@remotion/effects 4.0.539 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/THIRD_PARTY_LICENSES.md +15 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/cylinder/webgl-shader.d.ts +1 -0
  13. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  14. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  15. package/dist/emboss-webgpu-shader.d.ts +1 -0
  16. package/dist/esm/barrel-distortion.mjs +67 -118
  17. package/dist/esm/bevel-alpha.mjs +247 -196
  18. package/dist/esm/blur.mjs +101 -115
  19. package/dist/esm/brightness.mjs +65 -132
  20. package/dist/esm/burlap.mjs +178 -151
  21. package/dist/esm/checkerboard.mjs +6 -514
  22. package/dist/esm/chromatic-aberration.mjs +72 -119
  23. package/dist/esm/color-correction.mjs +186 -224
  24. package/dist/esm/color-key.mjs +149 -136
  25. package/dist/esm/contour-lines.mjs +201 -160
  26. package/dist/esm/contrast.mjs +65 -132
  27. package/dist/esm/corner-pin.mjs +4 -390
  28. package/dist/esm/curves.mjs +195 -211
  29. package/dist/esm/cylinder.mjs +108 -225
  30. package/dist/esm/dot-grid.mjs +184 -213
  31. package/dist/esm/drop-shadow.mjs +162 -180
  32. package/dist/esm/duotone.mjs +110 -143
  33. package/dist/esm/emboss.mjs +153 -151
  34. package/dist/esm/evolve.mjs +228 -154
  35. package/dist/esm/exposure.mjs +93 -201
  36. package/dist/esm/film-burn.mjs +298 -0
  37. package/dist/esm/fisheye.mjs +97 -126
  38. package/dist/esm/flannel.mjs +158 -156
  39. package/dist/esm/fractal-noise.mjs +186 -232
  40. package/dist/esm/glow.mjs +164 -179
  41. package/dist/esm/grayscale.mjs +56 -122
  42. package/dist/esm/gridlines.mjs +6 -575
  43. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  44. package/dist/esm/halftone.mjs +267 -243
  45. package/dist/esm/hue.mjs +55 -122
  46. package/dist/esm/index-00v3hr66.mjs +299 -0
  47. package/dist/esm/index-0w4eqht8.mjs +351 -0
  48. package/dist/esm/index-18y0zcy2.mjs +440 -0
  49. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  50. package/dist/esm/index-34fxm3ax.mjs +518 -0
  51. package/dist/esm/index-4fvp93ps.mjs +32 -0
  52. package/dist/esm/index-4scpn12x.mjs +224 -0
  53. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  54. package/dist/esm/index-618ky75w.mjs +51 -0
  55. package/dist/esm/index-6agxdrvr.mjs +411 -0
  56. package/dist/esm/index-6jkps947.mjs +120 -0
  57. package/dist/esm/index-8agtsbw4.mjs +617 -0
  58. package/dist/esm/index-8jx11jyn.mjs +29 -0
  59. package/dist/esm/index-8p04sssx.mjs +123 -0
  60. package/dist/esm/index-afdtmrh2.mjs +596 -0
  61. package/dist/esm/index-b86qstcs.mjs +18 -0
  62. package/dist/esm/index-cb77qg3g.mjs +587 -0
  63. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  64. package/dist/esm/index-evy8hyah.mjs +55 -0
  65. package/dist/esm/index-gnsce796.mjs +6 -0
  66. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  67. package/dist/esm/index-r0v18b2n.mjs +425 -0
  68. package/dist/esm/index-rswpzmm5.mjs +926 -0
  69. package/dist/esm/index-s9mrx750.mjs +97 -0
  70. package/dist/esm/index-tvfexb7s.mjs +164 -0
  71. package/dist/esm/index-vp56k1gj.mjs +215 -0
  72. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  73. package/dist/esm/index-wy95a41r.mjs +407 -0
  74. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  75. package/dist/esm/index.mjs +49 -4053
  76. package/dist/esm/invert.mjs +54 -122
  77. package/dist/esm/iris-wipe.mjs +315 -0
  78. package/dist/esm/lens-blur.mjs +169 -156
  79. package/dist/esm/levels.mjs +134 -151
  80. package/dist/esm/light-leak.mjs +6 -416
  81. package/dist/esm/light-trail.mjs +124 -128
  82. package/dist/esm/linear-gradient-tint.mjs +4 -424
  83. package/dist/esm/linear-gradient.mjs +4 -370
  84. package/dist/esm/linear-progressive-blur.mjs +92 -118
  85. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  86. package/dist/esm/lines.mjs +167 -162
  87. package/dist/esm/liquid-contours.mjs +192 -153
  88. package/dist/esm/long-shadows.mjs +278 -251
  89. package/dist/esm/lut.mjs +123 -23
  90. package/dist/esm/mirror.mjs +78 -120
  91. package/dist/esm/noise-displacement.mjs +156 -151
  92. package/dist/esm/noise.mjs +107 -143
  93. package/dist/esm/outline.mjs +192 -170
  94. package/dist/esm/page-turn.mjs +141 -244
  95. package/dist/esm/paper.mjs +522 -194
  96. package/dist/esm/pattern.mjs +4 -568
  97. package/dist/esm/pixel-dissolve.mjs +158 -186
  98. package/dist/esm/pixelate.mjs +92 -149
  99. package/dist/esm/radial-progressive-blur.mjs +96 -118
  100. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  101. package/dist/esm/radial-wipe.mjs +224 -0
  102. package/dist/esm/rain-fall.mjs +114 -0
  103. package/dist/esm/region-blur.mjs +138 -192
  104. package/dist/esm/rings.mjs +6 -512
  105. package/dist/esm/roughen-edges.mjs +180 -156
  106. package/dist/esm/saturation.mjs +56 -122
  107. package/dist/esm/scale.mjs +50 -60
  108. package/dist/esm/scanlines.mjs +115 -149
  109. package/dist/esm/shadows-highlights.mjs +103 -205
  110. package/dist/esm/shatter.mjs +133 -153
  111. package/dist/esm/shine.mjs +192 -227
  112. package/dist/esm/shrinkwrap.mjs +388 -225
  113. package/dist/esm/skew.mjs +100 -145
  114. package/dist/esm/snow-fall.mjs +170 -0
  115. package/dist/esm/speckle.mjs +192 -210
  116. package/dist/esm/sphere.mjs +101 -225
  117. package/dist/esm/starburst.mjs +6 -345
  118. package/dist/esm/tear.mjs +138 -155
  119. package/dist/esm/thermal-vision.mjs +135 -152
  120. package/dist/esm/tile.mjs +5 -184
  121. package/dist/esm/tint.mjs +80 -132
  122. package/dist/esm/translate.mjs +55 -137
  123. package/dist/esm/turbulent-displace.mjs +182 -221
  124. package/dist/esm/tv-signal-off.mjs +140 -149
  125. package/dist/esm/venetian-blinds.mjs +91 -140
  126. package/dist/esm/vibrance.mjs +95 -204
  127. package/dist/esm/vignette.mjs +136 -155
  128. package/dist/esm/wave.mjs +88 -47
  129. package/dist/esm/waves.mjs +181 -169
  130. package/dist/esm/white-balance.mjs +100 -204
  131. package/dist/esm/white-noise.mjs +98 -146
  132. package/dist/esm/zigzag.mjs +6 -575
  133. package/dist/esm/zoom-blur.mjs +90 -121
  134. package/dist/evolve.d.ts +46 -10
  135. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  136. package/dist/film-burn.d.ts +40 -0
  137. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  138. package/dist/flannel-webgpu-shader.d.ts +1 -0
  139. package/dist/fractal-noise/shader.d.ts +1 -1
  140. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  141. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  142. package/dist/glow/webgpu-shaders.d.ts +2 -0
  143. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  144. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-webgpu-shader.d.ts +1 -0
  146. package/dist/iris-wipe.d.ts +78 -0
  147. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  148. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  149. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  150. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  151. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  152. package/dist/lines-webgpu-shader.d.ts +1 -0
  153. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  154. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  155. package/dist/lut/webgpu-shader.d.ts +1 -0
  156. package/dist/mirror/webgpu-shader.d.ts +1 -0
  157. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  158. package/dist/noise-webgpu-shader.d.ts +1 -0
  159. package/dist/outline/webgpu-shader.d.ts +1 -0
  160. package/dist/page-turn/webgl-shader.d.ts +1 -0
  161. package/dist/paper-webgpu-shader.d.ts +2 -0
  162. package/dist/pattern-webgpu-shader.d.ts +1 -0
  163. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  164. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  165. package/dist/radial-wipe.d.ts +19 -0
  166. package/dist/rain-fall.d.ts +143 -0
  167. package/dist/rect-transform-runtime.d.ts +11 -0
  168. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  169. package/dist/rings-webgpu-shader.d.ts +1 -0
  170. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  171. package/dist/shatter/webgpu-shader.d.ts +1 -0
  172. package/dist/shine-webgpu-shader.d.ts +1 -0
  173. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  174. package/dist/single-pass-runtime.d.ts +18 -0
  175. package/dist/skew-webgpu-shader.d.ts +1 -0
  176. package/dist/snow-fall.d.ts +208 -0
  177. package/dist/speckle-webgpu-shader.d.ts +1 -0
  178. package/dist/sphere/webgl-shader.d.ts +1 -0
  179. package/dist/starburst-webgpu-shader.d.ts +1 -0
  180. package/dist/tear-webgpu-shader.d.ts +1 -0
  181. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  182. package/dist/tile-gpu-runtime.d.ts +24 -0
  183. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  184. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  185. package/dist/vignette-webgpu-shader.d.ts +1 -0
  186. package/dist/wave/wave-runtime.d.ts +2 -1
  187. package/dist/wave/webgpu-shader.d.ts +1 -0
  188. package/dist/waves-webgpu-shader.d.ts +1 -0
  189. package/dist/weather/params.d.ts +149 -0
  190. package/dist/weather/runtime.d.ts +52 -0
  191. package/dist/weather/shaders.d.ts +4 -0
  192. package/dist/weather/webgpu-runtime.d.ts +36 -0
  193. package/dist/weather/webgpu-shader.d.ts +1 -0
  194. package/dist/webgl-projection-runtime.d.ts +18 -0
  195. package/dist/webgpu-color-state.d.ts +10 -0
  196. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  197. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  198. package/dist/webgpu-projection-runtime.d.ts +9 -5
  199. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  200. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  201. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  202. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  203. package/package.json +43 -3
@@ -1,132 +1,39 @@
1
- // src/tv-signal-off.ts
2
- import { Internals } from "remotion";
3
-
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateUnitInterval
4
+ } from "./index-wxhvgv2s.mjs";
5
+ import {
6
+ WEBGPU_SINGLE_PASS_VERTEX,
7
+ setupWebGpuSinglePass,
8
+ cleanupWebGpuSinglePass,
9
+ applyWebGpuSinglePass
10
+ } from "./index-tvfexb7s.mjs";
11
+ import {
12
+ assertEffectParamsObject
13
+ } from "./index-4fvp93ps.mjs";
108
14
 
109
15
  // src/tv-signal-off.ts
16
+ import { Internals } from "remotion";
110
17
  var { createEffect, createWebGL2ContextError } = Internals;
111
- var DEFAULT_AMOUNT2 = 1;
18
+ var DEFAULT_AMOUNT = 1;
112
19
  var tvSignalOffSchema = {
113
20
  amount: {
114
21
  type: "number",
115
22
  min: 0,
116
23
  max: 1,
117
24
  step: 0.01,
118
- default: DEFAULT_AMOUNT2,
25
+ default: DEFAULT_AMOUNT,
119
26
  description: "Amount",
120
27
  hiddenFromList: false
121
28
  }
122
29
  };
123
30
  var resolve = (params) => ({
124
- amount: params.amount ?? DEFAULT_AMOUNT2
31
+ amount: params.amount ?? DEFAULT_AMOUNT
125
32
  });
126
33
  var validateTvSignalOffParams = (params) => {
127
34
  assertEffectParamsObject(params, "TV signal off");
128
35
  assertOptionalFiniteNumber(params.amount, "amount");
129
- validateUnitInterval(params.amount ?? DEFAULT_AMOUNT2, "amount");
36
+ validateUnitInterval(params.amount ?? DEFAULT_AMOUNT, "amount");
130
37
  };
131
38
  var VERTEX_SHADER = `#version 300 es
132
39
  in vec2 aPos;
@@ -146,6 +53,7 @@ out vec4 fragColor;
146
53
 
147
54
  uniform sampler2D uSource;
148
55
  uniform float uAmount;
56
+ uniform vec2 uResolution;
149
57
 
150
58
  vec3 topBar(float x) {
151
59
  if (x < 1.0 / 7.0) return vec3(0.74);
@@ -193,7 +101,8 @@ vec3 tvPattern(vec2 uv) {
193
101
  void main() {
194
102
  vec4 color = texture(uSource, vUv);
195
103
  vec3 sourceColor = color.a == 0.0 ? vec3(0.0) : color.rgb / color.a;
196
- vec3 bars = tvPattern(vUv);
104
+ // Exact pixel centers keep stepped bars stable at fractional boundaries.
105
+ vec3 bars = tvPattern(gl_FragCoord.xy / uResolution);
197
106
  vec3 mixed = mix(sourceColor, bars, uAmount);
198
107
 
199
108
  fragColor = vec4(mixed * color.a, color.a);
@@ -261,53 +170,135 @@ var createTvSignalOffState = (gl, vertexSource, fragmentSource) => {
261
170
  vbo,
262
171
  texture,
263
172
  uSource: gl.getUniformLocation(program, "uSource"),
264
- uAmount: gl.getUniformLocation(program, "uAmount")
173
+ uAmount: gl.getUniformLocation(program, "uAmount"),
174
+ uResolution: gl.getUniformLocation(program, "uResolution")
265
175
  };
266
176
  };
177
+ var TV_SIGNAL_OFF_WEBGPU_SHADER = `
178
+ ${WEBGPU_SINGLE_PASS_VERTEX}
179
+ @group(0) @binding(0) var source: texture_2d<f32>;
180
+ @group(0) @binding(1) var sourceSampler: sampler;
181
+ @group(0) @binding(2) var<uniform> params: vec4f;
182
+ fn topBar(x: f32) -> vec3f {
183
+ if (x < 1.0 / 7.0) { return vec3f(0.74); }
184
+ if (x < 2.0 / 7.0) { return vec3f(1.0, 1.0, 0.0); }
185
+ if (x < 3.0 / 7.0) { return vec3f(0.0, 1.0, 1.0); }
186
+ if (x < 4.0 / 7.0) { return vec3f(0.0, 1.0, 0.0); }
187
+ if (x < 5.0 / 7.0) { return vec3f(1.0, 0.0, 1.0); }
188
+ if (x < 6.0 / 7.0) { return vec3f(1.0, 0.0, 0.0); }
189
+ return vec3f(0.0, 0.0, 1.0);
190
+ }
191
+
192
+ fn middleBar(x: f32) -> vec3f {
193
+ if (x < 1.0 / 7.0) { return vec3f(0.0, 0.0, 1.0); }
194
+ if (x < 2.0 / 7.0) { return vec3f(0.0); }
195
+ if (x < 3.0 / 7.0) { return vec3f(1.0, 0.0, 1.0); }
196
+ if (x < 4.0 / 7.0) { return vec3f(0.0); }
197
+ if (x < 5.0 / 7.0) { return vec3f(0.0, 1.0, 1.0); }
198
+ if (x < 6.0 / 7.0) { return vec3f(0.0); }
199
+ return vec3f(0.74);
200
+ }
201
+
202
+ fn tvPattern(uv: vec2f) -> vec3f {
203
+ if (uv.y < 0.64) {
204
+ return topBar(uv.x);
205
+ }
206
+
207
+ if (uv.y < 0.76) {
208
+ return middleBar(uv.x);
209
+ }
210
+
211
+ if (uv.y < 0.88) {
212
+ if (uv.x < 0.58) { return vec3f(1.0); }
213
+ let ramp = smoothstep(0.58, 1.0, uv.x);
214
+ return vec3f(1.0 - ramp);
215
+ }
216
+
217
+ if (uv.x < 0.58) {
218
+ let stepValue = floor(uv.x * 12.0) / 11.0;
219
+ return vec3f(stepValue);
220
+ }
221
+
222
+ return vec3f(0.0);
223
+ }
224
+
225
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
226
+ let color = textureSampleLevel(source, sourceSampler, input.uv, 0);
227
+ if (color.a == 0.0) {return vec4f(0);}
228
+ let bars = tvPattern(vec2f(input.position.x, params.z - input.position.y) / params.yz);
229
+ return vec4f(mix(color.rgb / color.a, bars, params.x) * color.a, color.a);
230
+ }
231
+ `;
267
232
  var tvSignalOff = createEffect({
268
233
  type: "dev.remotion.effects.tvSignalOff",
269
234
  label: "tvSignalOff()",
270
235
  documentationLink: "https://www.remotion.dev/docs/effects/tv-signal-off",
271
- backend: "webgl2",
272
236
  calculateKey: (params) => {
273
237
  const resolved = resolve(params);
274
238
  return `tv-signal-off-${resolved.amount}`;
275
239
  },
276
- setup: (target) => {
277
- const gl = target.getContext("webgl2", {
278
- premultipliedAlpha: true,
279
- alpha: true,
280
- preserveDrawingBuffer: true
281
- });
282
- if (!gl) {
283
- throw createWebGL2ContextError("TV signal off effect");
284
- }
285
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
286
- return createTvSignalOffState(gl, VERTEX_SHADER, FRAGMENT_SHADER);
287
- },
288
- apply: ({ source, width, height, params, state, flipSourceY }) => {
289
- const resolved = resolve(params);
290
- state.gl.viewport(0, 0, width, height);
291
- state.gl.bindFramebuffer(state.gl.FRAMEBUFFER, null);
292
- state.gl.activeTexture(state.gl.TEXTURE0);
293
- state.gl.bindTexture(state.gl.TEXTURE_2D, state.texture);
294
- state.gl.pixelStorei(state.gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
295
- state.gl.texImage2D(state.gl.TEXTURE_2D, 0, state.gl.RGBA, state.gl.RGBA, state.gl.UNSIGNED_BYTE, source);
296
- state.gl.useProgram(state.program);
297
- if (state.uSource) {
298
- state.gl.uniform1i(state.uSource, 0);
299
- }
300
- if (state.uAmount) {
301
- state.gl.uniform1f(state.uAmount, resolved.amount);
302
- }
303
- state.gl.bindVertexArray(state.vao);
304
- state.gl.drawArrays(state.gl.TRIANGLE_STRIP, 0, 4);
305
- },
306
- cleanup: ({ gl, program, vao, vbo, texture }) => {
307
- gl.deleteTexture(texture);
308
- gl.deleteBuffer(vbo);
309
- gl.deleteProgram(program);
310
- gl.deleteVertexArray(vao);
240
+ implementations: {
241
+ webgpu: Internals.createEffectImplementation({
242
+ setup: (target) => setupWebGpuSinglePass(target, "tv-signal-off"),
243
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
244
+ if (!gpuDevice)
245
+ throw new Error("A WebGPU device is required for the TV signal off effect");
246
+ applyWebGpuSinglePass({
247
+ state,
248
+ source,
249
+ width,
250
+ height,
251
+ device: gpuDevice,
252
+ shader: TV_SIGNAL_OFF_WEBGPU_SHADER,
253
+ uniformData: new Float32Array([
254
+ resolve(params).amount,
255
+ width,
256
+ height,
257
+ 0
258
+ ])
259
+ });
260
+ },
261
+ cleanup: cleanupWebGpuSinglePass
262
+ }),
263
+ webgl2: Internals.createEffectImplementation({
264
+ setup: (target) => {
265
+ const gl = target.getContext("webgl2", {
266
+ premultipliedAlpha: true,
267
+ alpha: true,
268
+ preserveDrawingBuffer: true
269
+ });
270
+ if (!gl) {
271
+ throw createWebGL2ContextError("TV signal off effect");
272
+ }
273
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
274
+ return createTvSignalOffState(gl, VERTEX_SHADER, FRAGMENT_SHADER);
275
+ },
276
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
277
+ const resolved = resolve(params);
278
+ state.gl.viewport(0, 0, width, height);
279
+ state.gl.bindFramebuffer(state.gl.FRAMEBUFFER, null);
280
+ state.gl.activeTexture(state.gl.TEXTURE0);
281
+ state.gl.bindTexture(state.gl.TEXTURE_2D, state.texture);
282
+ state.gl.pixelStorei(state.gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
283
+ state.gl.texImage2D(state.gl.TEXTURE_2D, 0, state.gl.RGBA, state.gl.RGBA, state.gl.UNSIGNED_BYTE, source);
284
+ state.gl.useProgram(state.program);
285
+ if (state.uSource) {
286
+ state.gl.uniform1i(state.uSource, 0);
287
+ }
288
+ if (state.uAmount) {
289
+ state.gl.uniform1f(state.uAmount, resolved.amount);
290
+ }
291
+ state.gl.uniform2f(state.uResolution, width, height);
292
+ state.gl.bindVertexArray(state.vao);
293
+ state.gl.drawArrays(state.gl.TRIANGLE_STRIP, 0, 4);
294
+ },
295
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
296
+ gl.deleteTexture(texture);
297
+ gl.deleteBuffer(vbo);
298
+ gl.deleteProgram(program);
299
+ gl.deleteVertexArray(vao);
300
+ }
301
+ })
311
302
  },
312
303
  schema: tvSignalOffSchema,
313
304
  validateParams: validateTvSignalOffParams
@@ -1,112 +1,19 @@
1
- // src/venetian-blinds.ts
2
- import { Internals } from "remotion";
3
-
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateUnitInterval
4
+ } from "./index-wxhvgv2s.mjs";
5
+ import {
6
+ WEBGPU_SINGLE_PASS_VERTEX,
7
+ setupWebGpuSinglePass,
8
+ cleanupWebGpuSinglePass,
9
+ applyWebGpuSinglePass
10
+ } from "./index-tvfexb7s.mjs";
11
+ import {
12
+ assertEffectParamsObject
13
+ } from "./index-4fvp93ps.mjs";
108
14
 
109
15
  // src/venetian-blinds.ts
16
+ import { Internals } from "remotion";
110
17
  var { createEffect, createWebGL2ContextError } = Internals;
111
18
  var VENETIAN_BLINDS_DIRECTIONS = ["vertical", "horizontal"];
112
19
  var DEFAULT_PROGRESS = 0.5;
@@ -339,47 +246,91 @@ var directionToInt = (direction) => {
339
246
  }
340
247
  }
341
248
  };
249
+ var WEBGPU_SHADER = `
250
+ ${WEBGPU_SINGLE_PASS_VERTEX}
251
+ struct Params { controls: vec4f, }
252
+ @group(0) @binding(0) var source: texture_2d<f32>;
253
+ @group(0) @binding(1) var sourceSampler: sampler;
254
+ @group(0) @binding(2) var<uniform> params: Params;
255
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
256
+ let color = textureSampleLevel(source, sourceSampler, input.uv, 0);
257
+ let axis = select(input.uv.x, 1.0 - input.uv.y, params.controls.y != 0.0);
258
+ let local = fract(axis * max(params.controls.z, 1.0));
259
+ let distanceToCenter = abs(local - 0.5) * 2.0;
260
+ let progress = clamp(params.controls.x, 0.0, 1.0);
261
+ if (progress <= 0.000001) { return vec4f(0); }
262
+ if (progress >= 0.999999) { return color; }
263
+ return color * step(distanceToCenter, progress);
264
+ }
265
+ `;
342
266
  var venetianBlinds = createEffect({
343
267
  type: "dev.remotion.effects.venetianBlinds",
344
268
  label: "venetianBlinds()",
345
269
  documentationLink: "https://www.remotion.dev/docs/effects/venetian-blinds",
346
- backend: "webgl2",
347
270
  calculateKey: (params) => {
348
271
  const r = resolve(params);
349
272
  return `venetian-blinds-${r.progress}-${r.direction}-${r.slats}`;
350
273
  },
351
- setup: (target) => setupVenetianBlinds(target),
352
- apply: ({ source, width, height, params, state, flipSourceY }) => {
353
- const r = resolve(params);
354
- const { gl, program, texture, uniforms, vao } = state;
355
- gl.viewport(0, 0, width, height);
356
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
357
- gl.clearColor(0, 0, 0, 0);
358
- gl.clear(gl.COLOR_BUFFER_BIT);
359
- gl.activeTexture(gl.TEXTURE0);
360
- gl.bindTexture(gl.TEXTURE_2D, texture);
361
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
362
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
363
- gl.useProgram(program);
364
- if (uniforms.uSource)
365
- gl.uniform1i(uniforms.uSource, 0);
366
- if (uniforms.uProgress)
367
- gl.uniform1f(uniforms.uProgress, r.progress);
368
- if (uniforms.uDirection)
369
- gl.uniform1i(uniforms.uDirection, directionToInt(r.direction));
370
- if (uniforms.uSlats)
371
- gl.uniform1f(uniforms.uSlats, r.slats);
372
- gl.bindVertexArray(vao);
373
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
374
- gl.bindVertexArray(null);
375
- gl.bindTexture(gl.TEXTURE_2D, null);
376
- gl.useProgram(null);
377
- },
378
- cleanup: ({ gl, program, vao, vbo, texture }) => {
379
- gl.deleteTexture(texture);
380
- gl.deleteBuffer(vbo);
381
- gl.deleteProgram(program);
382
- gl.deleteVertexArray(vao);
274
+ implementations: {
275
+ webgpu: Internals.createEffectImplementation({
276
+ setup: (target) => setupWebGpuSinglePass(target, "venetian-blinds"),
277
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
278
+ if (!gpuDevice) {
279
+ throw new Error("A WebGPU device is required for the venetian-blinds effect");
280
+ }
281
+ const r = resolve(params);
282
+ applyWebGpuSinglePass({
283
+ source,
284
+ width,
285
+ height,
286
+ state,
287
+ device: gpuDevice,
288
+ shader: WEBGPU_SHADER,
289
+ uniformData: new Float32Array([
290
+ r.progress,
291
+ r.direction === "vertical" ? 0 : 1,
292
+ r.slats,
293
+ 0
294
+ ])
295
+ });
296
+ },
297
+ cleanup: cleanupWebGpuSinglePass
298
+ }),
299
+ webgl2: Internals.createEffectImplementation({
300
+ setup: (target) => setupVenetianBlinds(target),
301
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
302
+ const r = resolve(params);
303
+ const { gl, program, texture, uniforms, vao } = state;
304
+ gl.viewport(0, 0, width, height);
305
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
306
+ gl.clearColor(0, 0, 0, 0);
307
+ gl.clear(gl.COLOR_BUFFER_BIT);
308
+ gl.activeTexture(gl.TEXTURE0);
309
+ gl.bindTexture(gl.TEXTURE_2D, texture);
310
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
311
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
312
+ gl.useProgram(program);
313
+ if (uniforms.uSource)
314
+ gl.uniform1i(uniforms.uSource, 0);
315
+ if (uniforms.uProgress)
316
+ gl.uniform1f(uniforms.uProgress, r.progress);
317
+ if (uniforms.uDirection)
318
+ gl.uniform1i(uniforms.uDirection, directionToInt(r.direction));
319
+ if (uniforms.uSlats)
320
+ gl.uniform1f(uniforms.uSlats, r.slats);
321
+ gl.bindVertexArray(vao);
322
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
323
+ gl.bindVertexArray(null);
324
+ gl.bindTexture(gl.TEXTURE_2D, null);
325
+ gl.useProgram(null);
326
+ },
327
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
328
+ gl.deleteTexture(texture);
329
+ gl.deleteBuffer(vbo);
330
+ gl.deleteProgram(program);
331
+ gl.deleteVertexArray(vao);
332
+ }
333
+ })
383
334
  },
384
335
  schema: venetianBlindsSchema,
385
336
  validateParams: validateVenetianBlindsParams