@remotion/effects 4.0.539 → 4.0.540
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/THIRD_PARTY_LICENSES.md +15 -0
- package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
- package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
- package/dist/burlap-webgpu-shader.d.ts +1 -0
- package/dist/checkerboard-webgpu-shader.d.ts +1 -0
- package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
- package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
- package/dist/color-key-webgpu-shader.d.ts +1 -0
- package/dist/color-matrix-runtime.d.ts +4 -0
- package/dist/contour-lines-webgpu-shader.d.ts +1 -0
- package/dist/corner-pin/webgpu-shader.d.ts +1 -0
- package/dist/cylinder/webgl-shader.d.ts +1 -0
- package/dist/dot-grid-webgpu-shader.d.ts +1 -0
- package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
- package/dist/emboss-webgpu-shader.d.ts +1 -0
- package/dist/esm/barrel-distortion.mjs +67 -118
- package/dist/esm/bevel-alpha.mjs +247 -196
- package/dist/esm/blur.mjs +101 -115
- package/dist/esm/brightness.mjs +65 -132
- package/dist/esm/burlap.mjs +178 -151
- package/dist/esm/checkerboard.mjs +6 -514
- package/dist/esm/chromatic-aberration.mjs +72 -119
- package/dist/esm/color-correction.mjs +186 -224
- package/dist/esm/color-key.mjs +149 -136
- package/dist/esm/contour-lines.mjs +201 -160
- package/dist/esm/contrast.mjs +65 -132
- package/dist/esm/corner-pin.mjs +4 -390
- package/dist/esm/curves.mjs +195 -211
- package/dist/esm/cylinder.mjs +108 -225
- package/dist/esm/dot-grid.mjs +184 -213
- package/dist/esm/drop-shadow.mjs +162 -180
- package/dist/esm/duotone.mjs +110 -143
- package/dist/esm/emboss.mjs +153 -151
- package/dist/esm/evolve.mjs +228 -154
- package/dist/esm/exposure.mjs +93 -201
- package/dist/esm/film-burn.mjs +298 -0
- package/dist/esm/fisheye.mjs +97 -126
- package/dist/esm/flannel.mjs +158 -156
- package/dist/esm/fractal-noise.mjs +186 -232
- package/dist/esm/glow.mjs +164 -179
- package/dist/esm/grayscale.mjs +56 -122
- package/dist/esm/gridlines.mjs +6 -575
- package/dist/esm/halftone-linear-gradient.mjs +246 -245
- package/dist/esm/halftone.mjs +267 -243
- package/dist/esm/hue.mjs +55 -122
- package/dist/esm/index-00v3hr66.mjs +299 -0
- package/dist/esm/index-0w4eqht8.mjs +351 -0
- package/dist/esm/index-18y0zcy2.mjs +440 -0
- package/dist/esm/index-1m1b1ad7.mjs +520 -0
- package/dist/esm/index-34fxm3ax.mjs +518 -0
- package/dist/esm/index-4fvp93ps.mjs +32 -0
- package/dist/esm/index-4scpn12x.mjs +224 -0
- package/dist/esm/index-4z6pt3ka.mjs +104 -0
- package/dist/esm/index-618ky75w.mjs +51 -0
- package/dist/esm/index-6agxdrvr.mjs +411 -0
- package/dist/esm/index-6jkps947.mjs +120 -0
- package/dist/esm/index-8agtsbw4.mjs +617 -0
- package/dist/esm/index-8jx11jyn.mjs +29 -0
- package/dist/esm/index-8p04sssx.mjs +123 -0
- package/dist/esm/index-afdtmrh2.mjs +596 -0
- package/dist/esm/index-b86qstcs.mjs +18 -0
- package/dist/esm/index-cb77qg3g.mjs +587 -0
- package/dist/esm/index-cdp7tr8x.mjs +122 -0
- package/dist/esm/index-evy8hyah.mjs +55 -0
- package/dist/esm/index-gnsce796.mjs +6 -0
- package/dist/esm/index-kkvzt8b7.mjs +199 -0
- package/dist/esm/index-r0v18b2n.mjs +425 -0
- package/dist/esm/index-rswpzmm5.mjs +926 -0
- package/dist/esm/index-s9mrx750.mjs +97 -0
- package/dist/esm/index-tvfexb7s.mjs +164 -0
- package/dist/esm/index-vp56k1gj.mjs +215 -0
- package/dist/esm/index-wxhvgv2s.mjs +79 -0
- package/dist/esm/index-wy95a41r.mjs +407 -0
- package/dist/esm/index-ysnwfc4t.mjs +306 -0
- package/dist/esm/index.mjs +49 -4053
- package/dist/esm/invert.mjs +54 -122
- package/dist/esm/iris-wipe.mjs +315 -0
- package/dist/esm/lens-blur.mjs +169 -156
- package/dist/esm/levels.mjs +134 -151
- package/dist/esm/light-leak.mjs +6 -416
- package/dist/esm/light-trail.mjs +124 -128
- package/dist/esm/linear-gradient-tint.mjs +4 -424
- package/dist/esm/linear-gradient.mjs +4 -370
- package/dist/esm/linear-progressive-blur.mjs +92 -118
- package/dist/esm/linear-progressive-pixelate.mjs +83 -378
- package/dist/esm/lines.mjs +167 -162
- package/dist/esm/liquid-contours.mjs +192 -153
- package/dist/esm/long-shadows.mjs +278 -251
- package/dist/esm/lut.mjs +123 -23
- package/dist/esm/mirror.mjs +78 -120
- package/dist/esm/noise-displacement.mjs +156 -151
- package/dist/esm/noise.mjs +107 -143
- package/dist/esm/outline.mjs +192 -170
- package/dist/esm/page-turn.mjs +141 -244
- package/dist/esm/paper.mjs +522 -194
- package/dist/esm/pattern.mjs +4 -568
- package/dist/esm/pixel-dissolve.mjs +158 -186
- package/dist/esm/pixelate.mjs +92 -149
- package/dist/esm/radial-progressive-blur.mjs +96 -118
- package/dist/esm/radial-progressive-pixelate.mjs +91 -384
- package/dist/esm/radial-wipe.mjs +224 -0
- package/dist/esm/rain-fall.mjs +114 -0
- package/dist/esm/region-blur.mjs +138 -192
- package/dist/esm/rings.mjs +6 -512
- package/dist/esm/roughen-edges.mjs +180 -156
- package/dist/esm/saturation.mjs +56 -122
- package/dist/esm/scale.mjs +50 -60
- package/dist/esm/scanlines.mjs +115 -149
- package/dist/esm/shadows-highlights.mjs +103 -205
- package/dist/esm/shatter.mjs +133 -153
- package/dist/esm/shine.mjs +192 -227
- package/dist/esm/shrinkwrap.mjs +388 -225
- package/dist/esm/skew.mjs +100 -145
- package/dist/esm/snow-fall.mjs +170 -0
- package/dist/esm/speckle.mjs +192 -210
- package/dist/esm/sphere.mjs +101 -225
- package/dist/esm/starburst.mjs +6 -345
- package/dist/esm/tear.mjs +138 -155
- package/dist/esm/thermal-vision.mjs +135 -152
- package/dist/esm/tile.mjs +5 -184
- package/dist/esm/tint.mjs +80 -132
- package/dist/esm/translate.mjs +55 -137
- package/dist/esm/turbulent-displace.mjs +182 -221
- package/dist/esm/tv-signal-off.mjs +140 -149
- package/dist/esm/venetian-blinds.mjs +91 -140
- package/dist/esm/vibrance.mjs +95 -204
- package/dist/esm/vignette.mjs +136 -155
- package/dist/esm/wave.mjs +88 -47
- package/dist/esm/waves.mjs +181 -169
- package/dist/esm/white-balance.mjs +100 -204
- package/dist/esm/white-noise.mjs +98 -146
- package/dist/esm/zigzag.mjs +6 -575
- package/dist/esm/zoom-blur.mjs +90 -121
- package/dist/evolve.d.ts +46 -10
- package/dist/film-burn-webgpu-shader.d.ts +1 -0
- package/dist/film-burn.d.ts +40 -0
- package/dist/fisheye/webgpu-shader.d.ts +1 -0
- package/dist/flannel-webgpu-shader.d.ts +1 -0
- package/dist/fractal-noise/shader.d.ts +1 -1
- package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
- package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
- package/dist/glow/webgpu-shaders.d.ts +2 -0
- package/dist/gridlines-webgpu-shader.d.ts +1 -0
- package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
- package/dist/halftone-webgpu-shader.d.ts +1 -0
- package/dist/iris-wipe.d.ts +78 -0
- package/dist/lens-blur/webgpu-shader.d.ts +1 -0
- package/dist/light-leak-webgpu-shader.d.ts +1 -0
- package/dist/light-trail/webgpu-shader.d.ts +1 -0
- package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
- package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
- package/dist/lines-webgpu-shader.d.ts +1 -0
- package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
- package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
- package/dist/lut/webgpu-shader.d.ts +1 -0
- package/dist/mirror/webgpu-shader.d.ts +1 -0
- package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
- package/dist/noise-webgpu-shader.d.ts +1 -0
- package/dist/outline/webgpu-shader.d.ts +1 -0
- package/dist/page-turn/webgl-shader.d.ts +1 -0
- package/dist/paper-webgpu-shader.d.ts +2 -0
- package/dist/pattern-webgpu-shader.d.ts +1 -0
- package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
- package/dist/progressive-pixelate-runtime.d.ts +1 -0
- package/dist/radial-wipe.d.ts +19 -0
- package/dist/rain-fall.d.ts +143 -0
- package/dist/rect-transform-runtime.d.ts +11 -0
- package/dist/region-blur/webgpu-shader.d.ts +1 -0
- package/dist/rings-webgpu-shader.d.ts +1 -0
- package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
- package/dist/shatter/webgpu-shader.d.ts +1 -0
- package/dist/shine-webgpu-shader.d.ts +1 -0
- package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
- package/dist/single-pass-runtime.d.ts +18 -0
- package/dist/skew-webgpu-shader.d.ts +1 -0
- package/dist/snow-fall.d.ts +208 -0
- package/dist/speckle-webgpu-shader.d.ts +1 -0
- package/dist/sphere/webgl-shader.d.ts +1 -0
- package/dist/starburst-webgpu-shader.d.ts +1 -0
- package/dist/tear-webgpu-shader.d.ts +1 -0
- package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
- package/dist/tile-gpu-runtime.d.ts +24 -0
- package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
- package/dist/value-noise-webgpu-shader.d.ts +1 -0
- package/dist/vignette-webgpu-shader.d.ts +1 -0
- package/dist/wave/wave-runtime.d.ts +2 -1
- package/dist/wave/webgpu-shader.d.ts +1 -0
- package/dist/waves-webgpu-shader.d.ts +1 -0
- package/dist/weather/params.d.ts +149 -0
- package/dist/weather/runtime.d.ts +52 -0
- package/dist/weather/shaders.d.ts +4 -0
- package/dist/weather/webgpu-runtime.d.ts +36 -0
- package/dist/weather/webgpu-shader.d.ts +1 -0
- package/dist/webgl-projection-runtime.d.ts +18 -0
- package/dist/webgpu-color-state.d.ts +10 -0
- package/dist/webgpu-mesh-runtime.d.ts +46 -0
- package/dist/webgpu-multipass-runtime.d.ts +50 -0
- package/dist/webgpu-projection-runtime.d.ts +9 -5
- package/dist/webgpu-single-pass-runtime.d.ts +47 -0
- package/dist/white-noise-webgpu-shader.d.ts +1 -0
- package/dist/zigzag-webgpu-shader.d.ts +1 -0
- package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
- package/package.json +43 -3
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// src/single-pass-runtime.ts
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import { Internals } from "remotion";
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var VERTEX_SHADER = `#version 300 es
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layout(location = 0) in vec2 aPos;
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layout(location = 1) in vec2 aUv;
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out vec2 vUv;
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void main() {
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vUv = aUv;
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gl_Position = vec4(aPos, 0.0, 1.0);
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}
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`;
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var setupSinglePass = (target, fragmentShader, effectName, uniformNames) => {
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const gl = target.getContext("webgl2", {
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premultipliedAlpha: true,
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alpha: true,
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preserveDrawingBuffer: true
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});
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if (!gl)
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throw Internals.createWebGL2ContextError(`${effectName} effect`);
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gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
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const shaders = [];
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const program = gl.createProgram();
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const vao = gl.createVertexArray();
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const vbo = gl.createBuffer();
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const texture = gl.createTexture();
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try {
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if (!program || !vao || !vbo || !texture) {
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throw new Error(`Could not allocate ${effectName} WebGL resources`);
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}
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for (const [type, source] of [
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[gl.VERTEX_SHADER, VERTEX_SHADER],
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[gl.FRAGMENT_SHADER, fragmentShader]
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]) {
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const shader = gl.createShader(type);
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if (!shader)
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throw new Error(`Could not create ${effectName} shader`);
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shaders.push(shader);
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gl.shaderSource(shader, source);
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gl.compileShader(shader);
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if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
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throw new Error(`${effectName} shader compile failed: ${gl.getShaderInfoLog(shader)}`);
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}
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gl.attachShader(program, shader);
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}
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gl.linkProgram(program);
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if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
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throw new Error(`${effectName} program link failed: ${gl.getProgramInfoLog(program)}`);
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}
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gl.bindVertexArray(vao);
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gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
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gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 0, 0, 1, -1, 1, 0, -1, 1, 0, 1, 1, 1, 1, 1]), gl.STATIC_DRAW);
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gl.enableVertexAttribArray(0);
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gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);
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gl.enableVertexAttribArray(1);
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gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 16, 8);
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gl.bindVertexArray(null);
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gl.bindTexture(gl.TEXTURE_2D, texture);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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gl.bindTexture(gl.TEXTURE_2D, null);
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return {
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gl,
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program,
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vao,
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vbo,
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texture,
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uniforms: Object.fromEntries(["uSource", ...uniformNames].map((name) => [
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name,
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gl.getUniformLocation(program, name)
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]))
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};
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} catch (error) {
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gl.deleteTexture(texture);
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gl.deleteBuffer(vbo);
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gl.deleteVertexArray(vao);
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gl.deleteProgram(program);
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throw error;
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} finally {
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for (const shader of shaders)
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gl.deleteShader(shader);
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}
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};
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var prepareSinglePassSource = ({
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state,
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source,
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width,
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height,
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flipSourceY
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}) => {
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const { gl, program, texture, vao, uniforms } = state;
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gl.viewport(0, 0, width, height);
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gl.bindFramebuffer(gl.FRAMEBUFFER, null);
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gl.activeTexture(gl.TEXTURE0);
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gl.bindTexture(gl.TEXTURE_2D, texture);
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gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
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gl.useProgram(program);
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gl.uniform1i(uniforms.uSource, 0);
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gl.bindVertexArray(vao);
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};
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var drawSinglePass = ({ gl }) => {
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gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
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gl.bindVertexArray(null);
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gl.bindTexture(gl.TEXTURE_2D, null);
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gl.useProgram(null);
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};
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var cleanupSinglePass = ({
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gl,
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program,
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vao,
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vbo,
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texture
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}) => {
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gl.deleteTexture(texture);
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gl.deleteBuffer(vbo);
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gl.deleteProgram(program);
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gl.deleteVertexArray(vao);
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};
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export { setupSinglePass, prepareSinglePassSource, drawSinglePass, cleanupSinglePass };
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import {
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setupWebGpuColors,
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getWebGpuColors
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} from "./index-8jx11jyn.mjs";
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import {
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assertOptionalFiniteNumber,
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parseColorRgba
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} from "./index-wxhvgv2s.mjs";
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import {
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WEBGPU_SINGLE_PASS_VERTEX,
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cleanupWebGpuSinglePass,
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applyWebGpuSinglePass
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} from "./index-tvfexb7s.mjs";
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import {
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assertEffectParamsObject,
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|
+
assertRequiredColor,
|
|
17
|
+
assertOptionalBoolean
|
|
18
|
+
} from "./index-4fvp93ps.mjs";
|
|
19
|
+
|
|
20
|
+
// src/zigzag.ts
|
|
21
|
+
import { Internals } from "remotion";
|
|
22
|
+
|
|
23
|
+
// src/zigzag-webgpu-shader.ts
|
|
24
|
+
var ZIGZAG_WEBGPU_SHADER = `
|
|
25
|
+
${WEBGPU_SINGLE_PASS_VERTEX}
|
|
26
|
+
@group(0) @binding(0) var sourceTexture: texture_2d<f32>;
|
|
27
|
+
@group(0) @binding(1) var sourceSampler: sampler;
|
|
28
|
+
@group(0) @binding(2) var<uniform> params: Params;
|
|
29
|
+
@group(0) @binding(3) var palette: texture_2d<f32>;
|
|
30
|
+
struct Params {
|
|
31
|
+
geometry: vec4f,
|
|
32
|
+
stripe: vec4f,
|
|
33
|
+
flags: vec4f,
|
|
34
|
+
wave: vec4f,
|
|
35
|
+
}
|
|
36
|
+
fn sampleSource(uv: vec2f) -> vec4f {
|
|
37
|
+
return textureSampleLevel(sourceTexture, sourceSampler, vec2f(uv.x, 1.0 - uv.y), 0);
|
|
38
|
+
}
|
|
39
|
+
fn glslModulo(value: f32, divisor: f32) -> f32 { return value - divisor * floor(value / divisor); }
|
|
40
|
+
fn paletteColor(index: f32) -> vec4f { return textureLoad(palette, vec2i(i32(index), 0), 0); }
|
|
41
|
+
|
|
42
|
+
@fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
|
|
43
|
+
let vUv = vec2f(input.uv.x, 1.0 - input.uv.y);
|
|
44
|
+
|
|
45
|
+
let texColor = sampleSource(vUv);
|
|
46
|
+
let thickness = max(params.stripe.x, 0.001);
|
|
47
|
+
let spacing = max(params.stripe.y, 0.001);
|
|
48
|
+
let cycle = spacing * params.geometry.z;
|
|
49
|
+
let centered = vec2f(input.position.x, params.geometry.y - input.position.y) - params.geometry.xy * 0.5;
|
|
50
|
+
let s = sin(params.stripe.z);
|
|
51
|
+
let c = cos(params.stripe.z);
|
|
52
|
+
let rotated = vec2f(centered.x * c - centered.y * s, centered.x * s + centered.y * c);
|
|
53
|
+
var axis = select(rotated.x, rotated.y, params.geometry.w == 0.0);
|
|
54
|
+
let waveAxis = select(rotated.y, rotated.x, params.geometry.w == 0.0);
|
|
55
|
+
let phase = fract(waveAxis / max(params.wave.y, 0.001));
|
|
56
|
+
axis += (1.0 - abs(phase * 2.0 - 1.0) * 2.0) * params.wave.x;
|
|
57
|
+
|
|
58
|
+
var position = glslModulo(axis + params.stripe.w, cycle);
|
|
59
|
+
if (position < 0.0) { position += cycle; }
|
|
60
|
+
// Snap rounding noise at exact band boundaries before choosing the palette entry.
|
|
61
|
+
var stripeIndex = position / spacing;
|
|
62
|
+
let nearestIndex = floor(stripeIndex + 0.5);
|
|
63
|
+
if (abs(stripeIndex - nearestIndex) < 0.00001) { stripeIndex = nearestIndex; }
|
|
64
|
+
let colorIndex = glslModulo(floor(stripeIndex), params.geometry.z);
|
|
65
|
+
let inStripe = glslModulo(position, spacing);
|
|
66
|
+
if (inStripe > thickness) { return texColor; }
|
|
67
|
+
|
|
68
|
+
let overlay = paletteColor(colorIndex);
|
|
69
|
+
let premultiplied = overlay.rgb * overlay.a;
|
|
70
|
+
if (params.flags.x != 0.0) {
|
|
71
|
+
return vec4f(premultiplied * texColor.a + texColor.rgb * (1.0 - overlay.a), texColor.a);
|
|
72
|
+
}
|
|
73
|
+
return vec4f(premultiplied + texColor.rgb * (1.0 - overlay.a), overlay.a + texColor.a * (1.0 - overlay.a));
|
|
74
|
+
|
|
75
|
+
}
|
|
76
|
+
`;
|
|
77
|
+
|
|
78
|
+
// src/zigzag.ts
|
|
79
|
+
var { createEffect, createWebGL2ContextError } = Internals;
|
|
80
|
+
var ZIGZAG_DIRECTIONS = ["horizontal", "vertical"];
|
|
81
|
+
var DEFAULT_COLORS = ["#dff4ff", "#7cc6ff"];
|
|
82
|
+
var DEFAULT_DIRECTION = "horizontal";
|
|
83
|
+
var DEFAULT_THICKNESS = 40;
|
|
84
|
+
var DEFAULT_GAP = 0;
|
|
85
|
+
var DEFAULT_ANGLE = 0;
|
|
86
|
+
var DEFAULT_OFFSET = 0;
|
|
87
|
+
var DEFAULT_AMPLITUDE = 40;
|
|
88
|
+
var DEFAULT_WAVELENGTH = 160;
|
|
89
|
+
var DEFAULT_MASK_TO_SOURCE_ALPHA = false;
|
|
90
|
+
var zigzagSchema2 = {
|
|
91
|
+
colors: {
|
|
92
|
+
type: "array",
|
|
93
|
+
item: {
|
|
94
|
+
type: "color"
|
|
95
|
+
},
|
|
96
|
+
default: DEFAULT_COLORS,
|
|
97
|
+
minLength: 2,
|
|
98
|
+
newItemDefault: "#ff0000",
|
|
99
|
+
description: "Colors",
|
|
100
|
+
keyframable: false
|
|
101
|
+
},
|
|
102
|
+
direction: {
|
|
103
|
+
type: "enum",
|
|
104
|
+
variants: {
|
|
105
|
+
horizontal: {},
|
|
106
|
+
vertical: {}
|
|
107
|
+
},
|
|
108
|
+
default: DEFAULT_DIRECTION,
|
|
109
|
+
description: "Direction"
|
|
110
|
+
},
|
|
111
|
+
thickness: {
|
|
112
|
+
type: "number",
|
|
113
|
+
min: 0.1,
|
|
114
|
+
max: 400,
|
|
115
|
+
step: 0.1,
|
|
116
|
+
default: DEFAULT_THICKNESS,
|
|
117
|
+
description: "Thickness",
|
|
118
|
+
hiddenFromList: false
|
|
119
|
+
},
|
|
120
|
+
gap: {
|
|
121
|
+
type: "number",
|
|
122
|
+
min: 0,
|
|
123
|
+
max: 400,
|
|
124
|
+
step: 0.1,
|
|
125
|
+
default: DEFAULT_GAP,
|
|
126
|
+
description: "Gap",
|
|
127
|
+
hiddenFromList: false
|
|
128
|
+
},
|
|
129
|
+
angle: {
|
|
130
|
+
type: "rotation-degrees",
|
|
131
|
+
step: 1,
|
|
132
|
+
default: DEFAULT_ANGLE,
|
|
133
|
+
description: "Angle"
|
|
134
|
+
},
|
|
135
|
+
offset: {
|
|
136
|
+
type: "number",
|
|
137
|
+
step: 0.1,
|
|
138
|
+
default: DEFAULT_OFFSET,
|
|
139
|
+
description: "Offset",
|
|
140
|
+
hiddenFromList: false
|
|
141
|
+
},
|
|
142
|
+
amplitude: {
|
|
143
|
+
type: "number",
|
|
144
|
+
min: 0,
|
|
145
|
+
max: 500,
|
|
146
|
+
step: 0.1,
|
|
147
|
+
default: DEFAULT_AMPLITUDE,
|
|
148
|
+
description: "Amplitude",
|
|
149
|
+
hiddenFromList: false
|
|
150
|
+
},
|
|
151
|
+
wavelength: {
|
|
152
|
+
type: "number",
|
|
153
|
+
min: 1,
|
|
154
|
+
max: 2000,
|
|
155
|
+
step: 1,
|
|
156
|
+
default: DEFAULT_WAVELENGTH,
|
|
157
|
+
description: "Wavelength",
|
|
158
|
+
hiddenFromList: false
|
|
159
|
+
},
|
|
160
|
+
maskToSourceAlpha: {
|
|
161
|
+
type: "boolean",
|
|
162
|
+
default: DEFAULT_MASK_TO_SOURCE_ALPHA,
|
|
163
|
+
description: "Mask to source alpha"
|
|
164
|
+
}
|
|
165
|
+
};
|
|
166
|
+
var resolve = (p) => {
|
|
167
|
+
const thickness = p.thickness ?? DEFAULT_THICKNESS;
|
|
168
|
+
const gap = p.gap ?? DEFAULT_GAP;
|
|
169
|
+
return {
|
|
170
|
+
colors: p.colors ?? DEFAULT_COLORS,
|
|
171
|
+
direction: p.direction ?? DEFAULT_DIRECTION,
|
|
172
|
+
thickness,
|
|
173
|
+
spacing: thickness + gap,
|
|
174
|
+
angle: p.angle ?? DEFAULT_ANGLE,
|
|
175
|
+
offset: p.offset ?? DEFAULT_OFFSET,
|
|
176
|
+
amplitude: p.amplitude ?? DEFAULT_AMPLITUDE,
|
|
177
|
+
wavelength: p.wavelength ?? DEFAULT_WAVELENGTH,
|
|
178
|
+
maskToSourceAlpha: p.maskToSourceAlpha ?? DEFAULT_MASK_TO_SOURCE_ALPHA
|
|
179
|
+
};
|
|
180
|
+
};
|
|
181
|
+
var formatEnum = (variants) => {
|
|
182
|
+
if (variants.length === 2) {
|
|
183
|
+
return `"${variants[0]}" or "${variants[1]}"`;
|
|
184
|
+
}
|
|
185
|
+
return `${variants.slice(0, -1).map((variant) => `"${variant}"`).join(", ")} or "${variants[variants.length - 1]}"`;
|
|
186
|
+
};
|
|
187
|
+
var validatePositive = (value, name) => {
|
|
188
|
+
if (value <= 0) {
|
|
189
|
+
throw new TypeError(`"${name}" must be greater than 0, but got ${JSON.stringify(value)}`);
|
|
190
|
+
}
|
|
191
|
+
};
|
|
192
|
+
var validateNonNegative = (value, name) => {
|
|
193
|
+
if (value < 0) {
|
|
194
|
+
throw new TypeError(`"${name}" must be greater than or equal to 0, but got ${JSON.stringify(value)}`);
|
|
195
|
+
}
|
|
196
|
+
};
|
|
197
|
+
var validateColors = (colors) => {
|
|
198
|
+
if (colors === undefined) {
|
|
199
|
+
return;
|
|
200
|
+
}
|
|
201
|
+
if (!Array.isArray(colors) || colors.length < 2) {
|
|
202
|
+
throw new TypeError(`"colors" must be an array with at least 2 colors, but got ${JSON.stringify(colors)}`);
|
|
203
|
+
}
|
|
204
|
+
for (let i = 0;i < colors.length; i++) {
|
|
205
|
+
assertRequiredColor(colors[i], `colors[${i}]`);
|
|
206
|
+
}
|
|
207
|
+
};
|
|
208
|
+
var validateDirection = (direction) => {
|
|
209
|
+
if (direction === undefined) {
|
|
210
|
+
return;
|
|
211
|
+
}
|
|
212
|
+
if (typeof direction !== "string" || !ZIGZAG_DIRECTIONS.includes(direction)) {
|
|
213
|
+
throw new TypeError(`"direction" must be ${formatEnum(ZIGZAG_DIRECTIONS)}, but got ${JSON.stringify(direction)}`);
|
|
214
|
+
}
|
|
215
|
+
};
|
|
216
|
+
var validateZigzagParams = (params) => {
|
|
217
|
+
assertEffectParamsObject(params, "Zigzag");
|
|
218
|
+
validateColors(params.colors);
|
|
219
|
+
validateDirection(params.direction);
|
|
220
|
+
assertOptionalFiniteNumber(params.thickness, "thickness");
|
|
221
|
+
assertOptionalFiniteNumber(params.gap, "gap");
|
|
222
|
+
assertOptionalFiniteNumber(params.angle, "angle");
|
|
223
|
+
assertOptionalFiniteNumber(params.offset, "offset");
|
|
224
|
+
assertOptionalFiniteNumber(params.amplitude, "amplitude");
|
|
225
|
+
assertOptionalFiniteNumber(params.wavelength, "wavelength");
|
|
226
|
+
assertOptionalBoolean(params.maskToSourceAlpha, "maskToSourceAlpha");
|
|
227
|
+
const thickness = params.thickness ?? DEFAULT_THICKNESS;
|
|
228
|
+
const gap = params.gap ?? DEFAULT_GAP;
|
|
229
|
+
const amplitude = params.amplitude ?? DEFAULT_AMPLITUDE;
|
|
230
|
+
const wavelength = params.wavelength ?? DEFAULT_WAVELENGTH;
|
|
231
|
+
validatePositive(thickness, "thickness");
|
|
232
|
+
validateNonNegative(gap, "gap");
|
|
233
|
+
validateNonNegative(amplitude, "amplitude");
|
|
234
|
+
validatePositive(wavelength, "wavelength");
|
|
235
|
+
};
|
|
236
|
+
var ZIGZAG_VS = `#version 300 es
|
|
237
|
+
in vec2 aPos;
|
|
238
|
+
in vec2 aUv;
|
|
239
|
+
out vec2 vUv;
|
|
240
|
+
|
|
241
|
+
void main() {
|
|
242
|
+
vUv = aUv;
|
|
243
|
+
gl_Position = vec4(aPos, 0.0, 1.0);
|
|
244
|
+
}
|
|
245
|
+
`;
|
|
246
|
+
var ZIGZAG_FS = `#version 300 es
|
|
247
|
+
precision highp float;
|
|
248
|
+
|
|
249
|
+
in vec2 vUv;
|
|
250
|
+
out vec4 fragColor;
|
|
251
|
+
|
|
252
|
+
uniform sampler2D uSource;
|
|
253
|
+
uniform sampler2D uPalette;
|
|
254
|
+
uniform vec2 uResolution;
|
|
255
|
+
uniform float uNumColors;
|
|
256
|
+
uniform int uDirection;
|
|
257
|
+
uniform float uThickness;
|
|
258
|
+
uniform float uSpacing;
|
|
259
|
+
uniform float uAngle;
|
|
260
|
+
uniform float uOffset;
|
|
261
|
+
uniform float uAmplitude;
|
|
262
|
+
uniform float uWavelength;
|
|
263
|
+
uniform bool uMaskToSourceAlpha;
|
|
264
|
+
|
|
265
|
+
void main() {
|
|
266
|
+
vec4 texColor = texture(uSource, vUv);
|
|
267
|
+
float thickness = max(uThickness, 0.001);
|
|
268
|
+
float spacing = max(uSpacing, 0.001);
|
|
269
|
+
float cycle = spacing * uNumColors;
|
|
270
|
+
vec2 centered = gl_FragCoord.xy - uResolution * 0.5;
|
|
271
|
+
float s = sin(uAngle);
|
|
272
|
+
float c = cos(uAngle);
|
|
273
|
+
vec2 rotated = vec2(
|
|
274
|
+
centered.x * c - centered.y * s,
|
|
275
|
+
centered.x * s + centered.y * c
|
|
276
|
+
);
|
|
277
|
+
float baseAxis = uDirection == 0 ? rotated.y : rotated.x;
|
|
278
|
+
float zigzagAxis = uDirection == 0 ? rotated.x : rotated.y;
|
|
279
|
+
float wavePhase = fract(zigzagAxis / max(uWavelength, 0.001));
|
|
280
|
+
float zigzagOffset = (1.0 - abs(wavePhase * 2.0 - 1.0) * 2.0) * uAmplitude;
|
|
281
|
+
float position = mod(baseAxis + zigzagOffset + uOffset, cycle);
|
|
282
|
+
if (position < 0.0) {
|
|
283
|
+
position += cycle;
|
|
284
|
+
}
|
|
285
|
+
|
|
286
|
+
// Snap rounding noise at exact band boundaries before choosing the palette entry.
|
|
287
|
+
float stripeIndex = position / spacing;
|
|
288
|
+
float nearestIndex = floor(stripeIndex + 0.5);
|
|
289
|
+
if (abs(stripeIndex - nearestIndex) < 0.00001) stripeIndex = nearestIndex;
|
|
290
|
+
float colorIndex = mod(floor(stripeIndex), uNumColors);
|
|
291
|
+
float inStripe = mod(position, spacing);
|
|
292
|
+
if (inStripe > thickness) {
|
|
293
|
+
fragColor = texColor;
|
|
294
|
+
return;
|
|
295
|
+
}
|
|
296
|
+
|
|
297
|
+
float texCoord = (colorIndex + 0.5) / uNumColors;
|
|
298
|
+
vec4 lineColor = texture(uPalette, vec2(texCoord, 0.5));
|
|
299
|
+
float lineAlpha = lineColor.a;
|
|
300
|
+
vec3 premultipliedLine = lineColor.rgb * lineAlpha;
|
|
301
|
+
|
|
302
|
+
if (uMaskToSourceAlpha) {
|
|
303
|
+
fragColor = vec4(
|
|
304
|
+
premultipliedLine * texColor.a + texColor.rgb * (1.0 - lineAlpha),
|
|
305
|
+
texColor.a
|
|
306
|
+
);
|
|
307
|
+
return;
|
|
308
|
+
}
|
|
309
|
+
|
|
310
|
+
fragColor = vec4(
|
|
311
|
+
premultipliedLine + texColor.rgb * (1.0 - lineAlpha),
|
|
312
|
+
lineAlpha + texColor.a * (1.0 - lineAlpha)
|
|
313
|
+
);
|
|
314
|
+
}
|
|
315
|
+
`;
|
|
316
|
+
var compileShader = (gl, type, source) => {
|
|
317
|
+
const shader = gl.createShader(type);
|
|
318
|
+
if (!shader) {
|
|
319
|
+
throw new Error("Failed to create WebGL shader");
|
|
320
|
+
}
|
|
321
|
+
gl.shaderSource(shader, source);
|
|
322
|
+
gl.compileShader(shader);
|
|
323
|
+
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
|
324
|
+
const log = gl.getShaderInfoLog(shader);
|
|
325
|
+
gl.deleteShader(shader);
|
|
326
|
+
throw new Error(`Zigzag shader compile failed: ${log ?? "(no log)"}`);
|
|
327
|
+
}
|
|
328
|
+
return shader;
|
|
329
|
+
};
|
|
330
|
+
var linkProgram = (gl, vs, fs) => {
|
|
331
|
+
const program = gl.createProgram();
|
|
332
|
+
if (!program) {
|
|
333
|
+
throw new Error("Failed to create WebGL program");
|
|
334
|
+
}
|
|
335
|
+
gl.attachShader(program, vs);
|
|
336
|
+
gl.attachShader(program, fs);
|
|
337
|
+
gl.linkProgram(program);
|
|
338
|
+
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
|
339
|
+
const log = gl.getProgramInfoLog(program);
|
|
340
|
+
gl.deleteProgram(program);
|
|
341
|
+
throw new Error(`Zigzag program link failed: ${log ?? "(no log)"}`);
|
|
342
|
+
}
|
|
343
|
+
return program;
|
|
344
|
+
};
|
|
345
|
+
var createProgram = (gl, vertexSource, fragmentSource) => {
|
|
346
|
+
const vs = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
|
|
347
|
+
const fs = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
|
|
348
|
+
const program = linkProgram(gl, vs, fs);
|
|
349
|
+
gl.deleteShader(vs);
|
|
350
|
+
gl.deleteShader(fs);
|
|
351
|
+
return program;
|
|
352
|
+
};
|
|
353
|
+
var createTexture = (gl, filter) => {
|
|
354
|
+
const texture = gl.createTexture();
|
|
355
|
+
if (!texture) {
|
|
356
|
+
throw new Error("Failed to create WebGL texture");
|
|
357
|
+
}
|
|
358
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
359
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
|
|
360
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
|
|
361
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
362
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
363
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
364
|
+
return texture;
|
|
365
|
+
};
|
|
366
|
+
var setupZigzag = (target) => {
|
|
367
|
+
const gl = target.getContext("webgl2", {
|
|
368
|
+
premultipliedAlpha: true,
|
|
369
|
+
alpha: true,
|
|
370
|
+
preserveDrawingBuffer: true
|
|
371
|
+
});
|
|
372
|
+
if (!gl) {
|
|
373
|
+
throw createWebGL2ContextError("zigzag effect");
|
|
374
|
+
}
|
|
375
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
|
376
|
+
const program = createProgram(gl, ZIGZAG_VS, ZIGZAG_FS);
|
|
377
|
+
const vao = gl.createVertexArray();
|
|
378
|
+
if (!vao) {
|
|
379
|
+
throw new Error("Failed to create WebGL vertex array");
|
|
380
|
+
}
|
|
381
|
+
gl.bindVertexArray(vao);
|
|
382
|
+
const data = new Float32Array([
|
|
383
|
+
-1,
|
|
384
|
+
-1,
|
|
385
|
+
0,
|
|
386
|
+
0,
|
|
387
|
+
1,
|
|
388
|
+
-1,
|
|
389
|
+
1,
|
|
390
|
+
0,
|
|
391
|
+
-1,
|
|
392
|
+
1,
|
|
393
|
+
0,
|
|
394
|
+
1,
|
|
395
|
+
1,
|
|
396
|
+
1,
|
|
397
|
+
1,
|
|
398
|
+
1
|
|
399
|
+
]);
|
|
400
|
+
const vbo = gl.createBuffer();
|
|
401
|
+
if (!vbo) {
|
|
402
|
+
throw new Error("Failed to create WebGL buffer");
|
|
403
|
+
}
|
|
404
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
|
|
405
|
+
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
|
|
406
|
+
const aPos = gl.getAttribLocation(program, "aPos");
|
|
407
|
+
const aUv = gl.getAttribLocation(program, "aUv");
|
|
408
|
+
gl.enableVertexAttribArray(aPos);
|
|
409
|
+
gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
|
|
410
|
+
gl.enableVertexAttribArray(aUv);
|
|
411
|
+
gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
|
|
412
|
+
gl.bindVertexArray(null);
|
|
413
|
+
const colorCanvas = document.createElement("canvas");
|
|
414
|
+
colorCanvas.width = 1;
|
|
415
|
+
colorCanvas.height = 1;
|
|
416
|
+
const colorCtx = colorCanvas.getContext("2d", { willReadFrequently: true });
|
|
417
|
+
if (!colorCtx) {
|
|
418
|
+
throw new Error("Failed to acquire 2D context for color parsing");
|
|
419
|
+
}
|
|
420
|
+
return {
|
|
421
|
+
gl,
|
|
422
|
+
program,
|
|
423
|
+
vao,
|
|
424
|
+
vbo,
|
|
425
|
+
sourceTexture: createTexture(gl, gl.LINEAR),
|
|
426
|
+
paletteTexture: createTexture(gl, gl.NEAREST),
|
|
427
|
+
colorCtx,
|
|
428
|
+
uniforms: {
|
|
429
|
+
uSource: gl.getUniformLocation(program, "uSource"),
|
|
430
|
+
uPalette: gl.getUniformLocation(program, "uPalette"),
|
|
431
|
+
uResolution: gl.getUniformLocation(program, "uResolution"),
|
|
432
|
+
uNumColors: gl.getUniformLocation(program, "uNumColors"),
|
|
433
|
+
uDirection: gl.getUniformLocation(program, "uDirection"),
|
|
434
|
+
uThickness: gl.getUniformLocation(program, "uThickness"),
|
|
435
|
+
uSpacing: gl.getUniformLocation(program, "uSpacing"),
|
|
436
|
+
uAngle: gl.getUniformLocation(program, "uAngle"),
|
|
437
|
+
uOffset: gl.getUniformLocation(program, "uOffset"),
|
|
438
|
+
uAmplitude: gl.getUniformLocation(program, "uAmplitude"),
|
|
439
|
+
uWavelength: gl.getUniformLocation(program, "uWavelength"),
|
|
440
|
+
uMaskToSourceAlpha: gl.getUniformLocation(program, "uMaskToSourceAlpha")
|
|
441
|
+
},
|
|
442
|
+
cachedPaletteKey: "",
|
|
443
|
+
palettePixelData: new Uint8Array(0)
|
|
444
|
+
};
|
|
445
|
+
};
|
|
446
|
+
var updatePalette = (state, colors) => {
|
|
447
|
+
const paletteKey = colors.join("|");
|
|
448
|
+
const paletteDirty = state.cachedPaletteKey !== paletteKey;
|
|
449
|
+
if (!paletteDirty) {
|
|
450
|
+
return false;
|
|
451
|
+
}
|
|
452
|
+
state.cachedPaletteKey = paletteKey;
|
|
453
|
+
const len = colors.length * 4;
|
|
454
|
+
if (state.palettePixelData.length !== len) {
|
|
455
|
+
state.palettePixelData = new Uint8Array(len);
|
|
456
|
+
}
|
|
457
|
+
const { palettePixelData } = state;
|
|
458
|
+
for (let i = 0;i < colors.length; i++) {
|
|
459
|
+
const color = parseColorRgba(state.colorCtx, colors[i]);
|
|
460
|
+
palettePixelData[i * 4] = color[0];
|
|
461
|
+
palettePixelData[i * 4 + 1] = color[1];
|
|
462
|
+
palettePixelData[i * 4 + 2] = color[2];
|
|
463
|
+
palettePixelData[i * 4 + 3] = color[3];
|
|
464
|
+
}
|
|
465
|
+
return true;
|
|
466
|
+
};
|
|
467
|
+
var zigzag2 = createEffect({
|
|
468
|
+
type: "dev.remotion.effects.zigzag",
|
|
469
|
+
label: "zigzag()",
|
|
470
|
+
documentationLink: "https://www.remotion.dev/docs/effects/zigzag",
|
|
471
|
+
calculateKey: (params) => {
|
|
472
|
+
const r = resolve(params);
|
|
473
|
+
const maskSuffix = r.maskToSourceAlpha ? "-mask-to-source-alpha" : "";
|
|
474
|
+
return `zigzag-${r.colors.join("|")}-${r.direction}-${r.thickness}-${r.spacing}-${r.angle}-${r.offset}-${r.amplitude}-${r.wavelength}${maskSuffix}`;
|
|
475
|
+
},
|
|
476
|
+
implementations: {
|
|
477
|
+
webgpu: Internals.createEffectImplementation({
|
|
478
|
+
setup: (target) => setupWebGpuColors(target, "zigzag"),
|
|
479
|
+
apply: ({ source, width, height, params, state, gpuDevice }) => {
|
|
480
|
+
if (!gpuDevice)
|
|
481
|
+
throw new Error("A WebGPU device is required for the zigzag effect");
|
|
482
|
+
const r = resolve(params);
|
|
483
|
+
const colors = getWebGpuColors(state, r.colors);
|
|
484
|
+
const uniformData = new Float32Array([
|
|
485
|
+
width,
|
|
486
|
+
height,
|
|
487
|
+
r.colors.length,
|
|
488
|
+
r.direction === "horizontal" ? 0 : 1,
|
|
489
|
+
r.thickness,
|
|
490
|
+
r.spacing,
|
|
491
|
+
r.angle * Math.PI / 180,
|
|
492
|
+
r.offset,
|
|
493
|
+
r.maskToSourceAlpha ? 1 : 0,
|
|
494
|
+
0,
|
|
495
|
+
0,
|
|
496
|
+
0,
|
|
497
|
+
r.amplitude,
|
|
498
|
+
r.wavelength,
|
|
499
|
+
0,
|
|
500
|
+
0
|
|
501
|
+
]);
|
|
502
|
+
applyWebGpuSinglePass({
|
|
503
|
+
state,
|
|
504
|
+
source,
|
|
505
|
+
width,
|
|
506
|
+
height,
|
|
507
|
+
device: gpuDevice,
|
|
508
|
+
shader: ZIGZAG_WEBGPU_SHADER,
|
|
509
|
+
uniformData
|
|
510
|
+
}, {
|
|
511
|
+
sourceFilter: null,
|
|
512
|
+
auxiliaryTexture: {
|
|
513
|
+
data: colors,
|
|
514
|
+
width: r.colors.length,
|
|
515
|
+
height: 1,
|
|
516
|
+
format: "rgba8unorm"
|
|
517
|
+
}
|
|
518
|
+
});
|
|
519
|
+
},
|
|
520
|
+
cleanup: cleanupWebGpuSinglePass
|
|
521
|
+
}),
|
|
522
|
+
webgl2: Internals.createEffectImplementation({
|
|
523
|
+
setup: (target) => setupZigzag(target),
|
|
524
|
+
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
525
|
+
const r = resolve(params);
|
|
526
|
+
const paletteDirty = updatePalette(state, r.colors);
|
|
527
|
+
const { gl, program, sourceTexture, paletteTexture, uniforms, vao } = state;
|
|
528
|
+
gl.viewport(0, 0, width, height);
|
|
529
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
530
|
+
gl.clearColor(0, 0, 0, 0);
|
|
531
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
532
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
533
|
+
gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
|
|
534
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
|
535
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
|
|
536
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
|
|
537
|
+
gl.activeTexture(gl.TEXTURE1);
|
|
538
|
+
gl.bindTexture(gl.TEXTURE_2D, paletteTexture);
|
|
539
|
+
if (paletteDirty) {
|
|
540
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
|
|
541
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
|
|
542
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, r.colors.length, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, state.palettePixelData);
|
|
543
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
|
544
|
+
}
|
|
545
|
+
gl.useProgram(program);
|
|
546
|
+
if (uniforms.uSource)
|
|
547
|
+
gl.uniform1i(uniforms.uSource, 0);
|
|
548
|
+
if (uniforms.uPalette)
|
|
549
|
+
gl.uniform1i(uniforms.uPalette, 1);
|
|
550
|
+
if (uniforms.uResolution)
|
|
551
|
+
gl.uniform2f(uniforms.uResolution, width, height);
|
|
552
|
+
if (uniforms.uNumColors)
|
|
553
|
+
gl.uniform1f(uniforms.uNumColors, r.colors.length);
|
|
554
|
+
if (uniforms.uDirection)
|
|
555
|
+
gl.uniform1i(uniforms.uDirection, r.direction === "horizontal" ? 0 : 1);
|
|
556
|
+
if (uniforms.uThickness)
|
|
557
|
+
gl.uniform1f(uniforms.uThickness, r.thickness);
|
|
558
|
+
if (uniforms.uSpacing)
|
|
559
|
+
gl.uniform1f(uniforms.uSpacing, r.spacing);
|
|
560
|
+
if (uniforms.uAngle)
|
|
561
|
+
gl.uniform1f(uniforms.uAngle, r.angle * Math.PI / 180);
|
|
562
|
+
if (uniforms.uOffset)
|
|
563
|
+
gl.uniform1f(uniforms.uOffset, r.offset);
|
|
564
|
+
if (uniforms.uAmplitude)
|
|
565
|
+
gl.uniform1f(uniforms.uAmplitude, r.amplitude);
|
|
566
|
+
if (uniforms.uWavelength)
|
|
567
|
+
gl.uniform1f(uniforms.uWavelength, r.wavelength);
|
|
568
|
+
if (uniforms.uMaskToSourceAlpha)
|
|
569
|
+
gl.uniform1i(uniforms.uMaskToSourceAlpha, r.maskToSourceAlpha ? 1 : 0);
|
|
570
|
+
gl.bindVertexArray(vao);
|
|
571
|
+
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
572
|
+
gl.bindVertexArray(null);
|
|
573
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
574
|
+
gl.useProgram(null);
|
|
575
|
+
},
|
|
576
|
+
cleanup: ({
|
|
577
|
+
gl,
|
|
578
|
+
program,
|
|
579
|
+
vao,
|
|
580
|
+
vbo,
|
|
581
|
+
sourceTexture,
|
|
582
|
+
paletteTexture
|
|
583
|
+
}) => {
|
|
584
|
+
gl.deleteTexture(sourceTexture);
|
|
585
|
+
gl.deleteTexture(paletteTexture);
|
|
586
|
+
gl.deleteBuffer(vbo);
|
|
587
|
+
gl.deleteProgram(program);
|
|
588
|
+
gl.deleteVertexArray(vao);
|
|
589
|
+
}
|
|
590
|
+
})
|
|
591
|
+
},
|
|
592
|
+
schema: zigzagSchema2,
|
|
593
|
+
validateParams: validateZigzagParams
|
|
594
|
+
});
|
|
595
|
+
|
|
596
|
+
export { zigzagSchema2, zigzag2 };
|