@woosh/meep-engine 3.56.0 → 3.57.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (625) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/package.json +1 -1
  3. package/src/DUPLICATION_REVIEW_2026_10_24.md +1072 -0
  4. package/src/core/binary/BitSet.js +1 -1
  5. package/src/core/binary/FLOAT16_MAX.d.ts +2 -0
  6. package/src/core/binary/FLOAT16_MAX.d.ts.map +1 -0
  7. package/src/core/binary/FLOAT16_MAX.js +1 -0
  8. package/src/core/binary/base58/base58_encode.js +2 -2
  9. package/src/core/binary/type/TypeBuilder.js +1 -1
  10. package/src/core/bvh2/bvh3/BVH.js +1 -1
  11. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.d.ts.map +1 -1
  12. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +7 -3
  13. package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.d.ts.map +1 -1
  14. package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.js +5 -1
  15. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.d.ts.map +1 -1
  16. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +195 -246
  17. package/src/core/collection/CuckooFilter.js +1 -1
  18. package/src/core/collection/array/isArrayEqual.d.ts.map +1 -1
  19. package/src/core/collection/array/isArrayEqual.js +33 -58
  20. package/src/core/collection/array/typed/array_buffer_hash.d.ts.map +1 -1
  21. package/src/core/collection/array/typed/array_buffer_hash.js +41 -39
  22. package/src/core/collection/array/typed/float32_array_hash.js +38 -38
  23. package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -1
  24. package/src/core/collection/array/typed/uint16_array_hash.d.ts.map +1 -1
  25. package/src/core/collection/array/typed/uint16_array_hash.js +30 -29
  26. package/src/core/collection/array/typed/uint32_array_hash.d.ts +2 -1
  27. package/src/core/collection/array/typed/uint32_array_hash.d.ts.map +1 -1
  28. package/src/core/collection/array/typed/uint32_array_hash.js +21 -20
  29. package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -1
  30. package/src/core/collection/array/typed/uint8_array_hash.d.ts.map +1 -1
  31. package/src/core/collection/array/typed/uint8_array_hash.js +37 -36
  32. package/src/core/collection/array/typed/uint_array_for_count.js +2 -2
  33. package/src/core/collection/list/List.d.ts.map +1 -1
  34. package/src/core/collection/list/List.js +3 -19
  35. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  36. package/src/core/collection/table/RowFirstTable.js +4 -28
  37. package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
  38. package/src/core/debug/matchers/DescribeAs.js +62 -64
  39. package/src/core/function/FunctionCompiler.js +4 -4
  40. package/src/core/function/objectsEqual.d.ts.map +1 -1
  41. package/src/core/function/objectsEqual.js +3 -2
  42. package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
  43. package/src/core/geom/2d/bvh/BVH2D.js +4 -3
  44. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +5 -2
  45. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
  46. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +49 -11
  47. package/src/core/geom/2d/hash-grid/shg_query_elements_circle.d.ts.map +1 -1
  48. package/src/core/geom/2d/hash-grid/shg_query_elements_circle.js +122 -159
  49. package/src/core/geom/2d/hash-grid/shg_query_elements_line.d.ts.map +1 -1
  50. package/src/core/geom/2d/hash-grid/shg_query_elements_line.js +8 -5
  51. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts +18 -0
  52. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts.map +1 -0
  53. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.js +97 -0
  54. package/src/core/geom/2d/r-tree/StaticR2Tree.js +2 -2
  55. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts +21 -0
  56. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts.map +1 -0
  57. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.js +54 -0
  58. package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
  59. package/src/core/geom/3d/aabb/aabb3_build_frustum.js +20 -53
  60. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts +1 -1
  61. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts.map +1 -1
  62. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.js +11 -42
  63. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
  64. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.js +30 -32
  65. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
  66. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +1 -5
  67. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
  68. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +1 -15
  69. package/src/core/geom/3d/atlas/segment/atlas_merge_charts.d.ts.map +1 -1
  70. package/src/core/geom/3d/atlas/segment/atlas_merge_charts.js +105 -116
  71. package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.d.ts.map +1 -1
  72. package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.js +36 -54
  73. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts +5 -10
  74. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts.map +1 -1
  75. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.js +20 -82
  76. package/src/core/geom/3d/plane/plane3_slerp.d.ts.map +1 -1
  77. package/src/core/geom/3d/plane/plane3_slerp.js +87 -102
  78. package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts +12 -0
  79. package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts.map +1 -1
  80. package/src/core/geom/3d/polygon/polygon3_compute_normal.js +107 -60
  81. package/src/core/geom/3d/ray/ray3_compute_closest_point.d.ts.map +1 -1
  82. package/src/core/geom/3d/ray/ray3_compute_closest_point.js +37 -43
  83. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  84. package/src/core/geom/3d/shape/ConvexHullShape3D.js +5 -16
  85. package/src/core/geom/3d/shape/MeshShape3D.js +2 -56
  86. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  87. package/src/core/geom/3d/shape/TransformedShape3D.js +10 -7
  88. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/UnionShape3D.js +9 -3
  90. package/src/core/geom/3d/shape/json/shape_to_type.js +2 -2
  91. package/src/core/geom/3d/sphere/harmonics/SH3_COEFFICIENTS.js +17 -17
  92. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
  93. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.js +6 -2
  94. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
  95. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +3 -2
  96. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts +20 -2
  97. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
  98. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +52 -37
  99. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.d.ts.map +1 -1
  100. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.js +40 -56
  101. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  102. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +251 -260
  103. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -1
  104. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +104 -113
  105. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.d.ts.map +1 -1
  106. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.js +227 -238
  107. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  108. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +15 -24
  109. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
  110. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +31 -115
  111. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
  112. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +142 -150
  113. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  114. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -194
  115. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.d.ts.map +1 -1
  116. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.js +60 -85
  117. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
  118. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +156 -171
  119. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
  120. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +8 -44
  121. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
  122. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +2 -7
  123. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
  124. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +3 -2
  125. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.d.ts.map +1 -1
  126. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.js +128 -133
  127. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +8 -14
  128. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
  129. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +36 -82
  130. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +7 -144
  132. package/src/core/geom/ConicRay.d.ts.map +1 -1
  133. package/src/core/geom/ConicRay.js +230 -237
  134. package/src/core/localization/LocaleDataset.d.ts +6 -0
  135. package/src/core/localization/LocaleDataset.d.ts.map +1 -1
  136. package/src/core/localization/LocaleDataset.js +48 -37
  137. package/src/core/localization/LocalizationEngine.d.ts.map +1 -1
  138. package/src/core/localization/LocalizationEngine.js +3 -2
  139. package/src/core/math/lookup/ParameterLookupTable.d.ts.map +1 -1
  140. package/src/core/math/lookup/ParameterLookupTable.js +3 -1
  141. package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.d.ts.map +1 -1
  142. package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.js +330 -400
  143. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -0
  144. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
  145. package/src/core/math/spline/spline3_hermite_nearest_point.js +134 -167
  146. package/src/core/model/DebouncedObservedBoolean.d.ts +1 -2
  147. package/src/core/model/DebouncedObservedBoolean.d.ts.map +1 -1
  148. package/src/core/model/DebouncedObservedBoolean.js +1 -1
  149. package/src/core/model/node-graph/node/NodeInstance.d.ts.map +1 -1
  150. package/src/core/model/node-graph/node/NodeInstance.js +2 -7
  151. package/src/core/model/node-graph/node/parameter/NodeParameterDescription.js +1 -1
  152. package/src/core/model/object/optional_equality.d.ts +3 -3
  153. package/src/core/model/object/optional_equality.d.ts.map +1 -1
  154. package/src/core/model/object/optional_equality.js +10 -27
  155. package/src/core/model/object/write_property.js +1 -1
  156. package/src/core/model/reactive/evaluation/MultiPredicateEvaluator.js +2 -2
  157. package/src/core/primitives/strings/string_compute_byte_size.d.ts +3 -3
  158. package/src/core/primitives/strings/string_compute_byte_size.d.ts.map +1 -1
  159. package/src/core/primitives/strings/string_compute_byte_size.js +8 -21
  160. package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
  161. package/src/core/process/executor/ConcurrentExecutor.js +14 -2
  162. package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts +6 -3
  163. package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts.map +1 -1
  164. package/src/engine/achievements/gateway/StorageAchievementGateway.js +31 -75
  165. package/src/engine/asset/loaders/SVGAssetLoader.d.ts.map +1 -1
  166. package/src/engine/asset/loaders/SVGAssetLoader.js +33 -31
  167. package/src/engine/control/first-person/math/criticallyDampedSpring.d.ts.map +1 -1
  168. package/src/engine/control/first-person/math/criticallyDampedSpring.js +3 -14
  169. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  170. package/src/engine/ecs/EntityComponentDataset.js +4 -1
  171. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts +0 -2
  172. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts.map +1 -1
  173. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.js +3 -3
  174. package/src/engine/ecs/terrain/ecs/layers/TerrainLayer.js +2 -2
  175. package/src/engine/graphics/sh3/path_tracer/geometry/sort_triangles_by_distance_to_point.js +1 -1
  176. package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min_indices.js +1 -1
  177. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  178. package/src/engine/graphics3/WaterSystem.js +2 -1
  179. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -1
  180. package/src/engine/graphics3/prefab/prefab_skin_frame.js +1 -12
  181. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +1 -1
  182. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
  183. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.js +141 -137
  184. package/src/engine/input/ecs/systems/InputControllerSystem.d.ts.map +1 -1
  185. package/src/engine/input/ecs/systems/InputControllerSystem.js +13 -3
  186. package/src/engine/input/ecs/systems/InputSystem.d.ts.map +1 -1
  187. package/src/engine/input/ecs/systems/InputSystem.js +2 -1
  188. package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts +1 -1
  189. package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts.map +1 -1
  190. package/src/engine/intelligence/behavior/composite/ParallelBehavior.js +4 -1
  191. package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.d.ts.map +1 -1
  192. package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.js +3 -1
  193. package/src/engine/intelligence/behavior/decorator/RepeatBehavior.d.ts.map +1 -1
  194. package/src/engine/intelligence/behavior/decorator/RepeatBehavior.js +3 -1
  195. package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.d.ts.map +1 -1
  196. package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.js +39 -33
  197. package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts +5 -0
  198. package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts.map +1 -1
  199. package/src/engine/intelligence/behavior/util/ConditionalBehavior.js +93 -75
  200. package/src/engine/intelligence/behavior/util/RotationBehavior.d.ts.map +1 -1
  201. package/src/engine/intelligence/behavior/util/RotationBehavior.js +79 -76
  202. package/src/engine/intelligence/blackboard/BlackboardStack.d.ts +1 -0
  203. package/src/engine/intelligence/blackboard/BlackboardStack.d.ts.map +1 -1
  204. package/src/engine/intelligence/blackboard/BlackboardStack.js +159 -123
  205. package/src/engine/intelligence/mcts/StateNode.d.ts.map +1 -1
  206. package/src/engine/intelligence/mcts/StateNode.js +366 -364
  207. package/src/engine/intelligence/resource/ResourceAllocationSolver.js +1 -1
  208. package/src/engine/navigation/ecs/components/Path.d.ts.map +1 -1
  209. package/src/engine/navigation/ecs/components/Path.js +2 -1
  210. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
  211. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +5 -2
  212. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  213. package/src/engine/physics/body/SolverBodyState.js +2 -6
  214. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  215. package/src/engine/physics/ccd/linear_sweep.js +3 -16
  216. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
  217. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +2 -16
  218. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts +13 -1
  219. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  220. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +15 -4
  221. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  222. package/src/engine/physics/ecs/PhysicsSystem.js +2 -5
  223. package/src/engine/physics/inertia/locked_inverse_inertia.d.ts +12 -0
  224. package/src/engine/physics/inertia/locked_inverse_inertia.d.ts.map +1 -0
  225. package/src/engine/physics/inertia/locked_inverse_inertia.js +22 -0
  226. package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
  227. package/src/engine/physics/integration/integrate_velocity.js +3 -18
  228. package/src/engine/physics/mls-mpm/MLS_MPM.d.ts +1 -0
  229. package/src/engine/physics/mls-mpm/MLS_MPM.d.ts.map +1 -1
  230. package/src/engine/physics/mls-mpm/MLS_MPM.js +5 -4
  231. package/src/engine/physics/narrowphase/convex_decomposition.d.ts.map +1 -1
  232. package/src/engine/physics/narrowphase/convex_decomposition.js +7 -16
  233. package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
  234. package/src/engine/physics/vehicle/RaycastVehicle.js +15 -5
  235. package/src/engine/save/StorageBackedList.d.ts +5 -0
  236. package/src/engine/save/StorageBackedList.d.ts.map +1 -1
  237. package/src/engine/save/StorageBackedList.js +161 -144
  238. package/src/engine/simulation/Ticker.d.ts.map +1 -1
  239. package/src/engine/simulation/Ticker.js +394 -391
  240. package/src/engine/sound/simulation/probe/AcousticProbeField.d.ts.map +1 -1
  241. package/src/engine/sound/simulation/probe/AcousticProbeField.js +6 -19
  242. package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts +15 -0
  243. package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts.map +1 -1
  244. package/src/engine/sound/simulation/probe/probe_edge_visible.js +59 -41
  245. package/src/engine/sound/simulation/probe/probe_refine_connectivity.d.ts.map +1 -1
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@@ -1,122 +1,142 @@
1
- import { ComputeShader } from "../../shader/ComputeShader.js";
2
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
3
- import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
4
- import { WIND_FIELD_TILE_BORDER, WIND_FIELD_TILE_FORMAT } from "../../wind/WIND_FIELD.js";
5
- import { chunk_grid_tile_window } from "../../shader/chunk/grid/chunk_grid_tile_window.js";
6
- import { chunk_fluid_cascade_parent_velocity } from "../coupling/chunk_fluid_cascade_parent.js";
7
- import { FLUID_MAC_STEP_STRUCT } from "../mac/FLUID_MAC_STEP_STRUCT.js";
8
- import { FLUID_CASCADE_PARENT_STRUCT } from "../coupling/FLUID_CASCADE_PARENT_STRUCT.js";
9
- import { chunk_fluid_wind_publish_cell } from "./chunk_fluid_wind_publish_cell.js";
10
- import { FLUID_WIND_PUBLISH_STRUCT } from "./FLUID_WIND_PUBLISH_STRUCT.js";
11
-
12
- /**
13
- * Invocations along each axis of a workgroup: one per texel of the tile, whose sides are N + 2.
14
- * @type {number[]}
15
- */
16
- export const FLUID_WIND_PUBLISH_GROUP_SIZE = Object.freeze([4, 4, 4]);
17
-
18
- const resources = new ShaderResourceSetDescriptor();
19
-
20
- resources.createGroup()
21
- .addUniform("step", FLUID_MAC_STEP_STRUCT)
22
- .addUniform("publish", FLUID_WIND_PUBLISH_STRUCT)
23
- .addUniform("parent", FLUID_CASCADE_PARENT_STRUCT)
24
- .addTexture("source_u", "unfilterable-float", "3d")
25
- .addTexture("source_v", "unfilterable-float", "3d")
26
- .addTexture("source_w", "unfilterable-float", "3d")
27
- .addTexture("parent_u", "unfilterable-float", "3d")
28
- .addTexture("parent_v", "unfilterable-float", "3d")
29
- .addTexture("parent_w", "unfilterable-float", "3d")
30
- .addStorageTexture("tile", WIND_FIELD_TILE_FORMAT, "3d", "write-only");
31
-
32
- const body = CodeChunk.from(
33
- //language=WGSL
34
- `
35
- const FLUID_WIND_PUBLISH_BORDER: u32 = ${WIND_FIELD_TILE_BORDER}u;
36
-
37
- // the step's end velocity, the persistent set, through its toroidal windows; beyond the window, the
38
- // cascade's boundary: its parent's identity read as of its record, as its seams read it (the skirt is
39
- // one face deep, so the read itself, not a step's ghosts)
40
- fn fluid_wind_publish_face_u(face: vec3<i32>) -> f32 {
41
- if (grid_tile_window_contains(face, step.faces_u.size)) {
42
- return textureLoad(source_u, grid_tile_window_storage(face, step.faces_u.corner_storage, step.faces_u.period), 0).r;
43
- }
44
-
45
- return fluid_parent_face_u(face, step.cells.corner - parent.origin);
46
- }
47
-
48
- fn fluid_wind_publish_face_v(face: vec3<i32>) -> f32 {
49
- if (grid_tile_window_contains(face, step.faces_v.size)) {
50
- return textureLoad(source_v, grid_tile_window_storage(face, step.faces_v.corner_storage, step.faces_v.period), 0).r;
51
- }
52
-
53
- return fluid_parent_face_v(face, step.cells.corner - parent.origin);
54
- }
55
-
56
- fn fluid_wind_publish_face_w(face: vec3<i32>) -> f32 {
57
- if (grid_tile_window_contains(face, step.faces_w.size)) {
58
- return textureLoad(source_w, grid_tile_window_storage(face, step.faces_w.corner_storage, step.faces_w.period), 0).r;
59
- }
60
-
61
- return fluid_parent_face_w(face, step.cells.corner - parent.origin);
62
- }
63
-
64
- @compute @workgroup_size(${FLUID_WIND_PUBLISH_GROUP_SIZE.join(', ')})
65
- fn main(@builtin(global_invocation_id) id: vec3<u32>) {
66
- // the window's cells and a skirt on every side
67
- let tile_size = step.cells.size + vec3<u32>(2u * FLUID_WIND_PUBLISH_BORDER);
68
-
69
- if (any(id >= tile_size)) {
70
- return;
71
- }
72
-
73
- // tile texel t holds window-local cell t - border
74
- let cell = vec3<i32>(id) - vec3<i32>(i32(FLUID_WIND_PUBLISH_BORDER));
75
-
76
- textureStore(tile, publish.tile_origin + id, vec4<f32>(fluid_wind_publish_cell(cell, step.far_velocity), 0.0));
77
- }
78
- `, [
79
- chunk_grid_tile_window,
80
- chunk_fluid_cascade_parent_velocity,
81
- chunk_fluid_wind_publish_cell,
82
- ]
83
- );
84
-
85
- /**
86
- * A cascade's publish into the wind field (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §11, the publish
87
- * half of pass 6): every texel of its atlas tile, the window's cells and the one-texel skirt around
88
- * them, gets `chunk_fluid_wind_publish_cell` — the velocity at that cell's centre less the step's far
89
- * field — as `rgba16float`, alpha 0.
90
- *
91
- * The skirt is the cells one past the window. Each takes the window's faces where it has them (along
92
- * an axis, the boundary face plane) and, for the rest, what the MAC seams answer beyond the window:
93
- * the parent's identity read as of the cascade's read record (`chunk_fluid_cascade_parent_velocity`),
94
- * which for the coarsest is the far field. Beside the far field, a skirt cell beside a face of the
95
- * window takes half that boundary face's deviation on the face's axis and none on the others, and one
96
- * past an edge or a corner none at all.
97
- *
98
- * It writes its own tile and never samples the atlas: the atlas is bound as a write-only storage
99
- * texture and nothing else.
100
- *
101
- * One invocation a texel, in 4 × 4 × 4 workgroups over the tile, dispatched
102
- * `ceil((N + 2) / 4)` on each axis; each reads its cell's six faces (`textureLoad`) and stores one
103
- * texel. Standalone until it is fused into the gradient pass (proposal §8 (3)), where the faces are in
104
- * workgroup memory already.
105
- *
106
- * Bindings:
107
- * - `step`: {@link FLUID_MAC_STEP_STRUCT}: the cascade's windows and `far_velocity`, `v_far(t_s,c)`;
108
- * `cells.size` is the window, and the tile's content;
109
- * - `publish`: {@link FLUID_WIND_PUBLISH_STRUCT}: the tile's texel origin in the atlas;
110
- * - `parent`: {@link FLUID_CASCADE_PARENT_STRUCT}, and `parent_u`, `parent_v`, `parent_w` the parent's
111
- * persistent faces, read for the skirt;
112
- * - `source_u`, `source_v`, `source_w`: the cascade's persistent velocity after its step, `r32float`
113
- * 3-D textures, toroidal through `step.faces_*`;
114
- * - `tile`: written, the atlas, `rgba16float` 3-D storage texture.
115
- *
116
- * @type {ComputeShader}
117
- */
118
- export const shader_fluid_wind_publish = ComputeShader.from({
119
- label: "Fluid / wind publish",
120
- body,
121
- resources,
122
- });
1
+ import { ComputeShader } from "../../shader/ComputeShader.js";
2
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
3
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
4
+ import { WIND_FIELD_TILE_BORDER, WIND_FIELD_TILE_FORMAT } from "../../wind/WIND_FIELD.js";
5
+ import { chunk_grid_tile_window } from "../../shader/chunk/grid/chunk_grid_tile_window.js";
6
+ import { chunk_fluid_cascade_parent_velocity } from "../coupling/chunk_fluid_cascade_parent.js";
7
+ import { FLUID_MAC_STEP_STRUCT } from "../mac/FLUID_MAC_STEP_STRUCT.js";
8
+ import { FLUID_CASCADE_PARENT_STRUCT } from "../coupling/FLUID_CASCADE_PARENT_STRUCT.js";
9
+ import { chunk_fluid_wind_publish_cell } from "./chunk_fluid_wind_publish_cell.js";
10
+ import { FLUID_WIND_PUBLISH_STRUCT } from "./FLUID_WIND_PUBLISH_STRUCT.js";
11
+
12
+ /**
13
+ * Invocations along each axis of a workgroup: one per texel of the tile, whose sides are N + 2.
14
+ * @type {number[]}
15
+ */
16
+ export const FLUID_WIND_PUBLISH_GROUP_SIZE = Object.freeze([4, 4, 4]);
17
+
18
+ const resources = new ShaderResourceSetDescriptor();
19
+
20
+ resources.createGroup()
21
+ .addUniform("step", FLUID_MAC_STEP_STRUCT)
22
+ .addUniform("publish", FLUID_WIND_PUBLISH_STRUCT)
23
+ .addUniform("parent", FLUID_CASCADE_PARENT_STRUCT)
24
+ .addTexture("source_u", "unfilterable-float", "3d")
25
+ .addTexture("source_v", "unfilterable-float", "3d")
26
+ .addTexture("source_w", "unfilterable-float", "3d")
27
+ .addTexture("parent_u", "unfilterable-float", "3d")
28
+ .addTexture("parent_v", "unfilterable-float", "3d")
29
+ .addTexture("parent_w", "unfilterable-float", "3d")
30
+ .addStorageTexture("tile", WIND_FIELD_TILE_FORMAT, "3d", "write-only");
31
+
32
+ const body = CodeChunk.from(
33
+ //language=WGSL
34
+ `
35
+ const FLUID_WIND_PUBLISH_BORDER: u32 = ${WIND_FIELD_TILE_BORDER}u;
36
+
37
+ // the step's end velocity, the persistent set, through its toroidal windows; beyond the window, the
38
+ // cascade's boundary: its parent's identity read as of its record, as its seams read it (the skirt is
39
+ // one face deep, so the read itself, not a step's ghosts)
40
+ fn fluid_wind_publish_face_u(face: vec3<i32>) -> f32 {
41
+ if (grid_tile_window_contains(face, step.faces_u.size)) {
42
+ return textureLoad(source_u, grid_tile_window_storage(face, step.faces_u.corner_storage, step.faces_u.period), 0).r;
43
+ }
44
+
45
+ return fluid_parent_face_u(face, step.cells.corner - parent.origin);
46
+ }
47
+
48
+ fn fluid_wind_publish_face_v(face: vec3<i32>) -> f32 {
49
+ if (grid_tile_window_contains(face, step.faces_v.size)) {
50
+ return textureLoad(source_v, grid_tile_window_storage(face, step.faces_v.corner_storage, step.faces_v.period), 0).r;
51
+ }
52
+
53
+ return fluid_parent_face_v(face, step.cells.corner - parent.origin);
54
+ }
55
+
56
+ fn fluid_wind_publish_face_w(face: vec3<i32>) -> f32 {
57
+ if (grid_tile_window_contains(face, step.faces_w.size)) {
58
+ return textureLoad(source_w, grid_tile_window_storage(face, step.faces_w.corner_storage, step.faces_w.period), 0).r;
59
+ }
60
+
61
+ return fluid_parent_face_w(face, step.cells.corner - parent.origin);
62
+ }
63
+
64
+ @compute @workgroup_size(${FLUID_WIND_PUBLISH_GROUP_SIZE.join(', ')})
65
+ fn main(@builtin(global_invocation_id) id: vec3<u32>) {
66
+ // the window's cells and a skirt on every side
67
+ let tile_size = step.cells.size + vec3<u32>(2u * FLUID_WIND_PUBLISH_BORDER);
68
+
69
+ if (any(id >= tile_size)) {
70
+ return;
71
+ }
72
+
73
+ // tile texel t holds window-local cell t - border
74
+ let cell = vec3<i32>(id) - vec3<i32>(i32(FLUID_WIND_PUBLISH_BORDER));
75
+ var deviation: vec3<f32>;
76
+
77
+ if (grid_tile_window_contains(cell, step.cells.size)) {
78
+ let su0 = grid_tile_window_storage(cell, step.faces_u.corner_storage, step.faces_u.period);
79
+ let su1_x = select(su0.x + 1u, 0u, su0.x + 1u == step.faces_u.period.x);
80
+ let sv0 = grid_tile_window_storage(cell, step.faces_v.corner_storage, step.faces_v.period);
81
+ let sv1_y = select(sv0.y + 1u, 0u, sv0.y + 1u == step.faces_v.period.y);
82
+ let sw0 = grid_tile_window_storage(cell, step.faces_w.corner_storage, step.faces_w.period);
83
+ let sw1_z = select(sw0.z + 1u, 0u, sw0.z + 1u == step.faces_w.period.z);
84
+
85
+ let faces = vec3<f32>(
86
+ textureLoad(source_u, su0, 0).r + textureLoad(source_u, vec3<u32>(su1_x, su0.y, su0.z), 0).r,
87
+ textureLoad(source_v, sv0, 0).r + textureLoad(source_v, vec3<u32>(sv0.x, sv1_y, sv0.z), 0).r,
88
+ textureLoad(source_w, sw0, 0).r + textureLoad(source_w, vec3<u32>(sw0.x, sw0.y, sw1_z), 0).r,
89
+ );
90
+
91
+ deviation = 0.5 * faces - step.far_velocity;
92
+ } else {
93
+ deviation = fluid_wind_publish_cell(cell, step.far_velocity);
94
+ }
95
+
96
+ textureStore(tile, publish.tile_origin + id, vec4<f32>(deviation, 0.0));
97
+ }
98
+ `, [
99
+ chunk_grid_tile_window,
100
+ chunk_fluid_cascade_parent_velocity,
101
+ chunk_fluid_wind_publish_cell,
102
+ ]
103
+ );
104
+
105
+ /**
106
+ * A cascade's publish into the wind field (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §11, the publish
107
+ * half of pass 6): every texel of its atlas tile, the window's cells and the one-texel skirt around
108
+ * them, gets `chunk_fluid_wind_publish_cell` — the velocity at that cell's centre less the step's far
109
+ * field — as `rgba16float`, alpha 0.
110
+ *
111
+ * The skirt is the cells one past the window. Each takes the window's faces where it has them (along
112
+ * an axis, the boundary face plane) and, for the rest, what the MAC seams answer beyond the window:
113
+ * the parent's identity read as of the cascade's read record (`chunk_fluid_cascade_parent_velocity`),
114
+ * which for the coarsest is the far field. Beside the far field, a skirt cell beside a face of the
115
+ * window takes half that boundary face's deviation on the face's axis and none on the others, and one
116
+ * past an edge or a corner none at all.
117
+ *
118
+ * It writes its own tile and never samples the atlas: the atlas is bound as a write-only storage
119
+ * texture and nothing else.
120
+ *
121
+ * One invocation a texel, in 4 × 4 × 4 workgroups over the tile, dispatched
122
+ * `ceil((N + 2) / 4)` on each axis; each reads its cell's six faces (`textureLoad`) and stores one
123
+ * texel. Standalone until it is fused into the gradient pass (proposal §8 (3)), where the faces are in
124
+ * workgroup memory already.
125
+ *
126
+ * Bindings:
127
+ * - `step`: {@link FLUID_MAC_STEP_STRUCT}: the cascade's windows and `far_velocity`, `v_far(t_s,c)`;
128
+ * `cells.size` is the window, and the tile's content;
129
+ * - `publish`: {@link FLUID_WIND_PUBLISH_STRUCT}: the tile's texel origin in the atlas;
130
+ * - `parent`: {@link FLUID_CASCADE_PARENT_STRUCT}, and `parent_u`, `parent_v`, `parent_w` the parent's
131
+ * persistent faces, read for the skirt;
132
+ * - `source_u`, `source_v`, `source_w`: the cascade's persistent velocity after its step, `r32float`
133
+ * 3-D textures, toroidal through `step.faces_*`;
134
+ * - `tile`: written, the atlas, `rgba16float` 3-D storage texture.
135
+ *
136
+ * @type {ComputeShader}
137
+ */
138
+ export const shader_fluid_wind_publish = ComputeShader.from({
139
+ label: "Fluid / wind publish",
140
+ body,
141
+ resources,
142
+ });