@woosh/meep-engine 3.47.0 → 3.49.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
- package/package.json +1 -1
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +11 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +139 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
- package/src/engine/physics/cloth/PLAN.md +85 -5
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
- package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
- package/src/shade/device/pipeline/ComputePipelineManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/ComputePipelineManager.js +80 -6
- package/src/shade/device/pipeline/PipelineEnquiry.d.ts +52 -0
- package/src/shade/device/pipeline/PipelineEnquiry.d.ts.map +1 -0
- package/src/shade/device/pipeline/PipelineEnquiry.js +63 -0
- package/src/shade/device/pipeline/RenderPipelineManager.d.ts +21 -0
- package/src/shade/device/pipeline/RenderPipelineManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/RenderPipelineManager.js +84 -4
- package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts +137 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.js +654 -0
- package/src/shade/playground/contact_shadows/README.md +126 -0
- package/src/shade/playground/contact_shadows/index.html +191 -0
- package/src/shade/playground/contact_shadows/main.d.ts +2 -0
- package/src/shade/playground/contact_shadows/main.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/main.js +888 -0
- package/src/shade/playground/contact_shadows/scenes.d.ts +48 -0
- package/src/shade/playground/contact_shadows/scenes.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/scenes.js +620 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts +36 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +245 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts +15 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +120 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts +55 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_stats.js +216 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts +20 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_view.js +114 -0
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts +11 -0
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +90 -0
- package/src/shade/playground/contact_shadows/textures.d.ts +16 -0
- package/src/shade/playground/contact_shadows/textures.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/textures.js +123 -0
- package/src/shade/playground/particle_ecs/README.md +1 -1
- package/src/shade/playground/particle_ecs/effects/flame.json +1932 -1881
- package/src/shade/playground/particle_ecs/effects/smoke.json +99 -1
- package/src/shade/playground/particle_ecs/effects/soot.json +152 -145
- package/src/shade/playground/tonemap_sdr/README.md +90 -0
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts +105 -0
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.js +380 -0
- package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts +32 -0
- package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.js +104 -0
- package/src/shade/playground/tonemap_sdr/index.html +90 -0
- package/src/shade/playground/tonemap_sdr/main.d.ts +2 -0
- package/src/shade/playground/tonemap_sdr/main.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/main.js +306 -0
- package/src/shade/playground/tonemap_sdr/scenes.d.ts +26 -0
- package/src/shade/playground/tonemap_sdr/scenes.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/scenes.js +404 -0
- package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +85 -4
- package/src/shade/playground/water_refraction/README.md +26 -18
- package/src/shade/playground/water_refraction/index.html +1 -1
- package/src/shade/renderer/Renderer.d.ts +35 -3
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +208 -12
- package/src/shade/renderer/ShadeToneMappingMode.d.ts +14 -0
- package/src/shade/renderer/ShadeToneMappingMode.d.ts.map +1 -0
- package/src/shade/renderer/ShadeToneMappingMode.js +30 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +9 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +14 -0
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -3
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts +7 -0
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +12 -0
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts +8 -0
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +12 -0
- package/src/shade/renderer/camera/GPUCameraContext.d.ts.map +1 -1
- package/src/shade/renderer/camera/GPUCameraContext.js +19 -8
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +4 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.js +4 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js +4 -0
- package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_deferred_main.js +3 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts +6 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +13 -3
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts +9 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.js +63 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts +10 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js +87 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts +6 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_LDR.js +23 -5
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts +9 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.js +68 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts +10 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js +73 -0
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +58 -9
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +35 -25
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +97 -196
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +121 -129
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +3 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +4 -0
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -0
- package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.js +4 -0
- package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.js +4 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +131 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +7 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +45 -38
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +2 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +81 -79
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +2 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +5 -3
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts +21 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.js +42 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts +19 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.js +44 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +23 -5
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +139 -23
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +179 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +2 -2
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +7 -16
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +3 -4
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +6 -23
- package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts +11 -0
- package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.js +14 -3
- package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.js +13 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js +14 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.d.ts +26 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.js +52 -0
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+
import { assert } from "../../../core/assert.js";
|
|
2
|
+
import { max2 } from "../../../core/math/max2.js";
|
|
3
|
+
import { TextureDescriptor } from "../../descriptor/texture/TextureDescriptor.js";
|
|
4
|
+
import { TextureViewDescriptor } from "../../descriptor/texture/TextureViewDescriptor.js";
|
|
5
|
+
import { texture_mip_level_count } from "../../util/texture_mip_extent.js";
|
|
6
|
+
import { HZB_TEXTURE_FORMAT } from "./HZB_TEXTURE_FORMAT.js";
|
|
7
|
+
import { shader_hzb_reduce_any, shader_hzb_reduce_mip0 } from "./shader_hzb_reduce_any.js";
|
|
8
|
+
import { shader_hzb_reduce_mip0_clip } from "./shader_hzb_reduce_mip0_clip.js";
|
|
9
|
+
|
|
10
|
+
/**
|
|
11
|
+
* @typedef {import("../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
|
|
12
|
+
* @typedef {import("../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext} ShadeGPUCommandContext
|
|
13
|
+
* @typedef {import("../GraphicsContext.js").GraphicsContext} GraphicsContext
|
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14
|
+
* @typedef {import("../texture/GPUTextureContext.js").GPUTextureContext} GPUTextureContext
|
|
15
|
+
*/
|
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16
|
+
|
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17
|
+
export class HierarchicalZBuffer {
|
|
18
|
+
|
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19
|
+
/**
|
|
20
|
+
* @type {GPUTextureContext}
|
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21
|
+
*/
|
|
22
|
+
#texture;
|
|
23
|
+
|
|
24
|
+
/**
|
|
25
|
+
* @type {string|GPUTextureFormat}
|
|
26
|
+
*/
|
|
27
|
+
#format = HZB_TEXTURE_FORMAT
|
|
28
|
+
|
|
29
|
+
/**
|
|
30
|
+
* Offer the pipelines {@link build} draws with — see {@link PipelineEnquiry}. A viewport that
|
|
31
|
+
* clips part of its source draws mip 0 with {@link shader_hzb_reduce_mip0_clip} instead, which
|
|
32
|
+
* is left to the frame that does that.
|
|
33
|
+
*
|
|
34
|
+
* @param {PipelineEnquiry} enquiry
|
|
35
|
+
*/
|
|
36
|
+
static enquirePipelines(enquiry) {
|
|
37
|
+
enquiry.render.push(shader_hzb_reduce_mip0.pipeline);
|
|
38
|
+
enquiry.render.push(shader_hzb_reduce_any.pipeline);
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
/**
|
|
42
|
+
*
|
|
43
|
+
* @returns {GPUTextureContext}
|
|
44
|
+
*/
|
|
45
|
+
get texture() {
|
|
46
|
+
return this.#texture;
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
|
|
50
|
+
/**
|
|
51
|
+
* @type {GraphicsContext}
|
|
52
|
+
*/
|
|
53
|
+
#graphics;
|
|
54
|
+
|
|
55
|
+
/**
|
|
56
|
+
*
|
|
57
|
+
* @type {number[]}
|
|
58
|
+
*/
|
|
59
|
+
#viewport_size = [1, 1];
|
|
60
|
+
|
|
61
|
+
/**
|
|
62
|
+
*
|
|
63
|
+
* @param {GraphicsContext} graphics
|
|
64
|
+
*/
|
|
65
|
+
constructor(graphics) {
|
|
66
|
+
this.#graphics = graphics;
|
|
67
|
+
|
|
68
|
+
this.#texture = graphics.textures.contextFromDescriptor(TextureDescriptor.from({
|
|
69
|
+
label: "Hierarchical Z Buffer",
|
|
70
|
+
format: this.#format,
|
|
71
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT,
|
|
72
|
+
mipLevelCount: 1,
|
|
73
|
+
size: [1, 1]
|
|
74
|
+
}));
|
|
75
|
+
|
|
76
|
+
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
/**
|
|
80
|
+
*
|
|
81
|
+
* @param {ShadeGPUCommandContext} encoder
|
|
82
|
+
* @param {GPUTextureContext} source
|
|
83
|
+
* @param {number[]} [source_offset] [x0,y0]
|
|
84
|
+
*/
|
|
85
|
+
build(
|
|
86
|
+
encoder,
|
|
87
|
+
source,
|
|
88
|
+
source_offset
|
|
89
|
+
) {
|
|
90
|
+
|
|
91
|
+
assert.defined(encoder, 'encoder');
|
|
92
|
+
assert.notNull(encoder, 'encoder');
|
|
93
|
+
assert.equal(encoder.isGPUCommandContext, true, 'encoder is not a GPUCommandContext')
|
|
94
|
+
|
|
95
|
+
assert.defined(source, 'source');
|
|
96
|
+
assert.notNull(source, 'source');
|
|
97
|
+
assert.equal(source.isGPUTextureContext, true, 'source is not a GPUTextureContext')
|
|
98
|
+
|
|
99
|
+
// the first pass is special, we need to read from source texture and write to first mip level of hzb
|
|
100
|
+
|
|
101
|
+
const texture = this.#texture;
|
|
102
|
+
|
|
103
|
+
assert.equal(texture.isDestroyed, false, 'texture is destroyed');
|
|
104
|
+
|
|
105
|
+
const mipLevelCount = texture.descriptor.mipLevelCount;
|
|
106
|
+
|
|
107
|
+
let source_view = source.obtainView(TextureViewDescriptor.from({
|
|
108
|
+
baseMipLevel: 0,
|
|
109
|
+
mipLevelCount: 1,
|
|
110
|
+
dimension: "2d",
|
|
111
|
+
baseArrayLayer: 0,
|
|
112
|
+
arrayLayerCount: 1
|
|
113
|
+
}));
|
|
114
|
+
|
|
115
|
+
const destination_view = texture.obtainView(TextureViewDescriptor.from({
|
|
116
|
+
baseMipLevel: 0,
|
|
117
|
+
mipLevelCount: 1,
|
|
118
|
+
dimension: "2d",
|
|
119
|
+
baseArrayLayer: 0,
|
|
120
|
+
arrayLayerCount: 1
|
|
121
|
+
}));
|
|
122
|
+
|
|
123
|
+
const viewport_size = this.#viewport_size;
|
|
124
|
+
|
|
125
|
+
const is_clipped_variant = source_offset !== undefined
|
|
126
|
+
&& (
|
|
127
|
+
(
|
|
128
|
+
source_offset[0] !== 0
|
|
129
|
+
|| source_offset[1] !== 0
|
|
130
|
+
)
|
|
131
|
+
|| (
|
|
132
|
+
viewport_size[0] !== source.width
|
|
133
|
+
|| viewport_size[1] !== source.height
|
|
134
|
+
)
|
|
135
|
+
);
|
|
136
|
+
|
|
137
|
+
if (is_clipped_variant) {
|
|
138
|
+
// special case for clip region
|
|
139
|
+
|
|
140
|
+
shader_hzb_reduce_mip0_clip.draw({
|
|
141
|
+
encoder,
|
|
142
|
+
bindings: {
|
|
143
|
+
tInput: source_view,
|
|
144
|
+
settings: {
|
|
145
|
+
clip_region: [
|
|
146
|
+
source_offset[0], source_offset[1],
|
|
147
|
+
viewport_size[0], viewport_size[1],
|
|
148
|
+
],
|
|
149
|
+
output_resolution: this.#mip_resolution(0),
|
|
150
|
+
},
|
|
151
|
+
},
|
|
152
|
+
colorAttachments: [{
|
|
153
|
+
view: destination_view,
|
|
154
|
+
loadOp: 'clear',
|
|
155
|
+
storeOp: 'store'
|
|
156
|
+
}]
|
|
157
|
+
})
|
|
158
|
+
} else {
|
|
159
|
+
|
|
160
|
+
this.#do_reduction_pass(encoder, shader_hzb_reduce_mip0, source_view, destination_view, 0);
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
source_view = destination_view;
|
|
164
|
+
|
|
165
|
+
for (let i = 1; i < mipLevelCount; i++) {
|
|
166
|
+
|
|
167
|
+
const destination_view = texture.obtainView(TextureViewDescriptor.from({
|
|
168
|
+
baseMipLevel: i,
|
|
169
|
+
mipLevelCount: 1,
|
|
170
|
+
dimension: "2d",
|
|
171
|
+
baseArrayLayer: 0,
|
|
172
|
+
arrayLayerCount: 1
|
|
173
|
+
}));
|
|
174
|
+
|
|
175
|
+
this.#do_reduction_pass(encoder, shader_hzb_reduce_any, source_view, destination_view, i);
|
|
176
|
+
|
|
177
|
+
// swap
|
|
178
|
+
source_view = destination_view;
|
|
179
|
+
}
|
|
180
|
+
}
|
|
181
|
+
|
|
182
|
+
/**
|
|
183
|
+
*
|
|
184
|
+
* @param {ShadeGPUCommandContext} encoder
|
|
185
|
+
* @param {ImageShader} shader
|
|
186
|
+
* @param {GPUTextureView} source_view
|
|
187
|
+
* @param {GPUTextureView} destination_view
|
|
188
|
+
* @param {number} index
|
|
189
|
+
* @param {number[]} [viewport]
|
|
190
|
+
*/
|
|
191
|
+
#do_reduction_pass(
|
|
192
|
+
encoder,
|
|
193
|
+
shader,
|
|
194
|
+
source_view,
|
|
195
|
+
destination_view,
|
|
196
|
+
index,
|
|
197
|
+
viewport
|
|
198
|
+
) {
|
|
199
|
+
|
|
200
|
+
shader.draw({
|
|
201
|
+
encoder,
|
|
202
|
+
bindings: {
|
|
203
|
+
tInput: source_view,
|
|
204
|
+
output_resolution: this.#mip_resolution(index),
|
|
205
|
+
},
|
|
206
|
+
colorAttachments: [
|
|
207
|
+
{
|
|
208
|
+
view: destination_view,
|
|
209
|
+
loadOp: 'clear',
|
|
210
|
+
storeOp: 'store'
|
|
211
|
+
}
|
|
212
|
+
],
|
|
213
|
+
viewport
|
|
214
|
+
})
|
|
215
|
+
|
|
216
|
+
}
|
|
217
|
+
|
|
218
|
+
/**
|
|
219
|
+
* Scratch for {@link #mip_resolution}. The value is serialised into the pass's immediate bytes
|
|
220
|
+
* before the next call, so one array can serve every mip.
|
|
221
|
+
*
|
|
222
|
+
* @type {number[]}
|
|
223
|
+
*/
|
|
224
|
+
#mip_resolution_scratch = [1, 1];
|
|
225
|
+
|
|
226
|
+
/**
|
|
227
|
+
* Size of mip `index` of the HZB, which is what the reduction pass writing into it needs to know.
|
|
228
|
+
*
|
|
229
|
+
* Each mip halves the one above it, floored at one texel — the same walk that used to be
|
|
230
|
+
* precomputed into a uniform buffer of every mip's resolution and bound at a per-mip dynamic
|
|
231
|
+
* offset. As immediate data there is nothing to precompute into.
|
|
232
|
+
*
|
|
233
|
+
* @param {number} index
|
|
234
|
+
* @returns {number[]}
|
|
235
|
+
*/
|
|
236
|
+
#mip_resolution(index) {
|
|
237
|
+
const size = this.#texture.size;
|
|
238
|
+
|
|
239
|
+
const out = this.#mip_resolution_scratch;
|
|
240
|
+
|
|
241
|
+
out[0] = max2(1, size[0] >>> index);
|
|
242
|
+
out[1] = max2(1, size[1] >>> index);
|
|
243
|
+
|
|
244
|
+
return out;
|
|
245
|
+
}
|
|
246
|
+
|
|
247
|
+
/**
|
|
248
|
+
*
|
|
249
|
+
* @param {number} x
|
|
250
|
+
* @param {number} y
|
|
251
|
+
*/
|
|
252
|
+
setViewportSize(x, y) {
|
|
253
|
+
assert.isNonNegativeInteger(x, 'x');
|
|
254
|
+
assert.isNonNegativeInteger(y, 'y');
|
|
255
|
+
|
|
256
|
+
this.#viewport_size[0] = x;
|
|
257
|
+
this.#viewport_size[1] = y;
|
|
258
|
+
|
|
259
|
+
const hzb_w = Math.max(x >>> 1, 1);
|
|
260
|
+
const hzb_h = Math.max(y >>> 1, 1);
|
|
261
|
+
|
|
262
|
+
this.#resize(hzb_w, hzb_h);
|
|
263
|
+
}
|
|
264
|
+
|
|
265
|
+
/**
|
|
266
|
+
*
|
|
267
|
+
* @param {number} x
|
|
268
|
+
* @param {number} y
|
|
269
|
+
*/
|
|
270
|
+
#resize(
|
|
271
|
+
x,
|
|
272
|
+
y
|
|
273
|
+
) {
|
|
274
|
+
|
|
275
|
+
const texture = this.#texture;
|
|
276
|
+
const size = texture.size;
|
|
277
|
+
|
|
278
|
+
if (size[0] === x && size[1] === y) {
|
|
279
|
+
// no size change
|
|
280
|
+
return;
|
|
281
|
+
}
|
|
282
|
+
|
|
283
|
+
// a screen-space depth pyramid, 2D always
|
|
284
|
+
const mip_count = texture_mip_level_count(x, y, 1, "2d");
|
|
285
|
+
|
|
286
|
+
texture.descriptor.mipLevelCount = mip_count;
|
|
287
|
+
|
|
288
|
+
texture.resize(x, y);
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
destroy() {
|
|
292
|
+
this.#texture.destroy();
|
|
293
|
+
}
|
|
294
|
+
}
|
|
@@ -1,4 +1,11 @@
|
|
|
1
1
|
export class GPULightCollection {
|
|
2
|
+
/**
|
|
3
|
+
* Offer the pipelines a scene's lights are updated with — the environment map's filtering and
|
|
4
|
+
* projection, and the pose refresh — see {@link PipelineEnquiry}.
|
|
5
|
+
*
|
|
6
|
+
* @param {PipelineEnquiry} enquiry
|
|
7
|
+
*/
|
|
8
|
+
static enquirePipelines(enquiry: PipelineEnquiry): void;
|
|
2
9
|
/**
|
|
3
10
|
*
|
|
4
11
|
* @param {GraphicsContext} graphics
|
|
@@ -78,6 +85,7 @@ export class GPULightCollection {
|
|
|
78
85
|
destroy(): void;
|
|
79
86
|
#private;
|
|
80
87
|
}
|
|
88
|
+
export type PipelineEnquiry = import("../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
|
|
81
89
|
export type GraphicsContext = import("../GraphicsContext.js").GraphicsContext;
|
|
82
90
|
export type GPUSceneContext = import("../scene/GPUSceneContext.js").GPUSceneContext;
|
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export type LightCollection = import("./LightCollection.js").LightCollection;
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@@ -1 +1 @@
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-
{"version":3,"file":"GPULightCollection.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/light/GPULightCollection.js"],"names":[],"mappings":"
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{"version":3,"file":"GPULightCollection.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/light/GPULightCollection.js"],"names":[],"mappings":"AA+CA;IAEI;;;;;OAKG;IACH,iCAFW,eAAe,QAMzB;IAoJD;;;;;;OAMG;IACH,sBALW,eAAe,aACf,eAAe,EAqCzB;IApLD;;;OAGG;IACH,6DAEC;IAeD;;OAEG;IACH,4BAEC;IAED;;;;;;OAMG;IACH,6BAEC;IAED;;;;;;;OAOG;IACH,qFAEC;IAWD;;OAEG;IACH,+CAEC;IAgDD;;;OAGG;IACH,qCAEC;IAED;;;;;;OAMG;IACH,gCAEC;IAGD,4BAKC;IAgID;;;OAGG;IACH,YAFW,eAAe,QA8BzB;IAED;;;;;;;;;OASG;IACH,gBAFW,OAAO,+BAA+B,EAAE,YAAY,QAkC9D;IAED;;;;;;OAMG;IACH,uBAHW,sBAAsB,mCAyBhC;IAwED,gBASC;;CACJ;8BAjfY,OAAO,0CAA0C,EAAE,eAAe;8BAClE,OAAO,uBAAuB,EAAE,eAAe;8BAC/C,OAAO,6BAA6B,EAAE,eAAe;8BACrD,OAAO,sBAAsB,EAAE,eAAe;4BAzB/B,gCAAgC;yCACnB,2CAA2C;kCAClD,iCAAiC;uCAH5B,wCAAwC"}
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@@ -6,7 +6,10 @@ import { GPUSceneShadowmapContext } from "../shadow/map/GPUSceneShadowmapContext
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6
6
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import { GPUTextureContext } from "../texture/GPUTextureContext.js";
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7
7
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import { texture_mip_level_count } from "../../util/texture_mip_extent.js";
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8
8
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import { texture_write_to_gpu } from "../texture/texture_write_to_gpu.js";
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-
import {
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9
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import {
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10
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+
enquire_filter_environment_map_pipelines,
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11
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execute_filter_environment_map
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12
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} from "./environment/execute_filter_environment_map.js";
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import { ENVIRONMENT_SH_TYPE, shader_project_environment_sh } from "./environment/shader_project_environment_sh.js";
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import { LIGHT_DATABASE_SPEC } from "./LIGHT_DATABASE_SPEC.js";
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import { light_record_directional } from "./model/io/light_record_directional.js";
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@@ -20,6 +23,7 @@ import {
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} from "./shader_refresh_light_poses.js";
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24
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/**
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* @typedef {import("../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
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* @typedef {import("../GraphicsContext.js").GraphicsContext} GraphicsContext
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* @typedef {import("../scene/GPUSceneContext.js").GPUSceneContext} GPUSceneContext
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* @typedef {import("./LightCollection.js").LightCollection} LightCollection
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@@ -43,6 +47,19 @@ const MAX_DIRECTIONAL_LIGHTS = 32;
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43
47
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export class GPULightCollection {
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45
49
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50
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+
/**
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51
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* Offer the pipelines a scene's lights are updated with — the environment map's filtering and
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52
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+
* projection, and the pose refresh — see {@link PipelineEnquiry}.
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53
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*
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54
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+
* @param {PipelineEnquiry} enquiry
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+
*/
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56
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+
static enquirePipelines(enquiry) {
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57
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+
enquire_filter_environment_map_pipelines(enquiry);
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58
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enquiry.compute.push(shader_project_environment_sh.pipeline);
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59
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+
enquiry.compute.push(shader_refresh_light_poses.pipeline);
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60
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+
}
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61
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+
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62
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+
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46
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/**
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47
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* @type {LightCollection}
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48
65
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*/
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@@ -1,3 +1,10 @@
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1
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+
/**
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2
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* Offer the pipelines {@link graph_cull_lights} dispatches when the scene has point or spot lights —
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3
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+
* see {@link PipelineEnquiry}.
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4
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+
*
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5
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+
* @param {PipelineEnquiry} enquiry
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6
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+
*/
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7
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+
export function enquire_cull_lights_pipelines(enquiry: PipelineEnquiry): void;
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1
8
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/**
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2
9
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*
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3
10
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* @param {Object} options
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@@ -12,4 +19,5 @@ export function graph_cull_lights({ graph, lights, camera, hzb, }: {
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12
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camera: GPUCameraContext;
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13
20
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hzb: number;
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14
21
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}): number;
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22
|
+
export type PipelineEnquiry = import("../../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
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15
23
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//# sourceMappingURL=graph_cull_lights.d.ts.map
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