@woosh/meep-engine 3.56.0 → 3.57.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (625) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/package.json +1 -1
  3. package/src/DUPLICATION_REVIEW_2026_10_24.md +1072 -0
  4. package/src/core/binary/BitSet.js +1 -1
  5. package/src/core/binary/FLOAT16_MAX.d.ts +2 -0
  6. package/src/core/binary/FLOAT16_MAX.d.ts.map +1 -0
  7. package/src/core/binary/FLOAT16_MAX.js +1 -0
  8. package/src/core/binary/base58/base58_encode.js +2 -2
  9. package/src/core/binary/type/TypeBuilder.js +1 -1
  10. package/src/core/bvh2/bvh3/BVH.js +1 -1
  11. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.d.ts.map +1 -1
  12. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +7 -3
  13. package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.d.ts.map +1 -1
  14. package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.js +5 -1
  15. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.d.ts.map +1 -1
  16. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +195 -246
  17. package/src/core/collection/CuckooFilter.js +1 -1
  18. package/src/core/collection/array/isArrayEqual.d.ts.map +1 -1
  19. package/src/core/collection/array/isArrayEqual.js +33 -58
  20. package/src/core/collection/array/typed/array_buffer_hash.d.ts.map +1 -1
  21. package/src/core/collection/array/typed/array_buffer_hash.js +41 -39
  22. package/src/core/collection/array/typed/float32_array_hash.js +38 -38
  23. package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -1
  24. package/src/core/collection/array/typed/uint16_array_hash.d.ts.map +1 -1
  25. package/src/core/collection/array/typed/uint16_array_hash.js +30 -29
  26. package/src/core/collection/array/typed/uint32_array_hash.d.ts +2 -1
  27. package/src/core/collection/array/typed/uint32_array_hash.d.ts.map +1 -1
  28. package/src/core/collection/array/typed/uint32_array_hash.js +21 -20
  29. package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -1
  30. package/src/core/collection/array/typed/uint8_array_hash.d.ts.map +1 -1
  31. package/src/core/collection/array/typed/uint8_array_hash.js +37 -36
  32. package/src/core/collection/array/typed/uint_array_for_count.js +2 -2
  33. package/src/core/collection/list/List.d.ts.map +1 -1
  34. package/src/core/collection/list/List.js +3 -19
  35. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  36. package/src/core/collection/table/RowFirstTable.js +4 -28
  37. package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
  38. package/src/core/debug/matchers/DescribeAs.js +62 -64
  39. package/src/core/function/FunctionCompiler.js +4 -4
  40. package/src/core/function/objectsEqual.d.ts.map +1 -1
  41. package/src/core/function/objectsEqual.js +3 -2
  42. package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
  43. package/src/core/geom/2d/bvh/BVH2D.js +4 -3
  44. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +5 -2
  45. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
  46. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +49 -11
  47. package/src/core/geom/2d/hash-grid/shg_query_elements_circle.d.ts.map +1 -1
  48. package/src/core/geom/2d/hash-grid/shg_query_elements_circle.js +122 -159
  49. package/src/core/geom/2d/hash-grid/shg_query_elements_line.d.ts.map +1 -1
  50. package/src/core/geom/2d/hash-grid/shg_query_elements_line.js +8 -5
  51. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts +18 -0
  52. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts.map +1 -0
  53. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.js +97 -0
  54. package/src/core/geom/2d/r-tree/StaticR2Tree.js +2 -2
  55. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts +21 -0
  56. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts.map +1 -0
  57. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.js +54 -0
  58. package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
  59. package/src/core/geom/3d/aabb/aabb3_build_frustum.js +20 -53
  60. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts +1 -1
  61. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts.map +1 -1
  62. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.js +11 -42
  63. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
  64. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.js +30 -32
  65. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
  66. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +1 -5
  67. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
  68. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +1 -15
  69. package/src/core/geom/3d/atlas/segment/atlas_merge_charts.d.ts.map +1 -1
  70. package/src/core/geom/3d/atlas/segment/atlas_merge_charts.js +105 -116
  71. package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.d.ts.map +1 -1
  72. package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.js +36 -54
  73. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts +5 -10
  74. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts.map +1 -1
  75. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.js +20 -82
  76. package/src/core/geom/3d/plane/plane3_slerp.d.ts.map +1 -1
  77. package/src/core/geom/3d/plane/plane3_slerp.js +87 -102
  78. package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts +12 -0
  79. package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts.map +1 -1
  80. package/src/core/geom/3d/polygon/polygon3_compute_normal.js +107 -60
  81. package/src/core/geom/3d/ray/ray3_compute_closest_point.d.ts.map +1 -1
  82. package/src/core/geom/3d/ray/ray3_compute_closest_point.js +37 -43
  83. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  84. package/src/core/geom/3d/shape/ConvexHullShape3D.js +5 -16
  85. package/src/core/geom/3d/shape/MeshShape3D.js +2 -56
  86. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  87. package/src/core/geom/3d/shape/TransformedShape3D.js +10 -7
  88. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/UnionShape3D.js +9 -3
  90. package/src/core/geom/3d/shape/json/shape_to_type.js +2 -2
  91. package/src/core/geom/3d/sphere/harmonics/SH3_COEFFICIENTS.js +17 -17
  92. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
  93. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.js +6 -2
  94. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
  95. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +3 -2
  96. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts +20 -2
  97. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
  98. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +52 -37
  99. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.d.ts.map +1 -1
  100. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.js +40 -56
  101. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  102. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +251 -260
  103. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -1
  104. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +104 -113
  105. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.d.ts.map +1 -1
  106. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.js +227 -238
  107. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  108. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +15 -24
  109. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
  110. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +31 -115
  111. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
  112. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +142 -150
  113. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  114. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -194
  115. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.d.ts.map +1 -1
  116. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.js +60 -85
  117. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
  118. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +156 -171
  119. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
  120. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +8 -44
  121. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
  122. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +2 -7
  123. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
  124. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +3 -2
  125. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.d.ts.map +1 -1
  126. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.js +128 -133
  127. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +8 -14
  128. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
  129. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +36 -82
  130. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +7 -144
  132. package/src/core/geom/ConicRay.d.ts.map +1 -1
  133. package/src/core/geom/ConicRay.js +230 -237
  134. package/src/core/localization/LocaleDataset.d.ts +6 -0
  135. package/src/core/localization/LocaleDataset.d.ts.map +1 -1
  136. package/src/core/localization/LocaleDataset.js +48 -37
  137. package/src/core/localization/LocalizationEngine.d.ts.map +1 -1
  138. package/src/core/localization/LocalizationEngine.js +3 -2
  139. package/src/core/math/lookup/ParameterLookupTable.d.ts.map +1 -1
  140. package/src/core/math/lookup/ParameterLookupTable.js +3 -1
  141. package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.d.ts.map +1 -1
  142. package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.js +330 -400
  143. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -0
  144. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
  145. package/src/core/math/spline/spline3_hermite_nearest_point.js +134 -167
  146. package/src/core/model/DebouncedObservedBoolean.d.ts +1 -2
  147. package/src/core/model/DebouncedObservedBoolean.d.ts.map +1 -1
  148. package/src/core/model/DebouncedObservedBoolean.js +1 -1
  149. package/src/core/model/node-graph/node/NodeInstance.d.ts.map +1 -1
  150. package/src/core/model/node-graph/node/NodeInstance.js +2 -7
  151. package/src/core/model/node-graph/node/parameter/NodeParameterDescription.js +1 -1
  152. package/src/core/model/object/optional_equality.d.ts +3 -3
  153. package/src/core/model/object/optional_equality.d.ts.map +1 -1
  154. package/src/core/model/object/optional_equality.js +10 -27
  155. package/src/core/model/object/write_property.js +1 -1
  156. package/src/core/model/reactive/evaluation/MultiPredicateEvaluator.js +2 -2
  157. package/src/core/primitives/strings/string_compute_byte_size.d.ts +3 -3
  158. package/src/core/primitives/strings/string_compute_byte_size.d.ts.map +1 -1
  159. package/src/core/primitives/strings/string_compute_byte_size.js +8 -21
  160. package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
  161. package/src/core/process/executor/ConcurrentExecutor.js +14 -2
  162. package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts +6 -3
  163. package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts.map +1 -1
  164. package/src/engine/achievements/gateway/StorageAchievementGateway.js +31 -75
  165. package/src/engine/asset/loaders/SVGAssetLoader.d.ts.map +1 -1
  166. package/src/engine/asset/loaders/SVGAssetLoader.js +33 -31
  167. package/src/engine/control/first-person/math/criticallyDampedSpring.d.ts.map +1 -1
  168. package/src/engine/control/first-person/math/criticallyDampedSpring.js +3 -14
  169. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  170. package/src/engine/ecs/EntityComponentDataset.js +4 -1
  171. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts +0 -2
  172. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts.map +1 -1
  173. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.js +3 -3
  174. package/src/engine/ecs/terrain/ecs/layers/TerrainLayer.js +2 -2
  175. package/src/engine/graphics/sh3/path_tracer/geometry/sort_triangles_by_distance_to_point.js +1 -1
  176. package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min_indices.js +1 -1
  177. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  178. package/src/engine/graphics3/WaterSystem.js +2 -1
  179. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -1
  180. package/src/engine/graphics3/prefab/prefab_skin_frame.js +1 -12
  181. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +1 -1
  182. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
  183. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.js +141 -137
  184. package/src/engine/input/ecs/systems/InputControllerSystem.d.ts.map +1 -1
  185. package/src/engine/input/ecs/systems/InputControllerSystem.js +13 -3
  186. package/src/engine/input/ecs/systems/InputSystem.d.ts.map +1 -1
  187. package/src/engine/input/ecs/systems/InputSystem.js +2 -1
  188. package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts +1 -1
  189. package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts.map +1 -1
  190. package/src/engine/intelligence/behavior/composite/ParallelBehavior.js +4 -1
  191. package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.d.ts.map +1 -1
  192. package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.js +3 -1
  193. package/src/engine/intelligence/behavior/decorator/RepeatBehavior.d.ts.map +1 -1
  194. package/src/engine/intelligence/behavior/decorator/RepeatBehavior.js +3 -1
  195. package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.d.ts.map +1 -1
  196. package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.js +39 -33
  197. package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts +5 -0
  198. package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts.map +1 -1
  199. package/src/engine/intelligence/behavior/util/ConditionalBehavior.js +93 -75
  200. package/src/engine/intelligence/behavior/util/RotationBehavior.d.ts.map +1 -1
  201. package/src/engine/intelligence/behavior/util/RotationBehavior.js +79 -76
  202. package/src/engine/intelligence/blackboard/BlackboardStack.d.ts +1 -0
  203. package/src/engine/intelligence/blackboard/BlackboardStack.d.ts.map +1 -1
  204. package/src/engine/intelligence/blackboard/BlackboardStack.js +159 -123
  205. package/src/engine/intelligence/mcts/StateNode.d.ts.map +1 -1
  206. package/src/engine/intelligence/mcts/StateNode.js +366 -364
  207. package/src/engine/intelligence/resource/ResourceAllocationSolver.js +1 -1
  208. package/src/engine/navigation/ecs/components/Path.d.ts.map +1 -1
  209. package/src/engine/navigation/ecs/components/Path.js +2 -1
  210. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
  211. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +5 -2
  212. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  213. package/src/engine/physics/body/SolverBodyState.js +2 -6
  214. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  215. package/src/engine/physics/ccd/linear_sweep.js +3 -16
  216. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
  217. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +2 -16
  218. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts +13 -1
  219. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  220. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +15 -4
  221. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  222. package/src/engine/physics/ecs/PhysicsSystem.js +2 -5
  223. package/src/engine/physics/inertia/locked_inverse_inertia.d.ts +12 -0
  224. package/src/engine/physics/inertia/locked_inverse_inertia.d.ts.map +1 -0
  225. package/src/engine/physics/inertia/locked_inverse_inertia.js +22 -0
  226. package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
  227. package/src/engine/physics/integration/integrate_velocity.js +3 -18
  228. package/src/engine/physics/mls-mpm/MLS_MPM.d.ts +1 -0
  229. package/src/engine/physics/mls-mpm/MLS_MPM.d.ts.map +1 -1
  230. package/src/engine/physics/mls-mpm/MLS_MPM.js +5 -4
  231. package/src/engine/physics/narrowphase/convex_decomposition.d.ts.map +1 -1
  232. package/src/engine/physics/narrowphase/convex_decomposition.js +7 -16
  233. package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
  234. package/src/engine/physics/vehicle/RaycastVehicle.js +15 -5
  235. package/src/engine/save/StorageBackedList.d.ts +5 -0
  236. package/src/engine/save/StorageBackedList.d.ts.map +1 -1
  237. package/src/engine/save/StorageBackedList.js +161 -144
  238. package/src/engine/simulation/Ticker.d.ts.map +1 -1
  239. package/src/engine/simulation/Ticker.js +394 -391
  240. package/src/engine/sound/simulation/probe/AcousticProbeField.d.ts.map +1 -1
  241. package/src/engine/sound/simulation/probe/AcousticProbeField.js +6 -19
  242. package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts +15 -0
  243. package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts.map +1 -1
  244. package/src/engine/sound/simulation/probe/probe_edge_visible.js +59 -41
  245. package/src/engine/sound/simulation/probe/probe_refine_connectivity.d.ts.map +1 -1
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@@ -1,260 +1,251 @@
1
- import { bt_edge_count_faces } from "../query/bt_edge_count_faces.js";
2
- import { quadric3_set_from_plane_through_point } from "../../../../quadric/quadric3_set_from_plane_through_point.js";
3
- import { assert } from "../../../../../../assert.js";
4
- import { v3_dot } from "../../../../../vec3/v3_dot.js";
5
- import { tri3_area } from "../../../../triangle/tri3_area.js";
6
- import { tri3_compute_normal } from "../../../../triangle/tri3_compute_normal.js";
7
- import { Quadric3 } from "../../../../quadric/Quadric3.js";
8
- import { NULL_POINTER } from "../BinaryTopology.js";
9
-
10
- const scratch_coord_a = new Float32Array(3);
11
- const scratch_coord_b = new Float32Array(3);
12
- const scratch_coord_c = new Float32Array(3);
13
- const scratch_normal = new Float32Array(3);
14
- const boundary_quadric = new Quadric3();
15
-
16
- /**
17
- * How much a boundary constraint plane weighs against one face plane **of the same area**.
18
- *
19
- * Three, measured. A face-plane quadric alone says nothing about a vertex sliding *within* the
20
- * surface, which is exactly what an open edge does when it erodes, so without this term a boundary
21
- * retreats at a recorded cost of zero. What the weight controls is how loudly it says so: the error
22
- * a vertex reports is the mean over its planes, so a boundary vertex with a handful of faces and two
23
- * constraint planes would have the retreat diluted threefold at weight one. Three brings it back to
24
- * roughly the displacement itself, while leaving the boundary free enough to erode at all — which
25
- * it must, or a mesh made of open shells has no coarse form and no root.
26
- *
27
- * It is a ratio against a face, so it is applied on top of the face's own area weight rather than
28
- * instead of it. Three flat is a number of square metres, which is not a ratio at all: the same
29
- * border would weigh a millionth of its fan on a model authored in millimetres and a million times
30
- * it on one authored in kilometres, and the measurement above would hold for neither.
31
- *
32
- * @readonly
33
- * @type {number}
34
- */
35
- const BOUNDARY_WEIGHT = 3;
36
-
37
- /**
38
- * Compute a per-vertex quadric error metric from every allocated triangular face.
39
- *
40
- * For each triangular face the supporting plane (n, d) is derived from its loop
41
- * vertices; the corresponding quadric is then accumulated onto each of those
42
- * three vertices' Quadric3. Non-triangular faces are skipped.
43
- *
44
- * **Each plane weighs the surface standing behind it, not one.** What a vertex reports is the mean
45
- * over its planes ({@link Quadric3#distance}), and a mean over a count is a statement about how the
46
- * surface was *cut* rather than about the surface: cutting one face in two along its own plane adds
47
- * no surface and the metric hears the same plane twice, so a finely tessellated patch outvotes a
48
- * coarse one many times its size. Weighing each plane by its triangle's area is what makes the mean
49
- * an average over the surface, and it is what makes an in-plane subdivision — which says nothing new
50
- * — change nothing.
51
- *
52
- * The weights are **areas as a multiple of this mesh's own mean triangle**, not areas. A ratio is
53
- * what every other number here is stated against: {@link BOUNDARY_WEIGHT} is three *faces*, and the
54
- * attribute quadric a virtual-geometry build sums with these weighs one per triangle and says so
55
- * ({@link quadric_attribute_set_from_triangle}) — both of which are answers to "how much is a face
56
- * worth", and neither survives the slot becoming square metres. It costs nothing that matters: a
57
- * mean divides the weights out again, so what a vertex reports is identical either way, and
58
- * {@link quadric3_optimize} is scale-invariant, so placement is too.
59
- *
60
- * A triangle with no area is skipped entirely rather than weighed at zero. It has no plane —
61
- * {@link tri3_compute_normal} hands it an arbitrary direction — so it neither contributes one nor
62
- * counts towards the mean it would otherwise drag down.
63
- *
64
- * @param {BinaryTopology} mesh
65
- * @returns {Quadric3[]} Array indexed by vertex ID. Entries for unallocated
66
- * vertex slots are `undefined`.
67
- */
68
- export function bt_mesh_compute_vertex_quadrics(mesh) {
69
- assert.defined(mesh, 'mesh');
70
- assert.notNull(mesh, 'mesh');
71
-
72
- const vertex_pool = mesh.vertices;
73
- const vertex_count = vertex_pool.size;
74
-
75
- const quadratics = new Array(vertex_count);
76
-
77
- for (let v = 0; v < vertex_count; v++) {
78
- if (vertex_pool.is_allocated(v)) {
79
- quadratics[v] = new Quadric3();
80
- }
81
- }
82
-
83
- const face_pool = mesh.faces;
84
- const face_count = face_pool.size;
85
-
86
- const q = new Quadric3();
87
-
88
- // The mesh's own scale, for the normalization below. Accumulated as the faces go by rather than
89
- // swept for beforehand, since the loop below already has every area it needs.
90
- let total_area = 0;
91
- let triangle_count = 0;
92
-
93
- for (let f = 0; f < face_count; f++) {
94
- if (!face_pool.is_allocated(f)) {
95
- continue;
96
- }
97
-
98
- const la = mesh.face_read_loop(f);
99
-
100
- if (la === NULL_POINTER) {
101
- continue;
102
- }
103
-
104
- const lb = mesh.loop_read_next(la);
105
- const lc = mesh.loop_read_next(lb);
106
-
107
- // Skip non-triangles
108
- if (mesh.loop_read_next(lc) !== la) {
109
- continue;
110
- }
111
-
112
- const va = mesh.loop_read_vertex(la);
113
- const vb = mesh.loop_read_vertex(lb);
114
- const vc = mesh.loop_read_vertex(lc);
115
-
116
- mesh.vertex_read_coordinate(scratch_coord_a, 0, va);
117
- mesh.vertex_read_coordinate(scratch_coord_b, 0, vb);
118
- mesh.vertex_read_coordinate(scratch_coord_c, 0, vc);
119
-
120
- const area = tri3_area(
121
- scratch_coord_a[0], scratch_coord_a[1], scratch_coord_a[2],
122
- scratch_coord_b[0], scratch_coord_b[1], scratch_coord_b[2],
123
- scratch_coord_c[0], scratch_coord_c[1], scratch_coord_c[2]
124
- );
125
-
126
- if (area === 0) {
127
- continue;
128
- }
129
-
130
- total_area += area;
131
- triangle_count++;
132
-
133
- tri3_compute_normal(
134
- scratch_normal, 0,
135
- scratch_coord_a[0], scratch_coord_a[1], scratch_coord_a[2],
136
- scratch_coord_b[0], scratch_coord_b[1], scratch_coord_b[2],
137
- scratch_coord_c[0], scratch_coord_c[1], scratch_coord_c[2]
138
- );
139
-
140
- const nx = scratch_normal[0];
141
- const ny = scratch_normal[1];
142
- const nz = scratch_normal[2];
143
-
144
- quadric3_set_from_plane_through_point(
145
- q, 0,
146
- nx, ny, nz,
147
- scratch_coord_a[0], scratch_coord_a[1], scratch_coord_a[2]
148
- );
149
-
150
- // Weight and matrix together, which is what {@link quadric3_scale} is for: the plane counts
151
- // for its area in the sum *and* declares that it does, so the mean stays a length.
152
- q.multiplyScalar(area);
153
-
154
- quadratics[va].add(q);
155
- quadratics[vb].add(q);
156
- quadratics[vc].add(q);
157
-
158
- add_boundary_constraints(mesh, quadratics, f, nx, ny, nz, area);
159
- }
160
-
161
- if (triangle_count > 0) {
162
- // Areas into multiples of the mean triangle. One pass at the end rather than a pass for the
163
- // mean before the accumulation: scaling is linear and uniform, so dividing every quadric
164
- // here is dividing every plane's weight there.
165
- const of_a_mean_triangle = triangle_count / total_area;
166
-
167
- for (let v = 0; v < vertex_count; v++) {
168
- const quadric = quadratics[v];
169
-
170
- if (quadric !== undefined) {
171
- quadric.multiplyScalar(of_a_mean_triangle);
172
- }
173
- }
174
- }
175
-
176
- return quadratics;
177
- }
178
- /**
179
- * Constrain the face's open edges, so that the surface's border is not free to retreat for nothing.
180
- *
181
- * A face-plane quadric measures how far a vertex has moved *off* the surface, and by construction
182
- * says nothing about it moving *along* it. For an interior vertex that is right — the surface
183
- * continues in every direction and sliding within it is genuinely free. For a vertex on a border it
184
- * is badly wrong: sliding inward destroys surface that is not there to replace it, and the metric
185
- * records nothing at all. Garland and Heckbert's answer, and the one here: for each open edge, add
186
- * the plane through it perpendicular to its face. The vertex is then pinned in the two directions
187
- * that matter and free in the one that does not — along the border, where sliding really is free.
188
- *
189
- * "Open" means an edge with any number of faces other than two. One face is a border. Three or more
190
- * is non-manifold, where the surface branches and moving the seam is no more free than moving a
191
- * border; each incident face contributes its own constraint, which is the right answer for a seam
192
- * that bends.
193
- *
194
- * Without this, a mesh with borders coarsens at a recorded error of zero however much of it is eaten
195
- * away — and zero is monotonic, so nothing downstream can tell. That is not an optimistic number, it
196
- * is a wrong one.
197
- *
198
- * @param {BinaryTopology} mesh
199
- * @param {Quadric3[]} quadratics indexed by vertex id
200
- * @param {number} face
201
- * @param {number} nx face normal, unit
202
- * @param {number} ny
203
- * @param {number} nz
204
- * @param {number} area of the face, which the constraint carries so that it stays
205
- * {@link BOUNDARY_WEIGHT} times a face rather than a fixed number of square metres
206
- */
207
- function add_boundary_constraints(mesh, quadratics, face, nx, ny, nz, area) {
208
- const first = mesh.face_read_loop(face);
209
-
210
- let loop = first;
211
-
212
- do {
213
- const edge = mesh.loop_read_edge(loop);
214
-
215
- if (bt_edge_count_faces(mesh, edge) === 2) {
216
- loop = mesh.loop_read_next(loop);
217
-
218
- continue;
219
- }
220
-
221
- const v1 = mesh.edge_read_vertex1(edge);
222
- const v2 = mesh.edge_read_vertex2(edge);
223
-
224
- mesh.vertex_read_coordinate(scratch_coord_a, 0, v1);
225
- mesh.vertex_read_coordinate(scratch_coord_b, 0, v2);
226
-
227
- const ex = scratch_coord_b[0] - scratch_coord_a[0];
228
- const ey = scratch_coord_b[1] - scratch_coord_a[1];
229
- const ez = scratch_coord_b[2] - scratch_coord_a[2];
230
-
231
- // Perpendicular to the edge and to the face normal, so it lies *in* the face's plane and
232
- // faces across the border. The face normal is unit and the cross product's length is the
233
- // edge's, so dividing by that normalizes it.
234
- const px = ey * nz - ez * ny;
235
- const py = ez * nx - ex * nz;
236
- const pz = ex * ny - ey * nx;
237
-
238
- const length = Math.sqrt(px * px + py * py + pz * pz);
239
-
240
- if (length === 0) {
241
- // A degenerate edge, or one running along the face normal, which no plane describes.
242
- loop = mesh.loop_read_next(loop);
243
-
244
- continue;
245
- }
246
-
247
- quadric3_set_from_plane_through_point(
248
- boundary_quadric, 0,
249
- px / length, py / length, pz / length,
250
- scratch_coord_a[0], scratch_coord_a[1], scratch_coord_a[2]
251
- );
252
-
253
- boundary_quadric.multiplyScalar(BOUNDARY_WEIGHT * area);
254
-
255
- quadratics[v1].add(boundary_quadric);
256
- quadratics[v2].add(boundary_quadric);
257
-
258
- loop = mesh.loop_read_next(loop);
259
- } while (loop !== first && loop !== NULL_POINTER);
260
- }
1
+ import { bt_edge_count_faces } from "../query/bt_edge_count_faces.js";
2
+ import { bt_face_read_triangle_vertices } from "../query/bt_face_read_triangle.js";
3
+ import { quadric3_set_from_plane_through_point } from "../../../../quadric/quadric3_set_from_plane_through_point.js";
4
+ import { assert } from "../../../../../../assert.js";
5
+ import { tri3_area } from "../../../../triangle/tri3_area.js";
6
+ import { tri3_compute_normal } from "../../../../triangle/tri3_compute_normal.js";
7
+ import { Quadric3 } from "../../../../quadric/Quadric3.js";
8
+ import { NULL_POINTER } from "../BinaryTopology.js";
9
+
10
+ const scratch_vertices = new Uint32Array(3);
11
+ const scratch_coord_a = new Float32Array(3);
12
+ const scratch_coord_b = new Float32Array(3);
13
+ const scratch_coord_c = new Float32Array(3);
14
+ const scratch_normal = new Float32Array(3);
15
+ const boundary_quadric = new Quadric3();
16
+
17
+ /**
18
+ * How much a boundary constraint plane weighs against one face plane **of the same area**.
19
+ *
20
+ * Three, measured. A face-plane quadric alone says nothing about a vertex sliding *within* the
21
+ * surface, which is exactly what an open edge does when it erodes, so without this term a boundary
22
+ * retreats at a recorded cost of zero. What the weight controls is how loudly it says so: the error
23
+ * a vertex reports is the mean over its planes, so a boundary vertex with a handful of faces and two
24
+ * constraint planes would have the retreat diluted threefold at weight one. Three brings it back to
25
+ * roughly the displacement itself, while leaving the boundary free enough to erode at all — which
26
+ * it must, or a mesh made of open shells has no coarse form and no root.
27
+ *
28
+ * It is a ratio against a face, so it is applied on top of the face's own area weight rather than
29
+ * instead of it. Three flat is a number of square metres, which is not a ratio at all: the same
30
+ * border would weigh a millionth of its fan on a model authored in millimetres and a million times
31
+ * it on one authored in kilometres, and the measurement above would hold for neither.
32
+ *
33
+ * @readonly
34
+ * @type {number}
35
+ */
36
+ const BOUNDARY_WEIGHT = 3;
37
+
38
+ /**
39
+ * Compute a per-vertex quadric error metric from every allocated triangular face.
40
+ *
41
+ * For each triangular face the supporting plane (n, d) is derived from its loop
42
+ * vertices; the corresponding quadric is then accumulated onto each of those
43
+ * three vertices' Quadric3. Non-triangular faces are skipped.
44
+ *
45
+ * **Each plane weighs the surface standing behind it, not one.** What a vertex reports is the mean
46
+ * over its planes ({@link Quadric3#distance}), and a mean over a count is a statement about how the
47
+ * surface was *cut* rather than about the surface: cutting one face in two along its own plane adds
48
+ * no surface and the metric hears the same plane twice, so a finely tessellated patch outvotes a
49
+ * coarse one many times its size. Weighing each plane by its triangle's area is what makes the mean
50
+ * an average over the surface, and it is what makes an in-plane subdivision — which says nothing new
51
+ * — change nothing.
52
+ *
53
+ * The weights are **areas as a multiple of this mesh's own mean triangle**, not areas. A ratio is
54
+ * what every other number here is stated against: {@link BOUNDARY_WEIGHT} is three *faces*, and the
55
+ * attribute quadric a virtual-geometry build sums with these weighs one per triangle and says so
56
+ * ({@link quadric_attribute_set_from_triangle}) — both of which are answers to "how much is a face
57
+ * worth", and neither survives the slot becoming square metres. It costs nothing that matters: a
58
+ * mean divides the weights out again, so what a vertex reports is identical either way, and
59
+ * {@link quadric3_optimize} is scale-invariant, so placement is too.
60
+ *
61
+ * A triangle with no area is skipped entirely rather than weighed at zero. It has no plane —
62
+ * {@link tri3_compute_normal} hands it an arbitrary direction — so it neither contributes one nor
63
+ * counts towards the mean it would otherwise drag down.
64
+ *
65
+ * @param {BinaryTopology} mesh
66
+ * @returns {Quadric3[]} Array indexed by vertex ID. Entries for unallocated
67
+ * vertex slots are `undefined`.
68
+ */
69
+ export function bt_mesh_compute_vertex_quadrics(mesh) {
70
+ assert.defined(mesh, 'mesh');
71
+ assert.notNull(mesh, 'mesh');
72
+
73
+ const vertex_pool = mesh.vertices;
74
+ const vertex_count = vertex_pool.size;
75
+
76
+ const quadratics = new Array(vertex_count);
77
+
78
+ for (let v = 0; v < vertex_count; v++) {
79
+ if (vertex_pool.is_allocated(v)) {
80
+ quadratics[v] = new Quadric3();
81
+ }
82
+ }
83
+
84
+ const face_pool = mesh.faces;
85
+ const face_count = face_pool.size;
86
+
87
+ const q = new Quadric3();
88
+
89
+ // The mesh's own scale, for the normalization below. Accumulated as the faces go by rather than
90
+ // swept for beforehand, since the loop below already has every area it needs.
91
+ let total_area = 0;
92
+ let triangle_count = 0;
93
+
94
+ for (let f = 0; f < face_count; f++) {
95
+ if (!face_pool.is_allocated(f)) {
96
+ continue;
97
+ }
98
+
99
+ if (!bt_face_read_triangle_vertices(scratch_vertices, mesh, f)) {
100
+ continue;
101
+ }
102
+
103
+ const va = scratch_vertices[0];
104
+ const vb = scratch_vertices[1];
105
+ const vc = scratch_vertices[2];
106
+
107
+ mesh.vertex_read_coordinate(scratch_coord_a, 0, va);
108
+ mesh.vertex_read_coordinate(scratch_coord_b, 0, vb);
109
+ mesh.vertex_read_coordinate(scratch_coord_c, 0, vc);
110
+
111
+ const area = tri3_area(
112
+ scratch_coord_a[0], scratch_coord_a[1], scratch_coord_a[2],
113
+ scratch_coord_b[0], scratch_coord_b[1], scratch_coord_b[2],
114
+ scratch_coord_c[0], scratch_coord_c[1], scratch_coord_c[2]
115
+ );
116
+
117
+ if (area === 0) {
118
+ continue;
119
+ }
120
+
121
+ total_area += area;
122
+ triangle_count++;
123
+
124
+ tri3_compute_normal(
125
+ scratch_normal, 0,
126
+ scratch_coord_a[0], scratch_coord_a[1], scratch_coord_a[2],
127
+ scratch_coord_b[0], scratch_coord_b[1], scratch_coord_b[2],
128
+ scratch_coord_c[0], scratch_coord_c[1], scratch_coord_c[2]
129
+ );
130
+
131
+ const nx = scratch_normal[0];
132
+ const ny = scratch_normal[1];
133
+ const nz = scratch_normal[2];
134
+
135
+ quadric3_set_from_plane_through_point(
136
+ q, 0,
137
+ nx, ny, nz,
138
+ scratch_coord_a[0], scratch_coord_a[1], scratch_coord_a[2]
139
+ );
140
+
141
+ // Weight and matrix together, which is what {@link quadric3_scale} is for: the plane counts
142
+ // for its area in the sum *and* declares that it does, so the mean stays a length.
143
+ q.multiplyScalar(area);
144
+
145
+ quadratics[va].add(q);
146
+ quadratics[vb].add(q);
147
+ quadratics[vc].add(q);
148
+
149
+ add_boundary_constraints(mesh, quadratics, f, nx, ny, nz, area);
150
+ }
151
+
152
+ if (triangle_count > 0) {
153
+ // Areas into multiples of the mean triangle. One pass at the end rather than a pass for the
154
+ // mean before the accumulation: scaling is linear and uniform, so dividing every quadric
155
+ // here is dividing every plane's weight there.
156
+ const of_a_mean_triangle = triangle_count / total_area;
157
+
158
+ for (let v = 0; v < vertex_count; v++) {
159
+ const quadric = quadratics[v];
160
+
161
+ if (quadric !== undefined) {
162
+ quadric.multiplyScalar(of_a_mean_triangle);
163
+ }
164
+ }
165
+ }
166
+
167
+ return quadratics;
168
+ }
169
+ /**
170
+ * Constrain the face's open edges, so that the surface's border is not free to retreat for nothing.
171
+ *
172
+ * A face-plane quadric measures how far a vertex has moved *off* the surface, and by construction
173
+ * says nothing about it moving *along* it. For an interior vertex that is right — the surface
174
+ * continues in every direction and sliding within it is genuinely free. For a vertex on a border it
175
+ * is badly wrong: sliding inward destroys surface that is not there to replace it, and the metric
176
+ * records nothing at all. Garland and Heckbert's answer, and the one here: for each open edge, add
177
+ * the plane through it perpendicular to its face. The vertex is then pinned in the two directions
178
+ * that matter and free in the one that does not — along the border, where sliding really is free.
179
+ *
180
+ * "Open" means an edge with any number of faces other than two. One face is a border. Three or more
181
+ * is non-manifold, where the surface branches and moving the seam is no more free than moving a
182
+ * border; each incident face contributes its own constraint, which is the right answer for a seam
183
+ * that bends.
184
+ *
185
+ * Without this, a mesh with borders coarsens at a recorded error of zero however much of it is eaten
186
+ * away — and zero is monotonic, so nothing downstream can tell. That is not an optimistic number, it
187
+ * is a wrong one.
188
+ *
189
+ * @param {BinaryTopology} mesh
190
+ * @param {Quadric3[]} quadratics indexed by vertex id
191
+ * @param {number} face
192
+ * @param {number} nx face normal, unit
193
+ * @param {number} ny
194
+ * @param {number} nz
195
+ * @param {number} area of the face, which the constraint carries so that it stays
196
+ * {@link BOUNDARY_WEIGHT} times a face rather than a fixed number of square metres
197
+ */
198
+ function add_boundary_constraints(mesh, quadratics, face, nx, ny, nz, area) {
199
+ const first = mesh.face_read_loop(face);
200
+
201
+ let loop = first;
202
+
203
+ do {
204
+ const edge = mesh.loop_read_edge(loop);
205
+
206
+ if (bt_edge_count_faces(mesh, edge) === 2) {
207
+ loop = mesh.loop_read_next(loop);
208
+
209
+ continue;
210
+ }
211
+
212
+ const v1 = mesh.edge_read_vertex1(edge);
213
+ const v2 = mesh.edge_read_vertex2(edge);
214
+
215
+ mesh.vertex_read_coordinate(scratch_coord_a, 0, v1);
216
+ mesh.vertex_read_coordinate(scratch_coord_b, 0, v2);
217
+
218
+ const ex = scratch_coord_b[0] - scratch_coord_a[0];
219
+ const ey = scratch_coord_b[1] - scratch_coord_a[1];
220
+ const ez = scratch_coord_b[2] - scratch_coord_a[2];
221
+
222
+ // Perpendicular to the edge and to the face normal, so it lies *in* the face's plane and
223
+ // faces across the border. The face normal is unit and the cross product's length is the
224
+ // edge's, so dividing by that normalizes it.
225
+ const px = ey * nz - ez * ny;
226
+ const py = ez * nx - ex * nz;
227
+ const pz = ex * ny - ey * nx;
228
+
229
+ const length = Math.sqrt(px * px + py * py + pz * pz);
230
+
231
+ if (length === 0) {
232
+ // A degenerate edge, or one running along the face normal, which no plane describes.
233
+ loop = mesh.loop_read_next(loop);
234
+
235
+ continue;
236
+ }
237
+
238
+ quadric3_set_from_plane_through_point(
239
+ boundary_quadric, 0,
240
+ px / length, py / length, pz / length,
241
+ scratch_coord_a[0], scratch_coord_a[1], scratch_coord_a[2]
242
+ );
243
+
244
+ boundary_quadric.multiplyScalar(BOUNDARY_WEIGHT * area);
245
+
246
+ quadratics[v1].add(boundary_quadric);
247
+ quadratics[v2].add(boundary_quadric);
248
+
249
+ loop = mesh.loop_read_next(loop);
250
+ } while (loop !== first && loop !== NULL_POINTER);
251
+ }
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"bt_mesh_compute_wedge_attribute_quadrics.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH,uFAXW,UAAU,MAAM,CAAC,cACjB,MAAM,WACN,UAAU,MAAM,CAAC,uBAEf,YAAY,CA0DxB"}