@woosh/meep-engine 3.47.0 → 3.49.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
- package/package.json +1 -1
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +11 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +139 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
- package/src/engine/physics/cloth/PLAN.md +85 -5
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
- package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
- package/src/shade/device/pipeline/ComputePipelineManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/ComputePipelineManager.js +80 -6
- package/src/shade/device/pipeline/PipelineEnquiry.d.ts +52 -0
- package/src/shade/device/pipeline/PipelineEnquiry.d.ts.map +1 -0
- package/src/shade/device/pipeline/PipelineEnquiry.js +63 -0
- package/src/shade/device/pipeline/RenderPipelineManager.d.ts +21 -0
- package/src/shade/device/pipeline/RenderPipelineManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/RenderPipelineManager.js +84 -4
- package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts +137 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.js +654 -0
- package/src/shade/playground/contact_shadows/README.md +126 -0
- package/src/shade/playground/contact_shadows/index.html +191 -0
- package/src/shade/playground/contact_shadows/main.d.ts +2 -0
- package/src/shade/playground/contact_shadows/main.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/main.js +888 -0
- package/src/shade/playground/contact_shadows/scenes.d.ts +48 -0
- package/src/shade/playground/contact_shadows/scenes.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/scenes.js +620 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts +36 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +245 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts +15 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +120 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts +55 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_stats.js +216 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts +20 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_view.js +114 -0
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts +11 -0
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +90 -0
- package/src/shade/playground/contact_shadows/textures.d.ts +16 -0
- package/src/shade/playground/contact_shadows/textures.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/textures.js +123 -0
- package/src/shade/playground/particle_ecs/README.md +1 -1
- package/src/shade/playground/particle_ecs/effects/flame.json +1932 -1881
- package/src/shade/playground/particle_ecs/effects/smoke.json +99 -1
- package/src/shade/playground/particle_ecs/effects/soot.json +152 -145
- package/src/shade/playground/tonemap_sdr/README.md +90 -0
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts +105 -0
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.js +380 -0
- package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts +32 -0
- package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.js +104 -0
- package/src/shade/playground/tonemap_sdr/index.html +90 -0
- package/src/shade/playground/tonemap_sdr/main.d.ts +2 -0
- package/src/shade/playground/tonemap_sdr/main.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/main.js +306 -0
- package/src/shade/playground/tonemap_sdr/scenes.d.ts +26 -0
- package/src/shade/playground/tonemap_sdr/scenes.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/scenes.js +404 -0
- package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +85 -4
- package/src/shade/playground/water_refraction/README.md +26 -18
- package/src/shade/playground/water_refraction/index.html +1 -1
- package/src/shade/renderer/Renderer.d.ts +35 -3
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +208 -12
- package/src/shade/renderer/ShadeToneMappingMode.d.ts +14 -0
- package/src/shade/renderer/ShadeToneMappingMode.d.ts.map +1 -0
- package/src/shade/renderer/ShadeToneMappingMode.js +30 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +9 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +14 -0
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -3
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts +7 -0
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +12 -0
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts +8 -0
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +12 -0
- package/src/shade/renderer/camera/GPUCameraContext.d.ts.map +1 -1
- package/src/shade/renderer/camera/GPUCameraContext.js +19 -8
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +4 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.js +4 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js +4 -0
- package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_deferred_main.js +3 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts +6 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +13 -3
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts +9 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.js +63 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts +10 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js +87 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts +6 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_LDR.js +23 -5
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts +9 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.js +68 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts +10 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js +73 -0
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +58 -9
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +35 -25
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +97 -196
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +121 -129
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +3 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +4 -0
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -0
- package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.js +4 -0
- package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.js +4 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +131 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +7 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +45 -38
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +2 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +81 -79
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +2 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +5 -3
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts +21 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.js +42 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts +19 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.js +44 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +23 -5
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +139 -23
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +179 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +2 -2
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +7 -16
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +3 -4
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +6 -23
- package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts +11 -0
- package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.js +14 -3
- package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.js +13 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js +14 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.d.ts +26 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.js +52 -0
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- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.js +121 -0
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- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +38 -3
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- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +311 -290
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import { graph_import_buffer } from "../../../shader/graph/graph_import_buffer.js";
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2
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+
import { BufferResourceDescriptor } from "../../../../device/graph/BufferResourceDescriptor.js";
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3
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import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import {
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5
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shader_cull_point_lights_frustum,
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6
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shader_cull_spot_lights_frustum
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} from "./shader_cull_lights_frustum.js";
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import { shader_cull_lights_hzb } from "./shader_cull_lights_hzb.js";
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9
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+
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/**
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* @typedef {import("../../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
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*/
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+
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/**
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* Maximum number of lights we can filter through
|
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* @type {number}
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*/
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const LIGHT_LIMIT = 16383; // note 2^14-1, the -1 is to accommodate the counter while maintaining alignment
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const OUTPUT_DESCRIPTOR = BufferResourceDescriptor.from(
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u32.size * (1 + LIGHT_LIMIT), // 64k
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GPUBufferUsage.STORAGE,
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0, 16, // clear light count
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);
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/**
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* How many lights are eligible for clustered shading on this frame? Directional
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* lights are excluded — they are global and not bound to any cluster.
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*
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* @param {GPULightCollection} lights
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* @returns {number}
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*/
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function clusterable_light_count(lights) {
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const source = lights.source.elements;
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let count = 0;
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for (let i = 0; i < source.length; i++) {
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const light = source[i];
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if (light.isPointLight === true || light.isSpotLight === true) {
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count++;
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}
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}
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return count;
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}
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/**
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*
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* @param {Object} options
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* @param {GPULightCollection} options.lights
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* @param {number} options.camera graph handle of the camera uniform
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* @param {number} options.light_data graph handle of the light database buffer
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* @param {FrameGraph} options.graph
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* @return {number}
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*/
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function graph_cull_lights_frustum({ lights, camera, light_data, graph }) {
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59
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/**
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*
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* @param data
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* @param {FramePassResources} resources
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* @param {GraphicsExecutionContext} context
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*/
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65
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+
function execute(data, resources, context) {
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+
|
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const output = resources.get(data.output);
|
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68
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+
const camera_buffer = resources.get(data.camera);
|
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69
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const light_buffer = resources.get(data.light_data);
|
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70
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+
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71
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+
// Per-thread dispatch — one thread per (page, in_page_slot)
|
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+
// pair, sized to the table's currently allocated capacity.
|
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73
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+
// Threads landing on unallocated pages or unoccupied slots
|
|
74
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+
// early-return; visible lights are atomically appended to
|
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+
// the output buffer.
|
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76
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+
const point_table = lights.database.get('light_point');
|
|
77
|
+
const spot_table = lights.database.get('light_spot');
|
|
78
|
+
const point_thread_count = point_table.dispatch_page_count * point_table.descriptor.elements_per_page;
|
|
79
|
+
const spot_thread_count = spot_table.dispatch_page_count * spot_table.descriptor.elements_per_page;
|
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80
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+
|
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81
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+
shader_cull_point_lights_frustum.dispatchThreads({
|
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encoder: context.encoder,
|
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bindings: {
|
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camera: camera_buffer,
|
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85
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+
light_data: light_buffer,
|
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+
output,
|
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87
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+
},
|
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88
|
+
thread_count_x: point_thread_count,
|
|
89
|
+
});
|
|
90
|
+
|
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91
|
+
shader_cull_spot_lights_frustum.dispatchThreads({
|
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92
|
+
encoder: context.encoder,
|
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93
|
+
bindings: {
|
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94
|
+
camera: camera_buffer,
|
|
95
|
+
light_data: light_buffer,
|
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96
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+
output,
|
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97
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+
},
|
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thread_count_x: spot_thread_count,
|
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+
});
|
|
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|
+
|
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+
}
|
|
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+
|
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103
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+
const data = {};
|
|
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|
+
|
|
105
|
+
const pass = graph.add("cull lights / frustum", data, execute);
|
|
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|
+
|
|
107
|
+
data.camera = pass.read(camera);
|
|
108
|
+
data.light_data = pass.read(light_data);
|
|
109
|
+
data.output = pass.create("list", OUTPUT_DESCRIPTOR);
|
|
110
|
+
|
|
111
|
+
return data.output;
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
|
|
115
|
+
/**
|
|
116
|
+
*
|
|
117
|
+
* @param {Object} options
|
|
118
|
+
* @param {number} options.list
|
|
119
|
+
* @param {GPULightCollection} options.lights
|
|
120
|
+
* @param {number} options.camera graph handle of the camera uniform
|
|
121
|
+
* @param {number} options.light_data graph handle of the light database buffer
|
|
122
|
+
* @param {FrameGraph} options.graph
|
|
123
|
+
* @param {number} options.hzb
|
|
124
|
+
* @return {number}
|
|
125
|
+
*/
|
|
126
|
+
function graph_cull_lights_hzb({
|
|
127
|
+
list,
|
|
128
|
+
lights,
|
|
129
|
+
camera,
|
|
130
|
+
light_data,
|
|
131
|
+
graph,
|
|
132
|
+
hzb
|
|
133
|
+
}) {
|
|
134
|
+
/**
|
|
135
|
+
*
|
|
136
|
+
* @param data
|
|
137
|
+
* @param {FramePassResources} resources
|
|
138
|
+
* @param {GraphicsExecutionContext} context
|
|
139
|
+
*/
|
|
140
|
+
function execute(data, resources, context) {
|
|
141
|
+
|
|
142
|
+
const input = resources.get(data.input);
|
|
143
|
+
const output = resources.get(data.output);
|
|
144
|
+
const hzb = resources.get(data.hzb);
|
|
145
|
+
const camera_buffer = resources.get(data.camera);
|
|
146
|
+
const light_buffer = resources.get(data.light_data);
|
|
147
|
+
|
|
148
|
+
const candidate_count = clusterable_light_count(lights);
|
|
149
|
+
|
|
150
|
+
if (candidate_count <= 0) {
|
|
151
|
+
// TODO should use indirect dispatch
|
|
152
|
+
// no culling work
|
|
153
|
+
return;
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
// TODO use indirect dispatch
|
|
157
|
+
shader_cull_lights_hzb.dispatchThreads({
|
|
158
|
+
encoder: context.encoder,
|
|
159
|
+
bindings: {
|
|
160
|
+
texture_hzb: hzb,
|
|
161
|
+
camera: camera_buffer,
|
|
162
|
+
input,
|
|
163
|
+
light_data: light_buffer,
|
|
164
|
+
output,
|
|
165
|
+
},
|
|
166
|
+
thread_count_x: candidate_count,
|
|
167
|
+
});
|
|
168
|
+
|
|
169
|
+
}
|
|
170
|
+
|
|
171
|
+
const data = {};
|
|
172
|
+
|
|
173
|
+
const pass = graph.add("cull lights / HZB", data, execute);
|
|
174
|
+
|
|
175
|
+
data.input = pass.read(list);
|
|
176
|
+
data.hzb = pass.read(hzb);
|
|
177
|
+
data.camera = pass.read(camera);
|
|
178
|
+
data.light_data = pass.read(light_data);
|
|
179
|
+
data.output = pass.create("output", OUTPUT_DESCRIPTOR);
|
|
180
|
+
|
|
181
|
+
return data.output;
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
/**
|
|
185
|
+
* Offer the pipelines {@link graph_cull_lights} dispatches when the scene has point or spot lights —
|
|
186
|
+
* see {@link PipelineEnquiry}.
|
|
187
|
+
*
|
|
188
|
+
* @param {PipelineEnquiry} enquiry
|
|
189
|
+
*/
|
|
190
|
+
export function enquire_cull_lights_pipelines(enquiry) {
|
|
191
|
+
enquiry.compute.push(shader_cull_point_lights_frustum.pipeline);
|
|
192
|
+
enquiry.compute.push(shader_cull_spot_lights_frustum.pipeline);
|
|
193
|
+
enquiry.compute.push(shader_cull_lights_hzb.pipeline);
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
/**
|
|
197
|
+
*
|
|
198
|
+
* @param {Object} options
|
|
199
|
+
* @param {FrameGraph} options.graph
|
|
200
|
+
* @param {GPULightCollection} options.lights
|
|
201
|
+
* @param {GPUCameraContext} options.camera
|
|
202
|
+
* @param {number} options.hzb
|
|
203
|
+
*/
|
|
204
|
+
export function graph_cull_lights({
|
|
205
|
+
graph,
|
|
206
|
+
lights,
|
|
207
|
+
camera,
|
|
208
|
+
hzb,
|
|
209
|
+
}) {
|
|
210
|
+
|
|
211
|
+
// TODO cull useless lights where radius is <= 0 or total luma is <= 0
|
|
212
|
+
|
|
213
|
+
/*
|
|
214
|
+
Imported once and threaded, rather than reached for through the captured `camera` and `lights`
|
|
215
|
+
inside each execute. A pass binding a buffer off a captured object is a reader the graph cannot
|
|
216
|
+
see: culling, ordering and `validate()` all reason about declared handles only, and the DOT and
|
|
217
|
+
JSON exports and the profiler's topology show the pass with no inputs at all. Once per call
|
|
218
|
+
rather than once per pass, because two imports of one buffer are two entries the graph cannot
|
|
219
|
+
tell apart — see `graph_particles.js`, which states the same rule.
|
|
220
|
+
*/
|
|
221
|
+
const gr_camera = graph_import_buffer(graph, camera.buffer.buffer, "Camera/current");
|
|
222
|
+
const gr_light_data = graph_import_buffer(graph, lights.buffer_data, "lights/database");
|
|
223
|
+
|
|
224
|
+
let culled = graph_cull_lights_frustum({ lights, camera: gr_camera, light_data: gr_light_data, graph });
|
|
225
|
+
|
|
226
|
+
return graph_cull_lights_hzb({
|
|
227
|
+
list: culled,
|
|
228
|
+
lights,
|
|
229
|
+
camera: gr_camera,
|
|
230
|
+
light_data: gr_light_data,
|
|
231
|
+
graph,
|
|
232
|
+
hzb,
|
|
233
|
+
});
|
|
234
|
+
}
|
|
@@ -1,3 +1,9 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Offer the pipeline {@link graph_assign_clsuters} dispatches — see {@link PipelineEnquiry}.
|
|
3
|
+
*
|
|
4
|
+
* @param {PipelineEnquiry} enquiry
|
|
5
|
+
*/
|
|
6
|
+
export function enquire_assign_clusters_pipelines(enquiry: PipelineEnquiry): void;
|
|
1
7
|
/**
|
|
2
8
|
*
|
|
3
9
|
* @param {Object} options
|
|
@@ -19,4 +25,5 @@ export function graph_assign_clsuters({ graph, camera, lights, list, resolution,
|
|
|
19
25
|
cluster_data: number;
|
|
20
26
|
cluster_parameters: number;
|
|
21
27
|
};
|
|
28
|
+
export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
|
|
22
29
|
//# sourceMappingURL=graph_assign_clsuters.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_assign_clsuters.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/cluster/graph_assign_clsuters.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"graph_assign_clsuters.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/cluster/graph_assign_clsuters.js"],"names":[],"mappings":"AA+CA;;;;GAIG;AACH,2DAFW,eAAe,QAIzB;AAED;;;;;;;;;GASG;AACH;IAP+B,KAAK;IACC,MAAM;IACJ,MAAM;IAClB,IAAI,EAApB,MAAM;IACY,UAAU,EAA5B,MAAM,EAAE;IACP;IAAC,cAAc,EAAC,MAAM,CAAC;IAAC,YAAY,EAAC,MAAM,CAAC;IAAC,kBAAkB,EAAC,MAAM,CAAA;CAAC,CAuHlF;8BAvKY,OAAO,6CAA6C,EAAE,eAAe"}
|
|
@@ -13,6 +13,10 @@ import {
|
|
|
13
13
|
shader_cluster_assign_lights
|
|
14
14
|
} from "./shader_cluster_assign_lights.js";
|
|
15
15
|
|
|
16
|
+
/**
|
|
17
|
+
* @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
|
|
18
|
+
*/
|
|
19
|
+
|
|
16
20
|
|
|
17
21
|
/**
|
|
18
22
|
* cluster datastructures can get quite large quickly, we control this by exploiting a basic assumption that local lights tend to affect only small part of the scene
|
|
@@ -41,6 +45,15 @@ function estimate_cluster_data_limit(total_cluster_count) {
|
|
|
41
45
|
|
|
42
46
|
}
|
|
43
47
|
|
|
48
|
+
/**
|
|
49
|
+
* Offer the pipeline {@link graph_assign_clsuters} dispatches — see {@link PipelineEnquiry}.
|
|
50
|
+
*
|
|
51
|
+
* @param {PipelineEnquiry} enquiry
|
|
52
|
+
*/
|
|
53
|
+
export function enquire_assign_clusters_pipelines(enquiry) {
|
|
54
|
+
enquiry.compute.push(shader_cluster_assign_lights.pipeline);
|
|
55
|
+
}
|
|
56
|
+
|
|
44
57
|
/**
|
|
45
58
|
*
|
|
46
59
|
* @param {Object} options
|
|
@@ -1,3 +1,9 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Offer the pipelines {@link graph_build_light_clusters} dispatches — see {@link PipelineEnquiry}.
|
|
3
|
+
*
|
|
4
|
+
* @param {PipelineEnquiry} enquiry
|
|
5
|
+
*/
|
|
6
|
+
export function enquire_build_light_clusters_pipelines(enquiry: PipelineEnquiry): void;
|
|
1
7
|
/**
|
|
2
8
|
*
|
|
3
9
|
* @param {Object} options
|
|
@@ -24,4 +30,5 @@ export function graph_build_light_clusters({ graph, lights, hzb, camera, resolut
|
|
|
24
30
|
lookup: number;
|
|
25
31
|
parameters: number;
|
|
26
32
|
};
|
|
33
|
+
export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
|
|
27
34
|
//# sourceMappingURL=graph_build_light_clusters.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_build_light_clusters.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/cluster/graph_build_light_clusters.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"graph_build_light_clusters.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/cluster/graph_build_light_clusters.js"],"names":[],"mappings":"AASA;;;;GAIG;AACH,gEAFW,eAAe,QAKzB;AAED;;;;;;;;GAQG;AACH;IAN+B,KAAK;IACG,MAAM;IAClB,GAAG,EAAnB,MAAM;IACoB,MAAM;IACd,UAAU,EAA5B,MAAM,EAAE;;IAsEX;;OAEG;UADO,MAAM;IAGhB;;OAEG;YADO,MAAM;;EAKvB;8BAtGY,OAAO,6CAA6C,EAAE,eAAe"}
|
|
@@ -1,8 +1,22 @@
|
|
|
1
|
-
import { graph_cull_lights } from "./cull/graph_cull_lights.js";
|
|
2
|
-
import { graph_assign_clsuters } from "./graph_assign_clsuters.js";
|
|
1
|
+
import { enquire_cull_lights_pipelines, graph_cull_lights } from "./cull/graph_cull_lights.js";
|
|
2
|
+
import { enquire_assign_clusters_pipelines, graph_assign_clsuters } from "./graph_assign_clsuters.js";
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/**
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* @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
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*/
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let debug_count = 0;
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/**
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* Offer the pipelines {@link graph_build_light_clusters} dispatches — see {@link PipelineEnquiry}.
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*
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* @param {PipelineEnquiry} enquiry
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*/
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export function enquire_build_light_clusters_pipelines(enquiry) {
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enquire_cull_lights_pipelines(enquiry);
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enquire_assign_clusters_pipelines(enquiry);
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}
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/**
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*
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* @param {Object} options
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@@ -1,7 +1,17 @@
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/**
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* @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
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*/
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/**
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* Offer the pipeline {@link execute_filter_environment_map} dispatches — see {@link PipelineEnquiry}.
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*
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* @param {PipelineEnquiry} enquiry
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*/
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export function enquire_filter_environment_map_pipelines(enquiry: PipelineEnquiry): void;
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/**
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*
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* @param {GPUTextureContext} map
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* @param {ShadeGPUCommandContext} encoder
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*/
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export function execute_filter_environment_map(map: GPUTextureContext, encoder: ShadeGPUCommandContext): void;
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export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
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7
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//# sourceMappingURL=execute_filter_environment_map.d.ts.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"execute_filter_environment_map.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/execute_filter_environment_map.js"],"names":[],"mappings":"AAKA;;;;GAIG;AACH,8GAmDC"}
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1
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+
{"version":3,"file":"execute_filter_environment_map.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/execute_filter_environment_map.js"],"names":[],"mappings":"AAKA;;GAEG;AAEH;;;;GAIG;AACH,kEAFW,eAAe,QAIzB;AAED;;;;GAIG;AACH,8GAmDC;8BApEY,OAAO,6CAA6C,EAAE,eAAe"}
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@@ -3,6 +3,19 @@ import { TextureViewDescriptor } from "../../../descriptor/texture/TextureViewDe
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3
3
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import { SPHERE_PROBE_MIPMAP_LEVELS } from "./DEFINES.js";
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4
4
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import { shader_convolve_reflection_map } from "./shader_convolve_reflection_map.js";
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5
5
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/**
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7
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* @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
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8
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*/
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9
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+
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/**
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* Offer the pipeline {@link execute_filter_environment_map} dispatches — see {@link PipelineEnquiry}.
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12
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+
*
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13
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+
* @param {PipelineEnquiry} enquiry
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14
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+
*/
|
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15
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+
export function enquire_filter_environment_map_pipelines(enquiry) {
|
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16
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+
enquiry.compute.push(shader_convolve_reflection_map.pipeline);
|
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17
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+
}
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+
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6
19
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/**
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7
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*
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8
21
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* @param {GPUTextureContext} map
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|
@@ -1 +1 @@
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|
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1
|
-
{"version":3,"file":"GPULightMap.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/lightmap/GPULightMap.js"],"names":[],"mappings":"
|
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1
|
+
{"version":3,"file":"GPULightMap.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/lightmap/GPULightMap.js"],"names":[],"mappings":"AAoBA;IAgCI;;;OAGG;IACH,+BA6CC;IA/ED;;;OAGG;IACH,WAFU,iBAAiB,GAAC,IAAI,CAEf;IACjB;;;OAGG;IACH,cAFU,iBAAiB,GAAC,IAAI,CAEZ;IACpB;;;OAGG;IACH,cAFU,iBAAiB,GAAC,IAAI,CAEZ;IAEpB;;;OAGG;IACH,aAFU,iBAAiB,GAAC,IAAI,CAEb;IAEnB;;;OAGG;IACH,yBAEC;IA2ED;;;;OAIG;IACH,wEAmCC;IA6BD;;OAEG;IACH,oBA6DC;IAED,iBA4EC;IAED;;;;OAIG;IACH,kEAQC;;CAEJ;kCA5ViC,iCAAiC"}
|
|
@@ -11,6 +11,7 @@ import { graph_draw_lightmap_viz_buffer } from "./bake/raster/graph_draw_lightma
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11
11
|
import { shader_lightmap_denoise_sh } from "./bake/shader_lightmap_denoise_sh.js";
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12
12
|
import { shader_lightmap_dilate } from "./bake/shader_lightmap_dilate.js";
|
|
13
13
|
import { shader_lightmap_viz_to_sh } from "./bake/shader_lightmap_viz_to_sh.js";
|
|
14
|
+
import { PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR } from "../volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js";
|
|
14
15
|
import { DEFAULT_LIGHTMAP_RESOLUTION } from "./DEFAULT_LIGHTMAP_RESOLUTION.js";
|
|
15
16
|
|
|
16
17
|
const MAX_LIGHT_MAP_SIZE = DEFAULT_LIGHTMAP_RESOLUTION;
|
|
@@ -233,6 +234,8 @@ export class GPULightMap {
|
|
|
233
234
|
|
|
234
235
|
light_data: scene_ctx.lights.buffer_data,
|
|
235
236
|
tEnvironment: scene_ctx.lights.environment.obtainView(),
|
|
237
|
+
tParticipatingMediaNoise: scene_ctx.volumetrics.noise_atlas.texture.obtainView(),
|
|
238
|
+
sParticipatingMediaNoise: graphics.samplers.obtain(PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR),
|
|
236
239
|
|
|
237
240
|
tlas: scene_ctx.tlas.buffer,
|
|
238
241
|
blas_lookup: scene_ctx.geometries.blas.buffer_metadata,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_lightmap_viz_to_irradiance_flat.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_lightmap_viz_to_irradiance_flat.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js"],"names":[],"mappings":"AA0OA,iEASE;4BAzM0B,6BAA6B"}
|