@woosh/meep-engine 3.56.0 → 3.57.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (625) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/package.json +1 -1
  3. package/src/DUPLICATION_REVIEW_2026_10_24.md +1072 -0
  4. package/src/core/binary/BitSet.js +1 -1
  5. package/src/core/binary/FLOAT16_MAX.d.ts +2 -0
  6. package/src/core/binary/FLOAT16_MAX.d.ts.map +1 -0
  7. package/src/core/binary/FLOAT16_MAX.js +1 -0
  8. package/src/core/binary/base58/base58_encode.js +2 -2
  9. package/src/core/binary/type/TypeBuilder.js +1 -1
  10. package/src/core/bvh2/bvh3/BVH.js +1 -1
  11. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.d.ts.map +1 -1
  12. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +7 -3
  13. package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.d.ts.map +1 -1
  14. package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.js +5 -1
  15. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.d.ts.map +1 -1
  16. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +195 -246
  17. package/src/core/collection/CuckooFilter.js +1 -1
  18. package/src/core/collection/array/isArrayEqual.d.ts.map +1 -1
  19. package/src/core/collection/array/isArrayEqual.js +33 -58
  20. package/src/core/collection/array/typed/array_buffer_hash.d.ts.map +1 -1
  21. package/src/core/collection/array/typed/array_buffer_hash.js +41 -39
  22. package/src/core/collection/array/typed/float32_array_hash.js +38 -38
  23. package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -1
  24. package/src/core/collection/array/typed/uint16_array_hash.d.ts.map +1 -1
  25. package/src/core/collection/array/typed/uint16_array_hash.js +30 -29
  26. package/src/core/collection/array/typed/uint32_array_hash.d.ts +2 -1
  27. package/src/core/collection/array/typed/uint32_array_hash.d.ts.map +1 -1
  28. package/src/core/collection/array/typed/uint32_array_hash.js +21 -20
  29. package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -1
  30. package/src/core/collection/array/typed/uint8_array_hash.d.ts.map +1 -1
  31. package/src/core/collection/array/typed/uint8_array_hash.js +37 -36
  32. package/src/core/collection/array/typed/uint_array_for_count.js +2 -2
  33. package/src/core/collection/list/List.d.ts.map +1 -1
  34. package/src/core/collection/list/List.js +3 -19
  35. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  36. package/src/core/collection/table/RowFirstTable.js +4 -28
  37. package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
  38. package/src/core/debug/matchers/DescribeAs.js +62 -64
  39. package/src/core/function/FunctionCompiler.js +4 -4
  40. package/src/core/function/objectsEqual.d.ts.map +1 -1
  41. package/src/core/function/objectsEqual.js +3 -2
  42. package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
  43. package/src/core/geom/2d/bvh/BVH2D.js +4 -3
  44. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +5 -2
  45. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
  46. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +49 -11
  47. package/src/core/geom/2d/hash-grid/shg_query_elements_circle.d.ts.map +1 -1
  48. package/src/core/geom/2d/hash-grid/shg_query_elements_circle.js +122 -159
  49. package/src/core/geom/2d/hash-grid/shg_query_elements_line.d.ts.map +1 -1
  50. package/src/core/geom/2d/hash-grid/shg_query_elements_line.js +8 -5
  51. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts +18 -0
  52. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts.map +1 -0
  53. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.js +97 -0
  54. package/src/core/geom/2d/r-tree/StaticR2Tree.js +2 -2
  55. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts +21 -0
  56. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts.map +1 -0
  57. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.js +54 -0
  58. package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
  59. package/src/core/geom/3d/aabb/aabb3_build_frustum.js +20 -53
  60. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts +1 -1
  61. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts.map +1 -1
  62. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.js +11 -42
  63. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
  64. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.js +30 -32
  65. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
  66. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +1 -5
  67. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
  68. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +1 -15
  69. package/src/core/geom/3d/atlas/segment/atlas_merge_charts.d.ts.map +1 -1
  70. package/src/core/geom/3d/atlas/segment/atlas_merge_charts.js +105 -116
  71. package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.d.ts.map +1 -1
  72. package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.js +36 -54
  73. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts +5 -10
  74. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts.map +1 -1
  75. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.js +20 -82
  76. package/src/core/geom/3d/plane/plane3_slerp.d.ts.map +1 -1
  77. package/src/core/geom/3d/plane/plane3_slerp.js +87 -102
  78. package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts +12 -0
  79. package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts.map +1 -1
  80. package/src/core/geom/3d/polygon/polygon3_compute_normal.js +107 -60
  81. package/src/core/geom/3d/ray/ray3_compute_closest_point.d.ts.map +1 -1
  82. package/src/core/geom/3d/ray/ray3_compute_closest_point.js +37 -43
  83. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  84. package/src/core/geom/3d/shape/ConvexHullShape3D.js +5 -16
  85. package/src/core/geom/3d/shape/MeshShape3D.js +2 -56
  86. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  87. package/src/core/geom/3d/shape/TransformedShape3D.js +10 -7
  88. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/UnionShape3D.js +9 -3
  90. package/src/core/geom/3d/shape/json/shape_to_type.js +2 -2
  91. package/src/core/geom/3d/sphere/harmonics/SH3_COEFFICIENTS.js +17 -17
  92. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
  93. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.js +6 -2
  94. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
  95. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +3 -2
  96. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts +20 -2
  97. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
  98. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +52 -37
  99. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.d.ts.map +1 -1
  100. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.js +40 -56
  101. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  102. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +251 -260
  103. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -1
  104. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +104 -113
  105. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.d.ts.map +1 -1
  106. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.js +227 -238
  107. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  108. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +15 -24
  109. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
  110. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +31 -115
  111. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
  112. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +142 -150
  113. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  114. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -194
  115. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.d.ts.map +1 -1
  116. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.js +60 -85
  117. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
  118. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +156 -171
  119. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
  120. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +8 -44
  121. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
  122. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +2 -7
  123. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
  124. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +3 -2
  125. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.d.ts.map +1 -1
  126. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.js +128 -133
  127. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +8 -14
  128. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
  129. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +36 -82
  130. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +7 -144
  132. package/src/core/geom/ConicRay.d.ts.map +1 -1
  133. package/src/core/geom/ConicRay.js +230 -237
  134. package/src/core/localization/LocaleDataset.d.ts +6 -0
  135. package/src/core/localization/LocaleDataset.d.ts.map +1 -1
  136. package/src/core/localization/LocaleDataset.js +48 -37
  137. package/src/core/localization/LocalizationEngine.d.ts.map +1 -1
  138. package/src/core/localization/LocalizationEngine.js +3 -2
  139. package/src/core/math/lookup/ParameterLookupTable.d.ts.map +1 -1
  140. package/src/core/math/lookup/ParameterLookupTable.js +3 -1
  141. package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.d.ts.map +1 -1
  142. package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.js +330 -400
  143. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -0
  144. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
  145. package/src/core/math/spline/spline3_hermite_nearest_point.js +134 -167
  146. package/src/core/model/DebouncedObservedBoolean.d.ts +1 -2
  147. package/src/core/model/DebouncedObservedBoolean.d.ts.map +1 -1
  148. package/src/core/model/DebouncedObservedBoolean.js +1 -1
  149. package/src/core/model/node-graph/node/NodeInstance.d.ts.map +1 -1
  150. package/src/core/model/node-graph/node/NodeInstance.js +2 -7
  151. package/src/core/model/node-graph/node/parameter/NodeParameterDescription.js +1 -1
  152. package/src/core/model/object/optional_equality.d.ts +3 -3
  153. package/src/core/model/object/optional_equality.d.ts.map +1 -1
  154. package/src/core/model/object/optional_equality.js +10 -27
  155. package/src/core/model/object/write_property.js +1 -1
  156. package/src/core/model/reactive/evaluation/MultiPredicateEvaluator.js +2 -2
  157. package/src/core/primitives/strings/string_compute_byte_size.d.ts +3 -3
  158. package/src/core/primitives/strings/string_compute_byte_size.d.ts.map +1 -1
  159. package/src/core/primitives/strings/string_compute_byte_size.js +8 -21
  160. package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
  161. package/src/core/process/executor/ConcurrentExecutor.js +14 -2
  162. package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts +6 -3
  163. package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts.map +1 -1
  164. package/src/engine/achievements/gateway/StorageAchievementGateway.js +31 -75
  165. package/src/engine/asset/loaders/SVGAssetLoader.d.ts.map +1 -1
  166. package/src/engine/asset/loaders/SVGAssetLoader.js +33 -31
  167. package/src/engine/control/first-person/math/criticallyDampedSpring.d.ts.map +1 -1
  168. package/src/engine/control/first-person/math/criticallyDampedSpring.js +3 -14
  169. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  170. package/src/engine/ecs/EntityComponentDataset.js +4 -1
  171. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts +0 -2
  172. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts.map +1 -1
  173. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.js +3 -3
  174. package/src/engine/ecs/terrain/ecs/layers/TerrainLayer.js +2 -2
  175. package/src/engine/graphics/sh3/path_tracer/geometry/sort_triangles_by_distance_to_point.js +1 -1
  176. package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min_indices.js +1 -1
  177. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  178. package/src/engine/graphics3/WaterSystem.js +2 -1
  179. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -1
  180. package/src/engine/graphics3/prefab/prefab_skin_frame.js +1 -12
  181. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +1 -1
  182. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
  183. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.js +141 -137
  184. package/src/engine/input/ecs/systems/InputControllerSystem.d.ts.map +1 -1
  185. package/src/engine/input/ecs/systems/InputControllerSystem.js +13 -3
  186. package/src/engine/input/ecs/systems/InputSystem.d.ts.map +1 -1
  187. package/src/engine/input/ecs/systems/InputSystem.js +2 -1
  188. package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts +1 -1
  189. package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts.map +1 -1
  190. package/src/engine/intelligence/behavior/composite/ParallelBehavior.js +4 -1
  191. package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.d.ts.map +1 -1
  192. package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.js +3 -1
  193. package/src/engine/intelligence/behavior/decorator/RepeatBehavior.d.ts.map +1 -1
  194. package/src/engine/intelligence/behavior/decorator/RepeatBehavior.js +3 -1
  195. package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.d.ts.map +1 -1
  196. package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.js +39 -33
  197. package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts +5 -0
  198. package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts.map +1 -1
  199. package/src/engine/intelligence/behavior/util/ConditionalBehavior.js +93 -75
  200. package/src/engine/intelligence/behavior/util/RotationBehavior.d.ts.map +1 -1
  201. package/src/engine/intelligence/behavior/util/RotationBehavior.js +79 -76
  202. package/src/engine/intelligence/blackboard/BlackboardStack.d.ts +1 -0
  203. package/src/engine/intelligence/blackboard/BlackboardStack.d.ts.map +1 -1
  204. package/src/engine/intelligence/blackboard/BlackboardStack.js +159 -123
  205. package/src/engine/intelligence/mcts/StateNode.d.ts.map +1 -1
  206. package/src/engine/intelligence/mcts/StateNode.js +366 -364
  207. package/src/engine/intelligence/resource/ResourceAllocationSolver.js +1 -1
  208. package/src/engine/navigation/ecs/components/Path.d.ts.map +1 -1
  209. package/src/engine/navigation/ecs/components/Path.js +2 -1
  210. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
  211. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +5 -2
  212. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  213. package/src/engine/physics/body/SolverBodyState.js +2 -6
  214. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  215. package/src/engine/physics/ccd/linear_sweep.js +3 -16
  216. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
  217. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +2 -16
  218. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts +13 -1
  219. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  220. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +15 -4
  221. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  222. package/src/engine/physics/ecs/PhysicsSystem.js +2 -5
  223. package/src/engine/physics/inertia/locked_inverse_inertia.d.ts +12 -0
  224. package/src/engine/physics/inertia/locked_inverse_inertia.d.ts.map +1 -0
  225. package/src/engine/physics/inertia/locked_inverse_inertia.js +22 -0
  226. package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
  227. package/src/engine/physics/integration/integrate_velocity.js +3 -18
  228. package/src/engine/physics/mls-mpm/MLS_MPM.d.ts +1 -0
  229. package/src/engine/physics/mls-mpm/MLS_MPM.d.ts.map +1 -1
  230. package/src/engine/physics/mls-mpm/MLS_MPM.js +5 -4
  231. package/src/engine/physics/narrowphase/convex_decomposition.d.ts.map +1 -1
  232. package/src/engine/physics/narrowphase/convex_decomposition.js +7 -16
  233. package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
  234. package/src/engine/physics/vehicle/RaycastVehicle.js +15 -5
  235. package/src/engine/save/StorageBackedList.d.ts +5 -0
  236. package/src/engine/save/StorageBackedList.d.ts.map +1 -1
  237. package/src/engine/save/StorageBackedList.js +161 -144
  238. package/src/engine/simulation/Ticker.d.ts.map +1 -1
  239. package/src/engine/simulation/Ticker.js +394 -391
  240. package/src/engine/sound/simulation/probe/AcousticProbeField.d.ts.map +1 -1
  241. package/src/engine/sound/simulation/probe/AcousticProbeField.js +6 -19
  242. package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts +15 -0
  243. package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts.map +1 -1
  244. package/src/engine/sound/simulation/probe/probe_edge_visible.js +59 -41
  245. package/src/engine/sound/simulation/probe/probe_refine_connectivity.d.ts.map +1 -1
  246. package/src/engine/sound/simulation/probe/probe_refine_connectivity.js +164 -181
  247. package/src/engine/sound/simulation/render/FoaProbeReverbRenderer.d.ts.map +1 -1
  248. package/src/engine/sound/simulation/render/FoaProbeReverbRenderer.js +20 -5
  249. package/src/format/image/avif/av1/decode/Av1FrameContext.d.ts.map +1 -1
  250. package/src/format/image/avif/av1/decode/Av1FrameContext.js +3 -10
  251. package/src/format/image/avif/av1/decode/reconstruct.d.ts +20 -0
  252. package/src/format/image/avif/av1/decode/reconstruct.d.ts.map +1 -1
  253. package/src/format/image/avif/av1/decode/reconstruct.js +22 -9
  254. package/src/format/image/avif/av1/encode/choose_restoration.js +2 -18
  255. package/src/format/image/avif/av1/encode/quantise.d.ts.map +1 -1
  256. package/src/format/image/avif/av1/encode/quantise.js +1 -55
  257. package/src/format/image/avif/av1/filter/loop_restoration.d.ts +9 -0
  258. package/src/format/image/avif/av1/filter/loop_restoration.d.ts.map +1 -1
  259. package/src/format/image/avif/av1/filter/loop_restoration.js +1 -1
  260. package/src/format/texture/basis/transcode/etc1s_to_bc7.js +2 -33
  261. package/src/format/texture/basis/transcode/fit_endpoints.d.ts +11 -0
  262. package/src/format/texture/basis/transcode/fit_endpoints.d.ts.map +1 -1
  263. package/src/format/texture/basis/transcode/fit_endpoints.js +1 -1
  264. package/src/format/texture/basis/uastc/uastc_decode_block.d.ts.map +1 -1
  265. package/src/format/texture/basis/uastc/uastc_decode_block.js +2 -19
  266. package/src/generation/foliage/ANNUAL_SHOOTS_BRIEF_2026_10_25.md +220 -0
  267. package/src/generation/foliage/CROWN_FILLING_BRIEF_2026_10_26.md +172 -0
  268. package/src/generation/foliage/FOLIAGE_DESIGN.md +165 -15
  269. package/src/generation/foliage/LEAF_ARCHITECTURE_BRIEF_2026_10_26.md +158 -0
  270. package/src/generation/foliage/SHOOT_SYSTEMS_ALL_SPECIES_BRIEF_2026_10_26.md +248 -0
  271. package/src/generation/foliage/SPEEDTREE_COMPARISON_2026_10_24.md +694 -0
  272. package/src/generation/foliage/analysis/CrownOpacity.d.ts +118 -0
  273. package/src/generation/foliage/analysis/CrownOpacity.d.ts.map +1 -0
  274. package/src/generation/foliage/analysis/CrownOpacity.js +182 -0
  275. package/src/generation/foliage/analysis/crown_opacity_frames.d.ts +10 -0
  276. package/src/generation/foliage/analysis/crown_opacity_frames.d.ts.map +1 -0
  277. package/src/generation/foliage/analysis/crown_opacity_frames.js +132 -0
  278. package/src/generation/foliage/analysis/crown_opacity_measure.d.ts +51 -0
  279. package/src/generation/foliage/analysis/crown_opacity_measure.d.ts.map +1 -0
  280. package/src/generation/foliage/analysis/crown_opacity_measure.js +649 -0
  281. package/src/generation/foliage/analysis/foliage_measure_leaf_area.d.ts +66 -0
  282. package/src/generation/foliage/analysis/foliage_measure_leaf_area.d.ts.map +1 -0
  283. package/src/generation/foliage/analysis/foliage_measure_leaf_area.js +192 -0
  284. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts +27 -0
  285. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -0
  286. package/src/generation/foliage/analysis/tree_crown_opacity.js +58 -0
  287. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +3 -2
  288. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -1
  289. package/src/generation/foliage/animation/build_tree_wind_rig.js +12 -30
  290. package/src/generation/foliage/animation/tree_wind_bend_limit.d.ts +12 -0
  291. package/src/generation/foliage/animation/tree_wind_bend_limit.d.ts.map +1 -0
  292. package/src/generation/foliage/animation/tree_wind_bend_limit.js +13 -0
  293. package/src/generation/foliage/asset/TreeAsset.d.ts +5 -0
  294. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  295. package/src/generation/foliage/asset/TreeAsset.js +6 -0
  296. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  297. package/src/generation/foliage/asset/generate_tree.js +23 -6
  298. package/src/generation/foliage/config/{BranchLevelConfig.d.ts → BranchGeneratorConfig.d.ts} +61 -75
  299. package/src/generation/foliage/config/BranchGeneratorConfig.d.ts.map +1 -0
  300. package/src/generation/foliage/config/{BranchLevelConfig.js → BranchGeneratorConfig.js} +83 -126
  301. package/src/generation/foliage/config/BranchSpawnRule.d.ts +118 -0
  302. package/src/generation/foliage/config/BranchSpawnRule.d.ts.map +1 -0
  303. package/src/generation/foliage/config/BranchSpawnRule.js +217 -0
  304. package/src/generation/foliage/config/FoliageCardType.d.ts +1 -1
  305. package/src/generation/foliage/config/FoliageCardType.js +2 -2
  306. package/src/generation/foliage/config/FoliageConfig.d.ts +23 -45
  307. package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -1
  308. package/src/generation/foliage/config/FoliageConfig.js +47 -93
  309. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +12 -20
  310. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -1
  311. package/src/generation/foliage/config/FoliageMaterialConfig.js +261 -279
  312. package/src/generation/foliage/config/FoliageSpawnRule.d.ts +77 -0
  313. package/src/generation/foliage/config/FoliageSpawnRule.d.ts.map +1 -0
  314. package/src/generation/foliage/config/FoliageSpawnRule.js +135 -0
  315. package/src/generation/foliage/config/FoliageTileContent.d.ts +9 -0
  316. package/src/generation/foliage/config/FoliageTileContent.d.ts.map +1 -0
  317. package/src/generation/foliage/config/FoliageTileContent.js +12 -0
  318. package/src/generation/foliage/config/LeafApexShape.d.ts +12 -0
  319. package/src/generation/foliage/config/LeafApexShape.d.ts.map +1 -0
  320. package/src/generation/foliage/config/LeafApexShape.js +17 -0
  321. package/src/generation/foliage/config/LeafArchitecture.d.ts +155 -0
  322. package/src/generation/foliage/config/LeafArchitecture.d.ts.map +1 -0
  323. package/src/generation/foliage/config/LeafArchitecture.js +288 -0
  324. package/src/generation/foliage/config/LeafBaseShape.d.ts +14 -0
  325. package/src/generation/foliage/config/LeafBaseShape.d.ts.map +1 -0
  326. package/src/generation/foliage/config/LeafBaseShape.js +21 -0
  327. package/src/generation/foliage/config/LeafLobation.d.ts +10 -0
  328. package/src/generation/foliage/config/LeafLobation.d.ts.map +1 -0
  329. package/src/generation/foliage/config/LeafLobation.js +14 -0
  330. package/src/generation/foliage/config/PhyllotaxisMode.d.ts +11 -0
  331. package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -1
  332. package/src/generation/foliage/config/PhyllotaxisMode.js +36 -0
  333. package/src/generation/foliage/config/ShootBudZone.d.ts +105 -0
  334. package/src/generation/foliage/config/ShootBudZone.d.ts.map +1 -0
  335. package/src/generation/foliage/config/ShootBudZone.js +219 -0
  336. package/src/generation/foliage/config/ShootGrowthConfig.d.ts +84 -0
  337. package/src/generation/foliage/config/ShootGrowthConfig.d.ts.map +1 -0
  338. package/src/generation/foliage/config/ShootGrowthConfig.js +146 -0
  339. package/src/generation/foliage/config/ShootSystemRule.d.ts +144 -0
  340. package/src/generation/foliage/config/ShootSystemRule.d.ts.map +1 -0
  341. package/src/generation/foliage/config/ShootSystemRule.js +316 -0
  342. package/src/generation/foliage/config/TreeLODConfig.d.ts +1 -1
  343. package/src/generation/foliage/config/TreeLODConfig.js +1 -1
  344. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +40 -8
  345. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -1
  346. package/src/generation/foliage/config/TreeSpeciesConfig.js +124 -68
  347. package/src/generation/foliage/config/TreeWindConfig.d.ts +23 -10
  348. package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -1
  349. package/src/generation/foliage/config/TreeWindConfig.js +34 -25
  350. package/src/generation/foliage/index.d.ts +19 -2
  351. package/src/generation/foliage/index.js +63 -44
  352. package/src/generation/foliage/material/FoliageAtlasCutout.d.ts +59 -0
  353. package/src/generation/foliage/material/FoliageAtlasCutout.d.ts.map +1 -0
  354. package/src/generation/foliage/material/FoliageAtlasCutout.js +93 -0
  355. package/src/generation/foliage/material/compute_foliage_variant_atlas_layout.d.ts +26 -0
  356. package/src/generation/foliage/material/compute_foliage_variant_atlas_layout.d.ts.map +1 -0
  357. package/src/generation/foliage/material/compute_foliage_variant_atlas_layout.js +63 -0
  358. package/src/generation/foliage/material/foliage_atlas_cutout.d.ts +34 -0
  359. package/src/generation/foliage/material/foliage_atlas_cutout.d.ts.map +1 -0
  360. package/src/generation/foliage/material/foliage_atlas_cutout.js +174 -0
  361. package/src/generation/foliage/material/foliage_tile.d.ts +110 -0
  362. package/src/generation/foliage/material/foliage_tile.d.ts.map +1 -0
  363. package/src/generation/foliage/material/foliage_tile.js +286 -0
  364. package/src/generation/foliage/material/leaf_geometry.d.ts +103 -0
  365. package/src/generation/foliage/material/leaf_geometry.d.ts.map +1 -0
  366. package/src/generation/foliage/material/leaf_geometry.js +528 -0
  367. package/src/generation/foliage/material/make_foliage_material.d.ts +13 -33
  368. package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -1
  369. package/src/generation/foliage/material/make_foliage_material.js +356 -605
  370. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +39 -4
  371. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -1
  372. package/src/generation/foliage/mesh/foliage_collect_attachments.js +637 -569
  373. package/src/generation/foliage/mesh/interpolate_ring_skin_weights4.d.ts +48 -0
  374. package/src/generation/foliage/mesh/interpolate_ring_skin_weights4.d.ts.map +1 -0
  375. package/src/generation/foliage/mesh/interpolate_ring_skin_weights4.js +232 -0
  376. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  377. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1023 -1049
  378. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +9 -2
  379. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -1
  380. package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +467 -454
  381. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  382. package/src/generation/foliage/presets/make_tree_species_preset.js +1648 -870
  383. package/src/generation/foliage/skeleton/ShootFrameworkHash.d.ts +35 -0
  384. package/src/generation/foliage/skeleton/ShootFrameworkHash.d.ts.map +1 -0
  385. package/src/generation/foliage/skeleton/ShootFrameworkHash.js +129 -0
  386. package/src/generation/foliage/skeleton/ShootGirth.d.ts +51 -0
  387. package/src/generation/foliage/skeleton/ShootGirth.d.ts.map +1 -0
  388. package/src/generation/foliage/skeleton/ShootGirth.js +212 -0
  389. package/src/generation/foliage/skeleton/ShootLightField.d.ts +73 -0
  390. package/src/generation/foliage/skeleton/ShootLightField.d.ts.map +1 -0
  391. package/src/generation/foliage/skeleton/ShootLightField.js +197 -0
  392. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +106 -3
  393. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  394. package/src/generation/foliage/skeleton/TreeSkeleton.js +217 -39
  395. package/src/generation/foliage/skeleton/flare_lobe_phase_offset.d.ts +13 -0
  396. package/src/generation/foliage/skeleton/flare_lobe_phase_offset.d.ts.map +1 -0
  397. package/src/generation/foliage/skeleton/flare_lobe_phase_offset.js +16 -0
  398. package/src/generation/foliage/skeleton/foliage_card_density.d.ts +71 -0
  399. package/src/generation/foliage/skeleton/foliage_card_density.d.ts.map +1 -0
  400. package/src/generation/foliage/skeleton/foliage_card_density.js +101 -0
  401. package/src/generation/foliage/skeleton/foliage_senescence.d.ts +101 -0
  402. package/src/generation/foliage/skeleton/foliage_senescence.d.ts.map +1 -0
  403. package/src/generation/foliage/skeleton/foliage_senescence.js +149 -0
  404. package/src/generation/foliage/skeleton/foliage_unit_cards.d.ts +76 -0
  405. package/src/generation/foliage/skeleton/foliage_unit_cards.d.ts.map +1 -0
  406. package/src/generation/foliage/skeleton/foliage_unit_cards.js +95 -0
  407. package/src/generation/foliage/skeleton/shoot_demography.d.ts +22 -0
  408. package/src/generation/foliage/skeleton/shoot_demography.d.ts.map +1 -0
  409. package/src/generation/foliage/skeleton/shoot_demography.js +96 -0
  410. package/src/generation/foliage/skeleton/shoot_geometry.d.ts +66 -0
  411. package/src/generation/foliage/skeleton/shoot_geometry.d.ts.map +1 -0
  412. package/src/generation/foliage/skeleton/shoot_geometry.js +109 -0
  413. package/src/generation/foliage/skeleton/shoot_systems_simulate.d.ts +166 -0
  414. package/src/generation/foliage/skeleton/shoot_systems_simulate.d.ts.map +1 -0
  415. package/src/generation/foliage/skeleton/shoot_systems_simulate.js +588 -0
  416. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +28 -12
  417. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -1
  418. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +137 -102
  419. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +112 -0
  420. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -0
  421. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +408 -0
  422. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -1
  423. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +208 -206
  424. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +5 -2
  425. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  426. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +2048 -1871
  427. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +17 -0
  428. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -0
  429. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +231 -0
  430. package/src/generation/foliage/skeleton/tree_skeleton_read_joint_motion.d.ts +14 -0
  431. package/src/generation/foliage/skeleton/tree_skeleton_read_joint_motion.d.ts.map +1 -0
  432. package/src/generation/foliage/skeleton/tree_skeleton_read_joint_motion.js +26 -0
  433. package/src/generation/foliage/skeleton/tree_skeleton_read_joint_parents.d.ts +10 -0
  434. package/src/generation/foliage/skeleton/tree_skeleton_read_joint_parents.d.ts.map +1 -0
  435. package/src/generation/foliage/skeleton/tree_skeleton_read_joint_parents.js +20 -0
  436. package/src/generation/grid/generation/road/GridTaskGenerateRoads.d.ts.map +1 -1
  437. package/src/generation/grid/generation/road/GridTaskGenerateRoads.js +4 -1
  438. package/src/generation/markers/GridCellActionPlaceMarkerGroup.d.ts +1 -0
  439. package/src/generation/markers/GridCellActionPlaceMarkerGroup.d.ts.map +1 -1
  440. package/src/generation/markers/GridCellActionPlaceMarkerGroup.js +98 -86
  441. package/src/shade/SHADER_F16_PROPOSAL_2026_10_24.md +263 -0
  442. package/src/shade/descriptor/WebGPUExtensionType.d.ts +17 -0
  443. package/src/shade/descriptor/WebGPUExtensionType.d.ts.map +1 -1
  444. package/src/shade/descriptor/WebGPUExtensionType.js +31 -1
  445. package/src/shade/playground/foliage_wind/FoliageRigOverlay.d.ts +37 -0
  446. package/src/shade/playground/foliage_wind/FoliageRigOverlay.d.ts.map +1 -0
  447. package/src/shade/playground/foliage_wind/FoliageRigOverlay.js +491 -0
  448. package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -1
  449. package/src/shade/playground/foliage_wind/foliage_world.js +600 -602
  450. package/src/shade/playground/foliage_wind/index.html +6 -0
  451. package/src/shade/playground/foliage_wind/main.js +14 -0
  452. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  453. package/src/shade/renderer/animation/GPUAnimationManager.js +2 -1
  454. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +2 -1
  455. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -1
  456. package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +2 -1
  457. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -1
  458. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +4 -2
  459. package/src/shade/renderer/buffer/table/GPUTypedTable.js +1 -1
  460. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  461. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +403 -401
  462. package/src/shade/renderer/camera/OrbitalCameraController.d.ts +1 -62
  463. package/src/shade/renderer/camera/OrbitalCameraController.d.ts.map +1 -1
  464. package/src/shade/renderer/camera/OrbitalCameraController.js +1 -374
  465. package/src/shade/renderer/deferred/indirect/chunk_lpv_2d_cache_sample_irradiance.d.ts.map +1 -1
  466. package/src/shade/renderer/deferred/indirect/chunk_lpv_2d_cache_sample_irradiance.js +3 -0
  467. package/src/shade/renderer/deferred/indirect/chunk_lpv_sample_light.d.ts.map +1 -1
  468. package/src/shade/renderer/deferred/indirect/chunk_lpv_sample_light.js +6 -1
  469. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.js +1 -1
  470. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +2 -2
  471. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
  472. package/src/shade/renderer/fluid/GPUFluidCascade.js +6 -3
  473. package/src/shade/renderer/fluid/GPU_FLUID_OCCUPANCY_AND_SOTA_REVIEW_2026_10_26.md +361 -0
  474. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
  475. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +335 -241
  476. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts.map +1 -1
  477. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js +108 -101
  478. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.d.ts.map +1 -1
  479. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.js +69 -67
  480. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +7 -6
  481. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -1
  482. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +341 -287
  483. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -4
  484. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
  485. package/src/shade/renderer/fluid/mac/FluidMacPasses.js +427 -400
  486. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts +10 -5
  487. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
  488. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +532 -190
  489. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
  490. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +231 -237
  491. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +2 -2
  492. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -1
  493. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +282 -245
  494. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.d.ts +1 -3
  495. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.d.ts.map +1 -1
  496. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +139 -109
  497. package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.d.ts +6 -6
  498. package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.d.ts.map +1 -1
  499. package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.js +257 -222
  500. package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.d.ts +8 -7
  501. package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.d.ts.map +1 -1
  502. package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.js +119 -92
  503. package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.d.ts +6 -9
  504. package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.d.ts.map +1 -1
  505. package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.js +229 -181
  506. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +17 -7
  507. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
  508. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +634 -621
  509. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts +8 -6
  510. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts.map +1 -1
  511. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.js +166 -149
  512. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts +8 -6
  513. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts.map +1 -1
  514. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.js +219 -183
  515. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -1
  516. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js +142 -122
  517. package/src/shade/renderer/geometry/meshlet/COMPACTION_PLAN_2026_09_16.md +674 -663
  518. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts +1 -1
  519. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
  520. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +63 -29
  521. package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.d.ts.map +1 -1
  522. package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.js +77 -87
  523. package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/meshopt_clusterizer.d.ts.map +1 -1
  524. package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/meshopt_clusterizer.js +4 -3
  525. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +11 -11
  526. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
  527. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +17 -19
  528. package/src/shade/renderer/global_illumination/lpv/graph_bake_irradiance_lookup_2d.js +4 -4
  529. package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_mesh_interpolate_radiance_via_atlas.d.ts.map +1 -1
  530. package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_mesh_interpolate_radiance_via_atlas.js +5 -1
  531. package/src/shade/renderer/loader/gltf/load_gltf.d.ts.map +1 -1
  532. package/src/shade/renderer/loader/gltf/load_gltf.js +11 -35
  533. package/src/shade/renderer/loader/usd/load_usd.d.ts.map +1 -1
  534. package/src/shade/renderer/loader/usd/load_usd.js +6 -19
  535. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
  536. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +199 -193
  537. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -1
  538. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +151 -143
  539. package/src/shade/renderer/postprocess/bloom/chunk_karis_blur4x4_sample.d.ts.map +1 -1
  540. package/src/shade/renderer/postprocess/bloom/chunk_karis_blur4x4_sample.js +11 -5
  541. package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.d.ts.map +1 -1
  542. package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +6 -18
  543. package/src/shade/renderer/postprocess/gtao/GTAO.js +1 -1
  544. package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
  545. package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +3 -5
  546. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +1 -1
  547. package/src/shade/renderer/postprocess/nss/chunk_nss_luma_derivative.d.ts.map +1 -1
  548. package/src/shade/renderer/postprocess/nss/chunk_nss_luma_derivative.js +7 -3
  549. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
  550. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +4 -2
  551. package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
  552. package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +4 -1
  553. package/src/shade/renderer/postprocess/ssr/downsample_karis.d.ts.map +1 -1
  554. package/src/shade/renderer/postprocess/ssr/downsample_karis.js +6 -3
  555. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
  556. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +4 -3
  557. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
  558. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +4 -1
  559. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
  560. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -2
  561. package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap.d.ts.map +1 -1
  562. package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap.js +35 -39
  563. package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap_inv.d.ts.map +1 -1
  564. package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap_inv.js +20 -17
  565. package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
  566. package/src/shade/renderer/postprocess/taa/shader_taa.js +6 -3
  567. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
  568. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +3 -1
  569. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +1 -1
  570. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.js +2 -2
  571. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +1 -1
  572. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.d.ts.map +1 -1
  573. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.js +92 -83
  574. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +1 -1
  575. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  576. package/src/shade/renderer/shader/ShaderDescriptor.js +12 -4
  577. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts.map +1 -1
  578. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js +294 -286
  579. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_interpolate_probe_irradiance8.js +5 -5
  580. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe.d.ts.map +1 -1
  581. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe.js +5 -3
  582. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe_irradiance.d.ts.map +1 -1
  583. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe_irradiance.js +9 -6
  584. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_sh3_at.d.ts.map +1 -1
  585. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_sh3_at.js +33 -38
  586. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  587. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +690 -675
  588. package/src/shade/renderer/shader/type/WebGPUArray.d.ts +3 -0
  589. package/src/shade/renderer/shader/type/WebGPUArray.d.ts.map +1 -1
  590. package/src/shade/renderer/shader/type/WebGPUArray.js +185 -167
  591. package/src/shade/renderer/shader/type/WebGPUStruct.d.ts.map +1 -1
  592. package/src/shade/renderer/shader/type/WebGPUStruct.js +461 -455
  593. package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.d.ts.map +1 -1
  594. package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.js +335 -211
  595. package/src/shade/renderer/shader/type/serde/write_gpu_typed_buffer.d.ts.map +1 -1
  596. package/src/shade/renderer/shader/type/serde/write_gpu_typed_buffer.js +329 -221
  597. package/src/shade/renderer/shader/type/type_has_f16.d.ts +12 -0
  598. package/src/shade/renderer/shader/type/type_has_f16.d.ts.map +1 -0
  599. package/src/shade/renderer/shader/type/type_has_f16.js +66 -0
  600. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  601. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +16 -2
  602. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  603. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +5 -2
  604. package/src/shade/renderer/water/shader_water_avboit.js +1 -1
  605. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  606. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +260 -23
  607. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +6 -7
  608. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  609. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +269 -69
  610. package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
  611. package/src/shade/wgsl/validate_wgsl_source.js +27 -1
  612. package/src/view/controller/controls/ListController.d.ts.map +1 -1
  613. package/src/view/controller/controls/ListController.js +118 -113
  614. package/src/view/controller/controls/Vector1Control.js +97 -97
  615. package/src/view/elements/image/SvgImageView.d.ts +1 -0
  616. package/src/view/elements/image/SvgImageView.d.ts.map +1 -1
  617. package/src/view/elements/image/SvgImageView.js +92 -90
  618. package/src/view/minimap/dom/MinimapTerrainView.d.ts +1 -0
  619. package/src/view/minimap/dom/MinimapTerrainView.d.ts.map +1 -1
  620. package/src/view/minimap/dom/MinimapTerrainView.js +151 -147
  621. package/src/view/tooltip/gml/TooltipParser.js +2 -2
  622. package/src/engine/network/PriorityFetch.d.ts +0 -59
  623. package/src/engine/network/PriorityFetch.d.ts.map +0 -1
  624. package/src/engine/network/PriorityFetch.js +0 -193
  625. package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +0 -1
@@ -1,193 +1,199 @@
1
- import { DepthStencilState } from "../../../descriptor/pipeline/render/DepthStencilState.js";
2
- import { RenderPipelineDescriptor } from "../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
3
- import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
4
- import { chunk_sample_volumetrics } from "../../deferred/chunk_sample_volumetrics.js";
5
- import { AVBOIT_EXTINCT_TRANSMITTANCE } from "../../rasterize/native/avboit/AVBOIT_CONSTANTS.js";
6
- import { AVBOIT_DRAW_TARGETS } from "../../rasterize/native/avboit/avboit_draw_fragment_body.js";
7
- import { AVBOIT_WARP_STRUCT } from "../../rasterize/native/avboit/AVBOIT_WARP_STRUCT.js";
8
- import { chunk_avboit_footprint_bias } from "../../rasterize/native/avboit/chunk_avboit_footprint_bias.js";
9
- import { chunk_avboit_sample_transmittance } from "../../rasterize/native/avboit/chunk_avboit_sample_transmittance.js";
10
- import { chunk_avboit_view_depth_to_virtual } from "../../rasterize/native/avboit/chunk_avboit_view_depth_to_virtual.js";
11
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
12
- import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
13
- import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
14
- import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
15
- import { SAMPLER_LINEAR_UPSCALE } from "../../texture/SAMPLER_LINEAR_UPSCALE.js";
16
- import { chunk_view_mip_bias } from "../../view/chunk_view_mip_bias.js";
17
- import { VIEW_UNIFORM_STRUCT } from "../../view/VIEW_UNIFORM_STRUCT.js";
18
- import {
19
- irradiance_clipmap_add_resources
20
- } from "../../volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.js";
21
- import { VOLUMETRICS_METADATA_STRUCT } from "../../volumetrics/VOLUMETRICS_METADATA_STRUCT.js";
22
- import { EMITTER_FLAG } from "../data/PARTICLE_EMITTER_STRUCT.js";
23
- import { PARTICLE_SOFT_FADE_RANGE } from "../ParticleConstants.js";
24
- import { chunk_particle_avboit_contribution } from "./chunk_particle_avboit_contribution.js";
25
- import { chunk_particle_billboard_vertex } from "./chunk_particle_billboard_vertex.js";
26
- import { chunk_particle_lighting } from "./chunk_particle_lighting.js";
27
- import { chunk_particle_scene_view_depth } from "./chunk_particle_scene_view_depth.js";
28
-
29
- /**
30
- * The particles' AVBOIT draw: the billboard quads at internal resolution, depth-tested against the
31
- * opaque scene, into the four accumulators the transparent meshes draw into
32
- * (`avboit_draw_fragment_body`). The particle counterpart of `shader_avboit_draw`.
33
- *
34
- * Per fragment: the atlas sample times the particle colour, the soft-depth fade against the scene
35
- * depth, lighting for an emitter flagged `EMITTER_FLAG.LIGHTING` (`chunk_particle_lighting`: the
36
- * world-space irradiance clipmap and cached far-field SH), the volumetric fog composite, then the
37
- * transmittance of everything in front from the integral texture.
38
- */
39
-
40
- const resources = new ShaderResourceSetDescriptor();
41
-
42
- const group = resources.createGroup()
43
- .addUniform("camera", CAMERA_UNIFORM_STRUCT)
44
- .addUniform("view", VIEW_UNIFORM_STRUCT)
45
- .addStorageBuffer("warp", AVBOIT_WARP_STRUCT)
46
- .addStorageBuffer("pool", WebGPUArray.u32, false)
47
- .addStorageBuffer("draw_list", WebGPUArray.u32, false)
48
- .addStorageBuffer("emitter_database", WebGPUArray.u32, false)
49
- .addTexture("atlas", "float")
50
- .addSampler("atlas_sampler", "filtering")
51
- .addTexture("scene_depth", "unfilterable-float")
52
- // sampled through sLinear: linear, clamped on every axis, which is what the integral needs
53
- .addTexture("tIntegral", "float", "3d")
54
- .addSampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE)
55
- // volumetrics (composited inline)
56
- .addUniform("volumetrics_metadata", VOLUMETRICS_METADATA_STRUCT)
57
- .addTexture("tVolumetrics", "float", "3d")
58
- .addTexture("tSTBN_vec3", "float", "3d");
59
-
60
- // lighting (chunk_particle_lighting): world-space irradiance clipmap + cached far-field SH fallback
61
- irradiance_clipmap_add_resources(group, { include_far_field: true });
62
-
63
- const body = CodeChunk.from(
64
- /* language=wgsl */ `
65
- const PARTICLE_FLAG_SOFT_DEPTH : u32 = ${EMITTER_FLAG.SOFT_DEPTH}u;
66
- const PARTICLE_FLAG_LIGHTING : u32 = ${EMITTER_FLAG.LIGHTING}u;
67
- const PARTICLE_SOFT_FADE_RANGE : f32 = ${PARTICLE_SOFT_FADE_RANGE};
68
-
69
- struct ParticleAVBOITDrawOutput {
70
- @location(0) color : vec4<f32>,
71
- @location(1) norm : vec4<f32>,
72
- @location(2) extinction : vec4<f32>,
73
- @location(3) emission : vec4<f32>,
74
- }
75
-
76
- // Each draw uses the same GPU-owned alive list. Clip the other modes before rasterization.
77
- fn particle_avboit_vertex(vi : u32, ii : u32, blend : u32) -> ParticleVertexOut {
78
- var out = particle_billboard_vertex(vi, ii);
79
- if (particle_avboit_draw_blend(out.color, out.blend) != blend) {
80
- out.clip = vec4<f32>(2.0, 2.0, 2.0, 1.0);
81
- }
82
- return out;
83
- }
84
-
85
- @vertex
86
- fn vs_alpha(@builtin(vertex_index) vi : u32, @builtin(instance_index) ii : u32) -> ParticleVertexOut {
87
- return particle_avboit_vertex(vi, ii, PARTICLE_BLEND_ALPHA);
88
- }
89
-
90
- @vertex
91
- fn vs_additive(@builtin(vertex_index) vi : u32, @builtin(instance_index) ii : u32) -> ParticleVertexOut {
92
- return particle_avboit_vertex(vi, ii, PARTICLE_BLEND_ADDITIVE);
93
- }
94
-
95
- @vertex
96
- fn vs_general(@builtin(vertex_index) vi : u32, @builtin(instance_index) ii : u32) -> ParticleVertexOut {
97
- return particle_avboit_vertex(vi, ii, PARTICLE_BLEND_PREMULTIPLIED);
98
- }
99
-
100
- @fragment
101
- fn fs_main(in : ParticleVertexOut) -> ParticleAVBOITDrawOutput {
102
- let screen_uv = in.clip.xy / vec2<f32>(f32(view.width), f32(view.height));
103
- let uv_bias = view_uv_derivative_bias(view.upscale_ratio);
104
- let uv_ddx = dpdx(in.uv) * uv_bias.x;
105
- let uv_ddy = dpdy(in.uv) * uv_bias.y;
106
-
107
- let footprint = select(
108
- avboit_footprint_bias(&warp, fwidth(avboit_view_depth_to_virtual(&warp, in.view_depth))),
109
- 0.0,
110
- in.blend == PARTICLE_BLEND_ADDITIVE,
111
- );
112
-
113
- let transmittance = avboit_sample_transmittance(&warp, tIntegral, sLinear, screen_uv, in.view_depth, footprint);
114
-
115
- if (all(transmittance <= vec3<f32>(${AVBOIT_EXTINCT_TRANSMITTANCE}))) {
116
- // nothing this fragment contributes survives what is in front of it; skip the shading
117
- discard;
118
- }
119
-
120
- var color = textureSampleGrad(atlas, atlas_sampler, in.uv, uv_ddx, uv_ddy) * in.color;
121
-
122
- if ((in.flags & PARTICLE_FLAG_SOFT_DEPTH) != 0u) {
123
- let scene_vd = particle_scene_view_depth(textureLoad(scene_depth, vec2<i32>(in.clip.xy), 0).r, camera);
124
- color = particle_fade_color(color, in.blend, particle_soft_fade(scene_vd, in.view_depth, PARTICLE_SOFT_FADE_RANGE));
125
- }
126
-
127
- if ((in.flags & PARTICLE_FLAG_LIGHTING) != 0u) {
128
- color = particle_apply_lighting(color, in.world_position, normalize(in.normal));
129
- }
130
-
131
- if (particle_avboit_is_empty(color, in.blend)) {
132
- discard;
133
- }
134
-
135
- let volumetrics = sample_volumetrics(in.view_depth, screen_uv, in.clip.xy);
136
-
137
- let contribution = particle_avboit_contribution(color, in.blend, transmittance, volumetrics);
138
-
139
- var out : ParticleAVBOITDrawOutput;
140
-
141
- out.color = contribution.color;
142
- out.norm = contribution.norm;
143
- out.extinction = contribution.extinction;
144
- out.emission = contribution.emission;
145
-
146
- return out;
147
- }
148
- `, [
149
- chunk_particle_avboit_contribution,
150
- chunk_particle_scene_view_depth,
151
- chunk_particle_billboard_vertex,
152
- chunk_particle_lighting,
153
- chunk_sample_volumetrics,
154
- chunk_avboit_view_depth_to_virtual,
155
- chunk_avboit_footprint_bias,
156
- chunk_avboit_sample_transmittance,
157
- chunk_view_mip_bias,
158
- ]);
159
-
160
- const descriptor = ShaderDescriptor.from({ label: "Particle AVBOIT Draw", body, resources });
161
-
162
- /**
163
- * The variants share WGSL, bindings and attachments; only the vertex entry point and target writes
164
- * differ. Disabling unused targets avoids blending zeros over every billboard pixel.
165
- * @param {string} label
166
- * @param {string} entryPoint
167
- * @param {number[]} writeMasks
168
- * @returns {RenderPipelineDescriptor}
169
- */
170
- function create_draw_pipeline(label, entryPoint, writeMasks) {
171
- return RenderPipelineDescriptor.from({
172
- label,
173
- layout: resources.generatePipelineLayout(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT),
174
- vertex: { module: { code: descriptor.source }, entryPoint },
175
- fragment: {
176
- module: { code: descriptor.source },
177
- entryPoint: "fs_main",
178
- targets: AVBOIT_DRAW_TARGETS.map((target, i) => ({ ...target, writeMask: writeMasks[i] })),
179
- },
180
- depthStencil: DepthStencilState.from({ format: "depth32float", depthWriteEnabled: false, depthCompare: "greater" }),
181
- primitive: { topology: "triangle-list", cullMode: "none" },
182
- });
183
- }
184
-
185
- export const PARTICLE_AVBOIT_DRAW_ALPHA_PIPELINE = create_draw_pipeline("Particle AVBOIT Draw Alpha", "vs_alpha", [0xF, 0xF, 0xF, 0]);
186
- export const PARTICLE_AVBOIT_DRAW_ADDITIVE_PIPELINE = create_draw_pipeline("Particle AVBOIT Draw Additive", "vs_additive", [0, 0, 0, 0xF]);
187
- export const PARTICLE_AVBOIT_DRAW_GENERAL_PIPELINE = create_draw_pipeline("Particle AVBOIT Draw General", "vs_general", [0xF, 0xF, 0xF, 0xF]);
188
-
189
- /** The draw shader's resource set, for building its bind group. */
190
- export const PARTICLE_AVBOIT_DRAW_RESOURCES = resources;
191
-
192
- /** The assembled shader, for the validity tier. */
193
- export const shader_particle_avboit_draw = descriptor;
1
+ import { DepthStencilState } from "../../../descriptor/pipeline/render/DepthStencilState.js";
2
+ import { RenderPipelineDescriptor } from "../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
3
+ import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
4
+ import { chunk_sample_volumetrics } from "../../deferred/chunk_sample_volumetrics.js";
5
+ import { AVBOIT_EXTINCT_TRANSMITTANCE } from "../../rasterize/native/avboit/AVBOIT_CONSTANTS.js";
6
+ import { AVBOIT_DRAW_TARGETS } from "../../rasterize/native/avboit/avboit_draw_fragment_body.js";
7
+ import { AVBOIT_WARP_STRUCT } from "../../rasterize/native/avboit/AVBOIT_WARP_STRUCT.js";
8
+ import { chunk_avboit_footprint_bias } from "../../rasterize/native/avboit/chunk_avboit_footprint_bias.js";
9
+ import { chunk_avboit_sample_transmittance } from "../../rasterize/native/avboit/chunk_avboit_sample_transmittance.js";
10
+ import { chunk_avboit_view_depth_to_virtual } from "../../rasterize/native/avboit/chunk_avboit_view_depth_to_virtual.js";
11
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
12
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
13
+ import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
14
+ import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
15
+ import { SAMPLER_LINEAR_UPSCALE } from "../../texture/SAMPLER_LINEAR_UPSCALE.js";
16
+ import { chunk_view_mip_bias } from "../../view/chunk_view_mip_bias.js";
17
+ import { VIEW_UNIFORM_STRUCT } from "../../view/VIEW_UNIFORM_STRUCT.js";
18
+ import {
19
+ irradiance_clipmap_add_resources
20
+ } from "../../volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.js";
21
+ import { VOLUMETRICS_METADATA_STRUCT } from "../../volumetrics/VOLUMETRICS_METADATA_STRUCT.js";
22
+ import { EMITTER_FLAG } from "../data/PARTICLE_EMITTER_STRUCT.js";
23
+ import { PARTICLE_SOFT_FADE_RANGE } from "../ParticleConstants.js";
24
+ import { chunk_particle_avboit_contribution } from "./chunk_particle_avboit_contribution.js";
25
+ import { chunk_particle_billboard_vertex } from "./chunk_particle_billboard_vertex.js";
26
+ import { chunk_particle_lighting } from "./chunk_particle_lighting.js";
27
+ import { chunk_particle_scene_view_depth } from "./chunk_particle_scene_view_depth.js";
28
+
29
+ /**
30
+ * The particles' AVBOIT draw: the billboard quads at internal resolution, depth-tested against the
31
+ * opaque scene, into the four accumulators the transparent meshes draw into
32
+ * (`avboit_draw_fragment_body`). The particle counterpart of `shader_avboit_draw`.
33
+ *
34
+ * Per fragment: the atlas sample times the particle colour, the soft-depth fade against the scene
35
+ * depth, lighting for an emitter flagged `EMITTER_FLAG.LIGHTING` (`chunk_particle_lighting`: the
36
+ * world-space irradiance clipmap and cached far-field SH), the volumetric fog composite, then the
37
+ * transmittance of everything in front from the integral texture.
38
+ */
39
+
40
+ const resources = new ShaderResourceSetDescriptor();
41
+
42
+ const group = resources.createGroup()
43
+ .addUniform("camera", CAMERA_UNIFORM_STRUCT)
44
+ .addUniform("view", VIEW_UNIFORM_STRUCT)
45
+ .addStorageBuffer("warp", AVBOIT_WARP_STRUCT)
46
+ .addStorageBuffer("pool", WebGPUArray.u32, false)
47
+ .addStorageBuffer("draw_list", WebGPUArray.u32, false)
48
+ .addStorageBuffer("emitter_database", WebGPUArray.u32, false)
49
+ .addTexture("atlas", "float")
50
+ .addSampler("atlas_sampler", "filtering")
51
+ .addTexture("scene_depth", "unfilterable-float")
52
+ // sampled through sLinear: linear, clamped on every axis, which is what the integral needs
53
+ .addTexture("tIntegral", "float", "3d")
54
+ .addSampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE)
55
+ // volumetrics (composited inline)
56
+ .addUniform("volumetrics_metadata", VOLUMETRICS_METADATA_STRUCT)
57
+ .addTexture("tVolumetrics", "float", "3d")
58
+ .addTexture("tSTBN_vec3", "float", "3d");
59
+
60
+ // lighting (chunk_particle_lighting): world-space irradiance clipmap + cached far-field SH fallback
61
+ irradiance_clipmap_add_resources(group, { include_far_field: true });
62
+
63
+ const body = CodeChunk.from(
64
+ /* language=wgsl */ `
65
+ const PARTICLE_FLAG_SOFT_DEPTH : u32 = ${EMITTER_FLAG.SOFT_DEPTH}u;
66
+ const PARTICLE_FLAG_LIGHTING : u32 = ${EMITTER_FLAG.LIGHTING}u;
67
+ const PARTICLE_SOFT_FADE_RANGE : f32 = ${PARTICLE_SOFT_FADE_RANGE};
68
+
69
+ struct ParticleAVBOITDrawOutput {
70
+ @location(0) color : vec4<f32>,
71
+ @location(1) norm : vec4<f32>,
72
+ @location(2) extinction : vec4<f32>,
73
+ @location(3) emission : vec4<f32>,
74
+ }
75
+
76
+ // Each draw uses the same GPU-owned alive list. Clip the other modes before rasterization.
77
+ fn particle_avboit_vertex(vi : u32, ii : u32, blend : u32) -> ParticleVertexOut {
78
+ var out = particle_billboard_vertex(vi, ii);
79
+ if (particle_avboit_draw_blend(out.color, out.blend) != blend || particle_avboit_is_empty(out.color, out.blend)) {
80
+ out.clip = vec4<f32>(2.0, 2.0, 2.0, 1.0);
81
+ }
82
+ return out;
83
+ }
84
+
85
+ @vertex
86
+ fn vs_alpha(@builtin(vertex_index) vi : u32, @builtin(instance_index) ii : u32) -> ParticleVertexOut {
87
+ return particle_avboit_vertex(vi, ii, PARTICLE_BLEND_ALPHA);
88
+ }
89
+
90
+ @vertex
91
+ fn vs_additive(@builtin(vertex_index) vi : u32, @builtin(instance_index) ii : u32) -> ParticleVertexOut {
92
+ return particle_avboit_vertex(vi, ii, PARTICLE_BLEND_ADDITIVE);
93
+ }
94
+
95
+ @vertex
96
+ fn vs_general(@builtin(vertex_index) vi : u32, @builtin(instance_index) ii : u32) -> ParticleVertexOut {
97
+ return particle_avboit_vertex(vi, ii, PARTICLE_BLEND_PREMULTIPLIED);
98
+ }
99
+
100
+ @fragment
101
+ fn fs_main(in : ParticleVertexOut) -> ParticleAVBOITDrawOutput {
102
+ let screen_uv = in.clip.xy / vec2<f32>(f32(view.width), f32(view.height));
103
+ let uv_bias = view_uv_derivative_bias(view.upscale_ratio);
104
+ let uv_ddx = dpdx(in.uv) * uv_bias.x;
105
+ let uv_ddy = dpdy(in.uv) * uv_bias.y;
106
+
107
+ let footprint = select(
108
+ avboit_footprint_bias(&warp, fwidth(avboit_view_depth_to_virtual(&warp, in.view_depth))),
109
+ 0.0,
110
+ in.blend == PARTICLE_BLEND_ADDITIVE,
111
+ );
112
+
113
+ var color = textureSampleGrad(atlas, atlas_sampler, in.uv, uv_ddx, uv_ddy) * in.color;
114
+
115
+ if (particle_avboit_is_empty(color, in.blend)) {
116
+ discard;
117
+ }
118
+
119
+ if ((in.flags & PARTICLE_FLAG_SOFT_DEPTH) != 0u) {
120
+ let scene_vd = particle_scene_view_depth(textureLoad(scene_depth, vec2<i32>(in.clip.xy), 0).r, camera);
121
+ color = particle_fade_color(color, in.blend, particle_soft_fade(scene_vd, in.view_depth, PARTICLE_SOFT_FADE_RANGE));
122
+ if (particle_avboit_is_empty(color, in.blend)) {
123
+ discard;
124
+ }
125
+ }
126
+
127
+ let transmittance = avboit_sample_transmittance(&warp, tIntegral, sLinear, screen_uv, in.view_depth, footprint);
128
+
129
+ if (all(transmittance <= vec3<f32>(${AVBOIT_EXTINCT_TRANSMITTANCE}))) {
130
+ // nothing this fragment contributes survives what is in front of it; skip the shading
131
+ discard;
132
+ }
133
+
134
+ if ((in.flags & PARTICLE_FLAG_LIGHTING) != 0u) {
135
+ color = particle_apply_lighting(color, in.world_position, normalize(in.normal));
136
+ if (particle_avboit_is_empty(color, in.blend)) {
137
+ discard;
138
+ }
139
+ }
140
+
141
+ let volumetrics = sample_volumetrics(in.view_depth, screen_uv, in.clip.xy);
142
+
143
+ let contribution = particle_avboit_contribution(color, in.blend, transmittance, volumetrics);
144
+
145
+ var out : ParticleAVBOITDrawOutput;
146
+
147
+ out.color = contribution.color;
148
+ out.norm = contribution.norm;
149
+ out.extinction = contribution.extinction;
150
+ out.emission = contribution.emission;
151
+
152
+ return out;
153
+ }
154
+ `, [
155
+ chunk_particle_avboit_contribution,
156
+ chunk_particle_scene_view_depth,
157
+ chunk_particle_billboard_vertex,
158
+ chunk_particle_lighting,
159
+ chunk_sample_volumetrics,
160
+ chunk_avboit_view_depth_to_virtual,
161
+ chunk_avboit_footprint_bias,
162
+ chunk_avboit_sample_transmittance,
163
+ chunk_view_mip_bias,
164
+ ]);
165
+
166
+ const descriptor = ShaderDescriptor.from({ label: "Particle AVBOIT Draw", body, resources });
167
+
168
+ /**
169
+ * The variants share WGSL, bindings and attachments; only the vertex entry point and target writes
170
+ * differ. Disabling unused targets avoids blending zeros over every billboard pixel.
171
+ * @param {string} label
172
+ * @param {string} entryPoint
173
+ * @param {number[]} writeMasks
174
+ * @returns {RenderPipelineDescriptor}
175
+ */
176
+ function create_draw_pipeline(label, entryPoint, writeMasks) {
177
+ return RenderPipelineDescriptor.from({
178
+ label,
179
+ layout: resources.generatePipelineLayout(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT),
180
+ vertex: { module: { code: descriptor.source }, entryPoint },
181
+ fragment: {
182
+ module: { code: descriptor.source },
183
+ entryPoint: "fs_main",
184
+ targets: AVBOIT_DRAW_TARGETS.map((target, i) => ({ ...target, writeMask: writeMasks[i] })),
185
+ },
186
+ depthStencil: DepthStencilState.from({ format: "depth32float", depthWriteEnabled: false, depthCompare: "greater" }),
187
+ primitive: { topology: "triangle-list", cullMode: "none" },
188
+ });
189
+ }
190
+
191
+ export const PARTICLE_AVBOIT_DRAW_ALPHA_PIPELINE = create_draw_pipeline("Particle AVBOIT Draw Alpha", "vs_alpha", [0xF, 0xF, 0xF, 0]);
192
+ export const PARTICLE_AVBOIT_DRAW_ADDITIVE_PIPELINE = create_draw_pipeline("Particle AVBOIT Draw Additive", "vs_additive", [0, 0, 0, 0xF]);
193
+ export const PARTICLE_AVBOIT_DRAW_GENERAL_PIPELINE = create_draw_pipeline("Particle AVBOIT Draw General", "vs_general", [0xF, 0xF, 0xF, 0xF]);
194
+
195
+ /** The draw shader's resource set, for building its bind group. */
196
+ export const PARTICLE_AVBOIT_DRAW_RESOURCES = resources;
197
+
198
+ /** The assembled shader, for the validity tier. */
199
+ export const shader_particle_avboit_draw = descriptor;
@@ -1 +1 @@
1
- {"version":3,"file":"shader_particle_avboit_splat.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js"],"names":[],"mappings":"AAkBA;;;;GAIG;AACH,sDAFU,MAAM,CAEyC;AAmGzD;;;GAGG;AACH,6CAFU,wBAAwB,CAY/B;AAEH,8FAA8F;AAC9F,0EAAyD;AAEzD,mDAAmD;AACnD,4DAAuD;yCA7Id,iEAAiE;4CAY9D,sDAAsD;iCAFjE,kCAAkC"}
1
+ {"version":3,"file":"shader_particle_avboit_splat.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js"],"names":[],"mappings":"AAkBA;;;;GAIG;AACH,sDAFU,MAAM,CAEyC;AA2GzD;;;GAGG;AACH,6CAFU,wBAAwB,CAY/B;AAEH,8FAA8F;AAC9F,0EAAyD;AAEzD,mDAAmD;AACnD,4DAAuD;yCArJd,iEAAiE;4CAY9D,sDAAsD;iCAFjE,kCAAkC"}