@woosh/meep-engine 3.56.0 → 3.57.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/DUPLICATION_REVIEW_2026_10_24.md +1072 -0
- package/src/core/binary/BitSet.js +1 -1
- package/src/core/binary/FLOAT16_MAX.d.ts +2 -0
- package/src/core/binary/FLOAT16_MAX.d.ts.map +1 -0
- package/src/core/binary/FLOAT16_MAX.js +1 -0
- package/src/core/binary/base58/base58_encode.js +2 -2
- package/src/core/binary/type/TypeBuilder.js +1 -1
- package/src/core/bvh2/bvh3/BVH.js +1 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +7 -3
- package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.js +5 -1
- package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +195 -246
- package/src/core/collection/CuckooFilter.js +1 -1
- package/src/core/collection/array/isArrayEqual.d.ts.map +1 -1
- package/src/core/collection/array/isArrayEqual.js +33 -58
- package/src/core/collection/array/typed/array_buffer_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/array_buffer_hash.js +41 -39
- package/src/core/collection/array/typed/float32_array_hash.js +38 -38
- package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint16_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint16_array_hash.js +30 -29
- package/src/core/collection/array/typed/uint32_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint32_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint32_array_hash.js +21 -20
- package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint8_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint8_array_hash.js +37 -36
- package/src/core/collection/array/typed/uint_array_for_count.js +2 -2
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +3 -19
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +4 -28
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +62 -64
- package/src/core/function/FunctionCompiler.js +4 -4
- package/src/core/function/objectsEqual.d.ts.map +1 -1
- package/src/core/function/objectsEqual.js +3 -2
- package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
- package/src/core/geom/2d/bvh/BVH2D.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +5 -2
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +49 -11
- package/src/core/geom/2d/hash-grid/shg_query_elements_circle.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/shg_query_elements_circle.js +122 -159
- package/src/core/geom/2d/hash-grid/shg_query_elements_line.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/shg_query_elements_line.js +8 -5
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts +18 -0
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts.map +1 -0
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.js +97 -0
- package/src/core/geom/2d/r-tree/StaticR2Tree.js +2 -2
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts +21 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts.map +1 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.js +54 -0
- package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_build_frustum.js +20 -53
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts +1 -1
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.js +11 -42
- package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/pack/atlas_pack_charts.js +30 -32
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +1 -5
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +1 -15
- package/src/core/geom/3d/atlas/segment/atlas_merge_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_merge_charts.js +105 -116
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.js +36 -54
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts +5 -10
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts.map +1 -1
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.js +20 -82
- package/src/core/geom/3d/plane/plane3_slerp.d.ts.map +1 -1
- package/src/core/geom/3d/plane/plane3_slerp.js +87 -102
- package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts +12 -0
- package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/polygon/polygon3_compute_normal.js +107 -60
- package/src/core/geom/3d/ray/ray3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/ray/ray3_compute_closest_point.js +37 -43
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +5 -16
- package/src/core/geom/3d/shape/MeshShape3D.js +2 -56
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +10 -7
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +9 -3
- package/src/core/geom/3d/shape/json/shape_to_type.js +2 -2
- package/src/core/geom/3d/sphere/harmonics/SH3_COEFFICIENTS.js +17 -17
- package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/TetrahedralMesh.js +6 -2
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +3 -2
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts +20 -2
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +52 -37
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.js +40 -56
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +251 -260
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +104 -113
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.js +227 -238
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +15 -24
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +31 -115
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +142 -150
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -194
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.js +60 -85
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +156 -171
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +8 -44
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +2 -7
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +3 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.js +128 -133
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +8 -14
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +36 -82
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +7 -144
- package/src/core/geom/ConicRay.d.ts.map +1 -1
- package/src/core/geom/ConicRay.js +230 -237
- package/src/core/localization/LocaleDataset.d.ts +6 -0
- package/src/core/localization/LocaleDataset.d.ts.map +1 -1
- package/src/core/localization/LocaleDataset.js +48 -37
- package/src/core/localization/LocalizationEngine.d.ts.map +1 -1
- package/src/core/localization/LocalizationEngine.js +3 -2
- package/src/core/math/lookup/ParameterLookupTable.d.ts.map +1 -1
- package/src/core/math/lookup/ParameterLookupTable.js +3 -1
- package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.d.ts.map +1 -1
- package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.js +330 -400
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -0
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
- package/src/core/math/spline/spline3_hermite_nearest_point.js +134 -167
- package/src/core/model/DebouncedObservedBoolean.d.ts +1 -2
- package/src/core/model/DebouncedObservedBoolean.d.ts.map +1 -1
- package/src/core/model/DebouncedObservedBoolean.js +1 -1
- package/src/core/model/node-graph/node/NodeInstance.d.ts.map +1 -1
- package/src/core/model/node-graph/node/NodeInstance.js +2 -7
- package/src/core/model/node-graph/node/parameter/NodeParameterDescription.js +1 -1
- package/src/core/model/object/optional_equality.d.ts +3 -3
- package/src/core/model/object/optional_equality.d.ts.map +1 -1
- package/src/core/model/object/optional_equality.js +10 -27
- package/src/core/model/object/write_property.js +1 -1
- package/src/core/model/reactive/evaluation/MultiPredicateEvaluator.js +2 -2
- package/src/core/primitives/strings/string_compute_byte_size.d.ts +3 -3
- package/src/core/primitives/strings/string_compute_byte_size.d.ts.map +1 -1
- package/src/core/primitives/strings/string_compute_byte_size.js +8 -21
- package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
- package/src/core/process/executor/ConcurrentExecutor.js +14 -2
- package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts +6 -3
- package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts.map +1 -1
- package/src/engine/achievements/gateway/StorageAchievementGateway.js +31 -75
- package/src/engine/asset/loaders/SVGAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/SVGAssetLoader.js +33 -31
- package/src/engine/control/first-person/math/criticallyDampedSpring.d.ts.map +1 -1
- package/src/engine/control/first-person/math/criticallyDampedSpring.js +3 -14
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +4 -1
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts +0 -2
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.js +3 -3
- package/src/engine/ecs/terrain/ecs/layers/TerrainLayer.js +2 -2
- package/src/engine/graphics/sh3/path_tracer/geometry/sort_triangles_by_distance_to_point.js +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min_indices.js +1 -1
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +2 -1
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_skin_frame.js +1 -12
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +1 -1
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.js +141 -137
- package/src/engine/input/ecs/systems/InputControllerSystem.d.ts.map +1 -1
- package/src/engine/input/ecs/systems/InputControllerSystem.js +13 -3
- package/src/engine/input/ecs/systems/InputSystem.d.ts.map +1 -1
- package/src/engine/input/ecs/systems/InputSystem.js +2 -1
- package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts +1 -1
- package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/composite/ParallelBehavior.js +4 -1
- package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.js +3 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehavior.js +3 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.js +39 -33
- package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts +5 -0
- package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/util/ConditionalBehavior.js +93 -75
- package/src/engine/intelligence/behavior/util/RotationBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/util/RotationBehavior.js +79 -76
- package/src/engine/intelligence/blackboard/BlackboardStack.d.ts +1 -0
- package/src/engine/intelligence/blackboard/BlackboardStack.d.ts.map +1 -1
- package/src/engine/intelligence/blackboard/BlackboardStack.js +159 -123
- package/src/engine/intelligence/mcts/StateNode.d.ts.map +1 -1
- package/src/engine/intelligence/mcts/StateNode.js +366 -364
- package/src/engine/intelligence/resource/ResourceAllocationSolver.js +1 -1
- package/src/engine/navigation/ecs/components/Path.d.ts.map +1 -1
- package/src/engine/navigation/ecs/components/Path.js +2 -1
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +2 -6
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +3 -16
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +2 -16
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts +13 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +15 -4
- package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.js +2 -5
- package/src/engine/physics/inertia/locked_inverse_inertia.d.ts +12 -0
- package/src/engine/physics/inertia/locked_inverse_inertia.d.ts.map +1 -0
- package/src/engine/physics/inertia/locked_inverse_inertia.js +22 -0
- package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
- package/src/engine/physics/integration/integrate_velocity.js +3 -18
- package/src/engine/physics/mls-mpm/MLS_MPM.d.ts +1 -0
- package/src/engine/physics/mls-mpm/MLS_MPM.d.ts.map +1 -1
- package/src/engine/physics/mls-mpm/MLS_MPM.js +5 -4
- package/src/engine/physics/narrowphase/convex_decomposition.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/convex_decomposition.js +7 -16
- package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
- package/src/engine/physics/vehicle/RaycastVehicle.js +15 -5
- package/src/engine/save/StorageBackedList.d.ts +5 -0
- package/src/engine/save/StorageBackedList.d.ts.map +1 -1
- package/src/engine/save/StorageBackedList.js +161 -144
- package/src/engine/simulation/Ticker.d.ts.map +1 -1
- package/src/engine/simulation/Ticker.js +394 -391
- package/src/engine/sound/simulation/probe/AcousticProbeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/AcousticProbeField.js +6 -19
- package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts +15 -0
- package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_edge_visible.js +59 -41
- package/src/engine/sound/simulation/probe/probe_refine_connectivity.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_refine_connectivity.js +164 -181
- package/src/engine/sound/simulation/render/FoaProbeReverbRenderer.d.ts.map +1 -1
- package/src/engine/sound/simulation/render/FoaProbeReverbRenderer.js +20 -5
- package/src/format/image/avif/av1/decode/Av1FrameContext.d.ts.map +1 -1
- package/src/format/image/avif/av1/decode/Av1FrameContext.js +3 -10
- package/src/format/image/avif/av1/decode/reconstruct.d.ts +20 -0
- package/src/format/image/avif/av1/decode/reconstruct.d.ts.map +1 -1
- package/src/format/image/avif/av1/decode/reconstruct.js +22 -9
- package/src/format/image/avif/av1/encode/choose_restoration.js +2 -18
- package/src/format/image/avif/av1/encode/quantise.d.ts.map +1 -1
- package/src/format/image/avif/av1/encode/quantise.js +1 -55
- package/src/format/image/avif/av1/filter/loop_restoration.d.ts +9 -0
- package/src/format/image/avif/av1/filter/loop_restoration.d.ts.map +1 -1
- package/src/format/image/avif/av1/filter/loop_restoration.js +1 -1
- package/src/format/texture/basis/transcode/etc1s_to_bc7.js +2 -33
- package/src/format/texture/basis/transcode/fit_endpoints.d.ts +11 -0
- package/src/format/texture/basis/transcode/fit_endpoints.d.ts.map +1 -1
- package/src/format/texture/basis/transcode/fit_endpoints.js +1 -1
- package/src/format/texture/basis/uastc/uastc_decode_block.d.ts.map +1 -1
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- package/src/shade/renderer/global_illumination/lpv/graph_bake_irradiance_lookup_2d.js +4 -4
- package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_mesh_interpolate_radiance_via_atlas.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_mesh_interpolate_radiance_via_atlas.js +5 -1
- package/src/shade/renderer/loader/gltf/load_gltf.d.ts.map +1 -1
- package/src/shade/renderer/loader/gltf/load_gltf.js +11 -35
- package/src/shade/renderer/loader/usd/load_usd.d.ts.map +1 -1
- package/src/shade/renderer/loader/usd/load_usd.js +6 -19
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +199 -193
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +151 -143
- package/src/shade/renderer/postprocess/bloom/chunk_karis_blur4x4_sample.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/bloom/chunk_karis_blur4x4_sample.js +11 -5
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +6 -18
- package/src/shade/renderer/postprocess/gtao/GTAO.js +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +3 -5
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +1 -1
- package/src/shade/renderer/postprocess/nss/chunk_nss_luma_derivative.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/chunk_nss_luma_derivative.js +7 -3
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +4 -2
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +4 -1
- package/src/shade/renderer/postprocess/ssr/downsample_karis.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/downsample_karis.js +6 -3
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +4 -3
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +4 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -2
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap.js +35 -39
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap_inv.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap_inv.js +20 -17
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +6 -3
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +3 -1
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +1 -1
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.js +2 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.js +92 -83
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +12 -4
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js +294 -286
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_interpolate_probe_irradiance8.js +5 -5
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe.js +5 -3
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe_irradiance.js +9 -6
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_sh3_at.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_sh3_at.js +33 -38
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +690 -675
- package/src/shade/renderer/shader/type/WebGPUArray.d.ts +3 -0
- package/src/shade/renderer/shader/type/WebGPUArray.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/WebGPUArray.js +185 -167
- package/src/shade/renderer/shader/type/WebGPUStruct.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/WebGPUStruct.js +461 -455
- package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.js +335 -211
- package/src/shade/renderer/shader/type/serde/write_gpu_typed_buffer.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/serde/write_gpu_typed_buffer.js +329 -221
- package/src/shade/renderer/shader/type/type_has_f16.d.ts +12 -0
- package/src/shade/renderer/shader/type/type_has_f16.d.ts.map +1 -0
- package/src/shade/renderer/shader/type/type_has_f16.js +66 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +16 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +5 -2
- package/src/shade/renderer/water/shader_water_avboit.js +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +260 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +6 -7
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +269 -69
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +27 -1
- package/src/view/controller/controls/ListController.d.ts.map +1 -1
- package/src/view/controller/controls/ListController.js +118 -113
- package/src/view/controller/controls/Vector1Control.js +97 -97
- package/src/view/elements/image/SvgImageView.d.ts +1 -0
- package/src/view/elements/image/SvgImageView.d.ts.map +1 -1
- package/src/view/elements/image/SvgImageView.js +92 -90
- package/src/view/minimap/dom/MinimapTerrainView.d.ts +1 -0
- package/src/view/minimap/dom/MinimapTerrainView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapTerrainView.js +151 -147
- package/src/view/tooltip/gml/TooltipParser.js +2 -2
- package/src/engine/network/PriorityFetch.d.ts +0 -59
- package/src/engine/network/PriorityFetch.d.ts.map +0 -1
- package/src/engine/network/PriorityFetch.js +0 -193
- package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +0 -1
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/**
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* Spatial hash of the framework's segments at their radii when built, so a shoot can be kept from growing through, or
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* being engulfed by, framework wood. Rebuild it after the framework thickens.
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export class ShootFrameworkHash {
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/**
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*/
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constructor(skeleton: import("./TreeSkeleton.js").TreeSkeleton, segment_count?: number);
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/** @type {Map<number, number[]>} */
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cells: Map<number, number[]>;
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skeleton: import("./TreeSkeleton.js").TreeSkeleton;
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segment_count: number;
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/**
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* Query stamp of the last query that met each segment, so each is tested once a query.
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*/
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seen: Int32Array;
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query: number;
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/**
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* Whether the capsule from `a` to `b` of radius `radius` runs into a framework segment, other than those of
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* `exempt_branch` within one segment of `exempt_edge` (the junction it grows from). Radii are the skeleton's now.
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*
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*/
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hits(a: ArrayLike<number>, b: ArrayLike<number>, radius: number, exempt_branch: number, exempt_edge: number): boolean;
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#private;
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}
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//# sourceMappingURL=ShootFrameworkHash.d.ts.map
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{"version":3,"file":"ShootFrameworkHash.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/skeleton/ShootFrameworkHash.js"],"names":[],"mappings":"AAwBA;;;GAGG;AACH;IAII;;;OAGG;IACH,sBAHW,OAAO,mBAAmB,EAAE,YAAY,kBACxC,MAAM,EAmBhB;IAxBD,oCAAoC;IACpC,OADW,IAAI,MAAM,EAAE,MAAM,EAAE,CAAC,CACd;IAOd,mDAAwB;IACxB,sBAAkC;IAClC;;;OAGG;IACH,MAFU,UAAU,CAEqB;IACzC,cAAc;IAkElB;;;;;;;;;;OAUG;IACH,QAPW,UAAU,MAAM,CAAC,KACjB,UAAU,MAAM,CAAC,UACjB,MAAM,iBACN,MAAM,eACN,MAAM,GACJ,OAAO,CAQnB;;CACJ"}
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import { line3_compute_segment_segment_closest_points } from "../../../core/geom/3d/line/line3_compute_segment_segment_closest_points.js";
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/**
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* Edge (m) of a cell of the framework's segment hash.
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* Gap (m) a shoot keeps from framework wood.
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const CLEARANCE = 0.001;
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const KEY_SPAN = 2048;
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const SCRATCH_ST = new Float64Array(2);
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const SCRATCH_Q0 = new Float32Array(3);
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const SCRATCH_Q1 = new Float32Array(3);
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/**
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* Spatial hash of the framework's segments at their radii when built, so a shoot can be kept from growing through, or
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* being engulfed by, framework wood. Rebuild it after the framework thickens.
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*/
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export class ShootFrameworkHash {
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/** @type {Map<number, number[]>} */
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cells = new Map();
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/**
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* @param {number} [segment_count] framework segments, `[0, segment_count)`; all by default
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*/
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constructor(skeleton, segment_count = skeleton.segment_count) {
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this.skeleton = skeleton;
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this.segment_count = segment_count;
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/**
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* Query stamp of the last query that met each segment, so each is tested once a query.
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* @type {Int32Array}
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*/
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this.seen = new Int32Array(segment_count);
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this.query = 0;
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const p0 = new Float32Array(3);
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const p1 = new Float32Array(3);
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for (let e = 0; e < segment_count; e++) {
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skeleton.node_read_position(p0, 0, skeleton.segment_v0(e));
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skeleton.node_read_position(p1, 0, skeleton.segment_v1(e));
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const r = Math.max(skeleton.node_read_radius(skeleton.segment_v0(e)), skeleton.node_read_radius(skeleton.segment_v1(e))) + CLEARANCE;
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this.#each_cell(p0, p1, r, -1, -1, -1, -1, -1, e);
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}
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}
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/**
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* Visits every cell the box around segment `a`-`b` padded by `pad` covers: registers segment `register` in each,
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* or with `register < 0` tests each cell's segments against the capsule (see {@link hits}).
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*/
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#each_cell(a, b, pad, radius, exempt_branch, exempt_edge, ev0, ev1, register) {
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const x0 = Math.floor((Math.min(a[0], b[0]) - pad) / FRAMEWORK_CELL), x1 = Math.floor((Math.max(a[0], b[0]) + pad) / FRAMEWORK_CELL);
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const y0 = Math.floor((Math.min(a[1], b[1]) - pad) / FRAMEWORK_CELL), y1 = Math.floor((Math.max(a[1], b[1]) + pad) / FRAMEWORK_CELL);
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const z0 = Math.floor((Math.min(a[2], b[2]) - pad) / FRAMEWORK_CELL), z1 = Math.floor((Math.max(a[2], b[2]) + pad) / FRAMEWORK_CELL);
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for (let x = x0; x <= x1; x++) for (let y = y0; y <= y1; y++) for (let z = z0; z <= z1; z++) {
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const key = ((x + KEY_SPAN / 2) * KEY_SPAN + (y + KEY_SPAN / 2)) * KEY_SPAN + (z + KEY_SPAN / 2);
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if (register >= 0) {
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let list = this.cells.get(key);
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if (list === undefined) {
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list = [];
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this.cells.set(key, list);
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}
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list.push(register);
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continue;
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}
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const list = this.cells.get(key);
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if (list !== undefined && this.#test(list, a, b, radius, exempt_branch, exempt_edge, ev0, ev1)) {
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return true;
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}
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}
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return false;
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}
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/**
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* Whether a cell's segments meet the capsule.
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*/
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#test(list, a, b, radius, exempt_branch, exempt_edge, ev0, ev1) {
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const skeleton = this.skeleton;
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const q0 = SCRATCH_Q0;
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const q1 = SCRATCH_Q1;
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for (let i = 0; i < list.length; i++) {
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const e = list[i];
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if (this.seen[e] === this.query) continue;
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this.seen[e] = this.query;
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const v0 = skeleton.segment_v0(e), v1 = skeleton.segment_v1(e);
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if (e === exempt_edge || (skeleton.node_branch_id(v1) === exempt_branch
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&& (v0 === ev0 || v0 === ev1 || v1 === ev0 || v1 === ev1))) continue;
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skeleton.node_read_position(q0, 0, v0);
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skeleton.node_read_position(q1, 0, v1);
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line3_compute_segment_segment_closest_points(SCRATCH_ST, a[0], a[1], a[2], b[0], b[1], b[2], q0[0], q0[1], q0[2], q1[0], q1[1], q1[2]);
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const t = SCRATCH_ST[1];
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const r = skeleton.node_read_radius(v0) + (skeleton.node_read_radius(v1) - skeleton.node_read_radius(v0)) * t;
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const sa = SCRATCH_ST[0];
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const dx = a[0] + (b[0] - a[0]) * sa - (q0[0] + (q1[0] - q0[0]) * t);
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const dy = a[1] + (b[1] - a[1]) * sa - (q0[1] + (q1[1] - q0[1]) * t);
|
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const dz = a[2] + (b[2] - a[2]) * sa - (q0[2] + (q1[2] - q0[2]) * t);
|
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if (Math.hypot(dx, dy, dz) < r + radius + CLEARANCE) return true;
|
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}
|
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108
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return false;
|
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109
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}
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|
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111
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/**
|
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* Whether the capsule from `a` to `b` of radius `radius` runs into a framework segment, other than those of
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* `exempt_branch` within one segment of `exempt_edge` (the junction it grows from). Radii are the skeleton's now.
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*
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* @param {ArrayLike<number>} a
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* @param {number} radius
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* @param {number} exempt_branch
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* @param {number} exempt_edge
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* @returns {boolean}
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*/
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hits(a, b, radius, exempt_branch, exempt_edge) {
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const skeleton = this.skeleton;
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const ev0 = exempt_edge >= 0 ? skeleton.segment_v0(exempt_edge) : -1;
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const ev1 = exempt_edge >= 0 ? skeleton.segment_v1(exempt_edge) : -1;
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this.query++;
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return this.#each_cell(a, b, radius, radius, exempt_branch, exempt_edge, ev0, ev1, -1);
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}
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}
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/**
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* Makes segment `e` at least `need` thick at `u` along it, where a lateral joins, raising only the node nearer the
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* junction and only by as much as it takes.
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*
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* @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
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* @param {number} e
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* @param {number} u
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* @param {number} need
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* @returns {boolean} whether a node was raised
|
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*/
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export function shoot_hold_junction(skeleton: import("./TreeSkeleton.js").TreeSkeleton, e: number, u: number, need: number): boolean;
|
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/**
|
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* Girth of the wood a tree's twig systems grow on, season by season: every axis, every carrier, and the framework that
|
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14
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+
* carries them. Wood only thickens; each season it is at least:
|
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15
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* - the pipe model over the current shoots it carries, `r^alpha` the sum of theirs, as `tree_skeleton_compute_pipe_radii`
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* treats the framework;
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* - the diameter [BB2000 Table 7] gives an annual unit of its length and age, `0.27 + 0.13 age + 0.02 l` (cm);
|
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* - where a lateral joins, `1 / SHOOT_LATERAL_RADIUS_RATIO` of the lateral's root, as the pipe-model pass holds it.
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*
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* Twigs keep their radii on their axes (`radii`); carriers and framework parents are thickened in the skeleton.
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*
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* [BB2000]: Buck-Sorlin & Bell (2000), Forestry 73(1): 1-19.
|
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*/
|
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export class ShootGirth {
|
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/**
|
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* @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
|
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* @param {import("./shoot_systems_simulate.js").ShootCarrier[]} carriers
|
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* @param {number} framework_count framework branches, `[0, framework_count)`
|
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* @param {number} alpha pipe-model exponent
|
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*/
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constructor(skeleton: import("./TreeSkeleton.js").TreeSkeleton, carriers: import("./shoot_systems_simulate.js").ShootCarrier[], framework_count: number, alpha: number);
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skeleton: import("./TreeSkeleton.js").TreeSkeleton;
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carriers: import("./shoot_systems_simulate.js").ShootCarrier[];
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alpha: number;
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framework_order: number[];
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nodes: any[];
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edges: any[];
|
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/**
|
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* Thickens the wood for the load it carries after `season`: the living axes, their carriers, and the framework that
|
|
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|
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* carries those.
|
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*
|
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* @param {Array<import("./shoot_systems_simulate.js").ShootAxis & {alive: boolean, radii: number[]}>} axes
|
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* @param {number} season
|
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*/
|
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update(axes: Array<import("./shoot_systems_simulate.js").ShootAxis & {
|
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alive: boolean;
|
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radii: number[];
|
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|
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}>, season: number): void;
|
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#private;
|
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}
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//# sourceMappingURL=ShootGirth.d.ts.map
|
|
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|
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1
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{"version":3,"file":"ShootGirth.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/skeleton/ShootGirth.js"],"names":[],"mappings":"AA2LA;;;;;;;;;GASG;AACH,8CANW,OAAO,mBAAmB,EAAE,YAAY,KACxC,MAAM,KACN,MAAM,QACN,MAAM,GACJ,OAAO,CAgBnB;AA1MD;;;;;;;;;;;GAWG;AACH;IACI;;;;;OAKG;IACH,sBALW,OAAO,mBAAmB,EAAE,YAAY,YACxC,OAAO,6BAA6B,EAAE,YAAY,EAAE,mBACpD,MAAM,SACN,MAAM,EAiBhB;IAdG,mDAAwB;IACxB,+DAAwB;IACxB,cAAkB;IAKlB,0BAA4B;IAC5B,aAAe;IACf,aAAe;IAOnB;;;;;;OAMG;IACH,aAHW,MAAM,OAAO,6BAA6B,EAAE,SAAS,GAAG;QAAC,KAAK,EAAE,OAAO,CAAC;QAAC,KAAK,EAAE,MAAM,EAAE,CAAA;KAAC,CAAC,UAC1F,MAAM,QAQhB;;CA+HJ"}
|
|
@@ -0,0 +1,212 @@
|
|
|
1
|
+
import { clamp } from "../../../core/math/clamp.js";
|
|
2
|
+
import {
|
|
3
|
+
SHOOT_LATERAL_RADIUS_RATIO,
|
|
4
|
+
SHOOT_MIN_RADIUS,
|
|
5
|
+
shoot_locate_on_chain,
|
|
6
|
+
shoot_radius,
|
|
7
|
+
shoot_wood_radius
|
|
8
|
+
} from "./shoot_geometry.js";
|
|
9
|
+
|
|
10
|
+
/**
|
|
11
|
+
* Girth of the wood a tree's twig systems grow on, season by season: every axis, every carrier, and the framework that
|
|
12
|
+
* carries them. Wood only thickens; each season it is at least:
|
|
13
|
+
* - the pipe model over the current shoots it carries, `r^alpha` the sum of theirs, as `tree_skeleton_compute_pipe_radii`
|
|
14
|
+
* treats the framework;
|
|
15
|
+
* - the diameter [BB2000 Table 7] gives an annual unit of its length and age, `0.27 + 0.13 age + 0.02 l` (cm);
|
|
16
|
+
* - where a lateral joins, `1 / SHOOT_LATERAL_RADIUS_RATIO` of the lateral's root, as the pipe-model pass holds it.
|
|
17
|
+
*
|
|
18
|
+
* Twigs keep their radii on their axes (`radii`); carriers and framework parents are thickened in the skeleton.
|
|
19
|
+
*
|
|
20
|
+
* [BB2000]: Buck-Sorlin & Bell (2000), Forestry 73(1): 1-19.
|
|
21
|
+
*/
|
|
22
|
+
export class ShootGirth {
|
|
23
|
+
/**
|
|
24
|
+
* @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
|
|
25
|
+
* @param {import("./shoot_systems_simulate.js").ShootCarrier[]} carriers
|
|
26
|
+
* @param {number} framework_count framework branches, `[0, framework_count)`
|
|
27
|
+
* @param {number} alpha pipe-model exponent
|
|
28
|
+
*/
|
|
29
|
+
constructor(skeleton, carriers, framework_count, alpha) {
|
|
30
|
+
this.skeleton = skeleton;
|
|
31
|
+
this.carriers = carriers;
|
|
32
|
+
this.alpha = alpha;
|
|
33
|
+
// from the deepest branches up: a split's forks keep their parent's level, and every branch comes after its parent
|
|
34
|
+
const order = [];
|
|
35
|
+
for (let b = 0; b < framework_count; b++) order.push(b);
|
|
36
|
+
order.sort((a, b) => (skeleton.branch_level[b] - skeleton.branch_level[a]) || (b - a));
|
|
37
|
+
this.framework_order = order;
|
|
38
|
+
this.nodes = [];
|
|
39
|
+
this.edges = [];
|
|
40
|
+
for (const c of carriers) {
|
|
41
|
+
c.carrier_area = new Float64Array(c.units.length);
|
|
42
|
+
c.carrier_demand = new Float64Array(c.units.length);
|
|
43
|
+
}
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
/**
|
|
47
|
+
* Thickens the wood for the load it carries after `season`: the living axes, their carriers, and the framework that
|
|
48
|
+
* carries those.
|
|
49
|
+
*
|
|
50
|
+
* @param {Array<import("./shoot_systems_simulate.js").ShootAxis & {alive: boolean, radii: number[]}>} axes
|
|
51
|
+
* @param {number} season
|
|
52
|
+
*/
|
|
53
|
+
update(axes, season) {
|
|
54
|
+
this.#axes(axes, season);
|
|
55
|
+
for (let s = 0; s < this.carriers.length; s++) {
|
|
56
|
+
this.#carrier(s, axes, season);
|
|
57
|
+
}
|
|
58
|
+
this.#framework();
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
/**
|
|
62
|
+
* Every living axis's node radii, from the tips down; laterals come after their mother, so walking back has a
|
|
63
|
+
* mother's laterals done first.
|
|
64
|
+
*/
|
|
65
|
+
#axes(axes, season) {
|
|
66
|
+
const alpha = this.alpha;
|
|
67
|
+
for (const c of this.carriers) {
|
|
68
|
+
c.carrier_area.fill(0);
|
|
69
|
+
c.carrier_demand.fill(0);
|
|
70
|
+
}
|
|
71
|
+
const pipe = new Array(axes.length);
|
|
72
|
+
const demand_of = new Array(axes.length);
|
|
73
|
+
for (let m = 0; m < axes.length; m++) {
|
|
74
|
+
if (!axes[m].alive) continue;
|
|
75
|
+
const n = axes[m].units.length;
|
|
76
|
+
pipe[m] = new Float64Array(n + 1);
|
|
77
|
+
demand_of[m] = new Float64Array(n);
|
|
78
|
+
}
|
|
79
|
+
for (let m = axes.length - 1; m >= 0; m--) {
|
|
80
|
+
const axis = axes[m];
|
|
81
|
+
if (!axis.alive) continue;
|
|
82
|
+
const units = axis.units;
|
|
83
|
+
const n = units.length;
|
|
84
|
+
const area = pipe[m];
|
|
85
|
+
area[n] += Math.pow(shoot_wood_radius(units[n - 1], 0), alpha);
|
|
86
|
+
for (let k = n - 1; k >= 0; k--) area[k] += area[k + 1];
|
|
87
|
+
const r = axis.radii;
|
|
88
|
+
while (r.length < n + 1) r.push(0);
|
|
89
|
+
let demand = 0;
|
|
90
|
+
for (let k = n; k >= 0; k--) {
|
|
91
|
+
const unit = Math.min(k, n - 1);
|
|
92
|
+
// a lateral on the unit below this node, or above it, needs the node thick enough
|
|
93
|
+
if (k < n) demand = Math.max(demand, demand_of[m][k]);
|
|
94
|
+
if (k > 0) demand = Math.max(demand, demand_of[m][k - 1]);
|
|
95
|
+
const aged = shoot_radius(units[unit], Math.max(0, season - axis.unit_seasons[unit]));
|
|
96
|
+
let rk = Math.max(r[k], SHOOT_MIN_RADIUS, aged, Math.pow(area[k], 1 / alpha), demand);
|
|
97
|
+
if (k < n) rk = Math.max(rk, r[k + 1]);
|
|
98
|
+
r[k] = rk;
|
|
99
|
+
}
|
|
100
|
+
if (axis.parent >= 0) {
|
|
101
|
+
if (!axes[axis.parent].alive) continue;
|
|
102
|
+
pipe[axis.parent][axis.parent_unit] += area[0];
|
|
103
|
+
demand_of[axis.parent][axis.parent_unit] = Math.max(demand_of[axis.parent][axis.parent_unit], r[0] / SHOOT_LATERAL_RADIUS_RATIO);
|
|
104
|
+
} else {
|
|
105
|
+
const c = this.carriers[axis.system];
|
|
106
|
+
c.carrier_area[axis.parent_unit] += area[0];
|
|
107
|
+
c.carrier_demand[axis.parent_unit] = Math.max(c.carrier_demand[axis.parent_unit], r[0] / SHOOT_LATERAL_RADIUS_RATIO);
|
|
108
|
+
}
|
|
109
|
+
}
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
/**
|
|
113
|
+
* A carrier's annual units grown by `season` carry what grows on them; the stretch of it not grown yet keeps the
|
|
114
|
+
* framework's girth.
|
|
115
|
+
*/
|
|
116
|
+
#carrier(s, axes, season) {
|
|
117
|
+
const c = this.carriers[s];
|
|
118
|
+
if (c.rule.zones.length === 0) return;
|
|
119
|
+
const skeleton = this.skeleton;
|
|
120
|
+
const alpha = this.alpha;
|
|
121
|
+
const units = c.units;
|
|
122
|
+
const grown = Math.min(units.length, season - c.first_season + 1);
|
|
123
|
+
if (grown <= 0) return;
|
|
124
|
+
const last = grown - 1;
|
|
125
|
+
const unit_area = new Float64Array(grown);
|
|
126
|
+
let area = Math.pow(shoot_wood_radius(units[last], 0), alpha);
|
|
127
|
+
for (let k = last; k >= 0; k--) {
|
|
128
|
+
area += c.carrier_area[k];
|
|
129
|
+
unit_area[k] = area;
|
|
130
|
+
}
|
|
131
|
+
const end = c.starts[last] + units[last];
|
|
132
|
+
const chain = c.nodes;
|
|
133
|
+
// down to the first node below the oldest unit, which holds up the segment the oldest laterals join
|
|
134
|
+
for (let i = chain.length - 1; i >= 0; i--) {
|
|
135
|
+
const v = chain[i];
|
|
136
|
+
const arc = skeleton.node_t_norm(v) * c.length;
|
|
137
|
+
if (i < chain.length - 1 && skeleton.node_t_norm(chain[i + 1]) * c.length < c.starts[0]) break;
|
|
138
|
+
if (arc > end + 1e-6) continue;
|
|
139
|
+
let k = last;
|
|
140
|
+
while (k > 0 && arc < c.starts[k]) k--;
|
|
141
|
+
let demand = 0;
|
|
142
|
+
for (let j = Math.max(0, k - 1); j <= last; j++) demand = Math.max(demand, c.carrier_demand[j]);
|
|
143
|
+
const aged = shoot_radius(units[k], Math.max(0, season - (c.first_season + k)));
|
|
144
|
+
skeleton.node_write_radius(v, Math.max(skeleton.node_read_radius(v), aged, Math.pow(unit_area[k], 1 / alpha), demand));
|
|
145
|
+
}
|
|
146
|
+
// the radius a lateral sees where it joins is between two nodes: hold it there too
|
|
147
|
+
for (let m = 0; m < axes.length; m++) {
|
|
148
|
+
const axis = axes[m];
|
|
149
|
+
if (!axis.alive || axis.system !== s || axis.parent >= 0) continue;
|
|
150
|
+
const located = shoot_locate_on_chain(skeleton, c.nodes, c.edges, (c.starts[axis.parent_unit] + axis.u * units[axis.parent_unit]) / c.length);
|
|
151
|
+
shoot_hold_junction(skeleton, located.edge, located.u, axis.radii[0] / SHOOT_LATERAL_RADIUS_RATIO);
|
|
152
|
+
}
|
|
153
|
+
// and the carrier still tapers towards its tip
|
|
154
|
+
for (let i = chain.length - 2; i >= 0; i--) {
|
|
155
|
+
const v = chain[i];
|
|
156
|
+
skeleton.node_write_radius(v, Math.max(skeleton.node_read_radius(v), skeleton.node_read_radius(chain[i + 1])));
|
|
157
|
+
}
|
|
158
|
+
skeleton.branch_base_radius[c.carrier] = skeleton.node_read_radius(chain[0]);
|
|
159
|
+
}
|
|
160
|
+
|
|
161
|
+
/**
|
|
162
|
+
* Every framework branch is held at least `1 / SHOOT_LATERAL_RADIUS_RATIO` of a child's root where the child joins,
|
|
163
|
+
* deepest branches first so a thickened child passes its girth on down, and still tapers towards its tip.
|
|
164
|
+
*/
|
|
165
|
+
#framework() {
|
|
166
|
+
const skeleton = this.skeleton;
|
|
167
|
+
const nodes = this.nodes, edges = this.edges;
|
|
168
|
+
const order = this.framework_order;
|
|
169
|
+
for (let i = 0; i < order.length; i++) {
|
|
170
|
+
const b = order[i];
|
|
171
|
+
const p = skeleton.branch_parent[b];
|
|
172
|
+
const e = skeleton.branch_parent_edge[b];
|
|
173
|
+
if (p < 0 || e < 0) continue;
|
|
174
|
+
const need = skeleton.node_read_radius(skeleton.branch_root_vertex[b]) / SHOOT_LATERAL_RADIUS_RATIO;
|
|
175
|
+
const t0 = skeleton.node_t_norm(skeleton.segment_v0(e));
|
|
176
|
+
const t1 = skeleton.node_t_norm(skeleton.segment_v1(e));
|
|
177
|
+
const u = clamp((skeleton.branch_parent_attach_t[b] - t0) / Math.max(1e-6, t1 - t0), 0, 1);
|
|
178
|
+
if (!shoot_hold_junction(skeleton, e, u, need)) continue;
|
|
179
|
+
skeleton.collect_branch_chain(p, nodes, edges);
|
|
180
|
+
for (let k = nodes.length - 2; k >= 0; k--) {
|
|
181
|
+
skeleton.node_write_radius(nodes[k], Math.max(skeleton.node_read_radius(nodes[k]), skeleton.node_read_radius(nodes[k + 1])));
|
|
182
|
+
}
|
|
183
|
+
skeleton.branch_base_radius[p] = skeleton.node_read_radius(nodes[0]);
|
|
184
|
+
}
|
|
185
|
+
}
|
|
186
|
+
}
|
|
187
|
+
|
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188
|
+
/**
|
|
189
|
+
* Makes segment `e` at least `need` thick at `u` along it, where a lateral joins, raising only the node nearer the
|
|
190
|
+
* junction and only by as much as it takes.
|
|
191
|
+
*
|
|
192
|
+
* @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
|
|
193
|
+
* @param {number} e
|
|
194
|
+
* @param {number} u
|
|
195
|
+
* @param {number} need
|
|
196
|
+
* @returns {boolean} whether a node was raised
|
|
197
|
+
*/
|
|
198
|
+
export function shoot_hold_junction(skeleton, e, u, need) {
|
|
199
|
+
const v0 = skeleton.segment_v0(e);
|
|
200
|
+
const v1 = skeleton.segment_v1(e);
|
|
201
|
+
const r0 = skeleton.node_read_radius(v0);
|
|
202
|
+
const r1 = skeleton.node_read_radius(v1);
|
|
203
|
+
if (r0 + (r1 - r0) * u >= need) {
|
|
204
|
+
return false;
|
|
205
|
+
}
|
|
206
|
+
if (u < 0.5) {
|
|
207
|
+
skeleton.node_write_radius(v0, (need - r1 * u) / (1 - u));
|
|
208
|
+
} else {
|
|
209
|
+
skeleton.node_write_radius(v1, (need - r0 * (1 - u)) / u);
|
|
210
|
+
}
|
|
211
|
+
return true;
|
|
212
|
+
}
|
|
@@ -0,0 +1,73 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Light inside a crown from its own leaves: leaf area deposited in a voxel grid, and the relative irradiance each
|
|
3
|
+
* voxel receives from a standard overcast sky through the leaf area between it and the sky, by Beer-Lambert,
|
|
4
|
+
* `exp(-G Omega LAD path)` per direction. 1 under open sky.
|
|
5
|
+
*
|
|
6
|
+
* The cost of {@link solve} is the grid's cells times its 17 sky directions, whatever the leaf count.
|
|
7
|
+
*/
|
|
8
|
+
export class ShootLightField {
|
|
9
|
+
/**
|
|
10
|
+
* @param {ArrayLike<number>} min world corner of the grid
|
|
11
|
+
* @param {ArrayLike<number>} max opposite corner
|
|
12
|
+
* @param {number} cell edge of a voxel (m)
|
|
13
|
+
*/
|
|
14
|
+
constructor(min: ArrayLike<number>, max: ArrayLike<number>, cell: number);
|
|
15
|
+
cell: number;
|
|
16
|
+
min: Float64Array;
|
|
17
|
+
nx: number;
|
|
18
|
+
ny: number;
|
|
19
|
+
nz: number;
|
|
20
|
+
/**
|
|
21
|
+
* One-sided leaf area in each voxel (m^2).
|
|
22
|
+
* @type {Float64Array}
|
|
23
|
+
*/
|
|
24
|
+
leaf_area: Float64Array;
|
|
25
|
+
/**
|
|
26
|
+
* Relative irradiance at each voxel's centre, after {@link solve}.
|
|
27
|
+
* @type {Float64Array}
|
|
28
|
+
*/
|
|
29
|
+
irradiance: Float64Array;
|
|
30
|
+
transmittance: Float64Array;
|
|
31
|
+
/**
|
|
32
|
+
* Removes all leaf area.
|
|
33
|
+
*/
|
|
34
|
+
clear(): void;
|
|
35
|
+
/**
|
|
36
|
+
* Index of the voxel holding a point, or -1 outside the grid.
|
|
37
|
+
* @param {number} x
|
|
38
|
+
* @param {number} y
|
|
39
|
+
* @param {number} z
|
|
40
|
+
* @returns {number}
|
|
41
|
+
*/
|
|
42
|
+
voxel(x: number, y: number, z: number): number;
|
|
43
|
+
/**
|
|
44
|
+
* Adds `area` of leaf (m^2) at a point. Leaf outside the grid shades nothing.
|
|
45
|
+
* @param {number} x
|
|
46
|
+
* @param {number} y
|
|
47
|
+
* @param {number} z
|
|
48
|
+
* @param {number} area
|
|
49
|
+
*/
|
|
50
|
+
deposit(x: number, y: number, z: number, area: number): void;
|
|
51
|
+
/**
|
|
52
|
+
* Adds `area` of leaf spread evenly along the segment from `a` to `b`.
|
|
53
|
+
* @param {ArrayLike<number>} a
|
|
54
|
+
* @param {ArrayLike<number>} b
|
|
55
|
+
* @param {number} area
|
|
56
|
+
*/
|
|
57
|
+
deposit_segment(a: ArrayLike<number>, b: ArrayLike<number>, area: number): void;
|
|
58
|
+
/**
|
|
59
|
+
* Relative irradiance at every voxel from the leaf area deposited, with leaf clumping `clumping` (`Omega`, 1 for
|
|
60
|
+
* leaves spread at random within a voxel). A voxel's own leaf shades its centre over half a step.
|
|
61
|
+
* @param {number} clumping
|
|
62
|
+
*/
|
|
63
|
+
solve(clumping: number): void;
|
|
64
|
+
/**
|
|
65
|
+
* Relative irradiance at a point, 1 outside the grid.
|
|
66
|
+
* @param {number} x
|
|
67
|
+
* @param {number} y
|
|
68
|
+
* @param {number} z
|
|
69
|
+
* @returns {number}
|
|
70
|
+
*/
|
|
71
|
+
irradiance_at(x: number, y: number, z: number): number;
|
|
72
|
+
}
|
|
73
|
+
//# sourceMappingURL=ShootLightField.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ShootLightField.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/skeleton/ShootLightField.js"],"names":[],"mappings":"AA+DA;;;;;;GAMG;AACH;IACI;;;;OAIG;IACH,iBAJW,UAAU,MAAM,CAAC,OACjB,UAAU,MAAM,CAAC,QACjB,MAAM,EAqBhB;IAjBG,aAAgB;IAChB,kBAAiC;IACjC,WAA0D;IAC1D,WAA0D;IAC1D,WAA0D;IAE1D;;;OAGG;IACH,WAFU,YAAY,CAEc;IACpC;;;OAGG;IACH,YAFU,YAAY,CAEuB;IAC7C,4BAAwC;IAG5C;;OAEG;IACH,cAEC;IAED;;;;;;OAMG;IACH,SALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAQlB;IAED;;;;;;OAMG;IACH,WALW,MAAM,KACN,MAAM,KACN,MAAM,QACN,MAAM,QAKhB;IAED;;;;;OAKG;IACH,mBAJW,UAAU,MAAM,CAAC,KACjB,UAAU,MAAM,CAAC,QACjB,MAAM,QAUhB;IAED;;;;OAIG;IACH,gBAFW,MAAM,QAiChB;IAED;;;;;;OAMG;IACH,iBALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAKlB;CACJ"}
|