@zephyr3d/scene 0.6.1 → 0.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animation.js +149 -27
- package/dist/animation/animation.js.map +1 -1
- package/dist/animation/animationset.js +173 -73
- package/dist/animation/animationset.js.map +1 -1
- package/dist/animation/animationtrack.js +65 -10
- package/dist/animation/animationtrack.js.map +1 -1
- package/dist/animation/eulerrotationtrack.js +41 -20
- package/dist/animation/eulerrotationtrack.js.map +1 -1
- package/dist/animation/morphtarget.js +14 -38
- package/dist/animation/morphtarget.js.map +1 -1
- package/dist/animation/morphtrack.js +59 -22
- package/dist/animation/morphtrack.js.map +1 -1
- package/dist/animation/proptrack.js +190 -0
- package/dist/animation/proptrack.js.map +1 -0
- package/dist/animation/rotationtrack.js +29 -11
- package/dist/animation/rotationtrack.js.map +1 -1
- package/dist/animation/scaletrack.js +29 -11
- package/dist/animation/scaletrack.js.map +1 -1
- package/dist/animation/skeleton.js +241 -78
- package/dist/animation/skeleton.js.map +1 -1
- package/dist/animation/translationtrack.js +30 -11
- package/dist/animation/translationtrack.js.map +1 -1
- package/dist/app/api.js +43 -0
- package/dist/app/api.js.map +1 -0
- package/dist/app/app.js +153 -0
- package/dist/app/app.js.map +1 -0
- package/dist/app/engine.js +312 -0
- package/dist/app/engine.js.map +1 -0
- package/dist/app/inputmgr.js +351 -0
- package/dist/app/inputmgr.js.map +1 -0
- package/dist/app/runtimescript.js +62 -0
- package/dist/app/runtimescript.js.map +1 -0
- package/dist/app/scriptingsystem.js +220 -0
- package/dist/app/scriptingsystem.js.map +1 -0
- package/dist/app/scriptregistry.js +432 -0
- package/dist/app/scriptregistry.js.map +1 -0
- package/dist/asset/assetmanager.js +772 -291
- package/dist/asset/assetmanager.js.map +1 -1
- package/dist/asset/builtin.js +7 -43
- package/dist/asset/builtin.js.map +1 -1
- package/dist/asset/loaders/dds/dds.js +17 -93
- package/dist/asset/loaders/dds/dds.js.map +1 -1
- package/dist/asset/loaders/dds/dds_loader.js +8 -18
- package/dist/asset/loaders/dds/dds_loader.js.map +1 -1
- package/dist/asset/loaders/gltf/gltf_loader.js +36 -42
- package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
- package/dist/asset/loaders/gltf/helpers.js +27 -14
- package/dist/asset/loaders/gltf/helpers.js.map +1 -1
- package/dist/asset/loaders/hdr/hdr.js +17 -12
- package/dist/asset/loaders/hdr/hdr.js.map +1 -1
- package/dist/asset/loaders/image/tga_Loader.js +13 -16
- package/dist/asset/loaders/image/tga_Loader.js.map +1 -1
- package/dist/asset/loaders/image/webimage_loader.js +51 -50
- package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
- package/dist/asset/loaders/loader.js.map +1 -1
- package/dist/asset/model.js +158 -4
- package/dist/asset/model.js.map +1 -1
- package/dist/blitter/bilateralblur.js +0 -1
- package/dist/blitter/bilateralblur.js.map +1 -1
- package/dist/blitter/blitter.js +22 -23
- package/dist/blitter/blitter.js.map +1 -1
- package/dist/blitter/box.js.map +1 -1
- package/dist/blitter/copy.js.map +1 -1
- package/dist/blitter/gaussianblur.js +23 -23
- package/dist/blitter/gaussianblur.js.map +1 -1
- package/dist/camera/base.js +141 -34
- package/dist/camera/base.js.map +1 -1
- package/dist/camera/camera.js +653 -149
- package/dist/camera/camera.js.map +1 -1
- package/dist/camera/fps.js +2 -10
- package/dist/camera/fps.js.map +1 -1
- package/dist/camera/orbit.js +132 -59
- package/dist/camera/orbit.js.map +1 -1
- package/dist/camera/orthocamera.js +37 -12
- package/dist/camera/orthocamera.js.map +1 -1
- package/dist/camera/perspectivecamera.js +37 -20
- package/dist/camera/perspectivecamera.js.map +1 -1
- package/dist/index.d.ts +18268 -6982
- package/dist/index.js +49 -16
- package/dist/index.js.map +1 -1
- package/dist/material/blinn.js +5 -0
- package/dist/material/blinn.js.map +1 -1
- package/dist/material/grassmaterial.js +6 -1
- package/dist/material/grassmaterial.js.map +1 -1
- package/dist/material/lambert.js +6 -1
- package/dist/material/lambert.js.map +1 -1
- package/dist/material/material.js +346 -73
- package/dist/material/material.js.map +1 -1
- package/dist/material/meshmaterial.js +498 -156
- package/dist/material/meshmaterial.js.map +1 -1
- package/dist/material/mixins/albedocolor.js +5 -1
- package/dist/material/mixins/albedocolor.js.map +1 -1
- package/dist/material/mixins/foliage.js +3 -3
- package/dist/material/mixins/foliage.js.map +1 -1
- package/dist/material/mixins/lightmodel/blinnphong.js +18 -5
- package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
- package/dist/material/mixins/lightmodel/lambert.js +6 -6
- package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +235 -0
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -0
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +52 -15
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js +27 -9
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
- package/dist/material/mixins/lit.js +16 -4
- package/dist/material/mixins/lit.js.map +1 -1
- package/dist/material/mixins/pbr/brdf.js +134 -0
- package/dist/material/mixins/pbr/brdf.js.map +1 -0
- package/dist/material/mixins/pbr/common.js +68 -85
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/material/mixins/texture.js +98 -83
- package/dist/material/mixins/texture.js.map +1 -1
- package/dist/material/mixins/vertexcolor.js +6 -2
- package/dist/material/mixins/vertexcolor.js.map +1 -1
- package/dist/material/particle.js +272 -0
- package/dist/material/particle.js.map +1 -0
- package/dist/material/pbrblueprint.js +186 -0
- package/dist/material/pbrblueprint.js.map +1 -0
- package/dist/material/pbrmr.js +10 -0
- package/dist/material/pbrmr.js.map +1 -1
- package/dist/material/pbrsg.js +10 -0
- package/dist/material/pbrsg.js.map +1 -1
- package/dist/material/shader/helper.js +521 -287
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/material/terrain-cm.js +607 -0
- package/dist/material/terrain-cm.js.map +1 -0
- package/dist/material/terrainmaterial.js +59 -54
- package/dist/material/terrainmaterial.js.map +1 -1
- package/dist/material/unlit.js +5 -0
- package/dist/material/unlit.js.map +1 -1
- package/dist/material/water.js +415 -0
- package/dist/material/water.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
- package/dist/node_modules/es-module-lexer/dist/lexer.js +5 -0
- package/dist/node_modules/es-module-lexer/dist/lexer.js.map +1 -0
- package/dist/posteffect/bloom.js +39 -54
- package/dist/posteffect/bloom.js.map +1 -1
- package/dist/posteffect/compositor.js +95 -128
- package/dist/posteffect/compositor.js.map +1 -1
- package/dist/posteffect/fxaa.js +10 -18
- package/dist/posteffect/fxaa.js.map +1 -1
- package/dist/posteffect/grayscale.js +9 -17
- package/dist/posteffect/grayscale.js.map +1 -1
- package/dist/posteffect/motionblur.js +105 -0
- package/dist/posteffect/motionblur.js.map +1 -0
- package/dist/posteffect/posteffect.js +66 -35
- package/dist/posteffect/posteffect.js.map +1 -1
- package/dist/posteffect/sao.js +13 -21
- package/dist/posteffect/sao.js.map +1 -1
- package/dist/posteffect/ssr.js +60 -100
- package/dist/posteffect/ssr.js.map +1 -1
- package/dist/posteffect/taa.js +175 -0
- package/dist/posteffect/taa.js.map +1 -0
- package/dist/posteffect/tonemap.js +12 -20
- package/dist/posteffect/tonemap.js.map +1 -1
- package/dist/render/abuffer_oit.js +30 -19
- package/dist/render/abuffer_oit.js.map +1 -1
- package/dist/render/clipmap.js +429 -101
- package/dist/render/clipmap.js.map +1 -1
- package/dist/render/cluster_light.js +7 -5
- package/dist/render/cluster_light.js.map +1 -1
- package/dist/render/cull_visitor.js +43 -3
- package/dist/render/cull_visitor.js.map +1 -1
- package/dist/render/depthpass.js +14 -5
- package/dist/render/depthpass.js.map +1 -1
- package/dist/render/drawable_mixin.js +113 -40
- package/dist/render/drawable_mixin.js.map +1 -1
- package/dist/render/envlight.js +86 -141
- package/dist/render/envlight.js.map +1 -1
- package/dist/render/fbm_wavegenerator.js +234 -0
- package/dist/render/fbm_wavegenerator.js.map +1 -0
- package/dist/render/fft_wavegenerator.js +64 -50
- package/dist/render/fft_wavegenerator.js.map +1 -1
- package/dist/render/fullscreenquad.js +2 -2
- package/dist/render/fullscreenquad.js.map +1 -1
- package/dist/render/gerstner_wavegenerator.js +98 -48
- package/dist/render/gerstner_wavegenerator.js.map +1 -1
- package/dist/render/globalbindgroup_allocator.js +4 -2
- package/dist/render/globalbindgroup_allocator.js.map +1 -1
- package/dist/render/hzb.js +6 -3
- package/dist/render/hzb.js.map +1 -1
- package/dist/render/lightpass.js +19 -18
- package/dist/render/lightpass.js.map +1 -1
- package/dist/render/objectcolorpass.js +4 -4
- package/dist/render/objectcolorpass.js.map +1 -1
- package/dist/render/primitive.js +213 -104
- package/dist/render/primitive.js.map +1 -1
- package/dist/render/render_queue.js +40 -20
- package/dist/render/render_queue.js.map +1 -1
- package/dist/render/renderbundle_wrapper.js +65 -15
- package/dist/render/renderbundle_wrapper.js.map +1 -1
- package/dist/render/renderer.js +326 -185
- package/dist/render/renderer.js.map +1 -1
- package/dist/render/renderpass.js +20 -36
- package/dist/render/renderpass.js.map +1 -1
- package/dist/render/shadowmap_pass.js +3 -3
- package/dist/render/shadowmap_pass.js.map +1 -1
- package/dist/render/sky.js +864 -541
- package/dist/render/sky.js.map +1 -1
- package/dist/render/weightedblended_oit.js +13 -15
- package/dist/render/weightedblended_oit.js.map +1 -1
- package/dist/scene/batchgroup.js +18 -5
- package/dist/scene/batchgroup.js.map +1 -1
- package/dist/scene/environment.js +78 -48
- package/dist/scene/environment.js.map +1 -1
- package/dist/scene/graph_node.js +2 -3
- package/dist/scene/graph_node.js.map +1 -1
- package/dist/scene/light.js +28 -89
- package/dist/scene/light.js.map +1 -1
- package/dist/scene/mesh.js +218 -87
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/octree.js +371 -162
- package/dist/scene/octree.js.map +1 -1
- package/dist/scene/particlesys.js +684 -0
- package/dist/scene/particlesys.js.map +1 -0
- package/dist/scene/raycast_visitor.js +34 -5
- package/dist/scene/raycast_visitor.js.map +1 -1
- package/dist/scene/scene.js +309 -85
- package/dist/scene/scene.js.map +1 -1
- package/dist/scene/scene_node.js +675 -102
- package/dist/scene/scene_node.js.map +1 -1
- package/dist/scene/terrain/grass.js +48 -49
- package/dist/scene/terrain/grass.js.map +1 -1
- package/dist/scene/terrain/heightfield.js +46 -44
- package/dist/scene/terrain/heightfield.js.map +1 -1
- package/dist/scene/terrain/patch.js +20 -29
- package/dist/scene/terrain/patch.js.map +1 -1
- package/dist/scene/terrain/quadtree.js +58 -27
- package/dist/scene/terrain/quadtree.js.map +1 -1
- package/dist/scene/terrain/terrain.js +31 -45
- package/dist/scene/terrain/terrain.js.map +1 -1
- package/dist/scene/terrain-cm/grass.js +603 -0
- package/dist/scene/terrain-cm/grass.js.map +1 -0
- package/dist/scene/terrain-cm/grassmaterial.js +160 -0
- package/dist/scene/terrain-cm/grassmaterial.js.map +1 -0
- package/dist/scene/terrain-cm/terrain-cm.js +533 -0
- package/dist/scene/terrain-cm/terrain-cm.js.map +1 -0
- package/dist/scene/water.js +378 -0
- package/dist/scene/water.js.map +1 -0
- package/dist/shaders/atmosphere.js +957 -0
- package/dist/shaders/atmosphere.js.map +1 -0
- package/dist/shaders/fog.js +116 -0
- package/dist/shaders/fog.js.map +1 -0
- package/dist/shaders/misc.js.map +1 -1
- package/dist/shaders/noise.js +217 -8
- package/dist/shaders/noise.js.map +1 -1
- package/dist/shaders/pbr.js.map +1 -1
- package/dist/shaders/shadow.js +8 -8
- package/dist/shaders/shadow.js.map +1 -1
- package/dist/shaders/ssr.js +87 -39
- package/dist/shaders/ssr.js.map +1 -1
- package/dist/shaders/temporal.js +216 -0
- package/dist/shaders/temporal.js.map +1 -0
- package/dist/shaders/water.js +42 -20
- package/dist/shaders/water.js.map +1 -1
- package/dist/shadow/esm.js +31 -13
- package/dist/shadow/esm.js.map +1 -1
- package/dist/shadow/pcf_opt.js +12 -13
- package/dist/shadow/pcf_opt.js.map +1 -1
- package/dist/shadow/pcf_pd.js +12 -13
- package/dist/shadow/pcf_pd.js.map +1 -1
- package/dist/shadow/shader.js +38 -0
- package/dist/shadow/shader.js.map +1 -0
- package/dist/shadow/shadow_impl.js.map +1 -1
- package/dist/shadow/shadowmapper.js +67 -26
- package/dist/shadow/shadowmapper.js.map +1 -1
- package/dist/shadow/ssm.js +15 -16
- package/dist/shadow/ssm.js.map +1 -1
- package/dist/shadow/vsm.js +33 -16
- package/dist/shadow/vsm.js.map +1 -1
- package/dist/shapes/box.js +181 -83
- package/dist/shapes/box.js.map +1 -1
- package/dist/shapes/cylinder.js +101 -43
- package/dist/shapes/cylinder.js.map +1 -1
- package/dist/shapes/plane.js +70 -29
- package/dist/shapes/plane.js.map +1 -1
- package/dist/shapes/shape.js +120 -17
- package/dist/shapes/shape.js.map +1 -1
- package/dist/shapes/sphere.js +78 -44
- package/dist/shapes/sphere.js.map +1 -1
- package/dist/shapes/tetrahedron.js +256 -0
- package/dist/shapes/tetrahedron.js.map +1 -0
- package/dist/shapes/torus.js +76 -55
- package/dist/shapes/torus.js.map +1 -1
- package/dist/src/animation/animation.js +127 -0
- package/dist/src/animation/animation.js.map +1 -0
- package/dist/src/animation/animationset.js +255 -0
- package/dist/src/animation/animationset.js.map +1 -0
- package/dist/src/animation/animationtrack.js +34 -0
- package/dist/src/animation/animationtrack.js.map +1 -0
- package/dist/src/animation/eulerrotationtrack.js +52 -0
- package/dist/src/animation/eulerrotationtrack.js.map +1 -0
- package/dist/src/animation/morphtarget.js +93 -0
- package/dist/src/animation/morphtarget.js.map +1 -0
- package/dist/src/animation/morphtrack.js +70 -0
- package/dist/src/animation/morphtrack.js.map +1 -0
- package/dist/src/animation/proptrack.js +161 -0
- package/dist/src/animation/proptrack.js.map +1 -0
- package/dist/src/animation/rotationtrack.js +51 -0
- package/dist/src/animation/rotationtrack.js.map +1 -0
- package/dist/src/animation/scaletrack.js +50 -0
- package/dist/src/animation/scaletrack.js.map +1 -0
- package/dist/src/animation/skeleton.js +204 -0
- package/dist/src/animation/skeleton.js.map +1 -0
- package/dist/src/animation/translationtrack.js +50 -0
- package/dist/src/animation/translationtrack.js.map +1 -0
- package/dist/{app.js → src/app/app.js} +18 -40
- package/dist/src/app/app.js.map +1 -0
- package/dist/{input → src/app}/inputmgr.js +41 -16
- package/dist/src/app/inputmgr.js.map +1 -0
- package/dist/src/asset/assetmanager.js +404 -0
- package/dist/src/asset/assetmanager.js.map +1 -0
- package/dist/src/asset/builtin.js +337 -0
- package/dist/src/asset/builtin.js.map +1 -0
- package/dist/src/asset/loaders/dds/dds.js +470 -0
- package/dist/src/asset/loaders/dds/dds.js.map +1 -0
- package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
- package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
- package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
- package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
- package/dist/src/asset/loaders/gltf/helpers.js +327 -0
- package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
- package/dist/src/asset/loaders/hdr/hdr.js +180 -0
- package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
- package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
- package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
- package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
- package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
- package/dist/src/asset/loaders/loader.js +45 -0
- package/dist/src/asset/loaders/loader.js.map +1 -0
- package/dist/src/asset/model.js +414 -0
- package/dist/src/asset/model.js.map +1 -0
- package/dist/{blitter/depthlimitedgaussion.js → src/blitter/bilateralblur.js} +1 -2
- package/dist/src/blitter/bilateralblur.js.map +1 -0
- package/dist/src/blitter/blitter.js +390 -0
- package/dist/src/blitter/blitter.js.map +1 -0
- package/dist/src/blitter/box.js +118 -0
- package/dist/src/blitter/box.js.map +1 -0
- package/dist/src/blitter/copy.js +22 -0
- package/dist/src/blitter/copy.js.map +1 -0
- package/dist/src/blitter/gaussianblur.js +228 -0
- package/dist/src/blitter/gaussianblur.js.map +1 -0
- package/dist/src/camera/base.js +92 -0
- package/dist/src/camera/base.js.map +1 -0
- package/dist/src/camera/camera.js +1005 -0
- package/dist/src/camera/camera.js.map +1 -0
- package/dist/src/camera/fps.js +238 -0
- package/dist/src/camera/fps.js.map +1 -0
- package/dist/src/camera/orbit.js +245 -0
- package/dist/src/camera/orbit.js.map +1 -0
- package/dist/src/camera/orthocamera.js +167 -0
- package/dist/src/camera/orthocamera.js.map +1 -0
- package/dist/src/camera/perspectivecamera.js +141 -0
- package/dist/src/camera/perspectivecamera.js.map +1 -0
- package/dist/src/index.js +120 -0
- package/dist/src/index.js.map +1 -0
- package/dist/src/material/blinn.js +81 -0
- package/dist/src/material/blinn.js.map +1 -0
- package/dist/src/material/grassmaterial.js +113 -0
- package/dist/src/material/grassmaterial.js.map +1 -0
- package/dist/src/material/lambert.js +92 -0
- package/dist/src/material/lambert.js.map +1 -0
- package/dist/src/material/material.js +301 -0
- package/dist/src/material/material.js.map +1 -0
- package/dist/src/material/meshmaterial.js +704 -0
- package/dist/src/material/meshmaterial.js.map +1 -0
- package/dist/src/material/mixins/albedocolor.js +76 -0
- package/dist/src/material/mixins/albedocolor.js.map +1 -0
- package/dist/src/material/mixins/foliage.js +47 -0
- package/dist/src/material/mixins/foliage.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
- package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
- package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
- package/dist/src/material/mixins/lit.js +476 -0
- package/dist/src/material/mixins/lit.js.map +1 -0
- package/dist/src/material/mixins/pbr/common.js +918 -0
- package/dist/src/material/mixins/pbr/common.js.map +1 -0
- package/dist/src/material/mixins/texture.js +172 -0
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{"version":3,"file":"grass.js","sources":["../../../src/scene/terrain-cm/grass.ts"],"sourcesContent":["import type { IndexBuffer, StructuredBuffer, Texture2D } from '@zephyr3d/device';\r\nimport type { Vector4 } from '@zephyr3d/base';\r\nimport { AABB, ClipState, nextPowerOf2, DRef, DWeakRef, Disposable } from '@zephyr3d/base';\r\nimport type { DrawContext } from '../../render';\r\nimport { Primitive } from '../../render';\r\nimport { ClipmapGrassMaterial } from './grassmaterial';\r\nimport type { ClipmapTerrain } from './terrain-cm';\r\nimport type { Camera } from '../../camera';\r\nimport { getDevice } from '../../app/api';\r\n\r\nconst MAX_INSTANCES_PER_NODE = 2048;\r\n\r\n/**\r\n * Grass blade instance information\r\n * @public\r\n */\r\nexport type GrassInstanceInfo = {\r\n /** x position of the blade */\r\n x: number;\r\n /** y position of the blade */\r\n y: number;\r\n /** Rotation angle of the blade */\r\n angle: number;\r\n};\r\n// Two floats\r\nconst INSTANCE_BYTES = 4 * 4;\r\n\r\n/**\r\n * Grass glade instance manager class\r\n * @internal\r\n */\r\nexport class GrassInstances extends Disposable {\r\n private readonly _instances: GrassInstanceInfo[];\r\n private readonly _baseVertexBuffer: DRef<StructuredBuffer>;\r\n private readonly _indexBuffer: DRef<IndexBuffer>;\r\n private readonly _instanceBuffer: DRef<StructuredBuffer>;\r\n private readonly _primitive: DRef<Primitive>;\r\n constructor(baseVertexBuffer: StructuredBuffer, indexBuffer: IndexBuffer) {\r\n super();\r\n this._instances = [];\r\n this._baseVertexBuffer = new DRef(baseVertexBuffer);\r\n this._indexBuffer = new DRef(indexBuffer);\r\n this._instanceBuffer = new DRef();\r\n this._primitive = new DRef();\r\n }\r\n get numInstances() {\r\n return this._instances.length;\r\n }\r\n get instanceBuffer(): StructuredBuffer {\r\n return this._instanceBuffer.get();\r\n }\r\n setBaseVertexBuffer(baseVertexBuffer: StructuredBuffer) {\r\n if (baseVertexBuffer !== this._baseVertexBuffer.get()) {\r\n this._baseVertexBuffer.set(baseVertexBuffer);\r\n this._primitive.dispose();\r\n }\r\n }\r\n draw() {\r\n if (this._instances.length > 0) {\r\n if (!this._primitive.get()) {\r\n const primitive = new Primitive();\r\n primitive.setVertexBuffer(this._baseVertexBuffer.get());\r\n primitive.setVertexBuffer(this._instanceBuffer.get(), 'instance');\r\n primitive.setIndexBuffer(this._indexBuffer.get());\r\n primitive.primitiveType = 'triangle-list';\r\n primitive.indexStart = 0;\r\n primitive.indexCount = this._indexBuffer.get().length;\r\n this._primitive.set(primitive);\r\n }\r\n this._primitive.get().drawInstanced(this._instances.length);\r\n }\r\n }\r\n updateBuffers() {\r\n const device = getDevice();\r\n if (this._instances.length === 0) {\r\n this._instanceBuffer.set(null);\r\n return;\r\n }\r\n if (this._instances.length > 0 && !this._instanceBuffer.get()) {\r\n this._instanceBuffer.set(\r\n device.createVertexBuffer('tex1_f32x4', new Uint8Array(this._instances.length * INSTANCE_BYTES))\r\n );\r\n }\r\n let buffer = this._instanceBuffer.get();\r\n const currentBytes = buffer.byteLength;\r\n const bytesRequired = this._instances.length * INSTANCE_BYTES;\r\n if (currentBytes < bytesRequired) {\r\n buffer = device.createVertexBuffer('tex1_f32x4', new Uint8Array(nextPowerOf2(bytesRequired)));\r\n this._instanceBuffer.set(buffer);\r\n this._primitive.dispose();\r\n }\r\n const data = new Float32Array(4 * this._instances.length);\r\n for (let i = 0; i < this._instances.length; i++) {\r\n data[i * 4 + 0] = this._instances[i].x;\r\n data[i * 4 + 1] = this._instances[i].y;\r\n data[i * 4 + 2] = Math.sin(this._instances[i].angle);\r\n data[i * 4 + 3] = Math.cos(this._instances[i].angle);\r\n }\r\n buffer.bufferSubData(0, data);\r\n }\r\n removeInstances(minX: number, minZ: number, maxX: number, maxZ: number, num: number) {\r\n if (num <= 0) {\r\n return 0;\r\n }\r\n let removed = 0;\r\n for (let i = this._instances.length - 1; i >= 0; i--) {\r\n const instance = this._instances[i];\r\n if (instance.x >= minX && instance.x <= maxX && instance.y >= minZ && instance.y <= maxZ) {\r\n this._instances.splice(i, 1);\r\n removed++;\r\n if (removed === num) {\r\n break;\r\n }\r\n }\r\n }\r\n if (removed > 0) {\r\n this.updateBuffers();\r\n }\r\n return removed;\r\n }\r\n addInstances(instances: GrassInstanceInfo[]) {\r\n this._instances.push(...instances);\r\n this.updateBuffers();\r\n }\r\n protected onDispose(): void {\r\n super.onDispose();\r\n this._baseVertexBuffer.dispose();\r\n this._indexBuffer.dispose();\r\n this._instanceBuffer.dispose();\r\n this._primitive.dispose();\r\n }\r\n}\r\n\r\n/**\r\n * Grass layer class\r\n * @public\r\n */\r\nexport class GrassLayer extends Disposable {\r\n private static readonly _indexBuffer: DRef<IndexBuffer> = new DRef();\r\n private readonly _material: DRef<ClipmapGrassMaterial>;\r\n private readonly _quadtree: DRef<GrassQuadtreeNode>;\r\n private _bladeWidth: number;\r\n private _bladeHeight: number;\r\n private readonly _baseVertexBuffer: DRef<StructuredBuffer>;\r\n /**\r\n * Creates an instance of GrassLayer\r\n * @param terrain - Clipmap terrain object\r\n * @param bladeWidth - Grass blade width\r\n * @param bladeHeight - Grass blade height\r\n * @param albedoMap - Albedo texture for the blade\r\n */\r\n constructor(terrain: ClipmapTerrain, bladeWidth: number, bladeHeight: number, albedoMap?: Texture2D) {\r\n super();\r\n this._material = new DRef(new ClipmapGrassMaterial(terrain));\r\n this._material.get().albedoTexture = albedoMap;\r\n if (albedoMap) {\r\n this._material.get().setTextureSize(albedoMap.width, albedoMap.height);\r\n }\r\n this._bladeWidth = bladeWidth;\r\n this._bladeHeight = bladeHeight;\r\n this._baseVertexBuffer = new DRef(this.createBaseVertexBuffer(this._bladeWidth, this._bladeHeight));\r\n this._quadtree = new DRef(\r\n new GrassQuadtreeNode(this._baseVertexBuffer.get(), GrassLayer._getIndexBuffer())\r\n );\r\n }\r\n /** @internal */\r\n get quadtree() {\r\n return this._quadtree.get();\r\n }\r\n /** @internal */\r\n updateMaterial() {\r\n this._material.get().uniformChanged();\r\n }\r\n /**\r\n * Sets the albedo texture of grass blades in this layer\r\n * @param albedoMap - Albedo texture to set\r\n */\r\n setAlbedoMap(albedoMap: Texture2D) {\r\n this._material.get().albedoTexture = albedoMap;\r\n if (albedoMap) {\r\n this._material.get().setTextureSize(albedoMap.width, albedoMap.height);\r\n }\r\n }\r\n /**\r\n * Gets the albedo texture of grass blades in this layer\r\n * @returns - Albedo texture of grass blades in this layer\r\n */\r\n getAlbedoMap() {\r\n return this._material.get().albedoTexture;\r\n }\r\n /**\r\n * Add grass blades to this layer in a region\r\n * @param instances - Grass blade instances to add\r\n */\r\n addInstances(instances: GrassInstanceInfo[]): number {\r\n return this._quadtree.get().addInstances(instances);\r\n }\r\n /**\r\n * Remove grass blades to this layer in a region\r\n * @param minX - Minimum x position of the region\r\n * @param minZ - Minimum z position of the region\r\n * @param maxX - Maximum x position of the region\r\n * @param maxZ - Maximum z position of the region\r\n * @param numInstances - How many grass blades to add\r\n */\r\n removeInstances(minX: number, minZ: number, maxX: number, maxZ: number, numInstances: number) {\r\n this._quadtree.get().removeInstances(minX, minZ, maxX, maxZ, numInstances);\r\n }\r\n /** Grass blade width in this layer */\r\n get bladeWidth() {\r\n return this._bladeWidth;\r\n }\r\n set bladeWidth(val: number) {\r\n this.setBladeSize(val, this._bladeHeight);\r\n }\r\n /** Grass blade height in this layer */\r\n get bladeHeight() {\r\n return this._bladeHeight;\r\n }\r\n set bladeHeight(val: number) {\r\n this.setBladeSize(this._bladeWidth, val);\r\n }\r\n /**\r\n * Sets the size of grass blades in this layer\r\n * @param width - Grass blade width\r\n * @param height - Grass blade height\r\n */\r\n setBladeSize(width: number, height: number) {\r\n if (width !== this._bladeWidth || height !== this._bladeHeight) {\r\n this._bladeWidth = width;\r\n this._bladeHeight = height;\r\n this._baseVertexBuffer.set(this.createBaseVertexBuffer(this._bladeWidth, this._bladeHeight));\r\n this._quadtree.get().setBaseVertexBuffer(this._baseVertexBuffer.get());\r\n }\r\n }\r\n /** @internal */\r\n private static _getIndexBuffer() {\r\n if (!this._indexBuffer.get()) {\r\n this._indexBuffer.set(\r\n getDevice().createIndexBuffer(\r\n new Uint16Array([0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11])\r\n )\r\n );\r\n }\r\n return this._indexBuffer.get();\r\n }\r\n /** @internal */\r\n private createBaseVertexBuffer(bladeWidth: number, bladeHeight: number) {\r\n const device = getDevice();\r\n const r = bladeWidth * 0.5;\r\n const t = bladeHeight;\r\n const c = r * Math.cos(Math.PI / 3);\r\n const s = r * Math.sin(Math.PI / 3);\r\n const vertices = new Float32Array([\r\n r,\r\n 0,\r\n 0,\r\n 0,\r\n 1,\r\n r,\r\n t,\r\n 0,\r\n 0,\r\n 0,\r\n -r,\r\n t,\r\n 0,\r\n 1,\r\n 0,\r\n -r,\r\n 0,\r\n 0,\r\n 1,\r\n 1,\r\n\r\n c,\r\n 0,\r\n s,\r\n 0,\r\n 1,\r\n -c,\r\n 0,\r\n -s,\r\n 1,\r\n 1,\r\n -c,\r\n t,\r\n -s,\r\n 1,\r\n 0,\r\n c,\r\n t,\r\n s,\r\n 0,\r\n 0,\r\n\r\n -c,\r\n 0,\r\n s,\r\n 0,\r\n 1,\r\n c,\r\n 0,\r\n -s,\r\n 1,\r\n 1,\r\n c,\r\n t,\r\n -s,\r\n 1,\r\n 0,\r\n -c,\r\n t,\r\n s,\r\n 0,\r\n 0\r\n ]);\r\n return device.createInterleavedVertexBuffer(['position_f32x3', 'tex0_f32x2'], vertices);\r\n }\r\n /** @internal */\r\n draw(ctx: DrawContext, region: Vector4, minY: number, maxY: number) {\r\n this._material.get().apply(ctx);\r\n for (let pass = 0; pass < this._material.get().numPasses; pass++) {\r\n this._material.get().bind(ctx.device, pass);\r\n this._quadtree.get().draw(ctx.camera, region, minY, maxY, false);\r\n }\r\n }\r\n /** @internal */\r\n protected onDispose(): void {\r\n super.onDispose();\r\n this._material.dispose();\r\n this._quadtree.dispose();\r\n this._baseVertexBuffer.dispose();\r\n }\r\n}\r\n/**\r\n * Grass renderer for clipmap terrain\r\n * @public\r\n */\r\nexport class GrassRenderer extends Disposable {\r\n private readonly _terrain: DWeakRef<ClipmapTerrain>;\r\n private _numGrassBlades: number;\r\n private _layers: GrassLayer[];\r\n /**\r\n * Creates an instance of GrassRenderer\r\n * @param terrain - Clipmap terrain object\r\n */\r\n constructor(terrain: ClipmapTerrain) {\r\n super();\r\n this._terrain = new DWeakRef(terrain);\r\n this._numGrassBlades = 0;\r\n this._layers = [];\r\n }\r\n /** @internal */\r\n updateMaterial() {\r\n for (const layer of this._layers) {\r\n layer.updateMaterial();\r\n }\r\n }\r\n /** How many grass blades */\r\n get numGrassBlades() {\r\n return this._numGrassBlades;\r\n }\r\n /** How many grass layers */\r\n get numLayers() {\r\n return this._layers.length;\r\n }\r\n /**\r\n * Gets the grass layer at given index\r\n * @param index - Index of the grass layer\r\n * @returns The grass layer at the index\r\n */\r\n getLayer(index: number) {\r\n return this._layers[index];\r\n }\r\n /**\r\n * Adds a grass layer\r\n * @param bladeWidth - Width of grass blades in this layer\r\n * @param bladeHeight - Height of grass blades in this layer\r\n * @param albedoMap - Albedo texture of grass blades in this layer\r\n * @returns Index of the added grass layer\r\n */\r\n addLayer(bladeWidth: number, bladeHeight: number, albedoMap?: Texture2D): number {\r\n const layer = new GrassLayer(this._terrain.get(), bladeWidth, bladeHeight, albedoMap);\r\n this._layers.push(layer);\r\n return this._layers.length - 1;\r\n }\r\n /**\r\n * Gets the albedo texture of grass blades in the grass layer at given index\r\n * @param layer - Index of the grass layer to get\r\n * @returns Albedo texture of grass blades in the grass layer\r\n */\r\n getGrassTexture(layer: number) {\r\n return this._layers[layer]?.getAlbedoMap() ?? null;\r\n }\r\n /**\r\n * Sets the albedo texture of grass blades in the grass layer at given index\r\n * @param layer - Index of the grass layer to set\r\n * @param texture - Albedo texture to set\r\n */\r\n setGrassTexture(layer: number, texture: Texture2D) {\r\n const grassLayer = this._layers[layer];\r\n if (grassLayer) {\r\n grassLayer.setAlbedoMap(texture);\r\n } else {\r\n console.error(`Invalid grass layer: ${layer}`);\r\n }\r\n }\r\n /**\r\n * Gets width of the grass blades in the grass layer at given index\r\n * @param layer - Index of the grass layer\r\n * @returns Width of the grass blades in the layer\r\n */\r\n getBladeWidth(layer: number) {\r\n return this._layers[layer]?.bladeWidth ?? 0;\r\n }\r\n /**\r\n * Gets height of the grass blades in the grass layer at given index\r\n * @param layer - Index of the grass layer\r\n * @returns Height of the grass blades in the layer\r\n */\r\n getBladeHeight(layer: number) {\r\n return this._layers[layer]?.bladeHeight ?? 0;\r\n }\r\n /**\r\n * Sets size of the grass blades in the grass layer at given index\r\n * @param layer - Index of the grass layer\r\n * @param width - Width to set\r\n * @param height - Height to set\r\n */\r\n setBladeSize(layer: number, width: number, height: number) {\r\n const grassLayer = this._layers[layer];\r\n if (grassLayer) {\r\n grassLayer.setBladeSize(width, height);\r\n } else {\r\n console.error(`Invalid grass layer: ${layer}`);\r\n }\r\n }\r\n /**\r\n * Add grass instances to the grass layer at given index\r\n * @param layer - Index of the grass layer\r\n * @param instances - Grass blade instances to add\r\n */\r\n addInstances(layer: number, instances: GrassInstanceInfo[]) {\r\n const grassLayer = this._layers[layer];\r\n if (!grassLayer) {\r\n console.error(`Invalid grass layer: ${layer}`);\r\n } else {\r\n this._numGrassBlades += grassLayer.addInstances(instances);\r\n }\r\n }\r\n /**\r\n * Remove grass instances from the grass layer at given index within a region\r\n * @param layer - Index of the grass layer\r\n * @param minX - Minimum x of the region\r\n * @param minZ - Minimum z of the region\r\n * @param maxX - Maximum x of the region\r\n * @param maxZ - Maximum z of the region\r\n * @param num - How many grass blades to remove\r\n */\r\n removeInstances(layer: number, minX: number, minZ: number, maxX: number, maxZ: number, num: number) {\r\n const grassLayer = this._layers[layer];\r\n if (!grassLayer) {\r\n console.error(`Invalid grass layer: ${layer}`);\r\n } else {\r\n grassLayer.removeInstances(minX, minZ, maxX, maxZ, num);\r\n }\r\n }\r\n /** @internal */\r\n draw(ctx: DrawContext) {\r\n const bv = this._terrain.get().getWorldBoundingVolume().toAABB();\r\n const minY = bv.minPoint.y;\r\n const maxY = bv.maxPoint.y;\r\n for (const layer of this._layers) {\r\n layer.draw(ctx, this._terrain.get().worldRegion, minY - layer.bladeHeight, maxY + layer.bladeHeight);\r\n }\r\n }\r\n protected onDispose(): void {\r\n super.onDispose();\r\n this._terrain.dispose();\r\n for (const layer of this._layers) {\r\n layer.dispose();\r\n }\r\n this._layers = null;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class GrassQuadtreeNode extends Disposable {\r\n private static readonly _cullAABB = new AABB();\r\n private readonly _grassInstances: DRef<GrassInstances>;\r\n private _children: GrassQuadtreeNode[];\r\n private readonly _baseVertexBuffer: DRef<StructuredBuffer>;\r\n private readonly _indexBuffer: DRef<IndexBuffer>;\r\n private _minX: number;\r\n private _minZ: number;\r\n private _maxX: number;\r\n private _maxZ: number;\r\n constructor(baseVertexBuffer: StructuredBuffer, indexBuffer: IndexBuffer) {\r\n super();\r\n this._baseVertexBuffer = new DRef(baseVertexBuffer);\r\n this._indexBuffer = new DRef(indexBuffer);\r\n this._grassInstances = new DRef(new GrassInstances(baseVertexBuffer, indexBuffer));\r\n this._children = null;\r\n this._minX = 0;\r\n this._minZ = 0;\r\n this._maxX = 1;\r\n this._maxZ = 1;\r\n }\r\n get grassInstances() {\r\n return this._grassInstances.get();\r\n }\r\n get children() {\r\n return this._children;\r\n }\r\n draw(camera: Camera, region: Vector4, minY: number, maxY: number, skipClipTest: boolean) {\r\n if (!skipClipTest) {\r\n const cullAABB = GrassQuadtreeNode._cullAABB;\r\n const x = region.x;\r\n const z = region.y;\r\n const dx = region.z - x;\r\n const dz = region.w - z;\r\n cullAABB.minPoint.setXYZ(x + this._minX * dx, minY, z + this._minZ * dz);\r\n cullAABB.maxPoint.setXYZ(x + this._maxX * dx, maxY, z + this._maxZ * dz);\r\n const clipState = camera.clipMask\r\n ? cullAABB.getClipStateWithFrustumMask(camera.frustum, camera.clipMask)\r\n : cullAABB.getClipStateWithFrustum(camera.frustum);\r\n if (clipState === ClipState.NOT_CLIPPED) {\r\n return;\r\n }\r\n skipClipTest = clipState === ClipState.A_INSIDE_B;\r\n }\r\n if (this._grassInstances.get().numInstances > 0) {\r\n this._grassInstances.get().draw();\r\n }\r\n if (this._children) {\r\n for (const child of this._children) {\r\n child.draw(camera, region, minY, maxY, skipClipTest);\r\n }\r\n }\r\n }\r\n setBaseVertexBuffer(baseVertexBuffer: StructuredBuffer) {\r\n if (baseVertexBuffer !== this._baseVertexBuffer.get()) {\r\n this._baseVertexBuffer.set(baseVertexBuffer);\r\n this._grassInstances.get().setBaseVertexBuffer(baseVertexBuffer);\r\n if (this._children) {\r\n for (const child of this._children) {\r\n child.setBaseVertexBuffer(baseVertexBuffer);\r\n }\r\n }\r\n }\r\n }\r\n removeInstances(minX: number, minZ: number, maxX: number, maxZ: number, numInstances: number): number {\r\n let n = Math.min(this._grassInstances.get().numInstances, numInstances);\r\n if (n <= 0) {\r\n return 0;\r\n }\r\n let removed = 0;\r\n if (this._children) {\r\n for (const child of this._children) {\r\n if (child._minX < maxX && child._minZ < maxZ && child._maxX > minX && child._maxZ > minZ) {\r\n removed += child.removeInstances(minX, minZ, maxX, maxZ, n);\r\n n -= removed;\r\n }\r\n }\r\n }\r\n if (n > 0) {\r\n removed += this._grassInstances.get().removeInstances(minX, minZ, maxX, maxZ, n);\r\n }\r\n return removed;\r\n }\r\n addInstances(instances: GrassInstanceInfo[]): number {\r\n if (instances.length === 0) {\r\n return 0;\r\n }\r\n let n = Math.min(instances.length, MAX_INSTANCES_PER_NODE - this._grassInstances.get().numInstances);\r\n this._grassInstances.get().addInstances(instances.slice(0, n));\r\n if (n < instances.length) {\r\n if (!this._children) {\r\n this._children = [\r\n new GrassQuadtreeNode(this._baseVertexBuffer.get(), this._indexBuffer.get()),\r\n new GrassQuadtreeNode(this._baseVertexBuffer.get(), this._indexBuffer.get()),\r\n new GrassQuadtreeNode(this._baseVertexBuffer.get(), this._indexBuffer.get()),\r\n new GrassQuadtreeNode(this._baseVertexBuffer.get(), this._indexBuffer.get())\r\n ];\r\n this._children[0]._minX = this._minX;\r\n this._children[0]._minZ = this._minZ;\r\n this._children[0]._maxX = (this._minX + this._maxX) * 0.5;\r\n this._children[0]._maxZ = (this._minZ + this._maxZ) * 0.5;\r\n this._children[1]._minX = this._children[0]._maxX;\r\n this._children[1]._minZ = this._minZ;\r\n this._children[1]._maxX = this._maxX;\r\n this._children[1]._maxZ = this._children[0]._maxZ;\r\n this._children[2]._minX = this._minX;\r\n this._children[2]._minZ = this._children[0]._maxZ;\r\n this._children[2]._maxX = this._children[0]._maxX;\r\n this._children[2]._maxZ = this._maxZ;\r\n this._children[3]._minX = this._children[0]._maxX;\r\n this._children[3]._minZ = this._children[0]._maxZ;\r\n this._children[3]._maxX = this._maxX;\r\n this._children[3]._maxZ = this._maxZ;\r\n }\r\n instances = instances.slice(n);\r\n for (const child of this._children) {\r\n if (instances.length > 0) {\r\n const childInstances = instances.filter(\r\n (val) =>\r\n val.x >= child._minX && val.y >= child._minZ && val.x < child._maxX && val.y < child._maxZ\r\n );\r\n n += child.addInstances(childInstances);\r\n instances = instances.filter(\r\n (val) =>\r\n !(val.x >= child._minX && val.y >= child._minZ && val.x < child._maxX && val.y < child._maxZ)\r\n );\r\n }\r\n }\r\n }\r\n return n;\r\n }\r\n protected onDispose(): void {\r\n super.onDispose();\r\n this._baseVertexBuffer.dispose();\r\n this._indexBuffer.dispose();\r\n this._grassInstances.dispose();\r\n if (this._children) {\r\n for (const child of this._children) {\r\n child.dispose();\r\n }\r\n }\r\n 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import { Vector4, DWeakRef, Vector2 } from '@zephyr3d/base';
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import { ShaderHelper } from '../../material/shader/helper.js';
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import '../../material/lambert.js';
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import '../../material/blinn.js';
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import '../../material/unlit.js';
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import '../../material/particle.js';
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import '@zephyr3d/device';
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8
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import { RENDER_PASS_TYPE_LIGHT } from '../../values.js';
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9
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import { applyMaterialMixins, MeshMaterial } from '../../material/meshmaterial.js';
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import '../../material/grassmaterial.js';
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import '../../material/terrainmaterial.js';
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import '../../material/terrain-cm.js';
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import '../../material/pbrmr.js';
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import '../../material/pbrsg.js';
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import '../../material/pbrblueprint.js';
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import { mixinPBRMetallicRoughness } from '../../material/mixins/lightmodel/pbrmetallicroughness.js';
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17
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import { mixinFoliage } from '../../material/mixins/foliage.js';
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18
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import { fetchSampler } from '../../utility/misc.js';
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/**
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* Terrain grass material
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* @public
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23
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*/ class ClipmapGrassMaterial extends applyMaterialMixins(MeshMaterial, mixinPBRMetallicRoughness, mixinFoliage) {
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24
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/** @internal */ _terrain;
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25
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/** @internal */ _terrainPosScale;
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/** @internal */ _heightMapSize;
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/** @internal */ _textureSize;
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/**
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* Creates an instance of GrassMaterial class
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* @param terrain - Clipmap terrain object
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* @param heightMap - height map
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* @param grassTexture - grass texture
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*/ constructor(terrain){
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34
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super();
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35
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this.metallic = 0;
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36
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this.roughness = 1;
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this.doubleSidedLighting = false;
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this.specularFactor = new Vector4(1, 1, 1, 0.2);
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this._terrain = new DWeakRef(terrain);
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this._terrainPosScale = new Vector4();
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this._heightMapSize = new Vector2(1 / terrain.heightMap.width, 1 / terrain.heightMap.height);
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this._textureSize = Vector2.one();
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}
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clone() {
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const other = new ClipmapGrassMaterial(this._terrain.get());
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other.copyFrom(this);
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return other;
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48
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}
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49
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copyFrom(other) {
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50
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super.copyFrom(other);
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51
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this._terrainPosScale.set(other._terrainPosScale);
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52
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this._heightMapSize.set(other._heightMapSize);
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53
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this._textureSize.set(other._textureSize);
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54
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}
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55
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setTextureSize(w, h) {
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56
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this._textureSize.setXY(w, h);
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57
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this.uniformChanged();
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58
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}
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59
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/**
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* {@inheritDoc MeshMaterial.isTransparentPass}
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* @override
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*/ isTransparentPass(_pass) {
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63
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return false;
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64
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+
}
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65
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/**
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66
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* {@inheritDoc Material.supportLighting}
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* @override
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68
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*/ supportLighting() {
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69
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return true;
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70
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}
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71
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/**
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72
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* {@inheritDoc Material.supportInstancing}
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73
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* @override
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74
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*/ supportInstancing() {
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75
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return false;
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}
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applyUniformValues(bindGroup, ctx, pass) {
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78
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super.applyUniformValues(bindGroup, ctx, pass);
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79
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const terrain = this._terrain.get();
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80
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this._terrainPosScale.setXYZW(terrain.scale.x, terrain.scale.y, terrain.scale.z, terrain.worldMatrix.m13);
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81
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bindGroup.setTexture('terrainHeightMap', terrain.heightMap, fetchSampler('clamp_linear_nomip'));
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82
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bindGroup.setValue('heightMapSize', this._heightMapSize);
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83
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bindGroup.setValue('terrainRegion', terrain.worldRegion);
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84
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bindGroup.setValue('terrainPosScale', this._terrainPosScale);
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85
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if (this.needFragmentColor(ctx)) {
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86
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bindGroup.setValue('albedoTextureSize', this._textureSize);
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}
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}
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vertexShader(scope) {
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90
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super.vertexShader(scope);
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91
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+
const pb = scope.$builder;
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92
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scope.$inputs.pos = pb.vec3().attrib('position');
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93
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scope.$inputs.albedoUV = pb.vec2().attrib('texCoord0');
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94
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scope.$inputs.placement = pb.vec4().attrib('texCoord1');
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95
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scope.terrainHeightMap = pb.tex2D().uniform(2);
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96
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scope.heightMapSize = pb.vec2().uniform(2);
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97
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scope.terrainRegion = pb.vec4().uniform(2);
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scope.terrainPosScale = pb.vec4().uniform(2);
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pb.func('calcHeightMapNormal', [
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100
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pb.vec2('uv'),
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101
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pb.vec2('texelSize'),
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102
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pb.vec3('scale')
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103
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], function() {
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104
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this.$l.hL = pb.textureSampleLevel(this.terrainHeightMap, pb.sub(this.uv, pb.vec2(this.texelSize.x, 0)), 0).r;
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105
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+
this.$l.hR = pb.textureSampleLevel(this.terrainHeightMap, pb.add(this.uv, pb.vec2(this.texelSize.x, 0)), 0).r;
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106
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+
this.$l.hD = pb.textureSampleLevel(this.terrainHeightMap, pb.add(this.uv, pb.vec2(0, this.texelSize.y)), 0).r;
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107
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+
this.$l.hU = pb.textureSampleLevel(this.terrainHeightMap, pb.sub(this.uv, pb.vec2(0, this.texelSize.y)), 0).r;
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108
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+
this.$l.dHdU = pb.div(pb.mul(pb.sub(this.hR, this.hL), this.scale.y), pb.mul(this.scale.x, 2));
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109
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+
this.$l.dHdV = pb.div(pb.mul(pb.sub(this.hD, this.hU), this.scale.y), pb.mul(this.scale.z, 2));
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110
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this.t = pb.normalize(pb.vec3(1, this.dHdU, 0));
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111
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this.b = pb.normalize(pb.vec3(0, this.dHdV, 1));
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112
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+
this.$return(pb.normalize(pb.cross(this.b, this.t)));
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113
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+
});
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114
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+
scope.$l.uv = scope.$inputs.placement.xy;
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115
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+
scope.$l.heightSample = pb.textureSampleLevel(scope.terrainHeightMap, scope.uv, 0);
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116
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scope.$l.height = pb.add(pb.mul(scope.heightSample.r, scope.terrainPosScale.y), scope.terrainPosScale.w);
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117
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scope.$l.normal = scope.calcHeightMapNormal(scope.uv, scope.heightMapSize, scope.terrainPosScale.xyz);
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118
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+
scope.$l.axisX = pb.vec3(scope.$inputs.placement.z, 0, scope.$inputs.placement.w);
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119
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scope.$l.axisZ = pb.cross(scope.axisX, scope.normal);
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120
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scope.$l.axisX = pb.cross(scope.normal, scope.axisZ);
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121
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+
scope.$l.rotPos = pb.mul(pb.mat3(scope.axisX, scope.normal, scope.axisZ), scope.$inputs.pos);
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122
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+
scope.$l.posXZ = pb.add(pb.mul(scope.$inputs.placement.xy, pb.sub(scope.terrainRegion.zw, scope.terrainRegion.xy)), scope.terrainRegion.xy);
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123
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+
scope.$outputs.zAlbedoTexCoord = scope.$inputs.albedoUV;
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124
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+
scope.$outputs.worldPos = pb.add(scope.rotPos, pb.vec3(scope.posXZ.x, scope.height, scope.posXZ.y));
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125
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+
ShaderHelper.setClipSpacePosition(scope, pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1)));
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126
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+
scope.$outputs.worldNorm = scope.normal;
|
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127
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+
ShaderHelper.resolveMotionVector(scope, scope.$outputs.worldPos, scope.$outputs.worldPos);
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128
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+
}
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129
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+
fragmentShader(scope) {
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130
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+
super.fragmentShader(scope);
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131
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+
const pb = scope.$builder;
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132
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+
const that = this;
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133
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+
if (this.needFragmentColor()) {
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|
134
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+
scope.albedoTextureSize = pb.vec2().uniform(2);
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|
135
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+
scope.$l.albedo = this.calculateAlbedoColor(scope);
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|
136
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+
scope.albedo = that.calculateFoliageAlbedo(scope, scope.albedo, pb.mul(that.getAlbedoTexCoord(scope), scope.albedoTextureSize));
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|
137
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+
scope.$l.litColor = pb.vec3(0);
|
|
138
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+
if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
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139
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+
scope.$l.normalInfo = this.calculateNormalAndTBN(scope, scope.$inputs.worldPos, scope.$inputs.worldNorm);
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|
140
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+
scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);
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|
141
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+
scope.$l.litColor = this.PBRLight(scope, scope.$inputs.worldPos, scope.normalInfo.normal, scope.viewVec, scope.albedo, scope.normalInfo.TBN);
|
|
142
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+
}
|
|
143
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+
this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));
|
|
144
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+
} else {
|
|
145
|
+
this.outputFragmentColor(scope, scope.$inputs.worldPos, null);
|
|
146
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+
}
|
|
147
|
+
}
|
|
148
|
+
apply(ctx) {
|
|
149
|
+
this.alphaToCoverage = ctx.device.getFrameBufferSampleCount() > 1;
|
|
150
|
+
this.alphaCutoff = this.alphaToCoverage ? 1 : 0.8;
|
|
151
|
+
return super.apply(ctx);
|
|
152
|
+
}
|
|
153
|
+
updateRenderStates(pass, stateSet, ctx) {
|
|
154
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+
super.updateRenderStates(pass, stateSet, ctx);
|
|
155
|
+
stateSet.useRasterizerState().setCullMode('none');
|
|
156
|
+
}
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
export { ClipmapGrassMaterial };
|
|
160
|
+
//# sourceMappingURL=grassmaterial.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"grassmaterial.js","sources":["../../../src/scene/terrain-cm/grassmaterial.ts"],"sourcesContent":["import type { Clonable } from '@zephyr3d/base';\r\nimport { Vector2, Vector4, DWeakRef } from '@zephyr3d/base';\r\nimport type { BindGroup, PBFunctionScope, RenderStateSet } from '@zephyr3d/device';\r\nimport {\r\n applyMaterialMixins,\r\n MeshMaterial,\r\n mixinFoliage,\r\n mixinPBRMetallicRoughness,\r\n ShaderHelper\r\n} from '../../material';\r\nimport type { DrawContext } from '../../render';\r\nimport { RENDER_PASS_TYPE_LIGHT } from '../../values';\r\nimport type { ClipmapTerrain } from './terrain-cm';\r\nimport { fetchSampler } from '../../utility/misc';\r\n\r\n/**\r\n * Terrain grass material\r\n * @public\r\n */\r\nexport class ClipmapGrassMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinPBRMetallicRoughness, mixinFoliage)\r\n implements Clonable<ClipmapGrassMaterial>\r\n{\r\n /** @internal */\r\n private readonly _terrain: DWeakRef<ClipmapTerrain>;\r\n /** @internal */\r\n private readonly _terrainPosScale: Vector4;\r\n /** @internal */\r\n private readonly _heightMapSize: Vector2;\r\n /** @internal */\r\n private readonly _textureSize: Vector2;\r\n /**\r\n * Creates an instance of GrassMaterial class\r\n * @param terrain - Clipmap terrain object\r\n * @param heightMap - height map\r\n * @param grassTexture - grass texture\r\n */\r\n constructor(terrain: ClipmapTerrain) {\r\n super();\r\n this.metallic = 0;\r\n this.roughness = 1;\r\n this.doubleSidedLighting = false;\r\n this.specularFactor = new Vector4(1, 1, 1, 0.2);\r\n this._terrain = new DWeakRef(terrain);\r\n this._terrainPosScale = new Vector4();\r\n this._heightMapSize = new Vector2(1 / terrain.heightMap.width, 1 / terrain.heightMap.height);\r\n this._textureSize = Vector2.one();\r\n }\r\n clone(): ClipmapGrassMaterial {\r\n const other = new ClipmapGrassMaterial(this._terrain.get());\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n copyFrom(other: this): void {\r\n super.copyFrom(other);\r\n this._terrainPosScale.set(other._terrainPosScale);\r\n this._heightMapSize.set(other._heightMapSize);\r\n this._textureSize.set(other._textureSize);\r\n }\r\n setTextureSize(w: number, h: number) {\r\n this._textureSize.setXY(w, h);\r\n this.uniformChanged();\r\n }\r\n /**\r\n * {@inheritDoc MeshMaterial.isTransparentPass}\r\n * @override\r\n */\r\n isTransparentPass(_pass: number): boolean {\r\n return false;\r\n }\r\n /**\r\n * {@inheritDoc Material.supportLighting}\r\n * @override\r\n */\r\n supportLighting(): boolean {\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc Material.supportInstancing}\r\n * @override\r\n */\r\n supportInstancing(): boolean {\r\n return false;\r\n }\r\n applyUniformValues(bindGroup: BindGroup, ctx: DrawContext, pass: number): void {\r\n super.applyUniformValues(bindGroup, ctx, pass);\r\n const terrain = this._terrain.get();\r\n this._terrainPosScale.setXYZW(terrain.scale.x, terrain.scale.y, terrain.scale.z, terrain.worldMatrix.m13);\r\n bindGroup.setTexture('terrainHeightMap', terrain.heightMap, fetchSampler('clamp_linear_nomip'));\r\n bindGroup.setValue('heightMapSize', this._heightMapSize);\r\n bindGroup.setValue('terrainRegion', terrain.worldRegion);\r\n bindGroup.setValue('terrainPosScale', this._terrainPosScale);\r\n if (this.needFragmentColor(ctx)) {\r\n bindGroup.setValue('albedoTextureSize', this._textureSize);\r\n }\r\n }\r\n vertexShader(scope: PBFunctionScope): void {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n scope.$inputs.pos = pb.vec3().attrib('position');\r\n scope.$inputs.albedoUV = pb.vec2().attrib('texCoord0');\r\n scope.$inputs.placement = pb.vec4().attrib('texCoord1');\r\n scope.terrainHeightMap = pb.tex2D().uniform(2);\r\n scope.heightMapSize = pb.vec2().uniform(2);\r\n scope.terrainRegion = pb.vec4().uniform(2);\r\n scope.terrainPosScale = pb.vec4().uniform(2);\r\n\r\n pb.func('calcHeightMapNormal', [pb.vec2('uv'), pb.vec2('texelSize'), pb.vec3('scale')], function () {\r\n this.$l.hL = pb.textureSampleLevel(\r\n this.terrainHeightMap,\r\n pb.sub(this.uv, pb.vec2(this.texelSize.x, 0)),\r\n 0\r\n ).r;\r\n this.$l.hR = pb.textureSampleLevel(\r\n this.terrainHeightMap,\r\n pb.add(this.uv, pb.vec2(this.texelSize.x, 0)),\r\n 0\r\n ).r;\r\n this.$l.hD = pb.textureSampleLevel(\r\n this.terrainHeightMap,\r\n pb.add(this.uv, pb.vec2(0, this.texelSize.y)),\r\n 0\r\n ).r;\r\n this.$l.hU = pb.textureSampleLevel(\r\n this.terrainHeightMap,\r\n pb.sub(this.uv, pb.vec2(0, this.texelSize.y)),\r\n 0\r\n ).r;\r\n this.$l.dHdU = pb.div(pb.mul(pb.sub(this.hR, this.hL), this.scale.y), pb.mul(this.scale.x, 2));\r\n this.$l.dHdV = pb.div(pb.mul(pb.sub(this.hD, this.hU), this.scale.y), pb.mul(this.scale.z, 2));\r\n this.t = pb.normalize(pb.vec3(1, this.dHdU, 0));\r\n this.b = pb.normalize(pb.vec3(0, this.dHdV, 1));\r\n this.$return(pb.normalize(pb.cross(this.b, this.t)));\r\n });\r\n\r\n scope.$l.uv = scope.$inputs.placement.xy;\r\n scope.$l.heightSample = pb.textureSampleLevel(scope.terrainHeightMap, scope.uv, 0);\r\n scope.$l.height = pb.add(pb.mul(scope.heightSample.r, scope.terrainPosScale.y), scope.terrainPosScale.w);\r\n scope.$l.normal = scope.calcHeightMapNormal(scope.uv, scope.heightMapSize, scope.terrainPosScale.xyz);\r\n scope.$l.axisX = pb.vec3(scope.$inputs.placement.z, 0, scope.$inputs.placement.w);\r\n scope.$l.axisZ = pb.cross(scope.axisX, scope.normal);\r\n scope.$l.axisX = pb.cross(scope.normal, scope.axisZ);\r\n scope.$l.rotPos = pb.mul(pb.mat3(scope.axisX, scope.normal, scope.axisZ), scope.$inputs.pos);\r\n scope.$l.posXZ = pb.add(\r\n pb.mul(scope.$inputs.placement.xy, pb.sub(scope.terrainRegion.zw, scope.terrainRegion.xy)),\r\n scope.terrainRegion.xy\r\n );\r\n scope.$outputs.zAlbedoTexCoord = scope.$inputs.albedoUV;\r\n scope.$outputs.worldPos = pb.add(scope.rotPos, pb.vec3(scope.posXZ.x, scope.height, scope.posXZ.y));\r\n ShaderHelper.setClipSpacePosition(\r\n scope,\r\n pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1))\r\n );\r\n scope.$outputs.worldNorm = scope.normal;\r\n ShaderHelper.resolveMotionVector(scope, scope.$outputs.worldPos, scope.$outputs.worldPos);\r\n }\r\n fragmentShader(scope: PBFunctionScope): void {\r\n super.fragmentShader(scope);\r\n const pb = scope.$builder;\r\n const that = this;\r\n if (this.needFragmentColor()) {\r\n scope.albedoTextureSize = pb.vec2().uniform(2);\r\n scope.$l.albedo = this.calculateAlbedoColor(scope);\r\n scope.albedo = that.calculateFoliageAlbedo(\r\n scope,\r\n scope.albedo,\r\n pb.mul(that.getAlbedoTexCoord(scope), scope.albedoTextureSize)\r\n );\r\n scope.$l.litColor = pb.vec3(0);\r\n if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {\r\n scope.$l.normalInfo = this.calculateNormalAndTBN(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.$inputs.worldNorm\r\n );\r\n scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);\r\n scope.$l.litColor = this.PBRLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normalInfo.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.normalInfo.TBN\r\n );\r\n }\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n apply(ctx: DrawContext): boolean {\r\n this.alphaToCoverage = ctx.device.getFrameBufferSampleCount() > 1;\r\n this.alphaCutoff = this.alphaToCoverage ? 1 : 0.8;\r\n return super.apply(ctx);\r\n }\r\n protected updateRenderStates(pass: number, stateSet: RenderStateSet, ctx: DrawContext): void {\r\n super.updateRenderStates(pass, stateSet, ctx);\r\n stateSet.useRasterizerState().setCullMode('none');\r\n 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