@zephyr3d/scene 0.6.1 → 0.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (722) hide show
  1. package/dist/animation/animation.js +149 -27
  2. package/dist/animation/animation.js.map +1 -1
  3. package/dist/animation/animationset.js +173 -73
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/animationtrack.js +65 -10
  6. package/dist/animation/animationtrack.js.map +1 -1
  7. package/dist/animation/eulerrotationtrack.js +41 -20
  8. package/dist/animation/eulerrotationtrack.js.map +1 -1
  9. package/dist/animation/morphtarget.js +14 -38
  10. package/dist/animation/morphtarget.js.map +1 -1
  11. package/dist/animation/morphtrack.js +59 -22
  12. package/dist/animation/morphtrack.js.map +1 -1
  13. package/dist/animation/proptrack.js +190 -0
  14. package/dist/animation/proptrack.js.map +1 -0
  15. package/dist/animation/rotationtrack.js +29 -11
  16. package/dist/animation/rotationtrack.js.map +1 -1
  17. package/dist/animation/scaletrack.js +29 -11
  18. package/dist/animation/scaletrack.js.map +1 -1
  19. package/dist/animation/skeleton.js +241 -78
  20. package/dist/animation/skeleton.js.map +1 -1
  21. package/dist/animation/translationtrack.js +30 -11
  22. package/dist/animation/translationtrack.js.map +1 -1
  23. package/dist/app/api.js +43 -0
  24. package/dist/app/api.js.map +1 -0
  25. package/dist/app/app.js +153 -0
  26. package/dist/app/app.js.map +1 -0
  27. package/dist/app/engine.js +312 -0
  28. package/dist/app/engine.js.map +1 -0
  29. package/dist/app/inputmgr.js +351 -0
  30. package/dist/app/inputmgr.js.map +1 -0
  31. package/dist/app/runtimescript.js +62 -0
  32. package/dist/app/runtimescript.js.map +1 -0
  33. package/dist/app/scriptingsystem.js +220 -0
  34. package/dist/app/scriptingsystem.js.map +1 -0
  35. package/dist/app/scriptregistry.js +432 -0
  36. package/dist/app/scriptregistry.js.map +1 -0
  37. package/dist/asset/assetmanager.js +772 -291
  38. package/dist/asset/assetmanager.js.map +1 -1
  39. package/dist/asset/builtin.js +7 -43
  40. package/dist/asset/builtin.js.map +1 -1
  41. package/dist/asset/loaders/dds/dds.js +17 -93
  42. package/dist/asset/loaders/dds/dds.js.map +1 -1
  43. package/dist/asset/loaders/dds/dds_loader.js +8 -18
  44. package/dist/asset/loaders/dds/dds_loader.js.map +1 -1
  45. package/dist/asset/loaders/gltf/gltf_loader.js +36 -42
  46. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  47. package/dist/asset/loaders/gltf/helpers.js +27 -14
  48. package/dist/asset/loaders/gltf/helpers.js.map +1 -1
  49. package/dist/asset/loaders/hdr/hdr.js +17 -12
  50. package/dist/asset/loaders/hdr/hdr.js.map +1 -1
  51. package/dist/asset/loaders/image/tga_Loader.js +13 -16
  52. package/dist/asset/loaders/image/tga_Loader.js.map +1 -1
  53. package/dist/asset/loaders/image/webimage_loader.js +51 -50
  54. package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
  55. package/dist/asset/loaders/loader.js.map +1 -1
  56. package/dist/asset/model.js +158 -4
  57. package/dist/asset/model.js.map +1 -1
  58. package/dist/blitter/bilateralblur.js +0 -1
  59. package/dist/blitter/bilateralblur.js.map +1 -1
  60. package/dist/blitter/blitter.js +22 -23
  61. package/dist/blitter/blitter.js.map +1 -1
  62. package/dist/blitter/box.js.map +1 -1
  63. package/dist/blitter/copy.js.map +1 -1
  64. package/dist/blitter/gaussianblur.js +23 -23
  65. package/dist/blitter/gaussianblur.js.map +1 -1
  66. package/dist/camera/base.js +141 -34
  67. package/dist/camera/base.js.map +1 -1
  68. package/dist/camera/camera.js +653 -149
  69. package/dist/camera/camera.js.map +1 -1
  70. package/dist/camera/fps.js +2 -10
  71. package/dist/camera/fps.js.map +1 -1
  72. package/dist/camera/orbit.js +132 -59
  73. package/dist/camera/orbit.js.map +1 -1
  74. package/dist/camera/orthocamera.js +37 -12
  75. package/dist/camera/orthocamera.js.map +1 -1
  76. package/dist/camera/perspectivecamera.js +37 -20
  77. package/dist/camera/perspectivecamera.js.map +1 -1
  78. package/dist/index.d.ts +18268 -6982
  79. package/dist/index.js +49 -16
  80. package/dist/index.js.map +1 -1
  81. package/dist/material/blinn.js +5 -0
  82. package/dist/material/blinn.js.map +1 -1
  83. package/dist/material/grassmaterial.js +6 -1
  84. package/dist/material/grassmaterial.js.map +1 -1
  85. package/dist/material/lambert.js +6 -1
  86. package/dist/material/lambert.js.map +1 -1
  87. package/dist/material/material.js +346 -73
  88. package/dist/material/material.js.map +1 -1
  89. package/dist/material/meshmaterial.js +498 -156
  90. package/dist/material/meshmaterial.js.map +1 -1
  91. package/dist/material/mixins/albedocolor.js +5 -1
  92. package/dist/material/mixins/albedocolor.js.map +1 -1
  93. package/dist/material/mixins/foliage.js +3 -3
  94. package/dist/material/mixins/foliage.js.map +1 -1
  95. package/dist/material/mixins/lightmodel/blinnphong.js +18 -5
  96. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  97. package/dist/material/mixins/lightmodel/lambert.js +6 -6
  98. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  99. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +235 -0
  100. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -0
  101. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +52 -15
  102. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  103. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +27 -9
  104. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  105. package/dist/material/mixins/lit.js +16 -4
  106. package/dist/material/mixins/lit.js.map +1 -1
  107. package/dist/material/mixins/pbr/brdf.js +134 -0
  108. package/dist/material/mixins/pbr/brdf.js.map +1 -0
  109. package/dist/material/mixins/pbr/common.js +68 -85
  110. package/dist/material/mixins/pbr/common.js.map +1 -1
  111. package/dist/material/mixins/texture.js +98 -83
  112. package/dist/material/mixins/texture.js.map +1 -1
  113. package/dist/material/mixins/vertexcolor.js +6 -2
  114. package/dist/material/mixins/vertexcolor.js.map +1 -1
  115. package/dist/material/particle.js +272 -0
  116. package/dist/material/particle.js.map +1 -0
  117. package/dist/material/pbrblueprint.js +186 -0
  118. package/dist/material/pbrblueprint.js.map +1 -0
  119. package/dist/material/pbrmr.js +10 -0
  120. package/dist/material/pbrmr.js.map +1 -1
  121. package/dist/material/pbrsg.js +10 -0
  122. package/dist/material/pbrsg.js.map +1 -1
  123. package/dist/material/shader/helper.js +521 -287
  124. package/dist/material/shader/helper.js.map +1 -1
  125. package/dist/material/terrain-cm.js +607 -0
  126. package/dist/material/terrain-cm.js.map +1 -0
  127. package/dist/material/terrainmaterial.js +59 -54
  128. package/dist/material/terrainmaterial.js.map +1 -1
  129. package/dist/material/unlit.js +5 -0
  130. package/dist/material/unlit.js.map +1 -1
  131. package/dist/material/water.js +415 -0
  132. package/dist/material/water.js.map +1 -0
  133. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  134. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  135. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  136. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  137. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  138. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  139. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  140. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  141. package/dist/node_modules/es-module-lexer/dist/lexer.js +5 -0
  142. package/dist/node_modules/es-module-lexer/dist/lexer.js.map +1 -0
  143. package/dist/posteffect/bloom.js +39 -54
  144. package/dist/posteffect/bloom.js.map +1 -1
  145. package/dist/posteffect/compositor.js +95 -128
  146. package/dist/posteffect/compositor.js.map +1 -1
  147. package/dist/posteffect/fxaa.js +10 -18
  148. package/dist/posteffect/fxaa.js.map +1 -1
  149. package/dist/posteffect/grayscale.js +9 -17
  150. package/dist/posteffect/grayscale.js.map +1 -1
  151. package/dist/posteffect/motionblur.js +105 -0
  152. package/dist/posteffect/motionblur.js.map +1 -0
  153. package/dist/posteffect/posteffect.js +66 -35
  154. package/dist/posteffect/posteffect.js.map +1 -1
  155. package/dist/posteffect/sao.js +13 -21
  156. package/dist/posteffect/sao.js.map +1 -1
  157. package/dist/posteffect/ssr.js +60 -100
  158. package/dist/posteffect/ssr.js.map +1 -1
  159. package/dist/posteffect/taa.js +175 -0
  160. package/dist/posteffect/taa.js.map +1 -0
  161. package/dist/posteffect/tonemap.js +12 -20
  162. package/dist/posteffect/tonemap.js.map +1 -1
  163. package/dist/render/abuffer_oit.js +30 -19
  164. package/dist/render/abuffer_oit.js.map +1 -1
  165. package/dist/render/clipmap.js +429 -101
  166. package/dist/render/clipmap.js.map +1 -1
  167. package/dist/render/cluster_light.js +7 -5
  168. package/dist/render/cluster_light.js.map +1 -1
  169. package/dist/render/cull_visitor.js +43 -3
  170. package/dist/render/cull_visitor.js.map +1 -1
  171. package/dist/render/depthpass.js +14 -5
  172. package/dist/render/depthpass.js.map +1 -1
  173. package/dist/render/drawable_mixin.js +113 -40
  174. package/dist/render/drawable_mixin.js.map +1 -1
  175. package/dist/render/envlight.js +86 -141
  176. package/dist/render/envlight.js.map +1 -1
  177. package/dist/render/fbm_wavegenerator.js +234 -0
  178. package/dist/render/fbm_wavegenerator.js.map +1 -0
  179. package/dist/render/fft_wavegenerator.js +64 -50
  180. package/dist/render/fft_wavegenerator.js.map +1 -1
  181. package/dist/render/fullscreenquad.js +2 -2
  182. package/dist/render/fullscreenquad.js.map +1 -1
  183. package/dist/render/gerstner_wavegenerator.js +98 -48
  184. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  185. package/dist/render/globalbindgroup_allocator.js +4 -2
  186. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  187. package/dist/render/hzb.js +6 -3
  188. package/dist/render/hzb.js.map +1 -1
  189. package/dist/render/lightpass.js +19 -18
  190. package/dist/render/lightpass.js.map +1 -1
  191. package/dist/render/objectcolorpass.js +4 -4
  192. package/dist/render/objectcolorpass.js.map +1 -1
  193. package/dist/render/primitive.js +213 -104
  194. package/dist/render/primitive.js.map +1 -1
  195. package/dist/render/render_queue.js +40 -20
  196. package/dist/render/render_queue.js.map +1 -1
  197. package/dist/render/renderbundle_wrapper.js +65 -15
  198. package/dist/render/renderbundle_wrapper.js.map +1 -1
  199. package/dist/render/renderer.js +326 -185
  200. package/dist/render/renderer.js.map +1 -1
  201. package/dist/render/renderpass.js +20 -36
  202. package/dist/render/renderpass.js.map +1 -1
  203. package/dist/render/shadowmap_pass.js +3 -3
  204. package/dist/render/shadowmap_pass.js.map +1 -1
  205. package/dist/render/sky.js +864 -541
  206. package/dist/render/sky.js.map +1 -1
  207. package/dist/render/weightedblended_oit.js +13 -15
  208. package/dist/render/weightedblended_oit.js.map +1 -1
  209. package/dist/scene/batchgroup.js +18 -5
  210. package/dist/scene/batchgroup.js.map +1 -1
  211. package/dist/scene/environment.js +78 -48
  212. package/dist/scene/environment.js.map +1 -1
  213. package/dist/scene/graph_node.js +2 -3
  214. package/dist/scene/graph_node.js.map +1 -1
  215. package/dist/scene/light.js +28 -89
  216. package/dist/scene/light.js.map +1 -1
  217. package/dist/scene/mesh.js +218 -87
  218. package/dist/scene/mesh.js.map +1 -1
  219. package/dist/scene/octree.js +371 -162
  220. package/dist/scene/octree.js.map +1 -1
  221. package/dist/scene/particlesys.js +684 -0
  222. package/dist/scene/particlesys.js.map +1 -0
  223. package/dist/scene/raycast_visitor.js +34 -5
  224. package/dist/scene/raycast_visitor.js.map +1 -1
  225. package/dist/scene/scene.js +309 -85
  226. package/dist/scene/scene.js.map +1 -1
  227. package/dist/scene/scene_node.js +675 -102
  228. package/dist/scene/scene_node.js.map +1 -1
  229. package/dist/scene/terrain/grass.js +48 -49
  230. package/dist/scene/terrain/grass.js.map +1 -1
  231. package/dist/scene/terrain/heightfield.js +46 -44
  232. package/dist/scene/terrain/heightfield.js.map +1 -1
  233. package/dist/scene/terrain/patch.js +20 -29
  234. package/dist/scene/terrain/patch.js.map +1 -1
  235. package/dist/scene/terrain/quadtree.js +58 -27
  236. package/dist/scene/terrain/quadtree.js.map +1 -1
  237. package/dist/scene/terrain/terrain.js +31 -45
  238. package/dist/scene/terrain/terrain.js.map +1 -1
  239. package/dist/scene/terrain-cm/grass.js +603 -0
  240. package/dist/scene/terrain-cm/grass.js.map +1 -0
  241. package/dist/scene/terrain-cm/grassmaterial.js +160 -0
  242. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -0
  243. package/dist/scene/terrain-cm/terrain-cm.js +533 -0
  244. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -0
  245. package/dist/scene/water.js +378 -0
  246. package/dist/scene/water.js.map +1 -0
  247. package/dist/shaders/atmosphere.js +957 -0
  248. package/dist/shaders/atmosphere.js.map +1 -0
  249. package/dist/shaders/fog.js +116 -0
  250. package/dist/shaders/fog.js.map +1 -0
  251. package/dist/shaders/misc.js.map +1 -1
  252. package/dist/shaders/noise.js +217 -8
  253. package/dist/shaders/noise.js.map +1 -1
  254. package/dist/shaders/pbr.js.map +1 -1
  255. package/dist/shaders/shadow.js +8 -8
  256. package/dist/shaders/shadow.js.map +1 -1
  257. package/dist/shaders/ssr.js +87 -39
  258. package/dist/shaders/ssr.js.map +1 -1
  259. package/dist/shaders/temporal.js +216 -0
  260. package/dist/shaders/temporal.js.map +1 -0
  261. package/dist/shaders/water.js +42 -20
  262. package/dist/shaders/water.js.map +1 -1
  263. package/dist/shadow/esm.js +31 -13
  264. package/dist/shadow/esm.js.map +1 -1
  265. package/dist/shadow/pcf_opt.js +12 -13
  266. package/dist/shadow/pcf_opt.js.map +1 -1
  267. package/dist/shadow/pcf_pd.js +12 -13
  268. package/dist/shadow/pcf_pd.js.map +1 -1
  269. package/dist/shadow/shader.js +38 -0
  270. package/dist/shadow/shader.js.map +1 -0
  271. package/dist/shadow/shadow_impl.js.map +1 -1
  272. package/dist/shadow/shadowmapper.js +67 -26
  273. package/dist/shadow/shadowmapper.js.map +1 -1
  274. package/dist/shadow/ssm.js +15 -16
  275. package/dist/shadow/ssm.js.map +1 -1
  276. package/dist/shadow/vsm.js +33 -16
  277. package/dist/shadow/vsm.js.map +1 -1
  278. package/dist/shapes/box.js +181 -83
  279. package/dist/shapes/box.js.map +1 -1
  280. package/dist/shapes/cylinder.js +101 -43
  281. package/dist/shapes/cylinder.js.map +1 -1
  282. package/dist/shapes/plane.js +70 -29
  283. package/dist/shapes/plane.js.map +1 -1
  284. package/dist/shapes/shape.js +120 -17
  285. package/dist/shapes/shape.js.map +1 -1
  286. package/dist/shapes/sphere.js +78 -44
  287. package/dist/shapes/sphere.js.map +1 -1
  288. package/dist/shapes/tetrahedron.js +256 -0
  289. package/dist/shapes/tetrahedron.js.map +1 -0
  290. package/dist/shapes/torus.js +76 -55
  291. package/dist/shapes/torus.js.map +1 -1
  292. package/dist/src/animation/animation.js +127 -0
  293. package/dist/src/animation/animation.js.map +1 -0
  294. package/dist/src/animation/animationset.js +255 -0
  295. package/dist/src/animation/animationset.js.map +1 -0
  296. package/dist/src/animation/animationtrack.js +34 -0
  297. package/dist/src/animation/animationtrack.js.map +1 -0
  298. package/dist/src/animation/eulerrotationtrack.js +52 -0
  299. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  300. package/dist/src/animation/morphtarget.js +93 -0
  301. package/dist/src/animation/morphtarget.js.map +1 -0
  302. package/dist/src/animation/morphtrack.js +70 -0
  303. package/dist/src/animation/morphtrack.js.map +1 -0
  304. package/dist/src/animation/proptrack.js +161 -0
  305. package/dist/src/animation/proptrack.js.map +1 -0
  306. package/dist/src/animation/rotationtrack.js +51 -0
  307. package/dist/src/animation/rotationtrack.js.map +1 -0
  308. package/dist/src/animation/scaletrack.js +50 -0
  309. package/dist/src/animation/scaletrack.js.map +1 -0
  310. package/dist/src/animation/skeleton.js +204 -0
  311. package/dist/src/animation/skeleton.js.map +1 -0
  312. package/dist/src/animation/translationtrack.js +50 -0
  313. package/dist/src/animation/translationtrack.js.map +1 -0
  314. package/dist/{app.js → src/app/app.js} +18 -40
  315. package/dist/src/app/app.js.map +1 -0
  316. package/dist/{input → src/app}/inputmgr.js +41 -16
  317. package/dist/src/app/inputmgr.js.map +1 -0
  318. package/dist/src/asset/assetmanager.js +404 -0
  319. package/dist/src/asset/assetmanager.js.map +1 -0
  320. package/dist/src/asset/builtin.js +337 -0
  321. package/dist/src/asset/builtin.js.map +1 -0
  322. package/dist/src/asset/loaders/dds/dds.js +470 -0
  323. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  324. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  325. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  326. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  327. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  328. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  329. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  330. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  331. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  332. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  333. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  334. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  335. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  336. package/dist/src/asset/loaders/loader.js +45 -0
  337. package/dist/src/asset/loaders/loader.js.map +1 -0
  338. package/dist/src/asset/model.js +414 -0
  339. package/dist/src/asset/model.js.map +1 -0
  340. package/dist/{blitter/depthlimitedgaussion.js → src/blitter/bilateralblur.js} +1 -2
  341. package/dist/src/blitter/bilateralblur.js.map +1 -0
  342. package/dist/src/blitter/blitter.js +390 -0
  343. package/dist/src/blitter/blitter.js.map +1 -0
  344. package/dist/src/blitter/box.js +118 -0
  345. package/dist/src/blitter/box.js.map +1 -0
  346. package/dist/src/blitter/copy.js +22 -0
  347. package/dist/src/blitter/copy.js.map +1 -0
  348. package/dist/src/blitter/gaussianblur.js +228 -0
  349. package/dist/src/blitter/gaussianblur.js.map +1 -0
  350. package/dist/src/camera/base.js +92 -0
  351. package/dist/src/camera/base.js.map +1 -0
  352. package/dist/src/camera/camera.js +1005 -0
  353. package/dist/src/camera/camera.js.map +1 -0
  354. package/dist/src/camera/fps.js +238 -0
  355. package/dist/src/camera/fps.js.map +1 -0
  356. package/dist/src/camera/orbit.js +245 -0
  357. package/dist/src/camera/orbit.js.map +1 -0
  358. package/dist/src/camera/orthocamera.js +167 -0
  359. package/dist/src/camera/orthocamera.js.map +1 -0
  360. package/dist/src/camera/perspectivecamera.js +141 -0
  361. package/dist/src/camera/perspectivecamera.js.map +1 -0
  362. package/dist/src/index.js +120 -0
  363. package/dist/src/index.js.map +1 -0
  364. package/dist/src/material/blinn.js +81 -0
  365. package/dist/src/material/blinn.js.map +1 -0
  366. package/dist/src/material/grassmaterial.js +113 -0
  367. package/dist/src/material/grassmaterial.js.map +1 -0
  368. package/dist/src/material/lambert.js +92 -0
  369. package/dist/src/material/lambert.js.map +1 -0
  370. package/dist/src/material/material.js +301 -0
  371. package/dist/src/material/material.js.map +1 -0
  372. package/dist/src/material/meshmaterial.js +704 -0
  373. package/dist/src/material/meshmaterial.js.map +1 -0
  374. package/dist/src/material/mixins/albedocolor.js +76 -0
  375. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  376. package/dist/src/material/mixins/foliage.js +47 -0
  377. package/dist/src/material/mixins/foliage.js.map +1 -0
  378. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  379. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  380. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  381. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  382. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  383. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  384. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  385. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  386. package/dist/src/material/mixins/lit.js +476 -0
  387. package/dist/src/material/mixins/lit.js.map +1 -0
  388. package/dist/src/material/mixins/pbr/common.js +918 -0
  389. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  390. package/dist/src/material/mixins/texture.js +172 -0
  391. package/dist/src/material/mixins/texture.js.map +1 -0
  392. package/dist/src/material/mixins/vertexcolor.js +56 -0
  393. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  394. package/dist/src/material/particle.js +178 -0
  395. package/dist/src/material/particle.js.map +1 -0
  396. package/dist/src/material/pbrmr.js +97 -0
  397. package/dist/src/material/pbrmr.js.map +1 -0
  398. package/dist/src/material/pbrsg.js +97 -0
  399. package/dist/src/material/pbrsg.js.map +1 -0
  400. package/dist/src/material/shader/helper.js +1209 -0
  401. package/dist/src/material/shader/helper.js.map +1 -0
  402. package/dist/src/material/terrain-cm.js +606 -0
  403. package/dist/src/material/terrain-cm.js.map +1 -0
  404. package/dist/src/material/terrainmaterial.js +375 -0
  405. package/dist/src/material/terrainmaterial.js.map +1 -0
  406. package/dist/src/material/unlit.js +41 -0
  407. package/dist/src/material/unlit.js.map +1 -0
  408. package/dist/src/material/water.js +417 -0
  409. package/dist/src/material/water.js.map +1 -0
  410. package/dist/src/posteffect/bloom.js +361 -0
  411. package/dist/src/posteffect/bloom.js.map +1 -0
  412. package/dist/src/posteffect/compositor.js +226 -0
  413. package/dist/src/posteffect/compositor.js.map +1 -0
  414. package/dist/src/posteffect/fxaa.js +273 -0
  415. package/dist/src/posteffect/fxaa.js.map +1 -0
  416. package/dist/src/posteffect/grayscale.js +69 -0
  417. package/dist/src/posteffect/grayscale.js.map +1 -0
  418. package/dist/src/posteffect/motionblur.js +96 -0
  419. package/dist/src/posteffect/motionblur.js.map +1 -0
  420. package/dist/src/posteffect/posteffect.js +126 -0
  421. package/dist/src/posteffect/posteffect.js.map +1 -0
  422. package/dist/src/posteffect/sao.js +324 -0
  423. package/dist/src/posteffect/sao.js.map +1 -0
  424. package/dist/src/posteffect/ssr.js +489 -0
  425. package/dist/src/posteffect/ssr.js.map +1 -0
  426. package/dist/src/posteffect/taa.js +172 -0
  427. package/dist/src/posteffect/taa.js.map +1 -0
  428. package/dist/src/posteffect/tonemap.js +94 -0
  429. package/dist/src/posteffect/tonemap.js.map +1 -0
  430. package/dist/src/render/abuffer_oit.js +361 -0
  431. package/dist/src/render/abuffer_oit.js.map +1 -0
  432. package/dist/src/render/clipmap.js +851 -0
  433. package/dist/src/render/clipmap.js.map +1 -0
  434. package/dist/src/render/cluster_light.js +333 -0
  435. package/dist/src/render/cluster_light.js.map +1 -0
  436. package/dist/src/render/cull_visitor.js +187 -0
  437. package/dist/src/render/cull_visitor.js.map +1 -0
  438. package/dist/src/render/depthpass.js +68 -0
  439. package/dist/src/render/depthpass.js.map +1 -0
  440. package/dist/src/render/drawable_mixin.js +227 -0
  441. package/dist/src/render/drawable_mixin.js.map +1 -0
  442. package/dist/src/render/envlight.js +463 -0
  443. package/dist/src/render/envlight.js.map +1 -0
  444. package/dist/src/render/fbm_wavegenerator.js +251 -0
  445. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  446. package/dist/src/render/fft_wavegenerator.js +1006 -0
  447. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  448. package/dist/src/render/fullscreenquad.js +38 -0
  449. package/dist/src/render/fullscreenquad.js.map +1 -0
  450. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  451. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  452. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  453. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  454. package/dist/src/render/hzb.js +273 -0
  455. package/dist/src/render/hzb.js.map +1 -0
  456. package/dist/src/render/lightpass.js +172 -0
  457. package/dist/src/render/lightpass.js.map +1 -0
  458. package/dist/src/render/objectcolorpass.js +51 -0
  459. package/dist/src/render/objectcolorpass.js.map +1 -0
  460. package/dist/src/render/primitive.js +364 -0
  461. package/dist/src/render/primitive.js.map +1 -0
  462. package/dist/src/render/render_queue.js +467 -0
  463. package/dist/src/render/render_queue.js.map +1 -0
  464. package/dist/src/render/renderbundle_wrapper.js +152 -0
  465. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  466. package/dist/src/render/renderer.js +455 -0
  467. package/dist/src/render/renderer.js.map +1 -0
  468. package/dist/src/render/renderpass.js +200 -0
  469. package/dist/src/render/renderpass.js.map +1 -0
  470. package/dist/src/render/shadowmap_pass.js +56 -0
  471. package/dist/src/render/shadowmap_pass.js.map +1 -0
  472. package/dist/src/render/sky.js +1103 -0
  473. package/dist/src/render/sky.js.map +1 -0
  474. package/dist/src/render/weightedblended_oit.js +168 -0
  475. package/dist/src/render/weightedblended_oit.js.map +1 -0
  476. package/dist/src/scene/batchgroup.js +162 -0
  477. package/dist/src/scene/batchgroup.js.map +1 -0
  478. package/dist/src/scene/environment.js +209 -0
  479. package/dist/src/scene/environment.js.map +1 -0
  480. package/dist/src/scene/graph_node.js +72 -0
  481. package/dist/src/scene/graph_node.js.map +1 -0
  482. package/dist/src/scene/light.js +416 -0
  483. package/dist/src/scene/light.js.map +1 -0
  484. package/dist/src/scene/mesh.js +341 -0
  485. package/dist/src/scene/mesh.js.map +1 -0
  486. package/dist/src/scene/octree.js +649 -0
  487. package/dist/src/scene/octree.js.map +1 -0
  488. package/dist/src/scene/particlesys.js +738 -0
  489. package/dist/src/scene/particlesys.js.map +1 -0
  490. package/dist/src/scene/raycast_visitor.js +103 -0
  491. package/dist/src/scene/raycast_visitor.js.map +1 -0
  492. package/dist/src/scene/scene.js +284 -0
  493. package/dist/src/scene/scene.js.map +1 -0
  494. package/dist/src/scene/scene_node.js +732 -0
  495. package/dist/src/scene/scene_node.js.map +1 -0
  496. package/dist/src/scene/terrain/grass.js +278 -0
  497. package/dist/src/scene/terrain/grass.js.map +1 -0
  498. package/dist/src/scene/terrain/heightfield.js +475 -0
  499. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  500. package/dist/src/scene/terrain/patch.js +530 -0
  501. package/dist/src/scene/terrain/patch.js.map +1 -0
  502. package/dist/src/scene/terrain/quadtree.js +461 -0
  503. package/dist/src/scene/terrain/quadtree.js.map +1 -0
  504. package/dist/src/scene/terrain/terrain.js +246 -0
  505. package/dist/src/scene/terrain/terrain.js.map +1 -0
  506. package/dist/src/scene/terrain-cm/grass.js +594 -0
  507. package/dist/src/scene/terrain-cm/grass.js.map +1 -0
  508. package/dist/src/scene/terrain-cm/grassmaterial.js +159 -0
  509. package/dist/src/scene/terrain-cm/grassmaterial.js.map +1 -0
  510. package/dist/src/scene/terrain-cm/terrain-cm.js +538 -0
  511. package/dist/src/scene/terrain-cm/terrain-cm.js.map +1 -0
  512. package/dist/src/scene/water.js +374 -0
  513. package/dist/src/scene/water.js.map +1 -0
  514. package/dist/src/shaders/atmosphere.js +957 -0
  515. package/dist/src/shaders/atmosphere.js.map +1 -0
  516. package/dist/src/shaders/fog.js +112 -0
  517. package/dist/src/shaders/fog.js.map +1 -0
  518. package/dist/src/shaders/misc.js +266 -0
  519. package/dist/src/shaders/misc.js.map +1 -0
  520. package/dist/src/shaders/noise.js +222 -0
  521. package/dist/src/shaders/noise.js.map +1 -0
  522. package/dist/src/shaders/pbr.js +51 -0
  523. package/dist/src/shaders/pbr.js.map +1 -0
  524. package/dist/src/shaders/shadow.js +636 -0
  525. package/dist/src/shaders/shadow.js.map +1 -0
  526. package/dist/src/shaders/ssr.js +490 -0
  527. package/dist/src/shaders/ssr.js.map +1 -0
  528. package/dist/src/shaders/temporal.js +215 -0
  529. package/dist/src/shaders/temporal.js.map +1 -0
  530. package/dist/src/shaders/water.js +756 -0
  531. package/dist/src/shaders/water.js.map +1 -0
  532. package/dist/src/shadow/esm.js +237 -0
  533. package/dist/src/shadow/esm.js.map +1 -0
  534. package/dist/src/shadow/pcf_opt.js +181 -0
  535. package/dist/src/shadow/pcf_opt.js.map +1 -0
  536. package/dist/src/shadow/pcf_pd.js +189 -0
  537. package/dist/src/shadow/pcf_pd.js.map +1 -0
  538. package/dist/src/shadow/shader.js +37 -0
  539. package/dist/src/shadow/shader.js.map +1 -0
  540. package/dist/src/shadow/shadow_impl.js +15 -0
  541. package/dist/src/shadow/shadow_impl.js.map +1 -0
  542. package/dist/src/shadow/shadowmapper.js +790 -0
  543. package/dist/src/shadow/shadowmapper.js.map +1 -0
  544. package/dist/src/shadow/ssm.js +159 -0
  545. package/dist/src/shadow/ssm.js.map +1 -0
  546. package/dist/src/shadow/vsm.js +297 -0
  547. package/dist/src/shadow/vsm.js.map +1 -0
  548. package/dist/src/shapes/box.js +386 -0
  549. package/dist/src/shapes/box.js.map +1 -0
  550. package/dist/src/shapes/cylinder.js +125 -0
  551. package/dist/src/shapes/cylinder.js.map +1 -0
  552. package/dist/src/shapes/plane.js +88 -0
  553. package/dist/src/shapes/plane.js.map +1 -0
  554. package/dist/src/shapes/shape.js +87 -0
  555. package/dist/src/shapes/shape.js.map +1 -0
  556. package/dist/src/shapes/sphere.js +114 -0
  557. package/dist/src/shapes/sphere.js.map +1 -0
  558. package/dist/src/shapes/tetrahedron.js +188 -0
  559. package/dist/src/shapes/tetrahedron.js.map +1 -0
  560. package/dist/src/shapes/torus.js +111 -0
  561. package/dist/src/shapes/torus.js.map +1 -0
  562. package/dist/src/utility/aabbtree.js +400 -0
  563. package/dist/src/utility/aabbtree.js.map +1 -0
  564. package/dist/src/utility/bounding_volume.js +29 -0
  565. package/dist/src/utility/bounding_volume.js.map +1 -0
  566. package/dist/src/utility/debug.js +28 -0
  567. package/dist/src/utility/debug.js.map +1 -0
  568. package/dist/src/utility/draco/decoder.js +116 -0
  569. package/dist/src/utility/draco/decoder.js.map +1 -0
  570. package/dist/src/utility/misc.js +105 -0
  571. package/dist/src/utility/misc.js.map +1 -0
  572. package/dist/src/utility/panorama.js +163 -0
  573. package/dist/src/utility/panorama.js.map +1 -0
  574. package/dist/src/utility/pmrem.js +354 -0
  575. package/dist/src/utility/pmrem.js.map +1 -0
  576. package/dist/src/utility/rendermipmap.js +115 -0
  577. package/dist/src/utility/rendermipmap.js.map +1 -0
  578. package/dist/src/utility/serialization/json.js +402 -0
  579. package/dist/src/utility/serialization/json.js.map +1 -0
  580. package/dist/src/utility/serialization/manager.js +623 -0
  581. package/dist/src/utility/serialization/manager.js.map +1 -0
  582. package/dist/src/utility/serialization/scene/animation.js +248 -0
  583. package/dist/src/utility/serialization/scene/animation.js.map +1 -0
  584. package/dist/src/utility/serialization/scene/batch.js +59 -0
  585. package/dist/src/utility/serialization/scene/batch.js.map +1 -0
  586. package/dist/src/utility/serialization/scene/camera.js +790 -0
  587. package/dist/src/utility/serialization/scene/camera.js.map +1 -0
  588. package/dist/src/utility/serialization/scene/common.js +222 -0
  589. package/dist/src/utility/serialization/scene/common.js.map +1 -0
  590. package/dist/src/utility/serialization/scene/light.js +575 -0
  591. package/dist/src/utility/serialization/scene/light.js.map +1 -0
  592. package/dist/src/utility/serialization/scene/material.js +1111 -0
  593. package/dist/src/utility/serialization/scene/material.js.map +1 -0
  594. package/dist/src/utility/serialization/scene/mesh.js +148 -0
  595. package/dist/src/utility/serialization/scene/mesh.js.map +1 -0
  596. package/dist/src/utility/serialization/scene/misc.js +39 -0
  597. package/dist/src/utility/serialization/scene/misc.js.map +1 -0
  598. package/dist/src/utility/serialization/scene/node.js +451 -0
  599. package/dist/src/utility/serialization/scene/node.js.map +1 -0
  600. package/dist/src/utility/serialization/scene/particle.js +425 -0
  601. package/dist/src/utility/serialization/scene/particle.js.map +1 -0
  602. package/dist/src/utility/serialization/scene/primitive.js +692 -0
  603. package/dist/src/utility/serialization/scene/primitive.js.map +1 -0
  604. package/dist/src/utility/serialization/scene/scene.js +704 -0
  605. package/dist/src/utility/serialization/scene/scene.js.map +1 -0
  606. package/dist/src/utility/serialization/scene/terrain.js +488 -0
  607. package/dist/src/utility/serialization/scene/terrain.js.map +1 -0
  608. package/dist/src/utility/serialization/scene/water.js +465 -0
  609. package/dist/src/utility/serialization/scene/water.js.map +1 -0
  610. package/dist/src/utility/shprojector.js +297 -0
  611. package/dist/src/utility/shprojector.js.map +1 -0
  612. package/dist/{material/mixins → src/utility/textures}/ggxlut.js +1 -1
  613. package/dist/src/utility/textures/ggxlut.js.map +1 -0
  614. package/dist/src/utility/textures/gradientnoise.js +62 -0
  615. package/dist/src/utility/textures/gradientnoise.js.map +1 -0
  616. package/dist/src/utility/textures/randomnoise.js +41 -0
  617. package/dist/src/utility/textures/randomnoise.js.map +1 -0
  618. package/dist/src/values.js +162 -0
  619. package/dist/src/values.js.map +1 -0
  620. package/dist/utility/aabbtree.js +15 -5
  621. package/dist/utility/aabbtree.js.map +1 -1
  622. package/dist/utility/blueprint/common/constants.js +851 -0
  623. package/dist/utility/blueprint/common/constants.js.map +1 -0
  624. package/dist/utility/blueprint/common/math.js +2045 -0
  625. package/dist/utility/blueprint/common/math.js.map +1 -0
  626. package/dist/utility/blueprint/common.js +7 -0
  627. package/dist/utility/blueprint/common.js.map +1 -0
  628. package/dist/utility/blueprint/material/common.js +7 -0
  629. package/dist/utility/blueprint/material/common.js.map +1 -0
  630. package/dist/utility/blueprint/material/func.js +521 -0
  631. package/dist/utility/blueprint/material/func.js.map +1 -0
  632. package/dist/utility/blueprint/material/inputs.js +1659 -0
  633. package/dist/utility/blueprint/material/inputs.js.map +1 -0
  634. package/dist/utility/blueprint/material/ir.js +1311 -0
  635. package/dist/utility/blueprint/material/ir.js.map +1 -0
  636. package/dist/utility/blueprint/material/pbr.js +362 -0
  637. package/dist/utility/blueprint/material/pbr.js.map +1 -0
  638. package/dist/utility/blueprint/material/texture.js +1099 -0
  639. package/dist/utility/blueprint/material/texture.js.map +1 -0
  640. package/dist/utility/blueprint/node.js +187 -0
  641. package/dist/utility/blueprint/node.js.map +1 -0
  642. package/dist/utility/bounding_volume.js +0 -1
  643. package/dist/utility/bounding_volume.js.map +1 -1
  644. package/dist/utility/debug.js +26 -0
  645. package/dist/utility/debug.js.map +1 -0
  646. package/dist/utility/draco/decoder.js +1 -1
  647. package/dist/utility/draco/decoder.js.map +1 -1
  648. package/dist/utility/misc.js +18 -6
  649. package/dist/utility/misc.js.map +1 -1
  650. package/dist/utility/panorama.js +8 -6
  651. package/dist/utility/panorama.js.map +1 -1
  652. package/dist/utility/pmrem.js +30 -18
  653. package/dist/utility/pmrem.js.map +1 -1
  654. package/dist/utility/rendermipmap.js +116 -0
  655. package/dist/utility/rendermipmap.js.map +1 -0
  656. package/dist/utility/serialization/blueprint/constants.js +255 -0
  657. package/dist/utility/serialization/blueprint/constants.js.map +1 -0
  658. package/dist/utility/serialization/blueprint/material/constants.js +203 -0
  659. package/dist/utility/serialization/blueprint/material/constants.js.map +1 -0
  660. package/dist/utility/serialization/blueprint/material/texture.js +165 -0
  661. package/dist/utility/serialization/blueprint/material/texture.js.map +1 -0
  662. package/dist/utility/serialization/json.js +402 -0
  663. package/dist/utility/serialization/json.js.map +1 -0
  664. package/dist/utility/serialization/manager.js +1176 -0
  665. package/dist/utility/serialization/manager.js.map +1 -0
  666. package/dist/utility/serialization/scene/animation.js +699 -0
  667. package/dist/utility/serialization/scene/animation.js.map +1 -0
  668. package/dist/utility/serialization/scene/batch.js +53 -0
  669. package/dist/utility/serialization/scene/batch.js.map +1 -0
  670. package/dist/utility/serialization/scene/camera.js +808 -0
  671. package/dist/utility/serialization/scene/camera.js.map +1 -0
  672. package/dist/utility/serialization/scene/common.js +224 -0
  673. package/dist/utility/serialization/scene/common.js.map +1 -0
  674. package/dist/utility/serialization/scene/light.js +589 -0
  675. package/dist/utility/serialization/scene/light.js.map +1 -0
  676. package/dist/utility/serialization/scene/material.js +942 -0
  677. package/dist/utility/serialization/scene/material.js.map +1 -0
  678. package/dist/utility/serialization/scene/mesh.js +374 -0
  679. package/dist/utility/serialization/scene/mesh.js.map +1 -0
  680. package/dist/utility/serialization/scene/misc.js +39 -0
  681. package/dist/utility/serialization/scene/misc.js.map +1 -0
  682. package/dist/utility/serialization/scene/node.js +391 -0
  683. package/dist/utility/serialization/scene/node.js.map +1 -0
  684. package/dist/utility/serialization/scene/particle.js +425 -0
  685. package/dist/utility/serialization/scene/particle.js.map +1 -0
  686. package/dist/utility/serialization/scene/primitive.js +582 -0
  687. package/dist/utility/serialization/scene/primitive.js.map +1 -0
  688. package/dist/utility/serialization/scene/scene.js +763 -0
  689. package/dist/utility/serialization/scene/scene.js.map +1 -0
  690. package/dist/utility/serialization/scene/terrain.js +495 -0
  691. package/dist/utility/serialization/scene/terrain.js.map +1 -0
  692. package/dist/utility/serialization/scene/water.js +465 -0
  693. package/dist/utility/serialization/scene/water.js.map +1 -0
  694. package/dist/utility/shprojector.js +313 -0
  695. package/dist/utility/shprojector.js.map +1 -0
  696. package/dist/utility/textures/ggxlut.js +4 -5
  697. package/dist/utility/textures/ggxlut.js.map +1 -1
  698. package/dist/utility/textures/gradientnoise.js +2 -1
  699. package/dist/utility/textures/gradientnoise.js.map +1 -1
  700. package/dist/utility/textures/randomnoise.js +1 -0
  701. package/dist/utility/textures/randomnoise.js.map +1 -1
  702. package/dist/values.js +91 -4
  703. package/dist/values.js.map +1 -1
  704. package/package.json +29 -15
  705. package/dist/app.js.map +0 -1
  706. package/dist/blitter/depthlimitedgaussion.js.map +0 -1
  707. package/dist/input/inputmgr.js.map +0 -1
  708. package/dist/material/mixins/ggxlut.js.map +0 -1
  709. package/dist/posteffect/water.js +0 -508
  710. package/dist/posteffect/water.js.map +0 -1
  711. package/dist/render/oit.js +0 -16
  712. package/dist/render/oit.js.map +0 -1
  713. package/dist/render/scatteringlut.js +0 -634
  714. package/dist/render/scatteringlut.js.map +0 -1
  715. package/dist/render/watermesh.js +0 -193
  716. package/dist/render/watermesh.js.map +0 -1
  717. package/dist/render/wavegenerator.js +0 -8
  718. package/dist/render/wavegenerator.js.map +0 -1
  719. package/dist/scene/xform.js +0 -247
  720. package/dist/scene/xform.js.map +0 -1
  721. package/dist/utility/shprojection.js +0 -442
  722. package/dist/utility/shprojection.js.map +0 -1
@@ -1,3 +1,5 @@
1
+ import { DRef } from '@zephyr3d/base';
2
+
1
3
  /**
2
4
  * Texture property mixin
3
5
  * @param name - Texture name
@@ -6,6 +8,7 @@
6
8
  * @public
7
9
  */ function mixinTextureProps(name) {
8
10
  return function(BaseCls, vertex = false) {
11
+ var _computedKey, _computedKey1, _computedKey2;
9
12
  const capName = `${name[0].toUpperCase()}${name.slice(1)}`;
10
13
  const id = `mixinTexture${capName}`;
11
14
  let feature = 0;
@@ -14,9 +17,98 @@
14
17
  if (BaseCls[id]) {
15
18
  return BaseCls;
16
19
  }
20
+ _computedKey = `sample${capName}Texture`, _computedKey1 = `get${capName}TextureUniform`, _computedKey2 = `get${capName}TexCoord`;
17
21
  const cls = class extends BaseCls {
18
- constructor(...args){
19
- super(...args);
22
+ constructor(){
23
+ super();
24
+ const texture = new DRef();
25
+ let sampler = null;
26
+ let texCoord = 0;
27
+ let matrix = null;
28
+ Object.defineProperty(this, `${name}Texture`, {
29
+ get: function() {
30
+ return texture.get();
31
+ },
32
+ set: function(newValue) {
33
+ if (texture.get() !== newValue) {
34
+ texture.set(newValue);
35
+ this.useFeature(feature, !!newValue);
36
+ if (newValue) {
37
+ this.useFeature(featureTexIndex, texCoord);
38
+ this.useFeature(featureTexMatrix, !!matrix);
39
+ this.uniformChanged();
40
+ }
41
+ }
42
+ },
43
+ enumerable: true,
44
+ configurable: true
45
+ });
46
+ Object.defineProperty(this, `${name}TextureSampler`, {
47
+ get: function() {
48
+ return sampler;
49
+ },
50
+ set: function(newValue) {
51
+ if (sampler !== newValue) {
52
+ sampler = newValue;
53
+ this.uniformChanged();
54
+ }
55
+ },
56
+ enumerable: true,
57
+ configurable: true
58
+ });
59
+ Object.defineProperty(this, `${name}TexCoordMatrix`, {
60
+ get: function() {
61
+ return matrix;
62
+ },
63
+ set: function(newValue) {
64
+ matrix = newValue;
65
+ this.useFeature(featureTexMatrix, !!matrix);
66
+ this.uniformChanged();
67
+ },
68
+ enumerable: true,
69
+ configurable: true
70
+ });
71
+ Object.defineProperty(this, `${name}TexCoordIndex`, {
72
+ get: function() {
73
+ return texCoord;
74
+ },
75
+ set: function(newValue) {
76
+ if (texCoord !== newValue) {
77
+ texCoord = newValue;
78
+ this.useFeature(featureTexIndex, texCoord);
79
+ this.uniformChanged();
80
+ }
81
+ },
82
+ enumerable: true,
83
+ configurable: true
84
+ });
85
+ }
86
+ [_computedKey](scope, texCoord) {
87
+ const tex = this[`get${capName}TextureUniform`](scope);
88
+ const coord = texCoord ?? this[`get${capName}TexCoord`](scope);
89
+ return scope.$builder.textureSample(tex, coord);
90
+ }
91
+ [_computedKey1](scope) {
92
+ return scope.$builder.shaderKind === 'fragment' ? scope[`z${capName}Tex`] : null;
93
+ }
94
+ [_computedKey2](scope) {
95
+ const texCoord = this[`${name}TexCoordIndex`];
96
+ if (texCoord < 0) {
97
+ return null;
98
+ }
99
+ const pb = scope.$builder;
100
+ if (pb.shaderKind === 'vertex' !== !!vertex) {
101
+ throw new Error(`mixinTextureProps.get${capName}TexCoord(): must be called in ${vertex ? 'vertex' : 'fragment'} stage`);
102
+ }
103
+ return scope.$builder.shaderKind === 'fragment' ? scope.$inputs[`z${capName}TexCoord`] : this.featureUsed(featureTexMatrix) ? pb.mul(scope[`z${capName}TextureMatrix`], pb.vec4(scope.$inputs[`texCoord${texCoord}`], 0, 1)).xy : scope.$inputs[`texCoord${texCoord}`];
104
+ }
105
+ copyFrom(other) {
106
+ super.copyFrom(other);
107
+ const that = this;
108
+ that[`${name}Texture`] = other[`${name}Texture`];
109
+ that[`${name}TextureSampler`] = other[`${name}TextureSampler`];
110
+ that[`${name}TexCoordMatrix`] = other[`${name}TexCoordMatrix`];
111
+ that[`${name}TexCoordIndex`] = other[`${name}TexCoordIndex`];
20
112
  }
21
113
  vertexShader(scope) {
22
114
  super.vertexShader(scope);
@@ -63,91 +155,14 @@
63
155
  }
64
156
  }
65
157
  }
158
+ onDispose() {
159
+ super.onDispose();
160
+ this[`${name}Texture`] = null;
161
+ }
66
162
  };
67
163
  feature = cls.defineFeature();
68
164
  featureTexIndex = cls.defineFeature();
69
165
  featureTexMatrix = cls.defineFeature();
70
- const proto = cls.prototype;
71
- const propTexture = `__${name}Texture`;
72
- const propSampler = `__${name}Sampler`;
73
- const propTexCoord = `__${name}TexCoordIndex`;
74
- const propMatrix = `__${name}TexMatrix`;
75
- proto[propTexture] = null;
76
- proto[propSampler] = null;
77
- proto[propTexCoord] = 0;
78
- proto[propMatrix] = null;
79
- proto[`sample${capName}Texture`] = function(scope, texCoord) {
80
- const tex = this[`get${capName}TextureUniform`](scope);
81
- const coord = texCoord ?? this[`get${capName}TexCoord`](scope);
82
- return scope.$builder.textureSample(tex, coord);
83
- };
84
- proto[`get${capName}TextureUniform`] = function(scope) {
85
- return scope.$builder.shaderKind === 'fragment' ? scope[`z${capName}Tex`] : null;
86
- };
87
- proto[`get${capName}TexCoord`] = function(scope) {
88
- if (proto[propTexCoord] < 0) {
89
- return null;
90
- }
91
- const pb = scope.$builder;
92
- if (pb.shaderKind === 'vertex' !== !!vertex) {
93
- throw new Error(`mixinTextureProps.get${capName}TexCoord(): must be called in ${vertex ? 'vertex' : 'fragment'} stage`);
94
- }
95
- return scope.$builder.shaderKind === 'fragment' ? scope.$inputs[`z${capName}TexCoord`] : this.featureUsed(featureTexMatrix) ? pb.mul(scope[`z${capName}TextureMatrix`], pb.vec4(scope.$inputs[`texCoord${proto[propTexCoord]}`], 0, 1)).xy : scope.$inputs[`texCoord${proto[propTexCoord]}`];
96
- };
97
- Object.defineProperty(proto, `${name}Texture`, {
98
- get: function() {
99
- return this[propTexture];
100
- },
101
- set: function(newValue) {
102
- if (this[propTexture] !== newValue) {
103
- this[propTexture] = newValue ?? null;
104
- this.useFeature(feature, !!this[propTexture]);
105
- if (this[propTexture]) {
106
- this.useFeature(featureTexIndex, this[propTexCoord]);
107
- this.useFeature(featureTexMatrix, !!this[propMatrix]);
108
- this.uniformChanged();
109
- }
110
- }
111
- },
112
- enumerable: true,
113
- configurable: true
114
- });
115
- Object.defineProperty(proto, `${name}TextureSampler`, {
116
- get: function() {
117
- return this[propSampler];
118
- },
119
- set: function(newValue) {
120
- this[propSampler] = newValue;
121
- },
122
- enumerable: true,
123
- configurable: true
124
- });
125
- Object.defineProperty(proto, `${name}TexCoordMatrix`, {
126
- get: function() {
127
- return this[propMatrix];
128
- },
129
- set: function(newValue) {
130
- if (this[propMatrix] !== newValue) {
131
- this[propMatrix] = newValue;
132
- this.useFeature(featureTexMatrix, !!this[propMatrix]);
133
- }
134
- },
135
- enumerable: true,
136
- configurable: true
137
- });
138
- Object.defineProperty(proto, `${name}TexCoordIndex`, {
139
- get: function() {
140
- return this[propTexCoord];
141
- },
142
- set: function(newValue) {
143
- if (this[propTexCoord] !== newValue) {
144
- this[propTexCoord] = newValue;
145
- this.useFeature(featureTexIndex, this[propTexCoord]);
146
- }
147
- },
148
- enumerable: true,
149
- configurable: true
150
- });
151
166
  cls[id] = true;
152
167
  return cls;
153
168
  };
@@ -1 +1 @@
1
- {"version":3,"file":"texture.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"texture.js","sources":["../../../src/material/mixins/texture.ts"],"sourcesContent":["import type {\r\n BindGroup,\r\n PBFunctionScope,\r\n PBInsideFunctionScope,\r\n PBShaderExp,\r\n Texture2D,\r\n TextureSampler\r\n} from '@zephyr3d/device';\r\nimport type { MeshMaterial, applyMaterialMixins } from '../meshmaterial';\r\nimport type { Matrix4x4 } from '@zephyr3d/base';\r\nimport { DRef } from '@zephyr3d/base';\r\nimport type { DrawContext } from '../../render';\r\n\r\n/**\r\n * ToMixedTextureType\r\n *\r\n * @public\r\n */\r\nexport type ToMixedTextureType<T> = T extends [infer First, ...infer Rest]\r\n ? [First extends string ? ReturnType<typeof mixinTextureProps<First>> : never, ...ToMixedTextureType<Rest>]\r\n : [];\r\n\r\n/**\r\n * TextureMixinTypes\r\n *\r\n * @public\r\n */\r\nexport type TextureMixinTypes<T> = ReturnType<\r\n typeof applyMaterialMixins<ToMixedTextureType<T>, typeof MeshMaterial>\r\n>;\r\n\r\n/**\r\n * TextureMixinInstanceTypes\r\n *\r\n * @public\r\n */\r\nexport type TextureMixinInstanceTypes<T> =\r\n TextureMixinTypes<T> extends { new (...args: any[]): infer U } ? U : never;\r\n\r\n/**\r\n * TextureProp\r\n *\r\n * @public\r\n */\r\nexport type TextureProp<U extends string> = {\r\n [P in 'Texture' | 'TextureSampler' | 'TexCoordIndex' | 'TexCoordMatrix' as `${U}${P}`]: P extends 'Texture'\r\n ? Texture2D\r\n : P extends 'TextureSampler'\r\n ? TextureSampler\r\n : P extends 'TexCoordIndex'\r\n ? number\r\n : P extends 'TexCoordMatrix'\r\n ? Matrix4x4\r\n : never;\r\n};\r\n\r\n/**\r\n * TexturePropUniforms\r\n *\r\n * @public\r\n */\r\nexport type TexturePropUniforms<U extends string> = {\r\n [P in 'TextureUniform' | 'TexCoord' as `get${Capitalize<U>}${P}`]: (\r\n scope: PBInsideFunctionScope\r\n ) => PBShaderExp;\r\n} & {\r\n [P in 'Texture' as `sample${Capitalize<U>}${P}`]: (\r\n scope: PBInsideFunctionScope,\r\n texCoord?: PBShaderExp\r\n ) => PBShaderExp;\r\n};\r\n\r\n/**\r\n * Texture property mixin\r\n * @param name - Texture name\r\n * @returns Texture mixin\r\n *\r\n * @public\r\n */\r\nexport function mixinTextureProps<U extends string>(name: U) {\r\n return function <T extends typeof MeshMaterial>(BaseCls: T, vertex = false) {\r\n const capName = `${name[0].toUpperCase()}${name.slice(1)}`;\r\n const id = `mixinTexture${capName}`;\r\n let feature = 0;\r\n let featureTexIndex = 0;\r\n let featureTexMatrix = 0;\r\n if ((BaseCls as any)[id]) {\r\n return BaseCls as unknown as T & {\r\n new (...args: any[]): TextureProp<U> & TexturePropUniforms<U>;\r\n };\r\n }\r\n const cls = class extends (BaseCls as typeof MeshMaterial) {\r\n constructor() {\r\n super();\r\n const texture = new DRef<Texture2D>();\r\n let sampler: TextureSampler = null;\r\n let texCoord = 0;\r\n let matrix: Matrix4x4 = null;\r\n Object.defineProperty(this, `${name}Texture`, {\r\n get: function (): Texture2D {\r\n return texture.get();\r\n },\r\n set: function (newValue: Texture2D) {\r\n if (texture.get() !== newValue) {\r\n texture.set(newValue);\r\n this.useFeature(feature, !!newValue);\r\n if (newValue) {\r\n this.useFeature(featureTexIndex, texCoord);\r\n this.useFeature(featureTexMatrix, !!matrix);\r\n this.uniformChanged();\r\n }\r\n }\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(this, `${name}TextureSampler`, {\r\n get: function (): TextureSampler {\r\n return sampler;\r\n },\r\n set: function (newValue: TextureSampler) {\r\n if (sampler !== newValue) {\r\n sampler = newValue;\r\n this.uniformChanged();\r\n }\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(this, `${name}TexCoordMatrix`, {\r\n get: function (): Matrix4x4 {\r\n return matrix;\r\n },\r\n set: function (newValue: Matrix4x4) {\r\n matrix = newValue;\r\n this.useFeature(featureTexMatrix, !!matrix);\r\n this.uniformChanged();\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(this, `${name}TexCoordIndex`, {\r\n get: function (): number {\r\n return texCoord;\r\n },\r\n set: function (newValue: number) {\r\n if (texCoord !== newValue) {\r\n texCoord = newValue;\r\n this.useFeature(featureTexIndex, texCoord);\r\n this.uniformChanged();\r\n }\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n }\r\n [`sample${capName}Texture`](scope: PBInsideFunctionScope, texCoord?: PBShaderExp): PBShaderExp {\r\n const tex = this[`get${capName}TextureUniform`](scope);\r\n const coord = texCoord ?? this[`get${capName}TexCoord`](scope);\r\n return scope.$builder.textureSample(tex, coord);\r\n }\r\n [`get${capName}TextureUniform`](scope: PBInsideFunctionScope): PBShaderExp {\r\n return scope.$builder.shaderKind === 'fragment' ? scope[`z${capName}Tex`] : null;\r\n }\r\n [`get${capName}TexCoord`](scope: PBInsideFunctionScope): PBShaderExp {\r\n const texCoord = (this as any)[`${name}TexCoordIndex`];\r\n if (texCoord < 0) {\r\n return null;\r\n }\r\n const pb = scope.$builder;\r\n if ((pb.shaderKind === 'vertex') !== !!vertex) {\r\n throw new Error(\r\n `mixinTextureProps.get${capName}TexCoord(): must be called in ${\r\n vertex ? 'vertex' : 'fragment'\r\n } stage`\r\n );\r\n }\r\n return scope.$builder.shaderKind === 'fragment'\r\n ? scope.$inputs[`z${capName}TexCoord`]\r\n : this.featureUsed(featureTexMatrix)\r\n ? pb.mul(scope[`z${capName}TextureMatrix`], pb.vec4(scope.$inputs[`texCoord${texCoord}`], 0, 1))\r\n .xy\r\n : scope.$inputs[`texCoord${texCoord}`];\r\n }\r\n copyFrom(other: any): void {\r\n super.copyFrom(other);\r\n const that = this as any;\r\n that[`${name}Texture`] = other[`${name}Texture`];\r\n that[`${name}TextureSampler`] = other[`${name}TextureSampler`];\r\n that[`${name}TexCoordMatrix`] = other[`${name}TexCoordMatrix`];\r\n that[`${name}TexCoordIndex`] = other[`${name}TexCoordIndex`];\r\n }\r\n vertexShader(scope: PBFunctionScope): void {\r\n super.vertexShader(scope);\r\n if (vertex || this.needFragmentColor()) {\r\n const pb = scope.$builder;\r\n const that = this as any;\r\n if (this.featureUsed(feature)) {\r\n const texCoordIndex: number = that[`${name}TexCoordIndex`];\r\n if (texCoordIndex >= 0) {\r\n const semantic = `texCoord${that[`${name}TexCoordIndex`]}` as any;\r\n if (!scope.$getVertexAttrib(semantic)) {\r\n scope.$inputs[semantic] = pb.vec2().attrib(semantic);\r\n }\r\n if (this.featureUsed(featureTexMatrix)) {\r\n scope[`z${capName}TextureMatrix`] = pb.mat4().uniform(2);\r\n if (!vertex) {\r\n scope.$outputs[`z${capName}TexCoord`] = pb.mul(\r\n scope[`z${capName}TextureMatrix`],\r\n pb.vec4(scope.$inputs[semantic], 0, 1)\r\n ).xy;\r\n }\r\n } else if (!vertex) {\r\n scope.$outputs[`z${capName}TexCoord`] = scope.$inputs[semantic];\r\n }\r\n }\r\n }\r\n }\r\n }\r\n fragmentShader(scope: PBFunctionScope): void {\r\n super.fragmentShader(scope);\r\n if (this.needFragmentColor()) {\r\n const pb = scope.$builder;\r\n if (this.featureUsed(feature)) {\r\n scope[`z${capName}Tex`] = pb.tex2D().uniform(2);\r\n }\r\n }\r\n }\r\n applyUniformValues(bindGroup: BindGroup, ctx: DrawContext, pass: number): void {\r\n super.applyUniformValues(bindGroup, ctx, pass);\r\n if (this.needFragmentColor(ctx)) {\r\n if (this.featureUsed(feature)) {\r\n const that = this as any;\r\n bindGroup.setTexture(`z${capName}Tex`, that[`${name}Texture`], that[`${name}TextureSampler`]);\r\n if (this.featureUsed(featureTexMatrix)) {\r\n bindGroup.setValue(`z${capName}TextureMatrix`, that[`${name}TexCoordMatrix`]);\r\n }\r\n }\r\n }\r\n }\r\n protected onDispose() {\r\n super.onDispose();\r\n (this as any)[`${name}Texture`] = null;\r\n }\r\n };\r\n feature = cls.defineFeature();\r\n featureTexIndex = cls.defineFeature();\r\n featureTexMatrix = cls.defineFeature();\r\n cls[id] = true;\r\n return cls as unknown as T & {\r\n new (...args: any[]): TextureProp<U> & TexturePropUniforms<U>;\r\n };\r\n };\r\n}\r\n"],"names":["mixinTextureProps","name","BaseCls","vertex","capName","toUpperCase","slice","id","feature","featureTexIndex","featureTexMatrix","cls","texture","DRef","sampler","texCoord","matrix","Object","defineProperty","get","set","newValue","useFeature","uniformChanged","enumerable","configurable","scope","tex","coord","$builder","textureSample","shaderKind","pb","Error","$inputs","featureUsed","mul","vec4","xy","copyFrom","other","that","vertexShader","needFragmentColor","texCoordIndex","semantic","$getVertexAttrib","vec2","attrib","mat4","uniform","$outputs","fragmentShader","tex2D","applyUniformValues","bindGroup","ctx","pass","setTexture","setValue","onDispose","defineFeature"],"mappings":";;AAwEA;;;;;;IAOO,SAASA,iBAAAA,CAAoCC,IAAO,EAAA;AACzD,IAAA,OAAO,SAAyCC,OAAU,EAAEC,MAAAA,GAAS,KAAK,EAAA;;QACxE,MAAMC,OAAAA,GAAU,CAAGH,EAAAA,IAAI,CAAC,CAAA,CAAE,CAACI,WAAW,EAAKJ,CAAAA,EAAAA,IAAAA,CAAKK,KAAK,CAAC,CAAI,CAAA,CAAA,CAAA;AAC1D,QAAA,MAAMC,EAAK,GAAA,CAAC,YAAY,EAAEH,OAAS,CAAA,CAAA;AACnC,QAAA,IAAII,OAAU,GAAA,CAAA;AACd,QAAA,IAAIC,eAAkB,GAAA,CAAA;AACtB,QAAA,IAAIC,gBAAmB,GAAA,CAAA;AACvB,QAAA,IAAI,OAAgB,CAACH,EAAAA,CAAG,EAAE;YACxB,OAAOL,OAAAA;AAGT;AAkEG,QAAA,YAAA,GAAA,CAAC,MAAM,EAAEE,OAAAA,CAAQ,OAAO,CAAC,EAAA,aAAA,GAKzB,CAAC,GAAG,EAAEA,OAAQ,CAAA,cAAc,CAAC,EAG7B,aAAA,GAAA,CAAC,GAAG,EAAEA,OAAAA,CAAQ,QAAQ,CAAC;AAzE1B,QAAA,MAAMO,MAAM,cAAeT,OAAAA,CAAAA;YACzB,WAAc,EAAA;gBACZ,KAAK,EAAA;AACL,gBAAA,MAAMU,UAAU,IAAIC,IAAAA,EAAAA;AACpB,gBAAA,IAAIC,OAA0B,GAAA,IAAA;AAC9B,gBAAA,IAAIC,QAAW,GAAA,CAAA;AACf,gBAAA,IAAIC,MAAoB,GAAA,IAAA;gBACxBC,MAAOC,CAAAA,cAAc,CAAC,IAAI,EAAE,GAAGjB,IAAK,CAAA,OAAO,CAAC,EAAE;oBAC5CkB,GAAK,EAAA,WAAA;AACH,wBAAA,OAAOP,QAAQO,GAAG,EAAA;AACpB,qBAAA;AACAC,oBAAAA,GAAAA,EAAK,SAAUC,QAAmB,EAAA;wBAChC,IAAIT,OAAAA,CAAQO,GAAG,EAAA,KAAOE,QAAU,EAAA;AAC9BT,4BAAAA,OAAAA,CAAQQ,GAAG,CAACC,QAAAA,CAAAA;AACZ,4BAAA,IAAI,CAACC,UAAU,CAACd,OAAAA,EAAS,CAAC,CAACa,QAAAA,CAAAA;AAC3B,4BAAA,IAAIA,QAAU,EAAA;gCACZ,IAAI,CAACC,UAAU,CAACb,eAAiBM,EAAAA,QAAAA,CAAAA;AACjC,gCAAA,IAAI,CAACO,UAAU,CAACZ,gBAAAA,EAAkB,CAAC,CAACM,MAAAA,CAAAA;AACpC,gCAAA,IAAI,CAACO,cAAc,EAAA;AACrB;AACF;AACF,qBAAA;oBACAC,UAAY,EAAA,IAAA;oBACZC,YAAc,EAAA;AAChB,iBAAA,CAAA;gBACAR,MAAOC,CAAAA,cAAc,CAAC,IAAI,EAAE,GAAGjB,IAAK,CAAA,cAAc,CAAC,EAAE;oBACnDkB,GAAK,EAAA,WAAA;wBACH,OAAOL,OAAAA;AACT,qBAAA;AACAM,oBAAAA,GAAAA,EAAK,SAAUC,QAAwB,EAAA;AACrC,wBAAA,IAAIP,YAAYO,QAAU,EAAA;4BACxBP,OAAUO,GAAAA,QAAAA;AACV,4BAAA,IAAI,CAACE,cAAc,EAAA;AACrB;AACF,qBAAA;oBACAC,UAAY,EAAA,IAAA;oBACZC,YAAc,EAAA;AAChB,iBAAA,CAAA;gBACAR,MAAOC,CAAAA,cAAc,CAAC,IAAI,EAAE,GAAGjB,IAAK,CAAA,cAAc,CAAC,EAAE;oBACnDkB,GAAK,EAAA,WAAA;wBACH,OAAOH,MAAAA;AACT,qBAAA;AACAI,oBAAAA,GAAAA,EAAK,SAAUC,QAAmB,EAAA;wBAChCL,MAASK,GAAAA,QAAAA;AACT,wBAAA,IAAI,CAACC,UAAU,CAACZ,gBAAAA,EAAkB,CAAC,CAACM,MAAAA,CAAAA;AACpC,wBAAA,IAAI,CAACO,cAAc,EAAA;AACrB,qBAAA;oBACAC,UAAY,EAAA,IAAA;oBACZC,YAAc,EAAA;AAChB,iBAAA,CAAA;gBACAR,MAAOC,CAAAA,cAAc,CAAC,IAAI,EAAE,GAAGjB,IAAK,CAAA,aAAa,CAAC,EAAE;oBAClDkB,GAAK,EAAA,WAAA;wBACH,OAAOJ,QAAAA;AACT,qBAAA;AACAK,oBAAAA,GAAAA,EAAK,SAAUC,QAAgB,EAAA;AAC7B,wBAAA,IAAIN,aAAaM,QAAU,EAAA;4BACzBN,QAAWM,GAAAA,QAAAA;4BACX,IAAI,CAACC,UAAU,CAACb,eAAiBM,EAAAA,QAAAA,CAAAA;AACjC,4BAAA,IAAI,CAACQ,cAAc,EAAA;AACrB;AACF,qBAAA;oBACAC,UAAY,EAAA,IAAA;oBACZC,YAAc,EAAA;AAChB,iBAAA,CAAA;AACF;YACA,CAA4BC,YAAAA,CAAAA,CAAAA,KAA4B,EAAEX,QAAsB,EAAe;gBAC7F,MAAMY,GAAAA,GAAM,IAAI,CAAC,CAAC,GAAG,EAAEvB,OAAQ,CAAA,cAAc,CAAC,CAAC,CAACsB,KAAAA,CAAAA;gBAChD,MAAME,KAAAA,GAAQb,QAAY,IAAA,IAAI,CAAC,CAAC,GAAG,EAAEX,OAAQ,CAAA,QAAQ,CAAC,CAAC,CAACsB,KAAAA,CAAAA;AACxD,gBAAA,OAAOA,KAAMG,CAAAA,QAAQ,CAACC,aAAa,CAACH,GAAKC,EAAAA,KAAAA,CAAAA;AAC3C;AACA,YAAA,CAAA,aAAA,CAAA,CAAgCF,KAA4B,EAAe;AACzE,gBAAA,OAAOA,KAAMG,CAAAA,QAAQ,CAACE,UAAU,KAAK,UAAaL,GAAAA,KAAK,CAAC,CAAC,CAAC,EAAEtB,OAAAA,CAAQ,GAAG,CAAC,CAAC,GAAG,IAAA;AAC9E;AACA,YAAA,CAAA,aAAA,CAAA,CAA0BsB,KAA4B,EAAe;gBACnE,MAAMX,QAAAA,GAAW,IAAa,CAAC,CAAGd,EAAAA,IAAAA,CAAK,aAAa,CAAC,CAAC;AACtD,gBAAA,IAAIc,WAAW,CAAG,EAAA;oBAChB,OAAO,IAAA;AACT;gBACA,MAAMiB,EAAAA,GAAKN,MAAMG,QAAQ;AACzB,gBAAA,IAAI,EAAIE,CAAAA,UAAU,KAAK,QAAc,KAAA,CAAC,CAAC5B,MAAQ,EAAA;AAC7C,oBAAA,MAAM,IAAI8B,KAAAA,CACR,CAAC,qBAAqB,EAAE7B,OAAAA,CAAQ,8BAA8B,EAC5DD,MAAS,GAAA,QAAA,GAAW,UACrB,CAAA,MAAM,CAAC,CAAA;AAEZ;gBACA,OAAOuB,KAAAA,CAAMG,QAAQ,CAACE,UAAU,KAAK,UACjCL,GAAAA,KAAAA,CAAMQ,OAAO,CAAC,CAAC,CAAC,EAAE9B,OAAAA,CAAQ,QAAQ,CAAC,CAAC,GACpC,IAAI,CAAC+B,WAAW,CAACzB,gBACfsB,CAAAA,GAAAA,EAAAA,CAAGI,GAAG,CAACV,KAAK,CAAC,CAAC,CAAC,EAAEtB,OAAQ,CAAA,aAAa,CAAC,CAAC,EAAE4B,EAAAA,CAAGK,IAAI,CAACX,KAAMQ,CAAAA,OAAO,CAAC,CAAC,QAAQ,EAAEnB,QAAU,CAAA,CAAA,CAAC,EAAE,CAAA,EAAG,CACxFuB,CAAAA,CAAAA,CAAAA,EAAE,GACLZ,KAAAA,CAAMQ,OAAO,CAAC,CAAC,QAAQ,EAAEnB,QAAAA,CAAAA,CAAU,CAAC;AAC5C;AACAwB,YAAAA,QAAAA,CAASC,KAAU,EAAQ;AACzB,gBAAA,KAAK,CAACD,QAASC,CAAAA,KAAAA,CAAAA;AACf,gBAAA,MAAMC,OAAO,IAAI;AACjBA,gBAAAA,IAAI,CAAC,CAAA,EAAGxC,IAAK,CAAA,OAAO,CAAC,CAAC,GAAGuC,KAAK,CAAC,CAAA,EAAGvC,IAAK,CAAA,OAAO,CAAC,CAAC;AAChDwC,gBAAAA,IAAI,CAAC,CAAA,EAAGxC,IAAK,CAAA,cAAc,CAAC,CAAC,GAAGuC,KAAK,CAAC,CAAA,EAAGvC,IAAK,CAAA,cAAc,CAAC,CAAC;AAC9DwC,gBAAAA,IAAI,CAAC,CAAA,EAAGxC,IAAK,CAAA,cAAc,CAAC,CAAC,GAAGuC,KAAK,CAAC,CAAA,EAAGvC,IAAK,CAAA,cAAc,CAAC,CAAC;AAC9DwC,gBAAAA,IAAI,CAAC,CAAA,EAAGxC,IAAK,CAAA,aAAa,CAAC,CAAC,GAAGuC,KAAK,CAAC,CAAA,EAAGvC,IAAK,CAAA,aAAa,CAAC,CAAC;AAC9D;AACAyC,YAAAA,YAAAA,CAAahB,KAAsB,EAAQ;AACzC,gBAAA,KAAK,CAACgB,YAAahB,CAAAA,KAAAA,CAAAA;AACnB,gBAAA,IAAIvB,MAAU,IAAA,IAAI,CAACwC,iBAAiB,EAAI,EAAA;oBACtC,MAAMX,EAAAA,GAAKN,MAAMG,QAAQ;AACzB,oBAAA,MAAMY,OAAO,IAAI;AACjB,oBAAA,IAAI,IAAI,CAACN,WAAW,CAAC3B,OAAU,CAAA,EAAA;AAC7B,wBAAA,MAAMoC,gBAAwBH,IAAI,CAAC,GAAGxC,IAAK,CAAA,aAAa,CAAC,CAAC;AAC1D,wBAAA,IAAI2C,iBAAiB,CAAG,EAAA;4BACtB,MAAMC,QAAAA,GAAW,CAAC,QAAQ,EAAEJ,IAAI,CAAC,CAAA,EAAGxC,IAAK,CAAA,aAAa,CAAC,CAAC,CAAE,CAAA;AAC1D,4BAAA,IAAI,CAACyB,KAAAA,CAAMoB,gBAAgB,CAACD,QAAW,CAAA,EAAA;gCACrCnB,KAAMQ,CAAAA,OAAO,CAACW,QAAS,CAAA,GAAGb,GAAGe,IAAI,EAAA,CAAGC,MAAM,CAACH,QAAAA,CAAAA;AAC7C;AACA,4BAAA,IAAI,IAAI,CAACV,WAAW,CAACzB,gBAAmB,CAAA,EAAA;AACtCgB,gCAAAA,KAAK,CAAC,CAAC,CAAC,EAAEtB,OAAQ,CAAA,aAAa,CAAC,CAAC,GAAG4B,EAAAA,CAAGiB,IAAI,EAAA,CAAGC,OAAO,CAAC,CAAA,CAAA;AACtD,gCAAA,IAAI,CAAC/C,MAAQ,EAAA;AACXuB,oCAAAA,KAAAA,CAAMyB,QAAQ,CAAC,CAAC,CAAC,EAAE/C,OAAQ,CAAA,QAAQ,CAAC,CAAC,GAAG4B,EAAAA,CAAGI,GAAG,CAC5CV,KAAK,CAAC,CAAC,CAAC,EAAEtB,OAAQ,CAAA,aAAa,CAAC,CAAC,EACjC4B,EAAGK,CAAAA,IAAI,CAACX,KAAAA,CAAMQ,OAAO,CAACW,QAAAA,CAAS,EAAE,CAAA,EAAG,IACpCP,EAAE;AACN;6BACK,MAAA,IAAI,CAACnC,MAAQ,EAAA;AAClBuB,gCAAAA,KAAAA,CAAMyB,QAAQ,CAAC,CAAC,CAAC,EAAE/C,OAAAA,CAAQ,QAAQ,CAAC,CAAC,GAAGsB,KAAMQ,CAAAA,OAAO,CAACW,QAAS,CAAA;AACjE;AACF;AACF;AACF;AACF;AACAO,YAAAA,cAAAA,CAAe1B,KAAsB,EAAQ;AAC3C,gBAAA,KAAK,CAAC0B,cAAe1B,CAAAA,KAAAA,CAAAA;gBACrB,IAAI,IAAI,CAACiB,iBAAiB,EAAI,EAAA;oBAC5B,MAAMX,EAAAA,GAAKN,MAAMG,QAAQ;AACzB,oBAAA,IAAI,IAAI,CAACM,WAAW,CAAC3B,OAAU,CAAA,EAAA;AAC7BkB,wBAAAA,KAAK,CAAC,CAAC,CAAC,EAAEtB,OAAQ,CAAA,GAAG,CAAC,CAAC,GAAG4B,EAAAA,CAAGqB,KAAK,EAAA,CAAGH,OAAO,CAAC,CAAA,CAAA;AAC/C;AACF;AACF;AACAI,YAAAA,kBAAAA,CAAmBC,SAAoB,EAAEC,GAAgB,EAAEC,IAAY,EAAQ;gBAC7E,KAAK,CAACH,kBAAmBC,CAAAA,SAAAA,EAAWC,GAAKC,EAAAA,IAAAA,CAAAA;AACzC,gBAAA,IAAI,IAAI,CAACd,iBAAiB,CAACa,GAAM,CAAA,EAAA;AAC/B,oBAAA,IAAI,IAAI,CAACrB,WAAW,CAAC3B,OAAU,CAAA,EAAA;AAC7B,wBAAA,MAAMiC,OAAO,IAAI;wBACjBc,SAAUG,CAAAA,UAAU,CAAC,CAAC,CAAC,EAAEtD,OAAQ,CAAA,GAAG,CAAC,EAAEqC,IAAI,CAAC,GAAGxC,IAAK,CAAA,OAAO,CAAC,CAAC,EAAEwC,IAAI,CAAC,CAAGxC,EAAAA,IAAAA,CAAK,cAAc,CAAC,CAAC,CAAA;AAC5F,wBAAA,IAAI,IAAI,CAACkC,WAAW,CAACzB,gBAAmB,CAAA,EAAA;AACtC6C,4BAAAA,SAAAA,CAAUI,QAAQ,CAAC,CAAC,CAAC,EAAEvD,OAAQ,CAAA,aAAa,CAAC,EAAEqC,IAAI,CAAC,CAAA,EAAGxC,IAAK,CAAA,cAAc,CAAC,CAAC,CAAA;AAC9E;AACF;AACF;AACF;YACU2D,SAAY,GAAA;AACpB,gBAAA,KAAK,CAACA,SAAAA,EAAAA;gBACN,IAAK,CAAS,CAAA,EAAG3D,KAAK,OAAO,CAAC,CAAC,GAAG,IAAA;AACpC;AACF,SAAA;AACAO,QAAAA,OAAAA,GAAUG,IAAIkD,aAAa,EAAA;AAC3BpD,QAAAA,eAAAA,GAAkBE,IAAIkD,aAAa,EAAA;AACnCnD,QAAAA,gBAAAA,GAAmBC,IAAIkD,aAAa,EAAA;QACpClD,GAAG,CAACJ,GAAG,GAAG,IAAA;QACV,OAAOI,GAAAA;AAGT,KAAA;AACF;;;;"}
@@ -12,8 +12,12 @@
12
12
  let FEATURE_VERTEX_COLOR = 0;
13
13
  const cls = class extends BaseCls {
14
14
  static vertexColorMixed = true;
15
- constructor(...args){
16
- super(...args);
15
+ constructor(){
16
+ super();
17
+ }
18
+ copyFrom(other) {
19
+ super.copyFrom(other);
20
+ this.vertexColor = other.vertexColor;
17
21
  }
18
22
  /** Albedo color */ get vertexColor() {
19
23
  return this.featureUsed(FEATURE_VERTEX_COLOR);
@@ -1 +1 @@
1
- {"version":3,"file":"vertexcolor.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"vertexcolor.js","sources":["../../../src/material/mixins/vertexcolor.ts"],"sourcesContent":["import type { MeshMaterial } from '../meshmaterial';\r\nimport type { PBFunctionScope, PBInsideFunctionScope } from '@zephyr3d/device';\r\n\r\n/**\r\n * Interface for vertex color mixin\r\n *\r\n * @public\r\n */\r\nexport interface IMixinVertexColor {\r\n vertexColor: boolean;\r\n getVertexColor(scope: PBInsideFunctionScope);\r\n}\r\n\r\n/**\r\n * Vertex color mixin\r\n *\r\n * @param BaseCls - Base class to mix in\r\n * @returns Mixed class\r\n *\r\n * @public\r\n */\r\nfunction mixinVertexColor<T extends typeof MeshMaterial>(BaseCls: T) {\r\n if ((BaseCls as any).vertexColorMixed) {\r\n return BaseCls as T & { new (...args: any[]): IMixinVertexColor };\r\n }\r\n let FEATURE_VERTEX_COLOR = 0;\r\n const cls = class extends (BaseCls as typeof MeshMaterial) {\r\n static vertexColorMixed = true;\r\n constructor() {\r\n super();\r\n }\r\n copyFrom(other: this): void {\r\n super.copyFrom(other);\r\n this.vertexColor = other.vertexColor;\r\n }\r\n /** Albedo color */\r\n get vertexColor(): boolean {\r\n return this.featureUsed(FEATURE_VERTEX_COLOR);\r\n }\r\n set vertexColor(val: boolean) {\r\n this.useFeature(FEATURE_VERTEX_COLOR, !!val);\r\n }\r\n vertexShader(scope: PBFunctionScope): void {\r\n super.vertexShader(scope);\r\n if (this.needFragmentColor()) {\r\n if (this.vertexColor) {\r\n if (scope.$getVertexAttrib('diffuse')) {\r\n throw new Error('mixinVertexColor.vertexShader(): diffuse vertex stream already defined');\r\n }\r\n scope.$inputs.zDiffuse = scope.$builder.vec4().attrib('diffuse');\r\n scope.$outputs.zOutDiffuse = scope.$inputs.zDiffuse;\r\n }\r\n }\r\n }\r\n getVertexColor(scope: PBInsideFunctionScope) {\r\n if (!this.needFragmentColor()) {\r\n throw new Error(\r\n 'mixinVertexColor.getVertexColor(): No need to calculate albedo color, make sure needFragmentColor() returns true'\r\n );\r\n }\r\n if (scope.$builder.shaderKind === 'fragment') {\r\n return scope.$inputs.zOutDiffuse;\r\n } else {\r\n return scope.$inputs.zDiffuse;\r\n }\r\n }\r\n } as unknown as T & { new (...args: any[]): IMixinVertexColor };\r\n FEATURE_VERTEX_COLOR = cls.defineFeature();\r\n return cls;\r\n}\r\n\r\nexport { mixinVertexColor };\r\n"],"names":["mixinVertexColor","BaseCls","vertexColorMixed","FEATURE_VERTEX_COLOR","cls","copyFrom","other","vertexColor","featureUsed","val","useFeature","vertexShader","scope","needFragmentColor","$getVertexAttrib","Error","$inputs","zDiffuse","$builder","vec4","attrib","$outputs","zOutDiffuse","getVertexColor","shaderKind","defineFeature"],"mappings":"AAaA;;;;;;;IAQA,SAASA,iBAAgDC,OAAU,EAAA;IACjE,IAAKA,OAAgBC,CAAAA,gBAAgB,EAAE;QACrC,OAAOD,OAAAA;AACT;AACA,IAAA,IAAIE,oBAAuB,GAAA,CAAA;AAC3B,IAAA,MAAMC,MAAM,cAAeH,OAAAA,CAAAA;AACzB,QAAA,OAAOC,mBAAmB,IAAK;QAC/B,WAAc,EAAA;YACZ,KAAK,EAAA;AACP;AACAG,QAAAA,QAAAA,CAASC,KAAW,EAAQ;AAC1B,YAAA,KAAK,CAACD,QAASC,CAAAA,KAAAA,CAAAA;AACf,YAAA,IAAI,CAACC,WAAW,GAAGD,KAAAA,CAAMC,WAAW;AACtC;4BAEA,IAAIA,WAAuB,GAAA;YACzB,OAAO,IAAI,CAACC,WAAW,CAACL,oBAAAA,CAAAA;AAC1B;QACA,IAAII,WAAAA,CAAYE,GAAY,EAAE;AAC5B,YAAA,IAAI,CAACC,UAAU,CAACP,oBAAAA,EAAsB,CAAC,CAACM,GAAAA,CAAAA;AAC1C;AACAE,QAAAA,YAAAA,CAAaC,KAAsB,EAAQ;AACzC,YAAA,KAAK,CAACD,YAAaC,CAAAA,KAAAA,CAAAA;YACnB,IAAI,IAAI,CAACC,iBAAiB,EAAI,EAAA;gBAC5B,IAAI,IAAI,CAACN,WAAW,EAAE;oBACpB,IAAIK,KAAAA,CAAME,gBAAgB,CAAC,SAAY,CAAA,EAAA;AACrC,wBAAA,MAAM,IAAIC,KAAM,CAAA,wEAAA,CAAA;AAClB;oBACAH,KAAMI,CAAAA,OAAO,CAACC,QAAQ,GAAGL,KAAAA,CAAMM,QAAQ,CAACC,IAAI,EAAGC,CAAAA,MAAM,CAAC,SAAA,CAAA;AACtDR,oBAAAA,KAAAA,CAAMS,QAAQ,CAACC,WAAW,GAAGV,KAAMI,CAAAA,OAAO,CAACC,QAAQ;AACrD;AACF;AACF;AACAM,QAAAA,cAAAA,CAAeX,KAA4B,EAAE;AAC3C,YAAA,IAAI,CAAC,IAAI,CAACC,iBAAiB,EAAI,EAAA;AAC7B,gBAAA,MAAM,IAAIE,KACR,CAAA,kHAAA,CAAA;AAEJ;AACA,YAAA,IAAIH,KAAMM,CAAAA,QAAQ,CAACM,UAAU,KAAK,UAAY,EAAA;gBAC5C,OAAOZ,KAAAA,CAAMI,OAAO,CAACM,WAAW;aAC3B,MAAA;gBACL,OAAOV,KAAAA,CAAMI,OAAO,CAACC,QAAQ;AAC/B;AACF;AACF,KAAA;AACAd,IAAAA,oBAAAA,GAAuBC,IAAIqB,aAAa,EAAA;IACxC,OAAOrB,GAAAA;AACT;;;;"}
@@ -0,0 +1,272 @@
1
+ import { MeshMaterial } from './meshmaterial.js';
2
+ import { ShaderHelper } from './shader/helper.js';
3
+ import { Vector4, DRef } from '@zephyr3d/base';
4
+
5
+ /**
6
+ * Particle material.
7
+ *
8
+ * - Specializes `MeshMaterial` for billboard/sprite-style particles.
9
+ * - Provides optional alpha map (coverage/shape) and ramp map (color/alpha over lifetime or scalar).
10
+ * - Uses blended transparency by default and disables face culling.
11
+ * - Supports per-particle attributes via vertex inputs (position, params, velocity).
12
+ *
13
+ * Features:
14
+ * - `FEATURE_ALPHA_MAP`: enables sampling an alpha coverage texture.
15
+ * - `FEATURE_RAMP_MAP`: enables sampling a ramp/gradient texture.
16
+ *
17
+ * Default states:
18
+ * - `cullMode = 'none'`
19
+ * - `blendMode = 'blend'`
20
+ *
21
+ * @public
22
+ */ class ParticleMaterial extends MeshMaterial {
23
+ static FEATURE_ALPHA_MAP = this.defineFeature();
24
+ static FEATURE_RAMP_MAP = this.defineFeature();
25
+ _params;
26
+ _alphaMap;
27
+ _rampMap;
28
+ constructor(){
29
+ super();
30
+ this.cullMode = 'none';
31
+ this.blendMode = 'blend';
32
+ this._params = new Vector4(0, 1, 0, 0);
33
+ this._alphaMap = new DRef();
34
+ this._rampMap = new DRef();
35
+ }
36
+ /**
37
+ * Create a clone of this particle material, copying relevant parameters (jitter, aspect, directional).
38
+ *
39
+ * @returns A cloned `ParticleMaterial`.
40
+ */ clone() {
41
+ const other = new ParticleMaterial();
42
+ other.copyFrom(this);
43
+ return other;
44
+ }
45
+ /**
46
+ * Copy base and particle-specific properties from another particle material.
47
+ *
48
+ * @param other - The source material to copy from.
49
+ * @returns void
50
+ */ copyFrom(other) {
51
+ super.copyFrom(other);
52
+ this.jitterPower = other.jitterPower;
53
+ this.aspect = other.aspect;
54
+ this.directional = other.directional;
55
+ }
56
+ /**
57
+ * Particles are not instanced via material instancing. Each particle system is expected
58
+ * to provide per-particle data through vertex attributes instead.
59
+ *
60
+ * @returns False always.
61
+ */ supportInstancing() {
62
+ return false;
63
+ }
64
+ /**
65
+ * Texture used to modulate particle alpha coverage (shape/softness).
66
+ * When set, enables the alpha map feature and marks uniforms dirty.
67
+ *
68
+ * @returns The current alpha map texture or `undefined` if not set.
69
+ */ get alphaMap() {
70
+ return this._alphaMap.get();
71
+ }
72
+ set alphaMap(tex) {
73
+ if (tex !== this._alphaMap.get()) {
74
+ this._alphaMap.set(tex);
75
+ this.useFeature(ParticleMaterial.FEATURE_ALPHA_MAP, !!this._alphaMap.get());
76
+ this.uniformChanged();
77
+ }
78
+ }
79
+ /**
80
+ * Texture used as a color/alpha ramp (e.g., over particle lifetime).
81
+ * Sampled along U with `particleParams.w`.
82
+ * When set, enables the ramp map feature and marks uniforms dirty.
83
+ *
84
+ * @returns The current ramp map texture or `undefined` if not set.
85
+ */ get rampMap() {
86
+ return this._rampMap.get();
87
+ }
88
+ set rampMap(tex) {
89
+ if (tex !== this._rampMap.get()) {
90
+ this._rampMap.set(tex);
91
+ this.useFeature(ParticleMaterial.FEATURE_RAMP_MAP, !!this._rampMap.get());
92
+ this.uniformChanged();
93
+ }
94
+ }
95
+ /**
96
+ * Random offset strength applied to particle billboards (world-space jitter).
97
+ * Stored in `params.x`.
98
+ *
99
+ * @returns The current jitter power.
100
+ */ get jitterPower() {
101
+ return this._params.x;
102
+ }
103
+ set jitterPower(val) {
104
+ if (val !== this._params.x) {
105
+ this._params.x = val;
106
+ this.uniformChanged();
107
+ }
108
+ }
109
+ /**
110
+ * Particle aspect scaling factor for the billboard quad.
111
+ * Stored in `params.y`, applied to the right axis.
112
+ *
113
+ * @returns The current aspect scaling.
114
+ */ get aspect() {
115
+ return this._params.y;
116
+ }
117
+ set aspect(val) {
118
+ if (val !== this._params.y) {
119
+ this._params.y = val;
120
+ this.uniformChanged();
121
+ }
122
+ }
123
+ /**
124
+ * Whether the particle is direction-oriented.
125
+ * - If true, billboard axes are derived from particle velocity.
126
+ * - If false, a stable axis (based on view up) is used.
127
+ * Stored as `params.z` (1 for true, 0 for false).
128
+ *
129
+ * @returns True when direction-oriented; otherwise false.
130
+ */ get directional() {
131
+ return this._params.z !== 0;
132
+ }
133
+ set directional(b) {
134
+ const val = b ? 1 : 0;
135
+ if (this._params.z !== val) {
136
+ this._params.z = val;
137
+ this.uniformChanged();
138
+ }
139
+ }
140
+ /**
141
+ * Vertex shader hook.
142
+ *
143
+ * Responsibilities:
144
+ * - Derives per-vertex billboard position in world space based on:
145
+ * - particle position (`texCoord0`), params (`texCoord1`), and velocity (`texCoord2`).
146
+ * - `params` uniform: x=jitter power, y=aspect scale, z=directional flag.
147
+ * - Builds a right/up basis aligned with either view or velocity.
148
+ * - Computes UVs based on vertex ID (quad corners).
149
+ * - Outputs `zUV`, `worldPos`, and `zParticleParams`.
150
+ *
151
+ * @param scope - Vertex shader function scope.
152
+ * @returns void
153
+ */ vertexShader(scope) {
154
+ super.vertexShader(scope);
155
+ const pb = scope.$builder;
156
+ pb.func('rotation2d', [
157
+ pb.float('t'),
158
+ pb.vec2('v')
159
+ ], function() {
160
+ this.$l.s = pb.sin(this.t);
161
+ this.$l.c = pb.cos(this.t);
162
+ this.$l.rc1 = pb.vec3(this.c, this.s, pb.mul(pb.sub(pb.sub(1, this.c), this.s), 0.5));
163
+ this.$l.rc2 = pb.vec3(pb.neg(this.s), this.c, pb.mul(pb.add(pb.sub(1, this.c), this.s), 0.5));
164
+ this.$l.uv = pb.vec3(this.v, 1);
165
+ this.$return(pb.vec2(pb.dot(this.rc1, this.uv), pb.dot(this.rc2, this.uv)));
166
+ });
167
+ pb.func('rotation3d', [
168
+ pb.float('t'),
169
+ pb.vec3('v')
170
+ ], function() {
171
+ this.$l.s = pb.sin(this.t);
172
+ this.$l.c = pb.cos(this.t);
173
+ this.$l.rot = pb.mat3(pb.vec3(this.c, pb.neg(this.s), 0), pb.vec3(this.s, this.c, 0), pb.vec3(0, 0, 1));
174
+ this.$return(pb.mul(this.rot, this.v));
175
+ });
176
+ scope.$inputs.pos = pb.vec4().attrib('position');
177
+ scope.$inputs.particlePos = pb.vec3().attrib('texCoord0');
178
+ scope.$inputs.particleParams = pb.vec4().attrib('texCoord1');
179
+ scope.$inputs.particleVelocity = pb.vec3().attrib('texCoord2');
180
+ scope.params = pb.vec4().uniform(2);
181
+ scope.$l.vertexID = pb.int(scope.$inputs.pos.w);
182
+ scope.$l.z = pb.normalize(scope.$inputs.particleVelocity);
183
+ scope.$l.x = pb.vec3(pb.neg(scope.z.y), scope.z.x, 0);
184
+ scope.$l.y = pb.cross(scope.z, scope.x);
185
+ scope.$l.offset = pb.add(pb.mul(pb.sin(scope.$inputs.particleParams.z), scope.x), pb.mul(pb.cos(scope.$inputs.particleParams.z), scope.y));
186
+ scope.$l.jitterVec = pb.mul(scope.offset, scope.params.x);
187
+ scope.$l.centerPosWS = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(pb.add(scope.$inputs.particlePos, scope.jitterVec), 1)).xyz;
188
+ const viewMatrix = ShaderHelper.getViewMatrix(scope);
189
+ scope.$l.forward = pb.vec3(viewMatrix[0].z, viewMatrix[1].z, viewMatrix[2].z);
190
+ scope.$l.axis = scope.$choice(pb.notEqual(scope.params.z, 0), scope.z, scope.$choice(pb.lessThan(pb.abs(scope.forward.y), 0.999), pb.vec3(0, 1, 0), pb.vec3(1, 0, 0)));
191
+ scope.$l.right = pb.normalize(pb.cross(scope.axis, scope.forward));
192
+ scope.$l.up = pb.normalize(pb.cross(scope.forward, scope.right));
193
+ scope.$l.pos = pb.vec2();
194
+ scope.$l.uv = pb.vec2();
195
+ scope.$if(pb.equal(scope.vertexID, 0), function() {
196
+ scope.pos = pb.vec2(-0.5, -0.5);
197
+ scope.uv = pb.vec2(0, 0);
198
+ }).$elseif(pb.equal(scope.vertexID, 1), function() {
199
+ scope.pos = pb.vec2(0.5, -0.5);
200
+ scope.uv = pb.vec2(0, 1);
201
+ }).$elseif(pb.equal(scope.vertexID, 2), function() {
202
+ scope.pos = pb.vec2(-0.5, 0.5);
203
+ scope.uv = pb.vec2(1, 0);
204
+ }).$else(function() {
205
+ scope.pos = pb.vec2(0.5, 0.5);
206
+ scope.uv = pb.vec2(1, 1);
207
+ });
208
+ scope.pos = pb.mul(scope.pos, scope.$inputs.particleParams.x);
209
+ scope.centerPosWS = pb.add(scope.centerPosWS, pb.mul(scope.right, scope.pos.x, scope.params.y), pb.mul(scope.up, scope.pos.y));
210
+ scope.$outputs.zUV = scope.uv;
211
+ scope.$outputs.worldPos = scope.centerPosWS;
212
+ scope.$outputs.zParticleParams = scope.$inputs.particleParams;
213
+ ShaderHelper.setClipSpacePosition(scope, pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.centerPosWS, 1)));
214
+ }
215
+ /**
216
+ * Fragment shader hook.
217
+ *
218
+ * Responsibilities:
219
+ * - Optionally samples:
220
+ * - `alphaMap` for alpha coverage (R channel).
221
+ * - `rampMap` along U=`particleParams.w` for color/alpha.
222
+ * - Multiplies ramp color with computed alpha, then delegates to `outputFragmentColor`.
223
+ * - If no color is needed (e.g., non-light pass), calls `outputFragmentColor` with null color.
224
+ *
225
+ * @param scope - Fragment shader function scope.
226
+ * @returns void
227
+ */ fragmentShader(scope) {
228
+ super.fragmentShader(scope);
229
+ if (this.needFragmentColor()) {
230
+ const pb = scope.$builder;
231
+ if (this.alphaMap) {
232
+ scope.alphaMap = pb.tex2D().uniform(2);
233
+ }
234
+ if (this.rampMap) {
235
+ scope.rampMap = pb.tex2D().uniform(2);
236
+ }
237
+ scope.$l.alpha = this.alphaMap ? pb.textureSample(scope.alphaMap, scope.$inputs.zUV).r : pb.float(1);
238
+ scope.$l.rampValue = this.rampMap ? pb.textureSample(scope.rampMap, pb.vec2(scope.$inputs.zParticleParams.w, 0)) : pb.vec4(1);
239
+ this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.mul(scope.rampValue, pb.vec4(1, 1, 1, scope.alpha)));
240
+ } else {
241
+ this.outputFragmentColor(scope, scope.$inputs.worldPos, null);
242
+ }
243
+ }
244
+ /**
245
+ * Submit particle-specific uniforms and textures to the bind group.
246
+ *
247
+ * Sets:
248
+ * - `params` = vec4(jitterPower, aspect, directionalFlag, 0).
249
+ * - Binds `alphaMap` and `rampMap` when fragment color is needed for the current pass.
250
+ *
251
+ * Also calls `super.applyUniformValues` to set common uniforms (alpha cutoff, opacity, etc.).
252
+ *
253
+ * @param bindGroup - The material bind group (set 2) to write to.
254
+ * @param ctx - The current draw context.
255
+ * @param pass - The current material pass.
256
+ * @returns void
257
+ */ applyUniformValues(bindGroup, ctx, pass) {
258
+ super.applyUniformValues(bindGroup, ctx, pass);
259
+ bindGroup.setValue('params', this._params);
260
+ if (this.needFragmentColor(ctx)) {
261
+ if (this.alphaMap) {
262
+ bindGroup.setTexture('alphaMap', this.alphaMap);
263
+ }
264
+ if (this.rampMap) {
265
+ bindGroup.setTexture('rampMap', this.rampMap);
266
+ }
267
+ }
268
+ }
269
+ }
270
+
271
+ export { ParticleMaterial };
272
+ //# sourceMappingURL=particle.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"particle.js","sources":["../../src/material/particle.ts"],"sourcesContent":["import { MeshMaterial } from './meshmaterial';\r\nimport type { BindGroup, PBFunctionScope, Texture2D } from '@zephyr3d/device';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport type { DrawContext } from '../render';\r\nimport type { Clonable } from '@zephyr3d/base';\r\nimport { DRef } from '@zephyr3d/base';\r\nimport { Vector4 } from '@zephyr3d/base';\r\n\r\n/**\r\n * Particle material.\r\n *\r\n * - Specializes `MeshMaterial` for billboard/sprite-style particles.\r\n * - Provides optional alpha map (coverage/shape) and ramp map (color/alpha over lifetime or scalar).\r\n * - Uses blended transparency by default and disables face culling.\r\n * - Supports per-particle attributes via vertex inputs (position, params, velocity).\r\n *\r\n * Features:\r\n * - `FEATURE_ALPHA_MAP`: enables sampling an alpha coverage texture.\r\n * - `FEATURE_RAMP_MAP`: enables sampling a ramp/gradient texture.\r\n *\r\n * Default states:\r\n * - `cullMode = 'none'`\r\n * - `blendMode = 'blend'`\r\n *\r\n * @public\r\n */\r\nexport class ParticleMaterial extends MeshMaterial implements Clonable<ParticleMaterial> {\r\n private static readonly FEATURE_ALPHA_MAP = this.defineFeature();\r\n private static readonly FEATURE_RAMP_MAP = this.defineFeature();\r\n private readonly _params: Vector4;\r\n private readonly _alphaMap: DRef<Texture2D>;\r\n private readonly _rampMap: DRef<Texture2D>;\r\n constructor() {\r\n super();\r\n this.cullMode = 'none';\r\n this.blendMode = 'blend';\r\n this._params = new Vector4(0, 1, 0, 0);\r\n this._alphaMap = new DRef();\r\n this._rampMap = new DRef();\r\n }\r\n /**\r\n * Create a clone of this particle material, copying relevant parameters (jitter, aspect, directional).\r\n *\r\n * @returns A cloned `ParticleMaterial`.\r\n */\r\n clone(): ParticleMaterial {\r\n const other = new ParticleMaterial();\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n /**\r\n * Copy base and particle-specific properties from another particle material.\r\n *\r\n * @param other - The source material to copy from.\r\n * @returns void\r\n */\r\n copyFrom(other: this): void {\r\n super.copyFrom(other);\r\n this.jitterPower = other.jitterPower;\r\n this.aspect = other.aspect;\r\n this.directional = other.directional;\r\n }\r\n /**\r\n * Particles are not instanced via material instancing. Each particle system is expected\r\n * to provide per-particle data through vertex attributes instead.\r\n *\r\n * @returns False always.\r\n */\r\n supportInstancing(): boolean {\r\n return false;\r\n }\r\n /**\r\n * Texture used to modulate particle alpha coverage (shape/softness).\r\n * When set, enables the alpha map feature and marks uniforms dirty.\r\n *\r\n * @returns The current alpha map texture or `undefined` if not set.\r\n */\r\n get alphaMap(): Texture2D {\r\n return this._alphaMap.get();\r\n }\r\n set alphaMap(tex: Texture2D) {\r\n if (tex !== this._alphaMap.get()) {\r\n this._alphaMap.set(tex);\r\n this.useFeature(ParticleMaterial.FEATURE_ALPHA_MAP, !!this._alphaMap.get());\r\n this.uniformChanged();\r\n }\r\n }\r\n /**\r\n * Texture used as a color/alpha ramp (e.g., over particle lifetime).\r\n * Sampled along U with `particleParams.w`.\r\n * When set, enables the ramp map feature and marks uniforms dirty.\r\n *\r\n * @returns The current ramp map texture or `undefined` if not set.\r\n */\r\n get rampMap(): Texture2D {\r\n return this._rampMap.get();\r\n }\r\n set rampMap(tex: Texture2D) {\r\n if (tex !== this._rampMap.get()) {\r\n this._rampMap.set(tex);\r\n this.useFeature(ParticleMaterial.FEATURE_RAMP_MAP, !!this._rampMap.get());\r\n this.uniformChanged();\r\n }\r\n }\r\n /**\r\n * Random offset strength applied to particle billboards (world-space jitter).\r\n * Stored in `params.x`.\r\n *\r\n * @returns The current jitter power.\r\n */\r\n get jitterPower() {\r\n return this._params.x;\r\n }\r\n set jitterPower(val: number) {\r\n if (val !== this._params.x) {\r\n this._params.x = val;\r\n this.uniformChanged();\r\n }\r\n }\r\n /**\r\n * Particle aspect scaling factor for the billboard quad.\r\n * Stored in `params.y`, applied to the right axis.\r\n *\r\n * @returns The current aspect scaling.\r\n */\r\n get aspect() {\r\n return this._params.y;\r\n }\r\n set aspect(val: number) {\r\n if (val !== this._params.y) {\r\n this._params.y = val;\r\n this.uniformChanged();\r\n }\r\n }\r\n /**\r\n * Whether the particle is direction-oriented.\r\n * - If true, billboard axes are derived from particle velocity.\r\n * - If false, a stable axis (based on view up) is used.\r\n * Stored as `params.z` (1 for true, 0 for false).\r\n *\r\n * @returns True when direction-oriented; otherwise false.\r\n */\r\n get directional() {\r\n return this._params.z !== 0;\r\n }\r\n set directional(b: boolean) {\r\n const val = b ? 1 : 0;\r\n if (this._params.z !== val) {\r\n this._params.z = val;\r\n this.uniformChanged();\r\n }\r\n }\r\n /**\r\n * Vertex shader hook.\r\n *\r\n * Responsibilities:\r\n * - Derives per-vertex billboard position in world space based on:\r\n * - particle position (`texCoord0`), params (`texCoord1`), and velocity (`texCoord2`).\r\n * - `params` uniform: x=jitter power, y=aspect scale, z=directional flag.\r\n * - Builds a right/up basis aligned with either view or velocity.\r\n * - Computes UVs based on vertex ID (quad corners).\r\n * - Outputs `zUV`, `worldPos`, and `zParticleParams`.\r\n *\r\n * @param scope - Vertex shader function scope.\r\n * @returns void\r\n */\r\n vertexShader(scope: PBFunctionScope) {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n pb.func('rotation2d', [pb.float('t'), pb.vec2('v')], function () {\r\n this.$l.s = pb.sin(this.t);\r\n this.$l.c = pb.cos(this.t);\r\n this.$l.rc1 = pb.vec3(this.c, this.s, pb.mul(pb.sub(pb.sub(1, this.c), this.s), 0.5));\r\n this.$l.rc2 = pb.vec3(pb.neg(this.s), this.c, pb.mul(pb.add(pb.sub(1, this.c), this.s), 0.5));\r\n this.$l.uv = pb.vec3(this.v, 1);\r\n this.$return(pb.vec2(pb.dot(this.rc1, this.uv), pb.dot(this.rc2, this.uv)));\r\n });\r\n pb.func('rotation3d', [pb.float('t'), pb.vec3('v')], function () {\r\n this.$l.s = pb.sin(this.t);\r\n this.$l.c = pb.cos(this.t);\r\n this.$l.rot = pb.mat3(pb.vec3(this.c, pb.neg(this.s), 0), pb.vec3(this.s, this.c, 0), pb.vec3(0, 0, 1));\r\n this.$return(pb.mul(this.rot, this.v));\r\n });\r\n scope.$inputs.pos = pb.vec4().attrib('position');\r\n scope.$inputs.particlePos = pb.vec3().attrib('texCoord0');\r\n scope.$inputs.particleParams = pb.vec4().attrib('texCoord1');\r\n scope.$inputs.particleVelocity = pb.vec3().attrib('texCoord2');\r\n scope.params = pb.vec4().uniform(2);\r\n\r\n scope.$l.vertexID = pb.int(scope.$inputs.pos.w);\r\n scope.$l.z = pb.normalize(scope.$inputs.particleVelocity);\r\n scope.$l.x = pb.vec3(pb.neg(scope.z.y), scope.z.x, 0);\r\n scope.$l.y = pb.cross(scope.z, scope.x);\r\n scope.$l.offset = pb.add(\r\n pb.mul(pb.sin(scope.$inputs.particleParams.z), scope.x),\r\n pb.mul(pb.cos(scope.$inputs.particleParams.z), scope.y)\r\n );\r\n scope.$l.jitterVec = pb.mul(scope.offset, scope.params.x);\r\n scope.$l.centerPosWS = pb.mul(\r\n ShaderHelper.getWorldMatrix(scope),\r\n pb.vec4(pb.add(scope.$inputs.particlePos, scope.jitterVec), 1)\r\n ).xyz;\r\n const viewMatrix = ShaderHelper.getViewMatrix(scope);\r\n scope.$l.forward = pb.vec3(viewMatrix[0].z, viewMatrix[1].z, viewMatrix[2].z);\r\n scope.$l.axis = scope.$choice(\r\n pb.notEqual(scope.params.z, 0),\r\n scope.z,\r\n scope.$choice(pb.lessThan(pb.abs(scope.forward.y), 0.999), pb.vec3(0, 1, 0), pb.vec3(1, 0, 0))\r\n );\r\n scope.$l.right = pb.normalize(pb.cross(scope.axis, scope.forward));\r\n scope.$l.up = pb.normalize(pb.cross(scope.forward, scope.right));\r\n scope.$l.pos = pb.vec2();\r\n scope.$l.uv = pb.vec2();\r\n scope\r\n .$if(pb.equal(scope.vertexID, 0), function () {\r\n scope.pos = pb.vec2(-0.5, -0.5);\r\n scope.uv = pb.vec2(0, 0);\r\n })\r\n .$elseif(pb.equal(scope.vertexID, 1), function () {\r\n scope.pos = pb.vec2(0.5, -0.5);\r\n scope.uv = pb.vec2(0, 1);\r\n })\r\n .$elseif(pb.equal(scope.vertexID, 2), function () {\r\n scope.pos = pb.vec2(-0.5, 0.5);\r\n scope.uv = pb.vec2(1, 0);\r\n })\r\n .$else(function () {\r\n scope.pos = pb.vec2(0.5, 0.5);\r\n scope.uv = pb.vec2(1, 1);\r\n });\r\n scope.pos = pb.mul(scope.pos, scope.$inputs.particleParams.x);\r\n scope.centerPosWS = pb.add(\r\n scope.centerPosWS,\r\n pb.mul(scope.right, scope.pos.x, scope.params.y),\r\n pb.mul(scope.up, scope.pos.y)\r\n );\r\n scope.$outputs.zUV = scope.uv;\r\n scope.$outputs.worldPos = scope.centerPosWS;\r\n scope.$outputs.zParticleParams = scope.$inputs.particleParams;\r\n ShaderHelper.setClipSpacePosition(\r\n scope,\r\n pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.centerPosWS, 1))\r\n );\r\n }\r\n /**\r\n * Fragment shader hook.\r\n *\r\n * Responsibilities:\r\n * - Optionally samples:\r\n * - `alphaMap` for alpha coverage (R channel).\r\n * - `rampMap` along U=`particleParams.w` for color/alpha.\r\n * - Multiplies ramp color with computed alpha, then delegates to `outputFragmentColor`.\r\n * - If no color is needed (e.g., non-light pass), calls `outputFragmentColor` with null color.\r\n *\r\n * @param scope - Fragment shader function scope.\r\n * @returns void\r\n */\r\n fragmentShader(scope: PBFunctionScope) {\r\n super.fragmentShader(scope);\r\n if (this.needFragmentColor()) {\r\n const pb = scope.$builder;\r\n if (this.alphaMap) {\r\n scope.alphaMap = pb.tex2D().uniform(2);\r\n }\r\n if (this.rampMap) {\r\n scope.rampMap = pb.tex2D().uniform(2);\r\n }\r\n scope.$l.alpha = this.alphaMap ? pb.textureSample(scope.alphaMap, scope.$inputs.zUV).r : pb.float(1);\r\n scope.$l.rampValue = this.rampMap\r\n ? pb.textureSample(scope.rampMap, pb.vec2(scope.$inputs.zParticleParams.w, 0))\r\n : pb.vec4(1);\r\n this.outputFragmentColor(\r\n scope,\r\n scope.$inputs.worldPos,\r\n pb.mul(scope.rampValue, pb.vec4(1, 1, 1, scope.alpha))\r\n );\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n /**\r\n * Submit particle-specific uniforms and textures to the bind group.\r\n *\r\n * Sets:\r\n * - `params` = vec4(jitterPower, aspect, directionalFlag, 0).\r\n * - Binds `alphaMap` and `rampMap` when fragment color is needed for the current pass.\r\n *\r\n * Also calls `super.applyUniformValues` to set common uniforms (alpha cutoff, opacity, etc.).\r\n *\r\n * @param bindGroup - The material bind group (set 2) to write to.\r\n * @param ctx - The current draw context.\r\n * @param pass - The current material pass.\r\n * @returns void\r\n */\r\n applyUniformValues(bindGroup: BindGroup, ctx: DrawContext, pass: number): void {\r\n super.applyUniformValues(bindGroup, ctx, pass);\r\n bindGroup.setValue('params', this._params);\r\n if (this.needFragmentColor(ctx)) {\r\n if (this.alphaMap) {\r\n bindGroup.setTexture('alphaMap', this.alphaMap);\r\n }\r\n if (this.rampMap) {\r\n bindGroup.setTexture('rampMap', this.rampMap);\r\n }\r\n }\r\n }\r\n}\r\n"],"names":["ParticleMaterial","MeshMaterial","FEATURE_ALPHA_MAP","defineFeature","FEATURE_RAMP_MAP","_params","_alphaMap","_rampMap","cullMode","blendMode","Vector4","DRef","clone","other","copyFrom","jitterPower","aspect","directional","supportInstancing","alphaMap","get","tex","set","useFeature","uniformChanged","rampMap","x","val","y","z","b","vertexShader","scope","pb","$builder","func","float","vec2","$l","s","sin","t","c","cos","rc1","vec3","mul","sub","rc2","neg","add","uv","v","$return","dot","rot","mat3","$inputs","pos","vec4","attrib","particlePos","particleParams","particleVelocity","params","uniform","vertexID","int","w","normalize","cross","offset","jitterVec","centerPosWS","ShaderHelper","getWorldMatrix","xyz","viewMatrix","getViewMatrix","forward","axis","$choice","notEqual","lessThan","abs","right","up","$if","equal","$elseif","$else","$outputs","zUV","worldPos","zParticleParams","setClipSpacePosition","getViewProjectionMatrix","fragmentShader","needFragmentColor","tex2D","alpha","textureSample","r","rampValue","outputFragmentColor","applyUniformValues","bindGroup","ctx","pass","setValue","setTexture"],"mappings":";;;;AAQA;;;;;;;;;;;;;;;;;IAkBO,MAAMA,gBAAyBC,SAAAA,YAAAA,CAAAA;AACpC,IAAA,OAAwBC,iBAAoB,GAAA,IAAI,CAACC,aAAa,EAAG;AACjE,IAAA,OAAwBC,gBAAmB,GAAA,IAAI,CAACD,aAAa,EAAG;IAC/CE,OAAiB;IACjBC,SAA2B;IAC3BC,QAA0B;IAC3C,WAAc,EAAA;QACZ,KAAK,EAAA;QACL,IAAI,CAACC,QAAQ,GAAG,MAAA;QAChB,IAAI,CAACC,SAAS,GAAG,OAAA;AACjB,QAAA,IAAI,CAACJ,OAAO,GAAG,IAAIK,OAAQ,CAAA,CAAA,EAAG,GAAG,CAAG,EAAA,CAAA,CAAA;QACpC,IAAI,CAACJ,SAAS,GAAG,IAAIK,IAAAA,EAAAA;QACrB,IAAI,CAACJ,QAAQ,GAAG,IAAII,IAAAA,EAAAA;AACtB;AACA;;;;AAIC,MACDC,KAA0B,GAAA;AACxB,QAAA,MAAMC,QAAQ,IAAIb,gBAAAA,EAAAA;QAClBa,KAAMC,CAAAA,QAAQ,CAAC,IAAI,CAAA;QACnB,OAAOD,KAAAA;AACT;AACA;;;;;MAMAC,QAAAA,CAASD,KAAW,EAAQ;AAC1B,QAAA,KAAK,CAACC,QAASD,CAAAA,KAAAA,CAAAA;AACf,QAAA,IAAI,CAACE,WAAW,GAAGF,KAAAA,CAAME,WAAW;AACpC,QAAA,IAAI,CAACC,MAAM,GAAGH,KAAAA,CAAMG,MAAM;AAC1B,QAAA,IAAI,CAACC,WAAW,GAAGJ,KAAAA,CAAMI,WAAW;AACtC;AACA;;;;;AAKC,MACDC,iBAA6B,GAAA;QAC3B,OAAO,KAAA;AACT;AACA;;;;;AAKC,MACD,IAAIC,QAAsB,GAAA;AACxB,QAAA,OAAO,IAAI,CAACb,SAAS,CAACc,GAAG,EAAA;AAC3B;IACA,IAAID,QAAAA,CAASE,GAAc,EAAE;AAC3B,QAAA,IAAIA,QAAQ,IAAI,CAACf,SAAS,CAACc,GAAG,EAAI,EAAA;AAChC,YAAA,IAAI,CAACd,SAAS,CAACgB,GAAG,CAACD,GAAAA,CAAAA;AACnB,YAAA,IAAI,CAACE,UAAU,CAACvB,gBAAAA,CAAiBE,iBAAiB,EAAE,CAAC,CAAC,IAAI,CAACI,SAAS,CAACc,GAAG,EAAA,CAAA;AACxE,YAAA,IAAI,CAACI,cAAc,EAAA;AACrB;AACF;AACA;;;;;;AAMC,MACD,IAAIC,OAAqB,GAAA;AACvB,QAAA,OAAO,IAAI,CAAClB,QAAQ,CAACa,GAAG,EAAA;AAC1B;IACA,IAAIK,OAAAA,CAAQJ,GAAc,EAAE;AAC1B,QAAA,IAAIA,QAAQ,IAAI,CAACd,QAAQ,CAACa,GAAG,EAAI,EAAA;AAC/B,YAAA,IAAI,CAACb,QAAQ,CAACe,GAAG,CAACD,GAAAA,CAAAA;AAClB,YAAA,IAAI,CAACE,UAAU,CAACvB,gBAAAA,CAAiBI,gBAAgB,EAAE,CAAC,CAAC,IAAI,CAACG,QAAQ,CAACa,GAAG,EAAA,CAAA;AACtE,YAAA,IAAI,CAACI,cAAc,EAAA;AACrB;AACF;AACA;;;;;AAKC,MACD,IAAIT,WAAc,GAAA;AAChB,QAAA,OAAO,IAAI,CAACV,OAAO,CAACqB,CAAC;AACvB;IACA,IAAIX,WAAAA,CAAYY,GAAW,EAAE;AAC3B,QAAA,IAAIA,QAAQ,IAAI,CAACtB,OAAO,CAACqB,CAAC,EAAE;AAC1B,YAAA,IAAI,CAACrB,OAAO,CAACqB,CAAC,GAAGC,GAAAA;AACjB,YAAA,IAAI,CAACH,cAAc,EAAA;AACrB;AACF;AACA;;;;;AAKC,MACD,IAAIR,MAAS,GAAA;AACX,QAAA,OAAO,IAAI,CAACX,OAAO,CAACuB,CAAC;AACvB;IACA,IAAIZ,MAAAA,CAAOW,GAAW,EAAE;AACtB,QAAA,IAAIA,QAAQ,IAAI,CAACtB,OAAO,CAACuB,CAAC,EAAE;AAC1B,YAAA,IAAI,CAACvB,OAAO,CAACuB,CAAC,GAAGD,GAAAA;AACjB,YAAA,IAAI,CAACH,cAAc,EAAA;AACrB;AACF;AACA;;;;;;;AAOC,MACD,IAAIP,WAAc,GAAA;AAChB,QAAA,OAAO,IAAI,CAACZ,OAAO,CAACwB,CAAC,KAAK,CAAA;AAC5B;IACA,IAAIZ,WAAAA,CAAYa,CAAU,EAAE;QAC1B,MAAMH,GAAAA,GAAMG,IAAI,CAAI,GAAA,CAAA;AACpB,QAAA,IAAI,IAAI,CAACzB,OAAO,CAACwB,CAAC,KAAKF,GAAK,EAAA;AAC1B,YAAA,IAAI,CAACtB,OAAO,CAACwB,CAAC,GAAGF,GAAAA;AACjB,YAAA,IAAI,CAACH,cAAc,EAAA;AACrB;AACF;AACA;;;;;;;;;;;;;MAcAO,YAAAA,CAAaC,KAAsB,EAAE;AACnC,QAAA,KAAK,CAACD,YAAaC,CAAAA,KAAAA,CAAAA;QACnB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;QACzBD,EAAGE,CAAAA,IAAI,CAAC,YAAc,EAAA;AAACF,YAAAA,EAAAA,CAAGG,KAAK,CAAC,GAAA,CAAA;AAAMH,YAAAA,EAAAA,CAAGI,IAAI,CAAC,GAAA;SAAK,EAAE,WAAA;YACnD,IAAI,CAACC,EAAE,CAACC,CAAC,GAAGN,GAAGO,GAAG,CAAC,IAAI,CAACC,CAAC,CAAA;YACzB,IAAI,CAACH,EAAE,CAACI,CAAC,GAAGT,GAAGU,GAAG,CAAC,IAAI,CAACF,CAAC,CAAA;AACzB,YAAA,IAAI,CAACH,EAAE,CAACM,GAAG,GAAGX,EAAGY,CAAAA,IAAI,CAAC,IAAI,CAACH,CAAC,EAAE,IAAI,CAACH,CAAC,EAAEN,EAAGa,CAAAA,GAAG,CAACb,EAAAA,CAAGc,GAAG,CAACd,GAAGc,GAAG,CAAC,CAAG,EAAA,IAAI,CAACL,CAAC,CAAA,EAAG,IAAI,CAACH,CAAC,CAAG,EAAA,GAAA,CAAA,CAAA;AAChF,YAAA,IAAI,CAACD,EAAE,CAACU,GAAG,GAAGf,GAAGY,IAAI,CAACZ,EAAGgB,CAAAA,GAAG,CAAC,IAAI,CAACV,CAAC,CAAA,EAAG,IAAI,CAACG,CAAC,EAAET,EAAAA,CAAGa,GAAG,CAACb,EAAAA,CAAGiB,GAAG,CAACjB,GAAGc,GAAG,CAAC,CAAG,EAAA,IAAI,CAACL,CAAC,CAAA,EAAG,IAAI,CAACH,CAAC,CAAG,EAAA,GAAA,CAAA,CAAA;YACxF,IAAI,CAACD,EAAE,CAACa,EAAE,GAAGlB,EAAGY,CAAAA,IAAI,CAAC,IAAI,CAACO,CAAC,EAAE,CAAA,CAAA;YAC7B,IAAI,CAACC,OAAO,CAACpB,EAAGI,CAAAA,IAAI,CAACJ,EAAAA,CAAGqB,GAAG,CAAC,IAAI,CAACV,GAAG,EAAE,IAAI,CAACO,EAAE,CAAGlB,EAAAA,EAAAA,CAAGqB,GAAG,CAAC,IAAI,CAACN,GAAG,EAAE,IAAI,CAACG,EAAE,CAAA,CAAA,CAAA;AAC1E,SAAA,CAAA;QACAlB,EAAGE,CAAAA,IAAI,CAAC,YAAc,EAAA;AAACF,YAAAA,EAAAA,CAAGG,KAAK,CAAC,GAAA,CAAA;AAAMH,YAAAA,EAAAA,CAAGY,IAAI,CAAC,GAAA;SAAK,EAAE,WAAA;YACnD,IAAI,CAACP,EAAE,CAACC,CAAC,GAAGN,GAAGO,GAAG,CAAC,IAAI,CAACC,CAAC,CAAA;YACzB,IAAI,CAACH,EAAE,CAACI,CAAC,GAAGT,GAAGU,GAAG,CAAC,IAAI,CAACF,CAAC,CAAA;AACzB,YAAA,IAAI,CAACH,EAAE,CAACiB,GAAG,GAAGtB,GAAGuB,IAAI,CAACvB,EAAGY,CAAAA,IAAI,CAAC,IAAI,CAACH,CAAC,EAAET,EAAAA,CAAGgB,GAAG,CAAC,IAAI,CAACV,CAAC,GAAG,CAAIN,CAAAA,EAAAA,EAAAA,CAAGY,IAAI,CAAC,IAAI,CAACN,CAAC,EAAE,IAAI,CAACG,CAAC,EAAE,CAAA,CAAA,EAAIT,GAAGY,IAAI,CAAC,GAAG,CAAG,EAAA,CAAA,CAAA,CAAA;AACpG,YAAA,IAAI,CAACQ,OAAO,CAACpB,EAAAA,CAAGa,GAAG,CAAC,IAAI,CAACS,GAAG,EAAE,IAAI,CAACH,CAAC,CAAA,CAAA;AACtC,SAAA,CAAA;QACApB,KAAMyB,CAAAA,OAAO,CAACC,GAAG,GAAGzB,GAAG0B,IAAI,EAAA,CAAGC,MAAM,CAAC,UAAA,CAAA;QACrC5B,KAAMyB,CAAAA,OAAO,CAACI,WAAW,GAAG5B,GAAGY,IAAI,EAAA,CAAGe,MAAM,CAAC,WAAA,CAAA;QAC7C5B,KAAMyB,CAAAA,OAAO,CAACK,cAAc,GAAG7B,GAAG0B,IAAI,EAAA,CAAGC,MAAM,CAAC,WAAA,CAAA;QAChD5B,KAAMyB,CAAAA,OAAO,CAACM,gBAAgB,GAAG9B,GAAGY,IAAI,EAAA,CAAGe,MAAM,CAAC,WAAA,CAAA;AAClD5B,QAAAA,KAAAA,CAAMgC,MAAM,GAAG/B,EAAAA,CAAG0B,IAAI,EAAA,CAAGM,OAAO,CAAC,CAAA,CAAA;AAEjCjC,QAAAA,KAAAA,CAAMM,EAAE,CAAC4B,QAAQ,GAAGjC,EAAGkC,CAAAA,GAAG,CAACnC,KAAAA,CAAMyB,OAAO,CAACC,GAAG,CAACU,CAAC,CAAA;QAC9CpC,KAAMM,CAAAA,EAAE,CAACT,CAAC,GAAGI,EAAAA,CAAGoC,SAAS,CAACrC,KAAAA,CAAMyB,OAAO,CAACM,gBAAgB,CAAA;AACxD/B,QAAAA,KAAAA,CAAMM,EAAE,CAACZ,CAAC,GAAGO,EAAGY,CAAAA,IAAI,CAACZ,EAAGgB,CAAAA,GAAG,CAACjB,KAAMH,CAAAA,CAAC,CAACD,CAAC,CAAA,EAAGI,MAAMH,CAAC,CAACH,CAAC,EAAE,CAAA,CAAA;QACnDM,KAAMM,CAAAA,EAAE,CAACV,CAAC,GAAGK,EAAAA,CAAGqC,KAAK,CAACtC,KAAMH,CAAAA,CAAC,EAAEG,KAAAA,CAAMN,CAAC,CAAA;AACtCM,QAAAA,KAAAA,CAAMM,EAAE,CAACiC,MAAM,GAAGtC,EAAAA,CAAGiB,GAAG,CACtBjB,EAAAA,CAAGa,GAAG,CAACb,GAAGO,GAAG,CAACR,KAAMyB,CAAAA,OAAO,CAACK,cAAc,CAACjC,CAAC,CAAA,EAAGG,MAAMN,CAAC,CAAA,EACtDO,EAAGa,CAAAA,GAAG,CAACb,EAAGU,CAAAA,GAAG,CAACX,KAAAA,CAAMyB,OAAO,CAACK,cAAc,CAACjC,CAAC,CAAA,EAAGG,MAAMJ,CAAC,CAAA,CAAA;AAExDI,QAAAA,KAAAA,CAAMM,EAAE,CAACkC,SAAS,GAAGvC,EAAGa,CAAAA,GAAG,CAACd,KAAAA,CAAMuC,MAAM,EAAEvC,KAAMgC,CAAAA,MAAM,CAACtC,CAAC,CAAA;QACxDM,KAAMM,CAAAA,EAAE,CAACmC,WAAW,GAAGxC,EAAAA,CAAGa,GAAG,CAC3B4B,YAAaC,CAAAA,cAAc,CAAC3C,KAAAA,CAAAA,EAC5BC,EAAG0B,CAAAA,IAAI,CAAC1B,EAAGiB,CAAAA,GAAG,CAAClB,KAAAA,CAAMyB,OAAO,CAACI,WAAW,EAAE7B,KAAMwC,CAAAA,SAAS,CAAG,EAAA,CAAA,CAAA,CAAA,CAC5DI,GAAG;QACL,MAAMC,UAAAA,GAAaH,YAAaI,CAAAA,aAAa,CAAC9C,KAAAA,CAAAA;QAC9CA,KAAMM,CAAAA,EAAE,CAACyC,OAAO,GAAG9C,GAAGY,IAAI,CAACgC,UAAU,CAAC,CAAE,CAAA,CAAChD,CAAC,EAAEgD,UAAU,CAAC,CAAA,CAAE,CAAChD,CAAC,EAAEgD,UAAU,CAAC,CAAE,CAAA,CAAChD,CAAC,CAAA;QAC5EG,KAAMM,CAAAA,EAAE,CAAC0C,IAAI,GAAGhD,MAAMiD,OAAO,CAC3BhD,GAAGiD,QAAQ,CAAClD,MAAMgC,MAAM,CAACnC,CAAC,EAAE,CAAA,CAAA,EAC5BG,MAAMH,CAAC,EACPG,MAAMiD,OAAO,CAAChD,GAAGkD,QAAQ,CAAClD,GAAGmD,GAAG,CAACpD,MAAM+C,OAAO,CAACnD,CAAC,CAAG,EAAA,KAAA,CAAA,EAAQK,GAAGY,IAAI,CAAC,GAAG,CAAG,EAAA,CAAA,CAAA,EAAIZ,GAAGY,IAAI,CAAC,GAAG,CAAG,EAAA,CAAA,CAAA,CAAA,CAAA;AAE7Fb,QAAAA,KAAAA,CAAMM,EAAE,CAAC+C,KAAK,GAAGpD,GAAGoC,SAAS,CAACpC,EAAGqC,CAAAA,KAAK,CAACtC,KAAAA,CAAMgD,IAAI,EAAEhD,MAAM+C,OAAO,CAAA,CAAA;AAChE/C,QAAAA,KAAAA,CAAMM,EAAE,CAACgD,EAAE,GAAGrD,GAAGoC,SAAS,CAACpC,EAAGqC,CAAAA,KAAK,CAACtC,KAAAA,CAAM+C,OAAO,EAAE/C,MAAMqD,KAAK,CAAA,CAAA;AAC9DrD,QAAAA,KAAAA,CAAMM,EAAE,CAACoB,GAAG,GAAGzB,GAAGI,IAAI,EAAA;AACtBL,QAAAA,KAAAA,CAAMM,EAAE,CAACa,EAAE,GAAGlB,GAAGI,IAAI,EAAA;QACrBL,KACGuD,CAAAA,GAAG,CAACtD,EAAGuD,CAAAA,KAAK,CAACxD,KAAMkC,CAAAA,QAAQ,EAAE,CAAI,CAAA,EAAA,WAAA;AAChClC,YAAAA,KAAAA,CAAM0B,GAAG,GAAGzB,EAAAA,CAAGI,IAAI,CAAC,MAAM,IAAC,CAAA;AAC3BL,YAAAA,KAAAA,CAAMmB,EAAE,GAAGlB,EAAGI,CAAAA,IAAI,CAAC,CAAG,EAAA,CAAA,CAAA;SAEvBoD,CAAAA,CAAAA,OAAO,CAACxD,EAAGuD,CAAAA,KAAK,CAACxD,KAAMkC,CAAAA,QAAQ,EAAE,CAAI,CAAA,EAAA,WAAA;AACpClC,YAAAA,KAAAA,CAAM0B,GAAG,GAAGzB,EAAAA,CAAGI,IAAI,CAAC,KAAK,IAAC,CAAA;AAC1BL,YAAAA,KAAAA,CAAMmB,EAAE,GAAGlB,EAAGI,CAAAA,IAAI,CAAC,CAAG,EAAA,CAAA,CAAA;SAEvBoD,CAAAA,CAAAA,OAAO,CAACxD,EAAGuD,CAAAA,KAAK,CAACxD,KAAMkC,CAAAA,QAAQ,EAAE,CAAI,CAAA,EAAA,WAAA;AACpClC,YAAAA,KAAAA,CAAM0B,GAAG,GAAGzB,EAAAA,CAAGI,IAAI,CAAC,IAAM,EAAA,GAAA,CAAA;AAC1BL,YAAAA,KAAAA,CAAMmB,EAAE,GAAGlB,EAAGI,CAAAA,IAAI,CAAC,CAAG,EAAA,CAAA,CAAA;AACxB,SAAA,CAAA,CACCqD,KAAK,CAAC,WAAA;AACL1D,YAAAA,KAAAA,CAAM0B,GAAG,GAAGzB,EAAGI,CAAAA,IAAI,CAAC,GAAK,EAAA,GAAA,CAAA;AACzBL,YAAAA,KAAAA,CAAMmB,EAAE,GAAGlB,EAAGI,CAAAA,IAAI,CAAC,CAAG,EAAA,CAAA,CAAA;AACxB,SAAA,CAAA;AACFL,QAAAA,KAAAA,CAAM0B,GAAG,GAAGzB,EAAGa,CAAAA,GAAG,CAACd,KAAAA,CAAM0B,GAAG,EAAE1B,KAAMyB,CAAAA,OAAO,CAACK,cAAc,CAACpC,CAAC,CAAA;AAC5DM,QAAAA,KAAAA,CAAMyC,WAAW,GAAGxC,EAAGiB,CAAAA,GAAG,CACxBlB,KAAMyC,CAAAA,WAAW,EACjBxC,EAAAA,CAAGa,GAAG,CAACd,KAAMqD,CAAAA,KAAK,EAAErD,KAAM0B,CAAAA,GAAG,CAAChC,CAAC,EAAEM,KAAAA,CAAMgC,MAAM,CAACpC,CAAC,CAC/CK,EAAAA,EAAAA,CAAGa,GAAG,CAACd,MAAMsD,EAAE,EAAEtD,KAAM0B,CAAAA,GAAG,CAAC9B,CAAC,CAAA,CAAA;AAE9BI,QAAAA,KAAAA,CAAM2D,QAAQ,CAACC,GAAG,GAAG5D,MAAMmB,EAAE;AAC7BnB,QAAAA,KAAAA,CAAM2D,QAAQ,CAACE,QAAQ,GAAG7D,MAAMyC,WAAW;AAC3CzC,QAAAA,KAAAA,CAAM2D,QAAQ,CAACG,eAAe,GAAG9D,KAAMyB,CAAAA,OAAO,CAACK,cAAc;AAC7DY,QAAAA,YAAAA,CAAaqB,oBAAoB,CAC/B/D,KACAC,EAAAA,EAAAA,CAAGa,GAAG,CAAC4B,YAAAA,CAAasB,uBAAuB,CAAChE,QAAQC,EAAG0B,CAAAA,IAAI,CAAC3B,KAAAA,CAAMyC,WAAW,EAAE,CAAA,CAAA,CAAA,CAAA;AAEnF;AACA;;;;;;;;;;;;MAaAwB,cAAAA,CAAejE,KAAsB,EAAE;AACrC,QAAA,KAAK,CAACiE,cAAejE,CAAAA,KAAAA,CAAAA;QACrB,IAAI,IAAI,CAACkE,iBAAiB,EAAI,EAAA;YAC5B,MAAMjE,EAAAA,GAAKD,MAAME,QAAQ;YACzB,IAAI,IAAI,CAACf,QAAQ,EAAE;AACjBa,gBAAAA,KAAAA,CAAMb,QAAQ,GAAGc,EAAAA,CAAGkE,KAAK,EAAA,CAAGlC,OAAO,CAAC,CAAA,CAAA;AACtC;YACA,IAAI,IAAI,CAACxC,OAAO,EAAE;AAChBO,gBAAAA,KAAAA,CAAMP,OAAO,GAAGQ,EAAAA,CAAGkE,KAAK,EAAA,CAAGlC,OAAO,CAAC,CAAA,CAAA;AACrC;YACAjC,KAAMM,CAAAA,EAAE,CAAC8D,KAAK,GAAG,IAAI,CAACjF,QAAQ,GAAGc,EAAAA,CAAGoE,aAAa,CAACrE,MAAMb,QAAQ,EAAEa,KAAMyB,CAAAA,OAAO,CAACmC,GAAG,EAAEU,CAAC,GAAGrE,EAAGG,CAAAA,KAAK,CAAC,CAAA,CAAA;YAClGJ,KAAMM,CAAAA,EAAE,CAACiE,SAAS,GAAG,IAAI,CAAC9E,OAAO,GAC7BQ,EAAAA,CAAGoE,aAAa,CAACrE,KAAMP,CAAAA,OAAO,EAAEQ,EAAAA,CAAGI,IAAI,CAACL,KAAMyB,CAAAA,OAAO,CAACqC,eAAe,CAAC1B,CAAC,EAAE,CAAA,CAAA,CAAA,GACzEnC,EAAG0B,CAAAA,IAAI,CAAC,CAAA,CAAA;YACZ,IAAI,CAAC6C,mBAAmB,CACtBxE,KAAAA,EACAA,MAAMyB,OAAO,CAACoC,QAAQ,EACtB5D,EAAGa,CAAAA,GAAG,CAACd,KAAMuE,CAAAA,SAAS,EAAEtE,EAAG0B,CAAAA,IAAI,CAAC,CAAG,EAAA,CAAA,EAAG,CAAG3B,EAAAA,KAAAA,CAAMoE,KAAK,CAAA,CAAA,CAAA;SAEjD,MAAA;YACL,IAAI,CAACI,mBAAmB,CAACxE,KAAAA,EAAOA,MAAMyB,OAAO,CAACoC,QAAQ,EAAE,IAAA,CAAA;AAC1D;AACF;AACA;;;;;;;;;;;;;AAaC,MACDY,mBAAmBC,SAAoB,EAAEC,GAAgB,EAAEC,IAAY,EAAQ;QAC7E,KAAK,CAACH,kBAAmBC,CAAAA,SAAAA,EAAWC,GAAKC,EAAAA,IAAAA,CAAAA;AACzCF,QAAAA,SAAAA,CAAUG,QAAQ,CAAC,QAAU,EAAA,IAAI,CAACxG,OAAO,CAAA;AACzC,QAAA,IAAI,IAAI,CAAC6F,iBAAiB,CAACS,GAAM,CAAA,EAAA;YAC/B,IAAI,IAAI,CAACxF,QAAQ,EAAE;AACjBuF,gBAAAA,SAAAA,CAAUI,UAAU,CAAC,UAAY,EAAA,IAAI,CAAC3F,QAAQ,CAAA;AAChD;YACA,IAAI,IAAI,CAACM,OAAO,EAAE;AAChBiF,gBAAAA,SAAAA,CAAUI,UAAU,CAAC,SAAW,EAAA,IAAI,CAACrF,OAAO,CAAA;AAC9C;AACF;AACF;AACF;;;;"}