@woosh/meep-engine 3.56.0 → 3.57.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (625) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/package.json +1 -1
  3. package/src/DUPLICATION_REVIEW_2026_10_24.md +1072 -0
  4. package/src/core/binary/BitSet.js +1 -1
  5. package/src/core/binary/FLOAT16_MAX.d.ts +2 -0
  6. package/src/core/binary/FLOAT16_MAX.d.ts.map +1 -0
  7. package/src/core/binary/FLOAT16_MAX.js +1 -0
  8. package/src/core/binary/base58/base58_encode.js +2 -2
  9. package/src/core/binary/type/TypeBuilder.js +1 -1
  10. package/src/core/bvh2/bvh3/BVH.js +1 -1
  11. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.d.ts.map +1 -1
  12. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +7 -3
  13. package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.d.ts.map +1 -1
  14. package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.js +5 -1
  15. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.d.ts.map +1 -1
  16. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +195 -246
  17. package/src/core/collection/CuckooFilter.js +1 -1
  18. package/src/core/collection/array/isArrayEqual.d.ts.map +1 -1
  19. package/src/core/collection/array/isArrayEqual.js +33 -58
  20. package/src/core/collection/array/typed/array_buffer_hash.d.ts.map +1 -1
  21. package/src/core/collection/array/typed/array_buffer_hash.js +41 -39
  22. package/src/core/collection/array/typed/float32_array_hash.js +38 -38
  23. package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -1
  24. package/src/core/collection/array/typed/uint16_array_hash.d.ts.map +1 -1
  25. package/src/core/collection/array/typed/uint16_array_hash.js +30 -29
  26. package/src/core/collection/array/typed/uint32_array_hash.d.ts +2 -1
  27. package/src/core/collection/array/typed/uint32_array_hash.d.ts.map +1 -1
  28. package/src/core/collection/array/typed/uint32_array_hash.js +21 -20
  29. package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -1
  30. package/src/core/collection/array/typed/uint8_array_hash.d.ts.map +1 -1
  31. package/src/core/collection/array/typed/uint8_array_hash.js +37 -36
  32. package/src/core/collection/array/typed/uint_array_for_count.js +2 -2
  33. package/src/core/collection/list/List.d.ts.map +1 -1
  34. package/src/core/collection/list/List.js +3 -19
  35. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  36. package/src/core/collection/table/RowFirstTable.js +4 -28
  37. package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
  38. package/src/core/debug/matchers/DescribeAs.js +62 -64
  39. package/src/core/function/FunctionCompiler.js +4 -4
  40. package/src/core/function/objectsEqual.d.ts.map +1 -1
  41. package/src/core/function/objectsEqual.js +3 -2
  42. package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
  43. package/src/core/geom/2d/bvh/BVH2D.js +4 -3
  44. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +5 -2
  45. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
  46. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +49 -11
  47. package/src/core/geom/2d/hash-grid/shg_query_elements_circle.d.ts.map +1 -1
  48. package/src/core/geom/2d/hash-grid/shg_query_elements_circle.js +122 -159
  49. package/src/core/geom/2d/hash-grid/shg_query_elements_line.d.ts.map +1 -1
  50. package/src/core/geom/2d/hash-grid/shg_query_elements_line.js +8 -5
  51. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts +18 -0
  52. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts.map +1 -0
  53. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.js +97 -0
  54. package/src/core/geom/2d/r-tree/StaticR2Tree.js +2 -2
  55. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts +21 -0
  56. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts.map +1 -0
  57. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.js +54 -0
  58. package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
  59. package/src/core/geom/3d/aabb/aabb3_build_frustum.js +20 -53
  60. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts +1 -1
  61. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts.map +1 -1
  62. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.js +11 -42
  63. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
  64. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.js +30 -32
  65. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
  66. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +1 -5
  67. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
  68. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +1 -15
  69. package/src/core/geom/3d/atlas/segment/atlas_merge_charts.d.ts.map +1 -1
  70. package/src/core/geom/3d/atlas/segment/atlas_merge_charts.js +105 -116
  71. package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.d.ts.map +1 -1
  72. package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.js +36 -54
  73. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts +5 -10
  74. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts.map +1 -1
  75. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.js +20 -82
  76. package/src/core/geom/3d/plane/plane3_slerp.d.ts.map +1 -1
  77. package/src/core/geom/3d/plane/plane3_slerp.js +87 -102
  78. package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts +12 -0
  79. package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts.map +1 -1
  80. package/src/core/geom/3d/polygon/polygon3_compute_normal.js +107 -60
  81. package/src/core/geom/3d/ray/ray3_compute_closest_point.d.ts.map +1 -1
  82. package/src/core/geom/3d/ray/ray3_compute_closest_point.js +37 -43
  83. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  84. package/src/core/geom/3d/shape/ConvexHullShape3D.js +5 -16
  85. package/src/core/geom/3d/shape/MeshShape3D.js +2 -56
  86. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  87. package/src/core/geom/3d/shape/TransformedShape3D.js +10 -7
  88. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/UnionShape3D.js +9 -3
  90. package/src/core/geom/3d/shape/json/shape_to_type.js +2 -2
  91. package/src/core/geom/3d/sphere/harmonics/SH3_COEFFICIENTS.js +17 -17
  92. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
  93. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.js +6 -2
  94. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
  95. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +3 -2
  96. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts +20 -2
  97. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
  98. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +52 -37
  99. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.d.ts.map +1 -1
  100. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.js +40 -56
  101. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  102. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +251 -260
  103. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -1
  104. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +104 -113
  105. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.d.ts.map +1 -1
  106. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.js +227 -238
  107. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  108. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +15 -24
  109. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
  110. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +31 -115
  111. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
  112. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +142 -150
  113. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  114. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -194
  115. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.d.ts.map +1 -1
  116. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.js +60 -85
  117. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
  118. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +156 -171
  119. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
  120. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +8 -44
  121. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
  122. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +2 -7
  123. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
  124. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +3 -2
  125. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.d.ts.map +1 -1
  126. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.js +128 -133
  127. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +8 -14
  128. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
  129. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +36 -82
  130. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +7 -144
  132. package/src/core/geom/ConicRay.d.ts.map +1 -1
  133. package/src/core/geom/ConicRay.js +230 -237
  134. package/src/core/localization/LocaleDataset.d.ts +6 -0
  135. package/src/core/localization/LocaleDataset.d.ts.map +1 -1
  136. package/src/core/localization/LocaleDataset.js +48 -37
  137. package/src/core/localization/LocalizationEngine.d.ts.map +1 -1
  138. package/src/core/localization/LocalizationEngine.js +3 -2
  139. package/src/core/math/lookup/ParameterLookupTable.d.ts.map +1 -1
  140. package/src/core/math/lookup/ParameterLookupTable.js +3 -1
  141. package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.d.ts.map +1 -1
  142. package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.js +330 -400
  143. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -0
  144. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
  145. package/src/core/math/spline/spline3_hermite_nearest_point.js +134 -167
  146. package/src/core/model/DebouncedObservedBoolean.d.ts +1 -2
  147. package/src/core/model/DebouncedObservedBoolean.d.ts.map +1 -1
  148. package/src/core/model/DebouncedObservedBoolean.js +1 -1
  149. package/src/core/model/node-graph/node/NodeInstance.d.ts.map +1 -1
  150. package/src/core/model/node-graph/node/NodeInstance.js +2 -7
  151. package/src/core/model/node-graph/node/parameter/NodeParameterDescription.js +1 -1
  152. package/src/core/model/object/optional_equality.d.ts +3 -3
  153. package/src/core/model/object/optional_equality.d.ts.map +1 -1
  154. package/src/core/model/object/optional_equality.js +10 -27
  155. package/src/core/model/object/write_property.js +1 -1
  156. package/src/core/model/reactive/evaluation/MultiPredicateEvaluator.js +2 -2
  157. package/src/core/primitives/strings/string_compute_byte_size.d.ts +3 -3
  158. package/src/core/primitives/strings/string_compute_byte_size.d.ts.map +1 -1
  159. package/src/core/primitives/strings/string_compute_byte_size.js +8 -21
  160. package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
  161. package/src/core/process/executor/ConcurrentExecutor.js +14 -2
  162. package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts +6 -3
  163. package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts.map +1 -1
  164. package/src/engine/achievements/gateway/StorageAchievementGateway.js +31 -75
  165. package/src/engine/asset/loaders/SVGAssetLoader.d.ts.map +1 -1
  166. package/src/engine/asset/loaders/SVGAssetLoader.js +33 -31
  167. package/src/engine/control/first-person/math/criticallyDampedSpring.d.ts.map +1 -1
  168. package/src/engine/control/first-person/math/criticallyDampedSpring.js +3 -14
  169. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  170. package/src/engine/ecs/EntityComponentDataset.js +4 -1
  171. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts +0 -2
  172. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts.map +1 -1
  173. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.js +3 -3
  174. package/src/engine/ecs/terrain/ecs/layers/TerrainLayer.js +2 -2
  175. package/src/engine/graphics/sh3/path_tracer/geometry/sort_triangles_by_distance_to_point.js +1 -1
  176. package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min_indices.js +1 -1
  177. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  178. package/src/engine/graphics3/WaterSystem.js +2 -1
  179. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -1
  180. package/src/engine/graphics3/prefab/prefab_skin_frame.js +1 -12
  181. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +1 -1
  182. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
  183. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.js +141 -137
  184. package/src/engine/input/ecs/systems/InputControllerSystem.d.ts.map +1 -1
  185. package/src/engine/input/ecs/systems/InputControllerSystem.js +13 -3
  186. package/src/engine/input/ecs/systems/InputSystem.d.ts.map +1 -1
  187. package/src/engine/input/ecs/systems/InputSystem.js +2 -1
  188. package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts +1 -1
  189. package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts.map +1 -1
  190. package/src/engine/intelligence/behavior/composite/ParallelBehavior.js +4 -1
  191. package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.d.ts.map +1 -1
  192. package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.js +3 -1
  193. package/src/engine/intelligence/behavior/decorator/RepeatBehavior.d.ts.map +1 -1
  194. package/src/engine/intelligence/behavior/decorator/RepeatBehavior.js +3 -1
  195. package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.d.ts.map +1 -1
  196. package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.js +39 -33
  197. package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts +5 -0
  198. package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts.map +1 -1
  199. package/src/engine/intelligence/behavior/util/ConditionalBehavior.js +93 -75
  200. package/src/engine/intelligence/behavior/util/RotationBehavior.d.ts.map +1 -1
  201. package/src/engine/intelligence/behavior/util/RotationBehavior.js +79 -76
  202. package/src/engine/intelligence/blackboard/BlackboardStack.d.ts +1 -0
  203. package/src/engine/intelligence/blackboard/BlackboardStack.d.ts.map +1 -1
  204. package/src/engine/intelligence/blackboard/BlackboardStack.js +159 -123
  205. package/src/engine/intelligence/mcts/StateNode.d.ts.map +1 -1
  206. package/src/engine/intelligence/mcts/StateNode.js +366 -364
  207. package/src/engine/intelligence/resource/ResourceAllocationSolver.js +1 -1
  208. package/src/engine/navigation/ecs/components/Path.d.ts.map +1 -1
  209. package/src/engine/navigation/ecs/components/Path.js +2 -1
  210. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
  211. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +5 -2
  212. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  213. package/src/engine/physics/body/SolverBodyState.js +2 -6
  214. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  215. package/src/engine/physics/ccd/linear_sweep.js +3 -16
  216. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
  217. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +2 -16
  218. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts +13 -1
  219. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  220. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +15 -4
  221. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  222. package/src/engine/physics/ecs/PhysicsSystem.js +2 -5
  223. package/src/engine/physics/inertia/locked_inverse_inertia.d.ts +12 -0
  224. package/src/engine/physics/inertia/locked_inverse_inertia.d.ts.map +1 -0
  225. package/src/engine/physics/inertia/locked_inverse_inertia.js +22 -0
  226. package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
  227. package/src/engine/physics/integration/integrate_velocity.js +3 -18
  228. package/src/engine/physics/mls-mpm/MLS_MPM.d.ts +1 -0
  229. package/src/engine/physics/mls-mpm/MLS_MPM.d.ts.map +1 -1
  230. package/src/engine/physics/mls-mpm/MLS_MPM.js +5 -4
  231. package/src/engine/physics/narrowphase/convex_decomposition.d.ts.map +1 -1
  232. package/src/engine/physics/narrowphase/convex_decomposition.js +7 -16
  233. package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
  234. package/src/engine/physics/vehicle/RaycastVehicle.js +15 -5
  235. package/src/engine/save/StorageBackedList.d.ts +5 -0
  236. package/src/engine/save/StorageBackedList.d.ts.map +1 -1
  237. package/src/engine/save/StorageBackedList.js +161 -144
  238. package/src/engine/simulation/Ticker.d.ts.map +1 -1
  239. package/src/engine/simulation/Ticker.js +394 -391
  240. package/src/engine/sound/simulation/probe/AcousticProbeField.d.ts.map +1 -1
  241. package/src/engine/sound/simulation/probe/AcousticProbeField.js +6 -19
  242. package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts +15 -0
  243. package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts.map +1 -1
  244. package/src/engine/sound/simulation/probe/probe_edge_visible.js +59 -41
  245. package/src/engine/sound/simulation/probe/probe_refine_connectivity.d.ts.map +1 -1
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  515. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -1
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  517. package/src/shade/renderer/geometry/meshlet/COMPACTION_PLAN_2026_09_16.md +674 -663
  518. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts +1 -1
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  625. package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +0 -1
@@ -0,0 +1,408 @@
1
+ import { clamp } from "../../../core/math/clamp.js";
2
+ import { foliage_atlas_cutout } from "../material/foliage_atlas_cutout.js";
3
+ import { foliage_tile_layout } from "../material/foliage_tile.js";
4
+ import { foliage_unit_card_spans } from "./foliage_unit_cards.js";
5
+ import {
6
+ foliage_card_leaf_area,
7
+ foliage_card_reach,
8
+ foliage_leaf_area_per_metre,
9
+ foliage_leafy_span_start,
10
+ foliage_shoot_card_scale
11
+ } from "./foliage_card_density.js";
12
+ import {
13
+ foliage_abscission_threshold,
14
+ foliage_crown_height_norm,
15
+ foliage_crown_rho,
16
+ foliage_leaf_maturity,
17
+ foliage_leaf_variant,
18
+ foliage_sun_exposure,
19
+ foliage_variant_abscission_onset,
20
+ foliage_variant_maturity
21
+ } from "./foliage_senescence.js";
22
+
23
+ /**
24
+ * Density of air at sea level, 15 C, kg/m^3.
25
+ * @type {number}
26
+ */
27
+ const AIR_DENSITY = 1.225;
28
+
29
+ /**
30
+ * Drag coefficient of a circular cylinder (bark) in subcritical cross-flow.
31
+ * @type {number}
32
+ */
33
+ const DRAG_COEFFICIENT_WOOD = 1.2;
34
+
35
+ /**
36
+ * Effective drag coefficient of leafy foliage, which reconfigures (folds and streamlines) in wind;
37
+ * measured crowns sit around 0.3-0.5 at moderate speeds (Vogel 1989; Vollsinger et al. 2005).
38
+ * @type {number}
39
+ */
40
+ const DRAG_COEFFICIENT_FOLIAGE = 0.4;
41
+
42
+ /**
43
+ * Density of green (fresh) wood, kg/m^3.
44
+ * @type {number}
45
+ */
46
+ const WOOD_DENSITY = 900.0;
47
+
48
+ /**
49
+ * Fresh leaf mass per unit leaf area, kg/m^2 (dry 50-100 g/m^2 at 60-70% water).
50
+ * @type {number}
51
+ */
52
+ const LEAF_AREAL_MASS = 0.2;
53
+
54
+ const SCRATCH_P = new Float32Array(3);
55
+ /** @type {import("./foliage_unit_cards.js").FoliageUnitCardSpan[]} */
56
+ const SCRATCH_SPANS = [];
57
+
58
+ /**
59
+ * Bending flexibility `integral dx / r(x)^4` of a segment whose radius tapers linearly from `r0` to `r1`
60
+ * over `len`; divided by `E pi / 4` it is `integral dx / (E I)`.
61
+ *
62
+ * @param {number} len
63
+ * @param {number} r0
64
+ * @param {number} r1
65
+ * @returns {number}
66
+ */
67
+ function segment_flexibility(len, r0, r1) {
68
+ return len * (r0 * r0 + r0 * r1 + r1 * r1) / (3.0 * r0 * r0 * r0 * r1 * r1 * r1);
69
+ }
70
+
71
+ /**
72
+ * @typedef {Object} TreeSegmentMechanics
73
+ * @property {Float64Array} mid segment midpoints, `3` per segment
74
+ * @property {Float64Array} mass kg per segment (green wood + fresh leaves)
75
+ * @property {Float64Array} flex `integral dx / r^4` per segment (`0` in the soil)
76
+ * @property {Float64Array} moment drag moment carried by each segment per unit `0.5 rho v^2` (m^3)
77
+ * @property {Float64Array} mass_moment moment of the mass carried by each segment (kg m)
78
+ * @property {Float64Array} reach distance from each segment to the farthest point it carries, leaf cards included (m),
79
+ * so a bend of the segment by `theta` moves what it carries by up to `theta * reach`
80
+ */
81
+
82
+ /**
83
+ * Euler-Bernoulli beam elements of a tree's skeleton: every segment is a tapered beam carrying its bark's
84
+ * frontal area and, on foliage carriers, its share of leaf cards, with the mass of green wood and fresh leaves.
85
+ *
86
+ * Each element's drag and mass load every segment upstream of it, the moment arm being the distance to that
87
+ * segment's loaded part, and the element itself, as a uniform load at arm `L / 6`. A lateral loads the parent segment it hangs from only below its attachment point.
88
+ * Structural surface roots (`BranchGeneratorConfig.root`) lie in the soil: they carry no wind load and do not bend.
89
+ *
90
+ * @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
91
+ * @param {import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig} species
92
+ * @returns {TreeSegmentMechanics}
93
+ */
94
+ export function tree_skeleton_compute_segment_mechanics(skeleton, species) {
95
+ const segment_count = skeleton.segment_count;
96
+
97
+ const p0 = new Float64Array(segment_count * 3);
98
+ const p1 = new Float64Array(segment_count * 3);
99
+ const mid = new Float64Array(segment_count * 3);
100
+ const drag_area = new Float64Array(segment_count);
101
+ const mass = new Float64Array(segment_count);
102
+ const flex = new Float64Array(segment_count);
103
+ const moment = new Float64Array(segment_count);
104
+ const mass_moment = new Float64Array(segment_count);
105
+ const reach = new Float64Array(segment_count);
106
+ // how far past its middle each segment's own wood and leaf cards reach
107
+ const card_reach = new Float64Array(segment_count);
108
+
109
+ const foliage_rules = species.foliage_rules;
110
+ const fol_mat = species.foliage_material;
111
+ const senescence = clamp(Math.max(fol_mat?.senescence ?? 0.0, fol_mat?.autumn_tint ?? 0.0), 0.0, 1.0);
112
+ // the species' card: its size, and how many leaves it draws
113
+ const layout = foliage_rules.length > 0 ? foliage_tile_layout(species) : null;
114
+ const variant_count = layout !== null ? layout.variant_count : 4;
115
+ // the atlas's leaf coverage, for branches grown by annual units; built on first need
116
+ let atlas = null;
117
+
118
+ for (let s = 0; s < segment_count; s++) {
119
+ const v0 = skeleton.segment_v0(s);
120
+ const v1 = skeleton.segment_v1(s);
121
+ const b = skeleton.node_branch_id(v1);
122
+ const generator = skeleton.branch_generator[b];
123
+
124
+ skeleton.node_read_position(SCRATCH_P, 0, v0);
125
+ p0[s * 3] = SCRATCH_P[0];
126
+ p0[s * 3 + 1] = SCRATCH_P[1];
127
+ p0[s * 3 + 2] = SCRATCH_P[2];
128
+ skeleton.node_read_position(SCRATCH_P, 0, v1);
129
+ p1[s * 3] = SCRATCH_P[0];
130
+ p1[s * 3 + 1] = SCRATCH_P[1];
131
+ p1[s * 3 + 2] = SCRATCH_P[2];
132
+ mid[s * 3] = 0.5 * (p0[s * 3] + p1[s * 3]);
133
+ mid[s * 3 + 1] = 0.5 * (p0[s * 3 + 1] + p1[s * 3 + 1]);
134
+ mid[s * 3 + 2] = 0.5 * (p0[s * 3 + 2] + p1[s * 3 + 2]);
135
+
136
+ if (species.branches[generator].root) {
137
+ continue;
138
+ }
139
+
140
+ const len = Math.max(1e-6, skeleton.segment_length(s));
141
+ const r0 = Math.max(1e-4, skeleton.node_read_radius(v0));
142
+ const r1 = Math.max(1e-4, skeleton.node_read_radius(v1));
143
+ const r_mean = 0.5 * (r0 + r1);
144
+
145
+ // Leaf of every foliage rule carried by this branch, spread evenly over its leafy span [attach_min, 1]; a branch
146
+ // grown by annual units carries the cards foliage_collect_attachments hangs on its units, each unit's spread over
147
+ // that unit
148
+ const t0 = skeleton.node_t_norm(v0);
149
+ const t1 = skeleton.node_t_norm(v1);
150
+ const by_units = skeleton.branch_unit_count[b] > 0;
151
+ let leaf_area = 0.0;
152
+ for (let r = 0; r < foliage_rules.length; r++) {
153
+ const rule = foliage_rules[r];
154
+ if (rule.source !== generator || skeleton.branch_dead[b]) continue;
155
+ if (by_units) {
156
+ if (atlas === null) atlas = foliage_atlas_cutout(species);
157
+ const coverage = atlas.mean_coverage();
158
+ foliage_unit_card_spans(skeleton, species, b, rule, layout.leaves_per_card, SCRATCH_SPANS);
159
+ for (let i = 0; i < SCRATCH_SPANS.length; i++) {
160
+ const span = SCRATCH_SPANS[i];
161
+ const overlap = Math.max(0.0, Math.min(t1, span.unit_t_max) - Math.max(t0, span.unit_t_min));
162
+ if (overlap <= 0.0) continue;
163
+ // the cards' own place along the leafy growth, at the middle of the span, as foliage_collect_attachments
164
+ // judges it for shedding
165
+ if (senescence > 0.0 && leaf_shed(skeleton, species, s, mid, 0.5 * (span.u_min + span.u_max), senescence, variant_count)) continue;
166
+ card_reach[s] = Math.max(card_reach[s], foliage_card_reach(layout, span.scale));
167
+ leaf_area += span.count * foliage_card_leaf_area(layout, species.foliage.card_type, coverage, span.scale)
168
+ * overlap / Math.max(1e-6, span.unit_t_max - span.unit_t_min);
169
+ }
170
+ break;
171
+ }
172
+ const t_min = foliage_leafy_span_start(rule.attach_min);
173
+ const overlap = Math.max(0.0, t1 - Math.max(t0, t_min));
174
+ if (overlap <= 0.0) continue;
175
+ if (senescence > 0.0) {
176
+ // the leaves here are shed once senescence passes their threshold, as foliage_collect_attachments sheds them
177
+ // judged for the expected leaf at the segment's middle (no per-leaf jitter)
178
+ const t_mid = 0.5 * (Math.max(t0, t_min) + t1);
179
+ const u_shoot = (t_mid - t_min) / Math.max(1e-4, 1.0 - t_min);
180
+ if (leaf_shed(skeleton, species, s, mid, u_shoot, senescence, variant_count)) continue;
181
+ }
182
+ const card_scale = foliage_shoot_card_scale(layout.card_size, Math.max(0.12, skeleton.branch_length[b]));
183
+ const reach = foliage_card_reach(layout, card_scale);
184
+ card_reach[s] = Math.max(card_reach[s], reach);
185
+ leaf_area += foliage_leaf_area_per_metre(reach, rule.insertion_angle) * len * overlap / Math.max(1e-6, t1 - t0);
186
+ }
187
+
188
+ drag_area[s] = DRAG_COEFFICIENT_WOOD * 2.0 * r_mean * len + DRAG_COEFFICIENT_FOLIAGE * leaf_area;
189
+ mass[s] = WOOD_DENSITY * Math.PI * r_mean * r_mean * len + LEAF_AREAL_MASS * leaf_area;
190
+ flex[s] = segment_flexibility(len, r0, r1);
191
+ // a segment bends under its own load too: a uniform load q over length L turns a cantilever's end by
192
+ // q L^3 / (6 E I), the moment q L^2 / 6, its own drag and mass at arm L / 6
193
+ moment[s] += drag_area[s] * len / 6.0;
194
+ mass_moment[s] += mass[s] * len / 6.0;
195
+ // a segment's own wood and cards move with it: from its middle, its far end and the cards that hang past it
196
+ card_reach[s] += 0.5 * len;
197
+ reach[s] = card_reach[s];
198
+ }
199
+
200
+ // Walk every element's load up through the segments that carry it
201
+ for (let e = 0; e < segment_count; e++) {
202
+ const a_e = drag_area[e];
203
+ const m_e = mass[e];
204
+ if (a_e <= 0.0 && m_e <= 0.0) continue;
205
+ const ex = mid[e * 3], ey = mid[e * 3 + 1], ez = mid[e * 3 + 2];
206
+
207
+ let v = skeleton.segment_v0(e);
208
+ for (; ;) {
209
+ let s = skeleton.node_in_segment(v);
210
+ let loaded = 1.0;
211
+ if (s < 0) {
212
+ // a branch's root node: the load enters the parent segment it hangs from, below the attachment
213
+ const b = skeleton.node_branch_id(v);
214
+ s = skeleton.branch_parent_edge[b];
215
+ if (s < 0) break;
216
+ const pt0 = skeleton.node_t_norm(skeleton.segment_v0(s));
217
+ const pt1 = skeleton.node_t_norm(skeleton.segment_v1(s));
218
+ loaded = clamp((skeleton.branch_parent_attach_t[b] - pt0) / Math.max(1e-6, pt1 - pt0), 0.0, 1.0);
219
+ }
220
+ // moment arm to the middle of the segment's loaded part
221
+ const h = 0.5 * loaded;
222
+ const d = Math.hypot(
223
+ ex - (p0[s * 3] + (p1[s * 3] - p0[s * 3]) * h),
224
+ ey - (p0[s * 3 + 1] + (p1[s * 3 + 1] - p0[s * 3 + 1]) * h),
225
+ ez - (p0[s * 3 + 2] + (p1[s * 3 + 2] - p0[s * 3 + 2]) * h)
226
+ );
227
+ moment[s] += loaded * a_e * d;
228
+ mass_moment[s] += loaded * m_e * d;
229
+ // to the far end of what it carries, wood and cards
230
+ if (d + card_reach[e] > reach[s]) reach[s] = d + card_reach[e];
231
+ v = skeleton.segment_v0(s);
232
+ }
233
+ }
234
+
235
+ return { mid, mass, flex, moment, mass_moment, reach };
236
+ }
237
+
238
+ /**
239
+ * Wind compliance (rad / (m/s)^2) of every segment's own bending, `rho M_s flex_s / (E pi / 4)`: a joint's compliance
240
+ * is the sum over the segments of its span, and a segment bends by `0.5 * compliance * v^2` in a wind of speed `v`.
241
+ *
242
+ * @param {import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig} species
243
+ * @param {TreeSegmentMechanics} segments
244
+ * @param {Float64Array} out per segment
245
+ */
246
+ export function tree_skeleton_compute_segment_compliance(species, segments, out) {
247
+ const { flex, moment } = segments;
248
+ const k = AIR_DENSITY / (species.wind.elastic_modulus * Math.PI * 0.25);
249
+ for (let s = 0; s < flex.length; s++) {
250
+ out[s] = k * moment[s] * flex[s];
251
+ }
252
+ }
253
+
254
+ /**
255
+ * Wind mechanics of a tree's joints from its beam elements (`tree_skeleton_compute_segment_mechanics`).
256
+ *
257
+ * A joint rotates its span, the segments of its own branch that start at nodes bound to it (as the bark mesher
258
+ * skins them), from its pivot out to the next joints. Its quasi-static deflection is the curvature `M / (E I)`
259
+ * integrated over that span:
260
+ *
261
+ * - `out_compliance[j]` = `rho sum(M_s * flex_s) / (E pi / 4)`, rad / (m/s)^2, so that `chunk_foliage_wind_step`'s
262
+ * deflection `0.5 * compliance * v^2` is the beam's under drag `0.5 rho C_d A v^2`. A branch's joints share out its
263
+ * bend between them, however many there are.
264
+ * - `out_natural_frequency[j]` (rad/s) is the first-mode frequency of the joint's branch
265
+ * (`tree_skeleton_compute_branch_frequency`). The joints are samples of that mode, not separate oscillators, so a
266
+ * branch sways at its own frequency however many joints the rig cuts it into.
267
+ *
268
+ * So a joint deflects with the sail it carries and how slender its span is: a bare, short, thick stub carries
269
+ * almost nothing on a stiff span and barely moves, while a thin leafy twig whips. `E` is
270
+ * `species.wind.elastic_modulus`. A joint whose span holds no segment is rigid (compliance 0).
271
+ *
272
+ * @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
273
+ * @param {import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig} species
274
+ * @param {TreeSegmentMechanics} segments
275
+ * @param {Int32Array} joint_vertex_ids skeleton node of each joint
276
+ * @param {Int32Array} node_joint joint each skeleton node is bound to
277
+ * @param {Float32Array} out_compliance per joint, rad / (m/s)^2
278
+ * @param {Float32Array} out_natural_frequency per joint, rad/s
279
+ */
280
+ export function tree_skeleton_compute_joint_mechanics(
281
+ skeleton,
282
+ species,
283
+ segments,
284
+ joint_vertex_ids,
285
+ node_joint,
286
+ out_compliance,
287
+ out_natural_frequency
288
+ ) {
289
+ const segment_count = skeleton.segment_count;
290
+ const joint_count = joint_vertex_ids.length;
291
+ const { flex, moment } = segments;
292
+
293
+ const deflection = new Float64Array(joint_count);
294
+ for (let s = 0; s < segment_count; s++) {
295
+ if (flex[s] <= 0.0) continue;
296
+ const j = node_joint[skeleton.segment_v0(s)];
297
+ if (skeleton.node_branch_id(joint_vertex_ids[j]) === skeleton.node_branch_id(skeleton.segment_v1(s))) {
298
+ deflection[j] += moment[s] * flex[s];
299
+ }
300
+ }
301
+
302
+ const branch_frequency = new Float64Array(skeleton.branch_count);
303
+ tree_skeleton_compute_branch_frequency(skeleton, species, segments, branch_frequency);
304
+
305
+ const bending_stiffness = species.wind.elastic_modulus * Math.PI * 0.25;
306
+ for (let j = 0; j < joint_count; j++) {
307
+ out_compliance[j] = AIR_DENSITY * deflection[j] / bending_stiffness;
308
+ out_natural_frequency[j] = branch_frequency[skeleton.node_branch_id(joint_vertex_ids[j])];
309
+ }
310
+ }
311
+
312
+ /**
313
+ * First-mode natural frequency (rad/s) of every branch, bent as one cantilever about its root: the
314
+ * single-degree-of-freedom estimate `sqrt(K / J)`, rotational stiffness `K = (E pi / 4) Q / D_m` of the branch under
315
+ * its own weight distribution (`Q = sum(m d)`, the moment about its root of everything it carries, its laterals
316
+ * included; `D_m = sum(M_m,s * flex_s)` over its own segments, its rotation per unit of that moment) over the moment of
317
+ * inertia `J = sum(m d^2)` of everything it carries. Weighting each segment's flexibility by the moment it carries
318
+ * keeps an unloaded hair-thin tip from passing for the stiffness of the whole branch. A branch with no mass or no
319
+ * flexibility gets 0.
320
+ *
321
+ * @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
322
+ * @param {import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig} species
323
+ * @param {TreeSegmentMechanics} segments
324
+ * @param {Float64Array} out per branch
325
+ */
326
+ export function tree_skeleton_compute_branch_frequency(skeleton, species, segments, out) {
327
+ const segment_count = skeleton.segment_count;
328
+ const branch_count = skeleton.branch_count;
329
+ const { mid, mass, flex, mass_moment } = segments;
330
+
331
+ const weight_deflection = new Float64Array(branch_count);
332
+ for (let s = 0; s < segment_count; s++) {
333
+ weight_deflection[skeleton.node_branch_id(skeleton.segment_v1(s))] += mass_moment[s] * flex[s];
334
+ }
335
+
336
+ // Moment of inertia and static moment of everything each branch carries, about its root
337
+ const pivot = new Float64Array(branch_count * 3);
338
+ for (let b = 0; b < branch_count; b++) {
339
+ skeleton.node_read_position(SCRATCH_P, 0, skeleton.branch_root_vertex[b]);
340
+ pivot[b * 3] = SCRATCH_P[0];
341
+ pivot[b * 3 + 1] = SCRATCH_P[1];
342
+ pivot[b * 3 + 2] = SCRATCH_P[2];
343
+ }
344
+ const inertia = new Float64Array(branch_count);
345
+ const static_moment = new Float64Array(branch_count);
346
+ for (let e = 0; e < segment_count; e++) {
347
+ const m_e = mass[e];
348
+ if (m_e <= 0.0) continue;
349
+ const ex = mid[e * 3], ey = mid[e * 3 + 1], ez = mid[e * 3 + 2];
350
+ for (let b = skeleton.node_branch_id(skeleton.segment_v1(e)); b >= 0; b = skeleton.branch_parent[b]) {
351
+ const dx = ex - pivot[b * 3];
352
+ const dy = ey - pivot[b * 3 + 1];
353
+ const dz = ez - pivot[b * 3 + 2];
354
+ const d2 = dx * dx + dy * dy + dz * dz;
355
+ inertia[b] += m_e * d2;
356
+ static_moment[b] += m_e * Math.sqrt(d2);
357
+ }
358
+ }
359
+
360
+ const bending_stiffness = species.wind.elastic_modulus * Math.PI * 0.25;
361
+ for (let b = 0; b < branch_count; b++) {
362
+ out[b] = weight_deflection[b] > 0.0 && inertia[b] > 0.0
363
+ ? Math.sqrt(bending_stiffness * static_moment[b] / (weight_deflection[b] * inertia[b]))
364
+ : 0.0;
365
+ }
366
+ }
367
+
368
+ /**
369
+ * Wind compliance (rad / (m/s)^2) of every branch bent as one cantilever about its root: how far it would sway
370
+ * with a joint at its base.
371
+ *
372
+ * @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
373
+ * @param {import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig} species
374
+ * @param {TreeSegmentMechanics} segments
375
+ * @param {Float64Array} out per branch
376
+ */
377
+ export function tree_skeleton_compute_branch_compliance(skeleton, species, segments, out) {
378
+ out.fill(0.0);
379
+ const { flex, moment } = segments;
380
+ for (let s = 0; s < skeleton.segment_count; s++) {
381
+ out[skeleton.node_branch_id(skeleton.segment_v1(s))] += moment[s] * flex[s];
382
+ }
383
+ const k = AIR_DENSITY / (species.wind.elastic_modulus * Math.PI * 0.25);
384
+ for (let b = 0; b < skeleton.branch_count; b++) {
385
+ out[b] *= k;
386
+ }
387
+ }
388
+
389
+ /**
390
+ * Whether the expected leaf at the middle of segment `s`, `u_shoot` along its leafy growth, has been shed at
391
+ * `senescence`, as foliage_collect_attachments sheds its cards (no per-leaf jitter).
392
+ *
393
+ * @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
394
+ * @param {import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig} species
395
+ * @param {number} s
396
+ * @param {Float64Array} mid segment midpoints
397
+ * @param {number} u_shoot
398
+ * @param {number} senescence
399
+ * @param {number} variant_count
400
+ * @returns {boolean}
401
+ */
402
+ function leaf_shed(skeleton, species, s, mid, u_shoot, senescence, variant_count) {
403
+ const rho = foliage_crown_rho(skeleton, mid[s * 3], mid[s * 3 + 1], mid[s * 3 + 2]);
404
+ const sun = foliage_sun_exposure(rho, foliage_crown_height_norm(species.crown, mid[s * 3 + 1]));
405
+ const variant = foliage_leaf_variant(foliage_leaf_maturity(u_shoot, rho, 0.0), variant_count);
406
+ const onset = foliage_variant_abscission_onset(foliage_variant_maturity(variant, variant_count));
407
+ return senescence >= foliage_abscission_threshold(onset, sun, u_shoot);
408
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"tree_skeleton_compute_pipe_radii.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;GAaG;AACH,2DAJW,OAAO,mBAAmB,EAAE,YAAY,WACxC,iBAAiB,GACf,OAAO,mBAAmB,EAAE,YAAY,CA6LpD;kCA3MiC,gCAAgC"}
1
+ {"version":3,"file":"tree_skeleton_compute_pipe_radii.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;GAaG;AACH,2DAJW,OAAO,mBAAmB,EAAE,YAAY,WACxC,iBAAiB,GACf,OAAO,mBAAmB,EAAE,YAAY,CA+LpD;kCA7MiC,gCAAgC"}