@zephyr3d/scene 0.6.1 → 0.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (722) hide show
  1. package/dist/animation/animation.js +149 -27
  2. package/dist/animation/animation.js.map +1 -1
  3. package/dist/animation/animationset.js +173 -73
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/animationtrack.js +65 -10
  6. package/dist/animation/animationtrack.js.map +1 -1
  7. package/dist/animation/eulerrotationtrack.js +41 -20
  8. package/dist/animation/eulerrotationtrack.js.map +1 -1
  9. package/dist/animation/morphtarget.js +14 -38
  10. package/dist/animation/morphtarget.js.map +1 -1
  11. package/dist/animation/morphtrack.js +59 -22
  12. package/dist/animation/morphtrack.js.map +1 -1
  13. package/dist/animation/proptrack.js +190 -0
  14. package/dist/animation/proptrack.js.map +1 -0
  15. package/dist/animation/rotationtrack.js +29 -11
  16. package/dist/animation/rotationtrack.js.map +1 -1
  17. package/dist/animation/scaletrack.js +29 -11
  18. package/dist/animation/scaletrack.js.map +1 -1
  19. package/dist/animation/skeleton.js +241 -78
  20. package/dist/animation/skeleton.js.map +1 -1
  21. package/dist/animation/translationtrack.js +30 -11
  22. package/dist/animation/translationtrack.js.map +1 -1
  23. package/dist/app/api.js +43 -0
  24. package/dist/app/api.js.map +1 -0
  25. package/dist/app/app.js +153 -0
  26. package/dist/app/app.js.map +1 -0
  27. package/dist/app/engine.js +312 -0
  28. package/dist/app/engine.js.map +1 -0
  29. package/dist/app/inputmgr.js +351 -0
  30. package/dist/app/inputmgr.js.map +1 -0
  31. package/dist/app/runtimescript.js +62 -0
  32. package/dist/app/runtimescript.js.map +1 -0
  33. package/dist/app/scriptingsystem.js +220 -0
  34. package/dist/app/scriptingsystem.js.map +1 -0
  35. package/dist/app/scriptregistry.js +432 -0
  36. package/dist/app/scriptregistry.js.map +1 -0
  37. package/dist/asset/assetmanager.js +772 -291
  38. package/dist/asset/assetmanager.js.map +1 -1
  39. package/dist/asset/builtin.js +7 -43
  40. package/dist/asset/builtin.js.map +1 -1
  41. package/dist/asset/loaders/dds/dds.js +17 -93
  42. package/dist/asset/loaders/dds/dds.js.map +1 -1
  43. package/dist/asset/loaders/dds/dds_loader.js +8 -18
  44. package/dist/asset/loaders/dds/dds_loader.js.map +1 -1
  45. package/dist/asset/loaders/gltf/gltf_loader.js +36 -42
  46. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  47. package/dist/asset/loaders/gltf/helpers.js +27 -14
  48. package/dist/asset/loaders/gltf/helpers.js.map +1 -1
  49. package/dist/asset/loaders/hdr/hdr.js +17 -12
  50. package/dist/asset/loaders/hdr/hdr.js.map +1 -1
  51. package/dist/asset/loaders/image/tga_Loader.js +13 -16
  52. package/dist/asset/loaders/image/tga_Loader.js.map +1 -1
  53. package/dist/asset/loaders/image/webimage_loader.js +51 -50
  54. package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
  55. package/dist/asset/loaders/loader.js.map +1 -1
  56. package/dist/asset/model.js +158 -4
  57. package/dist/asset/model.js.map +1 -1
  58. package/dist/blitter/bilateralblur.js +0 -1
  59. package/dist/blitter/bilateralblur.js.map +1 -1
  60. package/dist/blitter/blitter.js +22 -23
  61. package/dist/blitter/blitter.js.map +1 -1
  62. package/dist/blitter/box.js.map +1 -1
  63. package/dist/blitter/copy.js.map +1 -1
  64. package/dist/blitter/gaussianblur.js +23 -23
  65. package/dist/blitter/gaussianblur.js.map +1 -1
  66. package/dist/camera/base.js +141 -34
  67. package/dist/camera/base.js.map +1 -1
  68. package/dist/camera/camera.js +653 -149
  69. package/dist/camera/camera.js.map +1 -1
  70. package/dist/camera/fps.js +2 -10
  71. package/dist/camera/fps.js.map +1 -1
  72. package/dist/camera/orbit.js +132 -59
  73. package/dist/camera/orbit.js.map +1 -1
  74. package/dist/camera/orthocamera.js +37 -12
  75. package/dist/camera/orthocamera.js.map +1 -1
  76. package/dist/camera/perspectivecamera.js +37 -20
  77. package/dist/camera/perspectivecamera.js.map +1 -1
  78. package/dist/index.d.ts +18268 -6982
  79. package/dist/index.js +49 -16
  80. package/dist/index.js.map +1 -1
  81. package/dist/material/blinn.js +5 -0
  82. package/dist/material/blinn.js.map +1 -1
  83. package/dist/material/grassmaterial.js +6 -1
  84. package/dist/material/grassmaterial.js.map +1 -1
  85. package/dist/material/lambert.js +6 -1
  86. package/dist/material/lambert.js.map +1 -1
  87. package/dist/material/material.js +346 -73
  88. package/dist/material/material.js.map +1 -1
  89. package/dist/material/meshmaterial.js +498 -156
  90. package/dist/material/meshmaterial.js.map +1 -1
  91. package/dist/material/mixins/albedocolor.js +5 -1
  92. package/dist/material/mixins/albedocolor.js.map +1 -1
  93. package/dist/material/mixins/foliage.js +3 -3
  94. package/dist/material/mixins/foliage.js.map +1 -1
  95. package/dist/material/mixins/lightmodel/blinnphong.js +18 -5
  96. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  97. package/dist/material/mixins/lightmodel/lambert.js +6 -6
  98. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  99. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +235 -0
  100. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -0
  101. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +52 -15
  102. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  103. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +27 -9
  104. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  105. package/dist/material/mixins/lit.js +16 -4
  106. package/dist/material/mixins/lit.js.map +1 -1
  107. package/dist/material/mixins/pbr/brdf.js +134 -0
  108. package/dist/material/mixins/pbr/brdf.js.map +1 -0
  109. package/dist/material/mixins/pbr/common.js +68 -85
  110. package/dist/material/mixins/pbr/common.js.map +1 -1
  111. package/dist/material/mixins/texture.js +98 -83
  112. package/dist/material/mixins/texture.js.map +1 -1
  113. package/dist/material/mixins/vertexcolor.js +6 -2
  114. package/dist/material/mixins/vertexcolor.js.map +1 -1
  115. package/dist/material/particle.js +272 -0
  116. package/dist/material/particle.js.map +1 -0
  117. package/dist/material/pbrblueprint.js +186 -0
  118. package/dist/material/pbrblueprint.js.map +1 -0
  119. package/dist/material/pbrmr.js +10 -0
  120. package/dist/material/pbrmr.js.map +1 -1
  121. package/dist/material/pbrsg.js +10 -0
  122. package/dist/material/pbrsg.js.map +1 -1
  123. package/dist/material/shader/helper.js +521 -287
  124. package/dist/material/shader/helper.js.map +1 -1
  125. package/dist/material/terrain-cm.js +607 -0
  126. package/dist/material/terrain-cm.js.map +1 -0
  127. package/dist/material/terrainmaterial.js +59 -54
  128. package/dist/material/terrainmaterial.js.map +1 -1
  129. package/dist/material/unlit.js +5 -0
  130. package/dist/material/unlit.js.map +1 -1
  131. package/dist/material/water.js +415 -0
  132. package/dist/material/water.js.map +1 -0
  133. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  134. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  135. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  136. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  137. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  138. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  139. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  140. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  141. package/dist/node_modules/es-module-lexer/dist/lexer.js +5 -0
  142. package/dist/node_modules/es-module-lexer/dist/lexer.js.map +1 -0
  143. package/dist/posteffect/bloom.js +39 -54
  144. package/dist/posteffect/bloom.js.map +1 -1
  145. package/dist/posteffect/compositor.js +95 -128
  146. package/dist/posteffect/compositor.js.map +1 -1
  147. package/dist/posteffect/fxaa.js +10 -18
  148. package/dist/posteffect/fxaa.js.map +1 -1
  149. package/dist/posteffect/grayscale.js +9 -17
  150. package/dist/posteffect/grayscale.js.map +1 -1
  151. package/dist/posteffect/motionblur.js +105 -0
  152. package/dist/posteffect/motionblur.js.map +1 -0
  153. package/dist/posteffect/posteffect.js +66 -35
  154. package/dist/posteffect/posteffect.js.map +1 -1
  155. package/dist/posteffect/sao.js +13 -21
  156. package/dist/posteffect/sao.js.map +1 -1
  157. package/dist/posteffect/ssr.js +60 -100
  158. package/dist/posteffect/ssr.js.map +1 -1
  159. package/dist/posteffect/taa.js +175 -0
  160. package/dist/posteffect/taa.js.map +1 -0
  161. package/dist/posteffect/tonemap.js +12 -20
  162. package/dist/posteffect/tonemap.js.map +1 -1
  163. package/dist/render/abuffer_oit.js +30 -19
  164. package/dist/render/abuffer_oit.js.map +1 -1
  165. package/dist/render/clipmap.js +429 -101
  166. package/dist/render/clipmap.js.map +1 -1
  167. package/dist/render/cluster_light.js +7 -5
  168. package/dist/render/cluster_light.js.map +1 -1
  169. package/dist/render/cull_visitor.js +43 -3
  170. package/dist/render/cull_visitor.js.map +1 -1
  171. package/dist/render/depthpass.js +14 -5
  172. package/dist/render/depthpass.js.map +1 -1
  173. package/dist/render/drawable_mixin.js +113 -40
  174. package/dist/render/drawable_mixin.js.map +1 -1
  175. package/dist/render/envlight.js +86 -141
  176. package/dist/render/envlight.js.map +1 -1
  177. package/dist/render/fbm_wavegenerator.js +234 -0
  178. package/dist/render/fbm_wavegenerator.js.map +1 -0
  179. package/dist/render/fft_wavegenerator.js +64 -50
  180. package/dist/render/fft_wavegenerator.js.map +1 -1
  181. package/dist/render/fullscreenquad.js +2 -2
  182. package/dist/render/fullscreenquad.js.map +1 -1
  183. package/dist/render/gerstner_wavegenerator.js +98 -48
  184. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  185. package/dist/render/globalbindgroup_allocator.js +4 -2
  186. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  187. package/dist/render/hzb.js +6 -3
  188. package/dist/render/hzb.js.map +1 -1
  189. package/dist/render/lightpass.js +19 -18
  190. package/dist/render/lightpass.js.map +1 -1
  191. package/dist/render/objectcolorpass.js +4 -4
  192. package/dist/render/objectcolorpass.js.map +1 -1
  193. package/dist/render/primitive.js +213 -104
  194. package/dist/render/primitive.js.map +1 -1
  195. package/dist/render/render_queue.js +40 -20
  196. package/dist/render/render_queue.js.map +1 -1
  197. package/dist/render/renderbundle_wrapper.js +65 -15
  198. package/dist/render/renderbundle_wrapper.js.map +1 -1
  199. package/dist/render/renderer.js +326 -185
  200. package/dist/render/renderer.js.map +1 -1
  201. package/dist/render/renderpass.js +20 -36
  202. package/dist/render/renderpass.js.map +1 -1
  203. package/dist/render/shadowmap_pass.js +3 -3
  204. package/dist/render/shadowmap_pass.js.map +1 -1
  205. package/dist/render/sky.js +864 -541
  206. package/dist/render/sky.js.map +1 -1
  207. package/dist/render/weightedblended_oit.js +13 -15
  208. package/dist/render/weightedblended_oit.js.map +1 -1
  209. package/dist/scene/batchgroup.js +18 -5
  210. package/dist/scene/batchgroup.js.map +1 -1
  211. package/dist/scene/environment.js +78 -48
  212. package/dist/scene/environment.js.map +1 -1
  213. package/dist/scene/graph_node.js +2 -3
  214. package/dist/scene/graph_node.js.map +1 -1
  215. package/dist/scene/light.js +28 -89
  216. package/dist/scene/light.js.map +1 -1
  217. package/dist/scene/mesh.js +218 -87
  218. package/dist/scene/mesh.js.map +1 -1
  219. package/dist/scene/octree.js +371 -162
  220. package/dist/scene/octree.js.map +1 -1
  221. package/dist/scene/particlesys.js +684 -0
  222. package/dist/scene/particlesys.js.map +1 -0
  223. package/dist/scene/raycast_visitor.js +34 -5
  224. package/dist/scene/raycast_visitor.js.map +1 -1
  225. package/dist/scene/scene.js +309 -85
  226. package/dist/scene/scene.js.map +1 -1
  227. package/dist/scene/scene_node.js +675 -102
  228. package/dist/scene/scene_node.js.map +1 -1
  229. package/dist/scene/terrain/grass.js +48 -49
  230. package/dist/scene/terrain/grass.js.map +1 -1
  231. package/dist/scene/terrain/heightfield.js +46 -44
  232. package/dist/scene/terrain/heightfield.js.map +1 -1
  233. package/dist/scene/terrain/patch.js +20 -29
  234. package/dist/scene/terrain/patch.js.map +1 -1
  235. package/dist/scene/terrain/quadtree.js +58 -27
  236. package/dist/scene/terrain/quadtree.js.map +1 -1
  237. package/dist/scene/terrain/terrain.js +31 -45
  238. package/dist/scene/terrain/terrain.js.map +1 -1
  239. package/dist/scene/terrain-cm/grass.js +603 -0
  240. package/dist/scene/terrain-cm/grass.js.map +1 -0
  241. package/dist/scene/terrain-cm/grassmaterial.js +160 -0
  242. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -0
  243. package/dist/scene/terrain-cm/terrain-cm.js +533 -0
  244. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -0
  245. package/dist/scene/water.js +378 -0
  246. package/dist/scene/water.js.map +1 -0
  247. package/dist/shaders/atmosphere.js +957 -0
  248. package/dist/shaders/atmosphere.js.map +1 -0
  249. package/dist/shaders/fog.js +116 -0
  250. package/dist/shaders/fog.js.map +1 -0
  251. package/dist/shaders/misc.js.map +1 -1
  252. package/dist/shaders/noise.js +217 -8
  253. package/dist/shaders/noise.js.map +1 -1
  254. package/dist/shaders/pbr.js.map +1 -1
  255. package/dist/shaders/shadow.js +8 -8
  256. package/dist/shaders/shadow.js.map +1 -1
  257. package/dist/shaders/ssr.js +87 -39
  258. package/dist/shaders/ssr.js.map +1 -1
  259. package/dist/shaders/temporal.js +216 -0
  260. package/dist/shaders/temporal.js.map +1 -0
  261. package/dist/shaders/water.js +42 -20
  262. package/dist/shaders/water.js.map +1 -1
  263. package/dist/shadow/esm.js +31 -13
  264. package/dist/shadow/esm.js.map +1 -1
  265. package/dist/shadow/pcf_opt.js +12 -13
  266. package/dist/shadow/pcf_opt.js.map +1 -1
  267. package/dist/shadow/pcf_pd.js +12 -13
  268. package/dist/shadow/pcf_pd.js.map +1 -1
  269. package/dist/shadow/shader.js +38 -0
  270. package/dist/shadow/shader.js.map +1 -0
  271. package/dist/shadow/shadow_impl.js.map +1 -1
  272. package/dist/shadow/shadowmapper.js +67 -26
  273. package/dist/shadow/shadowmapper.js.map +1 -1
  274. package/dist/shadow/ssm.js +15 -16
  275. package/dist/shadow/ssm.js.map +1 -1
  276. package/dist/shadow/vsm.js +33 -16
  277. package/dist/shadow/vsm.js.map +1 -1
  278. package/dist/shapes/box.js +181 -83
  279. package/dist/shapes/box.js.map +1 -1
  280. package/dist/shapes/cylinder.js +101 -43
  281. package/dist/shapes/cylinder.js.map +1 -1
  282. package/dist/shapes/plane.js +70 -29
  283. package/dist/shapes/plane.js.map +1 -1
  284. package/dist/shapes/shape.js +120 -17
  285. package/dist/shapes/shape.js.map +1 -1
  286. package/dist/shapes/sphere.js +78 -44
  287. package/dist/shapes/sphere.js.map +1 -1
  288. package/dist/shapes/tetrahedron.js +256 -0
  289. package/dist/shapes/tetrahedron.js.map +1 -0
  290. package/dist/shapes/torus.js +76 -55
  291. package/dist/shapes/torus.js.map +1 -1
  292. package/dist/src/animation/animation.js +127 -0
  293. package/dist/src/animation/animation.js.map +1 -0
  294. package/dist/src/animation/animationset.js +255 -0
  295. package/dist/src/animation/animationset.js.map +1 -0
  296. package/dist/src/animation/animationtrack.js +34 -0
  297. package/dist/src/animation/animationtrack.js.map +1 -0
  298. package/dist/src/animation/eulerrotationtrack.js +52 -0
  299. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  300. package/dist/src/animation/morphtarget.js +93 -0
  301. package/dist/src/animation/morphtarget.js.map +1 -0
  302. package/dist/src/animation/morphtrack.js +70 -0
  303. package/dist/src/animation/morphtrack.js.map +1 -0
  304. package/dist/src/animation/proptrack.js +161 -0
  305. package/dist/src/animation/proptrack.js.map +1 -0
  306. package/dist/src/animation/rotationtrack.js +51 -0
  307. package/dist/src/animation/rotationtrack.js.map +1 -0
  308. package/dist/src/animation/scaletrack.js +50 -0
  309. package/dist/src/animation/scaletrack.js.map +1 -0
  310. package/dist/src/animation/skeleton.js +204 -0
  311. package/dist/src/animation/skeleton.js.map +1 -0
  312. package/dist/src/animation/translationtrack.js +50 -0
  313. package/dist/src/animation/translationtrack.js.map +1 -0
  314. package/dist/{app.js → src/app/app.js} +18 -40
  315. package/dist/src/app/app.js.map +1 -0
  316. package/dist/{input → src/app}/inputmgr.js +41 -16
  317. package/dist/src/app/inputmgr.js.map +1 -0
  318. package/dist/src/asset/assetmanager.js +404 -0
  319. package/dist/src/asset/assetmanager.js.map +1 -0
  320. package/dist/src/asset/builtin.js +337 -0
  321. package/dist/src/asset/builtin.js.map +1 -0
  322. package/dist/src/asset/loaders/dds/dds.js +470 -0
  323. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  324. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  325. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  326. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  327. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  328. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  329. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  330. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  331. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  332. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  333. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  334. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  335. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  336. package/dist/src/asset/loaders/loader.js +45 -0
  337. package/dist/src/asset/loaders/loader.js.map +1 -0
  338. package/dist/src/asset/model.js +414 -0
  339. package/dist/src/asset/model.js.map +1 -0
  340. package/dist/{blitter/depthlimitedgaussion.js → src/blitter/bilateralblur.js} +1 -2
  341. package/dist/src/blitter/bilateralblur.js.map +1 -0
  342. package/dist/src/blitter/blitter.js +390 -0
  343. package/dist/src/blitter/blitter.js.map +1 -0
  344. package/dist/src/blitter/box.js +118 -0
  345. package/dist/src/blitter/box.js.map +1 -0
  346. package/dist/src/blitter/copy.js +22 -0
  347. package/dist/src/blitter/copy.js.map +1 -0
  348. package/dist/src/blitter/gaussianblur.js +228 -0
  349. package/dist/src/blitter/gaussianblur.js.map +1 -0
  350. package/dist/src/camera/base.js +92 -0
  351. package/dist/src/camera/base.js.map +1 -0
  352. package/dist/src/camera/camera.js +1005 -0
  353. package/dist/src/camera/camera.js.map +1 -0
  354. package/dist/src/camera/fps.js +238 -0
  355. package/dist/src/camera/fps.js.map +1 -0
  356. package/dist/src/camera/orbit.js +245 -0
  357. package/dist/src/camera/orbit.js.map +1 -0
  358. package/dist/src/camera/orthocamera.js +167 -0
  359. package/dist/src/camera/orthocamera.js.map +1 -0
  360. package/dist/src/camera/perspectivecamera.js +141 -0
  361. package/dist/src/camera/perspectivecamera.js.map +1 -0
  362. package/dist/src/index.js +120 -0
  363. package/dist/src/index.js.map +1 -0
  364. package/dist/src/material/blinn.js +81 -0
  365. package/dist/src/material/blinn.js.map +1 -0
  366. package/dist/src/material/grassmaterial.js +113 -0
  367. package/dist/src/material/grassmaterial.js.map +1 -0
  368. package/dist/src/material/lambert.js +92 -0
  369. package/dist/src/material/lambert.js.map +1 -0
  370. package/dist/src/material/material.js +301 -0
  371. package/dist/src/material/material.js.map +1 -0
  372. package/dist/src/material/meshmaterial.js +704 -0
  373. package/dist/src/material/meshmaterial.js.map +1 -0
  374. package/dist/src/material/mixins/albedocolor.js +76 -0
  375. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  376. package/dist/src/material/mixins/foliage.js +47 -0
  377. package/dist/src/material/mixins/foliage.js.map +1 -0
  378. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  379. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  380. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  381. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  382. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  383. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  384. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  385. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  386. package/dist/src/material/mixins/lit.js +476 -0
  387. package/dist/src/material/mixins/lit.js.map +1 -0
  388. package/dist/src/material/mixins/pbr/common.js +918 -0
  389. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  390. package/dist/src/material/mixins/texture.js +172 -0
  391. package/dist/src/material/mixins/texture.js.map +1 -0
  392. package/dist/src/material/mixins/vertexcolor.js +56 -0
  393. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  394. package/dist/src/material/particle.js +178 -0
  395. package/dist/src/material/particle.js.map +1 -0
  396. package/dist/src/material/pbrmr.js +97 -0
  397. package/dist/src/material/pbrmr.js.map +1 -0
  398. package/dist/src/material/pbrsg.js +97 -0
  399. package/dist/src/material/pbrsg.js.map +1 -0
  400. package/dist/src/material/shader/helper.js +1209 -0
  401. package/dist/src/material/shader/helper.js.map +1 -0
  402. package/dist/src/material/terrain-cm.js +606 -0
  403. package/dist/src/material/terrain-cm.js.map +1 -0
  404. package/dist/src/material/terrainmaterial.js +375 -0
  405. package/dist/src/material/terrainmaterial.js.map +1 -0
  406. package/dist/src/material/unlit.js +41 -0
  407. package/dist/src/material/unlit.js.map +1 -0
  408. package/dist/src/material/water.js +417 -0
  409. package/dist/src/material/water.js.map +1 -0
  410. package/dist/src/posteffect/bloom.js +361 -0
  411. package/dist/src/posteffect/bloom.js.map +1 -0
  412. package/dist/src/posteffect/compositor.js +226 -0
  413. package/dist/src/posteffect/compositor.js.map +1 -0
  414. package/dist/src/posteffect/fxaa.js +273 -0
  415. package/dist/src/posteffect/fxaa.js.map +1 -0
  416. package/dist/src/posteffect/grayscale.js +69 -0
  417. package/dist/src/posteffect/grayscale.js.map +1 -0
  418. package/dist/src/posteffect/motionblur.js +96 -0
  419. package/dist/src/posteffect/motionblur.js.map +1 -0
  420. package/dist/src/posteffect/posteffect.js +126 -0
  421. package/dist/src/posteffect/posteffect.js.map +1 -0
  422. package/dist/src/posteffect/sao.js +324 -0
  423. package/dist/src/posteffect/sao.js.map +1 -0
  424. package/dist/src/posteffect/ssr.js +489 -0
  425. package/dist/src/posteffect/ssr.js.map +1 -0
  426. package/dist/src/posteffect/taa.js +172 -0
  427. package/dist/src/posteffect/taa.js.map +1 -0
  428. package/dist/src/posteffect/tonemap.js +94 -0
  429. package/dist/src/posteffect/tonemap.js.map +1 -0
  430. package/dist/src/render/abuffer_oit.js +361 -0
  431. package/dist/src/render/abuffer_oit.js.map +1 -0
  432. package/dist/src/render/clipmap.js +851 -0
  433. package/dist/src/render/clipmap.js.map +1 -0
  434. package/dist/src/render/cluster_light.js +333 -0
  435. package/dist/src/render/cluster_light.js.map +1 -0
  436. package/dist/src/render/cull_visitor.js +187 -0
  437. package/dist/src/render/cull_visitor.js.map +1 -0
  438. package/dist/src/render/depthpass.js +68 -0
  439. package/dist/src/render/depthpass.js.map +1 -0
  440. package/dist/src/render/drawable_mixin.js +227 -0
  441. package/dist/src/render/drawable_mixin.js.map +1 -0
  442. package/dist/src/render/envlight.js +463 -0
  443. package/dist/src/render/envlight.js.map +1 -0
  444. package/dist/src/render/fbm_wavegenerator.js +251 -0
  445. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  446. package/dist/src/render/fft_wavegenerator.js +1006 -0
  447. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  448. package/dist/src/render/fullscreenquad.js +38 -0
  449. package/dist/src/render/fullscreenquad.js.map +1 -0
  450. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  451. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  452. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  453. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  454. package/dist/src/render/hzb.js +273 -0
  455. package/dist/src/render/hzb.js.map +1 -0
  456. package/dist/src/render/lightpass.js +172 -0
  457. package/dist/src/render/lightpass.js.map +1 -0
  458. package/dist/src/render/objectcolorpass.js +51 -0
  459. package/dist/src/render/objectcolorpass.js.map +1 -0
  460. package/dist/src/render/primitive.js +364 -0
  461. package/dist/src/render/primitive.js.map +1 -0
  462. package/dist/src/render/render_queue.js +467 -0
  463. package/dist/src/render/render_queue.js.map +1 -0
  464. package/dist/src/render/renderbundle_wrapper.js +152 -0
  465. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  466. package/dist/src/render/renderer.js +455 -0
  467. package/dist/src/render/renderer.js.map +1 -0
  468. package/dist/src/render/renderpass.js +200 -0
  469. package/dist/src/render/renderpass.js.map +1 -0
  470. package/dist/src/render/shadowmap_pass.js +56 -0
  471. package/dist/src/render/shadowmap_pass.js.map +1 -0
  472. package/dist/src/render/sky.js +1103 -0
  473. package/dist/src/render/sky.js.map +1 -0
  474. package/dist/src/render/weightedblended_oit.js +168 -0
  475. package/dist/src/render/weightedblended_oit.js.map +1 -0
  476. package/dist/src/scene/batchgroup.js +162 -0
  477. package/dist/src/scene/batchgroup.js.map +1 -0
  478. package/dist/src/scene/environment.js +209 -0
  479. package/dist/src/scene/environment.js.map +1 -0
  480. package/dist/src/scene/graph_node.js +72 -0
  481. package/dist/src/scene/graph_node.js.map +1 -0
  482. package/dist/src/scene/light.js +416 -0
  483. package/dist/src/scene/light.js.map +1 -0
  484. package/dist/src/scene/mesh.js +341 -0
  485. package/dist/src/scene/mesh.js.map +1 -0
  486. package/dist/src/scene/octree.js +649 -0
  487. package/dist/src/scene/octree.js.map +1 -0
  488. package/dist/src/scene/particlesys.js +738 -0
  489. package/dist/src/scene/particlesys.js.map +1 -0
  490. package/dist/src/scene/raycast_visitor.js +103 -0
  491. package/dist/src/scene/raycast_visitor.js.map +1 -0
  492. package/dist/src/scene/scene.js +284 -0
  493. package/dist/src/scene/scene.js.map +1 -0
  494. package/dist/src/scene/scene_node.js +732 -0
  495. package/dist/src/scene/scene_node.js.map +1 -0
  496. package/dist/src/scene/terrain/grass.js +278 -0
  497. package/dist/src/scene/terrain/grass.js.map +1 -0
  498. package/dist/src/scene/terrain/heightfield.js +475 -0
  499. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  500. package/dist/src/scene/terrain/patch.js +530 -0
  501. package/dist/src/scene/terrain/patch.js.map +1 -0
  502. package/dist/src/scene/terrain/quadtree.js +461 -0
  503. package/dist/src/scene/terrain/quadtree.js.map +1 -0
  504. package/dist/src/scene/terrain/terrain.js +246 -0
  505. package/dist/src/scene/terrain/terrain.js.map +1 -0
  506. package/dist/src/scene/terrain-cm/grass.js +594 -0
  507. package/dist/src/scene/terrain-cm/grass.js.map +1 -0
  508. package/dist/src/scene/terrain-cm/grassmaterial.js +159 -0
  509. package/dist/src/scene/terrain-cm/grassmaterial.js.map +1 -0
  510. package/dist/src/scene/terrain-cm/terrain-cm.js +538 -0
  511. package/dist/src/scene/terrain-cm/terrain-cm.js.map +1 -0
  512. package/dist/src/scene/water.js +374 -0
  513. package/dist/src/scene/water.js.map +1 -0
  514. package/dist/src/shaders/atmosphere.js +957 -0
  515. package/dist/src/shaders/atmosphere.js.map +1 -0
  516. package/dist/src/shaders/fog.js +112 -0
  517. package/dist/src/shaders/fog.js.map +1 -0
  518. package/dist/src/shaders/misc.js +266 -0
  519. package/dist/src/shaders/misc.js.map +1 -0
  520. package/dist/src/shaders/noise.js +222 -0
  521. package/dist/src/shaders/noise.js.map +1 -0
  522. package/dist/src/shaders/pbr.js +51 -0
  523. package/dist/src/shaders/pbr.js.map +1 -0
  524. package/dist/src/shaders/shadow.js +636 -0
  525. package/dist/src/shaders/shadow.js.map +1 -0
  526. package/dist/src/shaders/ssr.js +490 -0
  527. package/dist/src/shaders/ssr.js.map +1 -0
  528. package/dist/src/shaders/temporal.js +215 -0
  529. package/dist/src/shaders/temporal.js.map +1 -0
  530. package/dist/src/shaders/water.js +756 -0
  531. package/dist/src/shaders/water.js.map +1 -0
  532. package/dist/src/shadow/esm.js +237 -0
  533. package/dist/src/shadow/esm.js.map +1 -0
  534. package/dist/src/shadow/pcf_opt.js +181 -0
  535. package/dist/src/shadow/pcf_opt.js.map +1 -0
  536. package/dist/src/shadow/pcf_pd.js +189 -0
  537. package/dist/src/shadow/pcf_pd.js.map +1 -0
  538. package/dist/src/shadow/shader.js +37 -0
  539. package/dist/src/shadow/shader.js.map +1 -0
  540. package/dist/src/shadow/shadow_impl.js +15 -0
  541. package/dist/src/shadow/shadow_impl.js.map +1 -0
  542. package/dist/src/shadow/shadowmapper.js +790 -0
  543. package/dist/src/shadow/shadowmapper.js.map +1 -0
  544. package/dist/src/shadow/ssm.js +159 -0
  545. package/dist/src/shadow/ssm.js.map +1 -0
  546. package/dist/src/shadow/vsm.js +297 -0
  547. package/dist/src/shadow/vsm.js.map +1 -0
  548. package/dist/src/shapes/box.js +386 -0
  549. package/dist/src/shapes/box.js.map +1 -0
  550. package/dist/src/shapes/cylinder.js +125 -0
  551. package/dist/src/shapes/cylinder.js.map +1 -0
  552. package/dist/src/shapes/plane.js +88 -0
  553. package/dist/src/shapes/plane.js.map +1 -0
  554. package/dist/src/shapes/shape.js +87 -0
  555. package/dist/src/shapes/shape.js.map +1 -0
  556. package/dist/src/shapes/sphere.js +114 -0
  557. package/dist/src/shapes/sphere.js.map +1 -0
  558. package/dist/src/shapes/tetrahedron.js +188 -0
  559. package/dist/src/shapes/tetrahedron.js.map +1 -0
  560. package/dist/src/shapes/torus.js +111 -0
  561. package/dist/src/shapes/torus.js.map +1 -0
  562. package/dist/src/utility/aabbtree.js +400 -0
  563. package/dist/src/utility/aabbtree.js.map +1 -0
  564. package/dist/src/utility/bounding_volume.js +29 -0
  565. package/dist/src/utility/bounding_volume.js.map +1 -0
  566. package/dist/src/utility/debug.js +28 -0
  567. package/dist/src/utility/debug.js.map +1 -0
  568. package/dist/src/utility/draco/decoder.js +116 -0
  569. package/dist/src/utility/draco/decoder.js.map +1 -0
  570. package/dist/src/utility/misc.js +105 -0
  571. package/dist/src/utility/misc.js.map +1 -0
  572. package/dist/src/utility/panorama.js +163 -0
  573. package/dist/src/utility/panorama.js.map +1 -0
  574. package/dist/src/utility/pmrem.js +354 -0
  575. package/dist/src/utility/pmrem.js.map +1 -0
  576. package/dist/src/utility/rendermipmap.js +115 -0
  577. package/dist/src/utility/rendermipmap.js.map +1 -0
  578. package/dist/src/utility/serialization/json.js +402 -0
  579. package/dist/src/utility/serialization/json.js.map +1 -0
  580. package/dist/src/utility/serialization/manager.js +623 -0
  581. package/dist/src/utility/serialization/manager.js.map +1 -0
  582. package/dist/src/utility/serialization/scene/animation.js +248 -0
  583. package/dist/src/utility/serialization/scene/animation.js.map +1 -0
  584. package/dist/src/utility/serialization/scene/batch.js +59 -0
  585. package/dist/src/utility/serialization/scene/batch.js.map +1 -0
  586. package/dist/src/utility/serialization/scene/camera.js +790 -0
  587. package/dist/src/utility/serialization/scene/camera.js.map +1 -0
  588. package/dist/src/utility/serialization/scene/common.js +222 -0
  589. package/dist/src/utility/serialization/scene/common.js.map +1 -0
  590. package/dist/src/utility/serialization/scene/light.js +575 -0
  591. package/dist/src/utility/serialization/scene/light.js.map +1 -0
  592. package/dist/src/utility/serialization/scene/material.js +1111 -0
  593. package/dist/src/utility/serialization/scene/material.js.map +1 -0
  594. package/dist/src/utility/serialization/scene/mesh.js +148 -0
  595. package/dist/src/utility/serialization/scene/mesh.js.map +1 -0
  596. package/dist/src/utility/serialization/scene/misc.js +39 -0
  597. package/dist/src/utility/serialization/scene/misc.js.map +1 -0
  598. package/dist/src/utility/serialization/scene/node.js +451 -0
  599. package/dist/src/utility/serialization/scene/node.js.map +1 -0
  600. package/dist/src/utility/serialization/scene/particle.js +425 -0
  601. package/dist/src/utility/serialization/scene/particle.js.map +1 -0
  602. package/dist/src/utility/serialization/scene/primitive.js +692 -0
  603. package/dist/src/utility/serialization/scene/primitive.js.map +1 -0
  604. package/dist/src/utility/serialization/scene/scene.js +704 -0
  605. package/dist/src/utility/serialization/scene/scene.js.map +1 -0
  606. package/dist/src/utility/serialization/scene/terrain.js +488 -0
  607. package/dist/src/utility/serialization/scene/terrain.js.map +1 -0
  608. package/dist/src/utility/serialization/scene/water.js +465 -0
  609. package/dist/src/utility/serialization/scene/water.js.map +1 -0
  610. package/dist/src/utility/shprojector.js +297 -0
  611. package/dist/src/utility/shprojector.js.map +1 -0
  612. package/dist/{material/mixins → src/utility/textures}/ggxlut.js +1 -1
  613. package/dist/src/utility/textures/ggxlut.js.map +1 -0
  614. package/dist/src/utility/textures/gradientnoise.js +62 -0
  615. package/dist/src/utility/textures/gradientnoise.js.map +1 -0
  616. package/dist/src/utility/textures/randomnoise.js +41 -0
  617. package/dist/src/utility/textures/randomnoise.js.map +1 -0
  618. package/dist/src/values.js +162 -0
  619. package/dist/src/values.js.map +1 -0
  620. package/dist/utility/aabbtree.js +15 -5
  621. package/dist/utility/aabbtree.js.map +1 -1
  622. package/dist/utility/blueprint/common/constants.js +851 -0
  623. package/dist/utility/blueprint/common/constants.js.map +1 -0
  624. package/dist/utility/blueprint/common/math.js +2045 -0
  625. package/dist/utility/blueprint/common/math.js.map +1 -0
  626. package/dist/utility/blueprint/common.js +7 -0
  627. package/dist/utility/blueprint/common.js.map +1 -0
  628. package/dist/utility/blueprint/material/common.js +7 -0
  629. package/dist/utility/blueprint/material/common.js.map +1 -0
  630. package/dist/utility/blueprint/material/func.js +521 -0
  631. package/dist/utility/blueprint/material/func.js.map +1 -0
  632. package/dist/utility/blueprint/material/inputs.js +1659 -0
  633. package/dist/utility/blueprint/material/inputs.js.map +1 -0
  634. package/dist/utility/blueprint/material/ir.js +1311 -0
  635. package/dist/utility/blueprint/material/ir.js.map +1 -0
  636. package/dist/utility/blueprint/material/pbr.js +362 -0
  637. package/dist/utility/blueprint/material/pbr.js.map +1 -0
  638. package/dist/utility/blueprint/material/texture.js +1099 -0
  639. package/dist/utility/blueprint/material/texture.js.map +1 -0
  640. package/dist/utility/blueprint/node.js +187 -0
  641. package/dist/utility/blueprint/node.js.map +1 -0
  642. package/dist/utility/bounding_volume.js +0 -1
  643. package/dist/utility/bounding_volume.js.map +1 -1
  644. package/dist/utility/debug.js +26 -0
  645. package/dist/utility/debug.js.map +1 -0
  646. package/dist/utility/draco/decoder.js +1 -1
  647. package/dist/utility/draco/decoder.js.map +1 -1
  648. package/dist/utility/misc.js +18 -6
  649. package/dist/utility/misc.js.map +1 -1
  650. package/dist/utility/panorama.js +8 -6
  651. package/dist/utility/panorama.js.map +1 -1
  652. package/dist/utility/pmrem.js +30 -18
  653. package/dist/utility/pmrem.js.map +1 -1
  654. package/dist/utility/rendermipmap.js +116 -0
  655. package/dist/utility/rendermipmap.js.map +1 -0
  656. package/dist/utility/serialization/blueprint/constants.js +255 -0
  657. package/dist/utility/serialization/blueprint/constants.js.map +1 -0
  658. package/dist/utility/serialization/blueprint/material/constants.js +203 -0
  659. package/dist/utility/serialization/blueprint/material/constants.js.map +1 -0
  660. package/dist/utility/serialization/blueprint/material/texture.js +165 -0
  661. package/dist/utility/serialization/blueprint/material/texture.js.map +1 -0
  662. package/dist/utility/serialization/json.js +402 -0
  663. package/dist/utility/serialization/json.js.map +1 -0
  664. package/dist/utility/serialization/manager.js +1176 -0
  665. package/dist/utility/serialization/manager.js.map +1 -0
  666. package/dist/utility/serialization/scene/animation.js +699 -0
  667. package/dist/utility/serialization/scene/animation.js.map +1 -0
  668. package/dist/utility/serialization/scene/batch.js +53 -0
  669. package/dist/utility/serialization/scene/batch.js.map +1 -0
  670. package/dist/utility/serialization/scene/camera.js +808 -0
  671. package/dist/utility/serialization/scene/camera.js.map +1 -0
  672. package/dist/utility/serialization/scene/common.js +224 -0
  673. package/dist/utility/serialization/scene/common.js.map +1 -0
  674. package/dist/utility/serialization/scene/light.js +589 -0
  675. package/dist/utility/serialization/scene/light.js.map +1 -0
  676. package/dist/utility/serialization/scene/material.js +942 -0
  677. package/dist/utility/serialization/scene/material.js.map +1 -0
  678. package/dist/utility/serialization/scene/mesh.js +374 -0
  679. package/dist/utility/serialization/scene/mesh.js.map +1 -0
  680. package/dist/utility/serialization/scene/misc.js +39 -0
  681. package/dist/utility/serialization/scene/misc.js.map +1 -0
  682. package/dist/utility/serialization/scene/node.js +391 -0
  683. package/dist/utility/serialization/scene/node.js.map +1 -0
  684. package/dist/utility/serialization/scene/particle.js +425 -0
  685. package/dist/utility/serialization/scene/particle.js.map +1 -0
  686. package/dist/utility/serialization/scene/primitive.js +582 -0
  687. package/dist/utility/serialization/scene/primitive.js.map +1 -0
  688. package/dist/utility/serialization/scene/scene.js +763 -0
  689. package/dist/utility/serialization/scene/scene.js.map +1 -0
  690. package/dist/utility/serialization/scene/terrain.js +495 -0
  691. package/dist/utility/serialization/scene/terrain.js.map +1 -0
  692. package/dist/utility/serialization/scene/water.js +465 -0
  693. package/dist/utility/serialization/scene/water.js.map +1 -0
  694. package/dist/utility/shprojector.js +313 -0
  695. package/dist/utility/shprojector.js.map +1 -0
  696. package/dist/utility/textures/ggxlut.js +4 -5
  697. package/dist/utility/textures/ggxlut.js.map +1 -1
  698. package/dist/utility/textures/gradientnoise.js +2 -1
  699. package/dist/utility/textures/gradientnoise.js.map +1 -1
  700. package/dist/utility/textures/randomnoise.js +1 -0
  701. package/dist/utility/textures/randomnoise.js.map +1 -1
  702. package/dist/values.js +91 -4
  703. package/dist/values.js.map +1 -1
  704. package/package.json +29 -15
  705. package/dist/app.js.map +0 -1
  706. package/dist/blitter/depthlimitedgaussion.js.map +0 -1
  707. package/dist/input/inputmgr.js.map +0 -1
  708. package/dist/material/mixins/ggxlut.js.map +0 -1
  709. package/dist/posteffect/water.js +0 -508
  710. package/dist/posteffect/water.js.map +0 -1
  711. package/dist/render/oit.js +0 -16
  712. package/dist/render/oit.js.map +0 -1
  713. package/dist/render/scatteringlut.js +0 -634
  714. package/dist/render/scatteringlut.js.map +0 -1
  715. package/dist/render/watermesh.js +0 -193
  716. package/dist/render/watermesh.js.map +0 -1
  717. package/dist/render/wavegenerator.js +0 -8
  718. package/dist/render/wavegenerator.js.map +0 -1
  719. package/dist/scene/xform.js +0 -247
  720. package/dist/scene/xform.js.map +0 -1
  721. package/dist/utility/shprojection.js +0 -442
  722. package/dist/utility/shprojection.js.map +0 -1
@@ -1,20 +1,58 @@
1
- import { Vector4 } from '@zephyr3d/base';
1
+ import { Vector2, Vector4 } from '@zephyr3d/base';
2
2
  import { ShaderHelper } from '../material/shader/helper.js';
3
3
  import '../material/lambert.js';
4
4
  import '../material/blinn.js';
5
5
  import '../material/unlit.js';
6
+ import '../material/particle.js';
6
7
  import '@zephyr3d/device';
7
8
  import { MaterialVaryingFlags } from '../values.js';
8
- import { Application } from '../app.js';
9
+ import { getDevice } from '../app/api.js';
9
10
  import '../material/meshmaterial.js';
10
11
  import '../material/grassmaterial.js';
11
12
  import '../material/terrainmaterial.js';
13
+ import '../material/terrain-cm.js';
12
14
  import '../material/pbrmr.js';
13
15
  import '../material/pbrsg.js';
16
+ import '../material/pbrblueprint.js';
14
17
 
15
18
  let _drawableId = 0;
19
+ const boneTextureSize = new Vector2();
16
20
  const instanceBindGroupTransfromTags = new WeakMap();
17
21
  const drawableBindGroupTransfromTags = new WeakMap();
22
+ const bindGroupCache = {};
23
+ const usedBindGroups = new WeakMap();
24
+ function fetchBindGroup(skinning, morphing, instancing) {
25
+ const hash = `${instancing}:${morphing}:${skinning}`;
26
+ const bindGroups = bindGroupCache[hash];
27
+ let bindGroup = null;
28
+ if (bindGroups && bindGroups.length > 0) {
29
+ bindGroup = bindGroups.pop();
30
+ } else {
31
+ const layout = ShaderHelper.getDrawableBindGroupLayout(skinning, morphing, instancing);
32
+ bindGroup = getDevice().createBindGroup(layout);
33
+ }
34
+ usedBindGroups.set(bindGroup, hash);
35
+ return bindGroup;
36
+ }
37
+ function releaseBindGroup(bindGroup) {
38
+ if (bindGroup) {
39
+ const hash = usedBindGroups.get(bindGroup);
40
+ if (hash) {
41
+ usedBindGroups.delete(bindGroup);
42
+ drawableBindGroupTransfromTags.delete(bindGroup);
43
+ const bindGroups = bindGroupCache[hash];
44
+ if (bindGroups) {
45
+ bindGroups.push(bindGroup);
46
+ } else {
47
+ bindGroupCache[hash] = [
48
+ bindGroup
49
+ ];
50
+ }
51
+ } else {
52
+ bindGroup.dispose();
53
+ }
54
+ }
55
+ }
18
56
  function mixinDrawable(baseCls) {
19
57
  const cls = class extends baseCls {
20
58
  _mdRenderQueueRef;
@@ -23,11 +61,15 @@ function mixinDrawable(baseCls) {
23
61
  _mdDrawableBindGroupSkin;
24
62
  _mdDrawableBindGroupMorph;
25
63
  _mdDrawableBindGroupSkinMorph;
26
- _id;
64
+ _worldMatrixBuffer;
65
+ _framestampBuffer;
66
+ _currentWorldMatrixBuffer;
67
+ _prevWorldMatrixBuffer;
68
+ _drawableId;
27
69
  _objectColor;
28
70
  constructor(...args){
29
71
  super(...args);
30
- this._id = ++_drawableId;
72
+ this._drawableId = ++_drawableId;
31
73
  this._objectColor = null;
32
74
  this._mdRenderQueueRef = [];
33
75
  this._mdDrawableBindGroup = null;
@@ -35,7 +77,22 @@ function mixinDrawable(baseCls) {
35
77
  this._mdDrawableBindGroupSkin = null;
36
78
  this._mdDrawableBindGroupMorph = null;
37
79
  this._mdDrawableBindGroupSkinMorph = null;
38
- this.getXForm().on('transformchanged', (node)=>{
80
+ this._worldMatrixBuffer = new Float32Array(4 * 9);
81
+ this._framestampBuffer = new Int32Array(this._worldMatrixBuffer.buffer, 4 * 16);
82
+ this._currentWorldMatrixBuffer = this._worldMatrixBuffer.subarray(0, 16);
83
+ this._prevWorldMatrixBuffer = this._worldMatrixBuffer.subarray(20, 36);
84
+ this._currentWorldMatrixBuffer.set(this.getNode().worldMatrix);
85
+ this._framestampBuffer[0] = getDevice().frameInfo.frameCounter;
86
+ this._framestampBuffer[1] = this._framestampBuffer[0];
87
+ this._prevWorldMatrixBuffer.set(this.getNode().worldMatrix);
88
+ this.getNode().on('transformchanged', ()=>{
89
+ const frame = getDevice().frameInfo.frameCounter;
90
+ if (frame !== this._framestampBuffer[1]) {
91
+ this._prevWorldMatrixBuffer.set(this._currentWorldMatrixBuffer);
92
+ this._framestampBuffer[0] = frame;
93
+ this._framestampBuffer[1] = frame;
94
+ }
95
+ this._currentWorldMatrixBuffer.set(this.getNode().worldMatrix);
39
96
  for (const ref of this._mdRenderQueueRef){
40
97
  if (ref.ref) {
41
98
  this.applyTransformUniforms(ref.ref);
@@ -43,15 +100,15 @@ function mixinDrawable(baseCls) {
43
100
  }
44
101
  });
45
102
  }
46
- getId() {
47
- return this._id;
103
+ getDrawableId() {
104
+ return this._drawableId;
48
105
  }
49
106
  getObjectColor() {
50
107
  if (!this._objectColor) {
51
- const a = (this._id & 0xff) / 255;
52
- const b = (this._id >>> 8 & 0xff) / 255;
53
- const g = (this._id >>> 16 & 0xff) / 255;
54
- const r = (this._id >>> 24 & 0xff) / 255;
108
+ const a = (this._drawableId & 0xff) / 255;
109
+ const b = (this._drawableId >>> 8 & 0xff) / 255;
110
+ const g = (this._drawableId >>> 16 & 0xff) / 255;
111
+ const r = (this._drawableId >>> 24 & 0xff) / 255;
55
112
  this._objectColor = new Vector4(r, g, b, a);
56
113
  }
57
114
  return this._objectColor;
@@ -60,47 +117,61 @@ function mixinDrawable(baseCls) {
60
117
  this.renderQueueRefPrune();
61
118
  this._mdRenderQueueRef.push(ref);
62
119
  }
63
- renderQueueRefPrune() {
64
- while(this._mdRenderQueueRef.length > 0){
65
- const ref = this._mdRenderQueueRef[this._mdRenderQueueRef.length - 1].ref;
66
- if (!ref) {
67
- this._mdRenderQueueRef.pop();
68
- } else {
69
- return ref;
120
+ renderQueueRefPrune(force = false) {
121
+ for(let i = this._mdRenderQueueRef.length - 1; i >= 0; i--){
122
+ const ref = this._mdRenderQueueRef[i].ref;
123
+ if (force || ref.disposed) {
124
+ this._mdRenderQueueRef.splice(i, 1);
125
+ const bindGroup = this._mdDrawableBindGroupInstanced.get(ref);
126
+ if (bindGroup) {
127
+ releaseBindGroup(bindGroup);
128
+ this._mdDrawableBindGroupInstanced.delete(ref);
129
+ }
70
130
  }
71
131
  }
72
- return null;
73
132
  }
74
133
  applyInstanceOffsetAndStride(renderQueue, stride, offset) {
75
- const drawableBindGroup = this.getDrawableBindGroup(Application.instance.device, true, renderQueue);
134
+ const drawableBindGroup = this.getDrawableBindGroup(getDevice(), true, renderQueue);
76
135
  drawableBindGroup.setValue(ShaderHelper.getInstanceDataStrideUniformName(), stride >> 2);
77
136
  drawableBindGroup.setValue(ShaderHelper.getInstanceDataOffsetUniformName(), offset >> 2);
78
137
  }
79
138
  applyTransformUniforms(renderQueue) {
80
139
  const instanceInfo = renderQueue.getInstanceInfo(this);
81
- const currentTag = this.getXForm().transformTag;
140
+ const currentTag = this.getNode().transformTag;
82
141
  if (instanceInfo) {
83
142
  const tag = instanceBindGroupTransfromTags.get(instanceInfo) ?? -1;
84
143
  if (tag !== currentTag) {
85
- instanceInfo.bindGroup.bindGroup.setRawData(ShaderHelper.getInstanceDataUniformName(), instanceInfo.offset * 4, this.getXForm().worldMatrix, 0, 16);
86
- instanceBindGroupTransfromTags.set(instanceInfo, tag);
144
+ instanceInfo.bindGroup.bindGroup.setRawData(ShaderHelper.getInstanceDataUniformName(), instanceInfo.offset * 4, this._worldMatrixBuffer, 0, 36);
145
+ instanceBindGroupTransfromTags.set(instanceInfo, currentTag);
87
146
  }
88
147
  } else {
89
- const drawableBindGroup = this.getDrawableBindGroup(Application.instance.device, false, renderQueue);
148
+ const drawableBindGroup = this.getDrawableBindGroup(getDevice(), false, renderQueue);
90
149
  const tag = drawableBindGroupTransfromTags.get(drawableBindGroup) ?? -1;
91
150
  if (tag !== currentTag) {
92
- drawableBindGroup.setValue(ShaderHelper.getWorldMatrixUniformName(), this.getXForm().worldMatrix);
151
+ drawableBindGroup.setValue(ShaderHelper.getWorldMatrixUniformName(), this._currentWorldMatrixBuffer);
152
+ drawableBindGroup.setValue(ShaderHelper.getPrevWorldMatrixUniformName(), this._prevWorldMatrixBuffer);
153
+ drawableBindGroup.setValue(ShaderHelper.getPrevWorldMatrixFrameUniformName(), this._framestampBuffer[0]);
93
154
  if (this.getBoneMatrices()) {
94
155
  drawableBindGroup.setValue(ShaderHelper.getBoneInvBindMatrixUniformName(), this.invWorldMatrix);
95
156
  }
96
- drawableBindGroupTransfromTags.set(drawableBindGroup, tag);
157
+ drawableBindGroupTransfromTags.set(drawableBindGroup, currentTag);
158
+ }
159
+ }
160
+ }
161
+ applyMaterialUniformsAll() {
162
+ for (const ref of this._mdRenderQueueRef){
163
+ if (ref.ref) {
164
+ const instanceInfo = ref.ref.getInstanceInfo(this);
165
+ if (instanceInfo) {
166
+ this.applyMaterialUniforms(instanceInfo);
167
+ }
97
168
  }
98
169
  }
99
170
  }
100
171
  applyMaterialUniforms(instanceInfo) {
101
172
  const uniforms = this.getInstanceUniforms();
102
173
  if (uniforms) {
103
- instanceInfo.bindGroup.bindGroup.setRawData(ShaderHelper.getInstanceDataUniformName(), (instanceInfo.offset + 16) * 4, uniforms, 0, uniforms.length);
174
+ instanceInfo.bindGroup.bindGroup.setRawData(ShaderHelper.getInstanceDataUniformName(), (instanceInfo.offset + ShaderHelper.MATERIAL_INSTANCE_DATA_OFFSET * 4) * 4, uniforms, 0, uniforms.length);
104
175
  }
105
176
  }
106
177
  /** @internal */ bind(ctx) {
@@ -112,13 +183,14 @@ function mixinDrawable(baseCls) {
112
183
  const boneTexture = this.getBoneMatrices();
113
184
  drawableBindGroup.setTexture(ShaderHelper.getBoneMatricesUniformName(), boneTexture);
114
185
  drawableBindGroup.setValue(ShaderHelper.getBoneInvBindMatrixUniformName(), this.invWorldMatrix);
115
- drawableBindGroup.setValue(ShaderHelper.getBoneTextureSizeUniformName(), boneTexture.width);
186
+ boneTextureSize.setXY(boneTexture.width, boneTexture.height);
187
+ drawableBindGroup.setValue(ShaderHelper.getBoneTextureSizeUniformName(), boneTextureSize);
116
188
  }
117
189
  if (ctx.materialFlags & MaterialVaryingFlags.MORPH_ANIMATION) {
118
190
  const morphData = this.getMorphData();
119
191
  const morphInfo = this.getMorphInfo();
120
- drawableBindGroup.setTexture(ShaderHelper.getMorphDataUniformName(), morphData);
121
- drawableBindGroup.setBuffer(ShaderHelper.getMorphInfoUniformName(), morphInfo);
192
+ drawableBindGroup.setTexture(ShaderHelper.getMorphDataUniformName(), morphData.texture.get());
193
+ drawableBindGroup.setBuffer(ShaderHelper.getMorphInfoUniformName(), morphInfo.buffer.get());
122
194
  }
123
195
  }
124
196
  /** @internal */ getDrawableBindGroup(device, instancing, renderQueue) {
@@ -126,8 +198,7 @@ function mixinDrawable(baseCls) {
126
198
  const morphing = !!this.getMorphData();
127
199
  let bindGroup = instancing ? this._mdDrawableBindGroupInstanced.get(renderQueue) : skinning && morphing ? this._mdDrawableBindGroupSkinMorph : skinning ? this._mdDrawableBindGroupSkin : morphing ? this._mdDrawableBindGroupMorph : this._mdDrawableBindGroup;
128
200
  if (!bindGroup) {
129
- const layout = ShaderHelper.getDrawableBindGroupLayout(skinning, morphing, instancing);
130
- bindGroup = device.createBindGroup(layout);
201
+ bindGroup = fetchBindGroup(skinning, morphing, instancing);
131
202
  if (instancing) {
132
203
  this._mdDrawableBindGroupInstanced.set(renderQueue, bindGroup);
133
204
  } else if (skinning && morphing) {
@@ -135,21 +206,23 @@ function mixinDrawable(baseCls) {
135
206
  } else if (skinning) {
136
207
  this._mdDrawableBindGroupSkin = bindGroup;
137
208
  } else if (morphing) {
138
- const bindName = layout.nameMap?.[ShaderHelper.getMorphInfoUniformName()] ?? ShaderHelper.getMorphInfoUniformName();
139
- for(let binding = 0; binding < layout.entries.length; binding++){
140
- const bindingPoint = layout.entries[binding];
141
- if (bindingPoint.name === bindName) {
142
- console.log(bindingPoint.type);
143
- break;
144
- }
145
- }
146
209
  this._mdDrawableBindGroupMorph = bindGroup;
147
210
  } else {
148
211
  this._mdDrawableBindGroup = bindGroup;
149
212
  }
213
+ if (!instancing) {
214
+ bindGroup.setValue(ShaderHelper.getObjectColorUniformName(), this.getObjectColor());
215
+ }
150
216
  }
151
217
  return bindGroup;
152
218
  }
219
+ onDispose() {
220
+ super.onDispose();
221
+ this.renderQueueRefPrune(true);
222
+ releaseBindGroup(this._mdDrawableBindGroup);
223
+ releaseBindGroup(this._mdDrawableBindGroupSkin);
224
+ releaseBindGroup(this._mdDrawableBindGroupMorph);
225
+ }
153
226
  };
154
227
  return cls;
155
228
  }
@@ -1 +1 @@
1
- {"version":3,"file":"drawable_mixin.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"drawable_mixin.js","sources":["../../src/render/drawable_mixin.ts"],"sourcesContent":["import type { Disposable, GenericConstructor } from '@zephyr3d/base';\r\nimport { Vector2, Vector4 } from '@zephyr3d/base';\r\nimport type { AbstractDevice } from '@zephyr3d/device';\r\nimport type { BindGroup } from '@zephyr3d/device';\r\nimport type { BatchDrawable, DrawContext, Drawable } from './drawable';\r\nimport { ShaderHelper } from '../material';\r\nimport type { DrawableInstanceInfo, RenderQueue, RenderQueueRef } from './render_queue';\r\nimport type { Mesh, SceneNode } from '../scene';\r\nimport { MaterialVaryingFlags } from '../values';\r\nimport { getDevice } from '../app/api';\r\n\r\nexport interface IMixinDrawable {\r\n readonly objectColor: Vector4;\r\n getDrawableId(): number;\r\n pushRenderQueueRef(ref: RenderQueueRef): void;\r\n applyInstanceOffsetAndStride(renderQueue: RenderQueue, stride: number, offset: number): void;\r\n applyTransformUniforms(renderQueue: RenderQueue): void;\r\n applyMaterialUniforms(instanceInfo: DrawableInstanceInfo): void;\r\n applyMaterialUniformsAll(): void;\r\n getObjectColor(): Vector4;\r\n bind(ctx: DrawContext): void;\r\n}\r\n\r\nlet _drawableId = 0;\r\nconst boneTextureSize = new Vector2();\r\n\r\nconst instanceBindGroupTransfromTags = new WeakMap<DrawableInstanceInfo, number>();\r\nconst drawableBindGroupTransfromTags = new WeakMap<BindGroup, number>();\r\n\r\nconst bindGroupCache: Record<string, BindGroup[]> = {};\r\nconst usedBindGroups: WeakMap<BindGroup, string> = new WeakMap();\r\n\r\nfunction fetchBindGroup(skinning: boolean, morphing: boolean, instancing: boolean) {\r\n const hash = `${instancing}:${morphing}:${skinning}`;\r\n const bindGroups = bindGroupCache[hash];\r\n let bindGroup: BindGroup = null;\r\n if (bindGroups && bindGroups.length > 0) {\r\n bindGroup = bindGroups.pop();\r\n } else {\r\n const layout = ShaderHelper.getDrawableBindGroupLayout(skinning, morphing, instancing);\r\n bindGroup = getDevice().createBindGroup(layout);\r\n }\r\n usedBindGroups.set(bindGroup, hash);\r\n return bindGroup;\r\n}\r\n\r\nfunction releaseBindGroup(bindGroup: BindGroup) {\r\n if (bindGroup) {\r\n const hash = usedBindGroups.get(bindGroup);\r\n if (hash) {\r\n usedBindGroups.delete(bindGroup);\r\n drawableBindGroupTransfromTags.delete(bindGroup);\r\n const bindGroups = bindGroupCache[hash];\r\n if (bindGroups) {\r\n bindGroups.push(bindGroup);\r\n } else {\r\n bindGroupCache[hash] = [bindGroup];\r\n }\r\n } else {\r\n bindGroup.dispose();\r\n }\r\n }\r\n}\r\n\r\nexport function mixinDrawable<\r\n T extends GenericConstructor<\r\n {\r\n getNode(): SceneNode;\r\n } & Disposable\r\n >\r\n>(baseCls?: T): T & { new (...args: any[]): IMixinDrawable } {\r\n const cls = class extends baseCls {\r\n private readonly _mdRenderQueueRef: RenderQueueRef[];\r\n private _mdDrawableBindGroup: BindGroup;\r\n private readonly _mdDrawableBindGroupInstanced: Map<RenderQueue, BindGroup>;\r\n private _mdDrawableBindGroupSkin: BindGroup;\r\n private _mdDrawableBindGroupMorph: BindGroup;\r\n private _mdDrawableBindGroupSkinMorph: BindGroup;\r\n private readonly _worldMatrixBuffer: Float32Array<ArrayBuffer>;\r\n private _framestampBuffer: Int32Array<ArrayBuffer>;\r\n private readonly _currentWorldMatrixBuffer: Float32Array<ArrayBuffer>;\r\n private readonly _prevWorldMatrixBuffer: Float32Array<ArrayBuffer>;\r\n private readonly _drawableId: number;\r\n private _objectColor: Vector4;\r\n constructor(...args: any[]) {\r\n super(...args);\r\n this._drawableId = ++_drawableId;\r\n this._objectColor = null;\r\n this._mdRenderQueueRef = [];\r\n this._mdDrawableBindGroup = null;\r\n this._mdDrawableBindGroupInstanced = new Map();\r\n this._mdDrawableBindGroupSkin = null;\r\n this._mdDrawableBindGroupMorph = null;\r\n this._mdDrawableBindGroupSkinMorph = null;\r\n this._worldMatrixBuffer = new Float32Array(4 * 9);\r\n this._framestampBuffer = new Int32Array(this._worldMatrixBuffer.buffer, 4 * 16);\r\n this._currentWorldMatrixBuffer = this._worldMatrixBuffer.subarray(0, 16);\r\n this._prevWorldMatrixBuffer = this._worldMatrixBuffer.subarray(20, 36);\r\n this._currentWorldMatrixBuffer.set(this.getNode().worldMatrix);\r\n this._framestampBuffer[0] = getDevice().frameInfo.frameCounter;\r\n this._framestampBuffer[1] = this._framestampBuffer[0];\r\n this._prevWorldMatrixBuffer.set(this.getNode().worldMatrix);\r\n this.getNode().on('transformchanged', () => {\r\n const frame = getDevice().frameInfo.frameCounter;\r\n if (frame !== this._framestampBuffer[1]) {\r\n this._prevWorldMatrixBuffer.set(this._currentWorldMatrixBuffer);\r\n this._framestampBuffer[0] = frame;\r\n this._framestampBuffer[1] = frame;\r\n }\r\n this._currentWorldMatrixBuffer.set(this.getNode().worldMatrix);\r\n for (const ref of this._mdRenderQueueRef) {\r\n if (ref.ref) {\r\n this.applyTransformUniforms(ref.ref);\r\n }\r\n }\r\n });\r\n }\r\n getDrawableId(): number {\r\n return this._drawableId;\r\n }\r\n getObjectColor(): Vector4 {\r\n if (!this._objectColor) {\r\n const a = (this._drawableId & 0xff) / 255;\r\n const b = ((this._drawableId >>> 8) & 0xff) / 255;\r\n const g = ((this._drawableId >>> 16) & 0xff) / 255;\r\n const r = ((this._drawableId >>> 24) & 0xff) / 255;\r\n this._objectColor = new Vector4(r, g, b, a);\r\n }\r\n return this._objectColor;\r\n }\r\n pushRenderQueueRef(ref: RenderQueueRef): void {\r\n this.renderQueueRefPrune();\r\n this._mdRenderQueueRef.push(ref);\r\n }\r\n renderQueueRefPrune(force = false) {\r\n for (let i = this._mdRenderQueueRef.length - 1; i >= 0; i--) {\r\n const ref = this._mdRenderQueueRef[i].ref;\r\n if (force || ref.disposed) {\r\n this._mdRenderQueueRef.splice(i, 1);\r\n const bindGroup = this._mdDrawableBindGroupInstanced.get(ref);\r\n if (bindGroup) {\r\n releaseBindGroup(bindGroup);\r\n this._mdDrawableBindGroupInstanced.delete(ref);\r\n }\r\n }\r\n }\r\n }\r\n applyInstanceOffsetAndStride(renderQueue: RenderQueue, stride: number, offset: number): void {\r\n const drawableBindGroup = this.getDrawableBindGroup(getDevice(), true, renderQueue);\r\n drawableBindGroup.setValue(ShaderHelper.getInstanceDataStrideUniformName(), stride >> 2);\r\n drawableBindGroup.setValue(ShaderHelper.getInstanceDataOffsetUniformName(), offset >> 2);\r\n }\r\n applyTransformUniforms(renderQueue: RenderQueue): void {\r\n const instanceInfo = renderQueue.getInstanceInfo(this as unknown as Drawable);\r\n const currentTag = this.getNode().transformTag;\r\n if (instanceInfo) {\r\n const tag = instanceBindGroupTransfromTags.get(instanceInfo) ?? -1;\r\n if (tag !== currentTag) {\r\n instanceInfo.bindGroup.bindGroup.setRawData(\r\n ShaderHelper.getInstanceDataUniformName(),\r\n instanceInfo.offset * 4,\r\n this._worldMatrixBuffer,\r\n 0,\r\n 36\r\n );\r\n instanceBindGroupTransfromTags.set(instanceInfo, currentTag);\r\n }\r\n } else {\r\n const drawableBindGroup = this.getDrawableBindGroup(getDevice(), false, renderQueue);\r\n const tag = drawableBindGroupTransfromTags.get(drawableBindGroup) ?? -1;\r\n if (tag !== currentTag) {\r\n drawableBindGroup.setValue(\r\n ShaderHelper.getWorldMatrixUniformName(),\r\n this._currentWorldMatrixBuffer\r\n );\r\n drawableBindGroup.setValue(\r\n ShaderHelper.getPrevWorldMatrixUniformName(),\r\n this._prevWorldMatrixBuffer\r\n );\r\n drawableBindGroup.setValue(\r\n ShaderHelper.getPrevWorldMatrixFrameUniformName(),\r\n this._framestampBuffer[0]\r\n );\r\n if ((this as unknown as Drawable).getBoneMatrices()) {\r\n drawableBindGroup.setValue(\r\n ShaderHelper.getBoneInvBindMatrixUniformName(),\r\n (this as unknown as Mesh).invWorldMatrix\r\n );\r\n }\r\n drawableBindGroupTransfromTags.set(drawableBindGroup, currentTag);\r\n }\r\n }\r\n }\r\n applyMaterialUniformsAll() {\r\n for (const ref of this._mdRenderQueueRef) {\r\n if (ref.ref) {\r\n const instanceInfo = ref.ref.getInstanceInfo(this as unknown as Drawable);\r\n if (instanceInfo) {\r\n this.applyMaterialUniforms(instanceInfo);\r\n }\r\n }\r\n }\r\n }\r\n applyMaterialUniforms(instanceInfo: DrawableInstanceInfo) {\r\n const uniforms = (this as unknown as BatchDrawable).getInstanceUniforms();\r\n if (uniforms) {\r\n instanceInfo.bindGroup.bindGroup.setRawData(\r\n ShaderHelper.getInstanceDataUniformName(),\r\n (instanceInfo.offset + ShaderHelper.MATERIAL_INSTANCE_DATA_OFFSET * 4) * 4,\r\n uniforms,\r\n 0,\r\n uniforms.length\r\n );\r\n }\r\n }\r\n /** @internal */\r\n bind(ctx: DrawContext): void {\r\n const device = ctx.device;\r\n const drawableBindGroup = this.getDrawableBindGroup(device, !!ctx.instanceData, ctx.renderQueue);\r\n device.setBindGroup(1, drawableBindGroup);\r\n device.setBindGroup(3, ctx.instanceData ? ctx.instanceData.bindGroup.bindGroup : null);\r\n if (ctx.materialFlags & MaterialVaryingFlags.SKIN_ANIMATION) {\r\n const boneTexture = (this as unknown as Mesh).getBoneMatrices();\r\n drawableBindGroup.setTexture(ShaderHelper.getBoneMatricesUniformName(), boneTexture);\r\n drawableBindGroup.setValue(\r\n ShaderHelper.getBoneInvBindMatrixUniformName(),\r\n (this as unknown as Mesh).invWorldMatrix\r\n );\r\n boneTextureSize.setXY(boneTexture.width, boneTexture.height);\r\n drawableBindGroup.setValue(ShaderHelper.getBoneTextureSizeUniformName(), boneTextureSize);\r\n }\r\n if (ctx.materialFlags & MaterialVaryingFlags.MORPH_ANIMATION) {\r\n const morphData = (this as unknown as Mesh).getMorphData();\r\n const morphInfo = (this as unknown as Mesh).getMorphInfo();\r\n drawableBindGroup.setTexture(ShaderHelper.getMorphDataUniformName(), morphData.texture.get());\r\n drawableBindGroup.setBuffer(ShaderHelper.getMorphInfoUniformName(), morphInfo.buffer.get());\r\n }\r\n }\r\n /** @internal */\r\n getDrawableBindGroup(device: AbstractDevice, instancing: boolean, renderQueue: RenderQueue): BindGroup {\r\n const skinning = !!(this as unknown as Drawable).getBoneMatrices();\r\n const morphing = !!(this as unknown as Drawable).getMorphData();\r\n let bindGroup = instancing\r\n ? this._mdDrawableBindGroupInstanced.get(renderQueue)\r\n : skinning && morphing\r\n ? this._mdDrawableBindGroupSkinMorph\r\n : skinning\r\n ? this._mdDrawableBindGroupSkin\r\n : morphing\r\n ? this._mdDrawableBindGroupMorph\r\n : this._mdDrawableBindGroup;\r\n if (!bindGroup) {\r\n bindGroup = fetchBindGroup(skinning, morphing, instancing);\r\n if (instancing) {\r\n this._mdDrawableBindGroupInstanced.set(renderQueue, bindGroup);\r\n } else if (skinning && morphing) {\r\n this._mdDrawableBindGroupSkinMorph = bindGroup;\r\n } else if (skinning) {\r\n this._mdDrawableBindGroupSkin = bindGroup;\r\n } else if (morphing) {\r\n this._mdDrawableBindGroupMorph = bindGroup;\r\n } else {\r\n this._mdDrawableBindGroup = bindGroup;\r\n }\r\n if (!instancing) {\r\n bindGroup.setValue(ShaderHelper.getObjectColorUniformName(), this.getObjectColor());\r\n }\r\n }\r\n return bindGroup;\r\n }\r\n onDispose() {\r\n super.onDispose();\r\n this.renderQueueRefPrune(true);\r\n releaseBindGroup(this._mdDrawableBindGroup);\r\n releaseBindGroup(this._mdDrawableBindGroupSkin);\r\n releaseBindGroup(this._mdDrawableBindGroupMorph);\r\n }\r\n };\r\n return cls as unknown as T & { new (...args: any[]): IMixinDrawable };\r\n}\r\n"],"names":["_drawableId","boneTextureSize","Vector2","instanceBindGroupTransfromTags","WeakMap","drawableBindGroupTransfromTags","bindGroupCache","usedBindGroups","fetchBindGroup","skinning","morphing","instancing","hash","bindGroups","bindGroup","length","pop","layout","ShaderHelper","getDrawableBindGroupLayout","getDevice","createBindGroup","set","releaseBindGroup","get","delete","push","dispose","mixinDrawable","baseCls","cls","_mdRenderQueueRef","_mdDrawableBindGroup","_mdDrawableBindGroupInstanced","_mdDrawableBindGroupSkin","_mdDrawableBindGroupMorph","_mdDrawableBindGroupSkinMorph","_worldMatrixBuffer","_framestampBuffer","_currentWorldMatrixBuffer","_prevWorldMatrixBuffer","_objectColor","args","Map","Float32Array","Int32Array","buffer","subarray","getNode","worldMatrix","frameInfo","frameCounter","on","frame","ref","applyTransformUniforms","getDrawableId","getObjectColor","a","b","g","r","Vector4","pushRenderQueueRef","renderQueueRefPrune","force","i","disposed","splice","applyInstanceOffsetAndStride","renderQueue","stride","offset","drawableBindGroup","getDrawableBindGroup","setValue","getInstanceDataStrideUniformName","getInstanceDataOffsetUniformName","instanceInfo","getInstanceInfo","currentTag","transformTag","tag","setRawData","getInstanceDataUniformName","getWorldMatrixUniformName","getPrevWorldMatrixUniformName","getPrevWorldMatrixFrameUniformName","getBoneMatrices","getBoneInvBindMatrixUniformName","invWorldMatrix","applyMaterialUniformsAll","applyMaterialUniforms","uniforms","getInstanceUniforms","MATERIAL_INSTANCE_DATA_OFFSET","bind","ctx","device","instanceData","setBindGroup","materialFlags","MaterialVaryingFlags","SKIN_ANIMATION","boneTexture","setTexture","getBoneMatricesUniformName","setXY","width","height","getBoneTextureSizeUniformName","MORPH_ANIMATION","morphData","getMorphData","morphInfo","getMorphInfo","getMorphDataUniformName","texture","setBuffer","getMorphInfoUniformName","getObjectColorUniformName","onDispose"],"mappings":";;;;;;;;;;;;;;;;;AAuBA,IAAIA,WAAc,GAAA,CAAA;AAClB,MAAMC,kBAAkB,IAAIC,OAAAA,EAAAA;AAE5B,MAAMC,iCAAiC,IAAIC,OAAAA,EAAAA;AAC3C,MAAMC,iCAAiC,IAAID,OAAAA,EAAAA;AAE3C,MAAME,iBAA8C,EAAC;AACrD,MAAMC,iBAA6C,IAAIH,OAAAA,EAAAA;AAEvD,SAASI,cAAeC,CAAAA,QAAiB,EAAEC,QAAiB,EAAEC,UAAmB,EAAA;IAC/E,MAAMC,IAAAA,GAAO,GAAGD,UAAW,CAAA,CAAC,EAAED,QAAS,CAAA,CAAC,EAAED,QAAU,CAAA,CAAA;IACpD,MAAMI,UAAAA,GAAaP,cAAc,CAACM,IAAK,CAAA;AACvC,IAAA,IAAIE,SAAuB,GAAA,IAAA;AAC3B,IAAA,IAAID,UAAcA,IAAAA,UAAAA,CAAWE,MAAM,GAAG,CAAG,EAAA;AACvCD,QAAAA,SAAAA,GAAYD,WAAWG,GAAG,EAAA;KACrB,MAAA;AACL,QAAA,MAAMC,MAASC,GAAAA,YAAAA,CAAaC,0BAA0B,CAACV,UAAUC,QAAUC,EAAAA,UAAAA,CAAAA;QAC3EG,SAAYM,GAAAA,SAAAA,EAAAA,CAAYC,eAAe,CAACJ,MAAAA,CAAAA;AAC1C;IACAV,cAAee,CAAAA,GAAG,CAACR,SAAWF,EAAAA,IAAAA,CAAAA;IAC9B,OAAOE,SAAAA;AACT;AAEA,SAASS,iBAAiBT,SAAoB,EAAA;AAC5C,IAAA,IAAIA,SAAW,EAAA;QACb,MAAMF,IAAAA,GAAOL,cAAeiB,CAAAA,GAAG,CAACV,SAAAA,CAAAA;AAChC,QAAA,IAAIF,IAAM,EAAA;AACRL,YAAAA,cAAAA,CAAekB,MAAM,CAACX,SAAAA,CAAAA;AACtBT,YAAAA,8BAAAA,CAA+BoB,MAAM,CAACX,SAAAA,CAAAA;YACtC,MAAMD,UAAAA,GAAaP,cAAc,CAACM,IAAK,CAAA;AACvC,YAAA,IAAIC,UAAY,EAAA;AACdA,gBAAAA,UAAAA,CAAWa,IAAI,CAACZ,SAAAA,CAAAA;aACX,MAAA;gBACLR,cAAc,CAACM,KAAK,GAAG;AAACE,oBAAAA;AAAU,iBAAA;AACpC;SACK,MAAA;AACLA,YAAAA,SAAAA,CAAUa,OAAO,EAAA;AACnB;AACF;AACF;AAEO,SAASC,cAMdC,OAAW,EAAA;AACX,IAAA,MAAMC,MAAM,cAAcD,OAAAA,CAAAA;QACPE,iBAAoC;QAC7CC,oBAAgC;QACvBC,6BAA2D;QACpEC,wBAAoC;QACpCC,yBAAqC;QACrCC,6BAAyC;QAChCC,kBAA8C;QACvDC,iBAA2C;QAClCC,yBAAqD;QACrDC,sBAAkD;QAClDxC,WAAoB;QAC7ByC,YAAsB;QAC9B,WAAY,CAAA,GAAGC,IAAW,CAAE;AAC1B,YAAA,KAAK,CAAIA,GAAAA,IAAAA,CAAAA;YACT,IAAI,CAAC1C,WAAW,GAAG,EAAEA,WAAAA;YACrB,IAAI,CAACyC,YAAY,GAAG,IAAA;YACpB,IAAI,CAACV,iBAAiB,GAAG,EAAE;YAC3B,IAAI,CAACC,oBAAoB,GAAG,IAAA;YAC5B,IAAI,CAACC,6BAA6B,GAAG,IAAIU,GAAAA,EAAAA;YACzC,IAAI,CAACT,wBAAwB,GAAG,IAAA;YAChC,IAAI,CAACC,yBAAyB,GAAG,IAAA;YACjC,IAAI,CAACC,6BAA6B,GAAG,IAAA;AACrC,YAAA,IAAI,CAACC,kBAAkB,GAAG,IAAIO,aAAa,CAAI,GAAA,CAAA,CAAA;YAC/C,IAAI,CAACN,iBAAiB,GAAG,IAAIO,UAAAA,CAAW,IAAI,CAACR,kBAAkB,CAACS,MAAM,EAAE,CAAI,GAAA,EAAA,CAAA;YAC5E,IAAI,CAACP,yBAAyB,GAAG,IAAI,CAACF,kBAAkB,CAACU,QAAQ,CAAC,CAAG,EAAA,EAAA,CAAA;YACrE,IAAI,CAACP,sBAAsB,GAAG,IAAI,CAACH,kBAAkB,CAACU,QAAQ,CAAC,EAAI,EAAA,EAAA,CAAA;YACnE,IAAI,CAACR,yBAAyB,CAACjB,GAAG,CAAC,IAAI,CAAC0B,OAAO,EAAA,CAAGC,WAAW,CAAA;YAC7D,IAAI,CAACX,iBAAiB,CAAC,CAAA,CAAE,GAAGlB,SAAY8B,EAAAA,CAAAA,SAAS,CAACC,YAAY;YAC9D,IAAI,CAACb,iBAAiB,CAAC,CAAA,CAAE,GAAG,IAAI,CAACA,iBAAiB,CAAC,CAAE,CAAA;YACrD,IAAI,CAACE,sBAAsB,CAAClB,GAAG,CAAC,IAAI,CAAC0B,OAAO,EAAA,CAAGC,WAAW,CAAA;AAC1D,YAAA,IAAI,CAACD,OAAO,EAAGI,CAAAA,EAAE,CAAC,kBAAoB,EAAA,IAAA;AACpC,gBAAA,MAAMC,KAAQjC,GAAAA,SAAAA,EAAAA,CAAY8B,SAAS,CAACC,YAAY;AAChD,gBAAA,IAAIE,UAAU,IAAI,CAACf,iBAAiB,CAAC,EAAE,EAAE;AACvC,oBAAA,IAAI,CAACE,sBAAsB,CAAClB,GAAG,CAAC,IAAI,CAACiB,yBAAyB,CAAA;AAC9D,oBAAA,IAAI,CAACD,iBAAiB,CAAC,CAAA,CAAE,GAAGe,KAAAA;AAC5B,oBAAA,IAAI,CAACf,iBAAiB,CAAC,CAAA,CAAE,GAAGe,KAAAA;AAC9B;gBACA,IAAI,CAACd,yBAAyB,CAACjB,GAAG,CAAC,IAAI,CAAC0B,OAAO,EAAA,CAAGC,WAAW,CAAA;AAC7D,gBAAA,KAAK,MAAMK,GAAAA,IAAO,IAAI,CAACvB,iBAAiB,CAAE;oBACxC,IAAIuB,GAAAA,CAAIA,GAAG,EAAE;AACX,wBAAA,IAAI,CAACC,sBAAsB,CAACD,GAAAA,CAAIA,GAAG,CAAA;AACrC;AACF;AACF,aAAA,CAAA;AACF;QACAE,aAAwB,GAAA;YACtB,OAAO,IAAI,CAACxD,WAAW;AACzB;QACAyD,cAA0B,GAAA;AACxB,YAAA,IAAI,CAAC,IAAI,CAAChB,YAAY,EAAE;gBACtB,MAAMiB,CAAAA,GAAI,CAAC,IAAI,CAAC1D,WAAW,GAAG,IAAG,IAAK,GAAA;gBACtC,MAAM2D,CAAAA,GAAI,CAAC,IAAK,CAAC3D,WAAW,KAAK,CAAK,GAAA,IAAG,IAAK,GAAA;gBAC9C,MAAM4D,CAAAA,GAAI,CAAC,IAAK,CAAC5D,WAAW,KAAK,EAAM,GAAA,IAAG,IAAK,GAAA;gBAC/C,MAAM6D,CAAAA,GAAI,CAAC,IAAK,CAAC7D,WAAW,KAAK,EAAM,GAAA,IAAG,IAAK,GAAA;AAC/C,gBAAA,IAAI,CAACyC,YAAY,GAAG,IAAIqB,OAAQD,CAAAA,CAAAA,EAAGD,GAAGD,CAAGD,EAAAA,CAAAA,CAAAA;AAC3C;YACA,OAAO,IAAI,CAACjB,YAAY;AAC1B;AACAsB,QAAAA,kBAAAA,CAAmBT,GAAmB,EAAQ;AAC5C,YAAA,IAAI,CAACU,mBAAmB,EAAA;AACxB,YAAA,IAAI,CAACjC,iBAAiB,CAACL,IAAI,CAAC4B,GAAAA,CAAAA;AAC9B;QACAU,mBAAoBC,CAAAA,KAAAA,GAAQ,KAAK,EAAE;YACjC,IAAK,IAAIC,CAAI,GAAA,IAAI,CAACnC,iBAAiB,CAAChB,MAAM,GAAG,CAAA,EAAGmD,CAAK,IAAA,CAAA,EAAGA,CAAK,EAAA,CAAA;AAC3D,gBAAA,MAAMZ,MAAM,IAAI,CAACvB,iBAAiB,CAACmC,CAAAA,CAAE,CAACZ,GAAG;gBACzC,IAAIW,KAAAA,IAASX,GAAIa,CAAAA,QAAQ,EAAE;AACzB,oBAAA,IAAI,CAACpC,iBAAiB,CAACqC,MAAM,CAACF,CAAG,EAAA,CAAA,CAAA;AACjC,oBAAA,MAAMpD,YAAY,IAAI,CAACmB,6BAA6B,CAACT,GAAG,CAAC8B,GAAAA,CAAAA;AACzD,oBAAA,IAAIxC,SAAW,EAAA;wBACbS,gBAAiBT,CAAAA,SAAAA,CAAAA;AACjB,wBAAA,IAAI,CAACmB,6BAA6B,CAACR,MAAM,CAAC6B,GAAAA,CAAAA;AAC5C;AACF;AACF;AACF;AACAe,QAAAA,4BAAAA,CAA6BC,WAAwB,EAAEC,MAAc,EAAEC,MAAc,EAAQ;AAC3F,YAAA,MAAMC,oBAAoB,IAAI,CAACC,oBAAoB,CAACtD,aAAa,IAAMkD,EAAAA,WAAAA,CAAAA;AACvEG,YAAAA,iBAAAA,CAAkBE,QAAQ,CAACzD,YAAa0D,CAAAA,gCAAgC,IAAIL,MAAU,IAAA,CAAA,CAAA;AACtFE,YAAAA,iBAAAA,CAAkBE,QAAQ,CAACzD,YAAa2D,CAAAA,gCAAgC,IAAIL,MAAU,IAAA,CAAA,CAAA;AACxF;AACAjB,QAAAA,sBAAAA,CAAuBe,WAAwB,EAAQ;AACrD,YAAA,MAAMQ,YAAeR,GAAAA,WAAAA,CAAYS,eAAe,CAAC,IAAI,CAAA;AACrD,YAAA,MAAMC,UAAa,GAAA,IAAI,CAAChC,OAAO,GAAGiC,YAAY;AAC9C,YAAA,IAAIH,YAAc,EAAA;AAChB,gBAAA,MAAMI,GAAM/E,GAAAA,8BAAAA,CAA+BqB,GAAG,CAACsD,iBAAiB,EAAC;AACjE,gBAAA,IAAII,QAAQF,UAAY,EAAA;AACtBF,oBAAAA,YAAAA,CAAahE,SAAS,CAACA,SAAS,CAACqE,UAAU,CACzCjE,YAAakE,CAAAA,0BAA0B,EACvCN,EAAAA,YAAAA,CAAaN,MAAM,GAAG,CAAA,EACtB,IAAI,CAACnC,kBAAkB,EACvB,CACA,EAAA,EAAA,CAAA;oBAEFlC,8BAA+BmB,CAAAA,GAAG,CAACwD,YAAcE,EAAAA,UAAAA,CAAAA;AACnD;aACK,MAAA;AACL,gBAAA,MAAMP,oBAAoB,IAAI,CAACC,oBAAoB,CAACtD,aAAa,KAAOkD,EAAAA,WAAAA,CAAAA;AACxE,gBAAA,MAAMY,GAAM7E,GAAAA,8BAAAA,CAA+BmB,GAAG,CAACiD,sBAAsB,EAAC;AACtE,gBAAA,IAAIS,QAAQF,UAAY,EAAA;AACtBP,oBAAAA,iBAAAA,CAAkBE,QAAQ,CACxBzD,YAAAA,CAAamE,yBAAyB,EACtC,EAAA,IAAI,CAAC9C,yBAAyB,CAAA;AAEhCkC,oBAAAA,iBAAAA,CAAkBE,QAAQ,CACxBzD,YAAAA,CAAaoE,6BAA6B,EAC1C,EAAA,IAAI,CAAC9C,sBAAsB,CAAA;oBAE7BiC,iBAAkBE,CAAAA,QAAQ,CACxBzD,YAAaqE,CAAAA,kCAAkC,IAC/C,IAAI,CAACjD,iBAAiB,CAAC,CAAE,CAAA,CAAA;AAE3B,oBAAA,IAAI,IAAK,CAAyBkD,eAAe,EAAI,EAAA;wBACnDf,iBAAkBE,CAAAA,QAAQ,CACxBzD,YAAauE,CAAAA,+BAA+B,IAC5C,IAAK,CAAqBC,cAAc,CAAA;AAE5C;oBACArF,8BAA+BiB,CAAAA,GAAG,CAACmD,iBAAmBO,EAAAA,UAAAA,CAAAA;AACxD;AACF;AACF;QACAW,wBAA2B,GAAA;AACzB,YAAA,KAAK,MAAMrC,GAAAA,IAAO,IAAI,CAACvB,iBAAiB,CAAE;gBACxC,IAAIuB,GAAAA,CAAIA,GAAG,EAAE;AACX,oBAAA,MAAMwB,eAAexB,GAAIA,CAAAA,GAAG,CAACyB,eAAe,CAAC,IAAI,CAAA;AACjD,oBAAA,IAAID,YAAc,EAAA;wBAChB,IAAI,CAACc,qBAAqB,CAACd,YAAAA,CAAAA;AAC7B;AACF;AACF;AACF;AACAc,QAAAA,qBAAAA,CAAsBd,YAAkC,EAAE;AACxD,YAAA,MAAMe,QAAW,GAAC,IAAI,CAA8BC,mBAAmB,EAAA;AACvE,YAAA,IAAID,QAAU,EAAA;gBACZf,YAAahE,CAAAA,SAAS,CAACA,SAAS,CAACqE,UAAU,CACzCjE,YAAAA,CAAakE,0BAA0B,EAAA,EACvC,CAACN,aAAaN,MAAM,GAAGtD,YAAa6E,CAAAA,6BAA6B,GAAG,CAAA,IAAK,CACzEF,EAAAA,QAAAA,EACA,CACAA,EAAAA,QAAAA,CAAS9E,MAAM,CAAA;AAEnB;AACF;yBAEAiF,IAAKC,CAAAA,GAAgB,EAAQ;YAC3B,MAAMC,MAAAA,GAASD,IAAIC,MAAM;AACzB,YAAA,MAAMzB,iBAAoB,GAAA,IAAI,CAACC,oBAAoB,CAACwB,MAAAA,EAAQ,CAAC,CAACD,GAAIE,CAAAA,YAAY,EAAEF,GAAAA,CAAI3B,WAAW,CAAA;YAC/F4B,MAAOE,CAAAA,YAAY,CAAC,CAAG3B,EAAAA,iBAAAA,CAAAA;AACvByB,YAAAA,MAAAA,CAAOE,YAAY,CAAC,CAAGH,EAAAA,GAAAA,CAAIE,YAAY,GAAGF,GAAIE,CAAAA,YAAY,CAACrF,SAAS,CAACA,SAAS,GAAG,IAAA,CAAA;AACjF,YAAA,IAAImF,GAAII,CAAAA,aAAa,GAAGC,oBAAAA,CAAqBC,cAAc,EAAE;AAC3D,gBAAA,MAAMC,WAAc,GAAC,IAAI,CAAqBhB,eAAe,EAAA;AAC7Df,gBAAAA,iBAAAA,CAAkBgC,UAAU,CAACvF,YAAawF,CAAAA,0BAA0B,EAAIF,EAAAA,WAAAA,CAAAA;gBACxE/B,iBAAkBE,CAAAA,QAAQ,CACxBzD,YAAauE,CAAAA,+BAA+B,IAC5C,IAAK,CAAqBC,cAAc,CAAA;AAE1CzF,gBAAAA,eAAAA,CAAgB0G,KAAK,CAACH,WAAAA,CAAYI,KAAK,EAAEJ,YAAYK,MAAM,CAAA;AAC3DpC,gBAAAA,iBAAAA,CAAkBE,QAAQ,CAACzD,YAAa4F,CAAAA,6BAA6B,EAAI7G,EAAAA,eAAAA,CAAAA;AAC3E;AACA,YAAA,IAAIgG,GAAII,CAAAA,aAAa,GAAGC,oBAAAA,CAAqBS,eAAe,EAAE;AAC5D,gBAAA,MAAMC,SAAY,GAAC,IAAI,CAAqBC,YAAY,EAAA;AACxD,gBAAA,MAAMC,SAAY,GAAC,IAAI,CAAqBC,YAAY,EAAA;gBACxD1C,iBAAkBgC,CAAAA,UAAU,CAACvF,YAAakG,CAAAA,uBAAuB,IAAIJ,SAAUK,CAAAA,OAAO,CAAC7F,GAAG,EAAA,CAAA;gBAC1FiD,iBAAkB6C,CAAAA,SAAS,CAACpG,YAAaqG,CAAAA,uBAAuB,IAAIL,SAAUpE,CAAAA,MAAM,CAACtB,GAAG,EAAA,CAAA;AAC1F;AACF;AACA,yBACAkD,oBAAqBwB,CAAAA,MAAsB,EAAEvF,UAAmB,EAAE2D,WAAwB,EAAa;AACrG,YAAA,MAAM7D,WAAW,CAAC,CAAC,IAAK,CAAyB+E,eAAe,EAAA;AAChE,YAAA,MAAM9E,WAAW,CAAC,CAAC,IAAK,CAAyBuG,YAAY,EAAA;YAC7D,IAAInG,SAAAA,GAAYH,UACZ,GAAA,IAAI,CAACsB,6BAA6B,CAACT,GAAG,CAAC8C,WAAAA,CAAAA,GACvC7D,QAAYC,IAAAA,QAAAA,GACV,IAAI,CAAC0B,6BAA6B,GAClC3B,QACE,GAAA,IAAI,CAACyB,wBAAwB,GAC7BxB,QAAAA,GACE,IAAI,CAACyB,yBAAyB,GAC9B,IAAI,CAACH,oBAAoB;AACnC,YAAA,IAAI,CAAClB,SAAW,EAAA;gBACdA,SAAYN,GAAAA,cAAAA,CAAeC,UAAUC,QAAUC,EAAAA,UAAAA,CAAAA;AAC/C,gBAAA,IAAIA,UAAY,EAAA;AACd,oBAAA,IAAI,CAACsB,6BAA6B,CAACX,GAAG,CAACgD,WAAaxD,EAAAA,SAAAA,CAAAA;iBAC/C,MAAA,IAAIL,YAAYC,QAAU,EAAA;oBAC/B,IAAI,CAAC0B,6BAA6B,GAAGtB,SAAAA;AACvC,iBAAA,MAAO,IAAIL,QAAU,EAAA;oBACnB,IAAI,CAACyB,wBAAwB,GAAGpB,SAAAA;AAClC,iBAAA,MAAO,IAAIJ,QAAU,EAAA;oBACnB,IAAI,CAACyB,yBAAyB,GAAGrB,SAAAA;iBAC5B,MAAA;oBACL,IAAI,CAACkB,oBAAoB,GAAGlB,SAAAA;AAC9B;AACA,gBAAA,IAAI,CAACH,UAAY,EAAA;AACfG,oBAAAA,SAAAA,CAAU6D,QAAQ,CAACzD,YAAAA,CAAasG,yBAAyB,EAAI,EAAA,IAAI,CAAC/D,cAAc,EAAA,CAAA;AAClF;AACF;YACA,OAAO3C,SAAAA;AACT;QACA2G,SAAY,GAAA;AACV,YAAA,KAAK,CAACA,SAAAA,EAAAA;YACN,IAAI,CAACzD,mBAAmB,CAAC,IAAA,CAAA;YACzBzC,gBAAiB,CAAA,IAAI,CAACS,oBAAoB,CAAA;YAC1CT,gBAAiB,CAAA,IAAI,CAACW,wBAAwB,CAAA;YAC9CX,gBAAiB,CAAA,IAAI,CAACY,yBAAyB,CAAA;AACjD;AACF,KAAA;IACA,OAAOL,GAAAA;AACT;;;;"}
@@ -1,10 +1,11 @@
1
- import { Vector4 } from '@zephyr3d/base';
2
- import { Application } from '../app.js';
1
+ import { Disposable, DRef, Vector3, Vector4 } from '@zephyr3d/base';
2
+ import { fetchSampler } from '../utility/misc.js';
3
+ import { getDevice } from '../app/api.js';
3
4
 
4
5
  /**
5
6
  * Base class for any kind of environment light
6
7
  * @public
7
- */ class EnvironmentLighting {
8
+ */ class EnvironmentLighting extends Disposable {
8
9
  }
9
10
  /**
10
11
  * IBL with SH based environment lighting
@@ -13,68 +14,71 @@ import { Application } from '../app.js';
13
14
  /** @internal */ static UNIFORM_NAME_IBL_RADIANCE_MAP = 'zIBLRadianceMap';
14
15
  /** @internal */ static UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD = 'zIBLRadianceMapMaxLOD';
15
16
  /** @internal */ static UNIFORM_NAME_IBL_IRRADIANCE_SH = 'zIBLIrradianceSH';
17
+ /** @internal */ static UNIFORM_NAME_IBL_IRRADIANCE_WINDOW = 'zIBLIrradianceWindow';
16
18
  /** @internal */ _radianceMap;
17
19
  /** @internal */ _irradianceSH;
20
+ /** @internal */ _irradianceSHFB;
21
+ /** @internal */ _irraidanceWindow;
18
22
  /**
19
23
  * Creates an instance of EnvIBL
20
24
  * @param radianceMap - The radiance map
21
25
  * @param irradianceSH - The irradiance SH
22
- */ constructor(radianceMap, irradianceSH){
26
+ */ constructor(radianceMap, irradianceSH, irradianceSHFB){
23
27
  super();
24
- this._radianceMap = radianceMap || null;
25
- if (!irradianceSH) {
26
- this._irradianceSH = null;
27
- } else {
28
- this._irradianceSH = new Float32Array(9 * 4);
29
- if (irradianceSH instanceof Float32Array) {
30
- if (irradianceSH.length !== 9 * 4) {
31
- throw new Error(`3rd order SH coefficients expected`);
32
- }
33
- this._irradianceSH.set(irradianceSH);
34
- } else {
35
- if (irradianceSH.length !== 9) {
36
- throw new Error(`3rd order SH coefficients expected`);
37
- }
38
- for(let i = 0; i < 9; i++){
39
- this._irradianceSH[i * 4 + 0] = irradianceSH[i].x;
40
- this._irradianceSH[i * 4 + 1] = irradianceSH[i].y;
41
- this._irradianceSH[i * 4 + 2] = irradianceSH[i].z;
42
- }
43
- }
44
- }
28
+ this._radianceMap = new DRef(radianceMap || null);
29
+ this._irradianceSH = new DRef(irradianceSH || null);
30
+ this._irradianceSHFB = new DRef(irradianceSHFB || null);
31
+ this._irraidanceWindow = new Vector3();
45
32
  }
46
33
  /**
47
34
  * {@inheritDoc EnvironmentLighting.getType}
48
35
  * @override
49
36
  */ getType() {
50
- return 'ibl-sh';
37
+ return 'ibl';
51
38
  }
52
39
  /** The radiance map */ get radianceMap() {
53
- return this._radianceMap;
40
+ return this._radianceMap.get();
54
41
  }
55
42
  set radianceMap(tex) {
56
- this._radianceMap = tex;
43
+ this._radianceMap.set(tex);
57
44
  }
58
45
  /** The irradiance sh coeffecients */ get irradianceSH() {
59
- return this._irradianceSH;
46
+ return this._irradianceSH.get();
60
47
  }
61
48
  set irradianceSH(value) {
62
- if (value && value.length < 36) {
63
- throw new Error(`3rd order SH coefficients expected`);
64
- }
65
- this._irradianceSH = value;
49
+ this._irradianceSH.set(value);
50
+ }
51
+ /** The irradiance sh coeffecients */ get irradianceSHFB() {
52
+ return this._irradianceSHFB.get();
53
+ }
54
+ set irradianceSHFB(value) {
55
+ this._irradianceSHFB.set(value);
56
+ }
57
+ /** The irradiance sh window */ get irradianceWindow() {
58
+ return this._irraidanceWindow;
59
+ }
60
+ set irradianceWindow(val) {
61
+ this._irraidanceWindow = val;
66
62
  }
67
63
  /**
68
64
  * {@inheritDoc EnvironmentLighting.initShaderBindings}
69
65
  * @override
70
66
  */ initShaderBindings(pb) {
71
67
  if (pb.shaderKind === 'fragment') {
72
- if (this._radianceMap) {
68
+ if (this.radianceMap) {
73
69
  pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP] = pb.texCube().uniform(0);
74
70
  pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD] = pb.float().uniform(0);
75
71
  }
76
- if (this._irradianceSH) {
77
- pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH] = pb.vec4[9]().uniform(0);
72
+ if (getDevice().type === 'webgl' || !getDevice().getDeviceCaps().framebufferCaps.supportFloatBlending) {
73
+ if (this.irradianceSHFB) {
74
+ pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH] = pb.tex2D().uniform(0);
75
+ pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW] = pb.vec3().uniform(0);
76
+ }
77
+ } else {
78
+ if (this.irradianceSH) {
79
+ pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH] = pb.vec4[9]().uniformBuffer(0);
80
+ pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW] = pb.vec3().uniform(0);
81
+ }
78
82
  }
79
83
  }
80
84
  }
@@ -82,12 +86,20 @@ import { Application } from '../app.js';
82
86
  * {@inheritDoc EnvironmentLighting.updateBindGroup}
83
87
  * @override
84
88
  */ updateBindGroup(bg) {
85
- if (this._radianceMap) {
86
- bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD, this._radianceMap.mipLevelCount - 1);
87
- bg.setTexture(EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP, this._radianceMap);
89
+ if (this.radianceMap) {
90
+ bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD, this.radianceMap.mipLevelCount - 1);
91
+ bg.setTexture(EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP, this.radianceMap);
88
92
  }
89
- if (this._irradianceSH) {
90
- bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH, this._irradianceSH);
93
+ if (getDevice().type === 'webgl' || !getDevice().getDeviceCaps().framebufferCaps.supportFloatBlending) {
94
+ if (this.irradianceSHFB) {
95
+ bg.setTexture(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH, this.irradianceSHFB.getColorAttachments()[0], fetchSampler('clamp_nearest_nomip'));
96
+ bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW, this.irradianceWindow);
97
+ }
98
+ } else {
99
+ if (this.irradianceSH) {
100
+ bg.setBuffer(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH, this.irradianceSH);
101
+ bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW, this.irradianceWindow);
102
+ }
91
103
  }
92
104
  }
93
105
  /**
@@ -95,7 +107,7 @@ import { Application } from '../app.js';
95
107
  * @override
96
108
  */ getRadiance(scope, refl, roughness) {
97
109
  const pb = scope.$builder;
98
- return Application.instance.device.getDeviceCaps().shaderCaps.supportShaderTextureLod ? pb.textureSampleLevel(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl, pb.mul(roughness, scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD])).rgb : pb.textureSample(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl).rgb;
110
+ return getDevice().getDeviceCaps().shaderCaps.supportShaderTextureLod ? pb.textureSampleLevel(scope[EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl, pb.mul(roughness, scope[EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD])).rgb : pb.textureSample(scope[EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl).rgb;
99
111
  }
100
112
  /**
101
113
  * {@inheritDoc EnvironmentLighting.getIrradiance}
@@ -150,15 +162,28 @@ import { Application } from '../app.js';
150
162
  pb.func('Z_sh_eval', [
151
163
  pb.vec3('v')
152
164
  ], function() {
153
- this.$l.c = pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][0].xyz, this.Z_sh_Y0(this.v));
154
- this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][1].xyz, this.Z_sh_Y1(this.v)));
155
- this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][2].xyz, this.Z_sh_Y2(this.v)));
156
- this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][3].xyz, this.Z_sh_Y3(this.v)));
157
- this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][4].xyz, this.Z_sh_Y4(this.v)));
158
- this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][5].xyz, this.Z_sh_Y5(this.v)));
159
- this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][6].xyz, this.Z_sh_Y6(this.v)));
160
- this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][7].xyz, this.Z_sh_Y7(this.v)));
161
- this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][8].xyz, this.Z_sh_Y8(this.v)));
165
+ this.$l.window = this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW];
166
+ if (getDevice().type === 'webgl' || !getDevice().getDeviceCaps().framebufferCaps.supportFloatBlending) {
167
+ this.$l.c = pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(0.5 / 3, 0.5 / 3), 0).rgb, this.Z_sh_Y0(this.v), this.window.x);
168
+ this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(1.5 / 3, 0.5 / 3), 0).rgb, this.Z_sh_Y1(this.v), this.window.y));
169
+ this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(2.5 / 3, 0.5 / 3), 0).rgb, this.Z_sh_Y2(this.v), this.window.y));
170
+ this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(0.5 / 3, 1.5 / 3), 0).rgb, this.Z_sh_Y3(this.v), this.window.y));
171
+ this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(1.5 / 3, 1.5 / 3), 0).rgb, this.Z_sh_Y4(this.v), this.window.z));
172
+ this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(2.5 / 3, 1.5 / 3), 0).rgb, this.Z_sh_Y5(this.v), this.window.z));
173
+ this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(0.5 / 3, 2.5 / 3), 0).rgb, this.Z_sh_Y6(this.v), this.window.z));
174
+ this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(1.5 / 3, 2.5 / 3), 0).rgb, this.Z_sh_Y7(this.v), this.window.z));
175
+ this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(2.5 / 3, 2.5 / 3), 0).rgb, this.Z_sh_Y8(this.v), this.window.z));
176
+ } else {
177
+ this.$l.c = pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][0].xyz, this.Z_sh_Y0(this.v), this.window.x);
178
+ this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][1].xyz, this.Z_sh_Y1(this.v), this.window.y));
179
+ this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][2].xyz, this.Z_sh_Y2(this.v), this.window.y));
180
+ this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][3].xyz, this.Z_sh_Y3(this.v), this.window.y));
181
+ this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][4].xyz, this.Z_sh_Y4(this.v), this.window.z));
182
+ this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][5].xyz, this.Z_sh_Y5(this.v), this.window.z));
183
+ this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][6].xyz, this.Z_sh_Y6(this.v), this.window.z));
184
+ this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][7].xyz, this.Z_sh_Y7(this.v), this.window.z));
185
+ this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][8].xyz, this.Z_sh_Y8(this.v), this.window.z));
186
+ }
162
187
  this.$return(this.c);
163
188
  });
164
189
  return pb.getGlobalScope().Z_sh_eval(normal);
@@ -175,94 +200,14 @@ import { Application } from '../app.js';
175
200
  */ hasIrradiance() {
176
201
  return !!this._irradianceSH;
177
202
  }
178
- }
179
- /**
180
- * IBL based environment lighting
181
- * @public
182
- */ class EnvIBL extends EnvironmentLighting {
183
- /** @internal */ static UNIFORM_NAME_IBL_RADIANCE_MAP = 'zIBLRadianceMap';
184
- /** @internal */ static UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD = 'zIBLRadianceMapMaxLOD';
185
- /** @internal */ static UNIFORM_NAME_IBL_IRRADIANCE_MAP = 'zIBLIrradianceMap';
186
- /** @internal */ _radianceMap;
187
- /** @internal */ _irradianceMap;
188
- /**
189
- * Creates an instance of EnvIBL
190
- * @param radianceMap - The radiance map
191
- * @param irradianceMap - The irradiance map
192
- */ constructor(radianceMap, irradianceMap){
193
- super();
194
- this._radianceMap = radianceMap || null;
195
- this._irradianceMap = irradianceMap || null;
196
- }
197
203
  /**
198
- * {@inheritDoc EnvironmentLighting.getType}
204
+ * Disposes the object and releases all GPU resources
199
205
  * @override
200
- */ getType() {
201
- return 'ibl';
202
- }
203
- /** The radiance map */ get radianceMap() {
204
- return this._radianceMap;
205
- }
206
- set radianceMap(tex) {
207
- this._radianceMap = tex;
208
- }
209
- /** The irradiance map */ get irradianceMap() {
210
- return this._irradianceMap;
211
- }
212
- set irradianceMap(tex) {
213
- this._irradianceMap = tex;
214
- }
215
- /**
216
- * {@inheritDoc EnvironmentLighting.initShaderBindings}
217
- * @override
218
- */ initShaderBindings(pb) {
219
- if (pb.shaderKind === 'fragment') {
220
- if (this._radianceMap) {
221
- pb.getGlobalScope()[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP] = pb.texCube().uniform(0);
222
- pb.getGlobalScope()[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD] = pb.float().uniform(0);
223
- }
224
- if (this._irradianceMap) {
225
- pb.getGlobalScope()[EnvIBL.UNIFORM_NAME_IBL_IRRADIANCE_MAP] = pb.texCube().uniform(0);
226
- }
227
- }
228
- }
229
- /**
230
- * {@inheritDoc EnvironmentLighting.updateBindGroup}
231
- * @override
232
- */ updateBindGroup(bg) {
233
- if (this._radianceMap) {
234
- bg.setValue(EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD, this._radianceMap.mipLevelCount - 1);
235
- bg.setTexture(EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP, this._radianceMap);
236
- }
237
- if (this._irradianceMap) {
238
- bg.setTexture(EnvIBL.UNIFORM_NAME_IBL_IRRADIANCE_MAP, this._irradianceMap);
239
- }
240
- }
241
- /**
242
- * {@inheritDoc EnvironmentLighting.getRadiance}
243
- * @override
244
- */ getRadiance(scope, refl, roughness) {
245
- const pb = scope.$builder;
246
- return Application.instance.device.getDeviceCaps().shaderCaps.supportShaderTextureLod ? pb.textureSampleLevel(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl, pb.mul(roughness, scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD])).rgb : pb.textureSample(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl).rgb;
247
- }
248
- /**
249
- * {@inheritDoc EnvironmentLighting.getIrradiance}
250
- * @override
251
- */ getIrradiance(scope, normal) {
252
- const pb = scope.$builder;
253
- return pb.textureSampleLevel(scope[EnvIBL.UNIFORM_NAME_IBL_IRRADIANCE_MAP], normal, 0).rgb;
254
- }
255
- /**
256
- * {@inheritDoc EnvironmentLighting.hasRadiance}
257
- * @override
258
- */ hasRadiance() {
259
- return !!this._radianceMap;
260
- }
261
- /**
262
- * {@inheritDoc EnvironmentLighting.hasIrradiance}
263
- * @override
264
- */ hasIrradiance() {
265
- return !!this._irradianceMap;
206
+ */ onDispose() {
207
+ super.onDispose();
208
+ this._radianceMap.dispose();
209
+ this._irradianceSH.dispose();
210
+ this._irradianceSHFB.dispose();
266
211
  }
267
212
  }
268
213
  /**
@@ -309,13 +254,13 @@ import { Application } from '../app.js';
309
254
  /**
310
255
  * {@inheritDoc EnvironmentLighting.getRadiance}
311
256
  * @override
312
- */ getRadiance(scope, refl, roughness) {
257
+ */ getRadiance(_scope, _refl, _roughness) {
313
258
  return null;
314
259
  }
315
260
  /**
316
261
  * {@inheritDoc EnvironmentLighting.getIrradiance}
317
262
  * @override
318
- */ getIrradiance(scope, normal) {
263
+ */ getIrradiance(scope, _normal) {
319
264
  return scope[EnvConstantAmbient.UNIFORM_NAME_CONSTANT_AMBIENT].rgb;
320
265
  }
321
266
  /**
@@ -389,7 +334,7 @@ import { Application } from '../app.js';
389
334
  /**
390
335
  * {@inheritDoc EnvironmentLighting.getRadiance}
391
336
  * @override
392
- */ getRadiance(scope, refl, roughness) {
337
+ */ getRadiance(scope, refl, _roughness) {
393
338
  const pb = scope.$builder;
394
339
  const factor = pb.add(pb.mul(refl.y, 0.5), 0.5);
395
340
  return pb.mix(scope[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_DOWN], scope[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_UP], factor).rgb;
@@ -416,5 +361,5 @@ import { Application } from '../app.js';
416
361
  }
417
362
  }
418
363
 
419
- export { EnvConstantAmbient, EnvHemisphericAmbient, EnvIBL, EnvShIBL, EnvironmentLighting };
364
+ export { EnvConstantAmbient, EnvHemisphericAmbient, EnvShIBL, EnvironmentLighting };
420
365
  //# sourceMappingURL=envlight.js.map