@zephyr3d/scene 0.6.1 → 0.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (722) hide show
  1. package/dist/animation/animation.js +149 -27
  2. package/dist/animation/animation.js.map +1 -1
  3. package/dist/animation/animationset.js +173 -73
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/animationtrack.js +65 -10
  6. package/dist/animation/animationtrack.js.map +1 -1
  7. package/dist/animation/eulerrotationtrack.js +41 -20
  8. package/dist/animation/eulerrotationtrack.js.map +1 -1
  9. package/dist/animation/morphtarget.js +14 -38
  10. package/dist/animation/morphtarget.js.map +1 -1
  11. package/dist/animation/morphtrack.js +59 -22
  12. package/dist/animation/morphtrack.js.map +1 -1
  13. package/dist/animation/proptrack.js +190 -0
  14. package/dist/animation/proptrack.js.map +1 -0
  15. package/dist/animation/rotationtrack.js +29 -11
  16. package/dist/animation/rotationtrack.js.map +1 -1
  17. package/dist/animation/scaletrack.js +29 -11
  18. package/dist/animation/scaletrack.js.map +1 -1
  19. package/dist/animation/skeleton.js +241 -78
  20. package/dist/animation/skeleton.js.map +1 -1
  21. package/dist/animation/translationtrack.js +30 -11
  22. package/dist/animation/translationtrack.js.map +1 -1
  23. package/dist/app/api.js +43 -0
  24. package/dist/app/api.js.map +1 -0
  25. package/dist/app/app.js +153 -0
  26. package/dist/app/app.js.map +1 -0
  27. package/dist/app/engine.js +312 -0
  28. package/dist/app/engine.js.map +1 -0
  29. package/dist/app/inputmgr.js +351 -0
  30. package/dist/app/inputmgr.js.map +1 -0
  31. package/dist/app/runtimescript.js +62 -0
  32. package/dist/app/runtimescript.js.map +1 -0
  33. package/dist/app/scriptingsystem.js +220 -0
  34. package/dist/app/scriptingsystem.js.map +1 -0
  35. package/dist/app/scriptregistry.js +432 -0
  36. package/dist/app/scriptregistry.js.map +1 -0
  37. package/dist/asset/assetmanager.js +772 -291
  38. package/dist/asset/assetmanager.js.map +1 -1
  39. package/dist/asset/builtin.js +7 -43
  40. package/dist/asset/builtin.js.map +1 -1
  41. package/dist/asset/loaders/dds/dds.js +17 -93
  42. package/dist/asset/loaders/dds/dds.js.map +1 -1
  43. package/dist/asset/loaders/dds/dds_loader.js +8 -18
  44. package/dist/asset/loaders/dds/dds_loader.js.map +1 -1
  45. package/dist/asset/loaders/gltf/gltf_loader.js +36 -42
  46. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  47. package/dist/asset/loaders/gltf/helpers.js +27 -14
  48. package/dist/asset/loaders/gltf/helpers.js.map +1 -1
  49. package/dist/asset/loaders/hdr/hdr.js +17 -12
  50. package/dist/asset/loaders/hdr/hdr.js.map +1 -1
  51. package/dist/asset/loaders/image/tga_Loader.js +13 -16
  52. package/dist/asset/loaders/image/tga_Loader.js.map +1 -1
  53. package/dist/asset/loaders/image/webimage_loader.js +51 -50
  54. package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
  55. package/dist/asset/loaders/loader.js.map +1 -1
  56. package/dist/asset/model.js +158 -4
  57. package/dist/asset/model.js.map +1 -1
  58. package/dist/blitter/bilateralblur.js +0 -1
  59. package/dist/blitter/bilateralblur.js.map +1 -1
  60. package/dist/blitter/blitter.js +22 -23
  61. package/dist/blitter/blitter.js.map +1 -1
  62. package/dist/blitter/box.js.map +1 -1
  63. package/dist/blitter/copy.js.map +1 -1
  64. package/dist/blitter/gaussianblur.js +23 -23
  65. package/dist/blitter/gaussianblur.js.map +1 -1
  66. package/dist/camera/base.js +141 -34
  67. package/dist/camera/base.js.map +1 -1
  68. package/dist/camera/camera.js +653 -149
  69. package/dist/camera/camera.js.map +1 -1
  70. package/dist/camera/fps.js +2 -10
  71. package/dist/camera/fps.js.map +1 -1
  72. package/dist/camera/orbit.js +132 -59
  73. package/dist/camera/orbit.js.map +1 -1
  74. package/dist/camera/orthocamera.js +37 -12
  75. package/dist/camera/orthocamera.js.map +1 -1
  76. package/dist/camera/perspectivecamera.js +37 -20
  77. package/dist/camera/perspectivecamera.js.map +1 -1
  78. package/dist/index.d.ts +18268 -6982
  79. package/dist/index.js +49 -16
  80. package/dist/index.js.map +1 -1
  81. package/dist/material/blinn.js +5 -0
  82. package/dist/material/blinn.js.map +1 -1
  83. package/dist/material/grassmaterial.js +6 -1
  84. package/dist/material/grassmaterial.js.map +1 -1
  85. package/dist/material/lambert.js +6 -1
  86. package/dist/material/lambert.js.map +1 -1
  87. package/dist/material/material.js +346 -73
  88. package/dist/material/material.js.map +1 -1
  89. package/dist/material/meshmaterial.js +498 -156
  90. package/dist/material/meshmaterial.js.map +1 -1
  91. package/dist/material/mixins/albedocolor.js +5 -1
  92. package/dist/material/mixins/albedocolor.js.map +1 -1
  93. package/dist/material/mixins/foliage.js +3 -3
  94. package/dist/material/mixins/foliage.js.map +1 -1
  95. package/dist/material/mixins/lightmodel/blinnphong.js +18 -5
  96. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  97. package/dist/material/mixins/lightmodel/lambert.js +6 -6
  98. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  99. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +235 -0
  100. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -0
  101. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +52 -15
  102. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  103. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +27 -9
  104. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  105. package/dist/material/mixins/lit.js +16 -4
  106. package/dist/material/mixins/lit.js.map +1 -1
  107. package/dist/material/mixins/pbr/brdf.js +134 -0
  108. package/dist/material/mixins/pbr/brdf.js.map +1 -0
  109. package/dist/material/mixins/pbr/common.js +68 -85
  110. package/dist/material/mixins/pbr/common.js.map +1 -1
  111. package/dist/material/mixins/texture.js +98 -83
  112. package/dist/material/mixins/texture.js.map +1 -1
  113. package/dist/material/mixins/vertexcolor.js +6 -2
  114. package/dist/material/mixins/vertexcolor.js.map +1 -1
  115. package/dist/material/particle.js +272 -0
  116. package/dist/material/particle.js.map +1 -0
  117. package/dist/material/pbrblueprint.js +186 -0
  118. package/dist/material/pbrblueprint.js.map +1 -0
  119. package/dist/material/pbrmr.js +10 -0
  120. package/dist/material/pbrmr.js.map +1 -1
  121. package/dist/material/pbrsg.js +10 -0
  122. package/dist/material/pbrsg.js.map +1 -1
  123. package/dist/material/shader/helper.js +521 -287
  124. package/dist/material/shader/helper.js.map +1 -1
  125. package/dist/material/terrain-cm.js +607 -0
  126. package/dist/material/terrain-cm.js.map +1 -0
  127. package/dist/material/terrainmaterial.js +59 -54
  128. package/dist/material/terrainmaterial.js.map +1 -1
  129. package/dist/material/unlit.js +5 -0
  130. package/dist/material/unlit.js.map +1 -1
  131. package/dist/material/water.js +415 -0
  132. package/dist/material/water.js.map +1 -0
  133. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  134. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  135. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  136. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  137. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  138. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  139. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  140. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  141. package/dist/node_modules/es-module-lexer/dist/lexer.js +5 -0
  142. package/dist/node_modules/es-module-lexer/dist/lexer.js.map +1 -0
  143. package/dist/posteffect/bloom.js +39 -54
  144. package/dist/posteffect/bloom.js.map +1 -1
  145. package/dist/posteffect/compositor.js +95 -128
  146. package/dist/posteffect/compositor.js.map +1 -1
  147. package/dist/posteffect/fxaa.js +10 -18
  148. package/dist/posteffect/fxaa.js.map +1 -1
  149. package/dist/posteffect/grayscale.js +9 -17
  150. package/dist/posteffect/grayscale.js.map +1 -1
  151. package/dist/posteffect/motionblur.js +105 -0
  152. package/dist/posteffect/motionblur.js.map +1 -0
  153. package/dist/posteffect/posteffect.js +66 -35
  154. package/dist/posteffect/posteffect.js.map +1 -1
  155. package/dist/posteffect/sao.js +13 -21
  156. package/dist/posteffect/sao.js.map +1 -1
  157. package/dist/posteffect/ssr.js +60 -100
  158. package/dist/posteffect/ssr.js.map +1 -1
  159. package/dist/posteffect/taa.js +175 -0
  160. package/dist/posteffect/taa.js.map +1 -0
  161. package/dist/posteffect/tonemap.js +12 -20
  162. package/dist/posteffect/tonemap.js.map +1 -1
  163. package/dist/render/abuffer_oit.js +30 -19
  164. package/dist/render/abuffer_oit.js.map +1 -1
  165. package/dist/render/clipmap.js +429 -101
  166. package/dist/render/clipmap.js.map +1 -1
  167. package/dist/render/cluster_light.js +7 -5
  168. package/dist/render/cluster_light.js.map +1 -1
  169. package/dist/render/cull_visitor.js +43 -3
  170. package/dist/render/cull_visitor.js.map +1 -1
  171. package/dist/render/depthpass.js +14 -5
  172. package/dist/render/depthpass.js.map +1 -1
  173. package/dist/render/drawable_mixin.js +113 -40
  174. package/dist/render/drawable_mixin.js.map +1 -1
  175. package/dist/render/envlight.js +86 -141
  176. package/dist/render/envlight.js.map +1 -1
  177. package/dist/render/fbm_wavegenerator.js +234 -0
  178. package/dist/render/fbm_wavegenerator.js.map +1 -0
  179. package/dist/render/fft_wavegenerator.js +64 -50
  180. package/dist/render/fft_wavegenerator.js.map +1 -1
  181. package/dist/render/fullscreenquad.js +2 -2
  182. package/dist/render/fullscreenquad.js.map +1 -1
  183. package/dist/render/gerstner_wavegenerator.js +98 -48
  184. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  185. package/dist/render/globalbindgroup_allocator.js +4 -2
  186. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  187. package/dist/render/hzb.js +6 -3
  188. package/dist/render/hzb.js.map +1 -1
  189. package/dist/render/lightpass.js +19 -18
  190. package/dist/render/lightpass.js.map +1 -1
  191. package/dist/render/objectcolorpass.js +4 -4
  192. package/dist/render/objectcolorpass.js.map +1 -1
  193. package/dist/render/primitive.js +213 -104
  194. package/dist/render/primitive.js.map +1 -1
  195. package/dist/render/render_queue.js +40 -20
  196. package/dist/render/render_queue.js.map +1 -1
  197. package/dist/render/renderbundle_wrapper.js +65 -15
  198. package/dist/render/renderbundle_wrapper.js.map +1 -1
  199. package/dist/render/renderer.js +326 -185
  200. package/dist/render/renderer.js.map +1 -1
  201. package/dist/render/renderpass.js +20 -36
  202. package/dist/render/renderpass.js.map +1 -1
  203. package/dist/render/shadowmap_pass.js +3 -3
  204. package/dist/render/shadowmap_pass.js.map +1 -1
  205. package/dist/render/sky.js +864 -541
  206. package/dist/render/sky.js.map +1 -1
  207. package/dist/render/weightedblended_oit.js +13 -15
  208. package/dist/render/weightedblended_oit.js.map +1 -1
  209. package/dist/scene/batchgroup.js +18 -5
  210. package/dist/scene/batchgroup.js.map +1 -1
  211. package/dist/scene/environment.js +78 -48
  212. package/dist/scene/environment.js.map +1 -1
  213. package/dist/scene/graph_node.js +2 -3
  214. package/dist/scene/graph_node.js.map +1 -1
  215. package/dist/scene/light.js +28 -89
  216. package/dist/scene/light.js.map +1 -1
  217. package/dist/scene/mesh.js +218 -87
  218. package/dist/scene/mesh.js.map +1 -1
  219. package/dist/scene/octree.js +371 -162
  220. package/dist/scene/octree.js.map +1 -1
  221. package/dist/scene/particlesys.js +684 -0
  222. package/dist/scene/particlesys.js.map +1 -0
  223. package/dist/scene/raycast_visitor.js +34 -5
  224. package/dist/scene/raycast_visitor.js.map +1 -1
  225. package/dist/scene/scene.js +309 -85
  226. package/dist/scene/scene.js.map +1 -1
  227. package/dist/scene/scene_node.js +675 -102
  228. package/dist/scene/scene_node.js.map +1 -1
  229. package/dist/scene/terrain/grass.js +48 -49
  230. package/dist/scene/terrain/grass.js.map +1 -1
  231. package/dist/scene/terrain/heightfield.js +46 -44
  232. package/dist/scene/terrain/heightfield.js.map +1 -1
  233. package/dist/scene/terrain/patch.js +20 -29
  234. package/dist/scene/terrain/patch.js.map +1 -1
  235. package/dist/scene/terrain/quadtree.js +58 -27
  236. package/dist/scene/terrain/quadtree.js.map +1 -1
  237. package/dist/scene/terrain/terrain.js +31 -45
  238. package/dist/scene/terrain/terrain.js.map +1 -1
  239. package/dist/scene/terrain-cm/grass.js +603 -0
  240. package/dist/scene/terrain-cm/grass.js.map +1 -0
  241. package/dist/scene/terrain-cm/grassmaterial.js +160 -0
  242. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -0
  243. package/dist/scene/terrain-cm/terrain-cm.js +533 -0
  244. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -0
  245. package/dist/scene/water.js +378 -0
  246. package/dist/scene/water.js.map +1 -0
  247. package/dist/shaders/atmosphere.js +957 -0
  248. package/dist/shaders/atmosphere.js.map +1 -0
  249. package/dist/shaders/fog.js +116 -0
  250. package/dist/shaders/fog.js.map +1 -0
  251. package/dist/shaders/misc.js.map +1 -1
  252. package/dist/shaders/noise.js +217 -8
  253. package/dist/shaders/noise.js.map +1 -1
  254. package/dist/shaders/pbr.js.map +1 -1
  255. package/dist/shaders/shadow.js +8 -8
  256. package/dist/shaders/shadow.js.map +1 -1
  257. package/dist/shaders/ssr.js +87 -39
  258. package/dist/shaders/ssr.js.map +1 -1
  259. package/dist/shaders/temporal.js +216 -0
  260. package/dist/shaders/temporal.js.map +1 -0
  261. package/dist/shaders/water.js +42 -20
  262. package/dist/shaders/water.js.map +1 -1
  263. package/dist/shadow/esm.js +31 -13
  264. package/dist/shadow/esm.js.map +1 -1
  265. package/dist/shadow/pcf_opt.js +12 -13
  266. package/dist/shadow/pcf_opt.js.map +1 -1
  267. package/dist/shadow/pcf_pd.js +12 -13
  268. package/dist/shadow/pcf_pd.js.map +1 -1
  269. package/dist/shadow/shader.js +38 -0
  270. package/dist/shadow/shader.js.map +1 -0
  271. package/dist/shadow/shadow_impl.js.map +1 -1
  272. package/dist/shadow/shadowmapper.js +67 -26
  273. package/dist/shadow/shadowmapper.js.map +1 -1
  274. package/dist/shadow/ssm.js +15 -16
  275. package/dist/shadow/ssm.js.map +1 -1
  276. package/dist/shadow/vsm.js +33 -16
  277. package/dist/shadow/vsm.js.map +1 -1
  278. package/dist/shapes/box.js +181 -83
  279. package/dist/shapes/box.js.map +1 -1
  280. package/dist/shapes/cylinder.js +101 -43
  281. package/dist/shapes/cylinder.js.map +1 -1
  282. package/dist/shapes/plane.js +70 -29
  283. package/dist/shapes/plane.js.map +1 -1
  284. package/dist/shapes/shape.js +120 -17
  285. package/dist/shapes/shape.js.map +1 -1
  286. package/dist/shapes/sphere.js +78 -44
  287. package/dist/shapes/sphere.js.map +1 -1
  288. package/dist/shapes/tetrahedron.js +256 -0
  289. package/dist/shapes/tetrahedron.js.map +1 -0
  290. package/dist/shapes/torus.js +76 -55
  291. package/dist/shapes/torus.js.map +1 -1
  292. package/dist/src/animation/animation.js +127 -0
  293. package/dist/src/animation/animation.js.map +1 -0
  294. package/dist/src/animation/animationset.js +255 -0
  295. package/dist/src/animation/animationset.js.map +1 -0
  296. package/dist/src/animation/animationtrack.js +34 -0
  297. package/dist/src/animation/animationtrack.js.map +1 -0
  298. package/dist/src/animation/eulerrotationtrack.js +52 -0
  299. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  300. package/dist/src/animation/morphtarget.js +93 -0
  301. package/dist/src/animation/morphtarget.js.map +1 -0
  302. package/dist/src/animation/morphtrack.js +70 -0
  303. package/dist/src/animation/morphtrack.js.map +1 -0
  304. package/dist/src/animation/proptrack.js +161 -0
  305. package/dist/src/animation/proptrack.js.map +1 -0
  306. package/dist/src/animation/rotationtrack.js +51 -0
  307. package/dist/src/animation/rotationtrack.js.map +1 -0
  308. package/dist/src/animation/scaletrack.js +50 -0
  309. package/dist/src/animation/scaletrack.js.map +1 -0
  310. package/dist/src/animation/skeleton.js +204 -0
  311. package/dist/src/animation/skeleton.js.map +1 -0
  312. package/dist/src/animation/translationtrack.js +50 -0
  313. package/dist/src/animation/translationtrack.js.map +1 -0
  314. package/dist/{app.js → src/app/app.js} +18 -40
  315. package/dist/src/app/app.js.map +1 -0
  316. package/dist/{input → src/app}/inputmgr.js +41 -16
  317. package/dist/src/app/inputmgr.js.map +1 -0
  318. package/dist/src/asset/assetmanager.js +404 -0
  319. package/dist/src/asset/assetmanager.js.map +1 -0
  320. package/dist/src/asset/builtin.js +337 -0
  321. package/dist/src/asset/builtin.js.map +1 -0
  322. package/dist/src/asset/loaders/dds/dds.js +470 -0
  323. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  324. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  325. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  326. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  327. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  328. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  329. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  330. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  331. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  332. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  333. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  334. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  335. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  336. package/dist/src/asset/loaders/loader.js +45 -0
  337. package/dist/src/asset/loaders/loader.js.map +1 -0
  338. package/dist/src/asset/model.js +414 -0
  339. package/dist/src/asset/model.js.map +1 -0
  340. package/dist/{blitter/depthlimitedgaussion.js → src/blitter/bilateralblur.js} +1 -2
  341. package/dist/src/blitter/bilateralblur.js.map +1 -0
  342. package/dist/src/blitter/blitter.js +390 -0
  343. package/dist/src/blitter/blitter.js.map +1 -0
  344. package/dist/src/blitter/box.js +118 -0
  345. package/dist/src/blitter/box.js.map +1 -0
  346. package/dist/src/blitter/copy.js +22 -0
  347. package/dist/src/blitter/copy.js.map +1 -0
  348. package/dist/src/blitter/gaussianblur.js +228 -0
  349. package/dist/src/blitter/gaussianblur.js.map +1 -0
  350. package/dist/src/camera/base.js +92 -0
  351. package/dist/src/camera/base.js.map +1 -0
  352. package/dist/src/camera/camera.js +1005 -0
  353. package/dist/src/camera/camera.js.map +1 -0
  354. package/dist/src/camera/fps.js +238 -0
  355. package/dist/src/camera/fps.js.map +1 -0
  356. package/dist/src/camera/orbit.js +245 -0
  357. package/dist/src/camera/orbit.js.map +1 -0
  358. package/dist/src/camera/orthocamera.js +167 -0
  359. package/dist/src/camera/orthocamera.js.map +1 -0
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  699. package/dist/utility/textures/gradientnoise.js.map +1 -1
  700. package/dist/utility/textures/randomnoise.js +1 -0
  701. package/dist/utility/textures/randomnoise.js.map +1 -1
  702. package/dist/values.js +91 -4
  703. package/dist/values.js.map +1 -1
  704. package/package.json +29 -15
  705. package/dist/app.js.map +0 -1
  706. package/dist/blitter/depthlimitedgaussion.js.map +0 -1
  707. package/dist/input/inputmgr.js.map +0 -1
  708. package/dist/material/mixins/ggxlut.js.map +0 -1
  709. package/dist/posteffect/water.js +0 -508
  710. package/dist/posteffect/water.js.map +0 -1
  711. package/dist/render/oit.js +0 -16
  712. package/dist/render/oit.js.map +0 -1
  713. package/dist/render/scatteringlut.js +0 -634
  714. package/dist/render/scatteringlut.js.map +0 -1
  715. package/dist/render/watermesh.js +0 -193
  716. package/dist/render/watermesh.js.map +0 -1
  717. package/dist/render/wavegenerator.js +0 -8
  718. package/dist/render/wavegenerator.js.map +0 -1
  719. package/dist/scene/xform.js +0 -247
  720. package/dist/scene/xform.js.map +0 -1
  721. package/dist/utility/shprojection.js +0 -442
  722. package/dist/utility/shprojection.js.map +0 -1
@@ -1,4 +1,4 @@
1
- import { AbstractPostEffect } from './posteffect.js';
1
+ import { AbstractPostEffect, PostEffectLayer } from './posteffect.js';
2
2
  import { Vector4, Vector2 } from '@zephyr3d/base';
3
3
 
4
4
  /**
@@ -12,11 +12,11 @@ import { Vector4, Vector2 } from '@zephyr3d/base';
12
12
  static _programFinalCompose = null;
13
13
  static _programPrefilter = null;
14
14
  static _renderStateAdditive = null;
15
- _bindgroupDownsampleH;
16
- _bindgroupDownsampleV;
17
- _bindgroupUpsample;
18
- _bindgroupFinalCompose;
19
- _bindgroupPrefilter;
15
+ static _bindgroupDownsampleH = null;
16
+ static _bindgroupDownsampleV = null;
17
+ static _bindgroupUpsample = null;
18
+ static _bindgroupFinalCompose = null;
19
+ static _bindgroupPrefilter = null;
20
20
  _thresholdValue;
21
21
  _invTexSize;
22
22
  _maxDownsampleLevels;
@@ -28,12 +28,7 @@ import { Vector4, Vector2 } from '@zephyr3d/base';
28
28
  * Creates an instance of tonemap post effect
29
29
  */ constructor(){
30
30
  super();
31
- this._bindgroupDownsampleH = null;
32
- this._bindgroupDownsampleV = null;
33
- this._bindgroupUpsample = null;
34
- this._bindgroupFinalCompose = null;
35
- this._bindgroupPrefilter = null;
36
- this._opaque = false;
31
+ this._layer = PostEffectLayer.transparent;
37
32
  this._thresholdValue = new Vector4();
38
33
  this._invTexSize = new Vector2();
39
34
  this._maxDownsampleLevels = 4;
@@ -78,7 +73,7 @@ import { Vector4, Vector2 } from '@zephyr3d/base';
78
73
  /** {@inheritDoc AbstractPostEffect.requireDepthAttachment} */ requireDepthAttachment() {
79
74
  return false;
80
75
  }
81
- /** {@inheritDoc AbstractPostEffect.apply} */ apply(ctx, inputColorTexture, sceneDepthTexture, srgbOutput) {
76
+ /** {@inheritDoc AbstractPostEffect.apply} */ apply(ctx, inputColorTexture, _sceneDepthTexture, _srgbOutput) {
82
77
  const device = ctx.device;
83
78
  const downsampleTextures = [];
84
79
  this._prepare(device, inputColorTexture);
@@ -106,27 +101,27 @@ import { Vector4, Vector2 } from '@zephyr3d/base';
106
101
  rt
107
102
  ]);
108
103
  device.setProgram(Bloom._programPrefilter);
109
- device.setBindGroup(0, this._bindgroupPrefilter);
110
- this._bindgroupPrefilter.setTexture('tex', srcTexture);
111
- this._bindgroupPrefilter.setValue('flip', device.type === 'webgpu' ? 1 : 0);
112
- this._bindgroupPrefilter.setValue('threshold', this._thresholdValue);
104
+ device.setBindGroup(0, Bloom._bindgroupPrefilter);
105
+ Bloom._bindgroupPrefilter.setTexture('tex', srcTexture);
106
+ Bloom._bindgroupPrefilter.setValue('flip', device.type === 'webgpu' ? 1 : 0);
107
+ Bloom._bindgroupPrefilter.setValue('threshold', this._thresholdValue);
113
108
  this.drawFullscreenQuad();
114
109
  }
115
110
  /** @internal */ finalCompose(device, srcTexture, bloomTexture) {
116
111
  device.setProgram(Bloom._programFinalCompose);
117
- device.setBindGroup(0, this._bindgroupFinalCompose);
118
- this._bindgroupFinalCompose.setTexture('srcTex', srcTexture);
119
- this._bindgroupFinalCompose.setTexture('bloomTex', bloomTexture);
120
- this._bindgroupFinalCompose.setValue('intensity', this._intensity);
121
- this._bindgroupFinalCompose.setValue('flip', device.type === 'webgpu' && device.getFramebuffer() ? 1 : 0);
112
+ device.setBindGroup(0, Bloom._bindgroupFinalCompose);
113
+ Bloom._bindgroupFinalCompose.setTexture('srcTex', srcTexture);
114
+ Bloom._bindgroupFinalCompose.setTexture('bloomTex', bloomTexture);
115
+ Bloom._bindgroupFinalCompose.setValue('intensity', this._intensity);
116
+ Bloom._bindgroupFinalCompose.setValue('flip', device.type === 'webgpu' && device.getFramebuffer() ? 1 : 0);
122
117
  this.drawFullscreenQuad();
123
118
  }
124
119
  /** @internal */ upsample(device, textures) {
125
120
  device.setProgram(Bloom._programUpsample);
126
- device.setBindGroup(0, this._bindgroupUpsample);
127
- this._bindgroupUpsample.setValue('flip', device.type === 'webgpu' ? 1 : 0);
121
+ device.setBindGroup(0, Bloom._bindgroupUpsample);
122
+ Bloom._bindgroupUpsample.setValue('flip', device.type === 'webgpu' ? 1 : 0);
128
123
  for(let i = textures.length - 2; i >= 0; i--){
129
- this._bindgroupUpsample.setTexture('tex', textures[i + 1]);
124
+ Bloom._bindgroupUpsample.setTexture('tex', textures[i + 1]);
130
125
  device.setFramebuffer([
131
126
  textures[i]
132
127
  ]);
@@ -139,8 +134,8 @@ import { Vector4, Vector2 } from '@zephyr3d/base';
139
134
  let h = Math.max(t, inputColorTexture.height >> 1);
140
135
  let maxLevels = Math.max(this._maxDownsampleLevels, 1);
141
136
  let sourceTex = inputColorTexture;
142
- this._bindgroupDownsampleH.setValue('flip', device.type === 'webgpu' ? 1 : 0);
143
- this._bindgroupDownsampleV.setValue('flip', device.type === 'webgpu' ? 1 : 0);
137
+ Bloom._bindgroupDownsampleH.setValue('flip', device.type === 'webgpu' ? 1 : 0);
138
+ Bloom._bindgroupDownsampleV.setValue('flip', device.type === 'webgpu' ? 1 : 0);
144
139
  while((w >= t || h >= t) && maxLevels > 0){
145
140
  const tex = device.pool.fetchTemporalTexture2D(false, inputColorTexture.format, w, h, false);
146
141
  textures.push(tex);
@@ -151,9 +146,9 @@ import { Vector4, Vector2 } from '@zephyr3d/base';
151
146
  texMiddle
152
147
  ]);
153
148
  device.setProgram(Bloom._programDownsampleH);
154
- device.setBindGroup(0, this._bindgroupDownsampleH);
155
- this._bindgroupDownsampleH.setTexture('tex', sourceTex);
156
- this._bindgroupDownsampleH.setValue('invTexSize', this._invTexSize);
149
+ device.setBindGroup(0, Bloom._bindgroupDownsampleH);
150
+ Bloom._bindgroupDownsampleH.setTexture('tex', sourceTex);
151
+ Bloom._bindgroupDownsampleH.setValue('invTexSize', this._invTexSize);
157
152
  this.drawFullscreenQuad();
158
153
  // vertical blur
159
154
  this._invTexSize.setXY(1 / texMiddle.width, 1 / texMiddle.height);
@@ -161,9 +156,9 @@ import { Vector4, Vector2 } from '@zephyr3d/base';
161
156
  tex
162
157
  ]);
163
158
  device.setProgram(Bloom._programDownsampleV);
164
- device.setBindGroup(0, this._bindgroupDownsampleV);
165
- this._bindgroupDownsampleV.setTexture('tex', texMiddle);
166
- this._bindgroupDownsampleV.setValue('invTexSize', this._invTexSize);
159
+ device.setBindGroup(0, Bloom._bindgroupDownsampleV);
160
+ Bloom._bindgroupDownsampleV.setTexture('tex', texMiddle);
161
+ Bloom._bindgroupDownsampleV.setValue('invTexSize', this._invTexSize);
167
162
  this.drawFullscreenQuad();
168
163
  maxLevels--;
169
164
  w = Math.max(1, w >> 1);
@@ -172,7 +167,7 @@ import { Vector4, Vector2 } from '@zephyr3d/base';
172
167
  device.pool.releaseTexture(texMiddle);
173
168
  }
174
169
  }
175
- /** @internal */ _prepare(device, srcTexture) {
170
+ /** @internal */ _prepare(device, _srcTexture) {
176
171
  if (!Bloom._programFinalCompose) {
177
172
  Bloom._programFinalCompose = device.buildRenderProgram({
178
173
  vertex (pb) {
@@ -199,9 +194,8 @@ import { Vector4, Vector2 } from '@zephyr3d/base';
199
194
  });
200
195
  }
201
196
  });
202
- }
203
- if (!this._bindgroupFinalCompose) {
204
- this._bindgroupFinalCompose = device.createBindGroup(Bloom._programFinalCompose.bindGroupLayouts[0]);
197
+ Bloom._programFinalCompose.name = '@Bloom_FinalCompose';
198
+ Bloom._bindgroupFinalCompose = device.createBindGroup(Bloom._programFinalCompose.bindGroupLayouts[0]);
205
199
  }
206
200
  if (!Bloom._programPrefilter) {
207
201
  Bloom._programPrefilter = device.buildRenderProgram({
@@ -231,9 +225,8 @@ import { Vector4, Vector2 } from '@zephyr3d/base';
231
225
  });
232
226
  }
233
227
  });
234
- }
235
- if (!this._bindgroupPrefilter) {
236
- this._bindgroupPrefilter = device.createBindGroup(Bloom._programPrefilter.bindGroupLayouts[0]);
228
+ Bloom._programPrefilter.name = '@Bloom_Prefilter';
229
+ Bloom._bindgroupPrefilter = device.createBindGroup(Bloom._programPrefilter.bindGroupLayouts[0]);
237
230
  }
238
231
  if (!Bloom._programUpsample) {
239
232
  Bloom._programUpsample = device.buildRenderProgram({
@@ -257,9 +250,8 @@ import { Vector4, Vector2 } from '@zephyr3d/base';
257
250
  });
258
251
  }
259
252
  });
260
- }
261
- if (!this._bindgroupUpsample) {
262
- this._bindgroupUpsample = device.createBindGroup(Bloom._programUpsample.bindGroupLayouts[0]);
253
+ Bloom._programUpsample.name = '@Bloom_Upsample';
254
+ Bloom._bindgroupUpsample = device.createBindGroup(Bloom._programUpsample.bindGroupLayouts[0]);
263
255
  }
264
256
  if (!Bloom._programDownsampleH) {
265
257
  const offsets = [
@@ -312,9 +304,8 @@ import { Vector4, Vector2 } from '@zephyr3d/base';
312
304
  });
313
305
  }
314
306
  });
315
- }
316
- if (!this._bindgroupDownsampleH) {
317
- this._bindgroupDownsampleH = device.createBindGroup(Bloom._programDownsampleH.bindGroupLayouts[0]);
307
+ Bloom._programDownsampleH.name = '@Bloom_DownsampleH';
308
+ Bloom._bindgroupDownsampleH = device.createBindGroup(Bloom._programDownsampleH.bindGroupLayouts[0]);
318
309
  }
319
310
  if (!Bloom._programDownsampleV) {
320
311
  const offsets = [
@@ -359,9 +350,8 @@ import { Vector4, Vector2 } from '@zephyr3d/base';
359
350
  });
360
351
  }
361
352
  });
362
- }
363
- if (!this._bindgroupDownsampleV) {
364
- this._bindgroupDownsampleV = device.createBindGroup(Bloom._programDownsampleV.bindGroupLayouts[0]);
353
+ Bloom._programDownsampleV.name = '@Bloom_DownsampleV';
354
+ Bloom._bindgroupDownsampleV = device.createBindGroup(Bloom._programDownsampleV.bindGroupLayouts[0]);
365
355
  }
366
356
  if (!Bloom._renderStateAdditive) {
367
357
  Bloom._renderStateAdditive = device.createRenderStateSet();
@@ -370,11 +360,6 @@ import { Vector4, Vector2 } from '@zephyr3d/base';
370
360
  Bloom._renderStateAdditive.useBlendingState().enable(true).setBlendFuncRGB('one', 'one').setBlendFuncAlpha('one', 'zero');
371
361
  }
372
362
  }
373
- /** {@inheritDoc AbstractPostEffect.dispose} */ dispose() {
374
- super.dispose();
375
- this._bindgroupDownsampleH?.dispose();
376
- this._bindgroupDownsampleH = null;
377
- }
378
363
  }
379
364
 
380
365
  export { Bloom };
@@ -1 +1 @@
1
- {"version":3,"file":"bloom.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"bloom.js","sources":["../../src/posteffect/bloom.ts"],"sourcesContent":["import type { AbstractDevice, BindGroup, GPUProgram, RenderStateSet, Texture2D } from '@zephyr3d/device';\r\nimport { AbstractPostEffect, PostEffectLayer } from './posteffect';\r\nimport type { DrawContext } from '../render';\r\nimport { Vector2, Vector4 } from '@zephyr3d/base';\r\n\r\n/**\r\n * The bloom post effect\r\n * @public\r\n */\r\nexport class Bloom extends AbstractPostEffect {\r\n static readonly className = 'Bloom' as const;\r\n private static _programDownsampleH: GPUProgram = null;\r\n private static _programDownsampleV: GPUProgram = null;\r\n private static _programUpsample: GPUProgram = null;\r\n private static _programFinalCompose: GPUProgram = null;\r\n private static _programPrefilter: GPUProgram = null;\r\n private static _renderStateAdditive: RenderStateSet = null;\r\n private static _bindgroupDownsampleH: BindGroup = null;\r\n private static _bindgroupDownsampleV: BindGroup = null;\r\n private static _bindgroupUpsample: BindGroup = null;\r\n private static _bindgroupFinalCompose: BindGroup = null;\r\n private static _bindgroupPrefilter: BindGroup = null;\r\n private readonly _thresholdValue: Vector4;\r\n private readonly _invTexSize: Vector2;\r\n private _maxDownsampleLevels: number;\r\n private _downsampleLimit: number;\r\n private _threshold: number;\r\n private _thresholdKnee: number;\r\n private _intensity: number;\r\n /**\r\n * Creates an instance of tonemap post effect\r\n */\r\n constructor() {\r\n super();\r\n this._layer = PostEffectLayer.transparent;\r\n this._thresholdValue = new Vector4();\r\n this._invTexSize = new Vector2();\r\n this._maxDownsampleLevels = 4;\r\n this._downsampleLimit = 32;\r\n this._threshold = 0.8;\r\n this._thresholdKnee = 0;\r\n this._intensity = 1;\r\n }\r\n /** The maximum downsample levels */\r\n get maxDownsampleLevel(): number {\r\n return this._maxDownsampleLevels;\r\n }\r\n set maxDownsampleLevel(val: number) {\r\n this._maxDownsampleLevels = val;\r\n }\r\n /** Downsample resolution limitation */\r\n get downsampleLimit(): number {\r\n return this._downsampleLimit;\r\n }\r\n set downsampleLimit(val: number) {\r\n this._downsampleLimit = val;\r\n }\r\n /** Bloom threshold */\r\n get threshold(): number {\r\n return this._threshold;\r\n }\r\n set threshold(val: number) {\r\n this._threshold = val;\r\n }\r\n /** Bloom threshold knee */\r\n get thresholdKnee(): number {\r\n return this._thresholdKnee;\r\n }\r\n set thresholdKnee(val: number) {\r\n this._thresholdKnee = val;\r\n }\r\n /** Bloom intensity */\r\n get intensity(): number {\r\n return this._intensity;\r\n }\r\n set intensity(val: number) {\r\n this._intensity = val;\r\n }\r\n /** {@inheritDoc AbstractPostEffect.requireLinearDepthTexture} */\r\n requireLinearDepthTexture(): boolean {\r\n return false;\r\n }\r\n /** {@inheritDoc AbstractPostEffect.requireDepthAttachment} */\r\n requireDepthAttachment(): boolean {\r\n return false;\r\n }\r\n /** {@inheritDoc AbstractPostEffect.apply} */\r\n apply(ctx: DrawContext, inputColorTexture: Texture2D, _sceneDepthTexture: Texture2D, _srgbOutput: boolean) {\r\n const device = ctx.device;\r\n const downsampleTextures: Texture2D[] = [];\r\n this._prepare(device, inputColorTexture);\r\n device.pushDeviceStates();\r\n const w = Math.max(inputColorTexture.width >> 1, 1);\r\n const h = Math.max(inputColorTexture.height >> 1, 1);\r\n const colorTex = device.pool.fetchTemporalTexture2D(false, inputColorTexture.format, w, h, false);\r\n this.prefilter(device, inputColorTexture, colorTex);\r\n this.downsample(device, colorTex, downsampleTextures);\r\n this.upsample(device, downsampleTextures);\r\n device.popDeviceStates();\r\n this.finalCompose(device, inputColorTexture, downsampleTextures[0]);\r\n for (const tex of downsampleTextures) {\r\n device.pool.releaseTexture(tex);\r\n }\r\n device.pool.releaseTexture(colorTex);\r\n }\r\n /** @internal */\r\n prefilter(device: AbstractDevice, srcTexture: Texture2D, rt: Texture2D) {\r\n this._thresholdValue.x = this._threshold * this._threshold;\r\n this._thresholdValue.y = this._thresholdValue.x * this._thresholdKnee;\r\n this._thresholdValue.z = 2 * this._thresholdValue.y;\r\n this._thresholdValue.w = 0.25 / (this._thresholdValue.y + 0.00001);\r\n this._thresholdValue.y -= this._thresholdValue.x;\r\n device.setFramebuffer([rt]);\r\n device.setProgram(Bloom._programPrefilter);\r\n device.setBindGroup(0, Bloom._bindgroupPrefilter);\r\n Bloom._bindgroupPrefilter.setTexture('tex', srcTexture);\r\n Bloom._bindgroupPrefilter.setValue('flip', device.type === 'webgpu' ? 1 : 0);\r\n Bloom._bindgroupPrefilter.setValue('threshold', this._thresholdValue);\r\n this.drawFullscreenQuad();\r\n }\r\n /** @internal */\r\n finalCompose(device: AbstractDevice, srcTexture: Texture2D, bloomTexture: Texture2D) {\r\n device.setProgram(Bloom._programFinalCompose);\r\n device.setBindGroup(0, Bloom._bindgroupFinalCompose);\r\n Bloom._bindgroupFinalCompose.setTexture('srcTex', srcTexture);\r\n Bloom._bindgroupFinalCompose.setTexture('bloomTex', bloomTexture);\r\n Bloom._bindgroupFinalCompose.setValue('intensity', this._intensity);\r\n Bloom._bindgroupFinalCompose.setValue(\r\n 'flip',\r\n device.type === 'webgpu' && device.getFramebuffer() ? 1 : 0\r\n );\r\n this.drawFullscreenQuad();\r\n }\r\n /** @internal */\r\n upsample(device: AbstractDevice, textures: Texture2D[]) {\r\n device.setProgram(Bloom._programUpsample);\r\n device.setBindGroup(0, Bloom._bindgroupUpsample);\r\n Bloom._bindgroupUpsample.setValue('flip', device.type === 'webgpu' ? 1 : 0);\r\n for (let i = textures.length - 2; i >= 0; i--) {\r\n Bloom._bindgroupUpsample.setTexture('tex', textures[i + 1]);\r\n device.setFramebuffer([textures[i]]);\r\n this.drawFullscreenQuad(Bloom._renderStateAdditive);\r\n }\r\n }\r\n /** @internal */\r\n downsample(device: AbstractDevice, inputColorTexture: Texture2D, textures: Texture2D[]) {\r\n const t = Math.max(2, this._downsampleLimit);\r\n let w = Math.max(t, inputColorTexture.width >> 1);\r\n let h = Math.max(t, inputColorTexture.height >> 1);\r\n let maxLevels = Math.max(this._maxDownsampleLevels, 1);\r\n let sourceTex = inputColorTexture;\r\n Bloom._bindgroupDownsampleH.setValue('flip', device.type === 'webgpu' ? 1 : 0);\r\n Bloom._bindgroupDownsampleV.setValue('flip', device.type === 'webgpu' ? 1 : 0);\r\n while ((w >= t || h >= t) && maxLevels > 0) {\r\n const tex = device.pool.fetchTemporalTexture2D(false, inputColorTexture.format, w, h, false);\r\n textures.push(tex);\r\n\r\n const texMiddle = device.pool.fetchTemporalTexture2D(false, inputColorTexture.format, w, h, false);\r\n\r\n // horizonal blur\r\n this._invTexSize.setXY(1 / sourceTex.width, 1 / sourceTex.height);\r\n device.setFramebuffer([texMiddle]);\r\n device.setProgram(Bloom._programDownsampleH);\r\n device.setBindGroup(0, Bloom._bindgroupDownsampleH);\r\n Bloom._bindgroupDownsampleH.setTexture('tex', sourceTex);\r\n Bloom._bindgroupDownsampleH.setValue('invTexSize', this._invTexSize);\r\n this.drawFullscreenQuad();\r\n\r\n // vertical blur\r\n this._invTexSize.setXY(1 / texMiddle.width, 1 / texMiddle.height);\r\n device.setFramebuffer([tex]);\r\n device.setProgram(Bloom._programDownsampleV);\r\n device.setBindGroup(0, Bloom._bindgroupDownsampleV);\r\n Bloom._bindgroupDownsampleV.setTexture('tex', texMiddle);\r\n Bloom._bindgroupDownsampleV.setValue('invTexSize', this._invTexSize);\r\n this.drawFullscreenQuad();\r\n\r\n maxLevels--;\r\n w = Math.max(1, w >> 1);\r\n h = Math.max(1, h >> 1);\r\n sourceTex = tex;\r\n\r\n device.pool.releaseTexture(texMiddle);\r\n }\r\n }\r\n /** @internal */\r\n private _prepare(device: AbstractDevice, _srcTexture: Texture2D) {\r\n if (!Bloom._programFinalCompose) {\r\n Bloom._programFinalCompose = device.buildRenderProgram({\r\n vertex(pb) {\r\n this.flip = pb.int().uniform(0);\r\n this.$inputs.pos = pb.vec2().attrib('position');\r\n this.$outputs.uv = pb.vec2();\r\n pb.main(function () {\r\n this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);\r\n this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));\r\n this.$if(pb.notEqual(this.flip, 0), function () {\r\n this.$builtins.position.y = pb.neg(this.$builtins.position.y);\r\n });\r\n });\r\n },\r\n fragment(pb) {\r\n this.srcTex = pb.tex2D().uniform(0);\r\n this.bloomTex = pb.tex2D().uniform(0);\r\n this.intensity = pb.float().uniform(0);\r\n this.$outputs.outColor = pb.vec4();\r\n pb.main(function () {\r\n this.$l.srcSample = pb.textureSampleLevel(this.srcTex, this.$inputs.uv, 0);\r\n this.$l.bloomSample = pb.textureSampleLevel(this.bloomTex, this.$inputs.uv, 0);\r\n this.$outputs.outColor = pb.vec4(\r\n pb.add(this.srcSample.rgb, pb.mul(this.bloomSample.rgb, this.intensity)),\r\n 1\r\n );\r\n });\r\n }\r\n });\r\n Bloom._programFinalCompose.name = '@Bloom_FinalCompose';\r\n Bloom._bindgroupFinalCompose = device.createBindGroup(Bloom._programFinalCompose.bindGroupLayouts[0]);\r\n }\r\n if (!Bloom._programPrefilter) {\r\n Bloom._programPrefilter = device.buildRenderProgram({\r\n vertex(pb) {\r\n this.flip = pb.int().uniform(0);\r\n this.$inputs.pos = pb.vec2().attrib('position');\r\n this.$outputs.uv = pb.vec2();\r\n pb.main(function () {\r\n this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);\r\n this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));\r\n this.$if(pb.notEqual(this.flip, 0), function () {\r\n this.$builtins.position.y = pb.neg(this.$builtins.position.y);\r\n });\r\n });\r\n },\r\n fragment(pb) {\r\n this.tex = pb.tex2D().uniform(0);\r\n this.threshold = pb.vec4().uniform(0);\r\n this.$outputs.outColor = pb.vec4();\r\n pb.main(function () {\r\n this.$l.p = pb.textureSampleLevel(this.tex, this.$inputs.uv, 0);\r\n this.$l.brightness = pb.max(pb.max(this.p.r, this.p.g), this.p.b);\r\n this.$l.soft = pb.clamp(pb.add(this.brightness, this.threshold.y), 0, this.threshold.z);\r\n this.soft = pb.mul(this.soft, this.soft, this.threshold.w);\r\n this.$l.contrib = pb.div(\r\n pb.max(this.soft, pb.sub(this.brightness, this.threshold.x)),\r\n pb.max(this.brightness, 0.00001)\r\n );\r\n this.$outputs.outColor = pb.vec4(pb.mul(this.p.rgb, this.contrib), 1);\r\n });\r\n }\r\n });\r\n Bloom._programPrefilter.name = '@Bloom_Prefilter';\r\n Bloom._bindgroupPrefilter = device.createBindGroup(Bloom._programPrefilter.bindGroupLayouts[0]);\r\n }\r\n if (!Bloom._programUpsample) {\r\n Bloom._programUpsample = device.buildRenderProgram({\r\n vertex(pb) {\r\n this.flip = pb.int().uniform(0);\r\n this.$inputs.pos = pb.vec2().attrib('position');\r\n this.$outputs.uv = pb.vec2();\r\n pb.main(function () {\r\n this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);\r\n this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));\r\n this.$if(pb.notEqual(this.flip, 0), function () {\r\n this.$builtins.position.y = pb.neg(this.$builtins.position.y);\r\n });\r\n });\r\n },\r\n fragment(pb) {\r\n this.tex = pb.tex2D().uniform(0);\r\n this.$outputs.outColor = pb.vec4();\r\n pb.main(function () {\r\n this.$outputs.outColor = pb.textureSampleLevel(this.tex, this.$inputs.uv, 0);\r\n });\r\n }\r\n });\r\n Bloom._programUpsample.name = '@Bloom_Upsample';\r\n Bloom._bindgroupUpsample = device.createBindGroup(Bloom._programUpsample.bindGroupLayouts[0]);\r\n }\r\n if (!Bloom._programDownsampleH) {\r\n const offsets = [-4, -3, -2, -1, 0, 1, 2, 3, 4];\r\n const weights = [\r\n 0.01621622, 0.05405405, 0.12162162, 0.19459459, 0.22702703, 0.19459459, 0.12162162, 0.05405405,\r\n 0.01621622\r\n ];\r\n Bloom._programDownsampleH = device.buildRenderProgram({\r\n vertex(pb) {\r\n this.flip = pb.int().uniform(0);\r\n this.$inputs.pos = pb.vec2().attrib('position');\r\n this.$outputs.uv = pb.vec2();\r\n pb.main(function () {\r\n this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);\r\n this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));\r\n this.$if(pb.notEqual(this.flip, 0), function () {\r\n this.$builtins.position.y = pb.neg(this.$builtins.position.y);\r\n });\r\n });\r\n },\r\n fragment(pb) {\r\n this.invTexSize = pb.vec2().uniform(0);\r\n this.tex = pb.tex2D().uniform(0);\r\n this.$outputs.outColor = pb.vec4();\r\n pb.main(function () {\r\n this.$l.sum = pb.vec3(0);\r\n this.$l.offset = pb.float();\r\n for (let i = 0; i < 9; i++) {\r\n this.offset = pb.mul(this.invTexSize.x, offsets[i] * 2);\r\n this.sum = pb.add(\r\n this.sum,\r\n pb.mul(\r\n pb.textureSampleLevel(this.tex, pb.add(this.$inputs.uv, pb.vec2(this.offset, 0)), 0).rgb,\r\n weights[i]\r\n )\r\n );\r\n }\r\n this.$outputs.outColor = pb.vec4(this.sum, 1);\r\n });\r\n }\r\n });\r\n Bloom._programDownsampleH.name = '@Bloom_DownsampleH';\r\n Bloom._bindgroupDownsampleH = device.createBindGroup(Bloom._programDownsampleH.bindGroupLayouts[0]);\r\n }\r\n if (!Bloom._programDownsampleV) {\r\n const offsets = [-3.23076923, -1.38461538, 0.0, 1.38461538, 3.23076923];\r\n const weights = [0.07027027, 0.31621622, 0.22702703, 0.31621622, 0.07027027];\r\n Bloom._programDownsampleV = device.buildRenderProgram({\r\n vertex(pb) {\r\n this.flip = pb.int().uniform(0);\r\n this.$inputs.pos = pb.vec2().attrib('position');\r\n this.$outputs.uv = pb.vec2();\r\n pb.main(function () {\r\n this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);\r\n this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));\r\n this.$if(pb.notEqual(this.flip, 0), function () {\r\n this.$builtins.position.y = pb.neg(this.$builtins.position.y);\r\n });\r\n });\r\n },\r\n fragment(pb) {\r\n this.invTexSize = pb.vec2().uniform(0);\r\n this.tex = pb.tex2D().uniform(0);\r\n this.$outputs.outColor = pb.vec4();\r\n pb.main(function () {\r\n this.$l.sum = pb.vec3(0);\r\n this.$l.offset = pb.float();\r\n for (let i = 0; i < 5; i++) {\r\n this.offset = pb.mul(this.invTexSize.y, offsets[i]);\r\n this.sum = 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@@ -1,15 +1,18 @@
1
1
  import { linearToGamma } from '../shaders/misc.js';
2
+ import { PostEffectLayer } from './posteffect.js';
2
3
  import { MaterialVaryingFlags } from '../values.js';
3
- import { SSR } from './ssr.js';
4
4
  import { fetchSampler } from '../utility/misc.js';
5
+ import { DRef } from '@zephyr3d/base';
5
6
 
6
7
  /**
7
8
  * Post processing compositor
8
9
  * @public
9
10
  */ class Compositor {
10
- /** @internal */ static _SSRPostEffect = null;
11
- /** @internal */ _postEffectsOpaque;
12
- /** @internal */ _postEffectsTransparency;
11
+ /** @internal */ _postEffects;
12
+ /** @internal */ _finalFramebuffer;
13
+ /** @internal */ _prevInputTexture;
14
+ /** @internal */ _prevFrameBuffer;
15
+ /** @internal */ _textureFormat;
13
16
  /** @internal */ static _blitProgram = null;
14
17
  /** @internal */ static _blitBindgroup = null;
15
18
  /** @internal */ static _blitRenderStates = null;
@@ -17,18 +20,21 @@ import { fetchSampler } from '../utility/misc.js';
17
20
  /**
18
21
  * Creates an instance of Compositor
19
22
  */ constructor(){
20
- this._postEffectsOpaque = [];
21
- this._postEffectsTransparency = [];
23
+ this._postEffects = [];
24
+ this._postEffects[PostEffectLayer.opaque] = [];
25
+ this._postEffects[PostEffectLayer.transparent] = [];
26
+ this._postEffects[PostEffectLayer.end] = [];
27
+ this._finalFramebuffer = null;
28
+ this._prevInputTexture = null;
29
+ this._prevFrameBuffer = null;
30
+ this._textureFormat = 'rgba16f';
22
31
  }
23
32
  /** @internal */ requireLinearDepth(ctx) {
24
- for (const postEffect of this._postEffectsOpaque){
25
- if (postEffect.requireLinearDepthTexture(ctx)) {
26
- return true;
27
- }
28
- }
29
- for (const postEffect of this._postEffectsTransparency){
30
- if (postEffect.requireLinearDepthTexture(ctx)) {
31
- return true;
33
+ for (const list of this._postEffects){
34
+ for (const postEffect of list){
35
+ if (postEffect.get().requireLinearDepthTexture(ctx)) {
36
+ return true;
37
+ }
32
38
  }
33
39
  }
34
40
  return false;
@@ -40,12 +46,13 @@ import { fetchSampler } from '../utility/misc.js';
40
46
  * @param opaque - true if the post effect should be applied after the opaque pass and before the transparent pass, otherwise the post effect should be applied after the transparent pass
41
47
  */ appendPostEffect(postEffect) {
42
48
  if (postEffect) {
43
- if (this._postEffectsOpaque.indexOf(postEffect) >= 0 || this._postEffectsTransparency.indexOf(postEffect) >= 0) {
44
- console.error(`Posteffect cannot be added to same compositor multiple times`);
45
- return;
49
+ for (const list of this._postEffects){
50
+ if (list.findIndex((val)=>val.get() === postEffect) >= 0) {
51
+ console.error(`Posteffect cannot be added to same compositor multiple times`);
52
+ return;
53
+ }
46
54
  }
47
- const postEffects = postEffect.opaque ? this._postEffectsOpaque : this._postEffectsTransparency;
48
- postEffects.push(postEffect);
55
+ this._postEffects[postEffect.layer].push(new DRef(postEffect));
49
56
  }
50
57
  }
51
58
  /**
@@ -53,12 +60,10 @@ import { fetchSampler } from '../utility/misc.js';
53
60
  *
54
61
  * @param postEffect - The posteffect to be remove.
55
62
  */ removePostEffect(postEffect) {
56
- for (const list of [
57
- this._postEffectsOpaque,
58
- this._postEffectsTransparency
59
- ]){
60
- const index = list.indexOf(postEffect);
63
+ for (const list of this._postEffects){
64
+ const index = list.findIndex((val)=>val.get() === postEffect);
61
65
  if (index >= 0) {
66
+ list[index].dispose();
62
67
  list.splice(index, 1);
63
68
  return;
64
69
  }
@@ -67,138 +72,99 @@ import { fetchSampler } from '../utility/misc.js';
67
72
  /**
68
73
  * Removes all post effects
69
74
  */ clear() {
70
- this._postEffectsOpaque = [];
71
- this._postEffectsTransparency = [];
72
- }
73
- /**
74
- * Gets all post effects
75
- */ getPostEffects() {
76
- return [
77
- ...this._postEffectsOpaque,
78
- ...this._postEffectsTransparency
79
- ];
75
+ for (const list of this._postEffects){
76
+ for (const p of list){
77
+ p.dispose();
78
+ }
79
+ list.splice(0, list.length);
80
+ }
80
81
  }
81
82
  /** @internal */ begin(ctx) {
83
+ const device = ctx.device;
84
+ this._textureFormat = ctx.camera.HDR && device.getDeviceCaps().textureCaps.supportHalfFloatColorBuffer ? 'rgba16f' : 'rgba8unorm';
85
+ this._finalFramebuffer = device.getFramebuffer();
82
86
  const ssr = !!(ctx.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS);
83
- if (this._postEffectsOpaque.length === 0 && this._postEffectsTransparency.length === 0 && ctx.primaryCamera.sampleCount === 1 && !ssr) {
84
- ctx.compositorContex = null;
87
+ if (this._postEffects.every((list)=>list.length === 0)) {
85
88
  return;
86
89
  }
87
- const device = ctx.device;
88
- const format = device.getDeviceCaps().textureCaps.supportHalfFloatColorBuffer ? 'rgba16f' : 'rgba8unorm';
89
- const finalFramebuffer = device.getFramebuffer();
90
- const depth = finalFramebuffer?.getDepthAttachment();
91
- let msFramebuffer = null;
92
- const w = depth ? depth.width : ctx.viewportWidth;
93
- const h = depth ? depth.height : ctx.viewportHeight;
94
- if (ctx.primaryCamera.sampleCount > 1 || ssr) {
95
- const fmt2 = ssr ? device.type === 'webgl' ? format : 'rgba8unorm' : format;
96
- msFramebuffer = device.pool.fetchTemporalFramebuffer(true, w, h, ssr ? [
97
- format,
98
- fmt2,
99
- fmt2
100
- ] : format, depth, ssr, ctx.primaryCamera.sampleCount);
101
- }
102
- const pingpongFramebuffers = [
103
- device.pool.fetchTemporalFramebuffer(true, w, h, format, depth ?? ctx.depthFormat, false),
104
- device.pool.fetchTemporalFramebuffer(true, w, h, format, depth ?? ctx.depthFormat, false)
105
- ];
106
- let writeIndex;
107
- if (msFramebuffer) {
108
- writeIndex = 3;
109
- device.setFramebuffer(msFramebuffer);
110
- } else {
111
- writeIndex = 0;
112
- device.setFramebuffer(pingpongFramebuffers[writeIndex]);
113
- }
114
- device.setViewport(null);
115
- device.setScissor(null);
116
- ctx.compositorContex = {
117
- finalFramebuffer,
118
- pingpongFramebuffers,
119
- msTexture: msFramebuffer,
120
- writeIndex
121
- };
122
- if (ssr) {
123
- if (!Compositor._SSRPostEffect) {
124
- Compositor._SSRPostEffect = new SSR();
125
- }
126
- Compositor._SSRPostEffect.roughnessTexture = msFramebuffer.getColorAttachments()[1];
127
- Compositor._SSRPostEffect.normalTexture = msFramebuffer.getColorAttachments()[2];
128
- this._postEffectsOpaque.unshift(Compositor._SSRPostEffect);
129
- }
90
+ const depth = this._finalFramebuffer?.getDepthAttachment();
91
+ const w = depth ? depth.width : device.getDrawingBufferWidth();
92
+ const h = depth ? depth.height : device.getDrawingBufferHeight();
93
+ //const fmt2: TextureFormat = ssr ? (device.type === 'webgl' ? format : 'rgba8unorm') : format;
94
+ const tmpFramebuffer = device.pool.fetchTemporalFramebuffer(true, w, h, ssr ? [
95
+ this._textureFormat,
96
+ ctx.SSRRoughnessTexture,
97
+ ctx.SSRNormalTexture
98
+ ] : this._textureFormat, depth ?? ctx.depthFormat);
99
+ device.setFramebuffer(tmpFramebuffer);
130
100
  }
131
- /** @internal */ drawPostEffects(ctx, opaque, sceneDepthTexture) {
132
- const postEffects = opaque ? this._postEffectsOpaque : this._postEffectsTransparency;
101
+ /** @internal */ drawPostEffects(ctx, layer, sceneDepthTexture) {
102
+ const postEffects = this._postEffects[layer];
133
103
  if (postEffects.length > 0) {
134
104
  const device = ctx.device;
105
+ const inputFramebuffer = device.getFramebuffer();
106
+ const inputTexture = inputFramebuffer.getColorAttachments()[0];
107
+ let tmpTexture = null;
135
108
  for(let i = 0; i < postEffects.length; i++){
136
- const postEffect = postEffects[i];
109
+ const postEffect = postEffects[i].get();
137
110
  if (!postEffect.enabled) {
138
111
  continue;
139
112
  }
140
- const inputTexture = device.getFramebuffer().getColorAttachments()[0];
141
- const isLast = this.isLastPostEffect(opaque, i);
142
- const finalEffect = isLast && (!postEffect.requireDepthAttachment(ctx) || !!ctx.compositorContex.finalFramebuffer);
113
+ if (this._prevFrameBuffer) {
114
+ device.pool.releaseFrameBuffer(this._prevFrameBuffer);
115
+ this._prevFrameBuffer = null;
116
+ }
117
+ const isLast = this.isLastPostEffect(layer, i);
118
+ const finalEffect = isLast && (!postEffect.requireDepthAttachment(ctx) || !!this._finalFramebuffer);
143
119
  if (finalEffect) {
144
- device.setFramebuffer(ctx.compositorContex.finalFramebuffer);
145
- device.setViewport(null);
146
- device.setScissor(null);
120
+ device.setFramebuffer(this._finalFramebuffer);
147
121
  } else {
148
- ctx.compositorContex.writeIndex = (1 + ctx.compositorContex.writeIndex) % 2;
149
- device.setFramebuffer(ctx.compositorContex.pingpongFramebuffers[ctx.compositorContex.writeIndex]);
150
- device.setViewport(null);
151
- device.setScissor(null);
122
+ this._prevFrameBuffer = device.pool.fetchTemporalFramebuffer(false, inputFramebuffer.getWidth(), inputFramebuffer.getHeight(), this._textureFormat, inputFramebuffer.getDepthAttachment() ?? null);
123
+ device.setFramebuffer(this._prevFrameBuffer);
124
+ }
125
+ const inputColorTexture = tmpTexture ?? inputTexture;
126
+ postEffect.apply(ctx, inputColorTexture, sceneDepthTexture, !device.getFramebuffer());
127
+ if (this._prevInputTexture) {
128
+ device.pool.releaseTexture(this._prevInputTexture);
129
+ this._prevInputTexture = null;
130
+ }
131
+ if (this._prevFrameBuffer) {
132
+ tmpTexture = this._prevFrameBuffer.getColorAttachments()[0];
133
+ device.pool.retainTexture(tmpTexture);
134
+ this._prevInputTexture = tmpTexture;
152
135
  }
153
- postEffect.apply(ctx, inputTexture, sceneDepthTexture, !device.getFramebuffer());
154
136
  }
155
137
  }
156
138
  }
157
139
  /** @internal */ end(ctx) {
158
- if (ctx.compositorContex) {
159
- const device = ctx.device;
160
- if (device.getFramebuffer() !== ctx.compositorContex.finalFramebuffer) {
161
- const srcTex = device.getFramebuffer().getColorAttachments()[0];
162
- device.setFramebuffer(ctx.compositorContex.finalFramebuffer);
163
- device.setViewport(null);
164
- device.setScissor(null);
165
- Compositor._blit(device, srcTex, !ctx.compositorContex.finalFramebuffer);
166
- }
167
- ctx.compositorContex = null;
140
+ const device = ctx.device;
141
+ if (device.getFramebuffer() !== this._finalFramebuffer) {
142
+ const srcTex = device.getFramebuffer().getColorAttachments()[0];
143
+ device.setFramebuffer(this._finalFramebuffer);
144
+ device.setViewport(null);
145
+ device.setScissor(null);
146
+ Compositor._blit(device, srcTex, !this._finalFramebuffer);
168
147
  }
169
- if (this._postEffectsOpaque[0] === Compositor._SSRPostEffect) {
170
- this._postEffectsOpaque.shift();
148
+ if (this._prevInputTexture) {
149
+ device.pool.releaseTexture(this._prevInputTexture);
150
+ this._prevInputTexture = null;
171
151
  }
172
- }
173
- /** @internal */ isLastPostEffect(opaque, index) {
174
- const list = opaque ? this._postEffectsOpaque : this._postEffectsTransparency;
175
- for(let i = index; i < list.length; i++){
176
- if (list[i].enabled) {
177
- return false;
178
- }
152
+ if (this._prevFrameBuffer) {
153
+ device.pool.releaseFrameBuffer(this._prevFrameBuffer);
154
+ this._prevFrameBuffer = null;
179
155
  }
180
- if (opaque) {
181
- for(let i = 0; i < this._postEffectsTransparency.length; i++){
182
- if (this._postEffectsTransparency[i].enabled) {
156
+ }
157
+ /** @internal */ isLastPostEffect(layer, index) {
158
+ for(let i = layer; i < this._postEffects.length; i++){
159
+ const start = i === layer ? index + 1 : 0;
160
+ for(let j = start; j < this._postEffects[i].length; j++){
161
+ if (this._postEffects[i][j].get().enabled) {
183
162
  return false;
184
163
  }
185
164
  }
186
165
  }
187
166
  return true;
188
167
  }
189
- /** @internal */ needDrawPostEffects() {
190
- for(let i = 0; i < this._postEffectsOpaque.length; i++){
191
- if (this._postEffectsOpaque[i].enabled) {
192
- return true;
193
- }
194
- }
195
- for(let i = 0; i < this._postEffectsTransparency.length; i++){
196
- if (this._postEffectsTransparency[i].enabled) {
197
- return true;
198
- }
199
- }
200
- return false;
201
- }
202
168
  /** @internal */ static _blit(device, srcTex, srgbOutput) {
203
169
  if (!this._blitProgram) {
204
170
  this._blitProgram = device.buildRenderProgram({
@@ -226,6 +192,7 @@ import { fetchSampler } from '../utility/misc.js';
226
192
  });
227
193
  }
228
194
  });
195
+ this._blitProgram.name = '@Compositor_blit';
229
196
  this._blitBindgroup = device.createBindGroup(this._blitProgram.bindGroupLayouts[0]);
230
197
  this._blitVertexLayout = device.createVertexLayout({
231
198
  vertexBuffers: [