@remotion/effects 4.0.539 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/THIRD_PARTY_LICENSES.md +15 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/cylinder/webgl-shader.d.ts +1 -0
  13. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  14. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  15. package/dist/emboss-webgpu-shader.d.ts +1 -0
  16. package/dist/esm/barrel-distortion.mjs +67 -118
  17. package/dist/esm/bevel-alpha.mjs +247 -196
  18. package/dist/esm/blur.mjs +101 -115
  19. package/dist/esm/brightness.mjs +65 -132
  20. package/dist/esm/burlap.mjs +178 -151
  21. package/dist/esm/checkerboard.mjs +6 -514
  22. package/dist/esm/chromatic-aberration.mjs +72 -119
  23. package/dist/esm/color-correction.mjs +186 -224
  24. package/dist/esm/color-key.mjs +149 -136
  25. package/dist/esm/contour-lines.mjs +201 -160
  26. package/dist/esm/contrast.mjs +65 -132
  27. package/dist/esm/corner-pin.mjs +4 -390
  28. package/dist/esm/curves.mjs +195 -211
  29. package/dist/esm/cylinder.mjs +108 -225
  30. package/dist/esm/dot-grid.mjs +184 -213
  31. package/dist/esm/drop-shadow.mjs +162 -180
  32. package/dist/esm/duotone.mjs +110 -143
  33. package/dist/esm/emboss.mjs +153 -151
  34. package/dist/esm/evolve.mjs +228 -154
  35. package/dist/esm/exposure.mjs +93 -201
  36. package/dist/esm/film-burn.mjs +298 -0
  37. package/dist/esm/fisheye.mjs +97 -126
  38. package/dist/esm/flannel.mjs +158 -156
  39. package/dist/esm/fractal-noise.mjs +186 -232
  40. package/dist/esm/glow.mjs +164 -179
  41. package/dist/esm/grayscale.mjs +56 -122
  42. package/dist/esm/gridlines.mjs +6 -575
  43. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  44. package/dist/esm/halftone.mjs +267 -243
  45. package/dist/esm/hue.mjs +55 -122
  46. package/dist/esm/index-00v3hr66.mjs +299 -0
  47. package/dist/esm/index-0w4eqht8.mjs +351 -0
  48. package/dist/esm/index-18y0zcy2.mjs +440 -0
  49. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  50. package/dist/esm/index-34fxm3ax.mjs +518 -0
  51. package/dist/esm/index-4fvp93ps.mjs +32 -0
  52. package/dist/esm/index-4scpn12x.mjs +224 -0
  53. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  54. package/dist/esm/index-618ky75w.mjs +51 -0
  55. package/dist/esm/index-6agxdrvr.mjs +411 -0
  56. package/dist/esm/index-6jkps947.mjs +120 -0
  57. package/dist/esm/index-8agtsbw4.mjs +617 -0
  58. package/dist/esm/index-8jx11jyn.mjs +29 -0
  59. package/dist/esm/index-8p04sssx.mjs +123 -0
  60. package/dist/esm/index-afdtmrh2.mjs +596 -0
  61. package/dist/esm/index-b86qstcs.mjs +18 -0
  62. package/dist/esm/index-cb77qg3g.mjs +587 -0
  63. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  64. package/dist/esm/index-evy8hyah.mjs +55 -0
  65. package/dist/esm/index-gnsce796.mjs +6 -0
  66. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  67. package/dist/esm/index-r0v18b2n.mjs +425 -0
  68. package/dist/esm/index-rswpzmm5.mjs +926 -0
  69. package/dist/esm/index-s9mrx750.mjs +97 -0
  70. package/dist/esm/index-tvfexb7s.mjs +164 -0
  71. package/dist/esm/index-vp56k1gj.mjs +215 -0
  72. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  73. package/dist/esm/index-wy95a41r.mjs +407 -0
  74. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  75. package/dist/esm/index.mjs +49 -4053
  76. package/dist/esm/invert.mjs +54 -122
  77. package/dist/esm/iris-wipe.mjs +315 -0
  78. package/dist/esm/lens-blur.mjs +169 -156
  79. package/dist/esm/levels.mjs +134 -151
  80. package/dist/esm/light-leak.mjs +6 -416
  81. package/dist/esm/light-trail.mjs +124 -128
  82. package/dist/esm/linear-gradient-tint.mjs +4 -424
  83. package/dist/esm/linear-gradient.mjs +4 -370
  84. package/dist/esm/linear-progressive-blur.mjs +92 -118
  85. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  86. package/dist/esm/lines.mjs +167 -162
  87. package/dist/esm/liquid-contours.mjs +192 -153
  88. package/dist/esm/long-shadows.mjs +278 -251
  89. package/dist/esm/lut.mjs +123 -23
  90. package/dist/esm/mirror.mjs +78 -120
  91. package/dist/esm/noise-displacement.mjs +156 -151
  92. package/dist/esm/noise.mjs +107 -143
  93. package/dist/esm/outline.mjs +192 -170
  94. package/dist/esm/page-turn.mjs +141 -244
  95. package/dist/esm/paper.mjs +522 -194
  96. package/dist/esm/pattern.mjs +4 -568
  97. package/dist/esm/pixel-dissolve.mjs +158 -186
  98. package/dist/esm/pixelate.mjs +92 -149
  99. package/dist/esm/radial-progressive-blur.mjs +96 -118
  100. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  101. package/dist/esm/radial-wipe.mjs +224 -0
  102. package/dist/esm/rain-fall.mjs +114 -0
  103. package/dist/esm/region-blur.mjs +138 -192
  104. package/dist/esm/rings.mjs +6 -512
  105. package/dist/esm/roughen-edges.mjs +180 -156
  106. package/dist/esm/saturation.mjs +56 -122
  107. package/dist/esm/scale.mjs +50 -60
  108. package/dist/esm/scanlines.mjs +115 -149
  109. package/dist/esm/shadows-highlights.mjs +103 -205
  110. package/dist/esm/shatter.mjs +133 -153
  111. package/dist/esm/shine.mjs +192 -227
  112. package/dist/esm/shrinkwrap.mjs +388 -225
  113. package/dist/esm/skew.mjs +100 -145
  114. package/dist/esm/snow-fall.mjs +170 -0
  115. package/dist/esm/speckle.mjs +192 -210
  116. package/dist/esm/sphere.mjs +101 -225
  117. package/dist/esm/starburst.mjs +6 -345
  118. package/dist/esm/tear.mjs +138 -155
  119. package/dist/esm/thermal-vision.mjs +135 -152
  120. package/dist/esm/tile.mjs +5 -184
  121. package/dist/esm/tint.mjs +80 -132
  122. package/dist/esm/translate.mjs +55 -137
  123. package/dist/esm/turbulent-displace.mjs +182 -221
  124. package/dist/esm/tv-signal-off.mjs +140 -149
  125. package/dist/esm/venetian-blinds.mjs +91 -140
  126. package/dist/esm/vibrance.mjs +95 -204
  127. package/dist/esm/vignette.mjs +136 -155
  128. package/dist/esm/wave.mjs +88 -47
  129. package/dist/esm/waves.mjs +181 -169
  130. package/dist/esm/white-balance.mjs +100 -204
  131. package/dist/esm/white-noise.mjs +98 -146
  132. package/dist/esm/zigzag.mjs +6 -575
  133. package/dist/esm/zoom-blur.mjs +90 -121
  134. package/dist/evolve.d.ts +46 -10
  135. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  136. package/dist/film-burn.d.ts +40 -0
  137. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  138. package/dist/flannel-webgpu-shader.d.ts +1 -0
  139. package/dist/fractal-noise/shader.d.ts +1 -1
  140. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  141. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  142. package/dist/glow/webgpu-shaders.d.ts +2 -0
  143. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  144. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-webgpu-shader.d.ts +1 -0
  146. package/dist/iris-wipe.d.ts +78 -0
  147. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  148. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  149. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  150. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  151. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  152. package/dist/lines-webgpu-shader.d.ts +1 -0
  153. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  154. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  155. package/dist/lut/webgpu-shader.d.ts +1 -0
  156. package/dist/mirror/webgpu-shader.d.ts +1 -0
  157. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  158. package/dist/noise-webgpu-shader.d.ts +1 -0
  159. package/dist/outline/webgpu-shader.d.ts +1 -0
  160. package/dist/page-turn/webgl-shader.d.ts +1 -0
  161. package/dist/paper-webgpu-shader.d.ts +2 -0
  162. package/dist/pattern-webgpu-shader.d.ts +1 -0
  163. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  164. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  165. package/dist/radial-wipe.d.ts +19 -0
  166. package/dist/rain-fall.d.ts +143 -0
  167. package/dist/rect-transform-runtime.d.ts +11 -0
  168. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  169. package/dist/rings-webgpu-shader.d.ts +1 -0
  170. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  171. package/dist/shatter/webgpu-shader.d.ts +1 -0
  172. package/dist/shine-webgpu-shader.d.ts +1 -0
  173. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  174. package/dist/single-pass-runtime.d.ts +18 -0
  175. package/dist/skew-webgpu-shader.d.ts +1 -0
  176. package/dist/snow-fall.d.ts +208 -0
  177. package/dist/speckle-webgpu-shader.d.ts +1 -0
  178. package/dist/sphere/webgl-shader.d.ts +1 -0
  179. package/dist/starburst-webgpu-shader.d.ts +1 -0
  180. package/dist/tear-webgpu-shader.d.ts +1 -0
  181. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  182. package/dist/tile-gpu-runtime.d.ts +24 -0
  183. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  184. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  185. package/dist/vignette-webgpu-shader.d.ts +1 -0
  186. package/dist/wave/wave-runtime.d.ts +2 -1
  187. package/dist/wave/webgpu-shader.d.ts +1 -0
  188. package/dist/waves-webgpu-shader.d.ts +1 -0
  189. package/dist/weather/params.d.ts +149 -0
  190. package/dist/weather/runtime.d.ts +52 -0
  191. package/dist/weather/shaders.d.ts +4 -0
  192. package/dist/weather/webgpu-runtime.d.ts +36 -0
  193. package/dist/weather/webgpu-shader.d.ts +1 -0
  194. package/dist/webgl-projection-runtime.d.ts +18 -0
  195. package/dist/webgpu-color-state.d.ts +10 -0
  196. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  197. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  198. package/dist/webgpu-projection-runtime.d.ts +9 -5
  199. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  200. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  201. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  202. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  203. package/package.json +43 -3
@@ -0,0 +1,18 @@
1
+ import {
2
+ buildGaussianBlurFs
3
+ } from "./index-evy8hyah.mjs";
4
+
5
+ // src/blur/blur-shaders.ts
6
+ var BLUR_VS = `#version 300 es
7
+ layout(location = 0) in vec2 aPos;
8
+ layout(location = 1) in vec2 aUv;
9
+ out vec2 vUv;
10
+ void main() {
11
+ vUv = aUv;
12
+ gl_Position = vec4(aPos, 0.0, 1.0);
13
+ }
14
+ `;
15
+ var BLUR_FS_HORIZONTAL = buildGaussianBlurFs("horizontal");
16
+ var BLUR_FS_VERTICAL = buildGaussianBlurFs("vertical");
17
+
18
+ export { BLUR_VS, BLUR_FS_HORIZONTAL, BLUR_FS_VERTICAL };
@@ -0,0 +1,587 @@
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateUnitInterval
4
+ } from "./index-wxhvgv2s.mjs";
5
+ import {
6
+ WEBGPU_SINGLE_PASS_VERTEX,
7
+ setupWebGpuSinglePass,
8
+ cleanupWebGpuSinglePass,
9
+ applyWebGpuSinglePass
10
+ } from "./index-tvfexb7s.mjs";
11
+ import {
12
+ assertEffectParamsObject,
13
+ assertOptionalBoolean
14
+ } from "./index-4fvp93ps.mjs";
15
+
16
+ // src/pattern.ts
17
+ import { Internals } from "remotion";
18
+
19
+ // src/pattern-webgpu-shader.ts
20
+ var PATTERN_WEBGPU_SHADER = `
21
+ ${WEBGPU_SINGLE_PASS_VERTEX}
22
+ @group(0) @binding(0) var sourceTexture: texture_2d<f32>;
23
+ @group(0) @binding(1) var sourceSampler: sampler;
24
+ @group(0) @binding(2) var<uniform> params: Params;
25
+ struct Params {
26
+ geometry: vec4f,
27
+ crop: vec4f,
28
+ gapOffset: vec4f,
29
+ stagger: vec4f,
30
+ origin: vec4f,
31
+ }
32
+ fn sampleSource(uv: vec2f) -> vec4f {
33
+ return textureSampleLevel(sourceTexture, sourceSampler, vec2f(uv.x, 1.0 - uv.y), 0);
34
+ }
35
+ fn glslModulo(value: f32, divisor: f32) -> f32 { return value - divisor * floor(value / divisor); }
36
+
37
+ fn getPhase(index: f32, every: f32) -> f32 {
38
+ if (every == 0.0) { return index; }
39
+ return glslModulo(glslModulo(index, every) + every, every);
40
+ }
41
+ struct CellSample {valid: bool, color: vec4f,}
42
+ fn sampleCell(cell: vec2f, fragPx: vec2f, cropStart: vec2f, tileSize: vec2f, pitch: vec2f, originPx: vec2f) -> CellSample {
43
+ if (params.geometry.w == 0.0 && (cell.x < 0.0 || cell.y < 0.0)) { return CellSample(false, vec4f(0)); }
44
+ let rowPhase = getPhase(cell.y, params.stagger.y);
45
+ let columnPhase = getPhase(cell.x, params.stagger.w);
46
+ let stagger = vec2f(rowPhase * params.stagger.x, columnPhase * params.stagger.z);
47
+ let localPx = fragPx - originPx - stagger - cell * pitch;
48
+ if (localPx.x < 0.0 || localPx.y < 0.0 || localPx.x >= tileSize.x || localPx.y >= tileSize.y) { return CellSample(false, vec4f(0)); }
49
+ let sourcePx = cropStart + localPx / params.geometry.z;
50
+ let sourceUv = vec2f(sourcePx.x / params.geometry.x, 1.0 - sourcePx.y / params.geometry.y);
51
+ if (sourceUv.x < 0.0 || sourceUv.y < 0.0 || sourceUv.x > 1.0 || sourceUv.y > 1.0) { return CellSample(false, vec4f(0)); }
52
+ return CellSample(true, sampleSource(sourceUv));
53
+ }
54
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
55
+ let vUv = vec2f(input.uv.x, 1.0 - input.uv.y);
56
+
57
+ let cropStart = params.crop.xy;
58
+ let cropEnd = params.geometry.xy - params.crop.zw;
59
+ let cropSize = max(cropEnd - cropStart, vec2f(0.001));
60
+ let tileSize = max(cropSize * params.geometry.z, vec2f(0.001));
61
+ let pitch = max(tileSize + params.gapOffset.xy, vec2f(0.001));
62
+ let originPx = (params.origin.xy + params.gapOffset.zw) * params.geometry.xy;
63
+ let fragPx = input.position.xy;
64
+ var cell = floor((fragPx - originPx) / pitch);
65
+ for (var i = 0; i < 4; i++) {
66
+ let rowPhase = getPhase(cell.y, params.stagger.y);
67
+ let columnPhase = getPhase(cell.x, params.stagger.w);
68
+ let stagger = vec2f(rowPhase * params.stagger.x, columnPhase * params.stagger.z);
69
+ let nextCell = floor((fragPx - originPx - stagger) / pitch);
70
+ if (all(nextCell == cell)) { break; }
71
+ cell = nextCell;
72
+ }
73
+ for (var y = -4; y <= 4; y++) {
74
+ for (var x = -4; x <= 4; x++) {
75
+ let result = sampleCell(cell + vec2f(f32(x), f32(y)), fragPx, cropStart, tileSize, pitch, originPx);
76
+ if (result.valid) { return result.color; }
77
+ }
78
+ }
79
+ return vec4f(0);
80
+
81
+ }
82
+ `;
83
+
84
+ // src/pattern.ts
85
+ var { createEffect, createWebGL2ContextError } = Internals;
86
+ var DEFAULT_SCALE = 0.1;
87
+ var DEFAULT_CROP = 0;
88
+ var DEFAULT_GAP = 0;
89
+ var DEFAULT_OFFSET = 0;
90
+ var DEFAULT_OFFSET_EVERY = 0;
91
+ var DEFAULT_ORIGIN = [0, 0];
92
+ var DEFAULT_WRAP = true;
93
+ var patternSchema = {
94
+ scale: {
95
+ type: "number",
96
+ min: 0.001,
97
+ max: 2,
98
+ step: 0.01,
99
+ default: DEFAULT_SCALE,
100
+ description: "Scale",
101
+ hiddenFromList: false
102
+ },
103
+ cropLeft: {
104
+ type: "number",
105
+ step: 1,
106
+ default: DEFAULT_CROP,
107
+ description: "Crop left",
108
+ hiddenFromList: false
109
+ },
110
+ cropTop: {
111
+ type: "number",
112
+ step: 1,
113
+ default: DEFAULT_CROP,
114
+ description: "Crop top",
115
+ hiddenFromList: false
116
+ },
117
+ cropRight: {
118
+ type: "number",
119
+ step: 1,
120
+ default: DEFAULT_CROP,
121
+ description: "Crop right",
122
+ hiddenFromList: false
123
+ },
124
+ cropBottom: {
125
+ type: "number",
126
+ step: 1,
127
+ default: DEFAULT_CROP,
128
+ description: "Crop bottom",
129
+ hiddenFromList: false
130
+ },
131
+ gapX: {
132
+ type: "number",
133
+ step: 1,
134
+ default: DEFAULT_GAP,
135
+ description: "Gap X",
136
+ hiddenFromList: false
137
+ },
138
+ gapY: {
139
+ type: "number",
140
+ step: 1,
141
+ default: DEFAULT_GAP,
142
+ description: "Gap Y",
143
+ hiddenFromList: false
144
+ },
145
+ offsetU: {
146
+ type: "number",
147
+ step: 0.01,
148
+ default: DEFAULT_OFFSET,
149
+ description: "Offset U",
150
+ hiddenFromList: false
151
+ },
152
+ offsetV: {
153
+ type: "number",
154
+ step: 0.01,
155
+ default: DEFAULT_OFFSET,
156
+ description: "Offset V",
157
+ hiddenFromList: false
158
+ },
159
+ rowOffset: {
160
+ type: "number",
161
+ step: 1,
162
+ default: DEFAULT_OFFSET,
163
+ description: "Row offset",
164
+ hiddenFromList: false
165
+ },
166
+ rowOffsetEvery: {
167
+ type: "number",
168
+ min: 0,
169
+ step: 1,
170
+ integer: true,
171
+ default: DEFAULT_OFFSET_EVERY,
172
+ description: "Row offset every",
173
+ hiddenFromList: false
174
+ },
175
+ columnOffset: {
176
+ type: "number",
177
+ step: 1,
178
+ default: DEFAULT_OFFSET,
179
+ description: "Column offset",
180
+ hiddenFromList: false
181
+ },
182
+ columnOffsetEvery: {
183
+ type: "number",
184
+ min: 0,
185
+ step: 1,
186
+ integer: true,
187
+ default: DEFAULT_OFFSET_EVERY,
188
+ description: "Column offset every",
189
+ hiddenFromList: false
190
+ },
191
+ origin: {
192
+ type: "uv-coordinate",
193
+ min: 0,
194
+ max: 1,
195
+ step: 0.01,
196
+ default: DEFAULT_ORIGIN,
197
+ description: "Origin"
198
+ },
199
+ wrap: {
200
+ type: "boolean",
201
+ default: DEFAULT_WRAP,
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+ description: "Wrap"
203
+ }
204
+ };
205
+ var resolve = (p) => ({
206
+ scale: p.scale ?? DEFAULT_SCALE,
207
+ cropLeft: p.cropLeft ?? DEFAULT_CROP,
208
+ cropTop: p.cropTop ?? DEFAULT_CROP,
209
+ cropRight: p.cropRight ?? DEFAULT_CROP,
210
+ cropBottom: p.cropBottom ?? DEFAULT_CROP,
211
+ gapX: p.gapX ?? DEFAULT_GAP,
212
+ gapY: p.gapY ?? DEFAULT_GAP,
213
+ offsetU: p.offsetU ?? DEFAULT_OFFSET,
214
+ offsetV: p.offsetV ?? DEFAULT_OFFSET,
215
+ rowOffset: p.rowOffset ?? DEFAULT_OFFSET,
216
+ rowOffsetEvery: p.rowOffsetEvery ?? DEFAULT_OFFSET_EVERY,
217
+ columnOffset: p.columnOffset ?? DEFAULT_OFFSET,
218
+ columnOffsetEvery: p.columnOffsetEvery ?? DEFAULT_OFFSET_EVERY,
219
+ origin: [...p.origin ?? DEFAULT_ORIGIN],
220
+ wrap: p.wrap ?? DEFAULT_WRAP
221
+ });
222
+ var assertOptionalUvCoordinate = (value, name) => {
223
+ if (value === undefined) {
224
+ return;
225
+ }
226
+ if (!Array.isArray(value) || value.length !== 2 || value.some((item) => typeof item !== "number" || !Number.isFinite(item))) {
227
+ throw new TypeError(`"${name}" must be a [number, number] tuple`);
228
+ }
229
+ };
230
+ var assertOptionalInteger = (value, name) => {
231
+ if (value === undefined) {
232
+ return;
233
+ }
234
+ if (!Number.isInteger(value)) {
235
+ throw new TypeError(`"${name}" must be an integer, but got ${JSON.stringify(value)}`);
236
+ }
237
+ };
238
+ var validatePositive = (value, name) => {
239
+ if (value <= 0) {
240
+ throw new TypeError(`"${name}" must be > 0`);
241
+ }
242
+ };
243
+ var validateAtLeast = (value, min, name) => {
244
+ if (value < min) {
245
+ throw new TypeError(`"${name}" must be >= ${min}, but got ${JSON.stringify(value)}`);
246
+ }
247
+ };
248
+ var validatePatternParams = (params) => {
249
+ assertEffectParamsObject(params, "Pattern");
250
+ assertOptionalFiniteNumber(params.scale, "scale");
251
+ assertOptionalFiniteNumber(params.cropLeft, "cropLeft");
252
+ assertOptionalFiniteNumber(params.cropTop, "cropTop");
253
+ assertOptionalFiniteNumber(params.cropRight, "cropRight");
254
+ assertOptionalFiniteNumber(params.cropBottom, "cropBottom");
255
+ assertOptionalFiniteNumber(params.gapX, "gapX");
256
+ assertOptionalFiniteNumber(params.gapY, "gapY");
257
+ assertOptionalFiniteNumber(params.offsetU, "offsetU");
258
+ assertOptionalFiniteNumber(params.offsetV, "offsetV");
259
+ assertOptionalFiniteNumber(params.rowOffset, "rowOffset");
260
+ assertOptionalFiniteNumber(params.rowOffsetEvery, "rowOffsetEvery");
261
+ assertOptionalFiniteNumber(params.columnOffset, "columnOffset");
262
+ assertOptionalFiniteNumber(params.columnOffsetEvery, "columnOffsetEvery");
263
+ assertOptionalUvCoordinate(params.origin, "origin");
264
+ assertOptionalBoolean(params.wrap, "wrap");
265
+ assertOptionalInteger(params.rowOffsetEvery, "rowOffsetEvery");
266
+ assertOptionalInteger(params.columnOffsetEvery, "columnOffsetEvery");
267
+ const r = resolve(params);
268
+ validatePositive(r.scale, "scale");
269
+ validateAtLeast(r.rowOffsetEvery, 0, "rowOffsetEvery");
270
+ validateAtLeast(r.columnOffsetEvery, 0, "columnOffsetEvery");
271
+ validateUnitInterval(r.origin[0], "origin[0]");
272
+ validateUnitInterval(r.origin[1], "origin[1]");
273
+ };
274
+ var PATTERN_VS = `#version 300 es
275
+ in vec2 aPos;
276
+ in vec2 aUv;
277
+ out vec2 vUv;
278
+
279
+ void main() {
280
+ vUv = aUv;
281
+ gl_Position = vec4(aPos, 0.0, 1.0);
282
+ }
283
+ `;
284
+ var PATTERN_FS = `#version 300 es
285
+ precision highp float;
286
+
287
+ in vec2 vUv;
288
+ out vec4 fragColor;
289
+
290
+ uniform sampler2D uSource;
291
+ uniform vec2 uResolution;
292
+ uniform float uScale;
293
+ uniform vec4 uCrop;
294
+ uniform vec2 uGap;
295
+ uniform vec2 uOffset;
296
+ uniform vec2 uRowOffset;
297
+ uniform vec2 uColumnOffset;
298
+ uniform vec2 uOrigin;
299
+ uniform bool uWrap;
300
+
301
+ float positiveModulo(float value, float modulo) {
302
+ return mod(mod(value, modulo) + modulo, modulo);
303
+ }
304
+
305
+ float getPhase(float index, float every) {
306
+ if (every == 0.0) {
307
+ return index;
308
+ }
309
+
310
+ return positiveModulo(index, every);
311
+ }
312
+
313
+ bool sampleCell(vec2 cell, vec2 fragPx, vec2 cropStart, vec2 tileSize, vec2 pitch, vec2 originPx, out vec4 color) {
314
+ if (!uWrap && (cell.x < 0.0 || cell.y < 0.0)) {
315
+ return false;
316
+ }
317
+
318
+ float rowPhase = getPhase(cell.y, uRowOffset.y);
319
+ float columnPhase = getPhase(cell.x, uColumnOffset.y);
320
+ vec2 stagger = vec2(rowPhase * uRowOffset.x, columnPhase * uColumnOffset.x);
321
+ vec2 localPx = fragPx - originPx - stagger - cell * pitch;
322
+
323
+ if (localPx.x < 0.0 || localPx.y < 0.0 || localPx.x >= tileSize.x || localPx.y >= tileSize.y) {
324
+ return false;
325
+ }
326
+
327
+ vec2 sourcePx = cropStart + localPx / uScale;
328
+ vec2 sourceUv = vec2(sourcePx.x / uResolution.x, 1.0 - sourcePx.y / uResolution.y);
329
+
330
+ if (sourceUv.x < 0.0 || sourceUv.y < 0.0 || sourceUv.x > 1.0 || sourceUv.y > 1.0) {
331
+ return false;
332
+ }
333
+
334
+ color = texture(uSource, sourceUv);
335
+ return true;
336
+ }
337
+
338
+ void main() {
339
+ vec2 cropStart = uCrop.xy;
340
+ vec2 cropEnd = uResolution - uCrop.zw;
341
+ vec2 cropSize = max(cropEnd - cropStart, vec2(0.001));
342
+ vec2 tileSize = max(cropSize * uScale, vec2(0.001));
343
+ vec2 pitch = max(tileSize + uGap, vec2(0.001));
344
+ vec2 originPx = (uOrigin + uOffset) * uResolution;
345
+ vec2 fragPx = vec2(gl_FragCoord.x, uResolution.y - gl_FragCoord.y);
346
+
347
+ vec2 gridPx = fragPx - originPx;
348
+ vec2 cell = floor(gridPx / pitch);
349
+
350
+ for (int i = 0; i < 4; i++) {
351
+ float rowPhase = getPhase(cell.y, uRowOffset.y);
352
+ float columnPhase = getPhase(cell.x, uColumnOffset.y);
353
+ vec2 stagger = vec2(rowPhase * uRowOffset.x, columnPhase * uColumnOffset.x);
354
+ vec2 adjustedGridPx = fragPx - originPx - stagger;
355
+ vec2 nextCell = floor(adjustedGridPx / pitch);
356
+
357
+ if (all(equal(nextCell, cell))) {
358
+ break;
359
+ }
360
+
361
+ cell = nextCell;
362
+ }
363
+
364
+ vec4 color = vec4(0.0);
365
+ for (int y = -4; y <= 4; y++) {
366
+ for (int x = -4; x <= 4; x++) {
367
+ if (sampleCell(cell + vec2(float(x), float(y)), fragPx, cropStart, tileSize, pitch, originPx, color)) {
368
+ fragColor = color;
369
+ return;
370
+ }
371
+ }
372
+ }
373
+
374
+ fragColor = vec4(0.0);
375
+ }
376
+ `;
377
+ var compileShader = (gl, type, source) => {
378
+ const shader = gl.createShader(type);
379
+ if (!shader) {
380
+ throw new Error("Failed to create WebGL shader");
381
+ }
382
+ gl.shaderSource(shader, source);
383
+ gl.compileShader(shader);
384
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
385
+ const log = gl.getShaderInfoLog(shader);
386
+ gl.deleteShader(shader);
387
+ throw new Error(`Pattern shader compile failed: ${log ?? "(no log)"}`);
388
+ }
389
+ return shader;
390
+ };
391
+ var linkProgram = (gl, vs, fs) => {
392
+ const program = gl.createProgram();
393
+ if (!program) {
394
+ throw new Error("Failed to create WebGL program");
395
+ }
396
+ gl.attachShader(program, vs);
397
+ gl.attachShader(program, fs);
398
+ gl.linkProgram(program);
399
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
400
+ const log = gl.getProgramInfoLog(program);
401
+ gl.deleteProgram(program);
402
+ throw new Error(`Pattern program link failed: ${log ?? "(no log)"}`);
403
+ }
404
+ return program;
405
+ };
406
+ var pattern2 = createEffect({
407
+ type: "dev.remotion.effects.pattern",
408
+ label: "pattern()",
409
+ documentationLink: "https://www.remotion.dev/docs/effects/pattern",
410
+ calculateKey: (params) => {
411
+ const r = resolve(params);
412
+ return `pattern-${r.scale}-${r.cropLeft}-${r.cropTop}-${r.cropRight}-${r.cropBottom}-${r.gapX}-${r.gapY}-${r.offsetU}-${r.offsetV}-${r.rowOffset}-${r.rowOffsetEvery}-${r.columnOffset}-${r.columnOffsetEvery}-${r.origin[0]}-${r.origin[1]}-${r.wrap ? 1 : 0}`;
413
+ },
414
+ implementations: {
415
+ webgpu: Internals.createEffectImplementation({
416
+ setup: (target) => setupWebGpuSinglePass(target, "pattern"),
417
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
418
+ if (!gpuDevice)
419
+ throw new Error("A WebGPU device is required for the pattern effect");
420
+ const r = resolve(params);
421
+ const uniformData = new Float32Array([
422
+ width,
423
+ height,
424
+ r.scale,
425
+ r.wrap ? 1 : 0,
426
+ r.cropLeft,
427
+ r.cropTop,
428
+ r.cropRight,
429
+ r.cropBottom,
430
+ r.gapX,
431
+ r.gapY,
432
+ r.offsetU,
433
+ r.offsetV,
434
+ r.rowOffset,
435
+ r.rowOffsetEvery,
436
+ r.columnOffset,
437
+ r.columnOffsetEvery,
438
+ r.origin[0],
439
+ r.origin[1],
440
+ 0,
441
+ 0
442
+ ]);
443
+ applyWebGpuSinglePass({
444
+ state,
445
+ source,
446
+ width,
447
+ height,
448
+ device: gpuDevice,
449
+ shader: PATTERN_WEBGPU_SHADER,
450
+ uniformData
451
+ });
452
+ },
453
+ cleanup: cleanupWebGpuSinglePass
454
+ }),
455
+ webgl2: Internals.createEffectImplementation({
456
+ setup: (target) => {
457
+ const gl = target.getContext("webgl2", {
458
+ premultipliedAlpha: true,
459
+ alpha: true,
460
+ preserveDrawingBuffer: true
461
+ });
462
+ if (!gl) {
463
+ throw createWebGL2ContextError("pattern effect");
464
+ }
465
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
466
+ const vs = compileShader(gl, gl.VERTEX_SHADER, PATTERN_VS);
467
+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, PATTERN_FS);
468
+ const program = linkProgram(gl, vs, fs);
469
+ gl.deleteShader(vs);
470
+ gl.deleteShader(fs);
471
+ const vao = gl.createVertexArray();
472
+ if (!vao) {
473
+ throw new Error("Failed to create WebGL vertex array");
474
+ }
475
+ gl.bindVertexArray(vao);
476
+ const data = new Float32Array([
477
+ -1,
478
+ -1,
479
+ 0,
480
+ 0,
481
+ 1,
482
+ -1,
483
+ 1,
484
+ 0,
485
+ -1,
486
+ 1,
487
+ 0,
488
+ 1,
489
+ 1,
490
+ 1,
491
+ 1,
492
+ 1
493
+ ]);
494
+ const vbo = gl.createBuffer();
495
+ if (!vbo) {
496
+ throw new Error("Failed to create WebGL buffer");
497
+ }
498
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
499
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
500
+ const aPos = gl.getAttribLocation(program, "aPos");
501
+ const aUv = gl.getAttribLocation(program, "aUv");
502
+ gl.enableVertexAttribArray(aPos);
503
+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
504
+ gl.enableVertexAttribArray(aUv);
505
+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
506
+ gl.bindVertexArray(null);
507
+ const texture = gl.createTexture();
508
+ if (!texture) {
509
+ throw new Error("Failed to create WebGL texture");
510
+ }
511
+ gl.bindTexture(gl.TEXTURE_2D, texture);
512
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
513
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
514
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
515
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
516
+ gl.bindTexture(gl.TEXTURE_2D, null);
517
+ return {
518
+ gl,
519
+ program,
520
+ vao,
521
+ vbo,
522
+ texture,
523
+ uniforms: {
524
+ uSource: gl.getUniformLocation(program, "uSource"),
525
+ uResolution: gl.getUniformLocation(program, "uResolution"),
526
+ uScale: gl.getUniformLocation(program, "uScale"),
527
+ uCrop: gl.getUniformLocation(program, "uCrop"),
528
+ uGap: gl.getUniformLocation(program, "uGap"),
529
+ uOffset: gl.getUniformLocation(program, "uOffset"),
530
+ uRowOffset: gl.getUniformLocation(program, "uRowOffset"),
531
+ uColumnOffset: gl.getUniformLocation(program, "uColumnOffset"),
532
+ uOrigin: gl.getUniformLocation(program, "uOrigin"),
533
+ uWrap: gl.getUniformLocation(program, "uWrap")
534
+ }
535
+ };
536
+ },
537
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
538
+ const r = resolve(params);
539
+ const { gl, program, vao, texture, uniforms } = state;
540
+ gl.viewport(0, 0, width, height);
541
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
542
+ gl.clearColor(0, 0, 0, 0);
543
+ gl.clear(gl.COLOR_BUFFER_BIT);
544
+ gl.useProgram(program);
545
+ gl.bindVertexArray(vao);
546
+ gl.activeTexture(gl.TEXTURE0);
547
+ gl.bindTexture(gl.TEXTURE_2D, texture);
548
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
549
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
550
+ if (uniforms.uSource)
551
+ gl.uniform1i(uniforms.uSource, 0);
552
+ if (uniforms.uResolution)
553
+ gl.uniform2f(uniforms.uResolution, width, height);
554
+ if (uniforms.uScale)
555
+ gl.uniform1f(uniforms.uScale, r.scale);
556
+ if (uniforms.uCrop)
557
+ gl.uniform4f(uniforms.uCrop, r.cropLeft, r.cropTop, r.cropRight, r.cropBottom);
558
+ if (uniforms.uGap)
559
+ gl.uniform2f(uniforms.uGap, r.gapX, r.gapY);
560
+ if (uniforms.uOffset)
561
+ gl.uniform2f(uniforms.uOffset, r.offsetU, r.offsetV);
562
+ if (uniforms.uRowOffset)
563
+ gl.uniform2f(uniforms.uRowOffset, r.rowOffset, r.rowOffsetEvery);
564
+ if (uniforms.uColumnOffset)
565
+ gl.uniform2f(uniforms.uColumnOffset, r.columnOffset, r.columnOffsetEvery);
566
+ if (uniforms.uOrigin)
567
+ gl.uniform2f(uniforms.uOrigin, r.origin[0], r.origin[1]);
568
+ if (uniforms.uWrap)
569
+ gl.uniform1i(uniforms.uWrap, r.wrap ? 1 : 0);
570
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
571
+ gl.bindVertexArray(null);
572
+ gl.bindTexture(gl.TEXTURE_2D, null);
573
+ gl.useProgram(null);
574
+ },
575
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
576
+ gl.deleteBuffer(vbo);
577
+ gl.deleteProgram(program);
578
+ gl.deleteVertexArray(vao);
579
+ gl.deleteTexture(texture);
580
+ }
581
+ })
582
+ },
583
+ schema: patternSchema,
584
+ validateParams: validatePatternParams
585
+ });
586
+
587
+ export { pattern2 };