@woosh/meep-engine 3.47.0 → 3.49.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (619) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
  5. package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
  6. package/package.json +1 -1
  7. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
  8. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  9. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +11 -0
  10. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
  11. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  12. package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
  13. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
  14. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  15. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
  16. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
  17. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
  18. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
  19. package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
  20. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  21. package/src/engine/graphics3/GraphicsEngine.js +8 -1
  22. package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
  23. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  24. package/src/engine/graphics3/ParticipatingMedia.js +139 -5
  25. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
  26. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
  27. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
  28. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
  29. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
  30. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
  31. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  32. package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
  33. package/src/engine/network/NetworkSession.d.ts +16 -5
  34. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  35. package/src/engine/network/NetworkSession.js +104 -7
  36. package/src/engine/network/README.md +27 -1
  37. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
  38. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  39. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
  40. package/src/engine/network/replication/Replicator.d.ts +15 -4
  41. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  42. package/src/engine/network/replication/Replicator.js +50 -16
  43. package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
  44. package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
  45. package/src/engine/network/state/RecordArrivalRing.js +144 -0
  46. package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
  47. package/src/engine/physics/cloth/PLAN.md +85 -5
  48. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
  49. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  50. package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
  51. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
  52. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  53. package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
  54. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  55. package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
  56. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
  57. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
  58. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
  59. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  60. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
  61. package/src/engine/physics/cloth/playground/collide.html +5 -3
  62. package/src/engine/physics/cloth/playground/collide_main.js +14 -13
  63. package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
  64. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  65. package/src/engine/physics/cloth/solver/ClothState.js +62 -4
  66. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
  67. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
  68. package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
  69. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
  70. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
  71. package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
  72. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
  73. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  74. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
  75. package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
  76. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  77. package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
  78. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
  79. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
  80. package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
  81. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
  82. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  83. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
  84. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
  85. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
  86. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  87. package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
  88. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  89. package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
  90. package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
  91. package/src/shade/device/pipeline/ComputePipelineManager.d.ts.map +1 -1
  92. package/src/shade/device/pipeline/ComputePipelineManager.js +80 -6
  93. package/src/shade/device/pipeline/PipelineEnquiry.d.ts +52 -0
  94. package/src/shade/device/pipeline/PipelineEnquiry.d.ts.map +1 -0
  95. package/src/shade/device/pipeline/PipelineEnquiry.js +63 -0
  96. package/src/shade/device/pipeline/RenderPipelineManager.d.ts +21 -0
  97. package/src/shade/device/pipeline/RenderPipelineManager.d.ts.map +1 -1
  98. package/src/shade/device/pipeline/RenderPipelineManager.js +84 -4
  99. package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts +137 -0
  100. package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts.map +1 -0
  101. package/src/shade/playground/contact_shadows/ContactShadowLab.js +654 -0
  102. package/src/shade/playground/contact_shadows/README.md +126 -0
  103. package/src/shade/playground/contact_shadows/index.html +191 -0
  104. package/src/shade/playground/contact_shadows/main.d.ts +2 -0
  105. package/src/shade/playground/contact_shadows/main.d.ts.map +1 -0
  106. package/src/shade/playground/contact_shadows/main.js +888 -0
  107. package/src/shade/playground/contact_shadows/scenes.d.ts +48 -0
  108. package/src/shade/playground/contact_shadows/scenes.d.ts.map +1 -0
  109. package/src/shade/playground/contact_shadows/scenes.js +620 -0
  110. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts +36 -0
  111. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -0
  112. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +245 -0
  113. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts +15 -0
  114. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -0
  115. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +120 -0
  116. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts +55 -0
  117. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts.map +1 -0
  118. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.js +216 -0
  119. package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts +20 -0
  120. package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts.map +1 -0
  121. package/src/shade/playground/contact_shadows/shader_contact_lab_view.js +114 -0
  122. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts +11 -0
  123. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -0
  124. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +90 -0
  125. package/src/shade/playground/contact_shadows/textures.d.ts +16 -0
  126. package/src/shade/playground/contact_shadows/textures.d.ts.map +1 -0
  127. package/src/shade/playground/contact_shadows/textures.js +123 -0
  128. package/src/shade/playground/particle_ecs/README.md +1 -1
  129. package/src/shade/playground/particle_ecs/effects/flame.json +1932 -1881
  130. package/src/shade/playground/particle_ecs/effects/smoke.json +99 -1
  131. package/src/shade/playground/particle_ecs/effects/soot.json +152 -145
  132. package/src/shade/playground/tonemap_sdr/README.md +90 -0
  133. package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts +105 -0
  134. package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts.map +1 -0
  135. package/src/shade/playground/tonemap_sdr/ToneMapCompare.js +380 -0
  136. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts +32 -0
  137. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts.map +1 -0
  138. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.js +104 -0
  139. package/src/shade/playground/tonemap_sdr/index.html +90 -0
  140. package/src/shade/playground/tonemap_sdr/main.d.ts +2 -0
  141. package/src/shade/playground/tonemap_sdr/main.d.ts.map +1 -0
  142. package/src/shade/playground/tonemap_sdr/main.js +306 -0
  143. package/src/shade/playground/tonemap_sdr/scenes.d.ts +26 -0
  144. package/src/shade/playground/tonemap_sdr/scenes.d.ts.map +1 -0
  145. package/src/shade/playground/tonemap_sdr/scenes.js +404 -0
  146. package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
  147. package/src/shade/playground/volumetrics_froxel/main.js +85 -4
  148. package/src/shade/playground/water_refraction/README.md +26 -18
  149. package/src/shade/playground/water_refraction/index.html +1 -1
  150. package/src/shade/renderer/Renderer.d.ts +35 -3
  151. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  152. package/src/shade/renderer/Renderer.js +208 -12
  153. package/src/shade/renderer/ShadeToneMappingMode.d.ts +14 -0
  154. package/src/shade/renderer/ShadeToneMappingMode.d.ts.map +1 -0
  155. package/src/shade/renderer/ShadeToneMappingMode.js +30 -0
  156. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +9 -0
  157. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  158. package/src/shade/renderer/animation/GPUAnimationManager.js +14 -0
  159. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  160. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -3
  161. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts +7 -0
  162. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  163. package/src/shade/renderer/buffer/table/GPUDatabase.js +12 -0
  164. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts +8 -0
  165. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  166. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +12 -0
  167. package/src/shade/renderer/camera/GPUCameraContext.d.ts.map +1 -1
  168. package/src/shade/renderer/camera/GPUCameraContext.js +19 -8
  169. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
  170. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +4 -0
  171. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts.map +1 -1
  172. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.js +4 -0
  173. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts.map +1 -1
  174. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js +4 -0
  175. package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
  176. package/src/shade/renderer/deferred/shader_deferred_main.js +3 -0
  177. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts +6 -0
  178. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  179. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +13 -3
  180. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts +9 -0
  181. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +1 -0
  182. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.js +63 -0
  183. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts +10 -0
  184. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
  185. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js +87 -0
  186. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts +6 -0
  187. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +1 -1
  188. package/src/shade/renderer/deferred/shader_tonemap_LDR.js +23 -5
  189. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts +9 -0
  190. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +1 -0
  191. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.js +68 -0
  192. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts +10 -0
  193. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
  194. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js +73 -0
  195. package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
  196. package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +58 -9
  197. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +35 -25
  198. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  199. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +97 -196
  200. package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +1 -1
  201. package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +121 -129
  202. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
  203. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +3 -0
  204. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  205. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -0
  206. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
  207. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +4 -0
  208. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  209. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
  210. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
  211. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -0
  212. package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.d.ts.map +1 -1
  213. package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.js +4 -0
  214. package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.d.ts.map +1 -1
  215. package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.js +4 -0
  216. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +131 -1
  217. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +7 -0
  218. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -1
  219. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +45 -38
  220. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +2 -0
  221. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -1
  222. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +81 -79
  223. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +2 -0
  224. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -1
  225. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +5 -3
  226. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts +21 -0
  227. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts.map +1 -0
  228. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.js +42 -0
  229. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts +19 -0
  230. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts.map +1 -0
  231. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.js +44 -0
  232. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +23 -5
  233. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -1
  234. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +139 -23
  235. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts +25 -0
  236. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts.map +1 -0
  237. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +179 -0
  238. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +2 -2
  239. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  240. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +7 -16
  241. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +3 -4
  242. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
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@@ -0,0 +1,671 @@
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { gpu_texture_format_info } from "../../../descriptor/texture/format/gpu_texture_format_info.js";
3
+ import { GPUTextureContext } from "../GPUTextureContext.js";
4
+
5
+ /**
6
+ * One 3-D texture cut into equal tiles, each tile a `content_size³` block of texels wrapped in a
7
+ * `border`-texel skirt, handed out one slot at a time.
8
+ *
9
+ * **What the border is for.** A tile sampled with a linear filter reads half a texel past its
10
+ * content on every side. The skirt holds the texels a *wrapping* tile would find there — the
11
+ * opposite edge of the same content — so a trilinear tap at the tile's edge blends with the tile's
12
+ * other side and never with the neighbouring slot. {@link tile_atlas_bordered_block} builds that
13
+ * skirt on the host; a producer writing on the device (a compute bake copying in through
14
+ * {@link copy_from_buffer}, or storing into the texture from a shader) writes the whole
15
+ * `tile_size³` block, skirt included, itself. One texel of border is what a linear filter needs; a
16
+ * wider one is for a consumer that steps further (a distance field marched across a tile), which is
17
+ * why it is a parameter. A consumer that never reads past its tile — loads clamped to the content —
18
+ * wants none.
19
+ *
20
+ * **Slots are linear, and grow two ways.** Slot `s` sits at grid cell
21
+ * `(s mod slots_x, floor(s / slots_x) mod slots_y, floor(s / (slots_x · slots_y)))`, x fastest and
22
+ * z slowest. When none is free, {@link allocate}:
23
+ * - **adds a layer** of `slots_x · slots_y` slots at the end of z. Nothing already placed moves, so
24
+ * the old extent is copied across as it was. This is the common grow.
25
+ * - **widens the layer** once z is at the device's `maxTextureDimension3D`: the smaller of x and y
26
+ * doubles (x on a tie, capped at the device), the layers halve, and every tile is copied to where
27
+ * its slot sits under the new footprint ({@link tile_atlas_widened_footprint}). A slot keeps its
28
+ * index and its texels; its *origin* changes. Rare, and as costly as a full copy.
29
+ *
30
+ * {@link capacity_limit} is where both run out: the device's limit in tiles along every axis.
31
+ *
32
+ * **Allocation reallocates the texture.** A grow replaces {@link texture}'s `GPUTexture` (the
33
+ * `GPUTextureContext` stays; its views are re-made), and a widen moves every tile. Take the
34
+ * texture, a view, the footprint or a {@link slot_origin} *after* allocating every slot a frame
35
+ * needs, never across an `allocate` — a frame graph that imports the texture per frame, and a
36
+ * shader that takes the footprint from `textureDimensions`, do this on their own.
37
+ *
38
+ * Free slots are reused most-recently-freed first; a freed slot's texels are left as they were, and
39
+ * move with it.
40
+ *
41
+ * Clients: the volumetrics noise atlas (`r8unorm`, 128³ + 1, sampled) and the per-geometry SDF
42
+ * atlas of `GPUGeometrySDFManager` (`r32float`, 50³ + 0, stored into by its build shader). Built
43
+ * general — format, tile size, border, footprint and usage are all constructor arguments — so a
44
+ * brick SDF atlas can be another instance rather than another class.
45
+ */
46
+ export class GPUTileAtlas3D {
47
+ /**
48
+ * @type {GPUDevice}
49
+ */
50
+ #device;
51
+
52
+ /**
53
+ * @type {GPUTextureContext}
54
+ */
55
+ #texture;
56
+
57
+ /**
58
+ * @type {GPUTextureFormat}
59
+ */
60
+ #format;
61
+
62
+ /**
63
+ * @type {number}
64
+ */
65
+ #bytes_per_texel;
66
+
67
+ /**
68
+ * @type {number}
69
+ */
70
+ #content_size;
71
+
72
+ /**
73
+ * @type {number}
74
+ */
75
+ #border;
76
+
77
+ /**
78
+ * @type {number}
79
+ */
80
+ #tile_size;
81
+
82
+ /**
83
+ * @type {number}
84
+ */
85
+ #slots_x;
86
+
87
+ /**
88
+ * @type {number}
89
+ */
90
+ #slots_y;
91
+
92
+ /**
93
+ * @type {number}
94
+ */
95
+ #slots_z = 0;
96
+
97
+ /**
98
+ * Slots given back, most recent last.
99
+ * @type {number[]}
100
+ */
101
+ #free = [];
102
+
103
+ /**
104
+ * The first slot never handed out.
105
+ * @type {number}
106
+ */
107
+ #next_fresh = 0;
108
+
109
+ /**
110
+ * 1 where the slot is allocated. Grows with the texture.
111
+ * @type {Uint8Array}
112
+ */
113
+ #live;
114
+
115
+ /**
116
+ * @type {string}
117
+ */
118
+ #label;
119
+
120
+ /**
121
+ * Every argument is required: an atlas is declared, not configured.
122
+ *
123
+ * @param {object} options
124
+ * @param {GPUDevice} options.device
125
+ * @param {GPUTextureFormat} options.format an uncompressed, copyable format — what a 3-D texture
126
+ * allows, and what {@link write} sizes its block by
127
+ * @param {number} options.content_size texels of content along each axis of a tile
128
+ * @param {number} options.border texels of skirt on each side of the content, at least 1 for a
129
+ * linear filter
130
+ * @param {number} options.slots_x tiles along x to start with; it changes only when the atlas
131
+ * widens
132
+ * @param {number} options.slots_y tiles along y to start with; it changes only when the atlas
133
+ * widens
134
+ * @param {number} options.capacity slots to allocate up front, rounded up to whole z layers of
135
+ * the starting footprint
136
+ * @param {GPUTextureUsageFlags} options.usage how the clients use the texture on the device —
137
+ * `TEXTURE_BINDING` to sample or load it, `STORAGE_BINDING` to store a tile from a shader. The
138
+ * atlas adds `COPY_DST` and `COPY_SRC` itself: {@link write}, {@link copy_from_buffer} and a grow
139
+ * are copies
140
+ * @param {string} options.label the texture's label
141
+ */
142
+ constructor({ device, format, content_size, border, slots_x, slots_y, capacity, usage, label }) {
143
+ assert.defined(device, 'device');
144
+ assert.isString(format, 'format');
145
+ assert.isNonNegativeInteger(content_size, 'content_size');
146
+ assert.greaterThan(content_size, 0, 'content_size');
147
+ assert.isNonNegativeInteger(border, 'border');
148
+ assert.lessThanOrEqual(border, content_size, 'border must not exceed content_size: the skirt is the opposite edge of the content, and there is no more of it');
149
+ assert.isNonNegativeInteger(slots_x, 'slots_x');
150
+ assert.greaterThan(slots_x, 0, 'slots_x');
151
+ assert.isNonNegativeInteger(slots_y, 'slots_y');
152
+ assert.greaterThan(slots_y, 0, 'slots_y');
153
+ assert.isNonNegativeInteger(capacity, 'capacity');
154
+ assert.greaterThan(capacity, 0, 'capacity');
155
+ assert.isNonNegativeInteger(usage, 'usage');
156
+ assert.greaterThan(usage, 0, 'usage: a texture no shader binds is not an atlas anyone reads');
157
+ assert.isString(label, 'label');
158
+
159
+ const info = gpu_texture_format_info(format);
160
+
161
+ assert.equal(info.block_width, 1, `${format} is block-compressed; a 3-D texture cannot be`);
162
+ assert.equal(info.copyable, true, `${format} cannot be copied into, and a tile is written by copy`);
163
+
164
+ this.#device = device;
165
+ this.#format = format;
166
+ this.#bytes_per_texel = info.bytes_per_block;
167
+ this.#content_size = content_size;
168
+ this.#border = border;
169
+ this.#tile_size = content_size + 2 * border;
170
+ this.#slots_x = slots_x;
171
+ this.#slots_y = slots_y;
172
+ this.#label = label;
173
+
174
+ const texture = new GPUTextureContext(device);
175
+ const td = texture.descriptor;
176
+
177
+ td.label = label;
178
+ td.format = format;
179
+ td.dimension = "3d";
180
+ td.mipLevelCount = 1;
181
+ // bound however the clients said, written by host writes and device copies, and copied out
182
+ // of itself when it grows
183
+ td.usage = usage
184
+ | GPUTextureUsage.COPY_DST
185
+ | GPUTextureUsage.COPY_SRC;
186
+
187
+ this.#texture = texture;
188
+
189
+ const axis_limit = this.#axis_limit();
190
+
191
+ assert.lessThanOrEqual(slots_x, axis_limit, `slots_x ${slots_x} of ${this.#tile_size} texels exceed maxTextureDimension3D ${device.limits.maxTextureDimension3D}`);
192
+ assert.lessThanOrEqual(slots_y, axis_limit, `slots_y ${slots_y} of ${this.#tile_size} texels exceed maxTextureDimension3D ${device.limits.maxTextureDimension3D}`);
193
+
194
+ const layers = Math.ceil(capacity / (slots_x * slots_y));
195
+
196
+ // the footprint was declared, so construction does not widen it
197
+ assert.lessThanOrEqual(layers, axis_limit, `capacity ${capacity} needs ${layers} layers of ${this.#tile_size} texels; the device allows ${axis_limit} (maxTextureDimension3D ${device.limits.maxTextureDimension3D})`);
198
+
199
+ this.#set_layers(layers);
200
+ }
201
+
202
+ /**
203
+ * @returns {GPUTextureContext}
204
+ */
205
+ get texture() {
206
+ return this.#texture;
207
+ }
208
+
209
+ /**
210
+ * @returns {GPUTextureFormat}
211
+ */
212
+ get format() {
213
+ return this.#format;
214
+ }
215
+
216
+ /**
217
+ * @returns {number}
218
+ */
219
+ get bytes_per_texel() {
220
+ return this.#bytes_per_texel;
221
+ }
222
+
223
+ /**
224
+ * @returns {number}
225
+ */
226
+ get content_size() {
227
+ return this.#content_size;
228
+ }
229
+
230
+ /**
231
+ * @returns {number}
232
+ */
233
+ get border() {
234
+ return this.#border;
235
+ }
236
+
237
+ /**
238
+ * Texels along each axis of a tile, skirt included.
239
+ * @returns {number}
240
+ */
241
+ get tile_size() {
242
+ return this.#tile_size;
243
+ }
244
+
245
+ /**
246
+ * Tiles along x now; a widen may double it.
247
+ * @returns {number}
248
+ */
249
+ get slots_x() {
250
+ return this.#slots_x;
251
+ }
252
+
253
+ /**
254
+ * Tiles along y now; a widen may double it.
255
+ * @returns {number}
256
+ */
257
+ get slots_y() {
258
+ return this.#slots_y;
259
+ }
260
+
261
+ /**
262
+ * Layers of slots along z: one more on each grow, halved by a widen.
263
+ * @returns {number}
264
+ */
265
+ get slots_z() {
266
+ return this.#slots_z;
267
+ }
268
+
269
+ /**
270
+ * Slots the texture holds now, live or not.
271
+ * @returns {number}
272
+ */
273
+ get capacity() {
274
+ return this.#slots_x * this.#slots_y * this.#slots_z;
275
+ }
276
+
277
+ /**
278
+ * The most slots this atlas can ever hold on this device: as many tiles along each of x, y and z
279
+ * as fit under `maxTextureDimension3D`, x and y reached by widening. A limit of texture
280
+ * dimensions, not of memory — a device may refuse the texture long before.
281
+ * @returns {number}
282
+ */
283
+ get capacity_limit() {
284
+ const axis_limit = this.#axis_limit();
285
+
286
+ return axis_limit * axis_limit * axis_limit;
287
+ }
288
+
289
+ /**
290
+ * @returns {number}
291
+ */
292
+ get live_count() {
293
+ return this.#next_fresh - this.#free.length;
294
+ }
295
+
296
+ /**
297
+ * @param {number} slot
298
+ * @returns {boolean}
299
+ */
300
+ is_live(slot) {
301
+ assert.isNonNegativeInteger(slot, 'slot');
302
+
303
+ return slot < this.#live.length && this.#live[slot] === 1;
304
+ }
305
+
306
+ /**
307
+ * Hand out a slot. When none is free the texture grows by a layer, or widens when z is full —
308
+ * after which every tile's origin may have moved.
309
+ *
310
+ * @returns {number} the slot
311
+ */
312
+ allocate() {
313
+ let slot;
314
+
315
+ if (this.#free.length > 0) {
316
+ slot = this.#free.pop();
317
+ } else {
318
+ if (this.#next_fresh >= this.capacity) {
319
+ this.#grow();
320
+ }
321
+
322
+ slot = this.#next_fresh++;
323
+ }
324
+
325
+ this.#live[slot] = 1;
326
+
327
+ return slot;
328
+ }
329
+
330
+ /**
331
+ * @param {number} slot
332
+ */
333
+ free(slot) {
334
+ assert.ok(this.is_live(slot), `slot ${slot} is not allocated`);
335
+
336
+ this.#live[slot] = 0;
337
+ this.#free.push(slot);
338
+ }
339
+
340
+ /**
341
+ * Texel origin of a slot's tile — the corner of its skirt, not of its content — under the
342
+ * footprint as it is now.
343
+ *
344
+ * @param {number} slot
345
+ * @param {number[]|Uint32Array} out receives x, y, z
346
+ * @returns {number[]|Uint32Array} out
347
+ */
348
+ slot_origin(slot, out) {
349
+ assert.isNonNegativeInteger(slot, 'slot');
350
+ assert.lessThan(slot, this.capacity, 'slot is past the atlas');
351
+
352
+ const t = this.#tile_size;
353
+
354
+ tile_atlas_slot_cell(slot, this.#slots_x, this.#slots_y, out);
355
+
356
+ out[0] *= t;
357
+ out[1] *= t;
358
+ out[2] *= t;
359
+
360
+ return out;
361
+ }
362
+
363
+ /**
364
+ * Put content into a slot from the host: the skirt is built here and the whole tile is sent in
365
+ * one `writeTexture`.
366
+ *
367
+ * @param {number} slot a live slot
368
+ * @param {Uint8Array} content `content_size³ · bytes_per_texel` bytes, x fastest, then y, then z
369
+ */
370
+ write(slot, content) {
371
+ assert.ok(this.is_live(slot), `slot ${slot} is not allocated`);
372
+ assert.isInstanceOf(content, Uint8Array, 'content');
373
+
374
+ const n = this.#content_size;
375
+ const bpt = this.#bytes_per_texel;
376
+
377
+ assert.equal(content.length, n * n * n * bpt, `content holds ${content.length} bytes; a tile's content is ${n}³ texels of ${bpt} bytes`);
378
+
379
+ const t = this.#tile_size;
380
+ const block = tile_atlas_bordered_block(content, n, this.#border, bpt, new Uint8Array(t * t * t * bpt));
381
+
382
+ this.#device.queue.writeTexture(
383
+ {
384
+ texture: this.#texture.gpu_texture,
385
+ mipLevel: 0,
386
+ origin: this.slot_origin(slot, [0, 0, 0]),
387
+ },
388
+ block,
389
+ {
390
+ offset: 0,
391
+ bytesPerRow: t * bpt,
392
+ rowsPerImage: t,
393
+ },
394
+ [t, t, t]
395
+ );
396
+ }
397
+
398
+ /**
399
+ * Put a whole tile, skirt included, into a slot from a buffer on the device — the way a compute
400
+ * bake lands: it writes the `tile_size³` block into a storage buffer, rows padded to the copy
401
+ * alignment, and this copies it across in the same command stream.
402
+ *
403
+ * @param {GPUCommandEncoder} encoder
404
+ * @param {number} slot a live slot
405
+ * @param {GPUBuffer} buffer
406
+ * @param {number} byte_offset where the block starts in the buffer
407
+ * @param {number} bytes_per_row stride of a row of `tile_size` texels, a multiple of
408
+ * `COPY_BYTES_PER_ROW_ALIGNMENT`; rows per image is the tile size
409
+ */
410
+ copy_from_buffer(encoder, slot, buffer, byte_offset, bytes_per_row) {
411
+ assert.defined(encoder, 'encoder');
412
+ assert.ok(this.is_live(slot), `slot ${slot} is not allocated`);
413
+ assert.defined(buffer, 'buffer');
414
+ assert.isNonNegativeInteger(byte_offset, 'byte_offset');
415
+ assert.isNonNegativeInteger(bytes_per_row, 'bytes_per_row');
416
+ assert.greaterThanOrEqual(bytes_per_row, this.#tile_size * this.#bytes_per_texel, 'bytes_per_row is shorter than a row of the tile');
417
+
418
+ const t = this.#tile_size;
419
+
420
+ encoder.copyBufferToTexture(
421
+ {
422
+ buffer,
423
+ offset: byte_offset,
424
+ bytesPerRow: bytes_per_row,
425
+ rowsPerImage: t,
426
+ },
427
+ {
428
+ texture: this.#texture.gpu_texture,
429
+ mipLevel: 0,
430
+ origin: this.slot_origin(slot, [0, 0, 0]),
431
+ },
432
+ [t, t, t]
433
+ );
434
+ }
435
+
436
+ destroy() {
437
+ this.#texture.destroy();
438
+ }
439
+
440
+ /**
441
+ * Tiles that fit along any one axis: a 3-D texture has the same limit on all three.
442
+ * @returns {number}
443
+ */
444
+ #axis_limit() {
445
+ return Math.floor(this.#device.limits.maxTextureDimension3D / this.#tile_size);
446
+ }
447
+
448
+ /**
449
+ * Room for one more slot: a layer while z has room for one, a widen once it does not.
450
+ */
451
+ #grow() {
452
+ if (this.#slots_z < this.#axis_limit()) {
453
+ this.#set_layers(this.#slots_z + 1);
454
+ } else {
455
+ this.#widen();
456
+ }
457
+ }
458
+
459
+ /**
460
+ * One more layer of slots, the old extent copied across.
461
+ *
462
+ * @param {number} layers
463
+ */
464
+ #set_layers(layers) {
465
+ const t = this.#tile_size;
466
+
467
+ this.#slots_z = layers;
468
+ this.#resize_live();
469
+
470
+ // preserve: a new layer keeps every tile where it was, because x and y do not change
471
+ this.#texture.resize(this.#slots_x * t, this.#slots_y * t, layers * t, true);
472
+ }
473
+
474
+ /**
475
+ * A wider layer and half as many of them, every tile handed out so far copied to where its slot
476
+ * sits under the new footprint.
477
+ */
478
+ #widen() {
479
+ const sx = this.#slots_x;
480
+ const sy = this.#slots_y;
481
+ const footprint = [sx, sy];
482
+
483
+ const widened = tile_atlas_widened_footprint(sx, sy, this.#axis_limit(), footprint);
484
+
485
+ assert.ok(widened, `${this.#label}: full at ${this.capacity} slots — ${sx}×${sy}×${this.#slots_z} tiles of ${this.#tile_size} texels reach maxTextureDimension3D ${this.#device.limits.maxTextureDimension3D} on every axis`);
486
+
487
+ const nx = footprint[0];
488
+ const ny = footprint[1];
489
+
490
+ // every slot below the old capacity keeps a home, and the one being allocated gets one: half
491
+ // the layers, and one more when they halve exactly
492
+ const layers = Math.ceil((this.capacity + 1) / (nx * ny));
493
+
494
+ const device = this.#device;
495
+ const texture = this.#texture;
496
+ const t = this.#tile_size;
497
+
498
+ const source = texture.gpu_texture;
499
+
500
+ texture.descriptor.size = [nx * t, ny * t, layers * t];
501
+
502
+ const destination = device.createTexture(texture.descriptor);
503
+
504
+ const encoder = device.createCommandEncoder({
505
+ label: `${this.#label} / widen`
506
+ });
507
+
508
+ const from = [0, 0, 0];
509
+ const to = [0, 0, 0];
510
+ const count = this.#next_fresh;
511
+
512
+ // slots side by side along x in both footprints move in one copy: a whole old row whenever
513
+ // the new row is a multiple of it, which doubling makes it
514
+ for (let slot = 0; slot < count;) {
515
+ tile_atlas_slot_cell(slot, sx, sy, from);
516
+ tile_atlas_slot_cell(slot, nx, ny, to);
517
+
518
+ const run = Math.min(sx - from[0], nx - to[0], count - slot);
519
+
520
+ encoder.copyTextureToTexture(
521
+ {
522
+ texture: source,
523
+ mipLevel: 0,
524
+ origin: [from[0] * t, from[1] * t, from[2] * t],
525
+ },
526
+ {
527
+ texture: destination,
528
+ mipLevel: 0,
529
+ origin: [to[0] * t, to[1] * t, to[2] * t],
530
+ },
531
+ [run * t, t, t]
532
+ );
533
+
534
+ slot += run;
535
+ }
536
+
537
+ device.queue.submit([encoder.finish()]);
538
+
539
+ // destroys the old texture; the copies out of it were submitted first
540
+ texture.replace(destination);
541
+
542
+ this.#slots_x = nx;
543
+ this.#slots_y = ny;
544
+ this.#slots_z = layers;
545
+ this.#resize_live();
546
+ }
547
+
548
+ /**
549
+ * Fit the liveness flags to the capacity, keeping every slot's own.
550
+ */
551
+ #resize_live() {
552
+ const live = new Uint8Array(this.capacity);
553
+
554
+ if (this.#live !== undefined) {
555
+ live.set(this.#live);
556
+ }
557
+
558
+ this.#live = live;
559
+ }
560
+ }
561
+
562
+ /**
563
+ * Grid cell of a slot under a footprint: x fastest, then y, then z.
564
+ *
565
+ * @param {number} slot
566
+ * @param {number} slots_x
567
+ * @param {number} slots_y
568
+ * @param {number[]|Uint32Array} out receives x, y, z in tiles
569
+ * @returns {number[]|Uint32Array} out
570
+ */
571
+ export function tile_atlas_slot_cell(slot, slots_x, slots_y, out) {
572
+ const per_layer = slots_x * slots_y;
573
+
574
+ const z = Math.floor(slot / per_layer);
575
+ const in_layer = slot - z * per_layer;
576
+ const y = Math.floor(in_layer / slots_x);
577
+
578
+ out[0] = in_layer - y * slots_x;
579
+ out[1] = y;
580
+ out[2] = z;
581
+
582
+ return out;
583
+ }
584
+
585
+ /**
586
+ * The footprint a full atlas widens to: the smaller of x and y doubles, x on a tie, capped at
587
+ * `axis_limit`. The smaller side reaches the limit only when both have, which is when the atlas is
588
+ * full.
589
+ *
590
+ * @param {number} slots_x
591
+ * @param {number} slots_y
592
+ * @param {number} axis_limit tiles that fit along an axis
593
+ * @param {number[]} out receives the new slots_x, slots_y
594
+ * @returns {boolean} false when both sides are at the limit, and nothing can widen
595
+ */
596
+ export function tile_atlas_widened_footprint(slots_x, slots_y, axis_limit, out) {
597
+ assert.isNonNegativeInteger(slots_x, 'slots_x');
598
+ assert.isNonNegativeInteger(slots_y, 'slots_y');
599
+ assert.isNonNegativeInteger(axis_limit, 'axis_limit');
600
+ assert.lessThanOrEqual(slots_x, axis_limit, 'slots_x');
601
+ assert.lessThanOrEqual(slots_y, axis_limit, 'slots_y');
602
+
603
+ out[0] = slots_x;
604
+ out[1] = slots_y;
605
+
606
+ if (slots_x <= slots_y) {
607
+ if (slots_x === axis_limit) {
608
+ return false;
609
+ }
610
+
611
+ out[0] = Math.min(2 * slots_x, axis_limit);
612
+ } else {
613
+ out[1] = Math.min(2 * slots_y, axis_limit);
614
+ }
615
+
616
+ return true;
617
+ }
618
+
619
+ /**
620
+ * A tile's full block from its content: the content in the middle, and around it a skirt of
621
+ * `border` texels holding the content's opposite edge, so the block tiles with itself under a
622
+ * linear filter.
623
+ *
624
+ * Pure, and the one place the wrap is defined — a device-side producer has to agree with it.
625
+ *
626
+ * @param {Uint8Array} content `content_size³ · bytes_per_texel` bytes, x fastest
627
+ * @param {number} content_size
628
+ * @param {number} border at most `content_size`
629
+ * @param {number} bytes_per_texel
630
+ * @param {Uint8Array} out `(content_size + 2·border)³ · bytes_per_texel` bytes, x fastest
631
+ * @returns {Uint8Array} out
632
+ */
633
+ export function tile_atlas_bordered_block(content, content_size, border, bytes_per_texel, out) {
634
+ assert.isInstanceOf(content, Uint8Array, 'content');
635
+ assert.isInstanceOf(out, Uint8Array, 'out');
636
+ assert.isNonNegativeInteger(content_size, 'content_size');
637
+ assert.isNonNegativeInteger(border, 'border');
638
+ assert.lessThanOrEqual(border, content_size, 'border');
639
+ assert.isNonNegativeInteger(bytes_per_texel, 'bytes_per_texel');
640
+
641
+ const n = content_size;
642
+ const t = n + 2 * border;
643
+
644
+ assert.equal(content.length, n * n * n * bytes_per_texel, 'content length');
645
+ assert.equal(out.length, t * t * t * bytes_per_texel, 'out length');
646
+
647
+ for (let tz = 0; tz < t; tz++) {
648
+ // (tz - border) mod n, kept non-negative: border <= n, so one n is enough
649
+ const cz = (tz - border + n) % n;
650
+
651
+ for (let ty = 0; ty < t; ty++) {
652
+ const cy = (ty - border + n) % n;
653
+
654
+ const row_out = (tz * t + ty) * t;
655
+ const row_in = (cz * n + cy) * n;
656
+
657
+ for (let tx = 0; tx < t; tx++) {
658
+ const cx = (tx - border + n) % n;
659
+
660
+ const src = (row_in + cx) * bytes_per_texel;
661
+ const dst = (row_out + tx) * bytes_per_texel;
662
+
663
+ for (let b = 0; b < bytes_per_texel; b++) {
664
+ out[dst + b] = content[src + b];
665
+ }
666
+ }
667
+ }
668
+ }
669
+
670
+ return out;
671
+ }