@woosh/meep-engine 3.47.0 → 3.49.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (619) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
  5. package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
  6. package/package.json +1 -1
  7. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
  8. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  9. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +11 -0
  10. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
  11. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  12. package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
  13. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
  14. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  15. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
  16. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
  17. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
  18. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
  19. package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
  20. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  21. package/src/engine/graphics3/GraphicsEngine.js +8 -1
  22. package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
  23. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  24. package/src/engine/graphics3/ParticipatingMedia.js +139 -5
  25. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
  26. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
  27. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
  28. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
  29. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
  30. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
  31. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  32. package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
  33. package/src/engine/network/NetworkSession.d.ts +16 -5
  34. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  35. package/src/engine/network/NetworkSession.js +104 -7
  36. package/src/engine/network/README.md +27 -1
  37. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
  38. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  39. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
  40. package/src/engine/network/replication/Replicator.d.ts +15 -4
  41. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  42. package/src/engine/network/replication/Replicator.js +50 -16
  43. package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
  44. package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
  45. package/src/engine/network/state/RecordArrivalRing.js +144 -0
  46. package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
  47. package/src/engine/physics/cloth/PLAN.md +85 -5
  48. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
  49. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  50. package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
  51. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
  52. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  53. package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
  54. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  55. package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
  56. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
  57. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
  58. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
  59. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  60. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
  61. package/src/engine/physics/cloth/playground/collide.html +5 -3
  62. package/src/engine/physics/cloth/playground/collide_main.js +14 -13
  63. package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
  64. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  65. package/src/engine/physics/cloth/solver/ClothState.js +62 -4
  66. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
  67. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
  68. package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
  69. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
  70. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
  71. package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
  72. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
  73. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  74. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
  75. package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
  76. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  77. package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
  78. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
  79. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
  80. package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
  81. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
  82. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  83. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
  84. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
  85. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
  86. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  87. package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
  88. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  89. package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
  90. package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
  91. package/src/shade/device/pipeline/ComputePipelineManager.d.ts.map +1 -1
  92. package/src/shade/device/pipeline/ComputePipelineManager.js +80 -6
  93. package/src/shade/device/pipeline/PipelineEnquiry.d.ts +52 -0
  94. package/src/shade/device/pipeline/PipelineEnquiry.d.ts.map +1 -0
  95. package/src/shade/device/pipeline/PipelineEnquiry.js +63 -0
  96. package/src/shade/device/pipeline/RenderPipelineManager.d.ts +21 -0
  97. package/src/shade/device/pipeline/RenderPipelineManager.d.ts.map +1 -1
  98. package/src/shade/device/pipeline/RenderPipelineManager.js +84 -4
  99. package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts +137 -0
  100. package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts.map +1 -0
  101. package/src/shade/playground/contact_shadows/ContactShadowLab.js +654 -0
  102. package/src/shade/playground/contact_shadows/README.md +126 -0
  103. package/src/shade/playground/contact_shadows/index.html +191 -0
  104. package/src/shade/playground/contact_shadows/main.d.ts +2 -0
  105. package/src/shade/playground/contact_shadows/main.d.ts.map +1 -0
  106. package/src/shade/playground/contact_shadows/main.js +888 -0
  107. package/src/shade/playground/contact_shadows/scenes.d.ts +48 -0
  108. package/src/shade/playground/contact_shadows/scenes.d.ts.map +1 -0
  109. package/src/shade/playground/contact_shadows/scenes.js +620 -0
  110. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts +36 -0
  111. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -0
  112. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +245 -0
  113. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts +15 -0
  114. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -0
  115. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +120 -0
  116. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts +55 -0
  117. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts.map +1 -0
  118. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.js +216 -0
  119. package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts +20 -0
  120. package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts.map +1 -0
  121. package/src/shade/playground/contact_shadows/shader_contact_lab_view.js +114 -0
  122. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts +11 -0
  123. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -0
  124. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +90 -0
  125. package/src/shade/playground/contact_shadows/textures.d.ts +16 -0
  126. package/src/shade/playground/contact_shadows/textures.d.ts.map +1 -0
  127. package/src/shade/playground/contact_shadows/textures.js +123 -0
  128. package/src/shade/playground/particle_ecs/README.md +1 -1
  129. package/src/shade/playground/particle_ecs/effects/flame.json +1932 -1881
  130. package/src/shade/playground/particle_ecs/effects/smoke.json +99 -1
  131. package/src/shade/playground/particle_ecs/effects/soot.json +152 -145
  132. package/src/shade/playground/tonemap_sdr/README.md +90 -0
  133. package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts +105 -0
  134. package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts.map +1 -0
  135. package/src/shade/playground/tonemap_sdr/ToneMapCompare.js +380 -0
  136. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts +32 -0
  137. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts.map +1 -0
  138. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.js +104 -0
  139. package/src/shade/playground/tonemap_sdr/index.html +90 -0
  140. package/src/shade/playground/tonemap_sdr/main.d.ts +2 -0
  141. package/src/shade/playground/tonemap_sdr/main.d.ts.map +1 -0
  142. package/src/shade/playground/tonemap_sdr/main.js +306 -0
  143. package/src/shade/playground/tonemap_sdr/scenes.d.ts +26 -0
  144. package/src/shade/playground/tonemap_sdr/scenes.d.ts.map +1 -0
  145. package/src/shade/playground/tonemap_sdr/scenes.js +404 -0
  146. package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
  147. package/src/shade/playground/volumetrics_froxel/main.js +85 -4
  148. package/src/shade/playground/water_refraction/README.md +26 -18
  149. package/src/shade/playground/water_refraction/index.html +1 -1
  150. package/src/shade/renderer/Renderer.d.ts +35 -3
  151. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  152. package/src/shade/renderer/Renderer.js +208 -12
  153. package/src/shade/renderer/ShadeToneMappingMode.d.ts +14 -0
  154. package/src/shade/renderer/ShadeToneMappingMode.d.ts.map +1 -0
  155. package/src/shade/renderer/ShadeToneMappingMode.js +30 -0
  156. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +9 -0
  157. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  158. package/src/shade/renderer/animation/GPUAnimationManager.js +14 -0
  159. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  160. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -3
  161. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts +7 -0
  162. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  163. package/src/shade/renderer/buffer/table/GPUDatabase.js +12 -0
  164. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts +8 -0
  165. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  166. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +12 -0
  167. package/src/shade/renderer/camera/GPUCameraContext.d.ts.map +1 -1
  168. package/src/shade/renderer/camera/GPUCameraContext.js +19 -8
  169. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
  170. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +4 -0
  171. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts.map +1 -1
  172. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.js +4 -0
  173. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts.map +1 -1
  174. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js +4 -0
  175. package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
  176. package/src/shade/renderer/deferred/shader_deferred_main.js +3 -0
  177. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts +6 -0
  178. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  179. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +13 -3
  180. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts +9 -0
  181. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +1 -0
  182. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.js +63 -0
  183. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts +10 -0
  184. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
  185. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js +87 -0
  186. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts +6 -0
  187. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +1 -1
  188. package/src/shade/renderer/deferred/shader_tonemap_LDR.js +23 -5
  189. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts +9 -0
  190. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +1 -0
  191. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.js +68 -0
  192. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts +10 -0
  193. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
  194. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js +73 -0
  195. package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
  196. package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +58 -9
  197. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +35 -25
  198. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  199. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +97 -196
  200. package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +1 -1
  201. package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +121 -129
  202. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
  203. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +3 -0
  204. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  205. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -0
  206. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
  207. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +4 -0
  208. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  209. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
  210. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
  211. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -0
  212. package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.d.ts.map +1 -1
  213. package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.js +4 -0
  214. package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.d.ts.map +1 -1
  215. package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.js +4 -0
  216. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +131 -1
  217. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +7 -0
  218. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -1
  219. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +45 -38
  220. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +2 -0
  221. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -1
  222. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +81 -79
  223. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +2 -0
  224. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -1
  225. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +5 -3
  226. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts +21 -0
  227. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts.map +1 -0
  228. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.js +42 -0
  229. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts +19 -0
  230. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts.map +1 -0
  231. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.js +44 -0
  232. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +23 -5
  233. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -1
  234. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +139 -23
  235. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts +25 -0
  236. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts.map +1 -0
  237. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +179 -0
  238. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +2 -2
  239. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  240. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +7 -16
  241. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +3 -4
  242. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
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@@ -30,7 +30,6 @@ import {
30
30
  collect_entity_playbacks
31
31
  } from "../../../graphics3/pose/collect_entity_playbacks.js";
32
32
  import { MeshSkin } from "../../../graphics/ecs/mesh-v2/MeshSkin.js";
33
- import { CLOTH_SELF_RADIUS_MAX_RATIO, CLOTH_SELF_RADIUS_MIN_RATIO } from "../solver/cloth_solver_constants.js";
34
33
  import { cloth_air_changed, cloth_sample_air } from "../wind/cloth_sample_air.js";
35
34
  import { ClothStepParam } from "../solver/cloth_step_instance.js";
36
35
  import { ClothStepResult } from "../solver/ClothState.js";
@@ -1472,20 +1471,10 @@ export class ClothWorld {
1472
1471
  params[offset + ClothStepParam.COLLIDER_COUNT] = state.collider_count;
1473
1472
  params[offset + ClothStepParam.SELF_COLLISION] = self_collision ? 1 : 0;
1474
1473
 
1475
- // Half the shortest row, so the row's diameter is one particle
1476
- // spacing. `ClothState#self_radius` carries why the fabric's own
1477
- // thickness is the wrong length here and `MEASUREMENTS.md` §31 is the
1478
- // sweep that settled it. A fabric thicker than its proxy is coarse
1479
- // keeps its thickness — and is then clamped under the closest pair
1480
- // the proxy has with no row between them, because a diameter that
1481
- // reaches that pair puts a cloth which is not folded at all in
1482
- // permanent contact with itself (§36, §37).
1483
- params[offset + ClothStepParam.SELF_RADIUS] = self_collision
1484
- ? Math.min(
1485
- Math.max(dynamics.thickness, instance.shortest_row * CLOTH_SELF_RADIUS_MIN_RATIO),
1486
- instance.closest_free_pair * CLOTH_SELF_RADIUS_MAX_RATIO
1487
- )
1488
- : 0;
1474
+ // The self-collision radius is each particle's own — half its shortest
1475
+ // row, over the thickness, under two fifths of its closest free pair —
1476
+ // and the step derives it from the thickness word above
1477
+ // (`cloth_self_radius_update`), so nothing about it crosses here.
1489
1478
 
1490
1479
  // Ramp back from nothing over the window. The first step after a
1491
1480
  // reset is allowed no velocity at all, which is what stops a
@@ -88,7 +88,7 @@ export class WorkerClothSystem extends WorkerSystem {
88
88
  max_cloth_count?: number;
89
89
  });
90
90
  dependencies: (typeof Transform64 | typeof Cloth)[];
91
- components_used: (ResourceAccessSpecification<typeof Transform64> | ResourceAccessSpecification<typeof TransformAttachment> | ResourceAccessSpecification<typeof GPUStateAuthority> | ResourceAccessSpecification<typeof ParentEntity> | ResourceAccessSpecification<typeof ClothCollider> | ResourceAccessSpecification<typeof Cloth> | ResourceAccessSpecification<typeof ClothExclude> | ResourceAccessSpecification<typeof ClothRig> | ResourceAccessSpecification<typeof ClothPin>)[];
91
+ components_used: (ResourceAccessSpecification<typeof Transform64> | ResourceAccessSpecification<typeof TransformAttachment> | ResourceAccessSpecification<typeof GPUStateAuthority> | ResourceAccessSpecification<typeof ParentEntity> | ResourceAccessSpecification<typeof ClothCollider> | ResourceAccessSpecification<typeof Cloth> | ResourceAccessSpecification<typeof ClothExclude> | ResourceAccessSpecification<typeof ClothRig> | ResourceAccessSpecification<typeof ClothPin> | ResourceAccessSpecification<typeof FluidComponent>)[];
92
92
  /**
93
93
  * The cloths, and everything about stepping one that is not arithmetic.
94
94
  * Shared with {@link ClothSystem}, which is what makes the two systems one
@@ -187,5 +187,6 @@ import { ClothCollider } from "./ClothCollider.js";
187
187
  import { ClothExclude } from "./ClothExclude.js";
188
188
  import { ClothRig } from "./ClothRig.js";
189
189
  import { ClothPin } from "./ClothPin.js";
190
+ import { FluidComponent } from "../../fluid/ecs/FluidComponent.js";
190
191
  import { ClothWorld } from "./ClothWorld.js";
191
192
  //# sourceMappingURL=WorkerClothSystem.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"WorkerClothSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/WorkerClothSystem.js"],"names":[],"mappings":"AA6BA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0EG;AACH;IAyEI;;;;;;;;OAQG;IACH;QAPiC,cAAc,EAApC,MAAM,MAAM;QAIK,eAAe,GAAhC,MAAM;OAYhB;IAzFD,oDAAoC;IAEpC,2dAYE;IAEF;;;;;OAKG;IACH,OAFU,UAAU,CAEK;IA6EzB;;OAEG;IACH,iCAEC;IAbD;;;OAGG;IACH,4BAEC;IAoBD;;OAEG;IACH,qBAEC;IAhBD;;;;;;OAMG;IACH,gBAEC;IASD;;OAEG;IACH,iCAEC;IA2BD;;;OAGG;IACH,wDAFa,IAAI,CAIhB;IAED;;;OAGG;IACH,wDAFa,IAAI,CAIhB;IAcD;;;;OAIG;IACH,YAJW,KAAK,aACL,WAAW,UACX,MAAM,QAIhB;IAED;;;;OAIG;IACH,cAJW,KAAK,aACL,WAAW,UACX,MAAM,QAQhB;IAED;;;;OAIG;IACH,eAHW,MAAM,GACJ,IAAI,CAIhB;IAED;;;;OAIG;IACH,aAHW,MAAM,GACJ,IAAI,CAIhB;IAED;;;OAGG;IACH,mBAHW,MAAM,GACJ,gBAAc,SAAS,CAInC;IAED;;;;;;OAMG;IACH,mBAJW,MAAM,UACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,iCAEC;;CAmOJ;6BArkB4B,oCAAoC;4BAIrC,uCAAuC;sBAE7C,YAAY;4CAPU,uDAAuD;oCAI5F,0DAA0D;kCAQ/B,uCAAuC;6BAC5C,qCAAqC;8BALpC,oBAAoB;6BACrB,mBAAmB;yBAEvB,eAAe;yBADf,eAAe;2BAIb,iBAAiB"}
1
+ {"version":3,"file":"WorkerClothSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/WorkerClothSystem.js"],"names":[],"mappings":"AA8BA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0EG;AACH;IA6EI;;;;;;;;OAQG;IACH;QAPiC,cAAc,EAApC,MAAM,MAAM;QAIK,eAAe,GAAhC,MAAM;OAYhB;IA7FD,oDAAoC;IAEpC,ghBAgBE;IAEF;;;;;OAKG;IACH,OAFU,UAAU,CAEK;IA6EzB;;OAEG;IACH,iCAEC;IAbD;;;OAGG;IACH,4BAEC;IAoBD;;OAEG;IACH,qBAEC;IAhBD;;;;;;OAMG;IACH,gBAEC;IASD;;OAEG;IACH,iCAEC;IA2BD;;;OAGG;IACH,wDAFa,IAAI,CAIhB;IAED;;;OAGG;IACH,wDAFa,IAAI,CAIhB;IAcD;;;;OAIG;IACH,YAJW,KAAK,aACL,WAAW,UACX,MAAM,QAIhB;IAED;;;;OAIG;IACH,cAJW,KAAK,aACL,WAAW,UACX,MAAM,QAQhB;IAED;;;;OAIG;IACH,eAHW,MAAM,GACJ,IAAI,CAIhB;IAED;;;;OAIG;IACH,aAHW,MAAM,GACJ,IAAI,CAIhB;IAED;;;OAGG;IACH,mBAHW,MAAM,GACJ,gBAAc,SAAS,CAInC;IAED;;;;;;OAMG;IACH,mBAJW,MAAM,UACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,iCAEC;;CAmOJ;6BA1kB4B,oCAAoC;4BAIrC,uCAAuC;sBAG7C,YAAY;4CARU,uDAAuD;oCAI5F,0DAA0D;kCAS/B,uCAAuC;6BAC5C,qCAAqC;8BALpC,oBAAoB;6BACrB,mBAAmB;yBAEvB,eAAe;yBADf,eAAe;+BALT,mCAAmC;2BASvC,iBAAiB"}
@@ -5,6 +5,7 @@ import {
5
5
  TransformAttachment
6
6
  } from "../../../ecs/transform-attachment/TransformAttachment.js";
7
7
  import { Transform64 } from "../../../ecs/transform/Transform64.js";
8
+ import { FluidComponent } from "../../fluid/ecs/FluidComponent.js";
8
9
  import { ClothStepParam } from "../solver/cloth_step_instance.js";
9
10
  import { Cloth } from "./Cloth.js";
10
11
  import { ClothCollider } from "./ClothCollider.js";
@@ -117,7 +118,11 @@ export class WorkerClothSystem extends WorkerSystem {
117
118
  // model it belongs to and who composes its transform.
118
119
  ResourceAccessSpecification.from(ClothPin, ResourceAccessKind.Read),
119
120
  ResourceAccessSpecification.from(ParentEntity, ResourceAccessKind.Read),
120
- ResourceAccessSpecification.from(GPUStateAuthority, ResourceAccessKind.Read)
121
+ ResourceAccessSpecification.from(GPUStateAuthority, ResourceAccessKind.Read),
122
+ // The air `ClothFluidWind` samples, on this thread in `collect`. As in
123
+ // `ClothSystem`, a cycle with the `Transform64` every fluid system reads,
124
+ // which the score decides for cloth (`cloth_wind.spec.js`).
125
+ ResourceAccessSpecification.from(FluidComponent, ResourceAccessKind.Read)
121
126
  ];
122
127
 
123
128
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"cloth_build_rows.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/cloth_build_rows.js"],"names":[],"mappings":"AAqEA;;;;GAIG;AACH,+DAFa,IAAI,CAsBhB;AAED;;;;;;;;;;GAUG;AACH,2DAFa,IAAI,CA6BhB;AAED;;;;;;;;GAQG;AACH,8DAFa,IAAI,CAgDhB;AAED;;;;;;;;;;;;;;GAcG;AACH,4CAJW,YAAY,SACZ,MAAM,GACJ,MAAM,CAYlB;AAED;;;;;;;;;;;;;GAaG;AACH,8DAHW,MAAM,GACJ,IAAI,CAkOhB;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,kEAHW,MAAM,GACJ,IAAI,CAiEhB;AAED;;;;;;;;;;;GAWG;AACH,iGAFa,OAAO,CAkBnB;AA/iBD;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AAEH;;;;GAIG;AACH,kCAFU,MAAM,CAEwB;AAIxC;;;;;;;;;;;;;;;;;GAiBG;AACH,gCAFU,MAAM,CAEmB"}
1
+ {"version":3,"file":"cloth_build_rows.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/cloth_build_rows.js"],"names":[],"mappings":"AAqEA;;;;GAIG;AACH,+DAFa,IAAI,CAsBhB;AAED;;;;;;;;;;GAUG;AACH,2DAFa,IAAI,CA6BhB;AAED;;;;;;;;GAQG;AACH,8DAFa,IAAI,CAgDhB;AAED;;;;;;;;;;;;;;GAcG;AACH,4CAJW,YAAY,SACZ,MAAM,GACJ,MAAM,CAYlB;AAED;;;;;;;;;;;;;GAaG;AACH,8DAHW,MAAM,GACJ,IAAI,CA4OhB;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,kEAHW,MAAM,GACJ,IAAI,CAiEhB;AAED;;;;;;;;;;;GAWG;AACH,iGAFa,OAAO,CAkBnB;AAzjBD;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AAEH;;;;GAIG;AACH,kCAFU,MAAM,CAEwB;AAIxC;;;;;;;;;;;;;;;;;GAiBG;AACH,gCAFU,MAAM,CAEmB"}
@@ -425,20 +425,30 @@ export function cloth_build_rows(instance, dt) {
425
425
  cloth_particle_of_source(particle_of_node, state.source_of_particle, node_count);
426
426
 
427
427
  // Everything derived from the rows, derived again — and from the bind pose,
428
- // which is what `closest_free_pair` has to be measured in: the answer is a
429
- // property of how the proxy was authored, not of whatever shape the solver
430
- // happens to have the cloth in when self-collision is first switched on.
428
+ // which is what each particle's closest free pair has to be measured in: the
429
+ // answer is a property of how the proxy was authored, not of whatever shape
430
+ // the solver happens to have the cloth in when self-collision is first
431
+ // switched on.
431
432
  const exclusions = cloth_self_exclusions(state);
432
433
 
433
434
  instance.self_exclusions = exclusions;
434
435
 
435
- // Bounded at twice the shortest row, which is where a sheet's answer lies,
436
- // so the walk is 27 cells rather than the whole cloth. A proxy with nothing
437
- // that close gets `Infinity`, and then no radius inside the floor can reach
438
- // anything either.
439
- instance.closest_free_pair = cloth_self_closest_free_pair(
440
- state, exclusions, instance.shortest_row * 2
441
- );
436
+ // Bounded at twice the longest of the particles' own shortest rows, which
437
+ // reaches every particle's two hops — a skirt's hem's as well as its
438
+ // waistband's — so the walk is 27 cells rather than the whole cloth. A
439
+ // particle with nothing that close gets `Infinity`, and then no radius
440
+ // inside its floor can reach anything either.
441
+ let longest_row = 0;
442
+
443
+ for (let i = 0; i < state.particle_count; i++) {
444
+ const row = state.self_row[i];
445
+
446
+ if (row < Infinity && row > longest_row) {
447
+ longest_row = row;
448
+ }
449
+ }
450
+
451
+ cloth_self_closest_free_pair(state, exclusions, longest_row * 2);
442
452
 
443
453
  instance.particle_of_node = particle_of_node;
444
454
  instance.blended_position = new Float64Array(node_count * 3);
@@ -146,11 +146,13 @@
146
146
  <h2>Contact band</h2>
147
147
  <p class="blurb">
148
148
  M0 could not choose these: the ramp only means something for a row that <b>arrives</b>, and a
149
- contact is the first one in the system that does. Measured defaults are
150
- k_min = k_max/32 and β = 1e3.
149
+ contact is the first one in the system that does. The ramp is the fraction of the band a
150
+ contact gains per offset of violation per iteration. Measured defaults are
151
+ k_min = k_max/32 and a ramp of 0.1; drag the ramp down to 0.003, which is what β = 1e3 was
152
+ worth on a garment, and sweep the capsule through.
151
153
  </p>
152
154
  <label><span>k_min ÷ k_max</span><input id="k_floor" type="range" min="-7" max="0" step="0.25"><output id="k_floor_out"></output></label>
153
- <label><span>β</span><input id="beta" type="range" min="0" max="7" step="0.25"><output id="beta_out"></output></label>
155
+ <label><span>ramp</span><input id="ramp" type="range" min="-3" max="1" step="0.125"><output id="ramp_out"></output></label>
154
156
  <div class="buttons"><button id="defaults">measured defaults</button></div>
155
157
 
156
158
  <h2>Sweep</h2>
@@ -85,7 +85,7 @@ const control = {
85
85
  substeps: 2,
86
86
  iterations: 4,
87
87
  k_floor: 1 / 32,
88
- beta: CLOTH_SOLVER_TUNING.beta,
88
+ ramp: CLOTH_SOLVER_TUNING.contact_ramp_ratio,
89
89
  swept: true,
90
90
  animate: true,
91
91
  running: true
@@ -166,10 +166,11 @@ function step_once() {
166
166
 
167
167
  const tuning = {
168
168
  alpha: CLOTH_SOLVER_TUNING.alpha,
169
- beta: control.beta,
169
+ beta: CLOTH_SOLVER_TUNING.beta,
170
170
  gamma: CLOTH_SOLVER_TUNING.gamma,
171
171
  k_min_ratio: CLOTH_SOLVER_TUNING.k_max_ratio,
172
- k_max_ratio: CLOTH_SOLVER_TUNING.k_max_ratio
172
+ k_max_ratio: CLOTH_SOLVER_TUNING.k_max_ratio,
173
+ contact_ramp_ratio: control.ramp
173
174
  };
174
175
 
175
176
  const started = performance.now();
@@ -548,27 +549,27 @@ floor_input.addEventListener('input', () => {
548
549
  : `1/${(1 / control.k_floor).toFixed(1)}`;
549
550
  });
550
551
 
551
- const beta_input = element('beta');
552
- const beta_output = element('beta_out');
552
+ const ramp_input = element('ramp');
553
+ const ramp_output = element('ramp_out');
553
554
 
554
- beta_input.value = String(Math.log10(control.beta));
555
- beta_output.textContent = control.beta.toExponential(0);
555
+ ramp_input.value = String(Math.log10(control.ramp));
556
+ ramp_output.textContent = control.ramp.toPrecision(2);
556
557
 
557
- beta_input.addEventListener('input', () => {
558
- control.beta = Math.pow(10, Number(beta_input.value));
558
+ ramp_input.addEventListener('input', () => {
559
+ control.ramp = Math.pow(10, Number(ramp_input.value));
559
560
 
560
- beta_output.textContent = control.beta.toExponential(0);
561
+ ramp_output.textContent = control.ramp.toPrecision(2);
561
562
  });
562
563
 
563
564
  element('defaults').addEventListener('click', () => {
564
565
  control.k_floor = 1 / 32;
565
- control.beta = CLOTH_SOLVER_TUNING.beta;
566
+ control.ramp = CLOTH_SOLVER_TUNING.contact_ramp_ratio;
566
567
 
567
568
  floor_input.value = String(Math.log2(control.k_floor));
568
569
  floor_output.textContent = '1/32';
569
570
 
570
- beta_input.value = String(Math.log10(control.beta));
571
- beta_output.textContent = control.beta.toExponential(0);
571
+ ramp_input.value = String(Math.log10(control.ramp));
572
+ ramp_output.textContent = control.ramp.toPrecision(2);
572
573
  });
573
574
 
574
575
  const sweep_button = element('sweep');
@@ -492,9 +492,37 @@ export class ClothState {
492
492
  * fabric's own 6 mm the row removes **21%** of the sheet's
493
493
  * self-intersections, and at half the shortest row **82%**.
494
494
  * `MEASUREMENTS.md` §31.
495
- * @type {number}
495
+ *
496
+ * **And it is the particle's own.** A circle skirt's rows run from a
497
+ * centimetre at the waistband to five at the hem, and one radius per cloth
498
+ * gave the hem the waistband's — a row a fifth of its spacing wide, and
499
+ * flutes through each other at every sample. So the two lengths it is built
500
+ * from, {@link self_row} and {@link self_free_pair}, are measured per
501
+ * particle at seed, and `cloth_self_radius_update` fills this per step from
502
+ * the fabric's thickness. A pair's reach is the sum of its two radii.
503
+ * `MEASUREMENTS.md` §67, §68.
504
+ * @type {Float32Array}
505
+ */
506
+ self_radius: Float32Array;
507
+ /**
508
+ * The shortest stretch row incident on each particle, metres — the floor the
509
+ * self-collision radius is half of. `Infinity` for a particle no row touches.
510
+ * Written once, when the rows are.
511
+ * @type {Float32Array}
512
+ */
513
+ self_row: Float32Array;
514
+ /**
515
+ * How close each particle gets in the **bind pose** to a particle no row
516
+ * joins it to, metres — the length the radius's cap is two fifths of — or
517
+ * `Infinity` when nothing is within the search. Written once at seed by
518
+ * `cloth_self_closest_free_pair`, and measured rather than derived because
519
+ * a garment is not a sheet: on a rigged garment's strips the gap between
520
+ * strips is half what the link length would predict (`MEASUREMENTS.md` §37),
521
+ * and on a skirt it is the waistband's two hops at the waistband and the
522
+ * hem's at the hem.
523
+ * @type {Float32Array}
496
524
  */
497
- self_radius: number;
525
+ self_free_pair: Float32Array;
498
526
  /**
499
527
  * Self-collision pairs, 2 per pair, rebuilt every step (§9).
500
528
  *
@@ -1 +1 @@
1
- {"version":3,"file":"ClothState.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/solver/ClothState.js"],"names":[],"mappings":";;;8BAoHU,MAAM;;;;;;AAkBhB;;;GAGG;AACH,sCAFU,MAAM,CAEyB;AAEzC;IAyjBI;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAqCG;IACH;QAzB8C,QAAQ,EAA3C,YAAY,GAAC,MAAM,EAAE;QACc,YAAY,EAA/C,YAAY,GAAC,MAAM,EAAE;QACa,gBAAgB,GAAlD,UAAU,GAAC,MAAM,EAAE;QACiB,YAAY,GAAhD,YAAY,GAAC,MAAM,EAAE;QACe,iBAAiB,GAArD,YAAY,GAAC,MAAM,EAAE;QACe,iBAAiB,GAArD,YAAY,GAAC,MAAM,EAAE;QACe,iBAAiB,GAArD,YAAY,GAAC,MAAM,EAAE;QACa,aAAa,GAA/C,UAAU,GAAC,MAAM,EAAE;QACiB,WAAW,GAA/C,YAAY,GAAC,MAAM,EAAE;QACe,cAAc,GAAlD,YAAY,GAAC,MAAM,EAAE;QACa,cAAc,GAAhD,UAAU,GAAC,MAAM,EAAE;QACiB,YAAY,GAAhD,YAAY,GAAC,MAAM,EAAE;QAEa,YAAY,GAA9C,UAAU,GAAC,MAAM,EAAE;QAEe,iBAAiB,GAAnD,UAAU,GAAC,MAAM,EAAE;QACiB,eAAe,GAAnD,YAAY,GAAC,MAAM,EAAE;QAEC,MAAM,GAA5B,OAAO;QAKL,UAAU,CAiLtB;IAkCD;;;;;;;;;;;;OAYG;IACH,wCAJW;QAAC,MAAM,EAAE,iBAAiB,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,MAAM,CAAC;QACpF,UAAc,EAAE,MAAM,CAAC;QAAC,WAAW,EAAE,MAAM,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAAC,YAAY,EAAE,MAAM,CAAA;KAAC,GAC9E,UAAU,CAiBtB;IA10BD;;;;;;OAMG;IACH,QAFU,WAAW,GAAC,iBAAiB,CAEzB;IAEd;;;OAGG;IACH,QAFU,YAAY,CAER;IAEd;;OAEG;IACH,gBAFU,MAAM,CAEG;IAEnB;;OAEG;IACH,eAFU,MAAM,CAEE;IAElB;;OAEG;IACH,YAFU,MAAM,CAED;IAEf;;OAEG;IACH,aAFU,MAAM,CAEA;IAEhB;;OAEG;IACH,cAFU,MAAM,CAEC;IAEjB;;;;OAIG;IACH,UAFU,YAAY,CAEN;IAEhB;;;;;OAKG;IACH,mBAFU,YAAY,CAEG;IAEzB;;OAEG;IACH,UAFU,YAAY,CAEN;IAEhB;;;;;OAKG;IACH,UAFU,YAAY,CAEN;IAEhB;;;;;OAKG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;;;;;OAQG;IACH,eAFU,YAAY,CAED;IAErB;;;;OAIG;IACH,eAFU,UAAU,CAEC;IAErB;;;;OAIG;IACH,oBAFU,UAAU,CAEM;IAE1B;;;OAGG;IACH,kBAFU,UAAU,CAEI;IAExB;;;OAGG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;OAIG;IACH,mBAFU,YAAY,CAEG;IAEzB;;;;OAIG;IACH,mBAFU,YAAY,CAEG;IAEzB;;;;;OAKG;IACH,mBAFU,YAAY,CAEG;IAEzB;;;;OAIG;IACH,gBAFU,YAAY,CAEA;IAEtB;;;;OAIG;IACH,iBAFU,YAAY,CAEC;IAEvB;;;OAGG;IACH,0BAFU,UAAU,CAEY;IAEhC;;;;OAIG;IACH,mBAFU,UAAU,CAEK;IAEzB;;;;OAIG;IACH,eAFU,UAAU,CAEC;IAErB;;;;;OAKG;IACH,aAFU,YAAY,CAEH;IAEnB;;;OAGG;IACH,gBAFU,YAAY,CAEA;IAEtB;;;;;;OAMG;IACH,aAFU,YAAY,CAEH;IAEnB;;;;OAIG;IACH,cAFU,YAAY,CAEF;IAEpB;;;OAGG;IACH,uBAFU,UAAU,CAES;IAE7B;;;;OAIG;IACH,gBAFU,UAAU,CAEE;IAEtB;;;OAGG;IACH,gBAFU,UAAU,CAEE;IAEtB;;;;;;;;;;;;OAYG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;;;;;;;;OAWG;IACH,cAFU,UAAU,CAEA;IAEpB;;;;;OAKG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;;OAKG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;;;OAMG;IACH,cAFU,YAAY,CAEF;IAEpB;;;OAGG;IACH,eAFU,YAAY,CAED;IAErB;;;OAGG;IACH,wBAFU,UAAU,CAEU;IAE9B;;;OAGG;IACH,iBAFU,UAAU,CAEG;IAEvB;;OAEG;IACH,gBAFU,MAAM,CAEG;IAEnB;;;OAGG;IACH,mBAFU,UAAU,CAEK;IAEzB;;;;;;;;;;;;;OAaG;IACH,gBAFU,YAAY,CAEA;IAEtB;;;OAGG;IACH,iBAFU,YAAY,CAEC;IAEvB;;;OAGG;IACH,iBAFU,YAAY,CAEC;IAEvB;;;OAGG;IACH,kBAFU,YAAY,CAEE;IAExB;;;OAGG;IACH,2BAFU,UAAU,CAEa;IAEjC;;;OAGG;IACH,oBAFU,UAAU,CAEM;IAE1B;;;;;;;;;;;;;;;OAeG;IACH,gBAFU,MAAM,CAEG;IAEnB;;;;;;;;;;;;OAYG;IACH,gBAFU,YAAY,CAEA;IAEtB;;;;;OAKG;IACH,cAFU,UAAU,CAEA;IAEpB;;;;OAIG;IACH,gBAFU,MAAM,CAEG;IAEnB;;;;;OAKG;IACH,kBAFU,UAAU,CAEI;IAExB;;;;;;;OAOG;IACH,aAFU,UAAU,CAED;IAEnB;;;OAGG;IACH,gBAFU,YAAY,CAEA;IAEtB;;;OAGG;IACH,iBAFU,YAAY,CAEC;IAEvB;;;;;OAKG;IACH,yBAFU,YAAY,CAES;IAE/B;;;OAGG;IACH,0BAFU,YAAY,CAEU;IAEhC;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,aAFU,MAAM,CAEA;IAEhB;;;;;;;;;;;;;;OAcG;IACH,WAFU,UAAU,CAEH;IAEjB;;;OAGG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;;;;OAUG;IACH,YAFU,YAAY,CAEJ;IAElB;;;;OAIG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;;;;;;;OAUG;IACH,gBAFU,YAAY,CAEA;IAEtB;;;;;;;;;;;;;;;;;OAiBG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;;;;;;;;;OAYG;IACH,kBAFU,YAAY,CAEE;IAExB;;;;;;;;;;OAUG;IACH,uBAFU,YAAY,CAEO;IAyN7B;;OAEG;IACH,kBAFa,OAAO,CAInB;IAED;;;;;;;;;;OAUG;IACH,uBAHa;QAAC,MAAM,EAAE,iBAAiB,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,MAAM,CAAC;QACtF,UAAc,EAAE,MAAM,CAAC;QAAC,WAAW,EAAE,MAAM,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAAC,YAAY,EAAE,MAAM,CAAA;KAAC,CAc1F;CA+BJ"}
1
+ {"version":3,"file":"ClothState.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/solver/ClothState.js"],"names":[],"mappings":";;;8BAoHU,MAAM;;;;;;AAkBhB;;;GAGG;AACH,sCAFU,MAAM,CAEyB;AAEzC;IAulBI;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAqCG;IACH;QAzB8C,QAAQ,EAA3C,YAAY,GAAC,MAAM,EAAE;QACc,YAAY,EAA/C,YAAY,GAAC,MAAM,EAAE;QACa,gBAAgB,GAAlD,UAAU,GAAC,MAAM,EAAE;QACiB,YAAY,GAAhD,YAAY,GAAC,MAAM,EAAE;QACe,iBAAiB,GAArD,YAAY,GAAC,MAAM,EAAE;QACe,iBAAiB,GAArD,YAAY,GAAC,MAAM,EAAE;QACe,iBAAiB,GAArD,YAAY,GAAC,MAAM,EAAE;QACa,aAAa,GAA/C,UAAU,GAAC,MAAM,EAAE;QACiB,WAAW,GAA/C,YAAY,GAAC,MAAM,EAAE;QACe,cAAc,GAAlD,YAAY,GAAC,MAAM,EAAE;QACa,cAAc,GAAhD,UAAU,GAAC,MAAM,EAAE;QACiB,YAAY,GAAhD,YAAY,GAAC,MAAM,EAAE;QAEa,YAAY,GAA9C,UAAU,GAAC,MAAM,EAAE;QAEe,iBAAiB,GAAnD,UAAU,GAAC,MAAM,EAAE;QACiB,eAAe,GAAnD,YAAY,GAAC,MAAM,EAAE;QAEC,MAAM,GAA5B,OAAO;QAKL,UAAU,CAuMtB;IAkCD;;;;;;;;;;;;OAYG;IACH,wCAJW;QAAC,MAAM,EAAE,iBAAiB,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,MAAM,CAAC;QACpF,UAAc,EAAE,MAAM,CAAC;QAAC,WAAW,EAAE,MAAM,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAAC,YAAY,EAAE,MAAM,CAAA;KAAC,GAC9E,UAAU,CAiBtB;IA93BD;;;;;;OAMG;IACH,QAFU,WAAW,GAAC,iBAAiB,CAEzB;IAEd;;;OAGG;IACH,QAFU,YAAY,CAER;IAEd;;OAEG;IACH,gBAFU,MAAM,CAEG;IAEnB;;OAEG;IACH,eAFU,MAAM,CAEE;IAElB;;OAEG;IACH,YAFU,MAAM,CAED;IAEf;;OAEG;IACH,aAFU,MAAM,CAEA;IAEhB;;OAEG;IACH,cAFU,MAAM,CAEC;IAEjB;;;;OAIG;IACH,UAFU,YAAY,CAEN;IAEhB;;;;;OAKG;IACH,mBAFU,YAAY,CAEG;IAEzB;;OAEG;IACH,UAFU,YAAY,CAEN;IAEhB;;;;;OAKG;IACH,UAFU,YAAY,CAEN;IAEhB;;;;;OAKG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;;;;;OAQG;IACH,eAFU,YAAY,CAED;IAErB;;;;OAIG;IACH,eAFU,UAAU,CAEC;IAErB;;;;OAIG;IACH,oBAFU,UAAU,CAEM;IAE1B;;;OAGG;IACH,kBAFU,UAAU,CAEI;IAExB;;;OAGG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;OAIG;IACH,mBAFU,YAAY,CAEG;IAEzB;;;;OAIG;IACH,mBAFU,YAAY,CAEG;IAEzB;;;;;OAKG;IACH,mBAFU,YAAY,CAEG;IAEzB;;;;OAIG;IACH,gBAFU,YAAY,CAEA;IAEtB;;;;OAIG;IACH,iBAFU,YAAY,CAEC;IAEvB;;;OAGG;IACH,0BAFU,UAAU,CAEY;IAEhC;;;;OAIG;IACH,mBAFU,UAAU,CAEK;IAEzB;;;;OAIG;IACH,eAFU,UAAU,CAEC;IAErB;;;;;OAKG;IACH,aAFU,YAAY,CAEH;IAEnB;;;OAGG;IACH,gBAFU,YAAY,CAEA;IAEtB;;;;;;OAMG;IACH,aAFU,YAAY,CAEH;IAEnB;;;;OAIG;IACH,cAFU,YAAY,CAEF;IAEpB;;;OAGG;IACH,uBAFU,UAAU,CAES;IAE7B;;;;OAIG;IACH,gBAFU,UAAU,CAEE;IAEtB;;;OAGG;IACH,gBAFU,UAAU,CAEE;IAEtB;;;;;;;;;;;;OAYG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;;;;;;;;OAWG;IACH,cAFU,UAAU,CAEA;IAEpB;;;;;OAKG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;;OAKG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;;;OAMG;IACH,cAFU,YAAY,CAEF;IAEpB;;;OAGG;IACH,eAFU,YAAY,CAED;IAErB;;;OAGG;IACH,wBAFU,UAAU,CAEU;IAE9B;;;OAGG;IACH,iBAFU,UAAU,CAEG;IAEvB;;OAEG;IACH,gBAFU,MAAM,CAEG;IAEnB;;;OAGG;IACH,mBAFU,UAAU,CAEK;IAEzB;;;;;;;;;;;;;OAaG;IACH,gBAFU,YAAY,CAEA;IAEtB;;;OAGG;IACH,iBAFU,YAAY,CAEC;IAEvB;;;OAGG;IACH,iBAFU,YAAY,CAEC;IAEvB;;;OAGG;IACH,kBAFU,YAAY,CAEE;IAExB;;;OAGG;IACH,2BAFU,UAAU,CAEa;IAEjC;;;OAGG;IACH,oBAFU,UAAU,CAEM;IAE1B;;;;;;;;;;;;;;;OAeG;IACH,gBAFU,MAAM,CAEG;IAEnB;;;;;;;;;;;;OAYG;IACH,gBAFU,YAAY,CAEA;IAEtB;;;;;OAKG;IACH,cAFU,UAAU,CAEA;IAEpB;;;;OAIG;IACH,gBAFU,MAAM,CAEG;IAEnB;;;;;OAKG;IACH,kBAFU,UAAU,CAEI;IAExB;;;;;;;OAOG;IACH,aAFU,UAAU,CAED;IAEnB;;;OAGG;IACH,gBAFU,YAAY,CAEA;IAEtB;;;OAGG;IACH,iBAFU,YAAY,CAEC;IAEvB;;;;;OAKG;IACH,yBAFU,YAAY,CAES;IAE/B;;;OAGG;IACH,0BAFU,YAAY,CAEU;IAEhC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8BG;IACH,aAFU,YAAY,CAEH;IAEnB;;;;;OAKG;IACH,UAFU,YAAY,CAEN;IAEhB;;;;;;;;;;OAUG;IACH,gBAFU,YAAY,CAEA;IAEtB;;;;;;;;;;;;;;OAcG;IACH,WAFU,UAAU,CAEH;IAEjB;;;OAGG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;;;;OAUG;IACH,YAFU,YAAY,CAEJ;IAElB;;;;OAIG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;;;;;;;OAUG;IACH,gBAFU,YAAY,CAEA;IAEtB;;;;;;;;;;;;;;;;;OAiBG;IACH,cAFU,YAAY,CAEF;IAEpB;;;;;;;;;;;;OAYG;IACH,kBAFU,YAAY,CAEE;IAExB;;;;;;;;;;OAUG;IACH,uBAFU,YAAY,CAEO;IA+O7B;;OAEG;IACH,kBAFa,OAAO,CAInB;IAED;;;;;;;;;;OAUG;IACH,uBAHa;QAAC,MAAM,EAAE,iBAAiB,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,MAAM,CAAC;QACtF,UAAc,EAAE,MAAM,CAAC;QAAC,WAAW,EAAE,MAAM,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAAC,YAAY,EAAE,MAAM,CAAA;KAAC,CAc1F;CA+BJ"}
@@ -599,9 +599,39 @@ export class ClothState {
599
599
  * fabric's own 6 mm the row removes **21%** of the sheet's
600
600
  * self-intersections, and at half the shortest row **82%**.
601
601
  * `MEASUREMENTS.md` §31.
602
- * @type {number}
602
+ *
603
+ * **And it is the particle's own.** A circle skirt's rows run from a
604
+ * centimetre at the waistband to five at the hem, and one radius per cloth
605
+ * gave the hem the waistband's — a row a fifth of its spacing wide, and
606
+ * flutes through each other at every sample. So the two lengths it is built
607
+ * from, {@link self_row} and {@link self_free_pair}, are measured per
608
+ * particle at seed, and `cloth_self_radius_update` fills this per step from
609
+ * the fabric's thickness. A pair's reach is the sum of its two radii.
610
+ * `MEASUREMENTS.md` §67, §68.
611
+ * @type {Float32Array}
603
612
  */
604
- self_radius = 0;
613
+ self_radius = null;
614
+
615
+ /**
616
+ * The shortest stretch row incident on each particle, metres — the floor the
617
+ * self-collision radius is half of. `Infinity` for a particle no row touches.
618
+ * Written once, when the rows are.
619
+ * @type {Float32Array}
620
+ */
621
+ self_row = null;
622
+
623
+ /**
624
+ * How close each particle gets in the **bind pose** to a particle no row
625
+ * joins it to, metres — the length the radius's cap is two fifths of — or
626
+ * `Infinity` when nothing is within the search. Written once at seed by
627
+ * `cloth_self_closest_free_pair`, and measured rather than derived because
628
+ * a garment is not a sheet: on a rigged garment's strips the gap between
629
+ * strips is half what the link length would predict (`MEASUREMENTS.md` §37),
630
+ * and on a skirt it is the waistband's two hops at the waistband and the
631
+ * hem's at the hem.
632
+ * @type {Float32Array}
633
+ */
634
+ self_free_pair = null;
605
635
 
606
636
  /**
607
637
  * Self-collision pairs, 2 per pair, rebuilt every step (§9).
@@ -818,9 +848,31 @@ export class ClothState {
818
848
  state.inertial.set(state.position);
819
849
  state.kinematic_target.set(state.position);
820
850
 
851
+ // The two lengths a particle's self-collision radius is built from: its
852
+ // shortest row, from the rows below, and its closest free pair, which
853
+ // only a walk over the bind pose can measure (`cloth_self_closest_free_pair`)
854
+ // and which stays "nothing in reach" until one does.
855
+ state.self_row.fill(Infinity);
856
+ state.self_free_pair.fill(Infinity);
857
+
821
858
  for (let row = 0; row < stretch_count; row++) {
822
- state.stretch_particle[row * 2] = particle_of_source[stretch_particle[row * 2]];
823
- state.stretch_particle[row * 2 + 1] = particle_of_source[stretch_particle[row * 2 + 1]];
859
+ const a = particle_of_source[stretch_particle[row * 2]];
860
+ const b = particle_of_source[stretch_particle[row * 2 + 1]];
861
+
862
+ state.stretch_particle[row * 2] = a;
863
+ state.stretch_particle[row * 2 + 1] = b;
864
+
865
+ const rest = stretch_rest[row];
866
+
867
+ if (rest > 0) {
868
+ if (rest < state.self_row[a]) {
869
+ state.self_row[a] = rest;
870
+ }
871
+
872
+ if (rest < state.self_row[b]) {
873
+ state.self_row[b] = rest;
874
+ }
875
+ }
824
876
 
825
877
  const stiffness = stretch_stiffness[row];
826
878
 
@@ -1105,6 +1157,9 @@ function allocate(
1105
1157
  contact_count, // contact_friction_lambda
1106
1158
  contact_count, // contact_friction_penalty
1107
1159
  contact_count * 3, // contact_anchor
1160
+ particle_count, // self_row
1161
+ particle_count, // self_free_pair
1162
+ particle_count, // self_radius
1108
1163
  self_capacity * 2, // self_pair
1109
1164
  particle_count * 3, // self_force
1110
1165
  particle_count * 6, // self_hessian
@@ -1203,6 +1258,9 @@ function allocate(
1203
1258
  state.contact_friction_penalty = cut(Float32Array, contact_count);
1204
1259
  state.contact_anchor = cut(Float32Array, contact_count * 3);
1205
1260
 
1261
+ state.self_row = cut(Float32Array, particle_count);
1262
+ state.self_free_pair = cut(Float32Array, particle_count);
1263
+ state.self_radius = cut(Float32Array, particle_count);
1206
1264
  state.self_pair = cut(Int32Array, self_capacity * 2);
1207
1265
  state.self_force = cut(Float32Array, particle_count * 3);
1208
1266
  state.self_hessian = cut(Float32Array, particle_count * 6);
@@ -35,12 +35,20 @@ export function cloth_self_exclusions(state: ClothState): {
35
35
  * is §36's permanently active pair. {@link cloth_self_find} pairs a held
36
36
  * particle with a free one for the same reason.
37
37
  *
38
+ * **And every particle gets its own.** The walk writes each particle's closest
39
+ * free pair into {@link ClothState#self_free_pair} — the cap on *that*
40
+ * particle's radius — and returns the closest over the cloth, which on a sheet
41
+ * is every particle's and on a skirt is the waistband's. One cap per cloth gave
42
+ * a skirt's hem the waistband's, which is `MEASUREMENTS.md` §67.
43
+ *
38
44
  * @param {ClothState} state
39
45
  * @param {{offset: Int32Array, partner: Int32Array}} exclusions from {@link cloth_self_exclusions}
40
46
  * @param {number} search only pairs closer than this are looked for; the walk is
41
- * bounded by it, and a proxy with nothing that close gets `Infinity` — which is
42
- * the right answer, because then no radius inside the bound can touch anything
43
- * @returns {number} metres, or `Infinity`
47
+ * bounded by it, and a particle with nothing that close gets `Infinity` — which
48
+ * is the right answer, because then no radius inside the bound can touch
49
+ * anything. Twice the longest of the particles' shortest rows reaches every
50
+ * particle's own two hops.
51
+ * @returns {number} metres, the closest over the cloth, or `Infinity`
44
52
  */
45
53
  export function cloth_self_closest_free_pair(state: ClothState, exclusions: {
46
54
  offset: Int32Array;
@@ -1 +1 @@
1
- {"version":3,"file":"cloth_self_find.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/solver/cloth_self_find.js"],"names":[],"mappings":"AA6DA;;;;;GAKG;AACH,0DAFa;IAAC,MAAM,EAAE,UAAU,CAAC;IAAC,OAAO,EAAE,UAAU,CAAA;CAAC,CAQrD;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH,4EANW;IAAC,MAAM,EAAE,UAAU,CAAC;IAAC,OAAO,EAAE,UAAU,CAAA;CAAC,UACzC,MAAM,GAGJ,MAAM,CAgHlB;AAED;;;;;;GAMG;AACH,+DAHW;IAAC,MAAM,EAAE,UAAU,CAAC;IAAC,OAAO,EAAE,UAAU,CAAA;CAAC,GACvC,MAAM,CAyJlB;AAxXD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AAEH;;;;;;;;;;;;;;;;;GAiBG;AACH,4CAFU,MAAM,CAE+B"}
1
+ {"version":3,"file":"cloth_self_find.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/solver/cloth_self_find.js"],"names":[],"mappings":"AA6DA;;;;;GAKG;AACH,0DAFa;IAAC,MAAM,EAAE,UAAU,CAAC;IAAC,OAAO,EAAE,UAAU,CAAA;CAAC,CAQrD;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH,4EARW;IAAC,MAAM,EAAE,UAAU,CAAC;IAAC,OAAO,EAAE,UAAU,CAAA;CAAC,UACzC,MAAM,GAKJ,MAAM,CAmIlB;AAED;;;;;;GAMG;AACH,+DAHW;IAAC,MAAM,EAAE,UAAU,CAAC;IAAC,OAAO,EAAE,UAAU,CAAA;CAAC,GACvC,MAAM,CAuKlB;AAjaD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AAEH;;;;;;;;;;;;;;;;;GAiBG;AACH,4CAFU,MAAM,CAE+B"}
@@ -100,16 +100,28 @@ export function cloth_self_exclusions(state) {
100
100
  * is §36's permanently active pair. {@link cloth_self_find} pairs a held
101
101
  * particle with a free one for the same reason.
102
102
  *
103
+ * **And every particle gets its own.** The walk writes each particle's closest
104
+ * free pair into {@link ClothState#self_free_pair} — the cap on *that*
105
+ * particle's radius — and returns the closest over the cloth, which on a sheet
106
+ * is every particle's and on a skirt is the waistband's. One cap per cloth gave
107
+ * a skirt's hem the waistband's, which is `MEASUREMENTS.md` §67.
108
+ *
103
109
  * @param {ClothState} state
104
110
  * @param {{offset: Int32Array, partner: Int32Array}} exclusions from {@link cloth_self_exclusions}
105
111
  * @param {number} search only pairs closer than this are looked for; the walk is
106
- * bounded by it, and a proxy with nothing that close gets `Infinity` — which is
107
- * the right answer, because then no radius inside the bound can touch anything
108
- * @returns {number} metres, or `Infinity`
112
+ * bounded by it, and a particle with nothing that close gets `Infinity` — which
113
+ * is the right answer, because then no radius inside the bound can touch
114
+ * anything. Twice the longest of the particles' shortest rows reaches every
115
+ * particle's own two hops.
116
+ * @returns {number} metres, the closest over the cloth, or `Infinity`
109
117
  */
110
118
  export function cloth_self_closest_free_pair(state, exclusions, search) {
111
119
  const particle_count = state.particle_count;
112
120
 
121
+ const free_pair = state.self_free_pair;
122
+
123
+ free_pair.fill(Infinity);
124
+
113
125
  if (!(search > 0) || particle_count < 2) {
114
126
  return Infinity;
115
127
  }
@@ -131,7 +143,9 @@ export function cloth_self_closest_free_pair(state, exclusions, search) {
131
143
  // hand back a point from anywhere. Without this the answer would be the
132
144
  // closest ungoverned pair the table happened to collide into view, which is
133
145
  // a real distance but not the one `search` was asked for.
134
- let closest_squared = search * search;
146
+ const search_squared = search * search;
147
+
148
+ let closest_squared = search_squared;
135
149
 
136
150
  for (let i = 0; i < particle_count; i++) {
137
151
  const a = i * 3;
@@ -187,7 +201,7 @@ export function cloth_self_closest_free_pair(state, exclusions, search) {
187
201
 
188
202
  const distance_squared = ddx * ddx + ddy * ddy + ddz * ddz;
189
203
 
190
- if (distance_squared >= closest_squared) {
204
+ if (distance_squared >= search_squared) {
191
205
  continue;
192
206
  }
193
207
 
@@ -209,14 +223,27 @@ export function cloth_self_closest_free_pair(state, exclusions, search) {
209
223
  continue;
210
224
  }
211
225
 
212
- closest_squared = distance_squared;
226
+ const distance = Math.sqrt(distance_squared);
227
+
228
+ // Both ends of the pair: the walk visits each pair once, from its lower index.
229
+ if (distance < free_pair[i]) {
230
+ free_pair[i] = distance;
231
+ }
232
+
233
+ if (distance < free_pair[j]) {
234
+ free_pair[j] = distance;
235
+ }
236
+
237
+ if (distance_squared < closest_squared) {
238
+ closest_squared = distance_squared;
239
+ }
213
240
  }
214
241
  }
215
242
  }
216
243
  }
217
244
  }
218
245
 
219
- return closest_squared === search * search ? Infinity : Math.sqrt(closest_squared);
246
+ return closest_squared === search_squared ? Infinity : Math.sqrt(closest_squared);
220
247
  }
221
248
 
222
249
  /**
@@ -229,7 +256,19 @@ export function cloth_self_closest_free_pair(state, exclusions, search) {
229
256
  export function cloth_self_find(state, exclusions) {
230
257
  const particle_count = state.particle_count;
231
258
 
232
- const radius = state.self_radius * 2;
259
+ const self_radius = state.self_radius;
260
+
261
+ // The cell is the widest pair's reach, which is what makes the 27-cell walk
262
+ // sufficient for every pair; a pair's own reach is the sum of its two radii.
263
+ let largest = 0;
264
+
265
+ for (let i = 0; i < particle_count; i++) {
266
+ if (self_radius[i] > largest) {
267
+ largest = self_radius[i];
268
+ }
269
+ }
270
+
271
+ const radius = largest * 2;
233
272
 
234
273
  if (radius <= 0) {
235
274
  state.self_count = 0;
@@ -256,8 +295,6 @@ export function cloth_self_find(state, exclusions) {
256
295
 
257
296
  const inverse = 1 / radius;
258
297
 
259
- const radius_squared = radius * radius;
260
-
261
298
  for (let i = 0; i < particle_count; i++) {
262
299
  // A held particle is paired with free ones and not with another held
263
300
  // one: it cannot be pushed, but it can be carried through the fabric —
@@ -275,6 +312,8 @@ export function cloth_self_find(state, exclusions) {
275
312
  const cy = Math.floor(y * inverse);
276
313
  const cz = Math.floor(z * inverse);
277
314
 
315
+ const radius_i = self_radius[i];
316
+
278
317
  const exclude_start = offset[i];
279
318
  const exclude_end = offset[i + 1];
280
319
 
@@ -326,7 +365,9 @@ export function cloth_self_find(state, exclusions) {
326
365
  const ddy = y - position[b + 1];
327
366
  const ddz = z - position[b + 2];
328
367
 
329
- if (ddx * ddx + ddy * ddy + ddz * ddz >= radius_squared) {
368
+ const reach = radius_i + self_radius[j];
369
+
370
+ if (ddx * ddx + ddy * ddy + ddz * ddz >= reach * reach) {
330
371
  continue;
331
372
  }
332
373
 
@@ -0,0 +1,42 @@
1
+ /**
2
+ * # The self-collision radius, per particle
3
+ *
4
+ * §9's radius is built from two lengths of the proxy: half the shortest row,
5
+ * so the row's diameter is one particle spacing (`MEASUREMENTS.md` §31), capped
6
+ * at two fifths of the closest pair no row governs, so a cloth that is not
7
+ * folded is never in contact with itself (§36, §37). Both used to be measured
8
+ * over the whole cloth and the radius was one number for it.
9
+ *
10
+ * **Both lengths are the particle's own.** A circle skirt's rows run from a
11
+ * centimetre at the waistband to five at the hem, and one radius per cloth gave
12
+ * the hem the waistband's: six millimetres against fifty-four of spacing, a row
13
+ * a fifth of the spacing wide where §9 wants one spacing, and the hem's flutes
14
+ * passed through each other at every sample. With {@link ClothState#self_row}
15
+ * and {@link ClothState#self_free_pair} measured per particle at seed, this
16
+ * fills {@link ClothState#self_radius} per step from the fabric's thickness,
17
+ * and a pair's reach is the sum of its two radii. On a uniform sheet every
18
+ * particle gets the number the cloth used to get. `MEASUREMENTS.md` §67, §68.
19
+ *
20
+ * Per step rather than at seed because the thickness is `ClothDynamics`', which
21
+ * an author may change while the cloth runs; it is one multiply and two
22
+ * comparisons a particle, in the step itself so that the worker and the main
23
+ * thread derive the same bytes from the same words.
24
+ *
25
+ * @author Alex Goldring
26
+ * @copyright Company Named Limited (c) 2026
27
+ */
28
+ /**
29
+ * Fill every particle's self-collision radius from its own two lengths and the
30
+ * fabric's thickness:
31
+ *
32
+ * r_i = min( max(thickness, ½·self_row_i), 0.4·self_free_pair_i )
33
+ *
34
+ * A particle with no row has no floor above the thickness, and one with
35
+ * nothing in reach has no cap.
36
+ *
37
+ * @param {ClothState} state
38
+ * @param {number} thickness `ClothDynamics#thickness`, metres
39
+ * @returns {void}
40
+ */
41
+ export function cloth_self_radius_update(state: ClothState, thickness: number): void;
42
+ //# sourceMappingURL=cloth_self_radius.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"cloth_self_radius.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/solver/cloth_self_radius.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AAEH;;;;;;;;;;;;GAYG;AACH,uEAHW,MAAM,GACJ,IAAI,CAsBhB"}
@@ -0,0 +1,64 @@
1
+ import { CLOTH_SELF_RADIUS_MAX_RATIO, CLOTH_SELF_RADIUS_MIN_RATIO } from "./cloth_solver_constants.js";
2
+
3
+ /**
4
+ * # The self-collision radius, per particle
5
+ *
6
+ * §9's radius is built from two lengths of the proxy: half the shortest row,
7
+ * so the row's diameter is one particle spacing (`MEASUREMENTS.md` §31), capped
8
+ * at two fifths of the closest pair no row governs, so a cloth that is not
9
+ * folded is never in contact with itself (§36, §37). Both used to be measured
10
+ * over the whole cloth and the radius was one number for it.
11
+ *
12
+ * **Both lengths are the particle's own.** A circle skirt's rows run from a
13
+ * centimetre at the waistband to five at the hem, and one radius per cloth gave
14
+ * the hem the waistband's: six millimetres against fifty-four of spacing, a row
15
+ * a fifth of the spacing wide where §9 wants one spacing, and the hem's flutes
16
+ * passed through each other at every sample. With {@link ClothState#self_row}
17
+ * and {@link ClothState#self_free_pair} measured per particle at seed, this
18
+ * fills {@link ClothState#self_radius} per step from the fabric's thickness,
19
+ * and a pair's reach is the sum of its two radii. On a uniform sheet every
20
+ * particle gets the number the cloth used to get. `MEASUREMENTS.md` §67, §68.
21
+ *
22
+ * Per step rather than at seed because the thickness is `ClothDynamics`', which
23
+ * an author may change while the cloth runs; it is one multiply and two
24
+ * comparisons a particle, in the step itself so that the worker and the main
25
+ * thread derive the same bytes from the same words.
26
+ *
27
+ * @author Alex Goldring
28
+ * @copyright Company Named Limited (c) 2026
29
+ */
30
+
31
+ /**
32
+ * Fill every particle's self-collision radius from its own two lengths and the
33
+ * fabric's thickness:
34
+ *
35
+ * r_i = min( max(thickness, ½·self_row_i), 0.4·self_free_pair_i )
36
+ *
37
+ * A particle with no row has no floor above the thickness, and one with
38
+ * nothing in reach has no cap.
39
+ *
40
+ * @param {ClothState} state
41
+ * @param {number} thickness `ClothDynamics#thickness`, metres
42
+ * @returns {void}
43
+ */
44
+ export function cloth_self_radius_update(state, thickness) {
45
+ const particle_count = state.particle_count;
46
+
47
+ const row = state.self_row;
48
+ const free_pair = state.self_free_pair;
49
+ const radius = state.self_radius;
50
+
51
+ for (let i = 0; i < particle_count; i++) {
52
+ const floor = row[i] * CLOTH_SELF_RADIUS_MIN_RATIO;
53
+
54
+ let r = floor > thickness && floor < Infinity ? floor : thickness;
55
+
56
+ const cap = free_pair[i] * CLOTH_SELF_RADIUS_MAX_RATIO;
57
+
58
+ if (cap < r) {
59
+ r = cap;
60
+ }
61
+
62
+ radius[i] = r;
63
+ }
64
+ }