@zephyr3d/scene 0.6.1 → 0.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animation.js +149 -27
- package/dist/animation/animation.js.map +1 -1
- package/dist/animation/animationset.js +173 -73
- package/dist/animation/animationset.js.map +1 -1
- package/dist/animation/animationtrack.js +65 -10
- package/dist/animation/animationtrack.js.map +1 -1
- package/dist/animation/eulerrotationtrack.js +41 -20
- package/dist/animation/eulerrotationtrack.js.map +1 -1
- package/dist/animation/morphtarget.js +14 -38
- package/dist/animation/morphtarget.js.map +1 -1
- package/dist/animation/morphtrack.js +59 -22
- package/dist/animation/morphtrack.js.map +1 -1
- package/dist/animation/proptrack.js +190 -0
- package/dist/animation/proptrack.js.map +1 -0
- package/dist/animation/rotationtrack.js +29 -11
- package/dist/animation/rotationtrack.js.map +1 -1
- package/dist/animation/scaletrack.js +29 -11
- package/dist/animation/scaletrack.js.map +1 -1
- package/dist/animation/skeleton.js +241 -78
- package/dist/animation/skeleton.js.map +1 -1
- package/dist/animation/translationtrack.js +30 -11
- package/dist/animation/translationtrack.js.map +1 -1
- package/dist/app/api.js +43 -0
- package/dist/app/api.js.map +1 -0
- package/dist/app/app.js +153 -0
- package/dist/app/app.js.map +1 -0
- package/dist/app/engine.js +312 -0
- package/dist/app/engine.js.map +1 -0
- package/dist/app/inputmgr.js +351 -0
- package/dist/app/inputmgr.js.map +1 -0
- package/dist/app/runtimescript.js +62 -0
- package/dist/app/runtimescript.js.map +1 -0
- package/dist/app/scriptingsystem.js +220 -0
- package/dist/app/scriptingsystem.js.map +1 -0
- package/dist/app/scriptregistry.js +432 -0
- package/dist/app/scriptregistry.js.map +1 -0
- package/dist/asset/assetmanager.js +772 -291
- package/dist/asset/assetmanager.js.map +1 -1
- package/dist/asset/builtin.js +7 -43
- package/dist/asset/builtin.js.map +1 -1
- package/dist/asset/loaders/dds/dds.js +17 -93
- package/dist/asset/loaders/dds/dds.js.map +1 -1
- package/dist/asset/loaders/dds/dds_loader.js +8 -18
- package/dist/asset/loaders/dds/dds_loader.js.map +1 -1
- package/dist/asset/loaders/gltf/gltf_loader.js +36 -42
- package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
- package/dist/asset/loaders/gltf/helpers.js +27 -14
- package/dist/asset/loaders/gltf/helpers.js.map +1 -1
- package/dist/asset/loaders/hdr/hdr.js +17 -12
- package/dist/asset/loaders/hdr/hdr.js.map +1 -1
- package/dist/asset/loaders/image/tga_Loader.js +13 -16
- package/dist/asset/loaders/image/tga_Loader.js.map +1 -1
- package/dist/asset/loaders/image/webimage_loader.js +51 -50
- package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
- package/dist/asset/loaders/loader.js.map +1 -1
- package/dist/asset/model.js +158 -4
- package/dist/asset/model.js.map +1 -1
- package/dist/blitter/bilateralblur.js +0 -1
- package/dist/blitter/bilateralblur.js.map +1 -1
- package/dist/blitter/blitter.js +22 -23
- package/dist/blitter/blitter.js.map +1 -1
- package/dist/blitter/box.js.map +1 -1
- package/dist/blitter/copy.js.map +1 -1
- package/dist/blitter/gaussianblur.js +23 -23
- package/dist/blitter/gaussianblur.js.map +1 -1
- package/dist/camera/base.js +141 -34
- package/dist/camera/base.js.map +1 -1
- package/dist/camera/camera.js +653 -149
- package/dist/camera/camera.js.map +1 -1
- package/dist/camera/fps.js +2 -10
- package/dist/camera/fps.js.map +1 -1
- package/dist/camera/orbit.js +132 -59
- package/dist/camera/orbit.js.map +1 -1
- package/dist/camera/orthocamera.js +37 -12
- package/dist/camera/orthocamera.js.map +1 -1
- package/dist/camera/perspectivecamera.js +37 -20
- package/dist/camera/perspectivecamera.js.map +1 -1
- package/dist/index.d.ts +18268 -6982
- package/dist/index.js +49 -16
- package/dist/index.js.map +1 -1
- package/dist/material/blinn.js +5 -0
- package/dist/material/blinn.js.map +1 -1
- package/dist/material/grassmaterial.js +6 -1
- package/dist/material/grassmaterial.js.map +1 -1
- package/dist/material/lambert.js +6 -1
- package/dist/material/lambert.js.map +1 -1
- package/dist/material/material.js +346 -73
- package/dist/material/material.js.map +1 -1
- package/dist/material/meshmaterial.js +498 -156
- package/dist/material/meshmaterial.js.map +1 -1
- package/dist/material/mixins/albedocolor.js +5 -1
- package/dist/material/mixins/albedocolor.js.map +1 -1
- package/dist/material/mixins/foliage.js +3 -3
- package/dist/material/mixins/foliage.js.map +1 -1
- package/dist/material/mixins/lightmodel/blinnphong.js +18 -5
- package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
- package/dist/material/mixins/lightmodel/lambert.js +6 -6
- package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +235 -0
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -0
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +52 -15
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js +27 -9
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
- package/dist/material/mixins/lit.js +16 -4
- package/dist/material/mixins/lit.js.map +1 -1
- package/dist/material/mixins/pbr/brdf.js +134 -0
- package/dist/material/mixins/pbr/brdf.js.map +1 -0
- package/dist/material/mixins/pbr/common.js +68 -85
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/material/mixins/texture.js +98 -83
- package/dist/material/mixins/texture.js.map +1 -1
- package/dist/material/mixins/vertexcolor.js +6 -2
- package/dist/material/mixins/vertexcolor.js.map +1 -1
- package/dist/material/particle.js +272 -0
- package/dist/material/particle.js.map +1 -0
- package/dist/material/pbrblueprint.js +186 -0
- package/dist/material/pbrblueprint.js.map +1 -0
- package/dist/material/pbrmr.js +10 -0
- package/dist/material/pbrmr.js.map +1 -1
- package/dist/material/pbrsg.js +10 -0
- package/dist/material/pbrsg.js.map +1 -1
- package/dist/material/shader/helper.js +521 -287
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/material/terrain-cm.js +607 -0
- package/dist/material/terrain-cm.js.map +1 -0
- package/dist/material/terrainmaterial.js +59 -54
- package/dist/material/terrainmaterial.js.map +1 -1
- package/dist/material/unlit.js +5 -0
- package/dist/material/unlit.js.map +1 -1
- package/dist/material/water.js +415 -0
- package/dist/material/water.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
- package/dist/node_modules/es-module-lexer/dist/lexer.js +5 -0
- package/dist/node_modules/es-module-lexer/dist/lexer.js.map +1 -0
- package/dist/posteffect/bloom.js +39 -54
- package/dist/posteffect/bloom.js.map +1 -1
- package/dist/posteffect/compositor.js +95 -128
- package/dist/posteffect/compositor.js.map +1 -1
- package/dist/posteffect/fxaa.js +10 -18
- package/dist/posteffect/fxaa.js.map +1 -1
- package/dist/posteffect/grayscale.js +9 -17
- package/dist/posteffect/grayscale.js.map +1 -1
- package/dist/posteffect/motionblur.js +105 -0
- package/dist/posteffect/motionblur.js.map +1 -0
- package/dist/posteffect/posteffect.js +66 -35
- package/dist/posteffect/posteffect.js.map +1 -1
- package/dist/posteffect/sao.js +13 -21
- package/dist/posteffect/sao.js.map +1 -1
- package/dist/posteffect/ssr.js +60 -100
- package/dist/posteffect/ssr.js.map +1 -1
- package/dist/posteffect/taa.js +175 -0
- package/dist/posteffect/taa.js.map +1 -0
- package/dist/posteffect/tonemap.js +12 -20
- package/dist/posteffect/tonemap.js.map +1 -1
- package/dist/render/abuffer_oit.js +30 -19
- package/dist/render/abuffer_oit.js.map +1 -1
- package/dist/render/clipmap.js +429 -101
- package/dist/render/clipmap.js.map +1 -1
- package/dist/render/cluster_light.js +7 -5
- package/dist/render/cluster_light.js.map +1 -1
- package/dist/render/cull_visitor.js +43 -3
- package/dist/render/cull_visitor.js.map +1 -1
- package/dist/render/depthpass.js +14 -5
- package/dist/render/depthpass.js.map +1 -1
- package/dist/render/drawable_mixin.js +113 -40
- package/dist/render/drawable_mixin.js.map +1 -1
- package/dist/render/envlight.js +86 -141
- package/dist/render/envlight.js.map +1 -1
- package/dist/render/fbm_wavegenerator.js +234 -0
- package/dist/render/fbm_wavegenerator.js.map +1 -0
- package/dist/render/fft_wavegenerator.js +64 -50
- package/dist/render/fft_wavegenerator.js.map +1 -1
- package/dist/render/fullscreenquad.js +2 -2
- package/dist/render/fullscreenquad.js.map +1 -1
- package/dist/render/gerstner_wavegenerator.js +98 -48
- package/dist/render/gerstner_wavegenerator.js.map +1 -1
- package/dist/render/globalbindgroup_allocator.js +4 -2
- package/dist/render/globalbindgroup_allocator.js.map +1 -1
- package/dist/render/hzb.js +6 -3
- package/dist/render/hzb.js.map +1 -1
- package/dist/render/lightpass.js +19 -18
- package/dist/render/lightpass.js.map +1 -1
- package/dist/render/objectcolorpass.js +4 -4
- package/dist/render/objectcolorpass.js.map +1 -1
- package/dist/render/primitive.js +213 -104
- package/dist/render/primitive.js.map +1 -1
- package/dist/render/render_queue.js +40 -20
- package/dist/render/render_queue.js.map +1 -1
- package/dist/render/renderbundle_wrapper.js +65 -15
- package/dist/render/renderbundle_wrapper.js.map +1 -1
- package/dist/render/renderer.js +326 -185
- package/dist/render/renderer.js.map +1 -1
- package/dist/render/renderpass.js +20 -36
- package/dist/render/renderpass.js.map +1 -1
- package/dist/render/shadowmap_pass.js +3 -3
- package/dist/render/shadowmap_pass.js.map +1 -1
- package/dist/render/sky.js +864 -541
- package/dist/render/sky.js.map +1 -1
- package/dist/render/weightedblended_oit.js +13 -15
- package/dist/render/weightedblended_oit.js.map +1 -1
- package/dist/scene/batchgroup.js +18 -5
- package/dist/scene/batchgroup.js.map +1 -1
- package/dist/scene/environment.js +78 -48
- package/dist/scene/environment.js.map +1 -1
- package/dist/scene/graph_node.js +2 -3
- package/dist/scene/graph_node.js.map +1 -1
- package/dist/scene/light.js +28 -89
- package/dist/scene/light.js.map +1 -1
- package/dist/scene/mesh.js +218 -87
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/octree.js +371 -162
- package/dist/scene/octree.js.map +1 -1
- package/dist/scene/particlesys.js +684 -0
- package/dist/scene/particlesys.js.map +1 -0
- package/dist/scene/raycast_visitor.js +34 -5
- package/dist/scene/raycast_visitor.js.map +1 -1
- package/dist/scene/scene.js +309 -85
- package/dist/scene/scene.js.map +1 -1
- package/dist/scene/scene_node.js +675 -102
- package/dist/scene/scene_node.js.map +1 -1
- package/dist/scene/terrain/grass.js +48 -49
- package/dist/scene/terrain/grass.js.map +1 -1
- package/dist/scene/terrain/heightfield.js +46 -44
- package/dist/scene/terrain/heightfield.js.map +1 -1
- package/dist/scene/terrain/patch.js +20 -29
- package/dist/scene/terrain/patch.js.map +1 -1
- package/dist/scene/terrain/quadtree.js +58 -27
- package/dist/scene/terrain/quadtree.js.map +1 -1
- package/dist/scene/terrain/terrain.js +31 -45
- package/dist/scene/terrain/terrain.js.map +1 -1
- package/dist/scene/terrain-cm/grass.js +603 -0
- package/dist/scene/terrain-cm/grass.js.map +1 -0
- package/dist/scene/terrain-cm/grassmaterial.js +160 -0
- package/dist/scene/terrain-cm/grassmaterial.js.map +1 -0
- package/dist/scene/terrain-cm/terrain-cm.js +533 -0
- package/dist/scene/terrain-cm/terrain-cm.js.map +1 -0
- package/dist/scene/water.js +378 -0
- package/dist/scene/water.js.map +1 -0
- package/dist/shaders/atmosphere.js +957 -0
- package/dist/shaders/atmosphere.js.map +1 -0
- package/dist/shaders/fog.js +116 -0
- package/dist/shaders/fog.js.map +1 -0
- package/dist/shaders/misc.js.map +1 -1
- package/dist/shaders/noise.js +217 -8
- package/dist/shaders/noise.js.map +1 -1
- package/dist/shaders/pbr.js.map +1 -1
- package/dist/shaders/shadow.js +8 -8
- package/dist/shaders/shadow.js.map +1 -1
- package/dist/shaders/ssr.js +87 -39
- package/dist/shaders/ssr.js.map +1 -1
- package/dist/shaders/temporal.js +216 -0
- package/dist/shaders/temporal.js.map +1 -0
- package/dist/shaders/water.js +42 -20
- package/dist/shaders/water.js.map +1 -1
- package/dist/shadow/esm.js +31 -13
- package/dist/shadow/esm.js.map +1 -1
- package/dist/shadow/pcf_opt.js +12 -13
- package/dist/shadow/pcf_opt.js.map +1 -1
- package/dist/shadow/pcf_pd.js +12 -13
- package/dist/shadow/pcf_pd.js.map +1 -1
- package/dist/shadow/shader.js +38 -0
- package/dist/shadow/shader.js.map +1 -0
- package/dist/shadow/shadow_impl.js.map +1 -1
- package/dist/shadow/shadowmapper.js +67 -26
- package/dist/shadow/shadowmapper.js.map +1 -1
- package/dist/shadow/ssm.js +15 -16
- package/dist/shadow/ssm.js.map +1 -1
- package/dist/shadow/vsm.js +33 -16
- package/dist/shadow/vsm.js.map +1 -1
- package/dist/shapes/box.js +181 -83
- package/dist/shapes/box.js.map +1 -1
- package/dist/shapes/cylinder.js +101 -43
- package/dist/shapes/cylinder.js.map +1 -1
- package/dist/shapes/plane.js +70 -29
- package/dist/shapes/plane.js.map +1 -1
- package/dist/shapes/shape.js +120 -17
- package/dist/shapes/shape.js.map +1 -1
- package/dist/shapes/sphere.js +78 -44
- package/dist/shapes/sphere.js.map +1 -1
- package/dist/shapes/tetrahedron.js +256 -0
- package/dist/shapes/tetrahedron.js.map +1 -0
- package/dist/shapes/torus.js +76 -55
- package/dist/shapes/torus.js.map +1 -1
- package/dist/src/animation/animation.js +127 -0
- package/dist/src/animation/animation.js.map +1 -0
- package/dist/src/animation/animationset.js +255 -0
- package/dist/src/animation/animationset.js.map +1 -0
- package/dist/src/animation/animationtrack.js +34 -0
- package/dist/src/animation/animationtrack.js.map +1 -0
- package/dist/src/animation/eulerrotationtrack.js +52 -0
- package/dist/src/animation/eulerrotationtrack.js.map +1 -0
- package/dist/src/animation/morphtarget.js +93 -0
- package/dist/src/animation/morphtarget.js.map +1 -0
- package/dist/src/animation/morphtrack.js +70 -0
- package/dist/src/animation/morphtrack.js.map +1 -0
- package/dist/src/animation/proptrack.js +161 -0
- package/dist/src/animation/proptrack.js.map +1 -0
- package/dist/src/animation/rotationtrack.js +51 -0
- package/dist/src/animation/rotationtrack.js.map +1 -0
- package/dist/src/animation/scaletrack.js +50 -0
- package/dist/src/animation/scaletrack.js.map +1 -0
- package/dist/src/animation/skeleton.js +204 -0
- package/dist/src/animation/skeleton.js.map +1 -0
- package/dist/src/animation/translationtrack.js +50 -0
- package/dist/src/animation/translationtrack.js.map +1 -0
- package/dist/{app.js → src/app/app.js} +18 -40
- package/dist/src/app/app.js.map +1 -0
- package/dist/{input → src/app}/inputmgr.js +41 -16
- package/dist/src/app/inputmgr.js.map +1 -0
- package/dist/src/asset/assetmanager.js +404 -0
- package/dist/src/asset/assetmanager.js.map +1 -0
- package/dist/src/asset/builtin.js +337 -0
- package/dist/src/asset/builtin.js.map +1 -0
- package/dist/src/asset/loaders/dds/dds.js +470 -0
- package/dist/src/asset/loaders/dds/dds.js.map +1 -0
- package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
- package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
- package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
- package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
- package/dist/src/asset/loaders/gltf/helpers.js +327 -0
- package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
- package/dist/src/asset/loaders/hdr/hdr.js +180 -0
- package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
- package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
- package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
- package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
- package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
- package/dist/src/asset/loaders/loader.js +45 -0
- package/dist/src/asset/loaders/loader.js.map +1 -0
- package/dist/src/asset/model.js +414 -0
- package/dist/src/asset/model.js.map +1 -0
- package/dist/{blitter/depthlimitedgaussion.js → src/blitter/bilateralblur.js} +1 -2
- package/dist/src/blitter/bilateralblur.js.map +1 -0
- package/dist/src/blitter/blitter.js +390 -0
- package/dist/src/blitter/blitter.js.map +1 -0
- package/dist/src/blitter/box.js +118 -0
- package/dist/src/blitter/box.js.map +1 -0
- package/dist/src/blitter/copy.js +22 -0
- package/dist/src/blitter/copy.js.map +1 -0
- package/dist/src/blitter/gaussianblur.js +228 -0
- package/dist/src/blitter/gaussianblur.js.map +1 -0
- package/dist/src/camera/base.js +92 -0
- package/dist/src/camera/base.js.map +1 -0
- package/dist/src/camera/camera.js +1005 -0
- package/dist/src/camera/camera.js.map +1 -0
- package/dist/src/camera/fps.js +238 -0
- package/dist/src/camera/fps.js.map +1 -0
- package/dist/src/camera/orbit.js +245 -0
- package/dist/src/camera/orbit.js.map +1 -0
- package/dist/src/camera/orthocamera.js +167 -0
- package/dist/src/camera/orthocamera.js.map +1 -0
- package/dist/src/camera/perspectivecamera.js +141 -0
- package/dist/src/camera/perspectivecamera.js.map +1 -0
- package/dist/src/index.js +120 -0
- package/dist/src/index.js.map +1 -0
- package/dist/src/material/blinn.js +81 -0
- package/dist/src/material/blinn.js.map +1 -0
- package/dist/src/material/grassmaterial.js +113 -0
- package/dist/src/material/grassmaterial.js.map +1 -0
- package/dist/src/material/lambert.js +92 -0
- package/dist/src/material/lambert.js.map +1 -0
- package/dist/src/material/material.js +301 -0
- package/dist/src/material/material.js.map +1 -0
- package/dist/src/material/meshmaterial.js +704 -0
- package/dist/src/material/meshmaterial.js.map +1 -0
- package/dist/src/material/mixins/albedocolor.js +76 -0
- package/dist/src/material/mixins/albedocolor.js.map +1 -0
- package/dist/src/material/mixins/foliage.js +47 -0
- package/dist/src/material/mixins/foliage.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
- package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
- package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
- package/dist/src/material/mixins/lit.js +476 -0
- package/dist/src/material/mixins/lit.js.map +1 -0
- package/dist/src/material/mixins/pbr/common.js +918 -0
- package/dist/src/material/mixins/pbr/common.js.map +1 -0
- package/dist/src/material/mixins/texture.js +172 -0
- package/dist/src/material/mixins/texture.js.map +1 -0
- package/dist/src/material/mixins/vertexcolor.js +56 -0
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this.useFeature(featureTexMatrix, !!matrix);
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}
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configurable: true
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});
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Object.defineProperty(this, `${name}TextureSampler`, {
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get: function() {
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return sampler;
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set: function(newValue) {
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if (sampler !== newValue) {
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sampler = newValue;
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});
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Object.defineProperty(this, `${name}TexCoordMatrix`, {
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get: function() {
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return matrix;
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set: function(newValue) {
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matrix = newValue;
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this.useFeature(featureTexMatrix, !!matrix);
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get: function() {
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set: function(newValue) {
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texCoord = newValue;
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[_computedKey](scope, texCoord) {
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const tex = this[`get${capName}TextureUniform`](scope);
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const coord = texCoord ?? this[`get${capName}TexCoord`](scope);
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[_computedKey1](scope) {
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[_computedKey2](scope) {
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return scope.$builder.shaderKind === 'fragment' ? scope.$inputs[`z${capName}TexCoord`] : this.featureUsed(featureTexMatrix) ? pb.mul(scope[`z${capName}TextureMatrix`], pb.vec4(scope.$inputs[`texCoord${texCoord}`], 0, 1)).xy : scope.$inputs[`texCoord${texCoord}`];
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copyFrom(other) {
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vertexShader(scope) {
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@@ -63,91 +155,14 @@
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proto[`sample${capName}Texture`] = function(scope, texCoord) {
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const tex = this[`get${capName}TextureUniform`](scope);
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};
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proto[`get${capName}TextureUniform`] = function(scope) {
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return scope.$builder.shaderKind === 'fragment' ? scope[`z${capName}Tex`] : null;
|
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};
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proto[`get${capName}TexCoord`] = function(scope) {
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|
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return null;
|
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}
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const pb = scope.$builder;
|
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|
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if (pb.shaderKind === 'vertex' !== !!vertex) {
|
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throw new Error(`mixinTextureProps.get${capName}TexCoord(): must be called in ${vertex ? 'vertex' : 'fragment'} stage`);
|
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|
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}
|
|
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|
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return scope.$builder.shaderKind === 'fragment' ? scope.$inputs[`z${capName}TexCoord`] : this.featureUsed(featureTexMatrix) ? pb.mul(scope[`z${capName}TextureMatrix`], pb.vec4(scope.$inputs[`texCoord${proto[propTexCoord]}`], 0, 1)).xy : scope.$inputs[`texCoord${proto[propTexCoord]}`];
|
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|
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};
|
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|
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Object.defineProperty(proto, `${name}Texture`, {
|
|
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|
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get: function() {
|
|
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|
-
return this[propTexture];
|
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},
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|
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set: function(newValue) {
|
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|
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this[propTexture] = newValue ?? null;
|
|
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|
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this.useFeature(feature, !!this[propTexture]);
|
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if (this[propTexture]) {
|
|
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|
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this.useFeature(featureTexIndex, this[propTexCoord]);
|
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this.useFeature(featureTexMatrix, !!this[propMatrix]);
|
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|
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}
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}
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},
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|
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|
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});
|
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|
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Object.defineProperty(proto, `${name}TextureSampler`, {
|
|
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|
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get: function() {
|
|
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|
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return this[propSampler];
|
|
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|
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},
|
|
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|
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set: function(newValue) {
|
|
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|
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this[propSampler] = newValue;
|
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|
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},
|
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|
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|
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|
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});
|
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|
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Object.defineProperty(proto, `${name}TexCoordMatrix`, {
|
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|
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get: function() {
|
|
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|
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return this[propMatrix];
|
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|
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},
|
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|
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set: function(newValue) {
|
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if (this[propMatrix] !== newValue) {
|
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|
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this[propMatrix] = newValue;
|
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|
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|
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|
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}
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});
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|
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Object.defineProperty(proto, `${name}TexCoordIndex`, {
|
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|
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get: function() {
|
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|
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return this[propTexCoord];
|
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|
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},
|
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|
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set: function(newValue) {
|
|
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|
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if (this[propTexCoord] !== newValue) {
|
|
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|
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this[propTexCoord] = newValue;
|
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|
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this.useFeature(featureTexIndex, this[propTexCoord]);
|
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|
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}
|
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|
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},
|
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|
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enumerable: true,
|
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|
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configurable: true
|
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|
-
});
|
|
151
166
|
cls[id] = true;
|
|
152
167
|
return cls;
|
|
153
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|
};
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"texture.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|
|
1
|
+
{"version":3,"file":"texture.js","sources":["../../../src/material/mixins/texture.ts"],"sourcesContent":["import type {\r\n BindGroup,\r\n PBFunctionScope,\r\n PBInsideFunctionScope,\r\n PBShaderExp,\r\n Texture2D,\r\n TextureSampler\r\n} from '@zephyr3d/device';\r\nimport type { MeshMaterial, applyMaterialMixins } from '../meshmaterial';\r\nimport type { Matrix4x4 } from '@zephyr3d/base';\r\nimport { DRef } from '@zephyr3d/base';\r\nimport type { DrawContext } from '../../render';\r\n\r\n/**\r\n * ToMixedTextureType\r\n *\r\n * @public\r\n */\r\nexport type ToMixedTextureType<T> = T extends [infer First, ...infer Rest]\r\n ? [First extends string ? ReturnType<typeof mixinTextureProps<First>> : never, ...ToMixedTextureType<Rest>]\r\n : [];\r\n\r\n/**\r\n * TextureMixinTypes\r\n *\r\n * @public\r\n */\r\nexport type TextureMixinTypes<T> = ReturnType<\r\n typeof applyMaterialMixins<ToMixedTextureType<T>, typeof MeshMaterial>\r\n>;\r\n\r\n/**\r\n * TextureMixinInstanceTypes\r\n *\r\n * @public\r\n */\r\nexport type TextureMixinInstanceTypes<T> =\r\n TextureMixinTypes<T> extends { new (...args: any[]): infer U } ? U : never;\r\n\r\n/**\r\n * TextureProp\r\n *\r\n * @public\r\n */\r\nexport type TextureProp<U extends string> = {\r\n [P in 'Texture' | 'TextureSampler' | 'TexCoordIndex' | 'TexCoordMatrix' as `${U}${P}`]: P extends 'Texture'\r\n ? Texture2D\r\n : P extends 'TextureSampler'\r\n ? TextureSampler\r\n : P extends 'TexCoordIndex'\r\n ? number\r\n : P extends 'TexCoordMatrix'\r\n ? Matrix4x4\r\n : never;\r\n};\r\n\r\n/**\r\n * TexturePropUniforms\r\n *\r\n * @public\r\n */\r\nexport type TexturePropUniforms<U extends string> = {\r\n [P in 'TextureUniform' | 'TexCoord' as `get${Capitalize<U>}${P}`]: (\r\n scope: PBInsideFunctionScope\r\n ) => PBShaderExp;\r\n} & {\r\n [P in 'Texture' as `sample${Capitalize<U>}${P}`]: (\r\n scope: PBInsideFunctionScope,\r\n texCoord?: PBShaderExp\r\n ) => PBShaderExp;\r\n};\r\n\r\n/**\r\n * Texture property mixin\r\n * @param name - Texture name\r\n * @returns Texture mixin\r\n *\r\n * @public\r\n */\r\nexport function mixinTextureProps<U extends string>(name: U) {\r\n return function <T extends typeof MeshMaterial>(BaseCls: T, vertex = false) {\r\n const capName = `${name[0].toUpperCase()}${name.slice(1)}`;\r\n const id = `mixinTexture${capName}`;\r\n let feature = 0;\r\n let featureTexIndex = 0;\r\n let featureTexMatrix = 0;\r\n if ((BaseCls as any)[id]) {\r\n return BaseCls as unknown as T & {\r\n new (...args: any[]): TextureProp<U> & TexturePropUniforms<U>;\r\n };\r\n }\r\n const cls = class extends (BaseCls as typeof MeshMaterial) {\r\n constructor() {\r\n super();\r\n const texture = new DRef<Texture2D>();\r\n let sampler: TextureSampler = null;\r\n let texCoord = 0;\r\n let matrix: Matrix4x4 = null;\r\n Object.defineProperty(this, `${name}Texture`, {\r\n get: function (): Texture2D {\r\n return texture.get();\r\n },\r\n set: function (newValue: Texture2D) {\r\n if (texture.get() !== newValue) {\r\n texture.set(newValue);\r\n this.useFeature(feature, !!newValue);\r\n if (newValue) {\r\n this.useFeature(featureTexIndex, texCoord);\r\n this.useFeature(featureTexMatrix, !!matrix);\r\n this.uniformChanged();\r\n }\r\n }\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(this, `${name}TextureSampler`, {\r\n get: function (): TextureSampler {\r\n return sampler;\r\n },\r\n set: function (newValue: TextureSampler) {\r\n if (sampler !== newValue) {\r\n sampler = newValue;\r\n this.uniformChanged();\r\n }\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(this, `${name}TexCoordMatrix`, {\r\n get: function (): Matrix4x4 {\r\n return matrix;\r\n },\r\n set: function (newValue: Matrix4x4) {\r\n matrix = newValue;\r\n this.useFeature(featureTexMatrix, !!matrix);\r\n this.uniformChanged();\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(this, `${name}TexCoordIndex`, {\r\n get: function (): number {\r\n return texCoord;\r\n },\r\n set: function (newValue: number) {\r\n if (texCoord !== newValue) {\r\n texCoord = newValue;\r\n this.useFeature(featureTexIndex, texCoord);\r\n this.uniformChanged();\r\n }\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n }\r\n [`sample${capName}Texture`](scope: PBInsideFunctionScope, texCoord?: PBShaderExp): PBShaderExp {\r\n const tex = this[`get${capName}TextureUniform`](scope);\r\n const coord = texCoord ?? this[`get${capName}TexCoord`](scope);\r\n return scope.$builder.textureSample(tex, coord);\r\n }\r\n [`get${capName}TextureUniform`](scope: PBInsideFunctionScope): PBShaderExp {\r\n return scope.$builder.shaderKind === 'fragment' ? scope[`z${capName}Tex`] : null;\r\n }\r\n [`get${capName}TexCoord`](scope: PBInsideFunctionScope): PBShaderExp {\r\n const texCoord = (this as any)[`${name}TexCoordIndex`];\r\n if (texCoord < 0) {\r\n return null;\r\n }\r\n const pb = scope.$builder;\r\n if ((pb.shaderKind === 'vertex') !== !!vertex) {\r\n throw new Error(\r\n `mixinTextureProps.get${capName}TexCoord(): must be called in ${\r\n vertex ? 'vertex' : 'fragment'\r\n } stage`\r\n );\r\n }\r\n return scope.$builder.shaderKind === 'fragment'\r\n ? scope.$inputs[`z${capName}TexCoord`]\r\n : this.featureUsed(featureTexMatrix)\r\n ? pb.mul(scope[`z${capName}TextureMatrix`], pb.vec4(scope.$inputs[`texCoord${texCoord}`], 0, 1))\r\n .xy\r\n : scope.$inputs[`texCoord${texCoord}`];\r\n }\r\n copyFrom(other: any): void {\r\n super.copyFrom(other);\r\n const that = this as any;\r\n that[`${name}Texture`] = other[`${name}Texture`];\r\n that[`${name}TextureSampler`] = other[`${name}TextureSampler`];\r\n that[`${name}TexCoordMatrix`] = other[`${name}TexCoordMatrix`];\r\n that[`${name}TexCoordIndex`] = other[`${name}TexCoordIndex`];\r\n }\r\n vertexShader(scope: PBFunctionScope): void {\r\n super.vertexShader(scope);\r\n if (vertex || this.needFragmentColor()) {\r\n const pb = scope.$builder;\r\n const that = this as any;\r\n if (this.featureUsed(feature)) {\r\n const texCoordIndex: number = that[`${name}TexCoordIndex`];\r\n if (texCoordIndex >= 0) {\r\n const semantic = `texCoord${that[`${name}TexCoordIndex`]}` as any;\r\n if (!scope.$getVertexAttrib(semantic)) {\r\n scope.$inputs[semantic] = pb.vec2().attrib(semantic);\r\n }\r\n if (this.featureUsed(featureTexMatrix)) {\r\n scope[`z${capName}TextureMatrix`] = pb.mat4().uniform(2);\r\n if (!vertex) {\r\n scope.$outputs[`z${capName}TexCoord`] = pb.mul(\r\n scope[`z${capName}TextureMatrix`],\r\n pb.vec4(scope.$inputs[semantic], 0, 1)\r\n ).xy;\r\n }\r\n } else if (!vertex) {\r\n scope.$outputs[`z${capName}TexCoord`] = scope.$inputs[semantic];\r\n }\r\n }\r\n }\r\n }\r\n }\r\n fragmentShader(scope: PBFunctionScope): void {\r\n super.fragmentShader(scope);\r\n if (this.needFragmentColor()) {\r\n const pb = scope.$builder;\r\n if (this.featureUsed(feature)) {\r\n scope[`z${capName}Tex`] = pb.tex2D().uniform(2);\r\n }\r\n }\r\n }\r\n applyUniformValues(bindGroup: BindGroup, ctx: DrawContext, pass: number): void {\r\n super.applyUniformValues(bindGroup, ctx, pass);\r\n if (this.needFragmentColor(ctx)) {\r\n if (this.featureUsed(feature)) {\r\n const that = this as any;\r\n bindGroup.setTexture(`z${capName}Tex`, that[`${name}Texture`], that[`${name}TextureSampler`]);\r\n if (this.featureUsed(featureTexMatrix)) {\r\n bindGroup.setValue(`z${capName}TextureMatrix`, that[`${name}TexCoordMatrix`]);\r\n }\r\n }\r\n }\r\n }\r\n protected onDispose() {\r\n super.onDispose();\r\n (this as any)[`${name}Texture`] = null;\r\n }\r\n };\r\n feature = cls.defineFeature();\r\n featureTexIndex = cls.defineFeature();\r\n featureTexMatrix = cls.defineFeature();\r\n cls[id] = true;\r\n return cls as unknown as T & {\r\n new (...args: any[]): TextureProp<U> & TexturePropUniforms<U>;\r\n };\r\n 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@@ -12,8 +12,12 @@
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12
12
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let FEATURE_VERTEX_COLOR = 0;
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13
13
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const cls = class extends BaseCls {
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14
14
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static vertexColorMixed = true;
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15
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-
constructor(
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16
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-
super(
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15
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+
constructor(){
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16
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+
super();
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17
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+
}
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18
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+
copyFrom(other) {
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19
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+
super.copyFrom(other);
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20
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+
this.vertexColor = other.vertexColor;
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17
21
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}
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18
22
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/** Albedo color */ get vertexColor() {
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19
23
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return this.featureUsed(FEATURE_VERTEX_COLOR);
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"vertexcolor.js","sources":[],"sourcesContent":[],"names":[],"mappings":"
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1
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+
{"version":3,"file":"vertexcolor.js","sources":["../../../src/material/mixins/vertexcolor.ts"],"sourcesContent":["import type { MeshMaterial } from '../meshmaterial';\r\nimport type { PBFunctionScope, PBInsideFunctionScope } from '@zephyr3d/device';\r\n\r\n/**\r\n * Interface for vertex color mixin\r\n *\r\n * @public\r\n */\r\nexport interface IMixinVertexColor {\r\n vertexColor: boolean;\r\n getVertexColor(scope: PBInsideFunctionScope);\r\n}\r\n\r\n/**\r\n * Vertex color mixin\r\n *\r\n * @param BaseCls - Base class to mix in\r\n * @returns Mixed class\r\n *\r\n * @public\r\n */\r\nfunction mixinVertexColor<T extends typeof MeshMaterial>(BaseCls: T) {\r\n if ((BaseCls as any).vertexColorMixed) {\r\n return BaseCls as T & { new (...args: any[]): IMixinVertexColor };\r\n }\r\n let FEATURE_VERTEX_COLOR = 0;\r\n const cls = class extends (BaseCls as typeof MeshMaterial) {\r\n static vertexColorMixed = true;\r\n constructor() {\r\n super();\r\n }\r\n copyFrom(other: this): void {\r\n super.copyFrom(other);\r\n this.vertexColor = other.vertexColor;\r\n }\r\n /** Albedo color */\r\n get vertexColor(): boolean {\r\n return this.featureUsed(FEATURE_VERTEX_COLOR);\r\n }\r\n set vertexColor(val: boolean) {\r\n this.useFeature(FEATURE_VERTEX_COLOR, !!val);\r\n }\r\n vertexShader(scope: PBFunctionScope): void {\r\n super.vertexShader(scope);\r\n if (this.needFragmentColor()) {\r\n if (this.vertexColor) {\r\n if (scope.$getVertexAttrib('diffuse')) {\r\n throw new Error('mixinVertexColor.vertexShader(): diffuse vertex stream already defined');\r\n }\r\n scope.$inputs.zDiffuse = scope.$builder.vec4().attrib('diffuse');\r\n scope.$outputs.zOutDiffuse = scope.$inputs.zDiffuse;\r\n }\r\n }\r\n }\r\n getVertexColor(scope: PBInsideFunctionScope) {\r\n if (!this.needFragmentColor()) {\r\n throw new Error(\r\n 'mixinVertexColor.getVertexColor(): No need to calculate albedo color, make sure needFragmentColor() returns true'\r\n );\r\n }\r\n if (scope.$builder.shaderKind === 'fragment') {\r\n return scope.$inputs.zOutDiffuse;\r\n } else {\r\n return scope.$inputs.zDiffuse;\r\n }\r\n }\r\n } as unknown as T & { new (...args: any[]): IMixinVertexColor };\r\n FEATURE_VERTEX_COLOR = cls.defineFeature();\r\n return cls;\r\n}\r\n\r\nexport { mixinVertexColor };\r\n"],"names":["mixinVertexColor","BaseCls","vertexColorMixed","FEATURE_VERTEX_COLOR","cls","copyFrom","other","vertexColor","featureUsed","val","useFeature","vertexShader","scope","needFragmentColor","$getVertexAttrib","Error","$inputs","zDiffuse","$builder","vec4","attrib","$outputs","zOutDiffuse","getVertexColor","shaderKind","defineFeature"],"mappings":"AAaA;;;;;;;IAQA,SAASA,iBAAgDC,OAAU,EAAA;IACjE,IAAKA,OAAgBC,CAAAA,gBAAgB,EAAE;QACrC,OAAOD,OAAAA;AACT;AACA,IAAA,IAAIE,oBAAuB,GAAA,CAAA;AAC3B,IAAA,MAAMC,MAAM,cAAeH,OAAAA,CAAAA;AACzB,QAAA,OAAOC,mBAAmB,IAAK;QAC/B,WAAc,EAAA;YACZ,KAAK,EAAA;AACP;AACAG,QAAAA,QAAAA,CAASC,KAAW,EAAQ;AAC1B,YAAA,KAAK,CAACD,QAASC,CAAAA,KAAAA,CAAAA;AACf,YAAA,IAAI,CAACC,WAAW,GAAGD,KAAAA,CAAMC,WAAW;AACtC;4BAEA,IAAIA,WAAuB,GAAA;YACzB,OAAO,IAAI,CAACC,WAAW,CAACL,oBAAAA,CAAAA;AAC1B;QACA,IAAII,WAAAA,CAAYE,GAAY,EAAE;AAC5B,YAAA,IAAI,CAACC,UAAU,CAACP,oBAAAA,EAAsB,CAAC,CAACM,GAAAA,CAAAA;AAC1C;AACAE,QAAAA,YAAAA,CAAaC,KAAsB,EAAQ;AACzC,YAAA,KAAK,CAACD,YAAaC,CAAAA,KAAAA,CAAAA;YACnB,IAAI,IAAI,CAACC,iBAAiB,EAAI,EAAA;gBAC5B,IAAI,IAAI,CAACN,WAAW,EAAE;oBACpB,IAAIK,KAAAA,CAAME,gBAAgB,CAAC,SAAY,CAAA,EAAA;AACrC,wBAAA,MAAM,IAAIC,KAAM,CAAA,wEAAA,CAAA;AAClB;oBACAH,KAAMI,CAAAA,OAAO,CAACC,QAAQ,GAAGL,KAAAA,CAAMM,QAAQ,CAACC,IAAI,EAAGC,CAAAA,MAAM,CAAC,SAAA,CAAA;AACtDR,oBAAAA,KAAAA,CAAMS,QAAQ,CAACC,WAAW,GAAGV,KAAMI,CAAAA,OAAO,CAACC,QAAQ;AACrD;AACF;AACF;AACAM,QAAAA,cAAAA,CAAeX,KAA4B,EAAE;AAC3C,YAAA,IAAI,CAAC,IAAI,CAACC,iBAAiB,EAAI,EAAA;AAC7B,gBAAA,MAAM,IAAIE,KACR,CAAA,kHAAA,CAAA;AAEJ;AACA,YAAA,IAAIH,KAAMM,CAAAA,QAAQ,CAACM,UAAU,KAAK,UAAY,EAAA;gBAC5C,OAAOZ,KAAAA,CAAMI,OAAO,CAACM,WAAW;aAC3B,MAAA;gBACL,OAAOV,KAAAA,CAAMI,OAAO,CAACC,QAAQ;AAC/B;AACF;AACF,KAAA;AACAd,IAAAA,oBAAAA,GAAuBC,IAAIqB,aAAa,EAAA;IACxC,OAAOrB,GAAAA;AACT;;;;"}
|
|
@@ -0,0 +1,272 @@
|
|
|
1
|
+
import { MeshMaterial } from './meshmaterial.js';
|
|
2
|
+
import { ShaderHelper } from './shader/helper.js';
|
|
3
|
+
import { Vector4, DRef } from '@zephyr3d/base';
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* Particle material.
|
|
7
|
+
*
|
|
8
|
+
* - Specializes `MeshMaterial` for billboard/sprite-style particles.
|
|
9
|
+
* - Provides optional alpha map (coverage/shape) and ramp map (color/alpha over lifetime or scalar).
|
|
10
|
+
* - Uses blended transparency by default and disables face culling.
|
|
11
|
+
* - Supports per-particle attributes via vertex inputs (position, params, velocity).
|
|
12
|
+
*
|
|
13
|
+
* Features:
|
|
14
|
+
* - `FEATURE_ALPHA_MAP`: enables sampling an alpha coverage texture.
|
|
15
|
+
* - `FEATURE_RAMP_MAP`: enables sampling a ramp/gradient texture.
|
|
16
|
+
*
|
|
17
|
+
* Default states:
|
|
18
|
+
* - `cullMode = 'none'`
|
|
19
|
+
* - `blendMode = 'blend'`
|
|
20
|
+
*
|
|
21
|
+
* @public
|
|
22
|
+
*/ class ParticleMaterial extends MeshMaterial {
|
|
23
|
+
static FEATURE_ALPHA_MAP = this.defineFeature();
|
|
24
|
+
static FEATURE_RAMP_MAP = this.defineFeature();
|
|
25
|
+
_params;
|
|
26
|
+
_alphaMap;
|
|
27
|
+
_rampMap;
|
|
28
|
+
constructor(){
|
|
29
|
+
super();
|
|
30
|
+
this.cullMode = 'none';
|
|
31
|
+
this.blendMode = 'blend';
|
|
32
|
+
this._params = new Vector4(0, 1, 0, 0);
|
|
33
|
+
this._alphaMap = new DRef();
|
|
34
|
+
this._rampMap = new DRef();
|
|
35
|
+
}
|
|
36
|
+
/**
|
|
37
|
+
* Create a clone of this particle material, copying relevant parameters (jitter, aspect, directional).
|
|
38
|
+
*
|
|
39
|
+
* @returns A cloned `ParticleMaterial`.
|
|
40
|
+
*/ clone() {
|
|
41
|
+
const other = new ParticleMaterial();
|
|
42
|
+
other.copyFrom(this);
|
|
43
|
+
return other;
|
|
44
|
+
}
|
|
45
|
+
/**
|
|
46
|
+
* Copy base and particle-specific properties from another particle material.
|
|
47
|
+
*
|
|
48
|
+
* @param other - The source material to copy from.
|
|
49
|
+
* @returns void
|
|
50
|
+
*/ copyFrom(other) {
|
|
51
|
+
super.copyFrom(other);
|
|
52
|
+
this.jitterPower = other.jitterPower;
|
|
53
|
+
this.aspect = other.aspect;
|
|
54
|
+
this.directional = other.directional;
|
|
55
|
+
}
|
|
56
|
+
/**
|
|
57
|
+
* Particles are not instanced via material instancing. Each particle system is expected
|
|
58
|
+
* to provide per-particle data through vertex attributes instead.
|
|
59
|
+
*
|
|
60
|
+
* @returns False always.
|
|
61
|
+
*/ supportInstancing() {
|
|
62
|
+
return false;
|
|
63
|
+
}
|
|
64
|
+
/**
|
|
65
|
+
* Texture used to modulate particle alpha coverage (shape/softness).
|
|
66
|
+
* When set, enables the alpha map feature and marks uniforms dirty.
|
|
67
|
+
*
|
|
68
|
+
* @returns The current alpha map texture or `undefined` if not set.
|
|
69
|
+
*/ get alphaMap() {
|
|
70
|
+
return this._alphaMap.get();
|
|
71
|
+
}
|
|
72
|
+
set alphaMap(tex) {
|
|
73
|
+
if (tex !== this._alphaMap.get()) {
|
|
74
|
+
this._alphaMap.set(tex);
|
|
75
|
+
this.useFeature(ParticleMaterial.FEATURE_ALPHA_MAP, !!this._alphaMap.get());
|
|
76
|
+
this.uniformChanged();
|
|
77
|
+
}
|
|
78
|
+
}
|
|
79
|
+
/**
|
|
80
|
+
* Texture used as a color/alpha ramp (e.g., over particle lifetime).
|
|
81
|
+
* Sampled along U with `particleParams.w`.
|
|
82
|
+
* When set, enables the ramp map feature and marks uniforms dirty.
|
|
83
|
+
*
|
|
84
|
+
* @returns The current ramp map texture or `undefined` if not set.
|
|
85
|
+
*/ get rampMap() {
|
|
86
|
+
return this._rampMap.get();
|
|
87
|
+
}
|
|
88
|
+
set rampMap(tex) {
|
|
89
|
+
if (tex !== this._rampMap.get()) {
|
|
90
|
+
this._rampMap.set(tex);
|
|
91
|
+
this.useFeature(ParticleMaterial.FEATURE_RAMP_MAP, !!this._rampMap.get());
|
|
92
|
+
this.uniformChanged();
|
|
93
|
+
}
|
|
94
|
+
}
|
|
95
|
+
/**
|
|
96
|
+
* Random offset strength applied to particle billboards (world-space jitter).
|
|
97
|
+
* Stored in `params.x`.
|
|
98
|
+
*
|
|
99
|
+
* @returns The current jitter power.
|
|
100
|
+
*/ get jitterPower() {
|
|
101
|
+
return this._params.x;
|
|
102
|
+
}
|
|
103
|
+
set jitterPower(val) {
|
|
104
|
+
if (val !== this._params.x) {
|
|
105
|
+
this._params.x = val;
|
|
106
|
+
this.uniformChanged();
|
|
107
|
+
}
|
|
108
|
+
}
|
|
109
|
+
/**
|
|
110
|
+
* Particle aspect scaling factor for the billboard quad.
|
|
111
|
+
* Stored in `params.y`, applied to the right axis.
|
|
112
|
+
*
|
|
113
|
+
* @returns The current aspect scaling.
|
|
114
|
+
*/ get aspect() {
|
|
115
|
+
return this._params.y;
|
|
116
|
+
}
|
|
117
|
+
set aspect(val) {
|
|
118
|
+
if (val !== this._params.y) {
|
|
119
|
+
this._params.y = val;
|
|
120
|
+
this.uniformChanged();
|
|
121
|
+
}
|
|
122
|
+
}
|
|
123
|
+
/**
|
|
124
|
+
* Whether the particle is direction-oriented.
|
|
125
|
+
* - If true, billboard axes are derived from particle velocity.
|
|
126
|
+
* - If false, a stable axis (based on view up) is used.
|
|
127
|
+
* Stored as `params.z` (1 for true, 0 for false).
|
|
128
|
+
*
|
|
129
|
+
* @returns True when direction-oriented; otherwise false.
|
|
130
|
+
*/ get directional() {
|
|
131
|
+
return this._params.z !== 0;
|
|
132
|
+
}
|
|
133
|
+
set directional(b) {
|
|
134
|
+
const val = b ? 1 : 0;
|
|
135
|
+
if (this._params.z !== val) {
|
|
136
|
+
this._params.z = val;
|
|
137
|
+
this.uniformChanged();
|
|
138
|
+
}
|
|
139
|
+
}
|
|
140
|
+
/**
|
|
141
|
+
* Vertex shader hook.
|
|
142
|
+
*
|
|
143
|
+
* Responsibilities:
|
|
144
|
+
* - Derives per-vertex billboard position in world space based on:
|
|
145
|
+
* - particle position (`texCoord0`), params (`texCoord1`), and velocity (`texCoord2`).
|
|
146
|
+
* - `params` uniform: x=jitter power, y=aspect scale, z=directional flag.
|
|
147
|
+
* - Builds a right/up basis aligned with either view or velocity.
|
|
148
|
+
* - Computes UVs based on vertex ID (quad corners).
|
|
149
|
+
* - Outputs `zUV`, `worldPos`, and `zParticleParams`.
|
|
150
|
+
*
|
|
151
|
+
* @param scope - Vertex shader function scope.
|
|
152
|
+
* @returns void
|
|
153
|
+
*/ vertexShader(scope) {
|
|
154
|
+
super.vertexShader(scope);
|
|
155
|
+
const pb = scope.$builder;
|
|
156
|
+
pb.func('rotation2d', [
|
|
157
|
+
pb.float('t'),
|
|
158
|
+
pb.vec2('v')
|
|
159
|
+
], function() {
|
|
160
|
+
this.$l.s = pb.sin(this.t);
|
|
161
|
+
this.$l.c = pb.cos(this.t);
|
|
162
|
+
this.$l.rc1 = pb.vec3(this.c, this.s, pb.mul(pb.sub(pb.sub(1, this.c), this.s), 0.5));
|
|
163
|
+
this.$l.rc2 = pb.vec3(pb.neg(this.s), this.c, pb.mul(pb.add(pb.sub(1, this.c), this.s), 0.5));
|
|
164
|
+
this.$l.uv = pb.vec3(this.v, 1);
|
|
165
|
+
this.$return(pb.vec2(pb.dot(this.rc1, this.uv), pb.dot(this.rc2, this.uv)));
|
|
166
|
+
});
|
|
167
|
+
pb.func('rotation3d', [
|
|
168
|
+
pb.float('t'),
|
|
169
|
+
pb.vec3('v')
|
|
170
|
+
], function() {
|
|
171
|
+
this.$l.s = pb.sin(this.t);
|
|
172
|
+
this.$l.c = pb.cos(this.t);
|
|
173
|
+
this.$l.rot = pb.mat3(pb.vec3(this.c, pb.neg(this.s), 0), pb.vec3(this.s, this.c, 0), pb.vec3(0, 0, 1));
|
|
174
|
+
this.$return(pb.mul(this.rot, this.v));
|
|
175
|
+
});
|
|
176
|
+
scope.$inputs.pos = pb.vec4().attrib('position');
|
|
177
|
+
scope.$inputs.particlePos = pb.vec3().attrib('texCoord0');
|
|
178
|
+
scope.$inputs.particleParams = pb.vec4().attrib('texCoord1');
|
|
179
|
+
scope.$inputs.particleVelocity = pb.vec3().attrib('texCoord2');
|
|
180
|
+
scope.params = pb.vec4().uniform(2);
|
|
181
|
+
scope.$l.vertexID = pb.int(scope.$inputs.pos.w);
|
|
182
|
+
scope.$l.z = pb.normalize(scope.$inputs.particleVelocity);
|
|
183
|
+
scope.$l.x = pb.vec3(pb.neg(scope.z.y), scope.z.x, 0);
|
|
184
|
+
scope.$l.y = pb.cross(scope.z, scope.x);
|
|
185
|
+
scope.$l.offset = pb.add(pb.mul(pb.sin(scope.$inputs.particleParams.z), scope.x), pb.mul(pb.cos(scope.$inputs.particleParams.z), scope.y));
|
|
186
|
+
scope.$l.jitterVec = pb.mul(scope.offset, scope.params.x);
|
|
187
|
+
scope.$l.centerPosWS = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(pb.add(scope.$inputs.particlePos, scope.jitterVec), 1)).xyz;
|
|
188
|
+
const viewMatrix = ShaderHelper.getViewMatrix(scope);
|
|
189
|
+
scope.$l.forward = pb.vec3(viewMatrix[0].z, viewMatrix[1].z, viewMatrix[2].z);
|
|
190
|
+
scope.$l.axis = scope.$choice(pb.notEqual(scope.params.z, 0), scope.z, scope.$choice(pb.lessThan(pb.abs(scope.forward.y), 0.999), pb.vec3(0, 1, 0), pb.vec3(1, 0, 0)));
|
|
191
|
+
scope.$l.right = pb.normalize(pb.cross(scope.axis, scope.forward));
|
|
192
|
+
scope.$l.up = pb.normalize(pb.cross(scope.forward, scope.right));
|
|
193
|
+
scope.$l.pos = pb.vec2();
|
|
194
|
+
scope.$l.uv = pb.vec2();
|
|
195
|
+
scope.$if(pb.equal(scope.vertexID, 0), function() {
|
|
196
|
+
scope.pos = pb.vec2(-0.5, -0.5);
|
|
197
|
+
scope.uv = pb.vec2(0, 0);
|
|
198
|
+
}).$elseif(pb.equal(scope.vertexID, 1), function() {
|
|
199
|
+
scope.pos = pb.vec2(0.5, -0.5);
|
|
200
|
+
scope.uv = pb.vec2(0, 1);
|
|
201
|
+
}).$elseif(pb.equal(scope.vertexID, 2), function() {
|
|
202
|
+
scope.pos = pb.vec2(-0.5, 0.5);
|
|
203
|
+
scope.uv = pb.vec2(1, 0);
|
|
204
|
+
}).$else(function() {
|
|
205
|
+
scope.pos = pb.vec2(0.5, 0.5);
|
|
206
|
+
scope.uv = pb.vec2(1, 1);
|
|
207
|
+
});
|
|
208
|
+
scope.pos = pb.mul(scope.pos, scope.$inputs.particleParams.x);
|
|
209
|
+
scope.centerPosWS = pb.add(scope.centerPosWS, pb.mul(scope.right, scope.pos.x, scope.params.y), pb.mul(scope.up, scope.pos.y));
|
|
210
|
+
scope.$outputs.zUV = scope.uv;
|
|
211
|
+
scope.$outputs.worldPos = scope.centerPosWS;
|
|
212
|
+
scope.$outputs.zParticleParams = scope.$inputs.particleParams;
|
|
213
|
+
ShaderHelper.setClipSpacePosition(scope, pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.centerPosWS, 1)));
|
|
214
|
+
}
|
|
215
|
+
/**
|
|
216
|
+
* Fragment shader hook.
|
|
217
|
+
*
|
|
218
|
+
* Responsibilities:
|
|
219
|
+
* - Optionally samples:
|
|
220
|
+
* - `alphaMap` for alpha coverage (R channel).
|
|
221
|
+
* - `rampMap` along U=`particleParams.w` for color/alpha.
|
|
222
|
+
* - Multiplies ramp color with computed alpha, then delegates to `outputFragmentColor`.
|
|
223
|
+
* - If no color is needed (e.g., non-light pass), calls `outputFragmentColor` with null color.
|
|
224
|
+
*
|
|
225
|
+
* @param scope - Fragment shader function scope.
|
|
226
|
+
* @returns void
|
|
227
|
+
*/ fragmentShader(scope) {
|
|
228
|
+
super.fragmentShader(scope);
|
|
229
|
+
if (this.needFragmentColor()) {
|
|
230
|
+
const pb = scope.$builder;
|
|
231
|
+
if (this.alphaMap) {
|
|
232
|
+
scope.alphaMap = pb.tex2D().uniform(2);
|
|
233
|
+
}
|
|
234
|
+
if (this.rampMap) {
|
|
235
|
+
scope.rampMap = pb.tex2D().uniform(2);
|
|
236
|
+
}
|
|
237
|
+
scope.$l.alpha = this.alphaMap ? pb.textureSample(scope.alphaMap, scope.$inputs.zUV).r : pb.float(1);
|
|
238
|
+
scope.$l.rampValue = this.rampMap ? pb.textureSample(scope.rampMap, pb.vec2(scope.$inputs.zParticleParams.w, 0)) : pb.vec4(1);
|
|
239
|
+
this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.mul(scope.rampValue, pb.vec4(1, 1, 1, scope.alpha)));
|
|
240
|
+
} else {
|
|
241
|
+
this.outputFragmentColor(scope, scope.$inputs.worldPos, null);
|
|
242
|
+
}
|
|
243
|
+
}
|
|
244
|
+
/**
|
|
245
|
+
* Submit particle-specific uniforms and textures to the bind group.
|
|
246
|
+
*
|
|
247
|
+
* Sets:
|
|
248
|
+
* - `params` = vec4(jitterPower, aspect, directionalFlag, 0).
|
|
249
|
+
* - Binds `alphaMap` and `rampMap` when fragment color is needed for the current pass.
|
|
250
|
+
*
|
|
251
|
+
* Also calls `super.applyUniformValues` to set common uniforms (alpha cutoff, opacity, etc.).
|
|
252
|
+
*
|
|
253
|
+
* @param bindGroup - The material bind group (set 2) to write to.
|
|
254
|
+
* @param ctx - The current draw context.
|
|
255
|
+
* @param pass - The current material pass.
|
|
256
|
+
* @returns void
|
|
257
|
+
*/ applyUniformValues(bindGroup, ctx, pass) {
|
|
258
|
+
super.applyUniformValues(bindGroup, ctx, pass);
|
|
259
|
+
bindGroup.setValue('params', this._params);
|
|
260
|
+
if (this.needFragmentColor(ctx)) {
|
|
261
|
+
if (this.alphaMap) {
|
|
262
|
+
bindGroup.setTexture('alphaMap', this.alphaMap);
|
|
263
|
+
}
|
|
264
|
+
if (this.rampMap) {
|
|
265
|
+
bindGroup.setTexture('rampMap', this.rampMap);
|
|
266
|
+
}
|
|
267
|
+
}
|
|
268
|
+
}
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
export { ParticleMaterial };
|
|
272
|
+
//# sourceMappingURL=particle.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"particle.js","sources":["../../src/material/particle.ts"],"sourcesContent":["import { MeshMaterial } from './meshmaterial';\r\nimport type { BindGroup, PBFunctionScope, Texture2D } from '@zephyr3d/device';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport type { DrawContext } from '../render';\r\nimport type { Clonable } from '@zephyr3d/base';\r\nimport { DRef } from '@zephyr3d/base';\r\nimport { Vector4 } from '@zephyr3d/base';\r\n\r\n/**\r\n * Particle material.\r\n *\r\n * - Specializes `MeshMaterial` for billboard/sprite-style particles.\r\n * - Provides optional alpha map (coverage/shape) and ramp map (color/alpha over lifetime or scalar).\r\n * - Uses blended transparency by default and disables face culling.\r\n * - Supports per-particle attributes via vertex inputs (position, params, velocity).\r\n *\r\n * Features:\r\n * - `FEATURE_ALPHA_MAP`: enables sampling an alpha coverage texture.\r\n * - `FEATURE_RAMP_MAP`: enables sampling a ramp/gradient texture.\r\n *\r\n * Default states:\r\n * - `cullMode = 'none'`\r\n * - `blendMode = 'blend'`\r\n *\r\n * @public\r\n */\r\nexport class ParticleMaterial extends MeshMaterial implements Clonable<ParticleMaterial> {\r\n private static readonly FEATURE_ALPHA_MAP = this.defineFeature();\r\n private static readonly FEATURE_RAMP_MAP = this.defineFeature();\r\n private readonly _params: Vector4;\r\n private readonly _alphaMap: DRef<Texture2D>;\r\n private readonly _rampMap: DRef<Texture2D>;\r\n constructor() {\r\n super();\r\n this.cullMode = 'none';\r\n this.blendMode = 'blend';\r\n this._params = new Vector4(0, 1, 0, 0);\r\n this._alphaMap = new DRef();\r\n this._rampMap = new DRef();\r\n }\r\n /**\r\n * Create a clone of this particle material, copying relevant parameters (jitter, aspect, directional).\r\n *\r\n * @returns A cloned `ParticleMaterial`.\r\n */\r\n clone(): ParticleMaterial {\r\n const other = new ParticleMaterial();\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n /**\r\n * Copy base and particle-specific properties from another particle material.\r\n *\r\n * @param other - The source material to copy from.\r\n * @returns void\r\n */\r\n copyFrom(other: this): void {\r\n super.copyFrom(other);\r\n this.jitterPower = other.jitterPower;\r\n this.aspect = other.aspect;\r\n this.directional = other.directional;\r\n }\r\n /**\r\n * Particles are not instanced via material instancing. Each particle system is expected\r\n * to provide per-particle data through vertex attributes instead.\r\n *\r\n * @returns False always.\r\n */\r\n supportInstancing(): boolean {\r\n return false;\r\n }\r\n /**\r\n * Texture used to modulate particle alpha coverage (shape/softness).\r\n * When set, enables the alpha map feature and marks uniforms dirty.\r\n *\r\n * @returns The current alpha map texture or `undefined` if not set.\r\n */\r\n get alphaMap(): Texture2D {\r\n return this._alphaMap.get();\r\n }\r\n set alphaMap(tex: Texture2D) {\r\n if (tex !== this._alphaMap.get()) {\r\n this._alphaMap.set(tex);\r\n this.useFeature(ParticleMaterial.FEATURE_ALPHA_MAP, !!this._alphaMap.get());\r\n this.uniformChanged();\r\n }\r\n }\r\n /**\r\n * Texture used as a color/alpha ramp (e.g., over particle lifetime).\r\n * Sampled along U with `particleParams.w`.\r\n * When set, enables the ramp map feature and marks uniforms dirty.\r\n *\r\n * @returns The current ramp map texture or `undefined` if not set.\r\n */\r\n get rampMap(): Texture2D {\r\n return this._rampMap.get();\r\n }\r\n set rampMap(tex: Texture2D) {\r\n if (tex !== this._rampMap.get()) {\r\n this._rampMap.set(tex);\r\n this.useFeature(ParticleMaterial.FEATURE_RAMP_MAP, !!this._rampMap.get());\r\n this.uniformChanged();\r\n }\r\n }\r\n /**\r\n * Random offset strength applied to particle billboards (world-space jitter).\r\n * Stored in `params.x`.\r\n *\r\n * @returns The current jitter power.\r\n */\r\n get jitterPower() {\r\n return this._params.x;\r\n }\r\n set jitterPower(val: number) {\r\n if (val !== this._params.x) {\r\n this._params.x = val;\r\n this.uniformChanged();\r\n }\r\n }\r\n /**\r\n * Particle aspect scaling factor for the billboard quad.\r\n * Stored in `params.y`, applied to the right axis.\r\n *\r\n * @returns The current aspect scaling.\r\n */\r\n get aspect() {\r\n return this._params.y;\r\n }\r\n set aspect(val: number) {\r\n if (val !== this._params.y) {\r\n this._params.y = val;\r\n this.uniformChanged();\r\n }\r\n }\r\n /**\r\n * Whether the particle is direction-oriented.\r\n * - If true, billboard axes are derived from particle velocity.\r\n * - If false, a stable axis (based on view up) is used.\r\n * Stored as `params.z` (1 for true, 0 for false).\r\n *\r\n * @returns True when direction-oriented; otherwise false.\r\n */\r\n get directional() {\r\n return this._params.z !== 0;\r\n }\r\n set directional(b: boolean) {\r\n const val = b ? 1 : 0;\r\n if (this._params.z !== val) {\r\n this._params.z = val;\r\n this.uniformChanged();\r\n }\r\n }\r\n /**\r\n * Vertex shader hook.\r\n *\r\n * Responsibilities:\r\n * - Derives per-vertex billboard position in world space based on:\r\n * - particle position (`texCoord0`), params (`texCoord1`), and velocity (`texCoord2`).\r\n * - `params` uniform: x=jitter power, y=aspect scale, z=directional flag.\r\n * - Builds a right/up basis aligned with either view or velocity.\r\n * - Computes UVs based on vertex ID (quad corners).\r\n * - Outputs `zUV`, `worldPos`, and `zParticleParams`.\r\n *\r\n * @param scope - Vertex shader function scope.\r\n * @returns void\r\n */\r\n vertexShader(scope: PBFunctionScope) {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n pb.func('rotation2d', [pb.float('t'), pb.vec2('v')], function () {\r\n this.$l.s = pb.sin(this.t);\r\n this.$l.c = pb.cos(this.t);\r\n this.$l.rc1 = pb.vec3(this.c, this.s, pb.mul(pb.sub(pb.sub(1, this.c), this.s), 0.5));\r\n this.$l.rc2 = pb.vec3(pb.neg(this.s), this.c, pb.mul(pb.add(pb.sub(1, this.c), this.s), 0.5));\r\n this.$l.uv = pb.vec3(this.v, 1);\r\n this.$return(pb.vec2(pb.dot(this.rc1, this.uv), pb.dot(this.rc2, this.uv)));\r\n });\r\n pb.func('rotation3d', [pb.float('t'), pb.vec3('v')], function () {\r\n this.$l.s = pb.sin(this.t);\r\n this.$l.c = pb.cos(this.t);\r\n this.$l.rot = pb.mat3(pb.vec3(this.c, pb.neg(this.s), 0), pb.vec3(this.s, this.c, 0), pb.vec3(0, 0, 1));\r\n this.$return(pb.mul(this.rot, this.v));\r\n });\r\n scope.$inputs.pos = pb.vec4().attrib('position');\r\n scope.$inputs.particlePos = pb.vec3().attrib('texCoord0');\r\n scope.$inputs.particleParams = pb.vec4().attrib('texCoord1');\r\n scope.$inputs.particleVelocity = pb.vec3().attrib('texCoord2');\r\n scope.params = pb.vec4().uniform(2);\r\n\r\n scope.$l.vertexID = pb.int(scope.$inputs.pos.w);\r\n scope.$l.z = pb.normalize(scope.$inputs.particleVelocity);\r\n scope.$l.x = pb.vec3(pb.neg(scope.z.y), scope.z.x, 0);\r\n scope.$l.y = pb.cross(scope.z, scope.x);\r\n scope.$l.offset = pb.add(\r\n pb.mul(pb.sin(scope.$inputs.particleParams.z), scope.x),\r\n pb.mul(pb.cos(scope.$inputs.particleParams.z), scope.y)\r\n );\r\n scope.$l.jitterVec = pb.mul(scope.offset, scope.params.x);\r\n scope.$l.centerPosWS = pb.mul(\r\n ShaderHelper.getWorldMatrix(scope),\r\n pb.vec4(pb.add(scope.$inputs.particlePos, scope.jitterVec), 1)\r\n ).xyz;\r\n const viewMatrix = ShaderHelper.getViewMatrix(scope);\r\n scope.$l.forward = pb.vec3(viewMatrix[0].z, viewMatrix[1].z, viewMatrix[2].z);\r\n scope.$l.axis = scope.$choice(\r\n pb.notEqual(scope.params.z, 0),\r\n scope.z,\r\n scope.$choice(pb.lessThan(pb.abs(scope.forward.y), 0.999), pb.vec3(0, 1, 0), pb.vec3(1, 0, 0))\r\n );\r\n scope.$l.right = pb.normalize(pb.cross(scope.axis, scope.forward));\r\n scope.$l.up = pb.normalize(pb.cross(scope.forward, scope.right));\r\n scope.$l.pos = pb.vec2();\r\n scope.$l.uv = pb.vec2();\r\n scope\r\n .$if(pb.equal(scope.vertexID, 0), function () {\r\n scope.pos = pb.vec2(-0.5, -0.5);\r\n scope.uv = pb.vec2(0, 0);\r\n })\r\n .$elseif(pb.equal(scope.vertexID, 1), function () {\r\n scope.pos = pb.vec2(0.5, -0.5);\r\n scope.uv = pb.vec2(0, 1);\r\n })\r\n .$elseif(pb.equal(scope.vertexID, 2), function () {\r\n scope.pos = pb.vec2(-0.5, 0.5);\r\n scope.uv = pb.vec2(1, 0);\r\n })\r\n .$else(function () {\r\n scope.pos = pb.vec2(0.5, 0.5);\r\n scope.uv = pb.vec2(1, 1);\r\n });\r\n scope.pos = pb.mul(scope.pos, scope.$inputs.particleParams.x);\r\n scope.centerPosWS = pb.add(\r\n scope.centerPosWS,\r\n pb.mul(scope.right, scope.pos.x, scope.params.y),\r\n pb.mul(scope.up, scope.pos.y)\r\n );\r\n scope.$outputs.zUV = scope.uv;\r\n scope.$outputs.worldPos = scope.centerPosWS;\r\n scope.$outputs.zParticleParams = scope.$inputs.particleParams;\r\n ShaderHelper.setClipSpacePosition(\r\n scope,\r\n pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.centerPosWS, 1))\r\n );\r\n }\r\n /**\r\n * Fragment shader hook.\r\n *\r\n * Responsibilities:\r\n * - Optionally samples:\r\n * - `alphaMap` for alpha coverage (R channel).\r\n * - `rampMap` along U=`particleParams.w` for color/alpha.\r\n * - Multiplies ramp color with computed alpha, then delegates to `outputFragmentColor`.\r\n * - If no color is needed (e.g., non-light pass), calls `outputFragmentColor` with null color.\r\n *\r\n * @param scope - Fragment shader function scope.\r\n * @returns void\r\n */\r\n fragmentShader(scope: PBFunctionScope) {\r\n super.fragmentShader(scope);\r\n if (this.needFragmentColor()) {\r\n const pb = scope.$builder;\r\n if (this.alphaMap) {\r\n scope.alphaMap = pb.tex2D().uniform(2);\r\n }\r\n if (this.rampMap) {\r\n scope.rampMap = pb.tex2D().uniform(2);\r\n }\r\n scope.$l.alpha = this.alphaMap ? pb.textureSample(scope.alphaMap, scope.$inputs.zUV).r : pb.float(1);\r\n scope.$l.rampValue = this.rampMap\r\n ? pb.textureSample(scope.rampMap, pb.vec2(scope.$inputs.zParticleParams.w, 0))\r\n : pb.vec4(1);\r\n this.outputFragmentColor(\r\n scope,\r\n scope.$inputs.worldPos,\r\n pb.mul(scope.rampValue, pb.vec4(1, 1, 1, scope.alpha))\r\n );\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n /**\r\n * Submit particle-specific uniforms and textures to the bind group.\r\n *\r\n * Sets:\r\n * - `params` = vec4(jitterPower, aspect, directionalFlag, 0).\r\n * - Binds `alphaMap` and `rampMap` when fragment color is needed for the current pass.\r\n *\r\n * Also calls `super.applyUniformValues` to set common uniforms (alpha cutoff, opacity, etc.).\r\n *\r\n * @param bindGroup - The material bind group (set 2) to write to.\r\n * @param ctx - The current draw context.\r\n * @param pass - The current material pass.\r\n * @returns void\r\n */\r\n applyUniformValues(bindGroup: BindGroup, ctx: DrawContext, pass: number): void {\r\n super.applyUniformValues(bindGroup, ctx, pass);\r\n bindGroup.setValue('params', this._params);\r\n if (this.needFragmentColor(ctx)) {\r\n if (this.alphaMap) {\r\n bindGroup.setTexture('alphaMap', this.alphaMap);\r\n }\r\n if (this.rampMap) {\r\n bindGroup.setTexture('rampMap', this.rampMap);\r\n }\r\n }\r\n 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