM;AAC5B;IACA,IAAIA,MAAAA,CAAOwB,GAAY,EAAE;AACvB,QAAA,MAAMxB,MAAS,GAAA,IAAI,CAACH,OAAO,CAACG,MAAM;AAClC,QAAA,MAAMyB,EAAKD,GAAAA,GAAAA,CAAIE,CAAC,GAAG1B,OAAO0B,CAAC;AAC3B,QAAA,MAAMC,EAAKH,GAAAA,GAAAA,CAAII,CAAC,GAAG5B,OAAO4B,CAAC;AAC3B,QAAA,MAAMC,EAAKL,GAAAA,GAAAA,CAAIM,CAAC,GAAG9B,OAAO8B,CAAC;AAC3B9B,QAAAA,MAAAA,CAAO0B,CAAC,IAAID,EAAAA;AACZzB,QAAAA,MAAAA,CAAO4B,CAAC,IAAID,EAAAA;AACZ3B,QAAAA,MAAAA,CAAO8B,CAAC,IAAID,EAAAA;AACZ,QAAA,IAAI,CAACZ,MAAM,CAACS,CAAC,IAAID,EAAAA;AACjB,QAAA,IAAI,CAACR,MAAM,CAACW,CAAC,IAAID,EAAAA;AACjB,QAAA,IAAI,CAACV,MAAM,CAACa,CAAC,IAAID,EAAAA;AACnB;AACA;;;AAGC,MACDN,KAAc,GAAA;QACZ,IAAI,CAACQ,UAAU,GAAG,CAAA;QAClB,IAAI,CAACC,UAAU,GAAG,CAAA;QAClB,IAAI,CAACC,OAAO,GAAG,CAAA;QACf,IAAI,CAACC,OAAO,GAAG,CAAA;AACf,QAAA,IAAI,CAAChB,QAAQ,GAAGjB,OAAAA,CAAQkC,MAAM,EAAA;AAC9B,QAAA,IAAI,CAACC,SAAS,GAAA,CAAA;QACd,IAAI,CAACC,YAAY,GAAG,CAAA;QACpB,IAAI,CAACC,YAAY,GAAG,CAAA;AACpB,QAAA,IAAI,CAACC,iBAAiB,EAAA;AACxB;AACA;;;MAIUC,YAAaC,CAAAA,GAAiB,EAAW;AACjD,QAAA,IAAI,IAAI,CAACC,cAAc,CAACD,GAAK,EAAA,IAAI,CAAC5C,OAAO,CAACU,QAAQ,CAACC,MAAM,CAAG,EAAA;AAC1D,YAAA,IAAI,CAACuB,UAAU,GAAGU,GAAAA,CAAIE,OAAO;AAC7B,YAAA,IAAI,CAACX,UAAU,GAAGS,GAAAA,CAAIG,OAAO;YAC7B,IAAI,CAACX,OAAO,GAAG,CAAA;YACf,IAAI,CAACC,OAAO,GAAG,CAAA;YACf,IAAI,CAACG,YAAY,GAAG,CAAA;YACpB,IAAI,CAACC,YAAY,GAAG,CAAA;AACpB,YAAA,IAAI,CAACF,SAAS,GAAA,CAAA;AAChB,SAAA,MAAO,IAAI,IAAI,CAACM,cAAc,CAACD,GAAAA,EAAK,IAAI,CAAC5C,OAAO,CAACU,QAAQ,CAACO,GAAG,CAAG,EAAA;AAC9D,YAAA,IAAI,CAACiB,UAAU,GAAGU,GAAAA,CAAIE,OAAO;AAC7B,YAAA,IAAI,CAACX,UAAU,GAAGS,GAAAA,CAAIG,OAAO;YAC7B,IAAI,CAACX,OAAO,GAAG,CAAA;YACf,IAAI,CAACC,OAAO,GAAG,CAAA;YACf,IAAI,CAACG,YAAY,GAAG,CAAA;YACpB,IAAI,CAACC,YAAY,GAAG,CAAA;AACpB,YAAA,IAAI,CAACF,SAAS,GAAA,CAAA;YACd,OAAO,IAAA;AACT,SAAA,MAAO,IAAI,IAAI,CAACM,cAAc,CAACD,GAAAA,EAAK,IAAI,CAAC5C,OAAO,CAACU,QAAQ,CAACQ,IAAI,CAAG,EAAA;AAC/D,YAAA,IAAI,CAACgB,UAAU,GAAGU,GAAAA,CAAIE,OAAO;AAC7B,YAAA,IAAI,CAACX,UAAU,GAAGS,GAAAA,CAAIG,OAAO;AAC7B,YAAA,IAAI,CAACR,SAAS,GAAA,CAAA;YACd,IAAI,CAACH,OAAO,GAAG,CAAA;YACf,IAAI,CAACC,OAAO,GAAG,CAAA;YACf,IAAI,CAACG,YAAY,GAAG,CAAA;YACpB,IAAI,CAACC,YAAY,GAAG,CAAA;AACtB;QACA,OAAO,KAAA;AACT;AACA;;;MAIUO,UAAWJ,CAAAA,GAAiB,EAAW;AAC/C,QAAA,MAAMK,UACJ,IAAI,CAACV,SAAS,KAAA,CAAA,GACV,IAAI,CAACvC,OAAO,CAACU,QAAQ,CAACC,MAAM,GAC5B,IAAI,CAAC4B,SAAS,KACd,CAAA,GAAA,IAAI,CAACvC,OAAO,CAACU,QAAQ,CAACO,GAAG,GACzB,IAAI,CAACsB,SAAS,KACd,CAAA,GAAA,IAAI,CAACvC,OAAO,CAACU,QAAQ,CAACQ,IAAI,GAC1B,IAAA;AACN,QAAA,IAAI+B,WAAWL,GAAIhC,CAAAA,MAAM,KAAKqC,OAAAA,CAAQrC,MAAM,EAAE;AAC5C,YAAA,IAAI,CAAC2B,SAAS,GAAA,CAAA;YACd,OAAO,IAAA;AACT;QACA,OAAO,KAAA;AACT;AACA;;;MAIUW,aAAcN,CAAAA,GAAe,EAAW;AAChD,QAAA,IAAI,CAAC1B,IAAI,CAAC0B,GAAAA,CAAIO,MAAM,CAAA;QACpB,OAAO,IAAA;AACT;AACA;;;MAIUC,YAAaR,CAAAA,GAAiB,EAAW;QACjD,IAAI,IAAI,CAACL,SAAS,KAAyB,CAAA,EAAA;AACzC,YAAA,MAAMX,KAAKgB,GAAIE,CAAAA,OAAO,GAAG,IAAI,CAACZ,UAAU;AACxC,YAAA,MAAMJ,KAAKc,GAAIG,CAAAA,OA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@@ -0,0 +1,167 @@
1
+ import { Camera } from './camera.js';
2
+ import { Matrix4x4 } from '@zephyr3d/base';
3
+
4
+ /**
5
+ * Orthogonal camera class
6
+ * @public
7
+ */ class OrthoCamera extends Camera {
8
+ /** @internal */ _left;
9
+ _right;
10
+ _top;
11
+ _bottom;
12
+ _near;
13
+ _far;
14
+ _window;
15
+ /**
16
+ * Creates an instance of PerspectiveCamera
17
+ * @param scene - The scene that the camera belongs to.
18
+ * @param fovY - A radian value indicates the field of view in Y axis
19
+ * @param aspect - Aspect ratio of the perspective transform
20
+ * @param nearPlane - The near clip plane
21
+ * @param farPlane - The far clip plane
22
+ */ constructor(scene, left = -1, right = 1, bottom = -1, top = 1, near = -1, far = 1){
23
+ super(scene);
24
+ this._left = left;
25
+ this._right = right;
26
+ this._bottom = bottom;
27
+ this._top = top;
28
+ this._near = near;
29
+ this._far = far;
30
+ this._window = null;
31
+ this._invalidate(true);
32
+ }
33
+ clone(method, recursive) {
34
+ const other = new OrthoCamera(this.scene);
35
+ other.copyFrom(this, method, recursive);
36
+ other.parent = this.parent;
37
+ return other;
38
+ }
39
+ /** Sub-window of the frustum */ get window() {
40
+ return this._window;
41
+ }
42
+ set window(val) {
43
+ this._window = val?.slice() ?? null;
44
+ this._invalidate(true);
45
+ }
46
+ copyFrom(other, method, recursive) {
47
+ super.copyFrom(other, method, recursive);
48
+ this.window = other.window?.slice() ?? null;
49
+ this.near = other.near;
50
+ this.far = other.far;
51
+ this.left = other.left;
52
+ this.right = other.right;
53
+ this.top = other.top;
54
+ this.bottom = other.bottom;
55
+ }
56
+ /** The near clip plane */ get near() {
57
+ return this._near;
58
+ }
59
+ set near(val) {
60
+ if (val !== this._near) {
61
+ this._near = val;
62
+ this._invalidate(true);
63
+ }
64
+ }
65
+ /** The far clip plane */ get far() {
66
+ return this._far;
67
+ }
68
+ set far(val) {
69
+ if (val !== this._far) {
70
+ this._far = val;
71
+ this._invalidate(true);
72
+ }
73
+ }
74
+ /** The left clip plane */ get left() {
75
+ return this._left;
76
+ }
77
+ set left(val) {
78
+ if (val !== this._left) {
79
+ this._left = val;
80
+ this._invalidate(true);
81
+ }
82
+ }
83
+ /** The right clip plane */ get right() {
84
+ return this._right;
85
+ }
86
+ set right(val) {
87
+ if (val !== this._right) {
88
+ this._right = val;
89
+ this._invalidate(true);
90
+ }
91
+ }
92
+ /** The top clip plane */ get top() {
93
+ return this._top;
94
+ }
95
+ set top(val) {
96
+ if (val !== this._top) {
97
+ this._top = val;
98
+ this._invalidate(true);
99
+ }
100
+ }
101
+ /** The bottom clip plane */ get bottom() {
102
+ return this._bottom;
103
+ }
104
+ set bottom(val) {
105
+ if (val !== this._bottom) {
106
+ this._bottom = val;
107
+ this._invalidate(true);
108
+ }
109
+ }
110
+ /**
111
+ * Not valid for OrthoCamera
112
+ *
113
+ * @remarks
114
+ * This method is only valid for {@link Camera} class or {@link PerspectiveCamera} class.
115
+ */ setPerspective() {
116
+ throw new Error(`setPerspective() not allowed on OrthoCamera`);
117
+ }
118
+ /**
119
+ * {@inheritDoc Camera.setOrtho}
120
+ */ setOrtho(left, right, bottom, top, near, far) {
121
+ this._left = left;
122
+ this._right = right;
123
+ this._bottom = bottom;
124
+ this._top = top;
125
+ this._near = near;
126
+ this._far = far;
127
+ this._invalidate(true);
128
+ return this;
129
+ }
130
+ /**
131
+ * Setup a projection matrix for the camera
132
+ * @param matrix - The projection matrix
133
+ */ setProjectionMatrix(matrix) {
134
+ if (matrix !== this._projMatrix) {
135
+ if (matrix?.isOrtho()) {
136
+ super.setProjectionMatrix(matrix);
137
+ this._left = matrix.getLeftPlane();
138
+ this._right = matrix.getRightPlane();
139
+ this._near = matrix.getNearPlane();
140
+ this._far = matrix.getFarPlane();
141
+ this._top = matrix.getTopPlane();
142
+ this._bottom = matrix.getBottomPlane();
143
+ } else {
144
+ throw new Error(`OrthoCamera.setProjectionMatrix(): param is not an orthogonal projection matrix`);
145
+ }
146
+ }
147
+ }
148
+ /** @internal */ _computeProj() {
149
+ let left = this._left;
150
+ let right = this._right;
151
+ let bottom = this._bottom;
152
+ let top = this._top;
153
+ if (this._window) {
154
+ const width = right - left;
155
+ const height = top - bottom;
156
+ left += width * this._window[0];
157
+ bottom += height * this._window[1];
158
+ right = left + width * this._window[2];
159
+ top = bottom + height * this._window[3];
160
+ }
161
+ this._projMatrix.ortho(left, right, bottom, top, this._near, this._far);
162
+ Matrix4x4.invert(this._projMatrix, this._invProjMatrix);
163
+ }
164
+ }
165
+
166
+ export { OrthoCamera };
167
+ //# sourceMappingURL=orthocamera.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"orthocamera.js","sources":["../../../src/camera/orthocamera.ts"],"sourcesContent":["import { Camera } from './camera';\r\nimport type { Scene } from '../scene/scene';\r\nimport { Matrix4x4 } from '@zephyr3d/base';\r\nimport type { NodeClonable, NodeCloneMethod } from '../scene';\r\n\r\n/**\r\n * Orthogonal camera class\r\n * @public\r\n */\r\nexport class OrthoCamera extends Camera implements NodeClonable<OrthoCamera> {\r\n /** @internal */\r\n private _left: number;\r\n private _right: number;\r\n private _top: number;\r\n private _bottom: number;\r\n private _near: number;\r\n private _far: number;\r\n private _window: number[];\r\n /**\r\n * Creates an instance of PerspectiveCamera\r\n * @param scene - The scene that the camera belongs to.\r\n * @param fovY - A radian value indicates the field of view in Y axis\r\n * @param aspect - Aspect ratio of the perspective transform\r\n * @param nearPlane - The near clip plane\r\n * @param farPlane - The far clip plane\r\n */\r\n constructor(scene: Scene, left = -1, right = 1, bottom = -1, top = 1, near = -1, far = 1) {\r\n super(scene);\r\n this._left = left;\r\n this._right = right;\r\n this._bottom = bottom;\r\n this._top = top;\r\n this._near = near;\r\n this._far = far;\r\n this._window = null;\r\n this._invalidate(true);\r\n }\r\n clone(method: NodeCloneMethod, recursive: boolean): OrthoCamera {\r\n const other = new OrthoCamera(this.scene);\r\n other.copyFrom(this, method, recursive);\r\n other.parent = this.parent;\r\n return other;\r\n }\r\n /** Sub-window of the frustum */\r\n get window(): number[] {\r\n return this._window;\r\n }\r\n set window(val: number[]) {\r\n this._window = val?.slice() ?? null;\r\n this._invalidate(true);\r\n }\r\n copyFrom(other: this, method: NodeCloneMethod, recursive: boolean): void {\r\n super.copyFrom(other, method, recursive);\r\n this.window = other.window?.slice() ?? null;\r\n this.near = other.near;\r\n this.far = other.far;\r\n this.left = other.left;\r\n this.right = other.right;\r\n this.top = other.top;\r\n this.bottom = other.bottom;\r\n }\r\n /** The near clip plane */\r\n get near(): number {\r\n return this._near;\r\n }\r\n set near(val: number) {\r\n if (val !== this._near) {\r\n this._near = val;\r\n this._invalidate(true);\r\n }\r\n }\r\n /** The far clip plane */\r\n get far(): number {\r\n return this._far;\r\n }\r\n set far(val: number) {\r\n if (val !== this._far) {\r\n this._far = val;\r\n this._invalidate(true);\r\n }\r\n }\r\n /** The left clip plane */\r\n get left(): number {\r\n return this._left;\r\n }\r\n set left(val: number) {\r\n if (val !== this._left) {\r\n this._left = val;\r\n this._invalidate(true);\r\n }\r\n }\r\n /** The right clip plane */\r\n get right(): number {\r\n return this._right;\r\n }\r\n set right(val: number) {\r\n if (val !== this._right) {\r\n this._right = val;\r\n this._invalidate(true);\r\n }\r\n }\r\n /** The top clip plane */\r\n get top(): number {\r\n return this._top;\r\n }\r\n set top(val: number) {\r\n if (val !== this._top) {\r\n this._top = val;\r\n this._invalidate(true);\r\n }\r\n }\r\n /** The bottom clip plane */\r\n get bottom(): number {\r\n return this._bottom;\r\n }\r\n set bottom(val: number) {\r\n if (val !== this._bottom) {\r\n this._bottom = val;\r\n this._invalidate(true);\r\n }\r\n }\r\n /**\r\n * Not valid for OrthoCamera\r\n *\r\n * @remarks\r\n * This method is only valid for {@link Camera} class or {@link PerspectiveCamera} class.\r\n */\r\n setPerspective(): this {\r\n throw new Error(`setPerspective() not allowed on OrthoCamera`);\r\n }\r\n /**\r\n * {@inheritDoc Camera.setOrtho}\r\n */\r\n setOrtho(left: number, right: number, bottom: number, top: number, near: number, far: number): this {\r\n this._left = left;\r\n this._right = right;\r\n this._bottom = bottom;\r\n this._top = top;\r\n this._near = near;\r\n this._far = far;\r\n this._invalidate(true);\r\n return this;\r\n }\r\n /**\r\n * Setup a projection matrix for the camera\r\n * @param matrix - The projection matrix\r\n */\r\n setProjectionMatrix(matrix: Matrix4x4): void {\r\n if (matrix !== this._projMatrix) {\r\n if (matrix?.isOrtho()) {\r\n super.setProjectionMatrix(matrix);\r\n this._left = matrix.getLeftPlane();\r\n this._right = matrix.getRightPlane();\r\n this._near = matrix.getNearPlane();\r\n this._far = matrix.getFarPlane();\r\n this._top = matrix.getTopPlane();\r\n this._bottom = matrix.getBottomPlane();\r\n } else {\r\n throw new Error(`OrthoCamera.setProjectionMatrix(): param is not an orthogonal projection matrix`);\r\n }\r\n }\r\n }\r\n /** @internal */\r\n protected _computeProj(): void {\r\n let left = this._left;\r\n let right = this._right;\r\n let bottom = this._bottom;\r\n let top = this._top;\r\n if (this._window) {\r\n const width = right - left;\r\n const height = top - bottom;\r\n left += width * this._window[0];\r\n bottom += height * this._window[1];\r\n right = left + width * this._window[2];\r\n top = bottom + height * this._window[3];\r\n }\r\n this._projMatrix.ortho(left, right, bottom, top, this._near, this._far);\r\n Matrix4x4.invert(this._projMatrix, this._invProjMatrix);\r\n 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@@ -0,0 +1,141 @@
1
+ import { Camera } from './camera.js';
2
+ import { Matrix4x4 } from '@zephyr3d/base';
3
+
4
+ /**
5
+ * Perspective camera class
6
+ * @public
7
+ */ class PerspectiveCamera extends Camera {
8
+ /** @internal */ _near;
9
+ _far;
10
+ _fovY;
11
+ _aspect;
12
+ _window;
13
+ /**
14
+ * Creates an instance of PerspectiveCamera
15
+ * @param scene - The scene that the camera belongs to.
16
+ * @param fovY - A radian value indicates the field of view in Y axis
17
+ * @param aspect - Aspect ratio of the perspective transform
18
+ * @param near - The near clip plane
19
+ * @param far - The far clip plane
20
+ */ constructor(scene, fovY = Math.PI / 3, aspect = 1, near = 1, far = 1000){
21
+ super(scene);
22
+ this._fovY = fovY;
23
+ this._aspect = aspect;
24
+ this._near = near;
25
+ this._far = far;
26
+ this._window = null;
27
+ this._invalidate(true);
28
+ }
29
+ clone(method, recursive) {
30
+ const other = new PerspectiveCamera(this.scene);
31
+ other.copyFrom(this, method, recursive);
32
+ other.parent = this.parent;
33
+ return other;
34
+ }
35
+ copyFrom(other, method, recursive) {
36
+ super.copyFrom(other, method, recursive);
37
+ this.window = other.window?.slice() ?? null;
38
+ this.near = other.near;
39
+ this.far = other.far;
40
+ this.fovY = other.fovY;
41
+ this.aspect = other.aspect;
42
+ }
43
+ /** Sub-window of the frustum */ get window() {
44
+ return this._window;
45
+ }
46
+ set window(val) {
47
+ this._window = val?.slice() ?? null;
48
+ this._invalidate(true);
49
+ }
50
+ /** The near clip plane */ get near() {
51
+ return this._near;
52
+ }
53
+ set near(val) {
54
+ if (val !== this._near) {
55
+ this._near = val;
56
+ this._invalidate(true);
57
+ }
58
+ }
59
+ /** The far clip plane */ get far() {
60
+ return this._far;
61
+ }
62
+ set far(val) {
63
+ if (val !== this._far) {
64
+ this._far = val;
65
+ this._invalidate(true);
66
+ }
67
+ }
68
+ /** Radian value indicates the field of view in Y axis */ get fovY() {
69
+ return this._fovY;
70
+ }
71
+ set fovY(val) {
72
+ if (val !== this._fovY) {
73
+ this._fovY = val;
74
+ this._invalidate(true);
75
+ }
76
+ }
77
+ /** Aspect ratio of the perspective transform */ get aspect() {
78
+ return this._aspect;
79
+ }
80
+ set aspect(val) {
81
+ if (val !== this._aspect) {
82
+ this._aspect = val;
83
+ this._invalidate(true);
84
+ }
85
+ }
86
+ /**
87
+ * {@inheritDoc Camera.setPerspective}
88
+ */ setPerspective(fovY, aspect, zNear, zFar) {
89
+ this._aspect = aspect;
90
+ this._fovY = fovY;
91
+ this._near = zNear;
92
+ this._far = zFar;
93
+ this._invalidate(true);
94
+ return this;
95
+ }
96
+ /**
97
+ * Not valid for PerspectiveCamera
98
+ *
99
+ * @remarks
100
+ * This method is only valid for {@link Camera} class or {@link OrthoCamera} class.
101
+ */ setOrtho(_left, _right, _bottom, _top, _near, _far) {
102
+ throw new Error(`setOrtho() not allowed on PerspectiveCamera`);
103
+ }
104
+ /**
105
+ * Setup a projection matrix for the camera
106
+ * @param matrix - The projection matrix
107
+ */ setProjectionMatrix(matrix) {
108
+ if (matrix !== this._projMatrix) {
109
+ if (matrix?.isPerspective()) {
110
+ super.setProjectionMatrix(matrix);
111
+ this._aspect = matrix.getAspect();
112
+ this._fovY = matrix.getFov();
113
+ this._near = matrix.getNearPlane();
114
+ this._far = matrix.getFarPlane();
115
+ } else {
116
+ throw new Error(`PerspectiveCamera.setProjectionMatrix(): param is not a perspective projection matrix`);
117
+ }
118
+ }
119
+ }
120
+ /** @internal */ _computeProj() {
121
+ const h = this._near * Math.tan(this._fovY * 0.5);
122
+ const w = h * this._aspect;
123
+ let left = -w;
124
+ let right = w;
125
+ let top = h;
126
+ let bottom = -h;
127
+ if (this._window) {
128
+ const width = right - left;
129
+ const height = top - bottom;
130
+ left += width * this._window[0];
131
+ bottom += height * this._window[1];
132
+ right = left + width * this._window[2];
133
+ top = bottom + height * this._window[3];
134
+ }
135
+ this._projMatrix.frustum(left, right, bottom, top, this._near, this._far);
136
+ Matrix4x4.invert(this._projMatrix, this._invProjMatrix);
137
+ }
138
+ }
139
+
140
+ export { PerspectiveCamera };
141
+ //# sourceMappingURL=perspectivecamera.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"perspectivecamera.js","sources":["../../../src/camera/perspectivecamera.ts"],"sourcesContent":["import { Camera } from './camera';\r\nimport type { Scene } from '../scene/scene';\r\nimport { Matrix4x4 } from '@zephyr3d/base';\r\nimport type { NodeClonable, NodeCloneMethod } from '../scene';\r\n\r\n/**\r\n * Perspective camera class\r\n * @public\r\n */\r\nexport class PerspectiveCamera extends Camera implements NodeClonable<PerspectiveCamera> {\r\n /** @internal */\r\n private _near: number;\r\n private _far: number;\r\n private _fovY: number;\r\n private _aspect: number;\r\n private _window: number[];\r\n /**\r\n * Creates an instance of PerspectiveCamera\r\n * @param scene - The scene that the camera belongs to.\r\n * @param fovY - A radian value indicates the field of view in Y axis\r\n * @param aspect - Aspect ratio of the perspective transform\r\n * @param near - The near clip plane\r\n * @param far - The far clip plane\r\n */\r\n constructor(scene: Scene, fovY = Math.PI / 3, aspect = 1, near = 1, far = 1000) {\r\n super(scene);\r\n this._fovY = fovY;\r\n this._aspect = aspect;\r\n this._near = near;\r\n this._far = far;\r\n this._window = null;\r\n this._invalidate(true);\r\n }\r\n clone(method: NodeCloneMethod, recursive: boolean): PerspectiveCamera {\r\n const other = new PerspectiveCamera(this.scene);\r\n other.copyFrom(this, method, recursive);\r\n other.parent = this.parent;\r\n return other;\r\n }\r\n copyFrom(other: this, method: NodeCloneMethod, recursive: boolean): void {\r\n super.copyFrom(other, method, recursive);\r\n this.window = other.window?.slice() ?? null;\r\n this.near = other.near;\r\n this.far = other.far;\r\n this.fovY = other.fovY;\r\n this.aspect = other.aspect;\r\n }\r\n /** Sub-window of the frustum */\r\n get window(): number[] {\r\n return this._window;\r\n }\r\n set window(val: number[]) {\r\n this._window = val?.slice() ?? null;\r\n this._invalidate(true);\r\n }\r\n /** The near clip plane */\r\n get near(): number {\r\n return this._near;\r\n }\r\n set near(val: number) {\r\n if (val !== this._near) {\r\n this._near = val;\r\n this._invalidate(true);\r\n }\r\n }\r\n /** The far clip plane */\r\n get far(): number {\r\n return this._far;\r\n }\r\n set far(val: number) {\r\n if (val !== this._far) {\r\n this._far = val;\r\n this._invalidate(true);\r\n }\r\n }\r\n /** Radian value indicates the field of view in Y axis */\r\n get fovY(): number {\r\n return this._fovY;\r\n }\r\n set fovY(val: number) {\r\n if (val !== this._fovY) {\r\n this._fovY = val;\r\n this._invalidate(true);\r\n }\r\n }\r\n /** Aspect ratio of the perspective transform */\r\n get aspect(): number {\r\n return this._aspect;\r\n }\r\n set aspect(val: number) {\r\n if (val !== this._aspect) {\r\n this._aspect = val;\r\n this._invalidate(true);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Camera.setPerspective}\r\n */\r\n setPerspective(fovY: number, aspect: number, zNear: number, zFar: number): this {\r\n this._aspect = aspect;\r\n this._fovY = fovY;\r\n this._near = zNear;\r\n this._far = zFar;\r\n this._invalidate(true);\r\n return this;\r\n }\r\n /**\r\n * Not valid for PerspectiveCamera\r\n *\r\n * @remarks\r\n * This method is only valid for {@link Camera} class or {@link OrthoCamera} class.\r\n */\r\n setOrtho(_left: number, _right: number, _bottom: number, _top: number, _near: number, _far: number): this {\r\n throw new Error(`setOrtho() not allowed on PerspectiveCamera`);\r\n }\r\n /**\r\n * Setup a projection matrix for the camera\r\n * @param matrix - The projection matrix\r\n */\r\n setProjectionMatrix(matrix: Matrix4x4): void {\r\n if (matrix !== this._projMatrix) {\r\n if (matrix?.isPerspective()) {\r\n super.setProjectionMatrix(matrix);\r\n this._aspect = matrix.getAspect();\r\n this._fovY = matrix.getFov();\r\n this._near = matrix.getNearPlane();\r\n this._far = matrix.getFarPlane();\r\n } else {\r\n throw new Error(\r\n `PerspectiveCamera.setProjectionMatrix(): param is not a perspective projection matrix`\r\n );\r\n }\r\n }\r\n }\r\n /** @internal */\r\n protected _computeProj(): void {\r\n const h = this._near * Math.tan(this._fovY * 0.5);\r\n const w = h * this._aspect;\r\n let left = -w;\r\n let right = w;\r\n let top = h;\r\n let bottom = -h;\r\n if (this._window) {\r\n const width = right - left;\r\n const height = top - bottom;\r\n left += width * this._window[0];\r\n bottom += height * this._window[1];\r\n right = left + width * this._window[2];\r\n top = bottom + height * this._window[3];\r\n }\r\n this._projMatrix.frustum(left, right, bottom, top, this._near, this._far);\r\n Matrix4x4.invert(this._projMatrix, this._invProjMatrix);\r\n 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