@woosh/meep-engine 3.47.0 → 3.49.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (619) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
  5. package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
  6. package/package.json +1 -1
  7. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
  8. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  9. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +11 -0
  10. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
  11. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  12. package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
  13. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
  14. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  15. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
  16. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
  17. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
  18. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
  19. package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
  20. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  21. package/src/engine/graphics3/GraphicsEngine.js +8 -1
  22. package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
  23. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  24. package/src/engine/graphics3/ParticipatingMedia.js +139 -5
  25. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
  26. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
  27. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
  28. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
  29. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
  30. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
  31. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  32. package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
  33. package/src/engine/network/NetworkSession.d.ts +16 -5
  34. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  35. package/src/engine/network/NetworkSession.js +104 -7
  36. package/src/engine/network/README.md +27 -1
  37. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
  38. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  39. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
  40. package/src/engine/network/replication/Replicator.d.ts +15 -4
  41. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  42. package/src/engine/network/replication/Replicator.js +50 -16
  43. package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
  44. package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
  45. package/src/engine/network/state/RecordArrivalRing.js +144 -0
  46. package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
  47. package/src/engine/physics/cloth/PLAN.md +85 -5
  48. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
  49. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  50. package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
  51. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
  52. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  53. package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
  54. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  55. package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
  56. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
  57. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
  58. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
  59. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  60. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
  61. package/src/engine/physics/cloth/playground/collide.html +5 -3
  62. package/src/engine/physics/cloth/playground/collide_main.js +14 -13
  63. package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
  64. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  65. package/src/engine/physics/cloth/solver/ClothState.js +62 -4
  66. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
  67. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
  68. package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
  69. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
  70. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
  71. package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
  72. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
  73. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  74. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
  75. package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
  76. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  77. package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
  78. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
  79. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
  80. package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
  81. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
  82. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  83. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
  84. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
  85. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
  86. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  87. package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
  88. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  89. package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
  90. package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
  91. package/src/shade/device/pipeline/ComputePipelineManager.d.ts.map +1 -1
  92. package/src/shade/device/pipeline/ComputePipelineManager.js +80 -6
  93. package/src/shade/device/pipeline/PipelineEnquiry.d.ts +52 -0
  94. package/src/shade/device/pipeline/PipelineEnquiry.d.ts.map +1 -0
  95. package/src/shade/device/pipeline/PipelineEnquiry.js +63 -0
  96. package/src/shade/device/pipeline/RenderPipelineManager.d.ts +21 -0
  97. package/src/shade/device/pipeline/RenderPipelineManager.d.ts.map +1 -1
  98. package/src/shade/device/pipeline/RenderPipelineManager.js +84 -4
  99. package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts +137 -0
  100. package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts.map +1 -0
  101. package/src/shade/playground/contact_shadows/ContactShadowLab.js +654 -0
  102. package/src/shade/playground/contact_shadows/README.md +126 -0
  103. package/src/shade/playground/contact_shadows/index.html +191 -0
  104. package/src/shade/playground/contact_shadows/main.d.ts +2 -0
  105. package/src/shade/playground/contact_shadows/main.d.ts.map +1 -0
  106. package/src/shade/playground/contact_shadows/main.js +888 -0
  107. package/src/shade/playground/contact_shadows/scenes.d.ts +48 -0
  108. package/src/shade/playground/contact_shadows/scenes.d.ts.map +1 -0
  109. package/src/shade/playground/contact_shadows/scenes.js +620 -0
  110. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts +36 -0
  111. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -0
  112. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +245 -0
  113. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts +15 -0
  114. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -0
  115. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +120 -0
  116. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts +55 -0
  117. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts.map +1 -0
  118. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.js +216 -0
  119. package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts +20 -0
  120. package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts.map +1 -0
  121. package/src/shade/playground/contact_shadows/shader_contact_lab_view.js +114 -0
  122. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts +11 -0
  123. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -0
  124. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +90 -0
  125. package/src/shade/playground/contact_shadows/textures.d.ts +16 -0
  126. package/src/shade/playground/contact_shadows/textures.d.ts.map +1 -0
  127. package/src/shade/playground/contact_shadows/textures.js +123 -0
  128. package/src/shade/playground/particle_ecs/README.md +1 -1
  129. package/src/shade/playground/particle_ecs/effects/flame.json +1932 -1881
  130. package/src/shade/playground/particle_ecs/effects/smoke.json +99 -1
  131. package/src/shade/playground/particle_ecs/effects/soot.json +152 -145
  132. package/src/shade/playground/tonemap_sdr/README.md +90 -0
  133. package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts +105 -0
  134. package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts.map +1 -0
  135. package/src/shade/playground/tonemap_sdr/ToneMapCompare.js +380 -0
  136. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts +32 -0
  137. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts.map +1 -0
  138. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.js +104 -0
  139. package/src/shade/playground/tonemap_sdr/index.html +90 -0
  140. package/src/shade/playground/tonemap_sdr/main.d.ts +2 -0
  141. package/src/shade/playground/tonemap_sdr/main.d.ts.map +1 -0
  142. package/src/shade/playground/tonemap_sdr/main.js +306 -0
  143. package/src/shade/playground/tonemap_sdr/scenes.d.ts +26 -0
  144. package/src/shade/playground/tonemap_sdr/scenes.d.ts.map +1 -0
  145. package/src/shade/playground/tonemap_sdr/scenes.js +404 -0
  146. package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
  147. package/src/shade/playground/volumetrics_froxel/main.js +85 -4
  148. package/src/shade/playground/water_refraction/README.md +26 -18
  149. package/src/shade/playground/water_refraction/index.html +1 -1
  150. package/src/shade/renderer/Renderer.d.ts +35 -3
  151. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  152. package/src/shade/renderer/Renderer.js +208 -12
  153. package/src/shade/renderer/ShadeToneMappingMode.d.ts +14 -0
  154. package/src/shade/renderer/ShadeToneMappingMode.d.ts.map +1 -0
  155. package/src/shade/renderer/ShadeToneMappingMode.js +30 -0
  156. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +9 -0
  157. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  158. package/src/shade/renderer/animation/GPUAnimationManager.js +14 -0
  159. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  160. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -3
  161. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts +7 -0
  162. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  163. package/src/shade/renderer/buffer/table/GPUDatabase.js +12 -0
  164. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts +8 -0
  165. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  166. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +12 -0
  167. package/src/shade/renderer/camera/GPUCameraContext.d.ts.map +1 -1
  168. package/src/shade/renderer/camera/GPUCameraContext.js +19 -8
  169. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
  170. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +4 -0
  171. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts.map +1 -1
  172. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.js +4 -0
  173. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts.map +1 -1
  174. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js +4 -0
  175. package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
  176. package/src/shade/renderer/deferred/shader_deferred_main.js +3 -0
  177. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts +6 -0
  178. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  179. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +13 -3
  180. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts +9 -0
  181. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +1 -0
  182. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.js +63 -0
  183. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts +10 -0
  184. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
  185. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js +87 -0
  186. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts +6 -0
  187. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +1 -1
  188. package/src/shade/renderer/deferred/shader_tonemap_LDR.js +23 -5
  189. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts +9 -0
  190. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +1 -0
  191. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.js +68 -0
  192. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts +10 -0
  193. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
  194. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js +73 -0
  195. package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
  196. package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +58 -9
  197. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +35 -25
  198. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  199. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +97 -196
  200. package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +1 -1
  201. package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +121 -129
  202. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
  203. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +3 -0
  204. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  205. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -0
  206. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
  207. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +4 -0
  208. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  209. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
  210. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
  211. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -0
  212. package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.d.ts.map +1 -1
  213. package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.js +4 -0
  214. package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.d.ts.map +1 -1
  215. package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.js +4 -0
  216. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +131 -1
  217. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +7 -0
  218. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -1
  219. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +45 -38
  220. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +2 -0
  221. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -1
  222. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +81 -79
  223. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +2 -0
  224. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -1
  225. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +5 -3
  226. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts +21 -0
  227. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts.map +1 -0
  228. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.js +42 -0
  229. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts +19 -0
  230. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts.map +1 -0
  231. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.js +44 -0
  232. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +23 -5
  233. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -1
  234. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +139 -23
  235. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts +25 -0
  236. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts.map +1 -0
  237. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +179 -0
  238. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +2 -2
  239. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  240. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +7 -16
  241. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +3 -4
  242. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
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@@ -0,0 +1,219 @@
1
+ /**
2
+ * Grid cell of a slot under a footprint: x fastest, then y, then z.
3
+ *
4
+ * @param {number} slot
5
+ * @param {number} slots_x
6
+ * @param {number} slots_y
7
+ * @param {number[]|Uint32Array} out receives x, y, z in tiles
8
+ * @returns {number[]|Uint32Array} out
9
+ */
10
+ export function tile_atlas_slot_cell(slot: number, slots_x: number, slots_y: number, out: number[] | Uint32Array): number[] | Uint32Array;
11
+ /**
12
+ * The footprint a full atlas widens to: the smaller of x and y doubles, x on a tie, capped at
13
+ * `axis_limit`. The smaller side reaches the limit only when both have, which is when the atlas is
14
+ * full.
15
+ *
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+ * @param {number} slots_x
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+ * @param {number} slots_y
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+ * @param {number} axis_limit tiles that fit along an axis
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+ * @param {number[]} out receives the new slots_x, slots_y
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+ * @returns {boolean} false when both sides are at the limit, and nothing can widen
21
+ */
22
+ export function tile_atlas_widened_footprint(slots_x: number, slots_y: number, axis_limit: number, out: number[]): boolean;
23
+ /**
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+ * A tile's full block from its content: the content in the middle, and around it a skirt of
25
+ * `border` texels holding the content's opposite edge, so the block tiles with itself under a
26
+ * linear filter.
27
+ *
28
+ * Pure, and the one place the wrap is defined — a device-side producer has to agree with it.
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+ *
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+ * @param {Uint8Array} content `content_size³ · bytes_per_texel` bytes, x fastest
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+ * @param {number} content_size
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+ * @param {number} border at most `content_size`
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+ * @param {number} bytes_per_texel
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+ * @param {Uint8Array} out `(content_size + 2·border)³ · bytes_per_texel` bytes, x fastest
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+ * @returns {Uint8Array} out
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+ */
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+ export function tile_atlas_bordered_block(content: Uint8Array, content_size: number, border: number, bytes_per_texel: number, out: Uint8Array): Uint8Array;
38
+ /**
39
+ * One 3-D texture cut into equal tiles, each tile a `content_size³` block of texels wrapped in a
40
+ * `border`-texel skirt, handed out one slot at a time.
41
+ *
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+ * **What the border is for.** A tile sampled with a linear filter reads half a texel past its
43
+ * content on every side. The skirt holds the texels a *wrapping* tile would find there — the
44
+ * opposite edge of the same content — so a trilinear tap at the tile's edge blends with the tile's
45
+ * other side and never with the neighbouring slot. {@link tile_atlas_bordered_block} builds that
46
+ * skirt on the host; a producer writing on the device (a compute bake copying in through
47
+ * {@link copy_from_buffer}, or storing into the texture from a shader) writes the whole
48
+ * `tile_size³` block, skirt included, itself. One texel of border is what a linear filter needs; a
49
+ * wider one is for a consumer that steps further (a distance field marched across a tile), which is
50
+ * why it is a parameter. A consumer that never reads past its tile — loads clamped to the content —
51
+ * wants none.
52
+ *
53
+ * **Slots are linear, and grow two ways.** Slot `s` sits at grid cell
54
+ * `(s mod slots_x, floor(s / slots_x) mod slots_y, floor(s / (slots_x · slots_y)))`, x fastest and
55
+ * z slowest. When none is free, {@link allocate}:
56
+ * - **adds a layer** of `slots_x · slots_y` slots at the end of z. Nothing already placed moves, so
57
+ * the old extent is copied across as it was. This is the common grow.
58
+ * - **widens the layer** once z is at the device's `maxTextureDimension3D`: the smaller of x and y
59
+ * doubles (x on a tie, capped at the device), the layers halve, and every tile is copied to where
60
+ * its slot sits under the new footprint ({@link tile_atlas_widened_footprint}). A slot keeps its
61
+ * index and its texels; its *origin* changes. Rare, and as costly as a full copy.
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+ *
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+ * {@link capacity_limit} is where both run out: the device's limit in tiles along every axis.
64
+ *
65
+ * **Allocation reallocates the texture.** A grow replaces {@link texture}'s `GPUTexture` (the
66
+ * `GPUTextureContext` stays; its views are re-made), and a widen moves every tile. Take the
67
+ * texture, a view, the footprint or a {@link slot_origin} *after* allocating every slot a frame
68
+ * needs, never across an `allocate` — a frame graph that imports the texture per frame, and a
69
+ * shader that takes the footprint from `textureDimensions`, do this on their own.
70
+ *
71
+ * Free slots are reused most-recently-freed first; a freed slot's texels are left as they were, and
72
+ * move with it.
73
+ *
74
+ * Clients: the volumetrics noise atlas (`r8unorm`, 128³ + 1, sampled) and the per-geometry SDF
75
+ * atlas of `GPUGeometrySDFManager` (`r32float`, 50³ + 0, stored into by its build shader). Built
76
+ * general — format, tile size, border, footprint and usage are all constructor arguments — so a
77
+ * brick SDF atlas can be another instance rather than another class.
78
+ */
79
+ export class GPUTileAtlas3D {
80
+ /**
81
+ * Every argument is required: an atlas is declared, not configured.
82
+ *
83
+ * @param {object} options
84
+ * @param {GPUDevice} options.device
85
+ * @param {GPUTextureFormat} options.format an uncompressed, copyable format — what a 3-D texture
86
+ * allows, and what {@link write} sizes its block by
87
+ * @param {number} options.content_size texels of content along each axis of a tile
88
+ * @param {number} options.border texels of skirt on each side of the content, at least 1 for a
89
+ * linear filter
90
+ * @param {number} options.slots_x tiles along x to start with; it changes only when the atlas
91
+ * widens
92
+ * @param {number} options.slots_y tiles along y to start with; it changes only when the atlas
93
+ * widens
94
+ * @param {number} options.capacity slots to allocate up front, rounded up to whole z layers of
95
+ * the starting footprint
96
+ * @param {GPUTextureUsageFlags} options.usage how the clients use the texture on the device —
97
+ * `TEXTURE_BINDING` to sample or load it, `STORAGE_BINDING` to store a tile from a shader. The
98
+ * atlas adds `COPY_DST` and `COPY_SRC` itself: {@link write}, {@link copy_from_buffer} and a grow
99
+ * are copies
100
+ * @param {string} options.label the texture's label
101
+ */
102
+ constructor({ device, format, content_size, border, slots_x, slots_y, capacity, usage, label }: {
103
+ device: GPUDevice;
104
+ format: GPUTextureFormat;
105
+ content_size: number;
106
+ border: number;
107
+ slots_x: number;
108
+ slots_y: number;
109
+ capacity: number;
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+ usage: GPUTextureUsageFlags;
111
+ label: string;
112
+ });
113
+ /**
114
+ * @returns {GPUTextureContext}
115
+ */
116
+ get texture(): GPUTextureContext;
117
+ /**
118
+ * @returns {GPUTextureFormat}
119
+ */
120
+ get format(): GPUTextureFormat;
121
+ /**
122
+ * @returns {number}
123
+ */
124
+ get bytes_per_texel(): number;
125
+ /**
126
+ * @returns {number}
127
+ */
128
+ get content_size(): number;
129
+ /**
130
+ * @returns {number}
131
+ */
132
+ get border(): number;
133
+ /**
134
+ * Texels along each axis of a tile, skirt included.
135
+ * @returns {number}
136
+ */
137
+ get tile_size(): number;
138
+ /**
139
+ * Tiles along x now; a widen may double it.
140
+ * @returns {number}
141
+ */
142
+ get slots_x(): number;
143
+ /**
144
+ * Tiles along y now; a widen may double it.
145
+ * @returns {number}
146
+ */
147
+ get slots_y(): number;
148
+ /**
149
+ * Layers of slots along z: one more on each grow, halved by a widen.
150
+ * @returns {number}
151
+ */
152
+ get slots_z(): number;
153
+ /**
154
+ * Slots the texture holds now, live or not.
155
+ * @returns {number}
156
+ */
157
+ get capacity(): number;
158
+ /**
159
+ * The most slots this atlas can ever hold on this device: as many tiles along each of x, y and z
160
+ * as fit under `maxTextureDimension3D`, x and y reached by widening. A limit of texture
161
+ * dimensions, not of memory — a device may refuse the texture long before.
162
+ * @returns {number}
163
+ */
164
+ get capacity_limit(): number;
165
+ /**
166
+ * @returns {number}
167
+ */
168
+ get live_count(): number;
169
+ /**
170
+ * @param {number} slot
171
+ * @returns {boolean}
172
+ */
173
+ is_live(slot: number): boolean;
174
+ /**
175
+ * Hand out a slot. When none is free the texture grows by a layer, or widens when z is full —
176
+ * after which every tile's origin may have moved.
177
+ *
178
+ * @returns {number} the slot
179
+ */
180
+ allocate(): number;
181
+ /**
182
+ * @param {number} slot
183
+ */
184
+ free(slot: number): void;
185
+ /**
186
+ * Texel origin of a slot's tile — the corner of its skirt, not of its content — under the
187
+ * footprint as it is now.
188
+ *
189
+ * @param {number} slot
190
+ * @param {number[]|Uint32Array} out receives x, y, z
191
+ * @returns {number[]|Uint32Array} out
192
+ */
193
+ slot_origin(slot: number, out: number[] | Uint32Array): number[] | Uint32Array;
194
+ /**
195
+ * Put content into a slot from the host: the skirt is built here and the whole tile is sent in
196
+ * one `writeTexture`.
197
+ *
198
+ * @param {number} slot a live slot
199
+ * @param {Uint8Array} content `content_size³ · bytes_per_texel` bytes, x fastest, then y, then z
200
+ */
201
+ write(slot: number, content: Uint8Array): void;
202
+ /**
203
+ * Put a whole tile, skirt included, into a slot from a buffer on the device — the way a compute
204
+ * bake lands: it writes the `tile_size³` block into a storage buffer, rows padded to the copy
205
+ * alignment, and this copies it across in the same command stream.
206
+ *
207
+ * @param {GPUCommandEncoder} encoder
208
+ * @param {number} slot a live slot
209
+ * @param {GPUBuffer} buffer
210
+ * @param {number} byte_offset where the block starts in the buffer
211
+ * @param {number} bytes_per_row stride of a row of `tile_size` texels, a multiple of
212
+ * `COPY_BYTES_PER_ROW_ALIGNMENT`; rows per image is the tile size
213
+ */
214
+ copy_from_buffer(encoder: GPUCommandEncoder, slot: number, buffer: GPUBuffer, byte_offset: number, bytes_per_row: number): void;
215
+ destroy(): void;
216
+ #private;
217
+ }
218
+ import { GPUTextureContext } from "../GPUTextureContext.js";
219
+ //# sourceMappingURL=GPUTileAtlas3D.d.ts.map
@@ -0,0 +1 @@
1
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