@woosh/meep-engine 3.56.0 → 3.57.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/DUPLICATION_REVIEW_2026_10_24.md +1072 -0
- package/src/core/binary/BitSet.js +1 -1
- package/src/core/binary/FLOAT16_MAX.d.ts +2 -0
- package/src/core/binary/FLOAT16_MAX.d.ts.map +1 -0
- package/src/core/binary/FLOAT16_MAX.js +1 -0
- package/src/core/binary/base58/base58_encode.js +2 -2
- package/src/core/binary/type/TypeBuilder.js +1 -1
- package/src/core/bvh2/bvh3/BVH.js +1 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +7 -3
- package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.js +5 -1
- package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +195 -246
- package/src/core/collection/CuckooFilter.js +1 -1
- package/src/core/collection/array/isArrayEqual.d.ts.map +1 -1
- package/src/core/collection/array/isArrayEqual.js +33 -58
- package/src/core/collection/array/typed/array_buffer_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/array_buffer_hash.js +41 -39
- package/src/core/collection/array/typed/float32_array_hash.js +38 -38
- package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint16_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint16_array_hash.js +30 -29
- package/src/core/collection/array/typed/uint32_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint32_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint32_array_hash.js +21 -20
- package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint8_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint8_array_hash.js +37 -36
- package/src/core/collection/array/typed/uint_array_for_count.js +2 -2
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +3 -19
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +4 -28
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +62 -64
- package/src/core/function/FunctionCompiler.js +4 -4
- package/src/core/function/objectsEqual.d.ts.map +1 -1
- package/src/core/function/objectsEqual.js +3 -2
- package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
- package/src/core/geom/2d/bvh/BVH2D.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +5 -2
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +49 -11
- package/src/core/geom/2d/hash-grid/shg_query_elements_circle.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/shg_query_elements_circle.js +122 -159
- package/src/core/geom/2d/hash-grid/shg_query_elements_line.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/shg_query_elements_line.js +8 -5
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts +18 -0
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts.map +1 -0
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.js +97 -0
- package/src/core/geom/2d/r-tree/StaticR2Tree.js +2 -2
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts +21 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts.map +1 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.js +54 -0
- package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_build_frustum.js +20 -53
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts +1 -1
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.js +11 -42
- package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/pack/atlas_pack_charts.js +30 -32
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +1 -5
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +1 -15
- package/src/core/geom/3d/atlas/segment/atlas_merge_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_merge_charts.js +105 -116
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.js +36 -54
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts +5 -10
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts.map +1 -1
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.js +20 -82
- package/src/core/geom/3d/plane/plane3_slerp.d.ts.map +1 -1
- package/src/core/geom/3d/plane/plane3_slerp.js +87 -102
- package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts +12 -0
- package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/polygon/polygon3_compute_normal.js +107 -60
- package/src/core/geom/3d/ray/ray3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/ray/ray3_compute_closest_point.js +37 -43
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +5 -16
- package/src/core/geom/3d/shape/MeshShape3D.js +2 -56
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +10 -7
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +9 -3
- package/src/core/geom/3d/shape/json/shape_to_type.js +2 -2
- package/src/core/geom/3d/sphere/harmonics/SH3_COEFFICIENTS.js +17 -17
- package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/TetrahedralMesh.js +6 -2
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +3 -2
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts +20 -2
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +52 -37
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.js +40 -56
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +251 -260
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +104 -113
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.js +227 -238
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +15 -24
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +31 -115
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +142 -150
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -194
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.js +60 -85
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +156 -171
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +8 -44
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +2 -7
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +3 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.js +128 -133
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +8 -14
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +36 -82
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +7 -144
- package/src/core/geom/ConicRay.d.ts.map +1 -1
- package/src/core/geom/ConicRay.js +230 -237
- package/src/core/localization/LocaleDataset.d.ts +6 -0
- package/src/core/localization/LocaleDataset.d.ts.map +1 -1
- package/src/core/localization/LocaleDataset.js +48 -37
- package/src/core/localization/LocalizationEngine.d.ts.map +1 -1
- package/src/core/localization/LocalizationEngine.js +3 -2
- package/src/core/math/lookup/ParameterLookupTable.d.ts.map +1 -1
- package/src/core/math/lookup/ParameterLookupTable.js +3 -1
- package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.d.ts.map +1 -1
- package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.js +330 -400
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -0
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
- package/src/core/math/spline/spline3_hermite_nearest_point.js +134 -167
- package/src/core/model/DebouncedObservedBoolean.d.ts +1 -2
- package/src/core/model/DebouncedObservedBoolean.d.ts.map +1 -1
- package/src/core/model/DebouncedObservedBoolean.js +1 -1
- package/src/core/model/node-graph/node/NodeInstance.d.ts.map +1 -1
- package/src/core/model/node-graph/node/NodeInstance.js +2 -7
- package/src/core/model/node-graph/node/parameter/NodeParameterDescription.js +1 -1
- package/src/core/model/object/optional_equality.d.ts +3 -3
- package/src/core/model/object/optional_equality.d.ts.map +1 -1
- package/src/core/model/object/optional_equality.js +10 -27
- package/src/core/model/object/write_property.js +1 -1
- package/src/core/model/reactive/evaluation/MultiPredicateEvaluator.js +2 -2
- package/src/core/primitives/strings/string_compute_byte_size.d.ts +3 -3
- package/src/core/primitives/strings/string_compute_byte_size.d.ts.map +1 -1
- package/src/core/primitives/strings/string_compute_byte_size.js +8 -21
- package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
- package/src/core/process/executor/ConcurrentExecutor.js +14 -2
- package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts +6 -3
- package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts.map +1 -1
- package/src/engine/achievements/gateway/StorageAchievementGateway.js +31 -75
- package/src/engine/asset/loaders/SVGAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/SVGAssetLoader.js +33 -31
- package/src/engine/control/first-person/math/criticallyDampedSpring.d.ts.map +1 -1
- package/src/engine/control/first-person/math/criticallyDampedSpring.js +3 -14
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +4 -1
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts +0 -2
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.js +3 -3
- package/src/engine/ecs/terrain/ecs/layers/TerrainLayer.js +2 -2
- package/src/engine/graphics/sh3/path_tracer/geometry/sort_triangles_by_distance_to_point.js +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min_indices.js +1 -1
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +2 -1
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_skin_frame.js +1 -12
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +1 -1
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.js +141 -137
- package/src/engine/input/ecs/systems/InputControllerSystem.d.ts.map +1 -1
- package/src/engine/input/ecs/systems/InputControllerSystem.js +13 -3
- package/src/engine/input/ecs/systems/InputSystem.d.ts.map +1 -1
- package/src/engine/input/ecs/systems/InputSystem.js +2 -1
- package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts +1 -1
- package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/composite/ParallelBehavior.js +4 -1
- package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.js +3 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehavior.js +3 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.js +39 -33
- package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts +5 -0
- package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/util/ConditionalBehavior.js +93 -75
- package/src/engine/intelligence/behavior/util/RotationBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/util/RotationBehavior.js +79 -76
- package/src/engine/intelligence/blackboard/BlackboardStack.d.ts +1 -0
- package/src/engine/intelligence/blackboard/BlackboardStack.d.ts.map +1 -1
- package/src/engine/intelligence/blackboard/BlackboardStack.js +159 -123
- package/src/engine/intelligence/mcts/StateNode.d.ts.map +1 -1
- package/src/engine/intelligence/mcts/StateNode.js +366 -364
- package/src/engine/intelligence/resource/ResourceAllocationSolver.js +1 -1
- package/src/engine/navigation/ecs/components/Path.d.ts.map +1 -1
- package/src/engine/navigation/ecs/components/Path.js +2 -1
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +2 -6
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +3 -16
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +2 -16
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts +13 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +15 -4
- package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.js +2 -5
- package/src/engine/physics/inertia/locked_inverse_inertia.d.ts +12 -0
- package/src/engine/physics/inertia/locked_inverse_inertia.d.ts.map +1 -0
- package/src/engine/physics/inertia/locked_inverse_inertia.js +22 -0
- package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
- package/src/engine/physics/integration/integrate_velocity.js +3 -18
- package/src/engine/physics/mls-mpm/MLS_MPM.d.ts +1 -0
- package/src/engine/physics/mls-mpm/MLS_MPM.d.ts.map +1 -1
- package/src/engine/physics/mls-mpm/MLS_MPM.js +5 -4
- package/src/engine/physics/narrowphase/convex_decomposition.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/convex_decomposition.js +7 -16
- package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
- package/src/engine/physics/vehicle/RaycastVehicle.js +15 -5
- package/src/engine/save/StorageBackedList.d.ts +5 -0
- package/src/engine/save/StorageBackedList.d.ts.map +1 -1
- package/src/engine/save/StorageBackedList.js +161 -144
- package/src/engine/simulation/Ticker.d.ts.map +1 -1
- package/src/engine/simulation/Ticker.js +394 -391
- package/src/engine/sound/simulation/probe/AcousticProbeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/AcousticProbeField.js +6 -19
- package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts +15 -0
- package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_edge_visible.js +59 -41
- package/src/engine/sound/simulation/probe/probe_refine_connectivity.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_refine_connectivity.js +164 -181
- package/src/engine/sound/simulation/render/FoaProbeReverbRenderer.d.ts.map +1 -1
- package/src/engine/sound/simulation/render/FoaProbeReverbRenderer.js +20 -5
- package/src/format/image/avif/av1/decode/Av1FrameContext.d.ts.map +1 -1
- package/src/format/image/avif/av1/decode/Av1FrameContext.js +3 -10
- package/src/format/image/avif/av1/decode/reconstruct.d.ts +20 -0
- package/src/format/image/avif/av1/decode/reconstruct.d.ts.map +1 -1
- package/src/format/image/avif/av1/decode/reconstruct.js +22 -9
- package/src/format/image/avif/av1/encode/choose_restoration.js +2 -18
- package/src/format/image/avif/av1/encode/quantise.d.ts.map +1 -1
- package/src/format/image/avif/av1/encode/quantise.js +1 -55
- package/src/format/image/avif/av1/filter/loop_restoration.d.ts +9 -0
- package/src/format/image/avif/av1/filter/loop_restoration.d.ts.map +1 -1
- package/src/format/image/avif/av1/filter/loop_restoration.js +1 -1
- package/src/format/texture/basis/transcode/etc1s_to_bc7.js +2 -33
- package/src/format/texture/basis/transcode/fit_endpoints.d.ts +11 -0
- package/src/format/texture/basis/transcode/fit_endpoints.d.ts.map +1 -1
- package/src/format/texture/basis/transcode/fit_endpoints.js +1 -1
- package/src/format/texture/basis/uastc/uastc_decode_block.d.ts.map +1 -1
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- package/src/shade/renderer/global_illumination/lpv/graph_bake_irradiance_lookup_2d.js +4 -4
- package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_mesh_interpolate_radiance_via_atlas.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_mesh_interpolate_radiance_via_atlas.js +5 -1
- package/src/shade/renderer/loader/gltf/load_gltf.d.ts.map +1 -1
- package/src/shade/renderer/loader/gltf/load_gltf.js +11 -35
- package/src/shade/renderer/loader/usd/load_usd.d.ts.map +1 -1
- package/src/shade/renderer/loader/usd/load_usd.js +6 -19
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +199 -193
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +151 -143
- package/src/shade/renderer/postprocess/bloom/chunk_karis_blur4x4_sample.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/bloom/chunk_karis_blur4x4_sample.js +11 -5
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +6 -18
- package/src/shade/renderer/postprocess/gtao/GTAO.js +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +3 -5
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +1 -1
- package/src/shade/renderer/postprocess/nss/chunk_nss_luma_derivative.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/chunk_nss_luma_derivative.js +7 -3
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +4 -2
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +4 -1
- package/src/shade/renderer/postprocess/ssr/downsample_karis.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/downsample_karis.js +6 -3
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +4 -3
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +4 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -2
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap.js +35 -39
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap_inv.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap_inv.js +20 -17
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +6 -3
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +3 -1
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +1 -1
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.js +2 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.js +92 -83
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +12 -4
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js +294 -286
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_interpolate_probe_irradiance8.js +5 -5
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe.js +5 -3
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe_irradiance.js +9 -6
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_sh3_at.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_sh3_at.js +33 -38
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +690 -675
- package/src/shade/renderer/shader/type/WebGPUArray.d.ts +3 -0
- package/src/shade/renderer/shader/type/WebGPUArray.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/WebGPUArray.js +185 -167
- package/src/shade/renderer/shader/type/WebGPUStruct.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/WebGPUStruct.js +461 -455
- package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.js +335 -211
- package/src/shade/renderer/shader/type/serde/write_gpu_typed_buffer.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/serde/write_gpu_typed_buffer.js +329 -221
- package/src/shade/renderer/shader/type/type_has_f16.d.ts +12 -0
- package/src/shade/renderer/shader/type/type_has_f16.d.ts.map +1 -0
- package/src/shade/renderer/shader/type/type_has_f16.js +66 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +16 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +5 -2
- package/src/shade/renderer/water/shader_water_avboit.js +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +260 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +6 -7
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +269 -69
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +27 -1
- package/src/view/controller/controls/ListController.d.ts.map +1 -1
- package/src/view/controller/controls/ListController.js +118 -113
- package/src/view/controller/controls/Vector1Control.js +97 -97
- package/src/view/elements/image/SvgImageView.d.ts +1 -0
- package/src/view/elements/image/SvgImageView.d.ts.map +1 -1
- package/src/view/elements/image/SvgImageView.js +92 -90
- package/src/view/minimap/dom/MinimapTerrainView.d.ts +1 -0
- package/src/view/minimap/dom/MinimapTerrainView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapTerrainView.js +151 -147
- package/src/view/tooltip/gml/TooltipParser.js +2 -2
- package/src/engine/network/PriorityFetch.d.ts +0 -59
- package/src/engine/network/PriorityFetch.d.ts.map +0 -1
- package/src/engine/network/PriorityFetch.js +0 -193
- package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +0 -1
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import {
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COLUMN_CHILD_1,
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COLUMN_CHILD_2,
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COLUMN_USER_DATA,
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ELEMENT_WORD_COUNT,
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NULL_NODE
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} from "../../../../../../bvh2/bvh3/BVH.js";
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// Plane-side slack and barycentric slack. Mesh vertices are float32, so a segment endpoint that lies ON
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// a triangle sits within ~coord*2^-23 of its plane; PLANE_EPS keeps those (and grazing/coplanar pieces)
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// from registering as a crossing. Only a genuinely transversal piece -- strictly on opposite sides of a
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// triangle's plane and crossing its interior away from its own endpoints -- counts as a penetration.
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const _stack = new Uint32Array(1024); // DFS node stack; navmesh BVHs are shallow (depth ~ log2(faces))
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/** Standard slab test: does the segment p + t*d, t in [0,1], intersect the AABB [min,max]? */
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function segment_intersects_aabb(minx, miny, minz, maxx, maxy, maxz, px, py, pz, dx, dy, dz) {
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if (dx > -1e-12 && dx < 1e-12) { if (px < minx || px > maxx) return false; }
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else { let t1 = (minx - px) / dx, t2 = (maxx - px) / dx; if (t1 > t2) { const t = t1; t1 = t2; t2 = t; } if (t1 > tmin) tmin = t1; if (t2 < tmax) tmax = t2; if (tmin > tmax) return false; }
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if (dy > -1e-12 && dy < 1e-12) { if (py < miny || py > maxy) return false; }
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else { let t1 = (miny - py) / dy, t2 = (maxy - py) / dy; if (t1 > t2) { const t = t1; t1 = t2; t2 = t; } if (t1 > tmin) tmin = t1; if (t2 < tmax) tmax = t2; if (tmin > tmax) return false; }
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else { let t1 = (minz - pz) / dz, t2 = (maxz - pz) / dz; if (t1 > t2) { const t = t1; t1 = t2; t2 = t; } if (t1 > tmin) tmin = t1; if (t2 < tmax) tmax = t2; if (tmin > tmax) return false; }
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const d00 = ux * ux + uy * uy + uz * uz, d01 = ux * vx + uy * vy + uz * vz, d11 = vx * vx + vy * vy + vz * vz;
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* path waypoint) are not penetrations.
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export function bt_mesh_segment_penetrates_surface(bvh, mesh, ax, ay, az, bx, by, bz) {
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const node = _stack[--sp];
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float32[address + 3], float32[address + 4], float32[address + 5],
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}
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import {
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COLUMN_CHILD_1,
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COLUMN_CHILD_2,
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NULL_NODE
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} from "../../../../../../bvh2/bvh3/BVH.js";
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import { bt_face_read_triangle_coordinates } from "./bt_face_read_triangle.js";
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// Plane-side slack and barycentric slack. Mesh vertices are float32, so a segment endpoint that lies ON
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// a triangle sits within ~coord*2^-23 of its plane; PLANE_EPS keeps those (and grazing/coplanar pieces)
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// from registering as a crossing. Only a genuinely transversal piece -- strictly on opposite sides of a
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// triangle's plane and crossing its interior away from its own endpoints -- counts as a penetration.
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const PLANE_EPS = 1e-3;
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const BARY_EPS = 1e-6;
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const _coords = new Float32Array(9);
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const _stack = new Uint32Array(1024); // DFS node stack; navmesh BVHs are shallow (depth ~ log2(faces))
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/** Standard slab test: does the segment p + t*d, t in [0,1], intersect the AABB [min,max]? */
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function segment_intersects_aabb(minx, miny, minz, maxx, maxy, maxz, px, py, pz, dx, dy, dz) {
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let tmin = 0, tmax = 1;
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+
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24
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if (dx > -1e-12 && dx < 1e-12) { if (px < minx || px > maxx) return false; }
|
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else { let t1 = (minx - px) / dx, t2 = (maxx - px) / dx; if (t1 > t2) { const t = t1; t1 = t2; t2 = t; } if (t1 > tmin) tmin = t1; if (t2 < tmax) tmax = t2; if (tmin > tmax) return false; }
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+
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+
if (dy > -1e-12 && dy < 1e-12) { if (py < miny || py > maxy) return false; }
|
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else { let t1 = (miny - py) / dy, t2 = (maxy - py) / dy; if (t1 > t2) { const t = t1; t1 = t2; t2 = t; } if (t1 > tmin) tmin = t1; if (t2 < tmax) tmax = t2; if (tmin > tmax) return false; }
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+
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+
if (dz > -1e-12 && dz < 1e-12) { if (pz < minz || pz > maxz) return false; }
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else { let t1 = (minz - pz) / dz, t2 = (maxz - pz) / dz; if (t1 > t2) { const t = t1; t1 = t2; t2 = t; } if (t1 > tmin) tmin = t1; if (t2 < tmax) tmax = t2; if (tmin > tmax) return false; }
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+
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return true;
|
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}
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/** True if segment (px,py,pz)->(qx,qy,qz) crosses the interior of triangle (a,b,c) transversally. */
|
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37
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function segment_crosses_triangle(px, py, pz, qx, qy, qz, ax, ay, az, bx, by, bz, cx, cy, cz) {
|
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38
|
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const ux = bx - ax, uy = by - ay, uz = bz - az;
|
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39
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+
const vx = cx - ax, vy = cy - ay, vz = cz - az;
|
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40
|
+
const nx = uy * vz - uz * vy, ny = uz * vx - ux * vz, nz = ux * vy - uy * vx;
|
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41
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+
const nlen = Math.hypot(nx, ny, nz);
|
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42
|
+
if (nlen < 1e-12) return false; // degenerate triangle
|
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43
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+
|
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44
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+
const dP = ((px - ax) * nx + (py - ay) * ny + (pz - az) * nz) / nlen;
|
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45
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+
const dQ = ((qx - ax) * nx + (qy - ay) * ny + (qz - az) * nz) / nlen;
|
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46
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+
|
|
47
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+
// must cross the plane strictly (not coplanar, not endpoint-on-plane)
|
|
48
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+
if (!((dP > PLANE_EPS && dQ < -PLANE_EPS) || (dP < -PLANE_EPS && dQ > PLANE_EPS))) return false;
|
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49
|
+
|
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50
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+
const t = dP / (dP - dQ);
|
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if (t <= PLANE_EPS || t >= 1 - PLANE_EPS) return false; // crossing at/near an endpoint (on the surface)
|
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|
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53
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+
// crossing point, tested for containment via barycentric coordinates in the triangle plane
|
|
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const wx = px + (qx - px) * t - ax, wy = py + (qy - py) * t - ay, wz = pz + (qz - pz) * t - az;
|
|
55
|
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const d00 = ux * ux + uy * uy + uz * uz, d01 = ux * vx + uy * vy + uz * vz, d11 = vx * vx + vy * vy + vz * vz;
|
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|
+
const d20 = wx * ux + wy * uy + wz * uz, d21 = wx * vx + wy * vy + wz * vz;
|
|
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|
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const denom = d00 * d11 - d01 * d01;
|
|
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|
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if (denom > -1e-18 && denom < 1e-18) return false;
|
|
59
|
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const s = (d11 * d20 - d01 * d21) / denom;
|
|
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|
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const w = (d00 * d21 - d01 * d20) / denom;
|
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61
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|
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return s >= -BARY_EPS && w >= -BARY_EPS && s + w <= 1 + BARY_EPS;
|
|
63
|
+
}
|
|
64
|
+
|
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65
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/**
|
|
66
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* Does the segment (ax,ay,az)->(bx,by,bz) pass THROUGH the mesh surface -- cross the interior of any
|
|
67
|
+
* triangle transversally (entering one side, exiting the other) strictly between its endpoints?
|
|
68
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*
|
|
69
|
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* This is the "penetration" test for a navmesh path piece. A piece that hugs the surface (coplanar with
|
|
70
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+
* it) or flies over / under it -- a corner-only waypoint chord on a non-planar surface -- does NOT
|
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* penetrate; a piece that tunnels through a wall or floor does. Endpoints lying on the surface (every
|
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* path waypoint) are not penetrations.
|
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*
|
|
74
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* @param {BVH} bvh built by bt_mesh_build_face_bvh over `mesh`
|
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* @param {BinaryTopology} mesh triangle mesh
|
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* @param {number} ax
|
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* @param {number} ay
|
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* @param {number} az
|
|
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* @param {number} bx
|
|
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|
+
* @param {number} by
|
|
81
|
+
* @param {number} bz
|
|
82
|
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* @returns {boolean}
|
|
83
|
+
*/
|
|
84
|
+
export function bt_mesh_segment_penetrates_surface(bvh, mesh, ax, ay, az, bx, by, bz) {
|
|
85
|
+
const root = bvh.root;
|
|
86
|
+
if (root === NULL_NODE) return false;
|
|
87
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+
|
|
88
|
+
const float32 = bvh.__data_float32;
|
|
89
|
+
const uint32 = bvh.__data_uint32;
|
|
90
|
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const dx = bx - ax, dy = by - ay, dz = bz - az;
|
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91
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|
|
92
|
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let sp = 0;
|
|
93
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+
_stack[sp++] = root;
|
|
94
|
+
|
|
95
|
+
while (sp > 0) {
|
|
96
|
+
const node = _stack[--sp];
|
|
97
|
+
const address = node * ELEMENT_WORD_COUNT;
|
|
98
|
+
|
|
99
|
+
if (!segment_intersects_aabb(
|
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100
|
+
float32[address], float32[address + 1], float32[address + 2],
|
|
101
|
+
float32[address + 3], float32[address + 4], float32[address + 5],
|
|
102
|
+
ax, ay, az, dx, dy, dz
|
|
103
|
+
)) {
|
|
104
|
+
continue;
|
|
105
|
+
}
|
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|
+
|
|
107
|
+
const child_1 = uint32[address + COLUMN_CHILD_1];
|
|
108
|
+
if (child_1 !== NULL_NODE) {
|
|
109
|
+
_stack[sp++] = child_1;
|
|
110
|
+
_stack[sp++] = uint32[address + COLUMN_CHILD_2];
|
|
111
|
+
continue;
|
|
112
|
+
}
|
|
113
|
+
|
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114
|
+
const face_id = uint32[address + COLUMN_USER_DATA];
|
|
115
|
+
if (!bt_face_read_triangle_coordinates(_coords, 0, mesh, face_id)) continue;
|
|
116
|
+
|
|
117
|
+
if (segment_crosses_triangle(
|
|
118
|
+
ax, ay, az, bx, by, bz,
|
|
119
|
+
_coords[0], _coords[1], _coords[2],
|
|
120
|
+
_coords[3], _coords[4], _coords[5],
|
|
121
|
+
_coords[6], _coords[7], _coords[8]
|
|
122
|
+
)) {
|
|
123
|
+
return true;
|
|
124
|
+
}
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
return false;
|
|
128
|
+
}
|
|
@@ -1,17 +1,3 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Build a BVH whose leaves are the mesh's triangular faces, each leaf's `user_data` being the source face
|
|
3
|
-
* id. The BVH is cleared first, so it may be reused across calls.
|
|
4
|
-
*
|
|
5
|
-
* Shared by the tetrahedral carver and the interior-point sampler, which each carried a token-identical
|
|
6
|
-
* copy of this loop.
|
|
7
|
-
*
|
|
8
|
-
* @param {BVH} bvh destination, released and refilled
|
|
9
|
-
* @param {BinaryTopology} mesh surface mesh
|
|
10
|
-
*
|
|
11
|
-
* @author Alex Goldring
|
|
12
|
-
* @copyright Company Named Limited (c) 2026
|
|
13
|
-
*/
|
|
14
|
-
export function bt_mesh_build_surface_triangle_bvh(bvh: BVH, mesh: BinaryTopology): void;
|
|
15
1
|
/**
|
|
16
2
|
* Three irrational, mutually unrelated ray directions for the parity-raycast majority vote used by
|
|
17
3
|
* point-in-closed-surface tests.
|
|
@@ -32,4 +18,12 @@ export const SURFACE_PARITY_RAY_DIRECTIONS: number[];
|
|
|
32
18
|
* @type {number}
|
|
33
19
|
*/
|
|
34
20
|
export const SURFACE_PARITY_RAY_COUNT: number;
|
|
21
|
+
/**
|
|
22
|
+
* Build a BVH whose leaves are the mesh's triangular faces, each leaf's `user_data` being the source face
|
|
23
|
+
* id. The BVH is cleared first, so it may be reused across calls.
|
|
24
|
+
*
|
|
25
|
+
* @deprecated Use {@link bt_mesh_build_face_bvh} instead
|
|
26
|
+
* @type {(bvh: import("../../../../../../bvh2/bvh3/BVH.js").BVH, mesh: import("../BinaryTopology.js").BinaryTopology) => void}
|
|
27
|
+
*/
|
|
28
|
+
export const bt_mesh_build_surface_triangle_bvh: (bvh: import("../../../../../../bvh2/bvh3/BVH.js").BVH, mesh: import("../BinaryTopology.js").BinaryTopology) => void;
|
|
35
29
|
//# sourceMappingURL=bt_mesh_surface_ray_parity.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"bt_mesh_surface_ray_parity.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"bt_mesh_surface_ray_parity.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;GAaG;AACH,4CAFU,MAAM,EAAE,CAMhB;AAEF;;;GAGG;AACH,uCAFU,MAAM,CAEiE;AAEjF;;;;;;GAMG;AACH,iDAFU,CAAC,GAAG,EAAE,OAAO,oCAAoC,EAAE,GAAG,EAAE,IAAI,EAAE,OAAO,sBAAsB,EAAE,cAAc,KAAK,IAAI,CAErD"}
|
|
@@ -1,82 +1,36 @@
|
|
|
1
|
-
|
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2
|
-
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*
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*
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*
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*
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*
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*
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*
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*
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|
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*
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*
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*
|
|
31
|
-
*
|
|
32
|
-
*
|
|
33
|
-
*
|
|
34
|
-
* @
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
* @author Alex Goldring
|
|
38
|
-
* @copyright Company Named Limited (c) 2026
|
|
39
|
-
*/
|
|
40
|
-
export function bt_mesh_build_surface_triangle_bvh(bvh, mesh) {
|
|
41
|
-
bvh.release_all();
|
|
42
|
-
|
|
43
|
-
const face_count = mesh.faces.size;
|
|
44
|
-
const v = scratch_coordinate;
|
|
45
|
-
|
|
46
|
-
for (let f = 0; f < face_count; f++) {
|
|
47
|
-
if (!mesh.faces.is_allocated(f)) {
|
|
48
|
-
continue;
|
|
49
|
-
}
|
|
50
|
-
|
|
51
|
-
const l0 = mesh.face_read_loop(f);
|
|
52
|
-
const l1 = mesh.loop_read_next(l0);
|
|
53
|
-
const l2 = mesh.loop_read_next(l1);
|
|
54
|
-
|
|
55
|
-
const v0 = mesh.loop_read_vertex(l0);
|
|
56
|
-
const v1 = mesh.loop_read_vertex(l1);
|
|
57
|
-
const v2 = mesh.loop_read_vertex(l2);
|
|
58
|
-
|
|
59
|
-
mesh.vertex_read_coordinate(v, 0, v0);
|
|
60
|
-
|
|
61
|
-
let minx = v[0], miny = v[1], minz = v[2];
|
|
62
|
-
let maxx = v[0], maxy = v[1], maxz = v[2];
|
|
63
|
-
|
|
64
|
-
mesh.vertex_read_coordinate(v, 0, v1);
|
|
65
|
-
if (v[0] < minx) minx = v[0]; else if (v[0] > maxx) maxx = v[0];
|
|
66
|
-
if (v[1] < miny) miny = v[1]; else if (v[1] > maxy) maxy = v[1];
|
|
67
|
-
if (v[2] < minz) minz = v[2]; else if (v[2] > maxz) maxz = v[2];
|
|
68
|
-
|
|
69
|
-
mesh.vertex_read_coordinate(v, 0, v2);
|
|
70
|
-
if (v[0] < minx) minx = v[0]; else if (v[0] > maxx) maxx = v[0];
|
|
71
|
-
if (v[1] < miny) miny = v[1]; else if (v[1] > maxy) maxy = v[1];
|
|
72
|
-
if (v[2] < minz) minz = v[2]; else if (v[2] > maxz) maxz = v[2];
|
|
73
|
-
|
|
74
|
-
const node = bvh.allocate_node();
|
|
75
|
-
|
|
76
|
-
bvh.node_set_user_data(node, f);
|
|
77
|
-
bvh.node_set_aabb_primitive(node, minx, miny, minz, maxx, maxy, maxz);
|
|
78
|
-
bvh.insert_leaf(node);
|
|
79
|
-
}
|
|
80
|
-
}
|
|
81
|
-
|
|
82
|
-
const scratch_coordinate = [0, 0, 0];
|
|
1
|
+
import { bt_mesh_build_face_bvh } from "./bt_mesh_build_face_bvh.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Three irrational, mutually unrelated ray directions for the parity-raycast majority vote used by
|
|
5
|
+
* point-in-closed-surface tests.
|
|
6
|
+
*
|
|
7
|
+
* A single ray is fragile at grazing edges and vertices, where a hit can be counted twice or not at all;
|
|
8
|
+
* three independent directions settle the vote correctly except in vanishingly improbable configurations.
|
|
9
|
+
*
|
|
10
|
+
* Each row is roughly unit length so the AABB-vs-ray slab test in the BVH query does not degenerate.
|
|
11
|
+
* Hand-picked rather than randomised so the classification is fully deterministic — which is why these
|
|
12
|
+
* digits must not be "tidied": two callers previously carried them digit-for-digit and any edit to one
|
|
13
|
+
* copy would silently have given the two classifiers different tie-breaking on the same mesh.
|
|
14
|
+
*
|
|
15
|
+
* @type {number[]}
|
|
16
|
+
*/
|
|
17
|
+
export const SURFACE_PARITY_RAY_DIRECTIONS = [
|
|
18
|
+
0.97123, 0.18927, 0.14431,
|
|
19
|
+
0.34219, 0.91283, -0.22971,
|
|
20
|
+
-0.51237, 0.27894, 0.81235,
|
|
21
|
+
];
|
|
22
|
+
|
|
23
|
+
/**
|
|
24
|
+
* Number of rays in {@link SURFACE_PARITY_RAY_DIRECTIONS}.
|
|
25
|
+
* @type {number}
|
|
26
|
+
*/
|
|
27
|
+
export const SURFACE_PARITY_RAY_COUNT = SURFACE_PARITY_RAY_DIRECTIONS.length / 3;
|
|
28
|
+
|
|
29
|
+
/**
|
|
30
|
+
* Build a BVH whose leaves are the mesh's triangular faces, each leaf's `user_data` being the source face
|
|
31
|
+
* id. The BVH is cleared first, so it may be reused across calls.
|
|
32
|
+
*
|
|
33
|
+
* @deprecated Use {@link bt_mesh_build_face_bvh} instead
|
|
34
|
+
* @type {(bvh: import("../../../../../../bvh2/bvh3/BVH.js").BVH, mesh: import("../BinaryTopology.js").BinaryTopology) => void}
|
|
35
|
+
*/
|
|
36
|
+
export const bt_mesh_build_surface_triangle_bvh = bt_mesh_build_face_bvh;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"tri3_ray_intersection.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/triangle/tri3_ray_intersection.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,uEAjBW,MAAM,YACN,MAAM,YACN,MAAM,eACN,MAAM,eACN,MAAM,eACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,OAAO,CAoJnB;AAGD;;;;;;;;;;;;;;;;;;GAkBG;AACH,6DAXW,OAAO,qBAAqB,EAAE,aAAa,YAC3C,MAAM,YACN,MAAM,YACN,MAAM,eACN,MAAM,eACN,MAAM,eACN,MAAM,YACN,UAAU,MAAM,CAAC,GAAC,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,oBACpD,MAAM,GACJ,OAAO,
|
|
1
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+
{"version":3,"file":"tri3_ray_intersection.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/triangle/tri3_ray_intersection.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,uEAjBW,MAAM,YACN,MAAM,YACN,MAAM,eACN,MAAM,eACN,MAAM,eACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,OAAO,CAoJnB;AAGD;;;;;;;;;;;;;;;;;;GAkBG;AACH,6DAXW,OAAO,qBAAqB,EAAE,aAAa,YAC3C,MAAM,YACN,MAAM,YACN,MAAM,eACN,MAAM,eACN,MAAM,eACN,MAAM,YACN,UAAU,MAAM,CAAC,GAAC,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,oBACpD,MAAM,GACJ,OAAO,CA0BnB"}
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@@ -206,149 +206,12 @@ export function tri3_ray_intersection_triangle_array(
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const cy = triangle[triangle_offset + 7];
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const cz = triangle[triangle_offset + 8];
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assert.isNumber(az, 'az');
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assert.isNumber(bx, 'bx');
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assert.isNumber(by, 'by');
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assert.isNumber(bz, 'bz');
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assert.isNumber(cx, 'cx');
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assert.isNumber(cy, 'cy');
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assert.isNumber(cz, 'cz');
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// nan checks
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assert.notNaN(ax, 'ax');
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assert.notNaN(ay, 'ay');
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assert.notNaN(az, 'az');
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assert.notNaN(bx, 'bx');
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assert.notNaN(by, 'by');
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assert.notNaN(bz, 'bz');
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assert.notNaN(cx, 'cx');
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assert.notNaN(cy, 'cy');
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assert.notNaN(cz, 'cz');
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// finate number check
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assert.isFinite(ax, 'ax');
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assert.isFinite(ay, 'ay');
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assert.isFinite(az, 'az');
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assert.isFinite(bx, 'bx');
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assert.isFinite(by, 'by');
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assert.isFinite(bz, 'bz');
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assert.isFinite(cx, 'cx');
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assert.isFinite(cy, 'cy');
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assert.isFinite(cz, 'cz');
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}
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// edge1 = a - b
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const edge1_x = bx - ax;
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const edge1_y = by - ay;
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const edge1_z = bz - az;
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// edge2 = c - a
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const edge2_x = cx - ax;
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const edge2_y = cy - ay;
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const edge2_z = cz - az;
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// Compute triangle normal
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// normal = edge1 x edge2
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const normal_x = edge1_y * edge2_z - edge1_z * edge2_y;
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const normal_y = edge1_z * edge2_x - edge1_x * edge2_z;
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const normal_z = edge1_x * edge2_y - edge1_y * edge2_x
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let DdN = v3_dot(direction_x, direction_y, direction_z, normal_x, normal_y, normal_z);
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let sign = 1;
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if (DdN === 0) {
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// ray and the triangle normal are orthogonal, means that the ray can not pass penetrate triangle
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return false;
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} else if (DdN < 0) {
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sign = -1;
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DdN = -DdN;
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}
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// diff = origin - a
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const diff_x = origin_x - ax;
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const diff_y = origin_y - ay;
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const diff_z = origin_z - az;
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// edge3 = diff x edge2
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const edge3_x = diff_y * edge2_z - diff_z * edge2_y;
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const edge3_y = diff_z * edge2_x - diff_x * edge2_z;
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const edge3_z = diff_x * edge2_y - diff_y * edge2_x;
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// DdQxE2 = sign * ( direction . edge3)
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const DdQxE2 = sign * v3_dot(direction_x, direction_y, direction_z, edge3_x, edge3_y, edge3_z);
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if (DdQxE2 < 0) {
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// b1 < 0, no intersection
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return false;
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}
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const edge4_x = edge1_y * diff_z - edge1_z * diff_y;
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const edge4_y = edge1_z * diff_x - edge1_x * diff_z;
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const edge4_z = edge1_x * diff_y - edge1_y * diff_x;
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const DdE1xQ = sign * v3_dot(direction_x, direction_y, direction_z, edge4_x, edge4_y, edge4_z);
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if (DdE1xQ < 0) {
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// b2 < 0, no intersection
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return false;
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}
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if (DdQxE2 + DdE1xQ > DdN) {
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// b1+b2 > 1, no intersection
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return false;
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}
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-
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// Line intersects triangle, check if ray does.
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const QdN = -sign * v3_dot(diff_x, diff_y, diff_z, normal_x, normal_y, normal_z);
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if (QdN < 0) {
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// t < 0, no intersection
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return false;
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}
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// Ray intersects triangle.
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const t = QdN / DdN;
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// `normal_x/y/z` is the raw `edge1 x edge2`, whose length is twice the triangle's area - it was
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// written straight into `SurfacePoint3.normal`, which is documented as a surface normal and is
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// a unit vector out of every other producer in the tree.
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//
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// NOTE: normalised but NOT turned to meet the ray, unlike `tri3_raycast`. This normal keeps the
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// winding's facing on purpose: `StaticSceneBVH.raycast_nearest` derives `geometric_back_face`
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// from `dot(normal, direction)`, and a normal pre-flipped toward the ray would report every hit
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// as front-facing.
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337
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const normal_length = Math.sqrt(normal_x * normal_x + normal_y * normal_y + normal_z * normal_z);
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338
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339
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const inv_normal_length = 1 / normal_length;
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result.normal.set(
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normal_x * inv_normal_length,
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normal_y * inv_normal_length,
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normal_z * inv_normal_length
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);
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-
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347
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result.position.set(
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direction_x * t + origin_x,
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349
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direction_y * t + origin_y,
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direction_z * t + origin_z,
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209
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return tri3_ray_intersection(
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result,
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origin_x, origin_y, origin_z,
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direction_x, direction_y, direction_z,
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ax, ay, az,
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bx, by, bz,
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cx, cy, cz
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351
216
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);
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352
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-
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353
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return true;
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354
217
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}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"ConicRay.d.ts","sourceRoot":"","sources":["../../../../src/core/geom/ConicRay.js"],"names":[],"mappings":"
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1
|
+
{"version":3,"file":"ConicRay.d.ts","sourceRoot":"","sources":["../../../../src/core/geom/ConicRay.js"],"names":[],"mappings":"AAUA;;;;;;GAMG;AACH;IA+KI;;;;;;;OAOG;IACH,sBANW,MAAM,KACN,MAAM,KACN,MAAM,cACN,MAAM,GACJ,QAAQ,CAkBpB;IArMD;;;;OAIG;IACH,oBAFU,OAAO,CAEgB;IAEjC;;;;OAIG;IACH,OAFU,MAAM,CAEN;IAEV;;;;;;;MAKC;IAED,0BAGC;IAED;;;OAGG;IACH,2CAGC;IAED;;;OAGG;IACH,6CAMC;IAED;;;;OAIG;IACH,cAHW,QAAQ,GACN,OAAO,CAMnB;IAED;;;;;OAKG;IACH,qBAJW,QAAQ,cACR,MAAM,GACJ,OAAO,CAKnB;IAED;;;OAGG;IACH,QAFY,MAAM,CAOjB;IAED;;;OAGG;IACH,YAFW,QAAQ,QAKlB;IAED;;;;OAIG;IACH,4BAHW,OAAO,GACL,OAAO,CAMnB;IAED;;;;;OAKG;IACH,gDAFW,OAAO,QAmEjB;IA6BL;;;OAGG;IACH,qBAFU,OAAO,CAEY;CAN5B;;kBAUS,MAAM;;oBA7NI,cAAc"}
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