@zephyr3d/scene 0.6.1 → 0.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (722) hide show
  1. package/dist/animation/animation.js +149 -27
  2. package/dist/animation/animation.js.map +1 -1
  3. package/dist/animation/animationset.js +173 -73
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/animationtrack.js +65 -10
  6. package/dist/animation/animationtrack.js.map +1 -1
  7. package/dist/animation/eulerrotationtrack.js +41 -20
  8. package/dist/animation/eulerrotationtrack.js.map +1 -1
  9. package/dist/animation/morphtarget.js +14 -38
  10. package/dist/animation/morphtarget.js.map +1 -1
  11. package/dist/animation/morphtrack.js +59 -22
  12. package/dist/animation/morphtrack.js.map +1 -1
  13. package/dist/animation/proptrack.js +190 -0
  14. package/dist/animation/proptrack.js.map +1 -0
  15. package/dist/animation/rotationtrack.js +29 -11
  16. package/dist/animation/rotationtrack.js.map +1 -1
  17. package/dist/animation/scaletrack.js +29 -11
  18. package/dist/animation/scaletrack.js.map +1 -1
  19. package/dist/animation/skeleton.js +241 -78
  20. package/dist/animation/skeleton.js.map +1 -1
  21. package/dist/animation/translationtrack.js +30 -11
  22. package/dist/animation/translationtrack.js.map +1 -1
  23. package/dist/app/api.js +43 -0
  24. package/dist/app/api.js.map +1 -0
  25. package/dist/app/app.js +153 -0
  26. package/dist/app/app.js.map +1 -0
  27. package/dist/app/engine.js +312 -0
  28. package/dist/app/engine.js.map +1 -0
  29. package/dist/app/inputmgr.js +351 -0
  30. package/dist/app/inputmgr.js.map +1 -0
  31. package/dist/app/runtimescript.js +62 -0
  32. package/dist/app/runtimescript.js.map +1 -0
  33. package/dist/app/scriptingsystem.js +220 -0
  34. package/dist/app/scriptingsystem.js.map +1 -0
  35. package/dist/app/scriptregistry.js +432 -0
  36. package/dist/app/scriptregistry.js.map +1 -0
  37. package/dist/asset/assetmanager.js +772 -291
  38. package/dist/asset/assetmanager.js.map +1 -1
  39. package/dist/asset/builtin.js +7 -43
  40. package/dist/asset/builtin.js.map +1 -1
  41. package/dist/asset/loaders/dds/dds.js +17 -93
  42. package/dist/asset/loaders/dds/dds.js.map +1 -1
  43. package/dist/asset/loaders/dds/dds_loader.js +8 -18
  44. package/dist/asset/loaders/dds/dds_loader.js.map +1 -1
  45. package/dist/asset/loaders/gltf/gltf_loader.js +36 -42
  46. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  47. package/dist/asset/loaders/gltf/helpers.js +27 -14
  48. package/dist/asset/loaders/gltf/helpers.js.map +1 -1
  49. package/dist/asset/loaders/hdr/hdr.js +17 -12
  50. package/dist/asset/loaders/hdr/hdr.js.map +1 -1
  51. package/dist/asset/loaders/image/tga_Loader.js +13 -16
  52. package/dist/asset/loaders/image/tga_Loader.js.map +1 -1
  53. package/dist/asset/loaders/image/webimage_loader.js +51 -50
  54. package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
  55. package/dist/asset/loaders/loader.js.map +1 -1
  56. package/dist/asset/model.js +158 -4
  57. package/dist/asset/model.js.map +1 -1
  58. package/dist/blitter/bilateralblur.js +0 -1
  59. package/dist/blitter/bilateralblur.js.map +1 -1
  60. package/dist/blitter/blitter.js +22 -23
  61. package/dist/blitter/blitter.js.map +1 -1
  62. package/dist/blitter/box.js.map +1 -1
  63. package/dist/blitter/copy.js.map +1 -1
  64. package/dist/blitter/gaussianblur.js +23 -23
  65. package/dist/blitter/gaussianblur.js.map +1 -1
  66. package/dist/camera/base.js +141 -34
  67. package/dist/camera/base.js.map +1 -1
  68. package/dist/camera/camera.js +653 -149
  69. package/dist/camera/camera.js.map +1 -1
  70. package/dist/camera/fps.js +2 -10
  71. package/dist/camera/fps.js.map +1 -1
  72. package/dist/camera/orbit.js +132 -59
  73. package/dist/camera/orbit.js.map +1 -1
  74. package/dist/camera/orthocamera.js +37 -12
  75. package/dist/camera/orthocamera.js.map +1 -1
  76. package/dist/camera/perspectivecamera.js +37 -20
  77. package/dist/camera/perspectivecamera.js.map +1 -1
  78. package/dist/index.d.ts +18268 -6982
  79. package/dist/index.js +49 -16
  80. package/dist/index.js.map +1 -1
  81. package/dist/material/blinn.js +5 -0
  82. package/dist/material/blinn.js.map +1 -1
  83. package/dist/material/grassmaterial.js +6 -1
  84. package/dist/material/grassmaterial.js.map +1 -1
  85. package/dist/material/lambert.js +6 -1
  86. package/dist/material/lambert.js.map +1 -1
  87. package/dist/material/material.js +346 -73
  88. package/dist/material/material.js.map +1 -1
  89. package/dist/material/meshmaterial.js +498 -156
  90. package/dist/material/meshmaterial.js.map +1 -1
  91. package/dist/material/mixins/albedocolor.js +5 -1
  92. package/dist/material/mixins/albedocolor.js.map +1 -1
  93. package/dist/material/mixins/foliage.js +3 -3
  94. package/dist/material/mixins/foliage.js.map +1 -1
  95. package/dist/material/mixins/lightmodel/blinnphong.js +18 -5
  96. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  97. package/dist/material/mixins/lightmodel/lambert.js +6 -6
  98. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  99. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +235 -0
  100. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -0
  101. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +52 -15
  102. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  103. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +27 -9
  104. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  105. package/dist/material/mixins/lit.js +16 -4
  106. package/dist/material/mixins/lit.js.map +1 -1
  107. package/dist/material/mixins/pbr/brdf.js +134 -0
  108. package/dist/material/mixins/pbr/brdf.js.map +1 -0
  109. package/dist/material/mixins/pbr/common.js +68 -85
  110. package/dist/material/mixins/pbr/common.js.map +1 -1
  111. package/dist/material/mixins/texture.js +98 -83
  112. package/dist/material/mixins/texture.js.map +1 -1
  113. package/dist/material/mixins/vertexcolor.js +6 -2
  114. package/dist/material/mixins/vertexcolor.js.map +1 -1
  115. package/dist/material/particle.js +272 -0
  116. package/dist/material/particle.js.map +1 -0
  117. package/dist/material/pbrblueprint.js +186 -0
  118. package/dist/material/pbrblueprint.js.map +1 -0
  119. package/dist/material/pbrmr.js +10 -0
  120. package/dist/material/pbrmr.js.map +1 -1
  121. package/dist/material/pbrsg.js +10 -0
  122. package/dist/material/pbrsg.js.map +1 -1
  123. package/dist/material/shader/helper.js +521 -287
  124. package/dist/material/shader/helper.js.map +1 -1
  125. package/dist/material/terrain-cm.js +607 -0
  126. package/dist/material/terrain-cm.js.map +1 -0
  127. package/dist/material/terrainmaterial.js +59 -54
  128. package/dist/material/terrainmaterial.js.map +1 -1
  129. package/dist/material/unlit.js +5 -0
  130. package/dist/material/unlit.js.map +1 -1
  131. package/dist/material/water.js +415 -0
  132. package/dist/material/water.js.map +1 -0
  133. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  134. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  135. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  136. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  137. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  138. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  139. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  140. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  141. package/dist/node_modules/es-module-lexer/dist/lexer.js +5 -0
  142. package/dist/node_modules/es-module-lexer/dist/lexer.js.map +1 -0
  143. package/dist/posteffect/bloom.js +39 -54
  144. package/dist/posteffect/bloom.js.map +1 -1
  145. package/dist/posteffect/compositor.js +95 -128
  146. package/dist/posteffect/compositor.js.map +1 -1
  147. package/dist/posteffect/fxaa.js +10 -18
  148. package/dist/posteffect/fxaa.js.map +1 -1
  149. package/dist/posteffect/grayscale.js +9 -17
  150. package/dist/posteffect/grayscale.js.map +1 -1
  151. package/dist/posteffect/motionblur.js +105 -0
  152. package/dist/posteffect/motionblur.js.map +1 -0
  153. package/dist/posteffect/posteffect.js +66 -35
  154. package/dist/posteffect/posteffect.js.map +1 -1
  155. package/dist/posteffect/sao.js +13 -21
  156. package/dist/posteffect/sao.js.map +1 -1
  157. package/dist/posteffect/ssr.js +60 -100
  158. package/dist/posteffect/ssr.js.map +1 -1
  159. package/dist/posteffect/taa.js +175 -0
  160. package/dist/posteffect/taa.js.map +1 -0
  161. package/dist/posteffect/tonemap.js +12 -20
  162. package/dist/posteffect/tonemap.js.map +1 -1
  163. package/dist/render/abuffer_oit.js +30 -19
  164. package/dist/render/abuffer_oit.js.map +1 -1
  165. package/dist/render/clipmap.js +429 -101
  166. package/dist/render/clipmap.js.map +1 -1
  167. package/dist/render/cluster_light.js +7 -5
  168. package/dist/render/cluster_light.js.map +1 -1
  169. package/dist/render/cull_visitor.js +43 -3
  170. package/dist/render/cull_visitor.js.map +1 -1
  171. package/dist/render/depthpass.js +14 -5
  172. package/dist/render/depthpass.js.map +1 -1
  173. package/dist/render/drawable_mixin.js +113 -40
  174. package/dist/render/drawable_mixin.js.map +1 -1
  175. package/dist/render/envlight.js +86 -141
  176. package/dist/render/envlight.js.map +1 -1
  177. package/dist/render/fbm_wavegenerator.js +234 -0
  178. package/dist/render/fbm_wavegenerator.js.map +1 -0
  179. package/dist/render/fft_wavegenerator.js +64 -50
  180. package/dist/render/fft_wavegenerator.js.map +1 -1
  181. package/dist/render/fullscreenquad.js +2 -2
  182. package/dist/render/fullscreenquad.js.map +1 -1
  183. package/dist/render/gerstner_wavegenerator.js +98 -48
  184. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  185. package/dist/render/globalbindgroup_allocator.js +4 -2
  186. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  187. package/dist/render/hzb.js +6 -3
  188. package/dist/render/hzb.js.map +1 -1
  189. package/dist/render/lightpass.js +19 -18
  190. package/dist/render/lightpass.js.map +1 -1
  191. package/dist/render/objectcolorpass.js +4 -4
  192. package/dist/render/objectcolorpass.js.map +1 -1
  193. package/dist/render/primitive.js +213 -104
  194. package/dist/render/primitive.js.map +1 -1
  195. package/dist/render/render_queue.js +40 -20
  196. package/dist/render/render_queue.js.map +1 -1
  197. package/dist/render/renderbundle_wrapper.js +65 -15
  198. package/dist/render/renderbundle_wrapper.js.map +1 -1
  199. package/dist/render/renderer.js +326 -185
  200. package/dist/render/renderer.js.map +1 -1
  201. package/dist/render/renderpass.js +20 -36
  202. package/dist/render/renderpass.js.map +1 -1
  203. package/dist/render/shadowmap_pass.js +3 -3
  204. package/dist/render/shadowmap_pass.js.map +1 -1
  205. package/dist/render/sky.js +864 -541
  206. package/dist/render/sky.js.map +1 -1
  207. package/dist/render/weightedblended_oit.js +13 -15
  208. package/dist/render/weightedblended_oit.js.map +1 -1
  209. package/dist/scene/batchgroup.js +18 -5
  210. package/dist/scene/batchgroup.js.map +1 -1
  211. package/dist/scene/environment.js +78 -48
  212. package/dist/scene/environment.js.map +1 -1
  213. package/dist/scene/graph_node.js +2 -3
  214. package/dist/scene/graph_node.js.map +1 -1
  215. package/dist/scene/light.js +28 -89
  216. package/dist/scene/light.js.map +1 -1
  217. package/dist/scene/mesh.js +218 -87
  218. package/dist/scene/mesh.js.map +1 -1
  219. package/dist/scene/octree.js +371 -162
  220. package/dist/scene/octree.js.map +1 -1
  221. package/dist/scene/particlesys.js +684 -0
  222. package/dist/scene/particlesys.js.map +1 -0
  223. package/dist/scene/raycast_visitor.js +34 -5
  224. package/dist/scene/raycast_visitor.js.map +1 -1
  225. package/dist/scene/scene.js +309 -85
  226. package/dist/scene/scene.js.map +1 -1
  227. package/dist/scene/scene_node.js +675 -102
  228. package/dist/scene/scene_node.js.map +1 -1
  229. package/dist/scene/terrain/grass.js +48 -49
  230. package/dist/scene/terrain/grass.js.map +1 -1
  231. package/dist/scene/terrain/heightfield.js +46 -44
  232. package/dist/scene/terrain/heightfield.js.map +1 -1
  233. package/dist/scene/terrain/patch.js +20 -29
  234. package/dist/scene/terrain/patch.js.map +1 -1
  235. package/dist/scene/terrain/quadtree.js +58 -27
  236. package/dist/scene/terrain/quadtree.js.map +1 -1
  237. package/dist/scene/terrain/terrain.js +31 -45
  238. package/dist/scene/terrain/terrain.js.map +1 -1
  239. package/dist/scene/terrain-cm/grass.js +603 -0
  240. package/dist/scene/terrain-cm/grass.js.map +1 -0
  241. package/dist/scene/terrain-cm/grassmaterial.js +160 -0
  242. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -0
  243. package/dist/scene/terrain-cm/terrain-cm.js +533 -0
  244. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -0
  245. package/dist/scene/water.js +378 -0
  246. package/dist/scene/water.js.map +1 -0
  247. package/dist/shaders/atmosphere.js +957 -0
  248. package/dist/shaders/atmosphere.js.map +1 -0
  249. package/dist/shaders/fog.js +116 -0
  250. package/dist/shaders/fog.js.map +1 -0
  251. package/dist/shaders/misc.js.map +1 -1
  252. package/dist/shaders/noise.js +217 -8
  253. package/dist/shaders/noise.js.map +1 -1
  254. package/dist/shaders/pbr.js.map +1 -1
  255. package/dist/shaders/shadow.js +8 -8
  256. package/dist/shaders/shadow.js.map +1 -1
  257. package/dist/shaders/ssr.js +87 -39
  258. package/dist/shaders/ssr.js.map +1 -1
  259. package/dist/shaders/temporal.js +216 -0
  260. package/dist/shaders/temporal.js.map +1 -0
  261. package/dist/shaders/water.js +42 -20
  262. package/dist/shaders/water.js.map +1 -1
  263. package/dist/shadow/esm.js +31 -13
  264. package/dist/shadow/esm.js.map +1 -1
  265. package/dist/shadow/pcf_opt.js +12 -13
  266. package/dist/shadow/pcf_opt.js.map +1 -1
  267. package/dist/shadow/pcf_pd.js +12 -13
  268. package/dist/shadow/pcf_pd.js.map +1 -1
  269. package/dist/shadow/shader.js +38 -0
  270. package/dist/shadow/shader.js.map +1 -0
  271. package/dist/shadow/shadow_impl.js.map +1 -1
  272. package/dist/shadow/shadowmapper.js +67 -26
  273. package/dist/shadow/shadowmapper.js.map +1 -1
  274. package/dist/shadow/ssm.js +15 -16
  275. package/dist/shadow/ssm.js.map +1 -1
  276. package/dist/shadow/vsm.js +33 -16
  277. package/dist/shadow/vsm.js.map +1 -1
  278. package/dist/shapes/box.js +181 -83
  279. package/dist/shapes/box.js.map +1 -1
  280. package/dist/shapes/cylinder.js +101 -43
  281. package/dist/shapes/cylinder.js.map +1 -1
  282. package/dist/shapes/plane.js +70 -29
  283. package/dist/shapes/plane.js.map +1 -1
  284. package/dist/shapes/shape.js +120 -17
  285. package/dist/shapes/shape.js.map +1 -1
  286. package/dist/shapes/sphere.js +78 -44
  287. package/dist/shapes/sphere.js.map +1 -1
  288. package/dist/shapes/tetrahedron.js +256 -0
  289. package/dist/shapes/tetrahedron.js.map +1 -0
  290. package/dist/shapes/torus.js +76 -55
  291. package/dist/shapes/torus.js.map +1 -1
  292. package/dist/src/animation/animation.js +127 -0
  293. package/dist/src/animation/animation.js.map +1 -0
  294. package/dist/src/animation/animationset.js +255 -0
  295. package/dist/src/animation/animationset.js.map +1 -0
  296. package/dist/src/animation/animationtrack.js +34 -0
  297. package/dist/src/animation/animationtrack.js.map +1 -0
  298. package/dist/src/animation/eulerrotationtrack.js +52 -0
  299. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  300. package/dist/src/animation/morphtarget.js +93 -0
  301. package/dist/src/animation/morphtarget.js.map +1 -0
  302. package/dist/src/animation/morphtrack.js +70 -0
  303. package/dist/src/animation/morphtrack.js.map +1 -0
  304. package/dist/src/animation/proptrack.js +161 -0
  305. package/dist/src/animation/proptrack.js.map +1 -0
  306. package/dist/src/animation/rotationtrack.js +51 -0
  307. package/dist/src/animation/rotationtrack.js.map +1 -0
  308. package/dist/src/animation/scaletrack.js +50 -0
  309. package/dist/src/animation/scaletrack.js.map +1 -0
  310. package/dist/src/animation/skeleton.js +204 -0
  311. package/dist/src/animation/skeleton.js.map +1 -0
  312. package/dist/src/animation/translationtrack.js +50 -0
  313. package/dist/src/animation/translationtrack.js.map +1 -0
  314. package/dist/{app.js → src/app/app.js} +18 -40
  315. package/dist/src/app/app.js.map +1 -0
  316. package/dist/{input → src/app}/inputmgr.js +41 -16
  317. package/dist/src/app/inputmgr.js.map +1 -0
  318. package/dist/src/asset/assetmanager.js +404 -0
  319. package/dist/src/asset/assetmanager.js.map +1 -0
  320. package/dist/src/asset/builtin.js +337 -0
  321. package/dist/src/asset/builtin.js.map +1 -0
  322. package/dist/src/asset/loaders/dds/dds.js +470 -0
  323. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  324. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  325. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  326. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  327. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  328. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  329. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  330. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  331. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  332. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  333. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  334. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  335. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  336. package/dist/src/asset/loaders/loader.js +45 -0
  337. package/dist/src/asset/loaders/loader.js.map +1 -0
  338. package/dist/src/asset/model.js +414 -0
  339. package/dist/src/asset/model.js.map +1 -0
  340. package/dist/{blitter/depthlimitedgaussion.js → src/blitter/bilateralblur.js} +1 -2
  341. package/dist/src/blitter/bilateralblur.js.map +1 -0
  342. package/dist/src/blitter/blitter.js +390 -0
  343. package/dist/src/blitter/blitter.js.map +1 -0
  344. package/dist/src/blitter/box.js +118 -0
  345. package/dist/src/blitter/box.js.map +1 -0
  346. package/dist/src/blitter/copy.js +22 -0
  347. package/dist/src/blitter/copy.js.map +1 -0
  348. package/dist/src/blitter/gaussianblur.js +228 -0
  349. package/dist/src/blitter/gaussianblur.js.map +1 -0
  350. package/dist/src/camera/base.js +92 -0
  351. package/dist/src/camera/base.js.map +1 -0
  352. package/dist/src/camera/camera.js +1005 -0
  353. package/dist/src/camera/camera.js.map +1 -0
  354. package/dist/src/camera/fps.js +238 -0
  355. package/dist/src/camera/fps.js.map +1 -0
  356. package/dist/src/camera/orbit.js +245 -0
  357. package/dist/src/camera/orbit.js.map +1 -0
  358. package/dist/src/camera/orthocamera.js +167 -0
  359. package/dist/src/camera/orthocamera.js.map +1 -0
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  699. package/dist/utility/textures/gradientnoise.js.map +1 -1
  700. package/dist/utility/textures/randomnoise.js +1 -0
  701. package/dist/utility/textures/randomnoise.js.map +1 -1
  702. package/dist/values.js +91 -4
  703. package/dist/values.js.map +1 -1
  704. package/package.json +29 -15
  705. package/dist/app.js.map +0 -1
  706. package/dist/blitter/depthlimitedgaussion.js.map +0 -1
  707. package/dist/input/inputmgr.js.map +0 -1
  708. package/dist/material/mixins/ggxlut.js.map +0 -1
  709. package/dist/posteffect/water.js +0 -508
  710. package/dist/posteffect/water.js.map +0 -1
  711. package/dist/render/oit.js +0 -16
  712. package/dist/render/oit.js.map +0 -1
  713. package/dist/render/scatteringlut.js +0 -634
  714. package/dist/render/scatteringlut.js.map +0 -1
  715. package/dist/render/watermesh.js +0 -193
  716. package/dist/render/watermesh.js.map +0 -1
  717. package/dist/render/wavegenerator.js +0 -8
  718. package/dist/render/wavegenerator.js.map +0 -1
  719. package/dist/scene/xform.js +0 -247
  720. package/dist/scene/xform.js.map +0 -1
  721. package/dist/utility/shprojection.js +0 -442
  722. package/dist/utility/shprojection.js.map +0 -1
@@ -0,0 +1,378 @@
1
+ import { applyMixins, DRef, Vector4, Vector3 } from '@zephyr3d/base';
2
+ import { GraphNode } from './graph_node.js';
3
+ import { mixinDrawable } from '../render/drawable_mixin.js';
4
+ import { QUEUE_OPAQUE } from '../values.js';
5
+ import '@zephyr3d/device';
6
+ import '../material/shader/helper.js';
7
+ import '../material/lambert.js';
8
+ import '../material/blinn.js';
9
+ import '../material/unlit.js';
10
+ import '../material/particle.js';
11
+ import { getDevice } from '../app/api.js';
12
+ import '../material/meshmaterial.js';
13
+ import '../material/grassmaterial.js';
14
+ import '../material/terrainmaterial.js';
15
+ import '../material/terrain-cm.js';
16
+ import '../material/pbrmr.js';
17
+ import '../material/pbrsg.js';
18
+ import '../material/pbrblueprint.js';
19
+ import '../render/renderer.js';
20
+ import { Primitive } from '../render/primitive.js';
21
+ import '../render/sky.js';
22
+ import { Clipmap } from '../render/clipmap.js';
23
+ import '../shaders/atmosphere.js';
24
+ import { FBMWaveGenerator } from '../render/fbm_wavegenerator.js';
25
+ import { WaterMaterial } from '../material/water.js';
26
+ import { BoundingBox } from '../utility/bounding_volume.js';
27
+
28
+ /**
29
+ * Water scene node
30
+ * @public
31
+ */ class Water extends applyMixins(GraphNode, mixinDrawable) {
32
+ _pickTarget;
33
+ _clipmap;
34
+ _renderData;
35
+ _gridScale;
36
+ _animationSpeed;
37
+ _timeStart;
38
+ _feedbackProgram;
39
+ _feedbackBindGroup;
40
+ _feedbackPrimitive;
41
+ _feedbackRenderTarget;
42
+ _feedbackRenderStates;
43
+ _material;
44
+ /**
45
+ * Creates an instance of Water node
46
+ * @param scene - Scene object
47
+ */ constructor(scene){
48
+ super(scene);
49
+ this._pickTarget = {
50
+ node: this
51
+ };
52
+ this._clipmap = new Clipmap(32, []);
53
+ this._renderData = null;
54
+ this._gridScale = 1;
55
+ this._animationSpeed = 1;
56
+ this._timeStart = 0;
57
+ this._material = new DRef(new WaterMaterial());
58
+ this._material.get().region = new Vector4(-1, -1, 1, 1);
59
+ this._material.get().TAAStrength = 0.4;
60
+ this.waveGenerator = new FBMWaveGenerator();
61
+ this._feedbackProgram = new DRef();
62
+ this._feedbackBindGroup = new DRef();
63
+ this._feedbackPrimitive = new DRef();
64
+ this._feedbackRenderTarget = new DRef();
65
+ this._feedbackRenderStates = null;
66
+ scene.queuePerCameraUpdateNode(this);
67
+ }
68
+ /** Disposes the water node */ onDispose() {
69
+ super.onDispose();
70
+ this._clipmap.dispose();
71
+ this._clipmap = null;
72
+ this._renderData = null;
73
+ this._feedbackBindGroup.dispose();
74
+ this._feedbackPrimitive.dispose();
75
+ this._feedbackProgram.dispose();
76
+ this._feedbackRenderStates = null;
77
+ if (this._feedbackRenderTarget.get()) {
78
+ this._feedbackRenderTarget.get().getColorAttachment(0).dispose();
79
+ this._feedbackRenderTarget.get().getColorAttachment(1).dispose();
80
+ this._feedbackRenderTarget.dispose();
81
+ }
82
+ this._material.dispose();
83
+ }
84
+ /** Whether water should be drawn with lines */ get wireframe() {
85
+ return this._clipmap.wireframe;
86
+ }
87
+ set wireframe(val) {
88
+ this._clipmap.wireframe = !!val;
89
+ }
90
+ /** Material of the water */ get material() {
91
+ return this._material.get();
92
+ }
93
+ /** Wave generator object of the water */ get waveGenerator() {
94
+ return this.material.waveGenerator;
95
+ }
96
+ set waveGenerator(waveGenerator) {
97
+ this.material.waveGenerator = waveGenerator;
98
+ if (this.material.needUpdate()) {
99
+ this.scene.queueUpdateNode(this);
100
+ }
101
+ }
102
+ /** Animation speed of the water */ get animationSpeed() {
103
+ return this._animationSpeed;
104
+ }
105
+ set animationSpeed(val) {
106
+ this._animationSpeed = val;
107
+ }
108
+ /** TAA strength of the water */ get TAAStrength() {
109
+ return this.material.TAAStrength;
110
+ }
111
+ set TAAStrength(val) {
112
+ this.material.TAAStrength = val;
113
+ }
114
+ /** {@inheritDoc SceneNode.update} */ update(frameId, elapsedInSeconds) {
115
+ if (this.material.needUpdate()) {
116
+ this.scene.queueUpdateNode(this);
117
+ if (this._timeStart === 0) {
118
+ this._timeStart = elapsedInSeconds;
119
+ }
120
+ this.material.update(frameId, (elapsedInSeconds - this._timeStart) * this._animationSpeed);
121
+ this.invalidateWorldBoundingVolume(false);
122
+ }
123
+ }
124
+ /** {@inheritDoc SceneNode.updatePerCamera} */ updatePerCamera(camera, _elapsedInSeconds, _deltaInSeconds) {
125
+ const mat = this._material.get();
126
+ const that = this;
127
+ this._renderData = this._clipmap.gather({
128
+ camera,
129
+ minMaxWorldPos: mat.region,
130
+ gridScale: Math.max(0.01, this._gridScale),
131
+ userData: this,
132
+ frustumCulling: true,
133
+ calcAABB (userData, minX, maxX, minZ, maxZ, outAABB) {
134
+ const p = that.worldMatrix.transformPointAffine(Vector3.zero());
135
+ if (that.waveGenerator) {
136
+ that.waveGenerator.calcClipmapTileAABB(minX, maxX, minZ, maxZ, p.y, outAABB);
137
+ } else {
138
+ outAABB.minPoint.setXYZ(minX, p.y, minZ);
139
+ outAABB.maxPoint.setXYZ(maxX, p.y + 1, maxZ);
140
+ }
141
+ }
142
+ });
143
+ this.scene.queuePerCameraUpdateNode(this);
144
+ }
145
+ /**
146
+ * {@inheritDoc Drawable.getPickTarget }
147
+ */ getPickTarget() {
148
+ return this._pickTarget;
149
+ }
150
+ /**
151
+ * {@inheritDoc Drawable.getMorphData}
152
+ */ getMorphData() {
153
+ return null;
154
+ }
155
+ /**
156
+ * {@inheritDoc Drawable.getMorphInfo}
157
+ */ getMorphInfo() {
158
+ return null;
159
+ }
160
+ /**
161
+ * {@inheritDoc Drawable.getQueueType}
162
+ */ getQueueType() {
163
+ return this._material.get()?.getQueueType() ?? QUEUE_OPAQUE;
164
+ }
165
+ /**
166
+ * {@inheritDoc Drawable.isUnlit}
167
+ */ isUnlit() {
168
+ return !this._material.get()?.supportLighting();
169
+ }
170
+ /**
171
+ * {@inheritDoc Drawable.needSceneColor}
172
+ */ needSceneColor() {
173
+ return this._material.get()?.needSceneColor();
174
+ }
175
+ /**
176
+ * {@inheritDoc Drawable.needSceneDepth}
177
+ */ needSceneDepth() {
178
+ return this._material.get()?.needSceneDepth();
179
+ }
180
+ /**
181
+ * {@inheritDoc Drawable.getMaterial}
182
+ */ getMaterial() {
183
+ return this._material.get();
184
+ }
185
+ /**
186
+ * {@inheritDoc Drawable.getPrimitive}
187
+ */ getPrimitive() {
188
+ return null;
189
+ }
190
+ /**
191
+ * {@inheritDoc SceneNode.isWater}
192
+ */ isWater() {
193
+ return true;
194
+ }
195
+ /**
196
+ * {@inheritDoc SceneNode.computeBoundingVolume}
197
+ */ computeBoundingVolume() {
198
+ return null;
199
+ }
200
+ /**
201
+ * {@inheritDoc SceneNode.computeWorldBoundingVolume}
202
+ */ computeWorldBoundingVolume() {
203
+ const p = this.worldMatrix.transformPointAffine(Vector3.zero());
204
+ const mat = this._material?.get();
205
+ if (mat) {
206
+ const boundingBox = new BoundingBox();
207
+ if (mat.waveGenerator) {
208
+ mat.waveGenerator.calcClipmapTileAABB(mat.region.x, mat.region.z, mat.region.y, mat.region.w, p.y, boundingBox);
209
+ } else {
210
+ boundingBox.minPoint.setXYZ(mat.region.x, p.y, mat.region.y);
211
+ boundingBox.maxPoint.setXYZ(mat.region.z, p.y + 1, mat.region.w);
212
+ }
213
+ return boundingBox;
214
+ }
215
+ return null;
216
+ }
217
+ /**
218
+ * Grid scale
219
+ */ get gridScale() {
220
+ return this._gridScale;
221
+ }
222
+ set gridScale(val) {
223
+ this._gridScale = val;
224
+ }
225
+ calculateLocalTransform(outMatrix) {
226
+ outMatrix.translation(this._position);
227
+ }
228
+ calculateWorldTransform(outMatrix) {
229
+ outMatrix.set(this.localMatrix);
230
+ if (this.parent) {
231
+ outMatrix.m03 += this.parent.worldMatrix.m03;
232
+ outMatrix.m13 += this.parent.worldMatrix.m13;
233
+ outMatrix.m23 += this.parent.worldMatrix.m23;
234
+ }
235
+ }
236
+ _onTransformChanged(invalidateLocal) {
237
+ super._onTransformChanged(invalidateLocal);
238
+ const material = this._material?.get();
239
+ if (material) {
240
+ const x = Math.abs(this.scale.x);
241
+ const z = Math.abs(this.scale.z);
242
+ const px = this.position.x;
243
+ const pz = this.position.z;
244
+ material.region = new Vector4(px - x, pz - z, px + x, pz + z);
245
+ }
246
+ }
247
+ /**
248
+ * {@inheritDoc Drawable.draw}
249
+ */ draw(ctx) {
250
+ const mat = this._material?.get();
251
+ this.bind(ctx);
252
+ mat.setClipmapGridInfo(this._gridScale, this.worldMatrix.m03, this.worldMatrix.m23);
253
+ mat.apply(ctx);
254
+ for (const info of this._renderData){
255
+ mat.draw(info.primitive, ctx, info.numInstances);
256
+ }
257
+ }
258
+ /**
259
+ * Retreive the disturbed world position and normal at water surface
260
+ */ async getSurfacePoint(points, outPos, outNorm) {
261
+ const device = getDevice();
262
+ if (!points || points.length === 0) {
263
+ return;
264
+ }
265
+ points = points.map((v)=>v.clone());
266
+ await device.runNextFrameAsync(async ()=>{
267
+ if (!this._feedbackProgram.get()) {
268
+ this._feedbackProgram.set(this._createFeedbackProgram(device));
269
+ this._feedbackBindGroup.set(device.createBindGroup(this._feedbackProgram.get().bindGroupLayouts[0]));
270
+ }
271
+ if (!this._feedbackPrimitive.get()) {
272
+ this._feedbackPrimitive.set(new Primitive());
273
+ this._feedbackPrimitive.get().primitiveType = 'point-list';
274
+ }
275
+ if (!this._feedbackRenderStates) {
276
+ this._feedbackRenderStates = device.createRenderStateSet();
277
+ this._feedbackRenderStates.useDepthState().enableTest(false).enableWrite(false);
278
+ this._feedbackRenderStates.useRasterizerState().setCullMode('none');
279
+ }
280
+ const primitive = this._feedbackPrimitive.get();
281
+ const vertices = new Float32Array(points.length * 4);
282
+ for(let i = 0; i < points.length; i++){
283
+ vertices[i * 4 + 0] = points[i].x;
284
+ vertices[i * 4 + 1] = points[i].y;
285
+ vertices[i * 4 + 2] = points[i].z;
286
+ vertices[i * 4 + 3] = i;
287
+ }
288
+ let vb = primitive.getVertexBuffer('position');
289
+ if (!vb || vb.byteLength !== vertices.byteLength) {
290
+ vb = device.createVertexBuffer('position_f32x4', vertices, {
291
+ dynamic: true
292
+ });
293
+ primitive.setVertexBuffer(vb);
294
+ } else {
295
+ vb.bufferSubData(0, vertices);
296
+ }
297
+ const fb = this._feedbackRenderTarget.get();
298
+ if (!fb || fb.getColorAttachment(0).width < points.length) {
299
+ const rt0 = device.createTexture2D('rgba32f', points.length, 1, {
300
+ mipmapping: false
301
+ });
302
+ const rt1 = device.createTexture2D('rgba32f', points.length, 1, {
303
+ mipmapping: false
304
+ });
305
+ if (fb) {
306
+ fb.getColorAttachment(0).dispose();
307
+ fb.getColorAttachment(1).dispose();
308
+ this._feedbackRenderTarget.dispose();
309
+ }
310
+ this._feedbackRenderTarget.set(device.createFrameBuffer([
311
+ rt0,
312
+ rt1
313
+ ], null));
314
+ }
315
+ primitive.indexCount = points.length;
316
+ const bindGroup = this._feedbackBindGroup.get();
317
+ bindGroup.setValue('textureWidth', this._feedbackRenderTarget.get().getWidth());
318
+ this.waveGenerator.applyWaterBindGroup(bindGroup);
319
+ device.pushDeviceStates();
320
+ device.setProgram(this._feedbackProgram.get());
321
+ device.setBindGroup(0, this._feedbackBindGroup.get());
322
+ device.setFramebuffer(this._feedbackRenderTarget.get());
323
+ this._feedbackPrimitive.get().draw();
324
+ device.popDeviceStates();
325
+ const pos = new Float32Array(points.length * 4);
326
+ const norm = new Float32Array(points.length * 4);
327
+ await Promise.all([
328
+ this._feedbackRenderTarget.get().getColorAttachment(0).readPixels(0, 0, points.length, 1, 0, 0, pos),
329
+ this._feedbackRenderTarget.get().getColorAttachment(1).readPixels(0, 0, points.length, 1, 0, 0, norm)
330
+ ]);
331
+ for(let i = 0; i < points.length; i++){
332
+ if (outPos) {
333
+ outPos[i].setXYZ(pos[i * 4 + 0], pos[i * 4 + 1], pos[i * 4 + 2]);
334
+ }
335
+ if (outNorm) {
336
+ outNorm[i].setXYZ(norm[i * 4 + 0], norm[i * 4 + 1], norm[i * 4 + 2]);
337
+ }
338
+ }
339
+ });
340
+ }
341
+ /** @internal */ _createFeedbackProgram(device) {
342
+ const that = this;
343
+ const program = device.buildRenderProgram({
344
+ vertex (pb) {
345
+ this.$inputs.position = pb.vec4().attrib('position');
346
+ this.textureWidth = pb.float().uniform(0);
347
+ that.waveGenerator.setupUniforms(this, 0);
348
+ pb.main(function() {
349
+ this.$l.worldPos = pb.vec3();
350
+ this.$l.worldNorm = pb.vec3();
351
+ that.waveGenerator.calcVertexPositionAndNormal(this, this.$inputs.position.xyz, this.worldPos, this.worldNorm);
352
+ this.$outputs.worldPos = this.worldPos;
353
+ this.$outputs.worldNorm = this.worldNorm;
354
+ this.$outputs.xz = this.$inputs.position.xz;
355
+ this.$l.ndcX = pb.sub(pb.mul(pb.div(pb.add(this.$inputs.position.w, 0.5), this.textureWidth), 2), 1);
356
+ if (pb.getDevice().type !== 'webgpu') {
357
+ this.$builtins.pointSize = 1;
358
+ }
359
+ this.$l.$builtins.position = pb.vec4(this.ndcX, 0, 0, 1);
360
+ });
361
+ },
362
+ fragment (pb) {
363
+ this.$outputs.worldPos = pb.vec4();
364
+ this.$outputs.worldNorm = pb.vec4();
365
+ that.waveGenerator.setupUniforms(this, 0);
366
+ pb.main(function() {
367
+ this.$outputs.worldPos = pb.vec4(this.$inputs.worldPos, 1);
368
+ this.$outputs.worldNorm = pb.vec4(that.waveGenerator.calcFragmentNormal(this, this.$inputs.xz, this.$inputs.worldNorm), 1);
369
+ });
370
+ }
371
+ });
372
+ program.name = '@Water_Feedback';
373
+ return program;
374
+ }
375
+ }
376
+
377
+ export { Water };
378
+ //# sourceMappingURL=water.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"water.js","sources":["../../src/scene/water.ts"],"sourcesContent":["import { Vector4 } from '@zephyr3d/base';\r\nimport type { Matrix4x4 } from '@zephyr3d/base';\r\nimport { applyMixins, Vector3, DRef } from '@zephyr3d/base';\r\nimport type { Scene } from './scene';\r\nimport { GraphNode } from './graph_node';\r\nimport { mixinDrawable } from '../render/drawable_mixin';\r\nimport type {\r\n Drawable,\r\n DrawContext,\r\n MorphData,\r\n MorphInfo,\r\n PickTarget,\r\n PrimitiveInstanceInfo,\r\n WaveGenerator\r\n} from '../render';\r\nimport { Primitive } from '../render';\r\nimport { Clipmap, FBMWaveGenerator } from '../render';\r\nimport { WaterMaterial } from '../material/water';\r\nimport type { AbstractDevice, BindGroup, FrameBuffer, GPUProgram, RenderStateSet } from '@zephyr3d/device';\r\nimport { QUEUE_OPAQUE } from '../values';\r\nimport type { MeshMaterial } from '../material';\r\nimport type { BoundingVolume } from '../utility/bounding_volume';\r\nimport { BoundingBox } from '../utility/bounding_volume';\r\nimport type { Camera } from '../camera';\r\nimport { getDevice } from '../app/api';\r\n\r\n/**\r\n * Water scene node\r\n * @public\r\n */\r\nexport class Water extends applyMixins(GraphNode, mixinDrawable) implements Drawable {\r\n private readonly _pickTarget: PickTarget;\r\n private _clipmap: Clipmap;\r\n private _renderData: PrimitiveInstanceInfo[];\r\n private _gridScale: number;\r\n private _animationSpeed: number;\r\n private _timeStart: number;\r\n private _feedbackProgram: DRef<GPUProgram>;\r\n private _feedbackBindGroup: DRef<BindGroup>;\r\n private _feedbackPrimitive: DRef<Primitive>;\r\n private _feedbackRenderTarget: DRef<FrameBuffer>;\r\n private _feedbackRenderStates: RenderStateSet;\r\n private readonly _material: DRef<WaterMaterial>;\r\n /**\r\n * Creates an instance of Water node\r\n * @param scene - Scene object\r\n */\r\n constructor(scene: Scene) {\r\n super(scene);\r\n this._pickTarget = { node: this };\r\n this._clipmap = new Clipmap(32, []);\r\n this._renderData = null;\r\n this._gridScale = 1;\r\n this._animationSpeed = 1;\r\n this._timeStart = 0;\r\n this._material = new DRef(new WaterMaterial());\r\n this._material.get().region = new Vector4(-1, -1, 1, 1);\r\n this._material.get().TAAStrength = 0.4;\r\n this.waveGenerator = new FBMWaveGenerator();\r\n this._feedbackProgram = new DRef();\r\n this._feedbackBindGroup = new DRef();\r\n this._feedbackPrimitive = new DRef();\r\n this._feedbackRenderTarget = new DRef();\r\n this._feedbackRenderStates = null;\r\n scene.queuePerCameraUpdateNode(this);\r\n }\r\n /** Disposes the water node */\r\n protected onDispose(): void {\r\n super.onDispose();\r\n this._clipmap.dispose();\r\n this._clipmap = null;\r\n this._renderData = null;\r\n this._feedbackBindGroup.dispose();\r\n this._feedbackPrimitive.dispose();\r\n this._feedbackProgram.dispose();\r\n this._feedbackRenderStates = null;\r\n if (this._feedbackRenderTarget.get()) {\r\n this._feedbackRenderTarget.get().getColorAttachment(0).dispose();\r\n this._feedbackRenderTarget.get().getColorAttachment(1).dispose();\r\n this._feedbackRenderTarget.dispose();\r\n }\r\n this._material.dispose();\r\n }\r\n /** Whether water should be drawn with lines */\r\n get wireframe() {\r\n return this._clipmap.wireframe;\r\n }\r\n set wireframe(val: boolean) {\r\n this._clipmap.wireframe = !!val;\r\n }\r\n /** Material of the water */\r\n get material(): WaterMaterial {\r\n return this._material.get();\r\n }\r\n /** Wave generator object of the water */\r\n get waveGenerator(): WaveGenerator {\r\n return this.material.waveGenerator;\r\n }\r\n set waveGenerator(waveGenerator: WaveGenerator) {\r\n this.material.waveGenerator = waveGenerator;\r\n if (this.material.needUpdate()) {\r\n this.scene.queueUpdateNode(this);\r\n }\r\n }\r\n /** Animation speed of the water */\r\n get animationSpeed() {\r\n return this._animationSpeed;\r\n }\r\n set animationSpeed(val: number) {\r\n this._animationSpeed = val;\r\n }\r\n /** TAA strength of the water */\r\n get TAAStrength() {\r\n return this.material.TAAStrength;\r\n }\r\n set TAAStrength(val: number) {\r\n this.material.TAAStrength = val;\r\n }\r\n /** {@inheritDoc SceneNode.update} */\r\n update(frameId: number, elapsedInSeconds: number) {\r\n if (this.material.needUpdate()) {\r\n this.scene.queueUpdateNode(this);\r\n if (this._timeStart === 0) {\r\n this._timeStart = elapsedInSeconds;\r\n }\r\n this.material.update(frameId, (elapsedInSeconds - this._timeStart) * this._animationSpeed);\r\n this.invalidateWorldBoundingVolume(false);\r\n }\r\n }\r\n /** {@inheritDoc SceneNode.updatePerCamera} */\r\n updatePerCamera(camera: Camera, _elapsedInSeconds: number, _deltaInSeconds: number): void {\r\n const mat = this._material.get();\r\n const that = this;\r\n this._renderData = this._clipmap.gather({\r\n camera,\r\n minMaxWorldPos: mat.region,\r\n gridScale: Math.max(0.01, this._gridScale),\r\n userData: this,\r\n frustumCulling: true,\r\n calcAABB(userData: unknown, minX, maxX, minZ, maxZ, outAABB) {\r\n const p = that.worldMatrix.transformPointAffine(Vector3.zero());\r\n if (that.waveGenerator) {\r\n that.waveGenerator.calcClipmapTileAABB(minX, maxX, minZ, maxZ, p.y, outAABB);\r\n } else {\r\n outAABB.minPoint.setXYZ(minX, p.y, minZ);\r\n outAABB.maxPoint.setXYZ(maxX, p.y + 1, maxZ);\r\n }\r\n }\r\n });\r\n this.scene.queuePerCameraUpdateNode(this);\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPickTarget }\r\n */\r\n getPickTarget(): PickTarget {\r\n return this._pickTarget;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphData}\r\n */\r\n getMorphData(): MorphData {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphInfo}\r\n */\r\n getMorphInfo(): MorphInfo {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getQueueType}\r\n */\r\n getQueueType(): number {\r\n return this._material.get()?.getQueueType() ?? QUEUE_OPAQUE;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isUnlit}\r\n */\r\n isUnlit(): boolean {\r\n return !this._material.get()?.supportLighting();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneColor}\r\n */\r\n needSceneColor(): boolean {\r\n return this._material.get()?.needSceneColor();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneDepth}\r\n */\r\n needSceneDepth(): boolean {\r\n return this._material.get()?.needSceneDepth();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMaterial}\r\n */\r\n getMaterial(): MeshMaterial {\r\n return this._material.get();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPrimitive}\r\n */\r\n getPrimitive(): Primitive {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.isWater}\r\n */\r\n isWater(): this is Water {\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.computeBoundingVolume}\r\n */\r\n computeBoundingVolume(): BoundingVolume {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.computeWorldBoundingVolume}\r\n */\r\n computeWorldBoundingVolume(): BoundingVolume {\r\n const p = this.worldMatrix.transformPointAffine(Vector3.zero());\r\n const mat = this._material?.get();\r\n if (mat) {\r\n const boundingBox = new BoundingBox();\r\n if (mat.waveGenerator) {\r\n mat.waveGenerator.calcClipmapTileAABB(\r\n mat.region.x,\r\n mat.region.z,\r\n mat.region.y,\r\n mat.region.w,\r\n p.y,\r\n boundingBox\r\n );\r\n } else {\r\n boundingBox.minPoint.setXYZ(mat.region.x, p.y, mat.region.y);\r\n boundingBox.maxPoint.setXYZ(mat.region.z, p.y + 1, mat.region.w);\r\n }\r\n return boundingBox;\r\n }\r\n return null;\r\n }\r\n /**\r\n * Grid scale\r\n */\r\n get gridScale() {\r\n return this._gridScale;\r\n }\r\n set gridScale(val: number) {\r\n this._gridScale = val;\r\n }\r\n calculateLocalTransform(outMatrix: Matrix4x4): void {\r\n outMatrix.translation(this._position);\r\n }\r\n calculateWorldTransform(outMatrix: Matrix4x4): void {\r\n outMatrix.set(this.localMatrix);\r\n if (this.parent) {\r\n outMatrix.m03 += this.parent.worldMatrix.m03;\r\n outMatrix.m13 += this.parent.worldMatrix.m13;\r\n outMatrix.m23 += this.parent.worldMatrix.m23;\r\n }\r\n }\r\n protected _onTransformChanged(invalidateLocal: boolean): void {\r\n super._onTransformChanged(invalidateLocal);\r\n const material = this._material?.get();\r\n if (material) {\r\n const x = Math.abs(this.scale.x);\r\n const z = Math.abs(this.scale.z);\r\n const px = this.position.x;\r\n const pz = this.position.z;\r\n material.region = new Vector4(px - x, pz - z, px + x, pz + z);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Drawable.draw}\r\n */\r\n draw(ctx: DrawContext) {\r\n const mat = this._material?.get();\r\n this.bind(ctx);\r\n mat.setClipmapGridInfo(this._gridScale, this.worldMatrix.m03, this.worldMatrix.m23);\r\n mat.apply(ctx);\r\n for (const info of this._renderData) {\r\n mat.draw(info.primitive, ctx, info.numInstances);\r\n }\r\n }\r\n /**\r\n * Retreive the disturbed world position and normal at water surface\r\n */\r\n async getSurfacePoint(points: Vector3[], outPos?: Vector3[], outNorm?: Vector3[]) {\r\n const device = getDevice();\r\n if (!points || points.length === 0) {\r\n return;\r\n }\r\n points = points.map((v) => v.clone());\r\n await device.runNextFrameAsync(async () => {\r\n if (!this._feedbackProgram.get()) {\r\n this._feedbackProgram.set(this._createFeedbackProgram(device));\r\n this._feedbackBindGroup.set(device.createBindGroup(this._feedbackProgram.get().bindGroupLayouts[0]));\r\n }\r\n if (!this._feedbackPrimitive.get()) {\r\n this._feedbackPrimitive.set(new Primitive());\r\n this._feedbackPrimitive.get().primitiveType = 'point-list';\r\n }\r\n if (!this._feedbackRenderStates) {\r\n this._feedbackRenderStates = device.createRenderStateSet();\r\n this._feedbackRenderStates.useDepthState().enableTest(false).enableWrite(false);\r\n this._feedbackRenderStates.useRasterizerState().setCullMode('none');\r\n }\r\n const primitive = this._feedbackPrimitive.get();\r\n const vertices = new Float32Array(points.length * 4);\r\n for (let i = 0; i < points.length; i++) {\r\n vertices[i * 4 + 0] = points[i].x;\r\n vertices[i * 4 + 1] = points[i].y;\r\n vertices[i * 4 + 2] = points[i].z;\r\n vertices[i * 4 + 3] = i;\r\n }\r\n let vb = primitive.getVertexBuffer('position');\r\n if (!vb || vb.byteLength !== vertices.byteLength) {\r\n vb = device.createVertexBuffer('position_f32x4', vertices, { dynamic: true });\r\n primitive.setVertexBuffer(vb);\r\n } else {\r\n vb.bufferSubData(0, vertices);\r\n }\r\n const fb = this._feedbackRenderTarget.get();\r\n if (!fb || fb.getColorAttachment(0).width < points.length) {\r\n const rt0 = device.createTexture2D('rgba32f', points.length, 1, {\r\n mipmapping: false\r\n });\r\n const rt1 = device.createTexture2D('rgba32f', points.length, 1, {\r\n mipmapping: false\r\n });\r\n if (fb) {\r\n fb.getColorAttachment(0).dispose();\r\n fb.getColorAttachment(1).dispose();\r\n this._feedbackRenderTarget.dispose();\r\n }\r\n this._feedbackRenderTarget.set(device.createFrameBuffer([rt0, rt1], null));\r\n }\r\n primitive.indexCount = points.length;\r\n const bindGroup = this._feedbackBindGroup.get();\r\n bindGroup.setValue('textureWidth', this._feedbackRenderTarget.get().getWidth());\r\n this.waveGenerator.applyWaterBindGroup(bindGroup);\r\n device.pushDeviceStates();\r\n device.setProgram(this._feedbackProgram.get());\r\n device.setBindGroup(0, this._feedbackBindGroup.get());\r\n device.setFramebuffer(this._feedbackRenderTarget.get());\r\n this._feedbackPrimitive.get().draw();\r\n device.popDeviceStates();\r\n const pos = new Float32Array(points.length * 4);\r\n const norm = new Float32Array(points.length * 4);\r\n await Promise.all([\r\n this._feedbackRenderTarget.get().getColorAttachment(0).readPixels(0, 0, points.length, 1, 0, 0, pos),\r\n this._feedbackRenderTarget.get().getColorAttachment(1).readPixels(0, 0, points.length, 1, 0, 0, norm)\r\n ]);\r\n for (let i = 0; i < points.length; i++) {\r\n if (outPos) {\r\n outPos[i].setXYZ(pos[i * 4 + 0], pos[i * 4 + 1], pos[i * 4 + 2]);\r\n }\r\n if (outNorm) {\r\n outNorm[i].setXYZ(norm[i * 4 + 0], norm[i * 4 + 1], norm[i * 4 + 2]);\r\n }\r\n }\r\n });\r\n }\r\n /** @internal */\r\n private _createFeedbackProgram(device: AbstractDevice) {\r\n const that = this;\r\n const program = device.buildRenderProgram({\r\n vertex(pb) {\r\n this.$inputs.position = pb.vec4().attrib('position');\r\n this.textureWidth = pb.float().uniform(0);\r\n that.waveGenerator.setupUniforms(this, 0);\r\n pb.main(function () {\r\n this.$l.worldPos = pb.vec3();\r\n this.$l.worldNorm = pb.vec3();\r\n that.waveGenerator.calcVertexPositionAndNormal(\r\n this,\r\n this.$inputs.position.xyz,\r\n this.worldPos,\r\n this.worldNorm\r\n );\r\n this.$outputs.worldPos = this.worldPos;\r\n this.$outputs.worldNorm = this.worldNorm;\r\n this.$outputs.xz = this.$inputs.position.xz;\r\n this.$l.ndcX = pb.sub(\r\n 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