@remotion/effects 4.0.539 → 4.0.540
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/THIRD_PARTY_LICENSES.md +15 -0
- package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
- package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
- package/dist/burlap-webgpu-shader.d.ts +1 -0
- package/dist/checkerboard-webgpu-shader.d.ts +1 -0
- package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
- package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
- package/dist/color-key-webgpu-shader.d.ts +1 -0
- package/dist/color-matrix-runtime.d.ts +4 -0
- package/dist/contour-lines-webgpu-shader.d.ts +1 -0
- package/dist/corner-pin/webgpu-shader.d.ts +1 -0
- package/dist/cylinder/webgl-shader.d.ts +1 -0
- package/dist/dot-grid-webgpu-shader.d.ts +1 -0
- package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
- package/dist/emboss-webgpu-shader.d.ts +1 -0
- package/dist/esm/barrel-distortion.mjs +67 -118
- package/dist/esm/bevel-alpha.mjs +247 -196
- package/dist/esm/blur.mjs +101 -115
- package/dist/esm/brightness.mjs +65 -132
- package/dist/esm/burlap.mjs +178 -151
- package/dist/esm/checkerboard.mjs +6 -514
- package/dist/esm/chromatic-aberration.mjs +72 -119
- package/dist/esm/color-correction.mjs +186 -224
- package/dist/esm/color-key.mjs +149 -136
- package/dist/esm/contour-lines.mjs +201 -160
- package/dist/esm/contrast.mjs +65 -132
- package/dist/esm/corner-pin.mjs +4 -390
- package/dist/esm/curves.mjs +195 -211
- package/dist/esm/cylinder.mjs +108 -225
- package/dist/esm/dot-grid.mjs +184 -213
- package/dist/esm/drop-shadow.mjs +162 -180
- package/dist/esm/duotone.mjs +110 -143
- package/dist/esm/emboss.mjs +153 -151
- package/dist/esm/evolve.mjs +228 -154
- package/dist/esm/exposure.mjs +93 -201
- package/dist/esm/film-burn.mjs +298 -0
- package/dist/esm/fisheye.mjs +97 -126
- package/dist/esm/flannel.mjs +158 -156
- package/dist/esm/fractal-noise.mjs +186 -232
- package/dist/esm/glow.mjs +164 -179
- package/dist/esm/grayscale.mjs +56 -122
- package/dist/esm/gridlines.mjs +6 -575
- package/dist/esm/halftone-linear-gradient.mjs +246 -245
- package/dist/esm/halftone.mjs +267 -243
- package/dist/esm/hue.mjs +55 -122
- package/dist/esm/index-00v3hr66.mjs +299 -0
- package/dist/esm/index-0w4eqht8.mjs +351 -0
- package/dist/esm/index-18y0zcy2.mjs +440 -0
- package/dist/esm/index-1m1b1ad7.mjs +520 -0
- package/dist/esm/index-34fxm3ax.mjs +518 -0
- package/dist/esm/index-4fvp93ps.mjs +32 -0
- package/dist/esm/index-4scpn12x.mjs +224 -0
- package/dist/esm/index-4z6pt3ka.mjs +104 -0
- package/dist/esm/index-618ky75w.mjs +51 -0
- package/dist/esm/index-6agxdrvr.mjs +411 -0
- package/dist/esm/index-6jkps947.mjs +120 -0
- package/dist/esm/index-8agtsbw4.mjs +617 -0
- package/dist/esm/index-8jx11jyn.mjs +29 -0
- package/dist/esm/index-8p04sssx.mjs +123 -0
- package/dist/esm/index-afdtmrh2.mjs +596 -0
- package/dist/esm/index-b86qstcs.mjs +18 -0
- package/dist/esm/index-cb77qg3g.mjs +587 -0
- package/dist/esm/index-cdp7tr8x.mjs +122 -0
- package/dist/esm/index-evy8hyah.mjs +55 -0
- package/dist/esm/index-gnsce796.mjs +6 -0
- package/dist/esm/index-kkvzt8b7.mjs +199 -0
- package/dist/esm/index-r0v18b2n.mjs +425 -0
- package/dist/esm/index-rswpzmm5.mjs +926 -0
- package/dist/esm/index-s9mrx750.mjs +97 -0
- package/dist/esm/index-tvfexb7s.mjs +164 -0
- package/dist/esm/index-vp56k1gj.mjs +215 -0
- package/dist/esm/index-wxhvgv2s.mjs +79 -0
- package/dist/esm/index-wy95a41r.mjs +407 -0
- package/dist/esm/index-ysnwfc4t.mjs +306 -0
- package/dist/esm/index.mjs +49 -4053
- package/dist/esm/invert.mjs +54 -122
- package/dist/esm/iris-wipe.mjs +315 -0
- package/dist/esm/lens-blur.mjs +169 -156
- package/dist/esm/levels.mjs +134 -151
- package/dist/esm/light-leak.mjs +6 -416
- package/dist/esm/light-trail.mjs +124 -128
- package/dist/esm/linear-gradient-tint.mjs +4 -424
- package/dist/esm/linear-gradient.mjs +4 -370
- package/dist/esm/linear-progressive-blur.mjs +92 -118
- package/dist/esm/linear-progressive-pixelate.mjs +83 -378
- package/dist/esm/lines.mjs +167 -162
- package/dist/esm/liquid-contours.mjs +192 -153
- package/dist/esm/long-shadows.mjs +278 -251
- package/dist/esm/lut.mjs +123 -23
- package/dist/esm/mirror.mjs +78 -120
- package/dist/esm/noise-displacement.mjs +156 -151
- package/dist/esm/noise.mjs +107 -143
- package/dist/esm/outline.mjs +192 -170
- package/dist/esm/page-turn.mjs +141 -244
- package/dist/esm/paper.mjs +522 -194
- package/dist/esm/pattern.mjs +4 -568
- package/dist/esm/pixel-dissolve.mjs +158 -186
- package/dist/esm/pixelate.mjs +92 -149
- package/dist/esm/radial-progressive-blur.mjs +96 -118
- package/dist/esm/radial-progressive-pixelate.mjs +91 -384
- package/dist/esm/radial-wipe.mjs +224 -0
- package/dist/esm/rain-fall.mjs +114 -0
- package/dist/esm/region-blur.mjs +138 -192
- package/dist/esm/rings.mjs +6 -512
- package/dist/esm/roughen-edges.mjs +180 -156
- package/dist/esm/saturation.mjs +56 -122
- package/dist/esm/scale.mjs +50 -60
- package/dist/esm/scanlines.mjs +115 -149
- package/dist/esm/shadows-highlights.mjs +103 -205
- package/dist/esm/shatter.mjs +133 -153
- package/dist/esm/shine.mjs +192 -227
- package/dist/esm/shrinkwrap.mjs +388 -225
- package/dist/esm/skew.mjs +100 -145
- package/dist/esm/snow-fall.mjs +170 -0
- package/dist/esm/speckle.mjs +192 -210
- package/dist/esm/sphere.mjs +101 -225
- package/dist/esm/starburst.mjs +6 -345
- package/dist/esm/tear.mjs +138 -155
- package/dist/esm/thermal-vision.mjs +135 -152
- package/dist/esm/tile.mjs +5 -184
- package/dist/esm/tint.mjs +80 -132
- package/dist/esm/translate.mjs +55 -137
- package/dist/esm/turbulent-displace.mjs +182 -221
- package/dist/esm/tv-signal-off.mjs +140 -149
- package/dist/esm/venetian-blinds.mjs +91 -140
- package/dist/esm/vibrance.mjs +95 -204
- package/dist/esm/vignette.mjs +136 -155
- package/dist/esm/wave.mjs +88 -47
- package/dist/esm/waves.mjs +181 -169
- package/dist/esm/white-balance.mjs +100 -204
- package/dist/esm/white-noise.mjs +98 -146
- package/dist/esm/zigzag.mjs +6 -575
- package/dist/esm/zoom-blur.mjs +90 -121
- package/dist/evolve.d.ts +46 -10
- package/dist/film-burn-webgpu-shader.d.ts +1 -0
- package/dist/film-burn.d.ts +40 -0
- package/dist/fisheye/webgpu-shader.d.ts +1 -0
- package/dist/flannel-webgpu-shader.d.ts +1 -0
- package/dist/fractal-noise/shader.d.ts +1 -1
- package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
- package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
- package/dist/glow/webgpu-shaders.d.ts +2 -0
- package/dist/gridlines-webgpu-shader.d.ts +1 -0
- package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
- package/dist/halftone-webgpu-shader.d.ts +1 -0
- package/dist/iris-wipe.d.ts +78 -0
- package/dist/lens-blur/webgpu-shader.d.ts +1 -0
- package/dist/light-leak-webgpu-shader.d.ts +1 -0
- package/dist/light-trail/webgpu-shader.d.ts +1 -0
- package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
- package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
- package/dist/lines-webgpu-shader.d.ts +1 -0
- package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
- package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
- package/dist/lut/webgpu-shader.d.ts +1 -0
- package/dist/mirror/webgpu-shader.d.ts +1 -0
- package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
- package/dist/noise-webgpu-shader.d.ts +1 -0
- package/dist/outline/webgpu-shader.d.ts +1 -0
- package/dist/page-turn/webgl-shader.d.ts +1 -0
- package/dist/paper-webgpu-shader.d.ts +2 -0
- package/dist/pattern-webgpu-shader.d.ts +1 -0
- package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
- package/dist/progressive-pixelate-runtime.d.ts +1 -0
- package/dist/radial-wipe.d.ts +19 -0
- package/dist/rain-fall.d.ts +143 -0
- package/dist/rect-transform-runtime.d.ts +11 -0
- package/dist/region-blur/webgpu-shader.d.ts +1 -0
- package/dist/rings-webgpu-shader.d.ts +1 -0
- package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
- package/dist/shatter/webgpu-shader.d.ts +1 -0
- package/dist/shine-webgpu-shader.d.ts +1 -0
- package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
- package/dist/single-pass-runtime.d.ts +18 -0
- package/dist/skew-webgpu-shader.d.ts +1 -0
- package/dist/snow-fall.d.ts +208 -0
- package/dist/speckle-webgpu-shader.d.ts +1 -0
- package/dist/sphere/webgl-shader.d.ts +1 -0
- package/dist/starburst-webgpu-shader.d.ts +1 -0
- package/dist/tear-webgpu-shader.d.ts +1 -0
- package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
- package/dist/tile-gpu-runtime.d.ts +24 -0
- package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
- package/dist/value-noise-webgpu-shader.d.ts +1 -0
- package/dist/vignette-webgpu-shader.d.ts +1 -0
- package/dist/wave/wave-runtime.d.ts +2 -1
- package/dist/wave/webgpu-shader.d.ts +1 -0
- package/dist/waves-webgpu-shader.d.ts +1 -0
- package/dist/weather/params.d.ts +149 -0
- package/dist/weather/runtime.d.ts +52 -0
- package/dist/weather/shaders.d.ts +4 -0
- package/dist/weather/webgpu-runtime.d.ts +36 -0
- package/dist/weather/webgpu-shader.d.ts +1 -0
- package/dist/webgl-projection-runtime.d.ts +18 -0
- package/dist/webgpu-color-state.d.ts +10 -0
- package/dist/webgpu-mesh-runtime.d.ts +46 -0
- package/dist/webgpu-multipass-runtime.d.ts +50 -0
- package/dist/webgpu-projection-runtime.d.ts +9 -5
- package/dist/webgpu-single-pass-runtime.d.ts +47 -0
- package/dist/white-noise-webgpu-shader.d.ts +1 -0
- package/dist/zigzag-webgpu-shader.d.ts +1 -0
- package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
- package/package.json +43 -3
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// src/noise-displacement-webgpu-shader.ts
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var NOISE_DISPLACEMENT_WEBGPU_SHADER = `
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${WEBGPU_SINGLE_PASS_VERTEX}
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struct Params { size: vec2f, center: vec2f, radius: f32, strength: f32, seed: f32, grainSize: f32, passes: f32, blur: f32, feather: f32, biasDirection: f32, biasAmount: f32, }
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const DISC = array<vec2f,9>(vec2f(0),vec2f(1,0),vec2f(-1,0),vec2f(0,1),vec2f(0,-1),vec2f(0.707,0.707),vec2f(-0.707,0.707),vec2f(0.707,-0.707),vec2f(-0.707,-0.707));
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const DISC_W = array<f32,9>(1.0,0.7,0.7,0.7,0.7,0.5,0.5,0.5,0.5);
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fn hash12(p: vec2f) -> f32 {
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var p3=fract(p.xyx*0.1031+vec3f(params.seed*0.0973));
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fn valueNoise(p: vec2f) -> f32 {
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let i=floor(p); let f=fract(p); let u=f*f*(vec2f(3.0)-2.0*f);
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return mix(mix(hash12(i),hash12(i+vec2f(1,0)),u.x),mix(hash12(i+vec2f(0,1)),hash12(i+vec2f(1,1)),u.x),u.y);
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}
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fn noiseVector(p: vec2f) -> vec2f { return vec2f(valueNoise(p+vec2f(17.13,71.79)),valueNoise(p+vec2f(83.41,29.67)))*2.0-vec2f(1.0); }
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fn effectMask(pixel: vec2f) -> f32 {
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let radius=params.radius*min(params.size.x,params.size.y);
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let distance=length(pixel-params.center*params.size);
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if(distance>=radius) { return 0.0; }
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if(params.feather<=0.0001) { return 1.0; }
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return 1.0-smoothstep(radius*(1.0-params.feather),radius,distance);
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}
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fn sampleSource(pixel: vec2f) -> vec4f { return textureSampleLevel(source,sourceSampler,clamp(pixel/params.size,vec2f(0),vec2f(1)),0); }
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@fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
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let pixel=input.uv*params.size;
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let mask=effectMask(pixel);
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if(mask<=0.0 || params.strength<=0.0) { return textureSampleLevel(source,sourceSampler,input.uv,0); }
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let noiseCoord=pixel/max(params.grainSize,0.001);
|
|
52
|
+
let direction=params.biasDirection*3.141592653589793/180.0;
|
|
53
|
+
let displacement=(noiseVector(noiseCoord)+vec2f(cos(direction),sin(direction))*params.biasAmount)*params.strength*mask;
|
|
54
|
+
let passes=max(i32(params.passes),1);
|
|
55
|
+
let blurRadius=params.blur*mask;
|
|
56
|
+
let blurTaps=select(1,9,blurRadius>0.5);
|
|
57
|
+
var color=vec4f(0); var totalWeight=0.0;
|
|
58
|
+
for(var s=0;s<12;s++) {
|
|
59
|
+
if(s>=passes) { break; }
|
|
60
|
+
let t=select(f32(s)/f32(max(passes-1,1)),1.0,passes==1);
|
|
61
|
+
let samplePixel=pixel+displacement*t;
|
|
62
|
+
let passWeight=1.0-t*0.6;
|
|
63
|
+
for(var b=0;b<9;b++) {
|
|
64
|
+
if(b>=blurTaps) { break; }
|
|
65
|
+
let weight=passWeight*DISC_W[b];
|
|
66
|
+
color += sampleSource(samplePixel+DISC[b]*blurRadius)*weight;
|
|
67
|
+
totalWeight += weight;
|
|
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|
+
}
|
|
96
69
|
}
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
|
|
100
|
-
|
|
101
|
-
var parseColorRgba = (ctx, color) => {
|
|
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|
-
ctx.clearRect(0, 0, 1, 1);
|
|
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|
-
ctx.fillStyle = color;
|
|
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|
-
ctx.fillRect(0, 0, 1, 1);
|
|
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|
-
const { data } = ctx.getImageData(0, 0, 1, 1);
|
|
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|
-
return [data[0], data[1], data[2], data[3]];
|
|
107
|
-
};
|
|
70
|
+
return color/totalWeight;
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
`;
|
|
108
74
|
|
|
109
75
|
// src/noise-displacement.ts
|
|
110
76
|
var { createEffect, createWebGL2ContextError } = Internals;
|
|
@@ -517,59 +483,98 @@ var noiseDisplacement = createEffect({
|
|
|
517
483
|
type: "dev.remotion.effects.noiseDisplacement",
|
|
518
484
|
label: "noiseDisplacement()",
|
|
519
485
|
documentationLink: "https://www.remotion.dev/docs/effects/noise-displacement",
|
|
520
|
-
backend: "webgl2",
|
|
521
486
|
calculateKey: (params) => {
|
|
522
487
|
const r = resolve(params);
|
|
523
488
|
return `noise-displacement-${r.center.join(":")}-${r.radius}-${r.strength}-${r.seed}-${r.grainSize}-${r.passes}-${r.blur}-${r.feather}-${r.biasDirection}-${r.biasAmount}`;
|
|
524
489
|
},
|
|
525
|
-
|
|
526
|
-
|
|
527
|
-
|
|
528
|
-
|
|
529
|
-
|
|
530
|
-
|
|
531
|
-
|
|
532
|
-
|
|
533
|
-
|
|
534
|
-
|
|
535
|
-
|
|
536
|
-
|
|
537
|
-
|
|
538
|
-
|
|
539
|
-
|
|
540
|
-
|
|
541
|
-
|
|
542
|
-
|
|
543
|
-
|
|
544
|
-
|
|
545
|
-
|
|
546
|
-
|
|
547
|
-
|
|
548
|
-
|
|
549
|
-
|
|
550
|
-
|
|
551
|
-
|
|
552
|
-
|
|
553
|
-
|
|
554
|
-
|
|
555
|
-
|
|
556
|
-
|
|
557
|
-
|
|
558
|
-
|
|
559
|
-
|
|
560
|
-
|
|
561
|
-
|
|
562
|
-
|
|
563
|
-
|
|
564
|
-
|
|
565
|
-
|
|
566
|
-
|
|
567
|
-
|
|
568
|
-
|
|
569
|
-
|
|
570
|
-
|
|
571
|
-
|
|
572
|
-
|
|
490
|
+
implementations: {
|
|
491
|
+
webgpu: Internals.createEffectImplementation({
|
|
492
|
+
setup: (target) => setupWebGpuSinglePass(target, "noise-displacement"),
|
|
493
|
+
apply: ({ source, width, height, params, state, gpuDevice }) => {
|
|
494
|
+
if (!gpuDevice)
|
|
495
|
+
throw new Error("A WebGPU device is required for the noise-displacement effect");
|
|
496
|
+
const r = resolve(params);
|
|
497
|
+
const uniformData = new Float32Array([
|
|
498
|
+
width,
|
|
499
|
+
height,
|
|
500
|
+
r.center[0],
|
|
501
|
+
r.center[1],
|
|
502
|
+
r.radius,
|
|
503
|
+
r.strength,
|
|
504
|
+
r.seed,
|
|
505
|
+
r.grainSize,
|
|
506
|
+
r.passes,
|
|
507
|
+
r.blur,
|
|
508
|
+
r.feather,
|
|
509
|
+
r.biasDirection,
|
|
510
|
+
r.biasAmount,
|
|
511
|
+
0,
|
|
512
|
+
0,
|
|
513
|
+
0
|
|
514
|
+
]);
|
|
515
|
+
applyWebGpuSinglePass({
|
|
516
|
+
state,
|
|
517
|
+
source,
|
|
518
|
+
width,
|
|
519
|
+
height,
|
|
520
|
+
device: gpuDevice,
|
|
521
|
+
shader: NOISE_DISPLACEMENT_WEBGPU_SHADER,
|
|
522
|
+
uniformData
|
|
523
|
+
});
|
|
524
|
+
},
|
|
525
|
+
cleanup: cleanupWebGpuSinglePass
|
|
526
|
+
}),
|
|
527
|
+
webgl2: Internals.createEffectImplementation({
|
|
528
|
+
setup: (target) => setupNoiseDisplacement(target),
|
|
529
|
+
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
530
|
+
const r = resolve(params);
|
|
531
|
+
const { gl, program, texture, vao, uniforms } = state;
|
|
532
|
+
gl.viewport(0, 0, width, height);
|
|
533
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
534
|
+
gl.clearColor(0, 0, 0, 0);
|
|
535
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
536
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
537
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
538
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
|
|
539
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
|
|
540
|
+
gl.useProgram(program);
|
|
541
|
+
if (uniforms.uSource)
|
|
542
|
+
gl.uniform1i(uniforms.uSource, 0);
|
|
543
|
+
if (uniforms.uResolution)
|
|
544
|
+
gl.uniform2f(uniforms.uResolution, width, height);
|
|
545
|
+
if (uniforms.uCenter)
|
|
546
|
+
gl.uniform2f(uniforms.uCenter, r.center[0], r.center[1]);
|
|
547
|
+
if (uniforms.uRadius)
|
|
548
|
+
gl.uniform1f(uniforms.uRadius, r.radius);
|
|
549
|
+
if (uniforms.uStrength)
|
|
550
|
+
gl.uniform1f(uniforms.uStrength, r.strength);
|
|
551
|
+
if (uniforms.uSeed)
|
|
552
|
+
gl.uniform1f(uniforms.uSeed, r.seed);
|
|
553
|
+
if (uniforms.uGrainSize)
|
|
554
|
+
gl.uniform1f(uniforms.uGrainSize, r.grainSize);
|
|
555
|
+
if (uniforms.uPasses)
|
|
556
|
+
gl.uniform1i(uniforms.uPasses, r.passes);
|
|
557
|
+
if (uniforms.uBlur)
|
|
558
|
+
gl.uniform1f(uniforms.uBlur, r.blur);
|
|
559
|
+
if (uniforms.uFeather)
|
|
560
|
+
gl.uniform1f(uniforms.uFeather, r.feather);
|
|
561
|
+
if (uniforms.uBiasDirection)
|
|
562
|
+
gl.uniform1f(uniforms.uBiasDirection, r.biasDirection);
|
|
563
|
+
if (uniforms.uBiasAmount)
|
|
564
|
+
gl.uniform1f(uniforms.uBiasAmount, r.biasAmount);
|
|
565
|
+
gl.bindVertexArray(vao);
|
|
566
|
+
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
567
|
+
gl.bindVertexArray(null);
|
|
568
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
569
|
+
gl.useProgram(null);
|
|
570
|
+
},
|
|
571
|
+
cleanup: ({ gl, program, vao, vbo, texture }) => {
|
|
572
|
+
gl.deleteTexture(texture);
|
|
573
|
+
gl.deleteBuffer(vbo);
|
|
574
|
+
gl.deleteProgram(program);
|
|
575
|
+
gl.deleteVertexArray(vao);
|
|
576
|
+
}
|
|
577
|
+
})
|
|
573
578
|
},
|
|
574
579
|
schema: noiseDisplacementSchema,
|
|
575
580
|
validateParams: validateNoiseDisplacementParams
|
package/dist/esm/noise.mjs
CHANGED
|
@@ -1,114 +1,47 @@
|
|
|
1
|
+
import {
|
|
2
|
+
assertOptionalFiniteNumber,
|
|
3
|
+
validateUnitInterval
|
|
4
|
+
} from "./index-wxhvgv2s.mjs";
|
|
5
|
+
import {
|
|
6
|
+
WEBGPU_SINGLE_PASS_VERTEX,
|
|
7
|
+
setupWebGpuSinglePass,
|
|
8
|
+
cleanupWebGpuSinglePass,
|
|
9
|
+
applyWebGpuSinglePass
|
|
10
|
+
} from "./index-tvfexb7s.mjs";
|
|
11
|
+
import {
|
|
12
|
+
assertEffectParamsObject
|
|
13
|
+
} from "./index-4fvp93ps.mjs";
|
|
14
|
+
|
|
1
15
|
// src/noise.ts
|
|
2
16
|
import { Internals } from "remotion";
|
|
3
17
|
|
|
4
|
-
// src/
|
|
5
|
-
var
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
var assertRequiredFiniteNumber = (value, name) => {
|
|
11
|
-
if (typeof value !== "number" || !Number.isFinite(value)) {
|
|
12
|
-
throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
|
|
13
|
-
}
|
|
14
|
-
};
|
|
15
|
-
var assertRequiredColor = (value, name) => {
|
|
16
|
-
if (typeof value !== "string" || value.length === 0) {
|
|
17
|
-
throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
|
|
18
|
-
}
|
|
19
|
-
};
|
|
20
|
-
var assertOptionalColor = (value, name) => {
|
|
21
|
-
if (value === undefined) {
|
|
22
|
-
return;
|
|
23
|
-
}
|
|
24
|
-
assertRequiredColor(value, name);
|
|
25
|
-
};
|
|
26
|
-
var assertOptionalBoolean = (value, name) => {
|
|
27
|
-
if (value === undefined) {
|
|
28
|
-
return;
|
|
29
|
-
}
|
|
30
|
-
if (typeof value !== "boolean") {
|
|
31
|
-
throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
|
|
32
|
-
}
|
|
33
|
-
};
|
|
18
|
+
// src/noise-webgpu-shader.ts
|
|
19
|
+
var NOISE_WEBGPU_SHADER = `
|
|
20
|
+
${WEBGPU_SINGLE_PASS_VERTEX}
|
|
21
|
+
@group(0) @binding(0) var source: texture_2d<f32>;
|
|
22
|
+
@group(0) @binding(1) var sourceSampler: sampler;
|
|
23
|
+
@group(0) @binding(2) var<uniform> params: Params;
|
|
34
24
|
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
var
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
step: 0.01,
|
|
52
|
-
default: DEFAULT_AMOUNT,
|
|
53
|
-
description: "Amount",
|
|
54
|
-
hiddenFromList: false
|
|
55
|
-
};
|
|
56
|
-
var brightnessAmountSchema = {
|
|
57
|
-
type: "number",
|
|
58
|
-
min: -1,
|
|
59
|
-
max: 1,
|
|
60
|
-
step: 0.01,
|
|
61
|
-
default: DEFAULT_BRIGHTNESS_AMOUNT,
|
|
62
|
-
description: "Amount",
|
|
63
|
-
hiddenFromList: false
|
|
64
|
-
};
|
|
65
|
-
var hueDegreesSchema = {
|
|
66
|
-
type: "rotation-degrees",
|
|
67
|
-
step: 1,
|
|
68
|
-
default: DEFAULT_HUE_DEGREES,
|
|
69
|
-
description: "Degrees"
|
|
70
|
-
};
|
|
71
|
-
var assertOptionalFiniteNumber = (value, name) => {
|
|
72
|
-
if (value === undefined) {
|
|
73
|
-
return;
|
|
74
|
-
}
|
|
75
|
-
assertRequiredFiniteNumber(value, name);
|
|
76
|
-
};
|
|
77
|
-
var validateUnitInterval = (value, name) => {
|
|
78
|
-
if (value < 0) {
|
|
79
|
-
throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
|
|
80
|
-
}
|
|
81
|
-
if (value > 1) {
|
|
82
|
-
throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
|
|
83
|
-
}
|
|
84
|
-
};
|
|
85
|
-
var validateNonNegative = (value, name) => {
|
|
86
|
-
if (value < 0) {
|
|
87
|
-
throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
|
|
88
|
-
}
|
|
89
|
-
};
|
|
90
|
-
var validateSignedUnitInterval = (value, name) => {
|
|
91
|
-
if (value < -1) {
|
|
92
|
-
throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
|
|
93
|
-
}
|
|
94
|
-
if (value > 1) {
|
|
95
|
-
throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
|
|
96
|
-
}
|
|
97
|
-
};
|
|
98
|
-
var clampColorChannel = (value) => {
|
|
99
|
-
return Math.max(0, Math.min(255, value));
|
|
100
|
-
};
|
|
101
|
-
var parseColorRgba = (ctx, color) => {
|
|
102
|
-
ctx.clearRect(0, 0, 1, 1);
|
|
103
|
-
ctx.fillStyle = color;
|
|
104
|
-
ctx.fillRect(0, 0, 1, 1);
|
|
105
|
-
const { data } = ctx.getImageData(0, 0, 1, 1);
|
|
106
|
-
return [data[0], data[1], data[2], data[3]];
|
|
107
|
-
};
|
|
25
|
+
struct Params { size: vec2f, amount: f32, seed: f32, premultiply: f32, }
|
|
26
|
+
fn random(co: vec2f) -> f32 {
|
|
27
|
+
var p3 = fract(co.xyx * 0.1031 + vec3f(params.seed * 0.0973));
|
|
28
|
+
p3 += vec3f(dot(p3, p3.yzx + vec3f(33.33)));
|
|
29
|
+
return fract((p3.x + p3.y) * p3.z);
|
|
30
|
+
}
|
|
31
|
+
@fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
|
|
32
|
+
let color = textureSampleLevel(source, sourceSampler, input.uv, 0);
|
|
33
|
+
if (color.a <= 0.001) { return vec4f(0); }
|
|
34
|
+
let noise = random(vec2f(input.position.x, params.size.y - input.position.y)) - 0.5;
|
|
35
|
+
let rgb = color.rgb / color.a;
|
|
36
|
+
let layer = select(vec3f(noise), rgb * noise, params.premultiply != 0.0);
|
|
37
|
+
return vec4f(clamp(rgb + layer * params.amount, vec3f(0), vec3f(1)) * color.a, color.a);
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
`;
|
|
108
41
|
|
|
109
42
|
// src/noise.ts
|
|
110
43
|
var { createEffect, createWebGL2ContextError } = Internals;
|
|
111
|
-
var
|
|
44
|
+
var DEFAULT_AMOUNT = 0.15;
|
|
112
45
|
var DEFAULT_SEED = 0;
|
|
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var DEFAULT_PREMULTIPLY = false;
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var noiseSchema = {
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min: 0,
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max: 1,
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step: 0.01,
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default:
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default: DEFAULT_AMOUNT,
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description: "Amount",
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hiddenFromList: false
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var resolve = (p) => ({
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amount: p.amount ??
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amount: p.amount ?? DEFAULT_AMOUNT,
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seed: p.seed ?? DEFAULT_SEED,
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premultiply: p.premultiply ?? DEFAULT_PREMULTIPLY
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var
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var assertOptionalBoolean = (value, name) => {
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if (value === undefined) {
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assertEffectParamsObject(params, "Noise");
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assertOptionalFiniteNumber(params.amount, "amount");
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assertOptionalFiniteNumber(params.seed, "seed");
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assertOptionalBoolean(params.premultiply, "premultiply");
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validateUnitInterval(r.amount, "amount");
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type: "dev.remotion.effects.noise",
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label: "noise()",
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documentationLink: "https://www.remotion.dev/docs/effects/noise",
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backend: "webgl2",
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calculateKey: (params) => {
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const r = resolve(params);
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return `noise-${r.amount}-${r.seed}-${r.premultiply ? 1 : 0}`;
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|
+
implementations: {
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247
|
+
webgpu: Internals.createEffectImplementation({
|
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|
+
setup: (target) => setupWebGpuSinglePass(target, "noise"),
|
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|
+
apply: ({ source, width, height, params, state, gpuDevice }) => {
|
|
250
|
+
if (!gpuDevice)
|
|
251
|
+
throw new Error("A WebGPU device is required for the noise effect");
|
|
252
|
+
const r = resolve(params);
|
|
253
|
+
const uniformData = new Float32Array([
|
|
254
|
+
width,
|
|
255
|
+
height,
|
|
256
|
+
r.amount,
|
|
257
|
+
r.seed,
|
|
258
|
+
r.premultiply ? 1 : 0,
|
|
259
|
+
0,
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|
260
|
+
0,
|
|
261
|
+
0
|
|
262
|
+
]);
|
|
263
|
+
applyWebGpuSinglePass({
|
|
264
|
+
state,
|
|
265
|
+
source,
|
|
266
|
+
width,
|
|
267
|
+
height,
|
|
268
|
+
device: gpuDevice,
|
|
269
|
+
shader: NOISE_WEBGPU_SHADER,
|
|
270
|
+
uniformData
|
|
271
|
+
});
|
|
272
|
+
},
|
|
273
|
+
cleanup: cleanupWebGpuSinglePass
|
|
274
|
+
}),
|
|
275
|
+
webgl2: Internals.createEffectImplementation({
|
|
276
|
+
setup: (target) => setupNoise(target),
|
|
277
|
+
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
278
|
+
const r = resolve(params);
|
|
279
|
+
const { gl, program, texture, vao } = state;
|
|
280
|
+
gl.viewport(0, 0, width, height);
|
|
281
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
282
|
+
gl.clearColor(0, 0, 0, 0);
|
|
283
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
284
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
285
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
286
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
|
|
287
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
|
|
288
|
+
gl.useProgram(program);
|
|
289
|
+
if (state.uSource)
|
|
290
|
+
gl.uniform1i(state.uSource, 0);
|
|
291
|
+
if (state.uResolution)
|
|
292
|
+
gl.uniform2f(state.uResolution, width, height);
|
|
293
|
+
if (state.uAmount)
|
|
294
|
+
gl.uniform1f(state.uAmount, r.amount);
|
|
295
|
+
if (state.uSeed)
|
|
296
|
+
gl.uniform1f(state.uSeed, r.seed);
|
|
297
|
+
if (state.uPremultiply)
|
|
298
|
+
gl.uniform1i(state.uPremultiply, r.premultiply ? 1 : 0);
|
|
299
|
+
gl.bindVertexArray(vao);
|
|
300
|
+
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
301
|
+
gl.bindVertexArray(null);
|
|
302
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
303
|
+
gl.useProgram(null);
|
|
304
|
+
},
|
|
305
|
+
cleanup: ({ gl, program, vao, vbo, texture }) => {
|
|
306
|
+
gl.deleteTexture(texture);
|
|
307
|
+
gl.deleteBuffer(vbo);
|
|
308
|
+
gl.deleteProgram(program);
|
|
309
|
+
gl.deleteVertexArray(vao);
|
|
310
|
+
}
|
|
311
|
+
})
|
|
348
312
|
},
|
|
349
313
|
schema: noiseSchema,
|
|
350
314
|
validateParams: validateNoiseParams
|