@zephyr3d/scene 0.6.1 → 0.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (722) hide show
  1. package/dist/animation/animation.js +149 -27
  2. package/dist/animation/animation.js.map +1 -1
  3. package/dist/animation/animationset.js +173 -73
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/animationtrack.js +65 -10
  6. package/dist/animation/animationtrack.js.map +1 -1
  7. package/dist/animation/eulerrotationtrack.js +41 -20
  8. package/dist/animation/eulerrotationtrack.js.map +1 -1
  9. package/dist/animation/morphtarget.js +14 -38
  10. package/dist/animation/morphtarget.js.map +1 -1
  11. package/dist/animation/morphtrack.js +59 -22
  12. package/dist/animation/morphtrack.js.map +1 -1
  13. package/dist/animation/proptrack.js +190 -0
  14. package/dist/animation/proptrack.js.map +1 -0
  15. package/dist/animation/rotationtrack.js +29 -11
  16. package/dist/animation/rotationtrack.js.map +1 -1
  17. package/dist/animation/scaletrack.js +29 -11
  18. package/dist/animation/scaletrack.js.map +1 -1
  19. package/dist/animation/skeleton.js +241 -78
  20. package/dist/animation/skeleton.js.map +1 -1
  21. package/dist/animation/translationtrack.js +30 -11
  22. package/dist/animation/translationtrack.js.map +1 -1
  23. package/dist/app/api.js +43 -0
  24. package/dist/app/api.js.map +1 -0
  25. package/dist/app/app.js +153 -0
  26. package/dist/app/app.js.map +1 -0
  27. package/dist/app/engine.js +312 -0
  28. package/dist/app/engine.js.map +1 -0
  29. package/dist/app/inputmgr.js +351 -0
  30. package/dist/app/inputmgr.js.map +1 -0
  31. package/dist/app/runtimescript.js +62 -0
  32. package/dist/app/runtimescript.js.map +1 -0
  33. package/dist/app/scriptingsystem.js +220 -0
  34. package/dist/app/scriptingsystem.js.map +1 -0
  35. package/dist/app/scriptregistry.js +432 -0
  36. package/dist/app/scriptregistry.js.map +1 -0
  37. package/dist/asset/assetmanager.js +772 -291
  38. package/dist/asset/assetmanager.js.map +1 -1
  39. package/dist/asset/builtin.js +7 -43
  40. package/dist/asset/builtin.js.map +1 -1
  41. package/dist/asset/loaders/dds/dds.js +17 -93
  42. package/dist/asset/loaders/dds/dds.js.map +1 -1
  43. package/dist/asset/loaders/dds/dds_loader.js +8 -18
  44. package/dist/asset/loaders/dds/dds_loader.js.map +1 -1
  45. package/dist/asset/loaders/gltf/gltf_loader.js +36 -42
  46. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  47. package/dist/asset/loaders/gltf/helpers.js +27 -14
  48. package/dist/asset/loaders/gltf/helpers.js.map +1 -1
  49. package/dist/asset/loaders/hdr/hdr.js +17 -12
  50. package/dist/asset/loaders/hdr/hdr.js.map +1 -1
  51. package/dist/asset/loaders/image/tga_Loader.js +13 -16
  52. package/dist/asset/loaders/image/tga_Loader.js.map +1 -1
  53. package/dist/asset/loaders/image/webimage_loader.js +51 -50
  54. package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
  55. package/dist/asset/loaders/loader.js.map +1 -1
  56. package/dist/asset/model.js +158 -4
  57. package/dist/asset/model.js.map +1 -1
  58. package/dist/blitter/bilateralblur.js +0 -1
  59. package/dist/blitter/bilateralblur.js.map +1 -1
  60. package/dist/blitter/blitter.js +22 -23
  61. package/dist/blitter/blitter.js.map +1 -1
  62. package/dist/blitter/box.js.map +1 -1
  63. package/dist/blitter/copy.js.map +1 -1
  64. package/dist/blitter/gaussianblur.js +23 -23
  65. package/dist/blitter/gaussianblur.js.map +1 -1
  66. package/dist/camera/base.js +141 -34
  67. package/dist/camera/base.js.map +1 -1
  68. package/dist/camera/camera.js +653 -149
  69. package/dist/camera/camera.js.map +1 -1
  70. package/dist/camera/fps.js +2 -10
  71. package/dist/camera/fps.js.map +1 -1
  72. package/dist/camera/orbit.js +132 -59
  73. package/dist/camera/orbit.js.map +1 -1
  74. package/dist/camera/orthocamera.js +37 -12
  75. package/dist/camera/orthocamera.js.map +1 -1
  76. package/dist/camera/perspectivecamera.js +37 -20
  77. package/dist/camera/perspectivecamera.js.map +1 -1
  78. package/dist/index.d.ts +18268 -6982
  79. package/dist/index.js +49 -16
  80. package/dist/index.js.map +1 -1
  81. package/dist/material/blinn.js +5 -0
  82. package/dist/material/blinn.js.map +1 -1
  83. package/dist/material/grassmaterial.js +6 -1
  84. package/dist/material/grassmaterial.js.map +1 -1
  85. package/dist/material/lambert.js +6 -1
  86. package/dist/material/lambert.js.map +1 -1
  87. package/dist/material/material.js +346 -73
  88. package/dist/material/material.js.map +1 -1
  89. package/dist/material/meshmaterial.js +498 -156
  90. package/dist/material/meshmaterial.js.map +1 -1
  91. package/dist/material/mixins/albedocolor.js +5 -1
  92. package/dist/material/mixins/albedocolor.js.map +1 -1
  93. package/dist/material/mixins/foliage.js +3 -3
  94. package/dist/material/mixins/foliage.js.map +1 -1
  95. package/dist/material/mixins/lightmodel/blinnphong.js +18 -5
  96. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  97. package/dist/material/mixins/lightmodel/lambert.js +6 -6
  98. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  99. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +235 -0
  100. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -0
  101. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +52 -15
  102. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  103. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +27 -9
  104. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  105. package/dist/material/mixins/lit.js +16 -4
  106. package/dist/material/mixins/lit.js.map +1 -1
  107. package/dist/material/mixins/pbr/brdf.js +134 -0
  108. package/dist/material/mixins/pbr/brdf.js.map +1 -0
  109. package/dist/material/mixins/pbr/common.js +68 -85
  110. package/dist/material/mixins/pbr/common.js.map +1 -1
  111. package/dist/material/mixins/texture.js +98 -83
  112. package/dist/material/mixins/texture.js.map +1 -1
  113. package/dist/material/mixins/vertexcolor.js +6 -2
  114. package/dist/material/mixins/vertexcolor.js.map +1 -1
  115. package/dist/material/particle.js +272 -0
  116. package/dist/material/particle.js.map +1 -0
  117. package/dist/material/pbrblueprint.js +186 -0
  118. package/dist/material/pbrblueprint.js.map +1 -0
  119. package/dist/material/pbrmr.js +10 -0
  120. package/dist/material/pbrmr.js.map +1 -1
  121. package/dist/material/pbrsg.js +10 -0
  122. package/dist/material/pbrsg.js.map +1 -1
  123. package/dist/material/shader/helper.js +521 -287
  124. package/dist/material/shader/helper.js.map +1 -1
  125. package/dist/material/terrain-cm.js +607 -0
  126. package/dist/material/terrain-cm.js.map +1 -0
  127. package/dist/material/terrainmaterial.js +59 -54
  128. package/dist/material/terrainmaterial.js.map +1 -1
  129. package/dist/material/unlit.js +5 -0
  130. package/dist/material/unlit.js.map +1 -1
  131. package/dist/material/water.js +415 -0
  132. package/dist/material/water.js.map +1 -0
  133. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  134. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  135. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  136. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  137. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  138. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  139. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  140. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  141. package/dist/node_modules/es-module-lexer/dist/lexer.js +5 -0
  142. package/dist/node_modules/es-module-lexer/dist/lexer.js.map +1 -0
  143. package/dist/posteffect/bloom.js +39 -54
  144. package/dist/posteffect/bloom.js.map +1 -1
  145. package/dist/posteffect/compositor.js +95 -128
  146. package/dist/posteffect/compositor.js.map +1 -1
  147. package/dist/posteffect/fxaa.js +10 -18
  148. package/dist/posteffect/fxaa.js.map +1 -1
  149. package/dist/posteffect/grayscale.js +9 -17
  150. package/dist/posteffect/grayscale.js.map +1 -1
  151. package/dist/posteffect/motionblur.js +105 -0
  152. package/dist/posteffect/motionblur.js.map +1 -0
  153. package/dist/posteffect/posteffect.js +66 -35
  154. package/dist/posteffect/posteffect.js.map +1 -1
  155. package/dist/posteffect/sao.js +13 -21
  156. package/dist/posteffect/sao.js.map +1 -1
  157. package/dist/posteffect/ssr.js +60 -100
  158. package/dist/posteffect/ssr.js.map +1 -1
  159. package/dist/posteffect/taa.js +175 -0
  160. package/dist/posteffect/taa.js.map +1 -0
  161. package/dist/posteffect/tonemap.js +12 -20
  162. package/dist/posteffect/tonemap.js.map +1 -1
  163. package/dist/render/abuffer_oit.js +30 -19
  164. package/dist/render/abuffer_oit.js.map +1 -1
  165. package/dist/render/clipmap.js +429 -101
  166. package/dist/render/clipmap.js.map +1 -1
  167. package/dist/render/cluster_light.js +7 -5
  168. package/dist/render/cluster_light.js.map +1 -1
  169. package/dist/render/cull_visitor.js +43 -3
  170. package/dist/render/cull_visitor.js.map +1 -1
  171. package/dist/render/depthpass.js +14 -5
  172. package/dist/render/depthpass.js.map +1 -1
  173. package/dist/render/drawable_mixin.js +113 -40
  174. package/dist/render/drawable_mixin.js.map +1 -1
  175. package/dist/render/envlight.js +86 -141
  176. package/dist/render/envlight.js.map +1 -1
  177. package/dist/render/fbm_wavegenerator.js +234 -0
  178. package/dist/render/fbm_wavegenerator.js.map +1 -0
  179. package/dist/render/fft_wavegenerator.js +64 -50
  180. package/dist/render/fft_wavegenerator.js.map +1 -1
  181. package/dist/render/fullscreenquad.js +2 -2
  182. package/dist/render/fullscreenquad.js.map +1 -1
  183. package/dist/render/gerstner_wavegenerator.js +98 -48
  184. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  185. package/dist/render/globalbindgroup_allocator.js +4 -2
  186. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  187. package/dist/render/hzb.js +6 -3
  188. package/dist/render/hzb.js.map +1 -1
  189. package/dist/render/lightpass.js +19 -18
  190. package/dist/render/lightpass.js.map +1 -1
  191. package/dist/render/objectcolorpass.js +4 -4
  192. package/dist/render/objectcolorpass.js.map +1 -1
  193. package/dist/render/primitive.js +213 -104
  194. package/dist/render/primitive.js.map +1 -1
  195. package/dist/render/render_queue.js +40 -20
  196. package/dist/render/render_queue.js.map +1 -1
  197. package/dist/render/renderbundle_wrapper.js +65 -15
  198. package/dist/render/renderbundle_wrapper.js.map +1 -1
  199. package/dist/render/renderer.js +326 -185
  200. package/dist/render/renderer.js.map +1 -1
  201. package/dist/render/renderpass.js +20 -36
  202. package/dist/render/renderpass.js.map +1 -1
  203. package/dist/render/shadowmap_pass.js +3 -3
  204. package/dist/render/shadowmap_pass.js.map +1 -1
  205. package/dist/render/sky.js +864 -541
  206. package/dist/render/sky.js.map +1 -1
  207. package/dist/render/weightedblended_oit.js +13 -15
  208. package/dist/render/weightedblended_oit.js.map +1 -1
  209. package/dist/scene/batchgroup.js +18 -5
  210. package/dist/scene/batchgroup.js.map +1 -1
  211. package/dist/scene/environment.js +78 -48
  212. package/dist/scene/environment.js.map +1 -1
  213. package/dist/scene/graph_node.js +2 -3
  214. package/dist/scene/graph_node.js.map +1 -1
  215. package/dist/scene/light.js +28 -89
  216. package/dist/scene/light.js.map +1 -1
  217. package/dist/scene/mesh.js +218 -87
  218. package/dist/scene/mesh.js.map +1 -1
  219. package/dist/scene/octree.js +371 -162
  220. package/dist/scene/octree.js.map +1 -1
  221. package/dist/scene/particlesys.js +684 -0
  222. package/dist/scene/particlesys.js.map +1 -0
  223. package/dist/scene/raycast_visitor.js +34 -5
  224. package/dist/scene/raycast_visitor.js.map +1 -1
  225. package/dist/scene/scene.js +309 -85
  226. package/dist/scene/scene.js.map +1 -1
  227. package/dist/scene/scene_node.js +675 -102
  228. package/dist/scene/scene_node.js.map +1 -1
  229. package/dist/scene/terrain/grass.js +48 -49
  230. package/dist/scene/terrain/grass.js.map +1 -1
  231. package/dist/scene/terrain/heightfield.js +46 -44
  232. package/dist/scene/terrain/heightfield.js.map +1 -1
  233. package/dist/scene/terrain/patch.js +20 -29
  234. package/dist/scene/terrain/patch.js.map +1 -1
  235. package/dist/scene/terrain/quadtree.js +58 -27
  236. package/dist/scene/terrain/quadtree.js.map +1 -1
  237. package/dist/scene/terrain/terrain.js +31 -45
  238. package/dist/scene/terrain/terrain.js.map +1 -1
  239. package/dist/scene/terrain-cm/grass.js +603 -0
  240. package/dist/scene/terrain-cm/grass.js.map +1 -0
  241. package/dist/scene/terrain-cm/grassmaterial.js +160 -0
  242. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -0
  243. package/dist/scene/terrain-cm/terrain-cm.js +533 -0
  244. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -0
  245. package/dist/scene/water.js +378 -0
  246. package/dist/scene/water.js.map +1 -0
  247. package/dist/shaders/atmosphere.js +957 -0
  248. package/dist/shaders/atmosphere.js.map +1 -0
  249. package/dist/shaders/fog.js +116 -0
  250. package/dist/shaders/fog.js.map +1 -0
  251. package/dist/shaders/misc.js.map +1 -1
  252. package/dist/shaders/noise.js +217 -8
  253. package/dist/shaders/noise.js.map +1 -1
  254. package/dist/shaders/pbr.js.map +1 -1
  255. package/dist/shaders/shadow.js +8 -8
  256. package/dist/shaders/shadow.js.map +1 -1
  257. package/dist/shaders/ssr.js +87 -39
  258. package/dist/shaders/ssr.js.map +1 -1
  259. package/dist/shaders/temporal.js +216 -0
  260. package/dist/shaders/temporal.js.map +1 -0
  261. package/dist/shaders/water.js +42 -20
  262. package/dist/shaders/water.js.map +1 -1
  263. package/dist/shadow/esm.js +31 -13
  264. package/dist/shadow/esm.js.map +1 -1
  265. package/dist/shadow/pcf_opt.js +12 -13
  266. package/dist/shadow/pcf_opt.js.map +1 -1
  267. package/dist/shadow/pcf_pd.js +12 -13
  268. package/dist/shadow/pcf_pd.js.map +1 -1
  269. package/dist/shadow/shader.js +38 -0
  270. package/dist/shadow/shader.js.map +1 -0
  271. package/dist/shadow/shadow_impl.js.map +1 -1
  272. package/dist/shadow/shadowmapper.js +67 -26
  273. package/dist/shadow/shadowmapper.js.map +1 -1
  274. package/dist/shadow/ssm.js +15 -16
  275. package/dist/shadow/ssm.js.map +1 -1
  276. package/dist/shadow/vsm.js +33 -16
  277. package/dist/shadow/vsm.js.map +1 -1
  278. package/dist/shapes/box.js +181 -83
  279. package/dist/shapes/box.js.map +1 -1
  280. package/dist/shapes/cylinder.js +101 -43
  281. package/dist/shapes/cylinder.js.map +1 -1
  282. package/dist/shapes/plane.js +70 -29
  283. package/dist/shapes/plane.js.map +1 -1
  284. package/dist/shapes/shape.js +120 -17
  285. package/dist/shapes/shape.js.map +1 -1
  286. package/dist/shapes/sphere.js +78 -44
  287. package/dist/shapes/sphere.js.map +1 -1
  288. package/dist/shapes/tetrahedron.js +256 -0
  289. package/dist/shapes/tetrahedron.js.map +1 -0
  290. package/dist/shapes/torus.js +76 -55
  291. package/dist/shapes/torus.js.map +1 -1
  292. package/dist/src/animation/animation.js +127 -0
  293. package/dist/src/animation/animation.js.map +1 -0
  294. package/dist/src/animation/animationset.js +255 -0
  295. package/dist/src/animation/animationset.js.map +1 -0
  296. package/dist/src/animation/animationtrack.js +34 -0
  297. package/dist/src/animation/animationtrack.js.map +1 -0
  298. package/dist/src/animation/eulerrotationtrack.js +52 -0
  299. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  300. package/dist/src/animation/morphtarget.js +93 -0
  301. package/dist/src/animation/morphtarget.js.map +1 -0
  302. package/dist/src/animation/morphtrack.js +70 -0
  303. package/dist/src/animation/morphtrack.js.map +1 -0
  304. package/dist/src/animation/proptrack.js +161 -0
  305. package/dist/src/animation/proptrack.js.map +1 -0
  306. package/dist/src/animation/rotationtrack.js +51 -0
  307. package/dist/src/animation/rotationtrack.js.map +1 -0
  308. package/dist/src/animation/scaletrack.js +50 -0
  309. package/dist/src/animation/scaletrack.js.map +1 -0
  310. package/dist/src/animation/skeleton.js +204 -0
  311. package/dist/src/animation/skeleton.js.map +1 -0
  312. package/dist/src/animation/translationtrack.js +50 -0
  313. package/dist/src/animation/translationtrack.js.map +1 -0
  314. package/dist/{app.js → src/app/app.js} +18 -40
  315. package/dist/src/app/app.js.map +1 -0
  316. package/dist/{input → src/app}/inputmgr.js +41 -16
  317. package/dist/src/app/inputmgr.js.map +1 -0
  318. package/dist/src/asset/assetmanager.js +404 -0
  319. package/dist/src/asset/assetmanager.js.map +1 -0
  320. package/dist/src/asset/builtin.js +337 -0
  321. package/dist/src/asset/builtin.js.map +1 -0
  322. package/dist/src/asset/loaders/dds/dds.js +470 -0
  323. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  324. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  325. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  326. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  327. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  328. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  329. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  330. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  331. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  332. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  333. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  334. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  335. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  336. package/dist/src/asset/loaders/loader.js +45 -0
  337. package/dist/src/asset/loaders/loader.js.map +1 -0
  338. package/dist/src/asset/model.js +414 -0
  339. package/dist/src/asset/model.js.map +1 -0
  340. package/dist/{blitter/depthlimitedgaussion.js → src/blitter/bilateralblur.js} +1 -2
  341. package/dist/src/blitter/bilateralblur.js.map +1 -0
  342. package/dist/src/blitter/blitter.js +390 -0
  343. package/dist/src/blitter/blitter.js.map +1 -0
  344. package/dist/src/blitter/box.js +118 -0
  345. package/dist/src/blitter/box.js.map +1 -0
  346. package/dist/src/blitter/copy.js +22 -0
  347. package/dist/src/blitter/copy.js.map +1 -0
  348. package/dist/src/blitter/gaussianblur.js +228 -0
  349. package/dist/src/blitter/gaussianblur.js.map +1 -0
  350. package/dist/src/camera/base.js +92 -0
  351. package/dist/src/camera/base.js.map +1 -0
  352. package/dist/src/camera/camera.js +1005 -0
  353. package/dist/src/camera/camera.js.map +1 -0
  354. package/dist/src/camera/fps.js +238 -0
  355. package/dist/src/camera/fps.js.map +1 -0
  356. package/dist/src/camera/orbit.js +245 -0
  357. package/dist/src/camera/orbit.js.map +1 -0
  358. package/dist/src/camera/orthocamera.js +167 -0
  359. package/dist/src/camera/orthocamera.js.map +1 -0
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  699. package/dist/utility/textures/gradientnoise.js.map +1 -1
  700. package/dist/utility/textures/randomnoise.js +1 -0
  701. package/dist/utility/textures/randomnoise.js.map +1 -1
  702. package/dist/values.js +91 -4
  703. package/dist/values.js.map +1 -1
  704. package/package.json +29 -15
  705. package/dist/app.js.map +0 -1
  706. package/dist/blitter/depthlimitedgaussion.js.map +0 -1
  707. package/dist/input/inputmgr.js.map +0 -1
  708. package/dist/material/mixins/ggxlut.js.map +0 -1
  709. package/dist/posteffect/water.js +0 -508
  710. package/dist/posteffect/water.js.map +0 -1
  711. package/dist/render/oit.js +0 -16
  712. package/dist/render/oit.js.map +0 -1
  713. package/dist/render/scatteringlut.js +0 -634
  714. package/dist/render/scatteringlut.js.map +0 -1
  715. package/dist/render/watermesh.js +0 -193
  716. package/dist/render/watermesh.js.map +0 -1
  717. package/dist/render/wavegenerator.js +0 -8
  718. package/dist/render/wavegenerator.js.map +0 -1
  719. package/dist/scene/xform.js +0 -247
  720. package/dist/scene/xform.js.map +0 -1
  721. package/dist/utility/shprojection.js +0 -442
  722. package/dist/utility/shprojection.js.map +0 -1
@@ -1,12 +1,11 @@
1
1
  import { ShadowImpl } from './shadow_impl.js';
2
2
  import '@zephyr3d/base';
3
- import { Application } from '../app.js';
4
- import '@zephyr3d/device';
3
+ import '../render/primitive.js';
5
4
  import { decodeNormalizedFloatFromRGBA, encodeNormalizedFloatToRGBA } from '../shaders/misc.js';
5
+ import { getDevice } from '../app/api.js';
6
6
  import { GaussianBlurBlitter } from '../blitter/gaussianblur.js';
7
7
  import { computeShadowMapDepth, filterShadowESM } from '../shaders/shadow.js';
8
8
  import { LIGHT_TYPE_POINT } from '../values.js';
9
- import { ShadowMapper } from './shadowmapper.js';
10
9
  import { ShaderHelper } from '../material/shader/helper.js';
11
10
 
12
11
  class BlurBlitter extends GaussianBlurBlitter {
@@ -105,13 +104,33 @@ class BlurBlitter extends GaussianBlurBlitter {
105
104
  getType() {
106
105
  return 'esm';
107
106
  }
108
- getShadowMapBorder(shadowMapParams) {
107
+ getShadowMapBorder(_shadowMapParams) {
109
108
  return this._blur ? Math.ceil((this._kernelSize + 1) / 2 * this._blurSize) : 0;
110
109
  }
111
110
  getShadowMap(shadowMapParams) {
112
111
  const implData = shadowMapParams.implData;
113
112
  return implData ? implData.blurFramebuffer2.getColorAttachments()[0] : shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0];
114
113
  }
114
+ /** @internal */ fetchTemporalFramebuffer(autoRelease, lightType, numCascades, width, height, colorFormat, depthFormat, mipmapping) {
115
+ const device = getDevice();
116
+ const useTextureArray = numCascades > 1 && device.type !== 'webgl';
117
+ const colorAttachments = colorFormat ? useTextureArray ? [
118
+ device.pool.fetchTemporalTexture2DArray(false, colorFormat, width, height, numCascades, mipmapping)
119
+ ] : lightType === LIGHT_TYPE_POINT ? [
120
+ device.pool.fetchTemporalTextureCube(false, colorFormat, width, mipmapping)
121
+ ] : [
122
+ device.pool.fetchTemporalTexture2D(false, colorFormat, width, height, mipmapping)
123
+ ] : null;
124
+ const depthAttachment = depthFormat ? useTextureArray ? device.pool.fetchTemporalTexture2DArray(false, depthFormat, width, height, numCascades, false) : device.type !== 'webgl' && lightType === LIGHT_TYPE_POINT ? device.pool.fetchTemporalTextureCube(false, depthFormat, width, false) : device.pool.fetchTemporalTexture2D(false, depthFormat, width, height, false) : null;
125
+ const fb = device.pool.createTemporalFramebuffer(autoRelease, colorAttachments, depthAttachment);
126
+ if (colorAttachments) {
127
+ device.pool.releaseTexture(colorAttachments[0]);
128
+ }
129
+ if (depthAttachment) {
130
+ device.pool.releaseTexture(depthAttachment);
131
+ }
132
+ return fb;
133
+ }
115
134
  doUpdateResources(shadowMapParams) {
116
135
  const implData = {
117
136
  blurFramebuffer: null,
@@ -123,9 +142,11 @@ class BlurBlitter extends GaussianBlurBlitter {
123
142
  const shadowMapHeight = shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0].height;
124
143
  if (this._blur) {
125
144
  shadowMapParams.implData = {
126
- blurFramebuffer: ShadowMapper.fetchTemporalFramebuffer(true, shadowMapParams.lightType, shadowMapParams.numShadowCascades, shadowMapWidth, shadowMapHeight, colorFormat, null, false),
127
- blurFramebuffer2: ShadowMapper.fetchTemporalFramebuffer(true, shadowMapParams.lightType, shadowMapParams.numShadowCascades, shadowMapWidth, shadowMapHeight, colorFormat, null, true)
145
+ blurFramebuffer: this.fetchTemporalFramebuffer(true, shadowMapParams.lightType, shadowMapParams.numShadowCascades, shadowMapWidth, shadowMapHeight, colorFormat, null, false),
146
+ blurFramebuffer2: this.fetchTemporalFramebuffer(true, shadowMapParams.lightType, shadowMapParams.numShadowCascades, shadowMapWidth, shadowMapHeight, colorFormat, null, true)
128
147
  };
148
+ } else {
149
+ shadowMapParams.implData = null;
129
150
  }
130
151
  shadowMapParams.shadowMap = this.getShadowMap(shadowMapParams);
131
152
  shadowMapParams.shadowMapSampler = shadowMapParams.shadowMap?.getDefaultSampler(false) ?? null;
@@ -146,9 +167,6 @@ class BlurBlitter extends GaussianBlurBlitter {
146
167
  this._blitterV.blit(implData.blurFramebuffer.getColorAttachments()[0], implData.blurFramebuffer2);
147
168
  }
148
169
  }
149
- releaseTemporalResources(shadowMapParams) {
150
- return;
151
- }
152
170
  getDepthScale() {
153
171
  return this._depthScale;
154
172
  }
@@ -158,11 +176,11 @@ class BlurBlitter extends GaussianBlurBlitter {
158
176
  getShaderHash() {
159
177
  return '';
160
178
  }
161
- getShadowMapColorFormat(shadowMapParams) {
162
- const device = Application.instance.device;
179
+ getShadowMapColorFormat(_shadowMapParams) {
180
+ const device = getDevice();
163
181
  return device.getDeviceCaps().textureCaps.supportHalfFloatColorBuffer ? device.type === 'webgl' ? 'rgba16f' : 'r16f' : device.getDeviceCaps().textureCaps.supportFloatColorBuffer ? device.type === 'webgl' ? 'rgba32f' : 'r32f' : 'rgba8unorm';
164
182
  }
165
- getShadowMapDepthFormat(shadowMapParams) {
183
+ getShadowMapDepthFormat(_shadowMapParams) {
166
184
  return 'd24s8';
167
185
  }
168
186
  computeShadowMapDepth(shadowMapParams, scope, worldPos) {
@@ -210,7 +228,7 @@ class BlurBlitter extends GaussianBlurBlitter {
210
228
  });
211
229
  return pb.getGlobalScope()[funcNameComputeShadow](shadowVertex, NdotL);
212
230
  }
213
- useNativeShadowMap(shadowMapParams) {
231
+ useNativeShadowMap(_shadowMapParams) {
214
232
  return false;
215
233
  }
216
234
  }
@@ -1 +1 @@
1
- {"version":3,"file":"esm.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"esm.js","sources":["../../src/shadow/esm.ts"],"sourcesContent":["import type { FrameBuffer, TextureFormat, PBShaderExp, PBInsideFunctionScope } from '@zephyr3d/device';\r\nimport { ShadowImpl } from './shadow_impl';\r\nimport type { BlitType } from '../blitter';\r\nimport { GaussianBlurBlitter } from '../blitter';\r\nimport { computeShadowMapDepth, filterShadowESM } from '../shaders/shadow';\r\nimport { decodeNormalizedFloatFromRGBA, encodeNormalizedFloatToRGBA } from '../shaders/misc';\r\nimport { LIGHT_TYPE_POINT } from '../values';\r\nimport type { ShadowMapParams, ShadowMapType, ShadowMode } from './shadowmapper';\r\nimport { ShaderHelper } from '../material/shader/helper';\r\nimport { getDevice } from '../app/api';\r\n\r\ntype ESMImplData = {\r\n blurFramebuffer: FrameBuffer;\r\n blurFramebuffer2: FrameBuffer;\r\n};\r\n\r\nclass BlurBlitter extends GaussianBlurBlitter {\r\n protected _packFloat: boolean;\r\n get packFloat(): boolean {\r\n return this._packFloat;\r\n }\r\n set packFloat(b: boolean) {\r\n if (this._packFloat !== !!b) {\r\n this._packFloat = !!b;\r\n this.invalidateHash();\r\n }\r\n }\r\n readTexel(\r\n scope: PBInsideFunctionScope,\r\n type: BlitType,\r\n srcTex: PBShaderExp,\r\n srcUV: PBShaderExp,\r\n srcLayer: PBShaderExp,\r\n sampleType: 'float' | 'int' | 'uint'\r\n ): PBShaderExp {\r\n const pb = scope.$builder;\r\n const texel = super.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType);\r\n if (this.packFloat) {\r\n return pb.vec4(decodeNormalizedFloatFromRGBA(scope, texel), 0, 0, 1);\r\n } else {\r\n return texel;\r\n }\r\n }\r\n writeTexel(\r\n scope: PBInsideFunctionScope,\r\n type: BlitType,\r\n srcUV: PBShaderExp,\r\n texel: PBShaderExp\r\n ): PBShaderExp {\r\n const outTexel = super.writeTexel(scope, type, srcUV, texel);\r\n if (this.packFloat) {\r\n return encodeNormalizedFloatToRGBA(scope, outTexel.r);\r\n } else {\r\n return outTexel;\r\n }\r\n }\r\n protected calcHash(): string {\r\n return `${super.calcHash()}-${Number(this.packFloat)}`;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class ESM extends ShadowImpl {\r\n /** @internal */\r\n protected _depthScale: number;\r\n /** @internal */\r\n protected _blur: boolean;\r\n /** @internal */\r\n protected _kernelSize: number;\r\n /** @internal */\r\n protected _blurSize: number;\r\n /** @internal */\r\n protected _logSpace: boolean;\r\n /** @internal */\r\n protected _blitterH: BlurBlitter;\r\n /** @internal */\r\n protected _blitterV: BlurBlitter;\r\n /** @internal */\r\n protected _mipmap: boolean;\r\n constructor(kernelSize?: number, blurSize?: number, depthScale?: number) {\r\n super();\r\n this._blur = true;\r\n this._depthScale = depthScale ?? 500;\r\n this._kernelSize = kernelSize ?? 5;\r\n this._blurSize = blurSize ?? 1;\r\n this._logSpace = true;\r\n this._mipmap = true;\r\n this._blitterH = new BlurBlitter('horizonal', this._kernelSize, 4, 1 / 1024);\r\n this._blitterV = new BlurBlitter('vertical', this._kernelSize, 4, 1 / 1024);\r\n }\r\n resourceDirty(): boolean {\r\n return this._resourceDirty;\r\n }\r\n get blur(): boolean {\r\n return this._blur;\r\n }\r\n set blur(val: boolean) {\r\n if (this._blur !== !!val) {\r\n this._blur = !!val;\r\n this._resourceDirty = true;\r\n }\r\n }\r\n get mipmap(): boolean {\r\n return this._mipmap;\r\n }\r\n set mipmap(b: boolean) {\r\n if (this._mipmap !== !!b) {\r\n this._mipmap = !!b;\r\n if (this._blur) {\r\n this._resourceDirty = true;\r\n }\r\n }\r\n }\r\n get kernelSize(): number {\r\n return this._kernelSize;\r\n }\r\n set kernelSize(val: number) {\r\n this._kernelSize = val;\r\n }\r\n get blurSize(): number {\r\n return this._blurSize;\r\n }\r\n set blurSize(val: number) {\r\n this._blurSize = val;\r\n }\r\n get logSpace(): boolean {\r\n return this._logSpace;\r\n }\r\n set logSpace(val: boolean) {\r\n this._logSpace = !!val;\r\n }\r\n getType(): ShadowMode {\r\n return 'esm';\r\n }\r\n getShadowMapBorder(_shadowMapParams: ShadowMapParams): number {\r\n return this._blur ? Math.ceil(((this._kernelSize + 1) / 2) * this._blurSize) : 0;\r\n }\r\n getShadowMap(shadowMapParams: ShadowMapParams): ShadowMapType {\r\n const implData = shadowMapParams.implData as ESMImplData;\r\n return (\r\n implData\r\n ? implData.blurFramebuffer2.getColorAttachments()[0]\r\n : shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0]\r\n ) as ShadowMapType;\r\n }\r\n /** @internal */\r\n fetchTemporalFramebuffer(\r\n autoRelease: boolean,\r\n lightType: number,\r\n numCascades: number,\r\n width: number,\r\n height: number,\r\n colorFormat: TextureFormat,\r\n depthFormat: TextureFormat,\r\n mipmapping?: boolean\r\n ) {\r\n const device = getDevice();\r\n const useTextureArray = numCascades > 1 && device.type !== 'webgl';\r\n const colorAttachments = colorFormat\r\n ? useTextureArray\r\n ? [\r\n device.pool.fetchTemporalTexture2DArray(\r\n false,\r\n colorFormat,\r\n width,\r\n height,\r\n numCascades,\r\n mipmapping\r\n )\r\n ]\r\n : lightType === LIGHT_TYPE_POINT\r\n ? [device.pool.fetchTemporalTextureCube(false, colorFormat, width, mipmapping)]\r\n : [device.pool.fetchTemporalTexture2D(false, colorFormat, width, height, mipmapping)]\r\n : null;\r\n const depthAttachment = depthFormat\r\n ? useTextureArray\r\n ? device.pool.fetchTemporalTexture2DArray(false, depthFormat, width, height, numCascades, false)\r\n : device.type !== 'webgl' && lightType === LIGHT_TYPE_POINT\r\n ? device.pool.fetchTemporalTextureCube(false, depthFormat, width, false)\r\n : device.pool.fetchTemporalTexture2D(false, depthFormat, width, height, false)\r\n : null;\r\n const fb = device.pool.createTemporalFramebuffer(autoRelease, colorAttachments, depthAttachment);\r\n if (colorAttachments) {\r\n device.pool.releaseTexture(colorAttachments[0]);\r\n }\r\n if (depthAttachment) {\r\n device.pool.releaseTexture(depthAttachment);\r\n }\r\n return fb;\r\n }\r\n doUpdateResources(shadowMapParams: ShadowMapParams) {\r\n const implData: ESMImplData = {\r\n blurFramebuffer: null,\r\n blurFramebuffer2: null\r\n };\r\n shadowMapParams.implData = implData;\r\n const colorFormat = this.getShadowMapColorFormat(shadowMapParams);\r\n const shadowMapWidth = shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0].width;\r\n const shadowMapHeight = shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0].height;\r\n if (this._blur) {\r\n shadowMapParams.implData = {\r\n blurFramebuffer: this.fetchTemporalFramebuffer(\r\n true,\r\n shadowMapParams.lightType,\r\n shadowMapParams.numShadowCascades,\r\n shadowMapWidth,\r\n shadowMapHeight,\r\n colorFormat,\r\n null,\r\n false\r\n ),\r\n blurFramebuffer2: this.fetchTemporalFramebuffer(\r\n true,\r\n shadowMapParams.lightType,\r\n shadowMapParams.numShadowCascades,\r\n shadowMapWidth,\r\n shadowMapHeight,\r\n colorFormat,\r\n null,\r\n true\r\n )\r\n };\r\n } else {\r\n shadowMapParams.implData = null;\r\n }\r\n shadowMapParams.shadowMap = this.getShadowMap(shadowMapParams);\r\n shadowMapParams.shadowMapSampler = shadowMapParams.shadowMap?.getDefaultSampler(false) ?? null;\r\n }\r\n postRenderShadowMap(shadowMapParams: ShadowMapParams) {\r\n if (shadowMapParams.implData) {\r\n const implData = shadowMapParams.implData as ESMImplData;\r\n const colorAttachment = shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0];\r\n this._blitterH.blurSize = this._blurSize / colorAttachment.width;\r\n this._blitterH.kernelSize = this._kernelSize;\r\n this._blitterH.logSpace = this._logSpace;\r\n this._blitterH.packFloat = colorAttachment.format === 'rgba8unorm';\r\n this._blitterV.blurSize = this._blurSize / colorAttachment.height;\r\n this._blitterV.kernelSize = this._kernelSize;\r\n this._blitterV.logSpace = this._logSpace;\r\n this._blitterV.packFloat = colorAttachment.format === 'rgba8unorm';\r\n this._blitterH.blit(colorAttachment as any, implData.blurFramebuffer);\r\n this._blitterV.blit(\r\n implData.blurFramebuffer.getColorAttachments()[0] as any,\r\n implData.blurFramebuffer2\r\n );\r\n }\r\n }\r\n getDepthScale(): number {\r\n return this._depthScale;\r\n }\r\n setDepthScale(val: number) {\r\n this._depthScale = val;\r\n }\r\n getShaderHash(): string {\r\n return '';\r\n }\r\n getShadowMapColorFormat(_shadowMapParams: ShadowMapParams): TextureFormat {\r\n const device = getDevice();\r\n return device.getDeviceCaps().textureCaps.supportHalfFloatColorBuffer\r\n ? device.type === 'webgl'\r\n ? 'rgba16f'\r\n : 'r16f'\r\n : device.getDeviceCaps().textureCaps.supportFloatColorBuffer\r\n ? device.type === 'webgl'\r\n ? 'rgba32f'\r\n : 'r32f'\r\n : 'rgba8unorm';\r\n }\r\n getShadowMapDepthFormat(_shadowMapParams: ShadowMapParams): TextureFormat {\r\n return 'd24s8';\r\n }\r\n computeShadowMapDepth(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp\r\n ): PBShaderExp {\r\n return computeShadowMapDepth(scope, worldPos, shadowMapParams.shadowMap.format);\r\n }\r\n computeShadowCSM(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n shadowVertex: PBShaderExp,\r\n NdotL: PBShaderExp,\r\n split: PBShaderExp\r\n ): PBShaderExp {\r\n const funcNameComputeShadowCSM = 'lib_computeShadowCSM';\r\n const pb = scope.$builder;\r\n pb.func(\r\n funcNameComputeShadowCSM,\r\n [pb.vec4('shadowVertex'), pb.float('NdotL'), pb.int('split')],\r\n function () {\r\n this.$l.shadowCoord = pb.div(this.shadowVertex, this.shadowVertex.w);\r\n this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord, 0.5), 0.5);\r\n this.$l.inShadow = pb.all(\r\n pb.bvec2(\r\n pb.all(\r\n pb.bvec4(\r\n pb.greaterThanEqual(this.shadowCoord.x, 0),\r\n pb.lessThanEqual(this.shadowCoord.x, 1),\r\n pb.greaterThanEqual(this.shadowCoord.y, 0),\r\n pb.lessThanEqual(this.shadowCoord.y, 1)\r\n )\r\n ),\r\n pb.lessThanEqual(this.shadowCoord.z, 1)\r\n )\r\n );\r\n this.$l.shadow = pb.float(1);\r\n this.$if(this.inShadow, function () {\r\n this.shadow = filterShadowESM(\r\n this,\r\n shadowMapParams.lightType,\r\n shadowMapParams.shadowMap.format,\r\n this.shadowCoord,\r\n this.split\r\n );\r\n });\r\n this.$return(this.shadow);\r\n }\r\n );\r\n return pb.getGlobalScope()[funcNameComputeShadowCSM](shadowVertex, NdotL, split);\r\n }\r\n computeShadow(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n shadowVertex: PBShaderExp,\r\n NdotL: PBShaderExp\r\n ): PBShaderExp {\r\n const funcNameComputeShadow = 'lib_computeShadow';\r\n const pb = scope.$builder;\r\n pb.func(funcNameComputeShadow, [pb.vec4('shadowVertex'), pb.float('NdotL')], function () {\r\n if (shadowMapParams.lightType === LIGHT_TYPE_POINT) {\r\n this.$l.dir = pb.sub(this.shadowVertex.xyz, ShaderHelper.getLightPositionAndRangeForShadow(this).xyz);\r\n this.$return(filterShadowESM(this, LIGHT_TYPE_POINT, shadowMapParams.shadowMap.format, this.dir));\r\n } else {\r\n this.$l.shadowCoord = pb.div(this.shadowVertex, this.shadowVertex.w);\r\n this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord, 0.5), 0.5);\r\n this.$l.inShadow = pb.all(\r\n pb.bvec2(\r\n pb.all(\r\n pb.bvec4(\r\n pb.greaterThanEqual(this.shadowCoord.x, 0),\r\n pb.lessThanEqual(this.shadowCoord.x, 1),\r\n pb.greaterThanEqual(this.shadowCoord.y, 0),\r\n pb.lessThanEqual(this.shadowCoord.y, 1)\r\n )\r\n ),\r\n pb.lessThanEqual(this.shadowCoord.z, 1)\r\n )\r\n );\r\n this.$l.shadow = pb.float(1);\r\n this.$if(this.inShadow, function () {\r\n this.shadow = filterShadowESM(\r\n this,\r\n shadowMapParams.lightType,\r\n shadowMapParams.shadowMap.format,\r\n this.shadowCoord\r\n );\r\n });\r\n this.$return(this.shadow);\r\n }\r\n });\r\n return pb.getGlobalScope()[funcNameComputeShadow](shadowVertex, NdotL);\r\n }\r\n useNativeShadowMap(_shadowMapParams: ShadowMapParams): boolean {\r\n return false;\r\n 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@@ -1,10 +1,10 @@
1
1
  import { ShadowImpl } from './shadow_impl.js';
2
2
  import { decodeNormalizedFloatFromRGBA } from '../shaders/misc.js';
3
3
  import { computeShadowMapDepth, computeReceiverPlaneDepthBias, filterShadowPCF } from '../shaders/shadow.js';
4
- import { ShadowMapper } from './shadowmapper.js';
5
- import { Application } from '../app.js';
6
4
  import { LIGHT_TYPE_POINT } from '../values.js';
7
5
  import { ShaderHelper } from '../material/shader/helper.js';
6
+ import { computeShadowBiasCSM, computeShadowBias } from './shader.js';
7
+ import { getDevice } from '../app/api.js';
8
8
 
9
9
  /** @internal */ class PCFOPT extends ShadowImpl {
10
10
  _kernelSize;
@@ -30,7 +30,7 @@ import { ShaderHelper } from '../material/shader/helper.js';
30
30
  resourceDirty() {
31
31
  return false;
32
32
  }
33
- getShadowMapBorder(shadowMapParams) {
33
+ getShadowMapBorder(_shadowMapParams) {
34
34
  return this._kernelSize;
35
35
  }
36
36
  getShadowMap(shadowMapParams) {
@@ -41,19 +41,18 @@ import { ShaderHelper } from '../material/shader/helper.js';
41
41
  shadowMapParams.shadowMapSampler = shadowMapParams.shadowMap?.getDefaultSampler(this.useNativeShadowMap(shadowMapParams)) || null;
42
42
  }
43
43
  postRenderShadowMap() {}
44
- releaseTemporalResources(shadowMapParams) {}
45
44
  getDepthScale() {
46
45
  return 1;
47
46
  }
48
- setDepthScale(val) {}
47
+ setDepthScale(_val) {}
49
48
  getShaderHash() {
50
49
  return `${this._kernelSize}`;
51
50
  }
52
51
  getShadowMapColorFormat(shadowMapParams) {
53
52
  return this.useNativeShadowMap(shadowMapParams) ? null : 'rgba8unorm';
54
53
  }
55
- getShadowMapDepthFormat(shadowMapParams) {
56
- return Application.instance.device.type === 'webgl' ? 'd24s8' : 'd32f';
54
+ getShadowMapDepthFormat(_shadowMapParams) {
55
+ return getDevice().type === 'webgl' ? 'd24s8' : 'd32f';
57
56
  }
58
57
  computeShadowMapDepth(shadowMapParams, scope, worldPos) {
59
58
  return computeShadowMapDepth(scope, worldPos, shadowMapParams.shadowMap.format);
@@ -73,7 +72,7 @@ import { ShaderHelper } from '../material/shader/helper.js';
73
72
  this.$l.shadow = pb.float(1);
74
73
  this.$l.receiverPlaneDepthBias = computeReceiverPlaneDepthBias(this, this.shadowCoord);
75
74
  this.$if(this.inShadow, function() {
76
- this.$l.shadowBias = ShadowMapper.computeShadowBiasCSM(shadowMapParams, this, this.NdotL, this.split);
75
+ this.$l.shadowBias = computeShadowBiasCSM(this, this.NdotL, this.split);
77
76
  this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);
78
77
  this.shadow = filterShadowPCF(this, shadowMapParams.lightType, shadowMapParams.shadowMap.format, that._kernelSize, this.shadowCoord, this.receiverPlaneDepthBias, this.split);
79
78
  });
@@ -95,11 +94,11 @@ import { ShaderHelper } from '../material/shader/helper.js';
95
94
  this.$l.nearFar = ShaderHelper.getShadowCameraParams(this).xy;
96
95
  this.$l.maxZ = pb.max(pb.max(pb.abs(this.dir.x), pb.abs(this.dir.y)), pb.abs(this.dir.z));
97
96
  this.$l.distance = ShaderHelper.linearDepthToNonLinear(this, this.maxZ, this.nearFar);
98
- this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, pb.div(this.maxZ, ShaderHelper.getLightPositionAndRangeForShadow(this).w), this.NdotL, true);
97
+ this.$l.shadowBias = computeShadowBias(shadowMapParams.lightType, this, pb.div(this.maxZ, ShaderHelper.getLightPositionAndRangeForShadow(this).w), this.NdotL, true);
99
98
  this.$return(that.sampleShadowMap(shadowMapParams, this, this.dir, this.distance, this.shadowBias));
100
99
  } else {
101
100
  this.$l.distance = pb.div(pb.length(this.dir), ShaderHelper.getLightPositionAndRangeForShadow(this).w);
102
- this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, this.distance, this.NdotL, true);
101
+ this.$l.shadowBias = computeShadowBias(shadowMapParams.lightType, this, this.distance, this.NdotL, true);
103
102
  this.$return(that.sampleShadowMap(shadowMapParams, this, this.dir, this.distance, this.shadowBias));
104
103
  }
105
104
  } else {
@@ -109,7 +108,7 @@ import { ShaderHelper } from '../material/shader/helper.js';
109
108
  this.$l.shadow = pb.float(1);
110
109
  this.$l.receiverPlaneDepthBias = computeReceiverPlaneDepthBias(this, this.shadowCoord);
111
110
  this.$if(this.inShadow, function() {
112
- this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, this.shadowCoord.z, this.NdotL, false);
111
+ this.$l.shadowBias = computeShadowBias(shadowMapParams.lightType, this, this.shadowCoord.z, this.NdotL, false);
113
112
  this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);
114
113
  this.shadow = filterShadowPCF(this, shadowMapParams.lightType, shadowMapParams.shadowMap.format, that._kernelSize, this.shadowCoord, this.receiverPlaneDepthBias);
115
114
  });
@@ -118,8 +117,8 @@ import { ShaderHelper } from '../material/shader/helper.js';
118
117
  });
119
118
  return pb.getGlobalScope()[funcNameComputeShadow](shadowVertex, NdotL);
120
119
  }
121
- useNativeShadowMap(shadowMapParams) {
122
- return Application.instance.device.type !== 'webgl';
120
+ useNativeShadowMap(_shadowMapParams) {
121
+ return getDevice().type !== 'webgl';
123
122
  }
124
123
  /** @internal */ sampleShadowMap(shadowMapParams, scope, coords, z, bias) {
125
124
  const funcNameSampleShadowMap = `lib_sampleShadowMap`;
@@ -1 +1 @@
1
- {"version":3,"file":"pcf_opt.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"pcf_opt.js","sources":["../../src/shadow/pcf_opt.ts"],"sourcesContent":["import type { PBInsideFunctionScope, PBShaderExp, TextureFormat, TextureSampler } from '@zephyr3d/device';\r\nimport { ShadowImpl } from './shadow_impl';\r\nimport { decodeNormalizedFloatFromRGBA } from '../shaders/misc';\r\nimport { computeShadowMapDepth, computeReceiverPlaneDepthBias, filterShadowPCF } from '../shaders/shadow';\r\nimport type { ShadowMapParams, ShadowMapType, ShadowMode } from './shadowmapper';\r\nimport { LIGHT_TYPE_POINT } from '../values';\r\nimport { ShaderHelper } from '../material/shader/helper';\r\nimport { computeShadowBias, computeShadowBiasCSM } from './shader';\r\nimport { getDevice } from '../app/api';\r\n\r\n/** @internal */\r\nexport class PCFOPT extends ShadowImpl {\r\n protected _kernelSize: number;\r\n protected _shadowSampler: TextureSampler;\r\n constructor(kernelSize?: number) {\r\n super();\r\n this._kernelSize = kernelSize ?? 5;\r\n this._shadowSampler = null;\r\n }\r\n get kernelSize(): number {\r\n return this._kernelSize;\r\n }\r\n set kernelSize(val: number) {\r\n val = val !== 3 && val !== 5 && val !== 7 ? 5 : val;\r\n this._kernelSize = val;\r\n }\r\n getType(): ShadowMode {\r\n return 'pcf-opt';\r\n }\r\n dispose(): void {\r\n this._shadowSampler = null;\r\n }\r\n resourceDirty(): boolean {\r\n return false;\r\n }\r\n getShadowMapBorder(_shadowMapParams: ShadowMapParams): number {\r\n return this._kernelSize;\r\n }\r\n getShadowMap(shadowMapParams: ShadowMapParams): ShadowMapType {\r\n return (\r\n this.useNativeShadowMap(shadowMapParams)\r\n ? shadowMapParams.shadowMapFramebuffer.getDepthAttachment()\r\n : shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0]\r\n ) as ShadowMapType;\r\n }\r\n doUpdateResources(shadowMapParams: ShadowMapParams) {\r\n shadowMapParams.shadowMap = this.getShadowMap(shadowMapParams);\r\n shadowMapParams.shadowMapSampler =\r\n shadowMapParams.shadowMap?.getDefaultSampler(this.useNativeShadowMap(shadowMapParams)) || null;\r\n }\r\n postRenderShadowMap() {}\r\n getDepthScale(): number {\r\n return 1;\r\n }\r\n setDepthScale(_val: number) {}\r\n getShaderHash(): string {\r\n return `${this._kernelSize}`;\r\n }\r\n getShadowMapColorFormat(shadowMapParams: ShadowMapParams): TextureFormat {\r\n return this.useNativeShadowMap(shadowMapParams) ? null : 'rgba8unorm';\r\n }\r\n getShadowMapDepthFormat(_shadowMapParams: ShadowMapParams): TextureFormat {\r\n return getDevice().type === 'webgl' ? 'd24s8' : 'd32f';\r\n }\r\n computeShadowMapDepth(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp\r\n ): PBShaderExp {\r\n return computeShadowMapDepth(scope, worldPos, shadowMapParams.shadowMap.format);\r\n }\r\n computeShadowCSM(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n shadowVertex: PBShaderExp,\r\n NdotL: PBShaderExp,\r\n split: PBShaderExp\r\n ): PBShaderExp {\r\n const funcNameComputeShadowCSM = 'lib_computeShadowCSM';\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func(\r\n funcNameComputeShadowCSM,\r\n [pb.vec4('shadowVertex'), pb.float('NdotL'), pb.int('split')],\r\n function () {\r\n this.$l.shadowCoord = pb.div(this.shadowVertex, this.shadowVertex.w);\r\n this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord, 0.5), 0.5);\r\n this.$l.inShadow = pb.all(\r\n pb.bvec2(\r\n pb.all(\r\n pb.bvec4(\r\n pb.greaterThanEqual(this.shadowCoord.x, 0),\r\n pb.lessThanEqual(this.shadowCoord.x, 1),\r\n pb.greaterThanEqual(this.shadowCoord.y, 0),\r\n pb.lessThanEqual(this.shadowCoord.y, 1)\r\n )\r\n ),\r\n pb.lessThanEqual(this.shadowCoord.z, 1)\r\n )\r\n );\r\n this.$l.shadow = pb.float(1);\r\n this.$l.receiverPlaneDepthBias = computeReceiverPlaneDepthBias(this, this.shadowCoord);\r\n this.$if(this.inShadow, function () {\r\n this.$l.shadowBias = computeShadowBiasCSM(this, this.NdotL, this.split);\r\n this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);\r\n this.shadow = filterShadowPCF(\r\n this,\r\n shadowMapParams.lightType,\r\n shadowMapParams.shadowMap.format,\r\n that._kernelSize,\r\n this.shadowCoord,\r\n this.receiverPlaneDepthBias,\r\n this.split\r\n );\r\n });\r\n this.$return(this.shadow);\r\n }\r\n );\r\n return pb.getGlobalScope()[funcNameComputeShadowCSM](shadowVertex, NdotL, split);\r\n }\r\n computeShadow(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n shadowVertex: PBShaderExp,\r\n NdotL: PBShaderExp\r\n ): PBShaderExp {\r\n const funcNameComputeShadow = 'lib_computeShadow';\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func(funcNameComputeShadow, [pb.vec4('shadowVertex'), pb.float('NdotL')], function () {\r\n if (shadowMapParams.lightType === LIGHT_TYPE_POINT) {\r\n this.$l.dir = pb.sub(this.shadowVertex.xyz, ShaderHelper.getLightPositionAndRangeForShadow(this).xyz);\r\n if (that.useNativeShadowMap(shadowMapParams)) {\r\n this.$l.nearFar = ShaderHelper.getShadowCameraParams(this).xy;\r\n this.$l.maxZ = pb.max(pb.max(pb.abs(this.dir.x), pb.abs(this.dir.y)), pb.abs(this.dir.z));\r\n this.$l.distance = ShaderHelper.linearDepthToNonLinear(this, this.maxZ, this.nearFar);\r\n this.$l.shadowBias = computeShadowBias(\r\n shadowMapParams.lightType,\r\n this,\r\n pb.div(this.maxZ, ShaderHelper.getLightPositionAndRangeForShadow(this).w),\r\n this.NdotL,\r\n true\r\n );\r\n this.$return(that.sampleShadowMap(shadowMapParams, this, this.dir, this.distance, this.shadowBias));\r\n } else {\r\n this.$l.distance = pb.div(\r\n pb.length(this.dir),\r\n ShaderHelper.getLightPositionAndRangeForShadow(this).w\r\n );\r\n this.$l.shadowBias = computeShadowBias(\r\n shadowMapParams.lightType,\r\n this,\r\n this.distance,\r\n this.NdotL,\r\n true\r\n );\r\n this.$return(that.sampleShadowMap(shadowMapParams, this, this.dir, this.distance, this.shadowBias));\r\n }\r\n } else {\r\n this.$l.shadowCoord = pb.div(this.shadowVertex, this.shadowVertex.w);\r\n this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord, 0.5), 0.5);\r\n this.$l.inShadow = pb.all(\r\n pb.bvec2(\r\n pb.all(\r\n pb.bvec4(\r\n pb.greaterThanEqual(this.shadowCoord.x, 0),\r\n pb.lessThanEqual(this.shadowCoord.x, 1),\r\n pb.greaterThanEqual(this.shadowCoord.y, 0),\r\n pb.lessThanEqual(this.shadowCoord.y, 1)\r\n )\r\n ),\r\n pb.lessThanEqual(this.shadowCoord.z, 1)\r\n )\r\n );\r\n this.$l.shadow = pb.float(1);\r\n this.$l.receiverPlaneDepthBias = computeReceiverPlaneDepthBias(this, this.shadowCoord);\r\n this.$if(this.inShadow, function () {\r\n this.$l.shadowBias = computeShadowBias(\r\n shadowMapParams.lightType,\r\n this,\r\n this.shadowCoord.z,\r\n this.NdotL,\r\n false\r\n );\r\n this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);\r\n this.shadow = filterShadowPCF(\r\n this,\r\n shadowMapParams.lightType,\r\n shadowMapParams.shadowMap.format,\r\n that._kernelSize,\r\n this.shadowCoord,\r\n this.receiverPlaneDepthBias\r\n );\r\n });\r\n this.$return(this.shadow);\r\n }\r\n });\r\n return pb.getGlobalScope()[funcNameComputeShadow](shadowVertex, NdotL);\r\n }\r\n useNativeShadowMap(_shadowMapParams: ShadowMapParams): boolean {\r\n return getDevice().type !== 'webgl';\r\n }\r\n /** @internal */\r\n sampleShadowMap(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n coords: PBShaderExp,\r\n z: PBShaderExp,\r\n bias: PBShaderExp\r\n ): PBShaderExp {\r\n const funcNameSampleShadowMap = `lib_sampleShadowMap`;\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func(funcNameSampleShadowMap, [pb.vec3('coords'), pb.float('z'), pb.float('bias')], function () {\r\n const floatDepthTexture = shadowMapParams.shadowMap.format !== 'rgba8unorm';\r\n if (that.useNativeShadowMap(shadowMapParams)) {\r\n this.$return(\r\n pb.clamp(\r\n pb.textureSampleCompareLevel(\r\n ShaderHelper.getShadowMap(this),\r\n this.coords,\r\n pb.sub(this.z, this.bias)\r\n ),\r\n 0,\r\n 1\r\n )\r\n );\r\n } else {\r\n this.$l.shadowTex = pb.textureSampleLevel(ShaderHelper.getShadowMap(this), this.coords, 0);\r\n if (!floatDepthTexture) {\r\n this.shadowTex.x = decodeNormalizedFloatFromRGBA(this, this.shadowTex);\r\n }\r\n this.$l.distance = pb.sub(this.z, this.bias);\r\n this.$return(pb.step(this.distance, this.shadowTex.x));\r\n }\r\n });\r\n return pb.getGlobalScope()[funcNameSampleShadowMap](coords, z, bias);\r\n }\r\n /** @internal */\r\n sampleShadowMapCSM(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n coords: PBShaderExp,\r\n split: PBShaderExp,\r\n z: PBShaderExp,\r\n bias: PBShaderExp\r\n ): PBShaderExp {\r\n const funcNameSampleShadowMapCSM = 'lib_sampleShadowMapCSM';\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func(\r\n funcNameSampleShadowMapCSM,\r\n [pb.vec4('coords'), pb.int('split'), pb.float('z'), pb.float('bias')],\r\n function () {\r\n const floatDepthTexture = shadowMapParams.shadowMap.format !== 'rgba8unorm';\r\n this.$l.distance = pb.sub(this.z, this.bias);\r\n if (that.useNativeShadowMap(shadowMapParams)) {\r\n if (shadowMapParams.shadowMap.isTexture2DArray()) {\r\n this.$return(\r\n pb.clamp(\r\n pb.textureArraySampleCompareLevel(\r\n ShaderHelper.getShadowMap(this),\r\n this.coords.xy,\r\n this.split,\r\n this.distance\r\n ),\r\n 0,\r\n 1\r\n )\r\n );\r\n } else {\r\n this.$return(\r\n pb.clamp(\r\n pb.textureSampleCompareLevel(ShaderHelper.getShadowMap(this), this.coords.xy, this.distance),\r\n 0,\r\n 1\r\n )\r\n );\r\n }\r\n } else {\r\n if (shadowMapParams.shadowMap.isTexture2DArray()) {\r\n this.$l.shadowTex = pb.textureArraySampleLevel(\r\n ShaderHelper.getShadowMap(this),\r\n this.coords.xy,\r\n this.split,\r\n 0\r\n );\r\n } else {\r\n this.$l.shadowTex = pb.textureSampleLevel(ShaderHelper.getShadowMap(this), this.coords.xy, 0);\r\n }\r\n if (!floatDepthTexture) {\r\n this.shadowTex.x = decodeNormalizedFloatFromRGBA(this, this.shadowTex);\r\n }\r\n this.$return(pb.step(this.distance, this.shadowTex.x));\r\n }\r\n }\r\n );\r\n return pb.getGlobalScope()[funcNameSampleShadowMapCSM](coords, split, z, bias);\r\n 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@@ -1,10 +1,10 @@
1
1
  import { ShadowImpl } from './shadow_impl.js';
2
2
  import { computeShadowMapDepth, computeReceiverPlaneDepthBias, filterShadowPoissonDisc } from '../shaders/shadow.js';
3
- import { ShadowMapper } from './shadowmapper.js';
4
3
  import { decodeNormalizedFloatFromRGBA } from '../shaders/misc.js';
5
- import { Application } from '../app.js';
6
4
  import { LIGHT_TYPE_POINT } from '../values.js';
7
5
  import { ShaderHelper } from '../material/shader/helper.js';
6
+ import { computeShadowBiasCSM, computeShadowBias } from './shader.js';
7
+ import { getDevice } from '../app/api.js';
8
8
 
9
9
  /** @internal */ class PCFPD extends ShadowImpl {
10
10
  _tapCount;
@@ -31,7 +31,7 @@ import { ShaderHelper } from '../material/shader/helper.js';
31
31
  resourceDirty() {
32
32
  return false;
33
33
  }
34
- getShadowMapBorder(shadowMapParams) {
34
+ getShadowMapBorder(_shadowMapParams) {
35
35
  return this._sampleRadius + 1;
36
36
  }
37
37
  getShadowMap(shadowMapParams) {
@@ -42,7 +42,6 @@ import { ShaderHelper } from '../material/shader/helper.js';
42
42
  shadowMapParams.shadowMapSampler = shadowMapParams.shadowMap?.getDefaultSampler(this.useNativeShadowMap(shadowMapParams)) || null;
43
43
  }
44
44
  postRenderShadowMap() {}
45
- releaseTemporalResources(shadowMapParams) {}
46
45
  getDepthScale() {
47
46
  return this._sampleRadius;
48
47
  }
@@ -56,12 +55,12 @@ import { ShaderHelper } from '../material/shader/helper.js';
56
55
  if (this.useNativeShadowMap(shadowMapParams)) {
57
56
  return null;
58
57
  } else {
59
- const device = Application.instance.device;
58
+ const device = getDevice();
60
59
  return device.getDeviceCaps().textureCaps.supportHalfFloatColorBuffer ? device.type === 'webgl' ? 'rgba16f' : 'r16f' : device.getDeviceCaps().textureCaps.supportFloatColorBuffer ? device.type === 'webgl' ? 'rgba32f' : 'r32f' : 'rgba8unorm';
61
60
  }
62
61
  }
63
- getShadowMapDepthFormat(shadowMapParams) {
64
- return Application.instance.device.type === 'webgl' ? 'd24s8' : 'd32f';
62
+ getShadowMapDepthFormat(_shadowMapParams) {
63
+ return getDevice().type === 'webgl' ? 'd24s8' : 'd32f';
65
64
  }
66
65
  computeShadowMapDepth(shadowMapParams, scope, worldPos) {
67
66
  return computeShadowMapDepth(scope, worldPos, shadowMapParams.shadowMap.format);
@@ -81,7 +80,7 @@ import { ShaderHelper } from '../material/shader/helper.js';
81
80
  this.$l.shadow = pb.float(1);
82
81
  this.$l.receiverPlaneDepthBias = computeReceiverPlaneDepthBias(this, this.shadowCoord);
83
82
  this.$if(this.inShadow, function() {
84
- this.$l.shadowBias = ShadowMapper.computeShadowBiasCSM(shadowMapParams, this, this.NdotL, this.split);
83
+ this.$l.shadowBias = computeShadowBiasCSM(this, this.NdotL, this.split);
85
84
  this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);
86
85
  this.shadow = filterShadowPoissonDisc(this, shadowMapParams.lightType, shadowMapParams.shadowMap.format, that._tapCount, this.shadowCoord, this.receiverPlaneDepthBias, this.split);
87
86
  });
@@ -103,11 +102,11 @@ import { ShaderHelper } from '../material/shader/helper.js';
103
102
  this.$l.nearFar = ShaderHelper.getShadowCameraParams(this).xy;
104
103
  this.$l.maxZ = pb.max(pb.max(pb.abs(this.dir.x), pb.abs(this.dir.y)), pb.abs(this.dir.z));
105
104
  this.$l.distance = ShaderHelper.linearDepthToNonLinear(this, this.maxZ, this.nearFar);
106
- this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, pb.div(this.maxZ, ShaderHelper.getLightPositionAndRangeForShadow(this).w), this.NdotL, true);
105
+ this.$l.shadowBias = computeShadowBias(shadowMapParams.lightType, this, pb.div(this.maxZ, ShaderHelper.getLightPositionAndRangeForShadow(this).w), this.NdotL, true);
107
106
  this.$return(that.sampleShadowMap(shadowMapParams, this, this.dir, this.distance, this.shadowBias));
108
107
  } else {
109
108
  this.$l.distance = pb.div(pb.length(this.dir), ShaderHelper.getLightPositionAndRangeForShadow(this).w);
110
- this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, this.distance, this.NdotL, true);
109
+ this.$l.shadowBias = computeShadowBias(shadowMapParams.lightType, this, this.distance, this.NdotL, true);
111
110
  this.$return(that.sampleShadowMap(shadowMapParams, this, this.dir, this.distance, this.shadowBias));
112
111
  }
113
112
  } else {
@@ -117,7 +116,7 @@ import { ShaderHelper } from '../material/shader/helper.js';
117
116
  this.$l.shadow = pb.float(1);
118
117
  this.$l.receiverPlaneDepthBias = computeReceiverPlaneDepthBias(this, this.shadowCoord);
119
118
  this.$if(this.inShadow, function() {
120
- this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, this.shadowCoord.z, this.NdotL, false);
119
+ this.$l.shadowBias = computeShadowBias(shadowMapParams.lightType, this, this.shadowCoord.z, this.NdotL, false);
121
120
  this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);
122
121
  this.shadow = filterShadowPoissonDisc(this, shadowMapParams.lightType, shadowMapParams.shadowMap.format, that._tapCount, this.shadowCoord, this.receiverPlaneDepthBias);
123
122
  });
@@ -126,8 +125,8 @@ import { ShaderHelper } from '../material/shader/helper.js';
126
125
  });
127
126
  return pb.getGlobalScope()[funcNameComputeShadow](shadowVertex, NdotL);
128
127
  }
129
- useNativeShadowMap(shadowMapParams) {
130
- return Application.instance.device.type !== 'webgl';
128
+ useNativeShadowMap(_shadowMapParams) {
129
+ return getDevice().type !== 'webgl';
131
130
  }
132
131
  /** @internal */ sampleShadowMap(shadowMapParams, scope, coords, z, bias) {
133
132
  const funcNameSampleShadowMap = 'lib_sampleShadowMap';
@@ -1 +1 @@
1
- {"version":3,"file":"pcf_pd.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"pcf_pd.js","sources":["../../src/shadow/pcf_pd.ts"],"sourcesContent":["import type { PBInsideFunctionScope, PBShaderExp, TextureFormat, TextureSampler } from '@zephyr3d/device';\r\nimport { ShadowImpl } from './shadow_impl';\r\nimport {\r\n computeShadowMapDepth,\r\n computeReceiverPlaneDepthBias,\r\n filterShadowPoissonDisc\r\n} from '../shaders/shadow';\r\nimport type { ShadowMapParams, ShadowMapType, ShadowMode } from './shadowmapper';\r\nimport { decodeNormalizedFloatFromRGBA } from '../shaders/misc';\r\nimport { LIGHT_TYPE_POINT } from '../values';\r\nimport { ShaderHelper } from '../material/shader/helper';\r\nimport { computeShadowBias, computeShadowBiasCSM } from './shader';\r\nimport { getDevice } from '../app/api';\r\n\r\n/** @internal */\r\nexport class PCFPD extends ShadowImpl {\r\n protected _tapCount: number;\r\n protected _sampleRadius: number;\r\n protected _shadowSampler: TextureSampler;\r\n constructor(tapCount?: number, sampleRadius?: number) {\r\n super();\r\n this._tapCount = tapCount ?? 3;\r\n this._sampleRadius = sampleRadius ?? 1;\r\n this._shadowSampler = null;\r\n }\r\n get tapCount(): number {\r\n return this._tapCount;\r\n }\r\n set tapCount(val: number) {\r\n this._tapCount = val;\r\n }\r\n getType(): ShadowMode {\r\n return 'pcf-pd';\r\n }\r\n dispose(): void {\r\n this._shadowSampler = null;\r\n }\r\n resourceDirty(): boolean {\r\n return false;\r\n }\r\n getShadowMapBorder(_shadowMapParams: ShadowMapParams): number {\r\n return this._sampleRadius + 1;\r\n }\r\n getShadowMap(shadowMapParams: ShadowMapParams): ShadowMapType {\r\n return (\r\n this.useNativeShadowMap(shadowMapParams)\r\n ? shadowMapParams.shadowMapFramebuffer.getDepthAttachment()\r\n : shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0]\r\n ) as ShadowMapType;\r\n }\r\n doUpdateResources(shadowMapParams: ShadowMapParams) {\r\n shadowMapParams.shadowMap = this.getShadowMap(shadowMapParams);\r\n shadowMapParams.shadowMapSampler =\r\n shadowMapParams.shadowMap?.getDefaultSampler(this.useNativeShadowMap(shadowMapParams)) || null;\r\n }\r\n postRenderShadowMap() {}\r\n getDepthScale(): number {\r\n return this._sampleRadius;\r\n }\r\n setDepthScale(val: number) {\r\n this._sampleRadius = val;\r\n }\r\n getShaderHash(): string {\r\n return `${this._tapCount}`;\r\n }\r\n getShadowMapColorFormat(shadowMapParams: ShadowMapParams): TextureFormat {\r\n if (this.useNativeShadowMap(shadowMapParams)) {\r\n return null;\r\n } else {\r\n const device = getDevice();\r\n return device.getDeviceCaps().textureCaps.supportHalfFloatColorBuffer\r\n ? device.type === 'webgl'\r\n ? 'rgba16f'\r\n : 'r16f'\r\n : device.getDeviceCaps().textureCaps.supportFloatColorBuffer\r\n ? device.type === 'webgl'\r\n ? 'rgba32f'\r\n : 'r32f'\r\n : 'rgba8unorm';\r\n }\r\n }\r\n getShadowMapDepthFormat(_shadowMapParams: ShadowMapParams): TextureFormat {\r\n return getDevice().type === 'webgl' ? 'd24s8' : 'd32f';\r\n }\r\n computeShadowMapDepth(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp\r\n ): PBShaderExp {\r\n return computeShadowMapDepth(scope, worldPos, shadowMapParams.shadowMap.format);\r\n }\r\n computeShadowCSM(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n shadowVertex: PBShaderExp,\r\n NdotL: PBShaderExp,\r\n split: PBShaderExp\r\n ): PBShaderExp {\r\n const funcNameComputeShadowCSM = 'lib_computeShadowCSM';\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func(\r\n funcNameComputeShadowCSM,\r\n [pb.vec4('shadowVertex'), pb.float('NdotL'), pb.int('split')],\r\n function () {\r\n this.$l.shadowCoord = pb.div(this.shadowVertex, this.shadowVertex.w);\r\n this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord, 0.5), 0.5);\r\n this.$l.inShadow = pb.all(\r\n pb.bvec2(\r\n pb.all(\r\n pb.bvec4(\r\n pb.greaterThanEqual(this.shadowCoord.x, 0),\r\n pb.lessThanEqual(this.shadowCoord.x, 1),\r\n pb.greaterThanEqual(this.shadowCoord.y, 0),\r\n pb.lessThanEqual(this.shadowCoord.y, 1)\r\n )\r\n ),\r\n pb.lessThanEqual(this.shadowCoord.z, 1)\r\n )\r\n );\r\n this.$l.shadow = pb.float(1);\r\n this.$l.receiverPlaneDepthBias = computeReceiverPlaneDepthBias(this, this.shadowCoord);\r\n this.$if(this.inShadow, function () {\r\n this.$l.shadowBias = computeShadowBiasCSM(this, this.NdotL, this.split);\r\n this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);\r\n this.shadow = filterShadowPoissonDisc(\r\n this,\r\n shadowMapParams.lightType,\r\n shadowMapParams.shadowMap.format,\r\n that._tapCount,\r\n this.shadowCoord,\r\n this.receiverPlaneDepthBias,\r\n this.split\r\n );\r\n });\r\n this.$return(this.shadow);\r\n }\r\n );\r\n return pb.getGlobalScope()[funcNameComputeShadowCSM](shadowVertex, NdotL, split);\r\n }\r\n computeShadow(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n shadowVertex: PBShaderExp,\r\n NdotL: PBShaderExp\r\n ): PBShaderExp {\r\n const funcNameComputeShadow = 'lib_computeShadow';\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func(funcNameComputeShadow, [pb.vec4('shadowVertex'), pb.float('NdotL')], function () {\r\n if (shadowMapParams.lightType === LIGHT_TYPE_POINT) {\r\n this.$l.dir = pb.sub(this.shadowVertex.xyz, ShaderHelper.getLightPositionAndRangeForShadow(this).xyz);\r\n if (that.useNativeShadowMap(shadowMapParams)) {\r\n this.$l.nearFar = ShaderHelper.getShadowCameraParams(this).xy;\r\n this.$l.maxZ = pb.max(pb.max(pb.abs(this.dir.x), pb.abs(this.dir.y)), pb.abs(this.dir.z));\r\n this.$l.distance = ShaderHelper.linearDepthToNonLinear(this, this.maxZ, this.nearFar);\r\n this.$l.shadowBias = computeShadowBias(\r\n shadowMapParams.lightType,\r\n this,\r\n pb.div(this.maxZ, ShaderHelper.getLightPositionAndRangeForShadow(this).w),\r\n this.NdotL,\r\n true\r\n );\r\n this.$return(that.sampleShadowMap(shadowMapParams, this, this.dir, this.distance, this.shadowBias));\r\n } else {\r\n this.$l.distance = pb.div(\r\n pb.length(this.dir),\r\n ShaderHelper.getLightPositionAndRangeForShadow(this).w\r\n );\r\n this.$l.shadowBias = computeShadowBias(\r\n shadowMapParams.lightType,\r\n this,\r\n this.distance,\r\n this.NdotL,\r\n true\r\n );\r\n this.$return(that.sampleShadowMap(shadowMapParams, this, this.dir, this.distance, this.shadowBias));\r\n }\r\n } else {\r\n this.$l.shadowCoord = pb.div(this.shadowVertex, this.shadowVertex.w);\r\n this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord, 0.5), 0.5);\r\n this.$l.inShadow = pb.all(\r\n pb.bvec2(\r\n pb.all(\r\n pb.bvec4(\r\n pb.greaterThanEqual(this.shadowCoord.x, 0),\r\n pb.lessThanEqual(this.shadowCoord.x, 1),\r\n pb.greaterThanEqual(this.shadowCoord.y, 0),\r\n pb.lessThanEqual(this.shadowCoord.y, 1)\r\n )\r\n ),\r\n pb.lessThanEqual(this.shadowCoord.z, 1)\r\n )\r\n );\r\n this.$l.shadow = pb.float(1);\r\n this.$l.receiverPlaneDepthBias = computeReceiverPlaneDepthBias(this, this.shadowCoord);\r\n this.$if(this.inShadow, function () {\r\n this.$l.shadowBias = computeShadowBias(\r\n shadowMapParams.lightType,\r\n this,\r\n this.shadowCoord.z,\r\n this.NdotL,\r\n false\r\n );\r\n this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);\r\n this.shadow = filterShadowPoissonDisc(\r\n this,\r\n shadowMapParams.lightType,\r\n shadowMapParams.shadowMap.format,\r\n that._tapCount,\r\n this.shadowCoord,\r\n this.receiverPlaneDepthBias\r\n );\r\n });\r\n this.$return(this.shadow);\r\n }\r\n });\r\n return pb.getGlobalScope()[funcNameComputeShadow](shadowVertex, NdotL);\r\n }\r\n useNativeShadowMap(_shadowMapParams: ShadowMapParams): boolean {\r\n return getDevice().type !== 'webgl';\r\n }\r\n /** @internal */\r\n sampleShadowMap(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n coords: PBShaderExp,\r\n z: PBShaderExp,\r\n bias: PBShaderExp\r\n ): PBShaderExp {\r\n const funcNameSampleShadowMap = 'lib_sampleShadowMap';\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func(funcNameSampleShadowMap, [pb.vec3('coords'), pb.float('z'), pb.float('bias')], function () {\r\n const floatDepthTexture = shadowMapParams.shadowMap.format !== 'rgba8unorm';\r\n if (that.useNativeShadowMap(shadowMapParams)) {\r\n this.$return(\r\n pb.clamp(\r\n pb.textureSampleCompareLevel(\r\n ShaderHelper.getShadowMap(this),\r\n this.coords,\r\n pb.sub(this.z, this.bias)\r\n ),\r\n 0,\r\n 1\r\n )\r\n );\r\n } else {\r\n this.$l.shadowTex = pb.textureSampleLevel(ShaderHelper.getShadowMap(this), this.coords, 0);\r\n if (!floatDepthTexture) {\r\n this.shadowTex.x = decodeNormalizedFloatFromRGBA(this, this.shadowTex);\r\n }\r\n this.$l.distance = pb.sub(this.z, this.bias);\r\n this.$return(pb.step(this.distance, this.shadowTex.x));\r\n }\r\n });\r\n return pb.getGlobalScope()[funcNameSampleShadowMap](coords, z, bias);\r\n }\r\n /** @internal */\r\n sampleShadowMapCSM(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n coords: PBShaderExp,\r\n split: PBShaderExp,\r\n z: PBShaderExp,\r\n bias: PBShaderExp\r\n ): PBShaderExp {\r\n const funcNameSampleShadowMapCSM = 'lib_sampleShadowMapCSM';\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func(\r\n funcNameSampleShadowMapCSM,\r\n [pb.vec4('coords'), pb.int('split'), pb.float('z'), pb.float('bias')],\r\n function () {\r\n const floatDepthTexture = shadowMapParams.shadowMap.format !== 'rgba8unorm';\r\n this.$l.distance = pb.sub(this.z, this.bias);\r\n if (that.useNativeShadowMap(shadowMapParams)) {\r\n if (shadowMapParams.shadowMap.isTexture2DArray()) {\r\n this.$return(\r\n pb.clamp(\r\n pb.textureArraySampleCompareLevel(\r\n ShaderHelper.getShadowMap(this),\r\n this.coords.xy,\r\n this.split,\r\n this.distance\r\n ),\r\n 0,\r\n 1\r\n )\r\n );\r\n } else {\r\n this.$return(\r\n pb.clamp(\r\n pb.textureSampleCompareLevel(ShaderHelper.getShadowMap(this), this.coords.xy, this.distance),\r\n 0,\r\n 1\r\n )\r\n );\r\n }\r\n } else {\r\n if (shadowMapParams.shadowMap.isTexture2DArray()) {\r\n this.$l.shadowTex = pb.textureArraySampleLevel(\r\n ShaderHelper.getShadowMap(this),\r\n this.coords.xy,\r\n this.split,\r\n 0\r\n );\r\n } else {\r\n this.$l.shadowTex = pb.textureSampleLevel(ShaderHelper.getShadowMap(this), this.coords.xy, 0);\r\n }\r\n if (!floatDepthTexture) {\r\n this.shadowTex.x = decodeNormalizedFloatFromRGBA(this, this.shadowTex);\r\n }\r\n this.$return(pb.step(this.distance, this.shadowTex.x));\r\n }\r\n }\r\n );\r\n return pb.getGlobalScope()[funcNameSampleShadowMapCSM](coords, split, z, bias);\r\n 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@@ -0,0 +1,38 @@
1
+ import { ShaderHelper } from '../material/shader/helper.js';
2
+ import '../material/lambert.js';
3
+ import '../material/blinn.js';
4
+ import '../material/unlit.js';
5
+ import '../material/particle.js';
6
+ import '@zephyr3d/device';
7
+ import '../values.js';
8
+ import '@zephyr3d/base';
9
+ import '../material/meshmaterial.js';
10
+ import '../material/grassmaterial.js';
11
+ import '../material/terrainmaterial.js';
12
+ import '../material/terrain-cm.js';
13
+ import '../material/pbrmr.js';
14
+ import '../material/pbrsg.js';
15
+ import '../material/pbrblueprint.js';
16
+
17
+ function computeShadowBiasCSM(scope, NdotL, split) {
18
+ const pb = scope.$builder;
19
+ const depthBiasParam = ShaderHelper.getDepthBiasValues(scope);
20
+ const splitFlags = pb.vec4(pb.float(pb.equal(split, 0)), pb.float(pb.equal(split, 1)), pb.float(pb.equal(split, 2)), pb.float(pb.equal(split, 3)));
21
+ const depthBiasScale = pb.dot(ShaderHelper.getDepthBiasScales(scope), splitFlags);
22
+ return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL)), depthBiasScale), pb.vec2(1, 1));
23
+ }
24
+ function computeShadowBias(lightType, scope, z, NdotL, linear) {
25
+ const pb = scope.$builder;
26
+ const depthBiasParam = ShaderHelper.getDepthBiasValues(scope);
27
+ if (lightType) {
28
+ return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL))), pb.vec2(1, 1));
29
+ } else {
30
+ const nearFar = ShaderHelper.getShadowCameraParams(scope).xy;
31
+ const linearDepth = linear ? z : ShaderHelper.nonLinearDepthToLinearNormalized(scope, z, nearFar);
32
+ const biasScaleFactor = pb.mix(1, depthBiasParam.w, linearDepth);
33
+ return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL)), biasScaleFactor), pb.vec2(1, 1));
34
+ }
35
+ }
36
+
37
+ export { computeShadowBias, computeShadowBiasCSM };
38
+ //# sourceMappingURL=shader.js.map
@@ -0,0 +1 @@
1
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@@ -1 +1 @@
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- {"version":3,"file":"shadow_impl.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;"}
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+ {"version":3,"file":"shadow_impl.js","sources":["../../src/shadow/shadow_impl.ts"],"sourcesContent":["import type { PBInsideFunctionScope, PBShaderExp, TextureFormat } from '@zephyr3d/device';\r\nimport type { ShadowMapParams, ShadowMapType, ShadowMode } from './shadowmapper';\r\n\r\n/** @internal */\r\nexport abstract class ShadowImpl {\r\n protected _resourceDirty: boolean;\r\n constructor() {\r\n this._resourceDirty = true;\r\n }\r\n invalidateResource() {\r\n this._resourceDirty = true;\r\n }\r\n updateResources(shadowMapParams: ShadowMapParams) {\r\n this.doUpdateResources(shadowMapParams);\r\n }\r\n abstract getType(): ShadowMode;\r\n abstract getShadowMapBorder(shadowMapParams: ShadowMapParams): number;\r\n abstract getShadowMap(shadowMapParams: ShadowMapParams): ShadowMapType;\r\n abstract postRenderShadowMap(shadowMapParams: ShadowMapParams);\r\n abstract getDepthScale(): number;\r\n abstract setDepthScale(val: number);\r\n abstract resourceDirty(): boolean;\r\n abstract doUpdateResources(shadowMapParams: ShadowMapParams);\r\n abstract getShaderHash(): string;\r\n abstract computeShadowMapDepth(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp\r\n ): PBShaderExp;\r\n abstract computeShadow(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n shadowVertex: PBShaderExp,\r\n NdotL: PBShaderExp\r\n ): PBShaderExp;\r\n abstract computeShadowCSM(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n shadowVertex: PBShaderExp,\r\n NdotL: PBShaderExp,\r\n split: PBShaderExp\r\n ): PBShaderExp;\r\n abstract getShadowMapColorFormat(shadowMapParams: ShadowMapParams): TextureFormat;\r\n abstract getShadowMapDepthFormat(shadowMapParams: ShadowMapParams): TextureFormat;\r\n abstract useNativeShadowMap(shadowMapParams: ShadowMapParams): boolean;\r\n}\r\n"],"names":["ShadowImpl","_resourceDirty","invalidateResource","updateResources","shadowMapParams","doUpdateResources"],"mappings":"AAGA,iBACO,MAAeA,UAAAA,CAAAA;IACVC,cAAwB;IAClC,WAAc,EAAA;QACZ,IAAI,CAACA,cAAc,GAAG,IAAA;AACxB;IACAC,kBAAqB,GAAA;QACnB,IAAI,CAACD,cAAc,GAAG,IAAA;AACxB;AACAE,IAAAA,eAAAA,CAAgBC,eAAgC,EAAE;QAChD,IAAI,CAACC,iBAAiB,CAACD,eAAAA,CAAAA;AACzB;AA+BF;;;;"}