@woosh/meep-engine 3.47.0 → 3.49.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
- package/package.json +1 -1
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +11 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +139 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
- package/src/engine/physics/cloth/PLAN.md +85 -5
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
- package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
- package/src/shade/device/pipeline/ComputePipelineManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/ComputePipelineManager.js +80 -6
- package/src/shade/device/pipeline/PipelineEnquiry.d.ts +52 -0
- package/src/shade/device/pipeline/PipelineEnquiry.d.ts.map +1 -0
- package/src/shade/device/pipeline/PipelineEnquiry.js +63 -0
- package/src/shade/device/pipeline/RenderPipelineManager.d.ts +21 -0
- package/src/shade/device/pipeline/RenderPipelineManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/RenderPipelineManager.js +84 -4
- package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts +137 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.js +654 -0
- package/src/shade/playground/contact_shadows/README.md +126 -0
- package/src/shade/playground/contact_shadows/index.html +191 -0
- package/src/shade/playground/contact_shadows/main.d.ts +2 -0
- package/src/shade/playground/contact_shadows/main.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/main.js +888 -0
- package/src/shade/playground/contact_shadows/scenes.d.ts +48 -0
- package/src/shade/playground/contact_shadows/scenes.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/scenes.js +620 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts +36 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +245 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts +15 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +120 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts +55 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_stats.js +216 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts +20 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_view.js +114 -0
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts +11 -0
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +90 -0
- package/src/shade/playground/contact_shadows/textures.d.ts +16 -0
- package/src/shade/playground/contact_shadows/textures.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/textures.js +123 -0
- package/src/shade/playground/particle_ecs/README.md +1 -1
- package/src/shade/playground/particle_ecs/effects/flame.json +1932 -1881
- package/src/shade/playground/particle_ecs/effects/smoke.json +99 -1
- package/src/shade/playground/particle_ecs/effects/soot.json +152 -145
- package/src/shade/playground/tonemap_sdr/README.md +90 -0
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts +105 -0
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.js +380 -0
- package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts +32 -0
- package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.js +104 -0
- package/src/shade/playground/tonemap_sdr/index.html +90 -0
- package/src/shade/playground/tonemap_sdr/main.d.ts +2 -0
- package/src/shade/playground/tonemap_sdr/main.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/main.js +306 -0
- package/src/shade/playground/tonemap_sdr/scenes.d.ts +26 -0
- package/src/shade/playground/tonemap_sdr/scenes.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/scenes.js +404 -0
- package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +85 -4
- package/src/shade/playground/water_refraction/README.md +26 -18
- package/src/shade/playground/water_refraction/index.html +1 -1
- package/src/shade/renderer/Renderer.d.ts +35 -3
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +208 -12
- package/src/shade/renderer/ShadeToneMappingMode.d.ts +14 -0
- package/src/shade/renderer/ShadeToneMappingMode.d.ts.map +1 -0
- package/src/shade/renderer/ShadeToneMappingMode.js +30 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +9 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +14 -0
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -3
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts +7 -0
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +12 -0
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts +8 -0
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +12 -0
- package/src/shade/renderer/camera/GPUCameraContext.d.ts.map +1 -1
- package/src/shade/renderer/camera/GPUCameraContext.js +19 -8
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +4 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.js +4 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js +4 -0
- package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_deferred_main.js +3 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts +6 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +13 -3
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts +9 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.js +63 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts +10 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js +87 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts +6 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_LDR.js +23 -5
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts +9 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.js +68 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts +10 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js +73 -0
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +58 -9
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +35 -25
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +97 -196
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +121 -129
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +3 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +4 -0
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -0
- package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.js +4 -0
- package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.js +4 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +131 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +7 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +45 -38
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +2 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +81 -79
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +2 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +5 -3
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts +21 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.js +42 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts +19 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.js +44 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +23 -5
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +139 -23
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +179 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +2 -2
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +7 -16
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +3 -4
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +6 -23
- package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts +11 -0
- package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.js +14 -3
- package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.js +13 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js +14 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.d.ts +26 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.js +52 -0
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- package/src/shade/renderer/shadow/contact/FINDINGS.md +413 -0
- package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.js +105 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.js +39 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.js +92 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.js +128 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.d.ts +52 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.js +358 -0
- package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.d.ts +10 -0
- package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.js +12 -0
- package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.d.ts +13 -0
- package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.js +14 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +14 -8
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +20 -86
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.d.ts +14 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.js +79 -0
- package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.js +12 -12
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +153 -151
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.d.ts +13 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.js +48 -0
- package/src/shade/renderer/texture/GPUTextureContext.d.ts +10 -0
- package/src/shade/renderer/texture/GPUTextureContext.d.ts.map +1 -1
- package/src/shade/renderer/texture/GPUTextureContext.js +24 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +219 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +671 -0
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +26 -2
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +108 -4
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +5 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +6 -0
- package/src/shade/renderer/volumetrics/NOTES.md +50 -0
- package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js +30 -1
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +51 -13
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +98 -13
- package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +9 -0
- package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/SceneVolumetrics.js +78 -68
- package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +326 -0
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +7 -4
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +21 -9
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts +19 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.js +53 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts +12 -3
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.js +85 -48
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +4 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +4 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +4 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +21 -1
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +98 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +115 -0
- package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts +9 -0
- package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.js +24 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +27 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +91 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +35 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +92 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts +10 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.js +121 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +38 -3
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +311 -290
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +28 -49
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +3 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +24 -18
- package/src/shade/renderer/water/chunk_water_transport.d.ts +0 -1
- package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_transport.js +0 -17
- package/src/shade/renderer/water/shader_water.d.ts +4 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +27 -16
- package/src/shade/renderer/water/shader_water_avboit.d.ts +0 -4
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water_avboit.js +0 -63
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +43 -9
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
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* Offer the pipelines {@link graph_rasterize_scene} draws a view with — see {@link PipelineEnquiry}.
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*
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* The alpha-tested passes offer nothing: their pipelines are per material template, made by the
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*
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*/
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export function enquire_rasterize_scene_pipelines(enquiry, opaque_pass, cull_policy) {
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enquire_mesh_frustum_cull_pipelines(enquiry);
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enquire_meshes_classify_buckets_pipelines(enquiry);
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enquire_rasterize_partial_opaque_pipelines(enquiry, opaque_pass, cull_policy);
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HierarchicalZBuffer.enquirePipelines(enquiry);
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enquire_rasterize_remaining_opaque_pipelines(enquiry, opaque_pass, cull_policy);
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}
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/**
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* TODO:
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@@ -4,9 +4,11 @@
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* radiance = BRDF·Le·G (full RGB, unshadowed) · W · V
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*
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* where W == reservoir.weightSum after FinalizeResampling (it already folds in
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* 1/p_hat and 1/M) and V is the traced visibility
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* luminance of
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*
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* 1/p_hat and 1/M) and V is the traced visibility (the RTXDI `f_rgb · weightSum`
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* identity). p_hat is the luminance of the single-scattering BRDF·Le·G; this
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* BRDF also carries `re_direct_multiscatter`'s per-pixel scale of the specular,
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* so f / p_hat is no longer 1 but stays within [1, that scale]. The estimate is
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* unbiased either way: f and p_hat are positive on the same lights.
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*
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* Visibility is a single opaque shadow ray toward the survivor's sampled emitter
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* point — matching the brute-force NEE reference (`ray_sample_light`), which also
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"chunk_restir_resolve.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/restir/di/chunk_restir_resolve.js"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"chunk_restir_resolve.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/restir/di/chunk_restir_resolve.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,mCAFU,SAAS,CA+DjB;0BAvFwB,oCAAoC"}
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@@ -1,4 +1,5 @@
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1
1
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import { REFLECTED_LIGHT_STRUCT } from "../../shader/chunk/light/REFLECTED_LIGHT_STRUCT.js";
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import { chunk_re_direct_multiscatter } from "../../shader/chunk/material/chunk_re_direct_multiscatter.js";
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import { chunk_re_direct_physical } from "../../shader/chunk/material/chunk_re_direct_physical.js";
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import { GEOMETRIC_SHADING_INFO_STRUCT } from "../../shader/chunk/material/GEOMETRIC_SHADING_INFO_STRUCT.js";
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import { MATERIAL_SHADING_INFO_STRUCT } from "../../shader/chunk/material/MATERIAL_SHADING_INFO_STRUCT.js";
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@@ -15,9 +16,11 @@ import { chunk_restir_trace_visibility } from "./chunk_restir_trace_visibility.j
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* radiance = BRDF·Le·G (full RGB, unshadowed) · W · V
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*
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* 1/p_hat and 1/M) and V is the traced visibility
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-
* luminance of
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*
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* 1/p_hat and 1/M) and V is the traced visibility (the RTXDI `f_rgb · weightSum`
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* identity). p_hat is the luminance of the single-scattering BRDF·Le·G; this
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* BRDF also carries `re_direct_multiscatter`'s per-pixel scale of the specular,
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* so f / p_hat is no longer 1 but stays within [1, that scale]. The estimate is
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* unbiased either way: f and p_hat are positive on the same lights.
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*
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* Visibility is a single opaque shadow ray toward the survivor's sampled emitter
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@@ -48,6 +51,7 @@ fn restir_resolve(
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let incident = restir_get_light_info(light_type, light_index, geometry.position);
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var reflected: ${REFLECTED_LIGHT_STRUCT.wgsl_ref};
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re_direct_physical(incident, geometry, material, &reflected);
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re_direct_multiscatter(geometry, material, &reflected);
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let radiance = reflected.diffuse + reflected.specular;
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if (all(radiance <= vec3<f32>(0.0))) {
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@@ -81,6 +85,7 @@ fn restir_resolve(
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GEOMETRIC_SHADING_INFO_STRUCT.declaration_chunk,
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MATERIAL_SHADING_INFO_STRUCT.declaration_chunk,
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chunk_re_direct_physical,
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chunk_re_direct_multiscatter,
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chunk_restir_get_light_info,
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chunk_restir_light_ref,
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chunk_restir_sample_light_record,
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"graph_restir_di.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/restir/di/graph_restir_di.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,+RAFa,MAAM,
|
|
1
|
+
{"version":3,"file":"graph_restir_di.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/restir/di/graph_restir_di.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,+RAFa,MAAM,CAuLlB"}
|
|
@@ -163,6 +163,7 @@ export function graph_restir_di({
|
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gBufferEmissive: resources.get(data.emissive).obtainView(),
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tDepth: resources.get(data.depth).obtainView(),
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tHZB: resources.get(data.hzb).obtainView(),
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+
tSplitSum: STATIC_GRAPHICS_ENGINE_ASSETS.split_sum,
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output: out.obtainView(),
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camera: view.camera.buffer,
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view: view.uniform_buffer.buffer,
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@@ -1 +1 @@
|
|
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1
|
-
{"version":3,"file":"shader_restir_di_resolve.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/restir/di/shader_restir_di_resolve.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_restir_di_resolve.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/restir/di/shader_restir_di_resolve.js"],"names":[],"mappings":"AAoGA,qDAIG;8BAlG2B,+BAA+B"}
|
|
@@ -8,6 +8,7 @@ import { ComputeShader } from "../../shader/ComputeShader.js";
|
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8
8
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import { ShaderResourceGroupDescriptor } from "../../shader/resource/ShaderResourceGroupDescriptor.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { sr_create_group_RTX } from "../../geometry/sr_create_group_RTX.js";
|
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11
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+
import { SAMPLER_LINEAR_UPSCALE } from "../../texture/SAMPLER_LINEAR_UPSCALE.js";
|
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import { VIEW_UNIFORM_STRUCT } from "../../view/VIEW_UNIFORM_STRUCT.js";
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import { chunk_restir_reconstruct_surface } from "./chunk_restir_reconstruct_surface.js";
|
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13
14
|
import { chunk_restir_reservoir_address } from "./chunk_restir_reservoir_address.js";
|
|
@@ -43,7 +44,10 @@ resources.createGroup()
|
|
|
43
44
|
.addTexture("tHZB")
|
|
44
45
|
.addStorageTexture("output", "rgba16float", "2d", "write-only")
|
|
45
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|
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
46
|
-
.addUniform("view", VIEW_UNIFORM_STRUCT)
|
|
47
|
+
.addUniform("view", VIEW_UNIFORM_STRUCT)
|
|
48
|
+
// the split-sum LUT, for the direct specular's multiple-scattering compensation
|
|
49
|
+
.addTexture("tSplitSum", "float")
|
|
50
|
+
.addSampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE);
|
|
47
51
|
|
|
48
52
|
// Local light tables (resolve re-evaluates the selected light; no clusters needed).
|
|
49
53
|
const RESTIR_DI_RESOLVE_LIGHT_GROUP = new ShaderResourceGroupDescriptor();
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/restir/reservoir/shader.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/restir/reservoir/shader.js"],"names":[],"mappings":"AAMA;;;;;;GAMG;AACH,6CAFU,SAAS,CAwBjB;AAEF;;;;GAIG;AACH,8CAFU,SAAS,CA6CjB;0BApFwB,oCAAoC"}
|
|
@@ -1,3 +1,4 @@
|
|
|
1
|
+
import { F32_MAX_DEFINITION } from "../../shader/chunk/math/F32_MAX_DEFINITION.js";
|
|
1
2
|
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
2
3
|
import { chunk_rtxdi_internal_simple_resample } from "./chunk_rtxdi_internal_simple_resample.js";
|
|
3
4
|
import { RTXDI_Reservoir } from "./RTXDI_Reservoir.js";
|
|
@@ -47,9 +48,6 @@ fn RTXDI_FinalizeResampling(
|
|
|
47
48
|
normalizationNumerator: f32,
|
|
48
49
|
normalizationDenominator: f32
|
|
49
50
|
){
|
|
50
|
-
// largest finite f32; both an infinity and a NaN fail the comparison against it
|
|
51
|
-
const WEIGHT_LIMIT = 3.4028235e38;
|
|
52
|
-
|
|
53
51
|
let denominator = reservoir.targetPdf * normalizationDenominator;
|
|
54
52
|
|
|
55
53
|
let weight = (reservoir.weightSum * normalizationNumerator) / denominator;
|
|
@@ -74,10 +72,15 @@ fn RTXDI_FinalizeResampling(
|
|
|
74
72
|
|
|
75
73
|
Zero is the right answer for all of them: it is what an empty reservoir carries, and it is the
|
|
76
74
|
one value restir_resolve already rejects.
|
|
75
|
+
|
|
76
|
+
F32_MAX is the largest finite f32, so both an infinity and a NaN fail the comparison against it.
|
|
77
|
+
It is spelled below that f32 on purpose: 3.4028235e38, the decimal that names it, is above it,
|
|
78
|
+
and a device refuses to convert it to f32 at all, so the passes linking this did not compile.
|
|
77
79
|
*/
|
|
78
|
-
reservoir.weightSum = select(0.0, weight, weight > 0.0 && weight <
|
|
80
|
+
reservoir.weightSum = select(0.0, weight, weight > 0.0 && weight < F32_MAX);
|
|
79
81
|
}
|
|
80
82
|
`, [
|
|
81
83
|
RTXDI_Reservoir.declaration_chunk,
|
|
84
|
+
F32_MAX_DEFINITION,
|
|
82
85
|
]
|
|
83
86
|
);
|
|
@@ -2,6 +2,12 @@
|
|
|
2
2
|
* Top-Level Acceleration Structure (TLAS)
|
|
3
3
|
*/
|
|
4
4
|
export class GPUInstancesAccelerationStructure {
|
|
5
|
+
/**
|
|
6
|
+
* Offer the pipelines the tree is built with — see {@link PipelineEnquiry}.
|
|
7
|
+
*
|
|
8
|
+
* @param {PipelineEnquiry} enquiry
|
|
9
|
+
*/
|
|
10
|
+
static enquirePipelines(enquiry: PipelineEnquiry): void;
|
|
5
11
|
/**
|
|
6
12
|
*
|
|
7
13
|
* @param {GraphicsContext} graphics
|
|
@@ -76,6 +82,7 @@ export class GPUInstancesAccelerationStructure {
|
|
|
76
82
|
destroy(): void;
|
|
77
83
|
#private;
|
|
78
84
|
}
|
|
85
|
+
export type PipelineEnquiry = import("../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
|
|
79
86
|
export type GraphicsContext = import("../GraphicsContext.js").GraphicsContext;
|
|
80
87
|
import { ShadeGPUCommandContext } from "../../device/ShadeGPUCommandContext.js";
|
|
81
88
|
//# sourceMappingURL=GPUInstancesAccelerationStructure.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUInstancesAccelerationStructure.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/GPUInstancesAccelerationStructure.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPUInstancesAccelerationStructure.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/GPUInstancesAccelerationStructure.js"],"names":[],"mappings":"AAoCA;;GAEG;AACH;IAEI;;;;OAIG;IACH,iCAFW,eAAe,QAKzB;IA+DD;;;OAGG;IACH,sBAFW,eAAe,EAqBzB;IAzED,cAIC;IAOD;;;OAGG;IACH,wBAEC;IAmED;;;;OAIG;IACH,oBAFW,MAAM,QAUhB;IAED;;;;;OAKG;IACH,uBAFW,MAAM,QAUhB;IAED;;;;OAIG;IACH,uBAFW,MAAM,QAOhB;IA8CD;;;;OAIG;IACH;;;OAGG;IACH,mBAEC;IAiGD;;;;;;;;;;;;OAYG;IACH,0BAHW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,GAChC,QAAQ,OAAO,CAAC,CA0C5B;IAED;;;OAGG;IACH,wDAFW,sBAAsB,QAMhC;IAED;;;;;;OAMG;IACH,mDAHW,sBAAsB,QAShC;IAED;;;OAGG;IACH,gBAKC;;CACJ;8BApaY,OAAO,0CAA0C,EAAE,eAAe;8BAClE,OAAO,uBAAuB,EAAE,eAAe;uCATrB,wCAAwC"}
|
|
@@ -5,10 +5,11 @@ import { ShadeGPUCommandContext } from "../../device/ShadeGPUCommandContext.js";
|
|
|
5
5
|
import { ensure_buffer_capacity } from "../geometry/make_temp_gpu_buffer.js";
|
|
6
6
|
import { BVH_HEADER_WORDS, BVH_NODE_STRIDE_WORDS, bvh_buffer_size } from "../gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js";
|
|
7
7
|
import { BVH_NULL_NODE, bvh_tree_views, read_bvh_node } from "../gpu_primitive/bvh/check_bvh_structure.js";
|
|
8
|
-
import { graph_bvh_build_lbvh } from "../gpu_primitive/bvh/graph_bvh_build_lbvh.js";
|
|
8
|
+
import { enquire_bvh_build_lbvh_pipelines, graph_bvh_build_lbvh } from "../gpu_primitive/bvh/graph_bvh_build_lbvh.js";
|
|
9
9
|
import { shader_bvh_extract_instance_leaves } from "./shader_bvh_extract_instance_leaves.js";
|
|
10
10
|
|
|
11
11
|
/**
|
|
12
|
+
* @typedef {import("../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
|
|
12
13
|
* @typedef {import("../GraphicsContext.js").GraphicsContext} GraphicsContext
|
|
13
14
|
*/
|
|
14
15
|
|
|
@@ -38,6 +39,17 @@ const SCENE_BOUNDS_SEED = Uint32Array.from([
|
|
|
38
39
|
*/
|
|
39
40
|
export class GPUInstancesAccelerationStructure {
|
|
40
41
|
|
|
42
|
+
/**
|
|
43
|
+
* Offer the pipelines the tree is built with — see {@link PipelineEnquiry}.
|
|
44
|
+
*
|
|
45
|
+
* @param {PipelineEnquiry} enquiry
|
|
46
|
+
*/
|
|
47
|
+
static enquirePipelines(enquiry) {
|
|
48
|
+
enquiry.compute.push(shader_bvh_extract_instance_leaves.pipeline);
|
|
49
|
+
enquire_bvh_build_lbvh_pipelines(enquiry);
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
|
|
41
53
|
/**
|
|
42
54
|
* @type {GraphicsContext}
|
|
43
55
|
*/
|
|
@@ -9,6 +9,15 @@
|
|
|
9
9
|
* local TRS and the row of its parent, through {@link rows}.
|
|
10
10
|
*/
|
|
11
11
|
export class GPUSceneContext {
|
|
12
|
+
/**
|
|
13
|
+
* Offer the pipelines every scene is updated with each frame — its database's uploads, the
|
|
14
|
+
* transform hierarchy, mesh bounds, light poses and environment, and the tree over its instances
|
|
15
|
+
* — see {@link PipelineEnquiry}. What only some scenes have, virtual geometry, volumes, a light
|
|
16
|
+
* probe volume, waits for the first frame of a scene that has it.
|
|
17
|
+
*
|
|
18
|
+
* @param {PipelineEnquiry} enquiry
|
|
19
|
+
*/
|
|
20
|
+
static enquirePipelines(enquiry: PipelineEnquiry): void;
|
|
12
21
|
/**
|
|
13
22
|
*
|
|
14
23
|
* @param {GraphicsContext} graphics
|
|
@@ -204,6 +213,7 @@ export class GPUSceneContext {
|
|
|
204
213
|
readonly isGPUSceneContext: boolean;
|
|
205
214
|
#private;
|
|
206
215
|
}
|
|
216
|
+
export type PipelineEnquiry = import("../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
|
|
207
217
|
export type GraphicsContext = import("../GraphicsContext.js").GraphicsContext;
|
|
208
218
|
export type GPUGeometryManager = import("../geometry/GPUGeometryManager.js").GPUGeometryManager;
|
|
209
219
|
export type GPUMaterialManager = import("../material/GPUMaterialManager.js").GPUMaterialManager;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUSceneContext.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/GPUSceneContext.js"],"names":[],"mappings":"
|
|
1
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+
{"version":3,"file":"GPUSceneContext.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/GPUSceneContext.js"],"names":[],"mappings":"AAuEA;;;;;;;;;GASG;AACH;IAEI;;;;;;;OAOG;IACH,iCAFW,eAAe,QASzB;IA4JD;;;;OAIG;IACH,sBAHW,eAAe,SACf,KAAK,EAuCf;IApMD;;;OAGG;IACH,aAFU,MAAM,CAEE;IAElB;;OAEG;IACH,YAFU,kBAAkB,CAEjB;IAEX;;OAEG;IACH,WAFU,kBAAkB,CAElB;IAGV;;OAEG;IACH,sBAFU,cAAc,CAEH;IASrB;;;OAGG;IACH,mBAEC;IAOD,uCAEC;IAUD;;;;;OAKG;IACH,kBAEC;IAQD;;;OAGG;IACH,iCAEC;IAOD;;;OAGG;IACH,8CAEC;IAOD;;;OAGG;IACH,8CAEC;IAiID;;OAEG;IACH,kDAEC;IAED;;OAEG;IACH,gDAEC;IAED;;OAEG;IACH,kDAEC;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH;QAH0C,SAAS,GAAxC,oBAAoB;QAClB,yBAAyB,CAuDrC;IAED;;OAEG;IACH,6CAEC;IAYD;;;OAGG;IACH,kCAEC;IAED;;;;;OAKG;IACH,uCAEC;IAED;;;;;;;;;;;OAWG;IACH,uCAUC;IAED,+BAUC;IAED;;;;;;;;;;OAUG;IACH,yBAEC;IAED;;;;;OAKG;IACH,sCAMC;IAOD;;;;;;;OAOG;IACH,8EAEC;IA0BD;;;;;OAKG;IACH,cAsEC;IAED;;;OAGG;IACH,YAFW,eAAe,QA0BzB;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,cAHW,sBAAsB,cACtB,MAAM,QAuBhB;IAoCD;;;;;;OAMG;IACH,gBAkBC;IAoCL;;;OAGG;IACH,4BAFU,OAAO,CAE0B;;CAN1C;8BAjxBY,OAAO,0CAA0C,EAAE,eAAe;8BAClE,OAAO,uBAAuB,EAAE,eAAe;iCAC/C,OAAO,mCAAmC,EAAE,kBAAkB;iCAC9D,OAAO,mCAAmC,EAAE,kBAAkB;4BAC9D,OAAO,8BAA8B,EAAE,aAAa;8BACpD,OAAO,iDAAiD,EAAE,eAAe;+BAxBvD,iDAAiD;sBAK1D,YAAY;oCADE,uCAAuC;uBAFpD,yBAAyB;mCACb,gCAAgC;oCAF/B,mDAAmD;kDAKrC,wCAAwC;0CAhBhD,0DAA0D;8BAItE,8CAA8C;iCAF3C,iDAAiD;qCAG7C,qDAAqD;oCAGtD,qCAAqC;4BAC7C,gCAAgC;uCAQrB,iDAAiD;6BAM3D,wBAAwB;wCADb,mCAAmC;uCAfpC,wCAAwC"}
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GPUDatabase.enquirePipelines(enquiry);
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GPUAnimationManager.enquirePipelines(enquiry);
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enquirePipelines(enquiry: PipelineEnquiry): void;
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export type PipelineEnquiry = import("../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
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{"version":3,"file":"SceneManager.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/SceneManager.js"],"names":[],"mappings":"AAEA
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+
{"version":3,"file":"SceneManager.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/SceneManager.js"],"names":[],"mappings":"AAEA;;;;GAIG;AAEH;IAaI;;;OAGG;IACH,sBAFW,eAAe,EAIzB;IAjBD;;;OAGG;IACH,gBAFU,IAAI,KAAK,EAAC,eAAe,CAAC,CAET;IA6B3B;;;;OAIG;IACH,cAHW,KAAK,GACH,eAAe,CAY3B;IAED;;;;;OAKG;IACH,0BAFW,eAAe,QAIzB;IAED;;;;;;;;OAQG;IACH,WAFa,IAAI,CAQhB;;CAEJ;8BApFY,OAAO,0CAA0C,EAAE,eAAe;8BAClE,OAAO,uBAAuB,EAAE,eAAe;oBAC/C,OAAO,YAAY,EAAE,KAAK;gCALP,sBAAsB"}
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import { GPUSceneContext } from "./GPUSceneContext.js";
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* Offer the pipelines a scene context is updated with — see {@link GPUSceneContext.enquirePipelines}.
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* Asked before there is a scene to ask about, so it answers for scenes in general.
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*
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*/
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enquirePipelines(enquiry) {
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GPUSceneContext.enquirePipelines(enquiry);
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}
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/**
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*/
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/**
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* Offer the pipelines {@link graph_nodes_update_transform_hierarchy} dispatches — see
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* {@link PipelineEnquiry}.
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*
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*/
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export function enquire_nodes_update_transform_hierarchy_pipelines(enquiry: PipelineEnquiry): void;
|
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* FrameGraph harness for the CSDLDF-style scene-graph hierarchy update.
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*
|
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@@ -46,4 +56,5 @@ export function graph_nodes_update_transform_hierarchy({ graph, input, scene_dat
|
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}): {
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scene_database: number;
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export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
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{"version":3,"file":"graph_nodes_update_transform_hierarchy.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/hierarchy/graph_nodes_update_transform_hierarchy.js"],"names":[],"mappings":"
|
|
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|
+
{"version":3,"file":"graph_nodes_update_transform_hierarchy.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/hierarchy/graph_nodes_update_transform_hierarchy.js"],"names":[],"mappings":"AAcA;;GAEG;AAEH;;;;;GAKG;AACH,4EAFW,eAAe,QAMzB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AACH;IAR6B,KAAK;IACL,KAAK,EAAvB,MAAM;IACY,cAAc,EAAhC,MAAM;IACY,aAAa,EAA/B,MAAM;IACY,iBAAiB,GAAnC,MAAM;IAEJ;IAAE,cAAc,EAAE,MAAM,CAAA;CAAE,CAqJtC;8BAzMY,OAAO,6CAA6C,EAAE,eAAe"}
|
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@@ -5,12 +5,29 @@ import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDe
|
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5
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import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
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import {
|
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7
7
|
build_indirect_compute_dispatch_command,
|
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8
|
+
indirect_compute_dispatch_command_pipeline,
|
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8
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|
INDIRECT_COMPUTE_COMMAND_DESCRIPTOR
|
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} from "../../gpu_primitive/indirect/IndirectComputeCommandBuildPass.js";
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|
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import { TRANSFORM_HIERARCHY_PARTITION_SIZE } from "./TRANSFORM_HIERARCHY_PARTITION_SIZE.js";
|
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/**
|
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*/
|
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|
+
|
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/**
|
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* Offer the pipelines {@link graph_nodes_update_transform_hierarchy} dispatches — see
|
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+
* {@link PipelineEnquiry}.
|
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|
+
*
|
|
23
|
+
* @param {PipelineEnquiry} enquiry
|
|
24
|
+
*/
|
|
25
|
+
export function enquire_nodes_update_transform_hierarchy_pipelines(enquiry) {
|
|
26
|
+
enquiry.compute.push(indirect_compute_dispatch_command_pipeline(enquiry.device, TRANSFORM_HIERARCHY_PARTITION_SIZE, false));
|
|
27
|
+
enquiry.compute.push(shader_nodes_record_input_positions.pipeline);
|
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|
+
enquiry.compute.push(shader_nodes_update_transform_hierarchy.pipeline);
|
|
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|
+
}
|
|
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+
|
|
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|
/**
|
|
15
32
|
* FrameGraph harness for the CSDLDF-style scene-graph hierarchy update.
|
|
16
33
|
*
|
|
@@ -1,3 +1,13 @@
|
|
|
1
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/**
|
|
2
|
+
* @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
|
|
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|
+
*/
|
|
4
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+
/**
|
|
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+
* Offer the pipelines {@link graph_scene_update_transform_hierarchy} dispatches — see
|
|
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|
+
* {@link PipelineEnquiry}.
|
|
7
|
+
*
|
|
8
|
+
* @param {PipelineEnquiry} enquiry
|
|
9
|
+
*/
|
|
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|
+
export function enquire_scene_update_transform_hierarchy_pipelines(enquiry: PipelineEnquiry): void;
|
|
1
11
|
/**
|
|
2
12
|
* High-level wrapper: refresh `node.global` for *every* node in the
|
|
3
13
|
* scene this frame.
|
|
@@ -43,4 +53,5 @@ export function graph_scene_update_transform_hierarchy({ graph, scene, scene_dat
|
|
|
43
53
|
}): {
|
|
44
54
|
scene_database: number;
|
|
45
55
|
};
|
|
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|
+
export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
|
|
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|
//# sourceMappingURL=graph_scene_update_transform_hierarchy.d.ts.map
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|
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{"version":3,"file":"graph_scene_update_transform_hierarchy.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"graph_scene_update_transform_hierarchy.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.js"],"names":[],"mappings":"AAUA;;GAEG;AAEH;;;;;GAKG;AACH,4EAFW,eAAe,QAIzB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAqCG;AACH;IAZqC,KAAK;IACL,KAAK;IACL,cAAc,GAAxC,MAAM;IAOJ;IAAE,cAAc,EAAE,MAAM,CAAA;CAAE,CAwFtC;8BAxIY,OAAO,6CAA6C,EAAE,eAAe"}
|
|
@@ -3,7 +3,24 @@ import { round_up } from "../../../../core/math/round_up.js";
|
|
|
3
3
|
import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
|
|
4
4
|
import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
5
5
|
import { graph_import_buffer } from "../../shader/graph/graph_import_buffer.js";
|
|
6
|
-
import {
|
|
6
|
+
import {
|
|
7
|
+
enquire_nodes_update_transform_hierarchy_pipelines,
|
|
8
|
+
graph_nodes_update_transform_hierarchy
|
|
9
|
+
} from "./graph_nodes_update_transform_hierarchy.js";
|
|
10
|
+
|
|
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|
+
/**
|
|
12
|
+
* @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
|
|
13
|
+
*/
|
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14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* Offer the pipelines {@link graph_scene_update_transform_hierarchy} dispatches — see
|
|
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|
+
* {@link PipelineEnquiry}.
|
|
18
|
+
*
|
|
19
|
+
* @param {PipelineEnquiry} enquiry
|
|
20
|
+
*/
|
|
21
|
+
export function enquire_scene_update_transform_hierarchy_pipelines(enquiry) {
|
|
22
|
+
enquire_nodes_update_transform_hierarchy_pipelines(enquiry);
|
|
23
|
+
}
|
|
7
24
|
|
|
8
25
|
/**
|
|
9
26
|
* High-level wrapper: refresh `node.global` for *every* node in the
|
|
@@ -46,6 +46,17 @@ export class ComputeShader {
|
|
|
46
46
|
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|
|
47
47
|
*/
|
|
48
48
|
get descriptor(): ShaderDescriptor;
|
|
49
|
+
/**
|
|
50
|
+
* This shader as `set` makes it — see {@link ShaderDescriptor#variant}. Sets that agree on the
|
|
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|
+
* descriptor's switches get the one shader, and the set with all of them `0` gets this one.
|
|
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|
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*
|
|
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|
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* Every variant has this shader's `@workgroup_size`: a switch changes what a pass computes, never
|
|
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|
+
* how it is dispatched, and a dispatch sized by one variant must fit them all.
|
|
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|
+
*
|
|
56
|
+
* @param {ShaderSwitchSet} set
|
|
57
|
+
* @returns {ComputeShader}
|
|
58
|
+
*/
|
|
59
|
+
variant(set: ShaderSwitchSet): ComputeShader;
|
|
49
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|
/**
|
|
50
61
|
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|
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51
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|
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|
|
@@ -141,6 +152,7 @@ export class ComputeShader {
|
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141
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|
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142
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|
#private;
|
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143
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|
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export type ShaderSwitchSet = import("./compiler/ShaderSwitchSet.js").ShaderSwitchSet;
|
|
144
156
|
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|
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|
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|
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|
|
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|
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{"version":3,"file":"ComputeShader.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/shader/ComputeShader.js"],"names":[],"mappings":"
|
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+
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