@woosh/meep-engine 3.47.0 → 3.49.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
- package/package.json +1 -1
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +11 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +139 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
- package/src/engine/physics/cloth/PLAN.md +85 -5
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
- package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
- package/src/shade/device/pipeline/ComputePipelineManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/ComputePipelineManager.js +80 -6
- package/src/shade/device/pipeline/PipelineEnquiry.d.ts +52 -0
- package/src/shade/device/pipeline/PipelineEnquiry.d.ts.map +1 -0
- package/src/shade/device/pipeline/PipelineEnquiry.js +63 -0
- package/src/shade/device/pipeline/RenderPipelineManager.d.ts +21 -0
- package/src/shade/device/pipeline/RenderPipelineManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/RenderPipelineManager.js +84 -4
- package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts +137 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.js +654 -0
- package/src/shade/playground/contact_shadows/README.md +126 -0
- package/src/shade/playground/contact_shadows/index.html +191 -0
- package/src/shade/playground/contact_shadows/main.d.ts +2 -0
- package/src/shade/playground/contact_shadows/main.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/main.js +888 -0
- package/src/shade/playground/contact_shadows/scenes.d.ts +48 -0
- package/src/shade/playground/contact_shadows/scenes.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/scenes.js +620 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts +36 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +245 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts +15 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +120 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts +55 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_stats.js +216 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts +20 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_view.js +114 -0
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts +11 -0
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +90 -0
- package/src/shade/playground/contact_shadows/textures.d.ts +16 -0
- package/src/shade/playground/contact_shadows/textures.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/textures.js +123 -0
- package/src/shade/playground/particle_ecs/README.md +1 -1
- package/src/shade/playground/particle_ecs/effects/flame.json +1932 -1881
- package/src/shade/playground/particle_ecs/effects/smoke.json +99 -1
- package/src/shade/playground/particle_ecs/effects/soot.json +152 -145
- package/src/shade/playground/tonemap_sdr/README.md +90 -0
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts +105 -0
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.js +380 -0
- package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts +32 -0
- package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.js +104 -0
- package/src/shade/playground/tonemap_sdr/index.html +90 -0
- package/src/shade/playground/tonemap_sdr/main.d.ts +2 -0
- package/src/shade/playground/tonemap_sdr/main.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/main.js +306 -0
- package/src/shade/playground/tonemap_sdr/scenes.d.ts +26 -0
- package/src/shade/playground/tonemap_sdr/scenes.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/scenes.js +404 -0
- package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +85 -4
- package/src/shade/playground/water_refraction/README.md +26 -18
- package/src/shade/playground/water_refraction/index.html +1 -1
- package/src/shade/renderer/Renderer.d.ts +35 -3
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +208 -12
- package/src/shade/renderer/ShadeToneMappingMode.d.ts +14 -0
- package/src/shade/renderer/ShadeToneMappingMode.d.ts.map +1 -0
- package/src/shade/renderer/ShadeToneMappingMode.js +30 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +9 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +14 -0
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -3
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts +7 -0
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +12 -0
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts +8 -0
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +12 -0
- package/src/shade/renderer/camera/GPUCameraContext.d.ts.map +1 -1
- package/src/shade/renderer/camera/GPUCameraContext.js +19 -8
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +4 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.js +4 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js +4 -0
- package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_deferred_main.js +3 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts +6 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +13 -3
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts +9 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.js +63 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts +10 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js +87 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts +6 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_LDR.js +23 -5
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts +9 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.js +68 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts +10 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js +73 -0
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +58 -9
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +35 -25
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +97 -196
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +121 -129
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +3 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +4 -0
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -0
- package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.js +4 -0
- package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.js +4 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +131 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +7 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +45 -38
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +2 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +81 -79
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +2 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +5 -3
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts +21 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.js +42 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts +19 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.js +44 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +23 -5
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +139 -23
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +179 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +2 -2
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +7 -16
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +3 -4
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +6 -23
- package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts +11 -0
- package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.js +14 -3
- package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.js +13 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js +14 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.d.ts +26 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.js +52 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_workgroup.d.ts +32 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_workgroup.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_workgroup.js +89 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +20 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +10 -0
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +294 -281
- package/src/shade/renderer/light/GPULightCollection.d.ts +8 -0
- package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
- package/src/shade/renderer/light/GPULightCollection.js +18 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts +8 -0
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +234 -218
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts +7 -0
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +13 -0
- package/src/shade/renderer/light/cluster/graph_build_light_clusters.d.ts +7 -0
- package/src/shade/renderer/light/cluster/graph_build_light_clusters.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/graph_build_light_clusters.js +16 -2
- package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts +10 -0
- package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/execute_filter_environment_map.js +13 -0
- package/src/shade/renderer/lightmap/GPULightMap.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/GPULightMap.js +3 -0
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +4 -0
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +4 -0
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/material/GPUMaterialManager.d.ts +16 -4
- package/src/shade/renderer/material/GPUMaterialManager.d.ts.map +1 -1
- package/src/shade/renderer/material/GPUMaterialManager.js +38 -8
- package/src/shade/renderer/particles/DESIGN.md +49 -7
- package/src/shade/renderer/particles/ORIENTATION_PLAN_2026_10_15.md +453 -0
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts +5 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js +13 -5
- package/src/shade/renderer/particles/data/particle_emitter_record.js +2 -2
- package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.js +12 -0
- package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.d.ts +60 -0
- package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.js +156 -0
- package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts +2 -2
- package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/ParticleEmitter.js +8 -8
- package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.js +6 -4
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.d.ts +7 -6
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.js +91 -58
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +10 -0
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +5 -1
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +6 -0
- package/src/shade/renderer/postprocess/bloom/graph_postprocess_bloom.d.ts +7 -0
- package/src/shade/renderer/postprocess/bloom/graph_postprocess_bloom.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/bloom/graph_postprocess_bloom.js +18 -0
- package/src/shade/renderer/postprocess/denoise/LigmaDenoiser.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/LigmaDenoiser.js +1 -0
- package/src/shade/renderer/postprocess/denoise/shader_temporal_reprojection_luma.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/shader_temporal_reprojection_luma.js +6 -4
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts +11 -0
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js +16 -0
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +10 -0
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.js +16 -0
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +32 -10
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +3 -0
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.js +6 -3
- package/src/shade/renderer/postprocess/taa/TAA.d.ts +12 -0
- package/src/shade/renderer/postprocess/taa/TAA.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/TAA.js +15 -0
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts +7 -0
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +13 -0
- package/src/shade/renderer/rasterize/TemplatePassDescriptor.d.ts +31 -3
- package/src/shade/renderer/rasterize/TemplatePassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/TemplatePassDescriptor.js +79 -4
- package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.d.ts +17 -0
- package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.js +35 -4
- package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts +7 -0
- package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.js +182 -169
- package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.d.ts +10 -0
- package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.js +20 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_extract_meshlets_from_bucket.d.ts +10 -0
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_extract_meshlets_from_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_extract_meshlets_from_bucket.js +18 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_sort_meshlets_by_bucket_id.d.ts +10 -0
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_sort_meshlets_by_bucket_id.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_sort_meshlets_by_bucket_id.js +20 -1
- package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts +7 -0
- package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js +187 -170
- package/src/shade/renderer/rasterize/expand/graph_meshlets_filter_one_way.d.ts +10 -0
- package/src/shade/renderer/rasterize/expand/graph_meshlets_filter_one_way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/graph_meshlets_filter_one_way.js +19 -1
- package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.d.ts +13 -0
- package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.js +25 -1
- package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.d.ts +10 -0
- package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.js +20 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.js +6 -0
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +6 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +3 -2
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +3 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +7 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +12 -4
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.js +4 -3
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +4 -3
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts +2 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +11 -3
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +4 -3
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +4 -3
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts +15 -0
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +35 -2
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts +14 -0
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +32 -4
- package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +17 -0
- package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +34 -4
- package/src/shade/renderer/restir/di/chunk_restir_resolve.d.ts +5 -3
- package/src/shade/renderer/restir/di/chunk_restir_resolve.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/chunk_restir_resolve.js +8 -3
- package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/graph_restir_di.js +1 -0
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +5 -1
- package/src/shade/renderer/restir/reservoir/shader.d.ts.map +1 -1
- package/src/shade/renderer/restir/reservoir/shader.js +7 -4
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +7 -0
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +13 -1
- package/src/shade/renderer/scene/GPUSceneContext.d.ts +10 -0
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +19 -0
- package/src/shade/renderer/scene/SceneManager.d.ts +9 -0
- package/src/shade/renderer/scene/SceneManager.d.ts.map +1 -1
- package/src/shade/renderer/scene/SceneManager.js +11 -0
- package/src/shade/renderer/scene/hierarchy/graph_nodes_update_transform_hierarchy.d.ts +11 -0
- package/src/shade/renderer/scene/hierarchy/graph_nodes_update_transform_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/graph_nodes_update_transform_hierarchy.js +17 -0
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.d.ts +11 -0
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.js +18 -1
- package/src/shade/renderer/shader/ComputeShader.d.ts +12 -0
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +53 -0
- package/src/shade/renderer/shader/ImageShader.d.ts +27 -8
- package/src/shade/renderer/shader/ImageShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ImageShader.js +70 -1
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts +21 -0
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +71 -1
- package/src/shade/renderer/shader/chunk/camera/chunk_project_view_position_from_depth.d.ts +17 -0
- package/src/shade/renderer/shader/chunk/camera/chunk_project_view_position_from_depth.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/camera/chunk_project_view_position_from_depth.js +45 -0
- package/src/shade/renderer/shader/chunk/camera/chunk_screen_coordinate_to_view.js +3 -3
- package/src/shade/renderer/shader/chunk/color/iCtCp/chunk_eotf_st2084.d.ts +1 -1
- package/src/shade/renderer/shader/chunk/color/iCtCp/chunk_eotf_st2084.js +62 -62
- package/src/shade/renderer/shader/chunk/color/tonemap/HDR_TONE_MAPPING_FORMS_BRIEF_2026_10_16.md +318 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/SDR_TONE_MAPPING_BRIEF_2026_10_16.md +237 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.d.ts +17 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.js +22 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_khronos_pbr.d.ts +14 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_khronos_pbr.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_khronos_pbr.js +28 -15
- package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.d.ts +12 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.js +128 -110
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_offset_ray_from_depth.d.ts +20 -0
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_offset_ray_from_depth.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_offset_ray_from_depth.js +33 -0
- package/src/shade/renderer/shader/chunk/light/chunk_compute_multiscattering_specular.d.ts +4 -0
- package/src/shade/renderer/shader/chunk/light/chunk_compute_multiscattering_specular.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/chunk_compute_multiscattering_specular.js +12 -1
- package/src/shade/renderer/shader/chunk/material/MATERIAL_SHADING_INFO_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/material/MATERIAL_SHADING_INFO_STRUCT.js +7 -0
- package/src/shade/renderer/shader/chunk/material/MULTISCATTER.md +108 -0
- package/src/shade/renderer/shader/chunk/material/chunk_compute_indirect_specular.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/material/chunk_compute_indirect_specular.js +23 -4
- package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.d.ts +18 -0
- package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.js +56 -0
- package/src/shade/renderer/shader/chunk/material/chunk_re_indirect_specular_physical.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/material/chunk_re_indirect_specular_physical.js +2 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_linear_ray.d.ts +43 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_linear_ray.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_linear_ray.js +319 -0
- package/src/shade/renderer/shader/compiler/CodeChunk.d.ts +33 -0
- package/src/shade/renderer/shader/compiler/CodeChunk.d.ts.map +1 -1
- package/src/shade/renderer/shader/compiler/CodeChunk.js +140 -0
- package/src/shade/renderer/shader/compiler/CodeChunkChoice.d.ts +74 -0
- package/src/shade/renderer/shader/compiler/CodeChunkChoice.d.ts.map +1 -0
- package/src/shade/renderer/shader/compiler/CodeChunkChoice.js +166 -0
- package/src/shade/renderer/shader/compiler/SHADER_SWITCH_PROPOSAL_2026_10_16.md +680 -0
- package/src/shade/renderer/shader/compiler/ShaderSwitch.d.ts +86 -0
- package/src/shade/renderer/shader/compiler/ShaderSwitch.d.ts.map +1 -0
- package/src/shade/renderer/shader/compiler/ShaderSwitch.js +178 -0
- package/src/shade/renderer/shader/compiler/ShaderSwitchSet.d.ts +67 -0
- package/src/shade/renderer/shader/compiler/ShaderSwitchSet.d.ts.map +1 -0
- package/src/shade/renderer/shader/compiler/ShaderSwitchSet.js +205 -0
- package/src/shade/renderer/shadow/contact/CONTACT_SHADOW_WAVE_SIZE.d.ts +14 -0
- package/src/shade/renderer/shadow/contact/CONTACT_SHADOW_WAVE_SIZE.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/CONTACT_SHADOW_WAVE_SIZE.js +13 -0
- package/src/shade/renderer/shadow/contact/ContactShadowDispatchList.d.ts +65 -0
- package/src/shade/renderer/shadow/contact/ContactShadowDispatchList.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/ContactShadowDispatchList.js +252 -0
- package/src/shade/renderer/shadow/contact/FINDINGS.md +413 -0
- package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.js +105 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.js +39 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.js +92 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.js +128 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.d.ts +52 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.js +358 -0
- package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.d.ts +10 -0
- package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.js +12 -0
- package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.d.ts +13 -0
- package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.js +14 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +14 -8
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +20 -86
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.d.ts +14 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.js +79 -0
- package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.js +12 -12
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +153 -151
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.d.ts +13 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.js +48 -0
- package/src/shade/renderer/texture/GPUTextureContext.d.ts +10 -0
- package/src/shade/renderer/texture/GPUTextureContext.d.ts.map +1 -1
- package/src/shade/renderer/texture/GPUTextureContext.js +24 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +219 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +671 -0
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +26 -2
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +108 -4
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +5 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +6 -0
- package/src/shade/renderer/volumetrics/NOTES.md +50 -0
- package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js +30 -1
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +51 -13
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +98 -13
- package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +9 -0
- package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/SceneVolumetrics.js +78 -68
- package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +326 -0
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +7 -4
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +21 -9
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts +19 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.js +53 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts +12 -3
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.js +85 -48
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +4 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +4 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +4 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +21 -1
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +98 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +115 -0
- package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts +9 -0
- package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.js +24 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +27 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +91 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +35 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +92 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts +10 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.js +121 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +38 -3
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +311 -290
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +28 -49
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +3 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +24 -18
- package/src/shade/renderer/water/chunk_water_transport.d.ts +0 -1
- package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_transport.js +0 -17
- package/src/shade/renderer/water/shader_water.d.ts +4 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +27 -16
- package/src/shade/renderer/water/shader_water_avboit.d.ts +0 -4
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water_avboit.js +0 -63
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +43 -9
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
|
@@ -0,0 +1,252 @@
|
|
|
1
|
+
import { assert } from "../../../../core/assert.js";
|
|
2
|
+
import { CONTACT_SHADOW_WAVE_SIZE } from "./CONTACT_SHADOW_WAVE_SIZE.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Most dispatches one light needs: two for each quadrant of the screen around the light's position.
|
|
6
|
+
* @type {number}
|
|
7
|
+
*/
|
|
8
|
+
export const CONTACT_SHADOW_DISPATCH_LIMIT = 8;
|
|
9
|
+
|
|
10
|
+
/**
|
|
11
|
+
* Words per dispatch in {@link ContactShadowDispatchList#dispatches}: workgroup counts x, y, z, then
|
|
12
|
+
* the wave offset x, y in pixels.
|
|
13
|
+
* @type {number}
|
|
14
|
+
*/
|
|
15
|
+
export const CONTACT_SHADOW_DISPATCH_STRIDE = 5;
|
|
16
|
+
|
|
17
|
+
/**
|
|
18
|
+
* Furthest the light's coordinate may sit from the viewport's centre, in pixels: 2^20, where f32
|
|
19
|
+
* spacing is 1/8 pixel. See {@link ContactShadowDispatchList#build}.
|
|
20
|
+
* @type {number}
|
|
21
|
+
*/
|
|
22
|
+
export const CONTACT_SHADOW_LIGHT_DISTANCE_LIMIT = 2 ** 20;
|
|
23
|
+
|
|
24
|
+
/**
|
|
25
|
+
* The compute dispatches that cover a viewport with wavefronts converging on one light's position on
|
|
26
|
+
* screen, and the light coordinate every one of them is handed.
|
|
27
|
+
*
|
|
28
|
+
* A port of Bend Studio's `Bend::BuildDispatchList` (`bend_sss_cpu.h`, Sony Interactive Entertainment,
|
|
29
|
+
* Apache 2.0). The screen is split into the four quadrants around the light; each is a stack of square
|
|
30
|
+
* rings of {@link CONTACT_SHADOW_WAVE_SIZE} pixels, and a quadrant whose rectangle is not square is split
|
|
31
|
+
* along the diagonal through the light into a second dispatch. One to two dispatches when the light is
|
|
32
|
+
* off screen, up to eight when it is on it.
|
|
33
|
+
*
|
|
34
|
+
* Built on the CPU because the counts depend on where the light lands on screen, which is a function
|
|
35
|
+
* of the camera and the light the CPU already holds; the dispatches are sized by the viewport, not by
|
|
36
|
+
* any capacity. Rebuilding writes into the same arrays, so a frame allocates nothing.
|
|
37
|
+
*/
|
|
38
|
+
export class ContactShadowDispatchList {
|
|
39
|
+
/**
|
|
40
|
+
* What the shader calls `light_coordinate`: the light's position in pixels (x, y), its device depth,
|
|
41
|
+
* and +1 when it is in front of the camera (the rays march toward it), −1 when it is behind (they
|
|
42
|
+
* march away from the point it projects to).
|
|
43
|
+
*
|
|
44
|
+
* @type {Float32Array}
|
|
45
|
+
*/
|
|
46
|
+
light_coordinate = new Float32Array(4);
|
|
47
|
+
|
|
48
|
+
/**
|
|
49
|
+
* {@link CONTACT_SHADOW_DISPATCH_STRIDE} words per dispatch: workgroups x, y, z, wave offset x, y.
|
|
50
|
+
*
|
|
51
|
+
* @type {Int32Array}
|
|
52
|
+
*/
|
|
53
|
+
dispatches = new Int32Array(CONTACT_SHADOW_DISPATCH_LIMIT * CONTACT_SHADOW_DISPATCH_STRIDE);
|
|
54
|
+
|
|
55
|
+
/**
|
|
56
|
+
* Dispatches in use, from the front of {@link dispatches}.
|
|
57
|
+
*
|
|
58
|
+
* @type {number}
|
|
59
|
+
*/
|
|
60
|
+
count = 0;
|
|
61
|
+
|
|
62
|
+
/**
|
|
63
|
+
* @param {number} index
|
|
64
|
+
* @param {number} offset word within the dispatch
|
|
65
|
+
* @returns {number}
|
|
66
|
+
*/
|
|
67
|
+
#word(index, offset) {
|
|
68
|
+
return this.dispatches[index * CONTACT_SHADOW_DISPATCH_STRIDE + offset];
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
/**
|
|
72
|
+
* @param {number} index
|
|
73
|
+
* @param {number} offset
|
|
74
|
+
* @param {number} value
|
|
75
|
+
*/
|
|
76
|
+
#set(index, offset, value) {
|
|
77
|
+
this.dispatches[index * CONTACT_SHADOW_DISPATCH_STRIDE + offset] = value;
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
/**
|
|
81
|
+
* @param {number} to
|
|
82
|
+
* @param {number} from
|
|
83
|
+
*/
|
|
84
|
+
#copy(to, from) {
|
|
85
|
+
const words = this.dispatches;
|
|
86
|
+
|
|
87
|
+
words.copyWithin(
|
|
88
|
+
to * CONTACT_SHADOW_DISPATCH_STRIDE,
|
|
89
|
+
from * CONTACT_SHADOW_DISPATCH_STRIDE,
|
|
90
|
+
(from + 1) * CONTACT_SHADOW_DISPATCH_STRIDE
|
|
91
|
+
);
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
/**
|
|
95
|
+
* Cover the whole viewport for a light.
|
|
96
|
+
*
|
|
97
|
+
* @param {ArrayLike<number>} light_projection the light through the view-projection matrix, before
|
|
98
|
+
* the divide: `(position, 1)` for a point light, `(direction toward the light, 0)` for a
|
|
99
|
+
* directional one
|
|
100
|
+
* @param {number} width viewport, in pixels
|
|
101
|
+
* @param {number} height viewport, in pixels
|
|
102
|
+
*/
|
|
103
|
+
build(light_projection, width, height) {
|
|
104
|
+
assert.isNonNegativeInteger(width, 'width');
|
|
105
|
+
assert.isNonNegativeInteger(height, 'height');
|
|
106
|
+
|
|
107
|
+
const wave_size = CONTACT_SHADOW_WAVE_SIZE;
|
|
108
|
+
|
|
109
|
+
/*
|
|
110
|
+
The divide loses precision for a light a million pixels off screen; Bend clamps w away from
|
|
111
|
+
zero by this much rather than let x/w and y/w blow up.
|
|
112
|
+
*/
|
|
113
|
+
const fp_limit = 0.000002 * wave_size;
|
|
114
|
+
|
|
115
|
+
let xy_light_w = light_projection[3];
|
|
116
|
+
|
|
117
|
+
if (xy_light_w >= 0 && xy_light_w < fp_limit) {
|
|
118
|
+
xy_light_w = fp_limit;
|
|
119
|
+
} else if (xy_light_w < 0 && xy_light_w > -fp_limit) {
|
|
120
|
+
xy_light_w = -fp_limit;
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
const coordinate = this.light_coordinate;
|
|
124
|
+
|
|
125
|
+
coordinate[0] = ((light_projection[0] / xy_light_w) * 0.5 + 0.5) * width;
|
|
126
|
+
coordinate[1] = ((light_projection[1] / xy_light_w) * -0.5 + 0.5) * height;
|
|
127
|
+
coordinate[2] = light_projection[3] === 0 ? 0 : light_projection[2] / light_projection[3];
|
|
128
|
+
coordinate[3] = light_projection[3] > 0 ? 1 : -1;
|
|
129
|
+
|
|
130
|
+
/*
|
|
131
|
+
The shader forms each ray from the light's coordinate and a ring position next to it, both in
|
|
132
|
+
f32. A light just short of Bend's w clamp still lands millions of pixels out, where f32 spaces
|
|
133
|
+
its values a pixel or more apart and the rays' pixels drift by whole pixels: the spec saw rows
|
|
134
|
+
left unwritten at 9e6 px. Pulled in along the same line to where the spacing is 1/8 px, the
|
|
135
|
+
rays turn by at most the viewport's width over that distance — under 0.1° at 1600 px.
|
|
136
|
+
*/
|
|
137
|
+
const centre_x = width * 0.5;
|
|
138
|
+
const centre_y = height * 0.5;
|
|
139
|
+
const offset_x = coordinate[0] - centre_x;
|
|
140
|
+
const offset_y = coordinate[1] - centre_y;
|
|
141
|
+
const offset = Math.hypot(offset_x, offset_y);
|
|
142
|
+
|
|
143
|
+
if (offset > CONTACT_SHADOW_LIGHT_DISTANCE_LIMIT) {
|
|
144
|
+
const scale = CONTACT_SHADOW_LIGHT_DISTANCE_LIMIT / offset;
|
|
145
|
+
|
|
146
|
+
coordinate[0] = centre_x + offset_x * scale;
|
|
147
|
+
coordinate[1] = centre_y + offset_y * scale;
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
// C++'s (int)(x + 0.5f), which truncates toward zero
|
|
151
|
+
const light_x = Math.trunc(coordinate[0] + 0.5);
|
|
152
|
+
const light_y = Math.trunc(coordinate[1] + 0.5);
|
|
153
|
+
|
|
154
|
+
// the viewport, inclusive, relative to the light, y up
|
|
155
|
+
const biased_0 = 0 - light_x;
|
|
156
|
+
const biased_1 = -(height - light_y);
|
|
157
|
+
const biased_2 = width - light_x;
|
|
158
|
+
const biased_3 = -(0 - light_y);
|
|
159
|
+
|
|
160
|
+
this.count = 0;
|
|
161
|
+
|
|
162
|
+
// quadrants: 0 bottom left, 1 bottom right, 2 top left, 3 top right
|
|
163
|
+
for (let q = 0; q < 4; q++) {
|
|
164
|
+
// quadrants 0 and 3 take one wave more vertically, 1 and 2 one more horizontally
|
|
165
|
+
const vertical = q === 0 || q === 3;
|
|
166
|
+
|
|
167
|
+
const bounds_0 = Math.trunc(Math.max(0, (q & 1) ? biased_0 : -biased_2) / wave_size);
|
|
168
|
+
const bounds_1 = Math.trunc(Math.max(0, (q & 2) ? biased_1 : -biased_3) / wave_size);
|
|
169
|
+
const bounds_2 = Math.trunc(Math.max(0, ((q & 1) ? biased_2 : -biased_0) + wave_size * (vertical ? 1 : 2) - 1) / wave_size);
|
|
170
|
+
const bounds_3 = Math.trunc(Math.max(0, ((q & 2) ? biased_3 : -biased_1) + wave_size * (vertical ? 2 : 1) - 1) / wave_size);
|
|
171
|
+
|
|
172
|
+
if (bounds_2 - bounds_0 <= 0 || bounds_3 - bounds_1 <= 0) {
|
|
173
|
+
continue;
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
const bias_x = (q === 2 || q === 3) ? 1 : 0;
|
|
177
|
+
const bias_y = (q === 1 || q === 3) ? 1 : 0;
|
|
178
|
+
|
|
179
|
+
const first = this.count++;
|
|
180
|
+
|
|
181
|
+
this.#set(first, 0, wave_size);
|
|
182
|
+
this.#set(first, 1, bounds_2 - bounds_0);
|
|
183
|
+
this.#set(first, 2, bounds_3 - bounds_1);
|
|
184
|
+
this.#set(first, 3, ((q & 1) ? bounds_0 : -bounds_2) + bias_x);
|
|
185
|
+
this.#set(first, 4, ((q & 2) ? -bounds_3 : bounds_1) + bias_y);
|
|
186
|
+
|
|
187
|
+
// the quadrant's far corner relative to the light: where the diagonal ray leaves the viewport
|
|
188
|
+
let axis_delta = biased_0 - biased_1;
|
|
189
|
+
|
|
190
|
+
if (q === 1) {
|
|
191
|
+
axis_delta = biased_2 + biased_1;
|
|
192
|
+
} else if (q === 2) {
|
|
193
|
+
axis_delta = -biased_0 - biased_3;
|
|
194
|
+
} else if (q === 3) {
|
|
195
|
+
axis_delta = -biased_2 + biased_3;
|
|
196
|
+
}
|
|
197
|
+
|
|
198
|
+
axis_delta = Math.trunc((axis_delta + wave_size - 1) / wave_size);
|
|
199
|
+
|
|
200
|
+
if (axis_delta <= 0) {
|
|
201
|
+
continue;
|
|
202
|
+
}
|
|
203
|
+
|
|
204
|
+
const second = this.count++;
|
|
205
|
+
|
|
206
|
+
this.#copy(second, first);
|
|
207
|
+
|
|
208
|
+
if (q === 0) {
|
|
209
|
+
// split on y; the split is one larger in x
|
|
210
|
+
this.#set(second, 2, Math.min(this.#word(first, 2), axis_delta));
|
|
211
|
+
this.#set(first, 2, this.#word(first, 2) - this.#word(second, 2));
|
|
212
|
+
this.#set(second, 4, this.#word(first, 4) + this.#word(first, 2));
|
|
213
|
+
this.#set(second, 3, this.#word(second, 3) - 1);
|
|
214
|
+
this.#set(second, 1, this.#word(second, 1) + 1);
|
|
215
|
+
} else if (q === 1) {
|
|
216
|
+
// split on x; the split is one larger in y
|
|
217
|
+
this.#set(second, 1, Math.min(this.#word(first, 1), axis_delta));
|
|
218
|
+
this.#set(first, 1, this.#word(first, 1) - this.#word(second, 1));
|
|
219
|
+
this.#set(second, 3, this.#word(first, 3) + this.#word(first, 1));
|
|
220
|
+
this.#set(second, 2, this.#word(second, 2) + 1);
|
|
221
|
+
} else if (q === 2) {
|
|
222
|
+
// split on x; the split is one larger in y, one lower
|
|
223
|
+
this.#set(second, 1, Math.min(this.#word(first, 1), axis_delta));
|
|
224
|
+
this.#set(first, 1, this.#word(first, 1) - this.#word(second, 1));
|
|
225
|
+
this.#set(first, 3, this.#word(first, 3) + this.#word(second, 1));
|
|
226
|
+
this.#set(second, 2, this.#word(second, 2) + 1);
|
|
227
|
+
this.#set(second, 4, this.#word(second, 4) - 1);
|
|
228
|
+
} else {
|
|
229
|
+
// split on y; the split is one larger in x
|
|
230
|
+
this.#set(second, 2, Math.min(this.#word(first, 2), axis_delta));
|
|
231
|
+
this.#set(first, 2, this.#word(first, 2) - this.#word(second, 2));
|
|
232
|
+
this.#set(first, 4, this.#word(first, 4) + this.#word(second, 2));
|
|
233
|
+
this.#set(second, 1, this.#word(second, 1) + 1);
|
|
234
|
+
}
|
|
235
|
+
|
|
236
|
+
// either half may have come out empty; the list's last entry takes its place
|
|
237
|
+
if (this.#word(second, 1) <= 0 || this.#word(second, 2) <= 0) {
|
|
238
|
+
this.#copy(second, --this.count);
|
|
239
|
+
}
|
|
240
|
+
|
|
241
|
+
if (this.#word(first, 1) <= 0 || this.#word(first, 2) <= 0) {
|
|
242
|
+
this.#copy(first, --this.count);
|
|
243
|
+
}
|
|
244
|
+
}
|
|
245
|
+
|
|
246
|
+
// the shader takes the offsets in pixels
|
|
247
|
+
for (let i = 0; i < this.count; i++) {
|
|
248
|
+
this.#set(i, 3, this.#word(i, 3) * wave_size);
|
|
249
|
+
this.#set(i, 4, this.#word(i, 4) * wave_size);
|
|
250
|
+
}
|
|
251
|
+
}
|
|
252
|
+
}
|