@zephyr3d/scene 0.6.1 → 0.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (722) hide show
  1. package/dist/animation/animation.js +149 -27
  2. package/dist/animation/animation.js.map +1 -1
  3. package/dist/animation/animationset.js +173 -73
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/animationtrack.js +65 -10
  6. package/dist/animation/animationtrack.js.map +1 -1
  7. package/dist/animation/eulerrotationtrack.js +41 -20
  8. package/dist/animation/eulerrotationtrack.js.map +1 -1
  9. package/dist/animation/morphtarget.js +14 -38
  10. package/dist/animation/morphtarget.js.map +1 -1
  11. package/dist/animation/morphtrack.js +59 -22
  12. package/dist/animation/morphtrack.js.map +1 -1
  13. package/dist/animation/proptrack.js +190 -0
  14. package/dist/animation/proptrack.js.map +1 -0
  15. package/dist/animation/rotationtrack.js +29 -11
  16. package/dist/animation/rotationtrack.js.map +1 -1
  17. package/dist/animation/scaletrack.js +29 -11
  18. package/dist/animation/scaletrack.js.map +1 -1
  19. package/dist/animation/skeleton.js +241 -78
  20. package/dist/animation/skeleton.js.map +1 -1
  21. package/dist/animation/translationtrack.js +30 -11
  22. package/dist/animation/translationtrack.js.map +1 -1
  23. package/dist/app/api.js +43 -0
  24. package/dist/app/api.js.map +1 -0
  25. package/dist/app/app.js +153 -0
  26. package/dist/app/app.js.map +1 -0
  27. package/dist/app/engine.js +312 -0
  28. package/dist/app/engine.js.map +1 -0
  29. package/dist/app/inputmgr.js +351 -0
  30. package/dist/app/inputmgr.js.map +1 -0
  31. package/dist/app/runtimescript.js +62 -0
  32. package/dist/app/runtimescript.js.map +1 -0
  33. package/dist/app/scriptingsystem.js +220 -0
  34. package/dist/app/scriptingsystem.js.map +1 -0
  35. package/dist/app/scriptregistry.js +432 -0
  36. package/dist/app/scriptregistry.js.map +1 -0
  37. package/dist/asset/assetmanager.js +772 -291
  38. package/dist/asset/assetmanager.js.map +1 -1
  39. package/dist/asset/builtin.js +7 -43
  40. package/dist/asset/builtin.js.map +1 -1
  41. package/dist/asset/loaders/dds/dds.js +17 -93
  42. package/dist/asset/loaders/dds/dds.js.map +1 -1
  43. package/dist/asset/loaders/dds/dds_loader.js +8 -18
  44. package/dist/asset/loaders/dds/dds_loader.js.map +1 -1
  45. package/dist/asset/loaders/gltf/gltf_loader.js +36 -42
  46. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  47. package/dist/asset/loaders/gltf/helpers.js +27 -14
  48. package/dist/asset/loaders/gltf/helpers.js.map +1 -1
  49. package/dist/asset/loaders/hdr/hdr.js +17 -12
  50. package/dist/asset/loaders/hdr/hdr.js.map +1 -1
  51. package/dist/asset/loaders/image/tga_Loader.js +13 -16
  52. package/dist/asset/loaders/image/tga_Loader.js.map +1 -1
  53. package/dist/asset/loaders/image/webimage_loader.js +51 -50
  54. package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
  55. package/dist/asset/loaders/loader.js.map +1 -1
  56. package/dist/asset/model.js +158 -4
  57. package/dist/asset/model.js.map +1 -1
  58. package/dist/blitter/bilateralblur.js +0 -1
  59. package/dist/blitter/bilateralblur.js.map +1 -1
  60. package/dist/blitter/blitter.js +22 -23
  61. package/dist/blitter/blitter.js.map +1 -1
  62. package/dist/blitter/box.js.map +1 -1
  63. package/dist/blitter/copy.js.map +1 -1
  64. package/dist/blitter/gaussianblur.js +23 -23
  65. package/dist/blitter/gaussianblur.js.map +1 -1
  66. package/dist/camera/base.js +141 -34
  67. package/dist/camera/base.js.map +1 -1
  68. package/dist/camera/camera.js +653 -149
  69. package/dist/camera/camera.js.map +1 -1
  70. package/dist/camera/fps.js +2 -10
  71. package/dist/camera/fps.js.map +1 -1
  72. package/dist/camera/orbit.js +132 -59
  73. package/dist/camera/orbit.js.map +1 -1
  74. package/dist/camera/orthocamera.js +37 -12
  75. package/dist/camera/orthocamera.js.map +1 -1
  76. package/dist/camera/perspectivecamera.js +37 -20
  77. package/dist/camera/perspectivecamera.js.map +1 -1
  78. package/dist/index.d.ts +18268 -6982
  79. package/dist/index.js +49 -16
  80. package/dist/index.js.map +1 -1
  81. package/dist/material/blinn.js +5 -0
  82. package/dist/material/blinn.js.map +1 -1
  83. package/dist/material/grassmaterial.js +6 -1
  84. package/dist/material/grassmaterial.js.map +1 -1
  85. package/dist/material/lambert.js +6 -1
  86. package/dist/material/lambert.js.map +1 -1
  87. package/dist/material/material.js +346 -73
  88. package/dist/material/material.js.map +1 -1
  89. package/dist/material/meshmaterial.js +498 -156
  90. package/dist/material/meshmaterial.js.map +1 -1
  91. package/dist/material/mixins/albedocolor.js +5 -1
  92. package/dist/material/mixins/albedocolor.js.map +1 -1
  93. package/dist/material/mixins/foliage.js +3 -3
  94. package/dist/material/mixins/foliage.js.map +1 -1
  95. package/dist/material/mixins/lightmodel/blinnphong.js +18 -5
  96. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  97. package/dist/material/mixins/lightmodel/lambert.js +6 -6
  98. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  99. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +235 -0
  100. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -0
  101. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +52 -15
  102. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  103. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +27 -9
  104. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  105. package/dist/material/mixins/lit.js +16 -4
  106. package/dist/material/mixins/lit.js.map +1 -1
  107. package/dist/material/mixins/pbr/brdf.js +134 -0
  108. package/dist/material/mixins/pbr/brdf.js.map +1 -0
  109. package/dist/material/mixins/pbr/common.js +68 -85
  110. package/dist/material/mixins/pbr/common.js.map +1 -1
  111. package/dist/material/mixins/texture.js +98 -83
  112. package/dist/material/mixins/texture.js.map +1 -1
  113. package/dist/material/mixins/vertexcolor.js +6 -2
  114. package/dist/material/mixins/vertexcolor.js.map +1 -1
  115. package/dist/material/particle.js +272 -0
  116. package/dist/material/particle.js.map +1 -0
  117. package/dist/material/pbrblueprint.js +186 -0
  118. package/dist/material/pbrblueprint.js.map +1 -0
  119. package/dist/material/pbrmr.js +10 -0
  120. package/dist/material/pbrmr.js.map +1 -1
  121. package/dist/material/pbrsg.js +10 -0
  122. package/dist/material/pbrsg.js.map +1 -1
  123. package/dist/material/shader/helper.js +521 -287
  124. package/dist/material/shader/helper.js.map +1 -1
  125. package/dist/material/terrain-cm.js +607 -0
  126. package/dist/material/terrain-cm.js.map +1 -0
  127. package/dist/material/terrainmaterial.js +59 -54
  128. package/dist/material/terrainmaterial.js.map +1 -1
  129. package/dist/material/unlit.js +5 -0
  130. package/dist/material/unlit.js.map +1 -1
  131. package/dist/material/water.js +415 -0
  132. package/dist/material/water.js.map +1 -0
  133. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  134. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  135. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  136. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  137. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  138. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  139. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  140. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  141. package/dist/node_modules/es-module-lexer/dist/lexer.js +5 -0
  142. package/dist/node_modules/es-module-lexer/dist/lexer.js.map +1 -0
  143. package/dist/posteffect/bloom.js +39 -54
  144. package/dist/posteffect/bloom.js.map +1 -1
  145. package/dist/posteffect/compositor.js +95 -128
  146. package/dist/posteffect/compositor.js.map +1 -1
  147. package/dist/posteffect/fxaa.js +10 -18
  148. package/dist/posteffect/fxaa.js.map +1 -1
  149. package/dist/posteffect/grayscale.js +9 -17
  150. package/dist/posteffect/grayscale.js.map +1 -1
  151. package/dist/posteffect/motionblur.js +105 -0
  152. package/dist/posteffect/motionblur.js.map +1 -0
  153. package/dist/posteffect/posteffect.js +66 -35
  154. package/dist/posteffect/posteffect.js.map +1 -1
  155. package/dist/posteffect/sao.js +13 -21
  156. package/dist/posteffect/sao.js.map +1 -1
  157. package/dist/posteffect/ssr.js +60 -100
  158. package/dist/posteffect/ssr.js.map +1 -1
  159. package/dist/posteffect/taa.js +175 -0
  160. package/dist/posteffect/taa.js.map +1 -0
  161. package/dist/posteffect/tonemap.js +12 -20
  162. package/dist/posteffect/tonemap.js.map +1 -1
  163. package/dist/render/abuffer_oit.js +30 -19
  164. package/dist/render/abuffer_oit.js.map +1 -1
  165. package/dist/render/clipmap.js +429 -101
  166. package/dist/render/clipmap.js.map +1 -1
  167. package/dist/render/cluster_light.js +7 -5
  168. package/dist/render/cluster_light.js.map +1 -1
  169. package/dist/render/cull_visitor.js +43 -3
  170. package/dist/render/cull_visitor.js.map +1 -1
  171. package/dist/render/depthpass.js +14 -5
  172. package/dist/render/depthpass.js.map +1 -1
  173. package/dist/render/drawable_mixin.js +113 -40
  174. package/dist/render/drawable_mixin.js.map +1 -1
  175. package/dist/render/envlight.js +86 -141
  176. package/dist/render/envlight.js.map +1 -1
  177. package/dist/render/fbm_wavegenerator.js +234 -0
  178. package/dist/render/fbm_wavegenerator.js.map +1 -0
  179. package/dist/render/fft_wavegenerator.js +64 -50
  180. package/dist/render/fft_wavegenerator.js.map +1 -1
  181. package/dist/render/fullscreenquad.js +2 -2
  182. package/dist/render/fullscreenquad.js.map +1 -1
  183. package/dist/render/gerstner_wavegenerator.js +98 -48
  184. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  185. package/dist/render/globalbindgroup_allocator.js +4 -2
  186. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  187. package/dist/render/hzb.js +6 -3
  188. package/dist/render/hzb.js.map +1 -1
  189. package/dist/render/lightpass.js +19 -18
  190. package/dist/render/lightpass.js.map +1 -1
  191. package/dist/render/objectcolorpass.js +4 -4
  192. package/dist/render/objectcolorpass.js.map +1 -1
  193. package/dist/render/primitive.js +213 -104
  194. package/dist/render/primitive.js.map +1 -1
  195. package/dist/render/render_queue.js +40 -20
  196. package/dist/render/render_queue.js.map +1 -1
  197. package/dist/render/renderbundle_wrapper.js +65 -15
  198. package/dist/render/renderbundle_wrapper.js.map +1 -1
  199. package/dist/render/renderer.js +326 -185
  200. package/dist/render/renderer.js.map +1 -1
  201. package/dist/render/renderpass.js +20 -36
  202. package/dist/render/renderpass.js.map +1 -1
  203. package/dist/render/shadowmap_pass.js +3 -3
  204. package/dist/render/shadowmap_pass.js.map +1 -1
  205. package/dist/render/sky.js +864 -541
  206. package/dist/render/sky.js.map +1 -1
  207. package/dist/render/weightedblended_oit.js +13 -15
  208. package/dist/render/weightedblended_oit.js.map +1 -1
  209. package/dist/scene/batchgroup.js +18 -5
  210. package/dist/scene/batchgroup.js.map +1 -1
  211. package/dist/scene/environment.js +78 -48
  212. package/dist/scene/environment.js.map +1 -1
  213. package/dist/scene/graph_node.js +2 -3
  214. package/dist/scene/graph_node.js.map +1 -1
  215. package/dist/scene/light.js +28 -89
  216. package/dist/scene/light.js.map +1 -1
  217. package/dist/scene/mesh.js +218 -87
  218. package/dist/scene/mesh.js.map +1 -1
  219. package/dist/scene/octree.js +371 -162
  220. package/dist/scene/octree.js.map +1 -1
  221. package/dist/scene/particlesys.js +684 -0
  222. package/dist/scene/particlesys.js.map +1 -0
  223. package/dist/scene/raycast_visitor.js +34 -5
  224. package/dist/scene/raycast_visitor.js.map +1 -1
  225. package/dist/scene/scene.js +309 -85
  226. package/dist/scene/scene.js.map +1 -1
  227. package/dist/scene/scene_node.js +675 -102
  228. package/dist/scene/scene_node.js.map +1 -1
  229. package/dist/scene/terrain/grass.js +48 -49
  230. package/dist/scene/terrain/grass.js.map +1 -1
  231. package/dist/scene/terrain/heightfield.js +46 -44
  232. package/dist/scene/terrain/heightfield.js.map +1 -1
  233. package/dist/scene/terrain/patch.js +20 -29
  234. package/dist/scene/terrain/patch.js.map +1 -1
  235. package/dist/scene/terrain/quadtree.js +58 -27
  236. package/dist/scene/terrain/quadtree.js.map +1 -1
  237. package/dist/scene/terrain/terrain.js +31 -45
  238. package/dist/scene/terrain/terrain.js.map +1 -1
  239. package/dist/scene/terrain-cm/grass.js +603 -0
  240. package/dist/scene/terrain-cm/grass.js.map +1 -0
  241. package/dist/scene/terrain-cm/grassmaterial.js +160 -0
  242. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -0
  243. package/dist/scene/terrain-cm/terrain-cm.js +533 -0
  244. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -0
  245. package/dist/scene/water.js +378 -0
  246. package/dist/scene/water.js.map +1 -0
  247. package/dist/shaders/atmosphere.js +957 -0
  248. package/dist/shaders/atmosphere.js.map +1 -0
  249. package/dist/shaders/fog.js +116 -0
  250. package/dist/shaders/fog.js.map +1 -0
  251. package/dist/shaders/misc.js.map +1 -1
  252. package/dist/shaders/noise.js +217 -8
  253. package/dist/shaders/noise.js.map +1 -1
  254. package/dist/shaders/pbr.js.map +1 -1
  255. package/dist/shaders/shadow.js +8 -8
  256. package/dist/shaders/shadow.js.map +1 -1
  257. package/dist/shaders/ssr.js +87 -39
  258. package/dist/shaders/ssr.js.map +1 -1
  259. package/dist/shaders/temporal.js +216 -0
  260. package/dist/shaders/temporal.js.map +1 -0
  261. package/dist/shaders/water.js +42 -20
  262. package/dist/shaders/water.js.map +1 -1
  263. package/dist/shadow/esm.js +31 -13
  264. package/dist/shadow/esm.js.map +1 -1
  265. package/dist/shadow/pcf_opt.js +12 -13
  266. package/dist/shadow/pcf_opt.js.map +1 -1
  267. package/dist/shadow/pcf_pd.js +12 -13
  268. package/dist/shadow/pcf_pd.js.map +1 -1
  269. package/dist/shadow/shader.js +38 -0
  270. package/dist/shadow/shader.js.map +1 -0
  271. package/dist/shadow/shadow_impl.js.map +1 -1
  272. package/dist/shadow/shadowmapper.js +67 -26
  273. package/dist/shadow/shadowmapper.js.map +1 -1
  274. package/dist/shadow/ssm.js +15 -16
  275. package/dist/shadow/ssm.js.map +1 -1
  276. package/dist/shadow/vsm.js +33 -16
  277. package/dist/shadow/vsm.js.map +1 -1
  278. package/dist/shapes/box.js +181 -83
  279. package/dist/shapes/box.js.map +1 -1
  280. package/dist/shapes/cylinder.js +101 -43
  281. package/dist/shapes/cylinder.js.map +1 -1
  282. package/dist/shapes/plane.js +70 -29
  283. package/dist/shapes/plane.js.map +1 -1
  284. package/dist/shapes/shape.js +120 -17
  285. package/dist/shapes/shape.js.map +1 -1
  286. package/dist/shapes/sphere.js +78 -44
  287. package/dist/shapes/sphere.js.map +1 -1
  288. package/dist/shapes/tetrahedron.js +256 -0
  289. package/dist/shapes/tetrahedron.js.map +1 -0
  290. package/dist/shapes/torus.js +76 -55
  291. package/dist/shapes/torus.js.map +1 -1
  292. package/dist/src/animation/animation.js +127 -0
  293. package/dist/src/animation/animation.js.map +1 -0
  294. package/dist/src/animation/animationset.js +255 -0
  295. package/dist/src/animation/animationset.js.map +1 -0
  296. package/dist/src/animation/animationtrack.js +34 -0
  297. package/dist/src/animation/animationtrack.js.map +1 -0
  298. package/dist/src/animation/eulerrotationtrack.js +52 -0
  299. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  300. package/dist/src/animation/morphtarget.js +93 -0
  301. package/dist/src/animation/morphtarget.js.map +1 -0
  302. package/dist/src/animation/morphtrack.js +70 -0
  303. package/dist/src/animation/morphtrack.js.map +1 -0
  304. package/dist/src/animation/proptrack.js +161 -0
  305. package/dist/src/animation/proptrack.js.map +1 -0
  306. package/dist/src/animation/rotationtrack.js +51 -0
  307. package/dist/src/animation/rotationtrack.js.map +1 -0
  308. package/dist/src/animation/scaletrack.js +50 -0
  309. package/dist/src/animation/scaletrack.js.map +1 -0
  310. package/dist/src/animation/skeleton.js +204 -0
  311. package/dist/src/animation/skeleton.js.map +1 -0
  312. package/dist/src/animation/translationtrack.js +50 -0
  313. package/dist/src/animation/translationtrack.js.map +1 -0
  314. package/dist/{app.js → src/app/app.js} +18 -40
  315. package/dist/src/app/app.js.map +1 -0
  316. package/dist/{input → src/app}/inputmgr.js +41 -16
  317. package/dist/src/app/inputmgr.js.map +1 -0
  318. package/dist/src/asset/assetmanager.js +404 -0
  319. package/dist/src/asset/assetmanager.js.map +1 -0
  320. package/dist/src/asset/builtin.js +337 -0
  321. package/dist/src/asset/builtin.js.map +1 -0
  322. package/dist/src/asset/loaders/dds/dds.js +470 -0
  323. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  324. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  325. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  326. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  327. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  328. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  329. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  330. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  331. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  332. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  333. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  334. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  335. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  336. package/dist/src/asset/loaders/loader.js +45 -0
  337. package/dist/src/asset/loaders/loader.js.map +1 -0
  338. package/dist/src/asset/model.js +414 -0
  339. package/dist/src/asset/model.js.map +1 -0
  340. package/dist/{blitter/depthlimitedgaussion.js → src/blitter/bilateralblur.js} +1 -2
  341. package/dist/src/blitter/bilateralblur.js.map +1 -0
  342. package/dist/src/blitter/blitter.js +390 -0
  343. package/dist/src/blitter/blitter.js.map +1 -0
  344. package/dist/src/blitter/box.js +118 -0
  345. package/dist/src/blitter/box.js.map +1 -0
  346. package/dist/src/blitter/copy.js +22 -0
  347. package/dist/src/blitter/copy.js.map +1 -0
  348. package/dist/src/blitter/gaussianblur.js +228 -0
  349. package/dist/src/blitter/gaussianblur.js.map +1 -0
  350. package/dist/src/camera/base.js +92 -0
  351. package/dist/src/camera/base.js.map +1 -0
  352. package/dist/src/camera/camera.js +1005 -0
  353. package/dist/src/camera/camera.js.map +1 -0
  354. package/dist/src/camera/fps.js +238 -0
  355. package/dist/src/camera/fps.js.map +1 -0
  356. package/dist/src/camera/orbit.js +245 -0
  357. package/dist/src/camera/orbit.js.map +1 -0
  358. package/dist/src/camera/orthocamera.js +167 -0
  359. package/dist/src/camera/orthocamera.js.map +1 -0
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  699. package/dist/utility/textures/gradientnoise.js.map +1 -1
  700. package/dist/utility/textures/randomnoise.js +1 -0
  701. package/dist/utility/textures/randomnoise.js.map +1 -1
  702. package/dist/values.js +91 -4
  703. package/dist/values.js.map +1 -1
  704. package/package.json +29 -15
  705. package/dist/app.js.map +0 -1
  706. package/dist/blitter/depthlimitedgaussion.js.map +0 -1
  707. package/dist/input/inputmgr.js.map +0 -1
  708. package/dist/material/mixins/ggxlut.js.map +0 -1
  709. package/dist/posteffect/water.js +0 -508
  710. package/dist/posteffect/water.js.map +0 -1
  711. package/dist/render/oit.js +0 -16
  712. package/dist/render/oit.js.map +0 -1
  713. package/dist/render/scatteringlut.js +0 -634
  714. package/dist/render/scatteringlut.js.map +0 -1
  715. package/dist/render/watermesh.js +0 -193
  716. package/dist/render/watermesh.js.map +0 -1
  717. package/dist/render/wavegenerator.js +0 -8
  718. package/dist/render/wavegenerator.js.map +0 -1
  719. package/dist/scene/xform.js +0 -247
  720. package/dist/scene/xform.js.map +0 -1
  721. package/dist/utility/shprojection.js +0 -442
  722. package/dist/utility/shprojection.js.map +0 -1
@@ -1,55 +1,128 @@
1
- import { AABB, Matrix4x4, Vector3, ClipState, Vector2 } from '@zephyr3d/base';
1
+ import { AABB, Vector3, Disposable, Matrix4x4, ClipState, Vector2 } from '@zephyr3d/base';
2
2
  import { Primitive } from './primitive.js';
3
+ import { getVertexAttributeIndex, VERTEX_ATTRIB_POSITION, VERTEX_ATTRIB_TEXCOORD0, getVertexAttributeFormat } from '@zephyr3d/device';
3
4
 
4
5
  const tmpAABB = new AABB();
5
- const modelMatrices = [
6
- Matrix4x4.identity(),
7
- // rotation z 270
8
- Matrix4x4.rotationZ(270 * Math.PI / 180),
9
- //new Matrix4x4(0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1),
10
- // rotation z 90
11
- Matrix4x4.rotationZ(90 * Math.PI / 180),
12
- //new Matrix4x4(0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1),
13
- // rotation z 180
14
- Matrix4x4.rotationZ(180 * Math.PI / 180)
6
+ const tmpV3 = new Vector3();
7
+ const rotationValues = [
8
+ 0,
9
+ Math.PI * 1.5,
10
+ Math.PI * 0.5,
11
+ Math.PI
15
12
  ];
16
- /** @internal */ class Clipmap {
13
+ /** @internal */ class Clipmap extends Disposable {
14
+ _instanceDataPool;
15
+ _instanceDataPoolSize;
16
+ _mipLevelDataPool;
17
+ _mipLevelDataPoolSize;
18
+ _nonInstanceDataPool;
19
+ _nonInstanceDataPoolSize;
20
+ _nonInstanceMipLevelDataPool;
21
+ _nonInstanceMipLevelDataPoolSize;
22
+ _extraInstanceBuffers;
17
23
  _tileResolution;
24
+ _maxMipLevels;
18
25
  _tileMesh;
26
+ _tileMeshLines;
19
27
  _tileMeshBBox;
20
- _emptyTileMesh;
21
- _emptyTileMeshBBox;
22
28
  _fillerMesh;
29
+ _fillerMeshLines;
23
30
  _fillerMeshAABB;
24
31
  _trimMesh;
32
+ _trimMeshLines;
25
33
  _trimMeshAABB;
26
34
  _crossMesh;
35
+ _crossMeshLines;
27
36
  _crossMeshAABB;
28
37
  _seamMesh;
38
+ _seamMeshLines;
29
39
  _seamMeshAABB;
30
- constructor(resolution){
40
+ _wireframe;
41
+ constructor(resolution, extraInstanceBuffers, maxMipLevels = 64){
42
+ super();
43
+ if (extraInstanceBuffers && extraInstanceBuffers.findIndex((val)=>getVertexAttributeIndex(val) === VERTEX_ATTRIB_POSITION || getVertexAttributeIndex(val) === VERTEX_ATTRIB_TEXCOORD0 || getVertexAttributeFormat(val) !== 'f32') >= 0) {
44
+ throw new Error('Extra instance buffers must be f32 format and cannot have vertex attribute of POSITOIN and TEXCOORD0');
45
+ }
46
+ this._extraInstanceBuffers = extraInstanceBuffers?.slice() ?? [];
31
47
  this._tileResolution = resolution;
48
+ this._maxMipLevels = Math.min(64, Math.max(1, maxMipLevels >>> 0));
49
+ this._instanceDataPool = [];
50
+ this._instanceDataPoolSize = 0;
51
+ this._mipLevelDataPool = [];
52
+ this._mipLevelDataPoolSize = 0;
53
+ this._nonInstanceDataPool = [];
54
+ this._nonInstanceDataPoolSize = 0;
55
+ this._nonInstanceMipLevelDataPool = [];
56
+ this._nonInstanceMipLevelDataPoolSize = 0;
57
+ this._wireframe = false;
32
58
  this.generateCrossMesh();
33
- this.generateEmptyTileMesh();
34
59
  this.generateFillerMesh();
35
60
  this.generateSeamMesh();
36
61
  this.generateTileMesh();
37
62
  this.generateTrimMesh();
38
63
  }
64
+ get wireframe() {
65
+ return this._wireframe;
66
+ }
67
+ set wireframe(val) {
68
+ this._wireframe = !!val;
69
+ }
39
70
  get tileResolution() {
40
- return this.tileResolution;
71
+ return this._tileResolution;
41
72
  }
42
73
  set tileResolution(val) {
43
74
  if (val !== this._tileResolution) {
44
75
  this._tileResolution = val;
45
76
  this.generateCrossMesh();
46
- this.generateEmptyTileMesh();
47
77
  this.generateFillerMesh();
48
78
  this.generateSeamMesh();
49
79
  this.generateTileMesh();
50
80
  this.generateTrimMesh();
51
81
  }
52
82
  }
83
+ allocInstanceBuffer() {
84
+ if (this._instanceDataPoolSize === 0) {
85
+ const buffer = new Float32Array(this._maxMipLevels * 16 * 4);
86
+ this._instanceDataPool.push(buffer);
87
+ return buffer;
88
+ } else {
89
+ return this._instanceDataPool[--this._instanceDataPoolSize];
90
+ }
91
+ }
92
+ allocNonInstanceBuffer(x, y, z, w) {
93
+ let buffer;
94
+ if (this._nonInstanceDataPoolSize === 0) {
95
+ buffer = new Float32Array(4);
96
+ this._nonInstanceDataPool.push(buffer);
97
+ } else {
98
+ buffer = this._nonInstanceDataPool[--this._nonInstanceDataPoolSize];
99
+ }
100
+ buffer[0] = x;
101
+ buffer[1] = y;
102
+ buffer[2] = z;
103
+ buffer[3] = w;
104
+ return buffer;
105
+ }
106
+ allocMipLevelBuffer() {
107
+ if (this._mipLevelDataPoolSize === 0) {
108
+ const buffer = new Float32Array(this._maxMipLevels * 16);
109
+ this._mipLevelDataPool.push(buffer);
110
+ return buffer;
111
+ } else {
112
+ return this._mipLevelDataPool[--this._mipLevelDataPoolSize];
113
+ }
114
+ }
115
+ allocNonInstanceMipLevelBuffer(val) {
116
+ let buffer;
117
+ if (this._nonInstanceMipLevelDataPoolSize === 0) {
118
+ buffer = new Float32Array(1);
119
+ this._nonInstanceMipLevelDataPool.push(buffer);
120
+ } else {
121
+ buffer = this._nonInstanceMipLevelDataPool[--this._nonInstanceMipLevelDataPoolSize];
122
+ }
123
+ buffer[0] = val;
124
+ return buffer;
125
+ }
53
126
  patch2d(tileResolution, x, y) {
54
127
  return y * (tileResolution + 1) + x;
55
128
  }
@@ -94,53 +167,47 @@ const modelMatrices = [
94
167
  for(let y = 0; y < this._tileResolution; y++){
95
168
  for(let x = 0; x < this._tileResolution; x++){
96
169
  indices[n++] = this.patch2d(this._tileResolution, x, y);
97
- indices[n++] = this.patch2d(this._tileResolution, x + 1, y + 1);
98
170
  indices[n++] = this.patch2d(this._tileResolution, x, y + 1);
171
+ indices[n++] = this.patch2d(this._tileResolution, x + 1, y + 1);
99
172
  indices[n++] = this.patch2d(this._tileResolution, x, y);
100
- indices[n++] = this.patch2d(this._tileResolution, x + 1, y);
101
173
  indices[n++] = this.patch2d(this._tileResolution, x + 1, y + 1);
174
+ indices[n++] = this.patch2d(this._tileResolution, x + 1, y);
102
175
  }
103
176
  }
104
177
  this._tileMesh.createAndSetVertexBuffer('position_f32x3', vertices);
178
+ this._tileMesh.createAndSetVertexBuffer('tex0_f32x4', this.allocInstanceBuffer(), 'instance');
179
+ this._instanceDataPoolSize++;
180
+ for (const fmt of this._extraInstanceBuffers){
181
+ this._tileMesh.createAndSetVertexBuffer(fmt, this.allocInstanceBuffer(), 'instance');
182
+ this._instanceDataPoolSize++;
183
+ }
105
184
  this._tileMesh.createAndSetIndexBuffer(indices);
106
185
  this._tileMesh.indexStart = 0;
107
186
  this._tileMesh.indexCount = indices.length;
108
187
  this._tileMesh.primitiveType = 'triangle-list';
109
188
  this._tileMeshBBox = this.calcAABB(vertices);
110
- }
111
- generateEmptyTileMesh() {
112
- this._emptyTileMesh?.dispose();
113
- this._emptyTileMesh = new Primitive();
114
- const vertices = new Float32Array((this._tileResolution * 4 + 1) * 3);
115
- vertices[0] = this._tileResolution * 0.5;
116
- vertices[1] = this._tileResolution * 0.5;
117
- vertices[2] = 0;
118
- for(let i = 0; i < this._tileResolution; i++){
119
- vertices[(i + 1 + 0 * this._tileResolution) * 3 + 0] = i;
120
- vertices[(i + 1 + 0 * this._tileResolution) * 3 + 1] = 0;
121
- vertices[(i + 1 + 0 * this._tileResolution) * 3 + 2] = 0;
122
- vertices[(i + 1 + 1 * this._tileResolution) * 3 + 0] = this._tileResolution;
123
- vertices[(i + 1 + 1 * this._tileResolution) * 3 + 1] = i;
124
- vertices[(i + 1 + 1 * this._tileResolution) * 3 + 2] = 0;
125
- vertices[(i + 1 + 2 * this._tileResolution) * 3 + 0] = this._tileResolution - i;
126
- vertices[(i + 1 + 2 * this._tileResolution) * 3 + 1] = this._tileResolution;
127
- vertices[(i + 1 + 2 * this._tileResolution) * 3 + 2] = 0;
128
- vertices[(i + 1 + 3 * this._tileResolution) * 3 + 0] = 0;
129
- vertices[(i + 1 + 3 * this._tileResolution) * 3 + 1] = this._tileResolution - i;
130
- vertices[(i + 1 + 3 * this._tileResolution) * 3 + 2] = 0;
131
- }
132
- const indices = new Uint16Array(this._tileResolution * 12);
133
- for(let i = 0; i < this._tileResolution * 4; i++){
134
- indices[i * 3 + 0] = 0;
135
- indices[i * 3 + 1] = i + 1;
136
- indices[i * 3 + 2] = i + 2;
137
- }
138
- this._emptyTileMesh.createAndSetVertexBuffer('position_f32x3', vertices);
139
- this._emptyTileMesh.createAndSetIndexBuffer(indices);
140
- this._emptyTileMesh.indexStart = 0;
141
- this._emptyTileMesh.indexCount = indices.length;
142
- this._emptyTileMesh.primitiveType = 'triangle-list';
143
- this._emptyTileMeshBBox = this.calcAABB(vertices);
189
+ const indicesLines = new Uint16Array(indices.length * 2);
190
+ for(let i = 0; i < indices.length / 3; i++){
191
+ indicesLines[i * 6 + 0] = indices[i * 3 + 0];
192
+ indicesLines[i * 6 + 1] = indices[i * 3 + 1];
193
+ indicesLines[i * 6 + 2] = indices[i * 3 + 1];
194
+ indicesLines[i * 6 + 3] = indices[i * 3 + 2];
195
+ indicesLines[i * 6 + 4] = indices[i * 3 + 2];
196
+ indicesLines[i * 6 + 5] = indices[i * 3 + 0];
197
+ }
198
+ this._tileMeshLines?.dispose();
199
+ this._tileMeshLines = new Primitive();
200
+ this._tileMeshLines.setVertexBuffer(this._tileMesh.getVertexBuffer('position'));
201
+ this._tileMeshLines.createAndSetVertexBuffer('tex0_f32x4', this.allocInstanceBuffer(), 'instance');
202
+ this._instanceDataPoolSize++;
203
+ for (const fmt of this._extraInstanceBuffers){
204
+ this._tileMeshLines.createAndSetVertexBuffer(fmt, this.allocInstanceBuffer(), 'instance');
205
+ this._instanceDataPoolSize++;
206
+ }
207
+ this._tileMeshLines.createAndSetIndexBuffer(indicesLines);
208
+ this._tileMeshLines.indexStart = 0;
209
+ this._tileMeshLines.indexCount = indicesLines.length;
210
+ this._tileMeshLines.primitiveType = 'line-list';
144
211
  }
145
212
  generateFillerMesh() {
146
213
  this._fillerMesh?.dispose();
@@ -191,26 +258,54 @@ const modelMatrices = [
191
258
  const tr = (arm + i) * 2 + 3;
192
259
  if (arm % 2 === 0) {
193
260
  indices[n++] = br;
194
- indices[n++] = bl;
195
261
  indices[n++] = tr;
196
262
  indices[n++] = bl;
197
- indices[n++] = tl;
263
+ indices[n++] = bl;
198
264
  indices[n++] = tr;
265
+ indices[n++] = tl;
199
266
  } else {
200
267
  indices[n++] = br;
201
- indices[n++] = bl;
202
268
  indices[n++] = tl;
269
+ indices[n++] = bl;
203
270
  indices[n++] = br;
204
- indices[n++] = tl;
205
271
  indices[n++] = tr;
272
+ indices[n++] = tl;
206
273
  }
207
274
  }
208
275
  this._fillerMesh.createAndSetVertexBuffer('position_f32x3', vertices);
276
+ this._fillerMesh.createAndSetVertexBuffer('tex0_f32x4', this.allocInstanceBuffer(), 'instance');
277
+ this._instanceDataPoolSize++;
278
+ for (const fmt of this._extraInstanceBuffers){
279
+ this._fillerMesh.createAndSetVertexBuffer(fmt, this.allocInstanceBuffer(), 'instance');
280
+ this._instanceDataPoolSize++;
281
+ }
209
282
  this._fillerMesh.createAndSetIndexBuffer(indices);
210
283
  this._fillerMesh.indexStart = 0;
211
284
  this._fillerMesh.indexCount = indices.length;
212
285
  this._fillerMesh.primitiveType = 'triangle-list';
213
286
  this._fillerMeshAABB = this.calcAABB(vertices);
287
+ const indicesLines = new Uint16Array(indices.length * 2);
288
+ for(let i = 0; i < indices.length / 3; i++){
289
+ indicesLines[i * 6 + 0] = indices[i * 3 + 0];
290
+ indicesLines[i * 6 + 1] = indices[i * 3 + 1];
291
+ indicesLines[i * 6 + 2] = indices[i * 3 + 1];
292
+ indicesLines[i * 6 + 3] = indices[i * 3 + 2];
293
+ indicesLines[i * 6 + 4] = indices[i * 3 + 2];
294
+ indicesLines[i * 6 + 5] = indices[i * 3 + 0];
295
+ }
296
+ this._fillerMeshLines?.dispose();
297
+ this._fillerMeshLines = new Primitive();
298
+ this._fillerMeshLines.setVertexBuffer(this._fillerMesh.getVertexBuffer('position'));
299
+ this._fillerMeshLines.createAndSetVertexBuffer('tex0_f32x4', this.allocInstanceBuffer(), 'instance');
300
+ this._instanceDataPoolSize++;
301
+ for (const fmt of this._extraInstanceBuffers){
302
+ this._fillerMeshLines.createAndSetVertexBuffer(fmt, this.allocInstanceBuffer(), 'instance');
303
+ this._instanceDataPoolSize++;
304
+ }
305
+ this._fillerMeshLines.createAndSetIndexBuffer(indicesLines);
306
+ this._fillerMeshLines.indexStart = 0;
307
+ this._fillerMeshLines.indexCount = indicesLines.length;
308
+ this._fillerMeshLines.primitiveType = 'line-list';
214
309
  }
215
310
  generateTrimMesh() {
216
311
  this._trimMesh?.dispose();
@@ -240,30 +335,56 @@ const modelMatrices = [
240
335
  const indices = new Uint16Array((clipmapVertResolution * 2 - 1) * 6);
241
336
  for(let i = 0; i < clipmapVertResolution; i++){
242
337
  indices[n++] = (i + 0) * 2 + 1;
243
- indices[n++] = (i + 0) * 2 + 0;
244
338
  indices[n++] = (i + 1) * 2 + 0;
339
+ indices[n++] = (i + 0) * 2 + 0;
245
340
  indices[n++] = (i + 1) * 2 + 1;
246
- indices[n++] = (i + 0) * 2 + 1;
247
341
  indices[n++] = (i + 1) * 2 + 0;
342
+ indices[n++] = (i + 0) * 2 + 1;
248
343
  }
249
344
  for(let i = 0; i < clipmapVertResolution - 1; i++){
250
345
  indices[n++] = startOfHorizonal + (i + 0) * 2 + 1;
251
- indices[n++] = startOfHorizonal + (i + 0) * 2 + 0;
252
346
  indices[n++] = startOfHorizonal + (i + 1) * 2 + 0;
347
+ indices[n++] = startOfHorizonal + (i + 0) * 2 + 0;
253
348
  indices[n++] = startOfHorizonal + (i + 1) * 2 + 1;
254
- indices[n++] = startOfHorizonal + (i + 0) * 2 + 1;
255
349
  indices[n++] = startOfHorizonal + (i + 1) * 2 + 0;
350
+ indices[n++] = startOfHorizonal + (i + 0) * 2 + 1;
256
351
  }
257
352
  this._trimMesh.createAndSetVertexBuffer('position_f32x3', vertices);
353
+ this._trimMesh.createAndSetVertexBuffer('tex0_f32x4', this.allocInstanceBuffer(), 'instance');
354
+ this._instanceDataPoolSize++;
355
+ for (const fmt of this._extraInstanceBuffers){
356
+ this._trimMesh.createAndSetVertexBuffer(fmt, this.allocInstanceBuffer(), 'instance');
357
+ this._instanceDataPoolSize++;
358
+ }
258
359
  this._trimMesh.createAndSetIndexBuffer(indices);
259
360
  this._trimMesh.indexStart = 0;
260
361
  this._trimMesh.indexCount = indices.length;
261
362
  this._trimMesh.primitiveType = 'triangle-list';
262
363
  this._trimMeshAABB = this.calcAABB(vertices);
364
+ const indicesLines = new Uint16Array(indices.length * 2);
365
+ for(let i = 0; i < indices.length / 3; i++){
366
+ indicesLines[i * 6 + 0] = indices[i * 3 + 0];
367
+ indicesLines[i * 6 + 1] = indices[i * 3 + 1];
368
+ indicesLines[i * 6 + 2] = indices[i * 3 + 1];
369
+ indicesLines[i * 6 + 3] = indices[i * 3 + 2];
370
+ indicesLines[i * 6 + 4] = indices[i * 3 + 2];
371
+ indicesLines[i * 6 + 5] = indices[i * 3 + 0];
372
+ }
373
+ this._trimMeshLines?.dispose();
374
+ this._trimMeshLines = new Primitive();
375
+ this._trimMeshLines.setVertexBuffer(this._trimMesh.getVertexBuffer('position'));
376
+ this._trimMeshLines.createAndSetVertexBuffer('tex0_f32x4', this.allocInstanceBuffer(), 'instance');
377
+ this._instanceDataPoolSize++;
378
+ for (const fmt of this._extraInstanceBuffers){
379
+ this._trimMeshLines.createAndSetVertexBuffer(fmt, this.allocInstanceBuffer(), 'instance');
380
+ this._instanceDataPoolSize++;
381
+ }
382
+ this._trimMeshLines.createAndSetIndexBuffer(indicesLines);
383
+ this._trimMeshLines.indexStart = 0;
384
+ this._trimMeshLines.indexCount = indicesLines.length;
385
+ this._trimMeshLines.primitiveType = 'line-list';
263
386
  }
264
387
  generateCrossMesh() {
265
- this._crossMesh?.dispose();
266
- this._crossMesh = new Primitive();
267
388
  const patchVertResolution = this._tileResolution + 1;
268
389
  const vertices = new Float32Array(patchVertResolution * 8 * 3);
269
390
  let n = 0;
@@ -292,11 +413,11 @@ const modelMatrices = [
292
413
  const tl = i * 2 + 2;
293
414
  const tr = i * 2 + 3;
294
415
  indices[n++] = br;
295
- indices[n++] = bl;
296
416
  indices[n++] = tr;
297
417
  indices[n++] = bl;
298
- indices[n++] = tl;
418
+ indices[n++] = bl;
299
419
  indices[n++] = tr;
420
+ indices[n++] = tl;
300
421
  }
301
422
  for(let i = 0; i < this._tileResolution * 2 + 1; i++){
302
423
  if (i === this._tileResolution) {
@@ -307,18 +428,48 @@ const modelMatrices = [
307
428
  const tl = i * 2 + 2;
308
429
  const tr = i * 2 + 3;
309
430
  indices[n++] = startOfVertical + br;
310
- indices[n++] = startOfVertical + tr;
311
- indices[n++] = startOfVertical + bl;
312
431
  indices[n++] = startOfVertical + bl;
313
432
  indices[n++] = startOfVertical + tr;
433
+ indices[n++] = startOfVertical + bl;
314
434
  indices[n++] = startOfVertical + tl;
435
+ indices[n++] = startOfVertical + tr;
315
436
  }
437
+ this._crossMesh?.dispose();
438
+ this._crossMesh = new Primitive();
316
439
  this._crossMesh.createAndSetVertexBuffer('position_f32x3', vertices);
440
+ this._crossMesh.createAndSetVertexBuffer('tex0_f32x4', this.allocNonInstanceBuffer(0, 0, 0, 0), 'instance');
441
+ this._nonInstanceDataPoolSize++;
442
+ for (const fmt of this._extraInstanceBuffers){
443
+ this._crossMesh.createAndSetVertexBuffer(fmt, this.allocNonInstanceBuffer(0, 0, 0, 0), 'instance');
444
+ this._nonInstanceDataPoolSize++;
445
+ }
317
446
  this._crossMesh.createAndSetIndexBuffer(indices);
318
447
  this._crossMesh.indexStart = 0;
319
448
  this._crossMesh.indexCount = indices.length;
320
449
  this._crossMesh.primitiveType = 'triangle-list';
321
450
  this._crossMeshAABB = this.calcAABB(vertices);
451
+ const indicesLines = new Uint16Array(indices.length * 2);
452
+ for(let i = 0; i < indices.length / 3; i++){
453
+ indicesLines[i * 6 + 0] = indices[i * 3 + 0];
454
+ indicesLines[i * 6 + 1] = indices[i * 3 + 1];
455
+ indicesLines[i * 6 + 2] = indices[i * 3 + 1];
456
+ indicesLines[i * 6 + 3] = indices[i * 3 + 2];
457
+ indicesLines[i * 6 + 4] = indices[i * 3 + 2];
458
+ indicesLines[i * 6 + 5] = indices[i * 3 + 0];
459
+ }
460
+ this._crossMeshLines?.dispose();
461
+ this._crossMeshLines = new Primitive();
462
+ this._crossMeshLines.setVertexBuffer(this._crossMesh.getVertexBuffer('position'));
463
+ this._crossMeshLines.createAndSetVertexBuffer('tex0_f32x4', this.allocNonInstanceBuffer(0, 0, 0, 0), 'instance');
464
+ this._nonInstanceDataPoolSize++;
465
+ for (const fmt of this._extraInstanceBuffers){
466
+ this._crossMeshLines.createAndSetVertexBuffer(fmt, this.allocNonInstanceBuffer(0, 0, 0, 0), 'instance');
467
+ this._nonInstanceDataPoolSize++;
468
+ }
469
+ this._crossMeshLines.createAndSetIndexBuffer(indicesLines);
470
+ this._crossMeshLines.indexStart = 0;
471
+ this._crossMeshLines.indexCount = indicesLines.length;
472
+ this._crossMeshLines.primitiveType = 'line-list';
322
473
  }
323
474
  generateSeamMesh() {
324
475
  this._seamMesh?.dispose();
@@ -343,52 +494,209 @@ const modelMatrices = [
343
494
  let n = 0;
344
495
  for(let i = 0; i < clipmapVertResolution * 4; i += 2){
345
496
  indices[n++] = i + 1;
346
- indices[n++] = i;
347
497
  indices[n++] = i + 2;
498
+ indices[n++] = i;
348
499
  }
349
500
  indices[indices.length - 1] = 0;
350
501
  this._seamMesh.createAndSetVertexBuffer('position_f32x3', vertices);
502
+ this._seamMesh.createAndSetVertexBuffer('tex0_f32x4', this.allocInstanceBuffer(), 'instance');
503
+ this._instanceDataPoolSize++;
504
+ for (const fmt of this._extraInstanceBuffers){
505
+ this._seamMesh.createAndSetVertexBuffer(fmt, this.allocInstanceBuffer(), 'instance');
506
+ this._instanceDataPoolSize++;
507
+ }
351
508
  this._seamMesh.createAndSetIndexBuffer(indices);
352
509
  this._seamMesh.indexStart = 0;
353
510
  this._seamMesh.indexCount = indices.length;
354
511
  this._seamMesh.primitiveType = 'triangle-list';
355
512
  this._seamMeshAABB = this.calcAABB(vertices);
513
+ const indicesLines = new Uint16Array(indices.length * 2);
514
+ for(let i = 0; i < indices.length / 3; i++){
515
+ indicesLines[i * 6 + 0] = indices[i * 3 + 0];
516
+ indicesLines[i * 6 + 1] = indices[i * 3 + 1];
517
+ indicesLines[i * 6 + 2] = indices[i * 3 + 1];
518
+ indicesLines[i * 6 + 3] = indices[i * 3 + 2];
519
+ indicesLines[i * 6 + 4] = indices[i * 3 + 2];
520
+ indicesLines[i * 6 + 5] = indices[i * 3 + 0];
521
+ }
522
+ this._seamMeshLines?.dispose();
523
+ this._seamMeshLines = new Primitive();
524
+ this._seamMeshLines.setVertexBuffer(this._seamMesh.getVertexBuffer('position'));
525
+ this._seamMeshLines.createAndSetVertexBuffer('tex0_f32x4', this.allocInstanceBuffer(), 'instance');
526
+ this._instanceDataPoolSize++;
527
+ for (const fmt of this._extraInstanceBuffers){
528
+ this._seamMeshLines.createAndSetVertexBuffer(fmt, this.allocInstanceBuffer(), 'instance');
529
+ this._instanceDataPoolSize++;
530
+ }
531
+ this._seamMeshLines.createAndSetIndexBuffer(indicesLines);
532
+ this._seamMeshLines.indexStart = 0;
533
+ this._seamMeshLines.indexCount = indicesLines.length;
534
+ this._seamMeshLines.primitiveType = 'line-list';
356
535
  }
357
536
  intervalsOverlap(a0, a1, b0, b1) {
358
537
  return a0 <= b1 && b0 <= a1;
359
538
  }
360
- visible(ctx, aabb, camera, modelMatrix, offset, scale, gridScale) {
361
- if (!modelMatrix) {
539
+ updateAABB(aabb, rotation, offset, scale, gridScale, outAABB) {
540
+ if (!rotation) {
541
+ tmpAABB.minPoint.set(aabb.minPoint);
542
+ tmpAABB.maxPoint.set(aabb.maxPoint);
543
+ } else {
544
+ AABB.transform(aabb, Matrix4x4.rotationZ(rotation), tmpAABB);
545
+ }
546
+ const minX = (tmpAABB.minPoint.x * scale + offset.x) * gridScale;
547
+ const maxX = (tmpAABB.maxPoint.x * scale + offset.x) * gridScale;
548
+ const minZ = (tmpAABB.minPoint.y * scale + offset.y) * gridScale;
549
+ const maxZ = (tmpAABB.maxPoint.y * scale + offset.y) * gridScale;
550
+ if (minX < outAABB.minPoint.x) {
551
+ outAABB.minPoint.x = minX;
552
+ }
553
+ if (maxX > outAABB.maxPoint.x) {
554
+ outAABB.maxPoint.x = maxX;
555
+ }
556
+ if (minZ < outAABB.minPoint.z) {
557
+ outAABB.minPoint.z = minZ;
558
+ }
559
+ if (maxZ > outAABB.maxPoint.z) {
560
+ outAABB.maxPoint.z = maxZ;
561
+ }
562
+ }
563
+ visible(ctx, aabb, camera, rotation, offset, scale, gridScale, level) {
564
+ if (!rotation) {
362
565
  tmpAABB.minPoint.set(aabb.minPoint);
363
566
  tmpAABB.maxPoint.set(aabb.maxPoint);
364
567
  } else {
365
- AABB.transform(aabb, modelMatrix, tmpAABB);
568
+ AABB.transform(aabb, Matrix4x4.rotationZ(rotation), tmpAABB);
366
569
  }
367
570
  const minX = (tmpAABB.minPoint.x * scale + offset.x) * gridScale;
368
571
  const maxX = (tmpAABB.maxPoint.x * scale + offset.x) * gridScale;
369
572
  const minZ = (tmpAABB.minPoint.y * scale + offset.y) * gridScale;
370
573
  const maxZ = (tmpAABB.maxPoint.y * scale + offset.y) * gridScale;
371
- ctx.calcAABB(ctx.userData, minX, maxX, minZ, maxZ, tmpAABB);
574
+ ctx.calcAABB(ctx.userData, minX, maxX, minZ, maxZ, tmpAABB, level);
372
575
  return tmpAABB.getClipStateWithFrustum(camera.frustum) !== ClipState.NOT_CLIPPED;
373
576
  }
374
- draw(context, numMipmaps) {
375
- let drawn = 0;
376
- const distX = Math.max(Math.abs(context.position.x - context.minMaxWorldPos.x), Math.abs(context.position.x - context.minMaxWorldPos.z));
377
- const distY = Math.max(Math.abs(context.position.y - context.minMaxWorldPos.y), Math.abs(context.position.y - context.minMaxWorldPos.w));
378
- const maxDist = Math.min(Math.max(distX, distY), context.camera.getFarPlane());
379
- const mipLevels = Math.max(Math.ceil(Math.log2(maxDist / (this._tileResolution * context.gridScale))), 0) + 1;
577
+ calcLevelAABB(camera, minMaxWorldPos, gridScale) {
578
+ const mipLevels = this.calcMipLevels(camera, minMaxWorldPos, gridScale);
579
+ camera.getWorldPosition(tmpV3);
380
580
  const snappedPos = new Vector2();
381
581
  const tileSize = new Vector2();
382
582
  const base = new Vector2();
383
583
  const offset = new Vector2();
384
- const posX = context.position.x / context.gridScale;
385
- const posY = context.position.y / context.gridScale;
584
+ const posX = tmpV3.x / gridScale;
585
+ const posY = tmpV3.z / gridScale;
586
+ const outAABB = [];
587
+ for(let i = 0; i < mipLevels; i++){
588
+ const aabb = new AABB();
589
+ aabb.beginExtend();
590
+ outAABB.push(aabb);
591
+ }
592
+ snappedPos.setXY(Math.floor(posX), Math.floor(posY));
593
+ // cross
594
+ this.updateAABB(this._crossMeshAABB, null, snappedPos, 1, gridScale, outAABB[0]);
595
+ for(let l = 0; l < mipLevels; l++){
596
+ const aabb = outAABB[l];
597
+ const scale = 1 << l;
598
+ snappedPos.setXY(Math.floor(posX / scale) * scale, Math.floor(posY / scale) * scale);
599
+ // draw tiles
600
+ tileSize.setXY(this._tileResolution << l, this._tileResolution << l);
601
+ base.setXY(snappedPos.x - (this._tileResolution << l + 1), snappedPos.y - (this._tileResolution << l + 1));
602
+ for(let x = 0; x < 4; x++){
603
+ for(let y = 0; y < 4; y++){
604
+ if (l !== 0 && (x === 1 || x === 2) && (y === 1 || y === 2)) {
605
+ continue;
606
+ }
607
+ const fillX = x >= 2 ? scale : 0;
608
+ const fillY = y >= 2 ? scale : 0;
609
+ offset.setXY(base.x + x * tileSize.x + fillX, base.y + y * tileSize.y + fillY);
610
+ this.updateAABB(this._tileMeshBBox, null, offset, scale, gridScale, aabb);
611
+ }
612
+ }
613
+ // draw filler
614
+ this.updateAABB(this._fillerMeshAABB, null, snappedPos, scale, gridScale, aabb);
615
+ const nextScale = scale * 2;
616
+ const nextSnappedPos = new Vector2(Math.floor(posX / nextScale) * nextScale, Math.floor(posY / nextScale) * nextScale);
617
+ // draw trim
618
+ const tileCentre = new Vector2(snappedPos.x + scale * 0.5, snappedPos.y + scale * 0.5);
619
+ const d = new Vector2(posX - nextSnappedPos.x, posY - nextSnappedPos.y);
620
+ let r = 0;
621
+ r |= d.x >= scale ? 0 : 2;
622
+ r |= d.y >= scale ? 0 : 1;
623
+ this.updateAABB(this._trimMeshAABB, rotationValues[r], tileCentre, scale, gridScale, aabb);
624
+ // draw seam
625
+ const nextBase = new Vector2(nextSnappedPos.x - (this._tileResolution << l + 1), nextSnappedPos.y - (this._tileResolution << l + 1));
626
+ this.updateAABB(this._seamMeshAABB, null, nextBase, scale, gridScale, aabb);
627
+ }
628
+ return outAABB;
629
+ }
630
+ calcMipLevels(camera, minMaxWorldPos, gridScale) {
631
+ camera.getWorldPosition(tmpV3);
632
+ const distX = Math.max(Math.abs(tmpV3.x - minMaxWorldPos.x), Math.abs(tmpV3.x - minMaxWorldPos.z));
633
+ const distY = Math.max(Math.abs(tmpV3.z - minMaxWorldPos.y), Math.abs(tmpV3.z - minMaxWorldPos.w));
634
+ const maxDist = Math.min(Math.max(distX, distY), camera.getFarPlane());
635
+ return Math.min(Math.max(Math.ceil(Math.log2(maxDist / (this._tileResolution * gridScale))), 0) + 1, this._maxMipLevels);
636
+ }
637
+ addInstance(info, rotation, offsetX, offsetY, scale, mipLevel) {
638
+ info.mipLevels[info.numInstances] = mipLevel;
639
+ info.instanceDatas[info.numInstances * 4 + 0] = rotation;
640
+ info.instanceDatas[info.numInstances * 4 + 1] = scale;
641
+ info.instanceDatas[info.numInstances * 4 + 2] = offsetX;
642
+ info.instanceDatas[info.numInstances * 4 + 3] = offsetY;
643
+ info.maxMiplevel = mipLevel;
644
+ info.numInstances++;
645
+ }
646
+ gather(context) {
647
+ this._instanceDataPoolSize = this._instanceDataPool.length;
648
+ this._mipLevelDataPoolSize = this._mipLevelDataPool.length;
649
+ this._nonInstanceDataPoolSize = this._nonInstanceDataPool.length;
650
+ this._nonInstanceMipLevelDataPoolSize = this._nonInstanceMipLevelDataPool.length;
651
+ const renderData = [];
652
+ const mipLevels = this.calcMipLevels(context.camera, context.minMaxWorldPos, context.gridScale);
653
+ context.camera.getWorldPosition(tmpV3);
654
+ const snappedPos = new Vector2();
655
+ const tileSize = new Vector2();
656
+ const base = new Vector2();
657
+ const offset = new Vector2();
658
+ const posX = tmpV3.x / context.gridScale;
659
+ const posY = tmpV3.z / context.gridScale;
386
660
  // draw cross
387
661
  snappedPos.setXY(Math.floor(posX), Math.floor(posY));
388
- if (this.visible(context, this._crossMeshAABB, context.camera, null, snappedPos, 1, context.gridScale)) {
389
- context.drawPrimitive(this._crossMesh, modelMatrices[0], snappedPos, 1, context.gridScale);
390
- drawn++;
662
+ if (!context.frustumCulling || this.visible(context, this._crossMeshAABB, context.camera, null, snappedPos, 1, context.gridScale, 0)) {
663
+ const crossPrimitives = {
664
+ primitive: this._wireframe ? this._crossMeshLines : this._crossMesh,
665
+ numInstances: 1,
666
+ instanceDatas: this.allocNonInstanceBuffer(rotationValues[0], 1, snappedPos.x, snappedPos.y),
667
+ mipLevels: this.allocNonInstanceMipLevelBuffer(0),
668
+ maxMiplevel: 0
669
+ };
670
+ renderData.push(crossPrimitives);
391
671
  }
672
+ const tilePrimitives = {
673
+ primitive: this._wireframe ? this._tileMeshLines : this._tileMesh,
674
+ numInstances: 0,
675
+ instanceDatas: this.allocInstanceBuffer(),
676
+ mipLevels: this.allocMipLevelBuffer(),
677
+ maxMiplevel: 0
678
+ };
679
+ const fillerPrimitives = {
680
+ primitive: this._wireframe ? this._fillerMeshLines : this._fillerMesh,
681
+ numInstances: 0,
682
+ instanceDatas: this.allocInstanceBuffer(),
683
+ mipLevels: this.allocMipLevelBuffer(),
684
+ maxMiplevel: 0
685
+ };
686
+ const trimPrimitives = {
687
+ primitive: this._wireframe ? this._trimMeshLines : this._trimMesh,
688
+ numInstances: 0,
689
+ instanceDatas: this.allocInstanceBuffer(),
690
+ mipLevels: this.allocMipLevelBuffer(),
691
+ maxMiplevel: 0
692
+ };
693
+ const seamPrimitives = {
694
+ primitive: this._wireframe ? this._seamMeshLines : this._seamMesh,
695
+ numInstances: 0,
696
+ instanceDatas: this.allocInstanceBuffer(),
697
+ mipLevels: this.allocMipLevelBuffer(),
698
+ maxMiplevel: 0
699
+ };
392
700
  for(let l = 0; l < mipLevels; l++){
393
701
  const scale = 1 << l;
394
702
  snappedPos.setXY(Math.floor(posX / scale) * scale, Math.floor(posY / scale) * scale);
@@ -404,19 +712,17 @@ const modelMatrices = [
404
712
  const fillY = y >= 2 ? scale : 0;
405
713
  offset.setXY(base.x + x * tileSize.x + fillX, base.y + y * tileSize.y + fillY);
406
714
  if (this.intervalsOverlap(offset.x * context.gridScale, (offset.x + tileSize.x) * context.gridScale, context.minMaxWorldPos.x, context.minMaxWorldPos.z) && this.intervalsOverlap(offset.y * context.gridScale, (offset.y + tileSize.y) * context.gridScale, context.minMaxWorldPos.y, context.minMaxWorldPos.w)) {
407
- if (this.visible(context, this._tileMeshBBox, context.camera, null, offset, scale, context.gridScale)) {
408
- context.drawPrimitive(this._tileMesh, modelMatrices[0], offset, scale, context.gridScale);
409
- drawn++;
715
+ if (!context.frustumCulling || this.visible(context, this._tileMeshBBox, context.camera, null, offset, scale, context.gridScale, l)) {
716
+ this.addInstance(tilePrimitives, rotationValues[0], offset.x, offset.y, scale, l);
410
717
  }
411
718
  }
412
719
  }
413
720
  }
414
721
  // draw filler
415
- if (this.visible(context, this._fillerMeshAABB, context.camera, null, snappedPos, scale, context.gridScale)) {
416
- context.drawPrimitive(this._fillerMesh, modelMatrices[0], snappedPos, scale, context.gridScale);
417
- drawn++;
722
+ if (!context.frustumCulling || this.visible(context, this._fillerMeshAABB, context.camera, null, snappedPos, scale, context.gridScale, l)) {
723
+ this.addInstance(fillerPrimitives, rotationValues[0], snappedPos.x, snappedPos.y, scale, l);
418
724
  }
419
- if (l !== numMipmaps - 1) {
725
+ if (l !== mipLevels - 1) {
420
726
  const nextScale = scale * 2;
421
727
  const nextSnappedPos = new Vector2(Math.floor(posX / nextScale) * nextScale, Math.floor(posY / nextScale) * nextScale);
422
728
  // draw trim
@@ -425,33 +731,55 @@ const modelMatrices = [
425
731
  let r = 0;
426
732
  r |= d.x >= scale ? 0 : 2;
427
733
  r |= d.y >= scale ? 0 : 1;
428
- if (this.visible(context, this._trimMeshAABB, context.camera, r === 0 ? null : modelMatrices[r], tileCentre, scale, context.gridScale)) {
429
- context.drawPrimitive(this._trimMesh, modelMatrices[r], tileCentre, scale, context.gridScale);
430
- drawn++;
734
+ if (!context.frustumCulling || this.visible(context, this._trimMeshAABB, context.camera, rotationValues[r], tileCentre, scale, context.gridScale, l)) {
735
+ this.addInstance(trimPrimitives, rotationValues[r], tileCentre.x, tileCentre.y, scale, l);
431
736
  }
432
737
  // draw seam
433
738
  const nextBase = new Vector2(nextSnappedPos.x - (this._tileResolution << l + 1), nextSnappedPos.y - (this._tileResolution << l + 1));
434
- if (this.visible(context, this._seamMeshAABB, context.camera, null, nextBase, scale, context.gridScale)) {
435
- context.drawPrimitive(this._seamMesh, modelMatrices[0], nextBase, scale, context.gridScale);
436
- drawn++;
739
+ if (!context.frustumCulling || this.visible(context, this._seamMeshAABB, context.camera, null, nextBase, scale, context.gridScale, l)) {
740
+ this.addInstance(seamPrimitives, rotationValues[0], nextBase.x, nextBase.y, scale, l);
437
741
  }
438
742
  }
439
743
  }
440
- return drawn;
744
+ if (tilePrimitives.numInstances > 0) {
745
+ renderData.push(tilePrimitives);
746
+ }
747
+ if (fillerPrimitives.numInstances > 0) {
748
+ renderData.push(fillerPrimitives);
749
+ }
750
+ if (trimPrimitives.numInstances > 0) {
751
+ renderData.push(trimPrimitives);
752
+ }
753
+ if (seamPrimitives.numInstances > 0) {
754
+ renderData.push(seamPrimitives);
755
+ }
756
+ for (const info of renderData){
757
+ info.primitive.getVertexBuffer('texCoord0').bufferSubData(0, info.instanceDatas, 0, info.numInstances * 4);
758
+ }
759
+ return renderData;
441
760
  }
442
- dispose() {
761
+ /** Disposes the clipmap and release all meshes */ onDispose() {
762
+ super.onDispose();
443
763
  this._crossMesh.dispose();
444
764
  this._crossMesh = null;
445
- this._emptyTileMesh.dispose();
446
- this._emptyTileMesh = null;
765
+ this._crossMeshLines.dispose();
766
+ this._crossMeshLines = null;
447
767
  this._fillerMesh.dispose();
448
768
  this._fillerMesh = null;
769
+ this._fillerMeshLines.dispose();
770
+ this._fillerMeshLines = null;
449
771
  this._seamMesh.dispose();
450
772
  this._seamMesh = null;
773
+ this._seamMeshLines.dispose();
774
+ this._seamMeshLines = null;
451
775
  this._trimMesh.dispose();
452
776
  this._trimMesh = null;
777
+ this._trimMeshLines.dispose();
778
+ this._trimMeshLines = null;
453
779
  this._tileMesh.dispose();
454
780
  this._tileMesh = null;
781
+ this._tileMeshLines.dispose();
782
+ this._tileMeshLines = null;
455
783
  }
456
784
  }
457
785