@woosh/meep-engine 3.47.0 → 3.49.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (619) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
  5. package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
  6. package/package.json +1 -1
  7. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
  8. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  9. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +11 -0
  10. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
  11. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  12. package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
  13. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
  14. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  15. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
  16. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
  17. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
  18. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
  19. package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
  20. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  21. package/src/engine/graphics3/GraphicsEngine.js +8 -1
  22. package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
  23. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  24. package/src/engine/graphics3/ParticipatingMedia.js +139 -5
  25. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
  26. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
  27. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
  28. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
  29. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
  30. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
  31. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  32. package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
  33. package/src/engine/network/NetworkSession.d.ts +16 -5
  34. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  35. package/src/engine/network/NetworkSession.js +104 -7
  36. package/src/engine/network/README.md +27 -1
  37. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
  38. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  39. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
  40. package/src/engine/network/replication/Replicator.d.ts +15 -4
  41. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  42. package/src/engine/network/replication/Replicator.js +50 -16
  43. package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
  44. package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
  45. package/src/engine/network/state/RecordArrivalRing.js +144 -0
  46. package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
  47. package/src/engine/physics/cloth/PLAN.md +85 -5
  48. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
  49. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  50. package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
  51. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
  52. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  53. package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
  54. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  55. package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
  56. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
  57. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
  58. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
  59. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  60. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
  61. package/src/engine/physics/cloth/playground/collide.html +5 -3
  62. package/src/engine/physics/cloth/playground/collide_main.js +14 -13
  63. package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
  64. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  65. package/src/engine/physics/cloth/solver/ClothState.js +62 -4
  66. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
  67. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
  68. package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
  69. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
  70. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
  71. package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
  72. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
  73. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  74. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
  75. package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
  76. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  77. package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
  78. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
  79. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
  80. package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
  81. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
  82. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  83. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
  84. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
  85. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
  86. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  87. package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
  88. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  89. package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
  90. package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
  91. package/src/shade/device/pipeline/ComputePipelineManager.d.ts.map +1 -1
  92. package/src/shade/device/pipeline/ComputePipelineManager.js +80 -6
  93. package/src/shade/device/pipeline/PipelineEnquiry.d.ts +52 -0
  94. package/src/shade/device/pipeline/PipelineEnquiry.d.ts.map +1 -0
  95. package/src/shade/device/pipeline/PipelineEnquiry.js +63 -0
  96. package/src/shade/device/pipeline/RenderPipelineManager.d.ts +21 -0
  97. package/src/shade/device/pipeline/RenderPipelineManager.d.ts.map +1 -1
  98. package/src/shade/device/pipeline/RenderPipelineManager.js +84 -4
  99. package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts +137 -0
  100. package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts.map +1 -0
  101. package/src/shade/playground/contact_shadows/ContactShadowLab.js +654 -0
  102. package/src/shade/playground/contact_shadows/README.md +126 -0
  103. package/src/shade/playground/contact_shadows/index.html +191 -0
  104. package/src/shade/playground/contact_shadows/main.d.ts +2 -0
  105. package/src/shade/playground/contact_shadows/main.d.ts.map +1 -0
  106. package/src/shade/playground/contact_shadows/main.js +888 -0
  107. package/src/shade/playground/contact_shadows/scenes.d.ts +48 -0
  108. package/src/shade/playground/contact_shadows/scenes.d.ts.map +1 -0
  109. package/src/shade/playground/contact_shadows/scenes.js +620 -0
  110. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts +36 -0
  111. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -0
  112. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +245 -0
  113. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts +15 -0
  114. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -0
  115. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +120 -0
  116. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts +55 -0
  117. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts.map +1 -0
  118. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.js +216 -0
  119. package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts +20 -0
  120. package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts.map +1 -0
  121. package/src/shade/playground/contact_shadows/shader_contact_lab_view.js +114 -0
  122. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts +11 -0
  123. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -0
  124. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +90 -0
  125. package/src/shade/playground/contact_shadows/textures.d.ts +16 -0
  126. package/src/shade/playground/contact_shadows/textures.d.ts.map +1 -0
  127. package/src/shade/playground/contact_shadows/textures.js +123 -0
  128. package/src/shade/playground/particle_ecs/README.md +1 -1
  129. package/src/shade/playground/particle_ecs/effects/flame.json +1932 -1881
  130. package/src/shade/playground/particle_ecs/effects/smoke.json +99 -1
  131. package/src/shade/playground/particle_ecs/effects/soot.json +152 -145
  132. package/src/shade/playground/tonemap_sdr/README.md +90 -0
  133. package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts +105 -0
  134. package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts.map +1 -0
  135. package/src/shade/playground/tonemap_sdr/ToneMapCompare.js +380 -0
  136. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts +32 -0
  137. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts.map +1 -0
  138. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.js +104 -0
  139. package/src/shade/playground/tonemap_sdr/index.html +90 -0
  140. package/src/shade/playground/tonemap_sdr/main.d.ts +2 -0
  141. package/src/shade/playground/tonemap_sdr/main.d.ts.map +1 -0
  142. package/src/shade/playground/tonemap_sdr/main.js +306 -0
  143. package/src/shade/playground/tonemap_sdr/scenes.d.ts +26 -0
  144. package/src/shade/playground/tonemap_sdr/scenes.d.ts.map +1 -0
  145. package/src/shade/playground/tonemap_sdr/scenes.js +404 -0
  146. package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
  147. package/src/shade/playground/volumetrics_froxel/main.js +85 -4
  148. package/src/shade/playground/water_refraction/README.md +26 -18
  149. package/src/shade/playground/water_refraction/index.html +1 -1
  150. package/src/shade/renderer/Renderer.d.ts +35 -3
  151. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  152. package/src/shade/renderer/Renderer.js +208 -12
  153. package/src/shade/renderer/ShadeToneMappingMode.d.ts +14 -0
  154. package/src/shade/renderer/ShadeToneMappingMode.d.ts.map +1 -0
  155. package/src/shade/renderer/ShadeToneMappingMode.js +30 -0
  156. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +9 -0
  157. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  158. package/src/shade/renderer/animation/GPUAnimationManager.js +14 -0
  159. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  160. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -3
  161. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts +7 -0
  162. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  163. package/src/shade/renderer/buffer/table/GPUDatabase.js +12 -0
  164. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts +8 -0
  165. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  166. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +12 -0
  167. package/src/shade/renderer/camera/GPUCameraContext.d.ts.map +1 -1
  168. package/src/shade/renderer/camera/GPUCameraContext.js +19 -8
  169. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
  170. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +4 -0
  171. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts.map +1 -1
  172. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.js +4 -0
  173. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts.map +1 -1
  174. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js +4 -0
  175. package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
  176. package/src/shade/renderer/deferred/shader_deferred_main.js +3 -0
  177. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts +6 -0
  178. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  179. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +13 -3
  180. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts +9 -0
  181. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +1 -0
  182. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.js +63 -0
  183. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts +10 -0
  184. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
  185. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js +87 -0
  186. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts +6 -0
  187. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +1 -1
  188. package/src/shade/renderer/deferred/shader_tonemap_LDR.js +23 -5
  189. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts +9 -0
  190. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +1 -0
  191. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.js +68 -0
  192. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts +10 -0
  193. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
  194. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js +73 -0
  195. package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
  196. package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +58 -9
  197. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +35 -25
  198. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  199. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +97 -196
  200. package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +1 -1
  201. package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +121 -129
  202. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
  203. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +3 -0
  204. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  205. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -0
  206. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
  207. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +4 -0
  208. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  209. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
  210. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
  211. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -0
  212. package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.d.ts.map +1 -1
  213. package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.js +4 -0
  214. package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.d.ts.map +1 -1
  215. package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.js +4 -0
  216. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +131 -1
  217. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +7 -0
  218. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -1
  219. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +45 -38
  220. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +2 -0
  221. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -1
  222. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +81 -79
  223. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +2 -0
  224. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -1
  225. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +5 -3
  226. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts +21 -0
  227. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts.map +1 -0
  228. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.js +42 -0
  229. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts +19 -0
  230. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts.map +1 -0
  231. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.js +44 -0
  232. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +23 -5
  233. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -1
  234. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +139 -23
  235. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts +25 -0
  236. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts.map +1 -0
  237. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +179 -0
  238. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +2 -2
  239. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  240. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +7 -16
  241. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +3 -4
  242. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
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@@ -4,6 +4,11 @@ import { isArrayEqual } from "../../../../core/collection/array/isArrayEqual.js"
4
4
  import { computeStringHash } from "../../../../core/primitives/strings/computeStringHash.js";
5
5
  import { WebGPUExtensionType } from "../../../descriptor/WebGPUExtensionType.js";
6
6
 
7
+ /**
8
+ * @typedef {import("./ShaderSwitch.js").ShaderSwitch} ShaderSwitch
9
+ * @typedef {import("./ShaderSwitchSet.js").ShaderSwitchSet} ShaderSwitchSet
10
+ */
11
+
7
12
 
8
13
  export class CodeChunk {
9
14
 
@@ -206,6 +211,9 @@ export class CodeChunk {
206
211
 
207
212
  const chunk = stack[stack_pointer];
208
213
 
214
+ if (chunk.isCodeChunkChoice === true) {
215
+ throw new Error(`The graph holds a ${chunk}; specialize it before linking it, see CodeChunk.specialize`);
216
+ }
209
217
 
210
218
  if (collected.has(chunk)) {
211
219
  // already visited, skip
@@ -227,6 +235,133 @@ export class CodeChunk {
227
235
  return Array.from(collected);
228
236
  }
229
237
 
238
+ /**
239
+ * Every {@link ShaderSwitch} this chunk's graph decides somewhere, through every alternative of
240
+ * every {@link CodeChunkChoice}, selected or not: the switches a shader built on it depends on.
241
+ * Each appears once, in the order a breadth-first walk from here meets it.
242
+ *
243
+ * @returns {ShaderSwitch[]}
244
+ */
245
+ collectSwitches() {
246
+ /**
247
+ * @type {ShaderSwitch[]}
248
+ */
249
+ const switches = [];
250
+
251
+ /**
252
+ * @type {Set<CodeChunk>}
253
+ */
254
+ const visited = new Set([this]);
255
+
256
+ /**
257
+ * @type {CodeChunk[]}
258
+ */
259
+ const queue = [this];
260
+
261
+ for (let cursor = 0; cursor < queue.length; cursor++) {
262
+ const chunk = queue[cursor];
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+
264
+ let next;
265
+
266
+ if (chunk.isCodeChunkChoice === true) {
267
+ array_push_if_unique(switches, chunk.shader_switch);
268
+
269
+ next = chunk.alternatives;
270
+ } else {
271
+ next = chunk.#dependencies;
272
+ }
273
+
274
+ for (let i = 0; i < next.length; i++) {
275
+ const dependency = next[i];
276
+
277
+ if (!visited.has(dependency)) {
278
+ visited.add(dependency);
279
+ queue.push(dependency);
280
+ }
281
+ }
282
+ }
283
+
284
+ return switches;
285
+ }
286
+
287
+ /**
288
+ * This graph as `set` makes it: every {@link CodeChunkChoice} in it replaced by the alternative
289
+ * `set` selects, so the result holds no choice and links like any other graph.
290
+ *
291
+ * Only what lies above a choice is new. A chunk whose closure holds no choice is returned as it is,
292
+ * and so is this chunk when the whole graph holds none. Within one call each chunk is specialized
293
+ * once, so what two chunks share in this graph they still share in the result.
294
+ *
295
+ * @param {ShaderSwitchSet} set
296
+ * @returns {CodeChunk}
297
+ */
298
+ specialize(set) {
299
+ assert.defined(set, 'set');
300
+ assert.equal(set.isShaderSwitchSet, true, 'set.isShaderSwitchSet !== true');
301
+
302
+ return CodeChunk.#specialize(this, set, new Map());
303
+ }
304
+
305
+ /**
306
+ * @param {CodeChunk} chunk
307
+ * @param {ShaderSwitchSet} set
308
+ * @param {Map<CodeChunk, CodeChunk>} memo what each chunk of this call's graph became
309
+ * @returns {CodeChunk}
310
+ */
311
+ static #specialize(chunk, set, memo) {
312
+ let r = memo.get(chunk);
313
+
314
+ if (r !== undefined) {
315
+ return r;
316
+ }
317
+
318
+ if (chunk.isCodeChunkChoice === true) {
319
+ r = CodeChunk.#specialize(chunk.alternative_for(set), set, memo);
320
+
321
+ memo.set(chunk, r);
322
+
323
+ return r;
324
+ }
325
+
326
+ const dependencies = chunk.#dependencies;
327
+ const n = dependencies.length;
328
+
329
+ /**
330
+ * Left null for as long as every dependency comes back as itself.
331
+ * @type {CodeChunk[]|null}
332
+ */
333
+ let specialized = null;
334
+
335
+ for (let i = 0; i < n; i++) {
336
+ const dependency = dependencies[i];
337
+ const s = CodeChunk.#specialize(dependency, set, memo);
338
+
339
+ if (specialized === null && s !== dependency) {
340
+ specialized = dependencies.slice(0, i);
341
+ }
342
+
343
+ if (specialized !== null) {
344
+ // two choices may select one chunk, or a choice the chunk that is also a sibling
345
+ array_push_if_unique(specialized, s);
346
+ }
347
+ }
348
+
349
+ if (specialized === null) {
350
+ r = chunk;
351
+ } else {
352
+ r = new CodeChunk();
353
+
354
+ r.#text = chunk.#text;
355
+ r.#dependencies = specialized;
356
+ r.#extensions = chunk.#extensions.slice();
357
+ r.#language_extensions = chunk.#language_extensions.slice();
358
+ }
359
+
360
+ memo.set(chunk, r);
361
+
362
+ return r;
363
+ }
364
+
230
365
  /**
231
366
  * Unroll all dependencies, excluding this chunk, into a single list where all dependencies are in the correct order
232
367
  * @return {CodeChunk[]}
@@ -371,6 +506,11 @@ export class CodeChunk {
371
506
  return true;
372
507
  }
373
508
 
509
+ if (other.isCodeChunkChoice === true) {
510
+ // a choice has no text of its own; it is equal only to itself
511
+ return false;
512
+ }
513
+
374
514
  return this.#text === other.#text
375
515
  && isArrayEqual(this.#dependencies, other.#dependencies)
376
516
  ;
@@ -0,0 +1,74 @@
1
+ /**
2
+ * @typedef {import("./ShaderSwitch.js").ShaderSwitch} ShaderSwitch
3
+ * @typedef {import("./ShaderSwitchSet.js").ShaderSwitchSet} ShaderSwitchSet
4
+ */
5
+ /**
6
+ * The place in a chunk graph where a {@link ShaderSwitch} is decided: a chunk that stands for one
7
+ * alternative per value of the switch.
8
+ *
9
+ * Every alternative defines the same WGSL functions, so whatever depends on the choice is written
10
+ * once, whichever is linked. Each alternative is an ordinary {@link CodeChunk} with its own
11
+ * dependencies. {@link CodeChunk#specialize} replaces the choice with the alternative a
12
+ * {@link ShaderSwitchSet} selects, so the graph that is compiled has only that alternative's closure
13
+ * in it, and no choice.
14
+ *
15
+ * ```js
16
+ * export const chunk_shadowmap_sample_directional = CodeChunkChoice.from(SHADOW_DIRECTIONAL_TECHNIQUE);
17
+ * chunk_shadowmap_sample_directional.add(ShadowDirectionalTechnique.Cascades, chunk_shadowmap_sample_directional_cascades);
18
+ * chunk_shadowmap_sample_directional.add(ShadowDirectionalTechnique.Virtual, chunk_shadowmap_sample_directional_virtual);
19
+ * ```
20
+ *
21
+ * A chunk depends on the choice as on any chunk, however deep, and a shader learns that it depends on
22
+ * the switch from its graph ({@link CodeChunk#collectSwitches}).
23
+ */
24
+ export class CodeChunkChoice extends CodeChunk {
25
+ /**
26
+ * @param {ShaderSwitch} shader_switch
27
+ * @returns {CodeChunkChoice} with no alternatives yet; {@link add} one per value
28
+ */
29
+ static from(shader_switch: ShaderSwitch): CodeChunkChoice;
30
+ /**
31
+ * @returns {ShaderSwitch}
32
+ */
33
+ get shader_switch(): import("./ShaderSwitch.js").ShaderSwitch;
34
+ /**
35
+ * Every alternative given so far, for walks that must see all of them.
36
+ * @returns {CodeChunk[]}
37
+ */
38
+ get alternatives(): CodeChunk[];
39
+ /**
40
+ * @param {number|boolean} value one of the switch's values — a member of its enum, or `false`/`true` — not
41
+ * given an alternative yet
42
+ * @param {CodeChunk} alternative linked when the switch has this value. It may itself be a choice,
43
+ * of another switch.
44
+ */
45
+ add(value: number | boolean, alternative: CodeChunk): void;
46
+ /**
47
+ * @param {ShaderSwitchSet} set
48
+ * @returns {CodeChunk} the alternative `set` selects
49
+ * @throws {Error} when the selected value has no alternative here
50
+ */
51
+ alternative_for(set: ShaderSwitchSet): CodeChunk;
52
+ /**
53
+ * A choice is linked as the alternative it stands for; see {@link CodeChunk#specialize}.
54
+ */
55
+ compile(): void;
56
+ /**
57
+ * @param {CodeChunkChoice} other
58
+ */
59
+ copy(other: CodeChunkChoice): void;
60
+ /**
61
+ * @returns {CodeChunkChoice}
62
+ */
63
+ clone(): CodeChunkChoice;
64
+ /**
65
+ * @readonly
66
+ * @type {boolean}
67
+ */
68
+ readonly isCodeChunkChoice: boolean;
69
+ #private;
70
+ }
71
+ export type ShaderSwitch = import("./ShaderSwitch.js").ShaderSwitch;
72
+ export type ShaderSwitchSet = import("./ShaderSwitchSet.js").ShaderSwitchSet;
73
+ import { CodeChunk } from "./CodeChunk.js";
74
+ //# sourceMappingURL=CodeChunkChoice.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"CodeChunkChoice.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/compiler/CodeChunkChoice.js"],"names":[],"mappings":"AAGA;;;GAGG;AAEH;;;;;;;;;;;;;;;;;;GAkBG;AACH;IAsHI;;;OAGG;IACH,2BAHW,YAAY,GACV,eAAe,CAW3B;IA7HD;;OAEG;IACH,8DAEC;IAQD;;;OAGG;IACH,gCAEC;IAED;;;;;OAKG;IACH,WALW,MAAM,GAAC,OAAO,eAEd,SAAS,QAcnB;IAED;;;;OAIG;IACH,qBAJW,eAAe,GACb,SAAS,CAarB;IAkBD;;OAEG;IACH,gBAEC;IAWD;;OAEG;IACH,YAFW,eAAe,QAKzB;IAED;;OAEG;IACH,SAFa,eAAe,CAQ3B;IAsBL;;;OAGG;IACH,4BAFU,OAAO,CAE0B;;CAN1C;2BA3JY,OAAO,mBAAmB,EAAE,YAAY;8BACxC,OAAO,sBAAsB,EAAE,eAAe;0BAJjC,gBAAgB"}
@@ -0,0 +1,166 @@
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { CodeChunk } from "./CodeChunk.js";
3
+
4
+ /**
5
+ * @typedef {import("./ShaderSwitch.js").ShaderSwitch} ShaderSwitch
6
+ * @typedef {import("./ShaderSwitchSet.js").ShaderSwitchSet} ShaderSwitchSet
7
+ */
8
+
9
+ /**
10
+ * The place in a chunk graph where a {@link ShaderSwitch} is decided: a chunk that stands for one
11
+ * alternative per value of the switch.
12
+ *
13
+ * Every alternative defines the same WGSL functions, so whatever depends on the choice is written
14
+ * once, whichever is linked. Each alternative is an ordinary {@link CodeChunk} with its own
15
+ * dependencies. {@link CodeChunk#specialize} replaces the choice with the alternative a
16
+ * {@link ShaderSwitchSet} selects, so the graph that is compiled has only that alternative's closure
17
+ * in it, and no choice.
18
+ *
19
+ * ```js
20
+ * export const chunk_shadowmap_sample_directional = CodeChunkChoice.from(SHADOW_DIRECTIONAL_TECHNIQUE);
21
+ * chunk_shadowmap_sample_directional.add(ShadowDirectionalTechnique.Cascades, chunk_shadowmap_sample_directional_cascades);
22
+ * chunk_shadowmap_sample_directional.add(ShadowDirectionalTechnique.Virtual, chunk_shadowmap_sample_directional_virtual);
23
+ * ```
24
+ *
25
+ * A chunk depends on the choice as on any chunk, however deep, and a shader learns that it depends on
26
+ * the switch from its graph ({@link CodeChunk#collectSwitches}).
27
+ */
28
+ export class CodeChunkChoice extends CodeChunk {
29
+ /**
30
+ * @type {ShaderSwitch}
31
+ */
32
+ #switch;
33
+
34
+ /**
35
+ * @returns {ShaderSwitch}
36
+ */
37
+ get shader_switch() {
38
+ return this.#switch;
39
+ }
40
+
41
+ /**
42
+ * By the switch's value.
43
+ * @type {Map<number|boolean, CodeChunk>}
44
+ */
45
+ #alternatives = new Map();
46
+
47
+ /**
48
+ * Every alternative given so far, for walks that must see all of them.
49
+ * @returns {CodeChunk[]}
50
+ */
51
+ get alternatives() {
52
+ return Array.from(this.#alternatives.values());
53
+ }
54
+
55
+ /**
56
+ * @param {number|boolean} value one of the switch's values — a member of its enum, or `false`/`true` — not
57
+ * given an alternative yet
58
+ * @param {CodeChunk} alternative linked when the switch has this value. It may itself be a choice,
59
+ * of another switch.
60
+ */
61
+ add(value, alternative) {
62
+ assert.ok(this.#switch.is_value(value), `${value} is not a value of shader switch '${this.#switch.label}'`);
63
+ assert.notOk(this.#alternatives.has(value), `${this.#switch.name_of(value)} of '${this.#switch.label}' already has an alternative`);
64
+ assert.defined(alternative, 'alternative');
65
+ assert.equal(alternative.isCodeChunk, true, 'alternative.isCodeChunk !== true');
66
+
67
+ if (alternative === this || alternative.findDependencyRecursive(this)) {
68
+ throw new Error(`Circular dependency detected: ${this} -> ${alternative}`);
69
+ }
70
+
71
+ this.#alternatives.set(value, alternative);
72
+ }
73
+
74
+ /**
75
+ * @param {ShaderSwitchSet} set
76
+ * @returns {CodeChunk} the alternative `set` selects
77
+ * @throws {Error} when the selected value has no alternative here
78
+ */
79
+ alternative_for(set) {
80
+ const value = set.get(this.#switch);
81
+
82
+ const alternative = this.#alternatives.get(value);
83
+
84
+ if (alternative === undefined) {
85
+ throw new Error(`Shader switch '${this.#switch.label}' has no alternative for ${this.#switch.name_of(value)} at this choice`);
86
+ }
87
+
88
+ return alternative;
89
+ }
90
+
91
+ /**
92
+ * Every alternative counts, selected or not: a cycle through any of them is a cycle.
93
+ *
94
+ * @param {CodeChunk} chunk
95
+ * @returns {boolean}
96
+ */
97
+ findDependencyRecursive(chunk) {
98
+ for (const alternative of this.#alternatives.values()) {
99
+ if (alternative.equals(chunk) || alternative.findDependencyRecursive(chunk)) {
100
+ return true;
101
+ }
102
+ }
103
+
104
+ return false;
105
+ }
106
+
107
+ /**
108
+ * A choice is linked as the alternative it stands for; see {@link CodeChunk#specialize}.
109
+ */
110
+ compile() {
111
+ throw new Error(`${this} cannot be compiled; specialize the graph it is in first`);
112
+ }
113
+
114
+ /**
115
+ * A choice is itself and nothing else: it has no text of its own to compare.
116
+ * @param {CodeChunk} other
117
+ * @returns {boolean}
118
+ */
119
+ equals(other) {
120
+ return this === other;
121
+ }
122
+
123
+ /**
124
+ * @param {CodeChunkChoice} other
125
+ */
126
+ copy(other) {
127
+ this.#switch = other.#switch;
128
+ this.#alternatives = new Map(other.#alternatives);
129
+ }
130
+
131
+ /**
132
+ * @returns {CodeChunkChoice}
133
+ */
134
+ clone() {
135
+ const r = new CodeChunkChoice();
136
+
137
+ r.copy(this);
138
+
139
+ return r;
140
+ }
141
+
142
+ toString() {
143
+ return `choice of '${this.#switch.label}'`;
144
+ }
145
+
146
+ /**
147
+ * @param {ShaderSwitch} shader_switch
148
+ * @returns {CodeChunkChoice} with no alternatives yet; {@link add} one per value
149
+ */
150
+ static from(shader_switch) {
151
+ assert.defined(shader_switch, 'shader_switch');
152
+ assert.equal(shader_switch.isShaderSwitch, true, 'shader_switch.isShaderSwitch !== true');
153
+
154
+ const r = new CodeChunkChoice();
155
+
156
+ r.#switch = shader_switch;
157
+
158
+ return r;
159
+ }
160
+ }
161
+
162
+ /**
163
+ * @readonly
164
+ * @type {boolean}
165
+ */
166
+ CodeChunkChoice.prototype.isCodeChunkChoice = true;