@woosh/meep-engine 3.47.0 → 3.49.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
- package/package.json +1 -1
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +11 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +139 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
- package/src/engine/physics/cloth/PLAN.md +85 -5
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
- package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
- package/src/shade/device/pipeline/ComputePipelineManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/ComputePipelineManager.js +80 -6
- package/src/shade/device/pipeline/PipelineEnquiry.d.ts +52 -0
- package/src/shade/device/pipeline/PipelineEnquiry.d.ts.map +1 -0
- package/src/shade/device/pipeline/PipelineEnquiry.js +63 -0
- package/src/shade/device/pipeline/RenderPipelineManager.d.ts +21 -0
- package/src/shade/device/pipeline/RenderPipelineManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/RenderPipelineManager.js +84 -4
- package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts +137 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.js +654 -0
- package/src/shade/playground/contact_shadows/README.md +126 -0
- package/src/shade/playground/contact_shadows/index.html +191 -0
- package/src/shade/playground/contact_shadows/main.d.ts +2 -0
- package/src/shade/playground/contact_shadows/main.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/main.js +888 -0
- package/src/shade/playground/contact_shadows/scenes.d.ts +48 -0
- package/src/shade/playground/contact_shadows/scenes.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/scenes.js +620 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts +36 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +245 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts +15 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +120 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts +55 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_stats.js +216 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts +20 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_view.js +114 -0
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts +11 -0
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +90 -0
- package/src/shade/playground/contact_shadows/textures.d.ts +16 -0
- package/src/shade/playground/contact_shadows/textures.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/textures.js +123 -0
- package/src/shade/playground/particle_ecs/README.md +1 -1
- package/src/shade/playground/particle_ecs/effects/flame.json +1932 -1881
- package/src/shade/playground/particle_ecs/effects/smoke.json +99 -1
- package/src/shade/playground/particle_ecs/effects/soot.json +152 -145
- package/src/shade/playground/tonemap_sdr/README.md +90 -0
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts +105 -0
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.js +380 -0
- package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts +32 -0
- package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.js +104 -0
- package/src/shade/playground/tonemap_sdr/index.html +90 -0
- package/src/shade/playground/tonemap_sdr/main.d.ts +2 -0
- package/src/shade/playground/tonemap_sdr/main.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/main.js +306 -0
- package/src/shade/playground/tonemap_sdr/scenes.d.ts +26 -0
- package/src/shade/playground/tonemap_sdr/scenes.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/scenes.js +404 -0
- package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +85 -4
- package/src/shade/playground/water_refraction/README.md +26 -18
- package/src/shade/playground/water_refraction/index.html +1 -1
- package/src/shade/renderer/Renderer.d.ts +35 -3
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +208 -12
- package/src/shade/renderer/ShadeToneMappingMode.d.ts +14 -0
- package/src/shade/renderer/ShadeToneMappingMode.d.ts.map +1 -0
- package/src/shade/renderer/ShadeToneMappingMode.js +30 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +9 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +14 -0
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -3
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts +7 -0
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +12 -0
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts +8 -0
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +12 -0
- package/src/shade/renderer/camera/GPUCameraContext.d.ts.map +1 -1
- package/src/shade/renderer/camera/GPUCameraContext.js +19 -8
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +4 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.js +4 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js +4 -0
- package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_deferred_main.js +3 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts +6 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +13 -3
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts +9 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.js +63 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts +10 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js +87 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts +6 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_LDR.js +23 -5
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts +9 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.js +68 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts +10 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js +73 -0
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +58 -9
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +35 -25
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +97 -196
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +121 -129
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +3 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +4 -0
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -0
- package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.js +4 -0
- package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.js +4 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +131 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +7 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +45 -38
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +2 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +81 -79
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +2 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +5 -3
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts +21 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.js +42 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts +19 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.js +44 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +23 -5
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +139 -23
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +179 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +2 -2
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +7 -16
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +3 -4
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +6 -23
- package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts +11 -0
- package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.js +14 -3
- package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.js +13 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js +14 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.d.ts +26 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.js +52 -0
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- package/src/shade/renderer/shadow/contact/FINDINGS.md +413 -0
- package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.js +105 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.js +39 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.js +92 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.js +128 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.d.ts +52 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.js +358 -0
- package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.d.ts +10 -0
- package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.js +12 -0
- package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.d.ts +13 -0
- package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.js +14 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +14 -8
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +20 -86
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.d.ts +14 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.js +79 -0
- package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.js +12 -12
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +153 -151
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.d.ts +13 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.js +48 -0
- package/src/shade/renderer/texture/GPUTextureContext.d.ts +10 -0
- package/src/shade/renderer/texture/GPUTextureContext.d.ts.map +1 -1
- package/src/shade/renderer/texture/GPUTextureContext.js +24 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +219 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +671 -0
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +26 -2
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +108 -4
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +5 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +6 -0
- package/src/shade/renderer/volumetrics/NOTES.md +50 -0
- package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js +30 -1
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +51 -13
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +98 -13
- package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +9 -0
- package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/SceneVolumetrics.js +78 -68
- package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +326 -0
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +7 -4
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +21 -9
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts +19 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.js +53 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts +12 -3
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.js +85 -48
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +4 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +4 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +4 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +21 -1
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +98 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +115 -0
- package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts +9 -0
- package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.js +24 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +27 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +91 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +35 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +92 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts +10 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.js +121 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +38 -3
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +311 -290
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +28 -49
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +3 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +24 -18
- package/src/shade/renderer/water/chunk_water_transport.d.ts +0 -1
- package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_transport.js +0 -17
- package/src/shade/renderer/water/shader_water.d.ts +4 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +27 -16
- package/src/shade/renderer/water/shader_water_avboit.d.ts +0 -4
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water_avboit.js +0 -63
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +43 -9
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
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|
return true;
|
|
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507
|
}
|
|
373
508
|
|
|
509
|
+
if (other.isCodeChunkChoice === true) {
|
|
510
|
+
// a choice has no text of its own; it is equal only to itself
|
|
511
|
+
return false;
|
|
512
|
+
}
|
|
513
|
+
|
|
374
514
|
return this.#text === other.#text
|
|
375
515
|
&& isArrayEqual(this.#dependencies, other.#dependencies)
|
|
376
516
|
;
|
|
@@ -0,0 +1,74 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @typedef {import("./ShaderSwitch.js").ShaderSwitch} ShaderSwitch
|
|
3
|
+
* @typedef {import("./ShaderSwitchSet.js").ShaderSwitchSet} ShaderSwitchSet
|
|
4
|
+
*/
|
|
5
|
+
/**
|
|
6
|
+
* The place in a chunk graph where a {@link ShaderSwitch} is decided: a chunk that stands for one
|
|
7
|
+
* alternative per value of the switch.
|
|
8
|
+
*
|
|
9
|
+
* Every alternative defines the same WGSL functions, so whatever depends on the choice is written
|
|
10
|
+
* once, whichever is linked. Each alternative is an ordinary {@link CodeChunk} with its own
|
|
11
|
+
* dependencies. {@link CodeChunk#specialize} replaces the choice with the alternative a
|
|
12
|
+
* {@link ShaderSwitchSet} selects, so the graph that is compiled has only that alternative's closure
|
|
13
|
+
* in it, and no choice.
|
|
14
|
+
*
|
|
15
|
+
* ```js
|
|
16
|
+
* export const chunk_shadowmap_sample_directional = CodeChunkChoice.from(SHADOW_DIRECTIONAL_TECHNIQUE);
|
|
17
|
+
* chunk_shadowmap_sample_directional.add(ShadowDirectionalTechnique.Cascades, chunk_shadowmap_sample_directional_cascades);
|
|
18
|
+
* chunk_shadowmap_sample_directional.add(ShadowDirectionalTechnique.Virtual, chunk_shadowmap_sample_directional_virtual);
|
|
19
|
+
* ```
|
|
20
|
+
*
|
|
21
|
+
* A chunk depends on the choice as on any chunk, however deep, and a shader learns that it depends on
|
|
22
|
+
* the switch from its graph ({@link CodeChunk#collectSwitches}).
|
|
23
|
+
*/
|
|
24
|
+
export class CodeChunkChoice extends CodeChunk {
|
|
25
|
+
/**
|
|
26
|
+
* @param {ShaderSwitch} shader_switch
|
|
27
|
+
* @returns {CodeChunkChoice} with no alternatives yet; {@link add} one per value
|
|
28
|
+
*/
|
|
29
|
+
static from(shader_switch: ShaderSwitch): CodeChunkChoice;
|
|
30
|
+
/**
|
|
31
|
+
* @returns {ShaderSwitch}
|
|
32
|
+
*/
|
|
33
|
+
get shader_switch(): import("./ShaderSwitch.js").ShaderSwitch;
|
|
34
|
+
/**
|
|
35
|
+
* Every alternative given so far, for walks that must see all of them.
|
|
36
|
+
* @returns {CodeChunk[]}
|
|
37
|
+
*/
|
|
38
|
+
get alternatives(): CodeChunk[];
|
|
39
|
+
/**
|
|
40
|
+
* @param {number|boolean} value one of the switch's values — a member of its enum, or `false`/`true` — not
|
|
41
|
+
* given an alternative yet
|
|
42
|
+
* @param {CodeChunk} alternative linked when the switch has this value. It may itself be a choice,
|
|
43
|
+
* of another switch.
|
|
44
|
+
*/
|
|
45
|
+
add(value: number | boolean, alternative: CodeChunk): void;
|
|
46
|
+
/**
|
|
47
|
+
* @param {ShaderSwitchSet} set
|
|
48
|
+
* @returns {CodeChunk} the alternative `set` selects
|
|
49
|
+
* @throws {Error} when the selected value has no alternative here
|
|
50
|
+
*/
|
|
51
|
+
alternative_for(set: ShaderSwitchSet): CodeChunk;
|
|
52
|
+
/**
|
|
53
|
+
* A choice is linked as the alternative it stands for; see {@link CodeChunk#specialize}.
|
|
54
|
+
*/
|
|
55
|
+
compile(): void;
|
|
56
|
+
/**
|
|
57
|
+
* @param {CodeChunkChoice} other
|
|
58
|
+
*/
|
|
59
|
+
copy(other: CodeChunkChoice): void;
|
|
60
|
+
/**
|
|
61
|
+
* @returns {CodeChunkChoice}
|
|
62
|
+
*/
|
|
63
|
+
clone(): CodeChunkChoice;
|
|
64
|
+
/**
|
|
65
|
+
* @readonly
|
|
66
|
+
* @type {boolean}
|
|
67
|
+
*/
|
|
68
|
+
readonly isCodeChunkChoice: boolean;
|
|
69
|
+
#private;
|
|
70
|
+
}
|
|
71
|
+
export type ShaderSwitch = import("./ShaderSwitch.js").ShaderSwitch;
|
|
72
|
+
export type ShaderSwitchSet = import("./ShaderSwitchSet.js").ShaderSwitchSet;
|
|
73
|
+
import { CodeChunk } from "./CodeChunk.js";
|
|
74
|
+
//# sourceMappingURL=CodeChunkChoice.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"CodeChunkChoice.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/compiler/CodeChunkChoice.js"],"names":[],"mappings":"AAGA;;;GAGG;AAEH;;;;;;;;;;;;;;;;;;GAkBG;AACH;IAsHI;;;OAGG;IACH,2BAHW,YAAY,GACV,eAAe,CAW3B;IA7HD;;OAEG;IACH,8DAEC;IAQD;;;OAGG;IACH,gCAEC;IAED;;;;;OAKG;IACH,WALW,MAAM,GAAC,OAAO,eAEd,SAAS,QAcnB;IAED;;;;OAIG;IACH,qBAJW,eAAe,GACb,SAAS,CAarB;IAkBD;;OAEG;IACH,gBAEC;IAWD;;OAEG;IACH,YAFW,eAAe,QAKzB;IAED;;OAEG;IACH,SAFa,eAAe,CAQ3B;IAsBL;;;OAGG;IACH,4BAFU,OAAO,CAE0B;;CAN1C;2BA3JY,OAAO,mBAAmB,EAAE,YAAY;8BACxC,OAAO,sBAAsB,EAAE,eAAe;0BAJjC,gBAAgB"}
|
|
@@ -0,0 +1,166 @@
|
|
|
1
|
+
import { assert } from "../../../../core/assert.js";
|
|
2
|
+
import { CodeChunk } from "./CodeChunk.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* @typedef {import("./ShaderSwitch.js").ShaderSwitch} ShaderSwitch
|
|
6
|
+
* @typedef {import("./ShaderSwitchSet.js").ShaderSwitchSet} ShaderSwitchSet
|
|
7
|
+
*/
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* The place in a chunk graph where a {@link ShaderSwitch} is decided: a chunk that stands for one
|
|
11
|
+
* alternative per value of the switch.
|
|
12
|
+
*
|
|
13
|
+
* Every alternative defines the same WGSL functions, so whatever depends on the choice is written
|
|
14
|
+
* once, whichever is linked. Each alternative is an ordinary {@link CodeChunk} with its own
|
|
15
|
+
* dependencies. {@link CodeChunk#specialize} replaces the choice with the alternative a
|
|
16
|
+
* {@link ShaderSwitchSet} selects, so the graph that is compiled has only that alternative's closure
|
|
17
|
+
* in it, and no choice.
|
|
18
|
+
*
|
|
19
|
+
* ```js
|
|
20
|
+
* export const chunk_shadowmap_sample_directional = CodeChunkChoice.from(SHADOW_DIRECTIONAL_TECHNIQUE);
|
|
21
|
+
* chunk_shadowmap_sample_directional.add(ShadowDirectionalTechnique.Cascades, chunk_shadowmap_sample_directional_cascades);
|
|
22
|
+
* chunk_shadowmap_sample_directional.add(ShadowDirectionalTechnique.Virtual, chunk_shadowmap_sample_directional_virtual);
|
|
23
|
+
* ```
|
|
24
|
+
*
|
|
25
|
+
* A chunk depends on the choice as on any chunk, however deep, and a shader learns that it depends on
|
|
26
|
+
* the switch from its graph ({@link CodeChunk#collectSwitches}).
|
|
27
|
+
*/
|
|
28
|
+
export class CodeChunkChoice extends CodeChunk {
|
|
29
|
+
/**
|
|
30
|
+
* @type {ShaderSwitch}
|
|
31
|
+
*/
|
|
32
|
+
#switch;
|
|
33
|
+
|
|
34
|
+
/**
|
|
35
|
+
* @returns {ShaderSwitch}
|
|
36
|
+
*/
|
|
37
|
+
get shader_switch() {
|
|
38
|
+
return this.#switch;
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
/**
|
|
42
|
+
* By the switch's value.
|
|
43
|
+
* @type {Map<number|boolean, CodeChunk>}
|
|
44
|
+
*/
|
|
45
|
+
#alternatives = new Map();
|
|
46
|
+
|
|
47
|
+
/**
|
|
48
|
+
* Every alternative given so far, for walks that must see all of them.
|
|
49
|
+
* @returns {CodeChunk[]}
|
|
50
|
+
*/
|
|
51
|
+
get alternatives() {
|
|
52
|
+
return Array.from(this.#alternatives.values());
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
/**
|
|
56
|
+
* @param {number|boolean} value one of the switch's values — a member of its enum, or `false`/`true` — not
|
|
57
|
+
* given an alternative yet
|
|
58
|
+
* @param {CodeChunk} alternative linked when the switch has this value. It may itself be a choice,
|
|
59
|
+
* of another switch.
|
|
60
|
+
*/
|
|
61
|
+
add(value, alternative) {
|
|
62
|
+
assert.ok(this.#switch.is_value(value), `${value} is not a value of shader switch '${this.#switch.label}'`);
|
|
63
|
+
assert.notOk(this.#alternatives.has(value), `${this.#switch.name_of(value)} of '${this.#switch.label}' already has an alternative`);
|
|
64
|
+
assert.defined(alternative, 'alternative');
|
|
65
|
+
assert.equal(alternative.isCodeChunk, true, 'alternative.isCodeChunk !== true');
|
|
66
|
+
|
|
67
|
+
if (alternative === this || alternative.findDependencyRecursive(this)) {
|
|
68
|
+
throw new Error(`Circular dependency detected: ${this} -> ${alternative}`);
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
this.#alternatives.set(value, alternative);
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
/**
|
|
75
|
+
* @param {ShaderSwitchSet} set
|
|
76
|
+
* @returns {CodeChunk} the alternative `set` selects
|
|
77
|
+
* @throws {Error} when the selected value has no alternative here
|
|
78
|
+
*/
|
|
79
|
+
alternative_for(set) {
|
|
80
|
+
const value = set.get(this.#switch);
|
|
81
|
+
|
|
82
|
+
const alternative = this.#alternatives.get(value);
|
|
83
|
+
|
|
84
|
+
if (alternative === undefined) {
|
|
85
|
+
throw new Error(`Shader switch '${this.#switch.label}' has no alternative for ${this.#switch.name_of(value)} at this choice`);
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
return alternative;
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
/**
|
|
92
|
+
* Every alternative counts, selected or not: a cycle through any of them is a cycle.
|
|
93
|
+
*
|
|
94
|
+
* @param {CodeChunk} chunk
|
|
95
|
+
* @returns {boolean}
|
|
96
|
+
*/
|
|
97
|
+
findDependencyRecursive(chunk) {
|
|
98
|
+
for (const alternative of this.#alternatives.values()) {
|
|
99
|
+
if (alternative.equals(chunk) || alternative.findDependencyRecursive(chunk)) {
|
|
100
|
+
return true;
|
|
101
|
+
}
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
return false;
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
/**
|
|
108
|
+
* A choice is linked as the alternative it stands for; see {@link CodeChunk#specialize}.
|
|
109
|
+
*/
|
|
110
|
+
compile() {
|
|
111
|
+
throw new Error(`${this} cannot be compiled; specialize the graph it is in first`);
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
/**
|
|
115
|
+
* A choice is itself and nothing else: it has no text of its own to compare.
|
|
116
|
+
* @param {CodeChunk} other
|
|
117
|
+
* @returns {boolean}
|
|
118
|
+
*/
|
|
119
|
+
equals(other) {
|
|
120
|
+
return this === other;
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
/**
|
|
124
|
+
* @param {CodeChunkChoice} other
|
|
125
|
+
*/
|
|
126
|
+
copy(other) {
|
|
127
|
+
this.#switch = other.#switch;
|
|
128
|
+
this.#alternatives = new Map(other.#alternatives);
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
/**
|
|
132
|
+
* @returns {CodeChunkChoice}
|
|
133
|
+
*/
|
|
134
|
+
clone() {
|
|
135
|
+
const r = new CodeChunkChoice();
|
|
136
|
+
|
|
137
|
+
r.copy(this);
|
|
138
|
+
|
|
139
|
+
return r;
|
|
140
|
+
}
|
|
141
|
+
|
|
142
|
+
toString() {
|
|
143
|
+
return `choice of '${this.#switch.label}'`;
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
/**
|
|
147
|
+
* @param {ShaderSwitch} shader_switch
|
|
148
|
+
* @returns {CodeChunkChoice} with no alternatives yet; {@link add} one per value
|
|
149
|
+
*/
|
|
150
|
+
static from(shader_switch) {
|
|
151
|
+
assert.defined(shader_switch, 'shader_switch');
|
|
152
|
+
assert.equal(shader_switch.isShaderSwitch, true, 'shader_switch.isShaderSwitch !== true');
|
|
153
|
+
|
|
154
|
+
const r = new CodeChunkChoice();
|
|
155
|
+
|
|
156
|
+
r.#switch = shader_switch;
|
|
157
|
+
|
|
158
|
+
return r;
|
|
159
|
+
}
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
/**
|
|
163
|
+
* @readonly
|
|
164
|
+
* @type {boolean}
|
|
165
|
+
*/
|
|
166
|
+
CodeChunkChoice.prototype.isCodeChunkChoice = true;
|