@zephyr3d/scene 0.6.1 → 0.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animation.js +149 -27
- package/dist/animation/animation.js.map +1 -1
- package/dist/animation/animationset.js +173 -73
- package/dist/animation/animationset.js.map +1 -1
- package/dist/animation/animationtrack.js +65 -10
- package/dist/animation/animationtrack.js.map +1 -1
- package/dist/animation/eulerrotationtrack.js +41 -20
- package/dist/animation/eulerrotationtrack.js.map +1 -1
- package/dist/animation/morphtarget.js +14 -38
- package/dist/animation/morphtarget.js.map +1 -1
- package/dist/animation/morphtrack.js +59 -22
- package/dist/animation/morphtrack.js.map +1 -1
- package/dist/animation/proptrack.js +190 -0
- package/dist/animation/proptrack.js.map +1 -0
- package/dist/animation/rotationtrack.js +29 -11
- package/dist/animation/rotationtrack.js.map +1 -1
- package/dist/animation/scaletrack.js +29 -11
- package/dist/animation/scaletrack.js.map +1 -1
- package/dist/animation/skeleton.js +241 -78
- package/dist/animation/skeleton.js.map +1 -1
- package/dist/animation/translationtrack.js +30 -11
- package/dist/animation/translationtrack.js.map +1 -1
- package/dist/app/api.js +43 -0
- package/dist/app/api.js.map +1 -0
- package/dist/app/app.js +153 -0
- package/dist/app/app.js.map +1 -0
- package/dist/app/engine.js +312 -0
- package/dist/app/engine.js.map +1 -0
- package/dist/app/inputmgr.js +351 -0
- package/dist/app/inputmgr.js.map +1 -0
- package/dist/app/runtimescript.js +62 -0
- package/dist/app/runtimescript.js.map +1 -0
- package/dist/app/scriptingsystem.js +220 -0
- package/dist/app/scriptingsystem.js.map +1 -0
- package/dist/app/scriptregistry.js +432 -0
- package/dist/app/scriptregistry.js.map +1 -0
- package/dist/asset/assetmanager.js +772 -291
- package/dist/asset/assetmanager.js.map +1 -1
- package/dist/asset/builtin.js +7 -43
- package/dist/asset/builtin.js.map +1 -1
- package/dist/asset/loaders/dds/dds.js +17 -93
- package/dist/asset/loaders/dds/dds.js.map +1 -1
- package/dist/asset/loaders/dds/dds_loader.js +8 -18
- package/dist/asset/loaders/dds/dds_loader.js.map +1 -1
- package/dist/asset/loaders/gltf/gltf_loader.js +36 -42
- package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
- package/dist/asset/loaders/gltf/helpers.js +27 -14
- package/dist/asset/loaders/gltf/helpers.js.map +1 -1
- package/dist/asset/loaders/hdr/hdr.js +17 -12
- package/dist/asset/loaders/hdr/hdr.js.map +1 -1
- package/dist/asset/loaders/image/tga_Loader.js +13 -16
- package/dist/asset/loaders/image/tga_Loader.js.map +1 -1
- package/dist/asset/loaders/image/webimage_loader.js +51 -50
- package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
- package/dist/asset/loaders/loader.js.map +1 -1
- package/dist/asset/model.js +158 -4
- package/dist/asset/model.js.map +1 -1
- package/dist/blitter/bilateralblur.js +0 -1
- package/dist/blitter/bilateralblur.js.map +1 -1
- package/dist/blitter/blitter.js +22 -23
- package/dist/blitter/blitter.js.map +1 -1
- package/dist/blitter/box.js.map +1 -1
- package/dist/blitter/copy.js.map +1 -1
- package/dist/blitter/gaussianblur.js +23 -23
- package/dist/blitter/gaussianblur.js.map +1 -1
- package/dist/camera/base.js +141 -34
- package/dist/camera/base.js.map +1 -1
- package/dist/camera/camera.js +653 -149
- package/dist/camera/camera.js.map +1 -1
- package/dist/camera/fps.js +2 -10
- package/dist/camera/fps.js.map +1 -1
- package/dist/camera/orbit.js +132 -59
- package/dist/camera/orbit.js.map +1 -1
- package/dist/camera/orthocamera.js +37 -12
- package/dist/camera/orthocamera.js.map +1 -1
- package/dist/camera/perspectivecamera.js +37 -20
- package/dist/camera/perspectivecamera.js.map +1 -1
- package/dist/index.d.ts +18268 -6982
- package/dist/index.js +49 -16
- package/dist/index.js.map +1 -1
- package/dist/material/blinn.js +5 -0
- package/dist/material/blinn.js.map +1 -1
- package/dist/material/grassmaterial.js +6 -1
- package/dist/material/grassmaterial.js.map +1 -1
- package/dist/material/lambert.js +6 -1
- package/dist/material/lambert.js.map +1 -1
- package/dist/material/material.js +346 -73
- package/dist/material/material.js.map +1 -1
- package/dist/material/meshmaterial.js +498 -156
- package/dist/material/meshmaterial.js.map +1 -1
- package/dist/material/mixins/albedocolor.js +5 -1
- package/dist/material/mixins/albedocolor.js.map +1 -1
- package/dist/material/mixins/foliage.js +3 -3
- package/dist/material/mixins/foliage.js.map +1 -1
- package/dist/material/mixins/lightmodel/blinnphong.js +18 -5
- package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
- package/dist/material/mixins/lightmodel/lambert.js +6 -6
- package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +235 -0
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -0
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +52 -15
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js +27 -9
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
- package/dist/material/mixins/lit.js +16 -4
- package/dist/material/mixins/lit.js.map +1 -1
- package/dist/material/mixins/pbr/brdf.js +134 -0
- package/dist/material/mixins/pbr/brdf.js.map +1 -0
- package/dist/material/mixins/pbr/common.js +68 -85
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/material/mixins/texture.js +98 -83
- package/dist/material/mixins/texture.js.map +1 -1
- package/dist/material/mixins/vertexcolor.js +6 -2
- package/dist/material/mixins/vertexcolor.js.map +1 -1
- package/dist/material/particle.js +272 -0
- package/dist/material/particle.js.map +1 -0
- package/dist/material/pbrblueprint.js +186 -0
- package/dist/material/pbrblueprint.js.map +1 -0
- package/dist/material/pbrmr.js +10 -0
- package/dist/material/pbrmr.js.map +1 -1
- package/dist/material/pbrsg.js +10 -0
- package/dist/material/pbrsg.js.map +1 -1
- package/dist/material/shader/helper.js +521 -287
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/material/terrain-cm.js +607 -0
- package/dist/material/terrain-cm.js.map +1 -0
- package/dist/material/terrainmaterial.js +59 -54
- package/dist/material/terrainmaterial.js.map +1 -1
- package/dist/material/unlit.js +5 -0
- package/dist/material/unlit.js.map +1 -1
- package/dist/material/water.js +415 -0
- package/dist/material/water.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
- package/dist/node_modules/es-module-lexer/dist/lexer.js +5 -0
- package/dist/node_modules/es-module-lexer/dist/lexer.js.map +1 -0
- package/dist/posteffect/bloom.js +39 -54
- package/dist/posteffect/bloom.js.map +1 -1
- package/dist/posteffect/compositor.js +95 -128
- package/dist/posteffect/compositor.js.map +1 -1
- package/dist/posteffect/fxaa.js +10 -18
- package/dist/posteffect/fxaa.js.map +1 -1
- package/dist/posteffect/grayscale.js +9 -17
- package/dist/posteffect/grayscale.js.map +1 -1
- package/dist/posteffect/motionblur.js +105 -0
- package/dist/posteffect/motionblur.js.map +1 -0
- package/dist/posteffect/posteffect.js +66 -35
- package/dist/posteffect/posteffect.js.map +1 -1
- package/dist/posteffect/sao.js +13 -21
- package/dist/posteffect/sao.js.map +1 -1
- package/dist/posteffect/ssr.js +60 -100
- package/dist/posteffect/ssr.js.map +1 -1
- package/dist/posteffect/taa.js +175 -0
- package/dist/posteffect/taa.js.map +1 -0
- package/dist/posteffect/tonemap.js +12 -20
- package/dist/posteffect/tonemap.js.map +1 -1
- package/dist/render/abuffer_oit.js +30 -19
- package/dist/render/abuffer_oit.js.map +1 -1
- package/dist/render/clipmap.js +429 -101
- package/dist/render/clipmap.js.map +1 -1
- package/dist/render/cluster_light.js +7 -5
- package/dist/render/cluster_light.js.map +1 -1
- package/dist/render/cull_visitor.js +43 -3
- package/dist/render/cull_visitor.js.map +1 -1
- package/dist/render/depthpass.js +14 -5
- package/dist/render/depthpass.js.map +1 -1
- package/dist/render/drawable_mixin.js +113 -40
- package/dist/render/drawable_mixin.js.map +1 -1
- package/dist/render/envlight.js +86 -141
- package/dist/render/envlight.js.map +1 -1
- package/dist/render/fbm_wavegenerator.js +234 -0
- package/dist/render/fbm_wavegenerator.js.map +1 -0
- package/dist/render/fft_wavegenerator.js +64 -50
- package/dist/render/fft_wavegenerator.js.map +1 -1
- package/dist/render/fullscreenquad.js +2 -2
- package/dist/render/fullscreenquad.js.map +1 -1
- package/dist/render/gerstner_wavegenerator.js +98 -48
- package/dist/render/gerstner_wavegenerator.js.map +1 -1
- package/dist/render/globalbindgroup_allocator.js +4 -2
- package/dist/render/globalbindgroup_allocator.js.map +1 -1
- package/dist/render/hzb.js +6 -3
- package/dist/render/hzb.js.map +1 -1
- package/dist/render/lightpass.js +19 -18
- package/dist/render/lightpass.js.map +1 -1
- package/dist/render/objectcolorpass.js +4 -4
- package/dist/render/objectcolorpass.js.map +1 -1
- package/dist/render/primitive.js +213 -104
- package/dist/render/primitive.js.map +1 -1
- package/dist/render/render_queue.js +40 -20
- package/dist/render/render_queue.js.map +1 -1
- package/dist/render/renderbundle_wrapper.js +65 -15
- package/dist/render/renderbundle_wrapper.js.map +1 -1
- package/dist/render/renderer.js +326 -185
- package/dist/render/renderer.js.map +1 -1
- package/dist/render/renderpass.js +20 -36
- package/dist/render/renderpass.js.map +1 -1
- package/dist/render/shadowmap_pass.js +3 -3
- package/dist/render/shadowmap_pass.js.map +1 -1
- package/dist/render/sky.js +864 -541
- package/dist/render/sky.js.map +1 -1
- package/dist/render/weightedblended_oit.js +13 -15
- package/dist/render/weightedblended_oit.js.map +1 -1
- package/dist/scene/batchgroup.js +18 -5
- package/dist/scene/batchgroup.js.map +1 -1
- package/dist/scene/environment.js +78 -48
- package/dist/scene/environment.js.map +1 -1
- package/dist/scene/graph_node.js +2 -3
- package/dist/scene/graph_node.js.map +1 -1
- package/dist/scene/light.js +28 -89
- package/dist/scene/light.js.map +1 -1
- package/dist/scene/mesh.js +218 -87
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/octree.js +371 -162
- package/dist/scene/octree.js.map +1 -1
- package/dist/scene/particlesys.js +684 -0
- package/dist/scene/particlesys.js.map +1 -0
- package/dist/scene/raycast_visitor.js +34 -5
- package/dist/scene/raycast_visitor.js.map +1 -1
- package/dist/scene/scene.js +309 -85
- package/dist/scene/scene.js.map +1 -1
- package/dist/scene/scene_node.js +675 -102
- package/dist/scene/scene_node.js.map +1 -1
- package/dist/scene/terrain/grass.js +48 -49
- package/dist/scene/terrain/grass.js.map +1 -1
- package/dist/scene/terrain/heightfield.js +46 -44
- package/dist/scene/terrain/heightfield.js.map +1 -1
- package/dist/scene/terrain/patch.js +20 -29
- package/dist/scene/terrain/patch.js.map +1 -1
- package/dist/scene/terrain/quadtree.js +58 -27
- package/dist/scene/terrain/quadtree.js.map +1 -1
- package/dist/scene/terrain/terrain.js +31 -45
- package/dist/scene/terrain/terrain.js.map +1 -1
- package/dist/scene/terrain-cm/grass.js +603 -0
- package/dist/scene/terrain-cm/grass.js.map +1 -0
- package/dist/scene/terrain-cm/grassmaterial.js +160 -0
- package/dist/scene/terrain-cm/grassmaterial.js.map +1 -0
- package/dist/scene/terrain-cm/terrain-cm.js +533 -0
- package/dist/scene/terrain-cm/terrain-cm.js.map +1 -0
- package/dist/scene/water.js +378 -0
- package/dist/scene/water.js.map +1 -0
- package/dist/shaders/atmosphere.js +957 -0
- package/dist/shaders/atmosphere.js.map +1 -0
- package/dist/shaders/fog.js +116 -0
- package/dist/shaders/fog.js.map +1 -0
- package/dist/shaders/misc.js.map +1 -1
- package/dist/shaders/noise.js +217 -8
- package/dist/shaders/noise.js.map +1 -1
- package/dist/shaders/pbr.js.map +1 -1
- package/dist/shaders/shadow.js +8 -8
- package/dist/shaders/shadow.js.map +1 -1
- package/dist/shaders/ssr.js +87 -39
- package/dist/shaders/ssr.js.map +1 -1
- package/dist/shaders/temporal.js +216 -0
- package/dist/shaders/temporal.js.map +1 -0
- package/dist/shaders/water.js +42 -20
- package/dist/shaders/water.js.map +1 -1
- package/dist/shadow/esm.js +31 -13
- package/dist/shadow/esm.js.map +1 -1
- package/dist/shadow/pcf_opt.js +12 -13
- package/dist/shadow/pcf_opt.js.map +1 -1
- package/dist/shadow/pcf_pd.js +12 -13
- package/dist/shadow/pcf_pd.js.map +1 -1
- package/dist/shadow/shader.js +38 -0
- package/dist/shadow/shader.js.map +1 -0
- package/dist/shadow/shadow_impl.js.map +1 -1
- package/dist/shadow/shadowmapper.js +67 -26
- package/dist/shadow/shadowmapper.js.map +1 -1
- package/dist/shadow/ssm.js +15 -16
- package/dist/shadow/ssm.js.map +1 -1
- package/dist/shadow/vsm.js +33 -16
- package/dist/shadow/vsm.js.map +1 -1
- package/dist/shapes/box.js +181 -83
- package/dist/shapes/box.js.map +1 -1
- package/dist/shapes/cylinder.js +101 -43
- package/dist/shapes/cylinder.js.map +1 -1
- package/dist/shapes/plane.js +70 -29
- package/dist/shapes/plane.js.map +1 -1
- package/dist/shapes/shape.js +120 -17
- package/dist/shapes/shape.js.map +1 -1
- package/dist/shapes/sphere.js +78 -44
- package/dist/shapes/sphere.js.map +1 -1
- package/dist/shapes/tetrahedron.js +256 -0
- package/dist/shapes/tetrahedron.js.map +1 -0
- package/dist/shapes/torus.js +76 -55
- package/dist/shapes/torus.js.map +1 -1
- package/dist/src/animation/animation.js +127 -0
- package/dist/src/animation/animation.js.map +1 -0
- package/dist/src/animation/animationset.js +255 -0
- package/dist/src/animation/animationset.js.map +1 -0
- package/dist/src/animation/animationtrack.js +34 -0
- package/dist/src/animation/animationtrack.js.map +1 -0
- package/dist/src/animation/eulerrotationtrack.js +52 -0
- package/dist/src/animation/eulerrotationtrack.js.map +1 -0
- package/dist/src/animation/morphtarget.js +93 -0
- package/dist/src/animation/morphtarget.js.map +1 -0
- package/dist/src/animation/morphtrack.js +70 -0
- package/dist/src/animation/morphtrack.js.map +1 -0
- package/dist/src/animation/proptrack.js +161 -0
- package/dist/src/animation/proptrack.js.map +1 -0
- package/dist/src/animation/rotationtrack.js +51 -0
- package/dist/src/animation/rotationtrack.js.map +1 -0
- package/dist/src/animation/scaletrack.js +50 -0
- package/dist/src/animation/scaletrack.js.map +1 -0
- package/dist/src/animation/skeleton.js +204 -0
- package/dist/src/animation/skeleton.js.map +1 -0
- package/dist/src/animation/translationtrack.js +50 -0
- package/dist/src/animation/translationtrack.js.map +1 -0
- package/dist/{app.js → src/app/app.js} +18 -40
- package/dist/src/app/app.js.map +1 -0
- package/dist/{input → src/app}/inputmgr.js +41 -16
- package/dist/src/app/inputmgr.js.map +1 -0
- package/dist/src/asset/assetmanager.js +404 -0
- package/dist/src/asset/assetmanager.js.map +1 -0
- package/dist/src/asset/builtin.js +337 -0
- package/dist/src/asset/builtin.js.map +1 -0
- package/dist/src/asset/loaders/dds/dds.js +470 -0
- package/dist/src/asset/loaders/dds/dds.js.map +1 -0
- package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
- package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
- package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
- package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
- package/dist/src/asset/loaders/gltf/helpers.js +327 -0
- package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
- package/dist/src/asset/loaders/hdr/hdr.js +180 -0
- package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
- package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
- package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
- package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
- package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
- package/dist/src/asset/loaders/loader.js +45 -0
- package/dist/src/asset/loaders/loader.js.map +1 -0
- package/dist/src/asset/model.js +414 -0
- package/dist/src/asset/model.js.map +1 -0
- package/dist/{blitter/depthlimitedgaussion.js → src/blitter/bilateralblur.js} +1 -2
- package/dist/src/blitter/bilateralblur.js.map +1 -0
- package/dist/src/blitter/blitter.js +390 -0
- package/dist/src/blitter/blitter.js.map +1 -0
- package/dist/src/blitter/box.js +118 -0
- package/dist/src/blitter/box.js.map +1 -0
- package/dist/src/blitter/copy.js +22 -0
- package/dist/src/blitter/copy.js.map +1 -0
- package/dist/src/blitter/gaussianblur.js +228 -0
- package/dist/src/blitter/gaussianblur.js.map +1 -0
- package/dist/src/camera/base.js +92 -0
- package/dist/src/camera/base.js.map +1 -0
- package/dist/src/camera/camera.js +1005 -0
- package/dist/src/camera/camera.js.map +1 -0
- package/dist/src/camera/fps.js +238 -0
- package/dist/src/camera/fps.js.map +1 -0
- package/dist/src/camera/orbit.js +245 -0
- package/dist/src/camera/orbit.js.map +1 -0
- package/dist/src/camera/orthocamera.js +167 -0
- package/dist/src/camera/orthocamera.js.map +1 -0
- package/dist/src/camera/perspectivecamera.js +141 -0
- package/dist/src/camera/perspectivecamera.js.map +1 -0
- package/dist/src/index.js +120 -0
- package/dist/src/index.js.map +1 -0
- package/dist/src/material/blinn.js +81 -0
- package/dist/src/material/blinn.js.map +1 -0
- package/dist/src/material/grassmaterial.js +113 -0
- package/dist/src/material/grassmaterial.js.map +1 -0
- package/dist/src/material/lambert.js +92 -0
- package/dist/src/material/lambert.js.map +1 -0
- package/dist/src/material/material.js +301 -0
- package/dist/src/material/material.js.map +1 -0
- package/dist/src/material/meshmaterial.js +704 -0
- package/dist/src/material/meshmaterial.js.map +1 -0
- package/dist/src/material/mixins/albedocolor.js +76 -0
- package/dist/src/material/mixins/albedocolor.js.map +1 -0
- package/dist/src/material/mixins/foliage.js +47 -0
- package/dist/src/material/mixins/foliage.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
- package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
- package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
- package/dist/src/material/mixins/lit.js +476 -0
- package/dist/src/material/mixins/lit.js.map +1 -0
- package/dist/src/material/mixins/pbr/common.js +918 -0
- package/dist/src/material/mixins/pbr/common.js.map +1 -0
- package/dist/src/material/mixins/texture.js +172 -0
- package/dist/src/material/mixins/texture.js.map +1 -0
- package/dist/src/material/mixins/vertexcolor.js +56 -0
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import { applyMaterialMixins } from '../../meshmaterial.js';
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import { mixinTextureProps } from '../texture.js';
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import { mixinPBRCommon } from '../pbr/common.js';
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import { Vector4 } from '@zephyr3d/base';
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import { mixinLight } from '../lit.js';
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import { ShaderHelper } from '../../shader/helper.js';
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import { MaterialVaryingFlags } from '../../../values.js';
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/**
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* PBRMetallicRoughness lighting model mixin
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* @public
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*/ function mixinPBRMetallicRoughness(BaseCls) {
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if (BaseCls.pbrMetallicRoughnessMixed) {
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return BaseCls;
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}
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const S = applyMaterialMixins(BaseCls, mixinPBRCommon, mixinLight, mixinTextureProps('metallicRoughness'), mixinTextureProps('specular'), mixinTextureProps('specularColor'));
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const METALLIC_UNIFORM = S.defineInstanceUniform('metallic', 'float');
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const ROUGHNESS_UNIFORM = S.defineInstanceUniform('roughness', 'float');
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const SPECULAR_FACTOR_UNFORM = S.defineInstanceUniform('specularFactor', 'vec4');
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return class extends S {
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static pbrMetallicRoughnessMixed = true;
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_metallic;
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_roughness;
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_specularFactor;
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constructor(){
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super();
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this._metallic = 1;
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this._roughness = 1;
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copyFrom(other) {
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super.copyFrom(other);
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35
|
+
this.metallic = other.metallic;
|
|
36
|
+
this.roughness = other.roughness;
|
|
37
|
+
this.specularFactor = other.specularFactor;
|
|
38
|
+
}
|
|
39
|
+
get metallic() {
|
|
40
|
+
return this._metallic;
|
|
41
|
+
}
|
|
42
|
+
set metallic(val) {
|
|
43
|
+
if (val !== this._metallic) {
|
|
44
|
+
this._metallic = val;
|
|
45
|
+
this.uniformChanged();
|
|
46
|
+
}
|
|
47
|
+
}
|
|
48
|
+
get roughness() {
|
|
49
|
+
return this._roughness;
|
|
50
|
+
}
|
|
51
|
+
set roughness(val) {
|
|
52
|
+
if (val !== this._roughness) {
|
|
53
|
+
this._roughness = val;
|
|
54
|
+
this.uniformChanged();
|
|
55
|
+
}
|
|
56
|
+
}
|
|
57
|
+
get specularFactor() {
|
|
58
|
+
return this._specularFactor;
|
|
59
|
+
}
|
|
60
|
+
set specularFactor(val) {
|
|
61
|
+
if (!val.equalsTo(this._specularFactor)) {
|
|
62
|
+
this._specularFactor.set(val);
|
|
63
|
+
this.uniformChanged();
|
|
64
|
+
}
|
|
65
|
+
}
|
|
66
|
+
PBRLight(scope, worldPos, normal, viewVec, albedo, TBN, outRoughness) {
|
|
67
|
+
const pb = scope.$builder;
|
|
68
|
+
const funcName = 'Z_PBRMetallicRoughnessLight';
|
|
69
|
+
const that = this;
|
|
70
|
+
pb.func(funcName, [
|
|
71
|
+
pb.vec3('worldPos'),
|
|
72
|
+
pb.vec3('normal'),
|
|
73
|
+
pb.mat3('TBN'),
|
|
74
|
+
pb.vec3('viewVec'),
|
|
75
|
+
pb.vec4('albedo'),
|
|
76
|
+
...outRoughness ? [
|
|
77
|
+
pb.vec4('outRoughness').out()
|
|
78
|
+
] : []
|
|
79
|
+
], function() {
|
|
80
|
+
this.$l.pbrData = that.getCommonData(this, this.albedo, this.normal, this.viewVec, this.TBN);
|
|
81
|
+
this.$l.lightingColor = pb.vec3(0);
|
|
82
|
+
this.$l.emissiveColor = that.calculateEmissiveColor(this);
|
|
83
|
+
if (outRoughness) {
|
|
84
|
+
that.indirectLighting(this, this.normal, this.viewVec, this.pbrData, this.lightingColor, this.outRoughness);
|
|
85
|
+
} else {
|
|
86
|
+
that.indirectLighting(this, this.normal, this.viewVec, this.pbrData, this.lightingColor);
|
|
87
|
+
}
|
|
88
|
+
that.forEachLight(this, function(type, posRange, dirCutoff, colorIntensity, shadow) {
|
|
89
|
+
this.$l.diffuse = pb.vec3();
|
|
90
|
+
this.$l.specular = pb.vec3();
|
|
91
|
+
this.$l.lightAtten = that.calculateLightAttenuation(this, type, this.worldPos, posRange, dirCutoff);
|
|
92
|
+
this.$l.lightDir = that.calculateLightDirection(this, type, this.worldPos, posRange, dirCutoff);
|
|
93
|
+
this.$l.NoL = pb.clamp(pb.dot(this.normal, this.lightDir), 0, 1);
|
|
94
|
+
this.$l.lightColor = pb.mul(colorIntensity.rgb, colorIntensity.a, this.lightAtten, this.NoL);
|
|
95
|
+
if (shadow) {
|
|
96
|
+
this.lightColor = pb.mul(this.lightColor, that.calculateShadow(this, this.worldPos, this.NoL));
|
|
97
|
+
}
|
|
98
|
+
that.directLighting(this, this.lightDir, this.lightColor, this.normal, this.viewVec, this.pbrData, this.lightingColor);
|
|
99
|
+
});
|
|
100
|
+
this.$return(pb.add(this.lightingColor, this.emissiveColor));
|
|
101
|
+
});
|
|
102
|
+
return outRoughness ? pb.getGlobalScope()[funcName](worldPos, normal, TBN, viewVec, albedo, outRoughness) : pb.getGlobalScope()[funcName](worldPos, normal, TBN, viewVec, albedo);
|
|
103
|
+
}
|
|
104
|
+
vertexShader(scope) {
|
|
105
|
+
super.vertexShader(scope);
|
|
106
|
+
if (this.needFragmentColor() && this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING) {
|
|
107
|
+
scope.$outputs.zMetallic = this.getInstancedUniform(scope, METALLIC_UNIFORM);
|
|
108
|
+
scope.$outputs.zRoughness = this.getInstancedUniform(scope, ROUGHNESS_UNIFORM);
|
|
109
|
+
scope.$outputs.zSpecularFactor = this.getInstancedUniform(scope, SPECULAR_FACTOR_UNFORM);
|
|
110
|
+
}
|
|
111
|
+
}
|
|
112
|
+
fragmentShader(scope) {
|
|
113
|
+
super.fragmentShader(scope);
|
|
114
|
+
if (this.needFragmentColor()) {
|
|
115
|
+
const pb = scope.$builder;
|
|
116
|
+
if (!(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING)) {
|
|
117
|
+
scope.zMetallic = pb.float().uniform(2);
|
|
118
|
+
scope.zRoughness = pb.float().uniform(2);
|
|
119
|
+
scope.zSpecularFactor = pb.vec4().uniform(2);
|
|
120
|
+
}
|
|
121
|
+
}
|
|
122
|
+
}
|
|
123
|
+
applyUniformValues(bindGroup, ctx, pass) {
|
|
124
|
+
super.applyUniformValues(bindGroup, ctx, pass);
|
|
125
|
+
if (this.needFragmentColor(ctx)) {
|
|
126
|
+
if (!(ctx.materialFlags & MaterialVaryingFlags.INSTANCING)) {
|
|
127
|
+
bindGroup.setValue('zMetallic', this._metallic);
|
|
128
|
+
bindGroup.setValue('zRoughness', this._roughness);
|
|
129
|
+
bindGroup.setValue('zSpecularFactor', this._specularFactor);
|
|
130
|
+
}
|
|
131
|
+
}
|
|
132
|
+
}
|
|
133
|
+
calculateMetallic(scope, _albedo, _normal) {
|
|
134
|
+
const instancing = !!(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING);
|
|
135
|
+
return instancing ? scope.$inputs.zMetallic : scope.zMetallic;
|
|
136
|
+
}
|
|
137
|
+
calculateRoughness(scope, _albedo, _normal) {
|
|
138
|
+
const instancing = !!(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING);
|
|
139
|
+
return instancing ? scope.$inputs.zRoughness : scope.zRoughness;
|
|
140
|
+
}
|
|
141
|
+
calculateSpecularFactor(scope, _albedo, _normal) {
|
|
142
|
+
const instancing = !!(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING);
|
|
143
|
+
return instancing ? scope.$inputs.zSpecularFactor : scope.zSpecularFactor;
|
|
144
|
+
}
|
|
145
|
+
calculateCommonData(scope, albedo, normal, viewVec, TBN, data) {
|
|
146
|
+
const pb = scope.$builder;
|
|
147
|
+
const metallic = this.calculateMetallic(scope, albedo, normal);
|
|
148
|
+
const roughness = this.calculateRoughness(scope, albedo, normal);
|
|
149
|
+
const specularFactor = this.calculateSpecularFactor(scope, albedo, normal);
|
|
150
|
+
if (this.metallicRoughnessTexture) {
|
|
151
|
+
scope.$l.metallicRoughnessSample = this.sampleMetallicRoughnessTexture(scope);
|
|
152
|
+
data.metallic = pb.mul(metallic, scope.metallicRoughnessSample.z);
|
|
153
|
+
data.roughness = pb.mul(roughness, scope.metallicRoughnessSample.y);
|
|
154
|
+
} else {
|
|
155
|
+
data.metallic = metallic;
|
|
156
|
+
data.roughness = roughness;
|
|
157
|
+
}
|
|
158
|
+
data.roughness = pb.mul(data.roughness, ShaderHelper.getCameraRoughnessFactor(scope));
|
|
159
|
+
if (this.specularColorTexture) {
|
|
160
|
+
scope.$l.specularColor = pb.mul(specularFactor.rgb, this.sampleSpecularColorTexture(scope).rgb);
|
|
161
|
+
} else {
|
|
162
|
+
scope.$l.specularColor = specularFactor.rgb;
|
|
163
|
+
}
|
|
164
|
+
if (this.specularTexture) {
|
|
165
|
+
data.specularWeight = pb.mul(specularFactor.a, this.sampleSpecularTexture(scope).a);
|
|
166
|
+
} else {
|
|
167
|
+
data.specularWeight = specularFactor.a;
|
|
168
|
+
}
|
|
169
|
+
data.f0 = pb.vec4(pb.mix(pb.min(pb.mul(this.getF0(scope).rgb, scope.specularColor), pb.vec3(1)), albedo.rgb, data.metallic), this.getF0(scope).a);
|
|
170
|
+
data.f90 = pb.vec3(1);
|
|
171
|
+
data.diffuse = pb.vec4(pb.mix(albedo.rgb, pb.vec3(0), data.metallic), albedo.a);
|
|
172
|
+
super.calculateCommonData(scope, albedo, normal, viewVec, TBN, data);
|
|
173
|
+
}
|
|
174
|
+
};
|
|
175
|
+
}
|
|
176
|
+
|
|
177
|
+
export { mixinPBRMetallicRoughness };
|
|
178
|
+
//# sourceMappingURL=pbrmetallicroughness.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"pbrmetallicroughness.js","sources":["../../../../../src/material/mixins/lightmodel/pbrmetallicroughness.ts"],"sourcesContent":["import type { BindGroup, PBFunctionScope, PBInsideFunctionScope, PBShaderExp } from '@zephyr3d/device';\r\nimport type { MeshMaterial } from '../../meshmaterial';\r\nimport { applyMaterialMixins } from '../../meshmaterial';\r\nimport type { TextureMixinInstanceTypes } from '../texture';\r\nimport { mixinTextureProps } from '../texture';\r\nimport type { IMixinPBRCommon } from '../pbr/common';\r\nimport { mixinPBRCommon } from '../pbr/common';\r\nimport type { DrawContext } from '../../../render';\r\nimport { Vector4 } from '@zephyr3d/base';\r\nimport type { IMixinLight } from '../lit';\r\nimport { mixinLight } from '../lit';\r\nimport { ShaderHelper } from '../../shader/helper';\r\nimport { MaterialVaryingFlags } from '../../../values';\r\n\r\n/**\r\n * Interface for PBRMetallicRoughness lighting model mixin\r\n * @public\r\n */\r\nexport type IMixinPBRMetallicRoughness = {\r\n metallic: number;\r\n roughness: number;\r\n specularFactor: Vector4;\r\n PBRLight(\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp,\r\n normal: PBShaderExp,\r\n viewVec: PBShaderExp,\r\n albedo: PBShaderExp,\r\n TBN: PBShaderExp,\r\n outRoughness?: PBShaderExp\r\n ): PBShaderExp;\r\n calculateMetallic(scope: PBInsideFunctionScope, albedo: PBShaderExp, normal: PBShaderExp): PBShaderExp;\r\n calculateRoughness(scope: PBInsideFunctionScope, albedo: PBShaderExp, normal: PBShaderExp): PBShaderExp;\r\n calculateSpecularFactor(scope: PBInsideFunctionScope, albedo: PBShaderExp, normal: PBShaderExp);\r\n calculateCommonData(\r\n scope: PBInsideFunctionScope,\r\n albedo: PBShaderExp,\r\n normal: PBShaderExp,\r\n viewVec: PBShaderExp,\r\n TBN: PBShaderExp,\r\n data: PBShaderExp\r\n ): void;\r\n} & IMixinPBRCommon &\r\n IMixinLight &\r\n TextureMixinInstanceTypes<['metallicRoughness', 'occlusion', 'specular', 'specularColor']>;\r\n\r\n/**\r\n * PBRMetallicRoughness lighting model mixin\r\n * @param BaseCls - Class to mix in\r\n * @returns Mixed class\r\n * @public\r\n */\r\nexport function mixinPBRMetallicRoughness<T extends typeof MeshMaterial>(BaseCls: T) {\r\n if ((BaseCls as any).pbrMetallicRoughnessMixed) {\r\n return BaseCls as T & { new (...args: any[]): IMixinPBRMetallicRoughness };\r\n }\r\n const S = applyMaterialMixins(\r\n BaseCls,\r\n mixinPBRCommon,\r\n mixinLight,\r\n mixinTextureProps('metallicRoughness'),\r\n mixinTextureProps('specular'),\r\n mixinTextureProps('specularColor')\r\n );\r\n const METALLIC_UNIFORM = S.defineInstanceUniform('metallic', 'float');\r\n const ROUGHNESS_UNIFORM = S.defineInstanceUniform('roughness', 'float');\r\n const SPECULAR_FACTOR_UNFORM = S.defineInstanceUniform('specularFactor', 'vec4');\r\n\r\n return class extends S {\r\n static readonly pbrMetallicRoughnessMixed = true;\r\n private _metallic: number;\r\n private _roughness: number;\r\n private readonly _specularFactor: Vector4;\r\n constructor() {\r\n super();\r\n this._metallic = 1;\r\n this._roughness = 1;\r\n this._specularFactor = Vector4.one();\r\n }\r\n copyFrom(other: this): void {\r\n super.copyFrom(other);\r\n this.metallic = other.metallic;\r\n this.roughness = other.roughness;\r\n this.specularFactor = other.specularFactor;\r\n }\r\n get metallic(): number {\r\n return this._metallic;\r\n }\r\n set metallic(val: number) {\r\n if (val !== this._metallic) {\r\n this._metallic = val;\r\n this.uniformChanged();\r\n }\r\n }\r\n get roughness(): number {\r\n return this._roughness;\r\n }\r\n set roughness(val: number) {\r\n if (val !== this._roughness) {\r\n this._roughness = val;\r\n this.uniformChanged();\r\n }\r\n }\r\n get specularFactor(): Vector4 {\r\n return this._specularFactor;\r\n }\r\n set specularFactor(val: Vector4) {\r\n if (!val.equalsTo(this._specularFactor)) {\r\n this._specularFactor.set(val);\r\n this.uniformChanged();\r\n }\r\n }\r\n PBRLight(\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp,\r\n normal: PBShaderExp,\r\n viewVec: PBShaderExp,\r\n albedo: PBShaderExp,\r\n TBN: PBShaderExp,\r\n outRoughness?: PBShaderExp\r\n ): PBShaderExp {\r\n const pb = scope.$builder;\r\n const funcName = 'Z_PBRMetallicRoughnessLight';\r\n const that = this;\r\n pb.func(\r\n funcName,\r\n [\r\n pb.vec3('worldPos'),\r\n pb.vec3('normal'),\r\n pb.mat3('TBN'),\r\n pb.vec3('viewVec'),\r\n pb.vec4('albedo'),\r\n ...(outRoughness ? [pb.vec4('outRoughness').out()] : [])\r\n ],\r\n function () {\r\n this.$l.pbrData = that.getCommonData(this, this.albedo, this.normal, this.viewVec, this.TBN);\r\n this.$l.lightingColor = pb.vec3(0);\r\n this.$l.emissiveColor = that.calculateEmissiveColor(this);\r\n if (outRoughness) {\r\n that.indirectLighting(\r\n this,\r\n this.normal,\r\n this.viewVec,\r\n this.pbrData,\r\n this.lightingColor,\r\n this.outRoughness\r\n );\r\n } else {\r\n that.indirectLighting(this, this.normal, this.viewVec, this.pbrData, this.lightingColor);\r\n }\r\n that.forEachLight(this, function (type, posRange, dirCutoff, colorIntensity, shadow) {\r\n this.$l.diffuse = pb.vec3();\r\n this.$l.specular = pb.vec3();\r\n this.$l.lightAtten = that.calculateLightAttenuation(\r\n this,\r\n type,\r\n this.worldPos,\r\n posRange,\r\n dirCutoff\r\n );\r\n this.$l.lightDir = that.calculateLightDirection(this, type, this.worldPos, posRange, dirCutoff);\r\n this.$l.NoL = pb.clamp(pb.dot(this.normal, this.lightDir), 0, 1);\r\n this.$l.lightColor = pb.mul(colorIntensity.rgb, colorIntensity.a, this.lightAtten, this.NoL);\r\n if (shadow) {\r\n this.lightColor = pb.mul(this.lightColor, that.calculateShadow(this, this.worldPos, this.NoL));\r\n }\r\n that.directLighting(\r\n this,\r\n this.lightDir,\r\n this.lightColor,\r\n this.normal,\r\n this.viewVec,\r\n this.pbrData,\r\n this.lightingColor\r\n );\r\n });\r\n this.$return(pb.add(this.lightingColor, this.emissiveColor));\r\n }\r\n );\r\n return outRoughness\r\n ? pb.getGlobalScope()[funcName](worldPos, normal, TBN, viewVec, albedo, outRoughness)\r\n : pb.getGlobalScope()[funcName](worldPos, normal, TBN, viewVec, albedo);\r\n }\r\n vertexShader(scope: PBFunctionScope): void {\r\n super.vertexShader(scope);\r\n if (this.needFragmentColor() && this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING) {\r\n scope.$outputs.zMetallic = this.getInstancedUniform(scope, METALLIC_UNIFORM);\r\n scope.$outputs.zRoughness = this.getInstancedUniform(scope, ROUGHNESS_UNIFORM);\r\n scope.$outputs.zSpecularFactor = this.getInstancedUniform(scope, SPECULAR_FACTOR_UNFORM);\r\n }\r\n }\r\n fragmentShader(scope: PBFunctionScope): void {\r\n super.fragmentShader(scope);\r\n if (this.needFragmentColor()) {\r\n const pb = scope.$builder;\r\n if (!(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING)) {\r\n scope.zMetallic = pb.float().uniform(2);\r\n scope.zRoughness = pb.float().uniform(2);\r\n scope.zSpecularFactor = pb.vec4().uniform(2);\r\n }\r\n }\r\n }\r\n applyUniformValues(bindGroup: BindGroup, ctx: DrawContext, pass: number): void {\r\n super.applyUniformValues(bindGroup, ctx, pass);\r\n if (this.needFragmentColor(ctx)) {\r\n if (!(ctx.materialFlags & MaterialVaryingFlags.INSTANCING)) {\r\n bindGroup.setValue('zMetallic', this._metallic);\r\n bindGroup.setValue('zRoughness', this._roughness);\r\n bindGroup.setValue('zSpecularFactor', this._specularFactor);\r\n }\r\n }\r\n }\r\n calculateMetallic(scope: PBInsideFunctionScope, _albedo: PBShaderExp, _normal: PBShaderExp): PBShaderExp {\r\n const instancing = !!(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING);\r\n return instancing ? scope.$inputs.zMetallic : scope.zMetallic;\r\n }\r\n calculateRoughness(\r\n scope: PBInsideFunctionScope,\r\n _albedo: PBShaderExp,\r\n _normal: PBShaderExp\r\n ): PBShaderExp {\r\n const instancing = !!(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING);\r\n return instancing ? scope.$inputs.zRoughness : scope.zRoughness;\r\n }\r\n calculateSpecularFactor(\r\n scope: PBInsideFunctionScope,\r\n _albedo: PBShaderExp,\r\n _normal: PBShaderExp\r\n ): PBShaderExp {\r\n const instancing = !!(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING);\r\n return instancing ? scope.$inputs.zSpecularFactor : scope.zSpecularFactor;\r\n }\r\n calculateCommonData(\r\n scope: PBInsideFunctionScope,\r\n albedo: PBShaderExp,\r\n normal: PBShaderExp,\r\n viewVec: PBShaderExp,\r\n TBN: PBShaderExp,\r\n data: PBShaderExp\r\n ): void {\r\n const pb = scope.$builder;\r\n const metallic = this.calculateMetallic(scope, albedo, normal);\r\n const roughness = this.calculateRoughness(scope, albedo, normal);\r\n const specularFactor = this.calculateSpecularFactor(scope, albedo, normal);\r\n if (this.metallicRoughnessTexture) {\r\n scope.$l.metallicRoughnessSample = this.sampleMetallicRoughnessTexture(scope);\r\n data.metallic = pb.mul(metallic, scope.metallicRoughnessSample.z);\r\n data.roughness = pb.mul(roughness, scope.metallicRoughnessSample.y);\r\n } else {\r\n data.metallic = metallic;\r\n data.roughness = roughness;\r\n }\r\n data.roughness = pb.mul(data.roughness, ShaderHelper.getCameraRoughnessFactor(scope));\r\n if (this.specularColorTexture) {\r\n scope.$l.specularColor = pb.mul(specularFactor.rgb, this.sampleSpecularColorTexture(scope).rgb);\r\n } else {\r\n scope.$l.specularColor = specularFactor.rgb;\r\n }\r\n if (this.specularTexture) {\r\n data.specularWeight = pb.mul(specularFactor.a, this.sampleSpecularTexture(scope).a);\r\n } else {\r\n data.specularWeight = specularFactor.a;\r\n }\r\n data.f0 = pb.vec4(\r\n pb.mix(\r\n pb.min(pb.mul(this.getF0(scope).rgb, scope.specularColor), pb.vec3(1)),\r\n albedo.rgb,\r\n data.metallic\r\n ),\r\n this.getF0(scope).a\r\n );\r\n data.f90 = pb.vec3(1);\r\n data.diffuse = pb.vec4(pb.mix(albedo.rgb, pb.vec3(0), data.metallic), albedo.a);\r\n super.calculateCommonData(scope, albedo, normal, viewVec, TBN, data);\r\n }\r\n } as unknown as T & { new (...args: any[]): IMixinPBRMetallicRoughness 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1
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+
import { applyMaterialMixins } from '../../meshmaterial.js';
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2
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+
import { mixinTextureProps } from '../texture.js';
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3
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+
import { mixinPBRCommon } from '../pbr/common.js';
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4
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import { Vector3 } from '@zephyr3d/base';
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5
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import { mixinLight } from '../lit.js';
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6
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import { ShaderHelper } from '../../shader/helper.js';
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7
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import { MaterialVaryingFlags } from '../../../values.js';
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8
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9
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/**
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* PBRSpecularGlossiness mixin
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*
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* @param BaseCls - Base class to mix in
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* @returns Mixed class
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*
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* @public
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*/ function mixinPBRSpecularGlossness(BaseCls) {
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if (BaseCls.pbrSpecularGlossnessMixed) {
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return BaseCls;
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}
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const S = applyMaterialMixins(BaseCls, mixinPBRCommon, mixinLight, mixinTextureProps('specular'));
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const SPECULAR_FACTOR_UNFORM = S.defineInstanceUniform('specularFactor', 'rgb');
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const GLOSSINESS_FACTOR_UNIFORM = S.defineInstanceUniform('glossinessFactor', 'float');
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return class extends S {
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static pbrSpecularGlossnessMixed = true;
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_specularFactor;
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_glossinessFactor;
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constructor(){
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super();
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this._specularFactor = Vector3.one();
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this._glossinessFactor = 1;
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}
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copyFrom(other) {
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super.copyFrom(other);
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this.specularFactor = other.specularFactor;
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35
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this.glossinessFactor = other.glossinessFactor;
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}
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37
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+
get specularFactor() {
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return this._specularFactor;
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}
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40
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+
set specularFactor(val) {
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41
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+
if (!val.equalsTo(this._specularFactor)) {
|
|
42
|
+
this._specularFactor.set(val);
|
|
43
|
+
this.uniformChanged();
|
|
44
|
+
}
|
|
45
|
+
}
|
|
46
|
+
get glossinessFactor() {
|
|
47
|
+
return this._glossinessFactor;
|
|
48
|
+
}
|
|
49
|
+
set glossinessFactor(val) {
|
|
50
|
+
if (val !== this._glossinessFactor) {
|
|
51
|
+
this._glossinessFactor = val;
|
|
52
|
+
this.uniformChanged();
|
|
53
|
+
}
|
|
54
|
+
}
|
|
55
|
+
vertexShader(scope) {
|
|
56
|
+
super.vertexShader(scope);
|
|
57
|
+
if (this.needFragmentColor() && this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING) {
|
|
58
|
+
scope.$outputs.zSpecularFactor = this.getInstancedUniform(scope, SPECULAR_FACTOR_UNFORM);
|
|
59
|
+
scope.$outputs.zGlossinessFactor = this.getInstancedUniform(scope, GLOSSINESS_FACTOR_UNIFORM);
|
|
60
|
+
}
|
|
61
|
+
}
|
|
62
|
+
fragmentShader(scope) {
|
|
63
|
+
super.fragmentShader(scope);
|
|
64
|
+
if (this.needFragmentColor() && !(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING)) {
|
|
65
|
+
const pb = scope.$builder;
|
|
66
|
+
scope.zSpecularFactor = pb.vec3().uniform(2);
|
|
67
|
+
scope.zGlossinessFactor = pb.float().uniform(2);
|
|
68
|
+
}
|
|
69
|
+
}
|
|
70
|
+
applyUniformValues(bindGroup, ctx, pass) {
|
|
71
|
+
super.applyUniformValues(bindGroup, ctx, pass);
|
|
72
|
+
if (this.needFragmentColor(ctx) && !(ctx.materialFlags & MaterialVaryingFlags.INSTANCING)) {
|
|
73
|
+
bindGroup.setValue('zSpecularFactor', this._specularFactor);
|
|
74
|
+
bindGroup.setValue('zGlossinessFactor', this._glossinessFactor);
|
|
75
|
+
}
|
|
76
|
+
}
|
|
77
|
+
PBRLight(scope, worldPos, normal, viewVec, albedo, TBN, outRoughness) {
|
|
78
|
+
const pb = scope.$builder;
|
|
79
|
+
const funcName = 'Z_PBRSpecularGlossinessLight';
|
|
80
|
+
const that = this;
|
|
81
|
+
pb.func(funcName, [
|
|
82
|
+
pb.vec3('worldPos'),
|
|
83
|
+
pb.vec3('normal'),
|
|
84
|
+
pb.mat3('TBN'),
|
|
85
|
+
pb.vec3('viewVec'),
|
|
86
|
+
pb.vec4('albedo'),
|
|
87
|
+
...outRoughness ? [
|
|
88
|
+
pb.vec4('outRoughness').out()
|
|
89
|
+
] : []
|
|
90
|
+
], function() {
|
|
91
|
+
this.$l.pbrData = that.getCommonData(this, this.albedo, this.normal, this.viewVec, this.TBN);
|
|
92
|
+
this.$l.lightingColor = pb.vec3(0);
|
|
93
|
+
this.$l.emissiveColor = that.calculateEmissiveColor(this);
|
|
94
|
+
if (outRoughness) {
|
|
95
|
+
that.indirectLighting(this, this.normal, this.viewVec, this.pbrData, this.lightingColor, this.outRoughness);
|
|
96
|
+
} else {
|
|
97
|
+
that.indirectLighting(this, this.normal, this.viewVec, this.pbrData, this.lightingColor);
|
|
98
|
+
}
|
|
99
|
+
that.forEachLight(this, function(type, posRange, dirCutoff, colorIntensity, shadow) {
|
|
100
|
+
this.$l.diffuse = pb.vec3();
|
|
101
|
+
this.$l.specular = pb.vec3();
|
|
102
|
+
this.$l.lightAtten = that.calculateLightAttenuation(this, type, this.worldPos, posRange, dirCutoff);
|
|
103
|
+
this.$l.lightDir = that.calculateLightDirection(this, type, this.worldPos, posRange, dirCutoff);
|
|
104
|
+
this.$l.NoL = pb.clamp(pb.dot(this.normal, this.lightDir), 0, 1);
|
|
105
|
+
this.$l.lightColor = pb.mul(colorIntensity.rgb, colorIntensity.a, this.lightAtten, this.NoL);
|
|
106
|
+
if (shadow) {
|
|
107
|
+
this.lightColor = pb.mul(this.lightColor, that.calculateShadow(this, this.worldPos, this.NoL));
|
|
108
|
+
}
|
|
109
|
+
that.directLighting(this, this.lightDir, this.lightColor, this.normal, this.viewVec, this.pbrData, this.lightingColor);
|
|
110
|
+
});
|
|
111
|
+
this.$return(pb.add(this.lightingColor, this.emissiveColor));
|
|
112
|
+
});
|
|
113
|
+
return outRoughness ? pb.getGlobalScope()[funcName](worldPos, normal, TBN, viewVec, albedo, outRoughness) : pb.getGlobalScope()[funcName](worldPos, normal, TBN, viewVec, albedo);
|
|
114
|
+
}
|
|
115
|
+
calculateCommonData(scope, albedo, normal, viewVec, TBN, data) {
|
|
116
|
+
super.calculateCommonData(scope, albedo, normal, viewVec, TBN, data);
|
|
117
|
+
const pb = scope.$builder;
|
|
118
|
+
const instancing = !!(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING);
|
|
119
|
+
const specularFactor = instancing ? scope.$inputs.zSpecularFactor : scope.zSpecularFactor;
|
|
120
|
+
const glossinessFactor = instancing ? scope.$inputs.zGlossinessFactor : scope.zGlossinessFactor;
|
|
121
|
+
if (this.specularTexture) {
|
|
122
|
+
scope.$l.specularTextureSample = this.sampleSpecularTexture(scope);
|
|
123
|
+
data.roughness = pb.sub(1, pb.mul(glossinessFactor, scope.specularTextureSample.a));
|
|
124
|
+
data.f0 = pb.vec4(pb.mul(scope.specularTextureSample.rgb, specularFactor), this.getF0(scope).a);
|
|
125
|
+
} else {
|
|
126
|
+
data.roughness = pb.sub(1, glossinessFactor);
|
|
127
|
+
data.f0 = pb.vec4(specularFactor, this.getF0(scope).a);
|
|
128
|
+
}
|
|
129
|
+
data.roughness = pb.mul(data.roughness, ShaderHelper.getCameraRoughnessFactor(scope));
|
|
130
|
+
data.metallic = pb.max(pb.max(data.f0.r, data.f0.g), data.f0.b);
|
|
131
|
+
data.diffuse = pb.vec4(pb.mul(albedo.rgb, pb.sub(1, data.metallic)), albedo.a);
|
|
132
|
+
data.specularWeight = 1;
|
|
133
|
+
data.f90 = pb.vec3(1);
|
|
134
|
+
}
|
|
135
|
+
};
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
export { mixinPBRSpecularGlossness };
|
|
139
|
+
//# sourceMappingURL=pbrspecularglossness.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"pbrspecularglossness.js","sources":["../../../../../src/material/mixins/lightmodel/pbrspecularglossness.ts"],"sourcesContent":["import type { BindGroup, PBFunctionScope, PBInsideFunctionScope, PBShaderExp } from '@zephyr3d/device';\r\nimport type { MeshMaterial } from '../../meshmaterial';\r\nimport { applyMaterialMixins } from '../../meshmaterial';\r\nimport type { TextureMixinInstanceTypes } from '../texture';\r\nimport { mixinTextureProps } from '../texture';\r\nimport type { IMixinPBRCommon } from '../pbr/common';\r\nimport { mixinPBRCommon } from '../pbr/common';\r\nimport type { DrawContext } from '../../../render';\r\nimport { Vector3 } from '@zephyr3d/base';\r\nimport type { IMixinLight } from '../lit';\r\nimport { mixinLight } from '../lit';\r\nimport { ShaderHelper } from '../../shader/helper';\r\nimport { MaterialVaryingFlags } from '../../../values';\r\n\r\n/**\r\n * Interface for PBRSpecularGlossiness mixin\r\n * @public\r\n */\r\nexport type IMixinPBRSpecularGlossiness = {\r\n specularFactor: Vector3;\r\n glossinessFactor: number;\r\n PBRLight(\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp,\r\n normal: PBShaderExp,\r\n viewVec: PBShaderExp,\r\n albedo: PBShaderExp,\r\n TBN: PBShaderExp,\r\n outRoughness?: PBShaderExp\r\n ): PBShaderExp;\r\n calculateCommonData(\r\n scope: PBInsideFunctionScope,\r\n albedo: PBShaderExp,\r\n viewVec: PBShaderExp,\r\n TBN: PBShaderExp,\r\n data: PBShaderExp\r\n ): void;\r\n} & IMixinPBRCommon &\r\n IMixinLight &\r\n TextureMixinInstanceTypes<['specular']>;\r\n\r\n/**\r\n * PBRSpecularGlossiness mixin\r\n *\r\n * @param BaseCls - Base class to mix in\r\n * @returns Mixed class\r\n *\r\n * @public\r\n */\r\nexport function mixinPBRSpecularGlossness<T extends typeof MeshMaterial>(BaseCls: T) {\r\n if ((BaseCls as any).pbrSpecularGlossnessMixed) {\r\n return BaseCls as T & { new (...args: any[]): IMixinPBRSpecularGlossiness };\r\n }\r\n const S = applyMaterialMixins(BaseCls, mixinPBRCommon, mixinLight, mixinTextureProps('specular'));\r\n const SPECULAR_FACTOR_UNFORM = S.defineInstanceUniform('specularFactor', 'rgb');\r\n const GLOSSINESS_FACTOR_UNIFORM = S.defineInstanceUniform('glossinessFactor', 'float');\r\n return class extends S {\r\n static readonly pbrSpecularGlossnessMixed = true;\r\n private readonly _specularFactor: Vector3;\r\n private _glossinessFactor: number;\r\n constructor() {\r\n super();\r\n this._specularFactor = Vector3.one();\r\n this._glossinessFactor = 1;\r\n }\r\n copyFrom(other: this): void {\r\n super.copyFrom(other);\r\n this.specularFactor = other.specularFactor;\r\n this.glossinessFactor = other.glossinessFactor;\r\n }\r\n get specularFactor(): Vector3 {\r\n return this._specularFactor;\r\n }\r\n set specularFactor(val: Vector3) {\r\n if (!val.equalsTo(this._specularFactor)) {\r\n this._specularFactor.set(val);\r\n this.uniformChanged();\r\n }\r\n }\r\n get glossinessFactor(): number {\r\n return this._glossinessFactor;\r\n }\r\n set glossinessFactor(val: number) {\r\n if (val !== this._glossinessFactor) {\r\n this._glossinessFactor = val;\r\n this.uniformChanged();\r\n }\r\n }\r\n vertexShader(scope: PBFunctionScope): void {\r\n super.vertexShader(scope);\r\n if (this.needFragmentColor() && this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING) {\r\n scope.$outputs.zSpecularFactor = this.getInstancedUniform(scope, SPECULAR_FACTOR_UNFORM);\r\n scope.$outputs.zGlossinessFactor = this.getInstancedUniform(scope, GLOSSINESS_FACTOR_UNIFORM);\r\n }\r\n }\r\n fragmentShader(scope: PBFunctionScope): void {\r\n super.fragmentShader(scope);\r\n if (this.needFragmentColor() && !(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING)) {\r\n const pb = scope.$builder;\r\n scope.zSpecularFactor = pb.vec3().uniform(2);\r\n scope.zGlossinessFactor = pb.float().uniform(2);\r\n }\r\n }\r\n applyUniformValues(bindGroup: BindGroup, ctx: DrawContext, pass: number): void {\r\n super.applyUniformValues(bindGroup, ctx, pass);\r\n if (this.needFragmentColor(ctx) && !(ctx.materialFlags & MaterialVaryingFlags.INSTANCING)) {\r\n bindGroup.setValue('zSpecularFactor', this._specularFactor);\r\n bindGroup.setValue('zGlossinessFactor', this._glossinessFactor);\r\n }\r\n }\r\n PBRLight(\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp,\r\n normal: PBShaderExp,\r\n viewVec: PBShaderExp,\r\n albedo: PBShaderExp,\r\n TBN: PBShaderExp,\r\n outRoughness?: PBShaderExp\r\n ): PBShaderExp {\r\n const pb = scope.$builder;\r\n const funcName = 'Z_PBRSpecularGlossinessLight';\r\n const that = this;\r\n pb.func(\r\n funcName,\r\n [\r\n pb.vec3('worldPos'),\r\n pb.vec3('normal'),\r\n pb.mat3('TBN'),\r\n pb.vec3('viewVec'),\r\n pb.vec4('albedo'),\r\n ...(outRoughness ? [pb.vec4('outRoughness').out()] : [])\r\n ],\r\n function () {\r\n this.$l.pbrData = that.getCommonData(this, this.albedo, this.normal, this.viewVec, this.TBN);\r\n this.$l.lightingColor = pb.vec3(0);\r\n this.$l.emissiveColor = that.calculateEmissiveColor(this);\r\n if (outRoughness) {\r\n that.indirectLighting(\r\n this,\r\n this.normal,\r\n this.viewVec,\r\n this.pbrData,\r\n this.lightingColor,\r\n this.outRoughness\r\n );\r\n } else {\r\n that.indirectLighting(this, this.normal, this.viewVec, this.pbrData, this.lightingColor);\r\n }\r\n that.forEachLight(this, function (type, posRange, dirCutoff, colorIntensity, shadow) {\r\n this.$l.diffuse = pb.vec3();\r\n this.$l.specular = pb.vec3();\r\n this.$l.lightAtten = that.calculateLightAttenuation(\r\n this,\r\n type,\r\n this.worldPos,\r\n posRange,\r\n dirCutoff\r\n );\r\n this.$l.lightDir = that.calculateLightDirection(this, type, this.worldPos, posRange, dirCutoff);\r\n this.$l.NoL = pb.clamp(pb.dot(this.normal, this.lightDir), 0, 1);\r\n this.$l.lightColor = pb.mul(colorIntensity.rgb, colorIntensity.a, this.lightAtten, this.NoL);\r\n if (shadow) {\r\n this.lightColor = pb.mul(this.lightColor, that.calculateShadow(this, this.worldPos, this.NoL));\r\n }\r\n that.directLighting(\r\n this,\r\n this.lightDir,\r\n this.lightColor,\r\n this.normal,\r\n this.viewVec,\r\n this.pbrData,\r\n this.lightingColor\r\n );\r\n });\r\n this.$return(pb.add(this.lightingColor, this.emissiveColor));\r\n }\r\n );\r\n return outRoughness\r\n ? pb.getGlobalScope()[funcName](worldPos, normal, TBN, viewVec, albedo, outRoughness)\r\n : pb.getGlobalScope()[funcName](worldPos, normal, TBN, viewVec, albedo);\r\n }\r\n calculateCommonData(\r\n scope: PBInsideFunctionScope,\r\n albedo: PBShaderExp,\r\n normal: PBShaderExp,\r\n viewVec: PBShaderExp,\r\n TBN: PBShaderExp,\r\n data: PBShaderExp\r\n ): void {\r\n super.calculateCommonData(scope, albedo, normal, viewVec, TBN, data);\r\n const pb = scope.$builder;\r\n const instancing = !!(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING);\r\n const specularFactor = instancing ? scope.$inputs.zSpecularFactor : scope.zSpecularFactor;\r\n const glossinessFactor = instancing ? scope.$inputs.zGlossinessFactor : scope.zGlossinessFactor;\r\n if (this.specularTexture) {\r\n scope.$l.specularTextureSample = this.sampleSpecularTexture(scope);\r\n data.roughness = pb.sub(1, pb.mul(glossinessFactor, scope.specularTextureSample.a));\r\n data.f0 = pb.vec4(pb.mul(scope.specularTextureSample.rgb, specularFactor), this.getF0(scope).a);\r\n } else {\r\n data.roughness = pb.sub(1, glossinessFactor);\r\n data.f0 = pb.vec4(specularFactor, this.getF0(scope).a);\r\n }\r\n data.roughness = pb.mul(data.roughness, ShaderHelper.getCameraRoughnessFactor(scope));\r\n data.metallic = pb.max(pb.max(data.f0.r, data.f0.g), data.f0.b);\r\n data.diffuse = pb.vec4(pb.mul(albedo.rgb, pb.sub(1, data.metallic)), albedo.a);\r\n data.specularWeight = 1;\r\n data.f90 = pb.vec3(1);\r\n }\r\n } as unknown as T & { new (...args: any[]): IMixinPBRSpecularGlossiness 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