@woosh/meep-engine 3.47.0 → 3.49.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (619) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
  5. package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
  6. package/package.json +1 -1
  7. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
  8. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  9. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +11 -0
  10. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
  11. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  12. package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
  13. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
  14. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  15. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
  16. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
  17. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
  18. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
  19. package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
  20. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  21. package/src/engine/graphics3/GraphicsEngine.js +8 -1
  22. package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
  23. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  24. package/src/engine/graphics3/ParticipatingMedia.js +139 -5
  25. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
  26. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
  27. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
  28. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
  29. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
  30. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
  31. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  32. package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
  33. package/src/engine/network/NetworkSession.d.ts +16 -5
  34. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  35. package/src/engine/network/NetworkSession.js +104 -7
  36. package/src/engine/network/README.md +27 -1
  37. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
  38. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  39. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
  40. package/src/engine/network/replication/Replicator.d.ts +15 -4
  41. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  42. package/src/engine/network/replication/Replicator.js +50 -16
  43. package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
  44. package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
  45. package/src/engine/network/state/RecordArrivalRing.js +144 -0
  46. package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
  47. package/src/engine/physics/cloth/PLAN.md +85 -5
  48. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
  49. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  50. package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
  51. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
  52. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  53. package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
  54. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  55. package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
  56. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
  57. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
  58. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
  59. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  60. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
  61. package/src/engine/physics/cloth/playground/collide.html +5 -3
  62. package/src/engine/physics/cloth/playground/collide_main.js +14 -13
  63. package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
  64. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  65. package/src/engine/physics/cloth/solver/ClothState.js +62 -4
  66. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
  67. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
  68. package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
  69. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
  70. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
  71. package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
  72. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
  73. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  74. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
  75. package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
  76. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  77. package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
  78. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
  79. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
  80. package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
  81. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
  82. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  83. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
  84. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
  85. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
  86. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  87. package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
  88. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  89. package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
  90. package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
  91. package/src/shade/device/pipeline/ComputePipelineManager.d.ts.map +1 -1
  92. package/src/shade/device/pipeline/ComputePipelineManager.js +80 -6
  93. package/src/shade/device/pipeline/PipelineEnquiry.d.ts +52 -0
  94. package/src/shade/device/pipeline/PipelineEnquiry.d.ts.map +1 -0
  95. package/src/shade/device/pipeline/PipelineEnquiry.js +63 -0
  96. package/src/shade/device/pipeline/RenderPipelineManager.d.ts +21 -0
  97. package/src/shade/device/pipeline/RenderPipelineManager.d.ts.map +1 -1
  98. package/src/shade/device/pipeline/RenderPipelineManager.js +84 -4
  99. package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts +137 -0
  100. package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts.map +1 -0
  101. package/src/shade/playground/contact_shadows/ContactShadowLab.js +654 -0
  102. package/src/shade/playground/contact_shadows/README.md +126 -0
  103. package/src/shade/playground/contact_shadows/index.html +191 -0
  104. package/src/shade/playground/contact_shadows/main.d.ts +2 -0
  105. package/src/shade/playground/contact_shadows/main.d.ts.map +1 -0
  106. package/src/shade/playground/contact_shadows/main.js +888 -0
  107. package/src/shade/playground/contact_shadows/scenes.d.ts +48 -0
  108. package/src/shade/playground/contact_shadows/scenes.d.ts.map +1 -0
  109. package/src/shade/playground/contact_shadows/scenes.js +620 -0
  110. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts +36 -0
  111. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -0
  112. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +245 -0
  113. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts +15 -0
  114. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -0
  115. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +120 -0
  116. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts +55 -0
  117. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts.map +1 -0
  118. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.js +216 -0
  119. package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts +20 -0
  120. package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts.map +1 -0
  121. package/src/shade/playground/contact_shadows/shader_contact_lab_view.js +114 -0
  122. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts +11 -0
  123. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -0
  124. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +90 -0
  125. package/src/shade/playground/contact_shadows/textures.d.ts +16 -0
  126. package/src/shade/playground/contact_shadows/textures.d.ts.map +1 -0
  127. package/src/shade/playground/contact_shadows/textures.js +123 -0
  128. package/src/shade/playground/particle_ecs/README.md +1 -1
  129. package/src/shade/playground/particle_ecs/effects/flame.json +1932 -1881
  130. package/src/shade/playground/particle_ecs/effects/smoke.json +99 -1
  131. package/src/shade/playground/particle_ecs/effects/soot.json +152 -145
  132. package/src/shade/playground/tonemap_sdr/README.md +90 -0
  133. package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts +105 -0
  134. package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts.map +1 -0
  135. package/src/shade/playground/tonemap_sdr/ToneMapCompare.js +380 -0
  136. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts +32 -0
  137. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts.map +1 -0
  138. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.js +104 -0
  139. package/src/shade/playground/tonemap_sdr/index.html +90 -0
  140. package/src/shade/playground/tonemap_sdr/main.d.ts +2 -0
  141. package/src/shade/playground/tonemap_sdr/main.d.ts.map +1 -0
  142. package/src/shade/playground/tonemap_sdr/main.js +306 -0
  143. package/src/shade/playground/tonemap_sdr/scenes.d.ts +26 -0
  144. package/src/shade/playground/tonemap_sdr/scenes.d.ts.map +1 -0
  145. package/src/shade/playground/tonemap_sdr/scenes.js +404 -0
  146. package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
  147. package/src/shade/playground/volumetrics_froxel/main.js +85 -4
  148. package/src/shade/playground/water_refraction/README.md +26 -18
  149. package/src/shade/playground/water_refraction/index.html +1 -1
  150. package/src/shade/renderer/Renderer.d.ts +35 -3
  151. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  152. package/src/shade/renderer/Renderer.js +208 -12
  153. package/src/shade/renderer/ShadeToneMappingMode.d.ts +14 -0
  154. package/src/shade/renderer/ShadeToneMappingMode.d.ts.map +1 -0
  155. package/src/shade/renderer/ShadeToneMappingMode.js +30 -0
  156. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +9 -0
  157. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  158. package/src/shade/renderer/animation/GPUAnimationManager.js +14 -0
  159. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  160. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -3
  161. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts +7 -0
  162. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  163. package/src/shade/renderer/buffer/table/GPUDatabase.js +12 -0
  164. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts +8 -0
  165. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  166. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +12 -0
  167. package/src/shade/renderer/camera/GPUCameraContext.d.ts.map +1 -1
  168. package/src/shade/renderer/camera/GPUCameraContext.js +19 -8
  169. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
  170. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +4 -0
  171. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts.map +1 -1
  172. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.js +4 -0
  173. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts.map +1 -1
  174. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js +4 -0
  175. package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
  176. package/src/shade/renderer/deferred/shader_deferred_main.js +3 -0
  177. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts +6 -0
  178. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  179. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +13 -3
  180. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts +9 -0
  181. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +1 -0
  182. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.js +63 -0
  183. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts +10 -0
  184. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
  185. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js +87 -0
  186. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts +6 -0
  187. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +1 -1
  188. package/src/shade/renderer/deferred/shader_tonemap_LDR.js +23 -5
  189. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts +9 -0
  190. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +1 -0
  191. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.js +68 -0
  192. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts +10 -0
  193. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
  194. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js +73 -0
  195. package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
  196. package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +58 -9
  197. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +35 -25
  198. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  199. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +97 -196
  200. package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +1 -1
  201. package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +121 -129
  202. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
  203. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +3 -0
  204. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  205. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -0
  206. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
  207. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +4 -0
  208. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  209. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
  210. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
  211. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -0
  212. package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.d.ts.map +1 -1
  213. package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.js +4 -0
  214. package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.d.ts.map +1 -1
  215. package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.js +4 -0
  216. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +131 -1
  217. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +7 -0
  218. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -1
  219. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +45 -38
  220. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +2 -0
  221. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -1
  222. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +81 -79
  223. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +2 -0
  224. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -1
  225. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +5 -3
  226. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts +21 -0
  227. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts.map +1 -0
  228. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.js +42 -0
  229. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts +19 -0
  230. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts.map +1 -0
  231. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.js +44 -0
  232. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +23 -5
  233. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -1
  234. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +139 -23
  235. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts +25 -0
  236. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts.map +1 -0
  237. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +179 -0
  238. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +2 -2
  239. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  240. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +7 -16
  241. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +3 -4
  242. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
  243. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +6 -23
  244. package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts +11 -0
  245. package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts.map +1 -1
  246. package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.js +14 -3
  247. package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.d.ts +10 -0
  248. package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.d.ts.map +1 -1
  249. package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.js +13 -3
  250. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts +10 -0
  251. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts.map +1 -1
  252. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js +14 -0
  253. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.d.ts +26 -0
  254. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.d.ts.map +1 -0
  255. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.js +52 -0
  256. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_workgroup.d.ts +32 -0
  257. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_workgroup.d.ts.map +1 -0
  258. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_workgroup.js +89 -0
  259. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +10 -0
  260. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
  261. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +20 -1
  262. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +10 -0
  263. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
  264. package/src/shade/renderer/hiz/HierarchicalZBuffer.js +294 -281
  265. package/src/shade/renderer/light/GPULightCollection.d.ts +8 -0
  266. package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
  267. package/src/shade/renderer/light/GPULightCollection.js +18 -1
  268. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts +8 -0
  269. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
  270. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +234 -218
  271. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts +7 -0
  272. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
  273. package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +13 -0
  274. package/src/shade/renderer/light/cluster/graph_build_light_clusters.d.ts +7 -0
  275. package/src/shade/renderer/light/cluster/graph_build_light_clusters.d.ts.map +1 -1
  276. package/src/shade/renderer/light/cluster/graph_build_light_clusters.js +16 -2
  277. package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts +10 -0
  278. package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
  279. package/src/shade/renderer/light/environment/execute_filter_environment_map.js +13 -0
  280. package/src/shade/renderer/lightmap/GPULightMap.d.ts.map +1 -1
  281. package/src/shade/renderer/lightmap/GPULightMap.js +3 -0
  282. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.d.ts.map +1 -1
  283. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +4 -0
  284. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.d.ts.map +1 -1
  285. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +4 -0
  286. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  287. package/src/shade/renderer/material/GPUMaterialManager.d.ts +16 -4
  288. package/src/shade/renderer/material/GPUMaterialManager.d.ts.map +1 -1
  289. package/src/shade/renderer/material/GPUMaterialManager.js +38 -8
  290. package/src/shade/renderer/particles/DESIGN.md +49 -7
  291. package/src/shade/renderer/particles/ORIENTATION_PLAN_2026_10_15.md +453 -0
  292. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts +5 -1
  293. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts.map +1 -1
  294. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js +13 -5
  295. package/src/shade/renderer/particles/data/particle_emitter_record.js +2 -2
  296. package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.d.ts.map +1 -1
  297. package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.js +12 -0
  298. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.d.ts +60 -0
  299. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.d.ts.map +1 -1
  300. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.js +156 -0
  301. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts +2 -2
  302. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts.map +1 -1
  303. package/src/shade/renderer/particles/runtime/ParticleEmitter.js +8 -8
  304. package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.d.ts.map +1 -1
  305. package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.js +6 -4
  306. package/src/shade/renderer/particles/shaders/chunk_particle_render_math.d.ts +7 -6
  307. package/src/shade/renderer/particles/shaders/chunk_particle_render_math.d.ts.map +1 -1
  308. package/src/shade/renderer/particles/shaders/chunk_particle_render_math.js +91 -58
  309. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
  310. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +10 -0
  311. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
  312. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +5 -1
  313. package/src/shade/renderer/path_tracer/graph_path_trace_scene.d.ts.map +1 -1
  314. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +6 -0
  315. package/src/shade/renderer/postprocess/bloom/graph_postprocess_bloom.d.ts +7 -0
  316. package/src/shade/renderer/postprocess/bloom/graph_postprocess_bloom.d.ts.map +1 -1
  317. package/src/shade/renderer/postprocess/bloom/graph_postprocess_bloom.js +18 -0
  318. package/src/shade/renderer/postprocess/denoise/LigmaDenoiser.d.ts.map +1 -1
  319. package/src/shade/renderer/postprocess/denoise/LigmaDenoiser.js +1 -0
  320. package/src/shade/renderer/postprocess/denoise/shader_temporal_reprojection_luma.d.ts.map +1 -1
  321. package/src/shade/renderer/postprocess/denoise/shader_temporal_reprojection_luma.js +6 -4
  322. package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts +11 -0
  323. package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts.map +1 -1
  324. package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js +16 -0
  325. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +10 -0
  326. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
  327. package/src/shade/renderer/postprocess/gtao/GTAO.js +16 -0
  328. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
  329. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +32 -10
  330. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  331. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
  332. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +3 -0
  333. package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +1 -1
  334. package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.js +6 -3
  335. package/src/shade/renderer/postprocess/taa/TAA.d.ts +12 -0
  336. package/src/shade/renderer/postprocess/taa/TAA.d.ts.map +1 -1
  337. package/src/shade/renderer/postprocess/taa/TAA.js +15 -0
  338. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts +7 -0
  339. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
  340. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +13 -0
  341. package/src/shade/renderer/rasterize/TemplatePassDescriptor.d.ts +31 -3
  342. package/src/shade/renderer/rasterize/TemplatePassDescriptor.d.ts.map +1 -1
  343. package/src/shade/renderer/rasterize/TemplatePassDescriptor.js +79 -4
  344. package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.d.ts +17 -0
  345. package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.d.ts.map +1 -1
  346. package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.js +35 -4
  347. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts +7 -0
  348. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts.map +1 -1
  349. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.js +182 -169
  350. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.d.ts +10 -0
  351. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.d.ts.map +1 -1
  352. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.js +20 -1
  353. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_extract_meshlets_from_bucket.d.ts +10 -0
  354. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_extract_meshlets_from_bucket.d.ts.map +1 -1
  355. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_extract_meshlets_from_bucket.js +18 -1
  356. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_sort_meshlets_by_bucket_id.d.ts +10 -0
  357. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_sort_meshlets_by_bucket_id.d.ts.map +1 -1
  358. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_sort_meshlets_by_bucket_id.js +20 -1
  359. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts +7 -0
  360. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts.map +1 -1
  361. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js +187 -170
  362. package/src/shade/renderer/rasterize/expand/graph_meshlets_filter_one_way.d.ts +10 -0
  363. package/src/shade/renderer/rasterize/expand/graph_meshlets_filter_one_way.d.ts.map +1 -1
  364. package/src/shade/renderer/rasterize/expand/graph_meshlets_filter_one_way.js +19 -1
  365. package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.d.ts +13 -0
  366. package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.d.ts.map +1 -1
  367. package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.js +25 -1
  368. package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.d.ts +10 -0
  369. package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.d.ts.map +1 -1
  370. package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.js +20 -0
  371. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +1 -1
  372. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.js +6 -0
  373. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +1 -1
  374. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +6 -0
  375. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +3 -2
  376. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  377. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +3 -2
  378. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +7 -2
  379. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  380. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +12 -4
  381. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +1 -1
  382. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.js +4 -3
  383. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +1 -1
  384. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +4 -3
  385. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts +2 -1
  386. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
  387. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +11 -3
  388. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts.map +1 -1
  389. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +4 -3
  390. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +1 -1
  391. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +4 -3
  392. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts +15 -0
  393. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  394. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +35 -2
  395. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts +14 -0
  396. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  397. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +32 -4
  398. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +17 -0
  399. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  400. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +34 -4
  401. package/src/shade/renderer/restir/di/chunk_restir_resolve.d.ts +5 -3
  402. package/src/shade/renderer/restir/di/chunk_restir_resolve.d.ts.map +1 -1
  403. package/src/shade/renderer/restir/di/chunk_restir_resolve.js +8 -3
  404. package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
  405. package/src/shade/renderer/restir/di/graph_restir_di.js +1 -0
  406. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  407. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +5 -1
  408. package/src/shade/renderer/restir/reservoir/shader.d.ts.map +1 -1
  409. package/src/shade/renderer/restir/reservoir/shader.js +7 -4
  410. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +7 -0
  411. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  412. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +13 -1
  413. package/src/shade/renderer/scene/GPUSceneContext.d.ts +10 -0
  414. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  415. package/src/shade/renderer/scene/GPUSceneContext.js +19 -0
  416. package/src/shade/renderer/scene/SceneManager.d.ts +9 -0
  417. package/src/shade/renderer/scene/SceneManager.d.ts.map +1 -1
  418. package/src/shade/renderer/scene/SceneManager.js +11 -0
  419. package/src/shade/renderer/scene/hierarchy/graph_nodes_update_transform_hierarchy.d.ts +11 -0
  420. package/src/shade/renderer/scene/hierarchy/graph_nodes_update_transform_hierarchy.d.ts.map +1 -1
  421. package/src/shade/renderer/scene/hierarchy/graph_nodes_update_transform_hierarchy.js +17 -0
  422. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.d.ts +11 -0
  423. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.d.ts.map +1 -1
  424. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.js +18 -1
  425. package/src/shade/renderer/shader/ComputeShader.d.ts +12 -0
  426. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  427. package/src/shade/renderer/shader/ComputeShader.js +53 -0
  428. package/src/shade/renderer/shader/ImageShader.d.ts +27 -8
  429. package/src/shade/renderer/shader/ImageShader.d.ts.map +1 -1
  430. package/src/shade/renderer/shader/ImageShader.js +70 -1
  431. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +21 -0
  432. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  433. package/src/shade/renderer/shader/ShaderDescriptor.js +71 -1
  434. package/src/shade/renderer/shader/chunk/camera/chunk_project_view_position_from_depth.d.ts +17 -0
  435. package/src/shade/renderer/shader/chunk/camera/chunk_project_view_position_from_depth.d.ts.map +1 -0
  436. package/src/shade/renderer/shader/chunk/camera/chunk_project_view_position_from_depth.js +45 -0
  437. package/src/shade/renderer/shader/chunk/camera/chunk_screen_coordinate_to_view.js +3 -3
  438. package/src/shade/renderer/shader/chunk/color/iCtCp/chunk_eotf_st2084.d.ts +1 -1
  439. package/src/shade/renderer/shader/chunk/color/iCtCp/chunk_eotf_st2084.js +62 -62
  440. package/src/shade/renderer/shader/chunk/color/tonemap/HDR_TONE_MAPPING_FORMS_BRIEF_2026_10_16.md +318 -0
  441. package/src/shade/renderer/shader/chunk/color/tonemap/SDR_TONE_MAPPING_BRIEF_2026_10_16.md +237 -0
  442. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.d.ts +17 -0
  443. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.d.ts.map +1 -0
  444. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.js +22 -0
  445. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_khronos_pbr.d.ts +14 -1
  446. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_khronos_pbr.d.ts.map +1 -1
  447. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_khronos_pbr.js +28 -15
  448. package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.d.ts +12 -0
  449. package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.d.ts.map +1 -1
  450. package/src/shade/renderer/shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.js +128 -110
  451. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_offset_ray_from_depth.d.ts +20 -0
  452. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_offset_ray_from_depth.d.ts.map +1 -0
  453. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_offset_ray_from_depth.js +33 -0
  454. package/src/shade/renderer/shader/chunk/light/chunk_compute_multiscattering_specular.d.ts +4 -0
  455. package/src/shade/renderer/shader/chunk/light/chunk_compute_multiscattering_specular.d.ts.map +1 -1
  456. package/src/shade/renderer/shader/chunk/light/chunk_compute_multiscattering_specular.js +12 -1
  457. package/src/shade/renderer/shader/chunk/material/MATERIAL_SHADING_INFO_STRUCT.d.ts.map +1 -1
  458. package/src/shade/renderer/shader/chunk/material/MATERIAL_SHADING_INFO_STRUCT.js +7 -0
  459. package/src/shade/renderer/shader/chunk/material/MULTISCATTER.md +108 -0
  460. package/src/shade/renderer/shader/chunk/material/chunk_compute_indirect_specular.d.ts.map +1 -1
  461. package/src/shade/renderer/shader/chunk/material/chunk_compute_indirect_specular.js +23 -4
  462. package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.d.ts +18 -0
  463. package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.d.ts.map +1 -0
  464. package/src/shade/renderer/shader/chunk/material/chunk_re_direct_multiscatter.js +56 -0
  465. package/src/shade/renderer/shader/chunk/material/chunk_re_indirect_specular_physical.d.ts.map +1 -1
  466. package/src/shade/renderer/shader/chunk/material/chunk_re_indirect_specular_physical.js +2 -0
  467. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_linear_ray.d.ts +43 -0
  468. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_linear_ray.d.ts.map +1 -0
  469. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_linear_ray.js +319 -0
  470. package/src/shade/renderer/shader/compiler/CodeChunk.d.ts +33 -0
  471. package/src/shade/renderer/shader/compiler/CodeChunk.d.ts.map +1 -1
  472. package/src/shade/renderer/shader/compiler/CodeChunk.js +140 -0
  473. package/src/shade/renderer/shader/compiler/CodeChunkChoice.d.ts +74 -0
  474. package/src/shade/renderer/shader/compiler/CodeChunkChoice.d.ts.map +1 -0
  475. package/src/shade/renderer/shader/compiler/CodeChunkChoice.js +166 -0
  476. package/src/shade/renderer/shader/compiler/SHADER_SWITCH_PROPOSAL_2026_10_16.md +680 -0
  477. package/src/shade/renderer/shader/compiler/ShaderSwitch.d.ts +86 -0
  478. package/src/shade/renderer/shader/compiler/ShaderSwitch.d.ts.map +1 -0
  479. package/src/shade/renderer/shader/compiler/ShaderSwitch.js +178 -0
  480. package/src/shade/renderer/shader/compiler/ShaderSwitchSet.d.ts +67 -0
  481. package/src/shade/renderer/shader/compiler/ShaderSwitchSet.d.ts.map +1 -0
  482. package/src/shade/renderer/shader/compiler/ShaderSwitchSet.js +205 -0
  483. package/src/shade/renderer/shadow/contact/CONTACT_SHADOW_WAVE_SIZE.d.ts +14 -0
  484. package/src/shade/renderer/shadow/contact/CONTACT_SHADOW_WAVE_SIZE.d.ts.map +1 -0
  485. package/src/shade/renderer/shadow/contact/CONTACT_SHADOW_WAVE_SIZE.js +13 -0
  486. package/src/shade/renderer/shadow/contact/ContactShadowDispatchList.d.ts +65 -0
  487. package/src/shade/renderer/shadow/contact/ContactShadowDispatchList.d.ts.map +1 -0
  488. package/src/shade/renderer/shadow/contact/ContactShadowDispatchList.js +252 -0
  489. package/src/shade/renderer/shadow/contact/FINDINGS.md +413 -0
  490. package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.d.ts +29 -0
  491. package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.d.ts.map +1 -0
  492. package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.js +105 -0
  493. package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts +29 -0
  494. package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts.map +1 -0
  495. package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.js +39 -0
  496. package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.d.ts +29 -0
  497. package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.d.ts.map +1 -0
  498. package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.js +92 -0
  499. package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.d.ts +29 -0
  500. package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.d.ts.map +1 -0
  501. package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.js +128 -0
  502. package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.d.ts +52 -0
  503. package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.d.ts.map +1 -0
  504. package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.js +358 -0
  505. package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.d.ts +10 -0
  506. package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.d.ts.map +1 -0
  507. package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.js +12 -0
  508. package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.d.ts +13 -0
  509. package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.d.ts.map +1 -0
  510. package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.js +14 -0
  511. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +14 -8
  512. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
  513. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +20 -86
  514. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.d.ts +14 -0
  515. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.d.ts.map +1 -0
  516. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.js +79 -0
  517. package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.d.ts.map +1 -1
  518. package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.js +12 -12
  519. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
  520. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +153 -151
  521. package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.d.ts +13 -0
  522. package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.d.ts.map +1 -0
  523. package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.js +48 -0
  524. package/src/shade/renderer/texture/GPUTextureContext.d.ts +10 -0
  525. package/src/shade/renderer/texture/GPUTextureContext.d.ts.map +1 -1
  526. package/src/shade/renderer/texture/GPUTextureContext.js +24 -0
  527. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +219 -0
  528. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -0
  529. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +671 -0
  530. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +26 -2
  531. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  532. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +108 -4
  533. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +5 -1
  534. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  535. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +6 -0
  536. package/src/shade/renderer/volumetrics/NOTES.md +50 -0
  537. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.d.ts.map +1 -1
  538. package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js +30 -1
  539. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +51 -13
  540. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  541. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +98 -13
  542. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +9 -0
  543. package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts.map +1 -1
  544. package/src/shade/renderer/volumetrics/SceneVolumetrics.js +78 -68
  545. package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +326 -0
  546. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +7 -4
  547. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -1
  548. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +21 -9
  549. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts +19 -0
  550. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts.map +1 -0
  551. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.js +53 -0
  552. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts +12 -3
  553. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts.map +1 -1
  554. package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.js +85 -48
  555. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +4 -1
  556. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
  557. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +4 -1
  558. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +4 -1
  559. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  560. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +21 -1
  561. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +98 -0
  562. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -0
  563. package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +115 -0
  564. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts +9 -0
  565. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts.map +1 -0
  566. package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.js +24 -0
  567. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +27 -0
  568. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -0
  569. package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +91 -0
  570. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +35 -0
  571. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -0
  572. package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +92 -0
  573. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts +10 -0
  574. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts.map +1 -0
  575. package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.js +121 -0
  576. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  577. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +38 -3
  578. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
  579. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +311 -290
  580. package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
  581. package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +28 -49
  582. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +3 -1
  583. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  584. package/src/shade/renderer/water/GPUWaterRenderer.js +24 -18
  585. package/src/shade/renderer/water/chunk_water_transport.d.ts +0 -1
  586. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
  587. package/src/shade/renderer/water/chunk_water_transport.js +0 -17
  588. package/src/shade/renderer/water/shader_water.d.ts +4 -2
  589. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  590. package/src/shade/renderer/water/shader_water.js +27 -16
  591. package/src/shade/renderer/water/shader_water_avboit.d.ts +0 -4
  592. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  593. package/src/shade/renderer/water/shader_water_avboit.js +0 -63
  594. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  595. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +43 -9
  596. package/src/engine/network/transport/Channel.d.ts +0 -85
  597. package/src/engine/network/transport/Channel.d.ts.map +0 -1
  598. package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
  599. package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
  600. package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
  601. package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
  602. package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
  603. package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
  604. package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
  605. package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
  606. package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
  607. package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
  608. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
  609. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
  610. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
  611. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
  612. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
  613. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
  614. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
  615. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
  616. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
  617. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
  618. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
  619. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
@@ -0,0 +1,252 @@
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { CONTACT_SHADOW_WAVE_SIZE } from "./CONTACT_SHADOW_WAVE_SIZE.js";
3
+
4
+ /**
5
+ * Most dispatches one light needs: two for each quadrant of the screen around the light's position.
6
+ * @type {number}
7
+ */
8
+ export const CONTACT_SHADOW_DISPATCH_LIMIT = 8;
9
+
10
+ /**
11
+ * Words per dispatch in {@link ContactShadowDispatchList#dispatches}: workgroup counts x, y, z, then
12
+ * the wave offset x, y in pixels.
13
+ * @type {number}
14
+ */
15
+ export const CONTACT_SHADOW_DISPATCH_STRIDE = 5;
16
+
17
+ /**
18
+ * Furthest the light's coordinate may sit from the viewport's centre, in pixels: 2^20, where f32
19
+ * spacing is 1/8 pixel. See {@link ContactShadowDispatchList#build}.
20
+ * @type {number}
21
+ */
22
+ export const CONTACT_SHADOW_LIGHT_DISTANCE_LIMIT = 2 ** 20;
23
+
24
+ /**
25
+ * The compute dispatches that cover a viewport with wavefronts converging on one light's position on
26
+ * screen, and the light coordinate every one of them is handed.
27
+ *
28
+ * A port of Bend Studio's `Bend::BuildDispatchList` (`bend_sss_cpu.h`, Sony Interactive Entertainment,
29
+ * Apache 2.0). The screen is split into the four quadrants around the light; each is a stack of square
30
+ * rings of {@link CONTACT_SHADOW_WAVE_SIZE} pixels, and a quadrant whose rectangle is not square is split
31
+ * along the diagonal through the light into a second dispatch. One to two dispatches when the light is
32
+ * off screen, up to eight when it is on it.
33
+ *
34
+ * Built on the CPU because the counts depend on where the light lands on screen, which is a function
35
+ * of the camera and the light the CPU already holds; the dispatches are sized by the viewport, not by
36
+ * any capacity. Rebuilding writes into the same arrays, so a frame allocates nothing.
37
+ */
38
+ export class ContactShadowDispatchList {
39
+ /**
40
+ * What the shader calls `light_coordinate`: the light's position in pixels (x, y), its device depth,
41
+ * and +1 when it is in front of the camera (the rays march toward it), −1 when it is behind (they
42
+ * march away from the point it projects to).
43
+ *
44
+ * @type {Float32Array}
45
+ */
46
+ light_coordinate = new Float32Array(4);
47
+
48
+ /**
49
+ * {@link CONTACT_SHADOW_DISPATCH_STRIDE} words per dispatch: workgroups x, y, z, wave offset x, y.
50
+ *
51
+ * @type {Int32Array}
52
+ */
53
+ dispatches = new Int32Array(CONTACT_SHADOW_DISPATCH_LIMIT * CONTACT_SHADOW_DISPATCH_STRIDE);
54
+
55
+ /**
56
+ * Dispatches in use, from the front of {@link dispatches}.
57
+ *
58
+ * @type {number}
59
+ */
60
+ count = 0;
61
+
62
+ /**
63
+ * @param {number} index
64
+ * @param {number} offset word within the dispatch
65
+ * @returns {number}
66
+ */
67
+ #word(index, offset) {
68
+ return this.dispatches[index * CONTACT_SHADOW_DISPATCH_STRIDE + offset];
69
+ }
70
+
71
+ /**
72
+ * @param {number} index
73
+ * @param {number} offset
74
+ * @param {number} value
75
+ */
76
+ #set(index, offset, value) {
77
+ this.dispatches[index * CONTACT_SHADOW_DISPATCH_STRIDE + offset] = value;
78
+ }
79
+
80
+ /**
81
+ * @param {number} to
82
+ * @param {number} from
83
+ */
84
+ #copy(to, from) {
85
+ const words = this.dispatches;
86
+
87
+ words.copyWithin(
88
+ to * CONTACT_SHADOW_DISPATCH_STRIDE,
89
+ from * CONTACT_SHADOW_DISPATCH_STRIDE,
90
+ (from + 1) * CONTACT_SHADOW_DISPATCH_STRIDE
91
+ );
92
+ }
93
+
94
+ /**
95
+ * Cover the whole viewport for a light.
96
+ *
97
+ * @param {ArrayLike<number>} light_projection the light through the view-projection matrix, before
98
+ * the divide: `(position, 1)` for a point light, `(direction toward the light, 0)` for a
99
+ * directional one
100
+ * @param {number} width viewport, in pixels
101
+ * @param {number} height viewport, in pixels
102
+ */
103
+ build(light_projection, width, height) {
104
+ assert.isNonNegativeInteger(width, 'width');
105
+ assert.isNonNegativeInteger(height, 'height');
106
+
107
+ const wave_size = CONTACT_SHADOW_WAVE_SIZE;
108
+
109
+ /*
110
+ The divide loses precision for a light a million pixels off screen; Bend clamps w away from
111
+ zero by this much rather than let x/w and y/w blow up.
112
+ */
113
+ const fp_limit = 0.000002 * wave_size;
114
+
115
+ let xy_light_w = light_projection[3];
116
+
117
+ if (xy_light_w >= 0 && xy_light_w < fp_limit) {
118
+ xy_light_w = fp_limit;
119
+ } else if (xy_light_w < 0 && xy_light_w > -fp_limit) {
120
+ xy_light_w = -fp_limit;
121
+ }
122
+
123
+ const coordinate = this.light_coordinate;
124
+
125
+ coordinate[0] = ((light_projection[0] / xy_light_w) * 0.5 + 0.5) * width;
126
+ coordinate[1] = ((light_projection[1] / xy_light_w) * -0.5 + 0.5) * height;
127
+ coordinate[2] = light_projection[3] === 0 ? 0 : light_projection[2] / light_projection[3];
128
+ coordinate[3] = light_projection[3] > 0 ? 1 : -1;
129
+
130
+ /*
131
+ The shader forms each ray from the light's coordinate and a ring position next to it, both in
132
+ f32. A light just short of Bend's w clamp still lands millions of pixels out, where f32 spaces
133
+ its values a pixel or more apart and the rays' pixels drift by whole pixels: the spec saw rows
134
+ left unwritten at 9e6 px. Pulled in along the same line to where the spacing is 1/8 px, the
135
+ rays turn by at most the viewport's width over that distance — under 0.1° at 1600 px.
136
+ */
137
+ const centre_x = width * 0.5;
138
+ const centre_y = height * 0.5;
139
+ const offset_x = coordinate[0] - centre_x;
140
+ const offset_y = coordinate[1] - centre_y;
141
+ const offset = Math.hypot(offset_x, offset_y);
142
+
143
+ if (offset > CONTACT_SHADOW_LIGHT_DISTANCE_LIMIT) {
144
+ const scale = CONTACT_SHADOW_LIGHT_DISTANCE_LIMIT / offset;
145
+
146
+ coordinate[0] = centre_x + offset_x * scale;
147
+ coordinate[1] = centre_y + offset_y * scale;
148
+ }
149
+
150
+ // C++'s (int)(x + 0.5f), which truncates toward zero
151
+ const light_x = Math.trunc(coordinate[0] + 0.5);
152
+ const light_y = Math.trunc(coordinate[1] + 0.5);
153
+
154
+ // the viewport, inclusive, relative to the light, y up
155
+ const biased_0 = 0 - light_x;
156
+ const biased_1 = -(height - light_y);
157
+ const biased_2 = width - light_x;
158
+ const biased_3 = -(0 - light_y);
159
+
160
+ this.count = 0;
161
+
162
+ // quadrants: 0 bottom left, 1 bottom right, 2 top left, 3 top right
163
+ for (let q = 0; q < 4; q++) {
164
+ // quadrants 0 and 3 take one wave more vertically, 1 and 2 one more horizontally
165
+ const vertical = q === 0 || q === 3;
166
+
167
+ const bounds_0 = Math.trunc(Math.max(0, (q & 1) ? biased_0 : -biased_2) / wave_size);
168
+ const bounds_1 = Math.trunc(Math.max(0, (q & 2) ? biased_1 : -biased_3) / wave_size);
169
+ const bounds_2 = Math.trunc(Math.max(0, ((q & 1) ? biased_2 : -biased_0) + wave_size * (vertical ? 1 : 2) - 1) / wave_size);
170
+ const bounds_3 = Math.trunc(Math.max(0, ((q & 2) ? biased_3 : -biased_1) + wave_size * (vertical ? 2 : 1) - 1) / wave_size);
171
+
172
+ if (bounds_2 - bounds_0 <= 0 || bounds_3 - bounds_1 <= 0) {
173
+ continue;
174
+ }
175
+
176
+ const bias_x = (q === 2 || q === 3) ? 1 : 0;
177
+ const bias_y = (q === 1 || q === 3) ? 1 : 0;
178
+
179
+ const first = this.count++;
180
+
181
+ this.#set(first, 0, wave_size);
182
+ this.#set(first, 1, bounds_2 - bounds_0);
183
+ this.#set(first, 2, bounds_3 - bounds_1);
184
+ this.#set(first, 3, ((q & 1) ? bounds_0 : -bounds_2) + bias_x);
185
+ this.#set(first, 4, ((q & 2) ? -bounds_3 : bounds_1) + bias_y);
186
+
187
+ // the quadrant's far corner relative to the light: where the diagonal ray leaves the viewport
188
+ let axis_delta = biased_0 - biased_1;
189
+
190
+ if (q === 1) {
191
+ axis_delta = biased_2 + biased_1;
192
+ } else if (q === 2) {
193
+ axis_delta = -biased_0 - biased_3;
194
+ } else if (q === 3) {
195
+ axis_delta = -biased_2 + biased_3;
196
+ }
197
+
198
+ axis_delta = Math.trunc((axis_delta + wave_size - 1) / wave_size);
199
+
200
+ if (axis_delta <= 0) {
201
+ continue;
202
+ }
203
+
204
+ const second = this.count++;
205
+
206
+ this.#copy(second, first);
207
+
208
+ if (q === 0) {
209
+ // split on y; the split is one larger in x
210
+ this.#set(second, 2, Math.min(this.#word(first, 2), axis_delta));
211
+ this.#set(first, 2, this.#word(first, 2) - this.#word(second, 2));
212
+ this.#set(second, 4, this.#word(first, 4) + this.#word(first, 2));
213
+ this.#set(second, 3, this.#word(second, 3) - 1);
214
+ this.#set(second, 1, this.#word(second, 1) + 1);
215
+ } else if (q === 1) {
216
+ // split on x; the split is one larger in y
217
+ this.#set(second, 1, Math.min(this.#word(first, 1), axis_delta));
218
+ this.#set(first, 1, this.#word(first, 1) - this.#word(second, 1));
219
+ this.#set(second, 3, this.#word(first, 3) + this.#word(first, 1));
220
+ this.#set(second, 2, this.#word(second, 2) + 1);
221
+ } else if (q === 2) {
222
+ // split on x; the split is one larger in y, one lower
223
+ this.#set(second, 1, Math.min(this.#word(first, 1), axis_delta));
224
+ this.#set(first, 1, this.#word(first, 1) - this.#word(second, 1));
225
+ this.#set(first, 3, this.#word(first, 3) + this.#word(second, 1));
226
+ this.#set(second, 2, this.#word(second, 2) + 1);
227
+ this.#set(second, 4, this.#word(second, 4) - 1);
228
+ } else {
229
+ // split on y; the split is one larger in x
230
+ this.#set(second, 2, Math.min(this.#word(first, 2), axis_delta));
231
+ this.#set(first, 2, this.#word(first, 2) - this.#word(second, 2));
232
+ this.#set(first, 4, this.#word(first, 4) + this.#word(second, 2));
233
+ this.#set(second, 1, this.#word(second, 1) + 1);
234
+ }
235
+
236
+ // either half may have come out empty; the list's last entry takes its place
237
+ if (this.#word(second, 1) <= 0 || this.#word(second, 2) <= 0) {
238
+ this.#copy(second, --this.count);
239
+ }
240
+
241
+ if (this.#word(first, 1) <= 0 || this.#word(first, 2) <= 0) {
242
+ this.#copy(first, --this.count);
243
+ }
244
+ }
245
+
246
+ // the shader takes the offsets in pixels
247
+ for (let i = 0; i < this.count; i++) {
248
+ this.#set(i, 3, this.#word(i, 3) * wave_size);
249
+ this.#set(i, 4, this.#word(i, 4) * wave_size);
250
+ }
251
+ }
252
+ }