@zephyr3d/scene 0.6.1 → 0.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (722) hide show
  1. package/dist/animation/animation.js +149 -27
  2. package/dist/animation/animation.js.map +1 -1
  3. package/dist/animation/animationset.js +173 -73
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/animationtrack.js +65 -10
  6. package/dist/animation/animationtrack.js.map +1 -1
  7. package/dist/animation/eulerrotationtrack.js +41 -20
  8. package/dist/animation/eulerrotationtrack.js.map +1 -1
  9. package/dist/animation/morphtarget.js +14 -38
  10. package/dist/animation/morphtarget.js.map +1 -1
  11. package/dist/animation/morphtrack.js +59 -22
  12. package/dist/animation/morphtrack.js.map +1 -1
  13. package/dist/animation/proptrack.js +190 -0
  14. package/dist/animation/proptrack.js.map +1 -0
  15. package/dist/animation/rotationtrack.js +29 -11
  16. package/dist/animation/rotationtrack.js.map +1 -1
  17. package/dist/animation/scaletrack.js +29 -11
  18. package/dist/animation/scaletrack.js.map +1 -1
  19. package/dist/animation/skeleton.js +241 -78
  20. package/dist/animation/skeleton.js.map +1 -1
  21. package/dist/animation/translationtrack.js +30 -11
  22. package/dist/animation/translationtrack.js.map +1 -1
  23. package/dist/app/api.js +43 -0
  24. package/dist/app/api.js.map +1 -0
  25. package/dist/app/app.js +153 -0
  26. package/dist/app/app.js.map +1 -0
  27. package/dist/app/engine.js +312 -0
  28. package/dist/app/engine.js.map +1 -0
  29. package/dist/app/inputmgr.js +351 -0
  30. package/dist/app/inputmgr.js.map +1 -0
  31. package/dist/app/runtimescript.js +62 -0
  32. package/dist/app/runtimescript.js.map +1 -0
  33. package/dist/app/scriptingsystem.js +220 -0
  34. package/dist/app/scriptingsystem.js.map +1 -0
  35. package/dist/app/scriptregistry.js +432 -0
  36. package/dist/app/scriptregistry.js.map +1 -0
  37. package/dist/asset/assetmanager.js +772 -291
  38. package/dist/asset/assetmanager.js.map +1 -1
  39. package/dist/asset/builtin.js +7 -43
  40. package/dist/asset/builtin.js.map +1 -1
  41. package/dist/asset/loaders/dds/dds.js +17 -93
  42. package/dist/asset/loaders/dds/dds.js.map +1 -1
  43. package/dist/asset/loaders/dds/dds_loader.js +8 -18
  44. package/dist/asset/loaders/dds/dds_loader.js.map +1 -1
  45. package/dist/asset/loaders/gltf/gltf_loader.js +36 -42
  46. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  47. package/dist/asset/loaders/gltf/helpers.js +27 -14
  48. package/dist/asset/loaders/gltf/helpers.js.map +1 -1
  49. package/dist/asset/loaders/hdr/hdr.js +17 -12
  50. package/dist/asset/loaders/hdr/hdr.js.map +1 -1
  51. package/dist/asset/loaders/image/tga_Loader.js +13 -16
  52. package/dist/asset/loaders/image/tga_Loader.js.map +1 -1
  53. package/dist/asset/loaders/image/webimage_loader.js +51 -50
  54. package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
  55. package/dist/asset/loaders/loader.js.map +1 -1
  56. package/dist/asset/model.js +158 -4
  57. package/dist/asset/model.js.map +1 -1
  58. package/dist/blitter/bilateralblur.js +0 -1
  59. package/dist/blitter/bilateralblur.js.map +1 -1
  60. package/dist/blitter/blitter.js +22 -23
  61. package/dist/blitter/blitter.js.map +1 -1
  62. package/dist/blitter/box.js.map +1 -1
  63. package/dist/blitter/copy.js.map +1 -1
  64. package/dist/blitter/gaussianblur.js +23 -23
  65. package/dist/blitter/gaussianblur.js.map +1 -1
  66. package/dist/camera/base.js +141 -34
  67. package/dist/camera/base.js.map +1 -1
  68. package/dist/camera/camera.js +653 -149
  69. package/dist/camera/camera.js.map +1 -1
  70. package/dist/camera/fps.js +2 -10
  71. package/dist/camera/fps.js.map +1 -1
  72. package/dist/camera/orbit.js +132 -59
  73. package/dist/camera/orbit.js.map +1 -1
  74. package/dist/camera/orthocamera.js +37 -12
  75. package/dist/camera/orthocamera.js.map +1 -1
  76. package/dist/camera/perspectivecamera.js +37 -20
  77. package/dist/camera/perspectivecamera.js.map +1 -1
  78. package/dist/index.d.ts +18268 -6982
  79. package/dist/index.js +49 -16
  80. package/dist/index.js.map +1 -1
  81. package/dist/material/blinn.js +5 -0
  82. package/dist/material/blinn.js.map +1 -1
  83. package/dist/material/grassmaterial.js +6 -1
  84. package/dist/material/grassmaterial.js.map +1 -1
  85. package/dist/material/lambert.js +6 -1
  86. package/dist/material/lambert.js.map +1 -1
  87. package/dist/material/material.js +346 -73
  88. package/dist/material/material.js.map +1 -1
  89. package/dist/material/meshmaterial.js +498 -156
  90. package/dist/material/meshmaterial.js.map +1 -1
  91. package/dist/material/mixins/albedocolor.js +5 -1
  92. package/dist/material/mixins/albedocolor.js.map +1 -1
  93. package/dist/material/mixins/foliage.js +3 -3
  94. package/dist/material/mixins/foliage.js.map +1 -1
  95. package/dist/material/mixins/lightmodel/blinnphong.js +18 -5
  96. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  97. package/dist/material/mixins/lightmodel/lambert.js +6 -6
  98. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  99. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +235 -0
  100. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -0
  101. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +52 -15
  102. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  103. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +27 -9
  104. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  105. package/dist/material/mixins/lit.js +16 -4
  106. package/dist/material/mixins/lit.js.map +1 -1
  107. package/dist/material/mixins/pbr/brdf.js +134 -0
  108. package/dist/material/mixins/pbr/brdf.js.map +1 -0
  109. package/dist/material/mixins/pbr/common.js +68 -85
  110. package/dist/material/mixins/pbr/common.js.map +1 -1
  111. package/dist/material/mixins/texture.js +98 -83
  112. package/dist/material/mixins/texture.js.map +1 -1
  113. package/dist/material/mixins/vertexcolor.js +6 -2
  114. package/dist/material/mixins/vertexcolor.js.map +1 -1
  115. package/dist/material/particle.js +272 -0
  116. package/dist/material/particle.js.map +1 -0
  117. package/dist/material/pbrblueprint.js +186 -0
  118. package/dist/material/pbrblueprint.js.map +1 -0
  119. package/dist/material/pbrmr.js +10 -0
  120. package/dist/material/pbrmr.js.map +1 -1
  121. package/dist/material/pbrsg.js +10 -0
  122. package/dist/material/pbrsg.js.map +1 -1
  123. package/dist/material/shader/helper.js +521 -287
  124. package/dist/material/shader/helper.js.map +1 -1
  125. package/dist/material/terrain-cm.js +607 -0
  126. package/dist/material/terrain-cm.js.map +1 -0
  127. package/dist/material/terrainmaterial.js +59 -54
  128. package/dist/material/terrainmaterial.js.map +1 -1
  129. package/dist/material/unlit.js +5 -0
  130. package/dist/material/unlit.js.map +1 -1
  131. package/dist/material/water.js +415 -0
  132. package/dist/material/water.js.map +1 -0
  133. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  134. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  135. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  136. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  137. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  138. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  139. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  140. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  141. package/dist/node_modules/es-module-lexer/dist/lexer.js +5 -0
  142. package/dist/node_modules/es-module-lexer/dist/lexer.js.map +1 -0
  143. package/dist/posteffect/bloom.js +39 -54
  144. package/dist/posteffect/bloom.js.map +1 -1
  145. package/dist/posteffect/compositor.js +95 -128
  146. package/dist/posteffect/compositor.js.map +1 -1
  147. package/dist/posteffect/fxaa.js +10 -18
  148. package/dist/posteffect/fxaa.js.map +1 -1
  149. package/dist/posteffect/grayscale.js +9 -17
  150. package/dist/posteffect/grayscale.js.map +1 -1
  151. package/dist/posteffect/motionblur.js +105 -0
  152. package/dist/posteffect/motionblur.js.map +1 -0
  153. package/dist/posteffect/posteffect.js +66 -35
  154. package/dist/posteffect/posteffect.js.map +1 -1
  155. package/dist/posteffect/sao.js +13 -21
  156. package/dist/posteffect/sao.js.map +1 -1
  157. package/dist/posteffect/ssr.js +60 -100
  158. package/dist/posteffect/ssr.js.map +1 -1
  159. package/dist/posteffect/taa.js +175 -0
  160. package/dist/posteffect/taa.js.map +1 -0
  161. package/dist/posteffect/tonemap.js +12 -20
  162. package/dist/posteffect/tonemap.js.map +1 -1
  163. package/dist/render/abuffer_oit.js +30 -19
  164. package/dist/render/abuffer_oit.js.map +1 -1
  165. package/dist/render/clipmap.js +429 -101
  166. package/dist/render/clipmap.js.map +1 -1
  167. package/dist/render/cluster_light.js +7 -5
  168. package/dist/render/cluster_light.js.map +1 -1
  169. package/dist/render/cull_visitor.js +43 -3
  170. package/dist/render/cull_visitor.js.map +1 -1
  171. package/dist/render/depthpass.js +14 -5
  172. package/dist/render/depthpass.js.map +1 -1
  173. package/dist/render/drawable_mixin.js +113 -40
  174. package/dist/render/drawable_mixin.js.map +1 -1
  175. package/dist/render/envlight.js +86 -141
  176. package/dist/render/envlight.js.map +1 -1
  177. package/dist/render/fbm_wavegenerator.js +234 -0
  178. package/dist/render/fbm_wavegenerator.js.map +1 -0
  179. package/dist/render/fft_wavegenerator.js +64 -50
  180. package/dist/render/fft_wavegenerator.js.map +1 -1
  181. package/dist/render/fullscreenquad.js +2 -2
  182. package/dist/render/fullscreenquad.js.map +1 -1
  183. package/dist/render/gerstner_wavegenerator.js +98 -48
  184. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  185. package/dist/render/globalbindgroup_allocator.js +4 -2
  186. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  187. package/dist/render/hzb.js +6 -3
  188. package/dist/render/hzb.js.map +1 -1
  189. package/dist/render/lightpass.js +19 -18
  190. package/dist/render/lightpass.js.map +1 -1
  191. package/dist/render/objectcolorpass.js +4 -4
  192. package/dist/render/objectcolorpass.js.map +1 -1
  193. package/dist/render/primitive.js +213 -104
  194. package/dist/render/primitive.js.map +1 -1
  195. package/dist/render/render_queue.js +40 -20
  196. package/dist/render/render_queue.js.map +1 -1
  197. package/dist/render/renderbundle_wrapper.js +65 -15
  198. package/dist/render/renderbundle_wrapper.js.map +1 -1
  199. package/dist/render/renderer.js +326 -185
  200. package/dist/render/renderer.js.map +1 -1
  201. package/dist/render/renderpass.js +20 -36
  202. package/dist/render/renderpass.js.map +1 -1
  203. package/dist/render/shadowmap_pass.js +3 -3
  204. package/dist/render/shadowmap_pass.js.map +1 -1
  205. package/dist/render/sky.js +864 -541
  206. package/dist/render/sky.js.map +1 -1
  207. package/dist/render/weightedblended_oit.js +13 -15
  208. package/dist/render/weightedblended_oit.js.map +1 -1
  209. package/dist/scene/batchgroup.js +18 -5
  210. package/dist/scene/batchgroup.js.map +1 -1
  211. package/dist/scene/environment.js +78 -48
  212. package/dist/scene/environment.js.map +1 -1
  213. package/dist/scene/graph_node.js +2 -3
  214. package/dist/scene/graph_node.js.map +1 -1
  215. package/dist/scene/light.js +28 -89
  216. package/dist/scene/light.js.map +1 -1
  217. package/dist/scene/mesh.js +218 -87
  218. package/dist/scene/mesh.js.map +1 -1
  219. package/dist/scene/octree.js +371 -162
  220. package/dist/scene/octree.js.map +1 -1
  221. package/dist/scene/particlesys.js +684 -0
  222. package/dist/scene/particlesys.js.map +1 -0
  223. package/dist/scene/raycast_visitor.js +34 -5
  224. package/dist/scene/raycast_visitor.js.map +1 -1
  225. package/dist/scene/scene.js +309 -85
  226. package/dist/scene/scene.js.map +1 -1
  227. package/dist/scene/scene_node.js +675 -102
  228. package/dist/scene/scene_node.js.map +1 -1
  229. package/dist/scene/terrain/grass.js +48 -49
  230. package/dist/scene/terrain/grass.js.map +1 -1
  231. package/dist/scene/terrain/heightfield.js +46 -44
  232. package/dist/scene/terrain/heightfield.js.map +1 -1
  233. package/dist/scene/terrain/patch.js +20 -29
  234. package/dist/scene/terrain/patch.js.map +1 -1
  235. package/dist/scene/terrain/quadtree.js +58 -27
  236. package/dist/scene/terrain/quadtree.js.map +1 -1
  237. package/dist/scene/terrain/terrain.js +31 -45
  238. package/dist/scene/terrain/terrain.js.map +1 -1
  239. package/dist/scene/terrain-cm/grass.js +603 -0
  240. package/dist/scene/terrain-cm/grass.js.map +1 -0
  241. package/dist/scene/terrain-cm/grassmaterial.js +160 -0
  242. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -0
  243. package/dist/scene/terrain-cm/terrain-cm.js +533 -0
  244. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -0
  245. package/dist/scene/water.js +378 -0
  246. package/dist/scene/water.js.map +1 -0
  247. package/dist/shaders/atmosphere.js +957 -0
  248. package/dist/shaders/atmosphere.js.map +1 -0
  249. package/dist/shaders/fog.js +116 -0
  250. package/dist/shaders/fog.js.map +1 -0
  251. package/dist/shaders/misc.js.map +1 -1
  252. package/dist/shaders/noise.js +217 -8
  253. package/dist/shaders/noise.js.map +1 -1
  254. package/dist/shaders/pbr.js.map +1 -1
  255. package/dist/shaders/shadow.js +8 -8
  256. package/dist/shaders/shadow.js.map +1 -1
  257. package/dist/shaders/ssr.js +87 -39
  258. package/dist/shaders/ssr.js.map +1 -1
  259. package/dist/shaders/temporal.js +216 -0
  260. package/dist/shaders/temporal.js.map +1 -0
  261. package/dist/shaders/water.js +42 -20
  262. package/dist/shaders/water.js.map +1 -1
  263. package/dist/shadow/esm.js +31 -13
  264. package/dist/shadow/esm.js.map +1 -1
  265. package/dist/shadow/pcf_opt.js +12 -13
  266. package/dist/shadow/pcf_opt.js.map +1 -1
  267. package/dist/shadow/pcf_pd.js +12 -13
  268. package/dist/shadow/pcf_pd.js.map +1 -1
  269. package/dist/shadow/shader.js +38 -0
  270. package/dist/shadow/shader.js.map +1 -0
  271. package/dist/shadow/shadow_impl.js.map +1 -1
  272. package/dist/shadow/shadowmapper.js +67 -26
  273. package/dist/shadow/shadowmapper.js.map +1 -1
  274. package/dist/shadow/ssm.js +15 -16
  275. package/dist/shadow/ssm.js.map +1 -1
  276. package/dist/shadow/vsm.js +33 -16
  277. package/dist/shadow/vsm.js.map +1 -1
  278. package/dist/shapes/box.js +181 -83
  279. package/dist/shapes/box.js.map +1 -1
  280. package/dist/shapes/cylinder.js +101 -43
  281. package/dist/shapes/cylinder.js.map +1 -1
  282. package/dist/shapes/plane.js +70 -29
  283. package/dist/shapes/plane.js.map +1 -1
  284. package/dist/shapes/shape.js +120 -17
  285. package/dist/shapes/shape.js.map +1 -1
  286. package/dist/shapes/sphere.js +78 -44
  287. package/dist/shapes/sphere.js.map +1 -1
  288. package/dist/shapes/tetrahedron.js +256 -0
  289. package/dist/shapes/tetrahedron.js.map +1 -0
  290. package/dist/shapes/torus.js +76 -55
  291. package/dist/shapes/torus.js.map +1 -1
  292. package/dist/src/animation/animation.js +127 -0
  293. package/dist/src/animation/animation.js.map +1 -0
  294. package/dist/src/animation/animationset.js +255 -0
  295. package/dist/src/animation/animationset.js.map +1 -0
  296. package/dist/src/animation/animationtrack.js +34 -0
  297. package/dist/src/animation/animationtrack.js.map +1 -0
  298. package/dist/src/animation/eulerrotationtrack.js +52 -0
  299. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  300. package/dist/src/animation/morphtarget.js +93 -0
  301. package/dist/src/animation/morphtarget.js.map +1 -0
  302. package/dist/src/animation/morphtrack.js +70 -0
  303. package/dist/src/animation/morphtrack.js.map +1 -0
  304. package/dist/src/animation/proptrack.js +161 -0
  305. package/dist/src/animation/proptrack.js.map +1 -0
  306. package/dist/src/animation/rotationtrack.js +51 -0
  307. package/dist/src/animation/rotationtrack.js.map +1 -0
  308. package/dist/src/animation/scaletrack.js +50 -0
  309. package/dist/src/animation/scaletrack.js.map +1 -0
  310. package/dist/src/animation/skeleton.js +204 -0
  311. package/dist/src/animation/skeleton.js.map +1 -0
  312. package/dist/src/animation/translationtrack.js +50 -0
  313. package/dist/src/animation/translationtrack.js.map +1 -0
  314. package/dist/{app.js → src/app/app.js} +18 -40
  315. package/dist/src/app/app.js.map +1 -0
  316. package/dist/{input → src/app}/inputmgr.js +41 -16
  317. package/dist/src/app/inputmgr.js.map +1 -0
  318. package/dist/src/asset/assetmanager.js +404 -0
  319. package/dist/src/asset/assetmanager.js.map +1 -0
  320. package/dist/src/asset/builtin.js +337 -0
  321. package/dist/src/asset/builtin.js.map +1 -0
  322. package/dist/src/asset/loaders/dds/dds.js +470 -0
  323. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  324. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  325. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  326. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  327. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  328. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  329. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  330. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  331. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  332. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  333. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  334. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  335. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  336. package/dist/src/asset/loaders/loader.js +45 -0
  337. package/dist/src/asset/loaders/loader.js.map +1 -0
  338. package/dist/src/asset/model.js +414 -0
  339. package/dist/src/asset/model.js.map +1 -0
  340. package/dist/{blitter/depthlimitedgaussion.js → src/blitter/bilateralblur.js} +1 -2
  341. package/dist/src/blitter/bilateralblur.js.map +1 -0
  342. package/dist/src/blitter/blitter.js +390 -0
  343. package/dist/src/blitter/blitter.js.map +1 -0
  344. package/dist/src/blitter/box.js +118 -0
  345. package/dist/src/blitter/box.js.map +1 -0
  346. package/dist/src/blitter/copy.js +22 -0
  347. package/dist/src/blitter/copy.js.map +1 -0
  348. package/dist/src/blitter/gaussianblur.js +228 -0
  349. package/dist/src/blitter/gaussianblur.js.map +1 -0
  350. package/dist/src/camera/base.js +92 -0
  351. package/dist/src/camera/base.js.map +1 -0
  352. package/dist/src/camera/camera.js +1005 -0
  353. package/dist/src/camera/camera.js.map +1 -0
  354. package/dist/src/camera/fps.js +238 -0
  355. package/dist/src/camera/fps.js.map +1 -0
  356. package/dist/src/camera/orbit.js +245 -0
  357. package/dist/src/camera/orbit.js.map +1 -0
  358. package/dist/src/camera/orthocamera.js +167 -0
  359. package/dist/src/camera/orthocamera.js.map +1 -0
  360. package/dist/src/camera/perspectivecamera.js +141 -0
  361. package/dist/src/camera/perspectivecamera.js.map +1 -0
  362. package/dist/src/index.js +120 -0
  363. package/dist/src/index.js.map +1 -0
  364. package/dist/src/material/blinn.js +81 -0
  365. package/dist/src/material/blinn.js.map +1 -0
  366. package/dist/src/material/grassmaterial.js +113 -0
  367. package/dist/src/material/grassmaterial.js.map +1 -0
  368. package/dist/src/material/lambert.js +92 -0
  369. package/dist/src/material/lambert.js.map +1 -0
  370. package/dist/src/material/material.js +301 -0
  371. package/dist/src/material/material.js.map +1 -0
  372. package/dist/src/material/meshmaterial.js +704 -0
  373. package/dist/src/material/meshmaterial.js.map +1 -0
  374. package/dist/src/material/mixins/albedocolor.js +76 -0
  375. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  376. package/dist/src/material/mixins/foliage.js +47 -0
  377. package/dist/src/material/mixins/foliage.js.map +1 -0
  378. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  379. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  380. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  381. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  382. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  383. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  384. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  385. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  386. package/dist/src/material/mixins/lit.js +476 -0
  387. package/dist/src/material/mixins/lit.js.map +1 -0
  388. package/dist/src/material/mixins/pbr/common.js +918 -0
  389. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  390. package/dist/src/material/mixins/texture.js +172 -0
  391. package/dist/src/material/mixins/texture.js.map +1 -0
  392. package/dist/src/material/mixins/vertexcolor.js +56 -0
  393. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  394. package/dist/src/material/particle.js +178 -0
  395. package/dist/src/material/particle.js.map +1 -0
  396. package/dist/src/material/pbrmr.js +97 -0
  397. package/dist/src/material/pbrmr.js.map +1 -0
  398. package/dist/src/material/pbrsg.js +97 -0
  399. package/dist/src/material/pbrsg.js.map +1 -0
  400. package/dist/src/material/shader/helper.js +1209 -0
  401. package/dist/src/material/shader/helper.js.map +1 -0
  402. package/dist/src/material/terrain-cm.js +606 -0
  403. package/dist/src/material/terrain-cm.js.map +1 -0
  404. package/dist/src/material/terrainmaterial.js +375 -0
  405. package/dist/src/material/terrainmaterial.js.map +1 -0
  406. package/dist/src/material/unlit.js +41 -0
  407. package/dist/src/material/unlit.js.map +1 -0
  408. package/dist/src/material/water.js +417 -0
  409. package/dist/src/material/water.js.map +1 -0
  410. package/dist/src/posteffect/bloom.js +361 -0
  411. package/dist/src/posteffect/bloom.js.map +1 -0
  412. package/dist/src/posteffect/compositor.js +226 -0
  413. package/dist/src/posteffect/compositor.js.map +1 -0
  414. package/dist/src/posteffect/fxaa.js +273 -0
  415. package/dist/src/posteffect/fxaa.js.map +1 -0
  416. package/dist/src/posteffect/grayscale.js +69 -0
  417. package/dist/src/posteffect/grayscale.js.map +1 -0
  418. package/dist/src/posteffect/motionblur.js +96 -0
  419. package/dist/src/posteffect/motionblur.js.map +1 -0
  420. package/dist/src/posteffect/posteffect.js +126 -0
  421. package/dist/src/posteffect/posteffect.js.map +1 -0
  422. package/dist/src/posteffect/sao.js +324 -0
  423. package/dist/src/posteffect/sao.js.map +1 -0
  424. package/dist/src/posteffect/ssr.js +489 -0
  425. package/dist/src/posteffect/ssr.js.map +1 -0
  426. package/dist/src/posteffect/taa.js +172 -0
  427. package/dist/src/posteffect/taa.js.map +1 -0
  428. package/dist/src/posteffect/tonemap.js +94 -0
  429. package/dist/src/posteffect/tonemap.js.map +1 -0
  430. package/dist/src/render/abuffer_oit.js +361 -0
  431. package/dist/src/render/abuffer_oit.js.map +1 -0
  432. package/dist/src/render/clipmap.js +851 -0
  433. package/dist/src/render/clipmap.js.map +1 -0
  434. package/dist/src/render/cluster_light.js +333 -0
  435. package/dist/src/render/cluster_light.js.map +1 -0
  436. package/dist/src/render/cull_visitor.js +187 -0
  437. package/dist/src/render/cull_visitor.js.map +1 -0
  438. package/dist/src/render/depthpass.js +68 -0
  439. package/dist/src/render/depthpass.js.map +1 -0
  440. package/dist/src/render/drawable_mixin.js +227 -0
  441. package/dist/src/render/drawable_mixin.js.map +1 -0
  442. package/dist/src/render/envlight.js +463 -0
  443. package/dist/src/render/envlight.js.map +1 -0
  444. package/dist/src/render/fbm_wavegenerator.js +251 -0
  445. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  446. package/dist/src/render/fft_wavegenerator.js +1006 -0
  447. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  448. package/dist/src/render/fullscreenquad.js +38 -0
  449. package/dist/src/render/fullscreenquad.js.map +1 -0
  450. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  451. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  452. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  453. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  454. package/dist/src/render/hzb.js +273 -0
  455. package/dist/src/render/hzb.js.map +1 -0
  456. package/dist/src/render/lightpass.js +172 -0
  457. package/dist/src/render/lightpass.js.map +1 -0
  458. package/dist/src/render/objectcolorpass.js +51 -0
  459. package/dist/src/render/objectcolorpass.js.map +1 -0
  460. package/dist/src/render/primitive.js +364 -0
  461. package/dist/src/render/primitive.js.map +1 -0
  462. package/dist/src/render/render_queue.js +467 -0
  463. package/dist/src/render/render_queue.js.map +1 -0
  464. package/dist/src/render/renderbundle_wrapper.js +152 -0
  465. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  466. package/dist/src/render/renderer.js +455 -0
  467. package/dist/src/render/renderer.js.map +1 -0
  468. package/dist/src/render/renderpass.js +200 -0
  469. package/dist/src/render/renderpass.js.map +1 -0
  470. package/dist/src/render/shadowmap_pass.js +56 -0
  471. package/dist/src/render/shadowmap_pass.js.map +1 -0
  472. package/dist/src/render/sky.js +1103 -0
  473. package/dist/src/render/sky.js.map +1 -0
  474. package/dist/src/render/weightedblended_oit.js +168 -0
  475. package/dist/src/render/weightedblended_oit.js.map +1 -0
  476. package/dist/src/scene/batchgroup.js +162 -0
  477. package/dist/src/scene/batchgroup.js.map +1 -0
  478. package/dist/src/scene/environment.js +209 -0
  479. package/dist/src/scene/environment.js.map +1 -0
  480. package/dist/src/scene/graph_node.js +72 -0
  481. package/dist/src/scene/graph_node.js.map +1 -0
  482. package/dist/src/scene/light.js +416 -0
  483. package/dist/src/scene/light.js.map +1 -0
  484. package/dist/src/scene/mesh.js +341 -0
  485. package/dist/src/scene/mesh.js.map +1 -0
  486. package/dist/src/scene/octree.js +649 -0
  487. package/dist/src/scene/octree.js.map +1 -0
  488. package/dist/src/scene/particlesys.js +738 -0
  489. package/dist/src/scene/particlesys.js.map +1 -0
  490. package/dist/src/scene/raycast_visitor.js +103 -0
  491. package/dist/src/scene/raycast_visitor.js.map +1 -0
  492. package/dist/src/scene/scene.js +284 -0
  493. package/dist/src/scene/scene.js.map +1 -0
  494. package/dist/src/scene/scene_node.js +732 -0
  495. package/dist/src/scene/scene_node.js.map +1 -0
  496. package/dist/src/scene/terrain/grass.js +278 -0
  497. package/dist/src/scene/terrain/grass.js.map +1 -0
  498. package/dist/src/scene/terrain/heightfield.js +475 -0
  499. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  500. package/dist/src/scene/terrain/patch.js +530 -0
  501. package/dist/src/scene/terrain/patch.js.map +1 -0
  502. package/dist/src/scene/terrain/quadtree.js +461 -0
  503. package/dist/src/scene/terrain/quadtree.js.map +1 -0
  504. package/dist/src/scene/terrain/terrain.js +246 -0
  505. package/dist/src/scene/terrain/terrain.js.map +1 -0
  506. package/dist/src/scene/terrain-cm/grass.js +594 -0
  507. package/dist/src/scene/terrain-cm/grass.js.map +1 -0
  508. package/dist/src/scene/terrain-cm/grassmaterial.js +159 -0
  509. package/dist/src/scene/terrain-cm/grassmaterial.js.map +1 -0
  510. package/dist/src/scene/terrain-cm/terrain-cm.js +538 -0
  511. package/dist/src/scene/terrain-cm/terrain-cm.js.map +1 -0
  512. package/dist/src/scene/water.js +374 -0
  513. package/dist/src/scene/water.js.map +1 -0
  514. package/dist/src/shaders/atmosphere.js +957 -0
  515. package/dist/src/shaders/atmosphere.js.map +1 -0
  516. package/dist/src/shaders/fog.js +112 -0
  517. package/dist/src/shaders/fog.js.map +1 -0
  518. package/dist/src/shaders/misc.js +266 -0
  519. package/dist/src/shaders/misc.js.map +1 -0
  520. package/dist/src/shaders/noise.js +222 -0
  521. package/dist/src/shaders/noise.js.map +1 -0
  522. package/dist/src/shaders/pbr.js +51 -0
  523. package/dist/src/shaders/pbr.js.map +1 -0
  524. package/dist/src/shaders/shadow.js +636 -0
  525. package/dist/src/shaders/shadow.js.map +1 -0
  526. package/dist/src/shaders/ssr.js +490 -0
  527. package/dist/src/shaders/ssr.js.map +1 -0
  528. package/dist/src/shaders/temporal.js +215 -0
  529. package/dist/src/shaders/temporal.js.map +1 -0
  530. package/dist/src/shaders/water.js +756 -0
  531. package/dist/src/shaders/water.js.map +1 -0
  532. package/dist/src/shadow/esm.js +237 -0
  533. package/dist/src/shadow/esm.js.map +1 -0
  534. package/dist/src/shadow/pcf_opt.js +181 -0
  535. package/dist/src/shadow/pcf_opt.js.map +1 -0
  536. package/dist/src/shadow/pcf_pd.js +189 -0
  537. package/dist/src/shadow/pcf_pd.js.map +1 -0
  538. package/dist/src/shadow/shader.js +37 -0
  539. package/dist/src/shadow/shader.js.map +1 -0
  540. package/dist/src/shadow/shadow_impl.js +15 -0
  541. package/dist/src/shadow/shadow_impl.js.map +1 -0
  542. package/dist/src/shadow/shadowmapper.js +790 -0
  543. package/dist/src/shadow/shadowmapper.js.map +1 -0
  544. package/dist/src/shadow/ssm.js +159 -0
  545. package/dist/src/shadow/ssm.js.map +1 -0
  546. package/dist/src/shadow/vsm.js +297 -0
  547. package/dist/src/shadow/vsm.js.map +1 -0
  548. package/dist/src/shapes/box.js +386 -0
  549. package/dist/src/shapes/box.js.map +1 -0
  550. package/dist/src/shapes/cylinder.js +125 -0
  551. package/dist/src/shapes/cylinder.js.map +1 -0
  552. package/dist/src/shapes/plane.js +88 -0
  553. package/dist/src/shapes/plane.js.map +1 -0
  554. package/dist/src/shapes/shape.js +87 -0
  555. package/dist/src/shapes/shape.js.map +1 -0
  556. package/dist/src/shapes/sphere.js +114 -0
  557. package/dist/src/shapes/sphere.js.map +1 -0
  558. package/dist/src/shapes/tetrahedron.js +188 -0
  559. package/dist/src/shapes/tetrahedron.js.map +1 -0
  560. package/dist/src/shapes/torus.js +111 -0
  561. package/dist/src/shapes/torus.js.map +1 -0
  562. package/dist/src/utility/aabbtree.js +400 -0
  563. package/dist/src/utility/aabbtree.js.map +1 -0
  564. package/dist/src/utility/bounding_volume.js +29 -0
  565. package/dist/src/utility/bounding_volume.js.map +1 -0
  566. package/dist/src/utility/debug.js +28 -0
  567. package/dist/src/utility/debug.js.map +1 -0
  568. package/dist/src/utility/draco/decoder.js +116 -0
  569. package/dist/src/utility/draco/decoder.js.map +1 -0
  570. package/dist/src/utility/misc.js +105 -0
  571. package/dist/src/utility/misc.js.map +1 -0
  572. package/dist/src/utility/panorama.js +163 -0
  573. package/dist/src/utility/panorama.js.map +1 -0
  574. package/dist/src/utility/pmrem.js +354 -0
  575. package/dist/src/utility/pmrem.js.map +1 -0
  576. package/dist/src/utility/rendermipmap.js +115 -0
  577. package/dist/src/utility/rendermipmap.js.map +1 -0
  578. package/dist/src/utility/serialization/json.js +402 -0
  579. package/dist/src/utility/serialization/json.js.map +1 -0
  580. package/dist/src/utility/serialization/manager.js +623 -0
  581. package/dist/src/utility/serialization/manager.js.map +1 -0
  582. package/dist/src/utility/serialization/scene/animation.js +248 -0
  583. package/dist/src/utility/serialization/scene/animation.js.map +1 -0
  584. package/dist/src/utility/serialization/scene/batch.js +59 -0
  585. package/dist/src/utility/serialization/scene/batch.js.map +1 -0
  586. package/dist/src/utility/serialization/scene/camera.js +790 -0
  587. package/dist/src/utility/serialization/scene/camera.js.map +1 -0
  588. package/dist/src/utility/serialization/scene/common.js +222 -0
  589. package/dist/src/utility/serialization/scene/common.js.map +1 -0
  590. package/dist/src/utility/serialization/scene/light.js +575 -0
  591. package/dist/src/utility/serialization/scene/light.js.map +1 -0
  592. package/dist/src/utility/serialization/scene/material.js +1111 -0
  593. package/dist/src/utility/serialization/scene/material.js.map +1 -0
  594. package/dist/src/utility/serialization/scene/mesh.js +148 -0
  595. package/dist/src/utility/serialization/scene/mesh.js.map +1 -0
  596. package/dist/src/utility/serialization/scene/misc.js +39 -0
  597. package/dist/src/utility/serialization/scene/misc.js.map +1 -0
  598. package/dist/src/utility/serialization/scene/node.js +451 -0
  599. package/dist/src/utility/serialization/scene/node.js.map +1 -0
  600. package/dist/src/utility/serialization/scene/particle.js +425 -0
  601. package/dist/src/utility/serialization/scene/particle.js.map +1 -0
  602. package/dist/src/utility/serialization/scene/primitive.js +692 -0
  603. package/dist/src/utility/serialization/scene/primitive.js.map +1 -0
  604. package/dist/src/utility/serialization/scene/scene.js +704 -0
  605. package/dist/src/utility/serialization/scene/scene.js.map +1 -0
  606. package/dist/src/utility/serialization/scene/terrain.js +488 -0
  607. package/dist/src/utility/serialization/scene/terrain.js.map +1 -0
  608. package/dist/src/utility/serialization/scene/water.js +465 -0
  609. package/dist/src/utility/serialization/scene/water.js.map +1 -0
  610. package/dist/src/utility/shprojector.js +297 -0
  611. package/dist/src/utility/shprojector.js.map +1 -0
  612. package/dist/{material/mixins → src/utility/textures}/ggxlut.js +1 -1
  613. package/dist/src/utility/textures/ggxlut.js.map +1 -0
  614. package/dist/src/utility/textures/gradientnoise.js +62 -0
  615. package/dist/src/utility/textures/gradientnoise.js.map +1 -0
  616. package/dist/src/utility/textures/randomnoise.js +41 -0
  617. package/dist/src/utility/textures/randomnoise.js.map +1 -0
  618. package/dist/src/values.js +162 -0
  619. package/dist/src/values.js.map +1 -0
  620. package/dist/utility/aabbtree.js +15 -5
  621. package/dist/utility/aabbtree.js.map +1 -1
  622. package/dist/utility/blueprint/common/constants.js +851 -0
  623. package/dist/utility/blueprint/common/constants.js.map +1 -0
  624. package/dist/utility/blueprint/common/math.js +2045 -0
  625. package/dist/utility/blueprint/common/math.js.map +1 -0
  626. package/dist/utility/blueprint/common.js +7 -0
  627. package/dist/utility/blueprint/common.js.map +1 -0
  628. package/dist/utility/blueprint/material/common.js +7 -0
  629. package/dist/utility/blueprint/material/common.js.map +1 -0
  630. package/dist/utility/blueprint/material/func.js +521 -0
  631. package/dist/utility/blueprint/material/func.js.map +1 -0
  632. package/dist/utility/blueprint/material/inputs.js +1659 -0
  633. package/dist/utility/blueprint/material/inputs.js.map +1 -0
  634. package/dist/utility/blueprint/material/ir.js +1311 -0
  635. package/dist/utility/blueprint/material/ir.js.map +1 -0
  636. package/dist/utility/blueprint/material/pbr.js +362 -0
  637. package/dist/utility/blueprint/material/pbr.js.map +1 -0
  638. package/dist/utility/blueprint/material/texture.js +1099 -0
  639. package/dist/utility/blueprint/material/texture.js.map +1 -0
  640. package/dist/utility/blueprint/node.js +187 -0
  641. package/dist/utility/blueprint/node.js.map +1 -0
  642. package/dist/utility/bounding_volume.js +0 -1
  643. package/dist/utility/bounding_volume.js.map +1 -1
  644. package/dist/utility/debug.js +26 -0
  645. package/dist/utility/debug.js.map +1 -0
  646. package/dist/utility/draco/decoder.js +1 -1
  647. package/dist/utility/draco/decoder.js.map +1 -1
  648. package/dist/utility/misc.js +18 -6
  649. package/dist/utility/misc.js.map +1 -1
  650. package/dist/utility/panorama.js +8 -6
  651. package/dist/utility/panorama.js.map +1 -1
  652. package/dist/utility/pmrem.js +30 -18
  653. package/dist/utility/pmrem.js.map +1 -1
  654. package/dist/utility/rendermipmap.js +116 -0
  655. package/dist/utility/rendermipmap.js.map +1 -0
  656. package/dist/utility/serialization/blueprint/constants.js +255 -0
  657. package/dist/utility/serialization/blueprint/constants.js.map +1 -0
  658. package/dist/utility/serialization/blueprint/material/constants.js +203 -0
  659. package/dist/utility/serialization/blueprint/material/constants.js.map +1 -0
  660. package/dist/utility/serialization/blueprint/material/texture.js +165 -0
  661. package/dist/utility/serialization/blueprint/material/texture.js.map +1 -0
  662. package/dist/utility/serialization/json.js +402 -0
  663. package/dist/utility/serialization/json.js.map +1 -0
  664. package/dist/utility/serialization/manager.js +1176 -0
  665. package/dist/utility/serialization/manager.js.map +1 -0
  666. package/dist/utility/serialization/scene/animation.js +699 -0
  667. package/dist/utility/serialization/scene/animation.js.map +1 -0
  668. package/dist/utility/serialization/scene/batch.js +53 -0
  669. package/dist/utility/serialization/scene/batch.js.map +1 -0
  670. package/dist/utility/serialization/scene/camera.js +808 -0
  671. package/dist/utility/serialization/scene/camera.js.map +1 -0
  672. package/dist/utility/serialization/scene/common.js +224 -0
  673. package/dist/utility/serialization/scene/common.js.map +1 -0
  674. package/dist/utility/serialization/scene/light.js +589 -0
  675. package/dist/utility/serialization/scene/light.js.map +1 -0
  676. package/dist/utility/serialization/scene/material.js +942 -0
  677. package/dist/utility/serialization/scene/material.js.map +1 -0
  678. package/dist/utility/serialization/scene/mesh.js +374 -0
  679. package/dist/utility/serialization/scene/mesh.js.map +1 -0
  680. package/dist/utility/serialization/scene/misc.js +39 -0
  681. package/dist/utility/serialization/scene/misc.js.map +1 -0
  682. package/dist/utility/serialization/scene/node.js +391 -0
  683. package/dist/utility/serialization/scene/node.js.map +1 -0
  684. package/dist/utility/serialization/scene/particle.js +425 -0
  685. package/dist/utility/serialization/scene/particle.js.map +1 -0
  686. package/dist/utility/serialization/scene/primitive.js +582 -0
  687. package/dist/utility/serialization/scene/primitive.js.map +1 -0
  688. package/dist/utility/serialization/scene/scene.js +763 -0
  689. package/dist/utility/serialization/scene/scene.js.map +1 -0
  690. package/dist/utility/serialization/scene/terrain.js +495 -0
  691. package/dist/utility/serialization/scene/terrain.js.map +1 -0
  692. package/dist/utility/serialization/scene/water.js +465 -0
  693. package/dist/utility/serialization/scene/water.js.map +1 -0
  694. package/dist/utility/shprojector.js +313 -0
  695. package/dist/utility/shprojector.js.map +1 -0
  696. package/dist/utility/textures/ggxlut.js +4 -5
  697. package/dist/utility/textures/ggxlut.js.map +1 -1
  698. package/dist/utility/textures/gradientnoise.js +2 -1
  699. package/dist/utility/textures/gradientnoise.js.map +1 -1
  700. package/dist/utility/textures/randomnoise.js +1 -0
  701. package/dist/utility/textures/randomnoise.js.map +1 -1
  702. package/dist/values.js +91 -4
  703. package/dist/values.js.map +1 -1
  704. package/package.json +29 -15
  705. package/dist/app.js.map +0 -1
  706. package/dist/blitter/depthlimitedgaussion.js.map +0 -1
  707. package/dist/input/inputmgr.js.map +0 -1
  708. package/dist/material/mixins/ggxlut.js.map +0 -1
  709. package/dist/posteffect/water.js +0 -508
  710. package/dist/posteffect/water.js.map +0 -1
  711. package/dist/render/oit.js +0 -16
  712. package/dist/render/oit.js.map +0 -1
  713. package/dist/render/scatteringlut.js +0 -634
  714. package/dist/render/scatteringlut.js.map +0 -1
  715. package/dist/render/watermesh.js +0 -193
  716. package/dist/render/watermesh.js.map +0 -1
  717. package/dist/render/wavegenerator.js +0 -8
  718. package/dist/render/wavegenerator.js.map +0 -1
  719. package/dist/scene/xform.js +0 -247
  720. package/dist/scene/xform.js.map +0 -1
  721. package/dist/utility/shprojection.js +0 -442
  722. package/dist/utility/shprojection.js.map +0 -1
@@ -0,0 +1,120 @@
1
+ export { prefilterCubemap } from './utility/pmrem.js';
2
+ export { panoramaToCubemap } from './utility/panorama.js';
3
+ export { CubemapSHProjector } from './utility/shprojector.js';
4
+ export { AABBTree } from './utility/aabbtree.js';
5
+ export { BoundingBox } from './utility/bounding_volume.js';
6
+ export { copyTexture, fetchSampler } from './utility/misc.js';
7
+ export { debugTexture } from './utility/debug.js';
8
+ export { getBatchGroupClass } from './utility/serialization/scene/batch.js';
9
+ export { getCameraClass, getOrthoCameraClass, getPerspectiveCameraClass } from './utility/serialization/scene/camera.js';
10
+ export { getDirectionalLightClass, getPointLightClass, getPunctualLightClass, getSpotLightClass } from './utility/serialization/scene/light.js';
11
+ export { getMeshClass } from './utility/serialization/scene/mesh.js';
12
+ export { GatherVisitor, NodeHierarchy, getGraphNodeClass, getNodeHierarchyClass, getSceneNodeClass } from './utility/serialization/scene/node.js';
13
+ export { getParticleNodeClass } from './utility/serialization/scene/particle.js';
14
+ export { SerializationManager } from './utility/serialization/manager.js';
15
+ export { createGradientNoiseTexture } from './utility/textures/gradientnoise.js';
16
+ export { createRandomNoiseTexture } from './utility/textures/randomnoise.js';
17
+ export { Shape } from './shapes/shape.js';
18
+ export { BoxFrameShape, BoxShape } from './shapes/box.js';
19
+ export { CylinderShape } from './shapes/cylinder.js';
20
+ export { TorusShape } from './shapes/torus.js';
21
+ export { PlaneShape } from './shapes/plane.js';
22
+ export { SphereShape } from './shapes/sphere.js';
23
+ export { TetrahedronFrameShape, TetrahedronShape } from './shapes/tetrahedron.js';
24
+ export { RenderPass } from './render/renderpass.js';
25
+ export { SceneRenderer } from './render/renderer.js';
26
+ export { LightPass } from './render/lightpass.js';
27
+ export { ShadowMapPass } from './render/shadowmap_pass.js';
28
+ export { DepthPass } from './render/depthpass.js';
29
+ export { InstanceBindGroupAllocator, RenderQueue } from './render/render_queue.js';
30
+ export { SkyRenderer } from './render/sky.js';
31
+ export { Clipmap } from './render/clipmap.js';
32
+ export { EnvConstantAmbient, EnvHemisphericAmbient, EnvIBL, EnvShIBL, EnvironmentLighting } from './render/envlight.js';
33
+ export { Primitive } from './render/primitive.js';
34
+ export { CullVisitor } from './render/cull_visitor.js';
35
+ export { WeightedBlendedOIT } from './render/weightedblended_oit.js';
36
+ export { ABufferOIT } from './render/abuffer_oit.js';
37
+ export { FFTWaveGenerator } from './render/fft_wavegenerator.js';
38
+ export { GerstnerWaveGenerator } from './render/gerstner_wavegenerator.js';
39
+ export { FBMWaveGenerator } from './render/fbm_wavegenerator.js';
40
+ export { ShaderHelper } from './material/shader/helper.js';
41
+ export { LambertMaterial } from './material/lambert.js';
42
+ export { BlinnMaterial } from './material/blinn.js';
43
+ export { UnlitMaterial } from './material/unlit.js';
44
+ export { ParticleMaterial } from './material/particle.js';
45
+ export { Material } from './material/material.js';
46
+ export { MeshMaterial, applyMaterialMixins } from './material/meshmaterial.js';
47
+ export { GrassMaterial } from './material/grassmaterial.js';
48
+ export { TerrainMaterial } from './material/terrainmaterial.js';
49
+ export { ClipmapTerrainMaterial } from './material/terrain-cm.js';
50
+ export { PBRMetallicRoughnessMaterial } from './material/pbrmr.js';
51
+ export { PBRSpecularGlossinessMaterial } from './material/pbrsg.js';
52
+ export { mixinPBRCommon } from './material/mixins/pbr/common.js';
53
+ export { mixinPBRMetallicRoughness } from './material/mixins/lightmodel/pbrmetallicroughness.js';
54
+ export { mixinPBRSpecularGlossness } from './material/mixins/lightmodel/pbrspecularglossness.js';
55
+ export { mixinBlinnPhong } from './material/mixins/lightmodel/blinnphong.js';
56
+ export { mixinLambert } from './material/mixins/lightmodel/lambert.js';
57
+ export { mixinAlbedoColor } from './material/mixins/albedocolor.js';
58
+ export { mixinLight } from './material/mixins/lit.js';
59
+ export { mixinTextureProps } from './material/mixins/texture.js';
60
+ export { mixinVertexColor } from './material/mixins/vertexcolor.js';
61
+ export { mixinFoliage } from './material/mixins/foliage.js';
62
+ export { Scene } from './scene/scene.js';
63
+ export { EnvLightWrapper, Environment } from './scene/environment.js';
64
+ export { GraphNode } from './scene/graph_node.js';
65
+ export { BaseLight, DirectionalLight, PointLight, PunctualLight, SpotLight } from './scene/light.js';
66
+ export { Mesh } from './scene/mesh.js';
67
+ export { Water } from './scene/water.js';
68
+ export { Octree, OctreeNode, OctreeNodeChunk, OctreePlacement } from './scene/octree.js';
69
+ export { SceneNode } from './scene/scene_node.js';
70
+ export { ParticleSystem } from './scene/particlesys.js';
71
+ export { BatchGroup } from './scene/batchgroup.js';
72
+ export { Terrain } from './scene/terrain/terrain.js';
73
+ export { HeightField, HeightfieldBBoxTree } from './scene/terrain/heightfield.js';
74
+ export { TerrainPatch, TerrainPatchBase } from './scene/terrain/patch.js';
75
+ export { Quadtree, QuadtreeNode } from './scene/terrain/quadtree.js';
76
+ export { ClipmapTerrain } from './scene/terrain-cm/terrain-cm.js';
77
+ export { GrassInstances, GrassLayer, GrassQuadtreeNode, GrassRenderer } from './scene/terrain-cm/grass.js';
78
+ export { AnimationClip } from './animation/animation.js';
79
+ export { AnimationSet } from './animation/animationset.js';
80
+ export { AnimationTrack } from './animation/animationtrack.js';
81
+ export { NodeTranslationTrack } from './animation/translationtrack.js';
82
+ export { NodeRotationTrack } from './animation/rotationtrack.js';
83
+ export { NodeEulerRotationTrack } from './animation/eulerrotationtrack.js';
84
+ export { NodeScaleTrack } from './animation/scaletrack.js';
85
+ export { PropertyTrack } from './animation/proptrack.js';
86
+ export { Skeleton } from './animation/skeleton.js';
87
+ export { Camera } from './camera/camera.js';
88
+ export { OrthoCamera } from './camera/orthocamera.js';
89
+ export { PerspectiveCamera } from './camera/perspectivecamera.js';
90
+ export { BaseCameraController } from './camera/base.js';
91
+ export { FPSCameraController } from './camera/fps.js';
92
+ export { OrbitCameraController } from './camera/orbit.js';
93
+ export { decode2HalfFromRGBA, decodeFloatFromRGBA, decodeNormalizedFloatFromRGBA, decodeRGBM, encode2HalfToRGBA, encodeFloatToRGBA, encodeNormalizedFloatToRGBA, encodeRGBM, fetchNormalizedFloatForDevice, gammaToLinear, linearToGamma } from './shaders/misc.js';
94
+ export { gradient, hash, interleavedGradientNoise, noise3D, perlinNoise2D, perlinNoise3D, smoothNoise3D, worleyFBM, worleyNoise } from './shaders/noise.js';
95
+ export { WaterShaderImpl, createProgramFFT2H, createProgramFFT2V, createProgramH0, createProgramHk, createProgramOcean, createProgramPostFFT2 } from './shaders/water.js';
96
+ export { TAA_DEBUG_ALAPH, TAA_DEBUG_CURRENT_COLOR, TAA_DEBUG_EDGE, TAA_DEBUG_HISTORY_COLOR, TAA_DEBUG_MOTION_VECTOR, TAA_DEBUG_NONE, TAA_DEBUG_STRENGTH, TAA_DEBUG_VELOCITY, temporalResolve } from './shaders/temporal.js';
97
+ export { CAMERA_POS_Y, aerialPerspective, aerialPerspectiveLut, atmosphereLUTRendered, createAPLutProgram, createMultiScatteringLutProgram, createSkyViewLutProgram, createTransmittanceLutProgram, getAerialPerspectiveLut, getAtmosphereParamsStruct, getDefaultAtmosphereParams, getMultiScattering, getMultiScatteringLut, getSkyView, getSkyViewLut, getTransmittanceLut, integralMultiScattering, mieAbsorption, mieCoefficient, miePhase, multiScatteringLut, ozoneAbsorption, rayIntersectSphere, rayleighCoefficient, rayleighPhase, renderAPLut, renderAtmosphereLUTs, renderMultiScatteringLut, renderSkyViewLut, renderTransmittanceLut, scattering, skyBox, skyViewLut, transmittance, transmittanceLut, transmittanceLutToUV, transmittanceToSky, uvToTransmittanceLut, uvToViewDir, viewDirToUV } from './shaders/atmosphere.js';
98
+ export { ShadowMapper } from './shadow/shadowmapper.js';
99
+ export { ESM } from './shadow/esm.js';
100
+ export { PCFPD } from './shadow/pcf_pd.js';
101
+ export { PCFOPT } from './shadow/pcf_opt.js';
102
+ export { VSM } from './shadow/vsm.js';
103
+ export { AssetManager } from './asset/assetmanager.js';
104
+ export { AssetHierarchyNode, AssetScene, AssetSkeleton, NamedObject, SharedModel } from './asset/model.js';
105
+ export { Blitter } from './blitter/blitter.js';
106
+ export { GaussianBlurBlitter } from './blitter/gaussianblur.js';
107
+ export { BoxFilterBlitter } from './blitter/box.js';
108
+ export { CopyBlitter } from './blitter/copy.js';
109
+ export { ATMOSPHERIC_FOG_BIT, BUILTIN_ASSET_TEST_CUBEMAP, BUILTIN_ASSET_TEXTURE_SHEEN_LUT, Fog, HEIGHT_FOG_BIT, LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_NONE, LIGHT_TYPE_POINT, LIGHT_TYPE_SPOT, MAX_CLUSTERED_LIGHTS, MAX_GERSTNER_WAVE_COUNT, MAX_MORPH_ATTRIBUTES, MAX_MORPH_TARGETS, MAX_TERRAIN_MIPMAP_LEVELS, MORPH_ATTRIBUTE_VECTOR_COUNT, MORPH_TARGET_COLOR, MORPH_TARGET_NORMAL, MORPH_TARGET_POSITION, MORPH_TARGET_TANGENT, MORPH_TARGET_TEX0, MORPH_TARGET_TEX1, MORPH_TARGET_TEX2, MORPH_TARGET_TEX3, MORPH_WEIGHTS_VECTOR_COUNT, MaterialVaryingFlags, QUEUE_OPAQUE, QUEUE_TRANSPARENT, RENDER_PASS_TYPE_DEPTH, RENDER_PASS_TYPE_LIGHT, RENDER_PASS_TYPE_OBJECT_COLOR, RENDER_PASS_TYPE_SHADOWMAP, uniformSphereSamples } from './values.js';
110
+ export { AbstractPostEffect, PostEffectLayer } from './posteffect/posteffect.js';
111
+ export { Grayscale } from './posteffect/grayscale.js';
112
+ export { Tonemap } from './posteffect/tonemap.js';
113
+ export { Bloom } from './posteffect/bloom.js';
114
+ export { SAO } from './posteffect/sao.js';
115
+ export { FXAA } from './posteffect/fxaa.js';
116
+ export { TAA } from './posteffect/taa.js';
117
+ export { Compositor } from './posteffect/compositor.js';
118
+ export { Application } from './app/app.js';
119
+ export { InputManager } from './app/inputmgr.js';
120
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
@@ -0,0 +1,81 @@
1
+ import { applyMaterialMixins, MeshMaterial } from './meshmaterial.js';
2
+ import { mixinVertexColor } from './mixins/vertexcolor.js';
3
+ import { mixinBlinnPhong } from './mixins/lightmodel/blinnphong.js';
4
+ import { ShaderHelper } from './shader/helper.js';
5
+ import { RENDER_PASS_TYPE_LIGHT, MaterialVaryingFlags } from '../values.js';
6
+
7
+ /**
8
+ * Blinn material
9
+ * @public
10
+ */ class BlinnMaterial extends applyMaterialMixins(MeshMaterial, mixinBlinnPhong, mixinVertexColor) {
11
+ /** @internal */ static FEATURE_VERTEX_NORMAL = this.defineFeature();
12
+ /** @internal */ static FEATURE_VERTEX_TANGENT = this.defineFeature();
13
+ /**
14
+ * Creates an instance of BlinnMaterial class
15
+ */ constructor(){
16
+ super();
17
+ this.useFeature(BlinnMaterial.FEATURE_VERTEX_NORMAL, true);
18
+ }
19
+ clone() {
20
+ const other = new BlinnMaterial();
21
+ other.copyFrom(this);
22
+ return other;
23
+ }
24
+ /** true if vertex normal attribute presents */ get vertexNormal() {
25
+ return this.featureUsed(BlinnMaterial.FEATURE_VERTEX_NORMAL);
26
+ }
27
+ set vertexNormal(val) {
28
+ this.useFeature(BlinnMaterial.FEATURE_VERTEX_NORMAL, !!val);
29
+ }
30
+ /** true if vertex normal attribute presents */ get vertexTangent() {
31
+ return this.featureUsed(BlinnMaterial.FEATURE_VERTEX_TANGENT);
32
+ }
33
+ set vertexTangent(val) {
34
+ this.useFeature(BlinnMaterial.FEATURE_VERTEX_TANGENT, !!val);
35
+ }
36
+ vertexShader(scope) {
37
+ super.vertexShader(scope);
38
+ const pb = scope.$builder;
39
+ scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);
40
+ scope.$outputs.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.oPos, 1)).xyz;
41
+ ShaderHelper.setClipSpacePosition(scope, pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1)));
42
+ if (this.vertexNormal) {
43
+ scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);
44
+ scope.$outputs.wNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;
45
+ if (this.vertexTangent) {
46
+ scope.$l.oTangent = ShaderHelper.resolveVertexTangent(scope);
47
+ scope.$outputs.wTangent = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oTangent.xyz, 0)).xyz;
48
+ scope.$outputs.wBinormal = pb.mul(pb.cross(scope.$outputs.wNorm, scope.$outputs.wTangent), scope.oTangent.w);
49
+ }
50
+ }
51
+ }
52
+ fragmentShader(scope) {
53
+ super.fragmentShader(scope);
54
+ const pb = scope.$builder;
55
+ if (this.needFragmentColor()) {
56
+ scope.$l.albedo = this.calculateAlbedoColor(scope);
57
+ if (this.vertexColor) {
58
+ scope.albedo = pb.mul(scope.albedo, this.getVertexColor(scope));
59
+ }
60
+ if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
61
+ scope.$l.normal = this.calculateNormal(scope, scope.$inputs.worldPos, scope.$inputs.wNorm, scope.$inputs.wTangent, scope.$inputs.wBinormal);
62
+ scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);
63
+ if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {
64
+ scope.$l.outRoughness = pb.vec4();
65
+ scope.$l.litColor = this.blinnPhongLight(scope, scope.$inputs.worldPos, scope.normal, scope.viewVec, scope.albedo, scope.outRoughness);
66
+ this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a), scope.outRoughness, pb.vec4(pb.add(pb.mul(scope.normal, 0.5), pb.vec3(0.5)), 1));
67
+ } else {
68
+ scope.$l.litColor = this.blinnPhongLight(scope, scope.$inputs.worldPos, scope.normal, scope.viewVec, scope.albedo);
69
+ this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));
70
+ }
71
+ } else {
72
+ this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.albedo);
73
+ }
74
+ } else {
75
+ this.outputFragmentColor(scope, scope.$inputs.worldPos, null);
76
+ }
77
+ }
78
+ }
79
+
80
+ export { BlinnMaterial };
81
+ //# sourceMappingURL=blinn.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"blinn.js","sources":["../../../src/material/blinn.ts"],"sourcesContent":["import { MeshMaterial, applyMaterialMixins } from './meshmaterial';\r\nimport { mixinVertexColor } from './mixins/vertexcolor';\r\nimport type { PBFunctionScope } from '@zephyr3d/device';\r\nimport { mixinBlinnPhong } from './mixins/lightmodel/blinnphong';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport { MaterialVaryingFlags, RENDER_PASS_TYPE_LIGHT } from '../values';\r\nimport type { Clonable } from '@zephyr3d/base';\r\n\r\n/**\r\n * Blinn material\r\n * @public\r\n */\r\nexport class BlinnMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinBlinnPhong, mixinVertexColor)\r\n implements Clonable<BlinnMaterial>\r\n{\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_NORMAL = this.defineFeature();\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_TANGENT = this.defineFeature();\r\n /**\r\n * Creates an instance of BlinnMaterial class\r\n */\r\n constructor() {\r\n super();\r\n this.useFeature(BlinnMaterial.FEATURE_VERTEX_NORMAL, true);\r\n }\r\n clone(): BlinnMaterial {\r\n const other = new BlinnMaterial();\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexNormal(): boolean {\r\n return this.featureUsed(BlinnMaterial.FEATURE_VERTEX_NORMAL);\r\n }\r\n set vertexNormal(val: boolean) {\r\n this.useFeature(BlinnMaterial.FEATURE_VERTEX_NORMAL, !!val);\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexTangent(): boolean {\r\n return this.featureUsed(BlinnMaterial.FEATURE_VERTEX_TANGENT);\r\n }\r\n set vertexTangent(val: boolean) {\r\n this.useFeature(BlinnMaterial.FEATURE_VERTEX_TANGENT, !!val);\r\n }\r\n vertexShader(scope: PBFunctionScope) {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);\r\n scope.$outputs.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.oPos, 1)).xyz;\r\n ShaderHelper.setClipSpacePosition(\r\n scope,\r\n pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1))\r\n );\r\n if (this.vertexNormal) {\r\n scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);\r\n scope.$outputs.wNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;\r\n if (this.vertexTangent) {\r\n scope.$l.oTangent = ShaderHelper.resolveVertexTangent(scope);\r\n scope.$outputs.wTangent = pb.mul(\r\n ShaderHelper.getNormalMatrix(scope),\r\n pb.vec4(scope.oTangent.xyz, 0)\r\n ).xyz;\r\n scope.$outputs.wBinormal = pb.mul(\r\n pb.cross(scope.$outputs.wNorm, scope.$outputs.wTangent),\r\n scope.oTangent.w\r\n );\r\n }\r\n }\r\n }\r\n fragmentShader(scope: PBFunctionScope) {\r\n super.fragmentShader(scope);\r\n const pb = scope.$builder;\r\n if (this.needFragmentColor()) {\r\n scope.$l.albedo = this.calculateAlbedoColor(scope);\r\n if (this.vertexColor) {\r\n scope.albedo = pb.mul(scope.albedo, this.getVertexColor(scope));\r\n }\r\n if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {\r\n scope.$l.normal = this.calculateNormal(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.$inputs.wNorm,\r\n scope.$inputs.wTangent,\r\n scope.$inputs.wBinormal\r\n );\r\n scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);\r\n if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {\r\n scope.$l.outRoughness = pb.vec4();\r\n scope.$l.litColor = this.blinnPhongLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.outRoughness\r\n );\r\n this.outputFragmentColor(\r\n scope,\r\n scope.$inputs.worldPos,\r\n pb.vec4(scope.litColor, scope.albedo.a),\r\n scope.outRoughness,\r\n pb.vec4(pb.add(pb.mul(scope.normal, 0.5), pb.vec3(0.5)), 1)\r\n );\r\n } else {\r\n scope.$l.litColor = this.blinnPhongLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normal,\r\n scope.viewVec,\r\n scope.albedo\r\n );\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.albedo);\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n}\r\n"],"names":["BlinnMaterial","applyMaterialMixins","MeshMaterial","mixinBlinnPhong","mixinVertexColor","FEATURE_VERTEX_NORMAL","defineFeature","FEATURE_VERTEX_TANGENT","useFeature","clone","other","copyFrom","vertexNormal","featureUsed","val","vertexTangent","vertexShader","scope","pb","$builder","$l","oPos","ShaderHelper","resolveVertexPosition","$outputs","worldPos","mul","getWorldMatrix","vec4","xyz","setClipSpacePosition","getViewProjectionMatrix","oNorm","resolveVertexNormal","wNorm","getNormalMatrix","oTangent","resolveVertexTangent","wTangent","wBinormal","cross","w","fragmentShader","needFragmentColor","albedo","calculateAlbedoColor","vertexColor","getVertexColor","drawContext","renderPass","type","RENDER_PASS_TYPE_LIGHT","normal","calculateNormal","$inputs","viewVec","calculateViewVector","materialFlags","MaterialVaryingFlags","SSR_STORE_ROUGHNESS","outRoughness","litColor","blinnPhongLight","outputFragmentColor","a","add","vec3"],"mappings":";;;;;;AAQA;;;AAGC,IACM,MAAMA,aACHC,SAAAA,mBAAAA,CAAoBC,cAAcC,eAAiBC,EAAAA,gBAAAA,CAAAA,CAAAA;AAG3D,qBACA,OAAwBC,qBAAAA,GAAwB,IAAI,CAACC,aAAa,EAAG;AACrE,qBACA,OAAwBC,sBAAAA,GAAyB,IAAI,CAACD,aAAa,EAAG;AACtE;;AAEC,MACD,WAAc,EAAA;QACZ,KAAK,EAAA;AACL,QAAA,IAAI,CAACE,UAAU,CAACR,aAAAA,CAAcK,qBAAqB,EAAE,IAAA,CAAA;AACvD;IACAI,KAAuB,GAAA;AACrB,QAAA,MAAMC,QAAQ,IAAIV,aAAAA,EAAAA;QAClBU,KAAMC,CAAAA,QAAQ,CAAC,IAAI,CAAA;QACnB,OAAOD,KAAAA;AACT;oDAEA,IAAIE,YAAwB,GAAA;AAC1B,QAAA,OAAO,IAAI,CAACC,WAAW,CAACb,cAAcK,qBAAqB,CAAA;AAC7D;IACA,IAAIO,YAAAA,CAAaE,GAAY,EAAE;AAC7B,QAAA,IAAI,CAACN,UAAU,CAACR,cAAcK,qBAAqB,EAAE,CAAC,CAACS,GAAAA,CAAAA;AACzD;oDAEA,IAAIC,aAAyB,GAAA;AAC3B,QAAA,OAAO,IAAI,CAACF,WAAW,CAACb,cAAcO,sBAAsB,CAAA;AAC9D;IACA,IAAIQ,aAAAA,CAAcD,GAAY,EAAE;AAC9B,QAAA,IAAI,CAACN,UAAU,CAACR,cAAcO,sBAAsB,EAAE,CAAC,CAACO,GAAAA,CAAAA;AAC1D;AACAE,IAAAA,YAAAA,CAAaC,KAAsB,EAAE;AACnC,QAAA,KAAK,CAACD,YAAaC,CAAAA,KAAAA,CAAAA;QACnB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;AACzBF,QAAAA,KAAAA,CAAMG,EAAE,CAACC,IAAI,GAAGC,YAAAA,CAAaC,qBAAqB,CAACN,KAAAA,CAAAA;AACnDA,QAAAA,KAAAA,CAAMO,QAAQ,CAACC,QAAQ,GAAGP,EAAGQ,CAAAA,GAAG,CAACJ,YAAaK,CAAAA,cAAc,CAACV,KAAAA,CAAAA,EAAQC,GAAGU,IAAI,CAACX,MAAMI,IAAI,EAAE,IAAIQ,GAAG;AAChGP,QAAAA,YAAAA,CAAaQ,oBAAoB,CAC/Bb,KAAAA,EACAC,EAAGQ,CAAAA,GAAG,CAACJ,YAAaS,CAAAA,uBAAuB,CAACd,KAAAA,CAAAA,EAAQC,GAAGU,IAAI,CAACX,MAAMO,QAAQ,CAACC,QAAQ,EAAE,CAAA,CAAA,CAAA,CAAA;QAEvF,IAAI,IAAI,CAACb,YAAY,EAAE;AACrBK,YAAAA,KAAAA,CAAMG,EAAE,CAACY,KAAK,GAAGV,YAAAA,CAAaW,mBAAmB,CAAChB,KAAAA,CAAAA;AAClDA,YAAAA,KAAAA,CAAMO,QAAQ,CAACU,KAAK,GAAGhB,EAAGQ,CAAAA,GAAG,CAACJ,YAAaa,CAAAA,eAAe,CAAClB,KAAAA,CAAAA,EAAQC,GAAGU,IAAI,CAACX,MAAMe,KAAK,EAAE,IAAIH,GAAG;YAC/F,IAAI,IAAI,CAACd,aAAa,EAAE;AACtBE,gBAAAA,KAAAA,CAAMG,EAAE,CAACgB,QAAQ,GAAGd,YAAAA,CAAae,oBAAoB,CAACpB,KAAAA,CAAAA;gBACtDA,KAAMO,CAAAA,QAAQ,CAACc,QAAQ,GAAGpB,GAAGQ,GAAG,CAC9BJ,aAAaa,eAAe,CAAClB,QAC7BC,EAAGU,CAAAA,IAAI,CAACX,KAAMmB,CAAAA,QAAQ,CAACP,GAAG,EAAE,IAC5BA,GAAG;gBACLZ,KAAMO,CAAAA,QAAQ,CAACe,SAAS,GAAGrB,GAAGQ,GAAG,CAC/BR,EAAGsB,CAAAA,KAAK,CAACvB,KAAAA,CAAMO,QAAQ,CAACU,KAAK,EAAEjB,KAAAA,CAAMO,QAAQ,CAACc,QAAQ,CACtDrB,EAAAA,KAAAA,CAAMmB,QAAQ,CAACK,CAAC,CAAA;AAEpB;AACF;AACF;AACAC,IAAAA,cAAAA,CAAezB,KAAsB,EAAE;AACrC,QAAA,KAAK,CAACyB,cAAezB,CAAAA,KAAAA,CAAAA;QACrB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;QACzB,IAAI,IAAI,CAACwB,iBAAiB,EAAI,EAAA;AAC5B1B,YAAAA,KAAAA,CAAMG,EAAE,CAACwB,MAAM,GAAG,IAAI,CAACC,oBAAoB,CAAC5B,KAAAA,CAAAA;YAC5C,IAAI,IAAI,CAAC6B,WAAW,EAAE;gBACpB7B,KAAM2B,CAAAA,MAAM,GAAG1B,EAAAA,CAAGQ,GAAG,CAACT,KAAM2B,CAAAA,MAAM,EAAE,IAAI,CAACG,cAAc,CAAC9B,KAAAA,CAAAA,CAAAA;AAC1D;YACA,IAAI,IAAI,CAAC+B,WAAW,CAACC,UAAU,CAACC,IAAI,KAAKC,sBAAwB,EAAA;gBAC/DlC,KAAMG,CAAAA,EAAE,CAACgC,MAAM,GAAG,IAAI,CAACC,eAAe,CACpCpC,KAAAA,EACAA,KAAMqC,CAAAA,OAAO,CAAC7B,QAAQ,EACtBR,KAAAA,CAAMqC,OAAO,CAACpB,KAAK,EACnBjB,KAAMqC,CAAAA,OAAO,CAAChB,QAAQ,EACtBrB,KAAAA,CAAMqC,OAAO,CAACf,SAAS,CAAA;AAEzBtB,gBAAAA,KAAAA,CAAMG,EAAE,CAACmC,OAAO,GAAG,IAAI,CAACC,mBAAmB,CAACvC,KAAOA,EAAAA,KAAAA,CAAMqC,OAAO,CAAC7B,QAAQ,CAAA;gBACzE,IAAI,IAAI,CAACuB,WAAW,CAACS,aAAa,GAAGC,oBAAAA,CAAqBC,mBAAmB,EAAE;AAC7E1C,oBAAAA,KAAAA,CAAMG,EAAE,CAACwC,YAAY,GAAG1C,GAAGU,IAAI,EAAA;oBAC/BX,KAAMG,CAAAA,EAAE,CAACyC,QAAQ,GAAG,IAAI,CAACC,eAAe,CACtC7C,KACAA,EAAAA,KAAAA,CAAMqC,OAAO,CAAC7B,QAAQ,EACtBR,KAAAA,CAAMmC,MAAM,EACZnC,KAAMsC,CAAAA,OAAO,EACbtC,KAAM2B,CAAAA,MAAM,EACZ3B,KAAAA,CAAM2C,YAAY,CAAA;AAEpB,oBAAA,IAAI,CAACG,mBAAmB,CACtB9C,KACAA,EAAAA,KAAAA,CAAMqC,OAAO,CAAC7B,QAAQ,EACtBP,EAAAA,CAAGU,IAAI,CAACX,KAAAA,CAAM4C,QAAQ,EAAE5C,KAAAA,CAAM2B,MAAM,CAACoB,CAAC,CACtC/C,EAAAA,KAAAA,CAAM2C,YAAY,EAClB1C,EAAAA,CAAGU,IAAI,CAACV,EAAAA,CAAG+C,GAAG,CAAC/C,EAAAA,CAAGQ,GAAG,CAACT,MAAMmC,MAAM,EAAE,MAAMlC,EAAGgD,CAAAA,IAAI,CAAC,GAAO,CAAA,CAAA,EAAA,CAAA,CAAA,CAAA;iBAEtD,MAAA;oBACLjD,KAAMG,CAAAA,EAAE,CAACyC,QAAQ,GAAG,IAAI,CAACC,eAAe,CACtC7C,KACAA,EAAAA,KAAAA,CAAMqC,OAAO,CAAC7B,QAAQ,EACtBR,KAAMmC,CAAAA,MAAM,EACZnC,KAAMsC,CAAAA,OAAO,EACbtC,KAAAA,CAAM2B,MAAM,CAAA;AAEd,oBAAA,IAAI,CAACmB,mBAAmB,CAAC9C,OAAOA,KAAMqC,CAAAA,OAAO,CAAC7B,QAAQ,EAAEP,EAAGU,CAAAA,IAAI,CAACX,KAAM4C,CAAAA,QAAQ,EAAE5C,KAAM2B,CAAAA,MAAM,CAACoB,CAAC,CAAA,CAAA;AAChG;aACK,MAAA;gBACL,IAAI,CAACD,mBAAmB,CAAC9C,KAAOA,EAAAA,KAAAA,CAAMqC,OAAO,CAAC7B,QAAQ,EAAER,KAAAA,CAAM2B,MAAM,CAAA;AACtE;SACK,MAAA;YACL,IAAI,CAACmB,mBAAmB,CAAC9C,KAAAA,EAAOA,MAAMqC,OAAO,CAAC7B,QAAQ,EAAE,IAAA,CAAA;AAC1D;AACF;AACF;;;;"}
@@ -0,0 +1,113 @@
1
+ import { Vector4, Vector2 } from '@zephyr3d/base';
2
+ import { applyMaterialMixins, MeshMaterial } from './meshmaterial.js';
3
+ import { mixinPBRMetallicRoughness } from './mixins/lightmodel/pbrmetallicroughness.js';
4
+ import { RENDER_PASS_TYPE_LIGHT } from '../values.js';
5
+ import { ShaderHelper } from './shader/helper.js';
6
+ import { mixinFoliage } from './mixins/foliage.js';
7
+
8
+ /**
9
+ * Terrain grass material
10
+ * @public
11
+ */ class GrassMaterial extends applyMaterialMixins(MeshMaterial, mixinPBRMetallicRoughness, mixinFoliage) {
12
+ /** @internal */ _terrainSize;
13
+ /** @internal */ _terrainNormalMap;
14
+ /** @internal */ _textureSize;
15
+ /**
16
+ * Creates an instance of GrassMaterial class
17
+ * @param terrainSize - terrain size
18
+ * @param normalMap - normal map
19
+ * @param grassTexture - grass texture
20
+ */ constructor(terrainSize, normalMap, grassTexture){
21
+ super();
22
+ this.metallic = 0;
23
+ this.roughness = 1;
24
+ this.specularFactor = new Vector4(1, 1, 1, 0.2);
25
+ this.doubleSidedLighting = false;
26
+ this._terrainSize = terrainSize;
27
+ this._terrainNormalMap = normalMap;
28
+ this._textureSize = Vector2.one();
29
+ if (grassTexture) {
30
+ this.albedoTexture = grassTexture;
31
+ this._textureSize.setXY(grassTexture.width, grassTexture.height);
32
+ }
33
+ }
34
+ clone() {
35
+ const other = new GrassMaterial(this._terrainSize, this._terrainNormalMap, this.albedoTexture);
36
+ other.copyFrom(this);
37
+ return other;
38
+ }
39
+ /**
40
+ * {@inheritDoc MeshMaterial.isTransparentPass}
41
+ * @override
42
+ */ isTransparentPass(_pass) {
43
+ return false;
44
+ }
45
+ /**
46
+ * {@inheritDoc Material.supportLighting}
47
+ * @override
48
+ */ supportLighting() {
49
+ return true;
50
+ }
51
+ /**
52
+ * {@inheritDoc Material.supportInstancing}
53
+ * @override
54
+ */ supportInstancing() {
55
+ return false;
56
+ }
57
+ applyUniformValues(bindGroup, ctx, pass) {
58
+ super.applyUniformValues(bindGroup, ctx, pass);
59
+ bindGroup.setTexture('terrainNormalMap', this._terrainNormalMap);
60
+ bindGroup.setValue('terrainSize', this._terrainSize);
61
+ if (this.needFragmentColor(ctx)) {
62
+ bindGroup.setValue('albedoTextureSize', this._textureSize);
63
+ }
64
+ }
65
+ vertexShader(scope) {
66
+ super.vertexShader(scope);
67
+ const pb = scope.$builder;
68
+ scope.$inputs.pos = pb.vec3().attrib('position');
69
+ scope.$inputs.placement = pb.vec4().attrib('texCoord1');
70
+ scope.terrainNormalMap = pb.tex2D().uniform(2);
71
+ scope.terrainSize = pb.vec2().uniform(2);
72
+ const normalSample = pb.textureSampleLevel(scope.terrainNormalMap, pb.div(scope.$inputs.placement.xz, scope.terrainSize), 0).rgb;
73
+ scope.$l.normal = pb.normalize(pb.sub(pb.mul(normalSample, 2), pb.vec3(1)));
74
+ scope.$l.axisX = pb.vec3(1, 0, 0);
75
+ scope.$l.axisZ = pb.cross(scope.axisX, scope.normal);
76
+ scope.$l.axisX = pb.cross(scope.normal, scope.axisZ);
77
+ scope.$l.rotPos = pb.mul(pb.mat3(scope.axisX, scope.normal, scope.axisZ), scope.$inputs.pos);
78
+ scope.$outputs.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(pb.add(scope.rotPos, scope.$inputs.placement.xyz), 1)).xyz;
79
+ ShaderHelper.setClipSpacePosition(scope, pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1)));
80
+ scope.$outputs.worldNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.normal, 0)).xyz;
81
+ }
82
+ fragmentShader(scope) {
83
+ super.fragmentShader(scope);
84
+ const pb = scope.$builder;
85
+ const that = this;
86
+ if (this.needFragmentColor()) {
87
+ scope.albedoTextureSize = pb.vec2().uniform(2);
88
+ scope.$l.albedo = this.calculateAlbedoColor(scope);
89
+ scope.albedo = that.calculateFoliageAlbedo(scope, scope.albedo, pb.mul(that.getAlbedoTexCoord(scope), scope.albedoTextureSize));
90
+ scope.$l.litColor = pb.vec3(0);
91
+ if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
92
+ scope.$l.normalInfo = this.calculateNormalAndTBN(scope, scope.$inputs.worldPos, scope.$inputs.worldNorm);
93
+ scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);
94
+ scope.$l.litColor = this.PBRLight(scope, scope.$inputs.worldPos, scope.normalInfo.normal, scope.viewVec, scope.albedo, scope.normalInfo.TBN);
95
+ }
96
+ this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));
97
+ } else {
98
+ this.outputFragmentColor(scope, scope.$inputs.worldPos, null);
99
+ }
100
+ }
101
+ apply(ctx) {
102
+ this.alphaToCoverage = ctx.device.getFrameBufferSampleCount() > 1;
103
+ this.alphaCutoff = this.alphaToCoverage ? 1 : 0.8;
104
+ return super.apply(ctx);
105
+ }
106
+ updateRenderStates(pass, stateSet, ctx) {
107
+ super.updateRenderStates(pass, stateSet, ctx);
108
+ stateSet.useRasterizerState().setCullMode('none');
109
+ }
110
+ }
111
+
112
+ export { GrassMaterial };
113
+ //# sourceMappingURL=grassmaterial.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"grassmaterial.js","sources":["../../../src/material/grassmaterial.ts"],"sourcesContent":["import type { Clonable } from '@zephyr3d/base';\r\nimport { Vector2, Vector4 } from '@zephyr3d/base';\r\nimport { MeshMaterial, applyMaterialMixins } from './meshmaterial';\r\nimport { mixinPBRMetallicRoughness } from './mixins/lightmodel/pbrmetallicroughness';\r\nimport type { BindGroup, PBFunctionScope, RenderStateSet, Texture2D } from '@zephyr3d/device';\r\nimport type { DrawContext } from '../render';\r\nimport { RENDER_PASS_TYPE_LIGHT } from '../values';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport { mixinFoliage } from './mixins/foliage';\r\n\r\n/**\r\n * Terrain grass material\r\n * @public\r\n */\r\nexport class GrassMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinPBRMetallicRoughness, mixinFoliage)\r\n implements Clonable<GrassMaterial>\r\n{\r\n /** @internal */\r\n private readonly _terrainSize: Vector2;\r\n /** @internal */\r\n private readonly _terrainNormalMap: Texture2D;\r\n /** @internal */\r\n private readonly _textureSize: Vector2;\r\n /**\r\n * Creates an instance of GrassMaterial class\r\n * @param terrainSize - terrain size\r\n * @param normalMap - normal map\r\n * @param grassTexture - grass texture\r\n */\r\n constructor(terrainSize: Vector2, normalMap: Texture2D, grassTexture?: Texture2D) {\r\n super();\r\n this.metallic = 0;\r\n this.roughness = 1;\r\n this.specularFactor = new Vector4(1, 1, 1, 0.2);\r\n this.doubleSidedLighting = false;\r\n this._terrainSize = terrainSize;\r\n this._terrainNormalMap = normalMap;\r\n this._textureSize = Vector2.one();\r\n if (grassTexture) {\r\n this.albedoTexture = grassTexture;\r\n this._textureSize.setXY(grassTexture.width, grassTexture.height);\r\n }\r\n }\r\n clone(): GrassMaterial {\r\n const other = new GrassMaterial(this._terrainSize, this._terrainNormalMap, this.albedoTexture);\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n /**\r\n * {@inheritDoc MeshMaterial.isTransparentPass}\r\n * @override\r\n */\r\n isTransparentPass(_pass: number): boolean {\r\n return false;\r\n }\r\n /**\r\n * {@inheritDoc Material.supportLighting}\r\n * @override\r\n */\r\n supportLighting(): boolean {\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc Material.supportInstancing}\r\n * @override\r\n */\r\n supportInstancing(): boolean {\r\n return false;\r\n }\r\n applyUniformValues(bindGroup: BindGroup, ctx: DrawContext, pass: number): void {\r\n super.applyUniformValues(bindGroup, ctx, pass);\r\n bindGroup.setTexture('terrainNormalMap', this._terrainNormalMap);\r\n bindGroup.setValue('terrainSize', this._terrainSize);\r\n if (this.needFragmentColor(ctx)) {\r\n bindGroup.setValue('albedoTextureSize', this._textureSize);\r\n }\r\n }\r\n vertexShader(scope: PBFunctionScope): void {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n scope.$inputs.pos = pb.vec3().attrib('position');\r\n scope.$inputs.placement = pb.vec4().attrib('texCoord1');\r\n scope.terrainNormalMap = pb.tex2D().uniform(2);\r\n scope.terrainSize = pb.vec2().uniform(2);\r\n const normalSample = pb.textureSampleLevel(\r\n scope.terrainNormalMap,\r\n pb.div(scope.$inputs.placement.xz, scope.terrainSize),\r\n 0\r\n ).rgb;\r\n scope.$l.normal = pb.normalize(pb.sub(pb.mul(normalSample, 2), pb.vec3(1)));\r\n scope.$l.axisX = pb.vec3(1, 0, 0);\r\n scope.$l.axisZ = pb.cross(scope.axisX, scope.normal);\r\n scope.$l.axisX = pb.cross(scope.normal, scope.axisZ);\r\n scope.$l.rotPos = pb.mul(pb.mat3(scope.axisX, scope.normal, scope.axisZ), scope.$inputs.pos);\r\n\r\n scope.$outputs.worldPos = pb.mul(\r\n ShaderHelper.getWorldMatrix(scope),\r\n pb.vec4(pb.add(scope.rotPos, scope.$inputs.placement.xyz), 1)\r\n ).xyz;\r\n ShaderHelper.setClipSpacePosition(\r\n scope,\r\n pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1))\r\n );\r\n scope.$outputs.worldNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.normal, 0)).xyz;\r\n }\r\n fragmentShader(scope: PBFunctionScope): void {\r\n super.fragmentShader(scope);\r\n const pb = scope.$builder;\r\n const that = this;\r\n if (this.needFragmentColor()) {\r\n scope.albedoTextureSize = pb.vec2().uniform(2);\r\n scope.$l.albedo = this.calculateAlbedoColor(scope);\r\n scope.albedo = that.calculateFoliageAlbedo(\r\n scope,\r\n scope.albedo,\r\n pb.mul(that.getAlbedoTexCoord(scope), scope.albedoTextureSize)\r\n );\r\n scope.$l.litColor = pb.vec3(0);\r\n if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {\r\n scope.$l.normalInfo = this.calculateNormalAndTBN(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.$inputs.worldNorm\r\n );\r\n scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);\r\n scope.$l.litColor = this.PBRLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normalInfo.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.normalInfo.TBN\r\n );\r\n }\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n apply(ctx: DrawContext): boolean {\r\n this.alphaToCoverage = ctx.device.getFrameBufferSampleCount() > 1;\r\n this.alphaCutoff = this.alphaToCoverage ? 1 : 0.8;\r\n return super.apply(ctx);\r\n }\r\n protected updateRenderStates(pass: number, stateSet: RenderStateSet, ctx: DrawContext): void {\r\n super.updateRenderStates(pass, stateSet, ctx);\r\n stateSet.useRasterizerState().setCullMode('none');\r\n }\r\n}\r\n"],"names":["GrassMaterial","applyMaterialMixins","MeshMaterial","mixinPBRMetallicRoughness","mixinFoliage","terrainSize","normalMap","grassTexture","metallic","roughness","specularFactor","Vector4","doubleSidedLighting","_terrainSize","_terrainNormalMap","_textureSize","Vector2","one","albedoTexture","setXY","width","height","clone","other","copyFrom","isTransparentPass","_pass","supportLighting","supportInstancing","applyUniformValues","bindGroup","ctx","pass","setTexture","setValue","needFragmentColor","vertexShader","scope","pb","$builder","$inputs","pos","vec3","attrib","placement","vec4","terrainNormalMap","tex2D","uniform","vec2","normalSample","textureSampleLevel","div","xz","rgb","$l","normal","normalize","sub","mul","axisX","axisZ","cross","rotPos","mat3","$outputs","worldPos","ShaderHelper","getWorldMatrix","add","xyz","setClipSpacePosition","getViewProjectionMatrix","worldNorm","getNormalMatrix","fragmentShader","that","albedoTextureSize","albedo","calculateAlbedoColor","calculateFoliageAlbedo","getAlbedoTexCoord","litColor","drawContext","renderPass","type","RENDER_PASS_TYPE_LIGHT","normalInfo","calculateNormalAndTBN","viewVec","calculateViewVector","PBRLight","TBN","outputFragmentColor","a","apply","alphaToCoverage","device","getFrameBufferSampleCount","alphaCutoff","updateRenderStates","stateSet","useRasterizerState","setCullMode"],"mappings":";;;;;;;AAUA;;;AAGC,IACM,MAAMA,aACHC,SAAAA,mBAAAA,CAAoBC,cAAcC,yBAA2BC,EAAAA,YAAAA,CAAAA,CAAAA;qBAIrE,YAAuC;qBAEvC,iBAA8C;qBAE9C,YAAuC;AACvC;;;;;AAKC,MACD,YAAYC,WAAoB,EAAEC,SAAoB,EAAEC,YAAwB,CAAE;QAChF,KAAK,EAAA;QACL,IAAI,CAACC,QAAQ,GAAG,CAAA;QAChB,IAAI,CAACC,SAAS,GAAG,CAAA;AACjB,QAAA,IAAI,CAACC,cAAc,GAAG,IAAIC,OAAQ,CAAA,CAAA,EAAG,GAAG,CAAG,EAAA,GAAA,CAAA;QAC3C,IAAI,CAACC,mBAAmB,GAAG,KAAA;QAC3B,IAAI,CAACC,YAAY,GAAGR,WAAAA;QACpB,IAAI,CAACS,iBAAiB,GAAGR,SAAAA;AACzB,QAAA,IAAI,CAACS,YAAY,GAAGC,OAAAA,CAAQC,GAAG,EAAA;AAC/B,QAAA,IAAIV,YAAc,EAAA;YAChB,IAAI,CAACW,aAAa,GAAGX,YAAAA;YACrB,IAAI,CAACQ,YAAY,CAACI,KAAK,CAACZ,YAAaa,CAAAA,KAAK,EAAEb,YAAAA,CAAac,MAAM,CAAA;AACjE;AACF;IACAC,KAAuB,GAAA;AACrB,QAAA,MAAMC,KAAQ,GAAA,IAAIvB,aAAc,CAAA,IAAI,CAACa,YAAY,EAAE,IAAI,CAACC,iBAAiB,EAAE,IAAI,CAACI,aAAa,CAAA;QAC7FK,KAAMC,CAAAA,QAAQ,CAAC,IAAI,CAAA;QACnB,OAAOD,KAAAA;AACT;AACA;;;MAIAE,iBAAAA,CAAkBC,KAAa,EAAW;QACxC,OAAO,KAAA;AACT;AACA;;;AAGC,MACDC,eAA2B,GAAA;QACzB,OAAO,IAAA;AACT;AACA;;;AAGC,MACDC,iBAA6B,GAAA;QAC3B,OAAO,KAAA;AACT;AACAC,IAAAA,kBAAAA,CAAmBC,SAAoB,EAAEC,GAAgB,EAAEC,IAAY,EAAQ;QAC7E,KAAK,CAACH,kBAAmBC,CAAAA,SAAAA,EAAWC,GAAKC,EAAAA,IAAAA,CAAAA;AACzCF,QAAAA,SAAAA,CAAUG,UAAU,CAAC,kBAAoB,EAAA,IAAI,CAACnB,iBAAiB,CAAA;AAC/DgB,QAAAA,SAAAA,CAAUI,QAAQ,CAAC,aAAe,EAAA,IAAI,CAACrB,YAAY,CAAA;AACnD,QAAA,IAAI,IAAI,CAACsB,iBAAiB,CAACJ,GAAM,CAAA,EAAA;AAC/BD,YAAAA,SAAAA,CAAUI,QAAQ,CAAC,mBAAqB,EAAA,IAAI,CAACnB,YAAY,CAAA;AAC3D;AACF;AACAqB,IAAAA,YAAAA,CAAaC,KAAsB,EAAQ;AACzC,QAAA,KAAK,CAACD,YAAaC,CAAAA,KAAAA,CAAAA;QACnB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;QACzBF,KAAMG,CAAAA,OAAO,CAACC,GAAG,GAAGH,GAAGI,IAAI,EAAA,CAAGC,MAAM,CAAC,UAAA,CAAA;QACrCN,KAAMG,CAAAA,OAAO,CAACI,SAAS,GAAGN,GAAGO,IAAI,EAAA,CAAGF,MAAM,CAAC,WAAA,CAAA;AAC3CN,QAAAA,KAAAA,CAAMS,gBAAgB,GAAGR,EAAAA,CAAGS,KAAK,EAAA,CAAGC,OAAO,CAAC,CAAA,CAAA;AAC5CX,QAAAA,KAAAA,CAAMhC,WAAW,GAAGiC,EAAAA,CAAGW,IAAI,EAAA,CAAGD,OAAO,CAAC,CAAA,CAAA;QACtC,MAAME,YAAAA,GAAeZ,GAAGa,kBAAkB,CACxCd,MAAMS,gBAAgB,EACtBR,GAAGc,GAAG,CAACf,MAAMG,OAAO,CAACI,SAAS,CAACS,EAAE,EAAEhB,KAAMhC,CAAAA,WAAW,CACpD,EAAA,CAAA,CAAA,CACAiD,GAAG;AACLjB,QAAAA,KAAAA,CAAMkB,EAAE,CAACC,MAAM,GAAGlB,EAAAA,CAAGmB,SAAS,CAACnB,EAAAA,CAAGoB,GAAG,CAACpB,GAAGqB,GAAG,CAACT,cAAc,CAAIZ,CAAAA,EAAAA,EAAAA,CAAGI,IAAI,CAAC,CAAA,CAAA,CAAA,CAAA;QACvEL,KAAMkB,CAAAA,EAAE,CAACK,KAAK,GAAGtB,GAAGI,IAAI,CAAC,GAAG,CAAG,EAAA,CAAA,CAAA;QAC/BL,KAAMkB,CAAAA,EAAE,CAACM,KAAK,GAAGvB,EAAAA,CAAGwB,KAAK,CAACzB,KAAMuB,CAAAA,KAAK,EAAEvB,KAAAA,CAAMmB,MAAM,CAAA;QACnDnB,KAAMkB,CAAAA,EAAE,CAACK,KAAK,GAAGtB,EAAAA,CAAGwB,KAAK,CAACzB,KAAMmB,CAAAA,MAAM,EAAEnB,KAAAA,CAAMwB,KAAK,CAAA;QACnDxB,KAAMkB,CAAAA,EAAE,CAACQ,MAAM,GAAGzB,GAAGqB,GAAG,CAACrB,EAAG0B,CAAAA,IAAI,CAAC3B,KAAAA,CAAMuB,KAAK,EAAEvB,KAAAA,CAAMmB,MAAM,EAAEnB,KAAAA,CAAMwB,KAAK,CAAGxB,EAAAA,KAAAA,CAAMG,OAAO,CAACC,GAAG,CAAA;AAE3FJ,QAAAA,KAAAA,CAAM4B,QAAQ,CAACC,QAAQ,GAAG5B,EAAGqB,CAAAA,GAAG,CAC9BQ,YAAAA,CAAaC,cAAc,CAAC/B,KAC5BC,CAAAA,EAAAA,EAAAA,CAAGO,IAAI,CAACP,EAAG+B,CAAAA,GAAG,CAAChC,KAAAA,CAAM0B,MAAM,EAAE1B,KAAMG,CAAAA,OAAO,CAACI,SAAS,CAAC0B,GAAG,CAAG,EAAA,CAAA,CAAA,CAAA,CAC3DA,GAAG;AACLH,QAAAA,YAAAA,CAAaI,oBAAoB,CAC/BlC,KAAAA,EACAC,EAAGqB,CAAAA,GAAG,CAACQ,YAAaK,CAAAA,uBAAuB,CAACnC,KAAAA,CAAAA,EAAQC,GAAGO,IAAI,CAACR,MAAM4B,QAAQ,CAACC,QAAQ,EAAE,CAAA,CAAA,CAAA,CAAA;AAEvF7B,QAAAA,KAAAA,CAAM4B,QAAQ,CAACQ,SAAS,GAAGnC,EAAGqB,CAAAA,GAAG,CAACQ,YAAaO,CAAAA,eAAe,CAACrC,KAAAA,CAAAA,EAAQC,GAAGO,IAAI,CAACR,MAAMmB,MAAM,EAAE,IAAIc,GAAG;AACtG;AACAK,IAAAA,cAAAA,CAAetC,KAAsB,EAAQ;AAC3C,QAAA,KAAK,CAACsC,cAAetC,CAAAA,KAAAA,CAAAA;QACrB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;AACzB,QAAA,MAAMqC,OAAO,IAAI;QACjB,IAAI,IAAI,CAACzC,iBAAiB,EAAI,EAAA;AAC5BE,YAAAA,KAAAA,CAAMwC,iBAAiB,GAAGvC,EAAAA,CAAGW,IAAI,EAAA,CAAGD,OAAO,CAAC,CAAA,CAAA;AAC5CX,YAAAA,KAAAA,CAAMkB,EAAE,CAACuB,MAAM,GAAG,IAAI,CAACC,oBAAoB,CAAC1C,KAAAA,CAAAA;AAC5CA,YAAAA,KAAAA,CAAMyC,MAAM,GAAGF,IAAAA,CAAKI,sBAAsB,CACxC3C,OACAA,KAAMyC,CAAAA,MAAM,EACZxC,EAAAA,CAAGqB,GAAG,CAACiB,IAAAA,CAAKK,iBAAiB,CAAC5C,KAAAA,CAAAA,EAAQA,MAAMwC,iBAAiB,CAAA,CAAA;AAE/DxC,YAAAA,KAAAA,CAAMkB,EAAE,CAAC2B,QAAQ,GAAG5C,EAAAA,CAAGI,IAAI,CAAC,CAAA,CAAA;YAC5B,IAAI,IAAI,CAACyC,WAAW,CAACC,UAAU,CAACC,IAAI,KAAKC,sBAAwB,EAAA;AAC/DjD,gBAAAA,KAAAA,CAAMkB,EAAE,CAACgC,UAAU,GAAG,IAAI,CAACC,qBAAqB,CAC9CnD,KACAA,EAAAA,KAAAA,CAAMG,OAAO,CAAC0B,QAAQ,EACtB7B,KAAMG,CAAAA,OAAO,CAACiC,SAAS,CAAA;AAEzBpC,gBAAAA,KAAAA,CAAMkB,EAAE,CAACkC,OAAO,GAAG,IAAI,CAACC,mBAAmB,CAACrD,KAAOA,EAAAA,KAAAA,CAAMG,OAAO,CAAC0B,QAAQ,CAAA;AACzE7B,gBAAAA,KAAAA,CAAMkB,EAAE,CAAC2B,QAAQ,GAAG,IAAI,CAACS,QAAQ,CAC/BtD,KACAA,EAAAA,KAAAA,CAAMG,OAAO,CAAC0B,QAAQ,EACtB7B,KAAMkD,CAAAA,UAAU,CAAC/B,MAAM,EACvBnB,KAAAA,CAAMoD,OAAO,EACbpD,KAAMyC,CAAAA,MAAM,EACZzC,KAAAA,CAAMkD,UAAU,CAACK,GAAG,CAAA;AAExB;AACA,YAAA,IAAI,CAACC,mBAAmB,CAACxD,OAAOA,KAAMG,CAAAA,OAAO,CAAC0B,QAAQ,EAAE5B,EAAGO,CAAAA,IAAI,CAACR,KAAM6C,CAAAA,QAAQ,EAAE7C,KAAMyC,CAAAA,MAAM,CAACgB,CAAC,CAAA,CAAA;SACzF,MAAA;YACL,IAAI,CAACD,mBAAmB,CAACxD,KAAAA,EAAOA,MAAMG,OAAO,CAAC0B,QAAQ,EAAE,IAAA,CAAA;AAC1D;AACF;AACA6B,IAAAA,KAAAA,CAAMhE,GAAgB,EAAW;AAC/B,QAAA,IAAI,CAACiE,eAAe,GAAGjE,IAAIkE,MAAM,CAACC,yBAAyB,EAAK,GAAA,CAAA;AAChE,QAAA,IAAI,CAACC,WAAW,GAAG,IAAI,CAACH,eAAe,GAAG,CAAI,GAAA,GAAA;QAC9C,OAAO,KAAK,CAACD,KAAMhE,CAAAA,GAAAA,CAAAA;AACrB;AACUqE,IAAAA,kBAAAA,CAAmBpE,IAAY,EAAEqE,QAAwB,EAAEtE,GAAgB,EAAQ;QAC3F,KAAK,CAACqE,kBAAmBpE,CAAAA,IAAAA,EAAMqE,QAAUtE,EAAAA,GAAAA,CAAAA;QACzCsE,QAASC,CAAAA,kBAAkB,EAAGC,CAAAA,WAAW,CAAC,MAAA,CAAA;AAC5C;AACF;;;;"}
@@ -0,0 +1,92 @@
1
+ import { mixinLight } from './mixins/lit.js';
2
+ import { mixinVertexColor } from './mixins/vertexcolor.js';
3
+ import { applyMaterialMixins, MeshMaterial } from './meshmaterial.js';
4
+ import { ShaderHelper } from './shader/helper.js';
5
+ import { RENDER_PASS_TYPE_LIGHT, MaterialVaryingFlags } from '../values.js';
6
+
7
+ /**
8
+ * Lambert material
9
+ * @public
10
+ */ class LambertMaterial extends applyMaterialMixins(MeshMaterial, mixinLight, mixinVertexColor) {
11
+ static FEATURE_VERTEX_NORMAL = this.defineFeature();
12
+ static FEATURE_VERTEX_TANGENT = this.defineFeature();
13
+ constructor(){
14
+ super();
15
+ this.useFeature(LambertMaterial.FEATURE_VERTEX_NORMAL, true);
16
+ }
17
+ clone() {
18
+ const other = new LambertMaterial();
19
+ other.copyFrom(this);
20
+ return other;
21
+ }
22
+ /** true if vertex normal attribute presents */ get vertexNormal() {
23
+ return this.featureUsed(LambertMaterial.FEATURE_VERTEX_NORMAL);
24
+ }
25
+ set vertexNormal(val) {
26
+ this.useFeature(LambertMaterial.FEATURE_VERTEX_NORMAL, !!val);
27
+ }
28
+ /** true if vertex normal attribute presents */ get vertexTangent() {
29
+ return this.featureUsed(LambertMaterial.FEATURE_VERTEX_TANGENT);
30
+ }
31
+ set vertexTangent(val) {
32
+ this.useFeature(LambertMaterial.FEATURE_VERTEX_TANGENT, !!val);
33
+ }
34
+ vertexShader(scope) {
35
+ super.vertexShader(scope);
36
+ const pb = scope.$builder;
37
+ scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);
38
+ scope.$outputs.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.oPos, 1)).xyz;
39
+ ShaderHelper.setClipSpacePosition(scope, pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1)));
40
+ if (this.vertexNormal) {
41
+ scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);
42
+ scope.$outputs.wNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;
43
+ if (this.vertexTangent) {
44
+ scope.$l.oTangent = ShaderHelper.resolveVertexTangent(scope);
45
+ scope.$outputs.wTangent = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oTangent.xyz, 0)).xyz;
46
+ scope.$outputs.wBinormal = pb.mul(pb.cross(scope.$outputs.wNorm, scope.$outputs.wTangent), scope.oTangent.w);
47
+ }
48
+ }
49
+ }
50
+ fragmentShader(scope) {
51
+ super.fragmentShader(scope);
52
+ const pb = scope.$builder;
53
+ const that = this;
54
+ if (this.needFragmentColor()) {
55
+ scope.$l.albedo = this.calculateAlbedoColor(scope);
56
+ if (this.vertexColor) {
57
+ scope.albedo = pb.mul(scope.albedo, this.getVertexColor(scope));
58
+ }
59
+ if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
60
+ scope.$l.color = pb.vec3(0);
61
+ scope.$l.normal = this.calculateNormal(scope, scope.$inputs.worldPos, scope.$inputs.wNorm, scope.$inputs.wTangent, scope.$inputs.wBinormal);
62
+ if (this.needCalculateEnvLight()) {
63
+ scope.color = pb.add(scope.color, this.getEnvLightIrradiance(scope, scope.normal));
64
+ }
65
+ this.forEachLight(scope, function(type, posRange, dirCutoff, colorIntensity, shadow) {
66
+ this.$l.lightAtten = that.calculateLightAttenuation(this, type, scope.$inputs.worldPos, posRange, dirCutoff);
67
+ this.$l.lightDir = that.calculateLightDirection(this, type, scope.$inputs.worldPos, posRange, dirCutoff);
68
+ this.$l.NoL = pb.clamp(pb.dot(this.normal, this.lightDir), 0, 1);
69
+ this.$l.lightContrib = pb.mul(colorIntensity.rgb, colorIntensity.a, this.NoL, this.lightAtten, 1 / Math.PI);
70
+ if (shadow) {
71
+ this.$l.shadow = pb.vec3(that.calculateShadow(this, scope.$inputs.worldPos, this.NoL));
72
+ this.lightContrib = pb.mul(this.lightContrib, this.shadow);
73
+ }
74
+ this.color = pb.add(this.color, this.lightContrib);
75
+ });
76
+ scope.$l.litColor = pb.mul(scope.albedo, pb.vec4(scope.color, 1));
77
+ if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {
78
+ this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.litColor, pb.vec4(0, 0, 0, 1), pb.vec4(pb.add(pb.mul(scope.normal, 0.5), pb.vec3(0.5)), 1));
79
+ } else {
80
+ this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.litColor);
81
+ }
82
+ } else {
83
+ this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.albedo);
84
+ }
85
+ } else {
86
+ this.outputFragmentColor(scope, scope.$inputs.worldPos, null);
87
+ }
88
+ }
89
+ }
90
+
91
+ export { LambertMaterial };
92
+ //# sourceMappingURL=lambert.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"lambert.js","sources":["../../../src/material/lambert.ts"],"sourcesContent":["import { mixinLight } from './mixins/lit';\r\nimport { mixinVertexColor } from './mixins/vertexcolor';\r\nimport { MeshMaterial, applyMaterialMixins } from './meshmaterial';\r\nimport type { PBFunctionScope } from '@zephyr3d/device';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport { MaterialVaryingFlags, RENDER_PASS_TYPE_LIGHT } from '../values';\r\nimport type { Clonable } from '@zephyr3d/base';\r\n\r\n/**\r\n * Lambert material\r\n * @public\r\n */\r\nexport class LambertMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinLight, mixinVertexColor)\r\n implements Clonable<LambertMaterial>\r\n{\r\n private static readonly FEATURE_VERTEX_NORMAL = this.defineFeature();\r\n private static readonly FEATURE_VERTEX_TANGENT = this.defineFeature();\r\n constructor() {\r\n super();\r\n this.useFeature(LambertMaterial.FEATURE_VERTEX_NORMAL, true);\r\n }\r\n clone(): LambertMaterial {\r\n const other = new LambertMaterial();\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexNormal(): boolean {\r\n return this.featureUsed(LambertMaterial.FEATURE_VERTEX_NORMAL);\r\n }\r\n set vertexNormal(val: boolean) {\r\n this.useFeature(LambertMaterial.FEATURE_VERTEX_NORMAL, !!val);\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexTangent(): boolean {\r\n return this.featureUsed(LambertMaterial.FEATURE_VERTEX_TANGENT);\r\n }\r\n set vertexTangent(val: boolean) {\r\n this.useFeature(LambertMaterial.FEATURE_VERTEX_TANGENT, !!val);\r\n }\r\n vertexShader(scope: PBFunctionScope) {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);\r\n scope.$outputs.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.oPos, 1)).xyz;\r\n ShaderHelper.setClipSpacePosition(\r\n scope,\r\n pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1))\r\n );\r\n if (this.vertexNormal) {\r\n scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);\r\n scope.$outputs.wNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;\r\n if (this.vertexTangent) {\r\n scope.$l.oTangent = ShaderHelper.resolveVertexTangent(scope);\r\n scope.$outputs.wTangent = pb.mul(\r\n ShaderHelper.getNormalMatrix(scope),\r\n pb.vec4(scope.oTangent.xyz, 0)\r\n ).xyz;\r\n scope.$outputs.wBinormal = pb.mul(\r\n pb.cross(scope.$outputs.wNorm, scope.$outputs.wTangent),\r\n scope.oTangent.w\r\n );\r\n }\r\n }\r\n }\r\n fragmentShader(scope: PBFunctionScope) {\r\n super.fragmentShader(scope);\r\n const pb = scope.$builder;\r\n const that = this;\r\n if (this.needFragmentColor()) {\r\n scope.$l.albedo = this.calculateAlbedoColor(scope);\r\n if (this.vertexColor) {\r\n scope.albedo = pb.mul(scope.albedo, this.getVertexColor(scope));\r\n }\r\n if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {\r\n scope.$l.color = pb.vec3(0);\r\n scope.$l.normal = this.calculateNormal(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.$inputs.wNorm,\r\n scope.$inputs.wTangent,\r\n scope.$inputs.wBinormal\r\n );\r\n if (this.needCalculateEnvLight()) {\r\n scope.color = pb.add(scope.color, this.getEnvLightIrradiance(scope, scope.normal));\r\n }\r\n this.forEachLight(scope, function (type, posRange, dirCutoff, colorIntensity, shadow) {\r\n this.$l.lightAtten = that.calculateLightAttenuation(\r\n this,\r\n type,\r\n scope.$inputs.worldPos,\r\n posRange,\r\n dirCutoff\r\n );\r\n this.$l.lightDir = that.calculateLightDirection(\r\n this,\r\n type,\r\n scope.$inputs.worldPos,\r\n posRange,\r\n dirCutoff\r\n );\r\n this.$l.NoL = pb.clamp(pb.dot(this.normal, this.lightDir), 0, 1);\r\n this.$l.lightContrib = pb.mul(\r\n colorIntensity.rgb,\r\n colorIntensity.a,\r\n this.NoL,\r\n this.lightAtten,\r\n 1 / Math.PI\r\n );\r\n if (shadow) {\r\n this.$l.shadow = pb.vec3(that.calculateShadow(this, scope.$inputs.worldPos, this.NoL));\r\n this.lightContrib = pb.mul(this.lightContrib, this.shadow);\r\n }\r\n this.color = pb.add(this.color, this.lightContrib);\r\n });\r\n scope.$l.litColor = pb.mul(scope.albedo, pb.vec4(scope.color, 1));\r\n if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {\r\n this.outputFragmentColor(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.litColor,\r\n pb.vec4(0, 0, 0, 1),\r\n pb.vec4(pb.add(pb.mul(scope.normal, 0.5), pb.vec3(0.5)), 1)\r\n );\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.litColor);\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.albedo);\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n}\r\n"],"names":["LambertMaterial","applyMaterialMixins","MeshMaterial","mixinLight","mixinVertexColor","FEATURE_VERTEX_NORMAL","defineFeature","FEATURE_VERTEX_TANGENT","useFeature","clone","other","copyFrom","vertexNormal","featureUsed","val","vertexTangent","vertexShader","scope","pb","$builder","$l","oPos","ShaderHelper","resolveVertexPosition","$outputs","worldPos","mul","getWorldMatrix","vec4","xyz","setClipSpacePosition","getViewProjectionMatrix","oNorm","resolveVertexNormal","wNorm","getNormalMatrix","oTangent","resolveVertexTangent","wTangent","wBinormal","cross","w","fragmentShader","that","needFragmentColor","albedo","calculateAlbedoColor","vertexColor","getVertexColor","drawContext","renderPass","type","RENDER_PASS_TYPE_LIGHT","color","vec3","normal","calculateNormal","$inputs","needCalculateEnvLight","add","getEnvLightIrradiance","forEachLight","posRange","dirCutoff","colorIntensity","shadow","lightAtten","calculateLightAttenuation","lightDir","calculateLightDirection","NoL","clamp","dot","lightContrib","rgb","a","Math","PI","calculateShadow","litColor","materialFlags","MaterialVaryingFlags","SSR_STORE_ROUGHNESS","outputFragmentColor"],"mappings":";;;;;;AAQA;;;AAGC,IACM,MAAMA,eACHC,SAAAA,mBAAAA,CAAoBC,cAAcC,UAAYC,EAAAA,gBAAAA,CAAAA,CAAAA;AAGtD,IAAA,OAAwBC,qBAAwB,GAAA,IAAI,CAACC,aAAa,EAAG;AACrE,IAAA,OAAwBC,sBAAyB,GAAA,IAAI,CAACD,aAAa,EAAG;IACtE,WAAc,EAAA;QACZ,KAAK,EAAA;AACL,QAAA,IAAI,CAACE,UAAU,CAACR,eAAAA,CAAgBK,qBAAqB,EAAE,IAAA,CAAA;AACzD;IACAI,KAAyB,GAAA;AACvB,QAAA,MAAMC,QAAQ,IAAIV,eAAAA,EAAAA;QAClBU,KAAMC,CAAAA,QAAQ,CAAC,IAAI,CAAA;QACnB,OAAOD,KAAAA;AACT;oDAEA,IAAIE,YAAwB,GAAA;AAC1B,QAAA,OAAO,IAAI,CAACC,WAAW,CAACb,gBAAgBK,qBAAqB,CAAA;AAC/D;IACA,IAAIO,YAAAA,CAAaE,GAAY,EAAE;AAC7B,QAAA,IAAI,CAACN,UAAU,CAACR,gBAAgBK,qBAAqB,EAAE,CAAC,CAACS,GAAAA,CAAAA;AAC3D;oDAEA,IAAIC,aAAyB,GAAA;AAC3B,QAAA,OAAO,IAAI,CAACF,WAAW,CAACb,gBAAgBO,sBAAsB,CAAA;AAChE;IACA,IAAIQ,aAAAA,CAAcD,GAAY,EAAE;AAC9B,QAAA,IAAI,CAACN,UAAU,CAACR,gBAAgBO,sBAAsB,EAAE,CAAC,CAACO,GAAAA,CAAAA;AAC5D;AACAE,IAAAA,YAAAA,CAAaC,KAAsB,EAAE;AACnC,QAAA,KAAK,CAACD,YAAaC,CAAAA,KAAAA,CAAAA;QACnB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;AACzBF,QAAAA,KAAAA,CAAMG,EAAE,CAACC,IAAI,GAAGC,YAAAA,CAAaC,qBAAqB,CAACN,KAAAA,CAAAA;AACnDA,QAAAA,KAAAA,CAAMO,QAAQ,CAACC,QAAQ,GAAGP,EAAGQ,CAAAA,GAAG,CAACJ,YAAaK,CAAAA,cAAc,CAACV,KAAAA,CAAAA,EAAQC,GAAGU,IAAI,CAACX,MAAMI,IAAI,EAAE,IAAIQ,GAAG;AAChGP,QAAAA,YAAAA,CAAaQ,oBAAoB,CAC/Bb,KAAAA,EACAC,EAAGQ,CAAAA,GAAG,CAACJ,YAAaS,CAAAA,uBAAuB,CAACd,KAAAA,CAAAA,EAAQC,GAAGU,IAAI,CAACX,MAAMO,QAAQ,CAACC,QAAQ,EAAE,CAAA,CAAA,CAAA,CAAA;QAEvF,IAAI,IAAI,CAACb,YAAY,EAAE;AACrBK,YAAAA,KAAAA,CAAMG,EAAE,CAACY,KAAK,GAAGV,YAAAA,CAAaW,mBAAmB,CAAChB,KAAAA,CAAAA;AAClDA,YAAAA,KAAAA,CAAMO,QAAQ,CAACU,KAAK,GAAGhB,EAAGQ,CAAAA,GAAG,CAACJ,YAAaa,CAAAA,eAAe,CAAClB,KAAAA,CAAAA,EAAQC,GAAGU,IAAI,CAACX,MAAMe,KAAK,EAAE,IAAIH,GAAG;YAC/F,IAAI,IAAI,CAACd,aAAa,EAAE;AACtBE,gBAAAA,KAAAA,CAAMG,EAAE,CAACgB,QAAQ,GAAGd,YAAAA,CAAae,oBAAoB,CAACpB,KAAAA,CAAAA;gBACtDA,KAAMO,CAAAA,QAAQ,CAACc,QAAQ,GAAGpB,GAAGQ,GAAG,CAC9BJ,aAAaa,eAAe,CAAClB,QAC7BC,EAAGU,CAAAA,IAAI,CAACX,KAAMmB,CAAAA,QAAQ,CAACP,GAAG,EAAE,IAC5BA,GAAG;gBACLZ,KAAMO,CAAAA,QAAQ,CAACe,SAAS,GAAGrB,GAAGQ,GAAG,CAC/BR,EAAGsB,CAAAA,KAAK,CAACvB,KAAAA,CAAMO,QAAQ,CAACU,KAAK,EAAEjB,KAAAA,CAAMO,QAAQ,CAACc,QAAQ,CACtDrB,EAAAA,KAAAA,CAAMmB,QAAQ,CAACK,CAAC,CAAA;AAEpB;AACF;AACF;AACAC,IAAAA,cAAAA,CAAezB,KAAsB,EAAE;AACrC,QAAA,KAAK,CAACyB,cAAezB,CAAAA,KAAAA,CAAAA;QACrB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;AACzB,QAAA,MAAMwB,OAAO,IAAI;QACjB,IAAI,IAAI,CAACC,iBAAiB,EAAI,EAAA;AAC5B3B,YAAAA,KAAAA,CAAMG,EAAE,CAACyB,MAAM,GAAG,IAAI,CAACC,oBAAoB,CAAC7B,KAAAA,CAAAA;YAC5C,IAAI,IAAI,CAAC8B,WAAW,EAAE;gBACpB9B,KAAM4B,CAAAA,MAAM,GAAG3B,EAAAA,CAAGQ,GAAG,CAACT,KAAM4B,CAAAA,MAAM,EAAE,IAAI,CAACG,cAAc,CAAC/B,KAAAA,CAAAA,CAAAA;AAC1D;YACA,IAAI,IAAI,CAACgC,WAAW,CAACC,UAAU,CAACC,IAAI,KAAKC,sBAAwB,EAAA;AAC/DnC,gBAAAA,KAAAA,CAAMG,EAAE,CAACiC,KAAK,GAAGnC,EAAAA,CAAGoC,IAAI,CAAC,CAAA,CAAA;gBACzBrC,KAAMG,CAAAA,EAAE,CAACmC,MAAM,GAAG,IAAI,CAACC,eAAe,CACpCvC,KAAAA,EACAA,KAAMwC,CAAAA,OAAO,CAAChC,QAAQ,EACtBR,KAAAA,CAAMwC,OAAO,CAACvB,KAAK,EACnBjB,KAAMwC,CAAAA,OAAO,CAACnB,QAAQ,EACtBrB,KAAAA,CAAMwC,OAAO,CAAClB,SAAS,CAAA;gBAEzB,IAAI,IAAI,CAACmB,qBAAqB,EAAI,EAAA;AAChCzC,oBAAAA,KAAAA,CAAMoC,KAAK,GAAGnC,EAAGyC,CAAAA,GAAG,CAAC1C,KAAMoC,CAAAA,KAAK,EAAE,IAAI,CAACO,qBAAqB,CAAC3C,KAAAA,EAAOA,MAAMsC,MAAM,CAAA,CAAA;AAClF;AACA,gBAAA,IAAI,CAACM,YAAY,CAAC5C,KAAAA,EAAO,SAAUkC,IAAI,EAAEW,QAAQ,EAAEC,SAAS,EAAEC,cAAc,EAAEC,MAAM,EAAA;AAClF,oBAAA,IAAI,CAAC7C,EAAE,CAAC8C,UAAU,GAAGvB,KAAKwB,yBAAyB,CACjD,IAAI,EACJhB,MACAlC,KAAMwC,CAAAA,OAAO,CAAChC,QAAQ,EACtBqC,QACAC,EAAAA,SAAAA,CAAAA;AAEF,oBAAA,IAAI,CAAC3C,EAAE,CAACgD,QAAQ,GAAGzB,KAAK0B,uBAAuB,CAC7C,IAAI,EACJlB,MACAlC,KAAMwC,CAAAA,OAAO,CAAChC,QAAQ,EACtBqC,QACAC,EAAAA,SAAAA,CAAAA;AAEF,oBAAA,IAAI,CAAC3C,EAAE,CAACkD,GAAG,GAAGpD,EAAAA,CAAGqD,KAAK,CAACrD,EAAAA,CAAGsD,GAAG,CAAC,IAAI,CAACjB,MAAM,EAAE,IAAI,CAACa,QAAQ,GAAG,CAAG,EAAA,CAAA,CAAA;oBAC9D,IAAI,CAAChD,EAAE,CAACqD,YAAY,GAAGvD,GAAGQ,GAAG,CAC3BsC,cAAeU,CAAAA,GAAG,EAClBV,cAAAA,CAAeW,CAAC,EAChB,IAAI,CAACL,GAAG,EACR,IAAI,CAACJ,UAAU,EACf,CAAIU,GAAAA,IAAAA,CAAKC,EAAE,CAAA;AAEb,oBAAA,IAAIZ,MAAQ,EAAA;wBACV,IAAI,CAAC7C,EAAE,CAAC6C,MAAM,GAAG/C,EAAGoC,CAAAA,IAAI,CAACX,IAAKmC,CAAAA,eAAe,CAAC,IAAI,EAAE7D,MAAMwC,OAAO,CAAChC,QAAQ,EAAE,IAAI,CAAC6C,GAAG,CAAA,CAAA;AACpF,wBAAA,IAAI,CAACG,YAAY,GAAGvD,EAAAA,CAAGQ,GAAG,CAAC,IAAI,CAAC+C,YAAY,EAAE,IAAI,CAACR,MAAM,CAAA;AAC3D;AACA,oBAAA,IAAI,CAACZ,KAAK,GAAGnC,EAAAA,CAAGyC,GAAG,CAAC,IAAI,CAACN,KAAK,EAAE,IAAI,CAACoB,YAAY,CAAA;AACnD,iBAAA,CAAA;AACAxD,gBAAAA,KAAAA,CAAMG,EAAE,CAAC2D,QAAQ,GAAG7D,GAAGQ,GAAG,CAACT,KAAM4B,CAAAA,MAAM,EAAE3B,EAAGU,CAAAA,IAAI,CAACX,KAAAA,CAAMoC,KAAK,EAAE,CAAA,CAAA,CAAA;gBAC9D,IAAI,IAAI,CAACJ,WAAW,CAAC+B,aAAa,GAAGC,oBAAAA,CAAqBC,mBAAmB,EAAE;AAC7E,oBAAA,IAAI,CAACC,mBAAmB,CACtBlE,KAAAA,EACAA,MAAMwC,OAAO,CAAChC,QAAQ,EACtBR,MAAM8D,QAAQ,EACd7D,EAAGU,CAAAA,IAAI,CAAC,CAAG,EAAA,CAAA,EAAG,CAAG,EAAA,CAAA,CAAA,EACjBV,GAAGU,IAAI,CAACV,EAAGyC,CAAAA,GAAG,CAACzC,EAAGQ,CAAAA,GAAG,CAACT,KAAAA,CAAMsC,MAAM,EAAE,GAAA,CAAA,EAAMrC,EAAGoC,CAAAA,IAAI,CAAC,GAAO,CAAA,CAAA,EAAA,CAAA,CAAA,CAAA;iBAEtD,MAAA;oBACL,IAAI,CAAC6B,mBAAmB,CAAClE,KAAOA,EAAAA,KAAAA,CAAMwC,OAAO,CAAChC,QAAQ,EAAER,KAAAA,CAAM8D,QAAQ,CAAA;AACxE;aACK,MAAA;gBACL,IAAI,CAACI,mBAAmB,CAAClE,KAAOA,EAAAA,KAAAA,CAAMwC,OAAO,CAAChC,QAAQ,EAAER,KAAAA,CAAM4B,MAAM,CAAA;AACtE;SACK,MAAA;YACL,IAAI,CAACsC,mBAAmB,CAAClE,KAAAA,EAAOA,MAAMwC,OAAO,CAAChC,QAAQ,EAAE,IAAA,CAAA;AAC1D;AACF;AACF;;;;"}