@woosh/meep-engine 3.56.0 → 3.57.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/DUPLICATION_REVIEW_2026_10_24.md +1072 -0
- package/src/core/binary/BitSet.js +1 -1
- package/src/core/binary/FLOAT16_MAX.d.ts +2 -0
- package/src/core/binary/FLOAT16_MAX.d.ts.map +1 -0
- package/src/core/binary/FLOAT16_MAX.js +1 -0
- package/src/core/binary/base58/base58_encode.js +2 -2
- package/src/core/binary/type/TypeBuilder.js +1 -1
- package/src/core/bvh2/bvh3/BVH.js +1 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +7 -3
- package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.js +5 -1
- package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +195 -246
- package/src/core/collection/CuckooFilter.js +1 -1
- package/src/core/collection/array/isArrayEqual.d.ts.map +1 -1
- package/src/core/collection/array/isArrayEqual.js +33 -58
- package/src/core/collection/array/typed/array_buffer_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/array_buffer_hash.js +41 -39
- package/src/core/collection/array/typed/float32_array_hash.js +38 -38
- package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint16_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint16_array_hash.js +30 -29
- package/src/core/collection/array/typed/uint32_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint32_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint32_array_hash.js +21 -20
- package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint8_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint8_array_hash.js +37 -36
- package/src/core/collection/array/typed/uint_array_for_count.js +2 -2
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +3 -19
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +4 -28
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +62 -64
- package/src/core/function/FunctionCompiler.js +4 -4
- package/src/core/function/objectsEqual.d.ts.map +1 -1
- package/src/core/function/objectsEqual.js +3 -2
- package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
- package/src/core/geom/2d/bvh/BVH2D.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +5 -2
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +49 -11
- package/src/core/geom/2d/hash-grid/shg_query_elements_circle.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/shg_query_elements_circle.js +122 -159
- package/src/core/geom/2d/hash-grid/shg_query_elements_line.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/shg_query_elements_line.js +8 -5
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts +18 -0
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts.map +1 -0
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.js +97 -0
- package/src/core/geom/2d/r-tree/StaticR2Tree.js +2 -2
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts +21 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts.map +1 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.js +54 -0
- package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_build_frustum.js +20 -53
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts +1 -1
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.js +11 -42
- package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/pack/atlas_pack_charts.js +30 -32
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +1 -5
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +1 -15
- package/src/core/geom/3d/atlas/segment/atlas_merge_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_merge_charts.js +105 -116
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.js +36 -54
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts +5 -10
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts.map +1 -1
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.js +20 -82
- package/src/core/geom/3d/plane/plane3_slerp.d.ts.map +1 -1
- package/src/core/geom/3d/plane/plane3_slerp.js +87 -102
- package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts +12 -0
- package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/polygon/polygon3_compute_normal.js +107 -60
- package/src/core/geom/3d/ray/ray3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/ray/ray3_compute_closest_point.js +37 -43
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +5 -16
- package/src/core/geom/3d/shape/MeshShape3D.js +2 -56
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +10 -7
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +9 -3
- package/src/core/geom/3d/shape/json/shape_to_type.js +2 -2
- package/src/core/geom/3d/sphere/harmonics/SH3_COEFFICIENTS.js +17 -17
- package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/TetrahedralMesh.js +6 -2
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +3 -2
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts +20 -2
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +52 -37
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.js +40 -56
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +251 -260
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +104 -113
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.js +227 -238
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +15 -24
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +31 -115
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +142 -150
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -194
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.js +60 -85
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +156 -171
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +8 -44
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +2 -7
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +3 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.js +128 -133
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +8 -14
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +36 -82
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +7 -144
- package/src/core/geom/ConicRay.d.ts.map +1 -1
- package/src/core/geom/ConicRay.js +230 -237
- package/src/core/localization/LocaleDataset.d.ts +6 -0
- package/src/core/localization/LocaleDataset.d.ts.map +1 -1
- package/src/core/localization/LocaleDataset.js +48 -37
- package/src/core/localization/LocalizationEngine.d.ts.map +1 -1
- package/src/core/localization/LocalizationEngine.js +3 -2
- package/src/core/math/lookup/ParameterLookupTable.d.ts.map +1 -1
- package/src/core/math/lookup/ParameterLookupTable.js +3 -1
- package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.d.ts.map +1 -1
- package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.js +330 -400
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -0
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
- package/src/core/math/spline/spline3_hermite_nearest_point.js +134 -167
- package/src/core/model/DebouncedObservedBoolean.d.ts +1 -2
- package/src/core/model/DebouncedObservedBoolean.d.ts.map +1 -1
- package/src/core/model/DebouncedObservedBoolean.js +1 -1
- package/src/core/model/node-graph/node/NodeInstance.d.ts.map +1 -1
- package/src/core/model/node-graph/node/NodeInstance.js +2 -7
- package/src/core/model/node-graph/node/parameter/NodeParameterDescription.js +1 -1
- package/src/core/model/object/optional_equality.d.ts +3 -3
- package/src/core/model/object/optional_equality.d.ts.map +1 -1
- package/src/core/model/object/optional_equality.js +10 -27
- package/src/core/model/object/write_property.js +1 -1
- package/src/core/model/reactive/evaluation/MultiPredicateEvaluator.js +2 -2
- package/src/core/primitives/strings/string_compute_byte_size.d.ts +3 -3
- package/src/core/primitives/strings/string_compute_byte_size.d.ts.map +1 -1
- package/src/core/primitives/strings/string_compute_byte_size.js +8 -21
- package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
- package/src/core/process/executor/ConcurrentExecutor.js +14 -2
- package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts +6 -3
- package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts.map +1 -1
- package/src/engine/achievements/gateway/StorageAchievementGateway.js +31 -75
- package/src/engine/asset/loaders/SVGAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/SVGAssetLoader.js +33 -31
- package/src/engine/control/first-person/math/criticallyDampedSpring.d.ts.map +1 -1
- package/src/engine/control/first-person/math/criticallyDampedSpring.js +3 -14
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +4 -1
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts +0 -2
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.js +3 -3
- package/src/engine/ecs/terrain/ecs/layers/TerrainLayer.js +2 -2
- package/src/engine/graphics/sh3/path_tracer/geometry/sort_triangles_by_distance_to_point.js +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min_indices.js +1 -1
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +2 -1
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_skin_frame.js +1 -12
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +1 -1
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.js +141 -137
- package/src/engine/input/ecs/systems/InputControllerSystem.d.ts.map +1 -1
- package/src/engine/input/ecs/systems/InputControllerSystem.js +13 -3
- package/src/engine/input/ecs/systems/InputSystem.d.ts.map +1 -1
- package/src/engine/input/ecs/systems/InputSystem.js +2 -1
- package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts +1 -1
- package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/composite/ParallelBehavior.js +4 -1
- package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.js +3 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehavior.js +3 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.js +39 -33
- package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts +5 -0
- package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/util/ConditionalBehavior.js +93 -75
- package/src/engine/intelligence/behavior/util/RotationBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/util/RotationBehavior.js +79 -76
- package/src/engine/intelligence/blackboard/BlackboardStack.d.ts +1 -0
- package/src/engine/intelligence/blackboard/BlackboardStack.d.ts.map +1 -1
- package/src/engine/intelligence/blackboard/BlackboardStack.js +159 -123
- package/src/engine/intelligence/mcts/StateNode.d.ts.map +1 -1
- package/src/engine/intelligence/mcts/StateNode.js +366 -364
- package/src/engine/intelligence/resource/ResourceAllocationSolver.js +1 -1
- package/src/engine/navigation/ecs/components/Path.d.ts.map +1 -1
- package/src/engine/navigation/ecs/components/Path.js +2 -1
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +2 -6
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +3 -16
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +2 -16
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts +13 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +15 -4
- package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.js +2 -5
- package/src/engine/physics/inertia/locked_inverse_inertia.d.ts +12 -0
- package/src/engine/physics/inertia/locked_inverse_inertia.d.ts.map +1 -0
- package/src/engine/physics/inertia/locked_inverse_inertia.js +22 -0
- package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
- package/src/engine/physics/integration/integrate_velocity.js +3 -18
- package/src/engine/physics/mls-mpm/MLS_MPM.d.ts +1 -0
- package/src/engine/physics/mls-mpm/MLS_MPM.d.ts.map +1 -1
- package/src/engine/physics/mls-mpm/MLS_MPM.js +5 -4
- package/src/engine/physics/narrowphase/convex_decomposition.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/convex_decomposition.js +7 -16
- package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
- package/src/engine/physics/vehicle/RaycastVehicle.js +15 -5
- package/src/engine/save/StorageBackedList.d.ts +5 -0
- package/src/engine/save/StorageBackedList.d.ts.map +1 -1
- package/src/engine/save/StorageBackedList.js +161 -144
- package/src/engine/simulation/Ticker.d.ts.map +1 -1
- package/src/engine/simulation/Ticker.js +394 -391
- package/src/engine/sound/simulation/probe/AcousticProbeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/AcousticProbeField.js +6 -19
- package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts +15 -0
- package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_edge_visible.js +59 -41
- package/src/engine/sound/simulation/probe/probe_refine_connectivity.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_refine_connectivity.js +164 -181
- package/src/engine/sound/simulation/render/FoaProbeReverbRenderer.d.ts.map +1 -1
- package/src/engine/sound/simulation/render/FoaProbeReverbRenderer.js +20 -5
- package/src/format/image/avif/av1/decode/Av1FrameContext.d.ts.map +1 -1
- package/src/format/image/avif/av1/decode/Av1FrameContext.js +3 -10
- package/src/format/image/avif/av1/decode/reconstruct.d.ts +20 -0
- package/src/format/image/avif/av1/decode/reconstruct.d.ts.map +1 -1
- package/src/format/image/avif/av1/decode/reconstruct.js +22 -9
- package/src/format/image/avif/av1/encode/choose_restoration.js +2 -18
- package/src/format/image/avif/av1/encode/quantise.d.ts.map +1 -1
- package/src/format/image/avif/av1/encode/quantise.js +1 -55
- package/src/format/image/avif/av1/filter/loop_restoration.d.ts +9 -0
- package/src/format/image/avif/av1/filter/loop_restoration.d.ts.map +1 -1
- package/src/format/image/avif/av1/filter/loop_restoration.js +1 -1
- package/src/format/texture/basis/transcode/etc1s_to_bc7.js +2 -33
- package/src/format/texture/basis/transcode/fit_endpoints.d.ts +11 -0
- package/src/format/texture/basis/transcode/fit_endpoints.d.ts.map +1 -1
- package/src/format/texture/basis/transcode/fit_endpoints.js +1 -1
- package/src/format/texture/basis/uastc/uastc_decode_block.d.ts.map +1 -1
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- package/src/shade/renderer/global_illumination/lpv/graph_bake_irradiance_lookup_2d.js +4 -4
- package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_mesh_interpolate_radiance_via_atlas.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_mesh_interpolate_radiance_via_atlas.js +5 -1
- package/src/shade/renderer/loader/gltf/load_gltf.d.ts.map +1 -1
- package/src/shade/renderer/loader/gltf/load_gltf.js +11 -35
- package/src/shade/renderer/loader/usd/load_usd.d.ts.map +1 -1
- package/src/shade/renderer/loader/usd/load_usd.js +6 -19
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +199 -193
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +151 -143
- package/src/shade/renderer/postprocess/bloom/chunk_karis_blur4x4_sample.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/bloom/chunk_karis_blur4x4_sample.js +11 -5
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +6 -18
- package/src/shade/renderer/postprocess/gtao/GTAO.js +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +3 -5
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +1 -1
- package/src/shade/renderer/postprocess/nss/chunk_nss_luma_derivative.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/chunk_nss_luma_derivative.js +7 -3
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +4 -2
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +4 -1
- package/src/shade/renderer/postprocess/ssr/downsample_karis.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/downsample_karis.js +6 -3
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +4 -3
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +4 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -2
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap.js +35 -39
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap_inv.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap_inv.js +20 -17
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +6 -3
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +3 -1
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +1 -1
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.js +2 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.js +92 -83
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +12 -4
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js +294 -286
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_interpolate_probe_irradiance8.js +5 -5
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe.js +5 -3
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe_irradiance.js +9 -6
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_sh3_at.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_sh3_at.js +33 -38
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +690 -675
- package/src/shade/renderer/shader/type/WebGPUArray.d.ts +3 -0
- package/src/shade/renderer/shader/type/WebGPUArray.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/WebGPUArray.js +185 -167
- package/src/shade/renderer/shader/type/WebGPUStruct.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/WebGPUStruct.js +461 -455
- package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.js +335 -211
- package/src/shade/renderer/shader/type/serde/write_gpu_typed_buffer.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/serde/write_gpu_typed_buffer.js +329 -221
- package/src/shade/renderer/shader/type/type_has_f16.d.ts +12 -0
- package/src/shade/renderer/shader/type/type_has_f16.d.ts.map +1 -0
- package/src/shade/renderer/shader/type/type_has_f16.js +66 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +16 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +5 -2
- package/src/shade/renderer/water/shader_water_avboit.js +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +260 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +6 -7
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +269 -69
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +27 -1
- package/src/view/controller/controls/ListController.d.ts.map +1 -1
- package/src/view/controller/controls/ListController.js +118 -113
- package/src/view/controller/controls/Vector1Control.js +97 -97
- package/src/view/elements/image/SvgImageView.d.ts +1 -0
- package/src/view/elements/image/SvgImageView.d.ts.map +1 -1
- package/src/view/elements/image/SvgImageView.js +92 -90
- package/src/view/minimap/dom/MinimapTerrainView.d.ts +1 -0
- package/src/view/minimap/dom/MinimapTerrainView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapTerrainView.js +151 -147
- package/src/view/tooltip/gml/TooltipParser.js +2 -2
- package/src/engine/network/PriorityFetch.d.ts +0 -59
- package/src/engine/network/PriorityFetch.d.ts.map +0 -1
- package/src/engine/network/PriorityFetch.js +0 -193
- package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +0 -1
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { chunk_grid_tile_window } from "../../shader/chunk/grid/chunk_grid_tile_window.js";
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/*
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The seams the MAC chunks read through, as the fluid's passes back them: texels, the solid flags, and
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what lies beyond the window. Each chunk here names the bindings it reads, and a pass that includes it
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declares them under those names, beside the uniform `step` (FLUID_MAC_STEP_STRUCT).
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Beyond the window, velocity is the parent's identity read at the step's start: the step's ghosts
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(`ghost_u`, `ghost_v`, `ghost_w`, written once a step by shader_fluid_cascade_ghosts) hold it for
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every face within FLUID_CASCADE_GHOST_DEPTH of the window, and clamp at the shell's outer boundary.
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Cells beyond the window are fluid.
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*/
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/**
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* `mac_cell_solid(cell)` from `solid: array<u32>`, the window-local solid flags (bit 0), laid out x
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* fastest over `step.cells.size`. A cell beyond the window is fluid.
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*
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* @type {CodeChunk}
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*/
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export const chunk_fluid_mac_seam_solid = CodeChunk.from(
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//language=WGSL
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`
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fn mac_cell_solid(cell: vec3<i32>) -> bool {
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if (!grid_tile_window_contains(cell, step.cells.size)) {
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return false;
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}
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return (solid[grid3d_to_index(vec3<u32>(cell), step.cells.size.xy)] & 1u) != 0u;
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}
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`, [
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chunk_grid_tile_window,
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chunk_grid3d_to_index,
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]
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);
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/**
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* `fluid_mac_ghost_u(face)`, `_v`, `_w`: a window-local face past the window, as the step's ghosts
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* hold it: the texel of `ghost_u`, `ghost_v`, `ghost_w` (`texture_3d<f32>`, `r32float`, face `f` at
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* `f + FLUID_CASCADE_GHOST_DEPTH`, `shader_fluid_cascade_ghosts`), clamped to the ghost shell.
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*
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* @type {CodeChunk}
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*/
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export const chunk_fluid_mac_seam_ghost = CodeChunk.from(
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//language=WGSL
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`
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const FLUID_MAC_GHOST_DEPTH = ${FLUID_CASCADE_GHOST_DEPTH};
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fn fluid_mac_ghost_u(face: vec3<i32>) -> f32 {
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let reach = vec3<i32>(step.faces_u.size) + vec3<i32>(2 * FLUID_MAC_GHOST_DEPTH - 1);
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let texel = clamp(face + vec3<i32>(FLUID_MAC_GHOST_DEPTH), vec3<i32>(0), reach);
|
|
56
|
+
|
|
57
|
+
return textureLoad(ghost_u, vec3<u32>(texel), 0).r;
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
fn fluid_mac_ghost_v(face: vec3<i32>) -> f32 {
|
|
61
|
+
let reach = vec3<i32>(step.faces_v.size) + vec3<i32>(2 * FLUID_MAC_GHOST_DEPTH - 1);
|
|
62
|
+
let texel = clamp(face + vec3<i32>(FLUID_MAC_GHOST_DEPTH), vec3<i32>(0), reach);
|
|
63
|
+
|
|
64
|
+
return textureLoad(ghost_v, vec3<u32>(texel), 0).r;
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
fn fluid_mac_ghost_w(face: vec3<i32>) -> f32 {
|
|
68
|
+
let reach = vec3<i32>(step.faces_w.size) + vec3<i32>(2 * FLUID_MAC_GHOST_DEPTH - 1);
|
|
69
|
+
let texel = clamp(face + vec3<i32>(FLUID_MAC_GHOST_DEPTH), vec3<i32>(0), reach);
|
|
70
|
+
|
|
71
|
+
return textureLoad(ghost_w, vec3<u32>(texel), 0).r;
|
|
72
|
+
}
|
|
73
|
+
`
|
|
74
|
+
);
|
|
75
|
+
|
|
76
|
+
/**
|
|
77
|
+
* `mac_source_u(face)`, `_v`, `_w` from the persistent velocity `source_u`, `source_v`, `source_w`
|
|
78
|
+
* (`texture_3d<f32>`, `r32float`), wrapped through the windows `step.faces_*`; beyond the window, the
|
|
79
|
+
* step's velocity ghost shell. The field advects itself, so `mac_carrier_*` reads the same.
|
|
80
|
+
*
|
|
81
|
+
* Also provides `fluid_mac_source_corners_u/_v/_w` and `fluid_mac_face_carrier_u/_v/_w`, which hoist
|
|
82
|
+
* the window bounds check and toroidal coordinate wrap out of the 8-corner trilinear and 9-tap carrier
|
|
83
|
+
* reads so all interior taps compile into a single unconditional VMEM load clause.
|
|
84
|
+
*
|
|
85
|
+
* @type {CodeChunk}
|
|
86
|
+
*/
|
|
87
|
+
export const chunk_fluid_mac_seam_source = CodeChunk.from(
|
|
88
|
+
//language=WGSL
|
|
89
|
+
`
|
|
90
|
+
fn mac_source_u(face: vec3<i32>) -> f32 {
|
|
91
|
+
if (grid_tile_window_contains(face, step.faces_u.size)) {
|
|
92
|
+
return textureLoad(source_u, grid_tile_window_storage(face, step.faces_u.corner_storage, step.faces_u.period), 0).r;
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
return fluid_mac_ghost_u(face);
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
fn mac_source_v(face: vec3<i32>) -> f32 {
|
|
99
|
+
if (grid_tile_window_contains(face, step.faces_v.size)) {
|
|
100
|
+
return textureLoad(source_v, grid_tile_window_storage(face, step.faces_v.corner_storage, step.faces_v.period), 0).r;
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
return fluid_mac_ghost_v(face);
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
fn mac_source_w(face: vec3<i32>) -> f32 {
|
|
107
|
+
if (grid_tile_window_contains(face, step.faces_w.size)) {
|
|
108
|
+
return textureLoad(source_w, grid_tile_window_storage(face, step.faces_w.corner_storage, step.faces_w.period), 0).r;
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
return fluid_mac_ghost_w(face);
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
fn mac_carrier_u(face: vec3<i32>) -> f32 {
|
|
115
|
+
return mac_source_u(face);
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
fn mac_carrier_v(face: vec3<i32>) -> f32 {
|
|
119
|
+
return mac_source_v(face);
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
fn mac_carrier_w(face: vec3<i32>) -> f32 {
|
|
123
|
+
return mac_source_w(face);
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
fn fluid_mac_face_carrier_u(face: vec3<i32>, u_own: f32) -> vec3<f32> {
|
|
127
|
+
if (face.x >= 1 && face.x < i32(step.cells.size.x)) {
|
|
128
|
+
let base = face - vec3<i32>(1, 0, 0);
|
|
129
|
+
let sv0 = grid_tile_window_storage(base, step.faces_v.corner_storage, step.faces_v.period);
|
|
130
|
+
let sv1_x = select(sv0.x + 1u, 0u, sv0.x + 1u == step.faces_v.period.x);
|
|
131
|
+
let sv1_y = select(sv0.y + 1u, 0u, sv0.y + 1u == step.faces_v.period.y);
|
|
132
|
+
let sw0 = grid_tile_window_storage(base, step.faces_w.corner_storage, step.faces_w.period);
|
|
133
|
+
let sw1_x = select(sw0.x + 1u, 0u, sw0.x + 1u == step.faces_w.period.x);
|
|
134
|
+
let sw1_z = select(sw0.z + 1u, 0u, sw0.z + 1u == step.faces_w.period.z);
|
|
135
|
+
|
|
136
|
+
let v = 0.25 * (
|
|
137
|
+
textureLoad(source_v, sv0, 0).r + textureLoad(source_v, vec3<u32>(sv1_x, sv0.y, sv0.z), 0).r
|
|
138
|
+
+ textureLoad(source_v, vec3<u32>(sv0.x, sv1_y, sv0.z), 0).r + textureLoad(source_v, vec3<u32>(sv1_x, sv1_y, sv0.z), 0).r
|
|
139
|
+
);
|
|
140
|
+
let w = 0.25 * (
|
|
141
|
+
textureLoad(source_w, sw0, 0).r + textureLoad(source_w, vec3<u32>(sw1_x, sw0.y, sw0.z), 0).r
|
|
142
|
+
+ textureLoad(source_w, vec3<u32>(sw0.x, sw0.y, sw1_z), 0).r + textureLoad(source_w, vec3<u32>(sw1_x, sw0.y, sw1_z), 0).r
|
|
143
|
+
);
|
|
144
|
+
|
|
145
|
+
return vec3<f32>(u_own, v, w);
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
let v = 0.25 * (
|
|
149
|
+
mac_carrier_v(face + vec3<i32>(-1, 0, 0)) + mac_carrier_v(face)
|
|
150
|
+
+ mac_carrier_v(face + vec3<i32>(-1, 1, 0)) + mac_carrier_v(face + vec3<i32>(0, 1, 0))
|
|
151
|
+
);
|
|
152
|
+
let w = 0.25 * (
|
|
153
|
+
mac_carrier_w(face + vec3<i32>(-1, 0, 0)) + mac_carrier_w(face)
|
|
154
|
+
+ mac_carrier_w(face + vec3<i32>(-1, 0, 1)) + mac_carrier_w(face + vec3<i32>(0, 0, 1))
|
|
155
|
+
);
|
|
156
|
+
|
|
157
|
+
return vec3<f32>(u_own, v, w);
|
|
158
|
+
}
|
|
159
|
+
|
|
160
|
+
fn fluid_mac_face_carrier_v(face: vec3<i32>, v_own: f32) -> vec3<f32> {
|
|
161
|
+
if (face.y >= 1 && face.y < i32(step.cells.size.y)) {
|
|
162
|
+
let base = face - vec3<i32>(0, 1, 0);
|
|
163
|
+
let su0 = grid_tile_window_storage(base, step.faces_u.corner_storage, step.faces_u.period);
|
|
164
|
+
let su1_x = select(su0.x + 1u, 0u, su0.x + 1u == step.faces_u.period.x);
|
|
165
|
+
let su1_y = select(su0.y + 1u, 0u, su0.y + 1u == step.faces_u.period.y);
|
|
166
|
+
let sw0 = grid_tile_window_storage(base, step.faces_w.corner_storage, step.faces_w.period);
|
|
167
|
+
let sw1_y = select(sw0.y + 1u, 0u, sw0.y + 1u == step.faces_w.period.y);
|
|
168
|
+
let sw1_z = select(sw0.z + 1u, 0u, sw0.z + 1u == step.faces_w.period.z);
|
|
169
|
+
|
|
170
|
+
let u = 0.25 * (
|
|
171
|
+
textureLoad(source_u, su0, 0).r + textureLoad(source_u, vec3<u32>(su1_x, su0.y, su0.z), 0).r
|
|
172
|
+
+ textureLoad(source_u, vec3<u32>(su0.x, su1_y, su0.z), 0).r + textureLoad(source_u, vec3<u32>(su1_x, su1_y, su0.z), 0).r
|
|
173
|
+
);
|
|
174
|
+
let w = 0.25 * (
|
|
175
|
+
textureLoad(source_w, sw0, 0).r + textureLoad(source_w, vec3<u32>(sw0.x, sw0.y, sw1_z), 0).r
|
|
176
|
+
+ textureLoad(source_w, vec3<u32>(sw0.x, sw1_y, sw0.z), 0).r + textureLoad(source_w, vec3<u32>(sw0.x, sw1_y, sw1_z), 0).r
|
|
177
|
+
);
|
|
178
|
+
|
|
179
|
+
return vec3<f32>(u, v_own, w);
|
|
180
|
+
}
|
|
181
|
+
|
|
182
|
+
let u = 0.25 * (
|
|
183
|
+
mac_carrier_u(face + vec3<i32>(0, -1, 0)) + mac_carrier_u(face + vec3<i32>(1, -1, 0))
|
|
184
|
+
+ mac_carrier_u(face) + mac_carrier_u(face + vec3<i32>(1, 0, 0))
|
|
185
|
+
);
|
|
186
|
+
let w = 0.25 * (
|
|
187
|
+
mac_carrier_w(face + vec3<i32>(0, -1, 0)) + mac_carrier_w(face + vec3<i32>(0, -1, 1))
|
|
188
|
+
+ mac_carrier_w(face) + mac_carrier_w(face + vec3<i32>(0, 0, 1))
|
|
189
|
+
);
|
|
190
|
+
|
|
191
|
+
return vec3<f32>(u, v_own, w);
|
|
192
|
+
}
|
|
193
|
+
|
|
194
|
+
fn fluid_mac_face_carrier_w(face: vec3<i32>, w_own: f32) -> vec3<f32> {
|
|
195
|
+
if (face.z >= 1 && face.z < i32(step.cells.size.z)) {
|
|
196
|
+
let base = face - vec3<i32>(0, 0, 1);
|
|
197
|
+
let su0 = grid_tile_window_storage(base, step.faces_u.corner_storage, step.faces_u.period);
|
|
198
|
+
let su1_x = select(su0.x + 1u, 0u, su0.x + 1u == step.faces_u.period.x);
|
|
199
|
+
let su1_z = select(su0.z + 1u, 0u, su0.z + 1u == step.faces_u.period.z);
|
|
200
|
+
let sv0 = grid_tile_window_storage(base, step.faces_v.corner_storage, step.faces_v.period);
|
|
201
|
+
let sv1_y = select(sv0.y + 1u, 0u, sv0.y + 1u == step.faces_v.period.y);
|
|
202
|
+
let sv1_z = select(sv0.z + 1u, 0u, sv0.z + 1u == step.faces_v.period.z);
|
|
203
|
+
|
|
204
|
+
let u = 0.25 * (
|
|
205
|
+
textureLoad(source_u, su0, 0).r + textureLoad(source_u, vec3<u32>(su1_x, su0.y, su0.z), 0).r
|
|
206
|
+
+ textureLoad(source_u, vec3<u32>(su0.x, su0.y, su1_z), 0).r + textureLoad(source_u, vec3<u32>(su1_x, su0.y, su1_z), 0).r
|
|
207
|
+
);
|
|
208
|
+
let v = 0.25 * (
|
|
209
|
+
textureLoad(source_v, sv0, 0).r + textureLoad(source_v, vec3<u32>(sv0.x, sv1_y, sv0.z), 0).r
|
|
210
|
+
+ textureLoad(source_v, vec3<u32>(sv0.x, sv0.y, sv1_z), 0).r + textureLoad(source_v, vec3<u32>(sv0.x, sv1_y, sv1_z), 0).r
|
|
211
|
+
);
|
|
212
|
+
|
|
213
|
+
return vec3<f32>(u, v, w_own);
|
|
214
|
+
}
|
|
215
|
+
|
|
216
|
+
let u = 0.25 * (
|
|
217
|
+
mac_carrier_u(face + vec3<i32>(0, 0, -1)) + mac_carrier_u(face + vec3<i32>(1, 0, -1))
|
|
218
|
+
+ mac_carrier_u(face) + mac_carrier_u(face + vec3<i32>(1, 0, 0))
|
|
219
|
+
);
|
|
220
|
+
let v = 0.25 * (
|
|
221
|
+
mac_carrier_v(face + vec3<i32>(0, 0, -1)) + mac_carrier_v(face + vec3<i32>(0, 1, -1))
|
|
222
|
+
+ mac_carrier_v(face) + mac_carrier_v(face + vec3<i32>(0, 1, 0))
|
|
223
|
+
);
|
|
224
|
+
|
|
225
|
+
return vec3<f32>(u, v, w_own);
|
|
226
|
+
}
|
|
227
|
+
|
|
228
|
+
fn fluid_mac_source_corners_u(position: vec3<f32>) -> ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref} {
|
|
229
|
+
let tap = v3_mac_lattice_tap(position);
|
|
230
|
+
let lo = tap.lo;
|
|
231
|
+
let hi = tap.hi;
|
|
232
|
+
|
|
233
|
+
var z0: vec4<f32>;
|
|
234
|
+
var z1: vec4<f32>;
|
|
235
|
+
|
|
236
|
+
if (all(lo >= vec3<i32>(0)) && all(vec3<u32>(hi) < step.faces_u.size)) {
|
|
237
|
+
let s0 = grid_tile_window_storage(lo, step.faces_u.corner_storage, step.faces_u.period);
|
|
238
|
+
let s1_raw = s0 + vec3<u32>(hi - lo);
|
|
239
|
+
let s1 = select(s1_raw, vec3<u32>(0u), s1_raw == step.faces_u.period);
|
|
240
|
+
|
|
241
|
+
z0 = vec4<f32>(
|
|
242
|
+
textureLoad(source_u, s0, 0).r,
|
|
243
|
+
textureLoad(source_u, vec3<u32>(s1.x, s0.y, s0.z), 0).r,
|
|
244
|
+
textureLoad(source_u, vec3<u32>(s0.x, s1.y, s0.z), 0).r,
|
|
245
|
+
textureLoad(source_u, vec3<u32>(s1.x, s1.y, s0.z), 0).r
|
|
246
|
+
);
|
|
247
|
+
z1 = vec4<f32>(
|
|
248
|
+
textureLoad(source_u, vec3<u32>(s0.x, s0.y, s1.z), 0).r,
|
|
249
|
+
textureLoad(source_u, vec3<u32>(s1.x, s0.y, s1.z), 0).r,
|
|
250
|
+
textureLoad(source_u, vec3<u32>(s0.x, s1.y, s1.z), 0).r,
|
|
251
|
+
textureLoad(source_u, s1, 0).r
|
|
252
|
+
);
|
|
253
|
+
} else {
|
|
254
|
+
z0 = vec4<f32>(
|
|
255
|
+
mac_source_u(lo),
|
|
256
|
+
mac_source_u(vec3<i32>(hi.x, lo.y, lo.z)),
|
|
257
|
+
mac_source_u(vec3<i32>(lo.x, hi.y, lo.z)),
|
|
258
|
+
mac_source_u(vec3<i32>(hi.x, hi.y, lo.z))
|
|
259
|
+
);
|
|
260
|
+
z1 = vec4<f32>(
|
|
261
|
+
mac_source_u(vec3<i32>(lo.x, lo.y, hi.z)),
|
|
262
|
+
mac_source_u(vec3<i32>(hi.x, lo.y, hi.z)),
|
|
263
|
+
mac_source_u(vec3<i32>(lo.x, hi.y, hi.z)),
|
|
264
|
+
mac_source_u(hi)
|
|
265
|
+
);
|
|
266
|
+
}
|
|
267
|
+
|
|
268
|
+
return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, tap.weight);
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
fn fluid_mac_source_corners_v(position: vec3<f32>) -> ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref} {
|
|
272
|
+
let tap = v3_mac_lattice_tap(position);
|
|
273
|
+
let lo = tap.lo;
|
|
274
|
+
let hi = tap.hi;
|
|
275
|
+
|
|
276
|
+
var z0: vec4<f32>;
|
|
277
|
+
var z1: vec4<f32>;
|
|
278
|
+
|
|
279
|
+
if (all(lo >= vec3<i32>(0)) && all(vec3<u32>(hi) < step.faces_v.size)) {
|
|
280
|
+
let s0 = grid_tile_window_storage(lo, step.faces_v.corner_storage, step.faces_v.period);
|
|
281
|
+
let s1_raw = s0 + vec3<u32>(hi - lo);
|
|
282
|
+
let s1 = select(s1_raw, vec3<u32>(0u), s1_raw == step.faces_v.period);
|
|
283
|
+
|
|
284
|
+
z0 = vec4<f32>(
|
|
285
|
+
textureLoad(source_v, s0, 0).r,
|
|
286
|
+
textureLoad(source_v, vec3<u32>(s1.x, s0.y, s0.z), 0).r,
|
|
287
|
+
textureLoad(source_v, vec3<u32>(s0.x, s1.y, s0.z), 0).r,
|
|
288
|
+
textureLoad(source_v, vec3<u32>(s1.x, s1.y, s0.z), 0).r
|
|
289
|
+
);
|
|
290
|
+
z1 = vec4<f32>(
|
|
291
|
+
textureLoad(source_v, vec3<u32>(s0.x, s0.y, s1.z), 0).r,
|
|
292
|
+
textureLoad(source_v, vec3<u32>(s1.x, s0.y, s1.z), 0).r,
|
|
293
|
+
textureLoad(source_v, vec3<u32>(s0.x, s1.y, s1.z), 0).r,
|
|
294
|
+
textureLoad(source_v, s1, 0).r
|
|
295
|
+
);
|
|
296
|
+
} else {
|
|
297
|
+
z0 = vec4<f32>(
|
|
298
|
+
mac_source_v(lo),
|
|
299
|
+
mac_source_v(vec3<i32>(hi.x, lo.y, lo.z)),
|
|
300
|
+
mac_source_v(vec3<i32>(lo.x, hi.y, lo.z)),
|
|
301
|
+
mac_source_v(vec3<i32>(hi.x, hi.y, lo.z))
|
|
302
|
+
);
|
|
303
|
+
z1 = vec4<f32>(
|
|
304
|
+
mac_source_v(vec3<i32>(lo.x, lo.y, hi.z)),
|
|
305
|
+
mac_source_v(vec3<i32>(hi.x, lo.y, hi.z)),
|
|
306
|
+
mac_source_v(vec3<i32>(lo.x, hi.y, hi.z)),
|
|
307
|
+
mac_source_v(hi)
|
|
308
|
+
);
|
|
309
|
+
}
|
|
310
|
+
|
|
311
|
+
return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, tap.weight);
|
|
312
|
+
}
|
|
313
|
+
|
|
314
|
+
fn fluid_mac_source_corners_w(position: vec3<f32>) -> ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref} {
|
|
315
|
+
let tap = v3_mac_lattice_tap(position);
|
|
316
|
+
let lo = tap.lo;
|
|
317
|
+
let hi = tap.hi;
|
|
318
|
+
|
|
319
|
+
var z0: vec4<f32>;
|
|
320
|
+
var z1: vec4<f32>;
|
|
321
|
+
|
|
322
|
+
if (all(lo >= vec3<i32>(0)) && all(vec3<u32>(hi) < step.faces_w.size)) {
|
|
323
|
+
let s0 = grid_tile_window_storage(lo, step.faces_w.corner_storage, step.faces_w.period);
|
|
324
|
+
let s1_raw = s0 + vec3<u32>(hi - lo);
|
|
325
|
+
let s1 = select(s1_raw, vec3<u32>(0u), s1_raw == step.faces_w.period);
|
|
326
|
+
|
|
327
|
+
z0 = vec4<f32>(
|
|
328
|
+
textureLoad(source_w, s0, 0).r,
|
|
329
|
+
textureLoad(source_w, vec3<u32>(s1.x, s0.y, s0.z), 0).r,
|
|
330
|
+
textureLoad(source_w, vec3<u32>(s0.x, s1.y, s0.z), 0).r,
|
|
331
|
+
textureLoad(source_w, vec3<u32>(s1.x, s1.y, s0.z), 0).r
|
|
332
|
+
);
|
|
333
|
+
z1 = vec4<f32>(
|
|
334
|
+
textureLoad(source_w, vec3<u32>(s0.x, s0.y, s1.z), 0).r,
|
|
335
|
+
textureLoad(source_w, vec3<u32>(s1.x, s0.y, s1.z), 0).r,
|
|
336
|
+
textureLoad(source_w, vec3<u32>(s0.x, s1.y, s1.z), 0).r,
|
|
337
|
+
textureLoad(source_w, s1, 0).r
|
|
338
|
+
);
|
|
339
|
+
} else {
|
|
340
|
+
z0 = vec4<f32>(
|
|
341
|
+
mac_source_w(lo),
|
|
342
|
+
mac_source_w(vec3<i32>(hi.x, lo.y, lo.z)),
|
|
343
|
+
mac_source_w(vec3<i32>(lo.x, hi.y, lo.z)),
|
|
344
|
+
mac_source_w(vec3<i32>(hi.x, hi.y, lo.z))
|
|
345
|
+
);
|
|
346
|
+
z1 = vec4<f32>(
|
|
347
|
+
mac_source_w(vec3<i32>(lo.x, lo.y, hi.z)),
|
|
348
|
+
mac_source_w(vec3<i32>(hi.x, lo.y, hi.z)),
|
|
349
|
+
mac_source_w(vec3<i32>(lo.x, hi.y, hi.z)),
|
|
350
|
+
mac_source_w(hi)
|
|
351
|
+
);
|
|
352
|
+
}
|
|
353
|
+
|
|
354
|
+
return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, tap.weight);
|
|
355
|
+
}
|
|
356
|
+
`, [
|
|
357
|
+
TEXTURE3D_TRILINEAR_CORNERS_STRUCT.declaration_chunk,
|
|
358
|
+
chunk_v3_mac_lattice_tap,
|
|
359
|
+
chunk_grid_tile_window,
|
|
360
|
+
chunk_fluid_mac_seam_ghost,
|
|
361
|
+
]
|
|
362
|
+
);
|
|
363
|
+
|
|
364
|
+
/**
|
|
365
|
+
* `mac_forward_u(face)`, `_v`, `_w` from the predicted field `forward_u`, `forward_v`, `forward_w`
|
|
366
|
+
* (`texture_3d<f32>`, `r32float`), a transient written over the window and stored window-local;
|
|
367
|
+
* beyond the window, the step's velocity ghost shell, which this step's advection leaves as it is.
|
|
368
|
+
*
|
|
369
|
+
* Also provides `fluid_mac_forward_corners_u/_v/_w`, which hoist the window bounds check out of the
|
|
370
|
+
* 8-corner read so all interior taps compile into a single unconditional VMEM load clause.
|
|
371
|
+
*
|
|
372
|
+
* @type {CodeChunk}
|
|
373
|
+
*/
|
|
374
|
+
export const chunk_fluid_mac_seam_forward = CodeChunk.from(
|
|
375
|
+
//language=WGSL
|
|
376
|
+
`
|
|
377
|
+
fn mac_forward_u(face: vec3<i32>) -> f32 {
|
|
378
|
+
if (grid_tile_window_contains(face, step.faces_u.size)) {
|
|
379
|
+
return textureLoad(forward_u, vec3<u32>(face), 0).r;
|
|
380
|
+
}
|
|
381
|
+
|
|
382
|
+
return fluid_mac_ghost_u(face);
|
|
383
|
+
}
|
|
384
|
+
|
|
385
|
+
fn mac_forward_v(face: vec3<i32>) -> f32 {
|
|
386
|
+
if (grid_tile_window_contains(face, step.faces_v.size)) {
|
|
387
|
+
return textureLoad(forward_v, vec3<u32>(face), 0).r;
|
|
388
|
+
}
|
|
389
|
+
|
|
390
|
+
return fluid_mac_ghost_v(face);
|
|
391
|
+
}
|
|
392
|
+
|
|
393
|
+
fn mac_forward_w(face: vec3<i32>) -> f32 {
|
|
394
|
+
if (grid_tile_window_contains(face, step.faces_w.size)) {
|
|
395
|
+
return textureLoad(forward_w, vec3<u32>(face), 0).r;
|
|
396
|
+
}
|
|
397
|
+
|
|
398
|
+
return fluid_mac_ghost_w(face);
|
|
399
|
+
}
|
|
400
|
+
|
|
401
|
+
fn fluid_mac_forward_corners_u(position: vec3<f32>) -> ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref} {
|
|
402
|
+
let tap = v3_mac_lattice_tap(position);
|
|
403
|
+
let lo = tap.lo;
|
|
404
|
+
let hi = tap.hi;
|
|
405
|
+
|
|
406
|
+
var z0: vec4<f32>;
|
|
407
|
+
var z1: vec4<f32>;
|
|
408
|
+
|
|
409
|
+
if (all(lo >= vec3<i32>(0)) && all(vec3<u32>(hi) < step.faces_u.size)) {
|
|
410
|
+
let s0 = vec3<u32>(lo);
|
|
411
|
+
let s1 = vec3<u32>(hi);
|
|
412
|
+
|
|
413
|
+
z0 = vec4<f32>(
|
|
414
|
+
textureLoad(forward_u, s0, 0).r,
|
|
415
|
+
textureLoad(forward_u, vec3<u32>(s1.x, s0.y, s0.z), 0).r,
|
|
416
|
+
textureLoad(forward_u, vec3<u32>(s0.x, s1.y, s0.z), 0).r,
|
|
417
|
+
textureLoad(forward_u, vec3<u32>(s1.x, s1.y, s0.z), 0).r
|
|
418
|
+
);
|
|
419
|
+
z1 = vec4<f32>(
|
|
420
|
+
textureLoad(forward_u, vec3<u32>(s0.x, s0.y, s1.z), 0).r,
|
|
421
|
+
textureLoad(forward_u, vec3<u32>(s1.x, s0.y, s1.z), 0).r,
|
|
422
|
+
textureLoad(forward_u, vec3<u32>(s0.x, s1.y, s1.z), 0).r,
|
|
423
|
+
textureLoad(forward_u, s1, 0).r
|
|
424
|
+
);
|
|
425
|
+
} else {
|
|
426
|
+
z0 = vec4<f32>(
|
|
427
|
+
mac_forward_u(lo),
|
|
428
|
+
mac_forward_u(vec3<i32>(hi.x, lo.y, lo.z)),
|
|
429
|
+
mac_forward_u(vec3<i32>(lo.x, hi.y, lo.z)),
|
|
430
|
+
mac_forward_u(vec3<i32>(hi.x, hi.y, lo.z))
|
|
431
|
+
);
|
|
432
|
+
z1 = vec4<f32>(
|
|
433
|
+
mac_forward_u(vec3<i32>(lo.x, lo.y, hi.z)),
|
|
434
|
+
mac_forward_u(vec3<i32>(hi.x, lo.y, hi.z)),
|
|
435
|
+
mac_forward_u(vec3<i32>(lo.x, hi.y, hi.z)),
|
|
436
|
+
mac_forward_u(hi)
|
|
437
|
+
);
|
|
438
|
+
}
|
|
439
|
+
|
|
440
|
+
return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, tap.weight);
|
|
441
|
+
}
|
|
442
|
+
|
|
443
|
+
fn fluid_mac_forward_corners_v(position: vec3<f32>) -> ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref} {
|
|
444
|
+
let tap = v3_mac_lattice_tap(position);
|
|
445
|
+
let lo = tap.lo;
|
|
446
|
+
let hi = tap.hi;
|
|
447
|
+
|
|
448
|
+
var z0: vec4<f32>;
|
|
449
|
+
var z1: vec4<f32>;
|
|
450
|
+
|
|
451
|
+
if (all(lo >= vec3<i32>(0)) && all(vec3<u32>(hi) < step.faces_v.size)) {
|
|
452
|
+
let s0 = vec3<u32>(lo);
|
|
453
|
+
let s1 = vec3<u32>(hi);
|
|
454
|
+
|
|
455
|
+
z0 = vec4<f32>(
|
|
456
|
+
textureLoad(forward_v, s0, 0).r,
|
|
457
|
+
textureLoad(forward_v, vec3<u32>(s1.x, s0.y, s0.z), 0).r,
|
|
458
|
+
textureLoad(forward_v, vec3<u32>(s0.x, s1.y, s0.z), 0).r,
|
|
459
|
+
textureLoad(forward_v, vec3<u32>(s1.x, s1.y, s0.z), 0).r
|
|
460
|
+
);
|
|
461
|
+
z1 = vec4<f32>(
|
|
462
|
+
textureLoad(forward_v, vec3<u32>(s0.x, s0.y, s1.z), 0).r,
|
|
463
|
+
textureLoad(forward_v, vec3<u32>(s1.x, s0.y, s1.z), 0).r,
|
|
464
|
+
textureLoad(forward_v, vec3<u32>(s0.x, s1.y, s1.z), 0).r,
|
|
465
|
+
textureLoad(forward_v, s1, 0).r
|
|
466
|
+
);
|
|
467
|
+
} else {
|
|
468
|
+
z0 = vec4<f32>(
|
|
469
|
+
mac_forward_v(lo),
|
|
470
|
+
mac_forward_v(vec3<i32>(hi.x, lo.y, lo.z)),
|
|
471
|
+
mac_forward_v(vec3<i32>(lo.x, hi.y, lo.z)),
|
|
472
|
+
mac_forward_v(vec3<i32>(hi.x, hi.y, lo.z))
|
|
473
|
+
);
|
|
474
|
+
z1 = vec4<f32>(
|
|
475
|
+
mac_forward_v(vec3<i32>(lo.x, lo.y, hi.z)),
|
|
476
|
+
mac_forward_v(vec3<i32>(hi.x, lo.y, hi.z)),
|
|
477
|
+
mac_forward_v(vec3<i32>(lo.x, hi.y, hi.z)),
|
|
478
|
+
mac_forward_v(hi)
|
|
479
|
+
);
|
|
480
|
+
}
|
|
481
|
+
|
|
482
|
+
return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, tap.weight);
|
|
483
|
+
}
|
|
484
|
+
|
|
485
|
+
fn fluid_mac_forward_corners_w(position: vec3<f32>) -> ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref} {
|
|
486
|
+
let tap = v3_mac_lattice_tap(position);
|
|
487
|
+
let lo = tap.lo;
|
|
488
|
+
let hi = tap.hi;
|
|
489
|
+
|
|
490
|
+
var z0: vec4<f32>;
|
|
491
|
+
var z1: vec4<f32>;
|
|
492
|
+
|
|
493
|
+
if (all(lo >= vec3<i32>(0)) && all(vec3<u32>(hi) < step.faces_w.size)) {
|
|
494
|
+
let s0 = vec3<u32>(lo);
|
|
495
|
+
let s1 = vec3<u32>(hi);
|
|
496
|
+
|
|
497
|
+
z0 = vec4<f32>(
|
|
498
|
+
textureLoad(forward_w, s0, 0).r,
|
|
499
|
+
textureLoad(forward_w, vec3<u32>(s1.x, s0.y, s0.z), 0).r,
|
|
500
|
+
textureLoad(forward_w, vec3<u32>(s0.x, s1.y, s0.z), 0).r,
|
|
501
|
+
textureLoad(forward_w, vec3<u32>(s1.x, s1.y, s0.z), 0).r
|
|
502
|
+
);
|
|
503
|
+
z1 = vec4<f32>(
|
|
504
|
+
textureLoad(forward_w, vec3<u32>(s0.x, s0.y, s1.z), 0).r,
|
|
505
|
+
textureLoad(forward_w, vec3<u32>(s1.x, s0.y, s1.z), 0).r,
|
|
506
|
+
textureLoad(forward_w, vec3<u32>(s0.x, s1.y, s1.z), 0).r,
|
|
507
|
+
textureLoad(forward_w, s1, 0).r
|
|
508
|
+
);
|
|
509
|
+
} else {
|
|
510
|
+
z0 = vec4<f32>(
|
|
511
|
+
mac_forward_w(lo),
|
|
512
|
+
mac_forward_w(vec3<i32>(hi.x, lo.y, lo.z)),
|
|
513
|
+
mac_forward_w(vec3<i32>(lo.x, hi.y, lo.z)),
|
|
514
|
+
mac_forward_w(vec3<i32>(hi.x, hi.y, lo.z))
|
|
515
|
+
);
|
|
516
|
+
z1 = vec4<f32>(
|
|
517
|
+
mac_forward_w(vec3<i32>(lo.x, lo.y, hi.z)),
|
|
518
|
+
mac_forward_w(vec3<i32>(hi.x, lo.y, hi.z)),
|
|
519
|
+
mac_forward_w(vec3<i32>(lo.x, hi.y, hi.z)),
|
|
520
|
+
mac_forward_w(hi)
|
|
521
|
+
);
|
|
522
|
+
}
|
|
523
|
+
|
|
524
|
+
return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, tap.weight);
|
|
525
|
+
}
|
|
526
|
+
`, [
|
|
527
|
+
TEXTURE3D_TRILINEAR_CORNERS_STRUCT.declaration_chunk,
|
|
528
|
+
chunk_v3_mac_lattice_tap,
|
|
529
|
+
chunk_grid_tile_window,
|
|
530
|
+
chunk_fluid_mac_seam_ghost,
|
|
531
|
+
]
|
|
532
|
+
);
|