@woosh/meep-engine 3.47.0 → 3.49.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
- package/package.json +1 -1
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +11 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +139 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
- package/src/engine/physics/cloth/PLAN.md +85 -5
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
- package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
- package/src/shade/device/pipeline/ComputePipelineManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/ComputePipelineManager.js +80 -6
- package/src/shade/device/pipeline/PipelineEnquiry.d.ts +52 -0
- package/src/shade/device/pipeline/PipelineEnquiry.d.ts.map +1 -0
- package/src/shade/device/pipeline/PipelineEnquiry.js +63 -0
- package/src/shade/device/pipeline/RenderPipelineManager.d.ts +21 -0
- package/src/shade/device/pipeline/RenderPipelineManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/RenderPipelineManager.js +84 -4
- package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts +137 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.js +654 -0
- package/src/shade/playground/contact_shadows/README.md +126 -0
- package/src/shade/playground/contact_shadows/index.html +191 -0
- package/src/shade/playground/contact_shadows/main.d.ts +2 -0
- package/src/shade/playground/contact_shadows/main.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/main.js +888 -0
- package/src/shade/playground/contact_shadows/scenes.d.ts +48 -0
- package/src/shade/playground/contact_shadows/scenes.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/scenes.js +620 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts +36 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +245 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts +15 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +120 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts +55 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_stats.js +216 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts +20 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_view.js +114 -0
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts +11 -0
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +90 -0
- package/src/shade/playground/contact_shadows/textures.d.ts +16 -0
- package/src/shade/playground/contact_shadows/textures.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/textures.js +123 -0
- package/src/shade/playground/particle_ecs/README.md +1 -1
- package/src/shade/playground/particle_ecs/effects/flame.json +1932 -1881
- package/src/shade/playground/particle_ecs/effects/smoke.json +99 -1
- package/src/shade/playground/particle_ecs/effects/soot.json +152 -145
- package/src/shade/playground/tonemap_sdr/README.md +90 -0
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts +105 -0
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.js +380 -0
- package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts +32 -0
- package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.js +104 -0
- package/src/shade/playground/tonemap_sdr/index.html +90 -0
- package/src/shade/playground/tonemap_sdr/main.d.ts +2 -0
- package/src/shade/playground/tonemap_sdr/main.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/main.js +306 -0
- package/src/shade/playground/tonemap_sdr/scenes.d.ts +26 -0
- package/src/shade/playground/tonemap_sdr/scenes.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/scenes.js +404 -0
- package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +85 -4
- package/src/shade/playground/water_refraction/README.md +26 -18
- package/src/shade/playground/water_refraction/index.html +1 -1
- package/src/shade/renderer/Renderer.d.ts +35 -3
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +208 -12
- package/src/shade/renderer/ShadeToneMappingMode.d.ts +14 -0
- package/src/shade/renderer/ShadeToneMappingMode.d.ts.map +1 -0
- package/src/shade/renderer/ShadeToneMappingMode.js +30 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +9 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +14 -0
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -3
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts +7 -0
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +12 -0
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts +8 -0
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +12 -0
- package/src/shade/renderer/camera/GPUCameraContext.d.ts.map +1 -1
- package/src/shade/renderer/camera/GPUCameraContext.js +19 -8
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +4 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.js +4 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js +4 -0
- package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_deferred_main.js +3 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts +6 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +13 -3
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts +9 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.js +63 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts +10 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js +87 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts +6 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_LDR.js +23 -5
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts +9 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.js +68 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts +10 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js +73 -0
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +58 -9
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +35 -25
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +97 -196
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +121 -129
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +3 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +4 -0
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -0
- package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.js +4 -0
- package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.js +4 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +131 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +7 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +45 -38
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +2 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +81 -79
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +2 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +5 -3
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts +21 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.js +42 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts +19 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.js +44 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +23 -5
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +139 -23
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +179 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +2 -2
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +7 -16
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +3 -4
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +6 -23
- package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts +11 -0
- package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.js +14 -3
- package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.js +13 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js +14 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.d.ts +26 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.js +52 -0
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- package/src/shade/renderer/shadow/contact/FINDINGS.md +413 -0
- package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.js +105 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.js +39 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.js +92 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.js +128 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.d.ts +52 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.js +358 -0
- package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.d.ts +10 -0
- package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.js +12 -0
- package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.d.ts +13 -0
- package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.js +14 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +14 -8
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +20 -86
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.d.ts +14 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.js +79 -0
- package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.js +12 -12
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +153 -151
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.d.ts +13 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.js +48 -0
- package/src/shade/renderer/texture/GPUTextureContext.d.ts +10 -0
- package/src/shade/renderer/texture/GPUTextureContext.d.ts.map +1 -1
- package/src/shade/renderer/texture/GPUTextureContext.js +24 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +219 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +671 -0
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +26 -2
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +108 -4
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +5 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +6 -0
- package/src/shade/renderer/volumetrics/NOTES.md +50 -0
- package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js +30 -1
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +51 -13
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +98 -13
- package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +9 -0
- package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/SceneVolumetrics.js +78 -68
- package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +326 -0
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +7 -4
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +21 -9
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts +19 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.js +53 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts +12 -3
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.js +85 -48
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +4 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +4 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +4 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +21 -1
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +98 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +115 -0
- package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts +9 -0
- package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.js +24 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +27 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +91 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +35 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +92 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts +10 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.js +121 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +38 -3
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +311 -290
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +28 -49
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +3 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +24 -18
- package/src/shade/renderer/water/chunk_water_transport.d.ts +0 -1
- package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_transport.js +0 -17
- package/src/shade/renderer/water/shader_water.d.ts +4 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +27 -16
- package/src/shade/renderer/water/shader_water_avboit.d.ts +0 -4
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water_avboit.js +0 -63
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +43 -9
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
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- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
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/**
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* One 3-D texture cut into equal tiles, each tile a `content_size³` block of texels wrapped in a
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* - **adds a layer** of `slots_x · slots_y` slots at the end of z. Nothing already placed moves, so
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#free = [];
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/**
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#live;
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*/
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#label;
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* Every argument is required: an atlas is declared, not configured.
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*
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* @param {GPUTextureFormat} options.format an uncompressed, copyable format — what a 3-D texture
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* @param {number} options.content_size texels of content along each axis of a tile
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* @param {number} options.border texels of skirt on each side of the content, at least 1 for a
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* @param {number} options.slots_x tiles along x to start with; it changes only when the atlas
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* widens
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* @param {number} options.slots_y tiles along y to start with; it changes only when the atlas
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* widens
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* @param {number} options.capacity slots to allocate up front, rounded up to whole z layers of
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* the starting footprint
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* @param {GPUTextureUsageFlags} options.usage how the clients use the texture on the device —
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* `TEXTURE_BINDING` to sample or load it, `STORAGE_BINDING` to store a tile from a shader. The
|
|
138
|
+
* atlas adds `COPY_DST` and `COPY_SRC` itself: {@link write}, {@link copy_from_buffer} and a grow
|
|
139
|
+
* are copies
|
|
140
|
+
* @param {string} options.label the texture's label
|
|
141
|
+
*/
|
|
142
|
+
constructor({ device, format, content_size, border, slots_x, slots_y, capacity, usage, label }) {
|
|
143
|
+
assert.defined(device, 'device');
|
|
144
|
+
assert.isString(format, 'format');
|
|
145
|
+
assert.isNonNegativeInteger(content_size, 'content_size');
|
|
146
|
+
assert.greaterThan(content_size, 0, 'content_size');
|
|
147
|
+
assert.isNonNegativeInteger(border, 'border');
|
|
148
|
+
assert.lessThanOrEqual(border, content_size, 'border must not exceed content_size: the skirt is the opposite edge of the content, and there is no more of it');
|
|
149
|
+
assert.isNonNegativeInteger(slots_x, 'slots_x');
|
|
150
|
+
assert.greaterThan(slots_x, 0, 'slots_x');
|
|
151
|
+
assert.isNonNegativeInteger(slots_y, 'slots_y');
|
|
152
|
+
assert.greaterThan(slots_y, 0, 'slots_y');
|
|
153
|
+
assert.isNonNegativeInteger(capacity, 'capacity');
|
|
154
|
+
assert.greaterThan(capacity, 0, 'capacity');
|
|
155
|
+
assert.isNonNegativeInteger(usage, 'usage');
|
|
156
|
+
assert.greaterThan(usage, 0, 'usage: a texture no shader binds is not an atlas anyone reads');
|
|
157
|
+
assert.isString(label, 'label');
|
|
158
|
+
|
|
159
|
+
const info = gpu_texture_format_info(format);
|
|
160
|
+
|
|
161
|
+
assert.equal(info.block_width, 1, `${format} is block-compressed; a 3-D texture cannot be`);
|
|
162
|
+
assert.equal(info.copyable, true, `${format} cannot be copied into, and a tile is written by copy`);
|
|
163
|
+
|
|
164
|
+
this.#device = device;
|
|
165
|
+
this.#format = format;
|
|
166
|
+
this.#bytes_per_texel = info.bytes_per_block;
|
|
167
|
+
this.#content_size = content_size;
|
|
168
|
+
this.#border = border;
|
|
169
|
+
this.#tile_size = content_size + 2 * border;
|
|
170
|
+
this.#slots_x = slots_x;
|
|
171
|
+
this.#slots_y = slots_y;
|
|
172
|
+
this.#label = label;
|
|
173
|
+
|
|
174
|
+
const texture = new GPUTextureContext(device);
|
|
175
|
+
const td = texture.descriptor;
|
|
176
|
+
|
|
177
|
+
td.label = label;
|
|
178
|
+
td.format = format;
|
|
179
|
+
td.dimension = "3d";
|
|
180
|
+
td.mipLevelCount = 1;
|
|
181
|
+
// bound however the clients said, written by host writes and device copies, and copied out
|
|
182
|
+
// of itself when it grows
|
|
183
|
+
td.usage = usage
|
|
184
|
+
| GPUTextureUsage.COPY_DST
|
|
185
|
+
| GPUTextureUsage.COPY_SRC;
|
|
186
|
+
|
|
187
|
+
this.#texture = texture;
|
|
188
|
+
|
|
189
|
+
const axis_limit = this.#axis_limit();
|
|
190
|
+
|
|
191
|
+
assert.lessThanOrEqual(slots_x, axis_limit, `slots_x ${slots_x} of ${this.#tile_size} texels exceed maxTextureDimension3D ${device.limits.maxTextureDimension3D}`);
|
|
192
|
+
assert.lessThanOrEqual(slots_y, axis_limit, `slots_y ${slots_y} of ${this.#tile_size} texels exceed maxTextureDimension3D ${device.limits.maxTextureDimension3D}`);
|
|
193
|
+
|
|
194
|
+
const layers = Math.ceil(capacity / (slots_x * slots_y));
|
|
195
|
+
|
|
196
|
+
// the footprint was declared, so construction does not widen it
|
|
197
|
+
assert.lessThanOrEqual(layers, axis_limit, `capacity ${capacity} needs ${layers} layers of ${this.#tile_size} texels; the device allows ${axis_limit} (maxTextureDimension3D ${device.limits.maxTextureDimension3D})`);
|
|
198
|
+
|
|
199
|
+
this.#set_layers(layers);
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
/**
|
|
203
|
+
* @returns {GPUTextureContext}
|
|
204
|
+
*/
|
|
205
|
+
get texture() {
|
|
206
|
+
return this.#texture;
|
|
207
|
+
}
|
|
208
|
+
|
|
209
|
+
/**
|
|
210
|
+
* @returns {GPUTextureFormat}
|
|
211
|
+
*/
|
|
212
|
+
get format() {
|
|
213
|
+
return this.#format;
|
|
214
|
+
}
|
|
215
|
+
|
|
216
|
+
/**
|
|
217
|
+
* @returns {number}
|
|
218
|
+
*/
|
|
219
|
+
get bytes_per_texel() {
|
|
220
|
+
return this.#bytes_per_texel;
|
|
221
|
+
}
|
|
222
|
+
|
|
223
|
+
/**
|
|
224
|
+
* @returns {number}
|
|
225
|
+
*/
|
|
226
|
+
get content_size() {
|
|
227
|
+
return this.#content_size;
|
|
228
|
+
}
|
|
229
|
+
|
|
230
|
+
/**
|
|
231
|
+
* @returns {number}
|
|
232
|
+
*/
|
|
233
|
+
get border() {
|
|
234
|
+
return this.#border;
|
|
235
|
+
}
|
|
236
|
+
|
|
237
|
+
/**
|
|
238
|
+
* Texels along each axis of a tile, skirt included.
|
|
239
|
+
* @returns {number}
|
|
240
|
+
*/
|
|
241
|
+
get tile_size() {
|
|
242
|
+
return this.#tile_size;
|
|
243
|
+
}
|
|
244
|
+
|
|
245
|
+
/**
|
|
246
|
+
* Tiles along x now; a widen may double it.
|
|
247
|
+
* @returns {number}
|
|
248
|
+
*/
|
|
249
|
+
get slots_x() {
|
|
250
|
+
return this.#slots_x;
|
|
251
|
+
}
|
|
252
|
+
|
|
253
|
+
/**
|
|
254
|
+
* Tiles along y now; a widen may double it.
|
|
255
|
+
* @returns {number}
|
|
256
|
+
*/
|
|
257
|
+
get slots_y() {
|
|
258
|
+
return this.#slots_y;
|
|
259
|
+
}
|
|
260
|
+
|
|
261
|
+
/**
|
|
262
|
+
* Layers of slots along z: one more on each grow, halved by a widen.
|
|
263
|
+
* @returns {number}
|
|
264
|
+
*/
|
|
265
|
+
get slots_z() {
|
|
266
|
+
return this.#slots_z;
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
/**
|
|
270
|
+
* Slots the texture holds now, live or not.
|
|
271
|
+
* @returns {number}
|
|
272
|
+
*/
|
|
273
|
+
get capacity() {
|
|
274
|
+
return this.#slots_x * this.#slots_y * this.#slots_z;
|
|
275
|
+
}
|
|
276
|
+
|
|
277
|
+
/**
|
|
278
|
+
* The most slots this atlas can ever hold on this device: as many tiles along each of x, y and z
|
|
279
|
+
* as fit under `maxTextureDimension3D`, x and y reached by widening. A limit of texture
|
|
280
|
+
* dimensions, not of memory — a device may refuse the texture long before.
|
|
281
|
+
* @returns {number}
|
|
282
|
+
*/
|
|
283
|
+
get capacity_limit() {
|
|
284
|
+
const axis_limit = this.#axis_limit();
|
|
285
|
+
|
|
286
|
+
return axis_limit * axis_limit * axis_limit;
|
|
287
|
+
}
|
|
288
|
+
|
|
289
|
+
/**
|
|
290
|
+
* @returns {number}
|
|
291
|
+
*/
|
|
292
|
+
get live_count() {
|
|
293
|
+
return this.#next_fresh - this.#free.length;
|
|
294
|
+
}
|
|
295
|
+
|
|
296
|
+
/**
|
|
297
|
+
* @param {number} slot
|
|
298
|
+
* @returns {boolean}
|
|
299
|
+
*/
|
|
300
|
+
is_live(slot) {
|
|
301
|
+
assert.isNonNegativeInteger(slot, 'slot');
|
|
302
|
+
|
|
303
|
+
return slot < this.#live.length && this.#live[slot] === 1;
|
|
304
|
+
}
|
|
305
|
+
|
|
306
|
+
/**
|
|
307
|
+
* Hand out a slot. When none is free the texture grows by a layer, or widens when z is full —
|
|
308
|
+
* after which every tile's origin may have moved.
|
|
309
|
+
*
|
|
310
|
+
* @returns {number} the slot
|
|
311
|
+
*/
|
|
312
|
+
allocate() {
|
|
313
|
+
let slot;
|
|
314
|
+
|
|
315
|
+
if (this.#free.length > 0) {
|
|
316
|
+
slot = this.#free.pop();
|
|
317
|
+
} else {
|
|
318
|
+
if (this.#next_fresh >= this.capacity) {
|
|
319
|
+
this.#grow();
|
|
320
|
+
}
|
|
321
|
+
|
|
322
|
+
slot = this.#next_fresh++;
|
|
323
|
+
}
|
|
324
|
+
|
|
325
|
+
this.#live[slot] = 1;
|
|
326
|
+
|
|
327
|
+
return slot;
|
|
328
|
+
}
|
|
329
|
+
|
|
330
|
+
/**
|
|
331
|
+
* @param {number} slot
|
|
332
|
+
*/
|
|
333
|
+
free(slot) {
|
|
334
|
+
assert.ok(this.is_live(slot), `slot ${slot} is not allocated`);
|
|
335
|
+
|
|
336
|
+
this.#live[slot] = 0;
|
|
337
|
+
this.#free.push(slot);
|
|
338
|
+
}
|
|
339
|
+
|
|
340
|
+
/**
|
|
341
|
+
* Texel origin of a slot's tile — the corner of its skirt, not of its content — under the
|
|
342
|
+
* footprint as it is now.
|
|
343
|
+
*
|
|
344
|
+
* @param {number} slot
|
|
345
|
+
* @param {number[]|Uint32Array} out receives x, y, z
|
|
346
|
+
* @returns {number[]|Uint32Array} out
|
|
347
|
+
*/
|
|
348
|
+
slot_origin(slot, out) {
|
|
349
|
+
assert.isNonNegativeInteger(slot, 'slot');
|
|
350
|
+
assert.lessThan(slot, this.capacity, 'slot is past the atlas');
|
|
351
|
+
|
|
352
|
+
const t = this.#tile_size;
|
|
353
|
+
|
|
354
|
+
tile_atlas_slot_cell(slot, this.#slots_x, this.#slots_y, out);
|
|
355
|
+
|
|
356
|
+
out[0] *= t;
|
|
357
|
+
out[1] *= t;
|
|
358
|
+
out[2] *= t;
|
|
359
|
+
|
|
360
|
+
return out;
|
|
361
|
+
}
|
|
362
|
+
|
|
363
|
+
/**
|
|
364
|
+
* Put content into a slot from the host: the skirt is built here and the whole tile is sent in
|
|
365
|
+
* one `writeTexture`.
|
|
366
|
+
*
|
|
367
|
+
* @param {number} slot a live slot
|
|
368
|
+
* @param {Uint8Array} content `content_size³ · bytes_per_texel` bytes, x fastest, then y, then z
|
|
369
|
+
*/
|
|
370
|
+
write(slot, content) {
|
|
371
|
+
assert.ok(this.is_live(slot), `slot ${slot} is not allocated`);
|
|
372
|
+
assert.isInstanceOf(content, Uint8Array, 'content');
|
|
373
|
+
|
|
374
|
+
const n = this.#content_size;
|
|
375
|
+
const bpt = this.#bytes_per_texel;
|
|
376
|
+
|
|
377
|
+
assert.equal(content.length, n * n * n * bpt, `content holds ${content.length} bytes; a tile's content is ${n}³ texels of ${bpt} bytes`);
|
|
378
|
+
|
|
379
|
+
const t = this.#tile_size;
|
|
380
|
+
const block = tile_atlas_bordered_block(content, n, this.#border, bpt, new Uint8Array(t * t * t * bpt));
|
|
381
|
+
|
|
382
|
+
this.#device.queue.writeTexture(
|
|
383
|
+
{
|
|
384
|
+
texture: this.#texture.gpu_texture,
|
|
385
|
+
mipLevel: 0,
|
|
386
|
+
origin: this.slot_origin(slot, [0, 0, 0]),
|
|
387
|
+
},
|
|
388
|
+
block,
|
|
389
|
+
{
|
|
390
|
+
offset: 0,
|
|
391
|
+
bytesPerRow: t * bpt,
|
|
392
|
+
rowsPerImage: t,
|
|
393
|
+
},
|
|
394
|
+
[t, t, t]
|
|
395
|
+
);
|
|
396
|
+
}
|
|
397
|
+
|
|
398
|
+
/**
|
|
399
|
+
* Put a whole tile, skirt included, into a slot from a buffer on the device — the way a compute
|
|
400
|
+
* bake lands: it writes the `tile_size³` block into a storage buffer, rows padded to the copy
|
|
401
|
+
* alignment, and this copies it across in the same command stream.
|
|
402
|
+
*
|
|
403
|
+
* @param {GPUCommandEncoder} encoder
|
|
404
|
+
* @param {number} slot a live slot
|
|
405
|
+
* @param {GPUBuffer} buffer
|
|
406
|
+
* @param {number} byte_offset where the block starts in the buffer
|
|
407
|
+
* @param {number} bytes_per_row stride of a row of `tile_size` texels, a multiple of
|
|
408
|
+
* `COPY_BYTES_PER_ROW_ALIGNMENT`; rows per image is the tile size
|
|
409
|
+
*/
|
|
410
|
+
copy_from_buffer(encoder, slot, buffer, byte_offset, bytes_per_row) {
|
|
411
|
+
assert.defined(encoder, 'encoder');
|
|
412
|
+
assert.ok(this.is_live(slot), `slot ${slot} is not allocated`);
|
|
413
|
+
assert.defined(buffer, 'buffer');
|
|
414
|
+
assert.isNonNegativeInteger(byte_offset, 'byte_offset');
|
|
415
|
+
assert.isNonNegativeInteger(bytes_per_row, 'bytes_per_row');
|
|
416
|
+
assert.greaterThanOrEqual(bytes_per_row, this.#tile_size * this.#bytes_per_texel, 'bytes_per_row is shorter than a row of the tile');
|
|
417
|
+
|
|
418
|
+
const t = this.#tile_size;
|
|
419
|
+
|
|
420
|
+
encoder.copyBufferToTexture(
|
|
421
|
+
{
|
|
422
|
+
buffer,
|
|
423
|
+
offset: byte_offset,
|
|
424
|
+
bytesPerRow: bytes_per_row,
|
|
425
|
+
rowsPerImage: t,
|
|
426
|
+
},
|
|
427
|
+
{
|
|
428
|
+
texture: this.#texture.gpu_texture,
|
|
429
|
+
mipLevel: 0,
|
|
430
|
+
origin: this.slot_origin(slot, [0, 0, 0]),
|
|
431
|
+
},
|
|
432
|
+
[t, t, t]
|
|
433
|
+
);
|
|
434
|
+
}
|
|
435
|
+
|
|
436
|
+
destroy() {
|
|
437
|
+
this.#texture.destroy();
|
|
438
|
+
}
|
|
439
|
+
|
|
440
|
+
/**
|
|
441
|
+
* Tiles that fit along any one axis: a 3-D texture has the same limit on all three.
|
|
442
|
+
* @returns {number}
|
|
443
|
+
*/
|
|
444
|
+
#axis_limit() {
|
|
445
|
+
return Math.floor(this.#device.limits.maxTextureDimension3D / this.#tile_size);
|
|
446
|
+
}
|
|
447
|
+
|
|
448
|
+
/**
|
|
449
|
+
* Room for one more slot: a layer while z has room for one, a widen once it does not.
|
|
450
|
+
*/
|
|
451
|
+
#grow() {
|
|
452
|
+
if (this.#slots_z < this.#axis_limit()) {
|
|
453
|
+
this.#set_layers(this.#slots_z + 1);
|
|
454
|
+
} else {
|
|
455
|
+
this.#widen();
|
|
456
|
+
}
|
|
457
|
+
}
|
|
458
|
+
|
|
459
|
+
/**
|
|
460
|
+
* One more layer of slots, the old extent copied across.
|
|
461
|
+
*
|
|
462
|
+
* @param {number} layers
|
|
463
|
+
*/
|
|
464
|
+
#set_layers(layers) {
|
|
465
|
+
const t = this.#tile_size;
|
|
466
|
+
|
|
467
|
+
this.#slots_z = layers;
|
|
468
|
+
this.#resize_live();
|
|
469
|
+
|
|
470
|
+
// preserve: a new layer keeps every tile where it was, because x and y do not change
|
|
471
|
+
this.#texture.resize(this.#slots_x * t, this.#slots_y * t, layers * t, true);
|
|
472
|
+
}
|
|
473
|
+
|
|
474
|
+
/**
|
|
475
|
+
* A wider layer and half as many of them, every tile handed out so far copied to where its slot
|
|
476
|
+
* sits under the new footprint.
|
|
477
|
+
*/
|
|
478
|
+
#widen() {
|
|
479
|
+
const sx = this.#slots_x;
|
|
480
|
+
const sy = this.#slots_y;
|
|
481
|
+
const footprint = [sx, sy];
|
|
482
|
+
|
|
483
|
+
const widened = tile_atlas_widened_footprint(sx, sy, this.#axis_limit(), footprint);
|
|
484
|
+
|
|
485
|
+
assert.ok(widened, `${this.#label}: full at ${this.capacity} slots — ${sx}×${sy}×${this.#slots_z} tiles of ${this.#tile_size} texels reach maxTextureDimension3D ${this.#device.limits.maxTextureDimension3D} on every axis`);
|
|
486
|
+
|
|
487
|
+
const nx = footprint[0];
|
|
488
|
+
const ny = footprint[1];
|
|
489
|
+
|
|
490
|
+
// every slot below the old capacity keeps a home, and the one being allocated gets one: half
|
|
491
|
+
// the layers, and one more when they halve exactly
|
|
492
|
+
const layers = Math.ceil((this.capacity + 1) / (nx * ny));
|
|
493
|
+
|
|
494
|
+
const device = this.#device;
|
|
495
|
+
const texture = this.#texture;
|
|
496
|
+
const t = this.#tile_size;
|
|
497
|
+
|
|
498
|
+
const source = texture.gpu_texture;
|
|
499
|
+
|
|
500
|
+
texture.descriptor.size = [nx * t, ny * t, layers * t];
|
|
501
|
+
|
|
502
|
+
const destination = device.createTexture(texture.descriptor);
|
|
503
|
+
|
|
504
|
+
const encoder = device.createCommandEncoder({
|
|
505
|
+
label: `${this.#label} / widen`
|
|
506
|
+
});
|
|
507
|
+
|
|
508
|
+
const from = [0, 0, 0];
|
|
509
|
+
const to = [0, 0, 0];
|
|
510
|
+
const count = this.#next_fresh;
|
|
511
|
+
|
|
512
|
+
// slots side by side along x in both footprints move in one copy: a whole old row whenever
|
|
513
|
+
// the new row is a multiple of it, which doubling makes it
|
|
514
|
+
for (let slot = 0; slot < count;) {
|
|
515
|
+
tile_atlas_slot_cell(slot, sx, sy, from);
|
|
516
|
+
tile_atlas_slot_cell(slot, nx, ny, to);
|
|
517
|
+
|
|
518
|
+
const run = Math.min(sx - from[0], nx - to[0], count - slot);
|
|
519
|
+
|
|
520
|
+
encoder.copyTextureToTexture(
|
|
521
|
+
{
|
|
522
|
+
texture: source,
|
|
523
|
+
mipLevel: 0,
|
|
524
|
+
origin: [from[0] * t, from[1] * t, from[2] * t],
|
|
525
|
+
},
|
|
526
|
+
{
|
|
527
|
+
texture: destination,
|
|
528
|
+
mipLevel: 0,
|
|
529
|
+
origin: [to[0] * t, to[1] * t, to[2] * t],
|
|
530
|
+
},
|
|
531
|
+
[run * t, t, t]
|
|
532
|
+
);
|
|
533
|
+
|
|
534
|
+
slot += run;
|
|
535
|
+
}
|
|
536
|
+
|
|
537
|
+
device.queue.submit([encoder.finish()]);
|
|
538
|
+
|
|
539
|
+
// destroys the old texture; the copies out of it were submitted first
|
|
540
|
+
texture.replace(destination);
|
|
541
|
+
|
|
542
|
+
this.#slots_x = nx;
|
|
543
|
+
this.#slots_y = ny;
|
|
544
|
+
this.#slots_z = layers;
|
|
545
|
+
this.#resize_live();
|
|
546
|
+
}
|
|
547
|
+
|
|
548
|
+
/**
|
|
549
|
+
* Fit the liveness flags to the capacity, keeping every slot's own.
|
|
550
|
+
*/
|
|
551
|
+
#resize_live() {
|
|
552
|
+
const live = new Uint8Array(this.capacity);
|
|
553
|
+
|
|
554
|
+
if (this.#live !== undefined) {
|
|
555
|
+
live.set(this.#live);
|
|
556
|
+
}
|
|
557
|
+
|
|
558
|
+
this.#live = live;
|
|
559
|
+
}
|
|
560
|
+
}
|
|
561
|
+
|
|
562
|
+
/**
|
|
563
|
+
* Grid cell of a slot under a footprint: x fastest, then y, then z.
|
|
564
|
+
*
|
|
565
|
+
* @param {number} slot
|
|
566
|
+
* @param {number} slots_x
|
|
567
|
+
* @param {number} slots_y
|
|
568
|
+
* @param {number[]|Uint32Array} out receives x, y, z in tiles
|
|
569
|
+
* @returns {number[]|Uint32Array} out
|
|
570
|
+
*/
|
|
571
|
+
export function tile_atlas_slot_cell(slot, slots_x, slots_y, out) {
|
|
572
|
+
const per_layer = slots_x * slots_y;
|
|
573
|
+
|
|
574
|
+
const z = Math.floor(slot / per_layer);
|
|
575
|
+
const in_layer = slot - z * per_layer;
|
|
576
|
+
const y = Math.floor(in_layer / slots_x);
|
|
577
|
+
|
|
578
|
+
out[0] = in_layer - y * slots_x;
|
|
579
|
+
out[1] = y;
|
|
580
|
+
out[2] = z;
|
|
581
|
+
|
|
582
|
+
return out;
|
|
583
|
+
}
|
|
584
|
+
|
|
585
|
+
/**
|
|
586
|
+
* The footprint a full atlas widens to: the smaller of x and y doubles, x on a tie, capped at
|
|
587
|
+
* `axis_limit`. The smaller side reaches the limit only when both have, which is when the atlas is
|
|
588
|
+
* full.
|
|
589
|
+
*
|
|
590
|
+
* @param {number} slots_x
|
|
591
|
+
* @param {number} slots_y
|
|
592
|
+
* @param {number} axis_limit tiles that fit along an axis
|
|
593
|
+
* @param {number[]} out receives the new slots_x, slots_y
|
|
594
|
+
* @returns {boolean} false when both sides are at the limit, and nothing can widen
|
|
595
|
+
*/
|
|
596
|
+
export function tile_atlas_widened_footprint(slots_x, slots_y, axis_limit, out) {
|
|
597
|
+
assert.isNonNegativeInteger(slots_x, 'slots_x');
|
|
598
|
+
assert.isNonNegativeInteger(slots_y, 'slots_y');
|
|
599
|
+
assert.isNonNegativeInteger(axis_limit, 'axis_limit');
|
|
600
|
+
assert.lessThanOrEqual(slots_x, axis_limit, 'slots_x');
|
|
601
|
+
assert.lessThanOrEqual(slots_y, axis_limit, 'slots_y');
|
|
602
|
+
|
|
603
|
+
out[0] = slots_x;
|
|
604
|
+
out[1] = slots_y;
|
|
605
|
+
|
|
606
|
+
if (slots_x <= slots_y) {
|
|
607
|
+
if (slots_x === axis_limit) {
|
|
608
|
+
return false;
|
|
609
|
+
}
|
|
610
|
+
|
|
611
|
+
out[0] = Math.min(2 * slots_x, axis_limit);
|
|
612
|
+
} else {
|
|
613
|
+
out[1] = Math.min(2 * slots_y, axis_limit);
|
|
614
|
+
}
|
|
615
|
+
|
|
616
|
+
return true;
|
|
617
|
+
}
|
|
618
|
+
|
|
619
|
+
/**
|
|
620
|
+
* A tile's full block from its content: the content in the middle, and around it a skirt of
|
|
621
|
+
* `border` texels holding the content's opposite edge, so the block tiles with itself under a
|
|
622
|
+
* linear filter.
|
|
623
|
+
*
|
|
624
|
+
* Pure, and the one place the wrap is defined — a device-side producer has to agree with it.
|
|
625
|
+
*
|
|
626
|
+
* @param {Uint8Array} content `content_size³ · bytes_per_texel` bytes, x fastest
|
|
627
|
+
* @param {number} content_size
|
|
628
|
+
* @param {number} border at most `content_size`
|
|
629
|
+
* @param {number} bytes_per_texel
|
|
630
|
+
* @param {Uint8Array} out `(content_size + 2·border)³ · bytes_per_texel` bytes, x fastest
|
|
631
|
+
* @returns {Uint8Array} out
|
|
632
|
+
*/
|
|
633
|
+
export function tile_atlas_bordered_block(content, content_size, border, bytes_per_texel, out) {
|
|
634
|
+
assert.isInstanceOf(content, Uint8Array, 'content');
|
|
635
|
+
assert.isInstanceOf(out, Uint8Array, 'out');
|
|
636
|
+
assert.isNonNegativeInteger(content_size, 'content_size');
|
|
637
|
+
assert.isNonNegativeInteger(border, 'border');
|
|
638
|
+
assert.lessThanOrEqual(border, content_size, 'border');
|
|
639
|
+
assert.isNonNegativeInteger(bytes_per_texel, 'bytes_per_texel');
|
|
640
|
+
|
|
641
|
+
const n = content_size;
|
|
642
|
+
const t = n + 2 * border;
|
|
643
|
+
|
|
644
|
+
assert.equal(content.length, n * n * n * bytes_per_texel, 'content length');
|
|
645
|
+
assert.equal(out.length, t * t * t * bytes_per_texel, 'out length');
|
|
646
|
+
|
|
647
|
+
for (let tz = 0; tz < t; tz++) {
|
|
648
|
+
// (tz - border) mod n, kept non-negative: border <= n, so one n is enough
|
|
649
|
+
const cz = (tz - border + n) % n;
|
|
650
|
+
|
|
651
|
+
for (let ty = 0; ty < t; ty++) {
|
|
652
|
+
const cy = (ty - border + n) % n;
|
|
653
|
+
|
|
654
|
+
const row_out = (tz * t + ty) * t;
|
|
655
|
+
const row_in = (cz * n + cy) * n;
|
|
656
|
+
|
|
657
|
+
for (let tx = 0; tx < t; tx++) {
|
|
658
|
+
const cx = (tx - border + n) % n;
|
|
659
|
+
|
|
660
|
+
const src = (row_in + cx) * bytes_per_texel;
|
|
661
|
+
const dst = (row_out + tx) * bytes_per_texel;
|
|
662
|
+
|
|
663
|
+
for (let b = 0; b < bytes_per_texel; b++) {
|
|
664
|
+
out[dst + b] = content[src + b];
|
|
665
|
+
}
|
|
666
|
+
}
|
|
667
|
+
}
|
|
668
|
+
}
|
|
669
|
+
|
|
670
|
+
return out;
|
|
671
|
+
}
|