@remotion/effects 4.0.539 → 4.0.540
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/THIRD_PARTY_LICENSES.md +15 -0
- package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
- package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
- package/dist/burlap-webgpu-shader.d.ts +1 -0
- package/dist/checkerboard-webgpu-shader.d.ts +1 -0
- package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
- package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
- package/dist/color-key-webgpu-shader.d.ts +1 -0
- package/dist/color-matrix-runtime.d.ts +4 -0
- package/dist/contour-lines-webgpu-shader.d.ts +1 -0
- package/dist/corner-pin/webgpu-shader.d.ts +1 -0
- package/dist/cylinder/webgl-shader.d.ts +1 -0
- package/dist/dot-grid-webgpu-shader.d.ts +1 -0
- package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
- package/dist/emboss-webgpu-shader.d.ts +1 -0
- package/dist/esm/barrel-distortion.mjs +67 -118
- package/dist/esm/bevel-alpha.mjs +247 -196
- package/dist/esm/blur.mjs +101 -115
- package/dist/esm/brightness.mjs +65 -132
- package/dist/esm/burlap.mjs +178 -151
- package/dist/esm/checkerboard.mjs +6 -514
- package/dist/esm/chromatic-aberration.mjs +72 -119
- package/dist/esm/color-correction.mjs +186 -224
- package/dist/esm/color-key.mjs +149 -136
- package/dist/esm/contour-lines.mjs +201 -160
- package/dist/esm/contrast.mjs +65 -132
- package/dist/esm/corner-pin.mjs +4 -390
- package/dist/esm/curves.mjs +195 -211
- package/dist/esm/cylinder.mjs +108 -225
- package/dist/esm/dot-grid.mjs +184 -213
- package/dist/esm/drop-shadow.mjs +162 -180
- package/dist/esm/duotone.mjs +110 -143
- package/dist/esm/emboss.mjs +153 -151
- package/dist/esm/evolve.mjs +228 -154
- package/dist/esm/exposure.mjs +93 -201
- package/dist/esm/film-burn.mjs +298 -0
- package/dist/esm/fisheye.mjs +97 -126
- package/dist/esm/flannel.mjs +158 -156
- package/dist/esm/fractal-noise.mjs +186 -232
- package/dist/esm/glow.mjs +164 -179
- package/dist/esm/grayscale.mjs +56 -122
- package/dist/esm/gridlines.mjs +6 -575
- package/dist/esm/halftone-linear-gradient.mjs +246 -245
- package/dist/esm/halftone.mjs +267 -243
- package/dist/esm/hue.mjs +55 -122
- package/dist/esm/index-00v3hr66.mjs +299 -0
- package/dist/esm/index-0w4eqht8.mjs +351 -0
- package/dist/esm/index-18y0zcy2.mjs +440 -0
- package/dist/esm/index-1m1b1ad7.mjs +520 -0
- package/dist/esm/index-34fxm3ax.mjs +518 -0
- package/dist/esm/index-4fvp93ps.mjs +32 -0
- package/dist/esm/index-4scpn12x.mjs +224 -0
- package/dist/esm/index-4z6pt3ka.mjs +104 -0
- package/dist/esm/index-618ky75w.mjs +51 -0
- package/dist/esm/index-6agxdrvr.mjs +411 -0
- package/dist/esm/index-6jkps947.mjs +120 -0
- package/dist/esm/index-8agtsbw4.mjs +617 -0
- package/dist/esm/index-8jx11jyn.mjs +29 -0
- package/dist/esm/index-8p04sssx.mjs +123 -0
- package/dist/esm/index-afdtmrh2.mjs +596 -0
- package/dist/esm/index-b86qstcs.mjs +18 -0
- package/dist/esm/index-cb77qg3g.mjs +587 -0
- package/dist/esm/index-cdp7tr8x.mjs +122 -0
- package/dist/esm/index-evy8hyah.mjs +55 -0
- package/dist/esm/index-gnsce796.mjs +6 -0
- package/dist/esm/index-kkvzt8b7.mjs +199 -0
- package/dist/esm/index-r0v18b2n.mjs +425 -0
- package/dist/esm/index-rswpzmm5.mjs +926 -0
- package/dist/esm/index-s9mrx750.mjs +97 -0
- package/dist/esm/index-tvfexb7s.mjs +164 -0
- package/dist/esm/index-vp56k1gj.mjs +215 -0
- package/dist/esm/index-wxhvgv2s.mjs +79 -0
- package/dist/esm/index-wy95a41r.mjs +407 -0
- package/dist/esm/index-ysnwfc4t.mjs +306 -0
- package/dist/esm/index.mjs +49 -4053
- package/dist/esm/invert.mjs +54 -122
- package/dist/esm/iris-wipe.mjs +315 -0
- package/dist/esm/lens-blur.mjs +169 -156
- package/dist/esm/levels.mjs +134 -151
- package/dist/esm/light-leak.mjs +6 -416
- package/dist/esm/light-trail.mjs +124 -128
- package/dist/esm/linear-gradient-tint.mjs +4 -424
- package/dist/esm/linear-gradient.mjs +4 -370
- package/dist/esm/linear-progressive-blur.mjs +92 -118
- package/dist/esm/linear-progressive-pixelate.mjs +83 -378
- package/dist/esm/lines.mjs +167 -162
- package/dist/esm/liquid-contours.mjs +192 -153
- package/dist/esm/long-shadows.mjs +278 -251
- package/dist/esm/lut.mjs +123 -23
- package/dist/esm/mirror.mjs +78 -120
- package/dist/esm/noise-displacement.mjs +156 -151
- package/dist/esm/noise.mjs +107 -143
- package/dist/esm/outline.mjs +192 -170
- package/dist/esm/page-turn.mjs +141 -244
- package/dist/esm/paper.mjs +522 -194
- package/dist/esm/pattern.mjs +4 -568
- package/dist/esm/pixel-dissolve.mjs +158 -186
- package/dist/esm/pixelate.mjs +92 -149
- package/dist/esm/radial-progressive-blur.mjs +96 -118
- package/dist/esm/radial-progressive-pixelate.mjs +91 -384
- package/dist/esm/radial-wipe.mjs +224 -0
- package/dist/esm/rain-fall.mjs +114 -0
- package/dist/esm/region-blur.mjs +138 -192
- package/dist/esm/rings.mjs +6 -512
- package/dist/esm/roughen-edges.mjs +180 -156
- package/dist/esm/saturation.mjs +56 -122
- package/dist/esm/scale.mjs +50 -60
- package/dist/esm/scanlines.mjs +115 -149
- package/dist/esm/shadows-highlights.mjs +103 -205
- package/dist/esm/shatter.mjs +133 -153
- package/dist/esm/shine.mjs +192 -227
- package/dist/esm/shrinkwrap.mjs +388 -225
- package/dist/esm/skew.mjs +100 -145
- package/dist/esm/snow-fall.mjs +170 -0
- package/dist/esm/speckle.mjs +192 -210
- package/dist/esm/sphere.mjs +101 -225
- package/dist/esm/starburst.mjs +6 -345
- package/dist/esm/tear.mjs +138 -155
- package/dist/esm/thermal-vision.mjs +135 -152
- package/dist/esm/tile.mjs +5 -184
- package/dist/esm/tint.mjs +80 -132
- package/dist/esm/translate.mjs +55 -137
- package/dist/esm/turbulent-displace.mjs +182 -221
- package/dist/esm/tv-signal-off.mjs +140 -149
- package/dist/esm/venetian-blinds.mjs +91 -140
- package/dist/esm/vibrance.mjs +95 -204
- package/dist/esm/vignette.mjs +136 -155
- package/dist/esm/wave.mjs +88 -47
- package/dist/esm/waves.mjs +181 -169
- package/dist/esm/white-balance.mjs +100 -204
- package/dist/esm/white-noise.mjs +98 -146
- package/dist/esm/zigzag.mjs +6 -575
- package/dist/esm/zoom-blur.mjs +90 -121
- package/dist/evolve.d.ts +46 -10
- package/dist/film-burn-webgpu-shader.d.ts +1 -0
- package/dist/film-burn.d.ts +40 -0
- package/dist/fisheye/webgpu-shader.d.ts +1 -0
- package/dist/flannel-webgpu-shader.d.ts +1 -0
- package/dist/fractal-noise/shader.d.ts +1 -1
- package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
- package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
- package/dist/glow/webgpu-shaders.d.ts +2 -0
- package/dist/gridlines-webgpu-shader.d.ts +1 -0
- package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
- package/dist/halftone-webgpu-shader.d.ts +1 -0
- package/dist/iris-wipe.d.ts +78 -0
- package/dist/lens-blur/webgpu-shader.d.ts +1 -0
- package/dist/light-leak-webgpu-shader.d.ts +1 -0
- package/dist/light-trail/webgpu-shader.d.ts +1 -0
- package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
- package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
- package/dist/lines-webgpu-shader.d.ts +1 -0
- package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
- package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
- package/dist/lut/webgpu-shader.d.ts +1 -0
- package/dist/mirror/webgpu-shader.d.ts +1 -0
- package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
- package/dist/noise-webgpu-shader.d.ts +1 -0
- package/dist/outline/webgpu-shader.d.ts +1 -0
- package/dist/page-turn/webgl-shader.d.ts +1 -0
- package/dist/paper-webgpu-shader.d.ts +2 -0
- package/dist/pattern-webgpu-shader.d.ts +1 -0
- package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
- package/dist/progressive-pixelate-runtime.d.ts +1 -0
- package/dist/radial-wipe.d.ts +19 -0
- package/dist/rain-fall.d.ts +143 -0
- package/dist/rect-transform-runtime.d.ts +11 -0
- package/dist/region-blur/webgpu-shader.d.ts +1 -0
- package/dist/rings-webgpu-shader.d.ts +1 -0
- package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
- package/dist/shatter/webgpu-shader.d.ts +1 -0
- package/dist/shine-webgpu-shader.d.ts +1 -0
- package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
- package/dist/single-pass-runtime.d.ts +18 -0
- package/dist/skew-webgpu-shader.d.ts +1 -0
- package/dist/snow-fall.d.ts +208 -0
- package/dist/speckle-webgpu-shader.d.ts +1 -0
- package/dist/sphere/webgl-shader.d.ts +1 -0
- package/dist/starburst-webgpu-shader.d.ts +1 -0
- package/dist/tear-webgpu-shader.d.ts +1 -0
- package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
- package/dist/tile-gpu-runtime.d.ts +24 -0
- package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
- package/dist/value-noise-webgpu-shader.d.ts +1 -0
- package/dist/vignette-webgpu-shader.d.ts +1 -0
- package/dist/wave/wave-runtime.d.ts +2 -1
- package/dist/wave/webgpu-shader.d.ts +1 -0
- package/dist/waves-webgpu-shader.d.ts +1 -0
- package/dist/weather/params.d.ts +149 -0
- package/dist/weather/runtime.d.ts +52 -0
- package/dist/weather/shaders.d.ts +4 -0
- package/dist/weather/webgpu-runtime.d.ts +36 -0
- package/dist/weather/webgpu-shader.d.ts +1 -0
- package/dist/webgl-projection-runtime.d.ts +18 -0
- package/dist/webgpu-color-state.d.ts +10 -0
- package/dist/webgpu-mesh-runtime.d.ts +46 -0
- package/dist/webgpu-multipass-runtime.d.ts +50 -0
- package/dist/webgpu-projection-runtime.d.ts +9 -5
- package/dist/webgpu-single-pass-runtime.d.ts +47 -0
- package/dist/white-noise-webgpu-shader.d.ts +1 -0
- package/dist/zigzag-webgpu-shader.d.ts +1 -0
- package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
- package/package.json +43 -3
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import {
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setupSinglePass,
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prepareSinglePassSource,
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drawSinglePass,
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cleanupSinglePass
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} from "./index-8p04sssx.mjs";
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import {
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assertOptionalFiniteNumber,
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validateUnitInterval,
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validateNonNegative
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} from "./index-wxhvgv2s.mjs";
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import {
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WEBGPU_SINGLE_PASS_VERTEX,
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setupWebGpuSinglePass,
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cleanupWebGpuSinglePass,
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applyWebGpuSinglePass
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} from "./index-tvfexb7s.mjs";
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import {
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assertEffectParamsObject,
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assertRequiredFiniteNumber
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} from "./index-4fvp93ps.mjs";
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// src/radial-wipe.ts
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import { Internals } from "remotion";
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var DEFAULT_PROGRESS = 0;
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var DEFAULT_START_ANGLE = 0;
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var DEFAULT_CENTER = [0.5, 0.5];
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var DEFAULT_DIRECTION = "clockwise";
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var DEFAULT_FEATHER = 0;
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var DIRECTIONS = ["clockwise", "counterclockwise", "both"];
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var radialWipeSchema = {
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progress: {
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type: "number",
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min: 0,
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max: 1,
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step: 0.01,
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default: DEFAULT_PROGRESS,
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description: "Progress",
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hiddenFromList: false
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},
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startAngle: {
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type: "rotation-degrees",
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step: 1,
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default: DEFAULT_START_ANGLE,
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description: "Start angle"
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},
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center: {
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type: "uv-coordinate",
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min: 0,
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max: 1,
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step: 0.01,
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default: DEFAULT_CENTER,
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description: "Center"
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},
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direction: {
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type: "enum",
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variants: { clockwise: {}, counterclockwise: {}, both: {} },
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default: DEFAULT_DIRECTION,
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description: "Direction"
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},
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feather: {
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type: "number",
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min: 0,
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max: 360,
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step: 1,
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default: DEFAULT_FEATHER,
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description: "Feather",
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hiddenFromList: false
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}
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};
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var resolve = (p) => ({
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progress: p.progress ?? DEFAULT_PROGRESS,
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startAngle: p.startAngle ?? DEFAULT_START_ANGLE,
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center: p.center ?? DEFAULT_CENTER,
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direction: p.direction ?? DEFAULT_DIRECTION,
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feather: p.feather ?? DEFAULT_FEATHER
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});
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var FRAGMENT_SHADER = `#version 300 es
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precision highp float;
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in vec2 vUv;
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out vec4 fragColor;
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uniform sampler2D uSource;
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uniform vec2 uResolution;
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uniform vec2 uCenter;
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uniform float uStartAngle;
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uniform float uProgress;
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uniform float uFeather;
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uniform int uDirection;
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void main() {
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vec4 source = texture(uSource, vUv);
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if (uProgress <= 0.0) { fragColor = source; return; }
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if (uProgress >= 1.0) { fragColor = vec4(0.0); return; }
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vec2 delta = (vec2(vUv.x, 1.0 - vUv.y) - uCenter) * uResolution;
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// atan(0, 0) is undefined; the center belongs to the erased sector.
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if (dot(delta, delta) == 0.0) { fragColor = vec4(0.0); return; }
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float angle = mod(degrees(atan(delta.x, -delta.y)) - uStartAngle, 360.0);
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float sweep = 360.0;
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if (uDirection == 1) angle = 360.0 - angle;
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if (uDirection == 2) { angle = min(angle, 360.0 - angle); sweep = 180.0; }
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float distance = angle - uProgress * sweep;
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float mask = uFeather > 0.0 ? clamp(distance / uFeather + 0.5, 0.0, 1.0) : step(0.0, distance);
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fragColor = source * mask;
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}
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`;
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var WEBGPU_SHADER = `
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${WEBGPU_SINGLE_PASS_VERTEX}
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struct Params { resolutionCenter: vec4f, controls: vec4f, }
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@group(0) @binding(0) var source: texture_2d<f32>;
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@group(0) @binding(1) var sourceSampler: sampler;
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@group(0) @binding(2) var<uniform> params: Params;
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@fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
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let color = textureSampleLevel(source, sourceSampler, input.uv, 0);
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let progress = params.controls.y;
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if (progress <= 0.0) { return color; }
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if (progress >= 1.0) { return vec4f(0); }
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let delta = (input.uv - params.resolutionCenter.zw) * params.resolutionCenter.xy;
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if (dot(delta, delta) == 0.0) { return vec4f(0); }
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// Avoid the implementation-dependent atan2 result at a signed-zero X argument.
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var polarAngle = atan2(delta.x, -delta.y);
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if (delta.y == 0.0) { polarAngle = select(-1.5707963267948966, 1.5707963267948966, delta.x >= 0.0); }
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let rawAngle = degrees(polarAngle) - params.controls.x;
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var angle = rawAngle - 360.0 * floor(rawAngle / 360.0);
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var sweep = 360.0;
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if (params.controls.w == 1.0) { angle = 360.0 - angle; }
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if (params.controls.w == 2.0) { angle = min(angle, 360.0 - angle); sweep = 180.0; }
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let distance = angle - progress * sweep;
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var mask = step(0.0, distance);
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if (params.controls.z > 0.0) { mask = clamp(distance / params.controls.z + 0.5, 0.0, 1.0); }
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return color * mask;
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}
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`;
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var radialWipe = Internals.createEffect({
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type: "remotion/radial-wipe",
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label: "radialWipe()",
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documentationLink: "https://www.remotion.dev/docs/effects/radial-wipe",
|
|
137
|
+
calculateKey: (params) => `radial-wipe-${JSON.stringify(resolve(params))}`,
|
|
138
|
+
implementations: {
|
|
139
|
+
webgpu: Internals.createEffectImplementation({
|
|
140
|
+
setup: (target) => setupWebGpuSinglePass(target, "radial-wipe"),
|
|
141
|
+
apply: ({ source, width, height, params, state, gpuDevice }) => {
|
|
142
|
+
if (!gpuDevice) {
|
|
143
|
+
throw new Error("A WebGPU device is required for the radial-wipe effect");
|
|
144
|
+
}
|
|
145
|
+
const r = resolve(params);
|
|
146
|
+
applyWebGpuSinglePass({
|
|
147
|
+
source,
|
|
148
|
+
width,
|
|
149
|
+
height,
|
|
150
|
+
state,
|
|
151
|
+
device: gpuDevice,
|
|
152
|
+
shader: WEBGPU_SHADER,
|
|
153
|
+
uniformData: new Float32Array([
|
|
154
|
+
width,
|
|
155
|
+
height,
|
|
156
|
+
r.center[0],
|
|
157
|
+
r.center[1],
|
|
158
|
+
r.startAngle % 360,
|
|
159
|
+
r.progress,
|
|
160
|
+
r.feather,
|
|
161
|
+
DIRECTIONS.indexOf(r.direction)
|
|
162
|
+
])
|
|
163
|
+
});
|
|
164
|
+
},
|
|
165
|
+
cleanup: cleanupWebGpuSinglePass
|
|
166
|
+
}),
|
|
167
|
+
webgl2: Internals.createEffectImplementation({
|
|
168
|
+
setup: (target) => setupSinglePass(target, FRAGMENT_SHADER, "radial wipe", [
|
|
169
|
+
"uResolution",
|
|
170
|
+
"uCenter",
|
|
171
|
+
"uStartAngle",
|
|
172
|
+
"uProgress",
|
|
173
|
+
"uFeather",
|
|
174
|
+
"uDirection"
|
|
175
|
+
]),
|
|
176
|
+
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
177
|
+
const r = resolve(params);
|
|
178
|
+
const { gl, uniforms } = state;
|
|
179
|
+
prepareSinglePassSource({
|
|
180
|
+
state,
|
|
181
|
+
source,
|
|
182
|
+
width,
|
|
183
|
+
height,
|
|
184
|
+
flipSourceY
|
|
185
|
+
});
|
|
186
|
+
gl.uniform2f(uniforms.uResolution, width, height);
|
|
187
|
+
gl.uniform2f(uniforms.uCenter, r.center[0], r.center[1]);
|
|
188
|
+
gl.uniform1f(uniforms.uStartAngle, r.startAngle % 360);
|
|
189
|
+
gl.uniform1f(uniforms.uProgress, r.progress);
|
|
190
|
+
gl.uniform1f(uniforms.uFeather, r.feather);
|
|
191
|
+
gl.uniform1i(uniforms.uDirection, DIRECTIONS.indexOf(r.direction));
|
|
192
|
+
drawSinglePass(state);
|
|
193
|
+
},
|
|
194
|
+
cleanup: cleanupSinglePass
|
|
195
|
+
})
|
|
196
|
+
},
|
|
197
|
+
schema: radialWipeSchema,
|
|
198
|
+
validateParams: (params) => {
|
|
199
|
+
assertEffectParamsObject(params, "Radial wipe");
|
|
200
|
+
assertOptionalFiniteNumber(params.progress, "progress");
|
|
201
|
+
assertOptionalFiniteNumber(params.startAngle, "startAngle");
|
|
202
|
+
assertOptionalFiniteNumber(params.feather, "feather");
|
|
203
|
+
if (params.center !== undefined) {
|
|
204
|
+
if (!Array.isArray(params.center) || params.center.length !== 2) {
|
|
205
|
+
throw new TypeError('"center" must be a tuple of two finite numbers');
|
|
206
|
+
}
|
|
207
|
+
assertRequiredFiniteNumber(params.center[0], "center[0]");
|
|
208
|
+
assertRequiredFiniteNumber(params.center[1], "center[1]");
|
|
209
|
+
}
|
|
210
|
+
const r = resolve(params);
|
|
211
|
+
if (params.direction !== undefined && !DIRECTIONS.includes(params.direction)) {
|
|
212
|
+
throw new TypeError('"direction" must be "clockwise", "counterclockwise" or "both"');
|
|
213
|
+
}
|
|
214
|
+
validateUnitInterval(r.progress, "progress");
|
|
215
|
+
validateUnitInterval(r.center[0], "center[0]");
|
|
216
|
+
validateUnitInterval(r.center[1], "center[1]");
|
|
217
|
+
validateNonNegative(r.feather, "feather");
|
|
218
|
+
if (r.feather > 360)
|
|
219
|
+
throw new TypeError('"feather" must be at most 360');
|
|
220
|
+
}
|
|
221
|
+
});
|
|
222
|
+
export {
|
|
223
|
+
radialWipe
|
|
224
|
+
};
|
|
@@ -0,0 +1,114 @@
|
|
|
1
|
+
import {
|
|
2
|
+
COMMON_WEATHER_DEFAULTS,
|
|
3
|
+
createWeatherSchema,
|
|
4
|
+
resolveWeatherParams,
|
|
5
|
+
validateWeatherRange,
|
|
6
|
+
validateWeatherParams,
|
|
7
|
+
setupWeather,
|
|
8
|
+
drawWeather,
|
|
9
|
+
cleanupWeather,
|
|
10
|
+
setupWeatherWebGpu,
|
|
11
|
+
cleanupWeatherWebGpu,
|
|
12
|
+
drawWeatherWebGpu
|
|
13
|
+
} from "./index-rswpzmm5.mjs";
|
|
14
|
+
|
|
15
|
+
// src/rain-fall.ts
|
|
16
|
+
import { Internals } from "remotion";
|
|
17
|
+
var { createEffect } = Internals;
|
|
18
|
+
var DEFAULTS = {
|
|
19
|
+
...COMMON_WEATHER_DEFAULTS,
|
|
20
|
+
size: 1,
|
|
21
|
+
speed: 4000,
|
|
22
|
+
wind: 0,
|
|
23
|
+
windVariation: 0,
|
|
24
|
+
color: "#cccccc",
|
|
25
|
+
opacity: 0.25,
|
|
26
|
+
transferMode: "lighten",
|
|
27
|
+
drops: 1e5,
|
|
28
|
+
appearance: "refracting"
|
|
29
|
+
};
|
|
30
|
+
var rainFallSchema = {
|
|
31
|
+
drops: {
|
|
32
|
+
type: "number",
|
|
33
|
+
min: 0,
|
|
34
|
+
max: 1e5,
|
|
35
|
+
step: 1,
|
|
36
|
+
integer: true,
|
|
37
|
+
default: DEFAULTS.drops,
|
|
38
|
+
description: "Drops",
|
|
39
|
+
hiddenFromList: false
|
|
40
|
+
},
|
|
41
|
+
...createWeatherSchema(DEFAULTS, 20000, 1e4),
|
|
42
|
+
appearance: {
|
|
43
|
+
type: "enum",
|
|
44
|
+
variants: { refracting: {}, "soft-solid": {} },
|
|
45
|
+
default: DEFAULTS.appearance,
|
|
46
|
+
description: "Appearance"
|
|
47
|
+
}
|
|
48
|
+
};
|
|
49
|
+
var resolve = (params) => ({
|
|
50
|
+
...resolveWeatherParams(params, DEFAULTS),
|
|
51
|
+
count: params.drops ?? DEFAULTS.drops,
|
|
52
|
+
sizeVariation: 0,
|
|
53
|
+
speedVariation: 0,
|
|
54
|
+
wiggleAmount: 0,
|
|
55
|
+
wiggleAmountVariation: 0,
|
|
56
|
+
wiggleFrequency: 0,
|
|
57
|
+
wiggleFrequencyVariation: 0,
|
|
58
|
+
appearance: params.appearance ?? DEFAULTS.appearance
|
|
59
|
+
});
|
|
60
|
+
var rainFall = createEffect({
|
|
61
|
+
type: "remotion/rain-fall",
|
|
62
|
+
label: "rainFall()",
|
|
63
|
+
documentationLink: "https://www.remotion.dev/docs/effects/rain-fall",
|
|
64
|
+
calculateKey: (params) => `rain-fall-${JSON.stringify(resolve(params))}`,
|
|
65
|
+
implementations: {
|
|
66
|
+
webgpu: Internals.createEffectImplementation({
|
|
67
|
+
setup: setupWeatherWebGpu,
|
|
68
|
+
apply: ({ source, width, height, params, state, gpuDevice }) => {
|
|
69
|
+
if (!gpuDevice)
|
|
70
|
+
throw new Error("A WebGPU device is required for the rain fall effect");
|
|
71
|
+
drawWeatherWebGpu({
|
|
72
|
+
source,
|
|
73
|
+
width,
|
|
74
|
+
height,
|
|
75
|
+
params: resolve(params),
|
|
76
|
+
state,
|
|
77
|
+
device: gpuDevice,
|
|
78
|
+
type: "rain"
|
|
79
|
+
});
|
|
80
|
+
},
|
|
81
|
+
cleanup: cleanupWeatherWebGpu
|
|
82
|
+
}),
|
|
83
|
+
webgl2: Internals.createEffectImplementation({
|
|
84
|
+
setup: (target) => setupWeather(target, "rain fall"),
|
|
85
|
+
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
86
|
+
drawWeather({
|
|
87
|
+
state,
|
|
88
|
+
source,
|
|
89
|
+
width,
|
|
90
|
+
height,
|
|
91
|
+
flipSourceY,
|
|
92
|
+
params: resolve(params),
|
|
93
|
+
type: "rain"
|
|
94
|
+
});
|
|
95
|
+
},
|
|
96
|
+
cleanup: cleanupWeather
|
|
97
|
+
})
|
|
98
|
+
},
|
|
99
|
+
schema: rainFallSchema,
|
|
100
|
+
validateParams: (params) => {
|
|
101
|
+
validateWeatherParams(params, "Rain fall", 20000, 1e4);
|
|
102
|
+
validateWeatherRange(params.drops, "drops", 0, 1e5);
|
|
103
|
+
if (params.drops !== undefined && !Number.isInteger(params.drops)) {
|
|
104
|
+
throw new TypeError('"drops" must be an integer');
|
|
105
|
+
}
|
|
106
|
+
if (params.appearance !== undefined && params.appearance !== "refracting" && params.appearance !== "soft-solid") {
|
|
107
|
+
throw new TypeError('"appearance" must be "refracting" or "soft-solid"');
|
|
108
|
+
}
|
|
109
|
+
}
|
|
110
|
+
});
|
|
111
|
+
export {
|
|
112
|
+
rainFall,
|
|
113
|
+
rainFallSchema
|
|
114
|
+
};
|
package/dist/esm/region-blur.mjs
CHANGED
|
@@ -1,187 +1,34 @@
|
|
|
1
|
+
import {
|
|
2
|
+
WEBGPU_MULTIPASS_BINDINGS,
|
|
3
|
+
setupWebGpuMultipass,
|
|
4
|
+
cleanupWebGpuMultipass,
|
|
5
|
+
applyWebGpuMultipass
|
|
6
|
+
} from "./index-kkvzt8b7.mjs";
|
|
7
|
+
import {
|
|
8
|
+
GAUSSIAN_BLUR_WEBGPU_SHADER
|
|
9
|
+
} from "./index-618ky75w.mjs";
|
|
10
|
+
import {
|
|
11
|
+
BLUR_VS,
|
|
12
|
+
BLUR_FS_HORIZONTAL,
|
|
13
|
+
BLUR_FS_VERTICAL
|
|
14
|
+
} from "./index-b86qstcs.mjs";
|
|
15
|
+
import {
|
|
16
|
+
publicUvToShaderUv
|
|
17
|
+
} from "./index-gnsce796.mjs";
|
|
18
|
+
import {
|
|
19
|
+
assertOptionalFiniteNumber,
|
|
20
|
+
validateUnitInterval,
|
|
21
|
+
validateNonNegative
|
|
22
|
+
} from "./index-wxhvgv2s.mjs";
|
|
23
|
+
import {
|
|
24
|
+
assertEffectParamsObject
|
|
25
|
+
} from "./index-4fvp93ps.mjs";
|
|
26
|
+
|
|
1
27
|
// src/region-blur/index.ts
|
|
2
28
|
import { Internals as Internals2 } from "remotion";
|
|
3
29
|
|
|
4
|
-
// src/validate-effect-param.ts
|
|
5
|
-
var assertEffectParamsObject = (params, effectLabel) => {
|
|
6
|
-
if (params === null || typeof params !== "object") {
|
|
7
|
-
throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
|
|
8
|
-
}
|
|
9
|
-
};
|
|
10
|
-
var assertRequiredFiniteNumber = (value, name) => {
|
|
11
|
-
if (typeof value !== "number" || !Number.isFinite(value)) {
|
|
12
|
-
throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
|
|
13
|
-
}
|
|
14
|
-
};
|
|
15
|
-
var assertRequiredColor = (value, name) => {
|
|
16
|
-
if (typeof value !== "string" || value.length === 0) {
|
|
17
|
-
throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
|
|
18
|
-
}
|
|
19
|
-
};
|
|
20
|
-
var assertOptionalColor = (value, name) => {
|
|
21
|
-
if (value === undefined) {
|
|
22
|
-
return;
|
|
23
|
-
}
|
|
24
|
-
assertRequiredColor(value, name);
|
|
25
|
-
};
|
|
26
|
-
var assertOptionalBoolean = (value, name) => {
|
|
27
|
-
if (value === undefined) {
|
|
28
|
-
return;
|
|
29
|
-
}
|
|
30
|
-
if (typeof value !== "boolean") {
|
|
31
|
-
throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
|
|
32
|
-
}
|
|
33
|
-
};
|
|
34
|
-
|
|
35
|
-
// src/color-utils.ts
|
|
36
|
-
var DEFAULT_AMOUNT = 1;
|
|
37
|
-
var DEFAULT_BRIGHTNESS_AMOUNT = 0;
|
|
38
|
-
var DEFAULT_HUE_DEGREES = 0;
|
|
39
|
-
var colorAmountSchema = {
|
|
40
|
-
type: "number",
|
|
41
|
-
min: 0,
|
|
42
|
-
max: 1,
|
|
43
|
-
step: 0.01,
|
|
44
|
-
default: DEFAULT_AMOUNT,
|
|
45
|
-
description: "Amount",
|
|
46
|
-
hiddenFromList: false
|
|
47
|
-
};
|
|
48
|
-
var colorMultiplierSchema = {
|
|
49
|
-
type: "number",
|
|
50
|
-
min: 0,
|
|
51
|
-
step: 0.01,
|
|
52
|
-
default: DEFAULT_AMOUNT,
|
|
53
|
-
description: "Amount",
|
|
54
|
-
hiddenFromList: false
|
|
55
|
-
};
|
|
56
|
-
var brightnessAmountSchema = {
|
|
57
|
-
type: "number",
|
|
58
|
-
min: -1,
|
|
59
|
-
max: 1,
|
|
60
|
-
step: 0.01,
|
|
61
|
-
default: DEFAULT_BRIGHTNESS_AMOUNT,
|
|
62
|
-
description: "Amount",
|
|
63
|
-
hiddenFromList: false
|
|
64
|
-
};
|
|
65
|
-
var hueDegreesSchema = {
|
|
66
|
-
type: "rotation-degrees",
|
|
67
|
-
step: 1,
|
|
68
|
-
default: DEFAULT_HUE_DEGREES,
|
|
69
|
-
description: "Degrees"
|
|
70
|
-
};
|
|
71
|
-
var assertOptionalFiniteNumber = (value, name) => {
|
|
72
|
-
if (value === undefined) {
|
|
73
|
-
return;
|
|
74
|
-
}
|
|
75
|
-
assertRequiredFiniteNumber(value, name);
|
|
76
|
-
};
|
|
77
|
-
var validateUnitInterval = (value, name) => {
|
|
78
|
-
if (value < 0) {
|
|
79
|
-
throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
|
|
80
|
-
}
|
|
81
|
-
if (value > 1) {
|
|
82
|
-
throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
|
|
83
|
-
}
|
|
84
|
-
};
|
|
85
|
-
var validateNonNegative = (value, name) => {
|
|
86
|
-
if (value < 0) {
|
|
87
|
-
throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
|
|
88
|
-
}
|
|
89
|
-
};
|
|
90
|
-
var validateSignedUnitInterval = (value, name) => {
|
|
91
|
-
if (value < -1) {
|
|
92
|
-
throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
|
|
93
|
-
}
|
|
94
|
-
if (value > 1) {
|
|
95
|
-
throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
|
|
96
|
-
}
|
|
97
|
-
};
|
|
98
|
-
var clampColorChannel = (value) => {
|
|
99
|
-
return Math.max(0, Math.min(255, value));
|
|
100
|
-
};
|
|
101
|
-
var parseColorRgba = (ctx, color) => {
|
|
102
|
-
ctx.clearRect(0, 0, 1, 1);
|
|
103
|
-
ctx.fillStyle = color;
|
|
104
|
-
ctx.fillRect(0, 0, 1, 1);
|
|
105
|
-
const { data } = ctx.getImageData(0, 0, 1, 1);
|
|
106
|
-
return [data[0], data[1], data[2], data[3]];
|
|
107
|
-
};
|
|
108
|
-
|
|
109
30
|
// src/region-blur/region-blur-runtime.ts
|
|
110
31
|
import { Internals } from "remotion";
|
|
111
|
-
|
|
112
|
-
// src/gaussian-blur-shader.ts
|
|
113
|
-
var buildGaussianBlurFs = (direction) => {
|
|
114
|
-
const dirVec = direction === "horizontal" ? "vec2(1.0, 0.0)" : "vec2(0.0, 1.0)";
|
|
115
|
-
return `#version 300 es
|
|
116
|
-
precision highp float;
|
|
117
|
-
|
|
118
|
-
in vec2 vUv;
|
|
119
|
-
out vec4 fragColor;
|
|
120
|
-
|
|
121
|
-
uniform sampler2D uSource;
|
|
122
|
-
uniform float uRadius;
|
|
123
|
-
uniform vec2 uTexelSize;
|
|
124
|
-
|
|
125
|
-
const int MIN_KERNEL_HALF = 4;
|
|
126
|
-
const int MAX_KERNEL_HALF = 32;
|
|
127
|
-
const float TARGET_SAMPLE_DISTANCE_PX = 2.0;
|
|
128
|
-
const vec2 DIRECTION = ${dirVec};
|
|
129
|
-
|
|
130
|
-
void main() {
|
|
131
|
-
if (uRadius <= 0.0) {
|
|
132
|
-
fragColor = texture(uSource, vUv);
|
|
133
|
-
return;
|
|
134
|
-
}
|
|
135
|
-
|
|
136
|
-
int kernelHalf = int(
|
|
137
|
-
min(
|
|
138
|
-
float(MAX_KERNEL_HALF),
|
|
139
|
-
max(float(MIN_KERNEL_HALF), ceil(uRadius / TARGET_SAMPLE_DISTANCE_PX))
|
|
140
|
-
)
|
|
141
|
-
);
|
|
142
|
-
float pixelStride = uRadius / float(kernelHalf);
|
|
143
|
-
float sigma = uRadius / 3.0;
|
|
144
|
-
float twoSigmaSq = 2.0 * sigma * sigma;
|
|
145
|
-
|
|
146
|
-
vec4 sum = vec4(0.0);
|
|
147
|
-
float weightSum = 0.0;
|
|
148
|
-
|
|
149
|
-
for (int i = -MAX_KERNEL_HALF; i <= MAX_KERNEL_HALF; ++i) {
|
|
150
|
-
if (abs(i) > kernelHalf) {
|
|
151
|
-
continue;
|
|
152
|
-
}
|
|
153
|
-
|
|
154
|
-
float offsetPx = float(i) * pixelStride;
|
|
155
|
-
float w = exp(-(offsetPx * offsetPx) / twoSigmaSq);
|
|
156
|
-
vec2 uv = vUv + DIRECTION * uTexelSize * offsetPx;
|
|
157
|
-
sum += texture(uSource, uv) * w;
|
|
158
|
-
weightSum += w;
|
|
159
|
-
}
|
|
160
|
-
|
|
161
|
-
fragColor = sum / weightSum;
|
|
162
|
-
}
|
|
163
|
-
`;
|
|
164
|
-
};
|
|
165
|
-
|
|
166
|
-
// src/blur/blur-shaders.ts
|
|
167
|
-
var BLUR_VS = `#version 300 es
|
|
168
|
-
layout(location = 0) in vec2 aPos;
|
|
169
|
-
layout(location = 1) in vec2 aUv;
|
|
170
|
-
out vec2 vUv;
|
|
171
|
-
void main() {
|
|
172
|
-
vUv = aUv;
|
|
173
|
-
gl_Position = vec4(aPos, 0.0, 1.0);
|
|
174
|
-
}
|
|
175
|
-
`;
|
|
176
|
-
var BLUR_FS_HORIZONTAL = buildGaussianBlurFs("horizontal");
|
|
177
|
-
var BLUR_FS_VERTICAL = buildGaussianBlurFs("vertical");
|
|
178
|
-
|
|
179
|
-
// src/uv-coordinate.ts
|
|
180
|
-
var publicUvToShaderUv = (uv) => {
|
|
181
|
-
return [uv[0], 1 - uv[1]];
|
|
182
|
-
};
|
|
183
|
-
|
|
184
|
-
// src/region-blur/region-blur-runtime.ts
|
|
185
32
|
var { createWebGL2ContextError } = Internals;
|
|
186
33
|
var COMPOSITE_FRAGMENT_SHADER = `#version 300 es
|
|
187
34
|
precision highp float;
|
|
@@ -447,6 +294,24 @@ var cleanupRegionBlur = (state) => {
|
|
|
447
294
|
gl.deleteProgram(state.compositeProgram);
|
|
448
295
|
};
|
|
449
296
|
|
|
297
|
+
// src/region-blur/webgpu-shader.ts
|
|
298
|
+
var REGION_BLUR_WEBGPU_SHADER = `
|
|
299
|
+
${WEBGPU_MULTIPASS_BINDINGS}
|
|
300
|
+
struct Params {resolution: vec2f, feather: f32, roundness: f32, corners: vec4f,}
|
|
301
|
+
@fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
|
|
302
|
+
let minimum = params.corners.xy * params.resolution;
|
|
303
|
+
let maximum = params.corners.zw * params.resolution;
|
|
304
|
+
let halfSize = (maximum - minimum) * 0.5;
|
|
305
|
+
let center = (minimum + maximum) * 0.5;
|
|
306
|
+
let radius = min(halfSize.x, halfSize.y) * params.roundness;
|
|
307
|
+
let offset = abs(input.uv * params.resolution - center) - halfSize + vec2f(radius);
|
|
308
|
+
let distance = length(max(offset, vec2f(0))) + min(max(offset.x, offset.y), 0.0) - radius;
|
|
309
|
+
var mask = select(0.0, 1.0, distance <= 0.0);
|
|
310
|
+
if (params.feather > 0.0) {mask = 1.0 - smoothstep(-params.feather * 0.5, params.feather * 0.5, distance);}
|
|
311
|
+
return mix(textureSampleLevel(source, sourceSampler, input.uv, 0), textureSampleLevel(secondary, sourceSampler, input.uv, 0), mask);
|
|
312
|
+
}
|
|
313
|
+
`;
|
|
314
|
+
|
|
450
315
|
// src/region-blur/index.ts
|
|
451
316
|
var { createEffect } = Internals2;
|
|
452
317
|
var DEFAULT_BLUR_RADIUS = 40;
|
|
@@ -528,24 +393,105 @@ var regionBlur = createEffect({
|
|
|
528
393
|
type: "remotion/region-blur",
|
|
529
394
|
label: "regionBlur()",
|
|
530
395
|
documentationLink: "https://www.remotion.dev/docs/effects/region-blur",
|
|
531
|
-
backend: "webgl2",
|
|
532
396
|
calculateKey: (params) => {
|
|
533
397
|
const resolved = resolve(params);
|
|
534
398
|
return `region-blur-${resolved.topLeft.join(":")}-${resolved.bottomRight.join(":")}-${resolved.blurRadius}-${resolved.feather}-${resolved.roundness}`;
|
|
535
399
|
},
|
|
536
|
-
|
|
537
|
-
|
|
538
|
-
|
|
539
|
-
|
|
540
|
-
|
|
541
|
-
|
|
542
|
-
|
|
543
|
-
|
|
544
|
-
|
|
545
|
-
|
|
546
|
-
|
|
400
|
+
implementations: {
|
|
401
|
+
webgpu: Internals2.createEffectImplementation({
|
|
402
|
+
setup: (target) => setupWebGpuMultipass(target, "region-blur"),
|
|
403
|
+
apply: ({ source, width, height, params, state, gpuDevice }) => {
|
|
404
|
+
if (!gpuDevice)
|
|
405
|
+
throw new Error("A WebGPU device is required for this effect");
|
|
406
|
+
const r = resolve(params);
|
|
407
|
+
applyWebGpuMultipass({
|
|
408
|
+
auxiliarySource: null,
|
|
409
|
+
state,
|
|
410
|
+
source,
|
|
411
|
+
width,
|
|
412
|
+
height,
|
|
413
|
+
device: gpuDevice,
|
|
414
|
+
passes: [
|
|
415
|
+
{
|
|
416
|
+
shader: GAUSSIAN_BLUR_WEBGPU_SHADER,
|
|
417
|
+
uniforms: new Float32Array([
|
|
418
|
+
width,
|
|
419
|
+
height,
|
|
420
|
+
1,
|
|
421
|
+
0,
|
|
422
|
+
r.blurRadius,
|
|
423
|
+
0,
|
|
424
|
+
0,
|
|
425
|
+
0,
|
|
426
|
+
0,
|
|
427
|
+
0,
|
|
428
|
+
0,
|
|
429
|
+
0,
|
|
430
|
+
0,
|
|
431
|
+
0,
|
|
432
|
+
0,
|
|
433
|
+
0
|
|
434
|
+
]),
|
|
435
|
+
source: -1,
|
|
436
|
+
secondary: -1
|
|
437
|
+
},
|
|
438
|
+
{
|
|
439
|
+
shader: GAUSSIAN_BLUR_WEBGPU_SHADER,
|
|
440
|
+
uniforms: new Float32Array([
|
|
441
|
+
width,
|
|
442
|
+
height,
|
|
443
|
+
0,
|
|
444
|
+
1,
|
|
445
|
+
r.blurRadius,
|
|
446
|
+
0,
|
|
447
|
+
0,
|
|
448
|
+
0,
|
|
449
|
+
0,
|
|
450
|
+
0,
|
|
451
|
+
0,
|
|
452
|
+
0,
|
|
453
|
+
0,
|
|
454
|
+
0,
|
|
455
|
+
0,
|
|
456
|
+
0
|
|
457
|
+
]),
|
|
458
|
+
source: 0,
|
|
459
|
+
secondary: -1
|
|
460
|
+
},
|
|
461
|
+
{
|
|
462
|
+
shader: REGION_BLUR_WEBGPU_SHADER,
|
|
463
|
+
uniforms: new Float32Array([
|
|
464
|
+
width,
|
|
465
|
+
height,
|
|
466
|
+
r.feather,
|
|
467
|
+
r.roundness,
|
|
468
|
+
...r.topLeft,
|
|
469
|
+
...r.bottomRight
|
|
470
|
+
]),
|
|
471
|
+
source: -1,
|
|
472
|
+
secondary: 1
|
|
473
|
+
}
|
|
474
|
+
]
|
|
475
|
+
});
|
|
476
|
+
},
|
|
477
|
+
cleanup: cleanupWebGpuMultipass
|
|
478
|
+
}),
|
|
479
|
+
webgl2: Internals2.createEffectImplementation({
|
|
480
|
+
setup: (target) => setupRegionBlur(target),
|
|
481
|
+
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
482
|
+
const resolved = resolve(params);
|
|
483
|
+
applyRegionBlur({
|
|
484
|
+
state,
|
|
485
|
+
source,
|
|
486
|
+
width,
|
|
487
|
+
height,
|
|
488
|
+
flipSourceY,
|
|
489
|
+
...resolved
|
|
490
|
+
});
|
|
491
|
+
},
|
|
492
|
+
cleanup: (state) => cleanupRegionBlur(state)
|
|
493
|
+
})
|
|
547
494
|
},
|
|
548
|
-
cleanup: (state) => cleanupRegionBlur(state),
|
|
549
495
|
schema: regionBlurSchema,
|
|
550
496
|
validateParams: validateRegionBlurParams
|
|
551
497
|
});
|