@remotion/effects 4.0.539 → 4.0.540
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/THIRD_PARTY_LICENSES.md +15 -0
- package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
- package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
- package/dist/burlap-webgpu-shader.d.ts +1 -0
- package/dist/checkerboard-webgpu-shader.d.ts +1 -0
- package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
- package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
- package/dist/color-key-webgpu-shader.d.ts +1 -0
- package/dist/color-matrix-runtime.d.ts +4 -0
- package/dist/contour-lines-webgpu-shader.d.ts +1 -0
- package/dist/corner-pin/webgpu-shader.d.ts +1 -0
- package/dist/cylinder/webgl-shader.d.ts +1 -0
- package/dist/dot-grid-webgpu-shader.d.ts +1 -0
- package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
- package/dist/emboss-webgpu-shader.d.ts +1 -0
- package/dist/esm/barrel-distortion.mjs +67 -118
- package/dist/esm/bevel-alpha.mjs +247 -196
- package/dist/esm/blur.mjs +101 -115
- package/dist/esm/brightness.mjs +65 -132
- package/dist/esm/burlap.mjs +178 -151
- package/dist/esm/checkerboard.mjs +6 -514
- package/dist/esm/chromatic-aberration.mjs +72 -119
- package/dist/esm/color-correction.mjs +186 -224
- package/dist/esm/color-key.mjs +149 -136
- package/dist/esm/contour-lines.mjs +201 -160
- package/dist/esm/contrast.mjs +65 -132
- package/dist/esm/corner-pin.mjs +4 -390
- package/dist/esm/curves.mjs +195 -211
- package/dist/esm/cylinder.mjs +108 -225
- package/dist/esm/dot-grid.mjs +184 -213
- package/dist/esm/drop-shadow.mjs +162 -180
- package/dist/esm/duotone.mjs +110 -143
- package/dist/esm/emboss.mjs +153 -151
- package/dist/esm/evolve.mjs +228 -154
- package/dist/esm/exposure.mjs +93 -201
- package/dist/esm/film-burn.mjs +298 -0
- package/dist/esm/fisheye.mjs +97 -126
- package/dist/esm/flannel.mjs +158 -156
- package/dist/esm/fractal-noise.mjs +186 -232
- package/dist/esm/glow.mjs +164 -179
- package/dist/esm/grayscale.mjs +56 -122
- package/dist/esm/gridlines.mjs +6 -575
- package/dist/esm/halftone-linear-gradient.mjs +246 -245
- package/dist/esm/halftone.mjs +267 -243
- package/dist/esm/hue.mjs +55 -122
- package/dist/esm/index-00v3hr66.mjs +299 -0
- package/dist/esm/index-0w4eqht8.mjs +351 -0
- package/dist/esm/index-18y0zcy2.mjs +440 -0
- package/dist/esm/index-1m1b1ad7.mjs +520 -0
- package/dist/esm/index-34fxm3ax.mjs +518 -0
- package/dist/esm/index-4fvp93ps.mjs +32 -0
- package/dist/esm/index-4scpn12x.mjs +224 -0
- package/dist/esm/index-4z6pt3ka.mjs +104 -0
- package/dist/esm/index-618ky75w.mjs +51 -0
- package/dist/esm/index-6agxdrvr.mjs +411 -0
- package/dist/esm/index-6jkps947.mjs +120 -0
- package/dist/esm/index-8agtsbw4.mjs +617 -0
- package/dist/esm/index-8jx11jyn.mjs +29 -0
- package/dist/esm/index-8p04sssx.mjs +123 -0
- package/dist/esm/index-afdtmrh2.mjs +596 -0
- package/dist/esm/index-b86qstcs.mjs +18 -0
- package/dist/esm/index-cb77qg3g.mjs +587 -0
- package/dist/esm/index-cdp7tr8x.mjs +122 -0
- package/dist/esm/index-evy8hyah.mjs +55 -0
- package/dist/esm/index-gnsce796.mjs +6 -0
- package/dist/esm/index-kkvzt8b7.mjs +199 -0
- package/dist/esm/index-r0v18b2n.mjs +425 -0
- package/dist/esm/index-rswpzmm5.mjs +926 -0
- package/dist/esm/index-s9mrx750.mjs +97 -0
- package/dist/esm/index-tvfexb7s.mjs +164 -0
- package/dist/esm/index-vp56k1gj.mjs +215 -0
- package/dist/esm/index-wxhvgv2s.mjs +79 -0
- package/dist/esm/index-wy95a41r.mjs +407 -0
- package/dist/esm/index-ysnwfc4t.mjs +306 -0
- package/dist/esm/index.mjs +49 -4053
- package/dist/esm/invert.mjs +54 -122
- package/dist/esm/iris-wipe.mjs +315 -0
- package/dist/esm/lens-blur.mjs +169 -156
- package/dist/esm/levels.mjs +134 -151
- package/dist/esm/light-leak.mjs +6 -416
- package/dist/esm/light-trail.mjs +124 -128
- package/dist/esm/linear-gradient-tint.mjs +4 -424
- package/dist/esm/linear-gradient.mjs +4 -370
- package/dist/esm/linear-progressive-blur.mjs +92 -118
- package/dist/esm/linear-progressive-pixelate.mjs +83 -378
- package/dist/esm/lines.mjs +167 -162
- package/dist/esm/liquid-contours.mjs +192 -153
- package/dist/esm/long-shadows.mjs +278 -251
- package/dist/esm/lut.mjs +123 -23
- package/dist/esm/mirror.mjs +78 -120
- package/dist/esm/noise-displacement.mjs +156 -151
- package/dist/esm/noise.mjs +107 -143
- package/dist/esm/outline.mjs +192 -170
- package/dist/esm/page-turn.mjs +141 -244
- package/dist/esm/paper.mjs +522 -194
- package/dist/esm/pattern.mjs +4 -568
- package/dist/esm/pixel-dissolve.mjs +158 -186
- package/dist/esm/pixelate.mjs +92 -149
- package/dist/esm/radial-progressive-blur.mjs +96 -118
- package/dist/esm/radial-progressive-pixelate.mjs +91 -384
- package/dist/esm/radial-wipe.mjs +224 -0
- package/dist/esm/rain-fall.mjs +114 -0
- package/dist/esm/region-blur.mjs +138 -192
- package/dist/esm/rings.mjs +6 -512
- package/dist/esm/roughen-edges.mjs +180 -156
- package/dist/esm/saturation.mjs +56 -122
- package/dist/esm/scale.mjs +50 -60
- package/dist/esm/scanlines.mjs +115 -149
- package/dist/esm/shadows-highlights.mjs +103 -205
- package/dist/esm/shatter.mjs +133 -153
- package/dist/esm/shine.mjs +192 -227
- package/dist/esm/shrinkwrap.mjs +388 -225
- package/dist/esm/skew.mjs +100 -145
- package/dist/esm/snow-fall.mjs +170 -0
- package/dist/esm/speckle.mjs +192 -210
- package/dist/esm/sphere.mjs +101 -225
- package/dist/esm/starburst.mjs +6 -345
- package/dist/esm/tear.mjs +138 -155
- package/dist/esm/thermal-vision.mjs +135 -152
- package/dist/esm/tile.mjs +5 -184
- package/dist/esm/tint.mjs +80 -132
- package/dist/esm/translate.mjs +55 -137
- package/dist/esm/turbulent-displace.mjs +182 -221
- package/dist/esm/tv-signal-off.mjs +140 -149
- package/dist/esm/venetian-blinds.mjs +91 -140
- package/dist/esm/vibrance.mjs +95 -204
- package/dist/esm/vignette.mjs +136 -155
- package/dist/esm/wave.mjs +88 -47
- package/dist/esm/waves.mjs +181 -169
- package/dist/esm/white-balance.mjs +100 -204
- package/dist/esm/white-noise.mjs +98 -146
- package/dist/esm/zigzag.mjs +6 -575
- package/dist/esm/zoom-blur.mjs +90 -121
- package/dist/evolve.d.ts +46 -10
- package/dist/film-burn-webgpu-shader.d.ts +1 -0
- package/dist/film-burn.d.ts +40 -0
- package/dist/fisheye/webgpu-shader.d.ts +1 -0
- package/dist/flannel-webgpu-shader.d.ts +1 -0
- package/dist/fractal-noise/shader.d.ts +1 -1
- package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
- package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
- package/dist/glow/webgpu-shaders.d.ts +2 -0
- package/dist/gridlines-webgpu-shader.d.ts +1 -0
- package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
- package/dist/halftone-webgpu-shader.d.ts +1 -0
- package/dist/iris-wipe.d.ts +78 -0
- package/dist/lens-blur/webgpu-shader.d.ts +1 -0
- package/dist/light-leak-webgpu-shader.d.ts +1 -0
- package/dist/light-trail/webgpu-shader.d.ts +1 -0
- package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
- package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
- package/dist/lines-webgpu-shader.d.ts +1 -0
- package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
- package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
- package/dist/lut/webgpu-shader.d.ts +1 -0
- package/dist/mirror/webgpu-shader.d.ts +1 -0
- package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
- package/dist/noise-webgpu-shader.d.ts +1 -0
- package/dist/outline/webgpu-shader.d.ts +1 -0
- package/dist/page-turn/webgl-shader.d.ts +1 -0
- package/dist/paper-webgpu-shader.d.ts +2 -0
- package/dist/pattern-webgpu-shader.d.ts +1 -0
- package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
- package/dist/progressive-pixelate-runtime.d.ts +1 -0
- package/dist/radial-wipe.d.ts +19 -0
- package/dist/rain-fall.d.ts +143 -0
- package/dist/rect-transform-runtime.d.ts +11 -0
- package/dist/region-blur/webgpu-shader.d.ts +1 -0
- package/dist/rings-webgpu-shader.d.ts +1 -0
- package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
- package/dist/shatter/webgpu-shader.d.ts +1 -0
- package/dist/shine-webgpu-shader.d.ts +1 -0
- package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
- package/dist/single-pass-runtime.d.ts +18 -0
- package/dist/skew-webgpu-shader.d.ts +1 -0
- package/dist/snow-fall.d.ts +208 -0
- package/dist/speckle-webgpu-shader.d.ts +1 -0
- package/dist/sphere/webgl-shader.d.ts +1 -0
- package/dist/starburst-webgpu-shader.d.ts +1 -0
- package/dist/tear-webgpu-shader.d.ts +1 -0
- package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
- package/dist/tile-gpu-runtime.d.ts +24 -0
- package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
- package/dist/value-noise-webgpu-shader.d.ts +1 -0
- package/dist/vignette-webgpu-shader.d.ts +1 -0
- package/dist/wave/wave-runtime.d.ts +2 -1
- package/dist/wave/webgpu-shader.d.ts +1 -0
- package/dist/waves-webgpu-shader.d.ts +1 -0
- package/dist/weather/params.d.ts +149 -0
- package/dist/weather/runtime.d.ts +52 -0
- package/dist/weather/shaders.d.ts +4 -0
- package/dist/weather/webgpu-runtime.d.ts +36 -0
- package/dist/weather/webgpu-shader.d.ts +1 -0
- package/dist/webgl-projection-runtime.d.ts +18 -0
- package/dist/webgpu-color-state.d.ts +10 -0
- package/dist/webgpu-mesh-runtime.d.ts +46 -0
- package/dist/webgpu-multipass-runtime.d.ts +50 -0
- package/dist/webgpu-projection-runtime.d.ts +9 -5
- package/dist/webgpu-single-pass-runtime.d.ts +47 -0
- package/dist/white-noise-webgpu-shader.d.ts +1 -0
- package/dist/zigzag-webgpu-shader.d.ts +1 -0
- package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
- package/package.json +43 -3
package/dist/esm/speckle.mjs
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import {
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assertOptionalFiniteNumber,
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validateUnitInterval,
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validateNonNegative
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} from "./index-wxhvgv2s.mjs";
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import {
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WEBGPU_SINGLE_PASS_VERTEX,
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setupWebGpuSinglePass,
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cleanupWebGpuSinglePass,
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applyWebGpuSinglePass
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assertEffectParamsObject
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// src/speckle.ts
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import { Internals } from "remotion";
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// src/speckle-webgpu-shader.ts
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var SPECKLE_WEBGPU_SHADER = `
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${WEBGPU_SINGLE_PASS_VERTEX}
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@group(0) @binding(0) var source: texture_2d<f32>;
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@group(0) @binding(1) var sourceSampler: sampler;
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@group(0) @binding(2) var<uniform> params: Params;
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var hueDegreesSchema = {
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type: "rotation-degrees",
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step: 1,
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description: "Degrees"
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struct Params { size: vec2f, density: f32, radius: f32, randomness: f32, }
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fn hash21(p: vec2f) -> f32 {
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var p3 = fract(p.xyx * vec3f(443.8975, 397.2973, 491.1871));
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fn hash22(p: vec2f) -> vec2f { return vec2f(hash21(p + vec2f(17.13)), hash21(p + vec2f(83.71))); }
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@fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
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let color = textureSampleLevel(source, sourceSampler, input.uv, 0);
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if (params.density <= 0.0 || params.radius <= 0.0) { return color; }
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let fragPos = vec2f(input.uv.x, 1.0 - input.uv.y) * params.size;
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let cellSize = max(params.radius * 2.5, 1.0);
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let baseCell = floor(fragPos / cellSize);
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var hole = 0.0;
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let cell = baseCell + vec2f(f32(x), f32(y));
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if (hash21(cell) <= params.density) {
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let randomOffset = (hash22(cell + vec2f(11.7)) - vec2f(0.5)) * params.randomness;
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let center = (cell + vec2f(0.5) + randomOffset) * cellSize;
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let variation = mix(1.0, 0.35 + hash21(cell + vec2f(29.43)) * 0.65, params.randomness);
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let radius = params.radius * 0.5 * variation;
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let edge = min(1.0, max(radius * 0.5, 0.35));
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hole = max(hole, 1.0 - smoothstep(radius - edge, radius + edge, length(fragPos - center)));
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}
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}
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var parseColorRgba = (ctx, color) => {
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// src/speckle.ts
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var { createEffect, createWebGL2ContextError } = Internals;
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@@ -253,118 +204,149 @@ var speckle = createEffect({
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type: "dev.remotion.effects.speckle",
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label: "speckle()",
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documentationLink: "https://www.remotion.dev/docs/effects/speckle",
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backend: "webgl2",
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calculateKey: (params) => {
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const r = resolve(params);
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return `speckle-${r.density}-${r.size}-${r.randomness}`;
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|
+
implementations: {
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|
+
webgpu: Internals.createEffectImplementation({
|
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|
+
setup: (target) => setupWebGpuSinglePass(target, "speckle"),
|
|
214
|
+
apply: ({ source, width, height, params, state, gpuDevice }) => {
|
|
215
|
+
if (!gpuDevice)
|
|
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|
+
throw new Error("A WebGPU device is required for the speckle effect");
|
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|
+
const r = resolve(params);
|
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|
+
const uniformData = new Float32Array([
|
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|
+
width,
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|
+
height,
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|
+
r.density,
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+
r.size,
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r.randomness,
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0,
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+
]);
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applyWebGpuSinglePass({
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|
+
state,
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|
+
source,
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|
+
width,
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|
+
height,
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|
+
device: gpuDevice,
|
|
234
|
+
shader: SPECKLE_WEBGPU_SHADER,
|
|
235
|
+
uniformData
|
|
236
|
+
});
|
|
237
|
+
},
|
|
238
|
+
cleanup: cleanupWebGpuSinglePass
|
|
239
|
+
}),
|
|
240
|
+
webgl2: Internals.createEffectImplementation({
|
|
241
|
+
setup: (target) => {
|
|
242
|
+
const gl = target.getContext("webgl2", {
|
|
243
|
+
premultipliedAlpha: true,
|
|
244
|
+
alpha: true,
|
|
245
|
+
preserveDrawingBuffer: true
|
|
246
|
+
});
|
|
247
|
+
if (!gl) {
|
|
248
|
+
throw createWebGL2ContextError("speckle effect");
|
|
249
|
+
}
|
|
250
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
|
251
|
+
const vs = compileShader(gl, gl.VERTEX_SHADER, SPECKLE_VS);
|
|
252
|
+
const fs = compileShader(gl, gl.FRAGMENT_SHADER, SPECKLE_FS);
|
|
253
|
+
const program = linkProgram(gl, vs, fs);
|
|
254
|
+
gl.deleteShader(vs);
|
|
255
|
+
gl.deleteShader(fs);
|
|
256
|
+
const vao = gl.createVertexArray();
|
|
257
|
+
if (!vao) {
|
|
258
|
+
throw new Error("Failed to create WebGL vertex array");
|
|
259
|
+
}
|
|
260
|
+
gl.bindVertexArray(vao);
|
|
261
|
+
const data = new Float32Array([
|
|
262
|
+
-1,
|
|
263
|
+
-1,
|
|
264
|
+
0,
|
|
265
|
+
0,
|
|
266
|
+
1,
|
|
267
|
+
-1,
|
|
268
|
+
1,
|
|
269
|
+
0,
|
|
270
|
+
-1,
|
|
271
|
+
1,
|
|
272
|
+
0,
|
|
273
|
+
1,
|
|
274
|
+
1,
|
|
275
|
+
1,
|
|
276
|
+
1,
|
|
277
|
+
1
|
|
278
|
+
]);
|
|
279
|
+
const vbo = gl.createBuffer();
|
|
280
|
+
if (!vbo) {
|
|
281
|
+
throw new Error("Failed to create WebGL buffer");
|
|
282
|
+
}
|
|
283
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
|
|
284
|
+
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
|
|
285
|
+
const aPos = gl.getAttribLocation(program, "aPos");
|
|
286
|
+
const aUv = gl.getAttribLocation(program, "aUv");
|
|
287
|
+
gl.enableVertexAttribArray(aPos);
|
|
288
|
+
gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
|
|
289
|
+
gl.enableVertexAttribArray(aUv);
|
|
290
|
+
gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
|
|
291
|
+
gl.bindVertexArray(null);
|
|
292
|
+
const texture = gl.createTexture();
|
|
293
|
+
if (!texture) {
|
|
294
|
+
throw new Error("Failed to create WebGL texture");
|
|
295
|
+
}
|
|
296
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
297
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
298
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
299
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
300
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
301
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
302
|
+
return {
|
|
303
|
+
gl,
|
|
304
|
+
program,
|
|
305
|
+
vao,
|
|
306
|
+
vbo,
|
|
307
|
+
texture,
|
|
308
|
+
uSource: gl.getUniformLocation(program, "uSource"),
|
|
309
|
+
uResolution: gl.getUniformLocation(program, "uResolution"),
|
|
310
|
+
uDensity: gl.getUniformLocation(program, "uDensity"),
|
|
311
|
+
uSize: gl.getUniformLocation(program, "uSize"),
|
|
312
|
+
uRandomness: gl.getUniformLocation(program, "uRandomness")
|
|
313
|
+
};
|
|
314
|
+
},
|
|
315
|
+
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
316
|
+
const r = resolve(params);
|
|
317
|
+
const { gl, program, vao, texture } = state;
|
|
318
|
+
gl.viewport(0, 0, width, height);
|
|
319
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
320
|
+
gl.clearColor(0, 0, 0, 0);
|
|
321
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
322
|
+
gl.useProgram(program);
|
|
323
|
+
gl.bindVertexArray(vao);
|
|
324
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
325
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
326
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
|
|
327
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
|
|
328
|
+
if (state.uSource)
|
|
329
|
+
gl.uniform1i(state.uSource, 0);
|
|
330
|
+
if (state.uResolution)
|
|
331
|
+
gl.uniform2f(state.uResolution, width, height);
|
|
332
|
+
if (state.uDensity)
|
|
333
|
+
gl.uniform1f(state.uDensity, r.density);
|
|
334
|
+
if (state.uSize)
|
|
335
|
+
gl.uniform1f(state.uSize, r.size);
|
|
336
|
+
if (state.uRandomness)
|
|
337
|
+
gl.uniform1f(state.uRandomness, r.randomness);
|
|
338
|
+
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
339
|
+
gl.bindVertexArray(null);
|
|
340
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
341
|
+
gl.useProgram(null);
|
|
342
|
+
},
|
|
343
|
+
cleanup: ({ gl, program, vao, vbo, texture }) => {
|
|
344
|
+
gl.deleteBuffer(vbo);
|
|
345
|
+
gl.deleteProgram(program);
|
|
346
|
+
gl.deleteVertexArray(vao);
|
|
347
|
+
gl.deleteTexture(texture);
|
|
348
|
+
}
|
|
349
|
+
})
|
|
368
350
|
},
|
|
369
351
|
schema: speckleSchema,
|
|
370
352
|
validateParams: validateSpeckleParams
|