@woosh/meep-engine 3.47.0 → 3.49.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (619) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
  5. package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
  6. package/package.json +1 -1
  7. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
  8. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  9. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +11 -0
  10. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
  11. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  12. package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
  13. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
  14. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  15. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
  16. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
  17. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
  18. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
  19. package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
  20. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  21. package/src/engine/graphics3/GraphicsEngine.js +8 -1
  22. package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
  23. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  24. package/src/engine/graphics3/ParticipatingMedia.js +139 -5
  25. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
  26. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
  27. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
  28. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
  29. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
  30. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
  31. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  32. package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
  33. package/src/engine/network/NetworkSession.d.ts +16 -5
  34. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  35. package/src/engine/network/NetworkSession.js +104 -7
  36. package/src/engine/network/README.md +27 -1
  37. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
  38. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  39. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
  40. package/src/engine/network/replication/Replicator.d.ts +15 -4
  41. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  42. package/src/engine/network/replication/Replicator.js +50 -16
  43. package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
  44. package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
  45. package/src/engine/network/state/RecordArrivalRing.js +144 -0
  46. package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
  47. package/src/engine/physics/cloth/PLAN.md +85 -5
  48. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
  49. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  50. package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
  51. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
  52. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  53. package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
  54. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  55. package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
  56. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
  57. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
  58. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
  59. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  60. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
  61. package/src/engine/physics/cloth/playground/collide.html +5 -3
  62. package/src/engine/physics/cloth/playground/collide_main.js +14 -13
  63. package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
  64. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  65. package/src/engine/physics/cloth/solver/ClothState.js +62 -4
  66. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
  67. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
  68. package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
  69. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
  70. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
  71. package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
  72. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
  73. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  74. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
  75. package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
  76. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  77. package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
  78. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
  79. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
  80. package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
  81. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
  82. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  83. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
  84. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
  85. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
  86. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  87. package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
  88. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  89. package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
  90. package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
  91. package/src/shade/device/pipeline/ComputePipelineManager.d.ts.map +1 -1
  92. package/src/shade/device/pipeline/ComputePipelineManager.js +80 -6
  93. package/src/shade/device/pipeline/PipelineEnquiry.d.ts +52 -0
  94. package/src/shade/device/pipeline/PipelineEnquiry.d.ts.map +1 -0
  95. package/src/shade/device/pipeline/PipelineEnquiry.js +63 -0
  96. package/src/shade/device/pipeline/RenderPipelineManager.d.ts +21 -0
  97. package/src/shade/device/pipeline/RenderPipelineManager.d.ts.map +1 -1
  98. package/src/shade/device/pipeline/RenderPipelineManager.js +84 -4
  99. package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts +137 -0
  100. package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts.map +1 -0
  101. package/src/shade/playground/contact_shadows/ContactShadowLab.js +654 -0
  102. package/src/shade/playground/contact_shadows/README.md +126 -0
  103. package/src/shade/playground/contact_shadows/index.html +191 -0
  104. package/src/shade/playground/contact_shadows/main.d.ts +2 -0
  105. package/src/shade/playground/contact_shadows/main.d.ts.map +1 -0
  106. package/src/shade/playground/contact_shadows/main.js +888 -0
  107. package/src/shade/playground/contact_shadows/scenes.d.ts +48 -0
  108. package/src/shade/playground/contact_shadows/scenes.d.ts.map +1 -0
  109. package/src/shade/playground/contact_shadows/scenes.js +620 -0
  110. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts +36 -0
  111. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -0
  112. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +245 -0
  113. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts +15 -0
  114. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -0
  115. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +120 -0
  116. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts +55 -0
  117. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts.map +1 -0
  118. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.js +216 -0
  119. package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts +20 -0
  120. package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts.map +1 -0
  121. package/src/shade/playground/contact_shadows/shader_contact_lab_view.js +114 -0
  122. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts +11 -0
  123. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -0
  124. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +90 -0
  125. package/src/shade/playground/contact_shadows/textures.d.ts +16 -0
  126. package/src/shade/playground/contact_shadows/textures.d.ts.map +1 -0
  127. package/src/shade/playground/contact_shadows/textures.js +123 -0
  128. package/src/shade/playground/particle_ecs/README.md +1 -1
  129. package/src/shade/playground/particle_ecs/effects/flame.json +1932 -1881
  130. package/src/shade/playground/particle_ecs/effects/smoke.json +99 -1
  131. package/src/shade/playground/particle_ecs/effects/soot.json +152 -145
  132. package/src/shade/playground/tonemap_sdr/README.md +90 -0
  133. package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts +105 -0
  134. package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts.map +1 -0
  135. package/src/shade/playground/tonemap_sdr/ToneMapCompare.js +380 -0
  136. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts +32 -0
  137. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts.map +1 -0
  138. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.js +104 -0
  139. package/src/shade/playground/tonemap_sdr/index.html +90 -0
  140. package/src/shade/playground/tonemap_sdr/main.d.ts +2 -0
  141. package/src/shade/playground/tonemap_sdr/main.d.ts.map +1 -0
  142. package/src/shade/playground/tonemap_sdr/main.js +306 -0
  143. package/src/shade/playground/tonemap_sdr/scenes.d.ts +26 -0
  144. package/src/shade/playground/tonemap_sdr/scenes.d.ts.map +1 -0
  145. package/src/shade/playground/tonemap_sdr/scenes.js +404 -0
  146. package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
  147. package/src/shade/playground/volumetrics_froxel/main.js +85 -4
  148. package/src/shade/playground/water_refraction/README.md +26 -18
  149. package/src/shade/playground/water_refraction/index.html +1 -1
  150. package/src/shade/renderer/Renderer.d.ts +35 -3
  151. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  152. package/src/shade/renderer/Renderer.js +208 -12
  153. package/src/shade/renderer/ShadeToneMappingMode.d.ts +14 -0
  154. package/src/shade/renderer/ShadeToneMappingMode.d.ts.map +1 -0
  155. package/src/shade/renderer/ShadeToneMappingMode.js +30 -0
  156. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +9 -0
  157. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  158. package/src/shade/renderer/animation/GPUAnimationManager.js +14 -0
  159. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  160. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -3
  161. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts +7 -0
  162. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  163. package/src/shade/renderer/buffer/table/GPUDatabase.js +12 -0
  164. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts +8 -0
  165. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  166. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +12 -0
  167. package/src/shade/renderer/camera/GPUCameraContext.d.ts.map +1 -1
  168. package/src/shade/renderer/camera/GPUCameraContext.js +19 -8
  169. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
  170. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +4 -0
  171. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts.map +1 -1
  172. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.js +4 -0
  173. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts.map +1 -1
  174. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js +4 -0
  175. package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
  176. package/src/shade/renderer/deferred/shader_deferred_main.js +3 -0
  177. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts +6 -0
  178. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  179. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +13 -3
  180. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts +9 -0
  181. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +1 -0
  182. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.js +63 -0
  183. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts +10 -0
  184. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
  185. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js +87 -0
  186. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts +6 -0
  187. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +1 -1
  188. package/src/shade/renderer/deferred/shader_tonemap_LDR.js +23 -5
  189. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts +9 -0
  190. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +1 -0
  191. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.js +68 -0
  192. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts +10 -0
  193. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
  194. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js +73 -0
  195. package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
  196. package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +58 -9
  197. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +35 -25
  198. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  199. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +97 -196
  200. package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +1 -1
  201. package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +121 -129
  202. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
  203. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +3 -0
  204. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  205. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -0
  206. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
  207. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +4 -0
  208. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  209. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
  210. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
  211. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -0
  212. package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.d.ts.map +1 -1
  213. package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.js +4 -0
  214. package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.d.ts.map +1 -1
  215. package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.js +4 -0
  216. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +131 -1
  217. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +7 -0
  218. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -1
  219. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +45 -38
  220. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +2 -0
  221. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -1
  222. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +81 -79
  223. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +2 -0
  224. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -1
  225. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +5 -3
  226. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts +21 -0
  227. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts.map +1 -0
  228. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.js +42 -0
  229. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts +19 -0
  230. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts.map +1 -0
  231. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.js +44 -0
  232. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +23 -5
  233. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -1
  234. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +139 -23
  235. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts +25 -0
  236. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts.map +1 -0
  237. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +179 -0
  238. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +2 -2
  239. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  240. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +7 -16
  241. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +3 -4
  242. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
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@@ -1,7 +0,0 @@
1
- /**
2
- * this implementation of ACES is modified to accommodate a brighter viewing environment.
3
- * the scale factor of 1/0.6 is subjective. see discussion in #19621.
4
- */
5
- export const chunk_tonemap_aces: CodeChunk;
6
- import { CodeChunk } from "../../../compiler/CodeChunk.js";
7
- //# sourceMappingURL=chunk_tonemap_aces.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"chunk_tonemap_aces.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js"],"names":[],"mappings":"AAGA;;;GAGG;AACH,2CAqCE;0BA5CwB,gCAAgC"}
@@ -1,46 +0,0 @@
1
- import { CodeChunk } from "../../../compiler/CodeChunk.js";
2
- import { chunk_RRTAndODTFit } from "../sRGB/chunk_RRTAndODTFit.js";
3
-
4
- /**
5
- * this implementation of ACES is modified to accommodate a brighter viewing environment.
6
- * the scale factor of 1/0.6 is subjective. see discussion in #19621.
7
- */
8
- export const chunk_tonemap_aces = CodeChunk.from(
9
- // language=WGSL
10
- `
11
-
12
- fn tonemap_aces( in_color:vec3<f32> ) ->vec3<f32> {
13
-
14
- // Fitted by Stephen Hill
15
- // sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
16
- const RGB_to_ACES = mat3x3(
17
- vec3( 0.59719, 0.07600, 0.02840 ), // transposed from source
18
- vec3( 0.35458, 0.90834, 0.13383 ),
19
- vec3( 0.04823, 0.01566, 0.83777 )
20
- );
21
-
22
- // ODT_SAT => XYZ => D60_2_D65 => sRGB
23
- const ACES_to_RGB = mat3x3(
24
- vec3( 1.60475, -0.10208, -0.00327 ), // transposed from source
25
- vec3( -0.53108, 1.10813, -0.07276 ),
26
- vec3( -0.07367, -0.00605, 1.07602 )
27
- );
28
-
29
- var color = in_color;
30
-
31
- color = RGB_to_ACES * color;
32
-
33
- // Apply RRT and ODT curve fitting
34
- color = RRTAndODTFit( color );
35
-
36
- color = ACES_to_RGB * color;
37
-
38
- // Clamp to [0, 1]
39
- return saturate( color );
40
-
41
- }
42
- `, [
43
- chunk_RRTAndODTFit,
44
- ]
45
- );
46
-
@@ -1,10 +0,0 @@
1
- /**
2
- * AgX Tone Mapping implementation based on Filament, which in turn is based
3
- * on Blender's implementation using rec 2020 primaries
4
- * @see https://github.com/google/filament/pull/7236
5
- * @see https://github.com/google/filament/blob/2456299337f2205db5c1dd038213a46679b4cd77/filament/src/ToneMapper.cpp#L332
6
- * Inputs and outputs are encoded as Linear-sRGB.
7
- */
8
- export const chunk_tonemap_agx: CodeChunk;
9
- import { CodeChunk } from "../../../compiler/CodeChunk.js";
10
- //# sourceMappingURL=chunk_tonemap_agx.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"chunk_tonemap_agx.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js"],"names":[],"mappings":"AAqDA;;;;;;GAMG;AACH,0CAkEE;0BA9HwB,gCAAgC"}
@@ -1,127 +0,0 @@
1
- import { CodeChunk } from "../../../compiler/CodeChunk.js";
2
- import { chunk_CRM_FROM_REC2020_TO_REC709 } from "../conversion/chunk_CRM_FROM_REC2020_TO_REC709.js";
3
- import { chunk_CRM_FROM_REC709_TO_REC2020 } from "../conversion/chunk_CRM_FROM_REC709_TO_REC2020.js";
4
-
5
- /**
6
- * 8th degree polynomial approximation
7
- * Mean error^2: 1.85907662e-06
8
- * Adapted from https://iolite-engine.com/blog_posts/minimal_agx_implementation
9
- * @type {CodeChunk}
10
- */
11
- const chunk_agxDefaultContrastApprox8 = CodeChunk.from(
12
- //language=WGSL
13
- `
14
- fn agxDefaultContrastApprox( x: vec3<f32> ) -> vec3<f32> {
15
- let x2 = x * x;
16
- let x4 = x2 * x2;
17
- let x6 = x4 * x2;
18
-
19
- return - 17.86f * x6 * x
20
- + 78.01f * x6
21
- - 126.7f * x4 * x
22
- + 92.06f * x4
23
- - 28.72f * x2 * x
24
- + 4.361f * x2
25
- - 0.1718f * x
26
- + 0.002857f;
27
- }
28
- `);
29
-
30
-
31
- /**
32
- * 6th degree polynomial approximation
33
- * Mean error^2: 3.6705141e-06
34
- * Adapted from https://iolite-engine.com/blog_posts/minimal_agx_implementation
35
- * @type {CodeChunk}
36
- */
37
- const chunk_agxDefaultContrastApprox6 = CodeChunk.from(
38
- //language=WGSL
39
- `
40
- fn agxDefaultContrastApprox( x:vec3<f32>)->vec3<f32> {
41
- let x2 = x * x;
42
- let x4 = x2 * x2;
43
-
44
- return 15.5 * x4 * x2
45
- - 40.14 * x4 * x
46
- + 31.96 * x4
47
- - 6.868 * x2 * x
48
- + 0.4298 * x2
49
- + 0.1191 * x
50
- - 0.00232;;
51
- }
52
- `);
53
-
54
- /**
55
- * AgX Tone Mapping implementation based on Filament, which in turn is based
56
- * on Blender's implementation using rec 2020 primaries
57
- * @see https://github.com/google/filament/pull/7236
58
- * @see https://github.com/google/filament/blob/2456299337f2205db5c1dd038213a46679b4cd77/filament/src/ToneMapper.cpp#L332
59
- * Inputs and outputs are encoded as Linear-sRGB.
60
- */
61
- export const chunk_tonemap_agx = CodeChunk.from(
62
- //language=WGSL
63
- `
64
- fn tonemap_agx( in_color : vec3<f32> ) ->vec3<f32> {
65
-
66
- // AgX constants
67
- const AgXInsetMatrix = mat3x3(
68
- vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),
69
- vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),
70
- vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )
71
- );
72
-
73
- // explicit AgXOutsetMatrix generated from Filaments AgXOutsetMatrixInv
74
- // https://github.com/EaryChow/AgX_LUT_Gen/blob/main/AgXBaseRec2020.py
75
- const AgXOutsetMatrix = mat3x3(
76
- vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),
77
- vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),
78
- vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )
79
- );
80
-
81
- // LOG2_MIN = -10.0
82
- // LOG2_MAX = +6.5
83
- // MIDDLE_GRAY = 0.18
84
- const AgxMinEv = - 12.47393; // log2( pow( 2, LOG2_MIN ) * MIDDLE_GRAY )
85
- const AgxMaxEv = 4.026069; // log2( pow( 2, LOG2_MAX ) * MIDDLE_GRAY )
86
-
87
- var color = in_color;
88
-
89
-
90
- color = CRM_FROM_REC709_TO_REC2020 * color;
91
-
92
- color = AgXInsetMatrix * color;
93
-
94
- // Log2 encoding
95
- color = max( color, vec3(1e-10) ); // avoid 0 or negative numbers for log2
96
- color = log2( color );
97
- color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );
98
-
99
- color = saturate( color );
100
-
101
- // Apply sigmoid
102
- color = agxDefaultContrastApprox( color );
103
-
104
- // Apply AgX look
105
- // v = agxLook(v, look);
106
-
107
- color = AgXOutsetMatrix * color;
108
-
109
- // convert to output color space
110
- color = CRM_FROM_REC2020_TO_REC709 * color;
111
-
112
- // Linearize
113
- color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );
114
-
115
- // Gamut mapping. Simple clamp for now.
116
- color = saturate( color );
117
-
118
- return color;
119
-
120
- }
121
- `,
122
- [
123
- chunk_agxDefaultContrastApprox6,
124
- chunk_CRM_FROM_REC709_TO_REC2020,
125
- chunk_CRM_FROM_REC2020_TO_REC709
126
- ]
127
- );
@@ -1,7 +0,0 @@
1
- /**
2
- * @see filament https://github.com/google/filament/blob/7d80975c3cec617c274640fe2813f726770696bb/filament/src/ToneMapper.cpp#L237
3
- * PBR Tone Mapping, https://modelviewer.dev/examples/tone-mapping.html
4
- */
5
- export const chunk_tonemap_pbr_neutral: CodeChunk;
6
- import { CodeChunk } from "../../../compiler/CodeChunk.js";
7
- //# sourceMappingURL=chunk_tonemap_pbr_neutral.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"chunk_tonemap_pbr_neutral.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js"],"names":[],"mappings":"AAEA;;;GAGG;AACH,kDA+BG;0BArCuB,gCAAgC"}
@@ -1,39 +0,0 @@
1
- import { CodeChunk } from "../../../compiler/CodeChunk.js";
2
-
3
- /**
4
- * @see filament https://github.com/google/filament/blob/7d80975c3cec617c274640fe2813f726770696bb/filament/src/ToneMapper.cpp#L237
5
- * PBR Tone Mapping, https://modelviewer.dev/examples/tone-mapping.html
6
- */
7
- export const chunk_tonemap_pbr_neutral = CodeChunk.from(
8
- //language=WGSL
9
- `
10
- fn tonemap_pbr_neutral(in_color: vec3<f32>)->vec3<f32>{
11
- const startCompression = 0.8f - 0.04f;
12
- const desaturation = 0.15f;
13
-
14
- var color = in_color;
15
-
16
- let x = min(color.r, min(color.g, color.b));
17
-
18
- if(x < 0.08f){
19
- color -= x - 6.25f * x * x;
20
- }else{
21
- color -= 0.04f;
22
- }
23
-
24
- let peak = max(color.r, max(color.g, color.b));
25
-
26
- if (peak < startCompression){
27
- return color;
28
- }
29
-
30
- const d = 1.0f - startCompression;
31
- let newPeak = 1.0f - d * d / (peak + d - startCompression);
32
- color *= newPeak / peak;
33
-
34
- let g = 1.0f - 1.0f / (desaturation * (peak - newPeak) + 1.0f);
35
-
36
- return mix(color, vec3(1.0f), g);
37
- }
38
- `);
39
-