@woosh/meep-engine 3.47.0 → 3.49.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (619) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
  5. package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
  6. package/package.json +1 -1
  7. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
  8. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  9. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +11 -0
  10. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
  11. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  12. package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
  13. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
  14. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  15. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
  16. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
  17. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
  18. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
  19. package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
  20. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  21. package/src/engine/graphics3/GraphicsEngine.js +8 -1
  22. package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
  23. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  24. package/src/engine/graphics3/ParticipatingMedia.js +139 -5
  25. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
  26. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
  27. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
  28. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
  29. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
  30. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
  31. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  32. package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
  33. package/src/engine/network/NetworkSession.d.ts +16 -5
  34. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  35. package/src/engine/network/NetworkSession.js +104 -7
  36. package/src/engine/network/README.md +27 -1
  37. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
  38. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  39. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
  40. package/src/engine/network/replication/Replicator.d.ts +15 -4
  41. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  42. package/src/engine/network/replication/Replicator.js +50 -16
  43. package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
  44. package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
  45. package/src/engine/network/state/RecordArrivalRing.js +144 -0
  46. package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
  47. package/src/engine/physics/cloth/PLAN.md +85 -5
  48. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
  49. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  50. package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
  51. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
  52. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  53. package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
  54. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  55. package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
  56. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
  57. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
  58. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
  59. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  60. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
  61. package/src/engine/physics/cloth/playground/collide.html +5 -3
  62. package/src/engine/physics/cloth/playground/collide_main.js +14 -13
  63. package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
  64. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  65. package/src/engine/physics/cloth/solver/ClothState.js +62 -4
  66. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
  67. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
  68. package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
  69. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
  70. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
  71. package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
  72. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
  73. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  74. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
  75. package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
  76. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  77. package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
  78. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
  79. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
  80. package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
  81. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
  82. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  83. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
  84. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
  85. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
  86. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  87. package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
  88. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  89. package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
  90. package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
  91. package/src/shade/device/pipeline/ComputePipelineManager.d.ts.map +1 -1
  92. package/src/shade/device/pipeline/ComputePipelineManager.js +80 -6
  93. package/src/shade/device/pipeline/PipelineEnquiry.d.ts +52 -0
  94. package/src/shade/device/pipeline/PipelineEnquiry.d.ts.map +1 -0
  95. package/src/shade/device/pipeline/PipelineEnquiry.js +63 -0
  96. package/src/shade/device/pipeline/RenderPipelineManager.d.ts +21 -0
  97. package/src/shade/device/pipeline/RenderPipelineManager.d.ts.map +1 -1
  98. package/src/shade/device/pipeline/RenderPipelineManager.js +84 -4
  99. package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts +137 -0
  100. package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts.map +1 -0
  101. package/src/shade/playground/contact_shadows/ContactShadowLab.js +654 -0
  102. package/src/shade/playground/contact_shadows/README.md +126 -0
  103. package/src/shade/playground/contact_shadows/index.html +191 -0
  104. package/src/shade/playground/contact_shadows/main.d.ts +2 -0
  105. package/src/shade/playground/contact_shadows/main.d.ts.map +1 -0
  106. package/src/shade/playground/contact_shadows/main.js +888 -0
  107. package/src/shade/playground/contact_shadows/scenes.d.ts +48 -0
  108. package/src/shade/playground/contact_shadows/scenes.d.ts.map +1 -0
  109. package/src/shade/playground/contact_shadows/scenes.js +620 -0
  110. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts +36 -0
  111. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -0
  112. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +245 -0
  113. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts +15 -0
  114. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -0
  115. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +120 -0
  116. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts +55 -0
  117. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts.map +1 -0
  118. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.js +216 -0
  119. package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts +20 -0
  120. package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts.map +1 -0
  121. package/src/shade/playground/contact_shadows/shader_contact_lab_view.js +114 -0
  122. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts +11 -0
  123. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -0
  124. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +90 -0
  125. package/src/shade/playground/contact_shadows/textures.d.ts +16 -0
  126. package/src/shade/playground/contact_shadows/textures.d.ts.map +1 -0
  127. package/src/shade/playground/contact_shadows/textures.js +123 -0
  128. package/src/shade/playground/particle_ecs/README.md +1 -1
  129. package/src/shade/playground/particle_ecs/effects/flame.json +1932 -1881
  130. package/src/shade/playground/particle_ecs/effects/smoke.json +99 -1
  131. package/src/shade/playground/particle_ecs/effects/soot.json +152 -145
  132. package/src/shade/playground/tonemap_sdr/README.md +90 -0
  133. package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts +105 -0
  134. package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts.map +1 -0
  135. package/src/shade/playground/tonemap_sdr/ToneMapCompare.js +380 -0
  136. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts +32 -0
  137. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts.map +1 -0
  138. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.js +104 -0
  139. package/src/shade/playground/tonemap_sdr/index.html +90 -0
  140. package/src/shade/playground/tonemap_sdr/main.d.ts +2 -0
  141. package/src/shade/playground/tonemap_sdr/main.d.ts.map +1 -0
  142. package/src/shade/playground/tonemap_sdr/main.js +306 -0
  143. package/src/shade/playground/tonemap_sdr/scenes.d.ts +26 -0
  144. package/src/shade/playground/tonemap_sdr/scenes.d.ts.map +1 -0
  145. package/src/shade/playground/tonemap_sdr/scenes.js +404 -0
  146. package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
  147. package/src/shade/playground/volumetrics_froxel/main.js +85 -4
  148. package/src/shade/playground/water_refraction/README.md +26 -18
  149. package/src/shade/playground/water_refraction/index.html +1 -1
  150. package/src/shade/renderer/Renderer.d.ts +35 -3
  151. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  152. package/src/shade/renderer/Renderer.js +208 -12
  153. package/src/shade/renderer/ShadeToneMappingMode.d.ts +14 -0
  154. package/src/shade/renderer/ShadeToneMappingMode.d.ts.map +1 -0
  155. package/src/shade/renderer/ShadeToneMappingMode.js +30 -0
  156. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +9 -0
  157. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  158. package/src/shade/renderer/animation/GPUAnimationManager.js +14 -0
  159. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  160. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -3
  161. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts +7 -0
  162. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  163. package/src/shade/renderer/buffer/table/GPUDatabase.js +12 -0
  164. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts +8 -0
  165. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  166. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +12 -0
  167. package/src/shade/renderer/camera/GPUCameraContext.d.ts.map +1 -1
  168. package/src/shade/renderer/camera/GPUCameraContext.js +19 -8
  169. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
  170. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +4 -0
  171. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts.map +1 -1
  172. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.js +4 -0
  173. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts.map +1 -1
  174. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js +4 -0
  175. package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
  176. package/src/shade/renderer/deferred/shader_deferred_main.js +3 -0
  177. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts +6 -0
  178. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  179. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +13 -3
  180. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts +9 -0
  181. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +1 -0
  182. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.js +63 -0
  183. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts +10 -0
  184. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
  185. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js +87 -0
  186. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts +6 -0
  187. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +1 -1
  188. package/src/shade/renderer/deferred/shader_tonemap_LDR.js +23 -5
  189. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts +9 -0
  190. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +1 -0
  191. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.js +68 -0
  192. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts +10 -0
  193. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
  194. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js +73 -0
  195. package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
  196. package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +58 -9
  197. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +35 -25
  198. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  199. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +97 -196
  200. package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +1 -1
  201. package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +121 -129
  202. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
  203. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +3 -0
  204. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  205. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -0
  206. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
  207. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +4 -0
  208. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  209. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
  210. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
  211. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -0
  212. package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.d.ts.map +1 -1
  213. package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.js +4 -0
  214. package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.d.ts.map +1 -1
  215. package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.js +4 -0
  216. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +131 -1
  217. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +7 -0
  218. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -1
  219. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +45 -38
  220. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +2 -0
  221. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -1
  222. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +81 -79
  223. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +2 -0
  224. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -1
  225. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +5 -3
  226. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts +21 -0
  227. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts.map +1 -0
  228. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.js +42 -0
  229. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts +19 -0
  230. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts.map +1 -0
  231. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.js +44 -0
  232. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +23 -5
  233. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -1
  234. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +139 -23
  235. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts +25 -0
  236. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts.map +1 -0
  237. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +179 -0
  238. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +2 -2
  239. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  240. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +7 -16
  241. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +3 -4
  242. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
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@@ -1,281 +1,294 @@
1
- import { assert } from "../../../core/assert.js";
2
- import { max2 } from "../../../core/math/max2.js";
3
- import { TextureDescriptor } from "../../descriptor/texture/TextureDescriptor.js";
4
- import { TextureViewDescriptor } from "../../descriptor/texture/TextureViewDescriptor.js";
5
- import { texture_mip_level_count } from "../../util/texture_mip_extent.js";
6
- import { HZB_TEXTURE_FORMAT } from "./HZB_TEXTURE_FORMAT.js";
7
- import { shader_hzb_reduce_any, shader_hzb_reduce_mip0 } from "./shader_hzb_reduce_any.js";
8
- import { shader_hzb_reduce_mip0_clip } from "./shader_hzb_reduce_mip0_clip.js";
9
-
10
- /**
11
- * @typedef {import("../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext} ShadeGPUCommandContext
12
- * @typedef {import("../GraphicsContext.js").GraphicsContext} GraphicsContext
13
- * @typedef {import("../texture/GPUTextureContext.js").GPUTextureContext} GPUTextureContext
14
- */
15
-
16
- export class HierarchicalZBuffer {
17
-
18
- /**
19
- * @type {GPUTextureContext}
20
- */
21
- #texture;
22
-
23
- /**
24
- * @type {string|GPUTextureFormat}
25
- */
26
- #format = HZB_TEXTURE_FORMAT
27
-
28
- /**
29
- *
30
- * @returns {GPUTextureContext}
31
- */
32
- get texture() {
33
- return this.#texture;
34
- }
35
-
36
-
37
- /**
38
- * @type {GraphicsContext}
39
- */
40
- #graphics;
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-
42
- /**
43
- *
44
- * @type {number[]}
45
- */
46
- #viewport_size = [1, 1];
47
-
48
- /**
49
- *
50
- * @param {GraphicsContext} graphics
51
- */
52
- constructor(graphics) {
53
- this.#graphics = graphics;
54
-
55
- this.#texture = graphics.textures.contextFromDescriptor(TextureDescriptor.from({
56
- label: "Hierarchical Z Buffer",
57
- format: this.#format,
58
- usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT,
59
- mipLevelCount: 1,
60
- size: [1, 1]
61
- }));
62
-
63
-
64
- }
65
-
66
- /**
67
- *
68
- * @param {ShadeGPUCommandContext} encoder
69
- * @param {GPUTextureContext} source
70
- * @param {number[]} [source_offset] [x0,y0]
71
- */
72
- build(
73
- encoder,
74
- source,
75
- source_offset
76
- ) {
77
-
78
- assert.defined(encoder, 'encoder');
79
- assert.notNull(encoder, 'encoder');
80
- assert.equal(encoder.isGPUCommandContext, true, 'encoder is not a GPUCommandContext')
81
-
82
- assert.defined(source, 'source');
83
- assert.notNull(source, 'source');
84
- assert.equal(source.isGPUTextureContext, true, 'source is not a GPUTextureContext')
85
-
86
- // the first pass is special, we need to read from source texture and write to first mip level of hzb
87
-
88
- const texture = this.#texture;
89
-
90
- assert.equal(texture.isDestroyed, false, 'texture is destroyed');
91
-
92
- const mipLevelCount = texture.descriptor.mipLevelCount;
93
-
94
- let source_view = source.obtainView(TextureViewDescriptor.from({
95
- baseMipLevel: 0,
96
- mipLevelCount: 1,
97
- dimension: "2d",
98
- baseArrayLayer: 0,
99
- arrayLayerCount: 1
100
- }));
101
-
102
- const destination_view = texture.obtainView(TextureViewDescriptor.from({
103
- baseMipLevel: 0,
104
- mipLevelCount: 1,
105
- dimension: "2d",
106
- baseArrayLayer: 0,
107
- arrayLayerCount: 1
108
- }));
109
-
110
- const viewport_size = this.#viewport_size;
111
-
112
- const is_clipped_variant = source_offset !== undefined
113
- && (
114
- (
115
- source_offset[0] !== 0
116
- || source_offset[1] !== 0
117
- )
118
- || (
119
- viewport_size[0] !== source.width
120
- || viewport_size[1] !== source.height
121
- )
122
- );
123
-
124
- if (is_clipped_variant) {
125
- // special case for clip region
126
-
127
- shader_hzb_reduce_mip0_clip.draw({
128
- encoder,
129
- bindings: {
130
- tInput: source_view,
131
- settings: {
132
- clip_region: [
133
- source_offset[0], source_offset[1],
134
- viewport_size[0], viewport_size[1],
135
- ],
136
- output_resolution: this.#mip_resolution(0),
137
- },
138
- },
139
- colorAttachments: [{
140
- view: destination_view,
141
- loadOp: 'clear',
142
- storeOp: 'store'
143
- }]
144
- })
145
- } else {
146
-
147
- this.#do_reduction_pass(encoder, shader_hzb_reduce_mip0, source_view, destination_view, 0);
148
- }
149
-
150
- source_view = destination_view;
151
-
152
- for (let i = 1; i < mipLevelCount; i++) {
153
-
154
- const destination_view = texture.obtainView(TextureViewDescriptor.from({
155
- baseMipLevel: i,
156
- mipLevelCount: 1,
157
- dimension: "2d",
158
- baseArrayLayer: 0,
159
- arrayLayerCount: 1
160
- }));
161
-
162
- this.#do_reduction_pass(encoder, shader_hzb_reduce_any, source_view, destination_view, i);
163
-
164
- // swap
165
- source_view = destination_view;
166
- }
167
- }
168
-
169
- /**
170
- *
171
- * @param {ShadeGPUCommandContext} encoder
172
- * @param {ImageShader} shader
173
- * @param {GPUTextureView} source_view
174
- * @param {GPUTextureView} destination_view
175
- * @param {number} index
176
- * @param {number[]} [viewport]
177
- */
178
- #do_reduction_pass(
179
- encoder,
180
- shader,
181
- source_view,
182
- destination_view,
183
- index,
184
- viewport
185
- ) {
186
-
187
- shader.draw({
188
- encoder,
189
- bindings: {
190
- tInput: source_view,
191
- output_resolution: this.#mip_resolution(index),
192
- },
193
- colorAttachments: [
194
- {
195
- view: destination_view,
196
- loadOp: 'clear',
197
- storeOp: 'store'
198
- }
199
- ],
200
- viewport
201
- })
202
-
203
- }
204
-
205
- /**
206
- * Scratch for {@link #mip_resolution}. The value is serialised into the pass's immediate bytes
207
- * before the next call, so one array can serve every mip.
208
- *
209
- * @type {number[]}
210
- */
211
- #mip_resolution_scratch = [1, 1];
212
-
213
- /**
214
- * Size of mip `index` of the HZB, which is what the reduction pass writing into it needs to know.
215
- *
216
- * Each mip halves the one above it, floored at one texel — the same walk that used to be
217
- * precomputed into a uniform buffer of every mip's resolution and bound at a per-mip dynamic
218
- * offset. As immediate data there is nothing to precompute into.
219
- *
220
- * @param {number} index
221
- * @returns {number[]}
222
- */
223
- #mip_resolution(index) {
224
- const size = this.#texture.size;
225
-
226
- const out = this.#mip_resolution_scratch;
227
-
228
- out[0] = max2(1, size[0] >>> index);
229
- out[1] = max2(1, size[1] >>> index);
230
-
231
- return out;
232
- }
233
-
234
- /**
235
- *
236
- * @param {number} x
237
- * @param {number} y
238
- */
239
- setViewportSize(x, y) {
240
- assert.isNonNegativeInteger(x, 'x');
241
- assert.isNonNegativeInteger(y, 'y');
242
-
243
- this.#viewport_size[0] = x;
244
- this.#viewport_size[1] = y;
245
-
246
- const hzb_w = Math.max(x >>> 1, 1);
247
- const hzb_h = Math.max(y >>> 1, 1);
248
-
249
- this.#resize(hzb_w, hzb_h);
250
- }
251
-
252
- /**
253
- *
254
- * @param {number} x
255
- * @param {number} y
256
- */
257
- #resize(
258
- x,
259
- y
260
- ) {
261
-
262
- const texture = this.#texture;
263
- const size = texture.size;
264
-
265
- if (size[0] === x && size[1] === y) {
266
- // no size change
267
- return;
268
- }
269
-
270
- // a screen-space depth pyramid, 2D always
271
- const mip_count = texture_mip_level_count(x, y, 1, "2d");
272
-
273
- texture.descriptor.mipLevelCount = mip_count;
274
-
275
- texture.resize(x, y);
276
- }
277
-
278
- destroy() {
279
- this.#texture.destroy();
280
- }
281
- }
1
+ import { assert } from "../../../core/assert.js";
2
+ import { max2 } from "../../../core/math/max2.js";
3
+ import { TextureDescriptor } from "../../descriptor/texture/TextureDescriptor.js";
4
+ import { TextureViewDescriptor } from "../../descriptor/texture/TextureViewDescriptor.js";
5
+ import { texture_mip_level_count } from "../../util/texture_mip_extent.js";
6
+ import { HZB_TEXTURE_FORMAT } from "./HZB_TEXTURE_FORMAT.js";
7
+ import { shader_hzb_reduce_any, shader_hzb_reduce_mip0 } from "./shader_hzb_reduce_any.js";
8
+ import { shader_hzb_reduce_mip0_clip } from "./shader_hzb_reduce_mip0_clip.js";
9
+
10
+ /**
11
+ * @typedef {import("../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
12
+ * @typedef {import("../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext} ShadeGPUCommandContext
13
+ * @typedef {import("../GraphicsContext.js").GraphicsContext} GraphicsContext
14
+ * @typedef {import("../texture/GPUTextureContext.js").GPUTextureContext} GPUTextureContext
15
+ */
16
+
17
+ export class HierarchicalZBuffer {
18
+
19
+ /**
20
+ * @type {GPUTextureContext}
21
+ */
22
+ #texture;
23
+
24
+ /**
25
+ * @type {string|GPUTextureFormat}
26
+ */
27
+ #format = HZB_TEXTURE_FORMAT
28
+
29
+ /**
30
+ * Offer the pipelines {@link build} draws with — see {@link PipelineEnquiry}. A viewport that
31
+ * clips part of its source draws mip 0 with {@link shader_hzb_reduce_mip0_clip} instead, which
32
+ * is left to the frame that does that.
33
+ *
34
+ * @param {PipelineEnquiry} enquiry
35
+ */
36
+ static enquirePipelines(enquiry) {
37
+ enquiry.render.push(shader_hzb_reduce_mip0.pipeline);
38
+ enquiry.render.push(shader_hzb_reduce_any.pipeline);
39
+ }
40
+
41
+ /**
42
+ *
43
+ * @returns {GPUTextureContext}
44
+ */
45
+ get texture() {
46
+ return this.#texture;
47
+ }
48
+
49
+
50
+ /**
51
+ * @type {GraphicsContext}
52
+ */
53
+ #graphics;
54
+
55
+ /**
56
+ *
57
+ * @type {number[]}
58
+ */
59
+ #viewport_size = [1, 1];
60
+
61
+ /**
62
+ *
63
+ * @param {GraphicsContext} graphics
64
+ */
65
+ constructor(graphics) {
66
+ this.#graphics = graphics;
67
+
68
+ this.#texture = graphics.textures.contextFromDescriptor(TextureDescriptor.from({
69
+ label: "Hierarchical Z Buffer",
70
+ format: this.#format,
71
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT,
72
+ mipLevelCount: 1,
73
+ size: [1, 1]
74
+ }));
75
+
76
+
77
+ }
78
+
79
+ /**
80
+ *
81
+ * @param {ShadeGPUCommandContext} encoder
82
+ * @param {GPUTextureContext} source
83
+ * @param {number[]} [source_offset] [x0,y0]
84
+ */
85
+ build(
86
+ encoder,
87
+ source,
88
+ source_offset
89
+ ) {
90
+
91
+ assert.defined(encoder, 'encoder');
92
+ assert.notNull(encoder, 'encoder');
93
+ assert.equal(encoder.isGPUCommandContext, true, 'encoder is not a GPUCommandContext')
94
+
95
+ assert.defined(source, 'source');
96
+ assert.notNull(source, 'source');
97
+ assert.equal(source.isGPUTextureContext, true, 'source is not a GPUTextureContext')
98
+
99
+ // the first pass is special, we need to read from source texture and write to first mip level of hzb
100
+
101
+ const texture = this.#texture;
102
+
103
+ assert.equal(texture.isDestroyed, false, 'texture is destroyed');
104
+
105
+ const mipLevelCount = texture.descriptor.mipLevelCount;
106
+
107
+ let source_view = source.obtainView(TextureViewDescriptor.from({
108
+ baseMipLevel: 0,
109
+ mipLevelCount: 1,
110
+ dimension: "2d",
111
+ baseArrayLayer: 0,
112
+ arrayLayerCount: 1
113
+ }));
114
+
115
+ const destination_view = texture.obtainView(TextureViewDescriptor.from({
116
+ baseMipLevel: 0,
117
+ mipLevelCount: 1,
118
+ dimension: "2d",
119
+ baseArrayLayer: 0,
120
+ arrayLayerCount: 1
121
+ }));
122
+
123
+ const viewport_size = this.#viewport_size;
124
+
125
+ const is_clipped_variant = source_offset !== undefined
126
+ && (
127
+ (
128
+ source_offset[0] !== 0
129
+ || source_offset[1] !== 0
130
+ )
131
+ || (
132
+ viewport_size[0] !== source.width
133
+ || viewport_size[1] !== source.height
134
+ )
135
+ );
136
+
137
+ if (is_clipped_variant) {
138
+ // special case for clip region
139
+
140
+ shader_hzb_reduce_mip0_clip.draw({
141
+ encoder,
142
+ bindings: {
143
+ tInput: source_view,
144
+ settings: {
145
+ clip_region: [
146
+ source_offset[0], source_offset[1],
147
+ viewport_size[0], viewport_size[1],
148
+ ],
149
+ output_resolution: this.#mip_resolution(0),
150
+ },
151
+ },
152
+ colorAttachments: [{
153
+ view: destination_view,
154
+ loadOp: 'clear',
155
+ storeOp: 'store'
156
+ }]
157
+ })
158
+ } else {
159
+
160
+ this.#do_reduction_pass(encoder, shader_hzb_reduce_mip0, source_view, destination_view, 0);
161
+ }
162
+
163
+ source_view = destination_view;
164
+
165
+ for (let i = 1; i < mipLevelCount; i++) {
166
+
167
+ const destination_view = texture.obtainView(TextureViewDescriptor.from({
168
+ baseMipLevel: i,
169
+ mipLevelCount: 1,
170
+ dimension: "2d",
171
+ baseArrayLayer: 0,
172
+ arrayLayerCount: 1
173
+ }));
174
+
175
+ this.#do_reduction_pass(encoder, shader_hzb_reduce_any, source_view, destination_view, i);
176
+
177
+ // swap
178
+ source_view = destination_view;
179
+ }
180
+ }
181
+
182
+ /**
183
+ *
184
+ * @param {ShadeGPUCommandContext} encoder
185
+ * @param {ImageShader} shader
186
+ * @param {GPUTextureView} source_view
187
+ * @param {GPUTextureView} destination_view
188
+ * @param {number} index
189
+ * @param {number[]} [viewport]
190
+ */
191
+ #do_reduction_pass(
192
+ encoder,
193
+ shader,
194
+ source_view,
195
+ destination_view,
196
+ index,
197
+ viewport
198
+ ) {
199
+
200
+ shader.draw({
201
+ encoder,
202
+ bindings: {
203
+ tInput: source_view,
204
+ output_resolution: this.#mip_resolution(index),
205
+ },
206
+ colorAttachments: [
207
+ {
208
+ view: destination_view,
209
+ loadOp: 'clear',
210
+ storeOp: 'store'
211
+ }
212
+ ],
213
+ viewport
214
+ })
215
+
216
+ }
217
+
218
+ /**
219
+ * Scratch for {@link #mip_resolution}. The value is serialised into the pass's immediate bytes
220
+ * before the next call, so one array can serve every mip.
221
+ *
222
+ * @type {number[]}
223
+ */
224
+ #mip_resolution_scratch = [1, 1];
225
+
226
+ /**
227
+ * Size of mip `index` of the HZB, which is what the reduction pass writing into it needs to know.
228
+ *
229
+ * Each mip halves the one above it, floored at one texel — the same walk that used to be
230
+ * precomputed into a uniform buffer of every mip's resolution and bound at a per-mip dynamic
231
+ * offset. As immediate data there is nothing to precompute into.
232
+ *
233
+ * @param {number} index
234
+ * @returns {number[]}
235
+ */
236
+ #mip_resolution(index) {
237
+ const size = this.#texture.size;
238
+
239
+ const out = this.#mip_resolution_scratch;
240
+
241
+ out[0] = max2(1, size[0] >>> index);
242
+ out[1] = max2(1, size[1] >>> index);
243
+
244
+ return out;
245
+ }
246
+
247
+ /**
248
+ *
249
+ * @param {number} x
250
+ * @param {number} y
251
+ */
252
+ setViewportSize(x, y) {
253
+ assert.isNonNegativeInteger(x, 'x');
254
+ assert.isNonNegativeInteger(y, 'y');
255
+
256
+ this.#viewport_size[0] = x;
257
+ this.#viewport_size[1] = y;
258
+
259
+ const hzb_w = Math.max(x >>> 1, 1);
260
+ const hzb_h = Math.max(y >>> 1, 1);
261
+
262
+ this.#resize(hzb_w, hzb_h);
263
+ }
264
+
265
+ /**
266
+ *
267
+ * @param {number} x
268
+ * @param {number} y
269
+ */
270
+ #resize(
271
+ x,
272
+ y
273
+ ) {
274
+
275
+ const texture = this.#texture;
276
+ const size = texture.size;
277
+
278
+ if (size[0] === x && size[1] === y) {
279
+ // no size change
280
+ return;
281
+ }
282
+
283
+ // a screen-space depth pyramid, 2D always
284
+ const mip_count = texture_mip_level_count(x, y, 1, "2d");
285
+
286
+ texture.descriptor.mipLevelCount = mip_count;
287
+
288
+ texture.resize(x, y);
289
+ }
290
+
291
+ destroy() {
292
+ this.#texture.destroy();
293
+ }
294
+ }
@@ -1,4 +1,11 @@
1
1
  export class GPULightCollection {
2
+ /**
3
+ * Offer the pipelines a scene's lights are updated with — the environment map's filtering and
4
+ * projection, and the pose refresh — see {@link PipelineEnquiry}.
5
+ *
6
+ * @param {PipelineEnquiry} enquiry
7
+ */
8
+ static enquirePipelines(enquiry: PipelineEnquiry): void;
2
9
  /**
3
10
  *
4
11
  * @param {GraphicsContext} graphics
@@ -78,6 +85,7 @@ export class GPULightCollection {
78
85
  destroy(): void;
79
86
  #private;
80
87
  }
88
+ export type PipelineEnquiry = import("../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
81
89
  export type GraphicsContext = import("../GraphicsContext.js").GraphicsContext;
82
90
  export type GPUSceneContext = import("../scene/GPUSceneContext.js").GPUSceneContext;
83
91
  export type LightCollection = import("./LightCollection.js").LightCollection;
@@ -1 +1 @@
1
- {"version":3,"file":"GPULightCollection.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/light/GPULightCollection.js"],"names":[],"mappings":"AA2CA;IAmJI;;;;;;OAMG;IACH,sBALW,eAAe,aACf,eAAe,EAqCzB;IApLD;;;OAGG;IACH,6DAEC;IAeD;;OAEG;IACH,4BAEC;IAED;;;;;;OAMG;IACH,6BAEC;IAED;;;;;;;OAOG;IACH,qFAEC;IAWD;;OAEG;IACH,+CAEC;IAgDD;;;OAGG;IACH,qCAEC;IAED;;;;;;OAMG;IACH,gCAEC;IAGD,4BAKC;IAgID;;;OAGG;IACH,YAFW,eAAe,QA8BzB;IAED;;;;;;;;;OASG;IACH,gBAFW,OAAO,+BAA+B,EAAE,YAAY,QAkC9D;IAED;;;;;;OAMG;IACH,uBAHW,sBAAsB,mCAyBhC;IAwED,gBASC;;CACJ;8BAneY,OAAO,uBAAuB,EAAE,eAAe;8BAC/C,OAAO,6BAA6B,EAAE,eAAe;8BACrD,OAAO,sBAAsB,EAAE,eAAe;4BArB/B,gCAAgC;yCACnB,2CAA2C;kCAClD,iCAAiC;uCAH5B,wCAAwC"}
1
+ {"version":3,"file":"GPULightCollection.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/light/GPULightCollection.js"],"names":[],"mappings":"AA+CA;IAEI;;;;;OAKG;IACH,iCAFW,eAAe,QAMzB;IAoJD;;;;;;OAMG;IACH,sBALW,eAAe,aACf,eAAe,EAqCzB;IApLD;;;OAGG;IACH,6DAEC;IAeD;;OAEG;IACH,4BAEC;IAED;;;;;;OAMG;IACH,6BAEC;IAED;;;;;;;OAOG;IACH,qFAEC;IAWD;;OAEG;IACH,+CAEC;IAgDD;;;OAGG;IACH,qCAEC;IAED;;;;;;OAMG;IACH,gCAEC;IAGD,4BAKC;IAgID;;;OAGG;IACH,YAFW,eAAe,QA8BzB;IAED;;;;;;;;;OASG;IACH,gBAFW,OAAO,+BAA+B,EAAE,YAAY,QAkC9D;IAED;;;;;;OAMG;IACH,uBAHW,sBAAsB,mCAyBhC;IAwED,gBASC;;CACJ;8BAjfY,OAAO,0CAA0C,EAAE,eAAe;8BAClE,OAAO,uBAAuB,EAAE,eAAe;8BAC/C,OAAO,6BAA6B,EAAE,eAAe;8BACrD,OAAO,sBAAsB,EAAE,eAAe;4BAzB/B,gCAAgC;yCACnB,2CAA2C;kCAClD,iCAAiC;uCAH5B,wCAAwC"}
@@ -6,7 +6,10 @@ import { GPUSceneShadowmapContext } from "../shadow/map/GPUSceneShadowmapContext
6
6
  import { GPUTextureContext } from "../texture/GPUTextureContext.js";
7
7
  import { texture_mip_level_count } from "../../util/texture_mip_extent.js";
8
8
  import { texture_write_to_gpu } from "../texture/texture_write_to_gpu.js";
9
- import { execute_filter_environment_map } from "./environment/execute_filter_environment_map.js";
9
+ import {
10
+ enquire_filter_environment_map_pipelines,
11
+ execute_filter_environment_map
12
+ } from "./environment/execute_filter_environment_map.js";
10
13
  import { ENVIRONMENT_SH_TYPE, shader_project_environment_sh } from "./environment/shader_project_environment_sh.js";
11
14
  import { LIGHT_DATABASE_SPEC } from "./LIGHT_DATABASE_SPEC.js";
12
15
  import { light_record_directional } from "./model/io/light_record_directional.js";
@@ -20,6 +23,7 @@ import {
20
23
  } from "./shader_refresh_light_poses.js";
21
24
 
22
25
  /**
26
+ * @typedef {import("../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
23
27
  * @typedef {import("../GraphicsContext.js").GraphicsContext} GraphicsContext
24
28
  * @typedef {import("../scene/GPUSceneContext.js").GPUSceneContext} GPUSceneContext
25
29
  * @typedef {import("./LightCollection.js").LightCollection} LightCollection
@@ -43,6 +47,19 @@ const MAX_DIRECTIONAL_LIGHTS = 32;
43
47
 
44
48
  export class GPULightCollection {
45
49
 
50
+ /**
51
+ * Offer the pipelines a scene's lights are updated with — the environment map's filtering and
52
+ * projection, and the pose refresh — see {@link PipelineEnquiry}.
53
+ *
54
+ * @param {PipelineEnquiry} enquiry
55
+ */
56
+ static enquirePipelines(enquiry) {
57
+ enquire_filter_environment_map_pipelines(enquiry);
58
+ enquiry.compute.push(shader_project_environment_sh.pipeline);
59
+ enquiry.compute.push(shader_refresh_light_poses.pipeline);
60
+ }
61
+
62
+
46
63
  /**
47
64
  * @type {LightCollection}
48
65
  */
@@ -1,3 +1,10 @@
1
+ /**
2
+ * Offer the pipelines {@link graph_cull_lights} dispatches when the scene has point or spot lights —
3
+ * see {@link PipelineEnquiry}.
4
+ *
5
+ * @param {PipelineEnquiry} enquiry
6
+ */
7
+ export function enquire_cull_lights_pipelines(enquiry: PipelineEnquiry): void;
1
8
  /**
2
9
  *
3
10
  * @param {Object} options
@@ -12,4 +19,5 @@ export function graph_cull_lights({ graph, lights, camera, hzb, }: {
12
19
  camera: GPUCameraContext;
13
20
  hzb: number;
14
21
  }): number;
22
+ export type PipelineEnquiry = import("../../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
15
23
  //# sourceMappingURL=graph_cull_lights.d.ts.map