@woosh/meep-engine 3.47.0 → 3.49.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
- package/package.json +1 -1
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +11 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +139 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
- package/src/engine/physics/cloth/PLAN.md +85 -5
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
- package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
- package/src/shade/device/pipeline/ComputePipelineManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/ComputePipelineManager.js +80 -6
- package/src/shade/device/pipeline/PipelineEnquiry.d.ts +52 -0
- package/src/shade/device/pipeline/PipelineEnquiry.d.ts.map +1 -0
- package/src/shade/device/pipeline/PipelineEnquiry.js +63 -0
- package/src/shade/device/pipeline/RenderPipelineManager.d.ts +21 -0
- package/src/shade/device/pipeline/RenderPipelineManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/RenderPipelineManager.js +84 -4
- package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts +137 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.js +654 -0
- package/src/shade/playground/contact_shadows/README.md +126 -0
- package/src/shade/playground/contact_shadows/index.html +191 -0
- package/src/shade/playground/contact_shadows/main.d.ts +2 -0
- package/src/shade/playground/contact_shadows/main.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/main.js +888 -0
- package/src/shade/playground/contact_shadows/scenes.d.ts +48 -0
- package/src/shade/playground/contact_shadows/scenes.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/scenes.js +620 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts +36 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +245 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts +15 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +120 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts +55 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_stats.js +216 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts +20 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_view.js +114 -0
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts +11 -0
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +90 -0
- package/src/shade/playground/contact_shadows/textures.d.ts +16 -0
- package/src/shade/playground/contact_shadows/textures.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/textures.js +123 -0
- package/src/shade/playground/particle_ecs/README.md +1 -1
- package/src/shade/playground/particle_ecs/effects/flame.json +1932 -1881
- package/src/shade/playground/particle_ecs/effects/smoke.json +99 -1
- package/src/shade/playground/particle_ecs/effects/soot.json +152 -145
- package/src/shade/playground/tonemap_sdr/README.md +90 -0
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts +105 -0
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.js +380 -0
- package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts +32 -0
- package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.js +104 -0
- package/src/shade/playground/tonemap_sdr/index.html +90 -0
- package/src/shade/playground/tonemap_sdr/main.d.ts +2 -0
- package/src/shade/playground/tonemap_sdr/main.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/main.js +306 -0
- package/src/shade/playground/tonemap_sdr/scenes.d.ts +26 -0
- package/src/shade/playground/tonemap_sdr/scenes.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/scenes.js +404 -0
- package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +85 -4
- package/src/shade/playground/water_refraction/README.md +26 -18
- package/src/shade/playground/water_refraction/index.html +1 -1
- package/src/shade/renderer/Renderer.d.ts +35 -3
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +208 -12
- package/src/shade/renderer/ShadeToneMappingMode.d.ts +14 -0
- package/src/shade/renderer/ShadeToneMappingMode.d.ts.map +1 -0
- package/src/shade/renderer/ShadeToneMappingMode.js +30 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +9 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +14 -0
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -3
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts +7 -0
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +12 -0
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts +8 -0
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +12 -0
- package/src/shade/renderer/camera/GPUCameraContext.d.ts.map +1 -1
- package/src/shade/renderer/camera/GPUCameraContext.js +19 -8
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +4 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.js +4 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js +4 -0
- package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_deferred_main.js +3 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts +6 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +13 -3
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts +9 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.js +63 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts +10 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js +87 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts +6 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_LDR.js +23 -5
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts +9 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.js +68 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts +10 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js +73 -0
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +58 -9
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +35 -25
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +97 -196
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +121 -129
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +3 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +4 -0
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -0
- package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.js +4 -0
- package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.js +4 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +131 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +7 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +45 -38
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +2 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +81 -79
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +2 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +5 -3
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts +21 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.js +42 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts +19 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.js +44 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +23 -5
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +139 -23
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +179 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +2 -2
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +7 -16
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +3 -4
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +6 -23
- package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts +11 -0
- package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.js +14 -3
- package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.js +13 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js +14 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.d.ts +26 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.js +52 -0
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- package/src/shade/renderer/shadow/contact/FINDINGS.md +413 -0
- package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.js +105 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.js +39 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.js +92 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.js +128 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.d.ts +52 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.js +358 -0
- package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.d.ts +10 -0
- package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.js +12 -0
- package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.d.ts +13 -0
- package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.js +14 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +14 -8
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +20 -86
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.d.ts +14 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.js +79 -0
- package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.js +12 -12
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +153 -151
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.d.ts +13 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.js +48 -0
- package/src/shade/renderer/texture/GPUTextureContext.d.ts +10 -0
- package/src/shade/renderer/texture/GPUTextureContext.d.ts.map +1 -1
- package/src/shade/renderer/texture/GPUTextureContext.js +24 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +219 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +671 -0
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +26 -2
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +108 -4
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +5 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +6 -0
- package/src/shade/renderer/volumetrics/NOTES.md +50 -0
- package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js +30 -1
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +51 -13
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +98 -13
- package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +9 -0
- package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/SceneVolumetrics.js +78 -68
- package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +326 -0
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +7 -4
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +21 -9
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts +19 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.js +53 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts +12 -3
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.js +85 -48
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +4 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +4 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +4 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +21 -1
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +98 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +115 -0
- package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts +9 -0
- package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.js +24 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +27 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +91 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +35 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +92 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts +10 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.js +121 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +38 -3
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +311 -290
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +28 -49
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +3 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +24 -18
- package/src/shade/renderer/water/chunk_water_transport.d.ts +0 -1
- package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_transport.js +0 -17
- package/src/shade/renderer/water/shader_water.d.ts +4 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +27 -16
- package/src/shade/renderer/water/shader_water_avboit.d.ts +0 -4
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water_avboit.js +0 -63
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +43 -9
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
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//
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//
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_ray.
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_ray.
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1
|
+
import { atomic_u32, u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
|
|
3
|
+
import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
|
|
4
|
+
import { CAMERA_UNIFORM_STRUCT } from "../../../../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
5
|
+
import { chunk_is_background } from "../../../../shader/chunk/depth/chunk_is_background.js";
|
|
6
|
+
import {
|
|
7
|
+
chunk_project_position_from_depth
|
|
8
|
+
} from "../../../../shader/chunk/camera/chunk_project_position_from_depth.js";
|
|
9
|
+
import { chunk_decode_g_buffer_normal } from "../../../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
|
|
10
|
+
import { chunk_mat4_extract_position } from "../../../../shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
|
|
11
|
+
import { chunk_offset_ray_from_depth } from "../../../../shader/chunk/geometry/ray/chunk_offset_ray_from_depth.js";
|
|
12
|
+
import { RAY_STRUCT } from "../../../../shader/chunk/geometry/ray/RAY_STRUCT.js";
|
|
13
|
+
import { chunk_grid2d_to_index } from "../../../../shader/chunk/grid/chunk_grid2d_to_index.js";
|
|
14
|
+
import {
|
|
15
|
+
chunk_directional_lights_iteration_mask
|
|
16
|
+
} from "../../../../shader/chunk/light/io/chunk_directional_lights_iteration_mask.js";
|
|
17
|
+
import {
|
|
18
|
+
chunk_sample_directional_light_record
|
|
19
|
+
} from "../../../../shader/chunk/light/sample/chunk_sample_directional_light_record.js";
|
|
20
|
+
import { chunk_spatio_temporal_noise_r2_64 } from "../../../../shader/chunk/noise/chunk_spatio_temporal_noise_r2_64.js";
|
|
21
|
+
import { chunk_texel_coordinate_to_uv } from "../../../../shader/chunk/texture/chunk_texel_coordinate_to_uv.js";
|
|
22
|
+
import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
|
|
23
|
+
import { ComputeShader } from "../../../../shader/ComputeShader.js";
|
|
24
|
+
import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
25
|
+
import { HILBERT_R2_INDEX_TEXTURE } from "../../../../texture/noise/HILBERT_R2_INDEX_TEXTURE.js";
|
|
26
|
+
import { chunk_pack_ray } from "../chunk_pack_ray.js";
|
|
27
|
+
|
|
28
|
+
export const PUSH_CONSTANTS = WebGPUStruct.from({
|
|
29
|
+
frame_index: u32
|
|
30
|
+
});
|
|
31
|
+
|
|
32
|
+
/**
|
|
33
|
+
* How many f32's make up a single packed ray
|
|
34
|
+
* @type {number}
|
|
35
|
+
*/
|
|
36
|
+
export const PACKED_RAY_WORD_COUNT = 8;
|
|
37
|
+
|
|
38
|
+
const STRUCT_OUTPUT = WebGPUStruct.from({
|
|
39
|
+
count: atomic_u32,
|
|
40
|
+
// rays are packed
|
|
41
|
+
rays: WebGPUArray.vec4f,
|
|
42
|
+
});
|
|
43
|
+
|
|
44
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
45
|
+
|
|
46
|
+
// per-dispatch, four bytes, read-only: immediate data rather than a uniform buffer — the struct was
|
|
47
|
+
// already named PUSH_CONSTANTS. camera stays bound.
|
|
48
|
+
resources.setImmediate("settings", PUSH_CONSTANTS);
|
|
49
|
+
|
|
50
|
+
resources.createGroup()
|
|
51
|
+
.addStorageBuffer("light_data", WebGPUArray.u32);
|
|
52
|
+
|
|
53
|
+
resources.createGroup()
|
|
54
|
+
.addTexture("texture_depth")
|
|
55
|
+
.addTexture("texture_normal", "uint")
|
|
56
|
+
.addTexture("texture_noise", "uint", "2d", false, HILBERT_R2_INDEX_TEXTURE)
|
|
57
|
+
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
58
|
+
|
|
59
|
+
resources.createGroup()
|
|
60
|
+
.addStorageBuffer("output", STRUCT_OUTPUT, true);
|
|
61
|
+
|
|
62
|
+
const body = CodeChunk.from(
|
|
63
|
+
//language=WGSL
|
|
64
|
+
`
|
|
65
|
+
@compute @workgroup_size(8,4,1)
|
|
66
|
+
fn main(
|
|
67
|
+
@builtin(global_invocation_id) global_invocation_id: vec3<u32>,
|
|
68
|
+
){
|
|
69
|
+
let pixel_position = global_invocation_id.xy;
|
|
70
|
+
let texture_size = textureDimensions(texture_depth);
|
|
71
|
+
|
|
72
|
+
if(any(pixel_position >= texture_size)){
|
|
73
|
+
// outside of the viewport
|
|
74
|
+
return;
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
let texel_depth = textureLoad(
|
|
78
|
+
texture_depth,
|
|
79
|
+
pixel_position,
|
|
80
|
+
0
|
|
81
|
+
).r;
|
|
82
|
+
|
|
83
|
+
if(is_background(texel_depth)){
|
|
84
|
+
return;
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
let uv = texel_coordinate_to_uv( vec2<f32>(pixel_position), texture_size);
|
|
88
|
+
|
|
89
|
+
let position_ws = project_position_from_depth(
|
|
90
|
+
uv,
|
|
91
|
+
texel_depth,
|
|
92
|
+
camera.view_projection_matrix_inverse
|
|
93
|
+
);
|
|
94
|
+
|
|
95
|
+
let g_buffer_sample_normal = textureLoad( texture_normal,
|
|
96
|
+
pixel_position,
|
|
97
|
+
0
|
|
98
|
+
);
|
|
99
|
+
|
|
100
|
+
let geometric_normal = decode_g_buffer_normal( g_buffer_sample_normal.zw );
|
|
101
|
+
let shading_normal = decode_g_buffer_normal( g_buffer_sample_normal.xy );
|
|
102
|
+
|
|
103
|
+
let jitter = spatio_temporal_noise_r2_64(pixel_position, settings.frame_index, texture_noise);
|
|
104
|
+
|
|
105
|
+
var ray_origin = offset_ray_from_depth(position_ws, geometric_normal, mat4_extract_position(camera.transform));
|
|
106
|
+
|
|
107
|
+
// Pick the first occupied directional light from the iteration
|
|
108
|
+
// mask (max 32 directionals enforced by GPULightCollection). One
|
|
109
|
+
// ray per pixel; multi-directional shadowing would multiply ray
|
|
110
|
+
// budget and require the trace pass to scale accordingly.
|
|
111
|
+
let directional_bits = directional_lights_iteration_mask(&light_data);
|
|
112
|
+
if (directional_bits == 0u) {
|
|
113
|
+
return;
|
|
114
|
+
}
|
|
115
|
+
let directional_index = countTrailingZeros(directional_bits);
|
|
116
|
+
let light_record = sample_directional_light_record(&light_data, directional_index, ray_origin, jitter);
|
|
117
|
+
|
|
118
|
+
var _ray: ${RAY_STRUCT.wgsl_ref};
|
|
119
|
+
|
|
120
|
+
_ray.origin = ray_origin;
|
|
121
|
+
_ray.direction = light_record.direction;
|
|
122
|
+
_ray.tmax = light_record.distance;
|
|
123
|
+
|
|
124
|
+
if(dot(_ray.direction, shading_normal) <= 0){
|
|
125
|
+
// ray points backways
|
|
126
|
+
return;
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
let texel_index = grid2d_to_index(pixel_position, texture_size.x);
|
|
130
|
+
|
|
131
|
+
let output_index = atomicAdd(&output.count, 1);
|
|
132
|
+
|
|
133
|
+
pack_ray(&output.rays, output_index, _ray, texel_index);
|
|
134
|
+
}
|
|
135
|
+
`, [
|
|
136
|
+
chunk_decode_g_buffer_normal,
|
|
137
|
+
chunk_directional_lights_iteration_mask,
|
|
138
|
+
chunk_sample_directional_light_record,
|
|
139
|
+
chunk_spatio_temporal_noise_r2_64,
|
|
140
|
+
chunk_mat4_extract_position,
|
|
141
|
+
chunk_offset_ray_from_depth,
|
|
142
|
+
chunk_texel_coordinate_to_uv,
|
|
143
|
+
chunk_project_position_from_depth,
|
|
144
|
+
chunk_is_background,
|
|
145
|
+
chunk_pack_ray,
|
|
146
|
+
chunk_grid2d_to_index,
|
|
147
|
+
]
|
|
148
|
+
);
|
|
149
|
+
|
|
150
|
+
export const shader_generate_rays = ComputeShader.from({
|
|
151
|
+
label: "Generate Shadow Rays",
|
|
152
|
+
body,
|
|
153
|
+
resources,
|
|
152
154
|
})
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* `shadowmap_sample_directional` under {@link ShadowDirectionalTechnique.Virtual}: the light's
|
|
3
|
+
* `shadow_directional` record names its virtual shadow map, sampled by {@link shadowmap_sample_virtual}.
|
|
4
|
+
*
|
|
5
|
+
* A light whose record names none — a frame where the renderer has just switched from cascades and not
|
|
6
|
+
* yet rebuilt the light's map — is lit. The view direction is the cascades' to choose a cascade by;
|
|
7
|
+
* a virtual map's pages are chosen by position alone.
|
|
8
|
+
*
|
|
9
|
+
* @type {CodeChunk}
|
|
10
|
+
*/
|
|
11
|
+
export const chunk_shadowmap_sample_directional_virtual: CodeChunk;
|
|
12
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
13
|
+
//# sourceMappingURL=chunk_shadowmap_sample_directional_virtual.d.ts.map
|
package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.d.ts.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_shadowmap_sample_directional_virtual.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.js"],"names":[],"mappings":"AAQA;;;;;;;;;GASG;AACH,yDAFU,SAAS,CA+BjB;0BA5CwB,uCAAuC"}
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
import { GPU_DATABASE_NULL } from "../../../buffer/table/GPU_DATABASE_NULL.js";
|
|
2
|
+
import { LIGHT_DATABASE_SPEC } from "../../../light/LIGHT_DATABASE_SPEC.js";
|
|
3
|
+
import { INCIDENT_LIGHT_STRUCT } from "../../../shader/chunk/light/INCIDENT_LIGHT_STRUCT.js";
|
|
4
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
5
|
+
import { chunk_shadowmap_sample_virtual } from "./chunk_shadowmap_sample_virtual.js";
|
|
6
|
+
|
|
7
|
+
const SHADOW_DIRECTIONAL_DESCRIPTOR = LIGHT_DATABASE_SPEC.get('shadow_directional');
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* `shadowmap_sample_directional` under {@link ShadowDirectionalTechnique.Virtual}: the light's
|
|
11
|
+
* `shadow_directional` record names its virtual shadow map, sampled by {@link shadowmap_sample_virtual}.
|
|
12
|
+
*
|
|
13
|
+
* A light whose record names none — a frame where the renderer has just switched from cascades and not
|
|
14
|
+
* yet rebuilt the light's map — is lit. The view direction is the cascades' to choose a cascade by;
|
|
15
|
+
* a virtual map's pages are chosen by position alone.
|
|
16
|
+
*
|
|
17
|
+
* @type {CodeChunk}
|
|
18
|
+
*/
|
|
19
|
+
export const chunk_shadowmap_sample_directional_virtual = CodeChunk.from(
|
|
20
|
+
//language=WGSL
|
|
21
|
+
`
|
|
22
|
+
fn shadowmap_sample_directional(
|
|
23
|
+
database: ptr<storage, array<u32>>,
|
|
24
|
+
shadow_id: u32,
|
|
25
|
+
position_ws: vec3f,
|
|
26
|
+
view_direction_ws: vec3f,
|
|
27
|
+
surface_normal_ws: vec3f,
|
|
28
|
+
light: ${INCIDENT_LIGHT_STRUCT.wgsl_ref},
|
|
29
|
+
) -> f32 {
|
|
30
|
+
let shadowmap = ${SHADOW_DIRECTIONAL_DESCRIPTOR.marshalling_method_read}(database, shadow_id);
|
|
31
|
+
|
|
32
|
+
if (shadowmap.virtual_map == ${GPU_DATABASE_NULL}u) {
|
|
33
|
+
return 1.0;
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
return shadowmap_sample_virtual(
|
|
37
|
+
database,
|
|
38
|
+
shadowmap.virtual_map,
|
|
39
|
+
position_ws,
|
|
40
|
+
surface_normal_ws,
|
|
41
|
+
light,
|
|
42
|
+
);
|
|
43
|
+
}
|
|
44
|
+
`, [
|
|
45
|
+
SHADOW_DIRECTIONAL_DESCRIPTOR.chunk_read,
|
|
46
|
+
chunk_shadowmap_sample_virtual,
|
|
47
|
+
]
|
|
48
|
+
);
|
|
@@ -114,6 +114,16 @@ export class GPUTextureContext {
|
|
|
114
114
|
* @param {boolean} [preserve_data]
|
|
115
115
|
*/
|
|
116
116
|
allocate(preserve_data?: boolean): void;
|
|
117
|
+
/**
|
|
118
|
+
* Hold `gpu_texture` in place of the texture held now, which is destroyed. For a caller that
|
|
119
|
+
* lays out the new texture's contents itself — {@link resize} can only keep the old extent at
|
|
120
|
+
* the origin. Make `gpu_texture` from {@link descriptor} as it stands, and submit any copy out of
|
|
121
|
+
* the old texture before calling this: destroying it waits for submitted work, not for work
|
|
122
|
+
* still being recorded. Views are re-made.
|
|
123
|
+
*
|
|
124
|
+
* @param {GPUTexture} gpu_texture
|
|
125
|
+
*/
|
|
126
|
+
replace(gpu_texture: GPUTexture): void;
|
|
117
127
|
/**
|
|
118
128
|
* Whether the texture is resident in GPU memory
|
|
119
129
|
* @returns {boolean}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUTextureContext.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/texture/GPUTextureContext.js"],"names":[],"mappings":"AAmBA;;;GAGG;AACH;IAmKI;;;;;OAKG;IACH,iEAFa,iBAAiB,CAY7B;IA9BD;;;OAGG;IACH,+BAQC;IAzJD;;;OAGG;IACH,iBAEC;IAED;;;OAGG;IACH,mCAEC;IAED;;;OAGG;IACH;eAF8B,MAAM;gBAAU,MAAM;4BAAsB,MAAM;MAI/E;IAED;;;OAGG;IACH,oBAEC;IAED;;;OAGG;IACH,qBAEC;IAED;;;OAGG;IACH,oBAEC;IAED;;;OAGG;IACH,YAFU,iBAAiB,CAEU;IAErC;;;OAGG;IACH,oBAEC;IA4BD;;;OAGG;IACH,2BAMC;IAlBD;;;OAGG;IACH,sBAEC;IAcD;;OAEG;IACH,yBAEC;IAED;;;;OAIG;IACH,8BAOC;IAED;;;OAGG;IACH,+BAEC;IA8CD;;;;OAIG;IACH,wBAHW,qBAAqB,kBAS/B;IAqBD;;;;OAIG;IACH,wBAFa,QAAQ,UAAU,CAAC,CAU/B;IAED;;;;;;;;OAQG;IACH,wBALW,MAAM,EAAE,YACR,MAAM,EAAE,QACR,MAAM,GACJ,QAAQ,UAAU,CAAC,CAU/B;IAED;;;;;;OAMG;IACH,yBAFW,OAAO,QA4DjB;IAED;;;OAGG;IACH,eAFa,OAAO,CAInB;IAED;;;OAGG;IACH,2BAEC;IAED;;OAEG;IACH,gBAUC;IAED;;;;;;OAMG;IACH,UALW,MAAM,MACN,MAAM,MACN,MAAM,kBACN,OAAO,QAoCjB;;CACJ;
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1
|
+
{"version":3,"file":"GPUTextureContext.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/texture/GPUTextureContext.js"],"names":[],"mappings":"AAmBA;;;GAGG;AACH;IAmKI;;;;;OAKG;IACH,iEAFa,iBAAiB,CAY7B;IA9BD;;;OAGG;IACH,+BAQC;IAzJD;;;OAGG;IACH,iBAEC;IAED;;;OAGG;IACH,mCAEC;IAED;;;OAGG;IACH;eAF8B,MAAM;gBAAU,MAAM;4BAAsB,MAAM;MAI/E;IAED;;;OAGG;IACH,oBAEC;IAED;;;OAGG;IACH,qBAEC;IAED;;;OAGG;IACH,oBAEC;IAED;;;OAGG;IACH,YAFU,iBAAiB,CAEU;IAErC;;;OAGG;IACH,oBAEC;IA4BD;;;OAGG;IACH,2BAMC;IAlBD;;;OAGG;IACH,sBAEC;IAcD;;OAEG;IACH,yBAEC;IAED;;;;OAIG;IACH,8BAOC;IAED;;;OAGG;IACH,+BAEC;IA8CD;;;;OAIG;IACH,wBAHW,qBAAqB,kBAS/B;IAqBD;;;;OAIG;IACH,wBAFa,QAAQ,UAAU,CAAC,CAU/B;IAED;;;;;;;;OAQG;IACH,wBALW,MAAM,EAAE,YACR,MAAM,EAAE,QACR,MAAM,GACJ,QAAQ,UAAU,CAAC,CAU/B;IAED;;;;;;OAMG;IACH,yBAFW,OAAO,QA4DjB;IAED;;;;;;;;OAQG;IACH,uCAaC;IAED;;;OAGG;IACH,eAFa,OAAO,CAInB;IAED;;;OAGG;IACH,2BAEC;IAED;;OAEG;IACH,gBAUC;IAED;;;;;;OAMG;IACH,UALW,MAAM,MACN,MAAM,MACN,MAAM,kBACN,OAAO,QAoCjB;;CACJ;yBAzaY,OAAO,wCAAwC,EAAE,UAAU;kCAPtC,+CAA+C;sCAC3C,mDAAmD"}
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@@ -335,6 +335,30 @@ export class GPUTextureContext {
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335
335
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this.#state = TEXTURE_STATE_ALLOCATED;
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336
336
|
}
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337
337
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|
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338
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+
/**
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339
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+
* Hold `gpu_texture` in place of the texture held now, which is destroyed. For a caller that
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340
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+
* lays out the new texture's contents itself — {@link resize} can only keep the old extent at
|
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341
|
+
* the origin. Make `gpu_texture` from {@link descriptor} as it stands, and submit any copy out of
|
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342
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+
* the old texture before calling this: destroying it waits for submitted work, not for work
|
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343
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+
* still being recorded. Views are re-made.
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344
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+
*
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345
|
+
* @param {GPUTexture} gpu_texture
|
|
346
|
+
*/
|
|
347
|
+
replace(gpu_texture) {
|
|
348
|
+
assert.defined(gpu_texture, 'gpu_texture');
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349
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+
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|
350
|
+
const size = this.descriptor.size;
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|
351
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+
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|
352
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+
assert.equal(gpu_texture.width, size[0], 'gpu_texture.width differs from the descriptor');
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353
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+
assert.equal(gpu_texture.height, size[1], 'gpu_texture.height differs from the descriptor');
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354
|
+
assert.equal(gpu_texture.depthOrArrayLayers, size[2], 'gpu_texture.depthOrArrayLayers differs from the descriptor');
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355
|
+
|
|
356
|
+
this.destroy();
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357
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+
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|
358
|
+
this.#gpu_texture = gpu_texture;
|
|
359
|
+
this.#state = TEXTURE_STATE_ALLOCATED;
|
|
360
|
+
}
|
|
361
|
+
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|
338
362
|
/**
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|
339
363
|
* Whether the texture is resident in GPU memory
|
|
340
364
|
* @returns {boolean}
|