@woosh/meep-engine 3.47.0 → 3.49.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
- package/package.json +1 -1
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +11 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +139 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
- package/src/engine/physics/cloth/PLAN.md +85 -5
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
- package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
- package/src/shade/device/pipeline/ComputePipelineManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/ComputePipelineManager.js +80 -6
- package/src/shade/device/pipeline/PipelineEnquiry.d.ts +52 -0
- package/src/shade/device/pipeline/PipelineEnquiry.d.ts.map +1 -0
- package/src/shade/device/pipeline/PipelineEnquiry.js +63 -0
- package/src/shade/device/pipeline/RenderPipelineManager.d.ts +21 -0
- package/src/shade/device/pipeline/RenderPipelineManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/RenderPipelineManager.js +84 -4
- package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts +137 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.js +654 -0
- package/src/shade/playground/contact_shadows/README.md +126 -0
- package/src/shade/playground/contact_shadows/index.html +191 -0
- package/src/shade/playground/contact_shadows/main.d.ts +2 -0
- package/src/shade/playground/contact_shadows/main.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/main.js +888 -0
- package/src/shade/playground/contact_shadows/scenes.d.ts +48 -0
- package/src/shade/playground/contact_shadows/scenes.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/scenes.js +620 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts +36 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +245 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts +15 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +120 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts +55 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_stats.js +216 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts +20 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_view.js +114 -0
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts +11 -0
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +90 -0
- package/src/shade/playground/contact_shadows/textures.d.ts +16 -0
- package/src/shade/playground/contact_shadows/textures.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/textures.js +123 -0
- package/src/shade/playground/particle_ecs/README.md +1 -1
- package/src/shade/playground/particle_ecs/effects/flame.json +1932 -1881
- package/src/shade/playground/particle_ecs/effects/smoke.json +99 -1
- package/src/shade/playground/particle_ecs/effects/soot.json +152 -145
- package/src/shade/playground/tonemap_sdr/README.md +90 -0
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts +105 -0
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.js +380 -0
- package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts +32 -0
- package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.js +104 -0
- package/src/shade/playground/tonemap_sdr/index.html +90 -0
- package/src/shade/playground/tonemap_sdr/main.d.ts +2 -0
- package/src/shade/playground/tonemap_sdr/main.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/main.js +306 -0
- package/src/shade/playground/tonemap_sdr/scenes.d.ts +26 -0
- package/src/shade/playground/tonemap_sdr/scenes.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/scenes.js +404 -0
- package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +85 -4
- package/src/shade/playground/water_refraction/README.md +26 -18
- package/src/shade/playground/water_refraction/index.html +1 -1
- package/src/shade/renderer/Renderer.d.ts +35 -3
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +208 -12
- package/src/shade/renderer/ShadeToneMappingMode.d.ts +14 -0
- package/src/shade/renderer/ShadeToneMappingMode.d.ts.map +1 -0
- package/src/shade/renderer/ShadeToneMappingMode.js +30 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +9 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +14 -0
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -3
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts +7 -0
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +12 -0
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts +8 -0
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +12 -0
- package/src/shade/renderer/camera/GPUCameraContext.d.ts.map +1 -1
- package/src/shade/renderer/camera/GPUCameraContext.js +19 -8
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +4 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.js +4 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js +4 -0
- package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_deferred_main.js +3 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts +6 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +13 -3
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts +9 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.js +63 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts +10 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js +87 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts +6 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_LDR.js +23 -5
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts +9 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.js +68 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts +10 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js +73 -0
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +58 -9
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +35 -25
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +97 -196
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +121 -129
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +3 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +4 -0
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -0
- package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.js +4 -0
- package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.js +4 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +131 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +7 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +45 -38
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +2 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +81 -79
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +2 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +5 -3
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts +21 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.js +42 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts +19 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.js +44 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +23 -5
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +139 -23
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +179 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +2 -2
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +7 -16
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +3 -4
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +6 -23
- package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts +11 -0
- package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.js +14 -3
- package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.js +13 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js +14 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.d.ts +26 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.js +52 -0
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- package/src/shade/renderer/shadow/contact/FINDINGS.md +413 -0
- package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.js +105 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.js +39 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.js +92 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.js +128 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.d.ts +52 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.js +358 -0
- package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.d.ts +10 -0
- package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.js +12 -0
- package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.d.ts +13 -0
- package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.js +14 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +14 -8
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +20 -86
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.d.ts +14 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.js +79 -0
- package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.js +12 -12
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +153 -151
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.d.ts +13 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.js +48 -0
- package/src/shade/renderer/texture/GPUTextureContext.d.ts +10 -0
- package/src/shade/renderer/texture/GPUTextureContext.d.ts.map +1 -1
- package/src/shade/renderer/texture/GPUTextureContext.js +24 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +219 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +671 -0
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +26 -2
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +108 -4
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +5 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +6 -0
- package/src/shade/renderer/volumetrics/NOTES.md +50 -0
- package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js +30 -1
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +51 -13
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +98 -13
- package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +9 -0
- package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/SceneVolumetrics.js +78 -68
- package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +326 -0
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +7 -4
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +21 -9
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts +19 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.js +53 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts +12 -3
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.js +85 -48
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +4 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +4 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +4 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +21 -1
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +98 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +115 -0
- package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts +9 -0
- package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.js +24 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +27 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +91 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +35 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +92 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts +10 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.js +121 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +38 -3
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +311 -290
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +28 -49
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +3 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +24 -18
- package/src/shade/renderer/water/chunk_water_transport.d.ts +0 -1
- package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_transport.js +0 -17
- package/src/shade/renderer/water/shader_water.d.ts +4 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +27 -16
- package/src/shade/renderer/water/shader_water_avboit.d.ts +0 -4
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water_avboit.js +0 -63
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +43 -9
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
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{"version":3,"file":"GPUSingleTypeTable.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js"],"names":[],"mappings":"
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{"version":3,"file":"GPUCameraContext.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/camera/GPUCameraContext.js"],"names":[],"mappings":"AAgBA;IAyEI;;;;OAIG;IACH,uCAFW,MAAM,EAMhB;IA9ED,iBAEC;IAED;;OAEG;IACH,4BAEC;IAED;;OAEG;IACH,QAFU,cAAc,CAEjB;IAyBP,2CAEC;IAED;;;;OAIG;IACH,qBAHW,MAAM,KACN,MAAM,QAKhB;IAED;;;OAGG;IACH,4CAEC;IAED;;;OAGG;IACH,2CAEC;IAaD,0BAMC;IAED;;;;OAIG;IACH,YAHW,gBAAgB,gBAChB,sBAAsB,QAiChC;IAED,mBAQC;IAED,gBAEC;IAED,eAEC;;
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{"version":3,"file":"GPUCameraContext.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/camera/GPUCameraContext.js"],"names":[],"mappings":"AAgBA;IAyEI;;;;OAIG;IACH,uCAFW,MAAM,EAMhB;IA9ED,iBAEC;IAED;;OAEG;IACH,4BAEC;IAED;;OAEG;IACH,QAFU,cAAc,CAEjB;IAyBP,2CAEC;IAED;;;;OAIG;IACH,qBAHW,MAAM,KACN,MAAM,QAKhB;IAED;;;OAGG;IACH,4CAEC;IAED;;;OAGG;IACH,2CAEC;IAaD,0BAMC;IAED;;;;OAIG;IACH,YAHW,gBAAgB,gBAChB,sBAAsB,QAiChC;IAED,mBAQC;IAED,gBAEC;IAED,eAEC;;CAwFJ;qCAhPY,OAAO,wCAAwC,EAAE,sBAAsB;qBACvE,OAAO,aAAa,EAAE,MAAM;+BANV,6BAA6B"}
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// A positive offset shifts rendered content in the +UV direction (right/down), which is
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// what the temporal consumers (TAA/NSS un-jitter, chunk_unjitter_uv) assume: NDC x
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// aligns with UV x, NDC y is UV-flipped.
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const offset_x = this.#view_offset[0];
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const offset_y = -this.#view_offset[1];
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+
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for (let column = 0; column < 16; column += 4) {
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const w = projection_matrix[column + 3];
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projection_matrix[column] += offset_x * w;
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projection_matrix[column + 1] += offset_y * w;
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}
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// build view-projection matrix
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const view_projection_matrix = this.#view_projection_matrix;
|
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@@ -1 +1 @@
|
|
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1
|
-
{"version":3,"file":"chunk_read_gBuffer_material.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/chunk_read_gBuffer_material.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_read_gBuffer_material.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/chunk_read_gBuffer_material.js"],"names":[],"mappings":"AASA,oDAwDE;0BA1DwB,iCAAiC"}
|
|
@@ -1,4 +1,5 @@
|
|
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1
1
|
import { BSDF_ROUGHNESS_MINIMUM } from "../light/environment/DEFINES.js";
|
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2
|
+
import { chunk_MIN_DIELECTRICS_F0 } from "../shader/chunk/brdf/chunk_MIN_DIELECTRICS_F0.js";
|
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2
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import { chunk_rgbe9995_decode } from "../shader/chunk/color/rgbe9995/chunk_rgbe9995_decode.js";
|
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import { chunk_decode_g_buffer_metalness } from "../shader/chunk/material/chunk_decode_g_buffer_metalness.js";
|
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4
5
|
import { chunk_decode_g_buffer_roughness } from "../shader/chunk/material/chunk_decode_g_buffer_roughness.js";
|
|
@@ -47,6 +48,8 @@ fn read_gBuffer_material(
|
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47
48
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48
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material.specularF0 = metalness_to_specular_color(f_metalness, albedo);
|
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material.specularF90 = 1.0;
|
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material.specularF0_dielectric = vec3(MIN_DIELECTRICS_F0);
|
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+
material.specularF0_metal = albedo;
|
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53
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|
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material.emissive = emissive;
|
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@@ -55,6 +58,7 @@ fn read_gBuffer_material(
|
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`, [
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MATERIAL_SHADING_INFO_STRUCT.declaration_chunk,
|
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chunk_metalness_to_specular_color,
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+
chunk_MIN_DIELECTRICS_F0,
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chunk_decode_g_buffer_roughness,
|
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chunk_decode_g_buffer_metalness,
|
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chunk_rgbe9995_decode
|
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@@ -1 +1 @@
|
|
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1
|
-
{"version":3,"file":"chunk_shade_standard_material_direct.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/chunk_shade_standard_material_direct.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_shade_standard_material_direct.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/chunk_shade_standard_material_direct.js"],"names":[],"mappings":"AAaA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,mDAFU,SAAS,CA0FjB;0BAnHwB,iCAAiC"}
|
|
@@ -3,6 +3,7 @@ import { chunk_light_cluster_metadata_by_position } from "../light/cluster/chunk
|
|
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3
3
|
import { chunk_get_point_light_info_by_index } from "../shader/chunk/light/io/chunk_get_point_light_info_by_index.js";
|
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4
4
|
import { chunk_get_spot_light_info_by_index } from "../shader/chunk/light/io/chunk_get_spot_light_info_by_index.js";
|
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5
5
|
import { REFLECTED_LIGHT_STRUCT } from "../shader/chunk/light/REFLECTED_LIGHT_STRUCT.js";
|
|
6
|
+
import { chunk_re_direct_multiscatter } from "../shader/chunk/material/chunk_re_direct_multiscatter.js";
|
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6
7
|
import { chunk_re_direct_physical } from "../shader/chunk/material/chunk_re_direct_physical.js";
|
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7
8
|
import { GEOMETRIC_SHADING_INFO_STRUCT } from "../shader/chunk/material/GEOMETRIC_SHADING_INFO_STRUCT.js";
|
|
8
9
|
import { MATERIAL_SHADING_INFO_STRUCT } from "../shader/chunk/material/MATERIAL_SHADING_INFO_STRUCT.js";
|
|
@@ -100,6 +101,8 @@ fn shade_standard_material_direct(
|
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100
101
|
re_direct_physical(direct_light, geometry, material, &reflected_light);
|
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102
|
}
|
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103
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|
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+
re_direct_multiscatter(geometry, material, &reflected_light);
|
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+
|
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106
|
var total_emissive_radiance = vec3(material.emissive);
|
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104
107
|
|
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105
108
|
let outgoing_light = reflected_light.diffuse + reflected_light.specular + total_emissive_radiance;
|
|
@@ -111,6 +114,7 @@ fn shade_standard_material_direct(
|
|
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111
114
|
GEOMETRIC_SHADING_INFO_STRUCT.declaration_chunk,
|
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112
115
|
MATERIAL_SHADING_INFO_STRUCT.declaration_chunk,
|
|
113
116
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chunk_re_direct_physical,
|
|
117
|
+
chunk_re_direct_multiscatter,
|
|
114
118
|
chunk_light_cluster_metadata_by_position,
|
|
115
119
|
chunk_light_cluster_counts,
|
|
116
120
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chunk_get_point_light_info_by_index,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_shade_standard_material_direct_restir.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_shade_standard_material_direct_restir.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;GAWG;AACH,0DAFU,SAAS,CAgCjB;0BA7CwB,iCAAiC"}
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import { REFLECTED_LIGHT_STRUCT } from "../shader/chunk/light/REFLECTED_LIGHT_STRUCT.js";
|
|
2
|
+
import { chunk_re_direct_multiscatter } from "../shader/chunk/material/chunk_re_direct_multiscatter.js";
|
|
2
3
|
import { GEOMETRIC_SHADING_INFO_STRUCT } from "../shader/chunk/material/GEOMETRIC_SHADING_INFO_STRUCT.js";
|
|
3
4
|
import { MATERIAL_SHADING_INFO_STRUCT } from "../shader/chunk/material/MATERIAL_SHADING_INFO_STRUCT.js";
|
|
4
5
|
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
@@ -30,6 +31,8 @@ fn shade_standard_material_direct(
|
|
|
30
31
|
|
|
31
32
|
shade_directional_lights(material, geometry, &reflected_light);
|
|
32
33
|
|
|
34
|
+
re_direct_multiscatter(geometry, material, &reflected_light);
|
|
35
|
+
|
|
33
36
|
// ReSTIR-resolved point + spot direct lighting (already visibility-tested).
|
|
34
37
|
let restir_radiance = textureLoad(tRestirRadiance, vec2<u32>(coord), 0).rgb;
|
|
35
38
|
|
|
@@ -42,5 +45,6 @@ fn shade_standard_material_direct(
|
|
|
42
45
|
GEOMETRIC_SHADING_INFO_STRUCT.declaration_chunk,
|
|
43
46
|
MATERIAL_SHADING_INFO_STRUCT.declaration_chunk,
|
|
44
47
|
chunk_shade_directional_lights,
|
|
48
|
+
chunk_re_direct_multiscatter,
|
|
45
49
|
]
|
|
46
50
|
);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_deferred_main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_deferred_main.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_deferred_main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_deferred_main.js"],"names":[],"mappings":"AAqJA;;;GAGG;AACH,mCAFU,WAAW,CAMlB;AAEH;;;;GAIG;AACH,0CAFU,WAAW,CAMlB;4BA3JyB,0BAA0B"}
|
|
@@ -51,6 +51,9 @@ function build_deferred_main_shader({ label, shading_chunk, with_restir }) {
|
|
|
51
51
|
|
|
52
52
|
gbuffer_group.addSampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE);
|
|
53
53
|
|
|
54
|
+
// the split-sum LUT, for the direct specular's multiple-scattering compensation
|
|
55
|
+
gbuffer_group.addTexture("tSplitSum", "float");
|
|
56
|
+
|
|
54
57
|
resources.addGroup(SHADING_LIGHT_RESOURCE_GROUP);
|
|
55
58
|
|
|
56
59
|
resources.createGroup()
|
|
@@ -1,3 +1,9 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The HDR output with {@link ShadeToneMappingMode.GT7}: GT7 at the display's peak, with the same paper white as
|
|
3
|
+
* {@link shader_tonemap_LDR}, written as extended Display P3 where 1.0 is SDR white.
|
|
4
|
+
*
|
|
5
|
+
* @type {ImageShader}
|
|
6
|
+
*/
|
|
1
7
|
export const shader_tonemap_HDR: ImageShader;
|
|
2
8
|
import { ImageShader } from "../shader/ImageShader.js";
|
|
3
9
|
//# sourceMappingURL=shader_tonemap_HDR.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_tonemap_HDR.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_tonemap_HDR.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_tonemap_HDR.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_tonemap_HDR.js"],"names":[],"mappings":"AAkEA;;;;;GAKG;AACH,iCAFU,WAAW,CAclB;4BA3EyB,0BAA0B"}
|
|
@@ -4,6 +4,7 @@ import { F32_CONTAINER_STRUCT } from "../shader/type/F32_CONTAINER_STRUCT.js";
|
|
|
4
4
|
import { chunk_CRM_FROM_REC2020_TO_P3 } from "../shader/chunk/color/conversion/chunk_CRM_FROM_REC2020_TO_P3.js";
|
|
5
5
|
import { chunk_CRM_FROM_REC709_TO_REC2020 } from "../shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_REC2020.js";
|
|
6
6
|
import { chunk_sRGBTransferOETF } from "../shader/chunk/color/sRGB/chunk_sRGBTransferOETF.js";
|
|
7
|
+
import { chunk_PAPER_WHITE_NITS } from "../shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.js";
|
|
7
8
|
import { chunk_tonemap_gt7 } from "../shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.js";
|
|
8
9
|
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
9
10
|
import { ImageShader } from "../shader/ImageShader.js";
|
|
@@ -11,13 +12,15 @@ import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSe
|
|
|
11
12
|
import { ShaderDescriptor } from "../shader/ShaderDescriptor.js";
|
|
12
13
|
|
|
13
14
|
const SETTINGS_STRUCT = WebGPUStruct.from({
|
|
15
|
+
/**
|
|
16
|
+
* The display's peak, cd/m². The paper white is not a setting: it is PAPER_WHITE_NITS on both outputs.
|
|
17
|
+
*/
|
|
14
18
|
peak_nits: f32,
|
|
15
|
-
paper_white_nits: f32,
|
|
16
19
|
});
|
|
17
20
|
|
|
18
21
|
const resources = new ShaderResourceSetDescriptor();
|
|
19
22
|
|
|
20
|
-
// per-pass,
|
|
23
|
+
// per-pass, four bytes, read-only: immediate data rather than a uniform buffer. exposure stays
|
|
21
24
|
// bound - it is computed on the GPU, so there is no CPU value to write.
|
|
22
25
|
resources.setImmediate("settings", SETTINGS_STRUCT);
|
|
23
26
|
resources.createGroup()
|
|
@@ -39,7 +42,7 @@ fn main(
|
|
|
39
42
|
color *= exposure.value;
|
|
40
43
|
|
|
41
44
|
// Finally tonemap
|
|
42
|
-
color = tonemap_gt7(color, settings.peak_nits,
|
|
45
|
+
color = tonemap_gt7(color, settings.peak_nits, PAPER_WHITE_NITS);
|
|
43
46
|
|
|
44
47
|
// NOTE: no dithering, colorspace is wide
|
|
45
48
|
|
|
@@ -54,12 +57,19 @@ fn main(
|
|
|
54
57
|
}
|
|
55
58
|
`, [
|
|
56
59
|
chunk_tonemap_gt7,
|
|
60
|
+
chunk_PAPER_WHITE_NITS,
|
|
57
61
|
chunk_CRM_FROM_REC709_TO_REC2020,
|
|
58
62
|
chunk_CRM_FROM_REC2020_TO_P3,
|
|
59
63
|
chunk_sRGBTransferOETF,
|
|
60
64
|
]
|
|
61
65
|
);
|
|
62
66
|
|
|
67
|
+
/**
|
|
68
|
+
* The HDR output with {@link ShadeToneMappingMode.GT7}: GT7 at the display's peak, with the same paper white as
|
|
69
|
+
* {@link shader_tonemap_LDR}, written as extended Display P3 where 1.0 is SDR white.
|
|
70
|
+
*
|
|
71
|
+
* @type {ImageShader}
|
|
72
|
+
*/
|
|
63
73
|
export const shader_tonemap_HDR = new ImageShader({
|
|
64
74
|
descriptor: ShaderDescriptor.from({
|
|
65
75
|
label: "Tonemap/HDR",
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The HDR output with {@link ShadeToneMappingMode.NONE}: exposure and extended Display P3, where 1.0 is SDR white,
|
|
3
|
+
* and nothing in between.
|
|
4
|
+
*
|
|
5
|
+
* @type {ImageShader}
|
|
6
|
+
*/
|
|
7
|
+
export const shader_tonemap_HDR_none: ImageShader;
|
|
8
|
+
import { ImageShader } from "../shader/ImageShader.js";
|
|
9
|
+
//# sourceMappingURL=shader_tonemap_HDR_none.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_tonemap_HDR_none.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_tonemap_HDR_none.js"],"names":[],"mappings":"AA4CA;;;;;GAKG;AACH,sCAFU,WAAW,CAclB;4BAzDyB,0BAA0B"}
|
|
@@ -0,0 +1,63 @@
|
|
|
1
|
+
import { F32_CONTAINER_STRUCT } from "../shader/type/F32_CONTAINER_STRUCT.js";
|
|
2
|
+
import { chunk_CRM_FROM_REC2020_TO_P3 } from "../shader/chunk/color/conversion/chunk_CRM_FROM_REC2020_TO_P3.js";
|
|
3
|
+
import { chunk_CRM_FROM_REC709_TO_REC2020 } from "../shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_REC2020.js";
|
|
4
|
+
import { chunk_sRGBTransferOETF } from "../shader/chunk/color/sRGB/chunk_sRGBTransferOETF.js";
|
|
5
|
+
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
6
|
+
import { ImageShader } from "../shader/ImageShader.js";
|
|
7
|
+
import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
|
|
8
|
+
import { ShaderDescriptor } from "../shader/ShaderDescriptor.js";
|
|
9
|
+
|
|
10
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
11
|
+
resources.createGroup()
|
|
12
|
+
.addTexture("input_color", "float")
|
|
13
|
+
.addUniform("exposure", F32_CONTAINER_STRUCT)
|
|
14
|
+
|
|
15
|
+
const body = CodeChunk.from(
|
|
16
|
+
//language=WGSL
|
|
17
|
+
`
|
|
18
|
+
@fragment
|
|
19
|
+
fn main(
|
|
20
|
+
@builtin(position) coord : vec4<f32>,
|
|
21
|
+
) -> @location(0) vec4<f32> {
|
|
22
|
+
|
|
23
|
+
// scene color in linear Rec. 709
|
|
24
|
+
var color = textureLoad(input_color, vec2i(coord.xy), 0).rgb;
|
|
25
|
+
|
|
26
|
+
color *= exposure.value;
|
|
27
|
+
|
|
28
|
+
// no tone mapping: 1.0 is SDR white, and what lies above it is shown as far as the display reaches
|
|
29
|
+
|
|
30
|
+
// NOTE: no dithering, colorspace is wide
|
|
31
|
+
|
|
32
|
+
// output in p3 color space
|
|
33
|
+
let color_p3 = CRM_FROM_REC2020_TO_P3 * (CRM_FROM_REC709_TO_REC2020 * color);
|
|
34
|
+
|
|
35
|
+
// apply gamma. Note that gamma is the same same for "Display P3" and "sRGB"
|
|
36
|
+
return vec4(sRGBTransferOETF(color_p3), 1.0);
|
|
37
|
+
}
|
|
38
|
+
`, [
|
|
39
|
+
chunk_CRM_FROM_REC709_TO_REC2020,
|
|
40
|
+
chunk_CRM_FROM_REC2020_TO_P3,
|
|
41
|
+
chunk_sRGBTransferOETF,
|
|
42
|
+
]
|
|
43
|
+
);
|
|
44
|
+
|
|
45
|
+
/**
|
|
46
|
+
* The HDR output with {@link ShadeToneMappingMode.NONE}: exposure and extended Display P3, where 1.0 is SDR white,
|
|
47
|
+
* and nothing in between.
|
|
48
|
+
*
|
|
49
|
+
* @type {ImageShader}
|
|
50
|
+
*/
|
|
51
|
+
export const shader_tonemap_HDR_none = new ImageShader({
|
|
52
|
+
descriptor: ShaderDescriptor.from({
|
|
53
|
+
label: "Tonemap/HDR/none",
|
|
54
|
+
resources,
|
|
55
|
+
body
|
|
56
|
+
}),
|
|
57
|
+
targets: [
|
|
58
|
+
{
|
|
59
|
+
label: "tone-mapped",
|
|
60
|
+
format: "rgba16float"
|
|
61
|
+
}
|
|
62
|
+
]
|
|
63
|
+
});
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
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/**
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* The HDR output with {@link ShadeToneMappingMode.PBR_NEUTRAL}: Khronos PBR Neutral with the display's peak over the
|
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3
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* paper white in place of the specification's 1, written as extended Display P3 where 1.0 is SDR white. Below the
|
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4
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* compression start it writes what {@link shader_tonemap_LDR_pbr_neutral} writes.
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*
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* @type {ImageShader}
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*/
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export const shader_tonemap_HDR_pbr_neutral: ImageShader;
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import { ImageShader } from "../shader/ImageShader.js";
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//# sourceMappingURL=shader_tonemap_HDR_pbr_neutral.d.ts.map
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"shader_tonemap_HDR_pbr_neutral.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js"],"names":[],"mappings":"AAmEA;;;;;;GAMG;AACH,6CAFU,WAAW,CAclB;4BA7EyB,0BAA0B"}
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@@ -0,0 +1,87 @@
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1
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import { f32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
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import { F32_CONTAINER_STRUCT } from "../shader/type/F32_CONTAINER_STRUCT.js";
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import { chunk_CRM_FROM_REC2020_TO_P3 } from "../shader/chunk/color/conversion/chunk_CRM_FROM_REC2020_TO_P3.js";
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import { chunk_CRM_FROM_REC709_TO_REC2020 } from "../shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_REC2020.js";
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import { chunk_sRGBTransferOETF } from "../shader/chunk/color/sRGB/chunk_sRGBTransferOETF.js";
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import { chunk_PAPER_WHITE_NITS } from "../shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.js";
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import { chunk_tonemap_khronos_pbr } from "../shader/chunk/color/tonemap/chunk_tonemap_khronos_pbr.js";
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import { CodeChunk } from "../shader/compiler/CodeChunk.js";
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import { ImageShader } from "../shader/ImageShader.js";
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import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
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import { ShaderDescriptor } from "../shader/ShaderDescriptor.js";
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const SETTINGS_STRUCT = WebGPUStruct.from({
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/**
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* The display's peak, cd/m². The paper white is not a setting: it is PAPER_WHITE_NITS on both outputs.
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*/
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peak_nits: f32,
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});
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const resources = new ShaderResourceSetDescriptor();
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// per-pass, four bytes, read-only: immediate data rather than a uniform buffer. exposure stays
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// bound - it is computed on the GPU, so there is no CPU value to write.
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resources.setImmediate("settings", SETTINGS_STRUCT);
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resources.createGroup()
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.addTexture("input_color", "float")
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.addUniform("exposure", F32_CONTAINER_STRUCT)
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const body = CodeChunk.from(
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//language=WGSL
|
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`
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@fragment
|
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fn main(
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@builtin(position) coord : vec4<f32>,
|
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) -> @location(0) vec4<f32> {
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+
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// scene color in linear Rec. 709
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var color = textureLoad(input_color, vec2i(coord.xy), 0).rgb;
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+
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// Apply exposure
|
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color *= exposure.value;
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+
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// the display's peak in units of SDR white. A display under the paper white gets the SDR form, which is where
|
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// the operator is defined.
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let peak = max(settings.peak_nits / PAPER_WHITE_NITS, 1.0);
|
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+
|
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// It takes non-negative input.
|
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color = tonemap_khronos_pbr(max(color, vec3<f32>(0.0)), peak);
|
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+
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// NOTE: no dithering, colorspace is wide
|
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+
|
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// output in p3 color space
|
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let color_p3 = CRM_FROM_REC2020_TO_P3 * (CRM_FROM_REC709_TO_REC2020 * color);
|
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+
|
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+
// apply gamma. Note that gamma is the same same for "Display P3" and "sRGB"
|
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+
return vec4(sRGBTransferOETF(color_p3), 1.0);
|
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+
}
|
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+
`, [
|
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60
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+
chunk_tonemap_khronos_pbr,
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chunk_PAPER_WHITE_NITS,
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chunk_CRM_FROM_REC709_TO_REC2020,
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chunk_CRM_FROM_REC2020_TO_P3,
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64
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chunk_sRGBTransferOETF,
|
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65
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+
]
|
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+
);
|
|
67
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+
|
|
68
|
+
/**
|
|
69
|
+
* The HDR output with {@link ShadeToneMappingMode.PBR_NEUTRAL}: Khronos PBR Neutral with the display's peak over the
|
|
70
|
+
* paper white in place of the specification's 1, written as extended Display P3 where 1.0 is SDR white. Below the
|
|
71
|
+
* compression start it writes what {@link shader_tonemap_LDR_pbr_neutral} writes.
|
|
72
|
+
*
|
|
73
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+
* @type {ImageShader}
|
|
74
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+
*/
|
|
75
|
+
export const shader_tonemap_HDR_pbr_neutral = new ImageShader({
|
|
76
|
+
descriptor: ShaderDescriptor.from({
|
|
77
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+
label: "Tonemap/HDR/pbr_neutral",
|
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78
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+
resources,
|
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79
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+
body
|
|
80
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+
}),
|
|
81
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+
targets: [
|
|
82
|
+
{
|
|
83
|
+
label: "tone-mapped",
|
|
84
|
+
format: "rgba16float"
|
|
85
|
+
}
|
|
86
|
+
]
|
|
87
|
+
});
|
|
@@ -1,3 +1,9 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The SDR output with {@link ShadeToneMappingMode.GT7}: exposure, GT7 in its SDR mode, Display P3, the sRGB transfer
|
|
3
|
+
* curve and an 8-bit dither. {@link shader_tonemap_HDR} is the same operator for an HDR display.
|
|
4
|
+
*
|
|
5
|
+
* @type {ImageShader}
|
|
6
|
+
*/
|
|
1
7
|
export const shader_tonemap_LDR: ImageShader;
|
|
2
8
|
import { ImageShader } from "../shader/ImageShader.js";
|
|
3
9
|
//# sourceMappingURL=shader_tonemap_LDR.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_tonemap_LDR.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_tonemap_LDR.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_tonemap_LDR.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_tonemap_LDR.js"],"names":[],"mappings":"AA2DA;;;;;GAKG;AACH,iCAFU,WAAW,CAclB;4BAjEyB,0BAA0B"}
|
|
@@ -1,8 +1,11 @@
|
|
|
1
1
|
import { f32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
2
|
import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
|
|
3
3
|
import { F32_CONTAINER_STRUCT } from "../shader/type/F32_CONTAINER_STRUCT.js";
|
|
4
|
+
import { chunk_CRM_FROM_REC2020_TO_P3 } from "../shader/chunk/color/conversion/chunk_CRM_FROM_REC2020_TO_P3.js";
|
|
5
|
+
import { chunk_CRM_FROM_REC709_TO_REC2020 } from "../shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_REC2020.js";
|
|
4
6
|
import { chunk_sRGBTransferOETF } from "../shader/chunk/color/sRGB/chunk_sRGBTransferOETF.js";
|
|
5
|
-
import {
|
|
7
|
+
import { chunk_PAPER_WHITE_NITS } from "../shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.js";
|
|
8
|
+
import { chunk_tonemap_gt7 } from "../shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.js";
|
|
6
9
|
import {
|
|
7
10
|
chunk_dither_color_8bit_triangle_noise
|
|
8
11
|
} from "../shader/chunk/texture/dither/chunk_dither_color_8bit_triangle_noise.js";
|
|
@@ -28,10 +31,16 @@ fn main(
|
|
|
28
31
|
|
|
29
32
|
color *= exposure.value;
|
|
30
33
|
|
|
31
|
-
|
|
34
|
+
// GT7's SDR mode: the peak is the paper white, so the result tops out at 1.0. The HDR pass keeps the same paper
|
|
35
|
+
// white, so below the shoulder the two write the same colour.
|
|
36
|
+
color = tonemap_gt7(color, PAPER_WHITE_NITS, PAPER_WHITE_NITS);
|
|
32
37
|
|
|
33
|
-
//
|
|
34
|
-
|
|
38
|
+
// the canvas is configured "display-p3", so output in P3, as the HDR pass does
|
|
39
|
+
let color_2020 = CRM_FROM_REC709_TO_REC2020 * color;
|
|
40
|
+
let color_p3 = CRM_FROM_REC2020_TO_P3 * color_2020;
|
|
41
|
+
|
|
42
|
+
// apply gamma. Note that gamma is the same for "Display P3" and "sRGB"
|
|
43
|
+
color = sRGBTransferOETF(color_p3);
|
|
35
44
|
|
|
36
45
|
// apply dither to remove color banding
|
|
37
46
|
color += dither_color_8bit_triangle_noise(coord.xy);
|
|
@@ -39,12 +48,21 @@ fn main(
|
|
|
39
48
|
return vec4(color, 1.0);
|
|
40
49
|
}
|
|
41
50
|
`, [
|
|
42
|
-
|
|
51
|
+
chunk_tonemap_gt7,
|
|
52
|
+
chunk_PAPER_WHITE_NITS,
|
|
53
|
+
chunk_CRM_FROM_REC709_TO_REC2020,
|
|
54
|
+
chunk_CRM_FROM_REC2020_TO_P3,
|
|
43
55
|
chunk_dither_color_8bit_triangle_noise,
|
|
44
56
|
chunk_sRGBTransferOETF,
|
|
45
57
|
]
|
|
46
58
|
);
|
|
47
59
|
|
|
60
|
+
/**
|
|
61
|
+
* The SDR output with {@link ShadeToneMappingMode.GT7}: exposure, GT7 in its SDR mode, Display P3, the sRGB transfer
|
|
62
|
+
* curve and an 8-bit dither. {@link shader_tonemap_HDR} is the same operator for an HDR display.
|
|
63
|
+
*
|
|
64
|
+
* @type {ImageShader}
|
|
65
|
+
*/
|
|
48
66
|
export const shader_tonemap_LDR = new ImageShader({
|
|
49
67
|
descriptor: ShaderDescriptor.from({
|
|
50
68
|
label: "Tonemap/LDR",
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The SDR output with {@link ShadeToneMappingMode.NONE}: exposure, Display P3, the sRGB transfer curve and an 8-bit
|
|
3
|
+
* dither, and nothing in between.
|
|
4
|
+
*
|
|
5
|
+
* @type {ImageShader}
|
|
6
|
+
*/
|
|
7
|
+
export const shader_tonemap_LDR_none: ImageShader;
|
|
8
|
+
import { ImageShader } from "../shader/ImageShader.js";
|
|
9
|
+
//# sourceMappingURL=shader_tonemap_LDR_none.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_tonemap_LDR_none.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_tonemap_LDR_none.js"],"names":[],"mappings":"AAiDA;;;;;GAKG;AACH,sCAFU,WAAW,CAclB;4BA3DyB,0BAA0B"}
|
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
import { F32_CONTAINER_STRUCT } from "../shader/type/F32_CONTAINER_STRUCT.js";
|
|
2
|
+
import { chunk_CRM_FROM_REC2020_TO_P3 } from "../shader/chunk/color/conversion/chunk_CRM_FROM_REC2020_TO_P3.js";
|
|
3
|
+
import { chunk_CRM_FROM_REC709_TO_REC2020 } from "../shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_REC2020.js";
|
|
4
|
+
import { chunk_sRGBTransferOETF } from "../shader/chunk/color/sRGB/chunk_sRGBTransferOETF.js";
|
|
5
|
+
import {
|
|
6
|
+
chunk_dither_color_8bit_triangle_noise
|
|
7
|
+
} from "../shader/chunk/texture/dither/chunk_dither_color_8bit_triangle_noise.js";
|
|
8
|
+
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
9
|
+
import { ImageShader } from "../shader/ImageShader.js";
|
|
10
|
+
import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
|
|
11
|
+
import { ShaderDescriptor } from "../shader/ShaderDescriptor.js";
|
|
12
|
+
|
|
13
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
14
|
+
resources.createGroup()
|
|
15
|
+
.addTexture("input_color", "float")
|
|
16
|
+
.addUniform("exposure", F32_CONTAINER_STRUCT)
|
|
17
|
+
|
|
18
|
+
const body = CodeChunk.from(
|
|
19
|
+
//language=WGSL
|
|
20
|
+
`
|
|
21
|
+
@fragment
|
|
22
|
+
fn main(
|
|
23
|
+
@builtin(position) coord : vec4<f32>,
|
|
24
|
+
) -> @location(0) vec4<f32> {
|
|
25
|
+
|
|
26
|
+
var color = textureLoad(input_color, vec2i(coord.xy), 0).rgb;
|
|
27
|
+
|
|
28
|
+
color *= exposure.value;
|
|
29
|
+
|
|
30
|
+
// no tone mapping: the exposed colour as it is, 1.0 at SDR white. The 8-bit target clips what lies above.
|
|
31
|
+
|
|
32
|
+
// the canvas is configured "display-p3"
|
|
33
|
+
let color_p3 = CRM_FROM_REC2020_TO_P3 * (CRM_FROM_REC709_TO_REC2020 * color);
|
|
34
|
+
|
|
35
|
+
color = sRGBTransferOETF(color_p3);
|
|
36
|
+
|
|
37
|
+
// apply dither to remove color banding
|
|
38
|
+
color += dither_color_8bit_triangle_noise(coord.xy);
|
|
39
|
+
|
|
40
|
+
return vec4(color, 1.0);
|
|
41
|
+
}
|
|
42
|
+
`, [
|
|
43
|
+
chunk_CRM_FROM_REC709_TO_REC2020,
|
|
44
|
+
chunk_CRM_FROM_REC2020_TO_P3,
|
|
45
|
+
chunk_dither_color_8bit_triangle_noise,
|
|
46
|
+
chunk_sRGBTransferOETF,
|
|
47
|
+
]
|
|
48
|
+
);
|
|
49
|
+
|
|
50
|
+
/**
|
|
51
|
+
* The SDR output with {@link ShadeToneMappingMode.NONE}: exposure, Display P3, the sRGB transfer curve and an 8-bit
|
|
52
|
+
* dither, and nothing in between.
|
|
53
|
+
*
|
|
54
|
+
* @type {ImageShader}
|
|
55
|
+
*/
|
|
56
|
+
export const shader_tonemap_LDR_none = new ImageShader({
|
|
57
|
+
descriptor: ShaderDescriptor.from({
|
|
58
|
+
label: "Tonemap/LDR/none",
|
|
59
|
+
resources,
|
|
60
|
+
body
|
|
61
|
+
}),
|
|
62
|
+
targets: [
|
|
63
|
+
{
|
|
64
|
+
label: "tone-mapped",
|
|
65
|
+
format: "rgba8unorm"
|
|
66
|
+
}
|
|
67
|
+
]
|
|
68
|
+
});
|