@woosh/meep-engine 3.47.0 → 3.49.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (619) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
  5. package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
  6. package/package.json +1 -1
  7. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
  8. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  9. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +11 -0
  10. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
  11. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  12. package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
  13. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
  14. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  15. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
  16. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
  17. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
  18. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
  19. package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
  20. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  21. package/src/engine/graphics3/GraphicsEngine.js +8 -1
  22. package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
  23. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  24. package/src/engine/graphics3/ParticipatingMedia.js +139 -5
  25. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
  26. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
  27. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
  28. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
  29. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
  30. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
  31. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  32. package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
  33. package/src/engine/network/NetworkSession.d.ts +16 -5
  34. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  35. package/src/engine/network/NetworkSession.js +104 -7
  36. package/src/engine/network/README.md +27 -1
  37. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
  38. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  39. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
  40. package/src/engine/network/replication/Replicator.d.ts +15 -4
  41. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  42. package/src/engine/network/replication/Replicator.js +50 -16
  43. package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
  44. package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
  45. package/src/engine/network/state/RecordArrivalRing.js +144 -0
  46. package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
  47. package/src/engine/physics/cloth/PLAN.md +85 -5
  48. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
  49. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  50. package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
  51. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
  52. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  53. package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
  54. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  55. package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
  56. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
  57. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
  58. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
  59. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  60. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
  61. package/src/engine/physics/cloth/playground/collide.html +5 -3
  62. package/src/engine/physics/cloth/playground/collide_main.js +14 -13
  63. package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
  64. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  65. package/src/engine/physics/cloth/solver/ClothState.js +62 -4
  66. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
  67. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
  68. package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
  69. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
  70. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
  71. package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
  72. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
  73. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  74. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
  75. package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
  76. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  77. package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
  78. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
  79. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
  80. package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
  81. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
  82. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  83. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
  84. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
  85. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
  86. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  87. package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
  88. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  89. package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
  90. package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
  91. package/src/shade/device/pipeline/ComputePipelineManager.d.ts.map +1 -1
  92. package/src/shade/device/pipeline/ComputePipelineManager.js +80 -6
  93. package/src/shade/device/pipeline/PipelineEnquiry.d.ts +52 -0
  94. package/src/shade/device/pipeline/PipelineEnquiry.d.ts.map +1 -0
  95. package/src/shade/device/pipeline/PipelineEnquiry.js +63 -0
  96. package/src/shade/device/pipeline/RenderPipelineManager.d.ts +21 -0
  97. package/src/shade/device/pipeline/RenderPipelineManager.d.ts.map +1 -1
  98. package/src/shade/device/pipeline/RenderPipelineManager.js +84 -4
  99. package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts +137 -0
  100. package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts.map +1 -0
  101. package/src/shade/playground/contact_shadows/ContactShadowLab.js +654 -0
  102. package/src/shade/playground/contact_shadows/README.md +126 -0
  103. package/src/shade/playground/contact_shadows/index.html +191 -0
  104. package/src/shade/playground/contact_shadows/main.d.ts +2 -0
  105. package/src/shade/playground/contact_shadows/main.d.ts.map +1 -0
  106. package/src/shade/playground/contact_shadows/main.js +888 -0
  107. package/src/shade/playground/contact_shadows/scenes.d.ts +48 -0
  108. package/src/shade/playground/contact_shadows/scenes.d.ts.map +1 -0
  109. package/src/shade/playground/contact_shadows/scenes.js +620 -0
  110. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts +36 -0
  111. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -0
  112. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +245 -0
  113. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts +15 -0
  114. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -0
  115. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +120 -0
  116. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts +55 -0
  117. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts.map +1 -0
  118. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.js +216 -0
  119. package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts +20 -0
  120. package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts.map +1 -0
  121. package/src/shade/playground/contact_shadows/shader_contact_lab_view.js +114 -0
  122. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts +11 -0
  123. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -0
  124. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +90 -0
  125. package/src/shade/playground/contact_shadows/textures.d.ts +16 -0
  126. package/src/shade/playground/contact_shadows/textures.d.ts.map +1 -0
  127. package/src/shade/playground/contact_shadows/textures.js +123 -0
  128. package/src/shade/playground/particle_ecs/README.md +1 -1
  129. package/src/shade/playground/particle_ecs/effects/flame.json +1932 -1881
  130. package/src/shade/playground/particle_ecs/effects/smoke.json +99 -1
  131. package/src/shade/playground/particle_ecs/effects/soot.json +152 -145
  132. package/src/shade/playground/tonemap_sdr/README.md +90 -0
  133. package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts +105 -0
  134. package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts.map +1 -0
  135. package/src/shade/playground/tonemap_sdr/ToneMapCompare.js +380 -0
  136. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts +32 -0
  137. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts.map +1 -0
  138. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.js +104 -0
  139. package/src/shade/playground/tonemap_sdr/index.html +90 -0
  140. package/src/shade/playground/tonemap_sdr/main.d.ts +2 -0
  141. package/src/shade/playground/tonemap_sdr/main.d.ts.map +1 -0
  142. package/src/shade/playground/tonemap_sdr/main.js +306 -0
  143. package/src/shade/playground/tonemap_sdr/scenes.d.ts +26 -0
  144. package/src/shade/playground/tonemap_sdr/scenes.d.ts.map +1 -0
  145. package/src/shade/playground/tonemap_sdr/scenes.js +404 -0
  146. package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
  147. package/src/shade/playground/volumetrics_froxel/main.js +85 -4
  148. package/src/shade/playground/water_refraction/README.md +26 -18
  149. package/src/shade/playground/water_refraction/index.html +1 -1
  150. package/src/shade/renderer/Renderer.d.ts +35 -3
  151. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  152. package/src/shade/renderer/Renderer.js +208 -12
  153. package/src/shade/renderer/ShadeToneMappingMode.d.ts +14 -0
  154. package/src/shade/renderer/ShadeToneMappingMode.d.ts.map +1 -0
  155. package/src/shade/renderer/ShadeToneMappingMode.js +30 -0
  156. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +9 -0
  157. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  158. package/src/shade/renderer/animation/GPUAnimationManager.js +14 -0
  159. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  160. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -3
  161. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts +7 -0
  162. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  163. package/src/shade/renderer/buffer/table/GPUDatabase.js +12 -0
  164. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts +8 -0
  165. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  166. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +12 -0
  167. package/src/shade/renderer/camera/GPUCameraContext.d.ts.map +1 -1
  168. package/src/shade/renderer/camera/GPUCameraContext.js +19 -8
  169. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
  170. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +4 -0
  171. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts.map +1 -1
  172. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.js +4 -0
  173. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts.map +1 -1
  174. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js +4 -0
  175. package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
  176. package/src/shade/renderer/deferred/shader_deferred_main.js +3 -0
  177. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts +6 -0
  178. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  179. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +13 -3
  180. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts +9 -0
  181. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +1 -0
  182. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.js +63 -0
  183. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts +10 -0
  184. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
  185. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js +87 -0
  186. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts +6 -0
  187. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +1 -1
  188. package/src/shade/renderer/deferred/shader_tonemap_LDR.js +23 -5
  189. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts +9 -0
  190. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +1 -0
  191. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.js +68 -0
  192. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts +10 -0
  193. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
  194. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js +73 -0
  195. package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
  196. package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +58 -9
  197. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +35 -25
  198. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  199. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +97 -196
  200. package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +1 -1
  201. package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +121 -129
  202. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
  203. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +3 -0
  204. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  205. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -0
  206. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
  207. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +4 -0
  208. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  209. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
  210. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
  211. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -0
  212. package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.d.ts.map +1 -1
  213. package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.js +4 -0
  214. package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.d.ts.map +1 -1
  215. package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.js +4 -0
  216. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +131 -1
  217. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +7 -0
  218. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -1
  219. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +45 -38
  220. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +2 -0
  221. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -1
  222. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +81 -79
  223. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +2 -0
  224. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -1
  225. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +5 -3
  226. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts +21 -0
  227. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts.map +1 -0
  228. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.js +42 -0
  229. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts +19 -0
  230. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts.map +1 -0
  231. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.js +44 -0
  232. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +23 -5
  233. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -1
  234. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +139 -23
  235. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts +25 -0
  236. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts.map +1 -0
  237. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +179 -0
  238. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +2 -2
  239. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  240. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +7 -16
  241. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +3 -4
  242. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
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  489. package/src/shade/renderer/shadow/contact/FINDINGS.md +413 -0
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  517. package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.d.ts.map +1 -1
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  538. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js +30 -1
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  545. package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +326 -0
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@@ -6,6 +6,7 @@ import { rp_validate_and_rewrite_for_color_attachments } from "./rp_validate_and
6
6
  /**
7
7
  * @typedef {import("../shader/ShaderModuleCompiler.js").ShaderModuleCompiler} ShaderModuleCompiler
8
8
  * @typedef {import("./PipelineLayoutManager.js").PipelineLayoutManager} PipelineLayoutManager
9
+ * @typedef {import("./PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
9
10
  */
10
11
 
11
12
 
@@ -39,6 +40,22 @@ export class RenderPipelineManager {
39
40
  */
40
41
  #cache = new HashMap();
41
42
 
43
+ /**
44
+ * Compilations {@link prepare} started that have not finished.
45
+ *
46
+ * @type {HashMap<RenderPipelineDescriptor, Promise<void>>}
47
+ */
48
+ #pending = new HashMap();
49
+
50
+ /**
51
+ * How many pipelines {@link prepare} is still compiling.
52
+ *
53
+ * @returns {number}
54
+ */
55
+ get pending_count() {
56
+ return this.#pending.size;
57
+ }
58
+
42
59
  /**
43
60
  *
44
61
  * @param {GPUDevice} device
@@ -63,15 +80,13 @@ export class RenderPipelineManager {
63
80
  /**
64
81
  *
65
82
  * @param {RenderPipelineDescriptor} descriptor
66
- * @returns {GPURenderPipeline}
83
+ * @returns {GPURenderPipelineDescriptor}
67
84
  */
68
- #create(descriptor) {
85
+ #gpu_descriptor(descriptor) {
69
86
 
70
87
  const shaders = this.#shaders;
71
88
 
72
89
  const layouts = this.#layouts;
73
- const device = this.#device;
74
-
75
90
 
76
91
  const gpu_descriptor = {
77
92
  label: descriptor.label,
@@ -97,6 +112,20 @@ export class RenderPipelineManager {
97
112
  };
98
113
  }
99
114
 
115
+ return gpu_descriptor;
116
+ }
117
+
118
+ /**
119
+ *
120
+ * @param {RenderPipelineDescriptor} descriptor
121
+ * @returns {GPURenderPipeline}
122
+ */
123
+ #create(descriptor) {
124
+
125
+ const device = this.#device;
126
+
127
+ const gpu_descriptor = this.#gpu_descriptor(descriptor);
128
+
100
129
  device.pushErrorScope("validation");
101
130
  device.pushErrorScope("internal");
102
131
 
@@ -138,4 +167,55 @@ export class RenderPipelineManager {
138
167
  return this.#cache.getOrCompute(_descriptor, this.#create, this);
139
168
  }
140
169
 
170
+ /**
171
+ * Compile the pipeline for `descriptor` off the thread that presents frames, into the cache
172
+ * {@link obtain} reads — see {@link PipelineEnquiry} for why.
173
+ *
174
+ * Nothing new starts for a descriptor that is cached or already compiling. A pipeline that fails
175
+ * is reported and left out of the cache, so `obtain` makes it again the old way and reports it
176
+ * again. If `obtain` makes it while it is still compiling here, the one `obtain` made is kept.
177
+ *
178
+ * @param {RenderPipelineDescriptor} descriptor exactly as {@link obtain} will be asked for it:
179
+ * after any rewrite for the attachments it is drawn into
180
+ * @returns {Promise<void>} settles once the pipeline is cached or has failed; never rejects
181
+ */
182
+ prepare(descriptor) {
183
+ assert.isInstanceOf(descriptor, RenderPipelineDescriptor, "descriptor", "RenderPipelineDescriptor");
184
+
185
+ const cache = this.#cache;
186
+
187
+ if (cache.has(descriptor)) {
188
+ return Promise.resolve();
189
+ }
190
+
191
+ const pending = this.#pending;
192
+
193
+ const existing = pending.get(descriptor);
194
+
195
+ if (existing !== undefined) {
196
+ return existing;
197
+ }
198
+
199
+ const gpu_descriptor = this.#gpu_descriptor(descriptor);
200
+
201
+ const compilation = this.#device.createRenderPipelineAsync(gpu_descriptor).then(
202
+ (pipeline) => {
203
+ pending.delete(descriptor);
204
+
205
+ if (!cache.has(descriptor)) {
206
+ cache.set(descriptor, pipeline);
207
+ }
208
+ },
209
+ (error) => {
210
+ pending.delete(descriptor);
211
+
212
+ console.error(`Failed to create "${descriptor.label}" pipeline: `, error.message, gpu_descriptor);
213
+ }
214
+ );
215
+
216
+ pending.set(descriptor, compilation);
217
+
218
+ return compilation;
219
+ }
220
+
141
221
  }
@@ -0,0 +1,137 @@
1
+ /**
2
+ * Which contact term the sun's shadow reads.
3
+ */
4
+ export type ContactMethod = number;
5
+ export namespace ContactMethod {
6
+ let Off: number;
7
+ let Wavefront: number;
8
+ let March: number;
9
+ let Linear: number;
10
+ }
11
+ /**
12
+ * The contact shadow playground's frame work, as two render extensions sharing this state:
13
+ *
14
+ * - at {@link FramePhase.AfterLighting}: the contact term ({@link method}), the ray-traced sun
15
+ * visibility when asked for ({@link reference}), the composite that puts the contact term into the
16
+ * sun's shadow, and, while {@link measuring}, the counters;
17
+ * - at {@link FramePhase.BeforePresent}: the debug {@link view}, drawn after the upscale and before the
18
+ * tonemap.
19
+ *
20
+ * Nothing here changes the renderer's own passes; see {@link shader_contact_lab_composite} for how the
21
+ * mask reaches the lit image without them.
22
+ */
23
+ export class ContactShadowLab {
24
+ /**
25
+ * @param {import("../../renderer/Renderer.js").Renderer} renderer
26
+ */
27
+ constructor(renderer: import("../../renderer/Renderer.js").Renderer);
28
+ /** @type {number} a {@link ContactMethod} */
29
+ method: number;
30
+ /** @type {number} a {@link ContactCombine} */
31
+ combine: number;
32
+ /** @type {number} a {@link ContactLabView} */
33
+ view: number;
34
+ /**
35
+ * Trace the sun's visibility from every pixel through the scene's BVH, for the reference and error
36
+ * views. Always on while {@link measuring}.
37
+ * @type {boolean}
38
+ */
39
+ reference: boolean;
40
+ /**
41
+ * Run the counters this frame; {@link read_stats} collects them.
42
+ * @type {boolean}
43
+ */
44
+ measuring: boolean;
45
+ /**
46
+ * Tuning shared by both methods: Bend's starting values (`bend_sss_gpu.h`, `SetDefaults`).
47
+ */
48
+ settings: {
49
+ surface_thickness: number;
50
+ bilinear_threshold: number;
51
+ shadow_contrast: number;
52
+ flags: number;
53
+ debug_mode: number;
54
+ };
55
+ /**
56
+ * Unit vector from the scene toward the sun, world space. The playground's scenes keep it.
57
+ * @type {Float32Array}
58
+ */
59
+ to_light: Float32Array;
60
+ /**
61
+ * How far the reference's rays start off their surface, along its geometric normal, as a fraction of
62
+ * the pixel's distance from the camera: a position rebuilt from the depth buffer is off by an amount
63
+ * that grows with distance, and a ray starting under its own surface shadows itself.
64
+ *
65
+ * Measured on the 4090 (still camera, 1578×802), pixels the reference shadows: with `offset_ray`
66
+ * alone 180,140 in `combine` and 96,352 in `grazing` (the far ground shadowing itself); 43,101 and
67
+ * 45,579 at 1e-6; 25,166 and 9,709 at 1e-5, where both settle (3e-5 … 3e-4 within 0.2% of it); at
68
+ * 1e-3 real contacts start to go (`grazing` 9,393). 3e-5 is three times the onset.
69
+ * @type {number}
70
+ */
71
+ reference_normal_offset: number;
72
+ /**
73
+ * Samples per pixel the march arm takes, matched to the wavefront pass's 60.
74
+ * @type {number}
75
+ */
76
+ march_steps: number;
77
+ /**
78
+ * The linear trace's settings, read when its pass executes (`CONTACT_SHADOW_LINEAR_SETTINGS_STRUCT`).
79
+ * `to_light` is kept equal to {@link to_light}; `jitter_frame` is the view's frame index while
80
+ * {@link linear_jitter} is on. The page sets the rest.
81
+ */
82
+ linear_settings: {
83
+ to_light: Float32Array;
84
+ length: number;
85
+ steps: number;
86
+ thickness: number;
87
+ jitter_frame: number;
88
+ };
89
+ /**
90
+ * Shift each pixel's first step by noise every frame, for TAA to integrate.
91
+ * @type {boolean}
92
+ */
93
+ linear_jitter: boolean;
94
+ /**
95
+ * Copy the lit colour of the next frames aside, for {@link read_capture}.
96
+ * @type {boolean}
97
+ */
98
+ capture: boolean;
99
+ /**
100
+ * Records at {@link FramePhase.AfterLighting}.
101
+ * @type {RenderExtension}
102
+ */
103
+ lighting: RenderExtension;
104
+ /**
105
+ * Records at {@link FramePhase.BeforePresent}.
106
+ * @type {RenderExtension}
107
+ */
108
+ overlay: RenderExtension;
109
+ /**
110
+ * Forget the last measured frame, so the next one counts no flips against a frame from elsewhere.
111
+ */
112
+ reset_history(): void;
113
+ /**
114
+ * Zero the counters ahead of a measured frame; queued, so it lands before the frame's commands.
115
+ */
116
+ clear_stats(): void;
117
+ /**
118
+ * The counters of the last measured frame, after its commands.
119
+ *
120
+ * @returns {Promise<Uint32Array>} indexed by {@link ContactStat}
121
+ */
122
+ read_stats(): Promise<Uint32Array>;
123
+ /**
124
+ * The colour the last captured frame was lit with, as RGB floats.
125
+ *
126
+ * @returns {Promise<{rgb: Float32Array, width: number, height: number}>}
127
+ */
128
+ read_capture(): Promise<{
129
+ rgb: Float32Array;
130
+ width: number;
131
+ height: number;
132
+ }>;
133
+ destroy(): void;
134
+ #private;
135
+ }
136
+ import { RenderExtension } from "../../renderer/extension/RenderExtension.js";
137
+ //# sourceMappingURL=ContactShadowLab.d.ts.map
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