@woosh/meep-engine 3.47.0 → 3.49.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
- package/package.json +1 -1
- package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +11 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +8 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +139 -5
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
- package/src/engine/network/NetworkSession.d.ts +16 -5
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +104 -7
- package/src/engine/network/README.md +27 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
- package/src/engine/network/replication/Replicator.d.ts +15 -4
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +50 -16
- package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
- package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
- package/src/engine/network/state/RecordArrivalRing.js +144 -0
- package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
- package/src/engine/physics/cloth/PLAN.md +85 -5
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
- package/src/engine/physics/cloth/playground/collide.html +5 -3
- package/src/engine/physics/cloth/playground/collide_main.js +14 -13
- package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +62 -4
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
- package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
- package/src/shade/device/pipeline/ComputePipelineManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/ComputePipelineManager.js +80 -6
- package/src/shade/device/pipeline/PipelineEnquiry.d.ts +52 -0
- package/src/shade/device/pipeline/PipelineEnquiry.d.ts.map +1 -0
- package/src/shade/device/pipeline/PipelineEnquiry.js +63 -0
- package/src/shade/device/pipeline/RenderPipelineManager.d.ts +21 -0
- package/src/shade/device/pipeline/RenderPipelineManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/RenderPipelineManager.js +84 -4
- package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts +137 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/ContactShadowLab.js +654 -0
- package/src/shade/playground/contact_shadows/README.md +126 -0
- package/src/shade/playground/contact_shadows/index.html +191 -0
- package/src/shade/playground/contact_shadows/main.d.ts +2 -0
- package/src/shade/playground/contact_shadows/main.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/main.js +888 -0
- package/src/shade/playground/contact_shadows/scenes.d.ts +48 -0
- package/src/shade/playground/contact_shadows/scenes.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/scenes.js +620 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts +36 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +245 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts +15 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +120 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts +55 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_stats.js +216 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts +20 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_lab_view.js +114 -0
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts +11 -0
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +90 -0
- package/src/shade/playground/contact_shadows/textures.d.ts +16 -0
- package/src/shade/playground/contact_shadows/textures.d.ts.map +1 -0
- package/src/shade/playground/contact_shadows/textures.js +123 -0
- package/src/shade/playground/particle_ecs/README.md +1 -1
- package/src/shade/playground/particle_ecs/effects/flame.json +1932 -1881
- package/src/shade/playground/particle_ecs/effects/smoke.json +99 -1
- package/src/shade/playground/particle_ecs/effects/soot.json +152 -145
- package/src/shade/playground/tonemap_sdr/README.md +90 -0
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts +105 -0
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/ToneMapCompare.js +380 -0
- package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts +32 -0
- package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.js +104 -0
- package/src/shade/playground/tonemap_sdr/index.html +90 -0
- package/src/shade/playground/tonemap_sdr/main.d.ts +2 -0
- package/src/shade/playground/tonemap_sdr/main.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/main.js +306 -0
- package/src/shade/playground/tonemap_sdr/scenes.d.ts +26 -0
- package/src/shade/playground/tonemap_sdr/scenes.d.ts.map +1 -0
- package/src/shade/playground/tonemap_sdr/scenes.js +404 -0
- package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +85 -4
- package/src/shade/playground/water_refraction/README.md +26 -18
- package/src/shade/playground/water_refraction/index.html +1 -1
- package/src/shade/renderer/Renderer.d.ts +35 -3
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +208 -12
- package/src/shade/renderer/ShadeToneMappingMode.d.ts +14 -0
- package/src/shade/renderer/ShadeToneMappingMode.d.ts.map +1 -0
- package/src/shade/renderer/ShadeToneMappingMode.js +30 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +9 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +14 -0
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -3
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts +7 -0
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +12 -0
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts +8 -0
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +12 -0
- package/src/shade/renderer/camera/GPUCameraContext.d.ts.map +1 -1
- package/src/shade/renderer/camera/GPUCameraContext.js +19 -8
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +4 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.js +4 -0
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js +4 -0
- package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_deferred_main.js +3 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts +6 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +13 -3
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts +9 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.js +63 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts +10 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js +87 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts +6 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_LDR.js +23 -5
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts +9 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.js +68 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts +10 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js +73 -0
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +58 -9
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +35 -25
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +97 -196
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +121 -129
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +3 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +4 -0
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -0
- package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.js +4 -0
- package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.js +4 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +131 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +7 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +45 -38
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +2 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +81 -79
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +2 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +5 -3
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts +21 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.js +42 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts +19 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.js +44 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +23 -5
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +139 -23
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +179 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +2 -2
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +7 -16
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +3 -4
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +6 -23
- package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts +11 -0
- package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.js +14 -3
- package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/indirect/build_indirect_draw_command.js +13 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts +10 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js +14 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.d.ts +26 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_bitonic_comparator.js +52 -0
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- package/src/shade/renderer/shadow/contact/FINDINGS.md +413 -0
- package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/chunk_contact_shadow_wavefront_extents.js +105 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.js +39 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_wavefront.js +92 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.d.ts +29 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.js +128 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.d.ts +52 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.d.ts.map +1 -0
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_wavefront.js +358 -0
- package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.d.ts +10 -0
- package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/ShadowDirectionalTechnique.js +12 -0
- package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.d.ts +13 -0
- package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/shader/SHADOW_DIRECTIONAL_TECHNIQUE.js +14 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +14 -8
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +20 -86
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.d.ts +14 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional_cascades.js +79 -0
- package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.js +12 -12
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +153 -151
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.d.ts +13 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_directional_virtual.js +48 -0
- package/src/shade/renderer/texture/GPUTextureContext.d.ts +10 -0
- package/src/shade/renderer/texture/GPUTextureContext.d.ts.map +1 -1
- package/src/shade/renderer/texture/GPUTextureContext.js +24 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +219 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +671 -0
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +26 -2
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +108 -4
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +5 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +6 -0
- package/src/shade/renderer/volumetrics/NOTES.md +50 -0
- package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js +30 -1
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +51 -13
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +98 -13
- package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +9 -0
- package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/SceneVolumetrics.js +78 -68
- package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +326 -0
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +7 -4
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +21 -9
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts +19 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_uvw_from_clip.js +53 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts +12 -3
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.js +85 -48
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +4 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +4 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +4 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +21 -1
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts +98 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js +115 -0
- package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts +9 -0
- package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/VOLUMETRICS_NOISE_TILE_BAKE_SETTINGS_STRUCT.js +24 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts +27 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js +91 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts +35 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/chunk_participating_media_noise.js +92 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts +10 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/noise/shader_volumetrics_noise_tile_bake.js +121 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +38 -3
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +311 -290
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js +28 -49
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +3 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +24 -18
- package/src/shade/renderer/water/chunk_water_transport.d.ts +0 -1
- package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_transport.js +0 -17
- package/src/shade/renderer/water/shader_water.d.ts +4 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +27 -16
- package/src/shade/renderer/water/shader_water_avboit.d.ts +0 -4
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water_avboit.js +0 -63
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +43 -9
- package/src/engine/network/transport/Channel.d.ts +0 -85
- package/src/engine/network/transport/Channel.d.ts.map +0 -1
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts +0 -155
- package/src/engine/network/transport/ReliableCommandPipeline.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts +0 -105
- package/src/engine/network/transport/fragments/FragmentAssembler.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts +0 -103
- package/src/engine/network/transport/fragments/FragmentRetention.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/fragment_send.d.ts +0 -61
- package/src/engine/network/transport/fragments/fragment_send.d.ts.map +0 -1
- package/src/engine/network/transport/fragments/packet_size.d.ts +0 -99
- package/src/engine/network/transport/fragments/packet_size.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/sRGB/chunk_RRTAndODTFit.js +0 -16
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_aces.js +0 -46
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts +0 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_agx.js +0 -127
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_tonemap_pbr_neutral.js +0 -39
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{"version":3,"file":"GPUCameraExposureManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js"],"names":[],"mappings":"AAUA;;GAEG;AACH;IAuCI;;;OAGG;IACH,+BAcC;IAhDD;;;;OAIG;IACH,qBAFU,MAAM,CAEU;IAE1B;;;;OAIG;IACH,uBAFU,MAAM,CAEY;IAE5B;;;;;OAKG;IACH,yBAFU,MAAM,CAEc;IAE9B;;;;;OAKG;IACH,uBAFU,MAAM,CAEY;IAsB5B,gBAIC;IAED;;;;;OAKG;IACH;QAH+B,KAAK;QACxB,MAAM,CAyCjB;IAED;;;;;;OAMG;IACH;QAJ+B,KAAK;QACT,WAAW,EAA3B,MAAM;QACW,kBAAkB,GAAnC,MAAM;YAwJhB;;CAEJ"}
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{"version":3,"file":"GPUCameraExposureManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js"],"names":[],"mappings":"AAUA;;GAEG;AAEH;;GAEG;AACH;IAuCI;;;OAGG;IACH,+BAcC;IAhDD;;;;OAIG;IACH,qBAFU,MAAM,CAEU;IAE1B;;;;OAIG;IACH,uBAFU,MAAM,CAEY;IAE5B;;;;;OAKG;IACH,yBAFU,MAAM,CAEc;IAE9B;;;;;OAKG;IACH,uBAFU,MAAM,CAEY;IAsB5B,gBAIC;IAED;;;;;OAKG;IACH,0BAFW,eAAe,QAMzB;IAED;;;;;OAKG;IACH;QAH+B,KAAK;QACxB,MAAM,CAyCjB;IAED;;;;;;OAMG;IACH;QAJ+B,KAAK;QACT,WAAW,EAA3B,MAAM;QACW,kBAAkB,GAAnC,MAAM;YAwJhB;;CAEJ;8BAjSY,OAAO,6CAA6C,EAAE,eAAe"}
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resize(x: number, y: number): void;
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* Offer the pipelines {@link graph_pass} draws with — see {@link PipelineEnquiry}.
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{"version":3,"file":"GTAO.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/gtao/GTAO.js"],"names":[],"mappings":"AAQA;IAQI;;;OAGG;IACH,uCAUC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAKhB;IAED;;;;;;;;;;;;;;OAcG;IACH,8JAFa;QAAC,SAAS,EAAC,MAAM,CAAC;QAAC,YAAY,EAAC,MAAM,CAAC;QAAC,gBAAgB,EAAC,MAAM,CAAA;KAAC,CA6F5E;;CACJ"}
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+
{"version":3,"file":"GTAO.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/gtao/GTAO.js"],"names":[],"mappings":"AAQA;;GAEG;AAEH;IAQI;;;OAGG;IACH,uCAUC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAKhB;IAED;;;;OAIG;IACH,0BAFW,eAAe,QAOzB;IAED;;;;;;;;;;;;;;OAcG;IACH,8JAFa;QAAC,SAAS,EAAC,MAAM,CAAC;QAAC,YAAY,EAAC,MAAM,CAAC;QAAC,gBAAgB,EAAC,MAAM,CAAA;KAAC,CA6F5E;;CACJ;8BA5JY,OAAO,6CAA6C,EAAE,eAAe"}
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@@ -6,6 +6,10 @@ import { ao_reproject_shader } from "./ao_reproject_shader.js";
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import { fragment_shader_gtao } from "./fragment_shader_gtao.js";
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import { shader_ao_composit } from "./graph_composit_ao_to_gBuffer.js";
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*/
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/**
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@@ -40,6 +44,18 @@ export class GTAO {
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this.#history.forEach(t => t.resize(x, y));
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}
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/**
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* Offer the pipelines {@link graph_pass} draws with — see {@link PipelineEnquiry}.
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*
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*/
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enquirePipelines(enquiry) {
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enquiry.render.push(fragment_shader_gtao.pipeline);
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}
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{"version":3,"file":"fragment_shader_gtao.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js"],"names":[],"mappings":"
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1
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{"version":3,"file":"fragment_shader_gtao.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js"],"names":[],"mappings":"AAuUA,+CA6BG;sCAzUI,qBAAqB;0CAArB,qBAAqB;mCAArB,qBAAqB;4BAZA,6BAA6B"}
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@@ -2,6 +2,7 @@ import { BlendState } from "../../../descriptor/blend/BlendState.js";
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2
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import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
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import { DEPTH_STENCIL_FOREGROUND_ONLY } from "../../depth/DEPTH_STENCIL_FOREGROUND_ONLY.js";
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import { chunk_project_view_position_from_depth } from "../../shader/chunk/camera/chunk_project_view_position_from_depth.js";
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import { chunk_get_view_space_depth } from "../../shader/chunk/depth/chunk_get_view_space_depth.js";
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@@ -50,6 +51,20 @@ export { GTAO_DEPTH_MIP_LEVELS, GTAO_EFFECT_FALLOFF_RANGE, GTAO_EFFECT_RADIUS };
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/*
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based on https://github.com/GameTechDev/XeGTAO/tree/e7698f874e90f2516fca26c696ec3cd2c70e505a
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The horizon search reconstructs its samples in view space (2026-10-16). Measured on an RTX 4090 (Chrome,
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D3D12), the VSM playground's courtyard, Medium quality, TAA on. Arms swapped by pipeline every 4 frames
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inside one capture, 3 captures of 6 s each. GTAO's time, and the old world-space path against the new:
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near view (walls close) overview (geometry far)
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1898 x 982 185 µs, old/new 1.00 84 µs, old/new 1.055 (p10 1.049)
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2538 x 1342 364 µs, old/new 1.00 179 µs, old/new 1.041 (p10 1.048-1.055)
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Up close a 1 m radius spreads the 16 samples over hundreds of pixels and the pass waits on depth fetches:
|
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deleting the reconstruction outright bought nothing there (1.008, 1.010). At a distance the fetches hit
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+
cache and the arithmetic shows: deleting it bought 9.4% and 6.6%, and the view-space path recovers half.
|
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The same frame replayed through both: visibility differs in 0.1-0.18% of pixels, by one f16 step
|
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(0.00098); bent normals in 3-7% of pixels, by at most 0.014 degrees.
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*/
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const body = CodeChunk.from(
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//language=WGSL
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@@ -96,9 +111,15 @@ fn main(
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viewspaceZ *= 0.99999; // this is good for FP32 depth buffer
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let position_ws = project_position_from_depth(uv, device_depth, camera.view_projection_matrix_inverse );
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let view_position_ws = mat4_extract_position(camera.view_matrix_inverse);
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let view_position_ws = mat4_extract_position(camera.view_matrix_inverse);
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// The horizon search below only measures distances and angles, which the view rotation preserves, so it
|
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// runs in view space: a sample there is 4 multiply-adds from the projection's inverse instead of 16
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// from the view-projection's. Slices and the bent normal stay in world space.
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let position_vs = project_view_position_from_depth(uv, device_depth, camera.projection_matrix_inverse);
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+
let view_direction_vs = normalize(-position_vs);
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|
let view_normal_ws = decode_g_buffer_normal(textureLoad(tNormal, texel_position_u32, 0).xy); // shading normal
|
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|
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let samplePos1 =
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|
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let sampleDelta0 = (samplePos0 -
|
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-
let sampleDelta1 = (samplePos1 -
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|
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let samplePos1 = project_view_position_from_depth(sampleScreenPos1, SZ1, camera.projection_matrix_inverse);
|
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|
+
|
|
232
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+
let sampleDelta0 = (samplePos0 - position_vs); // using lpfloat for sampleDelta causes precision issues
|
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|
+
let sampleDelta1 = (samplePos1 - position_vs); // using lpfloat for sampleDelta causes precision issues
|
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234
|
|
|
214
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let sampleDist0 = length( sampleDelta0 );
|
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215
236
|
let sampleDist1 = length( sampleDelta1 );
|
|
@@ -222,8 +243,8 @@ fn main(
|
|
|
222
243
|
let weight1 = saturate( fma(sampleDist1, falloffMul, falloffAdd) );
|
|
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244
|
|
|
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|
// sample horizon cos
|
|
225
|
-
var shc0 = dot( sampleHorizonVec0,
|
|
226
|
-
var shc1 = dot( sampleHorizonVec1,
|
|
246
|
+
var shc0 = dot( sampleHorizonVec0, view_direction_vs );
|
|
247
|
+
var shc1 = dot( sampleHorizonVec1, view_direction_vs );
|
|
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248
|
|
|
228
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|
// discard unwanted samples
|
|
229
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|
shc0 = mix( lowHorizonCos0, shc0, weight0 ); // this would be more correct but too expensive: cos(lerp( acos(lowHorizonCos0), acos(shc0), weight0 ));
|
|
@@ -299,6 +320,7 @@ fn main(
|
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320
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300
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|
chunk_mat4_extract_position,
|
|
301
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|
chunk_project_position_from_depth,
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+
chunk_project_view_position_from_depth,
|
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302
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chunk_v3_matrix4_rotate,
|
|
303
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|
chunk_integrate_bent_normal_fast,
|
|
304
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|
]);
|
|
@@ -53,7 +53,7 @@ export class NSS {
|
|
|
53
53
|
* @returns {number}
|
|
54
54
|
*/
|
|
55
55
|
static recommended_jitter_sequence_size(upscale_ratio: number): number;
|
|
56
|
-
static "__#
|
|
56
|
+
static "__#197@#preprocess_tensor_descriptor"(render_w: any, render_h: any): TextureResourceDescriptor;
|
|
57
57
|
/**
|
|
58
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|
* @param {GraphicsContext} graphics
|
|
59
59
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_ssr_temporal_accumulate.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js"],"names":[],"mappings":"AAUA,gGAAgG;AAChG,
|
|
1
|
+
{"version":3,"file":"chunk_ssr_temporal_accumulate.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js"],"names":[],"mappings":"AAUA,gGAAgG;AAChG,sDA6IuH;0BAxJ7F,uCAAuC"}
|
|
@@ -92,6 +92,9 @@ fn ssr_temporal_accumulate(current: vec4f, previous: vec4f, previous_age: f32,
|
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|
92
92
|
// against the current surface in world space, as the history gather does.
|
|
93
93
|
let old_depth = textureLoad(tPreviousDepth,h,0).r;
|
|
94
94
|
if (is_background(old_depth)) { continue; }
|
|
95
|
+
// These two unprojections are ~14% of SSR Reproject (2026-10-16, RTX 4090: evaluating them twice
|
|
96
|
+
// cost 1.14-1.17x). The three.js-style alternative, each camera's unprojection set up once per
|
|
97
|
+
// pixel so a tap is three multiply-adds, made the pass 1.12-1.17x slower, not faster.
|
|
95
98
|
let position = project_position_from_depth(texel_coordinate_to_uv(vec2f(p),vec2u(size)),depth,camera_current.view_projection_matrix_inverse);
|
|
96
99
|
let old_position = project_position_from_depth(texel_coordinate_to_uv(vec2f(h),vec2u(size)),old_depth,camera_previous.view_projection_matrix_inverse);
|
|
97
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|
let plane_distance = abs(dot(normal,old_position-position));
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"build_ssr_resolve_shader.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.js"],"names":[],"mappings":"AA+BA;;;;;;;;;;;GAWG;AACH;IAN2B,KAAK,EAArB,MAAM;IACiG,SAAS,EAAhH,OAAO,yDAAyD,EAAE,2BAA2B;IAC1E,eAAe,EAAlC,SAAS;IACW,qBAAqB,GAAzC,SAAS;IACP,WAAW,
|
|
1
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{"version":3,"file":"build_ssr_resolve_shader.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.js"],"names":[],"mappings":"AA+BA;;;;;;;;;;;GAWG;AACH;IAN2B,KAAK,EAArB,MAAM;IACiG,SAAS,EAAhH,OAAO,yDAAyD,EAAE,2BAA2B;IAC1E,eAAe,EAAlC,SAAS;IACW,qBAAqB,GAAzC,SAAS;IACP,WAAW,CAoUvB;0BA3VyB,uCAAuC;4BACrC,gCAAgC"}
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chunk_murmur3_vec3u,
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*
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{"version":3,"file":"TAA.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/taa/TAA.js"],"names":[],"mappings":"AAOA;IAEI;;;;OAIG;IACH,eAFU,OAAO,CAEK;IAatB;;;OAGG;IACH,uBAEC;IAED;;;OAGG;IACH,4BAEC;IAED;;OAEG;IACH,uCAEC;IAED;;OAEG;IACH,mCAEC;IAED;;OAEG;IACH,2BAEC;IAED;;;;;;;;;;OAUG;IACH;QAR+B,KAAK;QACT,gBAAgB,EAAhC,MAAM;QACU,qBAAqB,EAArC,MAAM;QACU,qBAAqB,EAArC,MAAM;QACU,cAAc,EAA9B,MAAM;QACU,iBAAiB,EAAjC,MAAM;eAkChB;;CACJ"}
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{"version":3,"file":"TAA.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/taa/TAA.js"],"names":[],"mappings":"AAOA;;GAEG;AAEH;IAEI;;;;OAIG;IACH,eAFU,OAAO,CAEK;IAatB;;;OAGG;IACH,uBAEC;IAED;;;OAGG;IACH,4BAEC;IAED;;OAEG;IACH,uCAEC;IAED;;OAEG;IACH,mCAEC;IAED;;OAEG;IACH,2BAEC;IAED;;;;;;OAMG;IACH,0BAHW,eAAe,0CAKzB;IAED;;;;;;;;;;OAUG;IACH;QAR+B,KAAK;QACT,gBAAgB,EAAhC,MAAM;QACU,qBAAqB,EAArC,MAAM;QACU,qBAAqB,EAArC,MAAM;QACU,cAAc,EAA9B,MAAM;QACU,iBAAiB,EAAjC,MAAM;eAkChB;;CACJ;8BAlHY,OAAO,6CAA6C,EAAE,eAAe"}
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*
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enquirePipelines(enquiry, history_format) {
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enquiry.render.push(shader_taa.pipeline_for([history_format]));
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/**
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*
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@@ -63,4 +69,5 @@ export function graph_add_per_object_velocity({ graph, texture_depth, texture_vi
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view: GPUViewContext;
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enable_mipmap?: boolean;
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}): number;
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export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
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{"version":3,"file":"graph_add_per_object_velocity.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js"],"names":[],"mappings":"
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+
{"version":3,"file":"graph_add_per_object_velocity.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js"],"names":[],"mappings":"AA0QA;;;;GAIG;AACH,+DAFW,eAAe,QAIzB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiDG;AACH;IAjB4B,KAAK;IACT,aAAa,EAA1B,MAAM;IACO,gBAAgB,EAA7B,MAAM;IACO,oBAAoB,EAAjC,MAAM;IACO,qBAAqB,EAAlC,MAAM;IACO,uBAAuB,EAApC,MAAM;IACO,mBAAmB,EAAhC,MAAM;IACO,4BAA4B,EAAzC,MAAM;IACO,qBAAqB,EAAlC,MAAM;IACQ,eAAe,EAA7B,OAAO;IAGQ,UAAU,EAAzB,MAAM,EAAE;IACa,IAAI;IACV,aAAa,GAA5B,OAAO;IACL,MAAM,CAgFlB;8BA5WY,OAAO,6CAA6C,EAAE,eAAe"}
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@@ -36,6 +36,10 @@ import {
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36
36
|
construct_reprojection_matrix_rotation_only,
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37
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} from "./construct_reprojection_matrix.js";
|
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|
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/**
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* @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
|
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*/
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|
const resources = new ShaderResourceSetDescriptor();
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resources.createGroup()
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@@ -260,6 +264,15 @@ const scratch_unjit_inv_view_proj_curr_f64 = new Float64Array(16);
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const scratch_unjit_view_proj_prev_f32 = new Float32Array(16);
|
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|
const scratch_unjit_inv_view_proj_curr_f32 = new Float32Array(16);
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/**
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* Offer the pipeline {@link graph_add_per_object_velocity} draws with — see {@link PipelineEnquiry}.
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*
|
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+
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|
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+
*/
|
|
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|
+
export function enquire_per_object_velocity_pipelines(enquiry) {
|
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+
enquiry.render.push(shader.pipeline);
|
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+
}
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@@ -1,5 +1,6 @@
|
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1
|
/**
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2
|
* @typedef {import("../../descriptor/pipeline/render/RenderPipelineDescriptor.js").RenderPipelineDescriptor} RenderPipelineDescriptor
|
|
3
|
+
* @typedef {import("../../descriptor/pipeline/PipelineLayoutDescriptor.js").PipelineLayoutDescriptor} PipelineLayoutDescriptor
|
|
3
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|
* @typedef {import("../../device/pipeline/RenderPipelineManager.js").RenderPipelineManager} RenderPipelineManager
|
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4
5
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* @typedef {import("../material/template/ShadeMaterialTemplate.js").ShadeMaterialTemplate} ShadeMaterialTemplate
|
|
5
6
|
*/
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|
@@ -14,14 +15,39 @@
|
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14
15
|
* The pass asks for a pipeline only when the template changes between consecutive materials, and
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15
16
|
* the answer is held per device, per template and per cull mode, so a pass never clones or hashes a
|
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16
17
|
* pipeline descriptor to find the one it already has.
|
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|
+
*
|
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|
+
* A pass whose shaders depend on switches has a {@link variant} per {@link ShaderSwitchSet}: the same
|
|
20
|
+
* pass, building each template's pipeline for that set's values.
|
|
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*/
|
|
18
22
|
export class TemplatePassDescriptor extends RenderPassDescriptor {
|
|
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|
/**
|
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20
24
|
* @param {string} label names the render pass, which has no one pipeline to take a name from
|
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|
-
* @param {function(ShadeMaterialTemplate): RenderPipelineDescriptor} build a
|
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|
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* at the pass's default primitive state
|
|
25
|
+
* @param {function(ShadeMaterialTemplate, ShaderSwitchSet): RenderPipelineDescriptor} build a
|
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+
* template's pipeline, at the pass's default primitive state, for the given switch values
|
|
27
|
+
*/
|
|
28
|
+
constructor(label: string, build: (arg0: ShadeMaterialTemplate, arg1: ShaderSwitchSet) => RenderPipelineDescriptor);
|
|
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+
/**
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|
30
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+
* @returns {ShaderSwitchSet}
|
|
31
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+
*/
|
|
32
|
+
get switches(): ShaderSwitchSet;
|
|
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|
+
/**
|
|
34
|
+
* This pass with its pipelines built for `set`: the same label, attachments and templates. The
|
|
35
|
+
* set with every switch at its default gives the pass itself. One variant per set; a frame asking
|
|
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|
+
* again with the same set allocates nothing.
|
|
37
|
+
*
|
|
38
|
+
* @param {ShaderSwitchSet} set
|
|
39
|
+
* @returns {TemplatePassDescriptor}
|
|
40
|
+
*/
|
|
41
|
+
variant(set: ShaderSwitchSet): TemplatePassDescriptor;
|
|
42
|
+
/**
|
|
43
|
+
* The layout of the pipeline the making module set on {@link pipeline} — by convention the
|
|
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|
+
* standard template's — for passes that build their own bind groups for groups 1 and up, which
|
|
45
|
+
* every template's pipeline lays out alike. A switch never changes a layout, so a variant has its
|
|
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|
+
* original's.
|
|
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|
+
*
|
|
48
|
+
* @returns {PipelineLayoutDescriptor}
|
|
23
49
|
*/
|
|
24
|
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|
|
50
|
+
get pipeline_layout(): import("../../descriptor/pipeline/PipelineLayoutDescriptor.js").PipelineLayoutDescriptor;
|
|
25
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|
/**
|
|
26
52
|
* The inherited single-pipeline helpers have no one pipeline to use here: the pass picks one per
|
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27
53
|
* template, through {@link obtain_pipeline}.
|
|
@@ -51,7 +77,9 @@ export class TemplatePassDescriptor extends RenderPassDescriptor {
|
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51
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|
#private;
|
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52
78
|
}
|
|
53
79
|
export type RenderPipelineDescriptor = import("../../descriptor/pipeline/render/RenderPipelineDescriptor.js").RenderPipelineDescriptor;
|
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export type PipelineLayoutDescriptor = import("../../descriptor/pipeline/PipelineLayoutDescriptor.js").PipelineLayoutDescriptor;
|
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|
export type RenderPipelineManager = import("../../device/pipeline/RenderPipelineManager.js").RenderPipelineManager;
|
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55
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|
export type ShadeMaterialTemplate = import("../material/template/ShadeMaterialTemplate.js").ShadeMaterialTemplate;
|
|
56
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|
import { RenderPassDescriptor } from "../shader/pass/RenderPassDescriptor.js";
|
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|
|
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{"version":3,"file":"TemplatePassDescriptor.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/rasterize/TemplatePassDescriptor.js"],"names":[],"mappings":"
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|
+
{"version":3,"file":"TemplatePassDescriptor.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/rasterize/TemplatePassDescriptor.js"],"names":[],"mappings":"AAMA;;;;;GAKG;AAEH;;;;;;;;;;;;;;GAcG;AACH;IA0CI;;;;OAIG;IACH,mBAJW,MAAM,gBACG,qBAAqB,QAAE,eAAe,KAAG,wBAAwB,EAWpF;IA3CD;;OAEG;IACH,gCAEC;IAwCD;;;;;;;OAOG;IACH,aAHW,eAAe,GACb,sBAAsB,CAwBlC;IAED;;;;;;;OAOG;IACH,gHAEC;IAED;;;OAGG;IACH,cAEC;IAED;;OAEG;IACH,qBAEC;IAED;;;OAGG;IACH,uCAHW,qBAAqB,GACnB,wBAAwB,CAYpC;IAED;;;;;OAKG;IACH,kCALW,qBAAqB,YACrB,qBAAqB,6CAsC/B;IAGL;;;OAGG;IACH,mCAFU,OAAO,CAEwC;;CANxD;uCAlMY,OAAO,8DAA8D,EAAE,wBAAwB;uCAC/F,OAAO,uDAAuD,EAAE,wBAAwB;oCACxF,OAAO,gDAAgD,EAAE,qBAAqB;oCAC9E,OAAO,+CAA+C,EAAE,qBAAqB;qCANrD,wCAAwC;gCAD7C,uCAAuC"}
|