@woosh/meep-engine 3.56.0 → 3.57.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/DUPLICATION_REVIEW_2026_10_24.md +1072 -0
- package/src/core/binary/BitSet.js +1 -1
- package/src/core/binary/FLOAT16_MAX.d.ts +2 -0
- package/src/core/binary/FLOAT16_MAX.d.ts.map +1 -0
- package/src/core/binary/FLOAT16_MAX.js +1 -0
- package/src/core/binary/base58/base58_encode.js +2 -2
- package/src/core/binary/type/TypeBuilder.js +1 -1
- package/src/core/bvh2/bvh3/BVH.js +1 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +7 -3
- package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.js +5 -1
- package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +195 -246
- package/src/core/collection/CuckooFilter.js +1 -1
- package/src/core/collection/array/isArrayEqual.d.ts.map +1 -1
- package/src/core/collection/array/isArrayEqual.js +33 -58
- package/src/core/collection/array/typed/array_buffer_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/array_buffer_hash.js +41 -39
- package/src/core/collection/array/typed/float32_array_hash.js +38 -38
- package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint16_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint16_array_hash.js +30 -29
- package/src/core/collection/array/typed/uint32_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint32_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint32_array_hash.js +21 -20
- package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint8_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint8_array_hash.js +37 -36
- package/src/core/collection/array/typed/uint_array_for_count.js +2 -2
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +3 -19
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +4 -28
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +62 -64
- package/src/core/function/FunctionCompiler.js +4 -4
- package/src/core/function/objectsEqual.d.ts.map +1 -1
- package/src/core/function/objectsEqual.js +3 -2
- package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
- package/src/core/geom/2d/bvh/BVH2D.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +5 -2
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +49 -11
- package/src/core/geom/2d/hash-grid/shg_query_elements_circle.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/shg_query_elements_circle.js +122 -159
- package/src/core/geom/2d/hash-grid/shg_query_elements_line.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/shg_query_elements_line.js +8 -5
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts +18 -0
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts.map +1 -0
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.js +97 -0
- package/src/core/geom/2d/r-tree/StaticR2Tree.js +2 -2
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts +21 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts.map +1 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.js +54 -0
- package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_build_frustum.js +20 -53
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts +1 -1
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.js +11 -42
- package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/pack/atlas_pack_charts.js +30 -32
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +1 -5
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +1 -15
- package/src/core/geom/3d/atlas/segment/atlas_merge_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_merge_charts.js +105 -116
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.js +36 -54
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts +5 -10
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts.map +1 -1
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.js +20 -82
- package/src/core/geom/3d/plane/plane3_slerp.d.ts.map +1 -1
- package/src/core/geom/3d/plane/plane3_slerp.js +87 -102
- package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts +12 -0
- package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/polygon/polygon3_compute_normal.js +107 -60
- package/src/core/geom/3d/ray/ray3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/ray/ray3_compute_closest_point.js +37 -43
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +5 -16
- package/src/core/geom/3d/shape/MeshShape3D.js +2 -56
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +10 -7
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +9 -3
- package/src/core/geom/3d/shape/json/shape_to_type.js +2 -2
- package/src/core/geom/3d/sphere/harmonics/SH3_COEFFICIENTS.js +17 -17
- package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/TetrahedralMesh.js +6 -2
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +3 -2
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts +20 -2
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +52 -37
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.js +40 -56
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +251 -260
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +104 -113
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.js +227 -238
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +15 -24
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +31 -115
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +142 -150
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -194
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.js +60 -85
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +156 -171
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +8 -44
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +2 -7
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +3 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.js +128 -133
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +8 -14
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +36 -82
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +7 -144
- package/src/core/geom/ConicRay.d.ts.map +1 -1
- package/src/core/geom/ConicRay.js +230 -237
- package/src/core/localization/LocaleDataset.d.ts +6 -0
- package/src/core/localization/LocaleDataset.d.ts.map +1 -1
- package/src/core/localization/LocaleDataset.js +48 -37
- package/src/core/localization/LocalizationEngine.d.ts.map +1 -1
- package/src/core/localization/LocalizationEngine.js +3 -2
- package/src/core/math/lookup/ParameterLookupTable.d.ts.map +1 -1
- package/src/core/math/lookup/ParameterLookupTable.js +3 -1
- package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.d.ts.map +1 -1
- package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.js +330 -400
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -0
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
- package/src/core/math/spline/spline3_hermite_nearest_point.js +134 -167
- package/src/core/model/DebouncedObservedBoolean.d.ts +1 -2
- package/src/core/model/DebouncedObservedBoolean.d.ts.map +1 -1
- package/src/core/model/DebouncedObservedBoolean.js +1 -1
- package/src/core/model/node-graph/node/NodeInstance.d.ts.map +1 -1
- package/src/core/model/node-graph/node/NodeInstance.js +2 -7
- package/src/core/model/node-graph/node/parameter/NodeParameterDescription.js +1 -1
- package/src/core/model/object/optional_equality.d.ts +3 -3
- package/src/core/model/object/optional_equality.d.ts.map +1 -1
- package/src/core/model/object/optional_equality.js +10 -27
- package/src/core/model/object/write_property.js +1 -1
- package/src/core/model/reactive/evaluation/MultiPredicateEvaluator.js +2 -2
- package/src/core/primitives/strings/string_compute_byte_size.d.ts +3 -3
- package/src/core/primitives/strings/string_compute_byte_size.d.ts.map +1 -1
- package/src/core/primitives/strings/string_compute_byte_size.js +8 -21
- package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
- package/src/core/process/executor/ConcurrentExecutor.js +14 -2
- package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts +6 -3
- package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts.map +1 -1
- package/src/engine/achievements/gateway/StorageAchievementGateway.js +31 -75
- package/src/engine/asset/loaders/SVGAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/SVGAssetLoader.js +33 -31
- package/src/engine/control/first-person/math/criticallyDampedSpring.d.ts.map +1 -1
- package/src/engine/control/first-person/math/criticallyDampedSpring.js +3 -14
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +4 -1
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts +0 -2
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.js +3 -3
- package/src/engine/ecs/terrain/ecs/layers/TerrainLayer.js +2 -2
- package/src/engine/graphics/sh3/path_tracer/geometry/sort_triangles_by_distance_to_point.js +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min_indices.js +1 -1
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +2 -1
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_skin_frame.js +1 -12
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +1 -1
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.js +141 -137
- package/src/engine/input/ecs/systems/InputControllerSystem.d.ts.map +1 -1
- package/src/engine/input/ecs/systems/InputControllerSystem.js +13 -3
- package/src/engine/input/ecs/systems/InputSystem.d.ts.map +1 -1
- package/src/engine/input/ecs/systems/InputSystem.js +2 -1
- package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts +1 -1
- package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/composite/ParallelBehavior.js +4 -1
- package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.js +3 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehavior.js +3 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.js +39 -33
- package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts +5 -0
- package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/util/ConditionalBehavior.js +93 -75
- package/src/engine/intelligence/behavior/util/RotationBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/util/RotationBehavior.js +79 -76
- package/src/engine/intelligence/blackboard/BlackboardStack.d.ts +1 -0
- package/src/engine/intelligence/blackboard/BlackboardStack.d.ts.map +1 -1
- package/src/engine/intelligence/blackboard/BlackboardStack.js +159 -123
- package/src/engine/intelligence/mcts/StateNode.d.ts.map +1 -1
- package/src/engine/intelligence/mcts/StateNode.js +366 -364
- package/src/engine/intelligence/resource/ResourceAllocationSolver.js +1 -1
- package/src/engine/navigation/ecs/components/Path.d.ts.map +1 -1
- package/src/engine/navigation/ecs/components/Path.js +2 -1
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +2 -6
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +3 -16
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +2 -16
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts +13 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +15 -4
- package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.js +2 -5
- package/src/engine/physics/inertia/locked_inverse_inertia.d.ts +12 -0
- package/src/engine/physics/inertia/locked_inverse_inertia.d.ts.map +1 -0
- package/src/engine/physics/inertia/locked_inverse_inertia.js +22 -0
- package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
- package/src/engine/physics/integration/integrate_velocity.js +3 -18
- package/src/engine/physics/mls-mpm/MLS_MPM.d.ts +1 -0
- package/src/engine/physics/mls-mpm/MLS_MPM.d.ts.map +1 -1
- package/src/engine/physics/mls-mpm/MLS_MPM.js +5 -4
- package/src/engine/physics/narrowphase/convex_decomposition.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/convex_decomposition.js +7 -16
- package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
- package/src/engine/physics/vehicle/RaycastVehicle.js +15 -5
- package/src/engine/save/StorageBackedList.d.ts +5 -0
- package/src/engine/save/StorageBackedList.d.ts.map +1 -1
- package/src/engine/save/StorageBackedList.js +161 -144
- package/src/engine/simulation/Ticker.d.ts.map +1 -1
- package/src/engine/simulation/Ticker.js +394 -391
- package/src/engine/sound/simulation/probe/AcousticProbeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/AcousticProbeField.js +6 -19
- package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts +15 -0
- package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_edge_visible.js +59 -41
- package/src/engine/sound/simulation/probe/probe_refine_connectivity.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_refine_connectivity.js +164 -181
- package/src/engine/sound/simulation/render/FoaProbeReverbRenderer.d.ts.map +1 -1
- package/src/engine/sound/simulation/render/FoaProbeReverbRenderer.js +20 -5
- package/src/format/image/avif/av1/decode/Av1FrameContext.d.ts.map +1 -1
- package/src/format/image/avif/av1/decode/Av1FrameContext.js +3 -10
- package/src/format/image/avif/av1/decode/reconstruct.d.ts +20 -0
- package/src/format/image/avif/av1/decode/reconstruct.d.ts.map +1 -1
- package/src/format/image/avif/av1/decode/reconstruct.js +22 -9
- package/src/format/image/avif/av1/encode/choose_restoration.js +2 -18
- package/src/format/image/avif/av1/encode/quantise.d.ts.map +1 -1
- package/src/format/image/avif/av1/encode/quantise.js +1 -55
- package/src/format/image/avif/av1/filter/loop_restoration.d.ts +9 -0
- package/src/format/image/avif/av1/filter/loop_restoration.d.ts.map +1 -1
- package/src/format/image/avif/av1/filter/loop_restoration.js +1 -1
- package/src/format/texture/basis/transcode/etc1s_to_bc7.js +2 -33
- package/src/format/texture/basis/transcode/fit_endpoints.d.ts +11 -0
- package/src/format/texture/basis/transcode/fit_endpoints.d.ts.map +1 -1
- package/src/format/texture/basis/transcode/fit_endpoints.js +1 -1
- package/src/format/texture/basis/uastc/uastc_decode_block.d.ts.map +1 -1
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- package/src/shade/renderer/global_illumination/lpv/graph_bake_irradiance_lookup_2d.js +4 -4
- package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_mesh_interpolate_radiance_via_atlas.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_mesh_interpolate_radiance_via_atlas.js +5 -1
- package/src/shade/renderer/loader/gltf/load_gltf.d.ts.map +1 -1
- package/src/shade/renderer/loader/gltf/load_gltf.js +11 -35
- package/src/shade/renderer/loader/usd/load_usd.d.ts.map +1 -1
- package/src/shade/renderer/loader/usd/load_usd.js +6 -19
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +199 -193
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +151 -143
- package/src/shade/renderer/postprocess/bloom/chunk_karis_blur4x4_sample.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/bloom/chunk_karis_blur4x4_sample.js +11 -5
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +6 -18
- package/src/shade/renderer/postprocess/gtao/GTAO.js +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +3 -5
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +1 -1
- package/src/shade/renderer/postprocess/nss/chunk_nss_luma_derivative.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/chunk_nss_luma_derivative.js +7 -3
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +4 -2
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +4 -1
- package/src/shade/renderer/postprocess/ssr/downsample_karis.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/downsample_karis.js +6 -3
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +4 -3
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +4 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -2
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap.js +35 -39
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap_inv.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap_inv.js +20 -17
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +6 -3
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +3 -1
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +1 -1
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.js +2 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.js +92 -83
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +12 -4
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js +294 -286
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_interpolate_probe_irradiance8.js +5 -5
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe.js +5 -3
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe_irradiance.js +9 -6
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_sh3_at.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_sh3_at.js +33 -38
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +690 -675
- package/src/shade/renderer/shader/type/WebGPUArray.d.ts +3 -0
- package/src/shade/renderer/shader/type/WebGPUArray.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/WebGPUArray.js +185 -167
- package/src/shade/renderer/shader/type/WebGPUStruct.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/WebGPUStruct.js +461 -455
- package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.js +335 -211
- package/src/shade/renderer/shader/type/serde/write_gpu_typed_buffer.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/serde/write_gpu_typed_buffer.js +329 -221
- package/src/shade/renderer/shader/type/type_has_f16.d.ts +12 -0
- package/src/shade/renderer/shader/type/type_has_f16.d.ts.map +1 -0
- package/src/shade/renderer/shader/type/type_has_f16.js +66 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +16 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +5 -2
- package/src/shade/renderer/water/shader_water_avboit.js +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +260 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +6 -7
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +269 -69
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +27 -1
- package/src/view/controller/controls/ListController.d.ts.map +1 -1
- package/src/view/controller/controls/ListController.js +118 -113
- package/src/view/controller/controls/Vector1Control.js +97 -97
- package/src/view/elements/image/SvgImageView.d.ts +1 -0
- package/src/view/elements/image/SvgImageView.d.ts.map +1 -1
- package/src/view/elements/image/SvgImageView.js +92 -90
- package/src/view/minimap/dom/MinimapTerrainView.d.ts +1 -0
- package/src/view/minimap/dom/MinimapTerrainView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapTerrainView.js +151 -147
- package/src/view/tooltip/gml/TooltipParser.js +2 -2
- package/src/engine/network/PriorityFetch.d.ts +0 -59
- package/src/engine/network/PriorityFetch.d.ts.map +0 -1
- package/src/engine/network/PriorityFetch.js +0 -193
- package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +0 -1
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{"version":3,"file":"AcousticProbeField.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/simulation/probe/AcousticProbeField.js"],"names":[],"mappings":"
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{"version":3,"file":"AcousticProbeField.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/simulation/probe/AcousticProbeField.js"],"names":[],"mappings":"AAgCA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IAmDI;;OAEG;IACH,mBAEC;IAED;;;OAGG;IACH,6BAEC;IAED;;;;OAIG;IACH,2BAEC;IAED;;;OAGG;IACH,2BAEC;IAED;;;;OAIG;IACH,kBAHW,MAAM,GACJ,MAAM,CAIlB;IAwBD;;;;;;;;;OASG;IACH,wBALW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAsBhB;IAED;;;;;;;;OAQG;IACH,2BALW,MAAM,OACN,MAAM,OACN,MAAM,QACN,MAAM,QAShB;IAED;;;;;;;OAOG;IACH,gCAHW,MAAM,cACN,YAAY,GAAC,MAAM,EAAE,QAS/B;IAED;;;OAGG;IACH,UAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,UAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,UAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;OAKG;IACH,cAJW,MAAM,QACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;OAMG;IACH,mBAJW,MAAM,QACN,MAAM,OACN,YAAY,GAAC,MAAM,EAAE,QAS/B;IAED;;;;OAIG;IACH,eAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;OAMG;IACH,gBALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAKlB;IAED;;;;;;;;;;;;;OAaG;IACH,uBANW,MAAM,KACN,MAAM,KACN,MAAM,yCAEJ,MAAM,CAelB;IAED;;;;;;;;;;;;;;;OAeG;IACH,2BARW,MAAM,EAAE,GAAC,WAAW,iBACpB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,UACN,MAAM,GACJ,MAAM,CAKlB;IAED;;;;;;;OAOG;IACH,iBALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAKlB;IAED;;;;;;;OAOG;IACH,iBALW,MAAM,KACN,MAAM,KACN,MAAM,OACN,YAAY,GAAC,MAAM,EAAE,QAe/B;IAED;;;;;;;OAOG;IACH,sBALW,MAAM,KACN,MAAM,KACN,MAAM,OACN,YAAY,GAAC,MAAM,EAAE,QAkB/B;IAmCD;;;;;;OAMG;IACH,0CAEC;IAED;;;;;;OAMG;IACH,kBAHW,WAAW,QACX,YAAY,QAKtB;IAED;;;;;;;;;;;;OAYG;IACH,mBATW,YAAY,GAAC,MAAM,EAAE,KACrB,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,QAQhB;IAED;;;;;;;OAOG;IACH,mBAJW,MAAM,MACN,MAAM,GACJ,MAAM,EAAE,GAAC,IAAI,CAQzB;IAED;;;;;;;;MA0BC;IAED;;;;OAIG;IACH,eAFW;QAAC,MAAM,EAAC;YAAC,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAC;YAAA,WAAW,EAAC,MAAM,EAAE,CAAC;YAAA,eAAe,EAAC,MAAM,EAAE,CAAA;SAAC,EAAE,CAAA;KAAC,QAoB/F;;CACJ"}
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{"version":3,"file":"probe_edge_visible.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/simulation/probe/probe_edge_visible.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;GAaG;AACH,oGAJW,MAAM,KACN,MAAM,GACJ,OAAO,
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{"version":3,"file":"probe_edge_visible.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/simulation/probe/probe_edge_visible.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;GAaG;AACH,wEARW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,OAAO,CAmBnB;AAED;;;;;;;;;;;;;GAaG;AACH,oGAJW,MAAM,KACN,MAAM,GACJ,OAAO,CAQnB"}
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if (distance === 0) {
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return !index.anyHit(RAY);
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}
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/**
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* Whether probes `a` and `b` have clear line of sight in the current `index` — a single shadow ray along the
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* segment between them, true if no occluder blocks it. This is the one visibility test shared by the offline
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* bake ({@link bakeVisibility}) and the runtime {@link ProbeVisibilityRecheck}, so they agree exactly.
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* Coincident probes are trivially "visible" (a zero-length segment blocks nothing). Allocation-free; no
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* WebAudio.
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*
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* @param {AcousticProbeField} probeField
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* @param {AcousticOccluderIndex} index the acoustic scene (live geometry — a door that has since closed will
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* block the ray even though the baked graph still has the edge)
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* @param {number} a probe index
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export function probe_edge_visible(probeField, index, a, b) {
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return probe_segment_visible(
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index,
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probeField.probeX(a), probeField.probeY(a), probeField.probeZ(a),
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{"version":3,"file":"probe_refine_connectivity.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/simulation/probe/probe_refine_connectivity.js"],"names":[],"mappings":"
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{"version":3,"file":"probe_refine_connectivity.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/simulation/probe/probe_refine_connectivity.js"],"names":[],"mappings":"AAkBA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,+GAJW,MAAM,YACN;IAAC,eAAe,CAAC,EAAE,MAAM,CAAC;IAAC,mBAAmB,CAAC,EAAE,MAAM,CAAA;CAAC,GACtD,MAAM,EAAE,CAiDpB"}
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}
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/** Whether the open segment a→b is clear of occluders (one shadow ray; mirrors probe_edge_visible). */
|
|
168
|
-
function segment_clear(index, ax, ay, az, bx, by, bz) {
|
|
169
|
-
const dx = bx - ax, dy = by - ay, dz = bz - az;
|
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const d = Math.sqrt(dx * dx + dy * dy + dz * dz);
|
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if (d === 0) {
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return true;
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}
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const inv = 1 / d;
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|
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|
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RAY.tMax = d;
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|
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|
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return !index.anyHit(RAY);
|
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|
-
}
|
|
1
|
+
import { uf_find, uf_init, uf_union } from "../../../../core/collection/union-find/union_find.js";
|
|
2
|
+
import { sphere_fibonacci_point } from "../../../../core/geom/3d/sphere/sphere_fibonacci_point.js";
|
|
3
|
+
import { probe_segment_visible } from "./probe_edge_visible.js";
|
|
4
|
+
|
|
5
|
+
// Connectivity refinement may place probes finer than the spacing hint, down to minSpacing / this factor.
|
|
6
|
+
const DEFAULT_MAX_REFINE_FACTOR = 4;
|
|
7
|
+
// Two components are candidates to thread only if probes come within this multiple of minSpacing — beyond it
|
|
8
|
+
// we assume they're genuinely sealed (a closed wall, not a bend). Also the SDF / waypoint search radius.
|
|
9
|
+
const DEFAULT_CORRIDOR_REACH_FACTOR = 4;
|
|
10
|
+
// Per-step waypoint search: directions on a Fibonacci sphere × these fractions of the segment length.
|
|
11
|
+
const SAMPLE_DIRECTIONS = 24;
|
|
12
|
+
const SAMPLE_RADII = [0.5, 0.25, 0.125];
|
|
13
|
+
// Bound the greedy walk so a hopeless gap can't recurse forever.
|
|
14
|
+
const MAX_THREAD_DEPTH = 12;
|
|
15
|
+
|
|
16
|
+
// module-static scratch
|
|
17
|
+
const DIR = [0, 0, 0];
|
|
18
|
+
|
|
19
|
+
/**
|
|
20
|
+
* Connectivity refinement — the acoustic stage the reference GI placer lacks. After the SDF cover + a
|
|
21
|
+
* provisional {@link bakeVisibility}, the graph may have islands a bend/throat separates even though sound
|
|
22
|
+
* routes between them: `bakeVisibility` only links probes with STRAIGHT line of sight, so a corridor that
|
|
23
|
+
* bends sharper than the cover's spacing leaves its two ends in different components. This inserts the
|
|
24
|
+
* minimum extra probes so a chain of mutually-visible probes spans every such path — "ray bounces between
|
|
25
|
+
* probes", as a bounded greedy walk through open air.
|
|
26
|
+
*
|
|
27
|
+
* For each pair of nearby components (within `corridorReachFactor · minSpacing`), it walks from one side
|
|
28
|
+
* toward the other: at each step it samples open-air waypoints around the segment (a Fibonacci sphere × a
|
|
29
|
+
* few radii), keeps those visible from the current point, and steps to the one nearest the target — until a
|
|
30
|
+
* waypoint sees the target (chain complete) or no progress is possible (give up — a genuinely sealed wall
|
|
31
|
+
* stays disconnected, correctly). It never subdivides below `minSpacing / maxRefineFactor`. The waypoints
|
|
32
|
+
* are returned for the caller to append; the FINAL `bakeVisibility` then links them.
|
|
33
|
+
*
|
|
34
|
+
* @param {AcousticOccluderIndex} index the acoustic scene
|
|
35
|
+
* @param {AcousticProbeField} field cover probes WITH a baked visibility graph (defines the components)
|
|
36
|
+
* @param {number} minSpacing the placement spacing hint
|
|
37
|
+
* @param {{maxRefineFactor?: number, corridorReachFactor?: number}} [options]
|
|
38
|
+
* @returns {number[]} flat extra probe positions `[x,y,z, …]` (possibly empty)
|
|
39
|
+
*/
|
|
40
|
+
export function probe_refine_connectivity(index, field, minSpacing, options = {}) {
|
|
41
|
+
const maxRefineFactor = options.maxRefineFactor ?? DEFAULT_MAX_REFINE_FACTOR;
|
|
42
|
+
const reach = (options.corridorReachFactor ?? DEFAULT_CORRIDOR_REACH_FACTOR) * minSpacing;
|
|
43
|
+
const floor = minSpacing / maxRefineFactor;
|
|
44
|
+
|
|
45
|
+
const n = field.size;
|
|
46
|
+
const graph = field.visibilityGraph;
|
|
47
|
+
|
|
48
|
+
// connected components of the provisional visibility graph
|
|
49
|
+
const parent = new Uint32Array(n);
|
|
50
|
+
uf_init(parent, n);
|
|
51
|
+
for (let v = 0; v < n; v++) {
|
|
52
|
+
for (let k = graph.edge_addresses[v]; k < graph.edge_addresses[v + 1]; k++) {
|
|
53
|
+
uf_union(parent, v, graph.adjacency[k]);
|
|
54
|
+
}
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
const waypoints = [];
|
|
58
|
+
const hits = [];
|
|
59
|
+
|
|
60
|
+
for (let i = 0; i < n; i++) {
|
|
61
|
+
const ix = field.probeX(i), iy = field.probeY(i), iz = field.probeZ(i);
|
|
62
|
+
|
|
63
|
+
const count = field.probesWithinRadius(hits, 0, ix, iy, iz, reach);
|
|
64
|
+
|
|
65
|
+
for (let h = 0; h < count; h++) {
|
|
66
|
+
const j = hits[h];
|
|
67
|
+
if (j <= i) {
|
|
68
|
+
continue;
|
|
69
|
+
}
|
|
70
|
+
// re-read roots each time — an earlier successful thread may have merged these components, directly
|
|
71
|
+
// or transitively (so we don't thread a redundant chain across 3+ mutually-near components)
|
|
72
|
+
if (uf_find(parent, i) === uf_find(parent, j)) {
|
|
73
|
+
continue;
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
const chain = thread(index, ix, iy, iz, field.probeX(j), field.probeY(j), field.probeZ(j), floor, reach, 0);
|
|
77
|
+
if (chain !== null) {
|
|
78
|
+
uf_union(parent, i, j); // merge → later pairs across these now-connected components are skipped
|
|
79
|
+
for (let w = 0; w < chain.length; w++) {
|
|
80
|
+
waypoints.push(chain[w]);
|
|
81
|
+
}
|
|
82
|
+
}
|
|
83
|
+
}
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
return waypoints;
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
/**
|
|
90
|
+
* Greedily walk from (ax,ay,az) toward (bx,by,bz) through open air, inserting waypoints, until a waypoint
|
|
91
|
+
* sees the target. Returns the flat waypoint list `[x,y,z, …]`, or `null` if no open chain was found.
|
|
92
|
+
*/
|
|
93
|
+
function thread(index, ax, ay, az, bx, by, bz, floor, reach, depth) {
|
|
94
|
+
if (probe_segment_visible(index, ax, ay, az, bx, by, bz)) {
|
|
95
|
+
return []; // already mutually visible
|
|
96
|
+
}
|
|
97
|
+
if (depth >= MAX_THREAD_DEPTH) {
|
|
98
|
+
return null;
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
const w = open_waypoint_toward_target(index, ax, ay, az, bx, by, bz, reach);
|
|
102
|
+
if (w === null) {
|
|
103
|
+
return null; // no visible open point makes progress → sealed
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
const dx = w[0] - ax, dy = w[1] - ay, dz = w[2] - az;
|
|
107
|
+
if (Math.sqrt(dx * dx + dy * dy + dz * dz) < floor) {
|
|
108
|
+
return null; // would need probes finer than the refine floor
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
const rest = thread(index, w[0], w[1], w[2], bx, by, bz, floor, reach, depth + 1);
|
|
112
|
+
if (rest === null) {
|
|
113
|
+
return null;
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
return [w[0], w[1], w[2], ...rest];
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
/**
|
|
120
|
+
* Among open-air points sampled around the (a→b) segment that are VISIBLE from `a`, return the one nearest
|
|
121
|
+
* `b` that makes progress (closer to `b` than `a` is), or `null`. Sampled on a Fibonacci sphere around the
|
|
122
|
+
* segment midpoint at a few fractions of the segment length, so both perpendicular detours (over a baffle)
|
|
123
|
+
* and along-segment steps are covered.
|
|
124
|
+
* @returns {number[]|null} `[x,y,z]` or null
|
|
125
|
+
*/
|
|
126
|
+
function open_waypoint_toward_target(index, ax, ay, az, bx, by, bz, reach) {
|
|
127
|
+
const mx = (ax + bx) * 0.5, my = (ay + by) * 0.5, mz = (az + bz) * 0.5;
|
|
128
|
+
const segLen = Math.sqrt((bx - ax) * (bx - ax) + (by - ay) * (by - ay) + (bz - az) * (bz - az));
|
|
129
|
+
|
|
130
|
+
let best = null;
|
|
131
|
+
// must improve on a's own distance to b (strict progress → the walk terminates)
|
|
132
|
+
let bestDistB = Math.sqrt((bx - ax) * (bx - ax) + (by - ay) * (by - ay) + (bz - az) * (bz - az));
|
|
133
|
+
|
|
134
|
+
for (let d = 0; d < SAMPLE_DIRECTIONS; d++) {
|
|
135
|
+
sphere_fibonacci_point(DIR, 0, d, SAMPLE_DIRECTIONS);
|
|
136
|
+
|
|
137
|
+
for (let r = 0; r < SAMPLE_RADII.length; r++) {
|
|
138
|
+
const radius = segLen * SAMPLE_RADII[r];
|
|
139
|
+
const sx = mx + DIR[0] * radius;
|
|
140
|
+
const sy = my + DIR[1] * radius;
|
|
141
|
+
const sz = mz + DIR[2] * radius;
|
|
142
|
+
|
|
143
|
+
// must be in open air (clearance > a small margin so the reverb bake + visibility are valid)
|
|
144
|
+
if (index.signedDistanceAt(sx, sy, sz, reach) <= 1e-3) {
|
|
145
|
+
continue;
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
const distB = Math.sqrt((bx - sx) * (bx - sx) + (by - sy) * (by - sy) + (bz - sz) * (bz - sz));
|
|
149
|
+
if (distB >= bestDistB) {
|
|
150
|
+
continue; // no progress toward b
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
if (!probe_segment_visible(index, ax, ay, az, sx, sy, sz)) {
|
|
154
|
+
continue; // a can't see this waypoint
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
bestDistB = distB;
|
|
158
|
+
best = best === null ? [sx, sy, sz] : best;
|
|
159
|
+
best[0] = sx; best[1] = sy; best[2] = sz;
|
|
160
|
+
}
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
return best;
|
|
164
|
+
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"FoaProbeReverbRenderer.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/simulation/render/FoaProbeReverbRenderer.js"],"names":[],"mappings":"AAuBA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH;
|
|
1
|
+
{"version":3,"file":"FoaProbeReverbRenderer.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/simulation/render/FoaProbeReverbRenderer.js"],"names":[],"mappings":"AAuBA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH;IA2MI;;;OAGG;IACH,2BAHW,gBAAgB,eAChB,SAAS,EAkEnB;IA9QD;;;OAGG;IACH,YAFU,MAAM,CAED;IAEf;;;OAGG;IACH,kBAFU,MAAM,CAEO;IAEvB;;;OAGG;IACH,UAFU,MAAM,CAEA;IAEhB;;;;;;;;;;;OAWG;IACH,iBAFU,MAAM,CAEM;IAEtB;;;;;;;;;;;;OAYG;IACH,iBAFU,MAAM,CAEI;IAgBpB,6BAUC;IAxBD;;;;;;;;;OASG;IACH,wBAEC;IAqND;;;OAGG;IACH,uBAEC;IAED;;;OAGG;IACH,wBAEC;IAED;;OAEG;IACH,oDAeC;IAED;;;;;;;;;OASG;IACH,UALW,MAAM,KACN,MAAM,KACN,MAAM,eACN;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,QAsB/C;;CA6GJ"}
|
|
@@ -135,7 +135,8 @@ export class FoaProbeReverbRenderer {
|
|
|
135
135
|
* @private
|
|
136
136
|
* @type {Float64Array}
|
|
137
137
|
*/
|
|
138
|
-
#currentBands = new Float64Array([NaN, NaN, NaN]);
|
|
138
|
+
#currentBands = new Float64Array([NaN, NaN, NaN]);
|
|
139
|
+
#currentDirs = new Float64Array([NaN, NaN, NaN, NaN, NaN, NaN, NaN, NaN, NaN]);
|
|
139
140
|
|
|
140
141
|
/**
|
|
141
142
|
* Whether the baked IR is audible, i.e. whether the last crossfade went to the send level or to
|
|
@@ -408,10 +409,23 @@ export class FoaProbeReverbRenderer {
|
|
|
408
409
|
dirs[band * 3 + 2] = this.#tmpDir[2];
|
|
409
410
|
}
|
|
410
411
|
|
|
411
|
-
audible = Math.max(bands[0], bands[1], bands[2]) >= this.minDecay;
|
|
412
|
+
audible = Math.max(bands[0], bands[1], bands[2]) >= this.minDecay;
|
|
413
|
+
} else {
|
|
414
|
+
bands[0] = 0;
|
|
415
|
+
bands[1] = 0;
|
|
416
|
+
bands[2] = 0;
|
|
417
|
+
dirs.fill(0);
|
|
412
418
|
}
|
|
413
419
|
|
|
414
|
-
const current = this.#currentBands;
|
|
420
|
+
const current = this.#currentBands;
|
|
421
|
+
const currentDirs = this.#currentDirs;
|
|
422
|
+
let dirsClose = true;
|
|
423
|
+
for (let k = 0; k < 9; k++) {
|
|
424
|
+
if (!(Math.abs(dirs[k] - currentDirs[k]) < this.changeThreshold)) {
|
|
425
|
+
dirsClose = false;
|
|
426
|
+
break;
|
|
427
|
+
}
|
|
428
|
+
}
|
|
415
429
|
|
|
416
430
|
const bandsClose = Math.abs(bands[0] - current[0]) < this.changeThreshold
|
|
417
431
|
&& Math.abs(bands[1] - current[1]) < this.changeThreshold
|
|
@@ -423,13 +437,14 @@ export class FoaProbeReverbRenderer {
|
|
|
423
437
|
crossing smaller than `changeThreshold` (0.1 > 0.05) and leave the reverb stuck on or off
|
|
424
438
|
across that boundary — the same reasoning as ProbeReverbRenderer#setBands.
|
|
425
439
|
*/
|
|
426
|
-
if (bandsClose && audible === this.#currentlyAudible) {
|
|
440
|
+
if (bandsClose && (!audible || dirsClose) && audible === this.#currentlyAudible) {
|
|
427
441
|
return;
|
|
428
442
|
}
|
|
429
443
|
|
|
430
444
|
current[0] = bands[0];
|
|
431
445
|
current[1] = bands[1];
|
|
432
|
-
current[2] = bands[2];
|
|
446
|
+
current[2] = bands[2];
|
|
447
|
+
currentDirs.set(dirs);
|
|
433
448
|
this.#currentlyAudible = audible;
|
|
434
449
|
|
|
435
450
|
const inactive = 1 - this.#active;
|