@woosh/meep-engine 3.47.0 → 3.49.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
- package/package.json +1 -1
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +11 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +139 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
- package/src/engine/physics/cloth/PLAN.md +85 -5
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
- package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
- package/src/shade/device/pipeline/ComputePipelineManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/ComputePipelineManager.js +80 -6
- package/src/shade/device/pipeline/PipelineEnquiry.d.ts +52 -0
- package/src/shade/device/pipeline/PipelineEnquiry.d.ts.map +1 -0
- package/src/shade/device/pipeline/PipelineEnquiry.js +63 -0
- package/src/shade/device/pipeline/RenderPipelineManager.d.ts +21 -0
- package/src/shade/device/pipeline/RenderPipelineManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/RenderPipelineManager.js +84 -4
- package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts +137 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.js +654 -0
- package/src/shade/playground/contact_shadows/README.md +126 -0
- package/src/shade/playground/contact_shadows/index.html +191 -0
- package/src/shade/playground/contact_shadows/main.d.ts +2 -0
- package/src/shade/playground/contact_shadows/main.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/main.js +888 -0
- package/src/shade/playground/contact_shadows/scenes.d.ts +48 -0
- package/src/shade/playground/contact_shadows/scenes.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/scenes.js +620 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts +36 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +245 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts +15 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +120 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts +55 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_stats.js +216 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts +20 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_view.js +114 -0
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts +11 -0
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +90 -0
- package/src/shade/playground/contact_shadows/textures.d.ts +16 -0
- package/src/shade/playground/contact_shadows/textures.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/textures.js +123 -0
- package/src/shade/playground/particle_ecs/README.md +1 -1
- package/src/shade/playground/particle_ecs/effects/flame.json +1932 -1881
- package/src/shade/playground/particle_ecs/effects/smoke.json +99 -1
- package/src/shade/playground/particle_ecs/effects/soot.json +152 -145
- package/src/shade/playground/tonemap_sdr/README.md +90 -0
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts +105 -0
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.js +380 -0
- package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts +32 -0
- package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.js +104 -0
- package/src/shade/playground/tonemap_sdr/index.html +90 -0
- package/src/shade/playground/tonemap_sdr/main.d.ts +2 -0
- package/src/shade/playground/tonemap_sdr/main.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/main.js +306 -0
- package/src/shade/playground/tonemap_sdr/scenes.d.ts +26 -0
- package/src/shade/playground/tonemap_sdr/scenes.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/scenes.js +404 -0
- package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +85 -4
- package/src/shade/playground/water_refraction/README.md +26 -18
- package/src/shade/playground/water_refraction/index.html +1 -1
- package/src/shade/renderer/Renderer.d.ts +35 -3
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +208 -12
- package/src/shade/renderer/ShadeToneMappingMode.d.ts +14 -0
- package/src/shade/renderer/ShadeToneMappingMode.d.ts.map +1 -0
- package/src/shade/renderer/ShadeToneMappingMode.js +30 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +9 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +14 -0
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -3
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts +7 -0
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +12 -0
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts +8 -0
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +12 -0
- package/src/shade/renderer/camera/GPUCameraContext.d.ts.map +1 -1
- package/src/shade/renderer/camera/GPUCameraContext.js +19 -8
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +4 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.js +4 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js +4 -0
- package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_deferred_main.js +3 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts +6 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +13 -3
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts +9 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.js +63 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts +10 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js +87 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts +6 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_LDR.js +23 -5
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts +9 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.js +68 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts +10 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js +73 -0
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +58 -9
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +35 -25
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +97 -196
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +121 -129
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +3 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +4 -0
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -0
- package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.js +4 -0
- package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.js +4 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +131 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +7 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +45 -38
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +2 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +81 -79
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +2 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +5 -3
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts +21 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.js +42 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts +19 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.js +44 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +23 -5
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +139 -23
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +179 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +2 -2
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +7 -16
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +3 -4
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +6 -23
- package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts +11 -0
- package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.js +14 -3
- package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.js +13 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js +14 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.d.ts +26 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.js +52 -0
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- package/src/shade/renderer/shadow/contact/FINDINGS.md +413 -0
- package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.js +105 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.js +39 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.js +92 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.js +128 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.d.ts +52 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.js +358 -0
- package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.d.ts +10 -0
- package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.js +12 -0
- package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.d.ts +13 -0
- package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.js +14 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +14 -8
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +20 -86
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.d.ts +14 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.js +79 -0
- package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.js +12 -12
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +153 -151
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.d.ts +13 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.js +48 -0
- package/src/shade/renderer/texture/GPUTextureContext.d.ts +10 -0
- package/src/shade/renderer/texture/GPUTextureContext.d.ts.map +1 -1
- package/src/shade/renderer/texture/GPUTextureContext.js +24 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +219 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +671 -0
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +26 -2
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +108 -4
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +5 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +6 -0
- package/src/shade/renderer/volumetrics/NOTES.md +50 -0
- package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js +30 -1
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +51 -13
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +98 -13
- package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +9 -0
- package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/SceneVolumetrics.js +78 -68
- package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +326 -0
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +7 -4
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +21 -9
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts +19 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.js +53 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts +12 -3
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.js +85 -48
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +4 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +4 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +4 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +21 -1
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +98 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +115 -0
- package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts +9 -0
- package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.js +24 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +27 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +91 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +35 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +92 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts +10 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.js +121 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +38 -3
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +311 -290
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +28 -49
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +3 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +24 -18
- package/src/shade/renderer/water/chunk_water_transport.d.ts +0 -1
- package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_transport.js +0 -17
- package/src/shade/renderer/water/shader_water.d.ts +4 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +27 -16
- package/src/shade/renderer/water/shader_water_avboit.d.ts +0 -4
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water_avboit.js +0 -63
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +43 -9
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
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* @param {Readonly<Record<number, GPUCullMode>>} cull_policy
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*/
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export function enquire_meshlets_rasterize_by_bucket_pipelines(enquiry: PipelineEnquiry, pass_descriptor: RenderPassDescriptor, cull_policy: Readonly<Record<number, GPUCullMode>>): void;
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/**
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* state.
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viewport?: number[];
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limits: GPUCollectionLimits;
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}): [number, number[]];
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export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
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export type RenderPassDescriptor = import("../../shader/pass/RenderPassDescriptor.js").RenderPassDescriptor;
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{"version":3,"file":"graph_meshlets_rasterize_by_bucket.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.js"],"names":[],"mappings":"
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{"version":3,"file":"graph_meshlets_rasterize_by_bucket.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.js"],"names":[],"mappings":"AAaA;;;GAGG;AAEH;;;;;;;;;GASG;AACH,wEAJW,eAAe,mBACf,oBAAoB,eACpB,SAAS,OAAO,MAAM,cAAc,CAAC,QAS/C;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH;IAd+B,KAAK;IACD,IAAI;IACZ,cAAc,EAA9B,MAAM;IAC0D,OAAO,EAAvE;QAAC,SAAS,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,MAAM,CAAA;KAAC,EAAE;IAEtC,KAAK,EAArB,MAAM;IACY,aAAa,EAA/B,MAAM,EAAE;IACsB,eAAe,EAA7C,oBAAoB;IACH,aAAa,EAA9B,OAAO;IACwC,WAAW,EAA1D,SAAS,OAAO,MAAM,cAAc,CAAC;IAClB,QAAQ,GAA3B,MAAM,EAAE;IACqB,MAAM;IACjC,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,CAmE9B;8BAnHY,OAAO,6CAA6C,EAAE,eAAe;mCACrE,OAAO,2CAA2C,EAAE,oBAAoB"}
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enquire_extract_meshlets_from_bucket_pipelines,
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graph_extract_meshlets_from_bucket
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} from "../expand/bucket/meshlet/graph_extract_meshlets_from_bucket.js";
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enquire_sort_meshlets_by_bucket_id_pipelines,
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graph_sort_meshlets_by_bucket_id
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} from "../expand/bucket/meshlet/graph_sort_meshlets_by_bucket_id.js";
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* {@link PipelineEnquiry}. Every bucket an opaque material can land in is offered, front-facing and
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export function enquire_meshlets_rasterize_by_bucket_pipelines(enquiry, pass_descriptor, cull_policy) {
|
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|
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|
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/**
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* Offer the pipeline {@link graph_mesh_frustum_cull} dispatches — see {@link PipelineEnquiry}.
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{"version":3,"file":"graph_mesh_frustum_cull.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.js"],"names":[],"mappings":"
|
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{"version":3,"file":"graph_mesh_frustum_cull.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.js"],"names":[],"mappings":"AA4GA;;;;GAIG;AACH,6DAFW,eAAe,QAIzB;AAED;;;;;;;;GAQG;AACH;IAN+B,KAAK;IACT,MAAM,EAAtB,MAAM;IACmB,KAAK;IACD,MAAM;IACjC,MAAM,CAyDlB;8BAjKY,OAAO,6CAA6C,EAAE,eAAe"}
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import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
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chunk_sphere_intersects_frustum
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import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
|
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2
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import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
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3
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+
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
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4
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import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
|
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+
import { COLLECTION_U32_STRUCT_WRITE } from "../../gpu_primitive/COLLECTION_U32_STRUCT_WRITE.js";
|
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6
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+
import { chunk_scene_database_access, MESHES_TABLE } from "../../scene/chunk_scene_database_access.js";
|
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7
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+
import {
|
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8
|
+
chunk_aabb3_intersects_frustum
|
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9
|
+
} from "../../shader/chunk/geometry/aabb3/chunk_aabb3_intersects_frustum.js";
|
|
10
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+
import { chunk_array_to_aabb3 } from "../../shader/chunk/geometry/aabb3/chunk_array_to_aabb3.js";
|
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11
|
+
import {
|
|
12
|
+
chunk_sphere_intersects_frustum
|
|
13
|
+
} from "../../shader/chunk/geometry/sphere/chunk_sphere_intersects_frustum.js";
|
|
14
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
15
|
+
import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
|
|
16
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
17
|
+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
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18
|
+
import { RasterizationCollectionType } from "../expand/RasterizationCollectionType.js";
|
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19
|
+
|
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+
/**
|
|
21
|
+
* @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
|
|
22
|
+
*/
|
|
23
|
+
|
|
24
|
+
const GROUP_SIZE = COMPUTE_SHADER_DEFAULT_GROUP_SIZE;
|
|
25
|
+
|
|
26
|
+
const PG_PREFIX = MESHES_TABLE.page_iterator_symbol_prefix(GROUP_SIZE);
|
|
27
|
+
|
|
28
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
29
|
+
|
|
30
|
+
resources.createGroup()
|
|
31
|
+
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
32
|
+
.addStorageBuffer("scene_database", WebGPUArray.from(u32))
|
|
33
|
+
|
|
34
|
+
resources.createGroup()
|
|
35
|
+
.addStorageBuffer("output", COLLECTION_U32_STRUCT_WRITE, true)
|
|
36
|
+
;
|
|
37
|
+
|
|
38
|
+
// Strict 1:1 dispatch — one thread per element slot. A page is
|
|
39
|
+
// covered by GROUPS_PER_PAGE workgroups in parallel; setup derives
|
|
40
|
+
// (page_index, page_group) from workgroup_id.x and slot_in_page from
|
|
41
|
+
// page_group + local_id. Lanes past ELEMENTS_PER_PAGE are tail-masked.
|
|
42
|
+
const body = CodeChunk.from(
|
|
43
|
+
//language=WGSL
|
|
44
|
+
`
|
|
45
|
+
var<workgroup> wg_visible_count: atomic<u32>;
|
|
46
|
+
var<workgroup> wg_global_offset: u32;
|
|
47
|
+
|
|
48
|
+
@compute @workgroup_size(${GROUP_SIZE})
|
|
49
|
+
fn main(
|
|
50
|
+
@builtin(workgroup_id) wg_id: vec3<u32>,
|
|
51
|
+
@builtin(local_invocation_index) local_id: u32,
|
|
52
|
+
){
|
|
53
|
+
// page_address is uniform across the workgroup → this branch is uniform.
|
|
54
|
+
if !${PG_PREFIX}_setup(&scene_database, wg_id.x, local_id) {
|
|
55
|
+
return;
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
let slot_in_page = ${PG_PREFIX}_slot_in_page(local_id);
|
|
59
|
+
var local_offset = ~0u;
|
|
60
|
+
|
|
61
|
+
if slot_in_page < ${PG_PREFIX}_ELEMENTS_PER_PAGE && ${PG_PREFIX}_is_occupied(slot_in_page) {
|
|
62
|
+
let mesh = ${PG_PREFIX}_read(&scene_database, slot_in_page);
|
|
63
|
+
|
|
64
|
+
if sphere_intersects_frustum(mesh.bounding_sphere, camera.frustum) {
|
|
65
|
+
let mesh_bounds = array_to_aabb3(mesh.bounding_box);
|
|
66
|
+
if aabb3_intersects_frustum(mesh_bounds, camera.frustum) {
|
|
67
|
+
local_offset = atomicAdd(&wg_visible_count, 1u);
|
|
68
|
+
}
|
|
69
|
+
}
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
workgroupBarrier();
|
|
73
|
+
|
|
74
|
+
// Lane 0 claims this workgroup's contiguous slice of output.elements.
|
|
75
|
+
if local_id == 0u {
|
|
76
|
+
let total = atomicLoad(&wg_visible_count);
|
|
77
|
+
if total > 0u {
|
|
78
|
+
wg_global_offset = atomicAdd(&output.count, total);
|
|
79
|
+
}
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
workgroupBarrier();
|
|
83
|
+
|
|
84
|
+
if local_offset == ~0u { return; }
|
|
85
|
+
|
|
86
|
+
let mesh_index = ${PG_PREFIX}_slot_to_index(slot_in_page);
|
|
87
|
+
let output_index = wg_global_offset + local_offset;
|
|
88
|
+
let output_size = arrayLength(&output.elements);
|
|
89
|
+
|
|
90
|
+
if output_index < output_size {
|
|
91
|
+
output.elements[output_index] = mesh_index;
|
|
92
|
+
}
|
|
93
|
+
}
|
|
94
|
+
`, [
|
|
95
|
+
chunk_aabb3_intersects_frustum,
|
|
96
|
+
chunk_sphere_intersects_frustum,
|
|
97
|
+
chunk_array_to_aabb3,
|
|
98
|
+
chunk_scene_database_access,
|
|
99
|
+
MESHES_TABLE.chunk_iterate(GROUP_SIZE),
|
|
100
|
+
]
|
|
101
|
+
);
|
|
102
|
+
|
|
103
|
+
const shader = ComputeShader.from({
|
|
104
|
+
label: 'mesh frustum cull',
|
|
105
|
+
body,
|
|
106
|
+
resources,
|
|
107
|
+
})
|
|
108
|
+
|
|
109
|
+
/**
|
|
110
|
+
* Offer the pipeline {@link graph_mesh_frustum_cull} dispatches — see {@link PipelineEnquiry}.
|
|
111
|
+
*
|
|
112
|
+
* @param {PipelineEnquiry} enquiry
|
|
113
|
+
*/
|
|
114
|
+
export function enquire_mesh_frustum_cull_pipelines(enquiry) {
|
|
115
|
+
enquiry.compute.push(shader.pipeline);
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
/**
|
|
119
|
+
*
|
|
120
|
+
* @param {Object} options
|
|
121
|
+
* @param {FrameGraph} options.graph
|
|
122
|
+
* @param {number} options.camera
|
|
123
|
+
* @param {GPUSceneContext} options.scene
|
|
124
|
+
* @param {GPUCollectionLimits} options.limits
|
|
125
|
+
* @returns {number} resource ID
|
|
126
|
+
*/
|
|
127
|
+
export function graph_mesh_frustum_cull({
|
|
128
|
+
graph,
|
|
129
|
+
camera,
|
|
130
|
+
scene,
|
|
131
|
+
limits,
|
|
132
|
+
}) {
|
|
133
|
+
|
|
134
|
+
|
|
135
|
+
/**
|
|
136
|
+
*
|
|
137
|
+
* @param data
|
|
138
|
+
* @param {FramePassResources} resources
|
|
139
|
+
* @param {GraphicsExecutionContext} context
|
|
140
|
+
*/
|
|
141
|
+
function execute(data, resources, context) {
|
|
142
|
+
const camera = resources.get(data.camera);
|
|
143
|
+
const output = resources.get(data.output);
|
|
144
|
+
|
|
145
|
+
const scene_database = scene.scene_database_buffer;
|
|
146
|
+
|
|
147
|
+
// dispatch_page_count * groups_per_page workgroups along x.
|
|
148
|
+
// Each (page_index, page_group) pair maps to one workgroup.
|
|
149
|
+
const group_count = scene.scene_database.get('meshes').dispatch_group_count(GROUP_SIZE);
|
|
150
|
+
|
|
151
|
+
if (group_count === 0) {
|
|
152
|
+
return;
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
shader.dispatch({
|
|
156
|
+
encoder: context.encoder,
|
|
157
|
+
group_count_x: group_count,
|
|
158
|
+
bindings: {
|
|
159
|
+
camera,
|
|
160
|
+
output,
|
|
161
|
+
scene_database,
|
|
162
|
+
}
|
|
163
|
+
});
|
|
164
|
+
}
|
|
165
|
+
|
|
166
|
+
const pass_data = {};
|
|
167
|
+
|
|
168
|
+
const pass = graph.add('mesh frustum cull', pass_data, execute);
|
|
169
|
+
|
|
170
|
+
pass_data.camera = pass.read(camera);
|
|
171
|
+
pass_data.output = pass.create(
|
|
172
|
+
"filtered",
|
|
173
|
+
BufferResourceDescriptor.from(
|
|
174
|
+
limits.compute_buffer_size(RasterizationCollectionType.Meshes),
|
|
175
|
+
GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
|
|
176
|
+
0, 16
|
|
177
|
+
)
|
|
178
|
+
);
|
|
179
|
+
|
|
180
|
+
return pass_data.output;
|
|
181
|
+
|
|
182
|
+
}
|
|
@@ -1,3 +1,12 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @typedef {import("../../../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
|
|
3
|
+
*/
|
|
4
|
+
/**
|
|
5
|
+
* Offer the pipelines {@link graph_meshes_classify_buckets} dispatches — see {@link PipelineEnquiry}.
|
|
6
|
+
*
|
|
7
|
+
* @param {PipelineEnquiry} enquiry
|
|
8
|
+
*/
|
|
9
|
+
export function enquire_meshes_classify_buckets_pipelines(enquiry: PipelineEnquiry): void;
|
|
1
10
|
/**
|
|
2
11
|
*
|
|
3
12
|
* @param {Object} options
|
|
@@ -13,4 +22,5 @@ export function graph_meshes_classify_buckets({ graph, meshes, scene_ctx, limits
|
|
|
13
22
|
scene_ctx: GPUSceneContext;
|
|
14
23
|
limits: GPUCollectionLimits;
|
|
15
24
|
}): number;
|
|
25
|
+
export type PipelineEnquiry = import("../../../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
|
|
16
26
|
//# sourceMappingURL=graph_meshes_classify_buckets.d.ts.map
|
package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_meshes_classify_buckets.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"graph_meshes_classify_buckets.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.js"],"names":[],"mappings":"AAsBA;;GAEG;AAEH;;;;GAIG;AACH,mEAFW,eAAe,QAOzB;AAED;;;;;;;;GAQG;AACH;IAN+B,KAAK;IACT,MAAM,EAAtB,MAAM;IACmB,SAAS;IACL,MAAM;IACjC,MAAM,CAwHlB;8BA9IY,OAAO,mDAAmD,EAAE,eAAe"}
|
|
@@ -4,7 +4,10 @@ import { BufferResourceDescriptor } from "../../../../../device/graph/BufferReso
|
|
|
4
4
|
import { u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
5
5
|
import { STRUCT_DISPATCH_COMPUTE_COMMAND } from "../../../../gpu_primitive/indirect/STRUCT_DISPATCH_COMPUTE_COMMAND.js";
|
|
6
6
|
import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
|
|
7
|
-
import {
|
|
7
|
+
import {
|
|
8
|
+
build_indirect_compute_dispatch_command,
|
|
9
|
+
indirect_compute_dispatch_command_pipeline
|
|
10
|
+
} from "../../../../gpu_primitive/indirect/IndirectComputeCommandBuildPass.js";
|
|
8
11
|
import { RasterizationCollectionType } from "../../RasterizationCollectionType.js";
|
|
9
12
|
import { RASTERIZATION_BUCKET_LIMIT } from "../RASTERIZATION_BUCKET_LIMIT.js";
|
|
10
13
|
import {
|
|
@@ -17,6 +20,22 @@ import {
|
|
|
17
20
|
shader_instances_rasterization_bucket_sort
|
|
18
21
|
} from "./shader_instances_rasterization_bucket_sort.js";
|
|
19
22
|
|
|
23
|
+
/**
|
|
24
|
+
* @typedef {import("../../../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
|
|
25
|
+
*/
|
|
26
|
+
|
|
27
|
+
/**
|
|
28
|
+
* Offer the pipelines {@link graph_meshes_classify_buckets} dispatches — see {@link PipelineEnquiry}.
|
|
29
|
+
*
|
|
30
|
+
* @param {PipelineEnquiry} enquiry
|
|
31
|
+
*/
|
|
32
|
+
export function enquire_meshes_classify_buckets_pipelines(enquiry) {
|
|
33
|
+
enquiry.compute.push(indirect_compute_dispatch_command_pipeline(enquiry.device, COMPUTE_SHADER_DEFAULT_GROUP_SIZE, false));
|
|
34
|
+
enquiry.compute.push(shader_instances_count_by_rasterization_bucket.pipeline);
|
|
35
|
+
enquiry.compute.push(shader_bucket_count_to_offsets.pipeline);
|
|
36
|
+
enquiry.compute.push(shader_instances_rasterization_bucket_sort.pipeline);
|
|
37
|
+
}
|
|
38
|
+
|
|
20
39
|
/**
|
|
21
40
|
*
|
|
22
41
|
* @param {Object} options
|