@woosh/meep-engine 3.56.0 → 3.57.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (625) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/package.json +1 -1
  3. package/src/DUPLICATION_REVIEW_2026_10_24.md +1072 -0
  4. package/src/core/binary/BitSet.js +1 -1
  5. package/src/core/binary/FLOAT16_MAX.d.ts +2 -0
  6. package/src/core/binary/FLOAT16_MAX.d.ts.map +1 -0
  7. package/src/core/binary/FLOAT16_MAX.js +1 -0
  8. package/src/core/binary/base58/base58_encode.js +2 -2
  9. package/src/core/binary/type/TypeBuilder.js +1 -1
  10. package/src/core/bvh2/bvh3/BVH.js +1 -1
  11. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.d.ts.map +1 -1
  12. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +7 -3
  13. package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.d.ts.map +1 -1
  14. package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.js +5 -1
  15. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.d.ts.map +1 -1
  16. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +195 -246
  17. package/src/core/collection/CuckooFilter.js +1 -1
  18. package/src/core/collection/array/isArrayEqual.d.ts.map +1 -1
  19. package/src/core/collection/array/isArrayEqual.js +33 -58
  20. package/src/core/collection/array/typed/array_buffer_hash.d.ts.map +1 -1
  21. package/src/core/collection/array/typed/array_buffer_hash.js +41 -39
  22. package/src/core/collection/array/typed/float32_array_hash.js +38 -38
  23. package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -1
  24. package/src/core/collection/array/typed/uint16_array_hash.d.ts.map +1 -1
  25. package/src/core/collection/array/typed/uint16_array_hash.js +30 -29
  26. package/src/core/collection/array/typed/uint32_array_hash.d.ts +2 -1
  27. package/src/core/collection/array/typed/uint32_array_hash.d.ts.map +1 -1
  28. package/src/core/collection/array/typed/uint32_array_hash.js +21 -20
  29. package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -1
  30. package/src/core/collection/array/typed/uint8_array_hash.d.ts.map +1 -1
  31. package/src/core/collection/array/typed/uint8_array_hash.js +37 -36
  32. package/src/core/collection/array/typed/uint_array_for_count.js +2 -2
  33. package/src/core/collection/list/List.d.ts.map +1 -1
  34. package/src/core/collection/list/List.js +3 -19
  35. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  36. package/src/core/collection/table/RowFirstTable.js +4 -28
  37. package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
  38. package/src/core/debug/matchers/DescribeAs.js +62 -64
  39. package/src/core/function/FunctionCompiler.js +4 -4
  40. package/src/core/function/objectsEqual.d.ts.map +1 -1
  41. package/src/core/function/objectsEqual.js +3 -2
  42. package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
  43. package/src/core/geom/2d/bvh/BVH2D.js +4 -3
  44. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +5 -2
  45. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
  46. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +49 -11
  47. package/src/core/geom/2d/hash-grid/shg_query_elements_circle.d.ts.map +1 -1
  48. package/src/core/geom/2d/hash-grid/shg_query_elements_circle.js +122 -159
  49. package/src/core/geom/2d/hash-grid/shg_query_elements_line.d.ts.map +1 -1
  50. package/src/core/geom/2d/hash-grid/shg_query_elements_line.js +8 -5
  51. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts +18 -0
  52. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts.map +1 -0
  53. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.js +97 -0
  54. package/src/core/geom/2d/r-tree/StaticR2Tree.js +2 -2
  55. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts +21 -0
  56. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts.map +1 -0
  57. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.js +54 -0
  58. package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
  59. package/src/core/geom/3d/aabb/aabb3_build_frustum.js +20 -53
  60. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts +1 -1
  61. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts.map +1 -1
  62. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.js +11 -42
  63. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
  64. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.js +30 -32
  65. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
  66. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +1 -5
  67. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
  68. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +1 -15
  69. package/src/core/geom/3d/atlas/segment/atlas_merge_charts.d.ts.map +1 -1
  70. package/src/core/geom/3d/atlas/segment/atlas_merge_charts.js +105 -116
  71. package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.d.ts.map +1 -1
  72. package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.js +36 -54
  73. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts +5 -10
  74. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts.map +1 -1
  75. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.js +20 -82
  76. package/src/core/geom/3d/plane/plane3_slerp.d.ts.map +1 -1
  77. package/src/core/geom/3d/plane/plane3_slerp.js +87 -102
  78. package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts +12 -0
  79. package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts.map +1 -1
  80. package/src/core/geom/3d/polygon/polygon3_compute_normal.js +107 -60
  81. package/src/core/geom/3d/ray/ray3_compute_closest_point.d.ts.map +1 -1
  82. package/src/core/geom/3d/ray/ray3_compute_closest_point.js +37 -43
  83. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  84. package/src/core/geom/3d/shape/ConvexHullShape3D.js +5 -16
  85. package/src/core/geom/3d/shape/MeshShape3D.js +2 -56
  86. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  87. package/src/core/geom/3d/shape/TransformedShape3D.js +10 -7
  88. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/UnionShape3D.js +9 -3
  90. package/src/core/geom/3d/shape/json/shape_to_type.js +2 -2
  91. package/src/core/geom/3d/sphere/harmonics/SH3_COEFFICIENTS.js +17 -17
  92. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
  93. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.js +6 -2
  94. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
  95. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +3 -2
  96. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts +20 -2
  97. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
  98. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +52 -37
  99. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.d.ts.map +1 -1
  100. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.js +40 -56
  101. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  102. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +251 -260
  103. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -1
  104. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +104 -113
  105. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.d.ts.map +1 -1
  106. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.js +227 -238
  107. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  108. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +15 -24
  109. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
  110. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +31 -115
  111. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
  112. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +142 -150
  113. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  114. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -194
  115. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.d.ts.map +1 -1
  116. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.js +60 -85
  117. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
  118. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +156 -171
  119. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
  120. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +8 -44
  121. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
  122. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +2 -7
  123. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
  124. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +3 -2
  125. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.d.ts.map +1 -1
  126. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.js +128 -133
  127. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +8 -14
  128. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
  129. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +36 -82
  130. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +7 -144
  132. package/src/core/geom/ConicRay.d.ts.map +1 -1
  133. package/src/core/geom/ConicRay.js +230 -237
  134. package/src/core/localization/LocaleDataset.d.ts +6 -0
  135. package/src/core/localization/LocaleDataset.d.ts.map +1 -1
  136. package/src/core/localization/LocaleDataset.js +48 -37
  137. package/src/core/localization/LocalizationEngine.d.ts.map +1 -1
  138. package/src/core/localization/LocalizationEngine.js +3 -2
  139. package/src/core/math/lookup/ParameterLookupTable.d.ts.map +1 -1
  140. package/src/core/math/lookup/ParameterLookupTable.js +3 -1
  141. package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.d.ts.map +1 -1
  142. package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.js +330 -400
  143. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -0
  144. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
  145. package/src/core/math/spline/spline3_hermite_nearest_point.js +134 -167
  146. package/src/core/model/DebouncedObservedBoolean.d.ts +1 -2
  147. package/src/core/model/DebouncedObservedBoolean.d.ts.map +1 -1
  148. package/src/core/model/DebouncedObservedBoolean.js +1 -1
  149. package/src/core/model/node-graph/node/NodeInstance.d.ts.map +1 -1
  150. package/src/core/model/node-graph/node/NodeInstance.js +2 -7
  151. package/src/core/model/node-graph/node/parameter/NodeParameterDescription.js +1 -1
  152. package/src/core/model/object/optional_equality.d.ts +3 -3
  153. package/src/core/model/object/optional_equality.d.ts.map +1 -1
  154. package/src/core/model/object/optional_equality.js +10 -27
  155. package/src/core/model/object/write_property.js +1 -1
  156. package/src/core/model/reactive/evaluation/MultiPredicateEvaluator.js +2 -2
  157. package/src/core/primitives/strings/string_compute_byte_size.d.ts +3 -3
  158. package/src/core/primitives/strings/string_compute_byte_size.d.ts.map +1 -1
  159. package/src/core/primitives/strings/string_compute_byte_size.js +8 -21
  160. package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
  161. package/src/core/process/executor/ConcurrentExecutor.js +14 -2
  162. package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts +6 -3
  163. package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts.map +1 -1
  164. package/src/engine/achievements/gateway/StorageAchievementGateway.js +31 -75
  165. package/src/engine/asset/loaders/SVGAssetLoader.d.ts.map +1 -1
  166. package/src/engine/asset/loaders/SVGAssetLoader.js +33 -31
  167. package/src/engine/control/first-person/math/criticallyDampedSpring.d.ts.map +1 -1
  168. package/src/engine/control/first-person/math/criticallyDampedSpring.js +3 -14
  169. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  170. package/src/engine/ecs/EntityComponentDataset.js +4 -1
  171. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts +0 -2
  172. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts.map +1 -1
  173. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.js +3 -3
  174. package/src/engine/ecs/terrain/ecs/layers/TerrainLayer.js +2 -2
  175. package/src/engine/graphics/sh3/path_tracer/geometry/sort_triangles_by_distance_to_point.js +1 -1
  176. package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min_indices.js +1 -1
  177. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  178. package/src/engine/graphics3/WaterSystem.js +2 -1
  179. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -1
  180. package/src/engine/graphics3/prefab/prefab_skin_frame.js +1 -12
  181. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +1 -1
  182. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
  183. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.js +141 -137
  184. package/src/engine/input/ecs/systems/InputControllerSystem.d.ts.map +1 -1
  185. package/src/engine/input/ecs/systems/InputControllerSystem.js +13 -3
  186. package/src/engine/input/ecs/systems/InputSystem.d.ts.map +1 -1
  187. package/src/engine/input/ecs/systems/InputSystem.js +2 -1
  188. package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts +1 -1
  189. package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts.map +1 -1
  190. package/src/engine/intelligence/behavior/composite/ParallelBehavior.js +4 -1
  191. package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.d.ts.map +1 -1
  192. package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.js +3 -1
  193. package/src/engine/intelligence/behavior/decorator/RepeatBehavior.d.ts.map +1 -1
  194. package/src/engine/intelligence/behavior/decorator/RepeatBehavior.js +3 -1
  195. package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.d.ts.map +1 -1
  196. package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.js +39 -33
  197. package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts +5 -0
  198. package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts.map +1 -1
  199. package/src/engine/intelligence/behavior/util/ConditionalBehavior.js +93 -75
  200. package/src/engine/intelligence/behavior/util/RotationBehavior.d.ts.map +1 -1
  201. package/src/engine/intelligence/behavior/util/RotationBehavior.js +79 -76
  202. package/src/engine/intelligence/blackboard/BlackboardStack.d.ts +1 -0
  203. package/src/engine/intelligence/blackboard/BlackboardStack.d.ts.map +1 -1
  204. package/src/engine/intelligence/blackboard/BlackboardStack.js +159 -123
  205. package/src/engine/intelligence/mcts/StateNode.d.ts.map +1 -1
  206. package/src/engine/intelligence/mcts/StateNode.js +366 -364
  207. package/src/engine/intelligence/resource/ResourceAllocationSolver.js +1 -1
  208. package/src/engine/navigation/ecs/components/Path.d.ts.map +1 -1
  209. package/src/engine/navigation/ecs/components/Path.js +2 -1
  210. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
  211. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +5 -2
  212. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  213. package/src/engine/physics/body/SolverBodyState.js +2 -6
  214. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  215. package/src/engine/physics/ccd/linear_sweep.js +3 -16
  216. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
  217. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +2 -16
  218. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts +13 -1
  219. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  220. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +15 -4
  221. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  222. package/src/engine/physics/ecs/PhysicsSystem.js +2 -5
  223. package/src/engine/physics/inertia/locked_inverse_inertia.d.ts +12 -0
  224. package/src/engine/physics/inertia/locked_inverse_inertia.d.ts.map +1 -0
  225. package/src/engine/physics/inertia/locked_inverse_inertia.js +22 -0
  226. package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
  227. package/src/engine/physics/integration/integrate_velocity.js +3 -18
  228. package/src/engine/physics/mls-mpm/MLS_MPM.d.ts +1 -0
  229. package/src/engine/physics/mls-mpm/MLS_MPM.d.ts.map +1 -1
  230. package/src/engine/physics/mls-mpm/MLS_MPM.js +5 -4
  231. package/src/engine/physics/narrowphase/convex_decomposition.d.ts.map +1 -1
  232. package/src/engine/physics/narrowphase/convex_decomposition.js +7 -16
  233. package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
  234. package/src/engine/physics/vehicle/RaycastVehicle.js +15 -5
  235. package/src/engine/save/StorageBackedList.d.ts +5 -0
  236. package/src/engine/save/StorageBackedList.d.ts.map +1 -1
  237. package/src/engine/save/StorageBackedList.js +161 -144
  238. package/src/engine/simulation/Ticker.d.ts.map +1 -1
  239. package/src/engine/simulation/Ticker.js +394 -391
  240. package/src/engine/sound/simulation/probe/AcousticProbeField.d.ts.map +1 -1
  241. package/src/engine/sound/simulation/probe/AcousticProbeField.js +6 -19
  242. package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts +15 -0
  243. package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts.map +1 -1
  244. package/src/engine/sound/simulation/probe/probe_edge_visible.js +59 -41
  245. package/src/engine/sound/simulation/probe/probe_refine_connectivity.d.ts.map +1 -1
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@@ -1,241 +1,335 @@
1
- import { chunk_grid3d_to_index } from "../../shader/chunk/grid/chunk_grid3d_to_index.js";
2
- import { chunk_grid_tile_window } from "../../shader/chunk/grid/chunk_grid_tile_window.js";
3
- import { chunk_is_finite } from "../../shader/chunk/math/chunk_is_finite.js";
4
- import { chunk_texture3d_trilinear_interpolate } from "../../shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.js";
5
- import { TEXTURE3D_TRILINEAR_CORNERS_STRUCT } from "../../shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.js";
6
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
7
-
8
- /*
9
- What a cascade reads of its parent (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §7, §9), through the
10
- uniform `parent` (FLUID_CASCADE_PARENT_STRUCT), which every shader including one of these chunks
11
- declares under that name.
12
-
13
- A child addresses its parent by `offset = step.cells.corner − parent.origin` (or its pass's own copy
14
- of the child's corner): child-lattice cells from the parent's window start to the child's, a
15
- multiple of 4. With it, child window-local lattice points become parent window-local coordinates
16
- by halving, so nothing here sees a world coordinate.
17
-
18
- Both reads are trilinear with weights of 0, ¼, ½ or ¾, which f32 holds exactly. The velocity read
19
- blends the parent's DEVIATIONS from the far field and adds the far field after, so air the far field
20
- alone moves (a deviation of exactly 0 at every corner) reads as the far field exactly.
21
- */
22
-
23
- /**
24
- * The parent's identity read at a face of the child, one concrete function per component:
25
- * `fluid_parent_face_u(face, offset)`, `_v`, `_w`, `face` a window-local face of the child's lattice
26
- * for that component (u face `(i, j, k)` at cell coordinate `(i − ½, j, k)`).
27
- *
28
- * Child u face `i` lies on parent u lattice coordinate `(i + offset)/2` along x and
29
- * `(j + offset − ½)/2` across it; likewise v along y and w along z. The tap's eight parent faces are
30
- * read as deviations, `v − parent.far_velocity`, and one beyond the parent's window as 0; the read is
31
- * `parent.read_far_velocity + parent.keep · trilinear(deviations)`.
32
- *
33
- * Binds `parent_u`, `parent_v`, `parent_w`: the parent's persistent faces, `texture_3d<f32>`
34
- * (`r32float`), toroidal through `parent.faces_*`. A far-field parent binds stand-ins it never reads.
35
- *
36
- * Reads 8 texels a call; beside the far field (a window of size 0) none, and it answers
37
- * `parent.read_far_velocity` before any window test. That early answer is measured: a lone 64×32×64
38
- * cascade's predict went from 56.3 to 27.6 µs and its correct from 84.0 to 44.0 on an RTX 4090
39
- * (pipelines swapped in one run, per-dispatch medians), the seams' empty-window tests and blend being
40
- * most of what a beyond-window read cost there.
41
- *
42
- * @type {CodeChunk}
43
- */
44
- export const chunk_fluid_cascade_parent_velocity = CodeChunk.from(
45
- //language=WGSL
46
- `
47
- fn fluid_parent_deviation_u(lattice: vec3<i32>) -> f32 {
48
- if (!grid_tile_window_contains(lattice, parent.faces_u.size)) {
49
- return 0.0;
50
- }
51
-
52
- let storage = grid_tile_window_storage(lattice, parent.faces_u.corner_storage, parent.faces_u.period);
53
-
54
- return textureLoad(parent_u, storage, 0).r - parent.far_velocity.x;
55
- }
56
-
57
- fn fluid_parent_deviation_v(lattice: vec3<i32>) -> f32 {
58
- if (!grid_tile_window_contains(lattice, parent.faces_v.size)) {
59
- return 0.0;
60
- }
61
-
62
- let storage = grid_tile_window_storage(lattice, parent.faces_v.corner_storage, parent.faces_v.period);
63
-
64
- return textureLoad(parent_v, storage, 0).r - parent.far_velocity.y;
65
- }
66
-
67
- fn fluid_parent_deviation_w(lattice: vec3<i32>) -> f32 {
68
- if (!grid_tile_window_contains(lattice, parent.faces_w.size)) {
69
- return 0.0;
70
- }
71
-
72
- let storage = grid_tile_window_storage(lattice, parent.faces_w.corner_storage, parent.faces_w.period);
73
-
74
- return textureLoad(parent_w, storage, 0).r - parent.far_velocity.z;
75
- }
76
-
77
- fn fluid_parent_face_u(face: vec3<i32>, offset: vec3<i32>) -> f32 {
78
- // the far field: nothing to read, every corner would count 0
79
- let n_corners = select(0u, 8u, parent.faces_u.size.x != 0u);
80
- if (n_corners == 0u) {
81
- return parent.read_far_velocity.x;
82
- }
83
-
84
- let lattice = (vec3<f32>(face + offset) - vec3<f32>(0.0, 0.5, 0.5)) * 0.5;
85
- let base = floor(lattice);
86
- let lo = vec3<i32>(base);
87
- let hi = lo + vec3<i32>(1);
88
- var z0 = vec4<f32>(0.0);
89
- var z1 = vec4<f32>(0.0);
90
-
91
- for (var i = 0u; i < n_corners; i++) {
92
- let pt = vec3<i32>(
93
- select(lo.x, hi.x, (i & 1u) != 0u),
94
- select(lo.y, hi.y, (i & 2u) != 0u),
95
- select(lo.z, hi.z, (i & 4u) != 0u)
96
- );
97
- let v = vec4<f32>(fluid_parent_deviation_u(pt));
98
- let mask = vec4<u32>(i & 3u) == vec4<u32>(0u, 1u, 2u, 3u);
99
- z0 = select(z0, v, mask & vec4<bool>(i < 4u));
100
- z1 = select(z1, v, mask & vec4<bool>(i >= 4u));
101
- }
102
-
103
- let corners = ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, lattice - base);
104
-
105
- return parent.read_far_velocity.x + parent.keep * texture3d_trilinear_interpolate(corners);
106
- }
107
-
108
- fn fluid_parent_face_v(face: vec3<i32>, offset: vec3<i32>) -> f32 {
109
- // the far field: nothing to read, every corner would count 0
110
- let n_corners = select(0u, 8u, parent.faces_v.size.x != 0u);
111
- if (n_corners == 0u) {
112
- return parent.read_far_velocity.y;
113
- }
114
-
115
- let lattice = (vec3<f32>(face + offset) - vec3<f32>(0.5, 0.0, 0.5)) * 0.5;
116
- let base = floor(lattice);
117
- let lo = vec3<i32>(base);
118
- let hi = lo + vec3<i32>(1);
119
- var z0 = vec4<f32>(0.0);
120
- var z1 = vec4<f32>(0.0);
121
-
122
- for (var i = 0u; i < n_corners; i++) {
123
- let pt = vec3<i32>(
124
- select(lo.x, hi.x, (i & 1u) != 0u),
125
- select(lo.y, hi.y, (i & 2u) != 0u),
126
- select(lo.z, hi.z, (i & 4u) != 0u)
127
- );
128
- let v = vec4<f32>(fluid_parent_deviation_v(pt));
129
- let mask = vec4<u32>(i & 3u) == vec4<u32>(0u, 1u, 2u, 3u);
130
- z0 = select(z0, v, mask & vec4<bool>(i < 4u));
131
- z1 = select(z1, v, mask & vec4<bool>(i >= 4u));
132
- }
133
-
134
- let corners = ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, lattice - base);
135
-
136
- return parent.read_far_velocity.y + parent.keep * texture3d_trilinear_interpolate(corners);
137
- }
138
-
139
- fn fluid_parent_face_w(face: vec3<i32>, offset: vec3<i32>) -> f32 {
140
- // the far field: nothing to read, every corner would count 0
141
- let n_corners = select(0u, 8u, parent.faces_w.size.x != 0u);
142
- if (n_corners == 0u) {
143
- return parent.read_far_velocity.z;
144
- }
145
-
146
- let lattice = (vec3<f32>(face + offset) - vec3<f32>(0.5, 0.5, 0.0)) * 0.5;
147
- let base = floor(lattice);
148
- let lo = vec3<i32>(base);
149
- let hi = lo + vec3<i32>(1);
150
- var z0 = vec4<f32>(0.0);
151
- var z1 = vec4<f32>(0.0);
152
-
153
- for (var i = 0u; i < n_corners; i++) {
154
- let pt = vec3<i32>(
155
- select(lo.x, hi.x, (i & 1u) != 0u),
156
- select(lo.y, hi.y, (i & 2u) != 0u),
157
- select(lo.z, hi.z, (i & 4u) != 0u)
158
- );
159
- let v = vec4<f32>(fluid_parent_deviation_w(pt));
160
- let mask = vec4<u32>(i & 3u) == vec4<u32>(0u, 1u, 2u, 3u);
161
- z0 = select(z0, v, mask & vec4<bool>(i < 4u));
162
- z1 = select(z1, v, mask & vec4<bool>(i >= 4u));
163
- }
164
-
165
- let corners = ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, lattice - base);
166
-
167
- return parent.read_far_velocity.z + parent.keep * texture3d_trilinear_interpolate(corners);
168
- }
169
- `, [
170
- TEXTURE3D_TRILINEAR_CORNERS_STRUCT.declaration_chunk,
171
- chunk_texture3d_trilinear_interpolate,
172
- chunk_grid_tile_window,
173
- ]
174
- );
175
-
176
- /**
177
- * `fluid_parent_pressure(q)`: the parent's kinematic pressure (m²/s², the child's units) at the
178
- * centre of child-lattice cell `q`, counted from `parent.origin`: the Dirichlet value of a ghost cell
179
- * beyond the child's window (§9).
180
- *
181
- * The centre of child cell `q` is parent cell coordinate `(q − ½)/2` (parent cell `P` centred at `P`),
182
- * a quarter of a parent cell off a parent centre on every axis, so the read is trilinear over eight
183
- * parent cells at weights ¾ and ¼. A parent cell beyond the parent's window reads 0, as does a value
184
- * that is not finite.
185
- *
186
- * Binds `parent_pressure`: the parent's pressure, `array<f32>`, toroidal through `parent.cells`.
187
- *
188
- * Reads 8 elements a call; beside the far field, none.
189
- *
190
- * @type {CodeChunk}
191
- */
192
- export const chunk_fluid_cascade_parent_pressure = CodeChunk.from(
193
- //language=WGSL
194
- `
195
- fn fluid_parent_pressure_cell(cell: vec3<i32>) -> f32 {
196
- if (!grid_tile_window_contains(cell, parent.cells.size)) {
197
- return 0.0;
198
- }
199
-
200
- let storage = grid_tile_window_storage(cell, parent.cells.corner_storage, parent.cells.period);
201
- let value = parent_pressure[grid3d_to_index(storage, parent.cells.period.xy)];
202
-
203
- return select(0.0, value, is_finite(value));
204
- }
205
-
206
- fn fluid_parent_pressure(q: vec3<i32>) -> f32 {
207
- if (parent.cells.size.x == 0u) {
208
- return 0.0;
209
- }
210
-
211
- let position = (vec3<f32>(q) - vec3<f32>(0.5)) * 0.5;
212
- let base = floor(position);
213
- let lo = vec3<i32>(base);
214
- let hi = lo + vec3<i32>(1);
215
-
216
- let corners = ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(
217
- vec4<f32>(
218
- fluid_parent_pressure_cell(lo),
219
- fluid_parent_pressure_cell(vec3<i32>(hi.x, lo.y, lo.z)),
220
- fluid_parent_pressure_cell(vec3<i32>(lo.x, hi.y, lo.z)),
221
- fluid_parent_pressure_cell(vec3<i32>(hi.x, hi.y, lo.z))
222
- ),
223
- vec4<f32>(
224
- fluid_parent_pressure_cell(vec3<i32>(lo.x, lo.y, hi.z)),
225
- fluid_parent_pressure_cell(vec3<i32>(hi.x, lo.y, hi.z)),
226
- fluid_parent_pressure_cell(vec3<i32>(lo.x, hi.y, hi.z)),
227
- fluid_parent_pressure_cell(hi)
228
- ),
229
- position - base
230
- );
231
-
232
- return texture3d_trilinear_interpolate(corners);
233
- }
234
- `, [
235
- TEXTURE3D_TRILINEAR_CORNERS_STRUCT.declaration_chunk,
236
- chunk_texture3d_trilinear_interpolate,
237
- chunk_grid_tile_window,
238
- chunk_grid3d_to_index,
239
- chunk_is_finite,
240
- ]
241
- );
1
+ import { chunk_grid3d_to_index } from "../../shader/chunk/grid/chunk_grid3d_to_index.js";
2
+ import { chunk_grid_tile_window } from "../../shader/chunk/grid/chunk_grid_tile_window.js";
3
+ import { chunk_is_finite } from "../../shader/chunk/math/chunk_is_finite.js";
4
+ import { chunk_texture3d_trilinear_interpolate } from "../../shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.js";
5
+ import { TEXTURE3D_TRILINEAR_CORNERS_STRUCT } from "../../shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.js";
6
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
7
+
8
+ /*
9
+ What a cascade reads of its parent (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §7, §9), through the
10
+ uniform `parent` (FLUID_CASCADE_PARENT_STRUCT), which every shader including one of these chunks
11
+ declares under that name.
12
+
13
+ A child addresses its parent by `offset = step.cells.corner − parent.origin` (or its pass's own copy
14
+ of the child's corner): child-lattice cells from the parent's window start to the child's, a
15
+ multiple of 4. With it, child window-local lattice points become parent window-local coordinates
16
+ by halving, so nothing here sees a world coordinate.
17
+
18
+ Both reads are trilinear with weights of 0, ¼, ½ or ¾, which f32 holds exactly. The velocity read
19
+ blends the parent's DEVIATIONS from the far field and adds the far field after, so air the far field
20
+ alone moves (a deviation of exactly 0 at every corner) reads as the far field exactly.
21
+ */
22
+
23
+ /**
24
+ * The parent's identity read at a face of the child, one concrete function per component:
25
+ * `fluid_parent_face_u(face, offset)`, `_v`, `_w`, `face` a window-local face of the child's lattice
26
+ * for that component (u face `(i, j, k)` at cell coordinate `(i − ½, j, k)`).
27
+ *
28
+ * Child u face `i` lies on parent u lattice coordinate `(i + offset)/2` along x and
29
+ * `(j + offset − ½)/2` across it; likewise v along y and w along z. The tap's eight parent faces are
30
+ * read as deviations, `v − parent.far_velocity`, and one beyond the parent's window as 0; the read is
31
+ * `parent.read_far_velocity + parent.keep · trilinear(deviations)`.
32
+ *
33
+ * Binds `parent_u`, `parent_v`, `parent_w`: the parent's persistent faces, `texture_3d<f32>`
34
+ * (`r32float`), toroidal through `parent.faces_*`. A far-field parent binds stand-ins it never reads.
35
+ *
36
+ * Reads 8 texels a call; beside the far field (a window of size 0) none, and it answers
37
+ * `parent.read_far_velocity` before any window test. That early answer is measured: a lone 64×32×64
38
+ * cascade's predict went from 56.3 to 27.6 µs and its correct from 84.0 to 44.0 on an RTX 4090
39
+ * (pipelines swapped in one run, per-dispatch medians), the seams' empty-window tests and blend being
40
+ * most of what a beyond-window read cost there.
41
+ *
42
+ * @type {CodeChunk}
43
+ */
44
+ export const chunk_fluid_cascade_parent_velocity = CodeChunk.from(
45
+ //language=WGSL
46
+ `
47
+ fn fluid_parent_deviation_u(lattice: vec3<i32>) -> f32 {
48
+ if (!grid_tile_window_contains(lattice, parent.faces_u.size)) {
49
+ return 0.0;
50
+ }
51
+
52
+ let storage = grid_tile_window_storage(lattice, parent.faces_u.corner_storage, parent.faces_u.period);
53
+
54
+ return textureLoad(parent_u, storage, 0).r - parent.far_velocity.x;
55
+ }
56
+
57
+ fn fluid_parent_deviation_v(lattice: vec3<i32>) -> f32 {
58
+ if (!grid_tile_window_contains(lattice, parent.faces_v.size)) {
59
+ return 0.0;
60
+ }
61
+
62
+ let storage = grid_tile_window_storage(lattice, parent.faces_v.corner_storage, parent.faces_v.period);
63
+
64
+ return textureLoad(parent_v, storage, 0).r - parent.far_velocity.y;
65
+ }
66
+
67
+ fn fluid_parent_deviation_w(lattice: vec3<i32>) -> f32 {
68
+ if (!grid_tile_window_contains(lattice, parent.faces_w.size)) {
69
+ return 0.0;
70
+ }
71
+
72
+ let storage = grid_tile_window_storage(lattice, parent.faces_w.corner_storage, parent.faces_w.period);
73
+
74
+ return textureLoad(parent_w, storage, 0).r - parent.far_velocity.z;
75
+ }
76
+
77
+ fn fluid_parent_face_u(face: vec3<i32>, offset: vec3<i32>) -> f32 {
78
+ // the far field: nothing to read, every corner would count 0
79
+ if (parent.faces_u.size.x == 0u) {
80
+ return parent.read_far_velocity.x;
81
+ }
82
+
83
+ let lattice = (vec3<f32>(face + offset) - vec3<f32>(0.0, 0.5, 0.5)) * 0.5;
84
+ let base = floor(lattice);
85
+ let lo = vec3<i32>(base);
86
+ let hi = lo + vec3<i32>(1);
87
+
88
+ var z0: vec4<f32>;
89
+ var z1: vec4<f32>;
90
+
91
+ if (all(lo >= vec3<i32>(0)) && all(vec3<u32>(hi) < parent.faces_u.size)) {
92
+ let s0 = grid_tile_window_storage(lo, parent.faces_u.corner_storage, parent.faces_u.period);
93
+ let s1_raw = s0 + vec3<u32>(1u);
94
+ let s1 = select(s1_raw, vec3<u32>(0u), s1_raw == parent.faces_u.period);
95
+ let far = vec4<f32>(parent.far_velocity.x);
96
+
97
+ z0 = vec4<f32>(
98
+ textureLoad(parent_u, s0, 0).r,
99
+ textureLoad(parent_u, vec3<u32>(s1.x, s0.y, s0.z), 0).r,
100
+ textureLoad(parent_u, vec3<u32>(s0.x, s1.y, s0.z), 0).r,
101
+ textureLoad(parent_u, vec3<u32>(s1.x, s1.y, s0.z), 0).r
102
+ ) - far;
103
+ z1 = vec4<f32>(
104
+ textureLoad(parent_u, vec3<u32>(s0.x, s0.y, s1.z), 0).r,
105
+ textureLoad(parent_u, vec3<u32>(s1.x, s0.y, s1.z), 0).r,
106
+ textureLoad(parent_u, vec3<u32>(s0.x, s1.y, s1.z), 0).r,
107
+ textureLoad(parent_u, s1, 0).r
108
+ ) - far;
109
+ } else {
110
+ z0 = vec4<f32>(
111
+ fluid_parent_deviation_u(lo),
112
+ fluid_parent_deviation_u(vec3<i32>(hi.x, lo.y, lo.z)),
113
+ fluid_parent_deviation_u(vec3<i32>(lo.x, hi.y, lo.z)),
114
+ fluid_parent_deviation_u(vec3<i32>(hi.x, hi.y, lo.z))
115
+ );
116
+ z1 = vec4<f32>(
117
+ fluid_parent_deviation_u(vec3<i32>(lo.x, lo.y, hi.z)),
118
+ fluid_parent_deviation_u(vec3<i32>(hi.x, lo.y, hi.z)),
119
+ fluid_parent_deviation_u(vec3<i32>(lo.x, hi.y, hi.z)),
120
+ fluid_parent_deviation_u(hi)
121
+ );
122
+ }
123
+
124
+ let corners = ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, lattice - base);
125
+
126
+ return parent.read_far_velocity.x + parent.keep * texture3d_trilinear_interpolate(corners);
127
+ }
128
+
129
+ fn fluid_parent_face_v(face: vec3<i32>, offset: vec3<i32>) -> f32 {
130
+ // the far field: nothing to read, every corner would count 0
131
+ if (parent.faces_v.size.x == 0u) {
132
+ return parent.read_far_velocity.y;
133
+ }
134
+
135
+ let lattice = (vec3<f32>(face + offset) - vec3<f32>(0.5, 0.0, 0.5)) * 0.5;
136
+ let base = floor(lattice);
137
+ let lo = vec3<i32>(base);
138
+ let hi = lo + vec3<i32>(1);
139
+
140
+ var z0: vec4<f32>;
141
+ var z1: vec4<f32>;
142
+
143
+ if (all(lo >= vec3<i32>(0)) && all(vec3<u32>(hi) < parent.faces_v.size)) {
144
+ let s0 = grid_tile_window_storage(lo, parent.faces_v.corner_storage, parent.faces_v.period);
145
+ let s1_raw = s0 + vec3<u32>(1u);
146
+ let s1 = select(s1_raw, vec3<u32>(0u), s1_raw == parent.faces_v.period);
147
+ let far = vec4<f32>(parent.far_velocity.y);
148
+
149
+ z0 = vec4<f32>(
150
+ textureLoad(parent_v, s0, 0).r,
151
+ textureLoad(parent_v, vec3<u32>(s1.x, s0.y, s0.z), 0).r,
152
+ textureLoad(parent_v, vec3<u32>(s0.x, s1.y, s0.z), 0).r,
153
+ textureLoad(parent_v, vec3<u32>(s1.x, s1.y, s0.z), 0).r
154
+ ) - far;
155
+ z1 = vec4<f32>(
156
+ textureLoad(parent_v, vec3<u32>(s0.x, s0.y, s1.z), 0).r,
157
+ textureLoad(parent_v, vec3<u32>(s1.x, s0.y, s1.z), 0).r,
158
+ textureLoad(parent_v, vec3<u32>(s0.x, s1.y, s1.z), 0).r,
159
+ textureLoad(parent_v, s1, 0).r
160
+ ) - far;
161
+ } else {
162
+ z0 = vec4<f32>(
163
+ fluid_parent_deviation_v(lo),
164
+ fluid_parent_deviation_v(vec3<i32>(hi.x, lo.y, lo.z)),
165
+ fluid_parent_deviation_v(vec3<i32>(lo.x, hi.y, lo.z)),
166
+ fluid_parent_deviation_v(vec3<i32>(hi.x, hi.y, lo.z))
167
+ );
168
+ z1 = vec4<f32>(
169
+ fluid_parent_deviation_v(vec3<i32>(lo.x, lo.y, hi.z)),
170
+ fluid_parent_deviation_v(vec3<i32>(hi.x, lo.y, hi.z)),
171
+ fluid_parent_deviation_v(vec3<i32>(lo.x, hi.y, hi.z)),
172
+ fluid_parent_deviation_v(hi)
173
+ );
174
+ }
175
+
176
+ let corners = ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, lattice - base);
177
+
178
+ return parent.read_far_velocity.y + parent.keep * texture3d_trilinear_interpolate(corners);
179
+ }
180
+
181
+ fn fluid_parent_face_w(face: vec3<i32>, offset: vec3<i32>) -> f32 {
182
+ // the far field: nothing to read, every corner would count 0
183
+ if (parent.faces_w.size.x == 0u) {
184
+ return parent.read_far_velocity.z;
185
+ }
186
+
187
+ let lattice = (vec3<f32>(face + offset) - vec3<f32>(0.5, 0.5, 0.0)) * 0.5;
188
+ let base = floor(lattice);
189
+ let lo = vec3<i32>(base);
190
+ let hi = lo + vec3<i32>(1);
191
+
192
+ var z0: vec4<f32>;
193
+ var z1: vec4<f32>;
194
+
195
+ if (all(lo >= vec3<i32>(0)) && all(vec3<u32>(hi) < parent.faces_w.size)) {
196
+ let s0 = grid_tile_window_storage(lo, parent.faces_w.corner_storage, parent.faces_w.period);
197
+ let s1_raw = s0 + vec3<u32>(1u);
198
+ let s1 = select(s1_raw, vec3<u32>(0u), s1_raw == parent.faces_w.period);
199
+ let far = vec4<f32>(parent.far_velocity.z);
200
+
201
+ z0 = vec4<f32>(
202
+ textureLoad(parent_w, s0, 0).r,
203
+ textureLoad(parent_w, vec3<u32>(s1.x, s0.y, s0.z), 0).r,
204
+ textureLoad(parent_w, vec3<u32>(s0.x, s1.y, s0.z), 0).r,
205
+ textureLoad(parent_w, vec3<u32>(s1.x, s1.y, s0.z), 0).r
206
+ ) - far;
207
+ z1 = vec4<f32>(
208
+ textureLoad(parent_w, vec3<u32>(s0.x, s0.y, s1.z), 0).r,
209
+ textureLoad(parent_w, vec3<u32>(s1.x, s0.y, s1.z), 0).r,
210
+ textureLoad(parent_w, vec3<u32>(s0.x, s1.y, s1.z), 0).r,
211
+ textureLoad(parent_w, s1, 0).r
212
+ ) - far;
213
+ } else {
214
+ z0 = vec4<f32>(
215
+ fluid_parent_deviation_w(lo),
216
+ fluid_parent_deviation_w(vec3<i32>(hi.x, lo.y, lo.z)),
217
+ fluid_parent_deviation_w(vec3<i32>(lo.x, hi.y, lo.z)),
218
+ fluid_parent_deviation_w(vec3<i32>(hi.x, hi.y, lo.z))
219
+ );
220
+ z1 = vec4<f32>(
221
+ fluid_parent_deviation_w(vec3<i32>(lo.x, lo.y, hi.z)),
222
+ fluid_parent_deviation_w(vec3<i32>(hi.x, lo.y, hi.z)),
223
+ fluid_parent_deviation_w(vec3<i32>(lo.x, hi.y, hi.z)),
224
+ fluid_parent_deviation_w(hi)
225
+ );
226
+ }
227
+
228
+ let corners = ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, lattice - base);
229
+
230
+ return parent.read_far_velocity.z + parent.keep * texture3d_trilinear_interpolate(corners);
231
+ }
232
+ `, [
233
+ TEXTURE3D_TRILINEAR_CORNERS_STRUCT.declaration_chunk,
234
+ chunk_texture3d_trilinear_interpolate,
235
+ chunk_grid_tile_window,
236
+ ]
237
+ );
238
+
239
+ /**
240
+ * `fluid_parent_pressure(q)`: the parent's kinematic pressure (m²/s², the child's units) at the
241
+ * centre of child-lattice cell `q`, counted from `parent.origin`: the Dirichlet value of a ghost cell
242
+ * beyond the child's window (§9).
243
+ *
244
+ * The centre of child cell `q` is parent cell coordinate `(q − ½)/2` (parent cell `P` centred at `P`),
245
+ * a quarter of a parent cell off a parent centre on every axis, so the read is trilinear over eight
246
+ * parent cells at weights ¾ and ¼. A parent cell beyond the parent's window reads 0, as does a value
247
+ * that is not finite.
248
+ *
249
+ * Binds `parent_pressure`: the parent's pressure, `array<f32>`, toroidal through `parent.cells`.
250
+ *
251
+ * Reads 8 elements a call; beside the far field, none.
252
+ *
253
+ * @type {CodeChunk}
254
+ */
255
+ export const chunk_fluid_cascade_parent_pressure = CodeChunk.from(
256
+ //language=WGSL
257
+ `
258
+ fn fluid_parent_pressure_sanitize(value: f32) -> f32 {
259
+ return select(0.0, value, is_finite(value));
260
+ }
261
+
262
+ fn fluid_parent_pressure_cell(cell: vec3<i32>) -> f32 {
263
+ if (!grid_tile_window_contains(cell, parent.cells.size)) {
264
+ return 0.0;
265
+ }
266
+
267
+ let storage = grid_tile_window_storage(cell, parent.cells.corner_storage, parent.cells.period);
268
+ let value = parent_pressure[grid3d_to_index(storage, parent.cells.period.xy)];
269
+
270
+ return fluid_parent_pressure_sanitize(value);
271
+ }
272
+
273
+ fn fluid_parent_pressure(q: vec3<i32>) -> f32 {
274
+ if (parent.cells.size.x == 0u) {
275
+ return 0.0;
276
+ }
277
+
278
+ let position = (vec3<f32>(q) - vec3<f32>(0.5)) * 0.5;
279
+ let base = floor(position);
280
+ let lo = vec3<i32>(base);
281
+ let hi = lo + vec3<i32>(1);
282
+
283
+ var z0: vec4<f32>;
284
+ var z1: vec4<f32>;
285
+
286
+ if (all(lo >= vec3<i32>(0)) && all(vec3<u32>(hi) < parent.cells.size)) {
287
+ let s0 = grid_tile_window_storage(lo, parent.cells.corner_storage, parent.cells.period);
288
+ let s1_raw = s0 + vec3<u32>(1u);
289
+ let s1 = select(s1_raw, vec3<u32>(0u), s1_raw == parent.cells.period);
290
+ let px = parent.cells.period.x;
291
+ let py = parent.cells.period.y;
292
+ let row00 = px * (s0.y + py * s0.z);
293
+ let row10 = px * (s1.y + py * s0.z);
294
+ let row01 = px * (s0.y + py * s1.z);
295
+ let row11 = px * (s1.y + py * s1.z);
296
+
297
+ z0 = vec4<f32>(
298
+ fluid_parent_pressure_sanitize(parent_pressure[s0.x + row00]),
299
+ fluid_parent_pressure_sanitize(parent_pressure[s1.x + row00]),
300
+ fluid_parent_pressure_sanitize(parent_pressure[s0.x + row10]),
301
+ fluid_parent_pressure_sanitize(parent_pressure[s1.x + row10])
302
+ );
303
+ z1 = vec4<f32>(
304
+ fluid_parent_pressure_sanitize(parent_pressure[s0.x + row01]),
305
+ fluid_parent_pressure_sanitize(parent_pressure[s1.x + row01]),
306
+ fluid_parent_pressure_sanitize(parent_pressure[s0.x + row11]),
307
+ fluid_parent_pressure_sanitize(parent_pressure[s1.x + row11])
308
+ );
309
+ } else {
310
+ z0 = vec4<f32>(
311
+ fluid_parent_pressure_cell(lo),
312
+ fluid_parent_pressure_cell(vec3<i32>(hi.x, lo.y, lo.z)),
313
+ fluid_parent_pressure_cell(vec3<i32>(lo.x, hi.y, lo.z)),
314
+ fluid_parent_pressure_cell(vec3<i32>(hi.x, hi.y, lo.z))
315
+ );
316
+ z1 = vec4<f32>(
317
+ fluid_parent_pressure_cell(vec3<i32>(lo.x, lo.y, hi.z)),
318
+ fluid_parent_pressure_cell(vec3<i32>(hi.x, lo.y, hi.z)),
319
+ fluid_parent_pressure_cell(vec3<i32>(lo.x, hi.y, hi.z)),
320
+ fluid_parent_pressure_cell(hi)
321
+ );
322
+ }
323
+
324
+ let corners = ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, position - base);
325
+
326
+ return texture3d_trilinear_interpolate(corners);
327
+ }
328
+ `, [
329
+ TEXTURE3D_TRILINEAR_CORNERS_STRUCT.declaration_chunk,
330
+ chunk_texture3d_trilinear_interpolate,
331
+ chunk_grid_tile_window,
332
+ chunk_grid3d_to_index,
333
+ chunk_is_finite,
334
+ ]
335
+ );
@@ -1 +1 @@
1
- {"version":3,"file":"shader_fluid_cascade_ghosts.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js"],"names":[],"mappings":"AAiEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,0CAFU,aAAa,CAMpB;8BAnG2B,+BAA+B"}
1
+ {"version":3,"file":"shader_fluid_cascade_ghosts.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js"],"names":[],"mappings":"AAwEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,0CAFU,aAAa,CAMpB;8BA1G2B,+BAA+B"}