@woosh/meep-engine 3.47.0 → 3.49.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (619) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +1 -2
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +2 -4
  5. package/editor/view/particles/effect/ParticleGraphEditorView.js +1 -1
  6. package/package.json +1 -1
  7. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +27 -11
  8. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  9. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +11 -0
  10. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +2 -2
  11. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  12. package/src/engine/graphics/ecs/particles/ParticleEffect.js +7 -7
  13. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +8 -0
  14. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  15. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +11 -3
  16. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +26 -0
  17. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts.map +1 -0
  18. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +91 -0
  19. package/src/engine/graphics3/GPUParticleEmitterSystem.js +2 -2
  20. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  21. package/src/engine/graphics3/GraphicsEngine.js +8 -1
  22. package/src/engine/graphics3/ParticipatingMedia.d.ts +84 -1
  23. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  24. package/src/engine/graphics3/ParticipatingMedia.js +139 -5
  25. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +6 -2
  26. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -1
  27. package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +29 -4
  28. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts +10 -0
  29. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.d.ts.map +1 -0
  30. package/src/engine/graphics3/ParticipatingMediaSerializationUpgrader_0_1.js +38 -0
  31. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  32. package/src/engine/graphics3/ParticipatingMediaSystem.js +46 -3
  33. package/src/engine/network/NetworkSession.d.ts +16 -5
  34. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  35. package/src/engine/network/NetworkSession.js +104 -7
  36. package/src/engine/network/README.md +27 -1
  37. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +40 -18
  38. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  39. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +180 -190
  40. package/src/engine/network/replication/Replicator.d.ts +15 -4
  41. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  42. package/src/engine/network/replication/Replicator.js +50 -16
  43. package/src/engine/network/state/RecordArrivalRing.d.ts +57 -0
  44. package/src/engine/network/state/RecordArrivalRing.d.ts.map +1 -0
  45. package/src/engine/network/state/RecordArrivalRing.js +144 -0
  46. package/src/engine/physics/cloth/MEASUREMENTS.md +354 -0
  47. package/src/engine/physics/cloth/PLAN.md +85 -5
  48. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +0 -12
  49. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  50. package/src/engine/physics/cloth/ecs/ClothInstance.js +0 -13
  51. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +2 -1
  52. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  53. package/src/engine/physics/cloth/ecs/ClothSystem.js +7 -1
  54. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  55. package/src/engine/physics/cloth/ecs/ClothWorld.js +4 -15
  56. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +2 -1
  57. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
  58. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +6 -1
  59. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  60. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +20 -10
  61. package/src/engine/physics/cloth/playground/collide.html +5 -3
  62. package/src/engine/physics/cloth/playground/collide_main.js +14 -13
  63. package/src/engine/physics/cloth/solver/ClothState.d.ts +30 -2
  64. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  65. package/src/engine/physics/cloth/solver/ClothState.js +62 -4
  66. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +11 -3
  67. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
  68. package/src/engine/physics/cloth/solver/cloth_self_find.js +52 -11
  69. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts +42 -0
  70. package/src/engine/physics/cloth/solver/cloth_self_radius.d.ts.map +1 -0
  71. package/src/engine/physics/cloth/solver/cloth_self_radius.js +64 -0
  72. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +99 -24
  73. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  74. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +102 -25
  75. package/src/engine/physics/cloth/solver/cloth_step.d.ts +5 -1
  76. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  77. package/src/engine/physics/cloth/solver/cloth_step.js +13 -3
  78. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +0 -1
  79. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
  80. package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -14
  81. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +23 -4
  82. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  83. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +36 -8
  84. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
  85. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +4 -2
  86. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  87. package/src/shade/device/mock/SoftwareGPUDevice.d.ts +15 -0
  88. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  89. package/src/shade/device/mock/SoftwareGPUDevice.js +21 -0
  90. package/src/shade/device/pipeline/ComputePipelineManager.d.ts +20 -0
  91. package/src/shade/device/pipeline/ComputePipelineManager.d.ts.map +1 -1
  92. package/src/shade/device/pipeline/ComputePipelineManager.js +80 -6
  93. package/src/shade/device/pipeline/PipelineEnquiry.d.ts +52 -0
  94. package/src/shade/device/pipeline/PipelineEnquiry.d.ts.map +1 -0
  95. package/src/shade/device/pipeline/PipelineEnquiry.js +63 -0
  96. package/src/shade/device/pipeline/RenderPipelineManager.d.ts +21 -0
  97. package/src/shade/device/pipeline/RenderPipelineManager.d.ts.map +1 -1
  98. package/src/shade/device/pipeline/RenderPipelineManager.js +84 -4
  99. package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts +137 -0
  100. package/src/shade/playground/contact_shadows/ContactShadowLab.d.ts.map +1 -0
  101. package/src/shade/playground/contact_shadows/ContactShadowLab.js +654 -0
  102. package/src/shade/playground/contact_shadows/README.md +126 -0
  103. package/src/shade/playground/contact_shadows/index.html +191 -0
  104. package/src/shade/playground/contact_shadows/main.d.ts +2 -0
  105. package/src/shade/playground/contact_shadows/main.d.ts.map +1 -0
  106. package/src/shade/playground/contact_shadows/main.js +888 -0
  107. package/src/shade/playground/contact_shadows/scenes.d.ts +48 -0
  108. package/src/shade/playground/contact_shadows/scenes.d.ts.map +1 -0
  109. package/src/shade/playground/contact_shadows/scenes.js +620 -0
  110. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts +36 -0
  111. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -0
  112. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +245 -0
  113. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts +15 -0
  114. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -0
  115. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +120 -0
  116. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts +55 -0
  117. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.d.ts.map +1 -0
  118. package/src/shade/playground/contact_shadows/shader_contact_lab_stats.js +216 -0
  119. package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts +20 -0
  120. package/src/shade/playground/contact_shadows/shader_contact_lab_view.d.ts.map +1 -0
  121. package/src/shade/playground/contact_shadows/shader_contact_lab_view.js +114 -0
  122. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts +11 -0
  123. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -0
  124. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +90 -0
  125. package/src/shade/playground/contact_shadows/textures.d.ts +16 -0
  126. package/src/shade/playground/contact_shadows/textures.d.ts.map +1 -0
  127. package/src/shade/playground/contact_shadows/textures.js +123 -0
  128. package/src/shade/playground/particle_ecs/README.md +1 -1
  129. package/src/shade/playground/particle_ecs/effects/flame.json +1932 -1881
  130. package/src/shade/playground/particle_ecs/effects/smoke.json +99 -1
  131. package/src/shade/playground/particle_ecs/effects/soot.json +152 -145
  132. package/src/shade/playground/tonemap_sdr/README.md +90 -0
  133. package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts +105 -0
  134. package/src/shade/playground/tonemap_sdr/ToneMapCompare.d.ts.map +1 -0
  135. package/src/shade/playground/tonemap_sdr/ToneMapCompare.js +380 -0
  136. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts +32 -0
  137. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.d.ts.map +1 -0
  138. package/src/shade/playground/tonemap_sdr/chunk_tonemap_gt7_sdr_reference.js +104 -0
  139. package/src/shade/playground/tonemap_sdr/index.html +90 -0
  140. package/src/shade/playground/tonemap_sdr/main.d.ts +2 -0
  141. package/src/shade/playground/tonemap_sdr/main.d.ts.map +1 -0
  142. package/src/shade/playground/tonemap_sdr/main.js +306 -0
  143. package/src/shade/playground/tonemap_sdr/scenes.d.ts +26 -0
  144. package/src/shade/playground/tonemap_sdr/scenes.d.ts.map +1 -0
  145. package/src/shade/playground/tonemap_sdr/scenes.js +404 -0
  146. package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
  147. package/src/shade/playground/volumetrics_froxel/main.js +85 -4
  148. package/src/shade/playground/water_refraction/README.md +26 -18
  149. package/src/shade/playground/water_refraction/index.html +1 -1
  150. package/src/shade/renderer/Renderer.d.ts +35 -3
  151. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  152. package/src/shade/renderer/Renderer.js +208 -12
  153. package/src/shade/renderer/ShadeToneMappingMode.d.ts +14 -0
  154. package/src/shade/renderer/ShadeToneMappingMode.d.ts.map +1 -0
  155. package/src/shade/renderer/ShadeToneMappingMode.js +30 -0
  156. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +9 -0
  157. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  158. package/src/shade/renderer/animation/GPUAnimationManager.js +14 -0
  159. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  160. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -3
  161. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts +7 -0
  162. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  163. package/src/shade/renderer/buffer/table/GPUDatabase.js +12 -0
  164. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts +8 -0
  165. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  166. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +12 -0
  167. package/src/shade/renderer/camera/GPUCameraContext.d.ts.map +1 -1
  168. package/src/shade/renderer/camera/GPUCameraContext.js +19 -8
  169. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
  170. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +4 -0
  171. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.d.ts.map +1 -1
  172. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct.js +4 -0
  173. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts.map +1 -1
  174. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js +4 -0
  175. package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
  176. package/src/shade/renderer/deferred/shader_deferred_main.js +3 -0
  177. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts +6 -0
  178. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  179. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +13 -3
  180. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts +9 -0
  181. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +1 -0
  182. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.js +63 -0
  183. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts +10 -0
  184. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
  185. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.js +87 -0
  186. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts +6 -0
  187. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +1 -1
  188. package/src/shade/renderer/deferred/shader_tonemap_LDR.js +23 -5
  189. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts +9 -0
  190. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +1 -0
  191. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.js +68 -0
  192. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts +10 -0
  193. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
  194. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.js +73 -0
  195. package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
  196. package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +58 -9
  197. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +35 -25
  198. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  199. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +97 -196
  200. package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +1 -1
  201. package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +121 -129
  202. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
  203. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +3 -0
  204. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  205. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -0
  206. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
  207. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +4 -0
  208. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  209. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
  210. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
  211. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -0
  212. package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.d.ts.map +1 -1
  213. package/src/shade/renderer/global_illumination/probe/octahedral/graph_sample_light_probes.js +4 -0
  214. package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.d.ts.map +1 -1
  215. package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.js +4 -0
  216. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +131 -1
  217. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +7 -0
  218. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -1
  219. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +45 -38
  220. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +2 -0
  221. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -1
  222. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +81 -79
  223. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +2 -0
  224. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -1
  225. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +5 -3
  226. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts +21 -0
  227. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.d.ts.map +1 -0
  228. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_internal_children.js +42 -0
  229. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts +19 -0
  230. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.d.ts.map +1 -0
  231. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_morton_code.js +44 -0
  232. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +23 -5
  233. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -1
  234. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +139 -23
  235. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts +25 -0
  236. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.d.ts.map +1 -0
  237. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +179 -0
  238. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +2 -2
  239. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  240. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +7 -16
  241. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +3 -4
  242. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
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@@ -1,3 +1,9 @@
1
+ /**
2
+ * Offer the pipelines {@link graph_postprocess_bloom} draws with — see {@link PipelineEnquiry}.
3
+ *
4
+ * @param {PipelineEnquiry} enquiry
5
+ */
6
+ export function enquire_postprocess_bloom_pipelines(enquiry: PipelineEnquiry): void;
1
7
  /**
2
8
  *
3
9
  * @param {Object} options
@@ -17,4 +23,5 @@ export function graph_postprocess_bloom({ graph, input, resolution, intensity, m
17
23
  composited: number;
18
24
  downsampled: any;
19
25
  };
26
+ export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
20
27
  //# sourceMappingURL=graph_postprocess_bloom.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"graph_postprocess_bloom.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/bloom/graph_postprocess_bloom.js"],"names":[],"mappings":"AAqGA;;;;;;;;GAQG;AACH;IAN+B,KAAK;IACT,KAAK,EAArB,MAAM;IACY,UAAU,EAA5B,MAAM,EAAE;IACS,SAAS,GAA1B,MAAM;IACW,IAAI,GAArB,MAAM;;;;EAiDhB"}
1
+ {"version":3,"file":"graph_postprocess_bloom.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/bloom/graph_postprocess_bloom.js"],"names":[],"mappings":"AA2GA;;;;GAIG;AACH,6DAFW,eAAe,QAOzB;AAED;;;;;;;;GAQG;AACH;IAN+B,KAAK;IACT,KAAK,EAArB,MAAM;IACY,UAAU,EAA5B,MAAM,EAAE;IACS,SAAS,GAA1B,MAAM;IACW,IAAI,GAArB,MAAM;;;;EAiDhB;8BAjKY,OAAO,6CAA6C,EAAE,eAAe"}
@@ -5,10 +5,16 @@ import { SAMPLER_LINEAR_UPSCALE } from "../../texture/SAMPLER_LINEAR_UPSCALE.js"
5
5
  import { bloom_chain_resolution } from "./bloom_chain_resolution.js";
6
6
  import { BLOOM_PERSISTENCE } from "./BLOOM_PERSISTENCE.js";
7
7
  import { BLOOM_TEXTURE_FORMAT } from "./BLOOM_TEXTURE_FORMAT.js";
8
+ import { downsample_karis } from "./downsample_karis.js";
9
+ import { downsample_standard } from "./downsample_standard.js";
8
10
  import { graph_bloom_downsample } from "./graph_bloom_downsample.js";
9
11
  import { shader_bloom_mix } from "./shader_bloom_mix.js";
10
12
  import { upsample_blur } from "./upsample_blur.js";
11
13
 
14
+ /**
15
+ * @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
16
+ */
17
+
12
18
  /**
13
19
  *
14
20
  * @param {Object} options
@@ -99,6 +105,18 @@ function graph_bloom_upsample({
99
105
  return upscale_data.output;
100
106
  }
101
107
 
108
+ /**
109
+ * Offer the pipelines {@link graph_postprocess_bloom} draws with — see {@link PipelineEnquiry}.
110
+ *
111
+ * @param {PipelineEnquiry} enquiry
112
+ */
113
+ export function enquire_postprocess_bloom_pipelines(enquiry) {
114
+ enquiry.render.push(downsample_karis.pipeline);
115
+ enquiry.render.push(downsample_standard.pipeline);
116
+ enquiry.render.push(upsample_blur.pipeline);
117
+ enquiry.render.push(shader_bloom_mix.pipeline);
118
+ }
119
+
102
120
  /**
103
121
  *
104
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  * @param {Object} options
@@ -1 +1 @@
1
- {"version":3,"file":"LigmaDenoiser.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/denoise/LigmaDenoiser.js"],"names":[],"mappings":"AAUA;;;;GAIG;AACH;IASI;;;OAGG;IACH,sCAYC;IAED;;;OAGG;IACH,qCAMC;IAED;;;;OAIG;IACH,yBAHW,MAAM,qBAOhB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH;QAf+B,KAAK;QACT,WAAW,EAA3B,MAAM;QACU,mBAAmB,EAAnC,MAAM;QACU,oBAAoB,EAApC,MAAM;QACU,oBAAoB,EAApC,MAAM;QACU,cAAc,EAA9B,MAAM;QACU,eAAe,EAA/B,MAAM;QACU,KAAK,EAArB,MAAM;QACoB,cAAc;QACd,eAAe;QACzB,eAAe,EAA/B,MAAM;QACY,MAAM,EAAxB,MAAM,EAAE;QACU,UAAU,EAA5B,MAAM,EAAE;QACU,eAAe,GAAjC,OAAO;YA0IjB;;CACJ"}
1
+ {"version":3,"file":"LigmaDenoiser.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/denoise/LigmaDenoiser.js"],"names":[],"mappings":"AAWA;;;;GAIG;AACH;IASI;;;OAGG;IACH,sCAYC;IAED;;;OAGG;IACH,qCAMC;IAED;;;;OAIG;IACH,yBAHW,MAAM,qBAOhB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH;QAf+B,KAAK;QACT,WAAW,EAA3B,MAAM;QACU,mBAAmB,EAAnC,MAAM;QACU,oBAAoB,EAApC,MAAM;QACU,oBAAoB,EAApC,MAAM;QACU,cAAc,EAA9B,MAAM;QACU,eAAe,EAA/B,MAAM;QACU,KAAK,EAArB,MAAM;QACoB,cAAc;QACd,eAAe;QACzB,eAAe,EAA/B,MAAM;QACY,MAAM,EAAxB,MAAM,EAAE;QACU,UAAU,EAA5B,MAAM,EAAE;QACU,eAAe,GAAjC,OAAO;YA0IjB;;CACJ"}
@@ -5,6 +5,7 @@ import { TextureViewDescriptor } from "../../../descriptor/texture/TextureViewDe
5
5
  import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
6
6
  import { TextureResourceDescriptor } from "../../../device/graph/TextureResourceDescriptor.js";
7
7
  import { STRUCT_DISPATCH_COMPUTE_COMMAND } from "../../gpu_primitive/indirect/STRUCT_DISPATCH_COMPUTE_COMMAND.js";
8
+ import { vec2f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
8
9
  import { graph_atorus_denoise_luma } from "./graph_atorus_denoise_luma.js";
9
10
  import { shader_temporal_reprojection_luma } from "./shader_temporal_reprojection_luma.js";
10
11
 
@@ -1 +1 @@
1
- {"version":3,"file":"shader_temporal_reprojection_luma.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/denoise/shader_temporal_reprojection_luma.js"],"names":[],"mappings":"AAgSA;;;GAGG;AACH,8DAII;8BAzR0B,+BAA+B"}
1
+ {"version":3,"file":"shader_temporal_reprojection_luma.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/denoise/shader_temporal_reprojection_luma.js"],"names":[],"mappings":"AAkSA;;;GAGG;AACH,8DAII;8BA3R0B,+BAA+B"}
@@ -16,6 +16,8 @@ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
16
16
  import { ComputeShader } from "../../shader/ComputeShader.js";
17
17
  import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
18
18
  import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
19
+ import { atomic_u32, vec2u } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
20
+ import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
19
21
  import { chunk_clip_history_colour_YCoCg } from "../taa/chunk_clip_history_colour_YCoCg.js";
20
22
  import { chunk_taa_get_velocity } from "../velocity/chunk_taa_get_velocity.js";
21
23
  import { chunk_compute_reprojection_weight } from "./chunk_compute_reprojection_weight.js";
@@ -38,10 +40,10 @@ resources.createGroup()
38
40
  .addUniform("camera_previous",CAMERA_UNIFORM_STRUCT);
39
41
 
40
42
  resources.createGroup()
41
- .addStorageBuffer("DenoiseTileCount","atomic<u32>", true)
42
- .addStorageBuffer("DenoiseTileData","array<vec2<u32>>", true)
43
- .addStorageBuffer("ShadowTileCount","atomic<u32>", true)
44
- .addStorageBuffer("ShadowTileData","array<vec2<u32>>", true);
43
+ .addStorageBuffer("DenoiseTileCount", atomic_u32, true)
44
+ .addStorageBuffer("DenoiseTileData", WebGPUArray.from(vec2u), true)
45
+ .addStorageBuffer("ShadowTileCount", atomic_u32, true)
46
+ .addStorageBuffer("ShadowTileData", WebGPUArray.from(vec2u), true);
45
47
 
46
48
 
47
49
  const body = CodeChunk.from(
@@ -1,3 +1,6 @@
1
+ /**
2
+ * @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
3
+ */
1
4
  /**
2
5
  * Calculates exposure for eye adaptation
3
6
  */
@@ -34,6 +37,13 @@ export class GPUCameraExposureManager {
34
37
  */
35
38
  exposure_compensation: number;
36
39
  destroy(): void;
40
+ /**
41
+ * Offer the pipelines {@link update} meters and adapts with — see {@link PipelineEnquiry}.
42
+ * {@link unadapted} dispatches none.
43
+ *
44
+ * @param {PipelineEnquiry} enquiry
45
+ */
46
+ enquirePipelines(enquiry: PipelineEnquiry): void;
37
47
  /**
38
48
  *
39
49
  * @param {Object} options
@@ -57,4 +67,5 @@ export class GPUCameraExposureManager {
57
67
  }): any;
58
68
  #private;
59
69
  }
70
+ export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
60
71
  //# sourceMappingURL=GPUCameraExposureManager.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"GPUCameraExposureManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js"],"names":[],"mappings":"AAUA;;GAEG;AACH;IAuCI;;;OAGG;IACH,+BAcC;IAhDD;;;;OAIG;IACH,qBAFU,MAAM,CAEU;IAE1B;;;;OAIG;IACH,uBAFU,MAAM,CAEY;IAE5B;;;;;OAKG;IACH,yBAFU,MAAM,CAEc;IAE9B;;;;;OAKG;IACH,uBAFU,MAAM,CAEY;IAsB5B,gBAIC;IAED;;;;;OAKG;IACH;QAH+B,KAAK;QACxB,MAAM,CAyCjB;IAED;;;;;;OAMG;IACH;QAJ+B,KAAK;QACT,WAAW,EAA3B,MAAM;QACW,kBAAkB,GAAnC,MAAM;YAwJhB;;CAEJ"}
1
+ {"version":3,"file":"GPUCameraExposureManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js"],"names":[],"mappings":"AAUA;;GAEG;AAEH;;GAEG;AACH;IAuCI;;;OAGG;IACH,+BAcC;IAhDD;;;;OAIG;IACH,qBAFU,MAAM,CAEU;IAE1B;;;;OAIG;IACH,uBAFU,MAAM,CAEY;IAE5B;;;;;OAKG;IACH,yBAFU,MAAM,CAEc;IAE9B;;;;;OAKG;IACH,uBAFU,MAAM,CAEY;IAsB5B,gBAIC;IAED;;;;;OAKG;IACH,0BAFW,eAAe,QAMzB;IAED;;;;;OAKG;IACH;QAH+B,KAAK;QACxB,MAAM,CAyCjB;IAED;;;;;;OAMG;IACH;QAJ+B,KAAK;QACT,WAAW,EAA3B,MAAM;QACW,kBAAkB,GAAnC,MAAM;YAwJhB;;CAEJ;8BAjSY,OAAO,6CAA6C,EAAE,eAAe"}
@@ -8,6 +8,10 @@ import { shader_autoexposure_adapt } from "./shader_autoexposure_adapt.js";
8
8
  import { shader_autoexposure_build_histogram } from "./shader_autoexposure_build_histogram.js";
9
9
  import { shader_autoexposure_read_histogram } from "./shader_autoexposure_read_histogram.js";
10
10
 
11
+ /**
12
+ * @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
13
+ */
14
+
11
15
  /**
12
16
  * Calculates exposure for eye adaptation
13
17
  */
@@ -76,6 +80,18 @@ export class GPUCameraExposureManager {
76
80
  }
77
81
  }
78
82
 
83
+ /**
84
+ * Offer the pipelines {@link update} meters and adapts with — see {@link PipelineEnquiry}.
85
+ * {@link unadapted} dispatches none.
86
+ *
87
+ * @param {PipelineEnquiry} enquiry
88
+ */
89
+ enquirePipelines(enquiry) {
90
+ enquiry.compute.push(shader_autoexposure_build_histogram.pipeline);
91
+ enquiry.compute.push(shader_autoexposure_read_histogram.pipeline);
92
+ enquiry.compute.push(shader_autoexposure_adapt.pipeline);
93
+ }
94
+
79
95
  /**
80
96
  *
81
97
  * @param {Object} options
@@ -1,3 +1,6 @@
1
+ /**
2
+ * @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
3
+ */
1
4
  export class GTAO {
2
5
  /**
3
6
  *
@@ -10,6 +13,12 @@ export class GTAO {
10
13
  * @param {number} y
11
14
  */
12
15
  resize(x: number, y: number): void;
16
+ /**
17
+ * Offer the pipelines {@link graph_pass} draws with — see {@link PipelineEnquiry}.
18
+ *
19
+ * @param {PipelineEnquiry} enquiry
20
+ */
21
+ enquirePipelines(enquiry: PipelineEnquiry): void;
13
22
  /**
14
23
  *
15
24
  * @param {FrameGraph} graph
@@ -32,4 +41,5 @@ export class GTAO {
32
41
  };
33
42
  #private;
34
43
  }
44
+ export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
35
45
  //# sourceMappingURL=GTAO.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"GTAO.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/gtao/GTAO.js"],"names":[],"mappings":"AAQA;IAQI;;;OAGG;IACH,uCAUC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAKhB;IAED;;;;;;;;;;;;;;OAcG;IACH,8JAFa;QAAC,SAAS,EAAC,MAAM,CAAC;QAAC,YAAY,EAAC,MAAM,CAAC;QAAC,gBAAgB,EAAC,MAAM,CAAA;KAAC,CA6F5E;;CACJ"}
1
+ {"version":3,"file":"GTAO.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/gtao/GTAO.js"],"names":[],"mappings":"AAQA;;GAEG;AAEH;IAQI;;;OAGG;IACH,uCAUC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAKhB;IAED;;;;OAIG;IACH,0BAFW,eAAe,QAOzB;IAED;;;;;;;;;;;;;;OAcG;IACH,8JAFa;QAAC,SAAS,EAAC,MAAM,CAAC;QAAC,YAAY,EAAC,MAAM,CAAC;QAAC,gBAAgB,EAAC,MAAM,CAAA;KAAC,CA6F5E;;CACJ;8BA5JY,OAAO,6CAA6C,EAAE,eAAe"}
@@ -6,6 +6,10 @@ import { ao_reproject_shader } from "./ao_reproject_shader.js";
6
6
  import { fragment_shader_gtao } from "./fragment_shader_gtao.js";
7
7
  import { shader_ao_composit } from "./graph_composit_ao_to_gBuffer.js";
8
8
 
9
+ /**
10
+ * @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
11
+ */
12
+
9
13
  export class GTAO {
10
14
 
11
15
  /**
@@ -40,6 +44,18 @@ export class GTAO {
40
44
  this.#history.forEach(t => t.resize(x, y));
41
45
  }
42
46
 
47
+ /**
48
+ * Offer the pipelines {@link graph_pass} draws with — see {@link PipelineEnquiry}.
49
+ *
50
+ * @param {PipelineEnquiry} enquiry
51
+ */
52
+ enquirePipelines(enquiry) {
53
+ enquiry.render.push(fragment_shader_gtao.pipeline);
54
+ enquiry.render.push(shader_denoise_luminance_spatial.pipeline);
55
+ enquiry.render.push(ao_reproject_shader.pipeline);
56
+ enquiry.render.push(shader_ao_composit.pipeline);
57
+ }
58
+
43
59
  /**
44
60
  *
45
61
  * @param {FrameGraph} graph
@@ -1 +1 @@
1
- {"version":3,"file":"fragment_shader_gtao.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js"],"names":[],"mappings":"AAiTA,+CA6BG;sCApTI,qBAAqB;0CAArB,qBAAqB;mCAArB,qBAAqB;4BAZA,6BAA6B"}
1
+ {"version":3,"file":"fragment_shader_gtao.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js"],"names":[],"mappings":"AAuUA,+CA6BG;sCAzUI,qBAAqB;0CAArB,qBAAqB;mCAArB,qBAAqB;4BAZA,6BAA6B"}
@@ -2,6 +2,7 @@ import { BlendState } from "../../../descriptor/blend/BlendState.js";
2
2
  import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
3
3
  import { DEPTH_STENCIL_FOREGROUND_ONLY } from "../../depth/DEPTH_STENCIL_FOREGROUND_ONLY.js";
4
4
  import { chunk_project_position_from_depth } from "../../shader/chunk/camera/chunk_project_position_from_depth.js";
5
+ import { chunk_project_view_position_from_depth } from "../../shader/chunk/camera/chunk_project_view_position_from_depth.js";
5
6
  import { chunk_get_view_space_depth } from "../../shader/chunk/depth/chunk_get_view_space_depth.js";
6
7
  import { chunk_mat4_extract_position } from "../../shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
7
8
  import { chunk_decode_g_buffer_normal } from "../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
@@ -50,6 +51,20 @@ export { GTAO_DEPTH_MIP_LEVELS, GTAO_EFFECT_FALLOFF_RANGE, GTAO_EFFECT_RADIUS };
50
51
 
51
52
  /*
52
53
  based on https://github.com/GameTechDev/XeGTAO/tree/e7698f874e90f2516fca26c696ec3cd2c70e505a
54
+
55
+ The horizon search reconstructs its samples in view space (2026-10-16). Measured on an RTX 4090 (Chrome,
56
+ D3D12), the VSM playground's courtyard, Medium quality, TAA on. Arms swapped by pipeline every 4 frames
57
+ inside one capture, 3 captures of 6 s each. GTAO's time, and the old world-space path against the new:
58
+
59
+ near view (walls close) overview (geometry far)
60
+ 1898 x 982 185 µs, old/new 1.00 84 µs, old/new 1.055 (p10 1.049)
61
+ 2538 x 1342 364 µs, old/new 1.00 179 µs, old/new 1.041 (p10 1.048-1.055)
62
+
63
+ Up close a 1 m radius spreads the 16 samples over hundreds of pixels and the pass waits on depth fetches:
64
+ deleting the reconstruction outright bought nothing there (1.008, 1.010). At a distance the fetches hit
65
+ cache and the arithmetic shows: deleting it bought 9.4% and 6.6%, and the view-space path recovers half.
66
+ The same frame replayed through both: visibility differs in 0.1-0.18% of pixels, by one f16 step
67
+ (0.00098); bent normals in 3-7% of pixels, by at most 0.014 degrees.
53
68
  */
54
69
  const body = CodeChunk.from(
55
70
  //language=WGSL
@@ -96,9 +111,15 @@ fn main(
96
111
  viewspaceZ *= 0.99999; // this is good for FP32 depth buffer
97
112
 
98
113
  let position_ws = project_position_from_depth(uv, device_depth, camera.view_projection_matrix_inverse );
99
- let view_position_ws = mat4_extract_position(camera.view_matrix_inverse);
114
+ let view_position_ws = mat4_extract_position(camera.view_matrix_inverse);
100
115
  let view_direction_ws = normalize(view_position_ws - position_ws);
101
-
116
+
117
+ // The horizon search below only measures distances and angles, which the view rotation preserves, so it
118
+ // runs in view space: a sample there is 4 multiply-adds from the projection's inverse instead of 16
119
+ // from the view-projection's. Slices and the bent normal stay in world space.
120
+ let position_vs = project_view_position_from_depth(uv, device_depth, camera.projection_matrix_inverse);
121
+ let view_direction_vs = normalize(-position_vs);
122
+
102
123
  let view_normal_ws = decode_g_buffer_normal(textureLoad(tNormal, texel_position_u32, 0).xy); // shading normal
103
124
 
104
125
  let noiseTexel = spatio_temporal_noise_r2_64(texel_position_u32, settings.frame_index, tNoise);
@@ -202,14 +223,14 @@ fn main(
202
223
  let sampleScreenPos0 = uv + sampleOffset;
203
224
 
204
225
  let SZ0 = textureSampleLevel(tDepth, sPoint, sampleScreenPos0, mipLevel).x;
205
- let samplePos0 = project_position_from_depth(sampleScreenPos0, SZ0, camera.view_projection_matrix_inverse);
206
-
226
+ let samplePos0 = project_view_position_from_depth(sampleScreenPos0, SZ0, camera.projection_matrix_inverse);
227
+
207
228
  let sampleScreenPos1 = uv - sampleOffset;
208
229
  let SZ1 = textureSampleLevel(tDepth, sPoint, sampleScreenPos1, mipLevel).x;
209
- let samplePos1 = project_position_from_depth(sampleScreenPos1, SZ1, camera.view_projection_matrix_inverse);
210
-
211
- let sampleDelta0 = (samplePos0 - position_ws); // using lpfloat for sampleDelta causes precision issues
212
- let sampleDelta1 = (samplePos1 - position_ws); // using lpfloat for sampleDelta causes precision issues
230
+ let samplePos1 = project_view_position_from_depth(sampleScreenPos1, SZ1, camera.projection_matrix_inverse);
231
+
232
+ let sampleDelta0 = (samplePos0 - position_vs); // using lpfloat for sampleDelta causes precision issues
233
+ let sampleDelta1 = (samplePos1 - position_vs); // using lpfloat for sampleDelta causes precision issues
213
234
 
214
235
  let sampleDist0 = length( sampleDelta0 );
215
236
  let sampleDist1 = length( sampleDelta1 );
@@ -222,8 +243,8 @@ fn main(
222
243
  let weight1 = saturate( fma(sampleDist1, falloffMul, falloffAdd) );
223
244
 
224
245
  // sample horizon cos
225
- var shc0 = dot( sampleHorizonVec0, view_direction_ws );
226
- var shc1 = dot( sampleHorizonVec1, view_direction_ws );
246
+ var shc0 = dot( sampleHorizonVec0, view_direction_vs );
247
+ var shc1 = dot( sampleHorizonVec1, view_direction_vs );
227
248
 
228
249
  // discard unwanted samples
229
250
  shc0 = mix( lowHorizonCos0, shc0, weight0 ); // this would be more correct but too expensive: cos(lerp( acos(lowHorizonCos0), acos(shc0), weight0 ));
@@ -299,6 +320,7 @@ fn main(
299
320
 
300
321
  chunk_mat4_extract_position,
301
322
  chunk_project_position_from_depth,
323
+ chunk_project_view_position_from_depth,
302
324
  chunk_v3_matrix4_rotate,
303
325
  chunk_integrate_bent_normal_fast,
304
326
  ]);
@@ -53,7 +53,7 @@ export class NSS {
53
53
  * @returns {number}
54
54
  */
55
55
  static recommended_jitter_sequence_size(upscale_ratio: number): number;
56
- static "__#193@#preprocess_tensor_descriptor"(render_w: any, render_h: any): TextureResourceDescriptor;
56
+ static "__#197@#preprocess_tensor_descriptor"(render_w: any, render_h: any): TextureResourceDescriptor;
57
57
  /**
58
58
  * @param {GraphicsContext} graphics
59
59
  */
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_ssr_temporal_accumulate.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js"],"names":[],"mappings":"AAUA,gGAAgG;AAChG,sDA0IuH;0BArJ7F,uCAAuC"}
1
+ {"version":3,"file":"chunk_ssr_temporal_accumulate.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js"],"names":[],"mappings":"AAUA,gGAAgG;AAChG,sDA6IuH;0BAxJ7F,uCAAuC"}
@@ -92,6 +92,9 @@ fn ssr_temporal_accumulate(current: vec4f, previous: vec4f, previous_age: f32,
92
92
  // against the current surface in world space, as the history gather does.
93
93
  let old_depth = textureLoad(tPreviousDepth,h,0).r;
94
94
  if (is_background(old_depth)) { continue; }
95
+ // These two unprojections are ~14% of SSR Reproject (2026-10-16, RTX 4090: evaluating them twice
96
+ // cost 1.14-1.17x). The three.js-style alternative, each camera's unprojection set up once per
97
+ // pixel so a tap is three multiply-adds, made the pass 1.12-1.17x slower, not faster.
95
98
  let position = project_position_from_depth(texel_coordinate_to_uv(vec2f(p),vec2u(size)),depth,camera_current.view_projection_matrix_inverse);
96
99
  let old_position = project_position_from_depth(texel_coordinate_to_uv(vec2f(h),vec2u(size)),old_depth,camera_previous.view_projection_matrix_inverse);
97
100
  let plane_distance = abs(dot(normal,old_position-position));
@@ -1 +1 @@
1
- {"version":3,"file":"build_ssr_resolve_shader.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.js"],"names":[],"mappings":"AA+BA;;;;;;;;;;;GAWG;AACH;IAN2B,KAAK,EAArB,MAAM;IACiG,SAAS,EAAhH,OAAO,yDAAyD,EAAE,2BAA2B;IAC1E,eAAe,EAAlC,SAAS;IACW,qBAAqB,GAAzC,SAAS;IACP,WAAW,CAiUvB;0BAxVyB,uCAAuC;4BACrC,gCAAgC"}
1
+ {"version":3,"file":"build_ssr_resolve_shader.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.js"],"names":[],"mappings":"AA+BA;;;;;;;;;;;GAWG;AACH;IAN2B,KAAK,EAArB,MAAM;IACiG,SAAS,EAAhH,OAAO,yDAAyD,EAAE,2BAA2B;IAC1E,eAAe,EAAlC,SAAS;IACW,qBAAqB,GAAzC,SAAS;IACP,WAAW,CAoUvB;0BA3VyB,uCAAuC;4BACrC,gCAAgC"}
@@ -6,7 +6,7 @@ import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
6
6
  import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
7
7
  import { DEPTH_STENCIL_FOREGROUND_ONLY } from "../../../depth/DEPTH_STENCIL_FOREGROUND_ONLY.js";
8
8
  import { chunk_direction_world_to_view } from "../../../shader/chunk/camera/chunk_direction_world_to_view.js";
9
- import { chunk_project_position_from_depth } from "../../../shader/chunk/camera/chunk_project_position_from_depth.js";
9
+ import { chunk_project_view_position_from_depth } from "../../../shader/chunk/camera/chunk_project_view_position_from_depth.js";
10
10
  import { chunk_screen_coordinate_to_view } from "../../../shader/chunk/camera/chunk_screen_coordinate_to_view.js";
11
11
  import { chunk_rgb_to_luminance } from "../../../shader/chunk/color/chunk_rgb_to_luminance.js";
12
12
  import { chunk_rgb_to_YCoCg } from "../../../shader/chunk/color/YCoCg/chunk_rgb_to_YCoCg.js";
@@ -177,6 +177,9 @@ fn main(
177
177
  // weight the seed like every neighbour tap — both accumulators divide by weight_sum
178
178
  var result_luma_moment2 = this_hit_luma * this_hit_luma * this_weight;
179
179
 
180
+ // Every position in here is view space, reconstructed from four entries of the projection's inverse rather
181
+ // than a full multiply. Measured 2026-10-16 (RTX 4090, ssr_reprojection playground, roughness 0.2): the full
182
+ // multiply took 1.03-1.04x this pass's time at 960x600 and 1.03-1.05x at 1280x800, with bit-identical output.
180
183
  const NEIGHBOUR_SAMPLE_COUNT = 4;
181
184
 
182
185
  let hash_seed = murmur3_vec3u(vec3u(vec2u(coord_i), settings.frame_index));
@@ -201,7 +204,7 @@ fn main(
201
204
  let sample_hit_depth = textureLoad(tDepth, sample_hit.position, 0).r;
202
205
  if (is_background(sample_hit_depth)) { continue; }
203
206
  let sample_hit_uv = texel_coordinate_to_uv(vec2f(sample_hit.position), render_resolution);
204
- let sample_hit_position_vs = project_position_from_depth(
207
+ let sample_hit_position_vs = project_view_position_from_depth(
205
208
  sample_hit_uv,
206
209
  sample_hit_depth,
207
210
  camera.projection_matrix_inverse,
@@ -338,7 +341,7 @@ fn main(
338
341
  chunk_murmur3_vec3u,
339
342
  chunk_reconstruct_pdf,
340
343
  chunk_get_ray_mip_level,
341
- chunk_project_position_from_depth,
344
+ chunk_project_view_position_from_depth,
342
345
  chunk_v3_matrix4_project,
343
346
  RECIPROCAL_PI_DECLARATION,
344
347
  chunk_rgb_to_luminance,
@@ -1,3 +1,6 @@
1
+ /**
2
+ * @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
3
+ */
1
4
  export class TAA {
2
5
  /**
3
6
  * When set, will disregard history buffer
@@ -27,6 +30,14 @@ export class TAA {
27
30
  * @param {number} i
28
31
  */
29
32
  set frame_index(i: number);
33
+ /**
34
+ * Offer the pipeline {@link graph_pass} draws with into history of `history_format` — see
35
+ * {@link PipelineEnquiry}.
36
+ *
37
+ * @param {PipelineEnquiry} enquiry
38
+ * @param {GPUTextureFormat} history_format
39
+ */
40
+ enquirePipelines(enquiry: PipelineEnquiry, history_format: GPUTextureFormat): void;
30
41
  /**
31
42
  *
32
43
  * @param {Object} options
@@ -48,4 +59,5 @@ export class TAA {
48
59
  }): number;
49
60
  #private;
50
61
  }
62
+ export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
51
63
  //# sourceMappingURL=TAA.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"TAA.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/taa/TAA.js"],"names":[],"mappings":"AAOA;IAEI;;;;OAIG;IACH,eAFU,OAAO,CAEK;IAatB;;;OAGG;IACH,uBAEC;IAED;;;OAGG;IACH,4BAEC;IAED;;OAEG;IACH,uCAEC;IAED;;OAEG;IACH,mCAEC;IAED;;OAEG;IACH,2BAEC;IAED;;;;;;;;;;OAUG;IACH;QAR+B,KAAK;QACT,gBAAgB,EAAhC,MAAM;QACU,qBAAqB,EAArC,MAAM;QACU,qBAAqB,EAArC,MAAM;QACU,cAAc,EAA9B,MAAM;QACU,iBAAiB,EAAjC,MAAM;eAkChB;;CACJ"}
1
+ {"version":3,"file":"TAA.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/taa/TAA.js"],"names":[],"mappings":"AAOA;;GAEG;AAEH;IAEI;;;;OAIG;IACH,eAFU,OAAO,CAEK;IAatB;;;OAGG;IACH,uBAEC;IAED;;;OAGG;IACH,4BAEC;IAED;;OAEG;IACH,uCAEC;IAED;;OAEG;IACH,mCAEC;IAED;;OAEG;IACH,2BAEC;IAED;;;;;;OAMG;IACH,0BAHW,eAAe,0CAKzB;IAED;;;;;;;;;;OAUG;IACH;QAR+B,KAAK;QACT,gBAAgB,EAAhC,MAAM;QACU,qBAAqB,EAArC,MAAM;QACU,qBAAqB,EAArC,MAAM;QACU,cAAc,EAA9B,MAAM;QACU,iBAAiB,EAAjC,MAAM;eAkChB;;CACJ;8BAlHY,OAAO,6CAA6C,EAAE,eAAe"}
@@ -5,6 +5,10 @@ import { TemporalJitterSequence } from "../TemporalJitterSequence.js";
5
5
  import { graph_image_pass } from "../../shader/graph/graph_image_pass.js";
6
6
  import { shader_taa } from "./shader_taa.js";
7
7
 
8
+ /**
9
+ * @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
10
+ */
11
+
8
12
  export class TAA {
9
13
 
10
14
  /**
@@ -62,6 +66,17 @@ export class TAA {
62
66
  this.#jitter.frame_index = i;
63
67
  }
64
68
 
69
+ /**
70
+ * Offer the pipeline {@link graph_pass} draws with into history of `history_format` — see
71
+ * {@link PipelineEnquiry}.
72
+ *
73
+ * @param {PipelineEnquiry} enquiry
74
+ * @param {GPUTextureFormat} history_format
75
+ */
76
+ enquirePipelines(enquiry, history_format) {
77
+ enquiry.render.push(shader_taa.pipeline_for([history_format]));
78
+ }
79
+
65
80
  /**
66
81
  *
67
82
  * @param {Object} options
@@ -1,3 +1,9 @@
1
+ /**
2
+ * Offer the pipeline {@link graph_add_per_object_velocity} draws with — see {@link PipelineEnquiry}.
3
+ *
4
+ * @param {PipelineEnquiry} enquiry
5
+ */
6
+ export function enquire_per_object_velocity_pipelines(enquiry: PipelineEnquiry): void;
1
7
  /**
2
8
  * Per-pixel motion-vector pass with three branches:
3
9
  *
@@ -63,4 +69,5 @@ export function graph_add_per_object_velocity({ graph, texture_depth, texture_vi
63
69
  view: GPUViewContext;
64
70
  enable_mipmap?: boolean;
65
71
  }): number;
72
+ export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
66
73
  //# sourceMappingURL=graph_add_per_object_velocity.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"graph_add_per_object_velocity.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js"],"names":[],"mappings":"AAsQA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiDG;AACH;IAjB4B,KAAK;IACT,aAAa,EAA1B,MAAM;IACO,gBAAgB,EAA7B,MAAM;IACO,oBAAoB,EAAjC,MAAM;IACO,qBAAqB,EAAlC,MAAM;IACO,uBAAuB,EAApC,MAAM;IACO,mBAAmB,EAAhC,MAAM;IACO,4BAA4B,EAAzC,MAAM;IACO,qBAAqB,EAAlC,MAAM;IACQ,eAAe,EAA7B,OAAO;IAGQ,UAAU,EAAzB,MAAM,EAAE;IACa,IAAI;IACV,aAAa,GAA5B,OAAO;IACL,MAAM,CAgFlB"}
1
+ {"version":3,"file":"graph_add_per_object_velocity.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js"],"names":[],"mappings":"AA0QA;;;;GAIG;AACH,+DAFW,eAAe,QAIzB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiDG;AACH;IAjB4B,KAAK;IACT,aAAa,EAA1B,MAAM;IACO,gBAAgB,EAA7B,MAAM;IACO,oBAAoB,EAAjC,MAAM;IACO,qBAAqB,EAAlC,MAAM;IACO,uBAAuB,EAApC,MAAM;IACO,mBAAmB,EAAhC,MAAM;IACO,4BAA4B,EAAzC,MAAM;IACO,qBAAqB,EAAlC,MAAM;IACQ,eAAe,EAA7B,OAAO;IAGQ,UAAU,EAAzB,MAAM,EAAE;IACa,IAAI;IACV,aAAa,GAA5B,OAAO;IACL,MAAM,CAgFlB;8BA5WY,OAAO,6CAA6C,EAAE,eAAe"}
@@ -36,6 +36,10 @@ import {
36
36
  construct_reprojection_matrix_rotation_only,
37
37
  } from "./construct_reprojection_matrix.js";
38
38
 
39
+ /**
40
+ * @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
41
+ */
42
+
39
43
  const resources = new ShaderResourceSetDescriptor();
40
44
 
41
45
  resources.createGroup()
@@ -260,6 +264,15 @@ const scratch_unjit_inv_view_proj_curr_f64 = new Float64Array(16);
260
264
  const scratch_unjit_view_proj_prev_f32 = new Float32Array(16);
261
265
  const scratch_unjit_inv_view_proj_curr_f32 = new Float32Array(16);
262
266
 
267
+ /**
268
+ * Offer the pipeline {@link graph_add_per_object_velocity} draws with — see {@link PipelineEnquiry}.
269
+ *
270
+ * @param {PipelineEnquiry} enquiry
271
+ */
272
+ export function enquire_per_object_velocity_pipelines(enquiry) {
273
+ enquiry.render.push(shader.pipeline);
274
+ }
275
+
263
276
  /**
264
277
  * Per-pixel motion-vector pass with three branches:
265
278
  *
@@ -1,5 +1,6 @@
1
1
  /**
2
2
  * @typedef {import("../../descriptor/pipeline/render/RenderPipelineDescriptor.js").RenderPipelineDescriptor} RenderPipelineDescriptor
3
+ * @typedef {import("../../descriptor/pipeline/PipelineLayoutDescriptor.js").PipelineLayoutDescriptor} PipelineLayoutDescriptor
3
4
  * @typedef {import("../../device/pipeline/RenderPipelineManager.js").RenderPipelineManager} RenderPipelineManager
4
5
  * @typedef {import("../material/template/ShadeMaterialTemplate.js").ShadeMaterialTemplate} ShadeMaterialTemplate
5
6
  */
@@ -14,14 +15,39 @@
14
15
  * The pass asks for a pipeline only when the template changes between consecutive materials, and
15
16
  * the answer is held per device, per template and per cull mode, so a pass never clones or hashes a
16
17
  * pipeline descriptor to find the one it already has.
18
+ *
19
+ * A pass whose shaders depend on switches has a {@link variant} per {@link ShaderSwitchSet}: the same
20
+ * pass, building each template's pipeline for that set's values.
17
21
  */
18
22
  export class TemplatePassDescriptor extends RenderPassDescriptor {
19
23
  /**
20
24
  * @param {string} label names the render pass, which has no one pipeline to take a name from
21
- * @param {function(ShadeMaterialTemplate): RenderPipelineDescriptor} build a template's pipeline,
22
- * at the pass's default primitive state
25
+ * @param {function(ShadeMaterialTemplate, ShaderSwitchSet): RenderPipelineDescriptor} build a
26
+ * template's pipeline, at the pass's default primitive state, for the given switch values
27
+ */
28
+ constructor(label: string, build: (arg0: ShadeMaterialTemplate, arg1: ShaderSwitchSet) => RenderPipelineDescriptor);
29
+ /**
30
+ * @returns {ShaderSwitchSet}
31
+ */
32
+ get switches(): ShaderSwitchSet;
33
+ /**
34
+ * This pass with its pipelines built for `set`: the same label, attachments and templates. The
35
+ * set with every switch at its default gives the pass itself. One variant per set; a frame asking
36
+ * again with the same set allocates nothing.
37
+ *
38
+ * @param {ShaderSwitchSet} set
39
+ * @returns {TemplatePassDescriptor}
40
+ */
41
+ variant(set: ShaderSwitchSet): TemplatePassDescriptor;
42
+ /**
43
+ * The layout of the pipeline the making module set on {@link pipeline} — by convention the
44
+ * standard template's — for passes that build their own bind groups for groups 1 and up, which
45
+ * every template's pipeline lays out alike. A switch never changes a layout, so a variant has its
46
+ * original's.
47
+ *
48
+ * @returns {PipelineLayoutDescriptor}
23
49
  */
24
- constructor(label: string, build: (arg0: ShadeMaterialTemplate) => RenderPipelineDescriptor);
50
+ get pipeline_layout(): import("../../descriptor/pipeline/PipelineLayoutDescriptor.js").PipelineLayoutDescriptor;
25
51
  /**
26
52
  * The inherited single-pipeline helpers have no one pipeline to use here: the pass picks one per
27
53
  * template, through {@link obtain_pipeline}.
@@ -51,7 +77,9 @@ export class TemplatePassDescriptor extends RenderPassDescriptor {
51
77
  #private;
52
78
  }
53
79
  export type RenderPipelineDescriptor = import("../../descriptor/pipeline/render/RenderPipelineDescriptor.js").RenderPipelineDescriptor;
80
+ export type PipelineLayoutDescriptor = import("../../descriptor/pipeline/PipelineLayoutDescriptor.js").PipelineLayoutDescriptor;
54
81
  export type RenderPipelineManager = import("../../device/pipeline/RenderPipelineManager.js").RenderPipelineManager;
55
82
  export type ShadeMaterialTemplate = import("../material/template/ShadeMaterialTemplate.js").ShadeMaterialTemplate;
56
83
  import { RenderPassDescriptor } from "../shader/pass/RenderPassDescriptor.js";
84
+ import { ShaderSwitchSet } from "../shader/compiler/ShaderSwitchSet.js";
57
85
  //# sourceMappingURL=TemplatePassDescriptor.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"TemplatePassDescriptor.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/rasterize/TemplatePassDescriptor.js"],"names":[],"mappings":"AAKA;;;;GAIG;AAEH;;;;;;;;;;;GAWG;AACH;IAgBI;;;;OAIG;IACH,mBAJW,MAAM,gBACG,qBAAqB,KAAG,wBAAwB,EAWnE;IAED;;;OAGG;IACH,cAEC;IAED;;OAEG;IACH,qBAEC;IAED;;;OAGG;IACH,uCAHW,qBAAqB,GACnB,wBAAwB,CAYpC;IAED;;;;;OAKG;IACH,kCALW,qBAAqB,YACrB,qBAAqB,6CAsC/B;IAGL;;;OAGG;IACH,mCAFU,OAAO,CAEwC;;CANxD;uCAxHY,OAAO,8DAA8D,EAAE,wBAAwB;oCAC/F,OAAO,gDAAgD,EAAE,qBAAqB;oCAC9E,OAAO,+CAA+C,EAAE,qBAAqB;qCALrD,wCAAwC"}
1
+ {"version":3,"file":"TemplatePassDescriptor.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/rasterize/TemplatePassDescriptor.js"],"names":[],"mappings":"AAMA;;;;;GAKG;AAEH;;;;;;;;;;;;;;GAcG;AACH;IA0CI;;;;OAIG;IACH,mBAJW,MAAM,gBACG,qBAAqB,QAAE,eAAe,KAAG,wBAAwB,EAWpF;IA3CD;;OAEG;IACH,gCAEC;IAwCD;;;;;;;OAOG;IACH,aAHW,eAAe,GACb,sBAAsB,CAwBlC;IAED;;;;;;;OAOG;IACH,gHAEC;IAED;;;OAGG;IACH,cAEC;IAED;;OAEG;IACH,qBAEC;IAED;;;OAGG;IACH,uCAHW,qBAAqB,GACnB,wBAAwB,CAYpC;IAED;;;;;OAKG;IACH,kCALW,qBAAqB,YACrB,qBAAqB,6CAsC/B;IAGL;;;OAGG;IACH,mCAFU,OAAO,CAEwC;;CANxD;uCAlMY,OAAO,8DAA8D,EAAE,wBAAwB;uCAC/F,OAAO,uDAAuD,EAAE,wBAAwB;oCACxF,OAAO,gDAAgD,EAAE,qBAAqB;oCAC9E,OAAO,+CAA+C,EAAE,qBAAqB;qCANrD,wCAAwC;gCAD7C,uCAAuC"}